Sony Ericsson C Z500A User Manual

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Revisi o n C
Z500a
June 2004
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Preface
Purpose of this do cument
The aim of this White Paper is to give the reader an understanding of technology and its main applications, as well as the main functions and features of the phone.
People who can benefit from this document include:
•Operators
Service providers
Software developers
Support engineers
Application developers
More information, useful for product, service and application developers, is published at
www.SonyEricsson.com/developer/
This White Paper is published by:
Sony Ericsson Mobile Communications AB, SE-221 88 Lund, Sweden
Phone: +46 46 19 40 00 Fax: +46 46 19 41 00 www.SonyEricsson.com
© Sony Ericss on Mob ile Communications AB, 2003. All rights reserved. You are hereby granted a license to download and/or print a copy of this document.
Any rights not expressly granted herein are reserved.
Revision C (June 2004)
, which contains up-to-date information about technologies, products and tools.
This document is published by Sony Ericsson Mobile Communications AB, without any warranty*. Improvements and changes to this text necessitated by typographical errors, inaccuracies of current informa­tion or improvements to programs and/or equipment, may be made by Sony Ericsson Mobile Communica­tions AB at any time and without notice. Such changes will, however, be incorporated into new editions of this document. Printed versions are to be regarded as tem­porary reference copies only.
*All implied warranties, including without limit ation the implied warr anties of m erchantability or fitness for a particular purpose, are excluded. In no event shall Sony Ericsson o r its lic ens ors be lia ble fo r i nciden tal or consequential damages of any natur e, incl uding but not limited to lost profits or commercial loss, arising out of the use of the information in this document.
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Online Developer Resources
On www.SonyEricsson.com/developer, developers wil l f ind all documentation and too ls s uch as ph one W hi te Pape rs, Developers Guidel ines , SDKs and API s etc . The devel oper We b sit e also conta ins di scuss ion fo rums m onitored by o ur Sony Ericsson Developer Support team, a searcheable Knowledge Base of support queries and solutions, Tips & Tricks, example code etc. To stay up to date on development issues, register and subscribe to the monthly Sony Erics­son Developer Newsletter.
Sony Ericsson Developer Support
Sony Ericsson offers develo per s pr of essional technical support servi ces. The service ca n be p urc hased from the devel ­oper web porta l, a s p art of the Sony Eric sso n Cor e a nd Cor e+ m ember ship package or as i ndi vi dual support in ci dent s. There are two levels of support, described below.
The Basic Email Developer Support is an annual support service included in the Core membership that provides developers with all the basics to successfully develop world-class applications for Sony Ericsson products. With this support contract, developers get access to Sony Ericsson developer support engineers via email with same-day response, five technical support incidents as well as the ability to purchase more.
The Priority Email Developer Support is an annual support service included in the Core+ membership that equips professional developers wit h e ver ything they need to successfully de vel op wo rl d- cla ss applications fo r Sony Eri csson products. With this support contract, developers get priority access to Sony Ericsson developer support engineers via email with fast response times and up to 50 technical support incidents.
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Document conventions
The phone has a full graphic screen which supports 65,536 colors, referred to as 65K.
The screen images in this document are in JPG format and are thus of a lower resolution than the images actually shown on the screen.
The Picture Messaging feature is referred to as MMS (Multimedia Messaging Service) throughout this document.
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Contents
Online Developer Resources ....................................................................................................3
Sony Ericsson Developer Support ...........................................................................................3
Product overview .......................................................................................................................2
Key functions and features .......................................................................................................3
More in-phone functions ..........................................................................................................5
Technologies in detail ................................................................................................................8
Entertainment ...........................................................................................................................8
Media player ........................................................................................................................8
Streaming .............................................................................................................................9
Gaming ...............................................................................................................................10
SMIL ..................................................................................................................................11
Imaging ..................................................................................................................................11
VGA camera ......................................................... ........ .......................................... ......... ..11
Messaging ..............................................................................................................................12
MMS ..................................................................................................................................12
Connectivity ...........................................................................................................................14
Advantages of GPRS/EDGE ..............................................................................................14
GPRS ..................................................................................................................................15
EDGE .................................................................................................................................15
Connection via cable ..........................................................................................................16
Synchronization & Data Transfer ..........................................................................................17
SyncML – An Open Standard for Synchronization ...........................................................17
Remote Synchronization ....................................................................................................19
Local Synchronization .......................................................................................................19
DRM ..................................................................................................................................20
Object Exchange – ‘Send As’ ............................................................................................23
Device Management ..............................................................................................................23
DM Tree .............................................................................................................................24
Nodes .................................................................................................................................24
Security ..............................................................................................................................24
Java 2 Micro Edition ..............................................................................................................25
Java2ME in Z500a .............................................................................................................26
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Facts and figures ......................................................................................................................27
Technical specifications .........................................................................................................27
Terminology and abbreviations .............................................................................................53
Related information ...............................................................................................................56
Documents .........................................................................................................................56
Links ..................................................................................................................................56
Trademarks and acknowledgements ..................................................................................56
Index ..........................................................................................................................................57
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Product overview
The Z500a mobile phone feat ur es t he latest in advanced me ss agi ng and access technology with a ri ch offering of mul ­timedia, imaging and entertainment functions. This includes for example, playing video clips with the media player, taking pictures with the built-in camera and enjoying the latest in gaming.
Easy to use vi deo comm uni cat i on pr ovi des a dedicated came ra b utton and only fi ve st eps for t aki ng and sending a pic­ture or video clip.
Form follows function in this attractively designed clamshell phone with replaceable Style-Up™ Covers.
There is optimized memory for video communication with 6 MB of built-in memory for storage of content such as pictures, music, ringtones, themes, games and video clips.
Easy access to Sony music, images, video and games.
A powerful gaming solution for Java 3D with cutting edge graphics; multi-player games; a large 1.8 inch, 65,536 color; STN display and support for accessories such as a game board.
This phone supports EDGE Class 10 (Enhanced Data rates for Global Evolution) and GPRS (General Packet Radio Service) triple band 850/1800/1900 (Class 10 meaning 4+2 sum 5), and GSM (Global System for Mobile Communications). In addition to packet switched (ps) data, it also supports voice and circuit switched (cs) data.
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Key functions and features
White Paper
This phone is the next st ep in i magi ng for Sony Ericsson products. The evolution of mobile communications towards imaging will greatly increase the scope for new applications and services. In the area of multimedia in mobile phones, Sony Ericsson can show its vast experience in consumer electronics and entertainment – music, pictures and games – as well as its mobile technology leadership.
EDGE
EDGE (Enhanced Data rates for Global Evolution) enhances all the benefits of GPRS by providing significantly higher data rates. In addition, services are made feasib le by EDGE th at requ ire more b andwi dth and speed than GPRS can offer. Altern atively, the added bandwidth can be used as capacity for additional customers. Higher data rates are achieved using new modulation schemes on the air interface.
Device Management
The Z500a supports Open Mobile Alliance Device Management (OMA DM) which allows for the remote configuration and updating of settings for purposes such as web browsing and synchronization. Service providers benefit because OMA DM allows for efficient reconfiguration of phones in the field without requiring consumers to visit a retail location or call a customer servic e representative. Netwo rk changes such as new IP addresses can quickly be configured in numerous devices. Consumers benefit because the manual effort needed to modify settings can be avoided.
screen for the external display shows the service provider , ti me, date, si gnal st rength , batter y char ge level , and other information.
Voice control capability is also s upported with the clamshell closed. This capability can be accessed with a long press on the upper side volume key or the portable handsfree button. It can also be accessed using the “magic word” that activates voic e control.
A long press on the camera button with the clamshell closed makes the external display function as a view finder. Zoom is controlled with the upper and lower side volum e keys.
When the clamshell is open, the external display can be customized wit h t he t ext or logo chosen by the custome r. Details can be specified along with other customization parameters.
System
This phone supports GSM-EDGE/GPRS and is a triple band mobile phone (850, 1800, 1900 MHz).
Multimedia (streaming and download)
Displays
Internal
An eye-catching feature of this phone is the large color display. It measures 128 pixels wide and 160 pixels high in portait mode and has 65,536 color s, all owi ng high ­quality color imaging and video.
External
The phone has an appealing clamshell design with an external color display. The external display measures 96 pixels wide by 64 pixels high and has 4,096 colors. It offers at-a -glanc e phon e statu s and acces s to some ph one features without opening the clamshell. The standby
By streaming media such as audio and video clips, multime dia is available in virtual realtime with m inimal downl oading or waiti ng time. Media can also be downloaded and saved in the phone memory and then used with the Media player. Media such as audio files, video clips or slide shows can be played back at any time.
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Media player
The Media player converts the phone into a portable MP3/MPEG4/3GP player. Play musi c, watch pictur es and slide sh ows, as well as streamed or
downloaded video clips.
VGA camera
With a VGA camera, the Z500a is always available to take pictures. Taking a picture or recording a video
clip and sending it as part of a multimedia message or as an email attachment is just a few clicks away. The camera also features a 4X zoom.
Sony Ericsson’s constant goal of making products easier to use has resulted in QuickShare™.
QuickShare is the fastest and easiest way to share images. With minimal hassle and just a few clicks, moments can be captured wit h the integ rated camera and shared with frie nds!
But there is more to QuickShare than sending images with a picture or email message. QuickShare is about ease of use of all the imaging features of the product.
pictures of the location, and authentic sound clips, to friends and family back home. When shopping, send a picture of a bargain that a friend has been looking for.
With MMS, there are many interesting applications to subscribe to, for example, stock information, movie trailers and weather reports.
PlayNow
Content such as music, video and images may be previewed before purchase.
User experience
A unique direct-link to download music, video, games, themes and images, which is easy to use and promises you the best-selling content for mobile download.
By pressing the PlayNow i con on t he phon e de sktop, you can, for example, go straight to a live list of Top Music Hits. Choose a ringtone clip, listen to it, and if you like what you hear, you can buy it and add it to Sounds. You can then listen to it or use it as often as you want.
Content formats that are supported
All formats that are supported in the phone can be down­loaded. Music, video and images may be previewed before purchase. The music format is MIDI or MP3.
Full graphic 65K color display
The color screen, 128 x 160 pixels,
enhances viewing, facilitating high-
STN
quality mult ime dia and ent erta inme nt.
From standby, the phone features a
user interface built on the “desktop”
concept, whi ch is widely use d in many
computer operating systems. From here, navigation between different main functions in the phone is done by selecting the icons representing these functions.
MMS
Reacting to the enormous popularity
of mobile phone messaging, Sony
Ericsson has inco rporated the latest
messaging standard, along with a color display for an enhanced imaging experience.
Say it in words, say it with pictures, animate it, add sound. Have fun putting together Multimedia birthday and holiday gree tings. On vaca tion, use th e mobile phone to send a digital postcard with s tylized text, dig ital
How the service works
This service is owned by Sony Ericsson or hosted by Sony Ericsson for a network operator. The PlayNow or other premium content is maintained and managed, for example, by Sony Music or Sony Pictures. The content on offer ca n eas il y be suited to a s pec if ic r egion or opera­tor.
Implementation costs for network operators may be min­imal and server communication is based on existing, well-established standards. Sony Ericsson offers first or second line support according to the agreement on host­ing a white label servi ce or not . High leve l coope ratio n is available for the design, look and feel, of content man­agement.
Operator benefits
This service is aimed at providing quality and quantity revenue for network operators. This is truly an ARPU driver with low costs for op era to rs . The pr oc ess involves:
Downloading a list
Previewing content
Cho osing c ontent
Buying content
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Note: The availability of this unique application is lim­ited to specific markets, where relevant infrastructure and agreements have been set up.
Other technical details Security - Server communication is protected by Trans-
port Layer Security (TLS).
OMA Forward lock - Content cannot be exchanged with other devices by the user, it is limited to use or delete.
White Paper
3D Games
The Java 3D gaming software introduces and supports cutting edge 3D graphics. Audio developments
such as 40 tones polyphonic sound and force feedback provide a much richer experience. With operator support, there is the possibility for multiplayer games to play against friends. The large 1.8” STN display can only add to a lasting gaming experience. Downloading graphic intensive games requiring up to 6 MB user memory is also possible with that amount of built-in mem ory.
Java™ 2 Micro Edition
With Java, you can download extra content, for example, new information- an d entertainment -based application s. This gives use rs a chanc e
to personalize the functions and features in their phones, and developers the opportunity to create new applicatons.
Gaming
Gaming is already a very popular
feature in mobile phones, and with
Java, users can add new games and
skill levels to further enhance the entertainment value of Sony Ericsson phones.
Copyright protection – DRM
DRM (Digital Rights Management) assures the rights and copy protection of downloaded content (audio, pictures, ri ngt ones , vi deo , ent er ta inment features such as games etc.).
Content-based services have great market potential, and to encourage this, Sony Ericsson plans to support DRM in all future multimedia products. Sony Ericsson regards DRM as a key enabler for content-based services, and is active in supporting the ongo ing sta nda rdi zation work of the OMA (Open Mobile Alliance). Furthermore, any additional market requirements for DRM will be monitored.
More in-phone functions
Memory
The user has 6MB of user memory available for:
video clips
pictures
•2D games
•3D games
MIDI ringtones
MP3 songs
Navigation key
The 4-directional + select key is
designed to easily navigate the menu
system. In a menu, the center select
button is gently pressed to select a feature.
Improved User Interf ace (UI)
Selection keys and the key assignment give a very efficient interactive design with full f lexibilit y to handl e all the new features and applications. Sony Ericsson has focused on user-centered design and extensive usability testing to solidify the new UI paradigm. This ensures visibility in actions and system status and consistency between applications and similar actions. The large, high-reso lut io n col or display is easily navigated with the navigation key.
Polyphonic sounds - 40 voices
compose, edit and send melodies by using the
Polyphonic sounds and the MIDI format have revolutionized the sound quality of ringtones in mobile phones. With this format, the user can p lay,
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MusicDJ™. The built-in sound synthesizer uses wavetables, real instrument sounds, with 40 voice polyphony. The new composer has an improved graphical use r interfa ce to simplif y melod y handlin g. All new and edited melodies are stored in MID I format.
File management
There is a file manager, similar to that which can be found on many computers. In the file manager the user has an overview of the contents of the phone as well as how much memory is allocated to each function and feature.
GPRS (General Packet Radio Service)
GPRS offers the user the speed needed for satisfactory mobile Internet usability. The phone supports GPRS (Class 10 meaning 4+2 sum 5).
WAP 2.0 supporting XHTML™
The WAP browser supports the markup languages of WAP 2.0 – XHTML Mobile and XHTML Basic. These two subsets of the Web standard XHTML are supported by all major Web browsers. An XHTML page can be viewed in both the WAP browser and in any standard Web browser. All of the basic XHTML features are supported, including text, images, links, check boxes, radio buttons, text areas, headings, horizontal rules and lists.
In addition to XHTML, the WAP browser supports WML. The user can navigate between WML and XHTML pages. WAP 2.0 also supports cookies, often used by Web sites to stor e sit e-spec ific in format ion in th e browser between vi sits to th e s ite. Coo kies a re oft en use d by e-commerce si tes (in shoppin g ca rt s and wish lists for example), and to save the user from entering the same information more than once.
On the Web, the de facto standard style she et la ngua ge is Cascading S tyle Sheet s (CSS), s pec ifie d by the W3C and implemented in IE, Netsca pe, and Opera. For mobile phones, the OMA has identified a subset of CSS and extended it with OMA specific style rules. The CSS subset and the OMA extensions are called Wireless CSS (WCSS). The WAP browser supports WCSS 1.1
Instant messaging (Wireless Village)
To ensure interoperability of mobile instant messaging and presence services, Sony Ericsson, Ericsson, Motorola and Nokia have created the Wireless Village Solution, an open standard. The protocol is bearer­independent and can be implemented in different networks. The Wireless Village Instant Messaging and Presence Service (IMPS) includes three primary features:
Presence
Presence information of other Wireless Village users is received and displayed to indicate their willingness to communicate. The user’s own presence information is also sent for othe rs to view. If the user is interested in another person’s presence status, he or she can search fo r this person. If the person is found , the user may sub scribe to his/her presence information. The presence information is displayed in a contact list.
Instant messaging
Instant messaging means “point-to-point messaging” between Wireless Village users. Messages can be sent to an entire contact list or to a single user. Short message histories of the communication are filed.
Groups
The user may join a chatroom and chat with the other participants/members.
Cascading style sheets (CSS)
Before style sheets were introduced on the Web, developers had little cont rol over the presentat ion of thei r Web pages. An XHTML document specifies the structure of the content, wh ich part is a paragraph, which part is a heading, and so on. It does not specify how it shall be presented. Browsers use a default presentation for documents without style sheets. By adding a style sheet to the document the developer can control the presentation of the document, the colors, fonts, and layout.
Email
With inbox, outbox, save draft and reply options, you have all the functions you need for effective email communication in a powerful mobile phone. Constantly connected to a POP3, SMTP or IMAP4 email server anywhere on the Internet, your phone stores messages dynamically, depending on available memory, and updates your inb ox aut omatic ally and over t he air. Check your email anywhere. Reply to email on the move. Friends, family and business contacts know that when they send you email, you can receive, read and act on it immediately. Y ou can i nclude pi ctures i n outgoing e mails and receive attachments. Hyperlinks in emails are supported.
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Personalization
With themes, the user can change many settings in the phone, for example colors, images and ringt ones, making it more personal. The phone comes with a number of preloaded themes and pictures, and more can be downloaded and exchanged – sports, movie, seasonal and other themes will be available on Sony Ericsson or operator sites. Other personalizable features are the start­up picture and the screen saver. Specific pictures and ringtones can also be set for each separate name in the phonebook.
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Technologies in detail
Entertainment
Media player
The Media player supports different audio and video formats, streaming as well as download and playback.
Music
The Media player is a multi-format digital audio player which enables the user to carry and play a selection of favorite songs. A range of audio formats are supported:
•MP3
MP3 is the file extension for MPEG audio layer 3. Layer 3 is one of thr ee c odi ng schemes (la yer 1 , l ay er 2 and layer 3) for the compression of audio signals. Layer 3 uses a very efficient compression method, removing all i rrelevant pa rts of a soun d signal tha t the human ear cannot perceive. The result is, for exam­ple, CD digital audio (CDDA) convert ed to MP3 with almost untouched quality, compressed by a factor of around 12. The high compression of audio in MP3 files makes them relatively small, though MP3 files can be crea te d wi th different size and quali t y co m pro -
mises. The smal l fi l e si ze, t oge the r w i th t he ex cellent sound quality, are the main reasons for the MP3-for­mat’s huge popularity.
•MIDI Musical Instru ment Digital Interface. Unlike the other formats, MIDI is not a recording of music, but a de scription whic h e nabl es a local sy nth e­sizer to play the music from the inst r uct ions included in the MIDI file. Since a MIDI file only represents player information, it is far more concise than for­mats that store the sound directly. An advantage is very small file sizes. MIDI is one format used for polyphonic ringtones.
•AMR Adaptive Multi Rate. A medium quality co mpress ed sound format.
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Songs may be stored in the internal Z500a user memory. The folder syste m enabl es the user to orga nize s ongs int o groups and create simple playlists of MP3 songs.
Songs may be collected in numerous ways, including Internet download and file transfer from a PC.
The Med ia player is intelligently aware of other applications in the phone:
Playback is paused when a telephone call is made or received.
Playback is paused if the user starts another applica­tion which requires the audio channels to be dedi­cated to it.
Playback of MP3 files continues if the user switches to another application, providing music while using other applicat ions su ch as the phone book or ca lendar, or playing games.
Polyphonic ringtones
Background
The word “polyphony” me ans produ cing sev eral t ones at the same time. Almost all music that we listen to consists of polyphonic melodies.
Early Ericsson mobile phones supported a proprietary non-polyphonic format called eMelody. Due to the musical limitations of eMelody, and the popularity of creating, sending and downloading ring melodies, Ericsson and Sony Ericsson, tog eth er with other manufacturers, created the more advanced non­polyphonic sound format – iMelody.
A MIDI signal or file does not contain any music. It contains binary data (information) of how a melody is played and when this data reaches a synthesizer, the synthesizer will transla te the binary data to music, w hen connected to an a mpli fier with sp eakers so tha t the s ound becomes audible.
Please visit www.midi.org
SP-MIDI
SP-MIDI stand s for Scala ble Po lyphony MIDI. SP-MIDI is based on the MIDI format and adapted for mobile phones and other portable products. The objective is to secure interoperability between products with different sound capabilities.
for more information.
Vide o clips
Moments can ea si ly be shar ed w i th f ri end s and family in other geograp hical sites by ca pturing the moment with the video recorder and then sending the video clip in a picture messa ge. Th e vide o recor der s upport s QCIF at 10 frames per second.
The Media player supports download and playback of MPEG-4 and H.263 formats for viewing video clips in the phone.
Video clips may be downloaded from the Internet or copied from a connected PC. Video files are large compared to still images (roughly 1 MB per 1 second of video).
Files must be of types MP4 or 3GP, having video encoded in MPEG-4 Simple Visual Profile and audio in AAC or AMR format. Video may also be encoded in H.263.
MIDI – Musical Instrument Digital Interface – is a specification for a communications protocol principally used to contr ol elect ronic mu sical in struments . The MID I files are small, and perfect for mobile devices, which have limited storage capacity. MIDI is today a well known standard used by many musicians, composers, arrangers and so on.
Streaming
Streaming media is a method of making audio, video clips and other multimedia available in real-time. Streaming media to computers has been used during the last couple of years, and now, the technique gives the
Streaming Support
The Media pla yer ca n be l aunched from hyper links in t he Browser or in m essag es. Con ten t is str eamed us in g RTSP (Real Time Streaming Protocol) session control.
user a high-quality experience.
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The term streaming refer s to the technique it is based o n. Previously an entire file had to be downloaded before it could be played , w her eas the use of streaming mean s the end user can al m ost i m medi at ely begin to wat ch or listen to the content of a requested file. The data in the file is broken down into small packets that are sent in a continuous flow, a stream, to the end user. It is then possible to begin viewing the file as the rest of the packe ts are transferred.
Applications
The applications which can be built on top of the streaming s ervic es, can be cl assif ied i nto o n dem and, and live information del ive ry applications. Exampl es of the first catego ry a re musi c and vi deo clips , news on deman d as well as on demand instruction material. Live delivery of radio and television are examples of live information delivery . The following vid eo and music cod ec support is provided:
MPEG-4 Simple Visual Profile Level 0
H.263 Profile 0 Level 10 (decode only)
H.263 Profile 3 Level 10 (decode only)
•AMR
•MP3
•3GP
Streaming/download of music video (on demand)
Mike browses to the a Web page and decides to check out the latest rock videos. He finds a video he wants to watch, so he clicks the link and then streams a one­minute version of the video. He then decides to download and pay for the complete video. A memory check is automatically performed to make sure that his mobile phone has enough free memory.
Streaming of live radio (broadcast)
Linda wants to check out and listen to the coolest radio station. She browses to the home page and starts to stream the content. The content is audio or audio with pictures of the artist.
Streaming of live traffic information (broadcast)
Nick wants to know if there is a traffic jam on the highway before he heads for home. He browses the page for local traffic information . There is a traffic jam, so he takes an alternative route home.
User-created content (Web album)
Sheila and Tom are on vacation. They want to show thei r friends how cool the beach is. They record a video clip and upload it to a Web album. Their friends can then stream or download the clip to their PC or mobile phone.
Examples of usage
Streaming of music (on demand)
Anna browses to a Web page and decides to check out the latest top ten list of pop music. She wants to know if there are any new cool songs. She picks out a few, streams the music to her mobile phone and listens to the songs through the headset or receiver.
Streaming of news (on demand)
Bob browses to a morni ng paper’ s Web page and decides to check the news. He wants to see the five-minute version of the lat est financi al news. The news i s streamed to his te rmi nal , and he can wa tc h i t on the bus on hi s way to work.
Gaming
Gaming is now seen as a standard feature in mobile phones, where Sony Er icsso n prom ises to b e a s tep ah ead in this regard. This does not only have to do with fast download through the network. Three other things make the actual gaming experience better – the way Java has been implemented, the fact that more processing power
Market an d reven ue po ssi bi lit ie s
As streaming means “seeing the product without having it”, it can be extensively used in the music and film industry. There are also great revenue possibilities for subscription-based content: for example, the user can subscribe to several on demand services like news and traffic information.
In addition, the content is not stored on the phone so the user does not have to manage the memory usage.
has been dedicated to the games and the large 65,536 color display. The resu lt is game s with improved graphics that react faster to user commands when using the navigatio n key as a game control ler. The phone takes mobile gaming to new levels.
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Supporting J2ME (Java 2 Micro Edition), the phone lets users download and run new games and applications. This is a great way to upgra de the ga me galler y, insta ll work-supportive programs and personalize the phone.
SMIL
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SMIL stands for Synchronized Multimedia Integration Language and is pronounced “smile”. SMIL is an advanced XML-based protocol, and Sony Ericsson’s MMS implementati on supp ort s a subset of the SMIL 2.0 protocol.
The use of SMIL in a product allows the user to create and transmit PowerPoint-style presentations on the mobile device. Using a media editor, users can incorporate text, audio, images, video clips and animations to assemble full multimedia presentations. The user can decide in which order the image and text will be displayed, as well as for how l ong the image s and text lines are to be shown on the display.
Media types
There are certain media formats that support continuous media (speech, audio and video). The following media types are supported for SMIL:
AMR narrow band speech codec MIME media type
MPEG-4 AAC audio codec MIME media type
MPEG-4 video codec MIME media type
H.263 video codec MIME media type
The media types for JPEG and GIF can be used both in the 'content-type' field in HTTP and in the “type” attribute in SMIL 2.0. The following media types are to be used:
JPEG MIME media type
GIF MIME media type
All these med ia a re poi nte d out by MI ME ( Mu lt ip urp ose Internet Mail Extensions) types.
Imaging
VGA camera
VGA camera
With the integrated VGA camera, the user can take pictures and video clips and store them in the phone memory. The user can send them as an attachment in an email or a picture message (MMS).
Taking a picture
It takes only two clicks to take a picture with the dedicated camera button. The first click starts the application and the second click takes the picture. The large internal display acts as viewfinder, rotating the
picture depending on portrait or landscape orientation of the camera. Taking self portraits is easy with the clam closed, using the external display as viewfinder.
The camera application is also available in the menu system.
Image formats
The camera is able to take and send pictures in the following resolutions:
QQVGA (160x120 pixels)
QVGA (320x240 pixels)
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VGA (640x480 pixels)
Video format
Video clips can be recorded, played and sent using the following codec:
•H.263
Messaging
MMS
MMS (Multimedia Messaging Service) is expected to become the preferred messaging method of mobile phone users since there are virtually no limits to the content of an MMS tra nsm i ssi on. An MMS message can contain text, graphics, animations, images, video, audio clips and ring melodies. For third party developers’ information, please visit www.SonyEricsson.com/
developer/ and look for the MMS developers guidelines.
MMS completes the potential of messaging. Sending digital postcards and PowerPoint-style presentations is expected to be among the most popular us er application s of MMS. Eagerly awaited by young users in particular, MMS is projected to fuel the growth of related market segments by as much as 40%.
Multimedia Messaging uses WAP (Wireless Application Protocol) as bearer technology which can also be powered by the high-speed transmission technology EDGE/ GPRS. This allows u sers to sen d and receive messages that look like PowerPoint-style presentations. The messages may include any combination of text, graphics, photographic images, speech and music clips. MMS will serve as the default mode of messaging on all terminals, making total content exchange second nature. From utility to sheer fun, it offers ben efits at every level and to every kind of user.
OTA configuration
Users can easily get MMS into their phone. MMS supports OTA, meaning that the user does not have to configure the settings manually. The configuration is done by the operator.
Auto-exposure c ontrol
The camera has a fully automatic exposure control that selects the optimal exposure time needed to get an excellent picture. The exposure time is automatically adjusted whenever changes occur in the viewfinder.
MMS objects
Although MMS is a direct descendant of SMS, the difference in content is dramatic. The size of an average SMS message is about 140 bytes, while the maximum size of an MMS messa ge is ab out 200 Kb ytes ( limit ed by both the mem ory capability of the mobile phon e and less than ideal network conditions), enabling much richer MMS content. Comple te wi th wor ds, sound s and ima ges, MMS content is endowed with the user’s ideas, feelings and personality. An MMS message can contain one or more of the following:
Text
As with SMS and EMS (Enhanced Messaging Service), an MMS message can consist of normal text. The length of the text is unlimited. The main difference between an EMS and MMS m e ssage is that in an MMS message, text can be acco mpani ed no t only by simp le pixel ima ges or melodies but by photographic images, graphics, audio clips and video clips.
Templates
The phone comes with a number of MMS pre-defined templates, for exa mple temp lates for birthday c ards, meeting requests etc.
Audio
MMS provides the ability to send and receive audio as part of messages. The phone supports iMelody, MIDI, and AMR formats. Not only can users share a favorite song or ringtone with a friend, they can also use the mobile phone to record a sound or message and send it along with a text message. As sound includes speech as well as music, this extra dimension to an MMS message allows for a spontaneous and immediate personal
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expression in communication messaging. Rather than sending a downloaded birthday jingle in EMS, a user can, for example, send a clip of his or her own personal rendition of “Happy Birthday”.
Pictures and themes
By using the integrated camera, users can take a picture and immediately send it to a recipient. The ability to send pictures is on e of th e mos t exci ting a ttri butes of MMS, a s it allows users to share meaningful moments with friends, family and colleagues.
Mobile picture transmis sion also offers inestimable utility in business applications, from sending on-site pictures o f a co nstru ction proje ct t o capt uring and st oring an interesting design concept for later review. Editing a picture by adding text allows users to create their own electronic postcards, an application that is expected to substantially cut into the traditional postcard market.
Themes (downloaded or pre-defined) can be exchanged via MMS.
PIM communication with MMS
By using MMS, it is easy to handle PIM (Personal Information Manager) information. The user can send and receive bus iness cards ( vCard) , cal endar e ntrie s su ch as appointments (vCal) and notes (vNotes).
Streaming content in MMS
Streaming makes it possible to view files as they are being downloaded to the pho ne. The MPEG-4 file for mat can be used for continuous media along the entire delivery chain envisaged by the MMS, independent of whether the final delivery is done by streaming or download, thus enhancing interoperability.
In particular, the following stages are considered:
Benefits with MMS
By allowing the mobile phone to serve as an image processor and conv eyor, Multimedia Messaging accommodates the exchange of important visual information as readily as it facilitates fun. Business and leisure usage of MMS will be dynamically merged, resulting in enhanced personal efficiency for users and increased network activity for operators. In short, MMS affords total usage for total communication.
As MMS uses WAP as its bearer technol ogy and is being standardized, it has wide industry support and offers full interoperability. This is a major benefit to service providers and end users. Gradual steps in messaging evolution and the conti nui ty of user experience has resulted in an ease -of -use where interoperability is assured.
The MMS server, through which MMS messages are sent, supports flexible addressing (to both normal phone numbers (MSISDN) and email accounts), which makes the user interface more friendly and allows greater control for operators. The MMS server, moreover, is responsible for the instant delivery feature of MMS.
MMS technical features
The MMS standard, just like that of SMS, offers store­and-forwar d transmi ssion (i nstan t deliv ery) of m essage s, rather than a mailbox-type model. MMS is a person-to­person communications solution, meaning that the user gets the message directly into the mobile phone. He or she does not have to call the server to get the message downloaded to the mobile. Unlike SMS, the MMS standard uses WAP as its bea rer pro tocol. MMS wil l take advantage of the high speed data transport technology EDGE/GPRS and support a variety of image, video and audio formats to facilitate a complete communications experience.
Upload from the originating terminal to the MMS proxy.
File e xchange between MMS servers.
Transfer of the media content to the receiving termi­nal, either by file download or by streaming. In the first ca se, the self-contained file is transfe rred, whereas in the second case the content is extracted from the file and stre amed accordi ng to open payl oad formats. In this case, no trace of the file format remains in the con t ent that is transmit ted over t he wire or over the air.
Additionally, the MPEG-4 file format can be used for storage in s er ver s and the “hint t rac k” m e chan ism can be used to prepare for streaming.
Architecture
The MMS Center (MMS-C) is comprised of the MMS Server, the MMS Proxy-Relay and the MMS Store. The MMS Center is th e cen tr al ele me nt of th e MMS net w or k architecture, providing storage and operational support, enabling instant delivery of multimedia messages fro m terminal-to-terminal and terminal-to-emai l, and supporting flexible addressing. The center’s MMS Proxy-Relay interacts with the application being run on the MMS-enab led te rmi nal to provi de vari ous m essagi ng services. WAP is used as the bearer of an MMS message between the MMS-C and the MMS client (application). The WAP Gateway is used for delivery and retrieval of messages.
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The architecture of MMS
Message conversion
The MMS-C is able to perform limited message conversion - for example, from MMS to SMS - so that processing and air time is not wasted in sending messages to mobile terminals that do not have adequate capabilit y to rece ive th em. It also handle s servi ce aspect s such as store and forward, guaranteed delivery,
Connectivity
Advantages of GPRS/EDGE
Using GPRS and EDGE has many advantages, for example:
Constant connection Keep an open connection to the company network. All connection settings can be managed by using the
subscriber preferences, operator constraints, and billing information. The MMS-C also vouches for high quality messaging, for example by format conversion. This means that the MMS-C recognizes which fo rmats are supported in the mobile phone, and adapts the MMS messages to these for m at s.
data connections feature.
High speed Gain access automatically to increased bandwidth when downloading large files, images etc.
Cost efficient Use transmission capacity only when needed, thus
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reducing costs.
WAP over GPRS Access the Internet via WAP at hi gh speed and with a constant connection.
Email over GPRS Remain connected to an email system while reading and preparing messages, (which are then sent at high speed).
Data communication Transfer data and access the Internet or an intranet
GPRS
The introductio n of GP RS was a big step i n the evo luti on of the GSM networks for enhancing the capabilities of data communication. Data traffic has increased (over both wired and wireless networks), with the growth in demand for Internet access and services paralleling that of mobile communications.
We can now see that the demand for high-speed Internet access is the key driver for coming generations of wireless multimedia and entertainment services.
with a PC, PDA or handheld device connected via cable.
Provide settings Receive GPRS configuration settings from the pro­vider OTA (over the air), making manual configura­tion unnecessary.
User-controlled settings Take advantage of full user control in the data con­nections menu, est ablishing m ultiple des criptio ns and accessing advanced settings for GPRS.
Instead of occupying an entire voice channel for the duration of a data session, the Z500a sends and receives data in small packets, as needed, much like IP on the Internet. Thank s to this, th e phone is always onli ne, using transmissi on capacity only whe n da ta is sent or rec eiv ed. The phone is compa tible with GPRS R99.
The GSM system l imits the ability to use all ei ght time slots, so the ph one use s up t o four tim e sl ots f or re ceivi ng data, and one slot for transmitting.
GPRS is able to take advanta ge of the global co ver age of existing GSM networks. Applications developed for GPRS have been deployed on a la rge scale an d have thus reaped the assoc iated benefits.
With GPRS, the Z500a sends data in “packets” at a high speed. The Z500a remains connected to the network at all times, using transmission capacity only when data is sent or received.
EDGE
EDGE (Enhanced Data rates for Global Evolution) provides all the benefits of GPRS at significantly higher data rates and enables feature-rich services that require higher data rates than GPRS can deliver. The added bandwidth can also be used to increase capacity for additional customers.
The higher data rates are achieved with the use of new modulation schemes on the air interface. Several of the new modulation schemes use 8-PSK modulation rather than the GMSK modulation used by GSM and GPRS.
Phone identity in formation and character i stics of the connection are described in the PDP (Packet Data Protocol) context. This information is stored both in the phone and in the mobile network, so that each phone is identified and “visible” to the system.
The new modulation sche mes m ay re qui re an upgr ade to the RF hardware in all base stations and new mobile stations such as the Z500a. In addition, new re­transmission procedures and packet data channels are introduced with the associated signaling. The Z500a is a class B mobile station meaning it can monitor circuit switched and packet switched services simultaneously but can utilize only one of the services at a time. In addition, it is 8-PSK power class 2 meaning the nominal maximum output power is 27 dBm i n t he GSM 850 band and 26 dBm in the GSM 1800 or 1900 bands (see 3GPP TS45.005).
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Furthermore, The Z50 0a is multislot class 10 meaning up to four time slot s can be used f or downl in k data and up t o two timeslots can be used for uplink data. This configuration is commonly referred to as 4+2 with a maximum sum of 5. W ith EDGE, it is pos sibl e to a chieve a data rate of up to 59.2 kbit/second per time slot when Modulation and Coding Scheme 9 (MCS-9) is used so the Z500a ca n achieve rates of u p t o 236.8 kbit/s eco nd in the downlink dir ection and up t o 1 18.4 kbit/s econd in the uplink direction. These rates are subject to radio conditions.
Data rates per time slot for all of the EDGE coding schemes are given in the following table.
Coding Scheme
Modulation Transmission
Rate/Time Slo t (kbit/second)
MCS-1 GMSK 8.8 MCS-2 GMSK 11.2 MCS-3 GMSK 14.8 MCS-4 GMSK 17.6
each input symbol in 8-PSK causes a phase shift to one of eight define d stat es. This is ill ustr ated i n the fol lowing
figure.
In GMSK modulation, each input bit causes a phase shift of ± 90 degrees to the RF vector in the IQ plane.
In 8-PSK, each symbol represents three input bits and causes a phase shift of the RF vector to one of eight defined states in the IQ plane.
To minimize amplitude modulation, the 8-PSK scheme illustrated in the previous figure is offset by an angle of 3π/8 in E DGE. This preven ts the amplitude from crossin g the origin in the IQ plane. The 8-PSK states with the 3π/8 offset are shown in the following figure.
Q
011
111
MCS-5 8-PSK 22.4 MCS-6 8-PSK 29.6 MCS-7 8-PSK 44.8 MCS-8 8-PSK 54.4 MCS-9 8-PSK 59.2
In GMSK and 8-PSK the input bit sequence is represente d by a phase shif t of the RF sig nal. F or GMSK, a phase shift occurs for each input bit. For 8-PSK, a sequence of three input bits represents a symbol and leads to the corresponding phase shift. In other words,
Connection via cable
The Z500a support s da ta connectivity th rou gh i ts s y st em connector. USB and RS-232 connection protocols are supported through available data cable accessories. For GPRS or EDGE data sessions, maximum throughput is made possible wit h the Z500a provi di ng th e air interface for your connected mobile computer.
010
000
001 101
110
I
100
The data rates provided by EDGE open up new possibilities in m ultimedia, mobile internet access, a nd basic data services. EDGE provides the next logical step in the de velopment of mobile networks.
USB
Employing the user-friendly USB standard, the DCU-11 cable accessory is an easy way to connect your Z500a and PC or PDA. The USB cable is ideal for synchronization or surfing the Internet on a mobile computer through your Z500a phone with improved transmission speeds than previous phone models. Necessary drivers are found on t he CD included with the accessory cabl e.
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RS-232
The DRS-11 cable accessory provides connectivity between your Z500a and the Serial port on a PC or PDA. When it comes to moving information between your
Z500a and PC, the RS-232 Cable is a true plug-and-play solution. Re quiri ng no dr ivers , it si mply connect s to y our PC’s serial port, giving you instant access to all of the data and modem operations of the Z500 a.
Synchronization & Data Transfer
In everyday l ife, a ccess t o an upd ated ca lendar, notes and details of friends and business colleagues is greatly appreciated. To be truly mobi le, users must be able to carry their important information with them. Equipping mobile phones with Personal Information Manager (PIM) programs like calendars, task lists and address books gives users access to their most important data anywhere and anytime. The information is kept updated by synchronizing with the information at the office or at
home. The growing use of groupware such as Microsoft® Outlook® means that more and more meetings are booked electronically in daily business life.
The Z500a uses the SyncML 1.1.1 protocol for synchr onization. This means that it has compatibility to synchronize with a wide variety of devices over a number of diffe re nt com muni cat ions media.
SyncML – An Open Standard for Synchronization
SyncML Background
Leading the way in providing remote synchronization capability, Sony Ericsson re al iz es t h at in teroperabili ty o f remote synchronization is of utmost importance if mobile data usage is to become as widespread as generally predicted. That is why Ericsson, along with IBM, Lotus, Motorola, Matsushita, Nokia, Palm Inc., Psion and Starfish Software, founded the SyncML initiative in February 2000. Supported by more than 600 software and hardware developers, the SyncML initiative seeks to develop and promote a globally open standard for remote synchronization, called SyncML. Unlike many other synchronization platforms, SyncML is an open industry specification that offers universal interoperability. Because it uses a common language, called XML, for specifying the messages that synchronize devices and applications, SyncML has been called the only truly future-proof platform for enabling reliable an d immediate upd ate of da ta. The benefi t for the end user is that SyncML can be used almost anywhere and in a wide variety of devices, re gardless of applica tion or operating system.
What is SyncML?
SyncML is the common language for synchronizing all devices and applications over any network. SyncML includes both data synchronization (SyncML DS) and device management (SyncML DM).
SyncML leverages Extensible Markup Language (XML), making SyncML a truly future-proof platform. With SyncML any personal information, such as Email, calendars, task lists, contact information and other relevant data, will be consistent, accessible and up to date, no matter where the information is stored. For example, a calendar entry made to a mobile device on a business trip is equally available to a secretary in a network calendar. SyncML is the ultimate choice for remote synchronization.
The phone uses SyncML for both local synchronization (for example, with a PC using a cable connection) and remote synchronization over WAP and HTTP.
Designed for the wireless world
SyncML is designed specifically with the wireless world’s tight requirements in mind. SyncML minimizes the use of bandwidth and can deal with the special challenges of wireless sy nchroniza tion, such as relativ ely
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low connection reliability and high network latency. SyncML supports synchronization over WAP, HTTP or OBEX. As an open, future-proof standard, SyncML is the synchronization choice for any device or application of the mobile information society.
What information can be synchronized in the phone?
Contacts Yes Yes Calendar Yes Yes Tasks Yes Yes Notes Yes Yes
Benefits of a common synchronizatio n protocol
End users
Today’s user of mobile devices probably uses a different synchronization product with every device. Each technology can sy nchronize only a few applica tions, or is limited to a particular type of network connection. This arrangement is expensive to install, confusing to configure and operate, and costly to administer. With SyncML, users will be able to buy devices that synchronize with a broader range of data.
Application developers
Choosing to support multiple synchronization technologies enables an application to support more types of devices and networked data, but that choice comes at a cost. With SyncML, application developers will be able t o de velop an applicati on t hat can connect to a more diverse set of devices and network data.
Network operators
As multiple applications that need remote synchronization over WAP are developed, there will be an automatic growth of revenue for network operators.Application Remote sync Local sync
Devic e manuf acturers
Device manufacturers will benefit from a common protocol that will make the device interoperable with a broader range of applications, services, and network and transmission technologies.
Service providers
Service providers moving into the growth arena of application hosting are particularly concerned that a proliferation of synchronization technologies will make it impossible to deploy and support their customers in a cost-effe ctive manner. To support the range of data type s and devices in use today, service providers must install and configure multiple server infrastructures, ma intain and support tha t infrastru cture, and maintain compatibility and performance. The alternative now available, to use a single solution for data connectivity, involves the risk of a tight coupling to a propriety soluti on. With SyncML, they will be able to prov ide connectivity to a wider selection of applications.
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Remote Synchronization
Remote synchronization takes place over t he ai r usi ng HTTP and is the ideal way to keep the phone up to dat e. Usi ng EDGE/GPRS, the phone can be continuously connected to the remote synchronization server.
Synchronization services will be offered by third-party service providers and as added capability to corporate PIM applications. Corporate PIM applications such as Microsoft® Exchange can be supplemented with SyncML capabil­ity.
Local Synchronization
You can download PC software for local synchronization by visiting www.sonyericsson.com.
Cable
The phone always synchronizes using SyncML, regardless of connection type. It connects via cable. The cable is connected either directly to the phone or to the desktop charger.
Intelligent process
A synchronization engine performs the task of synchronizing. For local synchronization, the synchronization engine is an application that runs on the desktop computer. The synchronization engine compares, updates and resolves conflicts to ensure that the information in the phone is the same as that in the computer.
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Compatibility
The supplied PC software enables synchronization with the following application:
Microsoft® Outlook® 98, 2000, 2002
The PC requirements are as follows:
Microsoft® Windows® 2000, Me, XP
Minimum recommended hardware configuration for the version of Windows in use.
30 MB free space on hard disk
DRM
Digital Rights Management, DRM, is a technology that enables secur e distribut ion, prom otion, and sa le of digi tal media. Examples of such content include images, wallpapers and screen savers with themes from films, ringtones from musical artists, and branded games. In other words, content providers can control how users may use different types of content in devices, such as mobile phones, smartph ones or PDAs. Co ntent provid ers can also control the use of content in related services, such as MMS.
Sony Ericsson is actively focusing on technology standardization for the DRM concept, and supports the ongoing standardization work and activities of the OMA (Open Mobile Alliance). Sony Ericsson is fully committed to open standard solutions in the mobile environment and is a principal driver of many open standard initiatives. This will ensure the interoperability of mobile terminals in the DRM area and also result in a strong, competitive DRM standard.
File Transfer Utility
A utilit y i s provided which enables fi le s to be trans fe rr ed to and from the phone connected to a PC. Typical uses for this i nclude:
Archiving pictures taken on the phone to PC storage
Moving images to the phone to use in personaliza­tion, MMS mes sages etc.
Moving sound clips to/from the phone for personali­sation.
Packaging of rights and content
Rights and content can be packaged together and delivered to the device as one DRM package. As an alternative, content can be delivered to the device first, followed by the rights later being pushed to the device, for example via SMS. The kind of service and business model adopted by the content provider determines how the content and rights should be packaged and delivered to the device.
DRM packager
A DRM packager is typically included in the software used by the content provider. It is used to create the DRM package that is delivered to the device, including content and associated rights. In the device, the content of the DRM package is made available to the user according to the rights. For example, if the rights permit the user to play a ringtone t en t imes, the device wi ll keep track of the number of times the ringtone is played, and notify the user when the ringtone has been used for the tenth time.
How DRM works
The control of th e conten t in digi tal m edia i s execut ed by defining usage rights for the content. The usage rights give the content providers flexibility in the way they can publish and sell content. Rights can be defined so that a picture can be used b y subscr iber s only, and rights can b e defined so that a ringtone can be played only a limited number of times or for a limited period of time. Rights can also be def in ed so that the user is not abl e t o forward content to other devices.
Protectio n properties
Content prote ction accor ding to th e OMA DRM standar d gets special properties. Content with forward lock protection has the “Send to” option disabled, which prevents it from further distribution.
Unless the content is encrypted, the user cannot copy DRM content to other devices since the “Send To” option is disabled for pictures, ringtones, etc. that are OMA DRM protected. Content providers may choose to protect some content, but leave some content unprotected.
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Package and delivery
The OMA DRM standard defines two ways to package and deliver rights and content to a device: combined or separated.
Combined delivery
Right s and content are packaged together into o ne DRM Package and de liver ed to the de vice. In the si mplest case , no special rights are defined. The content is just put into a DRM package, thus protected from being copied out from the device by the user. This special case is called “forward-lock”. It is useful for all types of content that the provider wants to charge for.
Separate delivery
Rights are defined and put into a file of their own. The content is encrypted and made available for users to download to their devi ces. The decr ypti on key is put in to the rights file. Since the content is encrypted, users cannot access i t bef ore the ri ghts have also arrived to the device. In this case, th e content can be freely distributed on the network, only users wit h the ri ght s fi le can access the content. Content providers can deliver the rights to the user using push technology.
White Paper
Downloading servers and publishing servers
When using a mobile phone, the users do not have to be aware of the network architecture. During a content downloading se ssion, ty pical ly many phys ical ser vers are involved. Sometimes transactions may take place between different companies’ servers.
The actual content may be put on one server, the downloading server. The content can be reached, for example, through references from one or many other servers, the publishing servers. The content creator puts his or her content on the downloading server through an interface to the content provider.
The user navigates to the publishing server and selects the content, or rather a link to or description of the content. The content is then downloaded from the actual downloading server.
When content is downloaded to the device, operators generate revenues from the user via, for example, their billing sy st em. Operators might in their turn be billed for rights by the content aggregator, content provider or directly by the content creator.
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The flow of revenues and content. The c ont ent is vi ewe d and selected from a publishing ser ve r and downloaded to the mobile phone from a downloading server. The revenue is in this case collected from the user by the operator and transferred to the content creator via the content aggregator.
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Object Exchange – ‘Send As’
The phone makes it possible to transfer objects via messaging. This is presented to the user via ‘Send As’ commands in applica ti ons . Si m ply select an it em such as a conta ct , se le ct ‘Send As’ an d s elect the meth od t o be used for sendi ng. Typical applications are to beam an appointment to other people, or to receive a new background image.
Bearer > SMS EMS MMS Email
Application
Contact Yes Yes Yes No Appointment No Yes Yes No Tasks No Yes Yes No Notes No Yes Yes No Image No Yes Yes Yes Sound No Yes* Yes Yes Bookmark Yes Yes Yes Yes Voice memo No No Yes Yes Third party applications Yes Yes Yes Yes
* Only an iMelody can be sent in an EMS.
GPRS HSCSD CSD EDGE
Device Management
When sending via SMS, MMS or E-Mail, the required message type is created with the s elected object attached. It is then sent over the air.
Device Management is a technology that allows for the configuration and personalization of mobile phones. It has been standardized by the Open Mobile Alliance and is gaining widespread acceptance by service providers eager to simplify the process of making increasingly complex mobile phones easy for consumers to use. The
OMA DM specifications descr ibe how a DM server must communicate with a DM client in the phone. In the Z500a implementation, OMA DM can be used to remotely conf igure setti ngs such as the new addr ess for a Domain Name System. In the long ru n, DM will be use d
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for more challenging tasks such remote problem solving and correction. In addition, DM may be one of the tools used for remote firmware u pdates.
DM Tree
White Paper
The settings that can be configured via OMA DM must be specified in a DM tree wh ich is a data structure with which the DM client communicates settings to the host device. The tree is made up of nodes (sometimes called management objects) that can be modified by the client. In the future, it will be possible to include nodes that support the installation and removal of software applications i n dev ices wi th open o per ating systems . The DM tree for the Z500a includes, among other things, the
Nodes
Nodes are entities that can be manipulated by the client as commanded via the OMA DM protocol. The protocol supports nodes as simple as integers and more complex than GPRS data accounts. An interior node in the tree can have a large number of child nodes. The number is only limited by the amount of memory available. Each note has a unique URI. In addition, nodes have an
settings that are necessary for WAP. These settings should be customized in the factory but can be updated by the servi ce provi der. This could prove to be extre mely useful for infrastructure modifications including the modifications needed when service providers merge or increase capacity. A standardized way of dealing with these changes allows for a more efficient transition for a variety of devices from multiple vendors.
associa ted Access Control List (A CL) tha t is a list of servers t ha t ar e given permiss io n t o ma nip ulate the nod e. The servers are id ent ified by a uni que DM-s pecif ic name rather than an IP address or certificate. Note that a node is not required to have a unique ACL. Rules exist for applying the ACL of a parent node to child nodes. With appropriate security devices can be protected.
Security
A powerful tool like OMA DM requires powerful security mechanisms. OMA DM uses Message Digest 5 (MD5) authe nt ica tion. Either the client or the ser ver m ay challenge for authentication. Integrity is handled with a Hashed Messag e Aut hent i cation Code (HMAC). User of the HMAC is optional. There are two aspects of confidentiality for OMA DM. Confi dentiality of information during transport is handled by the transport protocol. TLS and HTTPS could be utilized. The other aspect of confidentiality is confidentiality between DM servers. This is handled by the ACL mentioned previously. Nodes in the DM tree cannot be modified by servers not included in the ACL.
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Java 2 Micro Edition
White Paper
Originally developed by Sun in 1991, Java is a programming langua ge used to deve lop applications ­utility programs, games, plug-ins etc. - for different hardware and software platforms. Users of Java-enabled devices can install new applications and games to make their devices more personal and adapt them to specific needs.
J2ME CLDC/MIDP (kJava)
In 1999, Sun regrouped its Java technologies into three platforms or editions. J2ME (Java 2 Micro Edition) became the platform targeting “micro” devices with small processors and memory capacities, such as mobile phones, communicators and PDAs. (The other two Java platforms are Java 2 Standard Edition, J2SE, and Java 2 Enterprise Edition, J2EE).
J2ME addresses a variety of devices. To handle the diversity, two concepts have been introduced – configurations and profiles. A configuration defines a minimum platform for a family of devices with similar processing and memory capacities. A profile targets a specific device category within that family, for instance mobile phones.
Tw o J2ME configurations are available:
CDC, Connected Device Configuration. This config-
uration is aimed at devices such as PDAs.
CLDC, Connected Limited Device Configuration.
This configu ratio n is ai med at devi ces suc h as mobile phones and pagers.
Current situation
So far, two profiles have been established for J2ME:
MIDP, Mobile Information Device Profile, and
Personal Profile.
MIDP is connected to the CLDC configuration and provides developers with essential information and guidance when writing programs for mobile phones and two-way pagers.
Personal Profile is linked to the CDC configuration. Targeted at PDAs, this combination replaces PersonalJava in J2ME.
CLDC/MIDP v . PersonalJava
Besides targeting different types of devices, the main difference between J2ME CLDC and PersonalJava from a user's po int of view is that appli cati ons wri tten in J2 ME CLDC can be downloaded from the Internet. PersonalJava applications are typically transferred to devices from a PC via cable.
Hand-held computers and mobile phones that support Java also need a Java interpreter to run the applications. Since the Java Virtual Machine (JVM) was not the optimal interpreter for dev ices with small memory capacity and sl ower proc essor s, Sun deve loped K Virtual Machine (KVM). A KVM requires only 40-80 KB of memory and can run on processors with low clock frequency. KVM is only used for J2ME CLDC. PersonalJava relies on the Java Virtual Machine (JVM).
J2ME in detail
PersonalJava has a richer application environment and can interact more extensively with the phone software.
J2ME CLDC uses a security model, often refe rred to as the sandbox. The sandbox inc lud es a numb er of syst em components working together to ensure that untrusted applications cannot gain access to system resources. To put a sandbox into service, the Java platform uses three major components: the class loader, the byte-code verifier and the security manager. Each part plays an importan t role in maintaining the integrity of the system by securing that:
Only the correct classes are loaded.
The classes are in the correct format.
Untrusted classes do not execute dangerous instruc­tions.
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Untr usted classes are not allowed access to protected system resources.
Java2ME in Z500a
The phone supports Java 2 Micro Edition (kJava). The functionality consists of:
JSR 30 CLDC 1.0
JSR 118 MIDP 2.0
JSR 120 Wireless Msg API (the SMS part, not cell broadcast).
The following functions of the JSR 135 Mobile Media API:
- Audio playback
- Video playback
- Camera snapshot
JSR-184 Mobile 3D Graphics API for J2ME
White Paper
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Facts and figures
Technical specifications
General technical data
System Tri-band GSM pha se 2 re commend ation s. GSM 850 ( 3GPP 31.010- 1), GSM
1800 (CTR 31 and CTR 32), and GSM 1900. GPRS and EDGE in all bands (see “Connectivity” on page 14).
Speech coding HR, FR, EFR, AMR supported where available, for high speech
quality
GSM SIM/ UMTS USIM card GSM SIM - GSM 11.11.
Small plug-in card, 1.8 V and 3 V
Memory 6 MB
Exterior description
Length 3.72 inches (93.1 mm) Width 1.97 inches (49.4 mm) Size (flip closed)
3.66 x 1.93 x 0.94 inches (93 x 49 x 24 mm)
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Weight 3.88 ounces (109.5 g) Internal Display Type: Full graphical
Resolution: 128 x 160 pixels Technology: STN Colors displayed together: 65,536 (16 bit) Backlight color: White
External Display Type: Full graphical
Resolution: 96 x 64 pixels Technology: STN Colors displayed together: 4,096 (16 bit)
Backlight color: White Antenna Built-in Colors Lagoon, Deep Sky Blue, Urban Grey Battery 700 mAh, Lithium Polymer Network LED No
White Paper
Keypad 4-directional + one select navigation key Co-branding area 0.28” x 0.88” (7 x 22 mm) Exchangeable covers yes
In-Phone Functions and Features
A AMR Yes (AHS and AFS)
Antenna connector, external for HF kits No Automa tic Bearer Selection Yes
B Background light Yes
Background pictures, pre-defined Yes Background pictures, downloadable Yes, only limited by memory Bluetooth wireless technology support No Bookmarks (URL memory) Yes, 25 Built-in antenna Yes Business card exchange Yes
C Call functio ns
Call counter Yes Call barring* Yes Call forward* Yes Call hold* Yes
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Call list (last dialed, answered and missed calls) Yes Call screening* Yes
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Call time/call cost (a.k.a Advice of Charge, Information/Charging)*
Call timer (Total) is non-resettab l e for warranty program
Call transfer* Yes Calling card service No Calling Line Identifica ti on (CLI) Yes. Either as the number of the caller, or as a
Conference calls* Yes
Camera Yes (VGA)
Photo light No Chat application Yes Clock Yes, with A utomatic Tim e Zone* Closed User Groups (CUG)* Yes Caller Name Presentation (CNAP) Yes
Yes
Yes
picture, icon or personal ring signal assigned to the number of the caller (on internal display only).
Code Memo No Color display Yes, 65,536 colors Connected Line Identity Presentation (COLP) Yes Contacts Yes Copyright protection Yes, possible with copyright protection via
OMA DRM for EMS and MMS. CSD, Circuit Switched Data* Yes CSS Yes
D Date Yes
Display light Yes DRM Yes, OMA Level 1
E EDGE (Enhanced Data rates for Global Evolution)* Yes, multislot class 10
Email address storage Yes Email client Yes, supporting IMAP4, POP3, SMTP. EMS (Enhanced Messaging Service)* Yes EONS Yes
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External antenna connector No
F File system Yes
Fixed Dialing Numbers (FDN)* Yes FM Radio No
G Games Yes. Others can be downloade d. Numb er onl y
limited by available memory. GPRS (General Packet Radio Services)* Yes, multislot class 10
H High Speed Data (HSCSD)* Yes, up to 28.8 kbps with multislot class 2. I Image browser Yes. Gives access to pictures stored in the
phone. Infrared port No Input methods T9 Text Input and Multitap
KKeypad lock Yes L Languages American English, Latin American Spanish,
Brazilian Portuguese, Canadian French
M Melody composer Yes
Memory check Yes MMS (Multimedia Messaging Service) Yes MMS pictures, pre-defined Yes MMS templates, pre-defined Yes Modem Yes
N Nokia Group Graphics Yes, receiving
Nokia Operator Logos Yes, receiving Nokia Picture Messaging Yes, sending/receiving Nokia Ring Tones Yes, receiving
P Personal management
Calculator Yes Events Yes Calendar Yes Alarm clock with snooze function Yes Stopwatch Y es Timer Y es Code memo No
Phonebook
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Capacity 510 Maximum number of ADN read from the SIM Up to 255 Maximum number of FDN read from the SIM SIM-dependent
Phonebook user groups 10 Phone lock Yes Pictures
Total storage capacity Limited by the memory
Number of pre-existing pictures TBD
Possibility to do wnload Yes, storage capacity limited by memory
Editor Yes (QVGA or smaller)
Picture messaging Yes, sending/receiving
Picture Phonebook Yes
Pictures, exchange Yes, via EMS and MMS Polyphonic ring signals Yes (up to 40 voices) Predictive text input Yes (T9) Profiles Yes
R Re-dialing, automatic Yes
Ring signals
Total storage capacity Limited by the memory
Number of pre-existing ring signals Varies according to operator
Possibility to download Yes, storage capacity only limited by the
memory
Possibility to compose Yes, storage capacity only limited by the
memory Ring signal exchange Yes, via EMS and MMS. Ringtone caller ID Yes Group ringtone caller ID No
S Scaled Vector Graphics (SVG) Yes (SVG Tiny)
Screen savers Yes (internal display only) SIM relative featur es
SIM voltage 1.8V and 3V SDN support Yes SIM Application Toolkit* Yes
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SIM card copy Yes
SIM card lock Yes Sleep mode Yes SMS (Short Messaging Service)* Yes
White Paper
SMS, long messages (also known as concatenated SMS)*
SMS Cell Broadcast* Yes SMS counter Yes SMS templates Yes Sound browser Yes. Gives the user access to soun ds s tor ed in
Sound handling Yes (iMelody, MIDI, vMel, and AMR) Sound recorder Yes, the total time is only limited by the
Speakerphone Yes Speech coding Enhanced Full Rat e, Full Rate, Hal f Rate, and
Speed dialing Yes Start-up/Shut-down show Yes (internal display) Status menu Yes
Yes, up to 10 messages of 160 characters each.
the phone.
memory. The sound recordings can be used a s ring signals. Calls cannot be recorded.
AMR
Synchronization with PC Yes SyncML Yes (DS and DM)
T Themes, pre-defined Yes
Themes, downloadable Yes, only limited only by memory Themes, exchange Yes, via MMS TTY Yes via accessory Two Line Service (a.k.a Alternate Line Service,
ALS)*
V Vibrator Yes
Vibrator mode: vibrating only Yes
Vibrating mode: vibrating + ringing Yes Voice coding Yes, EFR, FR, HR, AMR (AFS and AHS) Voice control Yes
Voice dialing Yes
Yes
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Voice playback Yes
Voice recording Yes
Voice streaming Yes
W WAP browser Yes, WAP 1.2.1 and WAP 2.0 browser and
stacks with support for XHTML Basic,
XHTML Mobile Profile, WML, and iHTML. Wireless Village Yes WTLS for added WAP security* Yes, WTLS class 1/2/3 and SignText
Performance and technical characteristics
Dimension GSM 850 GSM 1800 GSM 1900
Frequency range TX: 824 – 849 MHz
RX: 869 – 894 MHz Channel spacing 200 kHz 200 kHz 200 kHz Number of channels 124 Carriers *8 (TDMA) 374 Carriers *8 (TDMA) 299 Carriers *8 (TDMA) Modulation 8PSK/GMSK 8PSK/GMSK 8PSK/GMSK TX Phase Accuracy (GMSK) < 5º RMS Phase error
(burst) TX Modulation Accur a c y
(8PSK) Duplex spacing 45 MHz 95 MHz 80 MHz Frequency stability +/- 0.1 +/- 0.1 +/- 0.1 Voltage operation (nominal) 3.6 V 3.6 V 3.6 V Transmitter RF power output
(GMSK) Tran smit ter RF O utput Power
(8PSK) Transmitter Output
impedance
< 9º EVM < 9º EVM < 9º EVM
33 dBm Class 4
(2 W peak)
27 dBm Class E2
(500 mW peak)
50 50
50
TX: 1710 – 1785 MHz RX: 1805 – 1880 MHz
< 5º RMS Phase error (burst)
30 dBm Class 1 (1 W peak)
26 dBm Class E2 (400 m W peak)
TX:1850 –1910 MHz RX:1930 – 1990 MHz
< 5º RMS Phase error (burst)
30 dBm Class 1 (1 W peak)
26 dBm Class E2 (400 mW peak)
Transmitter Spurious emission
Receiver RF level Better than – 102 dBm – 102 dBm – 102 dBm Receiver RX Bit error rate < 2.4% < 2.4% < 2.4%
< -36 dBm up to 1 GHz
< -30 dBm over 1 GHz
(according to GSM spec.)
< -36 dBm up to 1 GHz < -30 dBm over 1 GHz (according to GSM spec.)
< -36 dBm up to 1 GHz < -30 dBm over 1 GHz (according to GSM spec.)
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Talk and standby times
Standard battery (Lithium Polymer) BST-35 (700 mAh) Standby Time Up to 11 days Talk time Up to 10 hours
VGA Camera
Facts and figures
Picture sizes (resolution) VGA camera QQVGA (160 x 120 pixels)
QVGA (320 x 240 pixels) VGA (640 x 480 pixels)
White Paper
Color depth 24 bit (8 bit per RGB channel), 16.78 million colors Viewfinder resolution internal display 128 x 96 pixels Viewfinder resolution external display 96 x 64 pixels Camera memory Using phone memory, no memory dedicated to the camera only Digital zoom 2x, 3x, 4x
Media player
File Format Video: MP4 (MPEG4 and AAC), 3GP (H.263 and AMR)
Audio: AMR, MP3, G-MIDI level 1 with 40 voices polyphony Streaming transport RTSP according to 3GPP Video coding M PEG-4 Simple Visual Profile Level 0
H.263 Profile 0 Level 10
H.263 Profile 3 Level 10 Audio coding AAC, AMR, MPEG layer 3 Features Automatic loop of songs in folder
Automatic pause on telephone call.
Pictures
Formats JPEG, BMP, GIF (including animated), PNG, WBMP Sharing via MMS, Email, PC file transfer (USB or serial)
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Image Decoder
Format Details Size Color depth File format
GIF 87a/89a JPEG ISO/IEC JPEG
Baseline DCT
Progressive DCT
Non-differential
Huffman coding
Symbol 'SOF2'
BMP The bitmap image format used
®
by Windows WBMP PNG
.
VGA JFIF v1.02
•EXIF
XRAM dependent, defaul t is VGA
24 bit
Image Encoder
Format Details Size Color depth File format
GIF 89a JPEG ISO/IEC JPEG
Baseline DCT
Non-differential
Huffman coding
Symbol 'SOF0'
VGA JFIF v1.02
Short message service
Feature Support
SMS Center Number It is possible to pre-record the SMS Center Number. Pictures It is possible to insert a picture or an icon into the text
message. EMS compliant mobile handsets will be able to see
the picture cor rec tl y. Input methods Predictive text input and multitap. Reply to messages It is possible to reply to recei ved me ss ages by SMS,
phonecall or Email. Message creation methods support Predictive writing and multitap.
Copy, cut and paste words No
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Feature Support
White Paper
Teaching of predictive words that are not in the predictive dictionary
Possib ilities when creating a mes sage:
save a sent message in a “sent items” folder Yes insert a line in the message Yes assign a validity period to the message Ye s use pre-defined messages Yes
Possib ilities when rece i ving a message:
reply to the sender Yes (only to the sender, not to all or part of the message
forward the message Yes save the message on SIM Yes get delivery time and date Yes
Possibilities of th e previo usly sent message:
delivery report of the message Yes forward the message Yes
Yes
recipients)
save the message on SIM Yes know the remaining capacity storage Yes
Possibilities of the previously rec eived message:
reply to the sender Yes (only to the sender, not to all or part of the message
recipients)
save th e message in the In box Yes forward the message Yes know the remaining capacity storage Yes
Supported ways for replying to a received SMS:
via SMS Yes via phone call (set up a call to the number
contained in the message body) via WAP call (go to the WAP address
contained in the message body) via USSD session No
Possibility to offer the user the ability of sending an SMS to a list of recipients
Yes
Yes
Yes, using phonebook groups
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Feature Support
White Paper
Possibil it y t o w r it e a n em a il address as a r eci pi ent address
SMS storage In the SIM and in the handset. Nokia Picture Messaging Yes
Yes, if SMS type=email
Enhanced message service
Feature Support
Level of compliance supported by the handset regarding the specifications described in release
99. Number of messages that the handset is able to
handle to generate a concatenated message Capacity storage 30 or more depending on space left on SIM. Outgoing messages It is possible to...
Enhanced Messaging Service (EMS) according to the s ta ndar d 3GPP TS 23.040 v4.3.0, with the addition of the ODI feature from 3GPP TS 23.040 v5.0.0.
10
see how many short messages an EMS message con sists of before sending it.
choose whether to send the message or not after writing it.
Incoming messages A signal is heard once all parts of the message have been
received or when a timeout occurs.
It is possible to re-use the content of an EMS message. Sounds, pictures, and animations can be inserted in a new message, if the object is not protected using ODI.
Concatenated messages A receipt is receive d in the handset when all pa rts of a
concatenated message have been delivered.
Insert objects It is possibl e to add pi ctur es, animat ions a nd sounds to an EMS
message.
Text formatting Centered, left and right aligned text.
Small, normal and large font size.
Bold, italic, underlined and strikethrough style.
Sounds C himes high, chimes low, ding, tada, notify, drum, claps,
fanfare, chords high, chords low. I-melody Yes, version 1.2. Melodies It is possible to...
send and receive melodies via EMS, if the melodies are not protected by copyright.
download melodies and commercial tunes from WAP/ WAP portals.
create melodies on WAP/WAP portals.
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Feature Support WBMP Yes Picture sizes 16 x 16 pixels, 32 x 32 pixels, variable size in black and white. Pictures It is possible to...
edit pictures by using the phone keypad.
send and receive pictures via EMS, if the pictures are not protected by copyright.
create pictures on WAP/WAP portals.
download pictures from WAP/WAP portals.
receive pictures in enhanced messages originated by ser­vice providers.
Animations The handset supports animations.
It is possible to send and receive animations.
TP-PID field value given by the handset before sending an EMS message
0x32
Multimedia message service
Feature Support
MMS/CSD parameters and MMS/EDGE/GPRS parameters placement
Possibility to pre-configure the MMS parameters in factory
Possibility to conf igure the M MS parameters by OTA provisioning
Possibility for all the parameters from the parameters set to be OTA provisioned at the same time
MMS is bound to a WAP profile. A WAP profile is bound to a Data Account. A Data Account contains either CSD parameters or EDGE/GPRS parameters.
•MMS/CSD: Yes
MMS/EDGE/GPRS: Yes
•MMS/CSD: Yes
MMS/EDGE/GPRS: Yes
•MMS/CSD: Yes
MMS/EDGE/GPRS: Yes
Possibility for only one parameter from the parameters set to be OTA provisioned
OTA provisioning solution OTA specified by Ericsson and Nokia MMS User Agent functiona l entity w ill be a
separat e entity from WAP bro wser: MMS User Agent support WAP WTA, WAP UAProf and WTA Public.
•MMS/CSD: No
MMS/EDGE/GPRS: No
Yes
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Feature Support
White Paper
Supplier indication of realized interoperability tests be tween its M MS User Agent and MMS Relay/Server from other suppliers
Support of a standard or a proprietary procedure for OTA provisioning of MMS parameters
Functionalities that the user is able to set during message composition:
From where can the user insert multimedia elements into multimedia m essages :
Supplier indication if MMS User Agent will be able to handle a network-based address book
Possibility for sent messages to be memorized into a folder in handset memory
Actions that the user can perform after message notification:
Yes
Proprietary
•message subject
MSISDN recipient address
email recipient address
•message CC recipient(s) address(es)
delivery report request
read-reply report request
message priority
terminal memory
directly from camera No
Yes
retrieve the message immediatel y
defer mess age retrie val
reject message
Actions that the user can perform after message retrieval:
Multimedia codecs/formats supported for audio MIDI, AMR, MP3 Multimedia codecs/formats supported for video MPG4, 3GPP Multimedia codecs/formats supported for image JPEG, G1F87, GIF89A, PNG, SVG, WBMP, BMP MMS User Agent provides: text formatting facilities (only text size)
Supported formats for message presentation: message body + attachments (email presentation)
Maximum message size that can be hand led by the handset for message
Possibility to configure unconditional message modification (such as media modification in messages)
reply to the sender of the message
reply to the sender and to CC people
•forward the message
delete the messag e
save me ss age int o ter mi na l
colored text/background (Viewer/player supports col­ored text and background.)
predictive writing
SMIL version as described in “Nokia/Ericsson MMS Conformance document (not WML and SMIL 2.0 Boston)
200 KB
Yes
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Feature Support
White Paper
MMS User Agent will report problems to user in case of:
message not sent causes no user subscr ipti on to s erv ice, if included in ResponseText (please see WAP209)
message not sent causes required functionality not sup­ported by MMS Relay/Server, if included in Response­Text (please see WAP209)
message not sent causes insufficient credit (in case of prepaid charging), if included in ResponseText (please see WAP209)
Speech coding
Dimension Full rate Enhanced full rate
Type RPE/LPC with LTP, AMR ACELP, AMR Bit rate 13.0 kbps 12.2 kbps Frame duration 20 ms 20 ms Block length 260 bits 244 bits Class 1 bits 182 bits Class 2 bits 78 bits
SIM AT services supported
Service Mode Support
CALL CONTROL Yes CELL BROADCAST
DOWNLOAD DISPLAY TEXT Text of up to 240 characters (120 UCS2 coded). Yes
bit 1: 0 = normal priority Yes
1 = high priority Yes
bit 8: 0 = clear message after a delay Yes
1 = wait for user to clear message Yes
Yes
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Service Mode Support
GET INKEY General: The GET_INKEY requires that the user
confirms his/h er choi ce
bit 1: 0 = digits (0-9, *, # and +) only
1 = alphabet set
bit 2: 0 = SMS default alphabet
1 = UCS2 alphabet
bit 3: 0 = character sets defined by bit 1 and bit 2 are
enabled
1 = character sets defined by bit 1 and bit 2 are disabled and the Yes/No response is requested
GET INPUT General: No. of hidden input characters 20
bit 1: 0 = digits (0-9, *, # and +) only
1 = alphabet set
bit 2: 0 = SMS default alphabet
1 = UCS2 alphabet
Yes
Yes Yes
Yes Yes
Yes Yes
Yes Yes
Yes Yes
bit 3: 0 = ME may echo user input on the display
1 = user input not to be reveale d i n an y way (see note)
bit 4: 0 = user input to be in unpacked format
1 = user input to be in SMS packed format
bit 8: 0 = no help information available
1 = help information available LAUNCH BROWSER Yes MORE TIME Yes PLAY TONE Yes POLLING OFF Yes POLL INTERVAL Yes PROVIDE LOCAL
INFORMATION
'00' = Location Information (MCC, MNC, LAC and
Cell Identity)
'01' = IMEI of the ME Yes
'02' = Network Measurement results Yes
Yes Yes
Yes Yes
Yes No
Yes
'03' = Date, time and time zone (DTTinPLI) Yes
'04' - Language setting Yes
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Service Mode Support
'05' - Timing setting Yes REFRESH General: The reset option requests the user to wait
while the phone restarts
'00' =SIM Initialization and Full File Change
Notification
'01' = File Change Notification Yes
'02' = SIM Initialization a nd File Change Notification Yes
'03' = SIM Initialization Yes
'04' = SIM Reset Yes SELECT ITEM Yes SEND DTMF Yes SEND SHORT MESSAGE bit 1: 0 = packing not required
1 = SMS packing by the ME required SEND SS Yes SEND USSD Yes SET UP CALL General: Capability configuration
Set-up speech call CallParty
Subaddress DTMF support
Yes
Yes
Yes Yes
Yes No Yes
'00' = set up call, but only if not currently busy on
another call
'01' = set up call, but only if not currently busy on
another call, with re-dial
'02' = set up call, putting all other calls (if any) on
hold
'03' = set up call, putting all other calls (if any) on
hold, with re-dial
'04' = set up call, disconnecting all other calls (if any) Yes
'05' = set up c all, d isconnect ing a ll ot her ca lls ( if an y),
with re-dial SET UP EVENT LIST '00' = MT call Yes
'01' = Call connected Yes
'02' = Call disconnected Yes
'03' = Location status Yes
'04' = U ser activity Yes
Yes
Yes
Yes
Yes
Yes
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Service Mode Support
'05' = Idle screen available Yes
'06' = Card reader status Not
Applicable '07' = Language selection Yes '08' = Bro wser term ination Yes '09' = Data available No 'OA' = Channel status No
SET UP IDLE MODE TEXT Yes, 1 row
of text is
supported
SET UP MENU Yes SMS PP DOWNLOAD Yes TIMER MANAGEMENT Yes OPEN CHANNEL No CLOSE CHANNEL No RECEIVE DATA No SEND DATA No GET CHANNEL STATUS No
User Interaction with SIM AT
Display text
Text of up to 240 characters (120 UCS coded) is supported.
Text clearing times are 5-20 seconds and a 60-second time-out limit for the user to clear the text. ‘Key’ responses:
‘Long Back’ – Proactive session terminated by user.
‘Back’ – Backward move in proactive session.
Any other key clear s scr een if the command is pe rf ormed successfully.
Get inkey
Prompt for a one-character input. Pressing ‘Ok’ without entering a ch aract er gi ves warn ing me ssage “Mini mum 1 character”. ‘Key’ responses:
‘Lo ng Back’ terminates the proactive session.
‘Back’ – Backward move in proactive session.
‘OK’ – Command performed successfully.
Get input
Prompt for character input. The phone will refuse to accept further input when maximum response length is exceeded. UI Maximum Response lengths:
Digits Only – 160 characters
SMS default alphabet characters – 160 characters
Hidden Characters (digits only) – 20 characters
‘Key’ responses:
‘C’ clears current character.
‘Lo ng Back’ terminates the proactive session.
‘Back’ – Backward move in proactive session.
‘OK’ – Command performed successfully.
‘C’ clears current character.
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Refresh
When a refresh command is executed by the phone, it requests the user to wait while the phone restarts. A notification will be made if it is demanded that the SIM card initializes again.
Select item
Scroll to highlight item for selection. ‘Key’ responses:
Joystick press down – Scroll down list.
Joystick press up – Scroll up list.
Long ‘Back’ terminates proactive session.
‘Back’ – Backward move in proactive session.
‘OK’– Command performed successfully.
Send short message
Default message “Sending message, please wait” can be replaced for the Alpha Identifier text, or suppressed completely if a n ull text is provided. Default resp onses are “MESSAGE FAILED” or “MESSAGE SENT”. ‘Key’ responses:
Long ‘Back’ or ‘Back’ ends the proactive session.
Set up call
If the ME is on a call when the command ‘Set up Call’, ‘putting all other calls on hold' is sent, the user will see the text 'Setting up a call current call will be held'. If ‘OK’ is pressed the current call will be put on hold and the new call set up. If the ME is on a call when the command ‘Set Up Call, disconnecting all other calls’ is sent, the user will see the text ‘Setting up a call current call will be disconnected’. If the ‘OK’ key is pressed the current call will be disconnected and the new call set up.
Set up menu
Incorporates a SIM Application Toolkit Menu Item into the ME’s main menu structure. In standby, the right or left arrow buttons can be pressed to select the Menu Items.
If an Alpha Identifier is supplied in the Set Up Menu command, this is used as the SIM AT entry in the ME’s main menu. If no alpha identifier is supplied and several items are found in the menu, a default title is used. If the SIM AT Menu Item is selected by pressing ‘Select’, all the items sent in the Set Up Menu command will be available for selection, in the same way as the Select Item command.
WAP browser technical data
Feature Support in the browser
Back to previous page Yes Bearer type EDGE/GPRS (IP) Yes Bearer type GSM Data (IP) Yes, HSCSD, ISDN and analog Bookmarks Yes, up to 25 named bookmarks for easy access to frequently visited pages Bookmark Export/Import Yes, can be sent and received as link using SMS. Cache Yes (size 300 KB) Character sets * UTF-8 (Default), UTF-16, USASCII, Latin1, UCS2
* When creating WML applications, it is recommended that you always save the page contents as UTF-8, and that this is clearly indicated in the pages before publishing. This ensures that the contents of the application can be viewed, regardless of character sets used in gateways and the phone. All characters are not supported in all phones. The software version depends on which market th e phone is asso cia te d to. Also, plea se not e t hat the phone may not support input on a WAP Service which uses certain characters (languages), even if those characters are supported for browsing in the phone.
Clear cache Yes
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Feature Support in the browser
Color Color display Home page Yes, up to 5 different, one for each WAP profile
White Paper
HTML version for WAP browser
Hyperlinks in Text Yes, highlighted by inverse video Hyperlinks in Images Yes, indicated by a frame Image An imation No Image Formats GIF (interlaced and non-interlaced) WBMP, no transparent layers, JPEG,
Network Settings Up to 5 different settings available by selecting WAP profile (Intranet,
OTA Support Yes PPP Authentication PAP, CHAP supported Reload page Yes Security WTLS class 1-3
xHTML, mobile profile
PNG
Internet, Banking, Gate way etc .)
TLS 1.0, client authentication WIM on SIM ICC X.509 certificate support, WAP Profile WMLScript sign Text
WPKI OTA download of trusted and client certificates Tables Yes User Agent Profiles Yes, list of client characteristics - for example display size WAP/WML WAP WAP 2.0/WM L 1.3 WAP browser WAP 2.0 WAP profiles Dynamic - up to 5 WAP profiles, each with its own settings
WAP operator technical data
Feature Support for WAP WAP B rowser
Version 2.0 baseline HTML XHTML, mobile profile
WAP Provisioning The Ericsson-Nokia
solution
Total Parameter sets 5 5
WAP Forum OTA provisioning
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Feature Support for WAP
White Paper
Parameter set list name,
homepage and homepage title (1st bookmark element), proxy/GW address, bookmarks (remaining bookmark elements), CSD phone number, CSD data rate, CSD dial type, EDGE/GPRS APN, protocol authentication, GW authenticatio n,
secure connection on/off Parameter sets include WAP/CSD, WAP/EDGE/GPRS (different sets) Factory pre-configuration WAP/CSD (possibility to lock a setting), WAP/EDGE/GPRS OTA W AP/CSD, WAP/EDGE/GPRS configuration possible
Securi ty mechanism Bearer The Ericsson-Nokia
solution
OTA via SMS Operator verification
through a code that can be
included in the OTA
configuration data.
This code is shown to the
user who can choose
installation or not.
name, homepage, proxy/GW address, CSD phone number, CSD data rate, CSD dial type, CSD response timer, EDGE/GPRS APN, protocol authentication, GW authentication, EDGE/GPRS QoS
WAP Forum OTA provisioning
Uses security mechanism (SEC) methods according to WAP-183­ProvCont-20010724-a (see
www.openmobilealliance.org
).
OTA via Cell Broadcast - According to ch.7.1.2,
WAP-184-ProvBoot-20010314 -a (se e
www.openmobilealliance.org
Interface Bearer The Ericsson-Nokia
solution
OTA via SMS A question whether to
install, with the code if
available is asked. The user
may have to choose if to
create a new WAP profil e or
to replace an ex isting WAP
profile. OTA via Cell Broadcast - The user is asked whether to ac cept the
WAP Forum OTA provisioning
For NETWPIN the user is asked to accept to install received settings. For USERPIN, USERNETWPIN and USERPINMAC the user is subsequently as ked to enter a PI N code that is a shared secret between the service provider and the user.
received settings or not.
).
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Feature Support for WAP
White Paper
Re-provisioning Interface The Ericsson-Nokia
solution
OTA via SMS Same interface as above. If the set ti ngs previously installed we re
OTA via Cell Broadcast - If the settings previously installed were
Carrier reset/provisioning Yes, but not if the set is pre-configured in the factory and locked. SWIM Not used for provisioning.
The SWIM is only use d fo r WAP security, both WTLS connections and
digital signatures. SWIM certificate Both client and trusted certificates can be used for WTLS connections
and digital signatures.
Applicative provisioning
Preferred bearer customization Yes
WAP Forum OTA provisioning
privil eged or ha s higher p riority the settings might not be possible to install again unless the terminal is reset, otherwise as above.
privil eged or ha s higher p riority the settings might not be possible to install again unless the terminal is reset, otherwise as above.
Email customization Yes, but not through WAP provisioning. Other applications/features Yes. MMS, SyncML
Technologies
WAP Forum OTA provisioning Yes Openwave OTA No Other Yes. The Ericsson-Nokia solution. Provisioning bearer SMS, Cell Broadcast Parameter sets available 5 Parameter sets for OTA modification 5
PUSH Content types
Service Indication (SI) Yes Service Loading (SL) Yes Cache Operation (CO) content type Yes Session Initiation Application (SIA) Yes
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Feature Support for WAP Man Machine Interface
SI/content retrieval postponing Yes SI menu structure accessability Messaging, Inbox SL reception warning The user can make a choice if a dialogue is wanted or not before
loading the SL.
Messaging/Settings/Push messages/Allow push msg/Always ask SIA reception warning Yes Cache size limitations If the inbox is full and a new push is received, the oldest push in the
inbox will be discarded. Number of push messages Depending on the size of the pus h message s. Around 20 push messages
with a size of 500 bytes can be stored. Push de-activ at e Yes. Messaging/Settin gs/ P us h Dynamic push menu changes No. There are no changes in the menus when activating/deactivating
push
Security
Mechanisms for push None Trust with PPG Sending a SIA is the most trustful. WSP push sessions 1 Denial of service/ spoofing
User agent profile
UA profile cont ent sent at beginnin g of WSP sess ion
OA profile content size URL sent p oi nti ng to the UA prof ile at
the beginning of WSP session URL location On the manufacturer WAP site.
WTAI
WTA Make Call Yes WTA Send DTMF Yes WTA Add Phoneboo k Yes
No
Yes
Other WTA/W TAI No
DOWNLOAD WAP soluti ons
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Feature Support for WAP
White Paper
SAR/WSP/HTTP GET solution to download content over WAP
Download Fun from Openwave No Other download content over WAP Yes. Content download limited to 200 KB when using WTP protocol.
Features
Download application/product memory check
Downloaded object solution Yes. The user is asked if the content is to be saved. UAP indication for downloa ding Yes Other features Yes. Store, delete, forward, use, manage.
Object formats
Ringtones audio/iMelody, other/vMel./MPS/MIDI Wallpapers Image/WBMP, GIF, JPEG. Pictures Image/WBMP, GIF, JPEG, PNG. Games Yes
Yes
No download limit when using HTTP protocol.
Yes
JAVA applications Yes Screen savers Image/GIF, JPEG, Animated GIF Audio files WAV uncompressed 8, 16 bit PCM sampled at 8, 11.025, 12 and 16
kHz (stereo and mono)
Compressed formats not suppor t ed. Skins (Themes) Application/skin Video Yes
GRAPHICAL USER INTERFACE Man Machine Interface
Selection keys Yes Separate/dedicated back or erase keys Yes Screen backlight on when browsing Yes Predictive writing Yes “http://” string displayed automatically
when entering URLs
Elements
Not displayed bu t the “http://” is added automatically to the URL.
Number of display lines for a WAP connection
4 to 7 plus Title, depending on the selected font size.
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Feature Support for WAP
Pop-up menus Yes, in XHTML Radio buttons Yes, in XHTML. Check boxes Yes, in XHTML. Buttons Available as XHTML form controls.
WAP provisioning
The Ericsson-Nokia solution WAP Forum OTA provisioning Total parameter sets 55 Parameter cell list name,
homepage and homepage t itle (1st
bookmark element),
proxy/GW address,
bookmarks (remaining bookmark
elements),
CSD phone number,
CSD data rate,
CSD dial type,
EDGE/GPRS APN,
protocol authentication,
GW authentication,
secure connection on/off
name, homepage, proxy/GW address, CSD phone number, CSD data rate, CSD dial type, CSD response timer, EDGE/GPRS APN, protocol authentication, GW authentication, EDGE/GPRS QoS
USSD technical data
Feature Support
USSD support GSM Ph ase 1/2 (Cross-phase co mpatibility).
EDGE/GPRS behavior according to class B.
Mode support -mode UI-mode supported.
SAT initiated USSD supported.
UI-mode details USSD messages disappear after time out.
It is possible to scroll the text up and down in USSD messages.
It is possible to highlight embedded numbers and take actions accordingly.
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EDGE/GPRS technical data
Dimension Support
White Paper
Compatible EDGE/GPRS and SMG specifications
Data rates GPRS
Medium Access Modes Fixed and dynamic allocation Support of Packet Control Channels
(PBCCH/PCCCH) Network operation mode NOM I, II, III Support of EDGE/GPRS/CS
combined procedures Network control mode NC0 2 (TBD) Support of access in 2 phases Yes Support of PRACH on 11 bits Yes
3GPP R99 December 2002
Multislot class 10 supported (4+2) sum 5 CS-1, CS-2, CS-3, CS-4 9,050 bps, 13,400 bps, 15,600 bps, 21,400 bps supported (network­dependent)
EDGE
For EDGE data rates, see “EDGE” on page 15
Yes
Yes
Support of EDGE/GPRS re-selection C31/C32
Support of static and dynamic addressing
Support of power control Uplink and Downlink
Support of ciphering algorithms GEA1, GEA2 Support of compression algorithms Yes, V42bis and IP header
Mode of operation Class B and Class C modes of operation supported. R Reference point Physical layer: Support of RS232
IP connectivity PDP type IP is supported
PDP co ntext 10 PDP context descript ions stored in mobile
Yes
Yes
Uplink = yes, Downlink is a network feature
compression
PPP is supported as L2 layer in the R reference point Authentication algorithms PAP, CHAP supported
IP termination in mobile or TE (laptop, PDA) supported
PDP context description is edited via application in mobile, AT-command or via OTA 3 Simultaneous PDP contexts are supported
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Dimension Support
SIM EDGE/GPRS aware, as well as non-EDGE/GPRS aware; SIM cards are
supported.
AT commands supported AT+CGDCONT - define PDP context
AT+CGQREQ - Quality of Service Profile (requested) AT+CGQMIN - Quality of Service Profile (Minimum Acceptable) AT+CGATT - packet domain service attach or detach AT+CGACT - PDP context activate or deactivate AT + CGDATA - enter data state
AT+CGCLASS - GPRS mobile station class
SyncML technical data
Feature Support for Sync ML
SyncML compliance The handset is fully SyncML compliant. Basic data formats Contacts: vCard 2.1, Calendar: vCalendar 1.0, Tasks: vTodo 1.0,
Notes: text/plain.
Possibility for operators to extend SyncML functionality
Possibility to synchronize other handse ts using SyncML
Tran spor t me th od for SyncM L messages
Synchroniz ati on appl ication placement
Possibility for th e user to co nfigure login parameters (e.g. username and password) to access the remote database
Configuration parameters that can be entered/modified by the user
Mechanisms used by the handset to capture changes made by the end user (i.e. how does the SyncML client in your handset know which changes were made to the address book)
No
No
WSP (i.e. using a WAP connection), HTTP, OBEX (RS232, USB).
Inside the handset
Yes
Server URL, Server UserID, Server PWD, Paths to databases (Calendar, Contacts, Tasks) UserID and PWD for Databases, Databases to be synched (on/off), WAP Account.
It uses a change log where it marks the contact as updated
Ability to deal with multiple servers Yes Ability to perform conflict resolution
actions
No
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Terminology and abbreviations
White Paper
3GPP
3rd Generation Partnership Project.
ACELP
Algebraic Code Excited Linear Prediction. A process used to predict filter coefficients used in speech synthesis.
AMR
Adaptive Multi Rate. Audio format for speech sounds.
API
Application Programming Interface.
Bearer
The method for accessing WAP from the phone, for example GSM Data (CSD) and SMS.
Bookmark
A URL and header/title stored in the phone.
Browsing session
The period from the first access of content until the termination of the connection.
Calling Line Ide ntification (CLI)
Shows the number of the caller, or a picture assigned to the number of t h e ca ll er in the mobi le phone display. Not all numbers can be displayed. Network-dependent service.
DTMF or Touch Tone
Dual Tone Multi-Frequency signal – codes sent as tone signals. Used for telephone banking, accessing an answer ing machine, etc.
Dual band
GSM 850/1800 or GSM 850/1900.
EDGE
EDGE stands for Enhanced Data rates for Global Evolution.
EFR
Enhanced Full Rate, speech coding.
EMS
Enhanced Messaging Service. Allows the user to add simple pixel pictures and animations, sounds and melodies to a text message. The EMS 3GPP standard also includes text formatting.
ETSI
European Telecommunications Standards Institute.
FR
Full Rate, speech coding.
Gateway
A WAP Gateway typically includes the following functions:
Card
A single WML unit of navigation and user interface. May contain information to present to the user, instructions for gathering user input, etc.
CS
Circuit Switched.
CSD
Circuit Switched Data.
Deck
A collection of WML cards.
DRM
Digital Rights Management; controlling copying and distribution of contents, with respect to intellectual property rights.
A Protocol Gateway – t he protoco l gateway t ranslat es requests from the WAP protocol stack to the WWW protocol stack (HTTP and TCP/IP).
Content Encoders and Decoders – the content encod­ers translate Web content into compact encoded for­mats to reduce the size and number of packets travelling over the wireless data network.
GIF
Graphics Interchange Format.
GPRS
General Packet Radio Services.
GSM
Global System for Mobile Communications. GSM is the world’s most widely-used digital mobile phone system, now operating in over 100 countries around the world, particu l arly in E urope and Asia-Pacific.
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GSM system
The GSM system family includes GSM 850, GSM 900, GSM 1800 and GSM 1900. Th er e ar e di fferent phases of roll-out for the GSM system and GSM phones are either phase 1 or phase 2 compliant.
GSM 1800
Also known as DCS 1800 or PCN, this is a digital network workin g on a f re que ncy of 1800 MHz. I t i s use d in Europe and Asia-Pacific.
HR
Half Rate, speech coding.
HSCSD
High Speed Circuit Switched Data.
HTML
HyperText Markup Language.
HTTP
HyperText Transfer Protocol.
IrMC
Infrared Mobile Communications standard.
ISP
Internet Service Provider.
ITTP
Intelligent Terminal Transfer Protocol.
MP3
Short for “MPEG layer 3”, an effective audio coding scheme.
MS
Mobile Station.
MT
Mobile Termination.
ODI
Object Distribution Indicator.
OMA
Open Mobile Alliance.
OTA
Over-the Air Configuration. To provide settings for the phone by way of sending an SMS message over the network to the phone. This reduces the need for the user to configure the phone manually.
PDA
Personal Digital Assistan t.
PDP
Packet Data Protocol.
Phonebook
A memory in the mobi le pho ne or SI M card wh ere phone numbers can be stored and accessed by name or position.
LED
Light Emitting Diode.
LAN
Local Area Network.
LPC
Linear Prediction Coder
LTP
Long Term Predictor
ME
Mobile Equipment.
Micro browser
Accesses and displays Internet content in a mobile phone, using small file sizes and the bandwidth of the wireless-handheld network.
MMI
Man-Machine Interface, see UI.
PIM
Personal Information Management.
RPE
Regular Pulse Excite d
SMS-C
Service Center (for SMS).
Service provider
A company that provides services and subscriptions to mobile phone users.
SI
Service Indication.
SL
Service Loading .
SIM card
Subscriber Identity Module card – a card that must be inserted in any GSM-based mobile phone. It contains subscribe r detail s, securi ty inform ation a nd memory fo r a
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personal directory of numbers. The card can be a small plug-in type or credit card-sized, but both types have the same functions. The Z500a uses the small plug-in card.
SMS
Short Messaging Service. Allows messages of up to 160 characters to be sent and received via the network operator’s message center to a mobile phone.
SS
Supplementary Services.
TCP/IP
Transmission Control Protocol/Internet Protocol.
UI
User Interface
UMTS
Universal Mobile Telecommunications System. The telecommunications system, incorp ora ti ng mo bil e cellular and other functionality, that is the subject of standards produced by 3GPP.
URL
Uniform Resource Locator. The global ad dress of documents and o t her resources on th e World Wide Web.
USSD
Unstructured Supplementary Services Data.
vCard
vCard automates the exchange of personal information typically found on a traditional business card, for use in applications such as Internet mail, voicemail, Web browsers, telephony appli cat ions, call centers, conferences , PIMs /PDAs, pagers, fax , o f fice equipmen t, and smart cards. vCard is specified by IETF.
WBMP
Wireles s BitMap. A graphic format optimized for mobile computing devices.
WML
Wirel ess Markup Lang uage. A markup lan guage used for authoring services, fulfilling the same purpose as HyperText Markup Language (HTML) does on the World Wide Web (WWW). In contrast to HTML, WML is designed to fit small handheld devices.
WMLScript
WMLScript ca n be used t o enhan ce t he func tiona lity of a service, just as, for example, Java Script may be utilized in HTML. It makes it possible to add procedural logic and computational functions to WAP-based services.
WSP
Wireless Session Protocol.
WTLS
Wireless Transport Layer Security.
WWW
World Wide Web.
XML
Extensible Markup Language.
XHTML
Extensible HyperText Markup Language.
WAP
Wireless Application Protocol. Handheld devices, low bandwidth, binary coded, a deck/card metaphor to specify a service. A card is typically a unit of interaction with the user, that is, either pre sentatio n of information or request for information from the user. A collection of cards is called a deck, which usually constitutes a service.
WAP Application
A collection of WML cards, with the new context attribute set in the entry card.
WAP service
A WML application residing on a web site.
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Related information
Documents
White Paper
The Z500a User Guide
Sony Ericsson Z500a FAQ
AT Command Reference Manual
WAP June2000 (WAP 1.2.1) Specification
WAP 2.0 Specifications
Links
www.SonyEricsson.com
www.SonyEricsson.com/fun/
www.SonyEricsson.com/developer/
www.ericsson.com/mobilityworld/
www.gprsworld.com
www.midi.org
www.extendedsystems.com
www.imc.org
www.3gpp.org
www.irda.org
www.etsi.fr
www.wapforum.org
www.imc.org/pdi/
www.syncml.org
www.w3.org/TR/xhtml-basic/
www.memorystick.org
www.memorystick.com
www.java.sun.com
Trademarks and acknowledgements
The IrDA Feature Trademark is owned by the Infrared Data Association and used under license there from.
XHTM L™ is a re gistered trademark of th e W3C.
Java and all Java-b ased marks a re tr ade marks or regis tered trade mark s of Sun Micr osyste ms, I nc. in the U.S . and oth er countries.
Microsoft and Windows are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries.
All other trademarks and copyrights are the property of their respective owners.
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Index
White Paper
A
Abbreviations 53 Acknowledg ements 56 AMR 8 Architec tur e 13
MMS Center 13
Audio 12
C
Camera 4, 11, 34
D
Data transfer 17 Documents 56 DRM 5, 20
Combined delivery 21 Content 20 Devices 20 Downloading server 21 Publishing server 21
E
Email 6 Enhanced message service (EMS) 37 Entertai n m en t 8 Exterior description 27
F
File management 6
G
Gaming 5, 10 General techni cal data 27 GPRS 6, 16, 51 Graphi cs 13
I
Image decoders 35 Image encode rs 35
Instant messaging 6
J
Java 5, 23
L
Links 56
M
Media player 4, 8, 34 Memory 27 Messaging 12 MIDI 8 MMS 4, 12 MMS Center 13 MMS content
Audio 12 Graphics 13 Text 12
MMS Technical features
Architecture 13 MMSC 13 MP3 8 Multimedia message service (MMS) 38 Music 8
N
Navigation key 5
O
Object Exchange 20, 23 OTA configuration 12
P
Package
Combined 21 Performance and technical characteristics 28 Pictures 34 Polyphonic ringtone s 9
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Polyphonic sounds 5
Q
QuickShare 4
S
Short message servic e (SMS) 35 SIM AT services 40 SIM card type 27 SMIL 11 Speech coding 40 SP-MIDI 9 Streaming 9 SynchML 52 Synchronization 17 SyncML 17
White Paper
T
Technic al specificat ions 27 Terminology and abbreviation s 53 Trademarks and acknowledgements 56 Twin cameras
Picture size 34 Preview resolution 34
U
USIM 27 USSD 50
V
VGA camera 4, 11 Video clips 9
W
WAP 2.0 6 WAP browser 44 WAP operator technical data 45
58 June 2004
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