Sony BZDM-7020 User Manual

Operation Software
BZDM-7020
User’s Guide
Digital Multi Effects
DME-7000
1st Edition Software Version 1.00 and Later
[English]
© 1996 Sony Corporation. All rights reserved. This manual or the software described herein, in whole or in part, may not be reproduced, translated or reduced to any machine readable form without prior written approval from Sony Corporation.
SONY CORPORATION PROVIDES NO WARRANTY WITH REGARD TO THIS MANUAL, THE SOFTWARE OR OTHER INFORMATION CONTAINED HEREIN AND HEREBY EXPRESSLY DISCLAIMS ANY IMPLIED WARRANTIES OF MERCHANTABILITY OR FITNESS FOR ANY PARTICULAR PURPOSE WITH REGARD TO THIS MANUAL, THE SOFTWARE OR SUCH OTHER INFORMATION. IN NO EVENT SHALL SONY CORPORATION BE LIABLE FOR ANY INCIDENTAL, CONSEQUENTIAL OR SPECIAL DAMAGES, WHETHER BASED ON TORT, CONTRACT, OR OTHERWISE, ARISING OUT OF OR IN CONNECTION WITH THIS MANUAL, THE SOFTWARE OR OTHER INFORMATION CONTAINED HEREIN OR THE USE THEREOF.
Sony Corporation reserves the right to make any modification to this manual or the information contained herein at any time without notice. The software described herein may also be governed by the terms of a separate user license agreement.
Table of Contents
Chapter 1 Overview
Chapter 2 Location and Function of Parts
Chapter 3 Three­Dimensional Transformation
(Continued)
System Introduction ................................................................. 1-2
System Configuration...................................................... 1-2
Features ........................................................................... 1-3
Starting Up and Powering Off......................................... 1-5
Examples of DME-7000 Effects............................................... 1-6
Three-Dimensional Transformations .............................. 1-6
Background and Edge Effects ......................................... 1-7
Freeze and Afterimage Effects........................................ 1-7
Overall Image Effects ..................................................... 1-8
Video Signal Effects ....................................................... 1-9
Nonlinear Effects .......................................................... 1-10
Control Panel ............................................................................ 2-2
Transformation Operation Section......................................... 2-3
Key Frame Operation Section ................................................. 2-6
Channel Selection Section...................................................... 2-10
Menu Operation Section ........................................................ 2-12
Numeric Keypad Section ....................................................... 2-14
Transformation Basics ............................................................. 3-2
Basic Procedure............................................................... 3-2
Source Coordinate Frame and Target Coordinate
Frame....................................................................... 3-3
Three-Dimensional Coordinates ..................................... 3-4
Trackball and Z-Ring Control ......................................... 3-6
Moving the Image ..................................................................... 3-8
Moving in the Source Coordinate Frame ........................ 3-8
Moving in the Target Coordinate Frame....................... 3-10
Rotating the Image ................................................................. 3-12
Rotating in the Source Coordinate Frame ..................... 3-12
Rotating in the Target Coordinate Frame...................... 3-14
Moving the Axes of Rotation ................................................. 3-16
Moving the Axes of Rotation in the Source Coordinate
Frame..................................................................... 3-16
Moving the Axes of Rotation in the Target Coordinate
Frame..................................................................... 3-18
Table of Contents
1
Table of Contents
Chapter 3 Three­Dimensional Transformation (Continued)
Chapter 4 Menu Operations
Magnifying or Shrinking the Image ..................................... 3-20
Magnifying or Shrinking in the Source Coordinate
Frame..................................................................... 3-20
Magnifying or Shrinking in the Target Coordinate
Frame..................................................................... 3-21
Changing the Skew, Aspect Ratio or Perspective
of the Image..................................................................... 3-22
Changing the Skew or Aspect Ratio of the Image ........ 3-22
Changing the Perspective of the Image......................... 3-25
Setting the Number of Rotations (Spin Function) ............... 3-27
DME-7000 Menu Tree ............................................................. 4-2
Menu Display and Basic Operations....................................... 4-5
Menu Display .................................................................. 4-5
Basic Menu Screen Operations ....................................... 4-6
Initial Screen ............................................................................. 4-9
Example Screen............................................................... 4-9
Basic Operations in the Initial Screen ............................. 4-9
Top Menu Screens .................................................................. 4-10
Example Screen............................................................. 4-10
Basic Operations in a Top Menu................................... 4-11
Parameter Setting Screens..................................................... 4-12
Example Screen............................................................. 4-12
Basic Operations in a Parameter Setting Screen ........... 4-13
Chapter 5 Special Effects Operations
(Continued)
Table of Contents
2
Quick Enabler........................................................................... 5-4
QUICK ENABLER Settings – 1..................................... 5-4
Auto Cube Function ................................................................. 5-6
Creating, Moving, and Rotating a Cube.......................... 5-6
Creating, Moving, and Rotating a Slab ........................... 5-9
Background and Edge Effects ............................................... 5-12
Effect Selection – 10 ..................................................... 5-12
BKGD (Background) Settings – 11 .............................. 5-13
BORDER Settings – 12................................................. 5-15
CROP Settings – 13 ...................................................... 5-18
DROP SHADOW Settings – 14.................................... 5-20
KEY BORDER Settings – 15 ....................................... 5-26
Chapter 5 Special Effects Operations (Continued)
(Continued)
WIPE CROP Settings – 16............................................ 5-29
COLOR MIX Settings – 17........................................... 5-38
Freeze and Afterimage Effects .............................................. 5-43
Effect Selection – 20 ..................................................... 5-43
INPUT FREEZE Settings – 21 ..................................... 5-44
MOTION DECAY Settings – 22 .................................. 5-46
TRAIL Settings – 23 ..................................................... 5-52
WIND Settings – 24 ...................................................... 5-54
KF (Key Frame) STROBE Settings – 25 ...................... 5-56
MULTI FREEZE Settings – 26..................................... 5-58
Overall Image Effects............................................................. 5-60
Effect Selection – 30 ..................................................... 5-60
MULTI MOVE Settings – 31 ....................................... 5-61
DEFOCUS Settings – 32............................................... 5-62
BLUR Settings – 33 ...................................................... 5-64
DIM & FADE Settings – 34.......................................... 5-66
GLOW Settings – 35 ..................................................... 5-67
BRICK Settings – 36..................................................... 5-69
COMBINER Settings – 37............................................ 5-74
Video Signal Effects................................................................ 5-79
Effect Selection – 40 ..................................................... 5-79
POSTER & NEGA (Negative) Settings – 41................ 5-80
SEPIA & MONO (Monochrome) Settings – 42 ........... 5-81
CONTRAST Settings – 43............................................ 5-82
MOSAIC Settings – 44 ................................................. 5-84
MASK Settings – 45 ..................................................... 5-85
Nonlinear Effects .................................................................... 5-87
Effect Selection – 100 ................................................... 5-87
WAVE Settings – 101 ................................................... 5-90
MOSAIC GLASS Settings – 102.................................. 5-95
FLAG Settings – 103 .................................................... 5-95
RIPPLE Settings – 104.................................................. 5-96
RINGS Settings – 105 ................................................... 5-98
BROKEN GLASS Settings – 106................................. 5-99
FLYING BARS Settings – 107................................... 5-100
SPLIT Settings – 108 .................................................. 5-101
SPLIT SLIDE Settings – 109 ...................................... 5-102
Table of Contents
3
Table of Contents
Chapter 5 Special Effects Operations (Continued)
Chapter 6 Input/Output Signal Operations
CHARACTER TRAIL Settings – 110 ........................ 5-104
MIRROR Settings – 111 ............................................. 5-106
LENS Settings – 112 ................................................... 5-107
CIRCLE Settings – 113............................................... 5-108
PANORAMA Settings – 114 ...................................... 5-109
PAGETURN Settings – 120........................................ 5-110
ROLL Settings – 121 .................................................. 5-113
CYLINDER Settings – 122......................................... 5-114
SPHERE Settings – 123 .............................................. 5-116
Graphics Display .................................................................. 5-117
Effect Selection – 200 ................................................. 5-117
GRAPHIC SETUP Settings – 201 .............................. 5-118
GRAPHIC CONTROL Settings – 202 ....................... 5-120
Lighting ................................................................................. 5-123
Effect Selection – 300 ................................................. 5-124
LIGHTING Settings – 301.......................................... 5-125
SPOTLIGHTING Settings – 302 ................................ 5-129
TARGET LIGHTING Settings – 303 ......................... 5-137
Selecting Input/Output Operations – 50................................. 6-2
Top Menu Display When Not Using a Source
Selector.................................................................... 6-2
Top Menu Display When Using a Source Selector ........ 6-3
Video Signal and Key Signal Settings (When Not
Using a Source Selector) – 51 to 54 ................................. 6-4
Front Video Settings – 51 ............................................... 6-4
Front Key Settings – 52................................................... 6-6
Back Video Settings – 53 ................................................ 6-8
Back Key Settings – 54 ................................................... 6-8
Video Signal and Key Signal Settings (When Using
a Source Selector) – 51 ..................................................... 6-9
Inverting the Input Signal – 55.............................................. 6-11
Interpolation Settings – 56..................................................... 6-12
External Video Input and Output Settings – 57 .................. 6-14
Table of Contents
4
Chapter 7 Key Frame Effects
Overview.................................................................................... 7-2
Key Frames and Effects .................................................. 7-2
Basic Procedure............................................................... 7-3
Registers and Channels ............................................................ 7-4
Accessing Registers ........................................................ 7-4
Channel Selection............................................................ 7-6
Generating and Editing Key Frames...................................... 7-7
Creating New Key Frames .............................................. 7-7
Parameter Settings Which Can Be Included in
Key Frames ............................................................. 7-8
Editing Key Frames......................................................... 7-9
Time Settings ................................................................ 7-16
Path Settings............................................................................ 7-18
Selecting Settings – 60 .................................................. 7-18
Basic Operations for Path Settings – 61 to 68............... 7-20
Spline Curve Settings .................................................... 7-22
Executing Effects .................................................................... 7-27
Saving Effects.......................................................................... 7-28
Effect Run Mode Settings – 71 .............................................. 7-29
Chapter 8 Effect Utilities
Effect Utility Selection – 70...................................................... 8-2
Register Utilities........................................................................ 8-3
Register Operations – 72 ................................................. 8-3
Changing Register Names – 73....................................... 8-9
Channel-to-Channel Register Copy – 74 ...................... 8-11
Snapshots................................................................................. 8-13
Overview ....................................................................... 8-13
Snapshot Operations – 75.............................................. 8-14
Changing Snapshot Names – 76 ................................... 8-17
Disk Utilities ............................................................................ 8-18
Overview ....................................................................... 8-18
Floppy Disk Operations – 77 ........................................ 8-19
Color Mattes – 78.................................................................... 8-29
Memory Recall........................................................................ 8-32
Memory Recall Selection – 500 .................................... 8-32
Memory Recall Panel Operations – 501 ....................... 8-33
Memory Recall Setup Operations – 502 ....................... 8-35
Table of Contents
5
Table of Contents
Chapter 9 Status Displays
Chapter 10 Setup Operations
Selecting Status Displays – 600................................................ 9-2
Three-Dimensional Transformation Status
Display – 601 ..................................................................... 9-3
Key Frame Three-Dimensional Transformation
Parameter Display – 602 .................................................. 9-4
Mouse-Driven Three-Dimensional Transformation
Operations – 606 ............................................................... 9-6
Key Frame Effect Timeline Status Display – 610 .................. 9-8
Selecting Setup Items – 700 ................................................... 10-2
Top Menu Display......................................................... 10-2
Channel Number Assignments – 701.................................... 10-5
Settings Related to Operation – 702...................................... 10-7
Adjusting the Trackball and Z-Ring – 703 ........................ 10-10
Setting Up the GPI Inputs – 704 ......................................... 10-13
FREZE Button Settings – 705 ............................................. 10-15
Screen Saver Setting – 706................................................... 10-17
Settings Related to Operation 2 – 707................................. 10-18
Source Selector Settings – 711 ............................................. 10-19
Input Signal Settings – 712 .................................................. 10-23
Automatic Key Selection Settings – 713 ............................. 10-27
Initial Cropping Frame Settings – 714 ............................... 10-29
Output Signal Settings – 715 ............................................... 10-30
Signal Processing Settings – 716.......................................... 10-32
Signal Processing Settings 2 – 717....................................... 10-35
System Settings – 721 ........................................................... 10-36
System Configuration Screen – 722 .................................... 10-38
Displaying the Software Version – 723 ............................... 10-39
Software Installation ............................................................ 10-40
Operation Software ..................................................... 10-40
Installing the Software in the Control Panel ............... 10-41
Installing the Software in the Processor – 724............ 10-42
Settings for the DME LINK™ Function – 725 .................. 10-44
Spare Port Settings – 726 ..................................................... 10-45
Combiner Settings – 727 ...................................................... 10-46
Table of Contents
6
Appendixes
List of Wipe/Mix Patterns....................................................... A-2
Drop Shadows: Dependence on Option Boards,
Effect Type and Shadow Mode....................................... A-3
Index ........................................................................................... I-1
Table of Contents
7
Chapter 1 Overview
System Introduction ................................................................. 1-2
System Configuration ......................................................... 1-2
Features............................................................................... 1-3
Starting Up and Powering Off ............................................ 1-5
Examples of DME-7000 Effects............................................... 1-6
Three-Dimensional Transformations.................................. 1-6
Background and Edge Effects ............................................ 1-7
Freeze and Afterimage Effects ........................................... 1-7
Overall Image Effects ......................................................... 1-8
Video Signal Effects ........................................................... 1-9
Nonlinear Effects .............................................................. 1-10
System Introduction
The DME-7000 is a video multieffects unit which can process the input from digital video switchers and similar equipment to achieve a variety of sophisticated effects with no loss in picture quality.
System Configuration
The following table lists the principal units used when operating a DME-7000 system, and the terms used to refer to them in this manual.
Formal name of unit or software Term used in this manual
DME-7000 Digital Multi Effects Processor BKDM-3010 Control Panel Control panel CPD-15SF8 (or other) Data Display
Unit BZDM-7020 Operation Software Software
Menu monitor Main monitor
Menu monitor
1-2
3.5-inch floppy disk
a) Not supplied as standard.
Chapter 1 Overview
a)
Mouse
Principal units in a DME-7000 system
ProcessorControl panel
Features
The following are some of the principal features of the DME-7000 system.
Three-dimensional image transformations
The system offers a range of three-dimensional processes both with respect to the source coordinates (that is, the input video space) and the target coordinates (that is, the video space of the output), including shifting, rotation, and zoom functions. Smooth and accurate manipulation is provided by the x-y trackball and Z­ring.
Special effects functions
The following are some of the special effects you can apply to a video image:
• Background coloring and edge effects
• Freeze and strobo effects, using recursive memory functions, and after-image effects
• Overall image effects (“multi move,” and defocusing, for example)
• Video and key signal transformations (negative image, mosaic effects, etc.)
• Various non-linear effects (waves, page turns, and so forth)
Key frame effects
Picture positions and special effects can be saved as key frames. By building a series of key frames for appropriate points on the time axis, it is possible to create and save an effect, for which the system automatically provides the interpolation between each successive pair of key frames.
Simultaneous display of two menus
The menu monitor allows two whole menus to appear at the same time. This makes it possible to display two channels together, or to watch status settings in one menu while carrying out operations in another.
Chapter 1 Overview
1-3
System Introduction
Quick menu access
The menus are arranged in a shallow hierarchy, with each group of logically associated menus accessible from a single top-menu button. Most on/off functions and parameter settings can be made from a menu within one layer of top menu. Each menu also has a page number, which makes it possible to access any menu directly from menus in the other menu groups by entering its page number from the numeric keypad.
Editor interfaces
It is possible to use an editing control unit such as the BVE-2000 or BVE-9100 connected to either the Sony 9-pin remote interface or the GPI interface, for execution of key frame and other effects.
1-4
Chapter 1 Overview
Starting Up and Powering Off
Starting up
Powering on the processor and menu monitor starts the system, and the initial screen (see page 4-9) appears on the menu monitor. The system is now ready for control panel and menu operations.
Start-up state
It is possible to save function on/off settings and parameter values in nonvolatile memory, and arrange to recall these settings automatically when the system is started. If no such setting is made, the system starts up with the factory default settings.
For details see “OPERATION menu” on page 10-7.
Powering off
You can power off the system regardless of the current display on the menu monitor.
Note
Do not power the unit off during any of the following operations.
• While a floppy disk is being accessed (see “Floppy Disk
Operations – 77” on page 8-19)
This may cause files on the floppy disk, or backup copies of data in the processor (contents of effect registers or snapshot registers) to be corrupted.
• During installation of the software (see “Installing the Software
in the Processor – 724” on page 10-42)
• While writing setup data (see “Settings Related to Operation – 702” on page 10-7)
The data being written may be corrupted. If you power the unit off inadvertently, restart the system with the factory default settings, then make the required settings or restore the settings by loading again from the floppy disk.
Chapter 1 Overview
1-5
Examples of DME-7000 Effects
This section illustrates some of the effects which the DME-7000 can produce, using photographs. It also refers to the page numbers (in parentheses) on which the corresponding procedures are described.
Three-Dimensional T ransformations
÷÷
Displacement in 3-D space (page 3-8)
1-6
÷÷
Rotation in 3-D space (page 3-12)
÷÷
Perspective deformation (page 3-25)
Chapter 1 Overview
Background and Edge Effects
BORDER effect (page 5-15) CROP effect (page 5-18)
DROP SHADOW effect
(page 5-20)
Freeze and Afterimage Effects
MOTION DECAY effect TRAIL effect (page 5-52)
(page 5-46)
WIND (page 5-54)
Chapter 1 Overview
1-7
Examples of DME-7000 Effects
Overall Image Effects
MULTI MOVE effect (page 5-61) DEFOCUS effect (page 5-62)
FADE effect (page 5-66) GLOW (page 5-67)
1-8
BRICK (page 5-69)
Chapter 1 Overview
Video Signal Effects
MOSAIC effect (page 5-84)
÷
NEGA effect (page 5-80)
Chapter 1 Overview
1-9
Examples of DME-3000 Effects
Nonlinear Effects
WAVE effect (page 5-90) FLAG effect (page 5-95)
RIPPLE effect (page 5-96) RINGS effect (page 5-98)
1-10
BROKEN GLASS effect FLYING BARS effect
(page 5-99) (page 5-100)
SPLIT effect (page 5-101) CHARACTER TRAIL effect
(page 5-104)
Chapter 1 Overview
MIRROR effect (page 5-106) LENS effect (page 5-107)
CIRCLE effect (page 5-108) PANORAMA effect (page 5-109)
PAGETURN effect (page 5-110) CYLINDER effect (page 5-114)
SPHERE effect (page 5-116)
Chapter 1 Overview
1-11
Chapter 2 Location and Function of Parts
Control Panel ............................................................................ 2-2
Transformation Operation Section......................................... 2-3
Key Frame Operation Section ................................................. 2-6
Channel Selection Section ...................................................... 2-10
Menu Operation Section ........................................................ 2-12
Numeric Keypad Section ....................................................... 2-14
Control Panel
The control panel is divided into a number of blocks, as shown in the following figure. A page number in parenthesis after a block name indicates the page on which a more detailed description starts.
Channel selection section
(page 2-10)
SWITCH
WINDW
GLBL CH1 CH2
KF
RECAL
EDIT
EFF
ENABL
RUN REW REVS
KF
CNST
DUR
DUR
EFF
PREVKFNEXT
SHIFT
STORE
CLR
WORK
EFF
BUFF
STP
UNDEL
NEXT
UNDO
KF
MOD
DEL
MOD
ALL
BEFR
TC
INSRT
GOTO
KF
KF
Key frame operation section
(page 2-6)
Menu operation section
(page 2-12)
F1 F2 F3 F4 F5 F6 F7 F8 EXIT
10
20
30
40
50
CH3 CH4
RUN
CURSR
CTRL
TRGTSRCE
ASP
LOC
LOC
SKEW
SIZE
XYZ
PERS
AXIS
ORTHG
ROT
LOC
XYZ
VELO
CTR
HOLD
BKGD EDGE
100
MON–
LINEAR
SEL/FINE
Transformation
operation
FREZE RECUR
GRAPH
PIX
VIDEO
MOD
MOD
200
300
LIGHT
EFF
60
IN
PATH
OUT
CTRL
400 500
600
SHOT
STATS
BOX
KNOB
KNOB
LEFT
*
78
/
45
+
12
0
Numeric keypad
section (page 2-14)
section (page 2-3)
70
LAST
EFF
MENU
UTLTY
700
FREZE
SET/
DIAG
KNOB
PAGE
CTR
RIGHT
9 +/–
6
CLR
3
TRIM
ENTER
2-2
Control panel blocks
Chapter 2 Location and Function of Parts
Transformation Operation Section
The transformation operation section is used for three-dimensional image
manipulation and cursor movement on menu screens.
1 Function allocation section
2 Trackball
RUN
CURSR
CTRL
TRGTSRCE
ASP
LOC
LOC
SKEW
SIZE
XYZ
PERS
AXIS
ORTHG
ROT
LOC
XYZ
VELO
CTR
HOLD
SEL/FINE
3 Z-ring
4 SEL/FINE button 5 Transformation mode selection section
Transformation Operation Section
1 Function allocation section
Press any one of these buttons, turning it on, to allocate the trackball 2 and Z-ring 3 as follows.
RUN CTRL (control) button:
Allocates the trackball and Z-ring to
CURSR (cursor) button: Allocates the
trackball to cursor movement on the menu screens.
1)
This also allocates the Z-ring to adjust the parameter at the cursor position.
effect execution.
SRCE (source) button: Allocates the
trackball and Z-ring to transformation operation in the source coordinate frame, that is, the coordinates based on the video image itself.
1)
TRGT (target) button: Allocates the
trackball and Z-ring to transformation
2 Trackball
Depending on the state of the buttons in the function allocation section 1, trackball operation can be allocated to effect execution, x- and y-axis movement in transformation operations, or cursor
movement on the menu screens. operation in the target coordinate frame, that is, the coordinates based on the output video space on the main
.................................................................................................................................................................................................................................................
monitor.
1) The rate of movement of image or cursor can be varied in the TRACK BALL menu (page 10-10).
1)
Chapter 2 Location and Function of Parts
2-3
Transformation Operation Section
3 Z-ring
Depending on the state of the buttons in the function allocation section 1, Z-ring operation can be allocated to effect execution, z-axis movement in transformation operations, or to adjustment of the parameter at the cursor position.
controls the skew of the image, and the Z-ring controls the aspect ratio. When the TRGT button is lit, the trackball and Z-ring vary the perspective of the image.
2)
When the SRCE button is lit, pressing this button while holding down the SHIFT button in the key frame operation section displays the X, Y,
4 SEL/FINE (select/fine) button
The function of this button depends on the selection made in the function allocation section, as follows.
• When the CURSR button is lit, the SEL/
FINE button selects the item at the cursor position, or toggles a function on or off. When the cursor is indicating a parameter value, pressing the SEL/FINE button enables parameter input from the numeric keypad.
1)
• When the RUN CTRL, SRCE or TRGT
button is lit, holding down the SEL/FINE button changes the effect of the trackball or Z-ring to a fine adjustment.
1)
and RATE parameters in the three­dimensional parameter display section of the menu screen. You can then change the image sizes in the x­and y-directions separately by using the trackball, and adjust the aspect ratio using the Z-ring
LOC (location) SIZE button: The Z-
ring changes the size of the image, and the trackball moves the image in the x- and y-directions.
LOC (location) XYZ button: The
trackball moves the image in the x­and y-directions and the Z-ring moves the image in the z-direction.
ORTHG (orthogonal) button: When
5 Transformation mode selection section
When either of the SRCE and TRGT buttons in the function allocation section 1 is lit, the buttons in this section determine the nature of the transformation carried out in the corresponding set of coordinates.
ASP/SKEW/PERS (aspect/skew/
perspective) button: When the
this button is lit, the image moves only in the one of the x- and y­directions in which the trackball is moved more. In other words, this button can be used for movement in the x- or y-direction only. When this button is off, the movement of the image directly reflects the movement of the trackball.
SRCE button is lit, the trackball
.................................................................................................................................................................................................................................................
1) In this manual, the operation of pressing the SEL/ FINE button with the cursor on a particular item is referred to as “clicking” on that item. Equally, if the mouse is used to place the cursor on an item, pressing and releasing a mouse button once is also referred to as “cklicking” on the item.
2) The rate of fineness or the function of the buttons can be varied in the TRACK BALL menu (page 10-10).
2-4
Chapter 2 Location and Function of Parts
AXIS LOC (location) button: When
this button is lit, the axis of rotation of the image is moved, in the x- and y-directions by the trackball, and in the z-direction by the Z-ring.
ROT (rotation) button: The trackball
rotates the image about the x- and y­axes, and the Z-ring about the z-
1)
axis. Pressing this button while holding down the SHIFT button in the key frame operation section changes the three-dimensional parameter display section of the menu screen to the TRGT SPIN display or SRCE SPIN display according to the setting of the function allocation section. This enables you to use the spin function.
X, Y, Z buttons: Use these buttons to
restrict the axes affected by movement of the trackball and Z-ring. Additionally, when one of these buttons is lit, the numeric keypad can be used to input coordinate data for that axis.
CTR (center) button: Pressing this
button changes the current data values for the trackball or Z-ring positions to closest system-specified values (i.e. provides a detent function). Immediately pressing this button once more reverts to the system default values .
VELO (velocity) HOLD button: If you
hold down this button, then move the trackball or Z-ring, the movement continue when you release the trackball or Z-ring as long as you hold down the button.
2)
.................................................................................................................................................................................................................................................
1) Using the spin function (page 3-27) in place of the ROT button enables you to specify the number of rotations when creating an effect.
2) The rate of movement can be varied in the TRACK BALL menu (page 10-8).
Chapter 2 Location and Function of Parts
2-5
Key Frame Operation Section
The key frame operation section is used for creating, editing and executing key frame effects.
1 Effect store and recall section
8 Floppy disk drive
2 KF EDIT ENABL button
3 Effect execution section
4 Duration setting section
5 SHIFT button
EDIT
ENABL
RUN REW REVS
CNST
DUR
SHIFT
6 Key frame shift section
Key frame operation section
1 Effect store and recall section
RECAL EFF (recall effect) button:
Pressing this button then entering a register number recalls the effect stored in that register. Entering a period “.” in place of the number selects the next vacant register after the currently recalled register. Pressing this button then entering 0 returns to the state before recalling the current effect, that is, to the state before carrying out the edit.
KF
RECAL
EFF
KF DUR EFF
PREVKFNEXT
STP
NEXT
CLR
WORK
BUFF
UNDEL UNDO
KF
STORE
EFF
7 Key frame editing
MOD
DEL
KF
ALL
GOTO
MOD
BEFR
TC
INSRT
KF
section
STORE EFF (effect) button: Pressing
this button then entering a register number saves a key frame effect in the corresponding register. Again, entering a period “.” in place of the number selects the next vacant register after the currently recalled register.
2-6
Chapter 2 Location and Function of Parts
2 KF (key frame) EDIT ENABL (enable) button
When this button is lit, the system is in edit mode; that is, key frames can be created and edited. During effect execution, however, creating and editing is inhibited, regardless of the state of this button. When this button is off, the BEFR/INSRT, MOD, DEL, UNDEL/UNDO, MOD ALL and KF/DUR EFF buttons are disabled.
3 Effect execution section
RUN button: Pressing this button
executes a key frame effect from the current position to the last key frame. Pressing the button while the effect is being executed pauses the effect, and pressing it a third time resumes execution. If the current position is the last key frame, the system returns to the initial key frame and executes the whole effect. While the effect is being executed, this button lights green.
REW (rewind) button: This rewinds
the currently recalled effect to the initial key frame, unless the REVS button is lit, in which case it winds forward to the last key frame.
REVS (reverse) button: When this
button is lit, you can execute the effect in the reverse direction, using the RUN button.
STP (stop) NEXT KF (key frame)
button: When this button is lit,
pressing the RUN button executes the effect from the current position to the next key frame.
4 Duration setting section
CNST DUR (constant duration)
button: When this button is lit,
inserting a key frame or deleting a key frame does not change the total duration of the effect. Also, inserting or deleting a key frame does not change the position on the time axis of any other key frames.
KF/DUR EFF(key frame/effect
duration) button: Press this button
on its own to enter the total effect duration from the numeric keypad. Press this button while holding down the SHIFT button 5 to enter a key frame duration from the numeric keypad.
5 SHIFT button
Holding down this button while pressing one of the buttons with two function indications written on it (for example UNDEL and UNDO) carries out the upper function (for example UNDEL).
Chapter 2 Location and Function of Parts
2-7
Key Frame Operation Section
6 Key frame shift section
PREV KF (previous key frame)
button: Moves to the key frame
immediately before the position at which the effect is currently stopped.
NEXT KF (next key frame) button:
Moves to the key frame immediately after the position at which the effect is currently stopped.
TC/GO TO KF (time code/go to key
frame) button: Press this button on
its own to move to a key frame whose number you enter from the numeric keypad. Press this button while holding down the SHIFT button 5 to move to a position specified by entering a time code from the numeric keypad.
7 Key frame editing section
CLR (clear) WORK BUFF (buffer)
button: Pressing this button once
clears only the three-dimensional transformation parameters held in the working key frame buffer. Pressing it immediately a second time clears the remainder of the information held in the working key frame buffer, and returns it to the initial state. You can make the initial state in the setup menu (see page 10-7). The working key frame buffer is an area of memory which holds the instantaneous state of the effect. While the effect is positioned on a key frame, this corresponds to the contents of the key frame, and while the effect is between key frames, to a result of interpolation.
Pressing this button while holding down the SHIFT button in the key frame operation section resets all parameter values in the active window displayed on the menu screen to their default values.
UNDEL/UNDO (undelete/undo)
button: Pressing this button on its
own returns the working key frame buffer to the state before it was last overwritten. To remove a key frame inserted with the BEFR/INS button, for example, press this button before carrying out any other operation. This button affects operations with the BEFR/INS, DEL, MOD, KF / DUR EFF buttons. Pressing this button while holding down the SHIFT button 5 inserts the last deleted key frame at the position where the effect is currently stopped.
DEL (delete) button: This deletes the
current key frame. If the effect is currently stopped between two key frames, this deletes the immediately previous key frame.
MOD (modify) ALL button: When
amending, deleting or copying key frames, you can specify the range of key frames to which the operation applies.
For details of how to specify the range of key frames to which the operation applies, see page 7-12.
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Chapter 2 Location and Function of Parts
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