After the Sound Forge software is installed and you start it for the first time, the registration wizard appears.
This wizard offers easy steps that allow you to register the software online with Sony Pictures Digital Media
Software and Services. Alternatively, you may register online at www.sony.com/mediasoftware at any time.
Registering your product will provide you with exclusive access to a variety of technical support options,
notification of product updates, and special promotions exclusive to Sound Forge registered users.
Registration Assistance
If you do not have access to the Internet, registration assistance is available during normal weekday business
hours. Please contact our Customer Service Department by dialing one of the following numbers:
Telephone/FaxCountry
1-800-577-6642 (toll-free)US, Canada, and Virgin Islands
+608-204-7703for all other countries
1-608-250-1745 (Fax)All countries
Customer Service/Sales
For a detailed list of Customer Service options, we encourage you to visit
http://mediasoftware.sonypictures.com/support/custserv.asp. Use the following numbers for telephone
support during normal weekday business hours:
Telephone/Fax/E-mailCountry
1-800-577-6642 (toll-free)US, Canada, and Virgin Islands
+608-204-7703for all other countries
1-608-250-1745 (Fax)All countries
http://mediasoftware.sonypictures.com/custserv
Technical Support
For a detailed list of Technical Support options, we encourage you to visit
• To listen to your support options, please call 608-256-5555.
• Customers who have purchased the full version of Sound Forgereceive 60 days of complimentary phone
support. The complimentary support begins the date of your first call. (Registration is required to received
this complimentary support.) Please call (608) 204-7704 if you need assistance with your full version
product. This offer does not apply to Screenblast Sound Forge users.
Page 2
Sony Pictures Digital Inc.
Media Software and Services
1617 Sherman Avenue
Madison, WI 53704
USA
The information contained in this manual is subject to change without notice and does not represent a
guarantee or commitment on behalf of Sony Pictures Digital Inc. in any way. All updates or additional
information relating to the contents of this manual will be posted on the Sony Pictures Digital Media
Software web site, located at www.sony.com/mediasoftware. The software is provided to you under the terms
of the End User License Agreement and Software Privacy Policy, and must be used and/or copied in
accordance therewith. Copying or distributing the software except as expressly described in the End User
License Agreement is strictly prohibited. No part of this manual may be reproduced or transmitted in any
form or for any purpose without the express written consent of Sony Pictures Digital Inc.
Sound Forge, ACID, Vegas, Acoustic Mirror, Wave Hammer, XFX, and Perfect Clarity Audio are
trademarks or registered trademarks of Sony Pictures Digital Inc. or its affiliates in the United States and
other countries. All other trademarks or registered trademarks are the property of their respective owners in
the United States and other countries.
Copyright 2003. Sony Pictures Digital Inc.
Program Copyright 2003. Sony Pictures Digital Inc. All rights reserved.
Thank you for purchasing Sound Forge® and for your continued support of the Sony Pictures Digital family
of products. Sound Forge provides you with the powerful features you have come to expect, as well as a
number of new features designed to make digital audio editing quick and easy.
Sample files
Throughout the manual, you will find references to six sample audio files. The manual directs you to use
these files as you experiment with different Sound Forge features. These files are installed in the same folder
as the application:
15
• Drumhit.pca
• Fill.pca
• Loop.pca
• Musicbed.pca
• Saxriff.pca
• Voiceover.pca
The files are in Perfect Clarity Audio® (PCA) format, a Sony Pictures Digital proprietary lossless audio
compression format.
Full version of Sound Forge versus Screenblast Sound Forge
This manual is provided to assist users of the full version of Sound Forge as well as Screenblast Sound Forge
users. For this reason, product features exclusive to the full version of Sound Forge are identified throughout
the manual using the following icon:
In addition, Screenblast Sound Forge-only issues are identified and described where appropriate.
Shortcuts
As experienced users of Sound Forge products know, there are often several methods of executing a
command, including menus, shortcut menus, and keystrokes. Throughout this manual, the typical method of
executing a command is identified in the procedure, and alternate methods are identified in a section
indicated by the following icon:
A full list of keyboard and mouse shortcuts appears in the first appendix to this manual. For more information,
see Shortcuts on page 257.
CHP. 1INTRODUCTION
Page 18
16
System requirements
The following lists the minimum system requirements for using Sound Forge and Screenblast Sound Forge:
• 400 MHz processor
• 64 MB RAM, 128 MB recommended
• 60 MB hard-disk space for program installation
• Microsoft Windows® 2000 or Windows® XP
• Microsoft Windows®-compatible sound card
• CD-ROM drive (for installation from a CD only)
• Supported CD-Recordable drive (for CD burning only)
• DirectX® Media 8.0 Runtime (included on CD-ROM)
• Microsoft® Internet Explorer 4.0 or later to view online help (version 5.0 included on CD-ROM)
Installing Sound Forge
The install utility, setup.exe, located on the Sound Forge CD-ROM, creates the necessary folders and copies
all files required to operate Sound Forge.
Note:
Sound Forge requires Microsoft DirectX 8.0 or later
and Internet Explorer 4.0 or later. The setup program alerts
you if either is not detected on your system and prompts their
installation from the Sound Forge CD-ROM.
1.
Place the Sound Forge CD-ROM in your system’s CD-ROM drive. AutoPlay launches the Setup menu.
Note:
and choose
If AutoPlay is not turned on, click the Start button
Run. Type “D:\setup.exe”, where D is the drive
letter of your CD-ROM drive.
2.
Click Install, and follow the instructions in the dialogs to complete the installation.
Getting help within Sound Forge
You can access two varieties of help within Sound Forge:
• Online help
• What’s This? help (also referred to as context-sensitive help)
Online help
To access online help, choose Contents and Index from the Help menu.
Press .
Note:
F1
To view online help, Internet Explorer 4.0 or later
must be installed on your system. If you purchased the boxed
version of Sound Forge, Internet Explorer version 5.0 is
included on your CD-ROM.
INTRODUCTIONCHP. 1
Page 19
17
Toolbar
Tabs
Information
pane
The Contents tab provides a list of available help topics. Double-click a closed book () to open the pages,
and then click on a topic page ( ).
The
Index tab provides a complete listing of the help topics available. Scroll through the list of available
topics or type a word in the
Type in the keyword to find box to quickly locate topics related to that word. Select
the topic and click the button.
The
Search tab allows you to enter a keyword and display all of the topics in the online help that contain the
keyword you have entered. Type a keyword in the
Type in the word(s) to search for box and click the
button. Select the topic from the list and click the button.
The
Favorites tab allows you to keep topics that you revisit often in a separate folder. To add a topic to your
favorites, click the button on the
Favorites tab.
What’s This? help
What’s This? help allows you to view pop-up descriptions of controls in dialog boxes.
1.
Click the question mark () in the upper-right corner of the dialog box. The cursor changes to a
question mark icon ().
2.
Click a control in the dialog box. A pop-up description of the item appears.
Click a control in the dialog box and press + .
Shift F1
Help on the Web
Additional Sound Forge information is available on the Sony Pictures Digital Media Software Web site.
From the
Help menu, choose Sony on the Web, and choose the desired location from the submenu. Sound
Forge starts your system’s Web browser and attempts to connect to the appropriate page on the Sony Web
site.
About your rights in Sound Forge software
Sound Forge software is licensed to you under the terms of the End User License Agreement. The End User
License Agreement is first presented to you when you install the software. Please review the End User
License Agreement carefully as its terms affect your rights with respect to the software. For your reference, a
copy of the End User License Agreement for Sound Forge software is located at
http://www.sony.com/mediasoftware.
CHP. 1INTRODUCTION
Page 20
18
About Your Privacy
Sony Pictures Digital respects your privacy and are committed to protecting personal information. Your use
of the software is governed by the Software Privacy Policy. A copy of this policy is incorporated into the
registration process and you are asked to agree to its terms prior to accepting the terms of the End User
License Agreement. Please review its contents carefully as its terms and conditions affect your rights with
respect to the information that is collected by the software. For your reference, a copy of the Software
Privacy Policy is located at http://www.sony.com/mediasoftware.
Proper Use of Software
The Sound Forge software is not intended, and should not be used for, illegal or infringing purposes, such as
the illegal copying or sharing of copyrighted materials. Using Sound Forge software for such purposes is,
among other things, against United States and international copyright laws and contrary to the terms and
conditions of the End User License Agreement. Such activity may be punishable by law and may also subject
you to the breach remedies set forth in the End User License Agreement.
INTRODUCTIONCHP. 1
Page 21
CHAPTER
Optimizing for
Sound Forge
2
2
This chapter contains information on configuring your system to optimize the performance of Sound Forge.
Defragmenting your hard drive
Sound Forge is a disk-based digital audio editor that allows editing operations to be performed on the
system’s hard drive rather than in memory. Because of this, Sound Forge is able to edit large files as well as
retain extensive undo/redo information and clipboard data.This also means that the hard drive specified for
temporary storage must have sufficient free space to store large quantities of data.
With time and usage, hard drives become fragmented, leading to discontiguous files and slow access. This is
particularly true for older hard drives. Since Sound Forge is hard drive intensive, faster disk access equates
better performance. Therefore, the initial step in improving system performance is hard drive
defragmentation. The computer’s operating system is typically equipped with a defragmenting program that
should be run prior to using Sound Forge.
19
Increasing total buffer size
The total buffer size value determines the amount of RAM used for recording to/playing from the hard drive.
A total buffer size of 512 KB is recommended, but increased buffering may be necessary if you detect gaps
during playback.
Increasing the total buffer size
result in a delay when starting and stopping playback. For more information, see Increasing preload size on page
20.
1.
From the Options menu, choose Preferences. The Preferences dialog appears.
2.
Click the Wave tab.
3.
Use the Total buffer size slider to configure an appropriate buffer size value and click OK.
requires additional memory. Combined with a large preload size, this may
CHP. 2OPTIMIZING FOR SOUND FORGE
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20
Increasing preload size
The preload size value determines how much sound data Sound Forge prepares and loads into the sound card
driver prior to starting playback. Preloading occurs between the time you click the
Play button () and the
first sound of playback.
Increasing preload size may eliminate the dropouts evident at the beginning of playback that are
characteristic of slow and/or fragmented hard drives. The trade-off for increasing the preload size is a delay
prior to the start of playback. The length of the delay is proportional to the size of the preload.
1.
From the Options menu, choose Preferences. The Preferences dialog appears.
2.
Click the Wave tab.
3.
Use the Preload size slider to configure an appropriate preload size value and click OK.
Note:
Certain Windows sound drivers do not support this
option. If you detect noise or dropouts at the start of playback
and the system’s sound drivers do not support preloading,
turn off this option by setting the Preload size to 0.
Turning off the playback cursor and record counter
The playback cursor and record counter options determine whether these displays are updated during
recording and playback. If you detect dropouts and skipping at high sample rates (greater than 44,100 Hz),
turn these displays off to minimize processing overhead.
1.
From the Options menus, choose Preferences. The Preferences dialog appears.
2.
Click the Pe r form tab.
3.
Clear the Show the position of the playback cursor and Show the record counter while recording check boxes and
click
OK.
Turning off the play (output) meters
Sound Forge’s play meters use a small amount of processing overhead during playback. However, if you
detect dropouts during playback and previous fixes have failed, try turning off these meters.
From the
View menu, choose Play Meters. The check mark adjacent to the command is cleared, indicating
that the play meters are turned off.
Turning on passive updating for video and time displays
Passive update options lower the priority of redrawing the video and time displays during playback. When
these options are turned on, the displays update only if there is ample time. Frequently this goes unnoticed,
and enabling these options minimizes playback overhead with little or no inconvenience.
Turning on passive updating for time displays
From the Options menu, choose Time Display, and choose Passive Update from the submenu. A check mark
appears next to the command to indicate that this option is turned on.
OPTIMIZING FOR SOUND FORGECHP. 2
Page 23
Turning on passive updating for video displays
From the Options menu, choose Video, and choose Passive Update from the submenu. A check mark appears
next to the command to indicate that this option is turned on.
21
CHP. 2OPTIMIZING FOR SOUND FORGE
Page 24
22
OPTIMIZING FOR SOUND FORGECHP. 2
Page 25
CHAPTER
Learning the Sound
Forge Workspace
3
3
This chapter provides a detailed overview of Sound Forge toolbars and controls.
Using the mouse
The following table defines the mouse-related terms used throughout this manual.
PointingMoving the mouse pointer over an item.
ClickingPointing to an item and quickly pressing and releasing the left mouse button. If there is no left or
Right-clickingPointing to an item and quickly pressing and releasing the right mouse button. Right-clicking is
Double-clickingIdentical to clicking, but instead of pressing and releasing the mouse button once, it is done twice
Triple-clickingIdentical to clicking, but instead of pressing and releasing the mouse button once, it is done three
Toggle-clickingClicking the right mouse button while holding down the left mouse button. This is used to toggle
Shift-clickingHolding down the Shift key while clicking the mouse. Shift-clicking is typically used to skip
Ctrl-clickingHolding down the Ctrl key while clicking the mouse. Ctrl-clicking is used to modify the operation
DraggingHolding down the left mouse button while moving the mouse pointer and releasing the mouse at
Slow-draggingHolding down the right and left mouse buttons while adjusting sliders and faders increases the
right specification, left-clicking is implied.
frequently used to display shortcut menus.
in quick succession. Double-clicking always indicates the left mouse button.
times in quick succession. Triple-clicking always indicates the left mouse button.
options and is a shortcut for drag-and-drop editing and using the Magnify tool.
dialogs and quickly repeat operations.
of a normal click.
the desired location. Dragging is used to quickly move sections of data between windows, as well
as to adjust sliders, scrollbars, and faders.
resolution of the movement. This is useful when making fractional adjustments to parameters.
23
Tip:
Once you are familiar with Sound Forge basics, you
may want to use mouse and keyboard shortcuts. For more
information, see Shortcuts on page 257.
CHP. 3LEARNING THE SOUND FORGE WORKSPACE
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24
Using the mouse wheel
Sound Forge allows you to use your mouse wheel to navigate audio files. The following table briefly describes
the available mouse wheel functionality.
Wheel UpZoom in horizontally
Wheel DownZoom out horizontally
Ctrl+Wheel UpZoom in vertically
Ctrl+Wheel DownZoom out vertically
Shift+Wheel UpScroll left (in 10ths of screen width)
Shift+Wheel DownScroll right (in 10ths of screen width)
Ctrl+Shift+ Wheel UpCursor left or current selection point left (if there is a selection)
Ctrl+Shift+ Wheel DownCursor right or current selection point right (if there is a selection)
The main screen
When you start Sound Forge, the main screen appears. The main screen’s workspace is where you perform all
audio editing.
Menu bar
Standard toolbar
Transport bar
Workspace
Main screen components
The following table describes the major components of the main screen.
Menu barDisplays the menu headings for the available functions.
Standard toolbarProvides quick access to some of the most common tasks in Sound Forge (pg. 30).
Transport barProvides quick access to basic audio transport functions (pg. 30).
Status barHelp and processing information appears on the left side. The boxes on the right side display the
playback sample rate, bit depth, channel configuration (mono/stereo), length of the active data
window, and total free storage space (pg. 83). With the exception of the free storage space box,
you can edit these boxes by double-clicking or right-clicking them. When no data windows are
open, only the free storage space box contains a value.
WorkspaceThis is the area located behind the data windows. Audio selections dragged to the workspace
automatically become new data windows. Windows such as the Regions List and Playlist can be
docked along the edges of the workspace.
Play MetersDisplays the level of the output audio signal. These meters can be toggled on/off by choosing
Play Meters from the View menu. Right-clicking the play meters displays a shortcut menu
that allows you to precisely configure the appearance of the meters.
Play Meters
(docked)
Status bar
LEARNING THE SOUND FORGE WORKSPACECHP. 3
Page 27
Floating and docking windows
With the many features in Sound Forge, it is easy for the workspace to become cluttered. Docking windows
allows you to keep more windows open while maintaining a greater degree of organization. You can choose
to float or dock the windows listed in the
the full version of Sound Forge), and Time Display (available only in the full version of Sound Forge)
windows.
You can dock windows individually or in a stack. When stacked, each window has a tab at the bottom with
its name on it. Click the window’s tab to bring it to the top.
View menu, including the Regions List, Playlist (available only in
Docked
Play
Meters
25
Stacked
windows
with tabs
Docked
Keyboard
Docking a window
Drag a window to the edge of the workspace. The outline of the window changes shape as you approach
1.
the edge.
2.
Release the mouse. The window docks against the edge of the workspace.
Preventing a window from docking
Ctrl
Press while dragging a window to prevent it from docking in the workspace.
Tip:
You can choose to reverse this behavior so that windows
will not dock unless you press . From the
menu, choose
windows to dock check box on the General tab.
Preferences, and clear the Allow floating
Ctrl
Options
CHP. 3LEARNING THE SOUND FORGE WORKSPACE
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26
Floating a window
Drag the handle on the left side of a docked window away from the edge of the workspace.
Close window
Expand window
Drag the handle
away from the edge
of the workspace
to float the window.
Hiding the window docking area
You can double-click the separator between the workspace and window docking area to hide the docking
area. You can also use shortcut keys to manage the workspace.
Shortcut keyDescription
F11
Shift F11
+
Ctrl F11
+
Show/hide window docking area at
bottom of workspace.
Show/hide windows docked on left/
right sides of workspace.
Show/hide all docked windows.
LEARNING THE SOUND FORGE WORKSPACECHP. 3
Page 29
The data window
Data windows contain audio data (as a waveform) as well as a number of controls and commands used to edit
and process audio.
27
Title bar
Edit Tool
Selector
Level ruler
Waveform display
Level zoom in/out
Time ruler
PlaybarSelection status boxes
Position
scroll bar
Overview bar
Ruler tags
Time zoom resolution
Time zoom in/out
Maximize width
ComponentDescription
Title barDisplays the file name. If title information is included in the summary of a file, it appears here
instead of the file name. Double-click to maximize and restore the window.
Level rulerDisplays the amplitude of the waveform. Right-click to display the level ruler shortcut menu.
Drag to shift the view up/down when zoomed in vertically.
Time rulerDisplays the current location in the data window as well as ruler tags. Right-click to display the
time ruler shortcut menu. Drag to scroll the data window.
Ruler tagsIndicates the position of region end points, loop end points, and markers. Right-click a tag to
display the ruler tag shortcut menu. Drag to edit a tag’s position. Double-click anywhere within a
region to select it.
Edit Tool SelectorToggles through the Edit, Magnify, and Pencil tools. Right-click to display a shortcut menu that
PlaybarContains audio transport buttons, including Go to Start, Go to End, Stop, Play Normal, Open/
Selection status boxesDisplays the beginning, end, and length of a selection. If no selection exists, only the cursor
Waveform displayDisplays a graphical representation of an audio file. The horizontal axis represents time, and the
Position scroll barScrolls forward/backward through an audio file to display sections of the file not visible in the
Overview barAllows for quick navigation and playback of any part of an audio file. The overview bar also
Time zoom resolutionSpecifies the number of samples of data represented by each horizontal point on the screen. This
Time zoom in/outChanges the zoom resolution for the time (horizontal) axis.
Level zoom in/outChanges the zoom resolution for the level (vertical) axis.
Maximize widthResizes the data window to maximize its size within the workspace.
allows you to display or hide data window elements.
Play Plug-In Chainer (available only in the full version of Sound Forge), Play as Cutlist, and Play
as Sample. For more information on the playbar, please see page 28.
position displays. Double-click the leftmost box to display the Go To dialog. Double-click either of
the other two boxes to display the Set Selection dialog. Right-click to display the status format
shortcut menu.
vertical axis represents amplitude. Right-click within this display to open the waveform display
shortcut menu.
current area of the waveform display.
indicates the portion of the waveform currently depicted in the waveform display, as well as the
selected region. Click to move the cursor. Double-click to center the cursor in the waveform
display. Right-click to start or pause playback. Drag to activate the audio event locator.
determines the length of time displayed in the data window. Smaller resolution values display
less time.
CHP. 3LEARNING THE SOUND FORGE WORKSPACE
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28
Displaying data window components
Sound Forge allows you to customize the appearance of individual data windows.
Alt
1.
From the File menu, choose Properties or press +. The current file’s Properties dialog appears.
2.
Click the Display tab.
3.
Display/hide specific components by selecting/clearing the corresponding check boxes.
4.
Select the Save as the default for all new windows check box if you want to set the new configuration as the
Enter
default data window display.
5.
Click OK.
Right-click the Edit Tool Selector (upper-left corner of data window) to display or hide
components for the selected data window.
Playbar
The playbar is located in the bottom-left corner of a data window. You can use the playbar to navigate and
play audio files in a variety of ways.
Go to Start: moves the cursor to
the start of the file.
Go to End: moves the cursor to
the end of the file.
Stop: stops playback and
returns the cursor to its position
prior to playback.
Play Normal: plays from the
cursor to the end of the file.
If there is a selection, plays from
the beginning of the selection to
the end of the selection.
Play Plug-In Chainer: previews the audio processed through
plug-ins when the Plug-In Chainer window is open.
If there is a selection, plays from the beginning of the
selection to the end of the selection.
If the Plug-In Chainer window is not open, the Open Plug-In
Chainer button () appears instead.
Play as Cutlist: plays the file with the regions in the cutlist
omitted. This button appears only if you treat the playlist as a
cutlist.
Play as Sample: plays the file with the sustaining and release
loops repeating the specified number of times. This button
appears only if you have defined a sample loop.
Current playback mode
When you play a file from the playbar, a small horizontal line appears beneath the selected Play button’s icon
(). This indicates Sound Forge’s current playback mode, which is the mode used when you click the
transport bar
Changing the current playback mode
Play () button. For more information, see Transport bar on page 30.
To change the current playback mode, click a playbar button or press .
X
Optional Backward and Forward buttons
You can choose to display Rewind () and For ward () shuttle controls on the playbar. From the Options
menu, choose
General tab.
LEARNING THE SOUND FORGE WORKSPACECHP. 3
Preferences, and select the Show shuttle controls on Data Window transport check box on the
Page 31
To o l b a r s
Sound Forge’s toolbars contain buttons used to quickly execute many of the program’s commands and
functions. Toolbars can be dragged throughout the workspace, docked, resized, hidden, and customized.
Docking a toolbar
When you drag a floating toolbar to any edge of the main screen, the toolbar docks on that edge.
Floating a toolbar
When you drag a docked toolbar away from an edge, the toolbar becomes a floating toolbar.
Displaying a toolbar
1.
From the View menu, choose Toolbars. The Preferences dialog appears with a list of available toolbars.
2.
To display a toolbar, select the corresponding check box and click OK.
29
Select a check box to
display a toolbar.
Click Customize to add, remove,
or rearrange buttons on a toolbar.
Note:
The dialog box pictured above is from the full version
of Sound Forge. If you have Screenblast Sound Forge, you
will not have all of the tabs and options pictured above
available to you.
Customizing a toolbar
1.
From the View menu, choose Toolbars. The Preferences dialog appears with a list of available toolbars.
2.
Select the check box for a toolbar and click Customize. The Customize Toolbar dialog appears.
3.
Use the controls in the Customize Toolbar dialog to add, remove, or rearrange the buttons on the selected
toolbar. Click
Reset to restore the toolbar to its default setting.
CHP. 3LEARNING THE SOUND FORGE WORKSPACE
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30
Standard toolbar
The Standard toolbar displays by default when you start Sound Forge. The buttons on this toolbar provide
quick access to many common commands.
New: creates a new data window.Play Clipboard: plays the audio on the
clipboard.
Open: displays the Open dialog. Trim/Crop: removes all data from the file that
Save: saves the current audio data.Undo: reverses the last edit operation.
is not currently selected. This command has no
effect if there is no selected data. This
command does not copy data to the clipboard.
Save As: saves the current file with a new
name or format.
Render As: renders the current project file to a
media file.
Cut: removes selected audio data and places it
on the clipboard. This command has no effect
if there is no selection.
Copy: copies selected audio data to the
clipboard. This command has no effect if there
is no selection.
Paste: inserts a copy of the clipboard data at
the current insertion point. If there is a
selection, this command replaces the selected
data with the clipboard data.
Mix: mixes a copy of the clipboard data with
the current audio file. The mix start point is
either the cursor point or the start or end of
the selection in the destination data window.
Redo: reverts the previously undone edit
operation.
Repeat: repeats the last operation. This
command can be used with most processing
functions. The previous operation’s parameters
are repeated. To specify new parameters, hold
Shift and click this button.
Edit Tool: selects the Editing tool.
Magnify Tool: selects the Magnify tool.
Pencil Tool: selects the Pencil tool.
Envelope Tool: selects the Envelope tool.
Transport bar
The transport bar also displays by default and contains basic audio transport buttons.
Record: records data to a new or existing data
window.
Loop Playback: toggles Loop Playback mode on
and off.
Play All: plays the entire file from beginning to
end, regardless of cursor position, selection, or
playlist.
Play: plays the file in current playback mode
(Play Normal, Play Plug-In Chainer, Play as
Cutlist, or Play as Sample).
Pause: pauses playback and maintains the
cursor at its current position.
LEARNING THE SOUND FORGE WORKSPACECHP. 3
Stop: stops playback and returns the cursor to
its prior position.
Go to Start: moves the cursor to the start of
the file.
Rewind: moves the cursor backward in the
current file.
Forward: moves the cursor forward in the
current file.
Go to End: moves the cursor to the end of the
file.
Page 33
Navigation toolbar
The Navigation toolbar contains buttons used to navigate within the current data window.
31
Zoom In Full: magnifies the selected area to a
24:1 ratio.
Zoom Normal: resets the audio data to its
original magnification.
Zoom Selection: maximizes the selection
vertically and horizontally.
Custom Zoom 1: sets the audio data to a
custom time magnification level.
Custom Zoom 2: sets the audio data to a
custom time magnification level.
Insert Marker: drops a marker at the current
cursor position.
Mark In: marks the “in” point of a new
selection.
Mark Out: marks the “out” point of a new
selection.
Go To: displays the Go To dialog and allows
you to quickly move the cursor to a specific
point in a file.
Cursor Center: centers the display with the
cursor displayed in the center of the data
window.
Cursor to Selection Start: moves the cursor to
the beginning of the selection.
Cursor to Selection End: moves the cursor to
the end of the selection.
Center Sustaining Start: moves the cursor to
the beginning of the sustaining loop.
Center Sustaining End: moves the cursor to the
end of the sustaining loop.
Center Release Start: moves the cursor to the
beginning of the release loop.
Center Release End: moves the cursor to the
end of the release loop.
Views toolbar
The Views toolbar contains buttons used to store and retrieve data window views.
Toggles views 1-8 between setting and
restoring.
Stores and recalls specific selection views.
CHP. 3LEARNING THE SOUND FORGE WORKSPACE
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32
Status/Selection toolbar
The Status/Selection toolbar contains buttons used to specify a file’s status format and control snapping
functions..
Samples: changes the status format to
Samples.
Time: changes the status format to Time.SMPTE Non-Drop: changes the status format
Seconds: changes the status format to
Seconds.
Time and Frames: changes the status format to
Time and Frames.
Absolute Frames: changes the status format to
Absolute Frames.
Measures and Beats: changes the status format
to Measures and Beats.
SMPTE Film Sync (24 fps): changes the status
format to SMPTE Film Sync (24 fps). Available
only in the full version of Sound Forge.
SMPTE EBU: changes the status format to
SMPTE EBU (25 fps). Available only in the full
version of Sound Forge.
to SMPTE Non-Drop (29.97 fps, Video).
Available only in the full version of Sound
Forge.
SMPTE Drop: changes the status format to
SMPTE Drop (29.97 fps, Video). Available only
in the full version of Sound Forge.
SMPTE 30: changes the status format to
SMPTE 30 (30 fps, Audio). Available only in
the full version of Sound Forge.
Auto Snap to Zero: forces the ends of
selections to the nearest zero-crossing.
Available only in Screenblast Sound Forge.
Auto Snap to Time: forces the ends of
selections to the nearest whole time division on
the time ruler. Available only in Screenblast
Sound Forge.
Regions/Playlist toolbar
The Regions/Playlist toolbar contains the Regions List and Playlist buttons as well as buttons corresponding to
synchronization commands and status displays.
Regions List: displays the Regions List.Generate MIDI Timecode: configures Sound
Playlist: displays the playlist.Pre-Queue for MIDI Timecode: opens the wave
Trigger from MIDI Timecode: configures
Sound Forge to be triggered by MIDI
commands received through the MIDI input
port. The MIDI input port is specified on the
MIDI/Sync tab in the Preferences dialog. For
more information, see Turning on MIDI input
synchronization on page 202.
Forge to send MIDI timecode through the MIDI
output port. The MIDI output port is specified
on the MIDI/Sync tab of the Preferences dialog.
device and preloads data for the next region to
be played from the playlist.
Playlist Position display
Displays the current playback position of an audio file being played from the playlist. Right-clicking this box
displays a shortcut menu that allows you to specify a new format.
Sync Status display
Allows you to monitor the status of incoming/outgoing MIDI commands.
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Process toolbar
The Process toolbar contains buttons corresponding to all commands located in the Process menu.
33
Auto Trim/Crop: removes silence and
automatically fades in/out the end-points of
each phrase.
Bit-Depth Converter: converts a file to a
different bit depth.
Channel Converter: converts between mono
and stereo formats. Can also intermix the left
and right channels of a stereo file to create
panning effects.
DC Offset: changes the baseline of an audio
file.
Graphic EQ: opens Sony Pictures Digital’s XFX
Graphic EQ.
Paragraphic EQ: opens Sony Pictures
Digital’s XFX Paragraphic EQ.
Parametric EQ: opens Sony Pictures Digital’s
XFX Parametric EQ.
Graphic Fade: creates user-configurable fades.Smooth/Enhance: opens Sony Pictures Digital’s
Fade In: fades-in the selection.Time Stretch: opens Sony Pictures Digital’s
Fade Out: fades-out the selection.Volume: adjusts the volume of an audio file.
Insert Silence: inserts user-configurable silence
into audio files.
Invert/Flip: inverts (or flips) the polarity of the
current selection.
Mute: mutes the current selection.
Normalize: normalizes the loudness of an audio
file.
Pan/Expand: creates custom pans, expands,
and mixes.
Resample: creates a copy of the audio file with
a new sample rate.
Reverse: reverses the current selection.
XFX Smooth/Enhance tool.
XFX Time Stretch tool.
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34
Effects toolbar
If you are using the full version of Sound Forge, the Effects toolbar contains buttons corresponding to all
Sound Forge’s built-in XFX™ plug-ins.
Acoustic Mirror: adds environmental coloration
to your existing recordings.
Amplitude Modulation: applies a sinusoidal or
square-shaped periodic gain to the input signal.
Chorus: simulates multiple audio sources from
a single sound.
Multi-Tap Delay: creates a delay with up to
eight delay-taps spaced anywhere within 2.5
seconds of the original sound.
Simple Delay: adds a delayed copy of the audio
signal to the file.
Distortion: simulates the overloading of an
amplifier.
Graphic Dynamics: applies compression,
expansion, and limiting to affect the dynamic
range of an audio file.
Multi-Band Dynamics: allows compression and
limiting to be placed on up to four different
frequency bands.
Envelope: forces the amplitude envelope of a
waveform to match a specified envelope shape.
Flange/Wah-Wah: mixes a modulated delay
signal with the original signal.
Gapper/Snipper: removes/inserts sections of
silence at regular intervals to create unusual
effects.
Noise Gate: removes signals below a set
amplitude threshold.
Pitch Bend: creates a modified sound envelope
that corresponds to increasing or decreasing
the pitch of a sound file over time.
Pitch Shift: changes the pitch of a selection
with or without preserving the duration of the
file.
Reverb: simulates the acoustics of different
environments.
Vibrato: creates periodic pitch modulation in an
audio file.
Wave Hammer: acts as a classic compressor
and volume maximizer.
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Tools toolbar
The Tools toolbar contains buttons corresponding to commands in the Tools menu.
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Burn CD: writes the selected audio track to CD.Replace: replaces selected audio data with
Extract Audio from CD: extracts audio from CD
and opens in Sound Forge for editing.
Auto Region: creates regions in an audio file
according to rapid sound attacks or a specified
time interval.
Crossfade Loop: mixes audio occurring before
the loop start point into the end of the loop to
smooth transitions.
Extract Regions: extracts all file regions and
saves them as individual files.
Find: searches for clicks and pops, volume
levels, or silent breaks in an audio signal.
Preset Manager: backs up and transfers userconfigured presets from effects, processes,
and plug-ins.
Copy Other Channel: replaces selected audio
with a corresponding selection from the
opposite channel.
Levels toolbar
previous adjacent data.
Interpolate: replaces selected audio with
interpolated audio data based on the selection’s
beginning and end samples.
Sampler: allows you to transfer samples to/
from Sound Forge.
Clip Detect: performs clip detection on the
current file or selection. Note: clip detection is
available only in the full version of Sound
Forge.
Statistics: displays statistics corresponding to
the current file or selection.
DTMF/MF Tones Synthesis: generates dial
tones used by telephone companies.
FM Synthesis: uses frequency modulation and
additive synthesis to create complex sounds
from simple waveforms. Note: FM synthesis is
available only in the full version of Sound
Forge.
Simple Synthesis: generates a simple
waveform of a given shape, pitch, and length.
The Levels toolbar displays the audio levels in the left and right channels in the user-specified format. You
can right-click to choose the format from a shortcut menu.
Left Right
channel levelchannel level
ACID Loop Creation Tools toolbar
The ACID Loop Creation Tools toolbar contains buttons corresponding to commands used when creating
audio loops for Sony Pictures Digital’s ACID® family of products. For more information, see Creating loops for
ACID on page 228.
Edit ACID Properties: displays the Edit ACID
Properties dialog.
Edit Tempo: calculates the musical tempo
(beats per minute) based upon the current
selection.
Double Selection: doubles the size of the
current selection.
Halve Selection: divides the current selection in
half.
Shift Selection Left: shifts the current selection
to the left so the current start point becomes
the end point.
Shift Selection Right: shifts the current
selection to the right so the current end point
becomes the start point.
Rotate Audio: moves the current selection to
the opposite end of the file.
Selection Grid Lines: toggles the selection grid
line display on/off.
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Tempo window
The ACID Loop Creation Tools toolbar also contains a Tempo window that appears to the right of the
toolbar buttons. This window calculates and displays the ACID project’s tempo as if the current selection
represents a complete measure.
Play Device toolbar
The Play Device toolbar allows you to choose a playback device on the fly.
Play Device drop-down list
Play Device drop-down list
Choose a playback device from the drop-down list. Use the Play Device drop-down list as a shortcut for
choosing
Preferences from the Options menu and choosing a Playback device on the Wave tab.
To o l T i p s
Hovering the mouse pointer over a button or status bar box for longer than one second displays a small text
box adjacent to the pointer. This text, called a ToolTip, is a brief description of the item’s function. Using
ToolTips is an effective way to quickly familiarize yourself with Sound Forge.
ToolTip
Turning off ToolTips
1.
From the View menu, choose Toolbars. The Preferences dialog appears.
2.
Clear the Show ToolTips check box and click OK.
Command descriptions
When you click and hold a menu item or a button in a toolbar, a brief description of the command appears in
the lower-left corner of the status bar. If you release the mouse button outside of the menu item or toolbar,
Sound Forge does not execute the command.
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Meters
Meters display audio levels in a number of different places in Sound Forge: the Play Meters show audio file
levels; meters in the Record dialog help you adjust levels for recording; and meters in the Wave Hammer®
dialog help you adjust levels when applying this effect. Regardless of where the meters appear, you can
control them in much the same way.
The full version of Sound Forge provides peak and VU/PPM (peak program) meters that you can use to
monitor your audio levels.
The peak meters display instantaneous levels during playback to help you determine the loudest level in your
audio signal and whether the signal is clipping.
Volume unit (VU) and peak program (PPM) meters help you determine the perceived loudness of your
audio signal (peak program meters provide faster response times to volume increases than VU meters). VU/
PPM meters are especially helpful when you’re mastering: comparing two audio files’ VU/PPM readings will
help take the guesswork out of matching levels.
VU/PPM readings should fall near the 0 (or reference) mark. 0 VU is merely a reference level, and your
signal may exceed 0 VU. To prevent clipping, keep an eye on your peak meters. Peak levels should never
exceed 0 dB. To accommodate louder or softer intensity material, you can use the
Preferences dialog to calibrate the VU/PPM meters to their associated levels on the peak meters and adjust
the VU meters’ sensitivity (to access the Preferences dialog, choose Preferences from the
Resetting clipping indicators
Other tab in the
Options menu).
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When audio levels are too high, clipping can occur. A red indicator appears at the top of the meter to show
when audio is clipping. Click to reset the indicator, or right-click the meters and choose
Reset Clip from the
shortcut menu.
Clipping
indicator
Click the clipping
indicator to reset it.
You can also detect and mark clipped audio using the detect clipping tool. For more information, see Detecting
and marking clipping on page 95.
Scaling meters
Meters can display a peak range and a VU (volume unit)/PPM (peak program)
scale. To change the meter’s display levels, right-click the meter and do one of the
following:
• Choose
the submenu.
• Choose
from the submenu.
Peak Range from the shortcut menu, followed by the desired range from
VU/PPM Scale from the shortcut menu, followed by the desired scale
VU and PPM scales are most useful for displaying the average volume of the
signal: the meter represents the RMS average level during playback, and their
attack and decay are not as sensitive as the peak meter.
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PPM scales are useful for monitoring peak levels. The meters use a fixed integration time (5 or 10 ms) that is
sensitive to increases in volume, but the meters are less sensitive to decreases in volume than the VU scales,
which produces less meter activity and decreased eyestrain.
Displaying VU/PPM meters
Sound Forge provides peak and VU/PPM (peak program) meters that you can use to monitor your audio
levels.
You can toggle the display of the meter’s VU/PPM scale on and off. Right-click the meter and choose
VU/PPM
Adjusting the VU meters’ sensitivity
from the shortcut menu.
Unlike peak meters — which read instantaneous changes in your audio signal — the VU/PPM meters read a
portion of the signal and calculate the average level. The size of the signal that the meters read is determined
by the meters’ integration time.
To set the amount of data surrounding the cursor that will be used to calculate levels in the VU meters,
specify a value in the
Preferences dialog, choose
VU meter integration time box on the Other tab of the Preferences dialog (to access the
Preferences from the Options menu).
The PPM scales use a fixed integration time:
ScaleIntegration time
UK PPM10 ms
EBU PPM10 ms
DIN PPM5 ms
Nordic PPM5 ms
Showing labels
Right-click the meters and choose Show Labels from the shortcut menu to toggle the meter dB markings on
and off.
Holding peaks and valleys
Show
Right-click the meters to access the Hold Peaks and Hold Valleys commands in the shortcut menu.
• Choose
• Choose
LEARNING THE SOUND FORGE WORKSPACECHP. 3
Hold Peaks to display a marker on the meters indicating the highest reading.
Hold Valleys to display a marker on the meters indicating the lowest reading.
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Controls
A major step in mastering Sound Forge is becoming familiar with the controls used to set and adjust feature
parameters, including faders, sliders, and envelope graphs.
Faders and sliders
Faders and sliders are frequently used to edit effect and process parameters. To use either control, drag the
control to the desired position and release.
Fader
Drag to set value
Slider
Resetting fader and slider values
Double-click to return the control to its default value.
Fader and slider shortcuts
There are numerous keyboard shortcuts available when using faders and sliders.
39
•, , , and change the value in small increments.
Page UpPage Down
• and change the value in larger increments.
Home
• and set the control to its maximum and minimum values respectively.
End
• Hover the mouse over the fader or slider control and move the mouse wheel to change the value in larger
increments. Press while using the mouse wheel to change the value in small increments.
Ctrl
Envelope graphs
Envelope graphs are used to configure the shape of frequency or amplitude envelopes applied to audio
waveforms.
Envelope point
Envelope
Time axis
Amplitude or frequency axis
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40
Understanding the envelope graph
To use the envelope graph, you must first understand what it represents. In the previous example, the
horizontal axis represents time, with the leftmost point representing the start of the selection and the
rightmost point representing the end of the selection. The vertical axis represents either amplitude or
frequency, depending upon the operation.
Moving an envelope point
Drag an envelope point to a new position.
1.
2.
Release the mouse button. The point is repositioned and the envelope adjusts.
Moving multiple envelope points
Starting in an unused area of the envelope graph, drag the mouse to create a selection box containing all
1.
points to be moved.
Select the envelope points
2.
Release the button. The selected envelope points are displayed with a white square center.
3.
Drag any of the selected envelope points to the desired position. The pointer displays as a multidirectional arrow and the selected points move together.
4.
Release the mouse button. The entire envelope graph adjusts.
Reposition multiple envelope points
Changing the fade curve between two points
To change the type of fade between two envelope points, right-click an envelope segment and choose a fade
type (Linear Fade, Fast Fade, Slow Fade, Smooth Fade, Sharp Fade, and Hold) from the shortcut menu.
Selecting or clearing all envelope points
Ctrl + A
Press to select or clear all envelope points.
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Adding an envelope point
Hover over the envelope.
1.
Place the pointer on the envelope
and double-click to add a point.
2.
Double-click the mouse. A point is added to the envelope graph and can be positioned as needed. For
more information, see Moving an envelope point on page 40.
Deleting an envelope point
Right-click the point to be deleted and choose Delete from the shortcut menu. The point is deleted and the
envelope adjusts.
Delete all points
Delete all envelope points by clicking the Reset Envelope button.
Displaying the waveform on an envelope graph
Certain envelope graphs (such as in the Graphic Fade dialog) allow you to view the audio waveform on the
graph. If the selection is small, the waveform automatically displays. Otherwise, selecting an option from the
Show wave drop-down list displays the waveform.
41
Displaying stereo waveforms
The Show Wave drop-down list allows you to specify how stereo files display in the envelope graph.
Specify the channel
to be displayed
Stereo files
When a data window displays a stereo file, the upper half of the data window shows the left channel and the
lower half shows the right channel.
Working with stereo files
When playing, editing, or processing stereo files, you can select the left channel, the right channel, or both
channels. However, certain processing tasks cannot be performed on an individual channel of a stereo file.
For more information, see Single-channel editing on page 44.
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Selecting data in stereo files
When editing a stereo file, the waveform display is divided into three sections. The mouse pointer location
determines which channel (or channels) is selected.
• The upper quarter of the data window selects the left channel.
• The lower quarter of the data window selects the right channel.
• The middle half of the data window selects both channels.
Left channel only
Both channels
Right channel only
1.
Open a stereo file.
2.
Select the Edit tool by choosing To ol from the Edit menu and Edit from the submenu.
Press + or click the
3.
Position the tool near the top of the left channel and notice its appearance. The tool displays as . This
CtrlD
Edit Tool button () on the Standard toolbar.
indicates that only audio data in the left channel will be selected.
4.
Position the tool in the middle portion of the data window and notice its appearance. The tool displays as
a standard cursor. This indicates that it will select a mono file or both channels of a stereo file.
LEARNING THE SOUND FORGE WORKSPACECHP. 3
Page 45
5.
Position the tool near the bottom of the right channel and notice its appearance. The tool displays as .
This indicates that only audio data in the right channel will be selected.
43
Cursor selects only the
left channel
Cursor selects
both channels
Cursor selects only the
right channel
Toggling channel selections
Once you place the cursor or create a selection in a stereo file, you can cycle through channel options (left,
right, both) by pressing .
Tab
Previewing channels
The single channel selection option allows you to preview channels in a stereo file individually.
1.
Open a stereo file and select all data.
2.
Click the Play Normal button (). The file plays in stereo.
3.
4.
5.
6.
Tab
Press . The left channel is selected.
Click the Play Normal button (). Only the mono left channel plays.
Tab
Press . The right channel is selected.
Click the Play Normal button (). Only the mono right channel plays.
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44
Single-channel editing
Stereo files are held together by the nature of their stereo format. Because of this, you cannot perform certain
editing operations (such as cut or paste) on a single channel of a stereo file.
Channel lengths must remain equal in stereo files. Frequently, this issue can be side-stepped by copying a
single channel of a stereo file to the clipboard. Once this mono selection is located on the clipboard, you can
do any of the following:
• Paste it into a mono file.
• Paste it into both channels of a stereo file.
• Mix it into a single channel of a stereo file.
• Mix it into both channels of a stereo file.
Note:
When mixing mono clipboard data to a stereo file, the
Mono to Stereo dialog prompts you to mix it to the right, left,
or both channels.
LEARNING THE SOUND FORGE WORKSPACECHP. 3
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CHAPTER
Getting Started
4
4
Sound Forge is a state-of-the-art digital audio editing tool for users from all musical backgrounds. It is an
extremely deep program, containing features that may only be required by the most advanced or specialized
users. Nonetheless, a firm grasp of Sound Forge basics is essential. This chapter is designed to provide you
with information on Sound Forge fundamentals.
Creating a project
You can use project files in Sound Forge to organize and work with your media files nondestructively. When
you save a project file, Sound Forge creates a .frg file and a subfolder that contains your media file and all of
the temporary files created while working on your project. This file is not a multimedia file, but is used to
render the final file after editing is finished. When you copy, cut, paste, and otherwise edit your project, the
process is nondestructive—meaning you can edit without worrying about corrupting your source files.
Within the project file, you can also undo any past operations, including those occurring before your last
save. Once you are finished working with a project file, you can save your work to a media file using the
Render As option on the File menu.
45
Note:
To use the advanced undo/redo capabilities mentioned
above, you must have the
selected on the
the Preferences dialog, choose
menu.
1.
From the File menu, choose Save As to save the current data window to a project file. The Save As dialog
appears.
2.
Using the Save in drop-down list, locate the folder where you want to save the project.
3.
From the Save as type drop-down list, choose Sound Forge Project File (*.frg).
4.
In the File name box, enter a name for the file.
5.
Click the Save button.
Sound Forge creates a .frg file with the name you specified, and creates a folder with a similar name
(
projectname_frg, for example) in the same location for the temporary files.
Important:
Forge should not be deleted, as this will cause your project file
to be unusable.
File tab of the Preferences dialog. To access
The associated project folder created by Sound
Allow Undo past Save check box
Preferences from the Options
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46
Getting media files
Sound Forge can open a variety of audio and video files. There are three main methods for locating,
previewing, and opening media files:
• From the
File menu, choose Open to display the Open dialog.
-or-
• From the
View menu, choose Explorer to display the Explorer window.
-orThese methods are explained in greater detail in the following sections.
Note:
To have Sound Forge automatically remove pulldown
fields when opening 24 fps progressive-scan DV video files,
select the
box on the
Allow pulldown removal when opening 24p DV check
Video tab of the Preferences dialog. To open your
24p DV video files as 29.97 fps interlaced video (60i), clear
this check box.
Using the Open dialog
1.
From the File menu, choose Open. The Open dialog appears.
Click the
Open button ().
File Information Display
Select to Preview Files
The Open dialog contains several features that allow you to locate and open audio files. These features are
detailed below.
Files of typeUse this drop-down list to specify the file format that Sound Forge displays in
RecentUse this drop-down list to locate recently accessed folders.
Auto playSelect this check box to automatically preview files as you select them in the
Merge L/R to stereoSelect this check box to merge two mono files to left and right channels of a
GETTING STARTEDCHP. 4
the system. Sound Forge supports a variety of file formats.
Tip: Choose the CD Audio (*.cda) option from this list to extract audio tracks
from a CD.
Open dialog.
stereo file when opening.
Page 49
2.
Locate and select a media file using the Look in drop-down list at the top of the dialog.
3.
To preview the file before adding it to your project, click the Play button.
Note:
If you have the Auto play check box selected, your file
will automatically begin previewing when you select it.
4.
Click Open. Sound Forge opens the file and displays a data window containing the waveform.
File displays in the data window
47
Using the Explorer window
In addition to using the Explorer window for locating, previewing and opening media, you can drag files or
regions from the Explorer window to an open data window to paste, mix, or crossfade the data. Click the
right mouse button while dragging to toggle mix, crossfade, and paste drag-and-drop modes. You can also
extract audio from a CD.
Previewing media
The Explorer window allows you to easily preview files before you open them. The Explorer window has a
mini-transport bar with
sent to the play meters on the main workspace (for audio files) or to the Video Preview window (for video
files).
Note:
To preview video files, you must have the Video
Preview window open. To display the Video Preview
window, choose Video Preview from the View menu.
1.
Select a file in the Explorer window.
2.
Click the Play button () to listen to the file.
3.
Click the Stop button () or select a different file to stop previewing the file.
Tip:
To automatically preview selected files, click the Auto
Preview button () on the Explorer window’s transport bar.
Play, Stop, and Auto Preview buttons (). When you preview a file, its stream is
Opening media
To open a media file into a new data window from the Explorer window, double-click the file. To open a
media file in a specific data window, drag the media file from the Explorer window to the data window.
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48
Extracting audio from CD
The Explorer window allows you to easily extract audio from a CD into a data window. Each audio track on
the CD is extracted into a separate data window.
1.
Use the Explorer window to browse to and select your CD drive. The CD’s audio tracks display in the
right pane of the Explorer window.
2.
Select the track(s) you want to extract.
3.
Drag the track(s) to the main Sound Forge workspace. Sound Forge begins extracting the selected tracks
into individual data windows.
4.
To stop the extraction process, you can click the Cancel button on the status bar to stop the whole process
or on the individual data windows to stop extracting a specific track.
Tip:
To extract a single audio track into a new data window,
double-click the track in the right pane of the Explorer
window.
Using Explorer views
You can control the information that is displayed in the Explorer window by clicking the Views button ()
and selecting a view. These options are explained below:
ItemDescription
Tree ViewDisplays all of the available drives and folders that you may choose
from to find files.
Region ViewDisplays any regions that have been defined in the selected media file.
Summary ViewDisplays a short description of the selected media file at the bottom of
the Explorer window.
DetailsDisplays the file size, date and when the file was last created or last
modified.
All FilesDisplays all file types in the active folder.
Peak files
When you first open a file, Sound Forge scans the entire file and creates a peak file. The peak file is stored
with the same name and in the same location as the audio file, but it is given an .sfk extension. Sound Forge
automatically updates this peak file whenever the original file is edited.
If you modify a file in an application other than Sound Forge, you can regenerate the peak file by choosing
Rebuild Peak Data from the Special menu.
GETTING STARTEDCHP. 4
Page 51
Working with video files
Sound Forge has the ability to open and save many video file formats. The video files cannot be edited
within Sound Forge, but this functionality allows you to attach, detach, and edit audio for the video. Once
you’ve edited the audio, you can preview the audio and video together.
When you open a media file containing video, the data window displays the video portion in a video strip
above the audio.
For more information, see Working with Video on page 235.
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CHP. 4GETTING STARTED
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50
Playing a file
After you open a file, you can play it by clicking the Play All button () on the transport bar. For more
information, see Transport bar on page 30.
Viewing the current position
As a file plays, Sound Forge indicates the current playback position in the data window in three ways:
• A cursor travels across the visible portion of the data window.
• The current playback position in relation to the entire file appears in the overview bar.
• The first selection status box in the playbar displays the current position in the user-specified format. For
more information, see Selecting status formats on page 64.
Cursor position
Overview bar current position
Status box value
Playing a file from a specified point
Sound Forge also allows you to begin playback from any point in a file.
1.
Click to position the cursor in the data window. A flashing cursor (spanning the height of the waveform
display) displays.
2.
Click the Play button () on the transport bar. The file plays from the cursor position.
If you do not hear playback, you may have inadvertently created a small selection. To determine if you
created a selection, examine the status boxes in the bottom-right corner of the data window.
Status boxes
• If only the first box contains a value, there is no selection.
• If all three boxes contain values, a selection has been created. Clear the selection by clicking anywhere
in the data window.
For more information, see Viewing selection status on page 51.
GETTING STARTEDCHP. 4
Page 53
Playing in Loop Playback mode
You can play an entire file or a selection in Loop Playback mode. In Loop Playback mode, Sound Forge plays
the audio in a continuous loop.
51
Click the
Loop Playback button () on the transport bar to turn Loop Playback mode on and off.
Press .
Q
Playing a selection
You can play specific portions of audio data by creating selections in the waveform display.
1.
Drag the mouse within the data window. Notice that the waveform is selected as the mouse is dragged.
2.
Click the Play button (). Only the selection plays.
Selection status boxes
Create a selection on the waveform
Viewing selection status
When a selection exists, the selection status boxes in the bottom-right corner of the data window contain
values. These values indicate the start, end, and length of the selection.
No selectionSelection
Cursor Position
Selecting the status format
Beginning ValueEnd ValueSelection Length
You can display status values in any format supported by Sound Forge. For more information, see Selecting
status formats on page 64.
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52
Viewing selection statistics
Choosing Statistics from the Tools menu displays a Statistics dialog showing information about the current
selection or, if there is no selection, on the entire file. The following table describes all statistical categories
displayed in the Statistics dialog.
Cursor positionThe cursor position (in samples) from the start of the audio file.
Sample value at cursorThe actual number stored by a single sample. The maximum allowed sample value is
Maximum/minimum
sample position and
sample value
RMS powerThe Root Mean Square of the sample values relative to the RMS value of a maximum-
Average value (DC Offset) The sum of all sample values in the selected region divided by the number of samples. If
Zero crossingsThe number of times per second that the waveform fluctuates from a negative to a
often referred to as 100% or 0 dB.
The maximum and minimum sample values and the locations (in samples) where they
occur.
These values may help determine if clipping will occur in the audio file. These values can
also be used to determine the noise level of a signal for use with Noise Gate (a built-in
XFX plug-in installed with the full version of Sound Forge). For example, to determine
the noise amplitude of a file, run Statistics on a region of noisy silence.
amplitude square wave (the loudest possible recording).
On short intervals, this value relates to the volume level of the audio file. If used on a
large selection with large volume variation, this value becomes less meaningful.
this value is not zero, it usually indicates a DC offset in the recording process.
positive value.
This value can be used as a rough estimate of the frequency of the audio data for very
simple waveforms.
Creating a new data window
1.
From the File menu, choose New. The New Windowdialog appears.
2.
Complete the New Window dialog:
• From the
• From the
• Select the desired
For more information, see Editing file attributes on page 83.
3.
Click OK. A new data window with the specified attributes appears.
Tip:
Sound Forge automatically names new windows. You
can customize this automatic naming feature to suit your
needs. For more information, see Customizing automatic
labeling on page 93.
Sample rate drop-down list, choose a sample rate.
Bit-depth drop-down list, choose a bit depth.
Channels radio button.
New Window dialog
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Active data windows vs. inactive data windows
When multiple data windows are displayed on the workspace, only the window currently being edited is
active, and all operations affect this window exclusively.
Activating a window
To activate a data window, click anywhere within it. The title bar changes to the color defined as the active
window color and the previously active window is deactivated.
Note:
Choosing Focus to Data Window from the View
menu also results in the focus being returned to the current
data window.
Copying data to a new file
You can create new audio files by copying data to a new data window.
1.
Open an audio file and create a selection.
2.
From the Edit menu, choose Copy. The selection is copied to the clipboard.
53
Click the
3.
Create a new data window. For more information, see Creating a new data window on page 52.
4.
From the Edit menu, choose Paste. The selected data is pasted in the new data window.
Click the
Copy button () in the Standard toolbar.
Paste button () in the Standard toolbar.
Saving a file
You can save a file in a variety of formats, including popular audio formats such as WAV and AIFF, and
streaming media formats such as Windows Media® Audio and RealMedia™. You can save a file using a
standard template, or you can customize the settings to suit your needs. Once you create custom settings, you
can save those settings as a template.
Sound Forge also provides an option to save all open files at once or to save all open files as a workspace file.
1.
From the File menu, choose Save.
When saving a new file, the Save As dialog appears. If the file was previously saved, choosing
automatically saves the file without your input.
2.
From the Save as type drop-down list, choose a file format.
3.
In the File name box, enter a name for the file.
Save
4.
Select other options in the Save As dialog as needed and click Save. For more information, see Using the
Save As dialog on page 54.
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54
Using the Save As dialog
The Save As dialog allows you to save an audio file with a new name, in an alternate format, or with new
attributes.
Select file type
Select recent directories
Select template
Template description
Select saving metadata option
Select video options
Save as type
The Save as type drop-down list allows you to choose any format supported by Sound Forge.
Recent
The Recent drop-down list allows you to access frequently used folders.
Te m pl a t e
The Te mp l at e drop-down list provides a list of standard templates for saving your files. Select a template from
the list, or click
Custom to customize the settings. For more information, see Creating custom templates on page
55.
Description
The Description box displays the attributes of the selected template.
Save metadata with file
Select the Save metadata with file check box to save marker, region, playlist, sampler, loop, and summary
information with the file. If the file type selected in the
Save as type drop-down list doesn’t support metadata,
Sound Forge prompts you to save the metadata in an external file with an .sfl extension. For more
information, see Using Markers, Regions, and the Playlist/Cutlist on page 91, Adding summary information on page
89, and Saving loop points on page 233.
Stretch video to fill output frame (do not letterbox)
This option applies to file types that contain a video stream. Selecting the Stretch video to fill output frame (do
not letterbox)
check box stretches the source video frame if the destination frame rate differs. When this
option is turned off, letterboxing or pillarboxing occurs. For more information, see Saving a video file on page
242.
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Fast video resizing
This option applies to file types that contain a video stream. Selecting the Fast video resizing check box speeds
the process of saving video. When this option is turned off, the time required to save the file can increase
dramatically. Clear this check box only when you have critical material where nothing but the highest
quality video rendering will do. For more information, see Saving a video file on page 242.
Creating custom templates
If the file type you select supports it, you can create custom settings for saving files by clicking the Custom
button.
Note:
If a file type supports custom templates, a Custom
button displays next to the
choose the file type.
Te mp l a te drop-down list after you
55
When you click the
template properties as needed. For help on the different settings, click the
click a control, or click a control and press +.
When you are finished editing the template properties, click the
Saving custom templates
Custom button, a Custom Template dialog appears. Adjust the settings for the different
What’s This Help button () and
F1
Shift
OK button.
You can save a custom template to use again by entering a template name in the Te mp l at e box (in the
Custom Template dialog) and clicking the
Deleting custom templates
Save Template button ().
You can delete a custom template by selecting the template from the Te mp la te drop-down list (in the Custom
Settings dialog) and clicking the
Delete Template button ().
Saving all open audio files
Choosing Save All from the File menu automatically prompts you to save all open audio files on the current
workspace.
Note:
Pressing while choosing the Save All command
automatically saves all open files without prompting you to
approve each save.
Shift
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Saving files as a workspace
To accommodate complex editing scenarios, Sound Forge allows you to save the entire workspace as an
alternative to saving individual files. Workspaces are saved as Sound Forge Workspace (SFW) files. When
you open a workspace file, Sound Forge restores all files to their previous sizes, positions, and magnification.
Sound Forge also restores each file’s current cursor position, custom views, and plug-ins in the Plug-In
Chainer. For more information, see Creating and using views on page 80 and Adding a chain of effects on page 170.
Saving the current workspace
From the File menu, choose Workspace, and choose Save As from the submenu. The Save Workspace
1.
dialog appears.
2.
Browse to the folder where the file will be saved.
3.
Enter a name for the file in the File name box and click Save.
Opening a workspace
From the File menu, choose Workspace, and choose Open from the submenu. The Open Workspace dialog
1.
appears.
2.
Browse to the folder containing the desired SFW file.
3.
Select the desired file and click Open.
Editing audio
New Sound Forge users should remember that even the most complex editing is derived from a few simple
operations: copy, paste, cut, delete (clear), trim/crop, and mix. The following table provides a brief
description of Sound Forge’s basic editing operations.
CopyCopies data from the window to the clipboard.
PasteInserts the contents of the clipboard into the window at the current cursor position. If a
selection exists in the data window, the pasted data replaces the current selection.
CutDeletes data from the window and copies it to the clipboard.
Delete (Clear)Deletes data from the window, but does not copy it to the clipboard.
Tri m/C ropDeletes all data in the window with the exception of the selection.
MixMixes data from the clipboard with the data in the current window, starting at the
current cursor position or the start of the current selection.
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Copying
You can copy audio data from a data window to the clipboard without changing the original file. Once audio
data is on the clipboard, you can paste it into existing files or use it to create new files.
Copying data to the clipboard
Open the Voiceover.pca file.
1.
Note:
This file is located in the same folder as the
application.
2.
Create a selection containing “Wow.”
3.
From the Edit menu, choose Copy. The selected data is copied to the clipboard.
57
Click the
Previewing clipboard contents
Copy button () or press .
Create a selection in the waveform
Copy the selection
Data is copied to the clipboard,
but the waveform is unchanged
Ctrl + C
To preview the contents of the clipboard, choose Clipboard from the View menu, and choose Play from the
submenu.
Tip:
You can display detailed information on the size and
attributes of the clipboard contents by choosing
Clipboard
from the View menu and Contents from the submenu.
Recycling clipboard contents
Once audio data is on the clipboard, you can paste or mix it into an infinite number of windows. Data
remains on the clipboard until you replace it with new data.
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Pasting
Once audio data is on the clipboard, you can paste or mix it into an existing data window or use it to create
a new data window.
Pasting data in an existing data window
Move the cursor to the beginning of the Voiceover.pca file by clicking the Go To Start button () in the
1.
playbar. For more information, see Playbar on page 28.
2.
From the Edit menu, choose Paste. Sound Forge inserts the clipboard data into the file and the data for
“Wow” appears on the left side of the waveform.
Click the
3.
To confirm that the data has been pasted into the file, click the Play All button (). “Wow. Wow. Sound
Paste button () or press .
Ctrl + V
Clipboard contents
are pasted Into
the data window
editing just gets easier and easier” plays back.
Pasting in a new data window
To use data from the clipboard to create a new data window, go to the Edit menu, choose Paste Special, and
choose
Paste to New from the submenu. Sound Forge creates a new window containing the clipboard data in
a single step.
Cutting
Cutting allows you to remove a section of audio data from a data window and store it on the clipboard until
you paste or mix it into another file. When deciding between cut and copy, consider the following:
• Copying data has no effect on the original file.
• Cutting data modifies the original file.
Cutting data from a window
Create a selection containing the second “Wow” (there should be two if you are following the examples)
1.
in Voiceover.pca.
2.
From the Edit menu, choose Cut. Sound Forge removes the selected data from the file and places it on the
clipboard.
Click the
3.
Click the Play All button (). “Wow. Sound editing just gets easier and easier” plays back.
GETTING STARTEDCHP. 4
Cut button () or press .
Ctrl + X
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59
Create a selection
Cut the selection
Selection is removed
from the data
window and placed
on the clipboard
Previewing a cut
Sound Forge allows you to preview cuts prior to performing the edit. This option allows you to determine if
you made the selection accurately and if the results are desirable.
1.
Create a selection anywhere in Voiceover.pca.
2.
From the Edit menu, choose Preview Cut/Cursor. Sound Forge ignores the selection and plays the audio
before and after the selection to allow you to preview the cut.
Press +.
Configuring cut pre-roll and post-roll lengths
CtrlK
Frequently, the default pre-roll and post-roll lengths are insufficient to evaluate the accuracy of an edit. For
this reason, Sound Forge allows you to configure pre-roll and post-roll lengths.
1.
From the Options menu, choose Preferences. The Preferences dialog appears.
2.
Click the Other tab.
3.
Configure the Pre-roll and Po st- roll values in the Cut preview configuration area of the dialog and click OK.
Deleting
Deleting a selection permanently removes it without replacing the data currently residing on the clipboard.
To delete data, choose
Delete
Press .
Delete (Clear) from the Edit menu.
Note:
Special menu, Playlist/Cutlist submenu) is selected, deleting
If the Treat as Cutlist command (available in the
a selection creates a region in the Cutlist window, but does
not remove the selection. For more information, see
Configuring the playlist as a cutlist on page 110.
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60
Trimming/Cropping
Trimming allows you to retain a selection while deleting all surrounding data.
1.
Create a selection containing “Wow, sound editing just gets easier” in Voiceover.pca, but do not select
the second “and easier.”
2.
From the Edit menu, choose Trim/Crop. Only “Wow, sound editing just gets easier” remains in the data
window.
Create a selection
Trim/Crop the selection
Only the selected audio remains
Mixing
Mixing is a powerful editing function that allows two sounds to be combined into a single waveform.
1.
Open and play the Drumhit.pca file. The file contains a snare drum and crash cymbal sound.
2.
Verify that the Drumhit.pca window is active and choose Select All from the Edit menu. The entire
waveform is selected.
3.
From the Edit menu, choose Copy.
Click the
4.
Activate the Voiceover.pca data window and click the Go To Start button () on the playbar. The
Copy button () or press .
cursor moves to the start of the file.
5.
From the Edit menu, choose Paste Special, and choose Mix from the submenu. The Mix dialog appears.
Click the
Mix button ().
Ctrl + C
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Set both faders to 0dB
6.
Verify that the Source and Destination volume faders are set to 0 dB and click OK. The drum hit is mixed
equally with the spoken passage.
Both waveforms are combined
61
Preview the file and notice that, unlike pasting, mixing does not change the length of the file.
Using undo and redo
Sound Forge encourages experimentation by allowing you to easily undo/redo edit operations, even prior to
your last save operation.
• You can undo any edit operation by choosing
• You can redo any undone edit operation by choosing
Important:
The ability to undo past save is available only in
the full version of Sound Forge, and is disabled by default. To
enable this functionality, choose
Options menu, click the File tab, and select the Allow Undo
past Save
check box. When this option is enabled, Sound
Preferences from the
Forge will retain your undo/redo history until you close the
file or exit Sound Forge.
Click the
on the Standard toolbar or press .
Undo () button on the Standard toolbar or press . Click the Redo () button
Ctrl + Shift + Z
Undo from the Edit menu.
Redo from the Edit menu.
Ctrl + Z
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Using the Undo/Redo History window
The Undo/Redo History window may seem confusing at first, but you will find it invaluable once you have
mastered it. This window allows the audio file to be auditioned in various versions by undoing/redoing
multiple operations.
To display the Undo/Redo History window, choose
Alt + 7
Press .
Note:
The undo/redo history for an audio file is retained
Undo/Redo History from the View menu.
until you close the file or exit Sound Forge. If you want to
retain undo/redo history indefinitely, you should work with a
Sound Forge project (.frg) file.
Play
buttons
Performed operations
Undone operations
Undoing and redoing
Verify that the Voiceover.pca data window is active and choose Undo/Redo History from the View menu.
1.
The Undo/Redo History window appears. If you have performed the previous procedures, the window
should look like the figure below:
Current Undo/Redo History window
Notice that the
Mix operation appears at the top of the Undo pane. The most recent operations always
display at the top of the appropriate list.
GETTING STARTEDCHP. 4
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2.
In the Undo pane, click the corresponding to the Mix operation. The audio file plays without the drum
track.
Play the pre-mix file
3.
Select the Mix operation and choose Undo from the Edit menu. The drum track is extracted from the
Voiceover.pca data window and the
Choose Undo from the Edit menu
Mix operation moves to the Redo pane.
63
4.
In the Redo pane, click the corresponding to the Mix operation. The audio file plays with the mixed
drum track.
5.
Select the Mix operation again and choose Redo from the Edit menu. The drum track is remixed into the
Voiceover.pca waveform and the
6.
Select the Tr i m/ Cr op operation in the Undo pane and click . Only the Mix operation is undone and
moved to the
Redo pane. This is due to the fact that operations can only be undone or redone in the order
Mix operation is returned to the Undo pane.
originally performed.
7.
Double-click the Cut operation in the Undo pane. The Cut and Trim/Crop operations are both undone in
the waveform and moved to the
To quickly undo/redo operations in the
Redo pane.
Double-click the Cut operation
Undo/Redo History window, double-click the operation.
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64
Clearing the Undo/Redo History for the current file
Clearing the current file’s Undo/Redo History frees up disk space by deleting the file’s temporary undo/redo
files. However, deleting these temporary files prevents you from undoing changes made to the file since it
was last saved (or beyond, if you have the
Preferences dialog). To clear the undo/redo history for the current file, go to the
Undo/Redo History, and choose Clear from the submenu.
Note:
A file’s undo/redo history is also automatically cleared
Allow Undo past Save check box enabled on the File tab of the
Special menu, choose
when you close the file or exit Sound Forge.
Clearing the Undo/Redo History for all open files
Sound Forge also allows you to simultaneously clear the undo/redo history for all open files. Once again,
however, you cannot undo any previous changes once these histories are deleted. To clear the undo/redo
history for all open files, go to the
Special menu, choose Undo/Redo History, and choose Clear All from the
submenu.
Selecting status formats
The status format determines how Sound Forge displays a file’s position and length information. The
following table briefly describes status formats that Sound Forge supports (hh=hours, mm=minutes,
ss=seconds, and ff=frames).
Format nameDescriptionFormat
SamplesNumber of samplesNumbered (starting with zero)
TimeHours, minutes, seconds, and millisecondshh:mm:ss.sss
SecondsSeconds and fractions of secondssssss.sss (to three decimal places)
Time & FramesHours, minutes, seconds, and frames. hh:mm:ss.ff
Absolute FramesFrames and fractions of framesNumbered (starting with zero, to
Measures & BeatsMeasures, beats, and quarter beatsmeasures:beats.quarters
SMPTE Film Sync (24 fps)SMPTE at 24 frames per second for
synchronizing with film
SMPTE EBU (25 fps, Video)SMPTE at 25 frames per second for
European Broadcasting Union
SMPTE Non-Drop (29.97 fps, Video) SMPTE at 29.97 frames per secondhh:mm:ss:ff
SMPTE Drop (29.97 fps, Video)SMPTE at 29.97 frames per second using
dropped frame numbers
SMPTE 30 (30 fps, Audio)SMPTE at 30 frames per secondhh:mm:ss:ff
three decimal places)
hh:mm:ss:ff
hh:mm:ss:ff
hh:mm:ss:ff
For more information, see SMPTE Timecode on page 269.
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Experimenting with status formats
You can experiment with the Voiceover.pca file to see how status formats affect values in the status display
boxes.
1.
Open the Voiceover.pca file.
2.
From the Options menu, choose Status Format, and choose Samples from the submenu.
3.
Select all data in the Voiceover.pca window by choosing Select All from the Edit menu. Notice the
selection status boxes.
• The first selected sample is sample 0.
• The last selected sample is 220,506.
• The total number of samples in the selection is 220,507.
4.
From the Options menu, choose Status Format, and choose Time from the submenu. Notice that status
values change from samples to hours, minutes, and seconds.
5.
From the Options menu, choose Status Format, and choose SMPTE Non-Drop (29.97 fps, Video) from the
submenu. Notice that status values change to hours, minutes, seconds, and frames.
65
6.
Experiment with each status format and make note of how each format displays.
Note:
Selecting a new format changes the status format for
the current data window only.
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66
To quickly change a file’s status format, right-click any of the data window’s status display boxes
and choose a new format from the shortcut menu.
Choose a format from the shortcut menu
Configuring the Measures & Beats format
Choosing the Measures & Beats format allows you to specify the beats per minute and beats per measure
values used to calculate measures and beats.
Changing a file’s beat values
From the Special menu, choose Edit Tempo. The Edit Tempo dialog appears.
1.
2.
Enter an appropriate value in the Tempo in beats per minute box.
3.
Enter an appropriate value in the Number of beats in a measure box and click OK.
Alternately, you can make a selection in the file equal to one measure, and then enter the number of beats in
the sample measure in the
beats per minute
Changing the default beat values
value based on the selection length and number of beats.
The previous procedure changes the beat values for the current audio file only. Use the following steps to
change Sound Forge’s default beat values.
1.
From the Options menu, choose Preferences. The Preferences dialog appears.
2.
Click the Status tab.
3.
Enter an appropriate value in the Default beats per measure box.
4.
Enter an appropriate value in the Default beats per minute box and click OK.
Selection length in beats box. Sound Forge automatically calculates the Tem p o i n
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Rendering files
Once you are finished editing a Sound Forge project (.frg) file, you can save it to any type of media file
supported by Sound Forge. You can render a file using a standard template, or you can customize the settings
to suit your needs. Once you create custom settings, you can save those settings as a template.
1.
From the File menu, choose Render As.
2.
From the Save as type drop-down list, choose a file format.
3.
In the File name box, enter a name for the file.
4.
Select other options in the Render As dialog as needed and click Save.
The Render As dialog looks and behaves just like the Save As dialog. For more information on using this dialog, see Using the Save As dialog on page 54.
Exporting to Net MD devices
You can export your audio files from Sound Forge to your Net MD device.
1.
From the File menu, choose Export to Net MD.
2.
Type information about your project:
a.
In the Name of track box, type the name you want to use to identify your audio file on your Net MD
device.
67
b.
In the Name of artist box, type the artist name you want to associate with this track on your device.
c.
In the Name of genre box, type the genre you want to associate with this track on your device.
d.
In the Comment for track box, type any comments you want to associate with this track on your device.
3.
Click the Export button. Sound Forge converts your project to the appropriate format for your device and
begins transferring when conversion is complete.
Exporting to CLIÉ handheld devices
You can export your audio files in MP3 format and transfer them to your Sony® CLIÉ® handheld device, all
in one step.
1.
From the File menu, choose Export as MP3 to CLIÉ. The Export current project to CLIÉ dialog box
displays.
2.
In the Rendered file name box, type the name you want to use for your rendered MP3 file.
3.
In the Choose Sony device drop-down list, choose the CLIÉ device to which you want to transfer your file.
4.
In the Choose MP3 template drop-down list, choose the audio settings you want to use for your file.
5.
Click the Export button. Sound Forge renders your MP3 file and transfers the file to your device.
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Recovering files after a crash
If Sound Forge terminates improperly, you can recover all open and unsaved audio files not opened in readonly mode. When Sound Forge opens a file, it automatically creates temporary files that it uses to save any
changes made to the file. The original file remains unchanged until it is saved. If Sound Forge terminates
improperly, the temporary files remain on your hard drive and can be used to recover any unsaved changes
made prior to the crash.
Tip:
You can specify the folder used to store temporary files
by choosing
designating a
Perform tab.
Recovering files
Click the Recover button to restore the changes and undo history
for the files listed in the
Deleting recovered files
Click the Cancel button to delete the temporary files. The original
media files remain unchanged.
Preferences from the Options menu and
Temporary files and record folder location on the
Files that can be recovered list.
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CHAPTER
Navigating,
Zooming, and
5
5
Selecting
This chapter introduces some of Sound Forge’s navigation and selection features.
Setting the cursor position
While you can click anywhere in the waveform to position the cursor, there are times when you may need to
position the cursor more precisely. You can use the Go To dialog to move the cursor to a specific point in an
audio file and center it in the data window.
Tip:
You can also use a variety of keyboard shortcuts to
position the cursor. For more information, see Cursor
movement on page 260.
69
Go To dialog
1.
Choose Go To from the Edit menu.
You can also use the following methods:
•Right-click the waveform, choose
•Double-click the leftmost selection status box.
•Press .
2.
Set the cursor position using one of the following methods:
• From the
• From the
3.
Click OK. The cursor is placed at the specified position in the data window.
CHP. 5NAVIGATING, ZOOMING, AND SELECTING
Ctrl + G
Go To drop-down list, choose a preset.
Input format drop-down list, choose a format and enter an appropriate value in the Positio n box.
Cursor, and choose Go To from the submenu.
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Previewing audio with pre-roll
Many audio editing operations depend upon accurate placement of the cursor in the data window. The Pre-
roll to Cursor
command allows you to preview audio data leading up to the current cursor position. This
command is extremely useful when recording punch-ins. For more information, see Recording a specific length
(punch-in) on page 117.
Sound Forge designates a 1.5 second pre-roll. However, you can change this value if necessary. For more
information, see Configuring cut pre-roll and post-roll lengths on page 59.
1.
Place the cursor anywhere in the data window.
2.
From the Edit menu, choose Pre-roll to Cursor. Sound Forge plays the audio leading up to the cursor and
stops at the cursor.
Ctrl + Shift + K
Press .
Using the overview bar
When navigating or editing a file, the overview bar changes to reflect the current position in the file.
Title bar
Overview bar
Time ruler
The overview bar represents the length of the entire file zoomed out to its maximum position. By observing
the overview bar, you can determine the following:
• The section of the audio file currently displayed in the data window.
• The location and size of a selection in relation to the audio file and data window.
• The current cursor location.
Understanding the overview bar
1.
Open the Voiceover.pca file and verify that the waveform display is zoomed completely out (1:512 in this
case).
The entire overview bar is bracketed
Notice that the entire overview bar is bracketed, indicating that the entire file appears in the data
window.
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2.
Place the mouse pointer over the word “Wow,” and click. A small vertical marker, representing the
cursor, appears in the overview bar.
Small marker in the overview bar
3.
Create a selection containing the word “Wow.” A shaded block, sized in relation to the size of the
selection within the entire audio file, appears in the overview bar.
A shaded block in the overview bar
71
4.
Click the Zoom In button () twice. The bracketed area in the overview bar becomes incrementally
smaller as less of the waveform appears in the data window.
Zooming in on a selection
decreases the size of the
bracketed area
However, the selection remains the same size and does not move. This allows you to quickly locate a
selection, even when another section of an audio file is displayed.
Navigating in the overview bar
1.
Open the Voiceover.pca file.
2.
Click the Zoom In button () until you reach a 1:32 zoom ratio.
3.
Click outside the bracketed region in the overview bar.
Clicking in the overview bar
outside the bracketed area
places the cursor beyond the
visible data window
The cursor position changes, but the cursor is located beyond the scope of the data window.
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4.
Double-click anywhere in the overview bar.
The cursor is centered
in the data window
The cursor position updates and centers in the data window.
Playing audio in the overview bar
To make navigating a file from the overview bar easier, Sound Forge allows you to start audio playback from
the overview bar.
1.
Open the Voiceover.pca file.
2.
Right-click the overview bar. Playback of the file begins from the cursor location.
3.
Right-click the overview bar again. Playback pauses.
4.
Right-click the overview bar once more and immediately left-click at several random positions in the
overview bar. Each time you click the mouse in the overview bar during playback, the cursor jumps to the
new location and playback continues. The feature is useful for quickly navigating a file and locating
general events.
Navigating with the audio event locator
Dragging the mouse within the overview bar initiates playback of small audio loops adjacent to the cursor
position. This is not technically a scrub function, but it serves a similar purpose. It allows you to audition
brief audio segments and quickly locate specific events within a file.
Configuring the audio event locator
From the Options menu, choose Preferences. The Preferences dialog appears.
1.
2.
Click the Other tab.
3.
In the Audio event locator section, edit the Pre-roll and Loop time values as desired and click OK.
Zooming and magnifying
Since there are considerably more samples in a sound file than horizontal points (pixels) on the screen, many
data samples must be represented by each horizontal point when audio data displays in the data window.
Depending upon the editing operation, you may want to view the entire file at once or a small portion of
data in greater detail. For this reason, Sound Forge allows you to utilize two varieties of zooming: time ruler
zooming and level ruler zooming.
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Zooming the time ruler (horizontal)
The current time ruler magnification ratio appears in the lower-right corner of the data window above the
status boxes.
Time ruler zooming controls
Zoom ratio
Zoom Out
Zoom Spinner
Zoom In
Understanding the zoom ratio
The zoom ratio determines the number of samples represented by each horizontal point on the screen. The
zoom ratio is a value of X:Y, where X is the number of horizontal points and Y is the number of samples. If
the ratio is 1:1, each point on the screen represents one sample. At this zoom ratio, a brief but detailed
selection of time displays.
73
Waveform at 1:1 zoom ratio
Conversely, if the zoom ratio is 1:1024, 1,024 samples are represented by each point on the screen and a
greater length of time displays.
For very precise editing, you may want to zoom in more tightly than a 1:1 ratio. The full version of Sound
Forge allows up to a 24:1 ratio, where 24 points on the screen represent one sample. This high level of zoom
may be useful when editing with the Pencil tool. For more information, see Repairing audio glitches manually
with the Pencil tool on page 140.
Sample
Waveform at 24:1 zoom ratio
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Changing the zoom ratio
To edit the zoom ratio, use the Zoom In/Out spin control located adjacent to the zoom ratio display.
• Clicking the magnifying glass buttons increases/decreases the zoom ratio by single-step increments.
• Dragging the spin control increments the zoom ratio quickly in the corresponding direction.
Right-clicking the waveform display allows you to quickly access time ruler zoom commands from
the shortcut menu.
Using the time zoom shortcut
Note:
When Sound Forge opens a file, the horizontal
magnification is set to the value specified by the
ratio
setting in the Display tab in the Preferences dialog. To
access the Preferences dialog, choose
Options menu.
Preferences from the
Normal zoom
Using zoom time commands
If you prefer using commands, you can control the time magnification from the View menu. The following
table briefly describes the available time zoom commands. You can access these commands from the
menu by choosing
Zoom Time and choosing the desired command from the submenu.
View
In FullIf you are using the full version of Sound Forge, this command increases the zoom ratio
to represent each audio sample with 24 screen pixels (24:1 zoom ratio). If you are using
Screenblast Sound Forge, this command increases the zoom ratio to represent each audio
sample with 1 screen pixel (1:1 zoom ratio).
NormalReturns the file to its default zoom ratio.
Out FullChanges the zoom ratio to display the entire file within the data window.
SelectionChanges the zoom ratio to maximize the display and center the selection within the data
window.
Custom Zoom X:YSets the zoom ratio to a custom setting. For more information, see Using custom zoom
settings on page 75.
Zooming the level ruler (vertical)
Zooming along the level ruler displays a larger vertical waveform and allows for more precise editing at low
audio amplitudes.
Level ruler zooming controls
Zoom In
Zoom Spin Control
Zoom Out
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Changing the level zoom
To edit the level ruler zoom, use the Zoom In/Out spinner control located above the playbar.
75
• Clicking the magnifying glass buttons increases/decreases the level ruler
zoom by single-step increments.
• Dragging the spin control increments the level ruler zoom quickly in the corresponding direction.
At high zoom levels, only low-level samples are visible because the peaks of the waveform move beyond the
vertical scope of the data window. Consider the following data windows.
Level zoom out maximumLevel zoom in maximum
Both data windows display the same audio file at a 1:1 zoom ratio. The window on the left shows the level
ruler zoomed to its maximum out position. The window on the right shows the level ruler zoomed to its
maximum in position. Notice that wave peaks clearly visible in the left window are out of display range in
the right window.
Using zoom level commands
If you prefer using commands, you can control the level magnification from the View menu. The following
table briefly describes the three available zoom level commands. You can access these commands from the
View menu by choosing Zoom Level and choosing the desired command from the submenu.
Out FullDecreases the zoom level to minimize the display of the file’s amplitude.
WindowChanges the level zoom to display the entire waveform amplitude in the data window.
SelectionMaximizes the display of the selection (vertically and horizontally) in the data window.
Formatting the level ruler
You can configure the level ruler to display in decibels or percent by right-clicking the ruler and choosing
Label in Percent or Label in dB from the shortcut menu.
Using custom zoom settings
You can create two custom time zoom settings for quick access to time magnification levels that you use
frequently.
Creating custom zoom settings
From the Options menu, choose Preferences. The Preferences dialog appears.
1.
2.
Click the Display tab.
3.
Select time magnification settings from the Custom zoom ratio 1 and Custom zoom ratio 2 drop-down lists.
4.
Click OK.
Zooming to custom settings
From the View menu, choose Zoom Time, and choose a custom zoom setting from the submenu.
Click a
keypad.
Custom Zoom button ( or ) on the Navigation toolbar or press or on the numeric
12
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Using zooming shortcuts
Zooming to a selection
Create a selection. If no selection is created, this function is not available.
1.
2.
Right-click the waveform and choose Zoom Selection from the shortcut menu. Sound Forge calculates the
minimum zoom ratio that allows the full selection to display in the window, then zooms and centers the
selection in the data window.
To reverse this function, right-click the waveform, choose
Zooming the window
Zoom, and choose Out Full from the submenu.
Right-click the level ruler and choose Zoom Window from the shortcut menu. Sound Forge calculates the
maximum zoom level that allows the loudest portion of the selection to display in the window and adjusts
the entire sound file.
To reverse this function, right-click the level ruler and choose
Zooming out full
Zoom Out Full from the shortcut menu.
To quickly display all data in a data window, right-click the waveform, choose Zoom, and choose Out Full
from the submenu. This command sets the zoom ratio and zoom level to the lowest values required to display
all data in the window.
To reverse this function, go to the
Zooming in full
View menu, choose Zoom Time, and choose Normal from the submenu.
To quickly set the zoom factor to its maximum magnification, right-click the waveform and choose Zoom In
Full
from the shortcut menu. The maximum magnification available is 24:1 in the full version of Sound Forge
and 1:1 in Screenblast Sound Forge.
To reverse this function, right-click the waveform and choose
Optimizing time and level ruler scaling
Zoom Normal from the shortcut menu.
To optimize both the time ruler and level ruler display of a selection, double-click the level ruler. Doubleclicking the level ruler a second time restores both displays to their default levels.
Using the Magnify tool
The Magnify tool provides an additional way to magnify a section of an audio file.Youcanaccessthe
Magnify tool in three ways:
• From the
• Click the Magnify Tool button ()on the Standard toolbar.
• Click the Edit Tool Selector in the upper-left corner of the data window until the Magnify tool appears.
When you select the Magnify tool, the cursor displays as . You can use this tool to create a selection box
indicating how audio data is magnified. By using the Magnify tool and toggle-clicking the mouse, you can
toggle between time zoom, level zoom, and simultaneous time/level zoom.
For more information, see Using the mouse on page 23.
NAVIGATING, ZOOMING, AND SELECTINGCHP. 5
Edit menu, choose Tool, and choose Magnify from the submenu.
To temporarily use the Magnify tool, hold while creating a selection.
Ctrl
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Zooming the time ruler with the Magnify tool
Drag the Magnify tool on the waveform to make a small selection box.
1.
2.
Toggle-click the mouse until the selection box is the same height as the data window.
3.
Drag the Magnify tool to create a time zoom selection and release the mouse button. The zoom ratio of
the selection increases.
Selection box spans the height of the windowThe selection is time zoomed
Zooming the level ruler with the Magnify tool
Drag the Magnify tool on the waveform to make a small selection box.
1.
2.
Toggle-click the mouse until the selection box is the full width of the data window.
3.
Drag the Magnify tool to create a level zoom selection and release the mouse button. The zoom ratio of
the selection increases.
77
Selection box spans the width of the windowThe selection is level zoomed
Zooming both time and level with the Magnify tool
Drag the Magnify tool on the waveform to make a small selection box.
1.
2.
Toggle-click the mouse until the selection displays as a box.
3.
Drag the Magnify tool to create a time/level zoom selection and release the mouse button. The level zoom
and time zoom of the selection increase.
Selection displays as a boxThe selection time and level are zoomed
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Selecting audio using start and end values
You can select audio by dragging the mouse or by using keyboard shortcuts (pg. 261). For the sake of accuracy,
however, it is often useful to create selections by entering specific start and end point values. The Set Selection
dialog allows you to create selections in this way or by choosing a preset selection from the
down list.
1.
For users of the full version of Sound Forge: from the Edit menu, choose Selection, and choose Set from
the submenu.
Selection drop-
For users of Screenblast Sound Forge: from the
Edit menu, choose Selection.
The Set Selection dialog appears.
Shift
Ctrl
Press ++.
2.
From the Input format drop-down list, choose the format to be used for creating the selection. The values in
the
Start, End, and Length boxes change to reflect the specified format.
3.
Configure the selection by entering appropriate values in the Start and End or the Start and Length boxes.
4.
If you are working with a stereo file, choose Left, Right, or Both from the Channel drop-down list.
5.
Click OK.
D
Using the Set Selection dialog
The following sections briefly describe additional controls located in the Set Selection dialog.
Set Selection dialog
Play
Clicking Play plays the current selection.
Play looped
Selecting the Play looped check box allows you to play the selection in Looped Playback mode.
Snap Zero
Clicking Snap Zero forces the Start and End values of the selected area to the next zero-crossing.
Snap Time
Clicking Snap Time forces the Start and End values of the selected area to a whole time division as designated
by the markings on the data window’s time ruler.
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Zero-crossing preference
When using a Snap-Zero command, you can configure Sound Forge to snap to positive slope, negative slope,
or either slope zero-crossings.
1.
From the Options menu, choose Preferences, and click the Editing tab.
2.
From the Snap to zero-crossing slope drop-down list, choose the desired slope and click OK.
Selecting audio during playback
Sound Forge allows you to create selections during playback using the Mark In and Mark Out commands.
These commands place temporary markers in the data window, which are then used to create the selection.
While you can place these markers by choosing
equivalents are more useful.
1.
Play the audio file in the current data window.
Mark In and Mark Out from the Special menu, the keyboard
79
2.
During playback, press where the selection will begin.
3.
O
Press where the selection will end. Sound Forge creates a selection using the in and out points you
I
identified.
Fine-tuning a selection
After creating a selection, you may discover that the start or end point has not been positioned properly. In
cases like this, you can try to reselect the data, but it can be difficult to accurately create selection points. For
this reason, Sound Forge provides a number of tools designed to help you fine-tune selections.
If you find that the selection jumps unexpectedly as you fine-tune it, snapping may be turned on. For more
information, see Understanding snapping on page 80.
Adjusting a selection with the mouse
You can fine-tune selection start and end points by dragging the edge of the selection to a new location.
1.
Open a file and create a selection in the waveform.
2.
Position the mouse pointer over one of the selection edges. The pointer displays as a bi-directional arrow
().
3.
Drag the selection edge to a new position.
Drag the edge of the selection to a new position.
4.
Release the mouse button. The selection updates.
Adjusting a selection with the keyboard
Using the keyboard, you can quickly and accurately select data or update a selection. For more information,
see Selecting data on page 261.
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Restoring a selection
If you lose a selection while editing, you can restore it by choosing Toggle Selection from the Special menu
or by pressing .
Backspace
Understanding snapping
If, when extending a selection, the end points seem to “jump” to a different position, an auto snap option is
turned on.
Snapping to time divisions
Auto Snap to Time ensures that all start and end points reside on whole time divisions. To turn this option
on, choose
indicate that the option is turned on.
Snapping to zero-crossings
Auto Snap to Zero ensures that all start and end points reside on zero-crossings. To turn this option on,
choose
indicate that the option is turned on.
Auto Snap to Time from the Options menu. A check mark appears adjacent to the command to
Auto Snap to Zero from the Options menu. A check mark appears adjacent to the command to
To turn
Auto Snap to Zero on and off, press .
Ctrl + B
Snapping the current selection to time divisions or zero-crossings
You can force a selection to snap to time divisions or zero-crossings. From the Edit menu, choose Selection,
and choose either
(the edge where the cursor flashes), choose either
Snap to Time or Snap to Zero from the submenu. To snap just the active edge of a selection
Snap Edge to Time or Snap Edge to Zero from the submenu.
Disabling Auto Snap to Zero at high magnifications
When editing an audio file displayed at a high magnification, you may wish to turn off the Auto Snap to Zero
option. This allows you to position a selection’s start and end points exactly where you choose.
1.
From the Options menu, choose Preferences, and click the Editing tab.
2.
Select the Disable auto-snapping below 1:4 zoom ratios check box and click OK.
Creating and using views
Views are used to save and recall selections, zoom ratios, and waveform display positions.Sound Forge can
retain eight different views for any audio file, each containing any or all of the following elements:
• Selection
• Cursor position
• Magnification
• Position scroll bar placement
Tip:
Views are discarded when you close the file. To save
views with a file, save the file as part of a workspace. For
more information, see Saving files as a workspace on page 56.
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Displaying the Views toolbar
1.
From the View menu, choose Toolbars.
2.
Select the Views check box and click OK. The Views toolbar appears.
Views toolbar
Creating views
1.
Open the Voiceover.pca file and create a selection containing “Wow.”
2.
Click the Set button () on the Views toolbar. A view can now be created.
Click the Set button
3.
Click . The selection is saved as view 1 and is underscored to indicate that a view was created.
81
The 1 button is underscored
to indicate that a view was created.
4.
Create a new selection anywhere in the audio file, preferably at an increased magnification.
5.
Click the Set button () followed by . The selection is saved as view 2.
6.
Click . The view 1 selection displays.
7.
Click . The view 2 selection displays.
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CHAPTER
Changing File
Attributes and
6
6
Formats
This chapter deals with the file attributes and formats Sound Forge supports. This chapter also discusses file
summary information.
Editing file attributes
When you open or create a file, its attributes display in the first three boxes of the status bar at the bottom of
the main screen. The file attributes are sample rate, bit depth, and channels (mono or stereo).
File attributes in the status bar
83
Sample rateBit ChannelsFile lengthFree storage
You can edit audio file attributes in the Properties dialog or in the status bar.
Editing attributes in the Properties dialog
You can edit file attributes in the Properties dialog.
1.
From the File menu, choose Properties. The Properties dialog appears.
2.
Click the Format tab.
3.
Edit the file attributes as needed and click OK.
depthavailable
You can also access the Properties dialog by doing any of the following:
•Double-click a format box.
•Right-click the waveform display and choose
Enter
•Press +.
Alt
Properties.
Edit attributes in the Properties dialog
Editing attributes in the status bar
You can quickly edit individual file attributes by right-clicking the status value to be changed and choosing a
new value from the shortcut menu.
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Changing the sample rate
The sample rate is the number of samples per second, measured in hertz (Hz), used to record audio. When
creating a new file in the full version of Sound Forge, you can specify sample rates from 2,000 Hz to
192,000 Hz. When creating a new file in Screenblast Sound Forge, you can specify sample rates from 2,000
Hz to 48,000 Hz. Typical sample rates are stored as presets in the
Sound Forge can increase or decrease the sample rate of an existing audio file.
1.
Open and play the Voiceover.pca file.
Note:
This file is located in the same folder as the
application.
2.
Right-click the Sample Rate status box and choose 48,000 from the shortcut menu.
3.
Play the file. Notice that the pitch is higher and the duration is slightly shorter.
4.
Right-click the Sample Rate status box and choose 8,000 from the shortcut menu.
5.
Play the file. Notice that the pitch is lower and the duration is longer.
Changing the sample rate of a file also changes the pitch and duration. To change the sample rate of a file
while preserving its duration and pitch, use the
Resample command. For more information, see Resample on
page 163.
Sample rate drop-down list. In addition,
Changing the bit depth
Bit depth refers to the number of bits used to represent a sound. Sound Forge can increase or decrease a file’s
bit depth.
Increasing bit depth
Increasing the bit depth does not improve the quality of a
file, but it allows subsequent processing to be performed
with increased precision.
Note:
Screenblast Sound Forge is 16 bit.
1.
Open a file with a small bit depth.
2.
From the Process menu, choose Bit-Depth Converter.
The Bit-Depth Converter dialog appears.
3.
From the Bit depth drop-down list, choose a larger value
and click
Note:
Noise shaping controls should be set to None and Off,
respectively.
The maximum bit-depth allowed for a sound file in
OK.
When increasing a file’s bit depth, the Dither and
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Decreasing bit depth
To maximize storage space, larger sound files (24- and 16-bit) are frequently converted to smaller (16- and 8bit) files using Sound Forge. However, representing a sound file at a decreased bit depth results in audible
distortion referred to as quantization error.
85
Note:
The maximum bit-depth allowed for a sound file in
Screenblast Sound Forge is 16-bit.
1.
Open a 16-bit file.
2.
From the Process menu, choose Bit-Depth Converter. The Bit-Depth Converter dialog appears.
3.
From the Bit depth drop-down list, choose 8 bit.
4.
If desired, choose an option from the Dither drop-down list. For more information, see Dither on page 85.
5.
If desired, choose a Noise shaping type. For more information, see Noise shaping on page 85.
6.
Click OK.
Note:
quality when decreasing bit depth. Experiment with the
and
There are no rules regarding maintaining audio
Dither
Noise shaping controls to determine the optimum settings
for each audio file.
Understanding dither and noise shaping
You can adjust Dither and Noise shaping settings when decreasing a file’s bit depth.
Dither
The Dither value determines the randomness of the dither (generated noise) used to mask quantization
distortion resulting from conversion to a lower bit depth. This drop-down list requires you to select from
several shapes, each of which roughly describes the pattern that would be produced if you plotted a graph
with the dither amplitude on the X-axis and the probability of the dither values on the Y-axis.
As is frequently the case when working with audio, you should experiment with dither values to yield the
best results. However, keep the following information in mind:
•
Rectangular eliminates distortion products caused by conversion to a lower bit depth, but the noise level is
more likely to be dependent on the signal.
•
Triangular eliminates the distortion products as well as any noise floor modulation, but results in a slightly
higher noise level. The option typically works well in conjunction with noise shaping.
•
Highpass Triangular behaves like triangular dither, but shifts its noise into higher frequencies. This is
typically the best option when used in conjunction with noise shaping.
•
Gaussian does not perform as well as Rectangular and Triangular dither, but may be suitable for certain audio.
Noise shaping
The Noise shaping value determines the aural positioning of quantization noise. Using this control, you can
shift the noise into audio registers that are less perceptible to human hearing. This lowers the perceived
noise floor and creates the illusion of cleaner audio.
•
High-pass contour noise shaping attempts to push all quantization noise and error into high frequencies.
•
Equal-loudness contour noise shaping attempts to push the noise under an equal-loudness type of curve.
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Noise shaping dangers
Noise shaping places quantization noise near the audio’s Nyquist frequency, a value equal to one-half of the
file’s sample rate. Consider the following:
• A file with a sample rate of 44.1 kHz has a Nyquist frequency of 22.05 kHz (at the high end of human
hearing). Applying noise shaping to this file results in audio perceived to be cleaner than it actually is.
• A file with a sample rate of 22 kHz has a Nyquist frequency of 11 kHz (well within the sensitive range of
human hearing). Applying noise shaping to this file results in audio that is perceived to be noisier than it
actually is. Ironically, this defeats the entire purpose of noise shaping.
For this reason, we do not recommend using noise shaping on files with sample rates less than 44.1 kHz.
Minimizing quantization error
There are at least three methods of minimizing quantization error when decreasing a file’s bit depth: noise
gating, compression, and normalization.
Noise gating
Frequently, low-level signals become noise when a file’s bit depth is decreased. For this reason, it is preferable
to have complete silence between sounds in an audio file.
1.
From the Effects menu, choose Noise Gate. The Noise Gate dialog appears.
Specify a noise gate
2.
Choose a noise gate preset from the Preset drop-down list and click OK. A noise gate is applied to the
audio, negating its low-level signals.
Compressing
Decreasing the dynamic range of a sound file makes it easier to represent with decreased bit depth.
1.
For users of the full version of Sound Forge: from the Effects menu, choose Dynamics, and choose
Graphic from the submenu. The Graphic Dynamics dialog appears.
For users of Screenblast Sound Forge: from the
Effects menu, choose Dynamics. The Dynamics dialog
appears.
2.
Choose a preset with a small amount of compression (2:1 or less) from the Preset drop-down list and click
OK.
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Normalizing
Normalizing a file prior to decreasing its bit depth ensures that the entire dynamic range is used. In addition,
normalization lowers the signal-to-noise ratio.
1.
From the Process menu, choose Normalize.
The Normalize dialog appears.
Note:
The Normalize dialog pictured here is from
the full version of Sound Forge. If you are using
Screenblast Sound Forge, not all of the controls
pictured here will be available to you.
2.
Select the Pe a k level radio button.
3.
Set the Normalize to fader to 0 dB (peak) and
click
OK.
Applying compression and normalization
simultaneously
From the Process menu, choose Normalize. The Normalize dialog appears.
1.
2.
Select the Average RMS power radio button.
3.
Specify Apply dynamic compression in the If clipping occurs drop-down list and click OK.
Converting mono/stereo channels
The channels setting indicates whether a file contains one (mono) or two (stereo) channels. Sound Forge
can convert mono files to stereo or stereo files to mono.
Converting from mono to stereo
1.
Open the Voiceover.pca file.
Note:
This file is located in the same folder as the
application.
2.
Right-click the Channels status box and choose Stereo from the shortcut
menu. The Mono To Stereo dialog appears.
3.
Select the Left Channel radio button and click OK. Sound Forge places the
mono data in the upper half of the data window (left channel) and silence in
the right channel.
For more information, see Specifying the audio destination on page 88.
4.
Play the file. “Wow, sound editing just gets easier and easier” plays in only
the left channel.
Tip:
If your sound card supports only mono data, stereo files
can be played by specifying the Sound Mapper as the
playback device. To do this, choose
Options menu. Click the Wave tab and specify Microsoft
Sound Mapper from the Playback drop-down list.
Preferences from the
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Specifying the audio destination
The Destination radio buttons in the Mono To Stereo dialog allow you to specify where the mono audio data
is placed in a stereo file. The following table describes the available data destinations.
Left ChannelThe mono data is placed in the left channel. The right channel is set to silence.
Right ChannelThe mono data is placed in the right channel. The left channel is set to silence.
Both ChannelsThe mono data is copied into both channels.
Converting from stereo to mono
1.
Open the Saxriff.pca file.
Note:
This file is located in the same folder as the
application.
2.
Right-click the Channels status box (indicating Stereo) and choose Mono
from the shortcut menu. The Stereo To Mono dialog appears.
3.
Select the Mix Channels radio button and click OK. The left and right
channels combine into a mono channel.
For more information, see Specifying the audio source on page 88.
Specifying the audio source
The Source radio buttons in the Stereo To Mono dialog allow you to specify what stereo data is used to create
the mono file. The following table describes the available data sources.
Left ChannelMono data is taken only from the left channel of the stereo file.
Right ChannelMono data is taken only from the right channel of the stereo file.
Mix ChannelsMono data is created by mixing both channels of the stereo file.
Using the Channel Converter
You can also use the Channel Converter to convert files between mono and stereo formats. Using the
Channel Converter provides the added flexibility of independent level settings for each channel, thereby
allowing you to intermix the channels of a stereo file to create pan effects. To use this tool, choose
Converter
from the Process menu. For more information, see Channel Converter on page 152.
Channel
Converting file formats
The previous sections have described changing a file’s sample rate, bit depth, and channel configuration.
Using Sound Forge, you can also convert a file’s format and compression settings.
To demonstrate this, open the Voiceover.pca file and choose
Ty pe
and Te m pl a te drop-down lists. For more information, see Using the Save As dialog on page 54.
Save as type
When the Save As dialog appears, the Save as type drop-down list defaults to the Sound Forge project file
(.frg) format. However, using the
Save as type drop-down list, you can specify any file type supported by
Sound Forge.
Te m p l a te
The Te mp l at e drop-down list provides standard settings for saving your audio file. If the templates do not
match your particular needs, click the
CHANGING FILE ATTRIBUTES AND FORMATSCHP. 6
Custom button to create custom settings.
Save As from the File menu. Notice the Save as
Page 91
Adding summary information
Specific audio file types allow you to store text fields of summary information in addition to the audio and
video data. File types offering this feature include WAV, AVI, ASF, and RealMedia™ file formats. You can
view and edit these text fields using Sound Forge.
Viewing and editing summary information
The Summary tab is used to view and edit the summary
information stored in the file.
1.
From the File menu, choose Properties. The Properties dialog
appears.
2.
Click the Summary tab.
3.
Edit the summary information as needed and click OK.
Viewing extended summary information
1.
From the File menu, choose Properties. The Properties dialog
appears.
2.
Click the Summary tab. The Summary dialog appears.
3.
Click the Extended button. The Extended Summary dialog appears. The dialog is divided into two
sections: the
Fields pane and the Contents pane.
89
The Fields pane
The Fields pane displays the following components for each available field:
• A check box to turn the field on or off.
• The abbreviation of the field type.
• A short description of the field.
• An indication of the field’s current status.
Full field indicator
Field abbreviation
Field description
On/Off check box
The Contents pane
Empty field indicator
Located immediately below the Fields pane, the Contents pane displays the current contents of the selected
field.
Extended summary field contents
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90
Editing extended summary information
1.
Select the field to be edited in the Fields pane. Its contents display in the Contents pane.
2.
Enter the new information in the Contents pane and click OK.
Turning summary fields on and off
Adjacent to each field in the Fields pane is a check box used to turn the corresponding field on and off when
saving files in applicable formats.
Note:
If a field is turned on but contains no information, it is
not saved with the file.
Setting new default summary information
Clicking the Default button in the Extended Summary dialog saves the text in the summary fields as a default
setting. Sound Forge uses this default summary information when you create a new file or when you click the
Load button in the Properties dialog for an existing file.
Tip:
The Creation date field (ICRD) is always filled with the
current date for new files.
Saving summary information
You can save files containing summary information that have been edited in Sound Forge with or without
summary information.
1.
From the File menu, choose Save As. The Save As dialog appears.
2.
Select the Save metadata with file check box and click OK.
Note:
If you save to a file type that doesn’t support
metadata, this check box is unavailable.
Including additional embedded information
Some file formats allow non-text data (such as embedded bitmaps and metafiles) to be embedded in files. If
you use Sound Forge to edit a file containing data created in another application, Sound Forge tracks the
embedded data and places it back in the file when it is saved in its original format.
Saving additional embedded information
To save additional embedded information, choose Save As from the File menu and select the Save metadata
with file
in an external file with an .sfl extension.
Removing additional embedded information
To save a file without additional embedded information, choose Save As from the File menu and clear the
Save metadata with file check box.
check box. If the file type does not support metadata, Sound Forge prompts you to save the metadata
CHANGING FILE ATTRIBUTES AND FORMATSCHP. 6
Page 93
CHAPTER
Using Markers,
Regions, and the
7
7
Playlist/Cutlist
This chapter describes the use of markers, command markers, the Regions List, and the playlist/cutlist. These
tools allow you to tag and organize audio data and make audio editing more efficient. Sound Forge can save
marker, Regions List, and playlist/cutlist information as metadata in most file types. You also have the option
of saving the Regions List and playlist/cutlist to an external file. For more information, see Save metadata with
file on page 54.
Why use markers, regions, and the playlist?
There are at least four reasons for you to master the use of these features:
• Rapid navigation
• Added effects for streaming media
• Multiple versions of edits
• MIDI synchronization and triggering
91
Rapid navigation
The most obvious use of the Regions List is for dissecting an audio file into multiple regions. Once created,
regions can be selected and played in the data window. You are also able to tag important time positions with
markers. This allows you to navigate large files and locate important audio events.
Added effects for streaming media
Command markers allow you to add interactivity to media streamed over the Internet by inserting metadata
into streaming media files. As your file plays, any number of other actions can be triggered, including
opening a Web page in a browser or displaying caption text.
Multiple versions of edits
The playlist and cutlist allow you to try out different edits before committing to them. You can add regions
to the playlist or cutlist and then rearrange and audition them endlessly without requiring Sound Forge to
perform an edit on the file.
Another advantage is that you can quickly save regions organized in the playlist or cutlist as a new file based
on the finished arrangement.
MIDI synchronization and triggering
You can trigger regions created in Sound Forge using MIDI or SMPTE timecode. This feature is used for
synchronizing audio files to sequencers, MIDI controllers, or any other time-based media. For example, a
MIDI trigger can be assigned to an audio file in Sound Forge and triggered by a sequencer along with other
MIDI instruments. For more information, see Triggering region playback on page 203.
You can also assign SMPTE times to special effect audio files. This allows you to match audio to the action
on the screen.
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92
Th
Using markers
A marker is a tag placed in an audio file that is used as a reference point. Markers make navigating a file
easier and more efficient.
Inserting markers
1.
Click to position the cursor in the waveform.
2.
From the Special menu, choose Insert Marker. Sound Forge places a marker in the waveform at the exact
location of the cursor.
M
Press .
e marker is placed
in the waveform
Inserting markers using the ruler shortcut menu
The ruler shortcut menu allows you to insert and name a marker in a single step.
1.
Click to position the cursor in the waveform.
2.
Right-click the ruler and choose Insert Marker/Region from the shortcut menu. The Insert Marker/Region
dialog appears.
3.
Enter a name for the marker in the Name box and click OK. The new marker appears in the waveform.
Inserting markers during playback
To insert markers in real time during playback, press .
Inserting markers during recording
To insert markers during recording, click the Drop Marker button () in the Record dialog or press . For
M
M
more information, see Inserting markers while recording on page 125.
Naming markers
When you insert a marker, Sound Forge automatically names it for you. You can customize this automatic
labeling feature, or you can name markers manually.
USING MARKERS, REGIONS, AND THE PLAYLIST/CUTLISTCHP. 7
Page 95
Customizing automatic labeling
You can customize the way that Sound Forge names new files, markers, or regions.
1.
From the Options menu, choose Preferences. The Preferences dialog appears.
2.
Click the Editing tab.
3.
Click the Automatic Labeling button. The Automatic Labeling dialog appears.
93
Automatic Labeling dialog
4.
Adjust the labeling controls as desired. For help on the different controls in the dialog, click the What’s
This? Help
5.
Click OK to close the Automatic Labeling dialog.
6.
Click OK to close the Preferences dialog.
button () and click a control.
Naming markers manually
You can name markers to make them easily identifiable.
1.
Right-click a marker and choose Edit from the shortcut menu. The Edit Marker/Region dialog appears.
Select Edit from
the shortcut menu
Enter a name
for the marker
2.
Enter a name or description for the marker in the Name box and click OK. The marker is named in the
waveform display.
CHP. 7USING MARKERS, REGIONS, AND THE PLAYLIST/CUTLIST
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94
The marker is labeled in
the waveform
Changing the marker position
You can change a marker’s position by dragging it to a new location or by updating its position to the current
cursor location. You can also enter precise values to move a marker to a specific location.
Changing the marker position using drag-and-drop
Drag the marker to a new position on the data window ruler.
1.
Drag the marker to the new position
2.
Release the mouse button. The marker is dropped at its new location.
Changing the marker position using update
Position the cursor where you want the marker to be.
1.
2.
Right-click the marker and choose Update from the shortcut menu. The marker moves to the cursor
position.
Changing the marker position using the Edit Marker/Region dialog
Right-click a marker and choose Edit from the shortcut menu. The Edit Marker/Region dialog appears.
1.
2.
Enter a new marker position value in the Start box and click OK. The marker position updates.
Enter the marker
position value
USING MARKERS, REGIONS, AND THE PLAYLIST/CUTLISTCHP. 7
Page 97
Detecting and marking clipping
The clip indicators in the play meters help you determine whether clipping occurs in your file, and you can
use the
the detect clipping tool.
Find command to find audio that matches levels you specify. For more control, however, you can use
95
From the
Tools menu, choose Detect Clipping to scan a selection of audio for clipping and add markers where
clipping occurs.
Markers can be quickly selected from the list in the Go To dialog. Also, markers are displayed in the Regions
List for quick playback.
1.
Select the audio you want to scan.
2.
From the Tool s menu, choose Detect Clipping. The Detect Clipping dialog is displayed.
3.
Choose a setting from the Preset drop-down list or adjust the controls as necessary.
a.
Drag the Threshold slider to determine the sound level you want to find.
b.
Set a value in the Clip Length box to specify how many sequential samples must meet the Threshold
setting to constitute clipping.
4.
Click the OK button.
Sound Forge scans the selection and adds a marker whenever there are a number of sequential samples
(determined by the Clip Length setting) with the same value above the Threshold setting.
Tip:
Use Detect all clip-related plateaus from the Preset
drop-down list to detect clipped peaks that may exist in your
file after decreasing the levels in the file. You can then use the
Penci l tool or the Clipped Peak Restoration tool in the Sony
Pictures Digital Noise Reduction plug-in to restore the clipped
peaks.
Using markers to create regions
Once you have placed markers in a waveform, you can use them to create regions. For more information, see
Inserting regions based on marker positions on page 102.
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96
Using command markers in streaming media files
Command markers add interactivity to media streamed over the Internet by inserting metadata into
streaming media files. As your file plays, any number of other actions can be programmed to occur. These
commands are a part of the Windows Media Audio, Windows Media Video, and RealMedia streaming
formats. Most frequently, these actions add text or open a related Web site.
Command markers can also indicate when an instruction (function) occurs in a WAV file being used in a
radio broadcast environment (Scott Studios data). The following two sections define the markers for both
streaming media and Scott Studios files.
Note:
While streaming media files can be played on any hard
drive or CD-ROM, they require a special streaming media
server (provided by your ISP) to stream properly across the
Internet.
Important:
commands unless the
check box is selected on the
Windows Media Player 9 will ignore metadata
Run script commands when present
Security tab of the player's
Preferences dialog. Be sure to instruct your audience to select
this check box before playing your file.
Defining streaming media commands
In a streaming media file, command markers can be used to display headlines, show captions, link to Web
sites, or any other function you define. Some command types are exclusive to either the Windows Media
files or RealMedia files.
CommandPlayer typeDescription
URLWindows Media
and RealMedia
Tex tWindows Media Displays text in the captioning area of the Windows Media Player located below the
TitleRealMediaDisplays the entered text on the media player’s title bar.
AuthorRealMediaDisplays the entered text (Author’s name) when a user selects About This
Indicates when an instruction is sent to the user’s internet browser to change the
content being displayed. With this command, you enter the URL that displays at a
specific time during the file’s playback.
video display area. You enter the text that displays during playback.
Note: To view captions during playback in Windows Media Player 9, choose Captions
and Subtitles from the Windows Media Player Play menu, and then choose On if
Available from the submenu.
Note: When rendering Windows Media files, title information is based on the settings
on the Summary tab of the Sound Forge Project Properties dialog or the Index/
Summary tab of the Custom Template dialog. The summary information from the
Project Properties dialog will be used if information has been specified in both places.
To view this information during playback, choose Now Playing Options from the
Windows Media Player View menu and select the items you want to display.
Presentation from the RealPlayer shortcut menu.
Note: When rendering Windows Media files, author information is based on the
settings on the Summary tab of the Sound Forge Project Properties dialog or the
Index/Summary tab of the Custom Template dialog. The summary information from
the Project Properties dialog will be used if information has been specified in both
places.
To view this information during playback, choose Now Playing Options from the
Windows Media Player View menu and select the items you want to display.
USING MARKERS, REGIONS, AND THE PLAYLIST/CUTLISTCHP. 7
Page 99
CommandPlayer typeDescription
CopyrightRealMediaDisplays the entered copyright information when a user selects About This
Presentation from the RealPlayer’s shortcut menu or Properties from the Windows
Media Player shortcut menu.
Note: When rendering Windows Media files, copyright information is based on the
settings on the Summary tab of the Sound Forge Project Properties dialog or the
Index/Summary tab of the Custom Template dialog. The summary information from
the Project Properties dialog will be used if information has been specified in both
places.
To view this information during playback, choose Now Playing Options from the
Windows Media Player View menu and select the items you want to display.
HotSpotPlayRealMediaDisplays the RealMedia file you specify when users click the RealPlayer video display or
Properties from the Windows Media Player shortcut menu.
HotSpotBrowseRealMediaDisplays the Web page you specify when users click the RealPlayer video display.
HotSpotSeekRealMediaJumps to the time you specify when users click the RealPlayer video display.
Defining Scott Studios data commands
For WAV files using Scott Studios data, command markers can be used to define information about the
WAV file.
CommandDescription
SCOTT EOMCalculates when the next queued clip starts playing in a Scott Studios system. For more information,
please refer to your Scott Studios documentation.
SCOTT Cue InSets the beginning of a file in a Scott Studios system without performing destructive editing. For more
information, please refer to your Scott Studios documentation.
97
Inserting command markers
1.
Position the cursor where you want to place the command marker.
2.
From the Special menu, choose Insert Command. The Command Properties dialog appears.
C
Press .
3.
Complete the Command Properties dialog:
• From the
template. For more information, see Saving command
properties as a custom template on page 98.
• From the
command you wish to create or type a custom
command.
• Enter parameters to define the behavior of the
command in the
• Specify the timing of the command in the
Sound Forge automatically sets this value to the current
cursor position.
Te mp l a te drop-down list, select a custom
Command drop-down list, select the type of
Parameter box.
Posit ion box.
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98
4.
Click OK. The new command marker appears in the data window.
Command marker
Editing command properties
Right-click a command marker and choose Edit from the shortcut menu to open the Command Properties
dialog and edit the marker.
Saving command properties as a custom template
If you plan to use a command more than once, you can save command properties as a template. You can then
reuse the command properties by selecting the template from the
1.
Create a command and complete the Command Properties dialog.
Te mp l a te drop-down list.
2.
Click in the Te mp l a te box and enter a name for the template.
3.
Click the Save Template button ().
Tip:
Sound Forge saves your metadata command templates
in the cmdtemp.xml file in the Sound Forge program folder.
You can edit this file directly to modify your templates.
Moving the cursor to a command marker
Click the command marker to place the cursor at the current command marker position.
Deleting command markers
1.
Place the mouse pointer on the command marker. The pointer changes to a hand icon ( ).
2.
Right-click to display a shortcut menu.
3.
From the shortcut menu, choose Delete. The command marker is removed.
USING MARKERS, REGIONS, AND THE PLAYLIST/CUTLISTCHP. 7
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