After the ACID software is installed and you start it for the first time, the registration wizard appears. This
wizard offers easy steps that allow you to register the software online with Sony Pictures Digital Media
Software and Services. Alternatively, you may register online at http://www.sony.com/mediasoftware at any
time.
Registering your product will provide you with access to a variety of technical support options, notification
of product updates, and special promotions exclusive to registered ACID users.
Registration assistance
If you do not have access to the Internet, registration assistance is available during normal weekday business
hours. Please contact our Customer Service department by dialing one of the following numbers:
Telephone/FaxCountry
1-800-577-6642 (toll-free)US, Canada, and Virgin Islands
+608-204-7703for all other countries
1-608-250-1745 (Fax)All countries
Customer service/sales
For a detailed list of customer service options, we encourage you to visit
http://mediasoftware.sonypictures.com/support/custserv.asp. Use the following numbers for telephone
support during normal weekday business hours:
Telephone/FaxCountry
1-800-577-6642 (toll-free)US, Canada, and Virgin Islands
+608-204-7703for all other countries
1-608-250-1745 (Fax)All countries
Technical support
For a detailed list of technical support options, we encourage you to visit
http://mediasoftware.sonypictures.com/support/default.asp. To listen to your support options by telephone,
please call 608-256-5555.
About your rights in ACID software
ACID software is licensed to you under the terms of the End User License Agreement. The End User License
Agreement is first presented to you when you install the software. Please review the End User License
Agreement carefully as its terms affect your rights with respect to the software. For your reference, a copy of
the End User License Agreement for ACID software is located at http://www.sony.com/mediasoftware.
About your privacy
Sony Pictures Digital respects your privacy and is committed to protecting personal information. Your use of
the software is governed by the Software Privacy Policy. A copy of this policy is incorporated into the
registration process and you are asked to agree to its terms prior to accepting the terms of the End User
License Agreement. Please review its contents carefully as its terms and conditions affect your rights with
respect to the information that is collected by the software. For your reference, a copy of the Software
Privacy Policy is located at http://mediasoftware.sonypictures.com/corporate/privacy.asp.
Page 2
Proper use of software
ACID software is not intended and should not be used for illegal or infringing purposes, such as the illegal
copying or sharing of copyrighted materials. Using ACID software for such purposes is, among other things,
against United States and international copyright laws and contrary to the terms and conditions of the End
User License Agreement. Such activity may be punishable by law and may also subject you to the breach
remedies set forth in the End User License Agreement.
Legal notices
Vegas, Vegas+DVD, DVD Architect, Vegas Movie Studio, Vegas Movie Studio+DVD, DVD Architect Studio, ACID, Music Studio, ACIDized,
Sony Sound Series, Chopper, Groove Mapping, Groove Cloning, Media Manager, CD Architect, Sound Forge, Audio Studio, Acoustic Mirror,
Noise Reduction, Wave 64, Wave Hammer, and XFX are trademarks or registered trademarks of Sony Pictures Digital Inc. or its affiliates in the
United States and other countries.
Sony Pictures Digital Inc. may have patents, patent applications, trademarks, copyrights, or other intellectual property rights covering subject matter
in this document. Except as expressly provided in any written license agreement from Sony Pictures Digital Inc., the furnishing of this document does
not give you any license to these patents, trademarks, copyrights, or other intellectual property.
Thomson Fraunhofer MP3
MPEG Layer-3 audio coding technology licensed from Fraunhofer IIS and Thomson.
Supply of this product does not convey a license nor imply any right to distribute content created with this product in revenue generating broadcast
systems (terrestrial, satellite, cable and/or other distribution channels), streaming applications (via internet, intranets and/or other networks), other
content distribution systems (pay-audio or audio on demand applications and the like) or on physical media (compact discs, digital versatile discs,
semiconductor chips, hard drives, memory cards and the like).
An independent license for such use is required. For details, please visit: http://mp3licensing.com.
Real, RealMedia, RealAudio, and RealVideo applications
2004 RealNetworks, Inc. Patents Pending. All rights reserved. Real®, Real Media®, RealAudio®, RealVideo®, and the Real logo are trademarks or
registered trademarks of RealNetworks, Inc. in the United States and other countries.
MPEGLA and MPEG 2
USE OF THIS PRODUCT IN ANY MANNER THAT COMPLIES WITH THE MPEG-2 STANDARD IS EXPRESSLY PROHIBITED
WITHOUT A LICENSE UNDER APPLICABLE PATENTS IN THE MPEG-2 PATENT PORTFOLIO, WHICH LICENSE IS AVAILABLE
FROM MPEG-LA, LLC, 250 STEELE STREET, SUITE 300, DENVER, COLORADO 80206.
Manufactured under license from MPEG-LA.
Dolby, Dolby Digital AC-3, and AAC encoding
This product contains one or more programs protected under international and U.S. copyright laws as unpublished works. They are confidential and
proprietary to Dolby Laboratories. Their reproduction or disclosure, in whole or in part, or the production of derivative works therefrom without the
express permission of Dolby Laboratories is prohibited. Copyright 1992 – 2004 Dolby Laboratories. All rights reserved.
Dolby®, the double-D symbol, AC-3®, and Dolby Digital® are registered trademarks of Dolby Laboratories. AAC™ is a trademark of Dolby
Laboratories.
A special note concerning the use of the Dolby Digital trademark:
Dolby Laboratories encourages use of the Dolby Digital trademark to identify soundtracks that are encoded in Dolby Digital. This is an effective way
to inform listeners of the soundtrack format, and the use of a standard logo promotes easy recognition in the marketplace. However, like any
trademark, the Dolby Digital logo may not be used without permission. Dolby Laboratories therefore provides a standard trademark license agreement
for companies who wish to use Dolby trademarks. This agreement should be signed by the company that owns the program material being produced.
Recording studios or production facilities which provide audio production or encoding services for outside clients generally do not require a
trademark license.
If you would like more information on obtaining a Dolby trademark license, please contact Dolby Laboratories Licensing Corporation. Information
on trademark licensing plus instructions for using the Dolby Digital trademark and marking audio formats can also be found on-line at http://
www.dolby.com.
Dolby Laboratories Licensing Corporation
100 Potrero Ave.
San Francisco, CA 94520 USA
Phone: 415-558-0200
Fax: 415-863-1373
E-mail: tsa@dolby.com
http://www.dolby.com
Apple® QuickTime® application is a trademark of Apple, Inc. in the United States and other countries.
Apple Macintosh Audio Interchange File Format (AIFF) file format.
Apple® Macintosh® Audio Interchange™ File Format (AIFF) is a trademark of Apple, Inc. in the United States and other countries.
Targa file format
The Targa™ file format is a trademark of Pinnacle Systems, Inc.
Tagged Image File Format (TIFF)
Adobe Tagged Image™ File Format is a registered trademark of Adobe Systems Incorporated in the United States and other countries. All rights
reserved.
Main Concept encoder
Main Concept® plug-in is a trademark of registered trademark of Main Concept, Inc. in the United States or other countries. All rights reserved.
Steinberg Media Technologies
Cubase®, VST®, and Nuendo® are registered trademarks of Steinberg Media Technologies GmbH.
ASIO™ is a trademark of Steinberg Media Technologies GmbH.
Macromedia Flash
Macromedia and Flash are trademarks or registered trademarks of Macromedia, Inc. in the United States and/or other countries.
Page 4
Sony Pictures Digital Inc.
Media Software and Services
1617 Sherman Avenue
Madison, WI 53704
USA
The information contained in this manual is subject to change without notice and does not represent a
guarantee or commitment on behalf of Sony Pictures Digital Inc. in any way. All updates or additional
information relating to the contents of this manual will be posted on the Sony Pictures Digital Media
Software web site, located at http://www.sony.com/mediasoftware. The software is provided to you under the
terms of the End User License Agreement and Software Privacy Policy, and must be used and/or copied in
accordance therewith. Copying or distributing the software except as expressly described in the End User
License Agreement is strictly prohibited. No part of this manual may be reproduced or transmitted in any
form or for any purpose without the express written consent of Sony Pictures Digital Inc.
Copyright 2004. Sony Pictures Digital Inc.
Program Copyright 2004. Sony Pictures Digital Inc. All rights reserved.
Congratulations on purchasing a revolutionary software application for Microsoft® Windows®. With
ACID® software from Sony Pictures Digital, you can create great music by simply picking, painting, and
playing.
System requirements
The following lists the minimum system requirements for using the ACID software:
• Microsoft Windows 2000 or XP
• 800 MHz processor (1 GHz if using video)
• 200 MB hard-disk space for program installation
• 600 MB hard-disk space for optional Sony Sound Series Loops & Samples™ reference library installation
• 256 MB RAM
• Microsoft Windows-compatible sound card
• 1024x768 screen resolution
• CD-ROM drive (for installation from a CD only)
• Supported CD-Recordable drive (for CD burning only)
• Microsoft DirectX® 8.1 or later
• Internet Explorer 4.0 or later (version 5.0 included on ACID CD)
13
Using this manual
This manual is provided to assist both ACID Pro and ACID Music Studio users. For this reason, product
features exclusive to ACID Pro software are identified throughout the manual using the following icon:
In addition, issues and features that pertain only to ACID Music Studio software are identified by the
following icon:
Note:
ACID application throughout this manual are taken from
ACID Pro software. If you are using ACID Music Studio
software, your windows and dialogs may appear slightly
different.
CHP. 1INTRODUCING ACID SOFTWARE
Unless otherwise noted, the pictures you’ll see of the
Page 18
14
Installing ACID software
Prior to installing the software, we recommend that you exit all open applications and temporarily turn off
any virus protection.
1.
Insert the CD-ROM. The setup screen appears (if CD-ROM AutoPlay is enabled).
Note:
If CD-ROM AutoPlay is not enabled, click the
button and choose
appears, type the CD-ROM drive’s letter and add
:\setup.exe. Click OK to start the installation.
2.
Click Install. The installation process begins.
3.
Follow the on-screen prompts to install the appropriate version of the software for your computer.
Run. In the Run dialog that
Note:
Windows Installer is used for all versions of
Windows. Windows Installer is installed and then you are
asked to restart your system.
Using online help
You can access two varieties of help within ACID software:
• Online help
• What’sThis? help (also referred to as context-sensitive help)
Online help
To access online help, choose Contents and Index from the Help menu or press .
Note:
To view online help, Internet Explorer 4.0 or later
must be installed on your system. If you purchased the ACID
Pro or ACID Music Studio boxed version, Internet Explorer
version 5.0 is included on your CD-ROM.
Toolbar
Tabs
F1
Information
pane
INTRODUCING ACID SOFTWARECHP. 1
Page 19
The Contents tab provides a list of available help topics. Double-click a closed book ( ) to open the pages
and then click a topic page ( ).
The
Index tab provides a complete listing of the help topics available. Scroll through the list of available
topics or type a word in the
Type in the keyword to find box to quickly locate topics related to that word. Select
the topic and click .
The
Search tab allows you to enter a keyword and display all of the topics in the online help that contain the
keyword you have entered. Type a keyword in the
Type in the word(s) to search for box and click . Select
the topic from the list and click .
The
Favorites tab allows you to keep topics that you revisit often in a separate folder. To add a topic to your
favorites, click on the
Favorites tab.
What’sThis? help
What’sThis? help allows you to view pop-up window descriptions for ACID menus, buttons, and dialog
boxes. Choose
What's This? from the Help menu, press , or click the What’sThis? help button () on
Shift +F1
the toolbar and then click any ACID item. To use What’sThis? help in a dialog box, click the question mark
button ( ) in the upper-right corner of the dialog box and then click an item in the dialog box.
Help on the Web
Additional ACID information is available on the Sony Pictures Digital Media Software Web site. From the
Help menu, choose Sony on the Web, and choose the desired location from the submenu. The software starts
your system’s Web browser and attempts to connect to the appropriate page on the Sony Web site.
15
Overview of ACID software
ACID music creation software is designed to be powerful and flexible, yet easy to use. Many of the ACID
operations, menu items, and shortcut keys are common to other Sony Pictures Digital applications.
The following sections provide a tour of the ACID work area.
Main window
The ACID workspace includes three main areas: the track list, the track view (or timeline), and the window
docking area. The other parts of the interface are tools and features used while creating and working with
your project. You can resize the track list, track view, and window docking area by dragging the dividers
between them.
CHP. 1INTRODUCING ACID SOFTWARE
Page 20
16
Track list
Window
docking
area
Divider
Timeline
Track view
Divider
INTRODUCING ACID SOFTWARECHP. 1
Page 21
Toolbar
The toolbar allows you to quickly access the most commonly used functions and features in ACID software.
17
Opens a new project. You will be prompted to save
any changes to the current project.
Displays the Open File dialog. From this window,
you can browse all of the available drives to select
an ACID project or audio file to open.
Saves any changes to the current project.
The first time you save a project, the Save As dialog
appears.
Opens the Publish wizard so you can share your
ACID creation on the Web.
Clears the selected items from the track view and
places them on the ACID clipboard. You can then
paste them to a new location.
Creates a copy of the selected items from the track
view on the ACID clipboard. You can then paste
them to a new location.
Inserts the contents of the ACID clipboard at the
current cursor position. The pasted items cover any
existing events. To make room for pasted events,
choose Paste Insert from the Edit menu.
Reverses the last action performed. Unlimited
undos are supported, allowing you to restore the
project to any state since the last save.
Reverses an undo.Opens a dialog where you can download media from the
Turns the snapping feature on or off. With
snapping enabled, you can decide whether to snap
to the grid or to all elements (markers, regions,
etc.).
Locks envelope points so they move with an event
when it is moved along the timeline.
Activates the Metronome to keep time during
recording and playback.
Activates the Draw tool to add and edit events.
Activates the Selection tool to select multiple events.
Activates the Paint tool to insert events across multiple
tracks.When used in conjunction with the Ctrl key, the
Paint tool can paint an entire one-shot, MIDI, or
Beatmapped media file to an event with one click.
Activates the Erase tool to erase events or parts of
events. When used in conjunction with the Ctrl key, the
Erase tool can erase an entire one-shot, MIDI track, or
Beatmapped track event with one click.
Activates the Envelope tool to select and modify
envelope points.
Activates the Time Selection tool to quickly select all
events within range of time.
Activates the Groove tool to apply a groove to a track.
You can use grooves to manipulate the timing of tracks
by quantizing media to predefined grooves or by
applying the feel of one track to another. Available
only in ACID Pro software.
Activates the Groove Erase tool to erase grooves or
parts of grooves. When used in conjunction with the
Ctrl key, the Groove Erase tool can erase an entire
groove event. Available only in ACID Pro software.
Internet.
Opens a frequently updated Web page containing special
offers, tips, tricks, and other good stuff. Note: This
button is displayed on the toolbar by default in ACID
Music Studio™ software only. To add this button to
your toolbar in ACID Pro software, choose Customize Toolbar from the Options menu.
Opens the Show Me How Tutorials, which explain some
of the basic tasks you can perform within ACID
software. Available only in ACID Music Studio
software.
Activates What’sThis? help to obtain information about
a specific option, menu, or part of the ACID window.
CHP. 1INTRODUCING ACID SOFTWARE
Page 22
18
Track list
This list identifies the track order in your project and contains the track’s controls. The following sections
identify and briefly explain the controls located in the track list.
Bus assignment
Track number/type
Track name
View buttons
View buttons
These buttons control the track’s appearance (size) on the track list and the track view.
Track number and type
This area identifies the type of file (loop, one-shot, MIDI, Beatmapped) contained in the track as well as the
track’s number in the project. You can quickly change the track order by dragging selected tracks within the
track list.
Track FX
Mute
Solo
Surround panner (surround projects only)
Multipurpose slider
Multipurpose slider mode
Track type icons
Loop
One-shot
Beatmapped
MIDI
Tra ck n a me
When you add a file to a project, the track name is initially the same name as the file’s name. Right-click the
track name and choose
Bus assignment
Rename from the shortcut menu (or double-click) to change the track name.
Clicking the Bus Assignment button () and selecting a letter from the menu allows you to assign the
corresponding track to the specified output bus. However, the button is only available in projects containing
multiple busses. For more information, see Adding busses to the project on page 145.
On a MIDI track, the
Device Selection button () appears instead of the Bus Assignment button. This button
allows you to route a MIDI track to a soft synth or MIDI device. For more information, see Routing MIDI tracks
to MIDI devices or soft synth controls on page 192.
Track FX button
The Track FX button ( ) accesses the Audio Plug-In window from which you can add, edit, and apply effects
to the track. For more information, see Using track effects on page 117.
INTRODUCING ACID SOFTWARECHP. 1
Page 23
19
Mute button
Clicking the Mute button ( ) temporarily suspends playback of the corresponding track, allowing you to
focus on the project’s remaining tracks. A muted track appears grayed out in the track view. For more
information, see Muting tracks on page 49.
Solo button
Clicking the Solo button ( ) isolates the track during playback by muting the project’s remaining tracks. For
more information, see Soloing tracks on page 50.
Surround panner
In 5.1 surround projects, the surround panner allows you to view and edit surround panning settings for a
track. Double-click a surround panner to view the Surround Panner window and make fine panning
adjustments. For more information, see Working with 5.1 Surround on page 203.
Multipurpose slider
This multipurpose slider allows you to control the following:
• A track’s volume relative to the project’s other tracks.
• A track’s placement in the stereo spectrum (panning).
• The level of the track’s signal being routed to each of the project’s busses.
• The level of the track’s signal being routed to an assignable effect control.
The multipurpose slider defaults to displaying a track’s volume control. ACID tracks are preset to -6.0
decibels (dB), but the volume range is -inf. to 12 dB. Each track’s slider position is independent from the
others; however, you can move sliders simultaneously by selecting multiple tracks before making your
adjustment. If you do not see this slider, expand the track.
You may choose what the slider controls by clicking the slider label. Changing the slider type for one track
changes it for all tracks so you can compare levels of the same control across the project. For more
information, see Adjusting the mix on page 48.
Track view
In the track view, you can view and edit the events in a track. The area in which events display is the
timeline. The track view contains other elements which are described in the following sections.
Loop bar
Marker bar
Beat ruler
Zoom controls
Tran sp or t
CHP. 1INTRODUCING ACID SOFTWARE
Time ruler
(if displayed)
Page 24
20
Marker bar
The marker bar runs the length of your project and contains the tags for markers and regions positioned
along the project’s timeline.
Beat ruler
The beat ruler allows you to place events in reference to the musical time of bars and beats. This ruler is fixed
and does not update when you change the tempo. This allows the events in the tracks to maintain their size
when you adjust the tempo.
Time ruler
The time ruler provides a timeline for your project. This ruler can show real time in many different formats.
For more information, see Changing the time ruler format on page 217. The ruler changes with tempo, since the
number of beats and beats per second of real time changes with tempo.
Tra n s por t b ar
The transport bar contains the playback and cursor positioning buttons frequently used while working on
your project.
Record new trackPause/resume project playback
Loop playbackStop playback
Play from beginning of projectMove cursor to start of project
Play project from cursor positionMove cursor to end of project
The software also includes keyboard shortcuts for these playback commands. For more information, see
Playback commands on page 26.
Zoom controls
To the right of the horizontal scroll bar are the time zoom controls. Clicking the Zoom In Time button ()
increases the horizontal magnification of the project. To decrease the level of magnification, click the
Out Time button ().
Directly below the vertical scroll bar are the dedicated track height zoom controls. Clicking the
button () increases the vertical magnification of the project. To decrease the level of magnification,
Height
click the
Zoom Out Track Height button ().
Note:
Double-clicking the horizontal or vertical scroll bars
Zoom In Track
Zoom
adjusts the magnification so that as much of the project (either
horizontally or vertically) is displayed as possible.
Click the
Zoom Tool button () in the corner of the track view to temporarily change the cursor into the
Zoom tool. After you select an area of the track view to magnify, the cursor reverts to the previously active
tool.
Note:
Double-clicking the Zoom tool adjusts both the
horizontal and vertical magnification so that as much of the
project is displayed as possible.
INTRODUCING ACID SOFTWARECHP. 1
Page 25
Window docking area
This area allows you to keep frequently-used windows available while working on a project. Windows can be
docked side by side or in stacks in the windows docking area. For more information, see Docking and floating
ACID windows on page 216.
Click the Close button to remove a
window from a floating dock or the
window docking area.
Click the Maximize/Minimize
button to control the size of
the window in the window
docking area.
Click the handle to drag a
window to a different
location or dock.
Click a tab to
view a window.
The default windows display in the window docking area when you start ACID software for the first time.
Additional windows can be displayed by clicking the window’s tab or by choosing the desired window from
the
View menu.
21
Tip:
You can quickly hide or show the window docking area
by pressing .
F11
The available windows can be docked anywhere at the bottom of the ACID window or floated over the
ACID window or on a secondary monitor (this setup requires a dual-monitor video card). You can also
create floating docks anywhere by dragging more than one window to the same area.
Explorer window
The Explorer window works similarly to the Windows® Explorer. You can use the Explorer window to
locate, preview and select media files to be added to your project. You can also use the Explorer window to
perform common file management tasks, such as renaming files or creating folders. Display the Explorer by
choosing
Chopper
Explorer from the View menu or pressing .
Alt +1
The Chopper™ isolates audio events so that you can dissect them and reinsert them into a project to
produce elaborate slice-n-dice effects with minimal effort. Display the Chopper by choosing
+2
the
View menu or pressing . For more information, see Using the Chopper on page 109.
Mixer
Alt
Chopper from
The Mixer window provides access to output levels, as well as soft synth controls and the project audio
+3
properties. Display the Mixer by choosing
Mixer from the View menu or pressing . For more
Alt
information, see Using the Mixer window on page 53.
CHP. 1INTRODUCING ACID SOFTWARE
Page 26
22
Video Preview/Video
This window displays prerendered video files that can be imported and synchronized with an ACID project.
The video file displays during project playback and can be rendered with the project to an appropriate
format. In ACID Pro software, display the Video Preview window by choosing
menu or pressing . In ACID Music software, display the Video window by choosing
View menu or pressing . For more information, see Using the Video window on page 201.
Media Manager
Alt +4
Alt
+4
Video Preview from the View
Video from the
This window displays the Media Manager™, which you can use to search for, manage, and tag your media
files. Display the Media Manager window by choosing
Alt +5
ACID FX
. For more information, see Using the Media Manager on page 79.
Media Manager from the View menu or pressing
This window displays the ACID FX chain for the selected track. Display the ACID FX window by clicking a
track’s
Tr a c k FX button (), by choosing ACID FX from the View menu, or by pressing .
Track Properties
Alt +5
This window allows you to change track attributes and edit MIDI tracks using OPT plug-ins. Display the
+6
Track Properties window by double-clicking a track’s icon or by pressing . For more information, see
Alt
Configuring track properties on page 130 and Working with MIDI on page 169.
Surround Panner
This window allows you to control panning in a 5.1 surround project. Display the Surround Panner window
by double-clicking the surround panner on a track or mixer control or by pressing . For more
Alt +7
information, see Working with 5.1 Surround on page 203.
Soft Synth Properties
This window allows you to change the attributes of soft synth controls in the Mixer window. Display the Soft
Alt
Synth Properties window by double-clicking a soft synth control’s icon or by pressing . For more
+8
information, see Using soft synth controls on page 149.
Audio Plug-In
This window displays plug-ins and settings for track, assignable, bus, and soft synth effects chains. Display
the Audio Plug-In window by clicking a track’s
View menu, or by pressing . For more information, see Using track effects on page 117 and Adding effects
Alt +9
Tr a c k FX button (), by choosing Audio Plug-In from the
to soft synth mixer controls on page 156.
Plug-In Manager
This window allows you to view and choose effects plug-ins to be added to a track, bus, or assignable effects
chain. Display the Plug-In Manager window by choosing
Ctrl + Alt + 1
Groove Pool
.
Plug-In Manager from the View menu or by pressing
This window allows you to view and edit the grooves in your project. Display the Groove Pool by choosing
Groove Pool from the View menu or by pressing . The upper half of the Groove Pool window
Ctrl + Alt + 2
shows all of the groove maps currently in your project. The lower half of the window displays the selected
groove map in the Groove Editor, which allows you to make changes. For more information, see Working with
grooves on page 135.
INTRODUCING ACID SOFTWARECHP. 1
Page 27
Keyboard command reference
The ACID keyboard commands are shortcuts that you can use while working on your project.
General commands
DescriptionKeys
Display online helpF1
Display What’sThis? helpShift+F1 and click an item
Refresh screenF5
Shortcut menuShift+F10
Temporarily suspend snappingShift+drag
Project file commands
DescriptionKeysDescriptionKeys
Create new projectCtrl+NSave projectCtrl+S
Create new project and bypass the
Project Properties dialog
Open existing project or media fileCtrl+OClose the current projectCtrl+F4
Ctrl+Shift+NOpen project propertiesAlt+Enter
23
CHP. 1INTRODUCING ACID SOFTWARE
Page 28
24
Magnification and view commands
DescriptionKeysDescriptionKeys
Show Explorer windowAlt+1Shift focus backward
Show Chopper windowAlt+2Restore project magnification to the
Show Mixer windowAlt+3Restore track height to a level
Show Video/Video Preview window Alt+4Reduce timeline magnification so the
Show Media Manager window
(available in ACID Pro software
only)
Show ACID FX window (available in
ACID Music Studio software only)
Show Track Properties windowAlt+6Zoom in time until each video
Show Surround Panner window
(available in ACID Pro software
only)
Show Soft Synth Properties window Alt+8Change track height for all tracksCtrl+Shift+Up or Down Arrow
Show Audio Plug-In window
(available in ACID Pro software
only)
Show Plug-In Manager window
(available in ACID Pro software
only)
Show Groove Pool window
(available in ACID Pro software
only)
Shift focus forward through open
ACID windows
Shift focus backward through open
ACID windows
Shift focus forward (clockwise)
through track list, timeline, bus
track timeline, and bus track list
(when track view or timeline has
focus)
Alt+5Zoom time in/out small increments
Alt+5Zoom time in/out large increments
Alt+7Zoom track height in/out (when
Alt+9Minimize/restore track height for all
Ctrl+Alt+1Return all tracks to the default
Ctrl+Alt+2Minimize/restore the window
F6Minimize/restore timeline vertically
Shift+F6Minimize/restore the track listShift+F11 or Shift+Alt+’
TabShow/Hide bus tracksU
(counterclockwise) through track
list, bus track list, bus track
timeline, and timeline (when track
view or timeline has focus)
default settings
where all track list controls are
displayed
entire length of the project and as
many tracks as possible are
displayed
(when timeline has focus)
(when timeline has focus)
thumbnail represents one frame
timeline has focus)
tracks
height
docking area
and horizontally (window docking
area and track list will be hidden
Shift+Tab
F9
Shift+F9
Ctrl+F9
Up or Down Arrow
Ctrl+Up or Down Arrow
Alt+Up Arrow
Shift+Up or Down Arrow
‘
Ctrl+’
F11 or Alt+’
Ctrl+F11 or Ctrl+Alt+’
Explorer window commands
DescriptionKeysDescriptionKeys
Add all selected files to the track list EnterAdd selected file or currently playing
file to the track list
INTRODUCING ACID SOFTWARECHP. 1
Ctrl+Enter
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Cursor placement, loop region and time selection commands
Description KeysDescription Keys
Go to beginning of active loop
region or viewable area (if no
selection)
Go to end of active loop region or
viewable area (if no selection)
Toggle cursor between beginning
and end of loop region
Time select loop region (when Time
Selection tool is selected)
Toggle previous selectionBackspaceMove left/right to event edit points
Go to beginning of projectW or Ctrl+HomeMove through a video event one
Go to end of projectCtrl+EndCreate or extend loop region/time
Move left by grid marksPage UpDouble loop region/selection length ‘ (apostrophe)
Move right by grid marksPage DownHalve loop region/selection length; (semicolon)
Go to
(using measures, beats, and ticks)
Go to
(using absolute time)
Set end of time selection
(using measures, beats, and ticks
when Time Selection tool is selected)
HomeCenter in view\
EndMove cursor to corresponding
marker or select corresponding
region
Numeric keypad 5Move left/right one pixelLeft/Right Arrow
Paint the entire media length for all
media except video (only when Paint
tool is selected)
Select Draw toolCtrl+DCreate fadesF
Select next edit tool in listDReverse eventU
Select previous edit tool in listShift+DTrim events to selection length. This
UndoCtrl+ZSlip Trim: moves the media with the
Redo Ctrl+Shift+ZSlip: move media within event
Cut selectionCtrl+X Slide: move event while leaving the
Copy selectionCtrl+C Pitch down one semitoneNumeric keypad -
Copy eventCtrl+dragPitch up one semitoneNumeric keypad +
Paste from clipboardCtrl+VPitch down 4 semitonesShift+Numeric keypad -
Paste repeat from clipboardCtrl+BPitch up 4 semitonesShift+Numeric keypad +
Paste insertCtrl+Shift+VPitch down one octaveCtrl+Numeric keypad Insert event at cursorYPitch up one octaveCtrl+Numeric keypad +
Paste event at cursorShift+YReset pitchCtrl+Shift+Numeric keypad - or
Ctrl+click in timelineJoin selected eventsJ
Ctrl+T
command has no effect if there is no
selected data. Trimming does not
copy data onto the clipboard.
Available only when the Time
Selection tool is active
Alt+drag edge of event
edge as it is trimmed
Alt+drag inside the event
without moving the event
Ctrl+Alt+drag event
underlying media in place
-
=
Shift+-
Shift+=
+
Ctrl+Shift+-/=
CHP. 1INTRODUCING ACID SOFTWARE
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26
DescriptionKeysDescriptionKeys
Delete selectionDeleteChange an event’s gain settingKeypad / or *
Move selected event(s) right one
pixel
Move selected event(s) left one pixel Numeric keypad 4Change an event’s gain setting by
Temporarily suspend Snap ToShift while dragging an eventSet an event’s gain to 0.0 dBShift+Ctrl+Keypad *
Erase entire eventCtrl+click event with Erase toolSet an event’s gain to silenceShift+Ctrl+Keypad /
Split event(s)SRender to new track
Numeric keypad 6Change an event’s gain setting by
10%
25%
Chop to new track if the Chopper
window has focus
Shift+Keypad / or *
Ctrl+Keypad / or *
Ctrl+M
Playback commands
DescriptionKeysDescriptionKeys
Start/stop playbackSpacebarRecordCtrl+R
Stop playbackEscGo to start of projectCtrl+Home or W
Toggle looped playbackQGo to end of projectCtrl+End
Play from startShift+Spacebar or
Ctrl+Shift+Spacebar when the
timeline or track view has focus
Shift+F12 from any window
Play from cursorCtrl+Spacebar when the timeline
or track view has focus
F12 (from any window)
Pause/resume playbackEnter when the timeline or track
view has focus
Ctrl+F12 from any window
Skip backwardPage Up
Skip forwardPage Down
INTRODUCING ACID SOFTWARECHP. 1
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Timeline commands
Description KeysDescription Keys
RecordCtrl+RInsert/remove track volume
Go to (using measures.beats.ticks) Ctrl+GAdjust envelope point value in fine
Go to (using current time ruler
format)
Set end of time selection (using
measures, beats, and ticks when
Time Selection tool is selected)
Toggle snappingF8Insert regionR
Temporarily suspend snappingShift+dragInsert marker (standard)M
Toggle snap to gridCtrl+F8Insert time markerH
Ripple edit modeCtrl+LInsert disc-at-once CD track marker N
Draw toolCtrl+DChange tempoAlt+drag time marker
Select next edit tool in listDInsert command markerC
Select previous edit tool in listShift+DInsert tempo changeT
Mark in pointI or [Insert key changeK
Mark out point for selectionO or ]Insert time signature changeShift+K
Render to new trackCtrl+MInsert tempo and key changeShift+T
Insert/show/hide track pan envelope PMaximize timeline vertically
Insert/remove track pan envelopeShift+PMaximize timeline vertically and
Insert/show/hide track volume
envelope
Shift+GAdjust envelope point value in
Ctrl+Shift+GAdjust envelope point’s timeline
VMaximize timeline horizontally
envelope
increments without changing the
point’s timeline position
normal increments without changing
the point’s timeline position
position without changing its value
(window docking area will be
hidden)
horizontally (window docking area
and track list will be hidden)
(track list will be hidden)
Shift+V
Ctrl+drag envelope point or
segment
Ctrl+Alt+drag envelope point
or segment
Alt+drag
F11
Ctrl+F11
Shift+F11
27
Track list commands
Description KeysDescription Keys
Mute selected tracksZRender to new trackCtrl+M
Solo selected tracksXShow/hide bus tracksB
RecordCtrl+RInsert folder trackCtrl+Alt+F
Cycle through effect automation
envelopes
E or Shift+EInsert new MIDI trackCtrl+Alt+Q
Mixer commands
DescriptionKeysDescriptionKeys
Change selection of a mixer control Left/Right ArrowSelect multiple nonadjacent mixer
Move the right channel of the fader
for the selected mixer control
Move the left channel of the fader
for the selected mixer control
Select multiple, adjacent mixer
controls
Ctrl+Up/Down ArrowDelete the selected bus or assignable
Shift+Up/Down ArrowMove the fader of the selected mixer
Shift+Left/Right Arrow
controls
FX control
control (for assignable effect
controls, moves the Out fader)
Ctrl+Left/Right Arrow
Delete
Up/Down Arrow
MIDI commands
DescriptionKeysDescriptionKeys
Insert new MIDI trackCtrl+Alt+QTrigger from MIDI Timecode Ctrl+F7
Generate MIDI TimecodeF7Reset all MIDI portsCtrl+Alt+F7
Generate MIDI ClockShift+F7
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28
Chopper commands
For more information, see Using Chopper toolbar and keyboard commands on page 110.
Surround Panner commands
For more information, see Moving the pan point on page 209.
Mouse scroll-wheel shortcuts
DescriptionKeys
Zoom in on timelineRotate mouse wheel forward or
back
Vertical scrollCtrl+wheel
Horizontal scrollShift+wheel
Auto-scrollingPress mouse wheel and move
Move the cursor in grid increments Ctrl+Shift+wheel
Move the cursor in video framesCtrl+Alt+Shift+wheel
Adjust slider/faderWheel up or down while
Adjust slider/fader in fine
increments
the mouse in the desired
direction
hovering over slider/fader
handle
Ctrl+wheel up or down while
hovering over slider/fader
handle
INTRODUCING ACID SOFTWARECHP. 1
Page 33
Audio signal flow
29
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30
Notes on audio signal flow
• This diagram describes non-MIDI audio events. For MIDI events, seeMIDI signal flow on page 31.
• In 5.1 surround projects, tracks routed to the Surround Master bus send surround panning (six-channel)
information. Tracks routed to busses (e.g., Bus A) send stereo panning (two-channel) information.
• Assignable effect chain panning is available only in 5.1 surround projects. In 5.1 surround projects,
assignable effect chains routed to the Surround Master bus send surround panning (six-channel)
information. Assignable effect chains routed to busses (e.g., Bus A) send stereo panning (two-channel)
information.
• Bus panning is available only in 5.1 surround projects. In 5.1 surround projects, busses routed to the
Surround Master bus send surround panning (six-channel) information. Busses routed to hardware send
stereo panning (two-channel) information.
INTRODUCING ACID SOFTWARECHP. 1
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MIDI signal flow
31
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Notes on MIDI signal flow
• Soft synth panning is available only in 5.1 surround projects. In 5.1 surround projects, soft synth controls
routed to the Surround Master bus send surround panning (six-channel) information. Soft synth controls
routed to busses (e.g., Bus A) send stereo panning (two-channel) information.
• Bus panning is available only in 5.1 surround projects. In 5.1 surround projects, busses routed to the
Surround Master bus send surround panning (six-channel) information. Busses routed to hardware send
stereo panning (two-channel) information.
INTRODUCING ACID SOFTWARECHP. 1
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CHAPTER
Getting Started
2
2
Now that you have an understanding of the interface and controls found in ACID® software, you are ready
to begin learning the techniques needed to pick, paint, and play in ACID projects. In this chapter you will
learn the skills that will allow you to create music, from locating media files to writing the finished project to
CD.
Starting projects
Double-clicking the ACID Pro or ACID Music Studio™ icon on the desktop starts the software. You can
immediately begin building your ACID project using the application’s default project properties. However,
you may prefer to customize the project properties prior to beginning the project.
33
Setting project properties
ACID software allows you to configure project properties and add summary information prior to beginning a
project. Choosing
Summary and Audio. Selecting the Start all new projects with these settings check box configures the software to
use the parameters and information in both tabs as defaults when starting all subsequent projects.
Note:
information at any time. Choose
menu to display the Project Properties dialog, which contains
the identical tabs and parameters as the New Project dialog.
Using the Summary tab
This tab allows you to enter information about the project. These boxes may be left blank or if information
exists, you may change it at any time.
ItemDescription
TitleEnter the name or title of the project.
ArtistEnter the name of the narrator, band, or artist(s) being recorded into the project.
EngineerEnter the name(s) of the people who mixed and edited the project.
CopyrightEnter the date and ownership rights of the project.
CommentsEnter information that identifies and describes the project.
Universal Product Code/Media
Catalog Number
Start all new projects with these
settings
You can edit project audio properties and summary
New from the File menu displays the New Project dialog. This dialog contains two tabs:
Properties from the File
Enter the Universal Product Code (UPC) and the Media Catalog Number (MCN) to
be written to your CD for identification purposes.
Select this check box if your projects’ requirements do not change or you want
consistent settings for future projects.
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34
Using the Audio tab
This tab allows you to set different characteristics the project uses to handle the audio.
ItemDescription
Master bus modeChoose either Stereo for a standard audio project or 5.1 Surround for a surround
project.
Available only in ACID Pro software.
Number of additional stereo busses Enter the number of stereo busses that you want in your project. You may add up to 26
Sample rateChoose a sample rate from the drop-down list or enter your own rate. The sample rate
Bit depthChoose a bit depth from the drop-down list. A higher bit depth results in better quality
Enable low-pass filter on LFESelect this check box to limit the audio sent to the LFE channel in a 5.1 surround project.
Cutoff frequency for low-pass filter Enter a low-pass cutoff frequency value for 5.1 surround projects. Audio sent to the LFE
Low-pass filter qualityChoose a setting from the drop-down list to determine the sharpness of the low-pass
Start all new projects with these
settings
busses. The busses appear in the Mixer window. For more information, see Using busses
on page 145.
Available only in ACID Pro software.
range is 2,000 Hz to 192,000 Hz. Higher sample rates result in better quality sound,
but also mean larger audio files.
sound, but also means larger audio files.
For more information, see Working with 5.1 Surround on page 203.
Available only in ACID Pro software.
channel is limited to frequencies lower than the value you enter. Applying a low-pass
filter approximates the bass-management system in a 5.1 decoder and ensures that
you’re sending only low-frequency audio to the LFE channel.
Available only in ACID Pro software.
filter’s rolloff curve. Best produces the sharpest curve.
Available only in ACID Pro software.
Select this check box if your project requirements do not change or you want consistent
settings for future projects.
Opening existing projects
1.
From the File menu, choose Open. The Open dialog appears.
2.
Choose a drive and folder from the Look in drop-down list.
3.
Select a file in the browse window or type a name in the File name box. Detailed information about the
selected file appears at the bottom of the dialog box.
4.
Choose a file type from the Files of type drop-down list to limit the files displayed in the dialog box.
5.
Click Open.
Note:
If one of the media files cannot be located when you
open an ACID project, you can choose to leave the media
offline and continue to edit events on the track. The events
point to the location of the source media file. If you restore the
source media file at a later time, the project opens normally.
GETTING STARTEDCHP. 2
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Opening ACID projects with embedded media
When you open an .acd-zip project, the project file and all media files are copied to the temporary files
folder.
Note:
You can customize the location of the temporary files
folder. For more information, see Using the General tab on
page 223.
Any changes you make to the project are saved to the files in this temporary folder until you save the .acd-zip
file again. For more information, see Saving projects on page 56.
Getting media files
Now that you’ve created a new project or opened an existing project, the next step is to add media to the
project. You can use the Explorer window to locate, preview and add media to your project. You can also
extract audio from a CD or download media from the Web. If you have ACID Pro software, you can also use
the Media Manager to locate and add media files.
Previewing media from the Explorer window
The Explorer window allows you to preview files in looped playback at the current project tempo before
adding them to your project. You can also preview files in the Explorer in conjunction with playing your
project, thereby allowing you to preview how a file will sound in the project.
35
To preview files, use the
Start Preview (), Stop Preview (), and Auto Preview () buttons at the top of
the Explorer window.
Previewing a media file
Select the media file in the Explorer window that you want to preview.
1.
2.
Click the Start Preview button (). The media file begins looped playback. You can monitor its levels on
the preview bus.
3.
Click the Stop Preview button () to end playback.
Previewing multiple media files
You can use the Explorer’s multiple-selection preview feature to preview a group of files in the order that you
select them.
1.
From the Options menu, choose Preferences.
In ACID Pro software, click the Other tab of the Preferences dialog and select the Enable multiple-selection
preview in Explorer window
In ACID Music Studio software, click the
selection preview in Explorer window
If you want, you can enter values in the
play
box, and Number of Beatmapped measures to play box to specify how different file types are previewed.
2.
Click OK to close the Preferences dialog.
check box.
Audio tab of the Preferences dialog and select the Enable multiple-
check box.
Number of times to repeat each Loop box, Seconds of each One-Shot to
3.
In the Explorer, select the media you want to preview. Hold while clicking to select multiple,
adjacent files or hold while clicking to select multiple, nonadjacent files.
4.
Click the Start Preview button (). The first selected file in the list is previewed, followed by each file in
the list. A file’s icon changes to a
CHP. 2GETTING STARTED
Ctrl
Play icon () to indicate which file is currently previewing.
Shift
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36
Note:
press +. Press to add all selected files to your
To add the currently previewing file to your project,
CtrlEnterEnter
project.
Using Auto Preview
Click the Auto Preview button () to toggle automatic playback of media files when you select them in the
Explorer. If your project is currently playing when you select a new file, the new file plays back along with
your project. This feature allows you to listen to the media file in the context of your project.
Adding media to the project
You must add media files to a project before you can paint, arrange, and process them. When you add a file to
a project, a new track is created to accommodate it. New tracks are added at the current volume of the
Preview fader in the Mixer window, unless you have set a default track volume level. For more information,
see Setting default track properties on page 222.
There are several methods of adding media files to a project.
Note:
compression scheme may cause working with them to be
inefficient and slow. For more information, see Proxy File on
page 248.
Proxy files may be created for media whose
Note:
Before using long Beatmapped or long one-shot files
from CDs or shared network folders, copy the media to your
local drive for the best possible performance.
ACID temporary files
When you add a media file to a project from a removable device, a copy of the media file is stored in the
temporary files folder. This keeps the media file available for use even if the source of the media is no longer
accessible.
Be aware that the temporary files folder is cleared when you close the ACID application. However, files are
not cleared from the folder if the software closes inappropriately.
Note:
You can customize the location of the temporary files
folder. For more information, see Using the General tab on
page 223.
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37
Adding media files from the Explorer window
You can use the Explorer window, which operates similarly to the Windows® Explorer, to locate media files
for use in projects. Display the Explorer, if needed, by choosing
Alt + 1
.
Explorer from the View menu, or by pressing
There are three ways to add media files from the Explorer window:
• Double-click the desired file.
• Drag the file from the Explorer to the track view or track list. Dragging a file from the Explorer to the
track name of an existing track allows you to replace the original file with the new file, while all events
remain in place.
• Right-click and drag a file to the track view or track list to specify the type of track to be created. When
you drop the file, a shortcut menu appears that allows you to choose whether to treat the file as a loop,
one-shot, Beatmapped track, or as an autodetected type.
Adding media files from the Media Manager window
If you have ACID Pro software, you can use the powerful Media Manager feature to locate, catalog, and add
media files to your ACID projects. Within the Media Manager window, you can build media libraries of your
media that include file attributes, ACID metadata, and tags that you can assign to classify your media. You
can also search for, purchase, and access reference libraries from outside sources to build your media file base.
Display the Media Manager, if needed, by choosing Media Manager from the View menu, or by pressing
Alt + 5
.
For more information on the Media Manager feature, see Using the Media Manager on page 79.
Adding media files from the Open dialog
There are three ways to add media files from the Open dialog:
• Select the desired file and click
• Right-click the selected file and choose
Open.
Select from the shortcut menu.
• Double-click the selected file.
Adding media files from outside the application
You can also add a media file to a project by dragging it from Windows® Explorer to the track view.
Adding multiple media files simultaneously
To add multiple media files to the project, +click (or +click) to select the files and drag them to the
Ctrl
Shift
track view or the track list.
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38
Extracting media files from CD
You can extract 44,100 Hz, 16-bit, stereo data from CDs. Extracted CD tracks are added to new tracks in
your ACID project.
1.
Insert a CD in the CD-ROM drive.
2.
From the File menu, choose Extract Audio from CD. The Extract Audio from CD dialog appears.
3.
If you have more than one CD drive, choose the CD drive that contains the audio you want to extract
from the
4.
From the Action drop-down list, choose how you
Drive drop-down list.
want to extract audio:
• Choose
Read by track and select each track you
want to extract. Each track is extracted to a new
track in your project.
• Choose
Read entire disc to extract the current CD
to a single file.
• Choose
Read by range and enter a starting time
and ending time (or a starting time and length).
The time range is extracted to a new track in your
project.
Click
Play to preview your selection. In order to
preview, your CD drive’s audio output must be
connected to your sound card, or you can connect
headphones to the front of the CD drive.
5.
From the Speed drop-down list, choose the speed at which you want to extract audio.
6.
Click OK. The Save As dialog appears.
7.
Enter a file name and choose a location for the new file(s).
Tip:
Extracted tracks can be automatically named for you.
From the
General tab, select the Autoname extracted CD tracks check
Options menu, choose Preferences, and on the
box. For more information, see Using the General tab on
page 223.
8.
Click Save to start extracting audio.
CD data extraction begins and a progress meter is displayed. If the file is longer than 30 seconds, the
Beatmapper™ Wizard appears.
9.
Use the Beatmapper Wizard or choose to open the file as a one-shot. The extracted file is added to a track.
For more information, see Using the Beatmapper on page 128.
You can also double-click a CDA file in the Explorer window (or drag it to the track view) to extract a CD
track without opening the Extract Audio from CD dialog.
Note:
need to press to refresh the Explorer window to view the
When adding media from multiple CDs, you may
F5
new CD’s contents.
GETTING STARTEDCHP. 2
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Downloading media files from the Web
The Get Media from the Web command allows you to view and download various audio and video files
available on the Internet.
1.
From the File menu, choose Get Media from the Web.
2.
Choose an icon from the left frame to specify the media provider from which you want to download files.
3.
Preview the file, select the file you want to open and click Download. The Browse for Folder dialog
appears.
4.
Select a folder for the download. The selected file is downloaded to the folder specified in the Destination
box.
5.
When you are finished downloading, close the Get Media from the Web dialog. The file is added to your
project.
Click
Show Details to display additional information about your download. In this mode, you can add files to
a download queue, specify where the downloaded files should be stored, and monitor the progress of your
downloads. Click
Start to begin downloading queued files, or click Hide Details to return to basic mode.
Understanding track types
When you add media to a project, a new track is created for the file. Depending on the type of media you
add, one of four track types is created to accommodate it: loop, one-shot, Beatmapped, or MIDI. You can
identify a track’s type by looking at the track number/type icon in the track header. If you have ACID Pro
software, you can also use folder tracks to group tracks together.
39
Loops
Loops are small chunks of audio that are designed to create a continuous beat or pattern when played
repeatedly. They are usually one to four measures long. Loops are the type of file that you will use most
frequently.
One-shots
One-shots are chunks of audio that are not designed to loop, and they are streamed from the hard disk rather
than stored in RAM if they are longer than three seconds. Things such as cymbal crashes and sound bites
could be considered one-shots.
Unlike loops, one-shots do not change pitch or tempo with the rest of a project.
Beatmapped
When you add a file that is longer than thirty seconds to a project, the Beatmapper Wizard starts, allowing
you to add tempo information to the file. As a result, these tracks respond to tempo and key changes just like
loops. For more information, see Using the Beatmapper on page 128.
Tip:
You can change the length of the file that starts the
Beatmapper in the
more information, see Using the Audio tab on page 225.
Audio tab of the Preferences dialog. For
MIDI
A MIDI track is automatically created when you open a MID, SMF, or RMI file. You can use MIDI tracks to
record data from and play back through synthesizers and other MIDI-compliant equipment. For more
information, see Working with MIDI on page 169.
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40
Folder tracks
Folder tracks can contain any combination of loop, one-shot, Beatmapped, and MIDI tracks. Use folder
tracks to group related tracks or sections of a project so they can be easily expanded or minimized. For
example, if you have many drum tracks in your project, you can add a folder track to consolidate drum tracks
and minimize their vertical space in the track list.
When the folder track is minimized, you can also perform edit operations on clustered events in the group,
but you cannot create events with the Draw or Paint tools or perform edge-trimming. Expand the folder
track to edit individual events.
For more information, see Using folder tracks on page 141.
Adding and editing events
You have added media to the project, and tracks have been created for the media files. Now you can add
events to the track view. The following sections describe three basic techniques used when working with
audio events: painting, deleting, and moving.
Painting events
After you add a media file to your project, you must paint it on the timeline in order to hear it. When you
paint on the media file’s track, you create an event that displays the file’s waveform. You can paint events on
the timeline using either the Draw tool or the Paint tool.
Note:
Media files must be added to the project before either
of these tools can be used to paint events.
Placing events with the Draw tool
The Draw tool is the most common method of placing events on the timeline. This tool allows you to add
track-specific events, one at a time. In addition, you can use the Draw tool to select, edit, and move events.
For more information, see Adding and editing events on page 40.
1.
Click the Draw Tool button () or choose Editing Tool from the Edit menu and choose Draw from the
submenu. The pointer displays as a pencil icon.
2.
Place the Draw tool at the left edge of any track containing a media file.
3.
Click and hold the mouse button while dragging the Draw tool to the right. A waveform representing the
event appears on the timeline as you drag the mouse.
Notice that if you are placing a loop file on the timeline, small indentations appear along the top and
bottom edges of the event indicating the start and end points of each individual loop.
Tip:
Events can be also be drawn from right (end) to left
(beginning).
4.
Release the mouse button to end the event.
5.
Click the Play from Start button () on the transport bar. The event plays back.
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41
Painting events with the Paint tool
Unlike the Draw tool, the Paint tool allows you to quickly paint multiple events across several tracks. This
can be useful when you need to quickly add several seemingly random events to a project. The Paint tool is
also best used for painting multiple one-shot events that will be evenly spaced on the grid lines.
1.
Click the Paint Tool button () or choose Editing Tool from the Edit menu and choose Paint from the
submenu. The mouse pointer displays as a brush icon.
2.
Click and hold the mouse button while dragging the Paint tool randomly across the several tracks. Notice
that events are painted in every grid space the Paint tool contacts.
3.
Release the mouse button to stop adding events.
4.
Click the Play from Start button () on the transport bar. All new events play back.
Tip:
With the Paint tool selected, you can use +click to
Ctrl
paint an entire event for one-shot, Beatmapped, and MIDI
tracks.
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42
Inserting events at the play cursor
You can also insert events at the cursor during playback. You can use this feature to create rhythms on oneshot tracks while listening to the track you’re editing in the context of the rest of your project. When you’re
done creating events, you can use the
Render to New Track command (on the Edit menu) to save the rhythm
to a new track, or you can copy and paste your new events across the timeline.
1.
Create a time selection in the portion of the project you want to edit.
2.
Select the Loop Playback button ().
3.
Click the Play button () to start playback.
4.
Click a track header in the track list to set the focus track.
5.
Y
Press to add an event at the play cursor (during playback, the edit cursor remains fixed, and the play
cursor follows playback).
If snapping is enabled, events are created at the next snap point. You can use snapping to quantize your
events.
6.
Repeat step 5 as needed.
7.
You can press the and keys to change the focus track.
8.
Click the Stop button () when you’re finished creating events.
9.
Edit event positions as necessary.
Tip:
If you're using this feature to tap rhythms with one-shot
tracks, try applying a groove to adjust the timing of your
rhythm.For more information, see Working with grooves on
page 135.
Changing the length of events
After an event is painted on the track view, you may discover that it is too long or not long enough;
however, it is easy to change the length of an event. You may find it helpful to turn snapping options on by
choosing
To alter an event’s length, click the
the event past the end of the file, looped files repeat, but one-shot and Beatmapped tracks draw silence.
Snapping from the Options menu and choosing Enable from the submenu.
Draw Tool button () and drag either end of the event. When you drag
Original event
GETTING STARTEDCHP. 2
Drag the end
of the event...
...to increase its length.
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Erasing sections of events
Occasionally you may need to delete only specific sections of an event and leave the rest of it intact. The
easiest method of deleting a section of an event is to use the Erase tool.
1.
Click the Erase Tool button () or choose Editing Tool from the Edit menu and choose Erase from the
submenu. The pointer displays as an eraser icon.
2.
Drag in the track view to delete event data.
Tip:
With the Erase tool, you can delete an entire one-shot,
Beatmapped, or MIDI event. Just hold while you click
Ctrl
the event.
Moving events
The position of the left edge of an event indicates when the event becomes audible during playback. You can
move events along the timeline either individually or as a group.
In addition, you can stack events on top of one another. A longer event placed over a smaller event conceals
the smaller event and makes it inaudible. A smaller event placed over a larger event is audible and renders
the section of the longer event it covers inaudible.
1.
Click the Draw Tool button ().
43
2.
Click the event to be moved. The event is highlighted to indicate that it is selected.
Tip:
You can hold or to select multiple events.
3.
Drag the event to a new location on the track.
Note:
Multiple selected events move in relation to the event
CtrlShift
being dragged.
Using the cursor
The ACID cursor is a flashing vertical line that spans the track view of the entire project. The cursor
position determines where events split, where playback/recording starts, and where clipboard contents are
pasted. In addition, the positioning of the cursor is essential to the creation of time selections.
Positioning the cursor with the mouse
1.
Click the Draw Tool button ().
2.
Click in the track view to position the cursor.
Positioning the cursor with the keyboard
While using the mouse to position the cursor in the timeline is quick and intuitive, it is not always precise.
For example, you may want the beginning of a guitar solo to coincide with a snare drum hit, or background
vocals to enter exactly 3 minutes and 24 seconds into a song. For these reasons, you can also position the
cursor using your keyboard. For more information, see Cursor placement, loop region and time selection commands
on page 25.
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44
Positioning the cursor with the Go To command
The Go To command is used to place the cursor at a specific location in the ACID project.
• Press to position the cursor based on the position displayed on the beat ruler. Specify a position
• Press to position the cursor based on the time displayed on the time ruler. Specify a time in the
Ctrl +G
(in measures.beats.ticks format) in the box that appears in the time display and press .
Shift +G
box that appears in the time display and press .
Tip:
You can also open the boxes in the time display by
Enter
Enter
double-clicking the desired value.
Making selections
You must select events before you can move or edit them.
Selecting an event
1.
Click the Draw Tool button ().
2.
Click an event. The event is highlighted.
Selected event
Selecting multiple events
You have several methods of selecting multiple events:
• Press or while clicking events.
Ctrl
• Use the
• Use the
• Use the
• Use the Selection tool.
Note:
Unless stated otherwise, selections can only be made
using the Draw tool.
Shift
Select All on Track command.
Select Events to End command.
Select All command.
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Selecting multiple events using the keyboard and mouse
45
Holding while clicking events allows you to select multiple, nonadjacent events that reside on any
Ctrl
track. This method is useful when you need to move several scattered events by an equal amount within the
project.
Holding allows you to select multiple, adjacent events. Selecting any two events while holding
ShiftShift
automatically selects all events located between the selected events. Events may be selected from the same
track or across tracks. This method is useful when you want to move several adjacent events by an equal
amount within the project.
Selecting multiple events using the Select All on Track command
Right-clicking any track in the track view and choosing Select All on Track from the shortcut menu selects
every event on the track.
Selecting multiple events using the Select Events to End command
Right-clicking an event in the track view and choosing Select Events to End from the shortcut menu selects
every event on the track after the selected event.
You use this command across multiple tracks by holding to click events on several tracks and then
right-clicking and choosing
Selecting events using the Select All command
Select Events to End from the shortcut menu.
Ctrl
Choosing Select All from the Edit menu selects all events in a project.
Selecting multiple events using the Selection tool
You can drag the Selection tool across the track view to select events across multiple tracks. This tool allows
you to select events using three methods: vertical, horizontal, and free selection.
MethodDescriptionDisplays as...
VerticalAllows you to select all events on all
tracks within an interval of time.
HorizontalAllows you to select all events on a track
or several adjacent tracks.
Free selection Allows you to select a group of adjacent
events on adjacent tracks. This is the
default selection method.
1.
Click the Selection Tool button () or choose Editing Tool from the Edit menu and choose Selection from
Parallel dashed line spanning the vertical
length of the project.
Parallel dashed line spanning the
horizontal length of the project.
Dashed line box.
the submenu.
2.
Place the pointer on the track view. The pointer displays as an arrow with an adjacent dotted box ().
3.
Drag the mouse on the track view. A dashed rectangular box appears on the track view and all events
within and adjacent to it are selected.
4.
While holding the left mouse button, click and release the right mouse button (referred to as toggleclicking). The selection method changes to vertical and again, all events within and adjacent to the
selection area are selected.
5.
Toggle-click the mouse once more. The selection method changes to horizontal and all events within and
adjacent to the selection area are selected.
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46
Creating time selections
You are not limited to selecting events. Frequently, you may want to select only audio events occurring
within a time selection. You can do this using the Time Selection tool.
1.
Click the Time Selection Tool button () or choose Editing Tool from the Edit menu and choose Time
Selection
2.
Drag the mouse in the track view. The selection area is highlighted on the track view.
3.
Release the mouse button. A time selection is created and all events within it are selected.
from the submenu. The pointer displays with an adjacent cursor ().
Note:
If the selection area is automatically snapping to the
track view’s grid lines, the ACID snapping feature is turned
on. You can turn snapping off by pressing .
F8
Creating event selections within time selections
You can select specific events within a general time selection. This technique is useful for selecting
individual instruments from a particular section of a song. For example, you may want to copy all percussion
events from a song’s bridge and re-use them in the coda.
1.
Click the Time Selection Tool button () or choose Editing Tool from the Edit menu and choose Time
Selection
2.
Drag the mouse in the track view. The selection area is highlighted on the track view.
3.
Release the mouse button. A selection is created and all events within it are selected.
4.
Hold and click any event that extends beyond the time selection. The entire event appears
highlighted; however, only the section of the event contained within the time selection is actually
selected.
Tip:
by continuing to hold while clicking events. In addition,
holding allows you to select the events of multiple
adjacent tracks within a selection.
from the submenu. The pointer displays with an adjacent cursor ().
Ctrl
You can select additional events within the time selection
Ctrl
Shift
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Working with tracks
A new track is automatically created for each media file added to a project, and all events placed on the
track derive from that file. Because of this, you can use track-level functions to affect every event on the
track. The following sections explain several basic track functions and features.
Reordering tracks
When building an ACID project, you may want to reorder the tracks to place similar instruments in
proximity to one another. For example, placing all drum loops together in the track view makes it easier for
you to fine-tune the mix of the song’s overall drum sound.
1.
Drag the track header to a new location in the track list. A heavy black horizontal line appears on the
track list to indicate where the track will be placed.
2.
Release the mouse button. The track is dropped in the new location and the entire track list/track view
adjusts accordingly.
47
Tip:
You can reorder multiple tracks by holding or
CtrlShift
while selecting tracks and dragging the tracks as a group.
Resizing tracks
You can change the height of a track, thereby affecting how many tracks display in the track view. This is
especially useful when building a project with a large number of tracks. In addition, you can decrease the
track’s height until only the multipurpose slider,
1.
Drag the bottom edge of a track up or down in the track list. The pointer displays as a vertical stretch
Tr a c k FX button, Mute button, and Solo button are visible.
icon ().
2.
Release the mouse button to establish the track’s new height.
Tip:
You can set the default height for all new tracks by right-
clicking the newly resized track in the track list and choosing
Set Default Track Properties from the shortcut menu. For
more information, see Setting default track properties on page
222.
Changing track colors
As mentioned previously, tracks are automatically created to accommodate new media files. These tracks are
assigned a default color. However, you can change track colors to organize the tracks in your project. To
change the color, right-click the track in the track list, choose
desired color from the submenu.
Color from the shortcut menu, and choose the
Renaming tracks
To rename a track, right-click the track name and choose Rename from the shortcut menu, or double-click
the track name. Renaming a track applies to the project only and does not change the file associated with
the track.
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48
Duplicating tracks
To duplicate a track, right-click it and choose Duplicate Track from the shortcut menu. An exact copy of the
track is created and its events and adds it below the original track in the project. The words “Copy of” appear
before the name of the duplicate track to identify it in the track list.
For creative ways to use duplicate tracks, seePlaying with duplicate tracks on page 233.
Deleting tracks
You can delete unnecessary tracks from a project by selecting the track and using any of the following
methods:
• Choose
• Right-click a track and choose
• Press .
Delete from the Edit menu.
Delete Track from the shortcut menu.
Delete
Copying, cutting, and pasting tracks
Copying a track places an exact copy of the selected track on the clipboard, but leaves the track view
unchanged. To copy a track, select the track and do one of the following:
• Click the
• Choose
• Right-click the track header and choose
• Press .
Cutting a track removes it from the track view and places it on the clipboard. To cut a track, select it and do
one of the following:
• Click the
• Choose
• Right-click the track header and choose
• Press .
Tracks that are copied or cut to the clipboard can be pasted back into the current project or into a different
project an unlimited number of times. This is a useful way to share tracks between different compositions.
You can paste a track in one of the following ways:
Copy button () on the toolbar.
Copy from the Edit menu.
Copy Track from the shortcut menu.
Ctrl +C
Cut button () on the toolbar.
Cut from the Edit menu.
Cut Track from the shortcut menu.
Ctrl +X
• Click the
• Choose
• Right-click the track view and choose
• Press .
Paste button () on the toolbar.
Paste from the Edit menu.
Paste Track from the shortcut menu.
Ctrl +V
Adjusting the mix
Use the multipurpose slider to adjust the mix of a specific track.
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Click the slider label to choose what you want to adjust.
FunctionDescription
VolumeControls how loud a track is in the mix. A value of 0 dB means that the track plays with no boost or cut from
the software. Dragging the fader to the left cuts the volume; dragging to the right boosts the volume.
PanControls the position of a track in the stereo field. Dragging the slider to the left places the track in the left
speaker more than the right, while dragging the slider to the right places the track in the right speaker.
Because true stereo panning is used, you can introduce clipping when panning a track to the left or right. Unlike
a left/right balance control—which simply decreases the volume of one channel—the default panning mode
actually adds the audio from one channel to the other. When panning a track, adjust the track volume
accordingly.
You can choose among five panning types to determine how a track is panned. For more information, see
Choosing stereo pan types on page 128.
FXControls the level of the track sent to each of the assignable effect chains that you have created. Dragging the
fader to the left cuts the volume; dragging to the right boosts the volume.
BusControls the level of the track sent to each of the additional busses that you have created for your project.
Dragging the fader to the left cuts the volume; dragging the fader to the right boosts the volume.
49
Once you have chosen what you want to adjust, drag the slider to adjust the level. You can hold or
CtrlShift
to select multiple tracks and move the sliders together as a group.
Note:
When adjusting the mix of your tracks, remember to
look at the meters on the mixer. Because you are adding the
volumes of all the tracks together, it is easy to clip the audio
output. Make sure that the meters never display the red clip
indicator during playback.
Muting tracks
Each track has a Mute button (). Clicking this button shades the corresponding track (to indicate that it is
muted) and renders it inaudible during playback. Clicking the
its original level in the mix. Toggle-muting a track is an effective way of determining whether a track
contributes to the overall sound of a project.
You can also press to mute a track or group of tracks.
Tip:
Press and click the Mute button to mute only the
Z
Ctrl
selected track (and restore any other muted tracks). If the
selected track is already muted, press and click the
Ctrl
Mute
button to restore all tracks.
Mute button a second time returns the track to
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50
Soloing tracks
Located next to the Mute button, the Solo button ( ) allows you isolate tracks in a project during playback.
When you click this button during playback, the corresponding track remains audible and all other tracks are
muted. Clicking the
soloing a track is an effective method of configuring and previewing isolated track effects against how they
sound in the project.
Solo button a second time returns all tracks to their original levels in the mix. Toggle-
You can also press to solo a track or group of tracks.
Tip:
Press and click the Solo button to solo only the
X
Ctrl
selected track (and restore any other soloed tracks). If the
selected track is already soloed, press and click the
Ctrl
Solo
button to restore all tracks.
Working with groups of tracks
Select a group of tracks by holding the key while you click the track header of the desired tracks. Now
you can adjust the volume, panning, track color, and other track attributes simultaneously.
Ctrl
Using undo and redo
You have unlimited undo and redo capabilities in ACID software. Each edit you perform in the project is
added to an undo history, which allows you to quickly restore the project to any of its previous states. In
addition, undoing an edit automatically places it in the project’s redo history where it can be quickly re-
performed. However, any new edit performed on the project overwrites the redo history.
Note:
The undo and redo histories are cleared when you
close the project or exit the application.
Using undo
To undo an edit, click the Undo button () on the toolbar or press . Edits are undone in the reverse
order they were performed.
Tip:
You can also undo the most recent edit by choosing
Undo from the Edit menu.
Undoing a series of edits
Clicking the down arrow next to the Undo button () displays the project’s undo history. The history
displays as a drop-down list with the most recent edit located at the top. Undoing an edit in the list requires
all subsequent edits to be undone as well.
1.
Click the arrow to the right of the Undo button (). The undo history appears.
2.
Locate the edit to be undone. Notice that all subsequent edits are automatically selected and the total
number of edits to be undone is indicated at the bottom of the drop-down list.
3.
Click the edit to be undone. The project is restored to the state it was in prior to the selected edit.
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Undoing all edits
Choosing Undo All from the Edit menu undoes all project edits and automatically adds them to the redo
history.
Using redo
51
To redo an edit, click the Redo button () on the toolbar or press . Edits are re-performed in
Ctrl +Shift+Z
the reverse order they were undone.
Tip:
You can also redo the most recent undone edit by
choosing Redo from the Edit menu.
Redoing a series of edits
Clicking the down arrow next to the Redo button () displays the project’s redo history. The history
displays as a drop-down list with the most recently undone edit located at the top. Redoing an edit in the list
requires all subsequently undone edits to be re-performed as well.
1.
Click the arrow to the right of the Redo button (). The redo history appears.
2.
Locate the edit to be redone. Notice that all subsequently undone edits are automatically selected and the
total number of edits to be redone is indicated at the bottom of the drop-down list.
3.
Click the edit to be redone. The project is restored to the state it was in prior to the selected undone edit.
Tip:
Clicking the desktop outside the drop-down list cancels
the redo operation.
Clearing the undo history
You can clear the undo and redo histories without closing the project or exiting the application. After the
histories are cleared, new ones are created as you continue building the project.
1.
From the Edit menu, choose Clear Undo History. A confirmation dialog appears, alerting you that this
action permanently deletes the current edit histories.
2.
Click Ye s to clear the edit histories or No to retain the current edit histories.
Playing the project
You have several methods for playing your projects.
Using the transport bar
All buttons required to play your project are located on the transport bar. The transport bar should look
somewhat familiar to you, as it contains buttons found on most home CD and cassette players. For more
information, see Transport bar on page 20.
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Using playback options
As you build a project, you will likely have different playback needs. For example, you may want to hear the
project in its entirety when checking the final mix, but not when you are working on the ending. Because of
this, you have three playback options:
• Playing the entire project.
• Playing from the cursor position.
• Playing in looped playback.
Playing the entire project
To begin playback from the beginning of the project, click the transport bar’s Play From Start button () or
Shift +SpaceSpace
press . To stop playback, click the transport bar’s
Playing from the cursor position
Stop button () or press .
To begin playback from the current cursor position, click the transport bar’s Play button() or press .
To stop playback, click the transport bar’s
Playing in looped playback
Stop button () or press .
Space
Space
You can also limit playback to a specific loop region on the track view. This playback method uses the
transport bar’s
Loop Playback button () and allows you to fine-tune mixes and effects while continually
listening to the selected area. For more information, see Transport bar on page 20.
1.
Drag the handles of the loop bar to create the desired loop region.
HandleLoop bar
2.
Click the Loop Playback button () to turn on looped playback.
3.
Click the transport bar’s Play button () or press . Playback of the selected area begins. To stop
playback, click the transport bar’s
Bypassing audio effects during playback
Stop button () or press .
Space
Space
If you want to hear your project without your applied audio effects (track, bus, and assignable effects), you
can quickly bypass these effects during playback. From the
Options menu, choose Bypass All Audio FX. This
option can also conserve processing power to avoid playback problems.
Note:
When effects are bypassed, you can choose whether
bypassed effects remain open. When the
running
check box on the General tab of the Preferences dialog
Keep bypassed FX
is selected, effects remain open so you can bypass/enable
effects with no pause for A/B testing. When the check box is
cleared, effects are fully bypassed, conserving processing
power.
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Using the Mixer window
The Mixer window is a dockable window with a default location in the lower-right corner of the ACID
workspace. The Mixer window contains the following controls:
A Preview fader, which allows you to adjust the loudness of media files previewed from the Explorer
•
window, Track Properties window, Beatmapper, or the Chopper. Also, the Preview fader’s volume
determines the volume of new tracks added to the project, unless you have set a default track volume
level. For more information, see Setting default track properties on page 222. This allows you to set up a quick
mix while you are adding media to your project.
• A Master bus fader, which controls the overall volume.
• Faders for up to 26 project busses when added to the project.
• Faders for up to 32 assignable effect chains when added to the project.
• Faders for up to 32 soft synth controls when added to the project.
The function of the bus, assignable effect, and soft synth controls are beyond the scope of this chapter. For
more information, see Using the Mixer on page 145.
Viewing the Mixer window
The Mixer window appears by default when you start the application, but you can hide it if necessary. To
view or hide the Mixer window, choose
Mixer from the View menu or press . A check mark appears
adjacent to the command to indicate when the window is displayed.
Alt +3
53
Using the mixer toolbar
The Mixer window toolbar allows you to access project properties, add busses, and add assignable effects
chains to the Mixer.
ButtonDescription
Displays the Project Properties dialog.
Downmixes your audio from 5.1 surround to stereo or from stereo
to mono so you can ensure your mix will sound the way you intended
it, even when your audience’s hardware has fewer channels than the
original mix. The button represents the current playback mode:
5.1 surround output
Stereo output
Mono output
Available only in ACID Pro software.
Attenuates the volume of all busses that are routed to hardware outputs
by 20 dB. Click again to restore original volume.
Available only in ACID Pro software.
Adds an assignable effect chain to your project. The Plug-In Chooser
dialog appears so that you can create a plug-in chain. For more
information, see Using assignable effects on page 147.
Available only in ACID Pro software.
Adds another bus to your project. The Audio tab in the Project
Properties dialog updates to reflect the new number of busses. For more
information, see Using busses on page 145.
Available only in ACID Pro software.
Adds a soft synth control to your project. You can assign MIDI tracks or
external MIDI input devices to the soft synth control and assign the soft
synth control to a DLS set or VSTi® plug-in. For more information, see
Using soft synth controls on page 149.
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54
Renaming mixer controls
Double-clicking a mixer control name allows you to rename the control. Press to save the change.
Enter a new
name for the
mixer control
Enter
Using the mixer’s faders
Adjusting the Preview fader
Drag the fader up or down to adjust the preview volume.
Hiding the Preview fader
Once you have added all desired media files to a project, you may want to hide the Preview fader to make
room for additional busses, assignable effects, and soft synth controls. To hide the Preview fader, right-click
within the Mixer window and choose
hidden until you choose
Show Preview Fader from the shortcut menu again.
Show Preview Fader from the shortcut menu. The fader remains
Adjusting split faders in the mixer
Split faders allow you to adjust the levels of the left and right channels independently. To move the faders
individually, drag the fader for the desired channel and release the mouse when it is in the correct position.
However, you can adjust both channels simultaneously by doing either of the following:
• Drag in the middle of the fader while making your adjustment.
• Click the
Unlock Fader Channels button() before adjusting the fader.
You can also change the fader level by double-clicking:
• Double-click the fader to reset it to 0.0 dB.
• If you have set each channel differently, double-click either channel to match the remaining channel to
its level.
Changing meter resolution
You can select the meter resolution. This is useful when building a project from several media source pools
that have varying volume levels. To change the resolution, right-click a meter and choose the desired
resolution from the shortcut menu.
Note:
Changing the meter resolution of one fader
automatically changes all other meters in the mixer to match
the selected resolution.
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Adjusting for clipping
The volume of certain media files may cause a meter to clip. Clipping results in a distorted audio signal and
displays in a red indicator at the top of the meter. If the meter clips, lower the volume and click the red clip
indicator to reset the meter. Continue adjusting the fader and resetting the meter until you eliminate the
clipping.
Tip:
You can also reset a meter by right-clicking it and
choosing Reset Clip from the shortcut menu.
Saving, rendering, and delivering projects
Though you are provided with the tools to quickly build impressive musical projects, you may find yourself
building elaborate projects over a period of weeks or even months. While you are working on a project, you
should save it in the ACID native format: the ACID project file (.acd).
55
Important:
If you save a project originally created in an
earlier version of ACID software in ACID version 5.0, it
will be unusable in earlier versions of the software. Use the
Save As dialog to save the project with a new name after
editing it in version 5.0.
When you are finished building a project, you can render projects in a variety of formats. You should
determine the project’s final format (or formats) based on how you will deliver the media. For example, you
would render your project to a streaming media format if you plan to publish it to the Internet.
Note:
Be aware that projects containing MIDI files that are
routed to external MIDI ports must be rerouted to internal
DLS sets or VST instruments (VSTi) to be included in the
rendered mix. For more information, see Rendering projects
with MIDI tracks on page 193.
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56
Saving projects
An ACID project file (.acd) is the default file format for saving a new project and should be used for saving
unfinished projects. There are two ACID project file types.
FormatExtensionDescription
ACID Project File.acdContains all information regarding the project including
ACID Project with
Embedded Media
1.
To save a file, display the Save As dialog using any of the following options:
.acd-zipContains all information regarding the project including
track layout, envelope settings, and effects parameters.
However, this type of file does not contain actual audio,
only references to the audio files.
track layout, envelope settings, and effects parameters. In
addition, all audio files used in the project are embedded
into the project file.
If you save a project in .acd-zip format, the project file and
all media files are copied to a temporary files folder. If you
continue to work on your project after saving the .acd-zip
file, your changes are saved to the files in this temporary
folder.
You can customize the location of the temporary files
folder. For more information, see Using the General tab
on page 223.
• Click the
• From the
• Press .
2.
From the Save in drop-down list, choose the drive and directory where the file will be saved.
3.
Enter a name for the project in the File name box.
4.
From the Save as type drop-down list, choose the desired ACID project file type.
5.
If you want to save a copy of each of the project’s media files to the same location as your project file,
select the
6.
Click Save. The project is saved.
Save button () on the toolbar.
Edit menu, choose Save.
Ctrl +S
Copy all media with project check box. This is available when saving as an ACID project file.
Once the project is saved, you can use the Save As command
from the
File menu to create a copy of the project with a new
name or save to a different ACID project file format.
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Rendering projects
Rendering refers to the process of converting the ACID project into a file that is formatted for a specific
playback method. Possible playback methods include media player applications, Internet streaming media,
CD-ROM, and CD audio. When an ACID project is rendered, it is not overwritten, deleted, or altered and
you are able to return to the original project to make changes and re-render.
1.
From the File menu, choose Render As. The Render As dialog appears.
2.
From the Save in drop-down list, choose the drive and folder where the file will be saved.
3.
Enter a new name for the project in the File name
box.
4.
From the Save as type drop-down list, choose the
desired file format.
5.
If the selected file type supports it, you can choose
an encoding template from the
down list, or click
Custom to create a new
template. For more information, see Creating custom
rendering settings on page 58.
6.
Select or clear the following check boxes as
needed:
Te mp l a te drop-
57
• Select the
rendered media
Save project as path reference in
check box if you want to save the
project path information with the rendered file
to easily return to your source project if you use
your rendered file in another project. This
check box is only available in ACID Pro
software.
Note:
If you modify the project file after rendering, the
project data will no longer match the rendered file. To edit a
project using a path reference, the project file and all media
must be available on your computer.
• Select the
Render loop region only check box if you want to save only the portion of the project that is
contained within the loop region. The loop region does not need to be active for this option to work.
• If the selected file type supports it, you can select the
Save project markers with media file check box to
include markers and regions in the rendered media file.
• Select the Save each track as a separate file check box to save each track to a separate file. All of the
volume adjustments, panning, FX, and events are saved with the track. You can also use this feature to
create tracks that you can use in multitrack recording software or Macromedia® Flash®. This check
box is only available in ACID Pro software.
• If your project contains video, you can select the
box to have your video reformatted so that it fills the output frame size listed in the
Stretch video to fill output frame (do not letterbox) check
Description box.
When the check box is cleared, the current aspect ratio is maintained and black borders are added to fill
the extra frame area (called letterboxing). This check box is only available in ACID Pro software.
• If your project contains video and you see unacceptable artifacts in the rendered video, you can clear
Fast video resizing check box. Turning off this option can correct the artifacts, but your rendering
the
time will increase significantly. This check box is only available in ACID Pro software.
7.
Click Save. A progress dialog appears.
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58
8.
When rendering is complete, you can choose one of the following options:
• Click
• Click
• Click
Open to start the associated media player and play the newly rendered file.
Open Folder to open Windows Explorer and display the location of the newly rendered file.
Close to close the progress dialog and return to the ACID window.
Supported formats for rendering
The following table briefly describes the file formats available for rendering a project.
FormatExtensionDescription
AIFF File.aifThe standard audio file format for audio used on Macintosh
MPEG-1 and MPEG-2.mpgMPEG files are a format used when burning audio and video to a
MPEG-1 Layer 3.mp3A highly compressed format used for portable digital players and
Ogg Vorbis.oggA patent-free audio encoding and streaming technology.
QuickTime.movQuickTime® for Microsoft Windows.
RealMedia.rmThe RealNetworks® standard for streaming media via the Web.
Sony Perfect Clarity
Audio
Sony Wave64.w64A Sony proprietary wave format that does not have a restricted
Video for Windows.aviThe standard video file format used on Windows-based
Wave.wavThe standard audio file format used on Windows-based
Windows Media Audio.wmaThe Microsoft® audio format used to create files for streaming or
Windows Media Video.wmvThe Microsoft audio and video format used to create files for
.pcaA Sony proprietary lossless audio compression format.
computers.
Video CD, Super Video CD, or DVD. MPEG-1 and MPEG-2 file
creation is supported through the use of the MainConcept MPEG
plug-in.
Internet sharing of media. 20 free MP3 encodes are provided.
After you have used the free encodes, you must register the
plug-in to continue rendering MP3s.
This option renders both audio and video into one file.
file size (unlike Windows standard WAV format which is limited to
~2GB).
computers.
computers.
downloading via the Web.
streaming or downloading via the Web.
Note:
Some plug-ins, such as MP3, may require
registration.
Creating custom rendering settings
The Custom Settings dialog appears when you click Custom in the Save As dialog. You can use the Custom
Settings dialog to create custom encoding templates for many of the file formats available in the software.
1.
From the File menu, choose Render As. The Render As dialog appears.
2.
Choose your preferred file format from the Save as type drop-down list. If the format allows you to create
custom settings, the
3.
Click Custom. The Custom Settings dialog appears.
GETTING STARTEDCHP. 2
Custom button becomes active.
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4.
Make the appropriate setting changes for the chosen file format. For help on individual settings, click the
What’sThis? Help button () and click a setting.
Tip:
To save the custom settings for future use, enter a name
for the template in the
Te mp l a te button ().
5.
Click OK. The Custom Settings dialog closes.
Te mp l a te box and click the Save
Publishing to the Internet
When your project is finished, you have the option of publishing it to the Internet. The most common place
to publish your project is ACIDplanet.com, a virtual community of ACID users. ACIDplanet.com allows
you to do the following:
• Share your music.
• Listen to projects built by other ACID enthusiasts.
• Download free loops.
• Enter remix contests co-sponsored by Sony and major record labels.
Publishing your project to the Internet involves two distinct procedures: creating a personal account and
uploading the project.
59
Creating a personal account
You can create accounts at Web sites where you can publish your song files. Each Web site that offers
publishing directly through ACID software will guide you through its own account creation process. If you
haven’t created an account and you attempt to publish a song, you will be directed to complete the Publish
Setup utility.
1.
From the File menu, choose Publish Setup.
2.
Follow the on-screen instructions to set up your account.
At any time, you can go back and create another account at a different Web site. The Web site you are
currently logged into in the Publish Setup utility is where your song is published when you choose
from the
Uploading a project
File menu.
Publish
Publishing a project file copies your media to the Web so you can share it with other Web users. The
following procedure assumes you already have an account set up with a publish provider. If not, you will first
be redirected to set up an account. After successfully creating an account, you will be directed back to the
Publish feature.
1.
From the File menu, choose Publish. The Publish dialog appears.
2.
Select the appropriate radio button to specify whether the song to be published is the current ACID song
or a different song.
• To publish your current ACID song, choose a streaming format and bit rate.
• To publish a different song, enter the path to the song or click
Browse to locate the file. This song must
already be in a streaming format.
3.
Click Next. If you are publishing the current ACID song, it is rendered in the format and bit rate you
specified. A window appears from the publish provider with directions for completing the publishing
process.
4.
Follow the instructions provided by the publish provider. The file begins uploading to the provider. A
progress dialog informs you when the upload is finished.
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60
5.
Click OK. The publish provider provides a link to the song on their Web site; however, this may vary
depending on provider.
Writing to CD
You can burn your projects to CD using supported CD-R/CD-RW drives. You can burn CDs for multiple- or
single-track projects and build audio CD layouts automatically or manually. You can also create video CDs
that can be played in many home DVD players and on computers with a CD-ROM drive and VCD player
software, and multimedia CDs that can be played in any computer with the appropriate player.
Understanding track-at-once and disc-at-once
ACID software provides two ways to record audio to a CD-R disc: track-at-once and disc-at-once.
Track-at-once
Track-at-once writing records individual tracks to the disc and results in a partially recorded disc. However,
the CD-R disc remains unplayable on most systems until you close the disc. The advantage of track-at-once
writing is that you can record tracks onto the disc as you finish them versus waiting until you have finished
your whole album. Track-at-once writing burns the entire project as a single track.
Disc-at-once (Single Session or Red Book)
Disc-at-once writing is the most common burning method in the music industry. This writing mode is used
when creating a master disc to be sent to a disc manufacturer for mass replication. Disc-at-once works just as
it sounds. Multiple tracks of audio are written to the CD in one recording session.
Burning single tracks (track-at-once)
Note:
The entire project length is written to a CD track. If
your project has events on muted tracks that extend beyond
the end of the audible material, the muted events burn as
silence at the end of your CD track. To burn just a portion of
a project, create a loop region and select the
only check box.
1.
Insert a blank CD in a supported CD-R/CD-RW drive.
2.
From the Tools menu, choose Burn Track-at-Once Audio CD.
Burn loop region
Notice that the Burn Track-at-Once Audio CD dialog indicates the amount of time that the current
project will fill on the CD as well as the total amount of time remaining on the CD. If the
audio
value exceeds the Time available on disc value, you are not allowed to write the track to the CD.
Note:
If there is no CD in the CD-R/CD-RW drive, only
Time needed for
the Cancel button is available in this dialog.
GETTING STARTEDCHP. 2
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3.
Choose a setting from the Action drop-down list:
61
• Choose
Burn audio to begin recording audio to your CD when you click Start. You must close the disc
before it can be played in an audio CD player.
• Choose
Test, then burn audio to test whether your files can be written to the CD without encountering
buffer underruns. Recording begins after the test if it is successful.
• Choose
Test only to test whether your files can be written to the CD without encountering buffer
underruns. No audio is recorded to the CD.
• Choose
Close disc to close your disc without adding any audio when you click Start. Closing a disc allows
your files to be played on an audio CD player. You cannot add tracks to a CD once it has been closed.
• Choose
4.
Select your burning options:
• Select the
• Select the
Erase RW disc to erase a rewritable CD when you click Start.
Erase RW disc before burning check box to erase a rewritable CD before you begin burning.
Close disc when done burning check box to close the CD after burning. Closing a disc allows
your files to be played on an audio CD player. You cannot add tracks to a CD once it has been closed.
• Select the
• Select the
Eject disc when done check box to eject the CD automatically when burning is complete.
Burn selection only check box to burn only the selected region. Clear the check box to burn
the entire project.
• Select the
Render temporary image before burning check box if you want to render your CD project to a
temporary file before recording. Prerendering can prevent buffer underruns if you have a complex
project that cannot be rendered and burned in real time.
Note:
The rendered temporary file will remain until you
modify your project or exit. If an image file exists when you
Open the Burn Disc-at-Once Audio CD dialog, the check
box is displayed as Use existing rendered temporary image.
5.
From the Drive drop-down list, choose the drive for burning CDs.
6.
From the Speed drop-down list, choose the speed at which you want to burn. Choosing Max uses your
drive’s fastest possible speed; decrease the setting if you have difficulty burning because of buffer
underruns.
7.
Click Start.
Important:
Once the CD writing begins, cancelling the
write operation renders the CD unusable.
Disc-at-once (DAO) CD burning
The DAO burning process involves arranging your media on the timeline, adding pauses between tracks as
necessary, inserting track markers, and burning your CD.
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62
Adding pauses
Each CD track in your project should have a two-second pause following it. This default setting is based on
the Red Book specification for audio CDs. The exception to this standard is a continuous recording, such as
a live concert CD. For a continuous recording, you can omit the pauses after tracks for continuous playback.
You can manually insert silence between your audio files to create a pause.
Note:
The Red Book specification also requires a two-second
pause at the beginning of an audio CD. This pause is
automatically added when you burn your CD.
1.
Position your audio files on the timeline in the order in which you want them to play on your CD.
2.
Position the cursor where you want to insert the pause between files.
3.
From the Insert menu, choose Time. The Insert Time dialog appears.
4.
Enter two seconds in the Amount of time to insert box.
5.
Click OK. Two seconds are inserted in the timeline at the cursor position.
Inserting CD track markers
You can use CD track markers in your project to indicate to the CD-R device where to mark the beginning
and ending of a track during the writing process. A Red Book CD can contain up to 99 tracks.
1.
Position your audio files and add pauses between them as necessary. For more information, see Adding pauses
on page 62.
2.
Position the cursor at the start of an audio file.
3.
From the Insert menu, choose CD Track Marker. The marker appears in the marker bar and is
automatically numbered.
Important:
You must place your first CD track marker at
the beginning of your project. Audio placed before the first
marker will not be burned to CD.
Tip:
Once you have inserted a marker, you can move or
delete them as needed.
4.
Repeat step 3 until you have marked all CD tracks.
GETTING STARTEDCHP. 2
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Burning a disc (disc-at-once)
1.
Insert a blank CD in a supported CD-R/CD-RW drive.
2.
From the Tool s menu, choose Burn Disc-at-Once Audio CD. The Burn Disc-at-Once Audio CD dialog
appears.
3.
From the Drive drop-down list, use the CD drive that you want to use to burn your CD.
4.
From the Speed drop-down list, choose the speed at which you want to burn. Max will use your drive’s
fastest possible speed; decrease the setting to prevent the possibility of buffer underruns.
5.
Select the Buffer underrun protection check box if your CD recorder supports buffer underrun protection.
Buffer underrun protection allows a CD recorder to stop and resume burning.
Note:
Buffer underrun protection can create a disc that can
be played in CD players, but may contain a bit error where
burning stopped and restarted. Consider clearing this check
box when creating a premaster disc.
6.
Choose a radio button in the Burn mode box:
•
Burn CDs begins recording audio to your CD immediately.
Test first, then burn CDs performs a test to determine whether your files can be written to the CD recorder
•
without encountering buffer underruns. No audio is recorded to the CD during the test, and recording
begins after the test if it is successful.
•
Test only (do not burn CDs) performs a test to determine whether your files can be written to the CD
recorder without encountering buffer underruns. No audio is recorded to the CD.
63
7.
Select the Render temporary image before burning check box if you want to render your CD project to a
temporary file before recording. Prerendering can prevent buffer underruns if you have a complex project
that cannot be rendered and burned in real time.
Note:
The rendered temporary file will remain until you
modify your project or exit. If an image file exists when you
Open the Burn Disc-at-Once Audio CD dialog, the check
box is displayed as Use existing rendered temporary image.
8.
Select the Automatically erase rewritable discs check box if you’re burning to rewritable media and want to
erase the disc before burning.
9.
Select the Eject when done check box if you want the CD to eject automatically when burning has
completed.
10.
Click OK to start burning.
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GETTING STARTEDCHP. 2
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CHAPTER
Editing Events
3
3
In this chapter, you’ll learn about basic event editing techniques such as cutting, copying, pasting, trimming,
splitting, and joining events. You’ll also learn how to use ripple editing to expand the possibilities of timeline
editing. Finally, you’ll take a look at advanced editing techniques such as slipping and sliding events,
changing event properties, and adding event envelopes.
Note:
For the basic event editing topics in this chapter, make
sure that ripple editing is turned off. Verify that the
Edits
command in the Options menu is not selected. For
more information, see Ripple editing on page 71.
Ripple
65
Copying events
Copying an event, a time selection, or event within a time selection places an exact copy of the selected
event(s) on the clipboard, but leaves the track view unchanged. Events copied to the clipboard can be
pasted in the project an unlimited number of times. In addition, clipboard content remains on the clipboard
until replaced by new content.
1.
Select the event data you want to copy or make a time selection. For more information, see Making
selections on page 44.
2.
Copy the event data using any of the following methods:
• Click the
• Choose
• Right-click the selection and choose
• Press .
Copy button () on the toolbar.
Copy from the Edit menu.
Copy from the shortcut menu.
Ctrl +C
Pasting events
The clipboard’s contents can be pasted in a project an unlimited number of times. However, an event is
always pasted in the track it was copied/cut from. In addition, pasting the contents of the clipboard over an
existing event results in the pasted event overlapping the existing event. To avoid pasting over existing
events, you have two options:
• Use the
• Turn on ripple editing. For more information, see Ripple editing on page 71.
Paste Insert command. For more information, see Using Paste Insert on page 66.
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66
When events are cut/copied to the clipboard and subsequently pasted into a project, the time data inherent
in the cut/copied events is maintained and pasted. For example, if you select two events on the same track
that are separated by five seconds of silence, copying and pasting these events results in the five seconds of
silence also being pasted into the project.
Original events
Pasted events
Taking this concept a step further, if you select discontinuous events from several tracks, copying and pasting
these events results in any selected time data being pasted into the project as well. This maintains the
relative position of events in the project.
Original eventsPasted events
Using the Paste command
1.
Place the cursor at the desired position on the timeline.
2.
Paste the clipboard contents using any of the following methods:
• Click the
• Choose
• Right-click the track view and choose
• Press .
Paste button () on the toolbar.
Paste from the Edit menu.
Paste from the shortcut menu.
Ctrl +V
Using Paste Repeat
When building projects, you often need to paste the contents of the clipboard several times. Rather than
repeatedly pasting and moving the content, the
times and at what interval the clipboard’s contents are pasted on the track view. This is a useful way of
quickly building a project that uses a repetitive riff or structure. For example, you can build the backing
tracks for a twelve-bar blues, copy them, and use
Paste Repeat command allows you to specify the number of
Paste Repeat to paste several copies of it in the project.
1.
Click the Time Selection Tool button ().
2.
Drag the mouse in the track view to create a time selection spanning several events and copy it to the
clipboard.
3.
Click the Go To End button () on the transport bar or press to send the cursor to the end of
Ctrl +End
the project.
Ctrl
4.
From the Edit menu, choose Paste Repeat or press . The Paste Repeat dialog appears.
5.
Enter a number in the Number of times to paste box.
6.
Select the End to end radio button and click OK. The events are pasted end to end the number of times
+B
specified in step five, starting at the cursor position.
Using Paste Insert
To insert the contents of the ACID clipboard at the current cursor position and force existing events to
move in time to accommodate the pasted events, choose
If the cursor is in the middle of an event, the event splits at the cursor position where the new events are
pasted. For more information, see Splitting events on page 68.
EDITING EVENTSCHP. 3
Paste Insert from the Edit menu.
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67
Pasting events at the play cursor
You can also paste the contents of the clipboard at the cursor during playback. You can use this feature to
create rhythms on one-shot tracks while listening to the track you’re editing in the context of the rest of
your project. When you’re done creating events, you can use the
Render to New Track command (on the Edit
menu) to save the rhythm to a new track, or you can copy and paste your new events across the timeline.
1.
Create a time selection in the portion of the project you want to edit.
2.
Select the Loop Playback button ().
3.
Copy the one-shot you want to use.
4.
Click the Play button () to start playback.
Y
5.
Shift
Press + to paste at the play cursor (during playback, the edit cursor remains fixed, and the play
cursor follows playback).
If snapping is enabled, events are pasted at the next snap point. You can use snapping to quantize your
events.
6.
Repeat step 5 as needed.
7.
Click the Stop button () when you’re finished creating events.
8.
Edit event positions as necessary.
Tip:
If you're using this feature to tap rhythms with one-shot
tracks, try applying a groove to adjust the timing of your
rhythm.For more information, see Working with grooves on
page 135.
Cutting events
Cutting an event, a time selection, or an event within a time selection removes the audio data from the
track view and places it on the clipboard. Once data is placed on the clipboard, it can be pasted back into
the project an unlimited number of times. Clipboard content remains on the clipboard until it is replaced by
new data.
1.
Select the event data you want to cut or make a time selection. For more information, see Making selections
on page 44.
2.
Cut the event data using any of the following methods:
• Click the
• Choose
• Right-click the selection and choose
• Press .
All selected events are removed from the track view and placed on the clipboard.
Cut button () on the toolbar.
Cut from the Edit menu.
Cut from the shortcut menu.
Ctrl +X
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68
Deleting events
Deleting an event, a time selection, or an event within a time selection removes the data from the track view
and discards it. Deleted events are not placed on the clipboard and do not replace or interfere with current
clipboard content. In addition, deleted events cannot be pasted back into a project.
Note:
Deleted data can only be replaced in a project using
the
Undo command. For more information, see Using undo
on page 50.
1.
Select the event data you want to delete or make a time selection. For more information, see Making
selections on page 44.
2.
Delete the event data using any of the following methods:
• Choose
• Right-click the selected event and choose
• Press .
Delete from the Edit menu.
Delete from the shortcut menu.
Delete
All selected events are removed from the track view and discarded.
Reversing events
You can select events in the timeline and reverse their audio and peak data. Select an event in the
timeline, right-click, and choose
Reverse (or press ) from the shortcut menu. An arrow appears
B
on the event in the timeline to indicate that it has been reversed.
Trimming events
Whereas deleting allows you to select event data to be removed from the project, trimming allows you to
select the data that remains. Trimming is performed by creating a time selection or selecting an event within
a time selection and subsequently deleting all unselected data.
1.
Create a time selection or select specific events within a time selection. For more information, see Creating
time selections on page 46.
2.
Ctrl +T
Press to trim the data within the selection. All unselected event data is removed from the track
view and discarded.
Splitting events
Splitting is a quick way to create independently functioning events from a single one. You might consider
splitting an event if you want to adjust a small part of the track. For example, you may want to apply pitch
shift to a guitar track for a few measures and then return the track to its original setting.
Splitting occurs at the cursor position or at the in and out points of a time selection. When you split an
event, a new ending point is created for the original event and creates a starting point for the newly created
event.
When you split an event, the newly created events abut each other. If
selected in the Event Properties dialog, fades are added at the split point. For more information, see Changing
event properties on page 75.
EDITING EVENTSCHP. 3
Quick fade edges to prevent clicks is
Page 73
Split positionTwo events
However, you may move either of the events, which creates a gap.
69
Split position
Two events
Splitting at the cursor position splits all selected events that the cursor crosses on all tracks.
1.
Select the event(s) that you want to split.
2.
Place the cursor where you want the split to occur or make a time selection.
3.
From the Edit menu, choose Split or press . The result of the split depends on how events were selected.
S
Splitting at the cursor position
Splitting at the cursor position splits all events that the cursor crosses on all tracks.
Events before splittingEvents after splitting
Cursor position
and split point
After the split, the three events
become six events
Splitting an event
Selecting a single event prior to splitting prevents other events from being split at the cursor’s position.
Events before splittingEvents after splitting
Event to
be split
Cursor position
and split point
CHP. 3EDITING EVENTS
Only the selected
event splits
at the cursor
position
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70
Splitting multiple events
Selecting multiple events splits only the selected events at the cursor’s position. Be sure to set your cursor
position before selecting events. Attempting to set your cursor after selecting events causes you to lose your
event selection.
Events before splittingEvents after splitting
Events to
be split
Cursor position
and split point
Only the selected
events split
at the cursor
position
Splitting a time selection
Making a time selection allows you to split events at the time selection’s in and out points across all tracks.
Events before splittingEvents after splitting
Loop bar
In point Out point
Loop bar
Split point Split point
Splitting events within a time selection
When selecting events within a time selection, only the selected events in the time range split at the in and
out points.
Events before splittingEvents after splitting
Selection bar
Event to be
split at the time
selection’s in and
out points
In point Out point
EDITING EVENTSCHP. 3
Selection bar
Only the selected
event splits at
the in and out
points
Split point Split point
Page 75
Joining events
You may join events on ACID tracks that have been segmented along the timeline. Joining events is an
efficient way to redraw an event and remove any splits or silent regions between events.
You would want to join events if you decided that the event should play uninterrupted over the specified
time range.
1.
Select the events or range of events that you want to join. For more information, see Selecting multiple events
on page 44.
71
2.
From the Edit menu, choose Join or press . The selected events are joined.
J
Select all the events that you want to join.
You can also select the first and last events
you want to join, creating an event selection range.
After you join the events, a single event appears.
Joining events is similar to dragging the
edge of an existing event
Ripple editing
ACID software includes a ripple editing feature. This feature is a timeline-based procedure that allows you to
cut, delete, and paste events or portions of events within a time selection and simultaneously adjust the
position of all later events on a selected track. The existing events’ timeline position adjusts by the total
amount of the time selection that is being cut, deleted or pasted from the clipboard.
You may turn on ripple editing mode by choosing
Note:
Ripple editing is only available when a time selection is
present.
Ripple Edits from the Options menu or pressing .
Ctrl
+L
Cutting events in ripple editing mode
Cutting events or portions of events removes them and their time information from their respective tracks.
This information is placed on the clipboard, from which you may paste the information back into your
project.
1.
From the Options menu, choose Ripple Edits to enter ripple editing mode.
2.
Click the event to be cut or make a time selection.
To cut multiple events, use the key, the key, or the
Ctrl
more information, see Selecting multiple events on page 44.
3.
Click the Cut button () on the toolbar to cut the event(s) to the clipboard.
The cut events and their time information are removed from the selected track(s) and placed on the
clipboard. Existing events in the selected track(s) move forward to occupy the space created by the cut.
CHP. 3EDITING EVENTS
Shift
Selection () tool to select the events. For
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72
Cutting time selections in ripple editing mode
Events within the time selection are reproduced and placed on the clipboard. Also, the time information is
placed on the clipboard. Existing events occurring after the time selection move forward in the project by
the length of the time selection.
Events before cutClipboard contentsEvents after cut
Existing events
adjust to occur
sooner in the
project
Cutting time and event selections in ripple editing mode
Events and portions of events within the time selection are reproduced and placed on the clipboard. Also,
the time information is placed on the clipboard. Existing events occurring later than the time selection move
forward by the length of the time selection. Only tracks containing selected events are affected by the ripple
edit.
Events before cutClipboard contentsEvents after cut
Existing events on
the top track adjust
to occur sooner in the
project
Deleting events in ripple editing mode
Deleting events or portions of events removes them and their time information from their respective tracks.
However, this information is not placed on the clipboard. Existing events move forward when you delete
material from a selected track.
1.
From the Options menu, choose Ripple Edits to enter ripple editing mode.
2.
Click the event to be deleted or make a time selection.
To cut multiple events, use the key, the key, or the
Ctrl
more information, see Selecting multiple events on page 44.
3.
Deleting time selections in ripple editing mode
Delete
Press to delete the event(s).
Events within the time selection and their time information are removed from the project. Existing events
occurring after the time selection move forward in the project by the length of the time selection. When
information is deleted, it is not placed on the clipboard.
Events before deleteClipboard contentsEvents after delete
Deleted information is not
placed on the clipboard.
Shift
Existing events
adjust to occur
sooner in the
project
Selection () tool to select the events. For
EDITING EVENTSCHP. 3
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Deleting time and event selections in ripple editing mode
Events within the time selection and their time information are removed from the project. Existing events
occurring after the time selection move forward in the project by the length of the time selection. When
information is deleted, it is not placed on the clipboard.
Events before deleteClipboard contentsEvents after delete
Deleted information is not
placed on the clipboard.
Existing events on the
top track adjust to
occur sooner in the
project
Pasting events in ripple editing mode
Once information is copied to the clipboard, you may choose a variety of ways to paste the clipboard items
into tracks.For more information, see Pasting events on page 65. The following procedures explain pasting
information in ripple editing mode.
Note:
Events are always pasted into their own tracks at the
cursor position.
73
1.
From the Options menu, choose Ripple Edits to enter ripple editing mode.
2.
Move the cursor to the desired timeline location.
3.
Place the cursor within the track where you want to paste the event.
4.
Click the Paste button () on the toolbar to paste the event into the track.
Clipboard information is pasted at the cursor’s position on the track. Existing events or portions of events
after the cursor adjust to occur later in the project. The amount of adjustment is based on the total length of
the information being pasted.
Pasting single track information in ripple editing mode
The information on the clipboard determines how many tracks are affected when you paste. If you have
copied or cut information from one track, only the selected track is affected by the pasted event and time
information.
Clipboard contentsEvents before pasteEvents after paste
Existing event
adjusts to move
later in the project.
Paste
position
Newly pasted
event
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Pasting multitrack information in ripple editing mode
Multiple events can be pasted as easily as single events.
Clipboard contentsEvents before pasteEvents after paste
Newly pasted events
These events will be
pasted
Note:
Pasting in ripple editing mode ripples only the events
Paste
position
Existing events on the tracks adjust
later in the project
on the tracks that receive the clipboard contents. If you want
to ripple all tracks at the paste position, use the
Paste Insert
command from the Edit menu.
Slipping and sliding events
To help you picture what happens when you slip and slide events, think of an event as a window to a media
file. The window can display the entire media file or a small section. When the window displays only a
portion of the media file, you can move either the window or the underlying media to adjust the media
played by an event:
• When you slip an event, your event maintains its place on the timeline, but the media file moves in the
direction you drag.
• When you slide an event, the media file maintains its place on the timeline, but the event moves in the
direction you drag.
Original loop event
Slipping the event two measures to the right
Slip-trimming the event two measures to the right
Sliding the event two measures to the right
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Shifting the contents of (slipping) events
Alt
Hold while dragging an event. The slip cursor appears ().
As you drag the event, the contents of the event shift, but the event does not move. You can use this
technique when you want to maintain an event’s length and position but want the to event play a different
section of the source media file.
For creative ways to use event slipping, see Duplicating with offset on page 234.
Slip-trimming events
Alt
Hold while dragging the right or left edge of an event. The slip-trim cursor appears ().
As you drag the event edge, the media moves with the event edge.
Sliding events
Ctrl +Alt
Hold while dragging an event. The slide cursor appears ().
As you drag, the relative position of the media remains fixed on the track, and the event position changes.
You can use this technique when you want to maintain an event’s length but want the event to play a
different section of the source media file at a different point in your project.
Changing event properties
75
To access event properties, right-click the event and choose Properties from the shortcut menu, or simply
double-click the event.
These properties are saved in the project but are not saved into the file when you save changes to a track in
the Track Properties window
. For more information, see Saving file properties on page 135.
The following table describes each of the settings in the Event Properties dialog.
ItemDescription
Start offsetThe Start offset for an event specifies a playback starting position that is
different than the beginning of the file. This is especially useful for loops; you
can change the feel of a loop by simply starting on beat two rather than beat
one.
Pitch shiftThe Pitch shift value specifies a pitch shift for the selected event. Event-based
SpeedThe Speed setting allows you to change the playback speed of an event on a
Quick fade edges to
prevent clicks
ReverseSelect the Reverse check box to reverse the event’s audio and peak data. An
pitch shift is calculated after the project key and any pitch shift assigned to a
track. For more information, see Changing tempo, time signature, and key on
page 104.
one-shot track. Changing the speed also changes the pitch.
When you add an offset to an event so that it does not end on a loop point, you
can introduce an audible click at the edges of the event. Select the Quick fade
edges to prevent clicks check box, and a quick fade-in or fade-out is performed
on the event edges.
To adjust a quick fade, zoom into the event and hover over the upper-left or
upper-right corner of an event until the cursor is displayed as . Drag the
edge of the fade to adjust its duration. For more information, see Setting an
event’s fade-in and -out envelope curve on page 76.
arrow appears on the event in the timeline to indicate that it has been reversed.
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Using event envelopes
You can use envelopes on individual events. Envelopes give you the ability to control each event’s fade-in,
fade-out, and overall volume. Envelopes are useful for transitional effects between events by subtly fading out
one event’s volume while another fades in.
These envelopes are different than track envelopes because they affect only the event whereas track
envelopes can affect multiple events on the track. For more information, see Using track envelopes on page 122.
The event’s volume level and fade curves are represented by a line on the event.
Setting an event’s volume envelope
You can control an event’s overall volume by setting an envelope at the desired decibel (dB) level.
1.
Place the mouse pointer at the top of the event. The envelope cursor () appears.
2.
Drag the volume line to the desired level. As you drag the volume line, the event’s decibel level is
displayed.
3.
Release the mouse to set the event’s dB level.
After you set the event volume level, you may change it later by dragging the envelope line.
Setting an event’s fade-in and -out envelope curve
You can control an event’s envelope fade-in and -out characteristics by adjusting the event’s envelope
handles. These handles allow you to control the length and dB level of fade-ins and fade-outs. Also, you can
change the type of curve that the event uses to control the volume’s fade characteristics.
1.
Place the mouse pointer on the upper corner of the event. The envelope cursor () appears.
2.
Drag the envelope cursor and position the envelope curve. As you drag the cursor, the following
information is displayed:
• The event decibel level.
• The length (in measures.beats.ticks) of the fade-in or fade-out.
3.
Release the mouse to set the fade-in or fade-out characteristics.
Changing the event’s fade curve type
You can set an event’s fade curves (fast, linear, slow, smooth, or sharp) that are used to raise or lower the
volume over time. Right-click the fade region, select
appropriate fade curve from the submenu.
Fade Type from the shortcut menu, and choose the
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Creating crossfades between events
You can quickly create crossfades between overlapping events painted on different tracks.
1.
Select two events. The events must overlap, but do not need to be on adjacent tracks.
77
2.
F
Press . The end of the first event fades out, and the second event fades in.
For creative ways to use crossfades, see Creating DJ-style crossfades on page 240.
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EDITING EVENTSCHP. 3
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CHAPTER
Using the Media
Manager
1
1
This chapter covers the management and tagging of your media files in ACID Pro software using the Media
Manager™ feature.
The Media Manager feature is available only in ACID Pro software.
Creating a new media library
You can create multiple media libraries as necessary to organize your media. Each media library is maintained
by the Media Manager software as a separate database that stores information about the media contained
within it.
1.
From the Media Manager window, click the Media Library actions button () and choose New Media
Library
from the menu. The New Media Library dialog is displayed.
79
2.
In the Name box, type the name you want to use to identify the library.
3.
The Folder box displays the path to the folder where the library will be created. Click Browse to choose a
different location.
4.
Click the Create button to create the new library.
Opening a media library
The Media Manager window displays the contents of the current media library. You can open a different
library at any time.
Important:
Manager tool creates a transaction log file. This file is created
in the same folder as the .medialib file and uses the same base
name as the .medialib file. For example, the transaction log
file for default.medialib would be default_log.ldf.
Do not delete these log files. Doing so will prevent you from
opening the associated library. When the Media Manager tool
closes, it automatically removes the log file. If the application
terminates inappropriately, close all running ACID
windows, restart ACID software, and close the application to
clear the log file.
When you open a media library, the Media
1.
In the Media Manager window, click the Media Library Actions button () and choose Open Media Library
from the menu. The Open Media Library dialog is displayed.
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2.
Choose the folder where the library you want to open is stored:
• Choose a drive and folder from the
Look in drop-down list.
—or—
• Use the bar on the left side of the window to browse to a folder.
3.
Select a library from the list.
4.
Click the Open button to open the selected library. The name of the current library is displayed in the
upper-right corner of the Search Results pane:
Adding media files to a library
Before you can search or organize your media files, you’ll need to add them to a media library.
When the Sony Sound Series Loops & Samples™ reference library is installed and set as the active reference
library in the Media Manager Options dialog, tags and custom properties from the reference library will be
applied to media from existing Sony Sound Series Loops & Samples or Loops for ACID collections when you
add media to your library. For more information on Media Manager options, see Setting Media Manager
options on page 94.
Note:
The Sony Sound Series Loops & Samples reference
library is not installed by default, but you can install it from
the ACID CD or download it from the Sony Media Software
Web site (http://mediasoftware.sonypictures.com/reference).
After installing the library, go to the Media Manager Options
dialog and choose the reference library from the
library drop-down list.
Tip:
If the Save media-usage relationships in active media
Reference
library check box is selected on the General tab of the ACID
Preferences dialog, you can add individual files to a library by
previewing the files in the ACID Explorer window.
1.
Click the Add Files to Media Library button (). The Add Files to Media Library dialog is displayed.
2.
Choose the folders that will be searched for media:
a.
If it isn’t displayed automatically, click the Add Folder button () to display the Browse for Folder
dialog.
b.
Select the folder you want to search.
c.
Click OK.
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Tips:
If you want to change an item in the folder list, select it
and click the Browse button () in the Folders column.
If you want to remove a folder from the list, select it and click
the Remove Folder button ().
3.
Repeat step 2 for each folder you want to search.
4.
Select the Include subfolders check box if you want to search folders within the selected folders.
5.
Select the Audio, Video, Images, or MIDI check boxes to indicate the types of media you want to add. Clear
a check box to exclude that type of media file.
81
Files that contain audio and video streams will be added if either or both of the
Audio or Video check boxes
are selected.
6.
Specify whether you want to search for new files or all files:
• Select the
New files only radio button if you want to search only for new media files. Files that already
exist in the media library will be skipped.
—or—
• Select the
All files radio button if you want to search for all media files in the specified folder. New media
files will be added, and files that already exist in the media library will be searched to determine whether
their properties have changed.
7.
Select the Add tags and custom properties from files check box if you want to add tags and custom columns
saved in the media files to your library. For more information about tagging media, please see Tagging media
files on page 82. For information about adding custom columns to the Search Results pane, see Adding custom
columns on page 94.
8.
Select the Use file and folder names to apply tags automatically check box if you want to automatically tag files
based on the file path.
For example, when this check box is selected, a loop saved in the
d:\loops\drums\hi-hats\ folder would have
the tags Drums and Hi-Hats applied when it is added to the library. Some synonyms (and variant
spellings) will be resolved automatically. If you need to modify the pattern-matching, you can edit the
AutoTagPatterns.xml file, which is created in your
My Documents\Sony Media Libraries folder the first time
the application starts.
Note:
Changing the selection of the Add tags and custom
properties from files
tags automatically
and Use file and folder names to apply
check boxes also changes the settings in the
Media Manager Options dialog.
9.
Click the Search button to start adding files to the library.
10.
Click the Close button when you’re finished.
A tag is automatically added to the Tag tree when you search. The tag name will include the date and
time of the search, and all files that were added or updated in the library are marked with this tag.
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Removing media files from a library
You can remove a reference to a media file from a library without affecting the media file itself.
1.
Select files in the Search Results pane to choose the files you want to delete:
• To select a single file, click the file.
—or—
• To select multiple consecutive files, click the first file, hold the key, and then click the last item.
Shift
—or—
• To select multiple files that are not consecutive, hold the key and click each file.
2.
Right-click a selected file and choose Remove from Library from the shortcut menu (or press the key
Ctrl
on your keyboard). A confirmation dialog is displayed.
3.
Click OK to remove the selected files from the library.
Tagging media files
Tagging helps you classify your media files. For example, if you wanted to keep track of loops played by a
specific instrument, you could create a tag with the name of the instrument and apply it to the appropriate
loops. Similarly, you could create tags for genres, moods, seasons, client names, locations, scenes, performer
names, and so on.
When you create a new library, a default tag tree is displayed in the Tags pane. You can create your own tags
to customize the tags for your needs. Tags are the fastest way to search a media library, and they require very
little disk space.
Tags are saved in your media library. If a media file exists in multiple libraries, tagging the media file in one
library has no effect on the other libraries unless you save the tags to the files and use the Add Files to Media
Library dialog to update tags and custom properties for all files.
Tip:
If you want to see which tags are associated with a file as
you’re adding or removing tags, drag the Tags column in the
Search Results pane to the left so you can see the Name and
Tags columns at the same time.
Delete
Creating a tag
Adding tags creates new tags in the current library only.
1.
Click the Add Tag button () to add a new tag to the tree.
If a tag is selected, the new tag will be added below the selected tag. If no tag is selected, the new tag will
be added to the bottom of the tag tree.
2.
Type a name for the tag.
3.
4.
5.
USING THE MEDIA MANAGERCHP. 1
Enter
Press .
If you want to change the icon used to display the tag, right-click it and choose Edit from the shortcut
menu to display the Tag Editor dialog.
If you want to change the tag’s location, drag it to a new location in the tag tree.
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Applying a tag to a media file
You tag media by dragging a tag from the tag tree to a media file in the Search Results pane (or by dragging a
media file to a tag) when the
1.
Select media files to tag in the Search Results pane:
• To select a single file, click the file.
—or—
Add Tag Mode button () is selected.
83
• To select multiple consecutive files, click the first file, hold the key, and then click the last item.
Shift
—or—
• To select multiple files that are not consecutive, hold the key and click each file.
2.
Click the Add Tag Mode button () in the Search pane.
3.
Drag a tag from the tag tree to the selected file(s).
Tip:
You can also right-click a selection in the Search Results
pane and choose
Add Tag from the shortcut menu to add a tag
Ctrl
to all selected media. The Tag Chooser dialog will be
displayed. Select the tag you want to add, and then click the
OK button.
When you add a subtag to a media file, the tag’s hierarchical position in the tag
tree is applied implicitly.
In this example, adding the “Snare” tag to a media file would mean that a search
for “Audio,” “Drum One-Shots,” or “Snare” would find your tagged media. If
the user rearranged the tag tree so that the “Snare” tag did not appear below the
“Audio” and “Drum One-Shots” tags, searching for “Audio” or “Drum One-
Shots” would not find your tagged media.
If you add all three tags to your media file, a search for “Audio,” “Drum OneShots,” or “Snare” would find your tagged media even if the tag tree had been
rearranged, though this behavior is not always desirable.
Removing a tag from a media file
You remove tags from media by dragging a tag from the tag list to a media file in
the Search Results pane (or by dragging a media file to a tag) when the
selected.
1.
Select media files in the Search Results pane:
• To select a single file, click the file.
—or—
• To select multiple consecutive files, click the first file, hold the key, and then click the last item.
—or—
• To select multiple files that are not consecutive, hold the key and click each file.
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Ctrl
Remove Tag Mode button () is
Shift
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2.
Click the Remove Tag Mode button () in the Search pane.
3.
Drag a tag from the tag tree to the selected file(s). The tag is removed from the file(s).
Deleting a tag from a library
Deleting the selected tag(s) affects the current library only.
1.
In the Search pane, select the tag(s) to be removed:
• To select a single tag, click the tag.
—or—
• To select multiple consecutive tags, click the first tag, hold the key, and then click the last tag.
Shift
—or—
• To select multiple tags that are not consecutive, hold the key and click each tag.
2.
Click the Delete Selected Tag button () to delete the tag from the current library. A confirmation dialog
Ctrl
is displayed.
3.
Click OK to remove the selected tags from the library.
Merging subtags
Merging tags combines a selected tag with its subtags and removes the subtags from your library permanently.
To merge a tag with its subtags, right-click the tag and choose
Merge Subtags into Selected Tag from the
shortcut menu.
All subtags are combined with the main tag, and the subtags are removed from the library. All media
formerly associated with the subtags is associated with the main tag.
Arranging tags in the tag tree
Tags are displayed in a tree view in the Media Manager window. You can organize tags hierarchically: click
the Expand button ( ) in the Search pane to expand a list, or click the Collapse button ( ) in the Search
pane to hide an expanded list.
You can drag, copy, and paste tags within the list to arrange them and create parent and child tags.
You can also display tags in a palette view by clicking the
Change Tags View button ().
Editing tag names or images
1.
Double-click a tag (or right-click a tag and choose Edit from the shortcut menu) to display the Tag Editor
dialog.
2.
In the Tag name box, type the name you want to display for the tag.
3.
Select a thumbnail image to choose the icon that will be displayed for the tag in the Search pane and in
the Search Results pane when the tag is added to a media file.
4.
Click the OK button to apply your changes and close the Tag Editor dialog.
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Viewing or creating palettes
The palette view provides another way of working with tags that can be useful for more focused searching.
You can use a palette to concentrate on a portion of the current tag tree.
In the palette view, tags are displayed as a grid of buttons instead of the standard hierarchical tag tree.
1.
Click the Change Tags View button () to toggle the display of the tag tree and palette view.
2.
Click the down arrow next to the button to choose a saved palette or create a new palette.
Creating a palette
Click the down arrow next to the Change Tags View button () and choose New Palette from the
1.
menu. The New Palette dialog is displayed.
2.
In the Name box, type the name you want to use to identify the palette.
3.
In the Rows box, specify the number of rows of buttons you want to display in the palette.
4.
In the Columns box, specify the number of columns of buttons you want to display in the palette.
5.
Click OK to create the palette. The palette is displayed as a grid with empty buttons.
Assigning palette buttons
Perform either of the following actions to display the Tag Chooser dialog:
1.
• Click an empty palette button.
—or—
85
• Click an existing button and choose
2.
Select the tag you want to assign to the button.
3.
Click the OK button.
Clearing a button
Choose Tag from the shortcut menu.
Right-click a palette button and choose Clear from the shortcut menu.
Deleting a saved palette
Right-click a palette button and choose Delete Current Palette from the shortcut menu.
1.
2.
Click the OK button when prompted to delete the palette from your library.
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Saving tags and properties to media files
Saving tags and properties to files makes all your organization portable: if tags and custom properties are
saved to files, that information will be preserved in the files and can be added to the library by selecting the
Add tags and custom properties from files check box in the Add Files to Media Library dialog.
Saving tags and properties to files affects only the current media library and libraries that you create after
saving the information. If you have multiple libraries, you can add embedded tags and custom columns to
existing libraries by opening the desired library and rescanning your media folders with the
custom properties from files
check box selected in the Add Files to Media Library dialog. Embedded file
properties are also updated when you preview or add media to a project.
The following file formats can store this type of information internally:
• MP3
• Windows Media Format (WMA and WMV)
• WAV
• WAV 6 4
• SFA
• PCA
• Scott Studios
For other file types, the Media Manager tool will save metadata to an .sfl file (using the same base name as
your media file).
Follow these steps to save tag and property information in your media file(s):
Add tags and
1.
In the Search Results pane, select media files for which you want to save tags and properties:
• To select a single file, click the file.
—or—
• To select multiple consecutive files, click the first file, hold the key, and then click the last item.
Shift
—or—
• To select multiple files that are not consecutive, hold the key and click each file.
2.
Click the Save Tags and Properties to File(s) button () in the top right corner of the Search Results pane.
Ctrl
Tags and other information from the Search Results pane is saved for the selected file(s).
Backing up your media libraries
Media Manager software automatically saves your library as you make changes, so you don’t need to tell the
application explicitly to save your library as you're working.
However, you can create a backup of the current library as a restore point or as a template to create new
libraries.
1.
Click the Media Library Actions button () and choose Back Up Media Library from the menu. The Back Up
Media Library dialog is displayed.
2.
Choose a drive and folder from the Save in drop-down list, or use the browse window to locate the folder
where you want to save your backup.
3.
In the File name box, type the name you want to use to identify the library.
4.
Click the Save button.
To restore the backup at a later time, open the backup file.
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Opening a Reference Library
A reference library contains information about media from an outside source or vendor.
You can also use a reference library to search media files that you aren’t part of your collection. For example,
if you’re unable to find the perfect loop for an ACID project in your own collection, you could use the Sony
Sound Series Loops & Samples reference library to search the entire Sony Sound Series Loops & Samples
catalog and purchase a new loop library.
You can use the Media Reference Library drop-down list in the Media Manager Options dialog to determine
which library is opened when you click the
1.
Click the Switch to Media Reference Library button (). The reference library specified in the Media
Manager Options dialog is opened. Media in a reference library is displayed in gray text to indicate that
the files are not available on your computer.
2.
Find the media you’re looking for with a standard or advanced search.
3.
Tag media from the reference library as needed. For more information on tagging, see Tagging media files on
page 82.
4.
When you select a file in a reference library, the Product Information pane displays information about the
selected file and a link you can use to purchase the media.
Using the Sony Sound Series Loops & Samples reference library
Switch to Media Reference Library button ().
87
If you have the Sony Sound Series Loops & Samples reference library loaded when you search your computer
for media, media from existing Sony Loops and Samples or Loops for ACID collections will inherit tags and
custom properties from the reference library.
The Sony Sound Series Loops & Samples reference library is not installed by default, but you can install it
from the ACID CD or download it from the Sony Media Software Web site
(http://mediasoftware.sonypictures.com/reference). After installing the library, go to the Media Manager
Options dialog (click the
the reference library from the
Media Library Actions button () and choose Options from the menu) and choose
Reference library drop-down list.
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Searching for media files
You can use the Media Manager tool to search the current media library for media files using keywords or
tags.
Tips:
You can use the Search Results Limit box in the Media
Manager Options dialog to determine the maximum number
of media files you’d like to have returned in the results of your
searches. Increasing the
the amount of time required to search a library and can
significantly decrease performance if set excessively high.
When performing complex searches, consider creating
temporary tags to classify the results. If you apply a tag to the
files found by a complex search, you can return to those files
easily by searching on the tag. The Media Manager tool can
search for tags more quickly than it can perform keyword or
advanced searches.
Searching using a keyword
1.
Select the Quick text search check box in the Search pane and type a keyword (or keywords) in the edit
box.
Search Results Limit setting increases
Tip:
You can separate search terms using quotation marks
and other operators. If quotes or wildcard characters are not
applied, an * is automatically added before and after each
search term.
2.
Enter
Press .
The Media Manager tool searches your media files and displays the results in the Search Results pane on
the right side of the window. Any file that contains your keywords in the file name or attributes is
displayed (tags are not searched as keywords).
Your search terms are displayed in the yellow bar below the Search Results toolbar.
Keyword
Search terms
Search results
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3.
You can refine the search results using any of the following methods:
• Select tag check boxes.
• Use the Advanced search controls. For more information, seeUsing advanced search options on page 90.
• Choose
Match Any from the Match Any/Match All drop-down list to display all media that matches any of
your keyword, tag, or advanced search criteria. Using this option in the search displayed in step 2, the
Search Results pane would display all files that contain the keyword “EBow” OR the “Guitar” tag.
• Choose
Match All from the Match Any/Match All drop-down list to display only media that matches all of
your keyword, tag, and advanced search criteria. Using this option in the search displayed in step 2, the
Search Results pane would display all files that contain the keyword “EBow” AND the “Guitar” tag.
Searching using tags
In the Search pane, select the check box for each tag you want to find. The
Media Library searches your media files and displays the results in the Search
Results pane on the right side of the window.
89
Choose
Match Any from the Match Any/Match All drop-down list if you want to
display all media that contains any keyword, tag, or advanced search criteria.
In the example to the right, the Search Results pane would display all files
that contain the tag “High Tom” OR the tag “Floor Tom.”
Choose
Match All from the Match Any/Match All drop-down list if you want to
display only media that includes all keyword, tag, and advanced search
criteria. In the preceding example, the Search Results pane would display only
files with tags “High Tom” AND “Floor Tom.”
Note:
If you have check boxes selected for parent and child
tags, those tags will be treated as an OR relationship
regardless of whether Match Any or Match All is selected.
Sorting search results
Click a column heading to sort the results in ascending or descending order based on that column.
Viewing previous searches
Click the Previous Search button () in the top left corner of the Search Results pane to navigate through
your recent searches and update the contents of the Search Results pane.
After viewing previous searches, click the
Results pane to navigate back to your current search.
Next Search button () in the top left corner of the Search
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Using advanced search options
If your media library contains many files and you’re searching for a very specific media file, the Advanced
section of the Search pane can help you zero in on exactly the file you want.
If you want to perform an advanced search to refine the results of a previous search, start by creating a quick
search or tag-based search and then perform the following steps.
Tips:
You can use the Search Results Limit box in the Media
Manager Options dialog to determine the maximum number
of media files you’d like to have returned in the results of your
searches. Increasing the
the amount of time required to search a library and can
significantly decrease performance if set excessively high.
When performing complex searches, consider creating
temporary tags to classify the results. If you apply a tag to the
files found by a complex search, you can return to those files
easily by searching on the tag. The Media Manager tool can
search for tags more quickly than it can perform keyword or
advanced searches.
1.
Add your search criteria:
a.
Click the Add New Search Criteria button () in the Search pane. The Search Criteria Chooser is
displayed.
Search Results Limit setting increases
b.
Double-click an item in the Search Criteria Chooser or drag it to the Advanced section of the Search
pane.
Tips:
If an item in the Search Results pane displays a
button, you can click it to find related media. For example,
clicking the button in the following example adds an item to
the Advanced section to help you find other media with a beat
count of 16.
You can also drag a column heading from the Search Results
pane to the Advanced section of the Search pane.
2.
Set parameters for each of your search criteria. If the item displays an edit box, type the parameter you
want to search for. If the item is displayed as a hyperlink, click the value to display a control you can use
to set the value.
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3.
Choose whether you want to display files that match any or all of your search criteria:
91
• Choose
Match Any from the Match Any/Match All drop-down list if you want to display all media that
matches any of your keyword, tag, or advanced search criteria.
—or—
• Choose
Match All from the Match Any/Match All drop-down list if you want to display only media that
matches all of your search criteria.
4.
Select the check boxes for the advanced search criteria you want to include in your search, or clear a
check box to exclude that item.
Previewing media
You can use the transport controls in the Media Manager window to preview media files.
1.
Select files in the Search Results pane to choose the files you want to preview:
• To select a single file, click the file.
—or—
• To select multiple consecutive files, click the first file, hold the key, and then click the last item.
—or—
• To select multiple files that are not consecutive, hold the key and click each file.
2.
Start playback:
• If the
• If the
Auto Preview button () is selected, playback will begin automatically.
Auto Preview button is not selected, click the Start Preview button () to begin playback.
Shift
Ctrl
If you have multiple files selected, they will be played back sequentially. Each file’s icon will change to a
play icon () during playback.
3.
Click the Stop Preview button () to stop the preview, or turn off the preview feature by deselecting the
Auto Preview button.
If the file is offline, you’ll be prompted to locate the file or choose a replacement.
Tip:
To preview a media file in its associated media player,
right-click the file and choose
Open with Player from the
shortcut menu.
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Adding media to your project
After you’ve added media to your library, tagged it, and searched for specific files or related media, you’ve
probably found just the right piece of media for your current project.
You can add media to your project from the Search Results pane by performing any of the following actions:
• Dragging a file from the Search Results pane to the project timeline. The file is added wherever you drop
it.
Tip:
You can also drag files from the Search Results pane to
the Windows desktop, a folder, or to another application that
is an OLE (object linking and embedding) drop target.
• Double-clicking a media file in the Search Results pane (if the
to project
check box is selected in the Media Manager Options dialog). The file is added to the bottom of
Double-click in Search Results pane adds media
the track list.
• Right-clicking a media file in the Search Results pane and choose Add to Project from the shortcut menu.
The file is added to the bottom of the track list.
If the file is offline, you’ll be prompted to locate the file or choose a replacement. For more information, see
Resolving offline media files below.
Resolving offline media files
An offline media file is a file that is no longer available to the Media Manager. Media may be classified as
offline if you eject removable storage after adding a file to your library or change a file’s name or location.
1.
Add media to your project or preview media files. If any of the files are not accessible, the Resolve Offline
Media dialog is displayed with a listing of offline files and their status:
IconStatusDescription
Offline The file listed in the Offline File column cannot be found. The status will be Offline if you did
Probable
Match
FoundThe file listed in the Offline File column will be replaced by the file listed in the Replacement
not search or browse for a replacement file.
The file listed in the Offline File column will be replaced by the file listed in the Replacement
File column. A status of Probable Match indicates that the Media Manager tool found a likely
replacement file when you clicked Smart Search.
File column. A status of Found indicates that you chose the file you want to use after clicking
the Browse button.
2.
Select the files you want to resolve:
• To select a single file, click the file.
—or—
• To select multiple consecutive files, click the first file, hold the key, and then click the last item.
Shift
—or—
• To select multiple files that are not consecutive, hold the key and click each file.
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3.
Specify how you want to resolve the selected files:
93
• Click the
Smart Search button to search quickly and allow the Media Manager tool to suggest the
replacement file.
• Click the
• Click the
• Click the
Browse button to choose a specific replacement file.
Leave Offline button to leave the file offline. The file will not be added to your project.
Remove button to remove the file from the media library. The file will not be added to your
project. The original media file is not deleted.
4.
Repeat step 3 for each file in the list.
5.
Click the OK button to preview the files or add the files to your project and update the media library with
the replacement files.
Customizing the Media Manager window
Much of what you see in the Media Manager window can be customized to suit your preferences.
Automatically hiding the Search pane
Click the push pin button () in the title bar of the Search pane if you want to save space in the Media
Manager window by automatically hiding the search pane:
• The push pin is displayed as a () when the Search pane is anchored in the Media Manager window.
• The push pin is displayed as a () when the Search pane is set to hide automatically.
When the Search pane is set to hide automatically, you can hover over the
Media Manager window to show the pane. When you move your mouse away from the Search pane, it hides
automatically.
Search tab on the left edge of the
Docking and undocking the Search pane
You can undock the Search pane from its location in the Media Manager window to float it over the ACID
window, or you can change the docking position of the pane within the Media Manager window. To undock
and move the Search pane, drag its title bar to the desired location.
Resizing columns
You can resize the columns in the Search Results pane by dragging the splitter between columns to the
desired size. To resize a column automatically, double-click a splitter.
Moving columns
To move a column in the Search Results pane to a different location, drag the column header to the desired
location. A red indicator shows where the column will be dropped.
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Showing or hiding columns
1.
Right-click the column headings and choose Column Chooser from the shortcut menu.
2.
Drag the columns you want to see from the Column Chooser dialog to the Search Results pane.
3.
To hide a column, right-click a column heading and choose Remove this Column from the shortcut menu.
Adding custom columns
You can add custom columns to the Search Results pane to store additional information about media files.
When you add custom columns, they are added to the current library only.
For example, if you wanted to keep track of which removable hard drive contained a media file, you could
create a custom
Advanced section of the Search pane to search using the
Drive Number column to assign any numeric rating to a media file. You could then use the
Drive Number value.
When adding media to a library, you can choose to add this information by selecting the
columns from files
1.
Right-click the column headings and choose Custom Columns from the shortcut menu.
2.
Click the Add New Column button () to add a custom column. A new entry is added to the list.
3.
In the Name box, type the name you’d like to display as a column heading.
4.
Select the Typ e box and choose Tex t or Integer from the drop-down list to indicate whether you’ll store text
check box in the Add Files to Media Library dialog.
or numeric data in the column.
5.
If you want to remove a custom column, select an entry in the list and click the Delete Selected Columns
button (). The column and all data stored in the column is removed from the library.
6.
Click the OK button. The column is added to the media library, and the Search Results pane is scrolled to
the right to display your new column.
Setting Media Manager options
Use the Media Manager Options dialog to set options for working with the Media Manager tool.
1.
Click the Media Library Actions button () and choose Options from the menu. The Media Manager
Options dialog is displayed.
2.
From the Reference library drop-down list, choose the library you want to load when you click the Switch to
Media Reference Library
about using reference libraries, seeOpening a Reference Library on page 87.
button in the upper left corner of the Search Results pane. For more information
Add tags and custom
3.
In the Search results limit box, type the maximum number of media files you’d like to have returned in the
results of your searches.
Note:
Increasing the Search Results Limit setting increases
the amount of time required to search a library and can
significantly decrease performance if set excessively high.
4.
Select the Double-click in Search Results pane adds media to project check box if you want to add files to the
current project by double-clicking a file in the Search Results pane.
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5.
Select the Shut down database service on exit check box if you want to stop the database service when you
close ACID software.
Note:
Stopping the service can conserve system resources
when you aren’t using any applications that use the Media
Manager tool. However, the application will take longer to
start when the check box is selected.
6.
Set your options for adding media to a library:
a.
Select the Add tags and custom properties from files check box if you want to add tags and custom columns
saved in the media files to your library. For more information about tagging media, seeTagging media files
on page 82. For information about adding custom columns to the Search Results pane, see Adding custom
columns on page 94.
b.
Select the Use file and folder names to apply tags automatically check box if you want to automatically tag
files based on the file path.
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For example, when this check box is selected, a loop saved in the
d:\loops\drums\hi-hats\ folder would
have the tags Drums and Hi-Hats applied when it is added to the library. Some synonyms (and variant
spellings) will be resolved automatically. If you need to modify the pattern-matching, you can edit the
AutoTagPatterns.xml file, which is created in your
My Documents\Sony Media Libraries folder the first
time the application starts.
7.
Click the OK button to close the dialog.
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