Sony Mobile Communications product White papers are intended to give an overview of a product and
provide details in relevant areas of technology.
NOTE: The illustration that appears on the title page is for reference only. All screen images and elements
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Document history
Version
February 2015First released versionVersion 1
February 2015Second released versionVersion 2
March 2015Third released versionVersion 3
April 2015Fourth released versionVersion 4
June 2015Fifth released versionVersion 5
Sony Mobile Developer World
For the latest technical documentation and development tools, go to www.sonymobile.com/developer.
This White paper is published by:
Sony Mobile Communications Inc.,
1-8-15 Konan, Minato-ku, Tokyo108-0075, Japan
This document is published by Sony Mobile
Communications Inc., without any warranty*.
Improvements and changes to this text
necessitated by typographical errors,
inaccuracies of current information or
improvements to programs and/or equipment
may be made by Sony Mobile Communications
Inc. at any time and without notice. Such
changes will, however, be incorporated into new
editions of this document. Printed versions are to
be regarded as temporary reference copies only.
*All implied warranties, including without
limitation the implied warranties of
merchantability or fitness for a particular
purpose, are excluded. In no event shall Sony or
its licensors be liable for incidental or
consequential damages of any nature, including
but not limited to lost profits or commercial loss,
arising out of the use of the information in this
document.
Multimedia (audio, image and video) ...................................................................15
Synchronisation (OMA DS, EAS, Google Sync™) ...............................................16
Web browser .......................................................................................................16
Memory in Android™ devices .............................................................................17
Trademarks and acknowledgements ..................................................................21
1June 2015
White paper | Xperia™ E4g
Product overview
Highlights
• 4G speed
• Long-lasting battery and Battery STAMINA mode
• High quality images and video: 5 MP camera with HD 1080p video
• Ultra fast performance: MediaTek MT6732 Quad-Core 1.5 Ghz processor and 1 GB of RAM
The speed with 4G
Enjoy the fastest news and information downloads, find your way using maps, check and send email,
send pictures to friends and family in seconds, and make the most of trouble-free online music streaming
on the go.
Superior battery
If you lead a busy family and professional life, you will enjoy an impressive 2-day battery life (under normal
usage conditions) even when you don't activate the extra power-saving options. You can talk, email, text,
navigate or do anything else you usually do with your smartphone as you move through your day.
Switch on STAMINA mode and see by how much you just extended your battery life. Battery STAMINA
mode optimises how your battery is used. When you’re not using the display, apps and functions that
work in the background get turned off, but you’ll still receive calls, texts, alarms and your choice of app
notifications. To get everything up and running again, just press the power key.
A camera that thinks for you
Whether you're trying to capture special family moments or reunions with friends, the Xperia™ E4g dual
will make your pictures great. Featuring a 5 MP main camera with autofocus and flash as well as a 2 MP
front camera, the device is packed with Sony camera technology and has a wide range of optional image
enhancing apps built in. Autoscene Recognition technology senses the visual atmosphere, recognises 52
different scenes, and then selects the ideal settings automatically to give you the best possible picture of
where you are.
2June 2015
Product Specifications
Operating systemGoogle™ Android™ 4.4.4 (KitKat)
Processor1.5 GHz MediaTek MT6732 Quad-core
GPUARM Mali-760 MP2
Size133 x 71 x 10.8 mm
Weight135 grams
Available coloursBlack, White
Main screen
Colours16,777,216 colour TFT
Resolution540x960 pixels
Size (diagonal)4.7 inches
White paper | Xperia™ E4g
Scratch-resistant
Input mechanisms
Text inputOn-screen QWERTY keyboard, 12-key input
Touch screenCapacitive
Touch gestureYes – multi-touch, up to 4 fingers supported
Handwriting recognitionYes
Memory
RAM1 GB
Flash memoryUp to 8 GB*
Expansion slotmicroSD™ card, up to 32 GB
Camera
Camera resolution5 MP
Digital zoom4x
Video recordingYes – HD 1080p
Front CameraYes – HD 720p for video chat and 2 MP for camera capture
* Memory comprises approximately 2.5 GB of firmware, plus 4.8 GB of “Internal Storage” for music, pictures and movies, and downloaded applications and their data. For more details about memory, see
“Memory in Android™ devices” on page 17.
** Values are according to the GSM Association Battery Life Measurement Technique as performed in controlled laboratory conditions. Actual time may vary.
4June 2015
White paper | Xperia™ E4g
NOTE: Battery performance may vary depending on network conditions and configurations, and device
usage.
NOTE: Performance metrics are measured under laboratory conditions.
5June 2015
Categorised feature list
White paper | Xperia™ E4g
Camera
5 MP camera
4x digital zoom
Auto scene recognition
AR Effect
AR Fun
Creative effects
Face detection
Face in
Flash/Photo light
Geotagging
HDR for pictures
Image/Video stabiliser
Live on YouTube™ - by Xperia™*
Multi camera (Only available for
E2003)
Movie creator
Object tracking
Portrait Retouch
Quick Launch
Red-eye reduction
Scene recognition
Self-timer
Send to web
Smile Shutter™
Sound Photo
Social live*
Sweep Panorama
Timeshift burst
Touch capture
Video recording (HD 1080p)
White balance
Music
3D Surround Sound (VPT)
Album art
Bluetooth® stereo (aptX®, A2DP)
ClearAudio+
Clear Bass™
Clear Phase™
Clear stereo
Dynamic normaliser
Manual equaliser
SensMe™
TrackID™ music recognition*
Walkman® application
xLoud™ Experience
Search
Bookmarks
Google Chrome™*
Google Play™
Google™ search*
Google Voice™ Search*
Google Maps™ for Mobile with
Street view*
Web browser (WebKit™)*
6June 2015
White paper | Xperia™ E4g
Communication
Answering machine*
Call list
Conference calls
Facebook™ application*
Google+*
Hangouts™*
HD voice support
Loud Speaker
Noise suppression
Speakerphone
Voice enhancement
Xperia™ Socialife*
* This service is not available in all markets.
Entertainment
Media browser
PlayMemories*
Radio (FM radio with RDS)
SensMe™ slideshow
Sony Entertainment Network**
YouTube™*
Messaging
Conversations
Email
Google mail™*
Handwriting recognition
Instant messaging
Multimedia messaging (MMS)
Predictive text input
Text messaging (SMS)
3.5 mm audio jack (CTIA)
aGPS*
Bluetooth® 4.1 wireless
technology
Cast screen
DLNA Certified®
GLONASS
Media Go™*
Media Transfer Protocol support
Micro USB support
Native USB tethering
Media Go™*
NFC (Only available for E2003)
PC Companion
Screen mirroring
Smart Connect
Synchronisation via Facebook™
Synchronisation via Google™
Synchronisation via Microsoft®
Exchange ActiveSync®
Synchronisation via SyncML™
USB charging
USB High speed 2.0 support
USB mass storage
Wi-Fi®
Wi-Fi® Hotspot functionality
7June 2015
White paper | Xperia™ E4g
* This service is not available in all markets.
** Sony Entertainment Network with Music Unlimited is not available in every market. Separate
subscription required. Additional terms and conditions apply.
8June 2015
White paper | Xperia™ E4g
Technologies in detail
The information presented in this section is a general overview of the technology incorporated into the
product. However, hardware and software levels of compliance to standards and specifications vary
between products and markets. For more information, contact Sony Mobile Developer World or the
relevant Sony representative.
Accessibility and Usability
Accessibility and Usability
Talkback*Yes
Captions*Yes
Magnifications gestures*Yes
Large Text*Yes
High Contrast Text*No
Power button ends call*Yes
Auto-rotation*Yes
Speak Passwords*Yes
Accessibility Shortcuts*Yes
Text – to – Speech*Yes
Touch and hold delay*Yes
Color Inversion*No
Color correction*No
* Android Lollipop feature. Subject to possible change in future releases of Google™ Android™.
9June 2015
White paper | Xperia™ E4g
Device-to-device communications (local)
Bluetooth® wireless technology
Bluetooth® profiles supportedAdvanced Audio Distribution Profile v1.2
Audio /Video Remote Control Profile v1.5
Hands Free Profile v1.6
Human Interface Device Profile
Headset Profile v1.2
Message Access Profile v1.0
Object Push Profile v1.1
Personal Area Networking Profile
Phone Book Access Profile v1.1
SIM Access Profile v1.1
Core version and supported
core features
Other supported featuresaptX® CD quality audio streaming over Bluetooth®
Connectable devicesProducts that support at least one of the profiles listed
More information:
www.sonymobile.com/developer
www.bluetooth.com
Version 4.1
connection
above.
Bluetooth 4.1 accessories generally require installation of
a supporting application.
Shared Authentication
EAP-SIM
EAP-AKA
EAP-TLS
EAP-TTLS/MSCHAPv2
PEAPv0/EAP-MSCHAPv2
PEAPv1/EAP-GTC
WPA Personal and WPA2 Personal
WPA Enterprise and WPA2 Enterprise
White paper | Xperia™ E4g
EncryptionWEP 64 bit, WEP 128 bit, TKIP and CCMP (AES)
Power saveWMM-UAPSD
QoSWMM
11June 2015
White paper | Xperia™ E4g
DLNA Certified® (Digital Living Network Alliance)
Supported Device ClassesM-DMS – Mobile Digital Media Server
Media Types: image, video and music
Summary: The digital media server exposes the media
files in your device to a Wi-Fi® network. The files can
then be accessed from other DLNA Certified® clients.
M-DMP – Mobile Digital Media Player
Media Types: image, video and music
Summary: Play content stored on another device, for
example, a server or a PC, directly on your device.
M-DMC – Mobile Digital Media Controller
Media Types: image, video and music
Summary: Digital Media Controllers find content offered
by a DMS or M-DMS and match it to the rendering capabilities of a DMR — setting up the connections between
the DMS and DMR.
+PU+
Media Types: image, video and music
Summary: Play media in your device on another device,
such as a TV or a PC using 2 box push technology. +PU+
is integrated in the Album, Movies and Walkman® applications.
+DN+
Media Types: image, video and music
Summary: Download content stored on another device,
for example, a server or a PC, and play the downloaded
content directly on your device.
+UDO+
Media Types: image, video and music
Summary: The digital media server also has the capability
to get uploaded files from other DLNA Certified® clients.
Supported BearersWi-Fi®
Wi-Fi Direct™
DRM SupportThe DLNA Certified® implementation does not support
DRM-protected content.
12June 2015
Messaging
MMS (Multimedia Messaging Service)
According to OMA Multimedia Messaging Service v1.0 + SMIL
Email
Bearer type (IP)GPRS, EGPRS, UMTS, Wi-Fi®, LTE
Character setsBIG5 Traditional Chinese
GB2312 Simplified Chinese
GB18030
ISO-2022-JP Japanese
ISO-8859-1
ISO-8859-2 Eastern Europe
ISO-8859-5 Cyrillic
ISO-8859-7 Greek
ISO-8859-9 Turkish
ISO 8859-11
KOI8-R Cyrillic
Shift_JIS Japanese
USASCII
UTF-16
UTF-8
Windows® 874
Windows® 1251 Cyrillic
Windows® 1252
Windows® 1254 Turkish
Windows® 1258 Vietnamese
White paper | Xperia™ E4g
ProtocolsPOP3 and IMAP4
Push emailMicrosoft® Exchange ActiveSync® (EAS)
Secure email SSL/TLS, both port methods (POPS/IMAPS) and START-
TLS
HTML mail Yes (read only)
More information:
www.sonymobile.com/developer
www.openmobilealliance.org
13June 2015
White paper | Xperia™ E4g
Positioning – location based services
Supported standards:
• OMA Secure User Plane Location (SUPL) v1.0
• 3GPP™ Control Plane location (including Emergency location), only supports E911
Provisioning (OMA CP)
OMA CP version 1.1
14June 2015
White paper | Xperia™ E4g
Multimedia (audio, image and video)
Audio PlaybackDecoder formatSupported in file format
Audio decoding MPEG-1/2/2.5,
audio layer 3
AAC, AAC+, eAAC+3GPP (.3gp), MP4 (.mp4)
AMR-NB, AMR-WB3GPP (.3gp), MP4 (.mp4)
General MIDI (GM)SMF (.mid)
Linear PCM 16 bitWAV (.wav)
OTA OTA (.ota)
Ogg vorbisOgg vorbis (.ogg)
WMAASF (.wma)
Audio RecordingEncoder formatSupported in file format
AMR-NB, AMR-WB3GPP (.3gp), MP4 (.mp4),
AMR-NB, AMR-WB, AAC-LC stereo
Sample rate: 49 kHz
Bit rate: up to 128 kbps
Image PlaybackDecoder formatSupported in file format
MP3 (.mp3), 3GPP (.3gp),
MP4 (.mp4, .m4a)
AMR (.amr)
3GPP (.3gp), MP4 (.mp4)
1, 4, 8, 16, 24 and 32 bpp and RLE
encoded formats
Single and multi-frame, bitmap
mask support (GIF87a format and
GIF89a format)
Joint Photographic Experts GroupJPEG (.jpg)
Portable Network Graphics Bitmap
mask support
WebpWebp (.webp)
Image CaptureEncoder formatSupported in file format
Joint Photographic Experts GroupJPEG (.jpg)
Video PlaybackDecoder formatSupported in file format
To use Android devices efficiently, users should be aware of the different types of device memory. This
knowledge is important in order to understand, for example, where data such as music, photos and
videos is saved; how many apps can be downloaded from Google Play™; and how photos can be copied
to a PC.
Information regarding memory presented in this section may be useful to developers when optimising
applications for mobile devices.
Generally, all Android devices share the same basic memory setup. What differs is how much memory is
available to you via the different types of memory, and whether your device uses an external SD card or an
internal memory chip. Any information specific to the particular device model described in this White
Paper is noted as such.
Types of memory
The types of memory described and numbered below are consistent with the terminology used in Sony
mobile device menus and in other content relating to 2015 Xperia™ devices:
1. Dynamic Memory (also known as RAM) is used by applications that run when the device is turned on.
The amount of Dynamic Memory influences how many applications and operating system services can
run at the same time. The Android operating system automatically closes applications and services
that are not being used.
However, such automatic functionality has limits. For example, if a lower amount of free RAM is
available to applications after a new release of the operating system (due to increased capabilities in
the system), device speed will eventually be impacted. This is the main reason that a device cannot be
indefinitely upgraded to newer releases of Android™.
If you experience problems with RAM, for example, if the device runs slower than usual or if the Home
application restarts frequently when you leave an application, you should minimise the use of apps that
run all the time. Social networking apps that connect and update their data online and animated
backgrounds are examples of apps that are always running and affect RAM performance. To minimise
RAM issues, you could also consider using a static wallpaper instead of a live wallpaper.
To see which apps and services are currently active, go to Settings > Apps > Running. You should
have at least 100 MB, and ideally 200 MB or more, of free RAM to avoid slowdowns and application
restarts.
You should also be aware that if you update the device to a later Android release, the load on the builtin Dynamic Memory will increase due to the addition of more features. As a result, the device may run
slower after an update.
The Xperia™ E4g has 758 MB of RAM available to the Android OS and any installed applications. 350
MB of the total RAM is in use during normal operation when the user starts using the device out of the
box.
2. System Memory (also known as “System partition” or “/system”) is used for the Android OS and for
most applications that are pre-loaded from the factory. This type of memory is normally locked, and
can only be changed through a firmware upgrade. There is usually some free space available in this
section of memory. However, since it is locked, you cannot save apps, photos or any other content to
this memory. System Memory is reserved for future firmware upgrades, which almost always need
more memory than the original firmware. You cannot see or influence the use of this memory.
17June 2015
White paper | Xperia™ E4g
3. Internal Storage is referred to as "working" memory. It can be compared to the C: drive on a PC or
to the startup disk on a Mac.
This type of memory is used to store all application downloaded from the Google Play™ Store (and
other sources) as well as their settings and data (such as emails, messages and calendar events, for
example). All applications have an allocated area for application data. Memory dedicated to an
application is inaccessible to other applications.
Some game applications also store content such as game music and game level information outside
their own designated area. In most cases, an application can choose to save its data in a location of its
own choosing (outside the protected application settings area). Generally, such content is not deleted
when an application is uninstalled; it must be removed manually by connecting the device to a
computer with a USB cable, or by using a file manager application.
Internal storage is also used for all added user content. For example, photos taken using the device's
camera, media files downloaded from the Internet and file transfers are stored in this area. Typical user
content includes:
•photos
•movies
•music
• Email attachments
Internal Storage will tend to fill up as a result of normal usage. Devices with a large initial Internal
Storage can handle more applications and store more user content.
If the Internal Storage starts to get full, the device slows down, and in some cases it might no longer be
possible to install more apps. You should always ensure that you have at least 100 MB of free Internal
Storage. If not, you should consider removing some apps that you seldom use, or move content that
you do not frequently access to external storage.
You can see approximately how much Internal Storage is free in Settings > Storage > DEVICE
MEMORY. You can also view more details about how much memory is used by applications under
Settings > Apps. In the Xperia™ E4g, about 4.8 GB of Internal Storage is available out of the box.
Please note that in Sony Mobile 2015 products, “Internal Storage” is now the combination of what was
previously known as “Device Memory” or “Phone Memory” (for applications and their data – also
previously known as “/data”) and “Internal Storage” (for user’s content – also previously known as “/
sdcard”). The changes in Internal Storage were made so that memory usage could be more flexible
and to allow encryption of user content.
Memory card slot
Some products include both a large internal memory and a built-in memory card reader. Android manages
devices with a built-in memory card reader and internal memory differently from a device that includes
only a built-in memory card reader.
Since most applications expect only a single location for storage, such applications will not generally
allow you to SAVE anything to the memory card (i.e., they do not offer the option to choose a storage
location). However, some applications (for instance, the Sony Mobile “Camera” application) may actually
allow you to do so. Other applications, for example, backup applications such as the Sony Mobile
“Memory” application, will by definition be configured to copy content from the Internal Storage to the
external SD card.
18June 2015
White paper | Xperia™ E4g
On the other hand, when it comes to reading from an external SD Card, you will be able to access content
(for example, videos, photos and music) on a memory card inserted in this slot without any special
consideration since the Android system searches all available memory for content. Therefore, such
products may be regarded as supporting a fourth type of memory, called “External Card” or “SD Card”.
4. SD Card (known as “/ext_card” from a programmer’s point of view, or by other names in other Android
products) is the name for the removable SD memory card in all 2015 Sony Mobile products. As
described in the previous section, this External Card memory is generally more limited in that any
application can read from it, but many applications cannot save to this card. Only a few applications,
including backup applications and file manger applications, have the capability to save to this card.
Backing up data to different memory types
Generally, you should not save photos, videos and other personal content solely on the internal memory
of a device. If something should happen with the hardware, or if the device is lost or stolen, the data
stored on the device’s internal memory is gone forever.
In a device where an SD card reader is the main memory, it is relatively easy to take the card out and copy
all content to a PC or Mac, or to an entertainment device with a memory card slot. In a product featuring
Internal Storage as the main memory, it is not possible to physically remove the memory. Instead, any
critical or high-value content must either be copied to an external SD card by a special backup
application, transferred to remote storage over a network (mobile or Wi-Fi), or to a computer via a USB
cable.
To facilitate the transfer of data via a cable, the Xperia™ E4g supports Media Transfer Protocol (MTP),
which makes it possible to easily transfer content back and forth between your device and a Windows®
PC. For Apple™ Mac® computers, a special application called Sony™ Bridge for Mac is available with
built-in support for MTP. This application can be downloaded from the Xperia™ E4g support page.
Note that you do not need to back up or make a copy of applications that you have downloaded from the
Google Play™ Store. They can normally be downloaded again after you have set up your Google account
to work in a new device (or in a device where the memory has been completely erased).
Note 1:
Some Android devices, including Sony Mobile devices from 2012 and Sony Ericsson devices from 2011
and earlier, do not use a single “Internal Storage” for both applications (and their data) and user content.
Instead, these devices use either an external SD card for user content, or a corresponding area of internal
memory to reproduce the functionality of an SD card. In such devices, there is a fixed limit between the
application area (“/data”) and the user content area (“/sdcard”), with the result that user content can build
up and reach this limit. When the user content reaches this limit, no additional data can be added using
any application. For example, the camera application would no longer be able to capture additional
photos even if a considerable amount of free space was available in the application area. This limit also
applies to the application area. Downloading and installing new applications would not be possible even if
there was enough free memory in the user content area.
Note 2:
Some devices with integrated storage have abandoned the distinction between the application area and
the content area when it comes to a Factory Data Reset. As a result, there is no option in such devices to
perform a Factory Data Reset and preserve content. In such devices, all content is completely deleted
from the device when a reset is performed.
In contrast, Sony Mobile’s memory integration solution makes it possible to preserve user content in this
situation. Therefore, when performing a Factory Data Reset, the default action will still be to only remove
applications and their data, and an option box must be checked if all content is to be removed as well (as
might be desirable when selling the device second-hand).
19June 2015
White paper | Xperia™ E4g
Note 3:
For a developer, it is important to note that from a programming point of view the location names used to
refer to the different memory areas described in Note 1 are still valid, i.e., the area used for applications (“/
data”) is still present, as is the area used for content (“/sdcard”).
In reality, “sdcard” is a “symbolic link” to “/data/media”. However, from inside an Android application, “/
sdcard” can still be used. For example, you can use “sdcard/DCIM/100Android” to find all camera
images. The continued use of “/sdcard” to access the content area ensures compatibility across different
products and Android releases in this regard.
20June 2015
White paper | Xperia™ E4g
Trademarks and acknowledgements
All product and company names mentioned herein are the trademarks or registered trademarks of their
respective owners. Any rights not expressly granted herein are reserved. All other trademarks are property
of their respective owners.
Visit www.sonymobile.com for more information.
21June 2015
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