BROADWAY Automation 6.7
At any point during the fade process, the user may interrupt the process by touching
the XFADE fader. This will halt the process, and the user may then complete the fade
manually by moving the fader towards the top of its travel. Of course, the fader may
equally be moved downwards to reverse part of the fade, but at some point it must
either be parked at the top, or the crossfade cancelled.
The user may also touch any channel fader to drop that channel out of the fade, and
return it to manual operation.
When the XFADE fader reaches the top of its travel, the cue is deemed to be
recalled, and the touchscreen display will be updated to show this.
To remove a FADE time from a cue, enter the edit box as usual, but type "0.00".
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A manual crossfade is begun simply by pressing the XFADE switch. The switch will
illuminate to show that a crossfade is active.
The XFADE fader will snap to the 0% mark, and the user may then use the fader to
perform the crossfade at the desired speed.
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The point at which switched functions (i.e. anything other than Faders) may be configured per function block, per cue. This is achieved using an extension of the REPLAY
SCOPE functions.
Pressing REPLAY SCOPE will, as usual, bring up a list of the available scope blocks.
Choosing one of these blocks will show the list of available scope choices, each of
which has an associated percentage.
The percentage will show either:
1% Switched as soon as the crossfade starts
50% Switched half way through the crossfade
100% Switched at the end of the crossfade
To edit the percentage of a particular scope, simply turn on the EDIT PERCENT toggle switch, and press the appropriate scope to cycle that scope through the percentage options.
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The console will usually only recall cues when the User manually activates a recall, or
the system receives a valid incoming MIDI Program Change.
However, cues may also follow on automatically from each other. This is achieved
using a function called "WAIT".
The WAIT time is listed alongside the Fade time for a cue, and is edited in the same
way (just press the space in the WAIT column for the appropriate cue). WAIT time is
defined as the time that the associated cue will wait before automatically recalling the
next cue.
So, if two cues exist - A and B, putting a wait time of 3 seconds against cue A, then
recalling Cue A will result in Cue A being recalled immediately, and 3 seconds later
Cue B will be automatically recalled.
Note that a wait time of "0.00" will result in the next cue being recalled IMMEDIATELY. So, to produce a fast sequence of automatic Cues (for example for a series of
chained sound effects cues with MIDI Note Transmission), just give all the cues WAIT
values of "0.00".
To remove a wait time from a cue, enter the edit box as usual, but type "-.--".
Remember that "0.00" is not "WAIT OFF", but "IMMEDIATE RECALL".