Sony Ericsson k300i User Manual

K300i

Snap, show, share
February 2005
White Paper K300i

Preface

Purpose of this document

This White Paper will be published in several revisions as the phone is developed. Therefore, some of the headings and tables below contain limited information. Additional information and facts will be forthcoming in later revisions.
The aim of this White Paper is to give the reader an understanding of technology and its main applications, as well as the main functions and features of the phone.
Note: This document contains general descriptions for this specific Sony Ericsson mobile phone.
People who can benefit from this document include:
• Operators
• Service providers
• Software developers
• Support engineers
• Application developers
More information, useful for product, service and application developers, is published at
www.SonyEricsson.com/developer/, which contains up-to-date information about technologies, products
and tools.
This White Paper is published by:
Sony Ericsson Mobile Communications AB, SE-221 88 Lund, Sweden
Phone: +46 46 19 40 00 Fax: +46 46 19 41 00 www.SonyEricsson.com/
© Sony Ericsson Mobile Communications AB,
2005. All rights reserved. You are hereby granted a license to download and/or print a copy of this document. Any rights not expressly granted herein are reserved.
First edition (February 2005) Publication number: EN/LZT 108 7600 R1A
This document is published by Sony Ericsson Mobile Communications AB, without any warranty*. Improvements and changes to this text necessitated by typographical errors, inaccuracies of current information or improvements to programs and/or equipment, may be made by Sony Ericsson Mobile Communications AB at any time and without notice. Such changes will, however, be incorporated into new editions of this document. Printed versions are to be regarded as temporary reference copies only.
*All implied warranties, including without limitation the implied warranties of merchantability or fitness for a particular purpose, are excluded. In no event shall Sony Ericsson or its licensors be liable for incidental or consequential damages of any nature, including but not limited to lost profits or commercial loss, arising out of the use of the information in this document.
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White Paper K300i

Sony Ericsson Developer World

On www.SonyEricsson.com/developer, developers will find documentation and tools such as phone White Papers, Developers Guidelines for different technologies, SDK's and relevant API's. The web site also contains discussion forums monitored by the Sony Ericsson Developer Support team, a wide variety of Knowledge Base and solutions, Tips & Tricks, example code and news.
Sony Ericsson also offers technical support services to professional developers. For more information about these professional services, visit the Sony Ericsson Developer World website.

Document conventions

The phone has a full graphic screen which supports 65,536 colours, referred to as 65k.
The screen images in this document are in JPG format and are thus of a lower resolution than the images actually shown on the screen.
The Picture Messaging feature is referred to as MMS (Multimedia Messaging Service) throughout this document.

Document history

Change history
2005-02-25 Version R1A First edition
3 February 2005
White Paper K300i
4 February 2005

Contents

Purpose of this document .........................................................................................2
Sony Ericsson Developer World ................................................................................3
Document conventions .............................................................................................3
Document history ......................................................................................................3
Product overview ........................................................................................................6
Key functions and features .......................................................................................7
More in-phone functions .........................................................................................10
Technologies in detail ...............................................................................................12
Entertainment ..........................................................................................................12
Media player ........................................................................................................12
Streaming ............................................................................................................14
Gaming ................................................................................................................15
SMIL ....................................................................................................................15
Imaging ....................................................................................................................16
Messaging ...............................................................................................................17
My friends ............................................................................................................17
MMS ....................................................................................................................18
Connectivity ............................................................................................................21
Positioning ...........................................................................................................21
GPRS ...................................................................................................................21
Synchronization and data transfer ..........................................................................22
SyncML – an open standard for synchronization ................................................23
Remote synchronization ......................................................................................24
Local synchronization ..........................................................................................25
DRM ........................................................................................................................26
Object exchange – ‘Send’ ...................................................................................28
Java .........................................................................................................................29
Java J2ME™ ........................................................................................................29
Java 3D ................................................................................................................29
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Facts and figures ......................................................................................................30
Technical specifications ..........................................................................................30
Terminology and abbreviations ...............................................................................52
Related information .................................................................................................56
Documents ..........................................................................................................56
Links ....................................................................................................................56
Trademarks and acknowledgements ..................................................................56
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White Paper K300i

Product overview

A slim and sober dual front camera phone which puts the camera functionality in focus, and which opens up camera phone usage to a completely new audience: an integrated VGA camera with fine quality for picture and video messaging.
Imaging focused applications include taking snapshots and sending them with Quickshare™ and Fun Filters.
It is easy to make a call, send a note, or snap, show and share a picture.
The messaging function includes video messaging, My friends and chatting functionality.
Music includes MusicDJ™, PlayNow™, MP3 and 40 polyphonic voices.
Note: To be able to give updated information about the implemented technology and functionality of this product as soon as possible, this White Paper will be released in updated revisions.
6 February 2005

Key functions and features

White Paper K300i
This phone is yet another step in imaging for Sony Ericsson products. The evolution of mobile communications towards imaging will greatly increase the scope for new applications and services. In the area of multimedia in mobile phones, Sony Ericsson can show its vast experience in consumer electronics and entertainment – music, pictures and games – as well as its mobile technology leadership.
In order to improve the user experience and the ease-of-use, this phone delivers a complete imaging proposition with VGA quality in-built camera and video messaging in a sophisticated and proven design.
An eye-catching feature of this phone is also the colour screen. It measures 128 pixels wide and 128 pixels high (128x128) and has 65 536 colours, allowing high-quality colour imaging and video.

System

This phone supports GSM-GPRS and is a triple band mobile phone: 900/1800/1900 or 850/1800/1900.

Multimedia (streaming and download)

By streaming media such as audio and video clips, multimedia is available in realtime with minimal downloading or waiting time. Media can also be downloaded and saved in the phone memory and then used with the Media player. Media such as audio files, video clips or slide shows can be played back at any time.

Media player

The Media player converts the phone into a portable MP3 player. Play music, watch pictures and slide shows, as well as streamed or downloaded video clips.

VGA camera

With the VGA camera, a camera is always handy. Taking a picture or recording a video clip and sending
it away as part of a picture message or as an e-mail attachment is just a few clicks away. The picture can also be sent via infrared or cable.
The camera also has an up to 4x digital zoom.
Sony Ericsson’s constant ambition of making products easier to use, has had a great outcome: QuickShare™.
QuickShare is the fastest, easiest and smartest ever way to share images. With minimal hassle and just a few clicks, moments can be captured with the integrated camera and shared with friends!
But there is more to QuickShare than sending images with a picture or e-mail message. QuickShare is about ease of use of all the imaging features of the product. Images can also be shared via infrared or cable.

Full graphic 65k colour screen

The 1.6 inch colour screen, 128x128 pixels, enhances viewing, facilitating high-
quality multimedia and entertainment. From standby, the phone features a user interface built on the “desktop” concept, which is widely used in many computer operating systems. From here, navigation between different main functions in the phone is done by selecting one of the 3D icons representing these functions.
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MMS
Reacting to the enormous popularity of mobile phone messaging, Sony Ericsson has
incorporated the latest messaging standard, along with a colour display for an enhanced imaging experience.
Say it in words, say it with pictures, animate it, add sound. Have fun putting together multimedia birthday and holiday greetings. On vacation, use the mobile phone to send a digital postcard with stylized text, digital pictures of the location, and authentic sound clips, to friends and family back home. When shopping, send a picture of a bargain that a friend has been looking for.
With MMS, there are many interesting applications to subscribe to, for example, stock information, movie trailers and weather reports.
Content such as music, video and images may be previewed before purchase.
User experience
A unique link to download music, video, games, themes and images, which is easy to use and promises you best-selling content for mobile download.
By selecting PlayNow, you can, for example, go straight to a live list of Top Music Hits. Choose a song, listen to it, and if you like what you hear, you can buy it and add it to Sounds. You can then listen to it or use it as often as you want.
Content formats that are supported
All formats that are supported in the phone will be possible to download. Music, video and images may be previewed before purchase. The music format is MIDI, MP3, AAC mono or WAV (Polyphonic 24 voices or more).
How the service works
This service is owned by Sony Ericsson or hosted by Sony Ericsson for a network operator. The PlayNow or other premium content is maintained and managed, for example by Sony Music or Sony Pictures. The content on offer can easily be suited to a specific region or operator.
Implementation costs for network operators are minimal and server communication is based on existing, well-established standards. Sony Ericsson offers first or second line support according to the agreement on hosting a white label service or not. High level co-operation is available for the design, look and feel, of content management.
Operator benefits
This service is aimed at providing quality and quantity revenue for network operators. This is truly an ARPU driver with low costs for operators. The process involves:
• Downloading a list
• Previewing content
• Choosing content
•Buying content
Note: The availability of this unique application is limited to specific markets, where relevant infrastructure and agreements have been set up.
Other technical details
Security - Server communication is protected by
TLS.
Forward lock - Content cannot be exchanged with other devices by the user, it is limited to use or delete.

Java J2ME™

Download extra content with Java, for example, new information- and entertainment-based applications. This gives users a chance to personalize the functions and features in their phones, and developers the opportunity to create new applicatons.

Gaming

Gaming is already a very popular feature in mobile phones, and with Java, users can add new games and skill levels to further enhance
the entertainment value of Sony Ericsson phones.
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3D Games
Java 3D gaming software
introduces and supports cutting-
edge 3D graphics. Audio
developments such as 40 voices polyphonic sound and force feedback provide a much richer experience. With operator support, there is the possibility for multi player games to play against friends. The 1.6 inch CSTN screen adds to a lasting gaming experience. Downloading graphic intensive games, matching up to the size of the built-in memory, is also possible.
Copyright protection – DRM
DRM (Digital Rights Management) features the rights and copy protection of downloaded content (audio, pictures, music tones, video, entertainment features such as games etc.).
White Paper K300i
Content-based services have great market potential, and to encourage this, Sony Ericsson plans to support DRM in all future multimedia products. Sony Ericsson regards DRM as a key enabler for content-based services, and is active in supporting the ongoing standardization work of the OMA (Open Mobile Alliance). Furthermore, any additional market requirements for DRM will be monitored.

Design features

Display and keypad areas
The display and key areas are designed with a metal look, in a classic form: sleek, safe and sophisticated. The compact keypad area accomodates the display area. The keys are designed in a wave grouped form.
The Internet key is placed on the phone front, below the keypad and to the left.
Camera, speaker and battery cover
The battery cover is designed to be slid on over the battery housing and camera areas, but the camera lens is only partly protected by the battery cover.
The earpiece on the phone front and the sound outlet area on the camera front have been designed with an obvious speaker look.
There are no volume/control side keys where functionality is controlled by the selection key.
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More in-phone functions

White Paper K300i

Navigation key

The 4-directional + select key is
designed to easily navigate the
menu system. In a menu, it can be
gently pressed to select a feature. It can also be used as a joystick with games.
Improved User Interface (UI)
Selection keys and the key assignment give a very efficient interaction design with full flexibility to handle all the new features and applications. Sony Ericsson has focused on user-centred design and extensive usability testing to solidify the new UI paradigm. This ensures visibility in actions and system status and consistency between applications and similar actions. The high­resolution colour screen is easily managed with the navigational key.

Setup wizard

The setup wizard makes it possible for the user to quickly and easily prepare the phone for use.
The new composer has an improved graphical user interface to simplify melody handling. All new and edited melodies are stored in MIDI format.

File management

There is a file manager, similar to that, found on many computers. In the file manager, the user has an overview of the contents of the phone as well as how much memory is allocated to each function and feature. Folders can be created, renamed, deleted and files can be moved between them.

GPRS (General Packet Radio Service)

GPRS uses Internet-style packet-based technology. GPRS gives the benefits of a permanently available connection to the mobile Internet, but only uses the radio link for the length of time it takes to transfer data. GPRS offers the user the speed needed for satisfactory mobile Internet usability. The phone supports GPRS 4+1.
At the first start-up, the setup wizard starts and helps the user with some core settings whilst giving hints about the functionality of some important keys: back and clear.
The setup wizard includes:
• setting the language
• setting time and time format
• setting date and date format
• the possibility to import contacts from a SIM
card
• hints about the Back and C keys

Polyphonic sounds - 40 voices

Polyphonic sounds and the MIDI
format has revolutionized the
sound quality of ringtones in
mobile phones. With this format, the user can play, compose, edit and send melodies by using the MusicDJ™. The built-in sound synthesizer uses wave tables, real instrument sounds, with 40 voices polyphony.

WAP 2.0 supporting XHTML™

The WAP browser supports the markup languages of WAP 2.0 – XHTML Mobile and XHTML Basic. These two subsets of the Web standard XHTML are supported by all major Web browsers. An XHTML page can be viewed in both the WAP browser and in any standard Web browser. All of the basic XHTML features are supported, including text, images, links, check boxes, radio buttons, text areas, headings, horizontal rules and lists.
In addition to XHTML, the WAP browser supports WML. The user can navigate between WML and XHTML pages. WAP 2.0 also supports cookies, often used by Web sites to store site-specific information in the browser between visits to the site. Cookies are often used by e-commerce sites (in shopping carts and wish lists for example), and to save the user from entering the same information more than once.

Cascading style sheets (CSS)

Before style sheets were introduced on the Web, developers had little control over the presentation of their Web pages. An XHTML document specifies
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White Paper K300i
the structure of the content, which part is a paragraph, which part is a heading, and so on. It does not specify how it shall be presented. Browsers use a default presentation for documents without style sheets. By adding a style sheet to the document the developer can control the presentation of the document, the colours, fonts, and layout.
On the Web, the de facto standard style sheet language is Cascading Style Sheets (CSS), specified by the W3C and implemented in IE, Netscape, and Opera. For mobile phones, the OMA has identified a subset of CSS and extended it with OMA specific style rules. The CSS subset and the OMA extensions are called Wireless CSS (WCSS).
The WAP browser supports WCSS 1.1.

My friends (Wireless Village)

To ensure inter operability of mobile instant messaging and presence services, Sony Ericsson, Motorola and Nokia have created the Wireless Village Solution, an open standard. The protocol is bearer-independent and can be implemented in different networks. The Wireless Village Instant Messaging and Presence Service (IMPS) includes three primary features:
Presence
Presence information of other Wireless Village users is received and displayed to indicate their willingness to communicate. The user’s own presence information is also sent for others to view. If the user is interested in another person’s presence status, he or she can search for this person. If the person is found, the user may subscribe to his/her presence information. The presence information is displayed in a contact list.

E-mail

With inbox, outbox, save draft and reply options, there are all the functions needed for effective e-
mail communication in a powerful mobile phone. Constantly connected to a POP3, SMTP or IMAP4 e-mail server anywhere on the Internet, the phone stores messages dynamically, depending on available memory, and updates the inbox automatically and over the air. Check e-mail anywhere. Reply to e-mail on the move. Friends, family and business contacts know that when they send e-mail, it can be received, read and acted on immediately. Pictures can be included in outgoing e-mails and attachments that are received. Hyperlinks in e-mails are supported.

Personalization

With themes, the user can change many settings in the phone, for example colours and images, making it more personal. The phone comes with a number of preloaded themes and pictures, and more can be downloaded and exchanged – sports, movie, seasonal and other themes will be available on Sony Ericsson or operator sites. Other personalizable features are the start-up screen and the screen saver. Specific pictures and ringtones can also be set for each separate name in the phonebook.

Power save

Your screen is turned off completely a few seconds after you last press a key. Press either of the selection keys and the screen turns on again. Other display light options are On, Off and Automatic.
Instant messaging
Instant messaging means “point-to-point messaging” between Wireless Village users. Messages can be sent to an entire contact list or to a single user. Short message histories of the communication are logged in a file, which can be read off line. This is a sub-set file of the whole communication and is limited by memory.
Groups
The user may join a chatroom and chat with the other participants/members.
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Technologies in detail

This chapter offers a detailed description of the technologies available in this product. Encompassing a broad and rich range of functionality, they facilitate basic functions such as calling as well as the cutting­edge developments found in entertainment, imaging and connectivity.

Entertainment

Media player

The media player supports different audio and video formats, streaming as well as download and playback.
Music The media player is a multi-format digital audio
player which enables the user to carry and play a selection of favourite songs. A range of audio formats are supported:
ports AAC mono only. AAC provides higher quality than MP3 at the same bit rate, or for the same audio quality it uses a 30 percent lower bit rate. It supports the coding of multichannel audio, with up to 48 main channels and 16 low­frequency channels. AAC has a profile for Low Complexity (LC) to facilitate trade off between quality, memory and processing power require ments.
-
• AAC mono Advanced Audio Coding. AAC is the latest audio coding standard and it is used for high­quality audio compression. This product sup
•AMR Adaptive Multi Rate. A medium quality com­pressed sound format.
-
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•MIDI Musical Instrument Digital Interface. Unlike the other formats, MIDI is not a recording of music, but a description which enables a local synthesizer to play the music from the instructions included in the MIDI file. Since a MIDI file only represents player information, it is far more concise than formats that store the sound directly. An advantage is very small file sizes. A disadvantage is the lack of specific sound control. MIDI is ideal for polyphonic ring tones.
•MP3 MP3 is the file extension for MPEG audio layer
3. Layer 3 is one of three coding schemes (layer 1, layer 2 and layer 3) for the compression of audio signals. Layer 3 uses a very efficient com pression method, removing all irrelevant parts of a sound signal that the human ear cannot per ceive. The result is, for example, CD digital audio (CDDA) converted to MP3 with almost untouched quality, compressed by a factor of around 12. The high compression of audio in MP3 files makes them relatively small, though MP3 files can be created with different size and quality compromises. The small file size, together with the excellent sound quality, are the main reasons for the MP3-format’s massive popularity when sharing music over the Internet.
•WAV A wave file is identified by a file name extension of WAV (.wav). Used primarily in PCs, the wave file format has been accepted as a viable inter change medium for other computer platforms, such as Macintosh. This allows content devel opers to freely move audio files between plat­forms for processing, for example. In addition to the uncompressed raw audio data, the wave file format stores information about the file's number of tracks (mono or stereo), sample rate, and bit depth.
Songs may be stored in the File manager. The folder system enables the user to organize songs into groups and create simple playlists of MP3 songs.
Songs may be collected in numerous ways, including Internet download and file transfer from a PC.
The media player is intelligently aware of other applications in the phone:
-
-
-
• Playback is paused when a telephone call is made or received.
• Playback is paused if the user starts another application which requires the audio channels to be dedicated to it.
• Playback of MP3 files continues if the user switches to another application, providing music whilst using other applications such as
-
-
the phonebook or calendar, or playing games.
Polyphonic ringtones
Background The word “polyphony” means producing several
tones/voices at the same time. Almost all music that we listen to consists of polyphonic melodies.
The introduction of the MIDI format revolutionized sound quality. MIDI files are small, and perfect for mobile devices, which have limited storage capacity.
MIDI is a specification for a communications protocol principally used to control electronic musical instruments. MIDI is today a well known standard used by many musicians, composers and arrangers.
A MIDI signal or file does not contain any music. It contains binary data (information) of how a melody is played and when this data reaches a synthesizer, the synthesizer will translate the binary data to music, when connected to an amplifier with speakers so that the sound becomes audible.
Please visit www.midi.org for more information.
SP-MIDI SP-MIDI stands for Scalable Polyphony MIDI. SP­MIDI is based on the MIDI format and adapted for mobile phones and other portable products. The objective is to secure inter operability between products with different sound capabilities.
Sound recorder
The sound recorder can record both voice memos and call conversations. Sound recorder saves recordings directly to memory. The size and length of recordings are limited by available storage space.
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Sounds are recorded in AMR format and saved in Sounds. Recorded sounds can also be set as ringtones.
Video clips
Moments can easily be shared with friends and family in other geographical sites by capturing the moment with the video recorder and then sending the video clip in a picture message. The video recorder supports QCIF.
The Media player supports download and playback of H.263 formats for viewing video clips in the phone.

Streaming

Streaming media is a method of making audio, video clips and other multimedia available in real­time.
The term streaming refers to the technique it is based on. Previously an entire file had to be downloaded before it could be played, whereas the use of streaming means the end user can almost immediately begin to watch or listen to the content of a requested file. The data in the file is broken down into small packets that are sent in a continuous flow, a stream, to the end user. It is then possible to begin viewing the file while the rest of the packets are transferred.
Applications
The applications which can be built on top of the streaming services can be classified into on demand, and live information delivery applications. Examples of the first category are music and video clips, news on demand as well as on demand instruction material. Live delivery of radio and television are examples of live information delivery.
Examples of usage
Streaming of music (on demand)
Browse to a Web page to check out the latest top ten list of pop music, to see if there are any new cool songs. Select a few songs, stream the music to the phone and listen to the songs through a stereo headset or via the built-in loudspeaker.
Video clips may be downloaded from the Internet or copied from a connected PC.
Files must be of types MP4 or 3GP, having audio encoded in AAC or AMR format. The phone encodes video in H.263 Profile 0 Level 10 format.
Streaming support
The media player can be launched from hyperlinks in the WAP browser, SDP files in the file manager or in messages through hyperlinks. Content is streamed using RTSP (Real Time Streaming Protocol) session control.
Streaming of news (on demand)
Browse to a morning paper’s Web page and decide to check the news. Select the five-minute version of the latest financial news, stream the news to the phone, and watch it on the bus on the way to work.
Streaming/download of music video (on demand)
Browses to a Web page and decide to check out the latest rock videos. Select a video to watch, click the link and then stream a one-minute version of the video. Download and pay for the complete video. A memory check is automatically performed to make sure that the phone has enough free memory.
Streaming of live radio (broadcast)
Check out and listen to a favourite radio station. Browses to the home page and starts to stream the content. The content is audio or audio with pictures of the artist.
Streaming of live traffic information (broadcast)
Find out if there is a traffic jam on the highway before heading home. Browse a page for local traffic information. If there is a traffic jam, take an alternative route home.
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User-created content (Web album)
Show friends how fantastic the beach is whilst on vacation. Record a video clip and upload it to a Web album. Friends can then stream or download the clip to their PC or phone.

Gaming

Gaming is now seen as a standard feature in mobile phones, where Sony Ericsson promises to be a
step ahead in this regard. This is not only due to faster download capability on the network. There are some other reasons why the actual gaming experience is better – the way Java has been implemented, the fact that more processing power has been dedicated to the games, the 65k colour screen and more sophisticated graphics with Java 3D and the
Market and revenue possibilities
As streaming means “seeing the product without having it”, it can be extensively used in the music and film industry. There are also great revenue possibilities for subscription-based content; for example, the user can subscribe to several on demand services such as news and traffic information.
Mascot API. The result is games with improved graphics that react faster to user commands when using the navigational key as a joystick or game controller. The phone takes mobile gaming to new heights.
Supporting J2ME (Java 2 Micro Edition), the phone lets users download and run new games and applications. This is a great way to upgrade the game gallery, install work-supportive programs and personalize the phone.

SMIL

SMIL stands for Synchronized Multimedia Integration Language and is pronounced “smile”. SMIL is an advanced XML-based protocol, and Sony Ericsson’s MMS implementation supports a subset of the SMIL 2.0 protocol according to OMA MMS IOP document version 1.2.
The use of SMIL in a product allows the user to create and transmit PowerPoint-style presentations on the mobile device. Using a media editor, users can incorporate text, audio, images, video clips and animations to assemble full multimedia presentations. The user can decide in which order the image and text will be displayed, as well as for how long the images and text lines are to be shown on the display.
Media types
There are certain media formats that support continuous media (speech, audio and video). The following media types are supported for SMIL:
• AMR narrow band speech codec MIME media type
• MPEG-4 AAC audio codec MIME media type
• H.263 video codec MIME media type
The media types for JPEG and GIF can be used both in the 'content-type' field in http and in the “type” attribute in SMIL 2.0. The following media types are to be used:
• JPEG MIME media type
• GIF MIME media type
All these media are pointed out by MIME (Multipurpose Internet Mail Extensions) types.
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Imaging

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VGA camera

With the integrated VGA camera with dual front design, the user can take pictures and video clips and store
them in the phone memory. The user can send them as an attachment in an e-mail or a picture message. The picture can also be sent via infrared or cable.
Using the camera or video
When the dedicated camera button is pressed (long press), camera or video is started, depending on what was last used.
The camera or video can also be started via the Camera menu.
A viewfinder is presented in the display and QuickShare offers a minimal number of steps that take you to the send options as follows:
• 3 steps for camera: start, capture and send.
• 3 steps for video: start, capture and send.
Video format
Video clips can be recorded, played and sent using the following codec:
• H.263 Profile 0 Level 10
More VGA camera features
The camera has full automatic exposure control that selects the optimal exposure time needed to get an excellent picture. When operating the viewfinder, the camera adjusts the exposure time.
The lighting conditions found indoors and outdoors may differ significantly. This may give rise to false colours in photographs. To compensate for this, the VGA camera is equipped with automatic white balance. This feature automatically adjusts for different lighting environments in order to produce images with correct colours under most conditions.
Image formats
The camera is able to send pictures in the following resolutions:
QQVGA (160 x 120 pixels) QVGA (320 x 240 pixels) VGA (640 x 480 pixels Extended picture size (1280 x 960 pixels)
Extended picture size
The Extended camera option means that pictures are enlarged to 1280x960 pixels. The extended picture size format is ideal for printing pictures.
VGA pictures
VGA pictures can be used when a larger viewing area is required, for example, when uploading a picture to a PC.
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Messaging

My friends

White Paper K300i
Sony Ericsson’s application - My friends - is an enhanced messaging facility that offers a user friendly and versatile way to quickly get in touch with contacts.
The My friends application merges the Phonebook and messaging functionalities that we commonly find in phones. At a click you can access your list of contacts, and with another click you can choose how you want to communicate with them - via SMS, MMS, e-mail or chat.
The application also enables you to view the ‘presence’, or availability of the contacts in My friends. You can easily and quickly find out whether they are in a meeting or free to speak to you. You can then choose how you wish to contact them.
My friends contains all the information you need about your contacts.
You can have:
• a select list of up to 20 people.
• their contact information such as phone num-
ber, e-mail, chat and mail addresses.
• call information - calls to and from them.
• presence information - their availability, online
status (on or off), text or image they choose to
show you. You can present similar information about your own availability and status.
You have access to chatrooms, and can form wireless communities of business associates or contacts.
Additional actions become available to you when you press the More key.
Adding contacts to My friends
You can add a contact from the Phonebook to the My friends list, and you can change the position of the friend in the list. This enables you to have your list of immediate business or social contacts at hand, so you can establish easy communication with them almost instantly.
Note: To realise this application’s complete potential, access to a Wireless Village server is required.
Managing My friends
Your list of immediate contacts may change to suit business demands. You may need to interact with new sets of people depending on your current project or work at hand. Or you may simply want to alter your list of personal friends whom you want to keep in constant touch with.
You can manage the My friends list to quickly alter the list of contacts that you want displayed. You can sort the names, edit nicknames, block or delete a friend, or link a friend to Phonebook.
Viewing the status of contacts in My friends
You can view your contact’s status and decide how you want to communicate with him or her. You may want to call or send an SMS, MMS, or e-mail, or join your friend in a chatroom.
The main view
You can access the My friends sub-menu by clicking the Messaging desktop icon.
The most likely action (which is context dependent) is available on the left softkey.
Access to the chatroom
The My friends application supports creating chatrooms and inviting your friends (on your My friends list) to the chatroom. You can bookmark associates you would like to chat with. The application can establish connectivity between different service offerings that enable chat between terminals.
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MMS
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There are virtually no limits to the content of a Multimedia Messaging Service (MMS)
transmission. An MMS message can contain text, graphics, animations, images, audio clips and ring melodies. For third party developers’ information, please visit
www.SonyEricsson.com/developer/ and look for
the MMS developers guidelines.
MMS completes the potential of messaging. Sending digital postcards and PowerPoint-style presentations is expected to be among the most popular user applications of MMS. Eagerly awaited by young users in particular, MMS is projected to fuel the growth of related market segments by as much as 40%.
Multimedia Messaging uses WAP (Wireless Application Protocol) or http as bearer technology which also can be powered by the transmission technology GPRS. This allows users to send and receive messages that look like PowerPoint presentations. The messages may include any combination of text, graphics, photographic images, speech, music clips and video. MMS will serve as the default mode of messaging on all terminals, making total content exchange second nature. From utility to sheer fun, it offers benefits at every level and to every kind of user.
Tex t
As with SMS and EMS (Enhanced Messaging Service), an MMS message can consist of normal text. The length of the text is unlimited. The main difference between an EMS and MMS message is that in an MMS message, text can be accompanied not only by simple pixel images or melodies but by photographic images, graphics, audio clips and video clips.
Tem pl at es
The phone comes with a number of MMS pre­defined templates, for example templates for birthday cards, meeting requests etc.
Audio
MMS provides the ability to send and receive full sound (MIDI, MP3, iMelody, AMR) messages. Not only can users share a favourite song or ringtone with a friend, they can also use the mobile phone to record a sound and send it along with a message. As sound includes speech as well as music, this extra dimension to an MMS message allows for a spontaneous and immediate personal expression in communication messaging. Rather than sending a downloaded birthday jingle in EMS, a user can, for example, send a clip of his or her own personal rendition of “Happy Birthday”. The phone supports the MIDI format.
Over the air (OTA) configuration
Users can easily get MMS into their phone. MMS supports OTA, meaning that the user does not have to configure the settings manually. The configuration is done by the operator via OTA.
Note: The specification is in accordance with Ericsson Nokia OTA configuration v7.1.
MMS objects
Although MMS is a direct descendant of SMS, the difference in content is dramatic. The size of an average SMS message is about 140 bytes, while the maximum size of an MMS message is 100 kB. That is why the key word to describe MMS content is rich. Complete with words, sounds and images, MMS content is endowed with the user’s ideas, feelings and personality. An MMS message can contain one or more of the following:
Pictures and themes
By using the integrated camera, users can take a picture or video clip and immediately send it to a recipient. The ability to send pictures is one of the most exciting attributes of MMS, as it allows users to share meaningful moments with friends, family and colleagues.
Mobile picture transmission also offers inestimable utility in business applications, from sending on­site pictures of a construction project to capturing and storing an interesting design concept for later review. Editing a picture by adding text allows users to create their own electronic postcards, an application that is expected to substantially cut into the traditional postcard market.
Themes (downloaded or pre-defined) can be exchanged via MMS.
18 February 2005
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