Sonic Solutions SCENARIST User Manual

4.3 (19)

USER GUIDE

SONIC

SCENARIST®

© Copyright 2000–2002 Sonic Solutions. All rights reserved.

Scenarist User Guide — Sonic Part Number 800177 Rev B (12/02)

This manual, as well as the software described in it, is furnished under license and may only be used or copied in accordance with the terms of such license. The information in this manual is furnished for informational use only, is subject to change without notice, and should not be construed as a commitment by Sonic Solutions. Sonic Solutions assumes no responsibility or liability for any errors or inaccuracies that may appear in this book.

Except as permitted by such license, no part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, recording, or otherwise, without the prior written permission of Sonic Solutions.

SONIC SOLUTIONS, INC. (“SONIC”) MAKES NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE SOFTWARE. SONIC DOES NOT WARRANT, GUARANTEE, OR MAKE ANY REPRESENTATIONS REGARDING THE USE OR THE RESULTS OF THE USE OF THE SONIC SOFTWARE IN TERMS OF ITS CORRECTNESS, ACCURACY, RELIABILITY, CURRENTNESS, OR OTHERWISE. THE ENTIRE RISK AS TO THE RESULTS AND PERFORMANCE OF THE SONIC SOFTWARE IS ASSUMED BY YOU. THE EXCLUSION OF IMPLIED WARRANTIES IS NOT PERMITTED BY SOME STATES. THE ABOVE EXCLUSION MAY NOT APPLY TO YOU.

IN NO EVENT WILL SONIC, ITS DIRECTORS, OFFICERS, EMPLOYEES, OR AGENTS BY LIABLE TO YOU FOR ANY CONSEQUENTIAL, INCIDENTAL, OR INDIRECT DAMAGES (INCLUDING DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, AND THE LIKE) ARISING OUT OF THE USE OR INABILITY TO USE THE SOFTWARE EVEN IF SONIC HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. BECAUSE SOME STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF LIABILITY FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES, THE ABOVE LIMITATIONS MAY NOT APPLY TO YOU.

Sonic, the Sonic logo, sonic.com, AutoCadence, AutoDVD, cDVD, ConstantQ, DVD Presenter, DVD Producer, DVD Ready, DVD Studio, Edit-on-DVD, First in DVD, hDVD, OpenDVD, PlantDirect, PrePlay, SonicCare, Sonic Cinema, The Business of DVD, The Easiest Way to Publish on DVD, The Easiest Way to Record on DVD, The Smartest Way to Publish on DVD, and Where DVD Meets the Internet are trademarks of Sonic Solutions.

AuthorScript, CinePlayer, eDVD, DVD Creator, DVDit!, MyDVD, OneClick DVD, ReelDVD, Scenarist, and Sonic Solutions, are registered trademarks of Sonic Solutions.

Scenarist was developed using NeoAccess and NeoShare: © 1992-1996 NeoLogic Systems, Inc. The NeoAccess and NeoShare Software contained within this program are proprietary to NeoLogic Systems, Inc. and are licensed to Sonic Solutions, Inc. for distribution only for use in combination with the Sonic Solutions, Inc. software, Scenarist and ReelDVD. NeoLogic Systems, Inc. makes no warranties whatever, expressed or implied, regarding this product, including warranties with respect to its merchantability or its fitness for any particular purpose.

Dolby Digital is a trademark of Dolby Laboratories, Inc. Dolby Laboratories encourages use of the Dolby Digital trademark to identify soundtracks that are encoded in Dolby Digital. This is an effective way to inform listeners of the soundtrack format, and the use of a standard logo promotes easy recognition in the marketplace. However, like any trademark, the Dolby Digital logo may not be used without permission. Dolby Laboratories therefore provides a standard trademark license agreement for companies who wish to use Dolby trademarks. This agreement should be signed by the company that owns the program material being produced. Recording studios or production facilities which provide audio production or encoding services for outside clients generally do not require a trademark license. If you would like more information on obtaining a Dolby trademark license, please contact Dolby Laboratories Licensing Corporation. Information on trademark licensing plus instructions for using the Dolby Digital trademark and marking audio formats can also be found online at http://www.dolby.com.

Microsoft, Microsoft Windows XP, ME, 2000, 98 and 95, Internet Explorer, and the Microsoft logo are registered trademarks of the Microsoft Corporation, Inc.

Apple, the Apple logo, Finder, Macintosh, Power Macintosh and QuickTime are registered trademarks of Apple Computer, Inc.

Photoshop is a registered trademark of Adobe Systems Inc.

TARGA is a trademark of Pinnacle Systems, Inc.

Key-Lok II is a trademark of Microcomputer Applications, Inc.

All other company or product names are either trademarks or registered trademarks of their respective owners.

Written and designed at Sonic Solutions, 101 Rowland Way, Novato, CA 94945, USA

Contents

1 Introduction

About the Documentation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Sonic on the Web. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2

2 Installation

System Requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4

Hard Drive Requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4

Installing the CineMaster C3.0 Card. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5

Installing the Dongle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7

Installing the Software . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7

3 Workflow and Work Areas

Authoring Workflow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12

Scenarist Data Hierarchy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13

The Scenarist Main Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14

The Asset Manager . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25

The Information Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26

The Property Browser . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27

iv Contents

Dockable Windows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29

The Simulation Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31

The Edit Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33

Simulation Window Tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34

4 Preparing Assets

Preparing Video Assets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42

Preparing Audio Assets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44

Preparing Still Image Assets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46

Preparing Subpicture Assets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48

Preparing Subtitle Assets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49

The Bit Budget . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53

5 Creating Scenarios

About Scenarios . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60 The Project Manager. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61 Creating Scenarios with the Project Wizard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63 Project Templates. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77 Exporting Scenarios . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78 Importing Scenarios . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80

6 Registering Assets

Creating Asset Folders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86 Registering Assets in the Data Editor. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87 Registering Assets in the Track and Scenario Editors . . . . . . . . . . . . . . . . . . . . . . . . 92 Objects Created When Registering Assets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93

Using Place Holders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95

7 Creating Video and Still Tracks

Creating Track Folders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102 Creating Video Tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103 Adding Scenes to Video Tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104 Adding Angles to Video Tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106

Contents v

Creating Slide and Still Show Tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107 Showing and Hiding Track Streams . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112 Using Track Stream Defaults . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113

8 Adding Subtitles and Closed Captioning

Subtitles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116

Closed Captioning . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120

9 Creating Menu Tracks

About Menus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124

Creating Menu Tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126

16:9 Menu Tracks. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 130

Button Highlights. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132

Button Links. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137

Auto Action . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 142

Forced Selected . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 143

Forced Activated . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 144

10 Subpicture Colors and Effects

Subpicture Color Mapping. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146

Subpicture Color Palettes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151

Subpicture Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154

Subpicture Stops . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 159

11 Authoring in the Scenario Editor

Authoring in the Scenario Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 162

VTS and Title Folders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 167

Title PGCs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 170

Language Folders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 176

Menu PGCs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 177

The First PGC. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 181

Organizing the Authoring Area . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 183

vi Contents

12 PGC Links and Jump Commands

PGC Link Commands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 190 Jump Commands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 195 Showing and Hiding PGC and Command Links . . . . . . . . . . . . . . . . . . . . . . . . . . . 202

13 Navigation Commands

About Navigation Commands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 204 Command Groups . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 205 Command Types. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 205 Building Type 1, Type 2, and Type 3 Commands . . . . . . . . . . . . . . . . . . . . . . . . . . 207

14 Navigation Parameters

About Navigation Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 216

System Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 217

General Parameters. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 219

Set Commands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 221

15 Bitwise Compares

Overview of Bitwise Compares . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 224 Creating a Bitwise Compare Routine . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 225 Testing the Bitwise Compare Routine . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 229

16 Copy Protection and Premastering

Copy Protection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 234

Parental Levels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 238

Regional Codes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 239

File Systems and Filenames . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 240

Jacket Information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 242

Text Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 244

Dual-Layer Discs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 245

Using the Layout Editor. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 248

Contents vii

A The Template Wizard

About the Template Wizard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 258

The Loop Wizard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 260

The Branch Wizard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 263

B AC-3 Encoding

What is Dolby Digital Audio? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 268 The AC-3 Encoder . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 269 AC-3 Parameter Settings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 274 Batch AC-3 Encoding . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 277

C Karaoke Titles

About Karaoke . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 280

Creating a Karaoke Title. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 280

Karaoke Commands (SPRM11) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 282

D Video Standards and DVD Regions

Television Video Standards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 286 DVD Regions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 286 Video Standards and DVD Regions for Countries/Territories. . . . . . . . . . . . . . . . . . 287

E Digital Compression

Digital Video Components. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 300

Factors Affecting Video Compression . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 303

MPEG Overview. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 305

Glossary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 313

Index. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 329

viii Contents

1 Introduction

Welcome to Sonic Scenarist, the standard for professional DVD production. Scenarist’s powerful interface gives you full access to the DVD specification for high-end feature film and commercial DVD production.

In addition to power, Scenarist provides speed and efficiency. Reusable project templates and flexible architecture ensure maximum throughput for your facility. Scenarist’s flexibility can save valuable time and money on every project.

2 Chapter 1, Introduction

About the Documentation

Sonic Scenarist includes the following documentation:

Scenarist User Guide Documents how to install and configure the Scenarist software and hardware, as well as how to use Scenarist to author DVD discs.The guide includes project planning, asset preparation and importing, building and authoring projects, proofing, and writing to disc.

Release Notes Documents changes from previous versions of Scenarist as well as known issues (which will be resolved in subsequent releases). Please read it carefully to find out what’s new.

Sonic on the Web

Sonic’s Web site (www.sonic.com) contains a wealth of information about Sonic products and DVD authoring.White Papers, providing additional background on Sonic products and

technology, are available at:

http://www.sonic.com/support/whitepapers.htm

If you have specific questions about using Scenarist that aren’t answered by the documentation, a Support Knowledgebase is available at:

http://support.sonic.com/kb.htm

Sonic continually tests and qualifies computer systems and peripherals for use Scenarist. For the latest Configuration Guide on supported systems and devices, visit the Sonic Web site at:

http://www.sonic.com/products/scenarist

2 Installation

This chapter documents system requirements and installation for Scenarist. It includes the following topics:

“System Requirements” on page 4

“Hard Drive Requirements” on page 4

“Installing the CineMaster C3.0 Card” on page 5

“Installing the Dongle” on page 7

“Installing the Software” on page 7

4 Chapter 2, Installation

System Requirements

To use Scenarist, you must have a compatible computer with the appropriate peripherals. For the latest list of recommended CPUs and peripherals, refer to the Scenarist Configuration Guide, available from the Sonic Web site at:

http://www.sonic.com/products/scenarist/config.asp

Hard Drive Requirements

Storage requirements for a DVD project are a minimum of twice the size of the disc image plus an additional 4.7 GB for the temporary Root and Mux directories.This equals more than 14 GB for of a single-sided, single-layer disc, and almost 26 GB for a single-sided, dual-layer disc.

Table 1: Required hard drive space when writing disc images

Disc Type

Delete Root/Mux

Asset

Mux

DVD Root

Target

Required

 

Directories

Files

Directory

Directory

Directory

Hard Drive

 

When Done?

 

 

 

(disc image)

Space

 

 

 

 

 

 

 

 

 

 

 

 

 

Single-Sided

Yes

4.7 GB

4.7 GB (temp)

4.7 GB

14 GB

Single Layer

 

 

 

 

 

 

No

4.7 GB

4.7 GB

4.7 GB

4.7 GB

18 GB

 

 

 

 

 

 

 

 

Single-Sided

Yes

8.5 GB

8.5 GB (temp)

8.5 GB

26 GB

Dual Layer

 

 

 

 

 

 

No

8.5 GB

8.5 GB

8.5 GB

8.5 GB

34 GB

 

 

 

 

 

 

 

 

Installing the CineMaster C3.0 Card 5

As seen in Table 1, the required hard drive space is even larger when the DVD Root and Mux directories are not deleted after writing the disc image.These directories each require the same amount of disk space as the disc image.You may want to retain the Mux directory to allow for faster subsequent disc image writes; and you may want to retain the DVD Root directory if you want to the proof those files in an application that supports playing DVD volumes.The option for deleting the DVD Root and Mux directories is in the Layout Editor (see “Step 2 – Choosing the Target Directories” on page 251).

Note: The asset files, Mux directory, DVD Root directory, and disc image don’t necessarily have to reside on the same hard drive.Therefore, four 5 GB hard drives will work just as well as one 20 GB drive.

File System Considerations

Because the FAT 16 and FAT 32 file systems do not support files larger than 2 GB, you must use NTFS to format any hard drives that will hold media assets and disc images.

Installing the CineMaster C3 . 0 Card

Before installing the Scenarist software, first install the CineMaster C3.0 Decoder card, along with the CineMaster software included on the Scenarist Installation disc.

To Install the CineMaster C3.0 card:

1Shut down and power off your computer. Disconnect the power cord.

2Open the computer (following the manufacturer’s instructions) and locate any available PCI expansion slot.

3Remove the slot cover screw and slot cover if necessary.

6 Chapter 2, Installation

4Install the CineMaster card (handle the card by its edges; don’t touch the gold connectors or on-board components).Align the card’s connector fingers with the PCI slot and press down until the card is seated properly.

5Secure the card with the slot cover screw.

6Close the computer and attach the power cord.

7Power up the computer.

The first time you restart after installing the CineMaster card, the Windows Hardware

Installation wizard launches to install the native drivers.

To install the required CineMaster C3.0 software:

1From the Windows Start menu, choose Settings > Control Panel.

2In the Control Panel window, double-click the System icon.

3In the System control panel, click the Hardware tab and then click Device Manager.

4In the Device Manager List, Right-click the CineMaster 3.0 Main driver and choose Properties from the pop-up menu.

5Click the Driver tab, then click Update Driver.

6Insert the Scenarist Installation disc and follow the on-screen instructions to install the CineMaster C3.0 driver from the disc.

7Install the CineMaster DVD Player software by running the Setup program on the Scenarist Installation disc (in the CineMaster Player folder). Follow the on-screen instructions.

Installing the Dongle 7

Installing the Dongle

The included dongle supplies preset algorithms in response to requests from Scenarist. Scenarist must receive these algorithms from the dongle or it will not run.

To install the dongle:

1Power down your computer.

2Remove the printer cable (if applicable) from the parallel port.

3Attach the dongle to the parallel port and attach the printer cable (if applicable) to the dongle.

4Turn on your computer.

Note: If you have an existing Sonic dongle connected to your parallel port, you can use it with Scenarist. It is not possible to connect two Sonic dongles to your computer’s parallel port.To get a Scenarist Activator Code that will work with your existing dongle, contact

Sonic Support (http://support.sonic.com/).

Installing the Software

This section documents how to install your Scenarist software. It includes the following topics:

“Logging On in Administrator Mode” on page 8

“Uninstalling an Earlier Version of Scenarist” on page 8

“Installing and Activating Scenarist” on page 9

8 Chapter 2, Installation

Logging On in Administrator Mode

The first step is to log on to your Windows computer with a User name that is a member of

your computer’s local Administrators group.

To log on to your computer in Administrator mode:

1Open the Windows Logon Information window and enter Administrator” for the User name.

2Enter your Password and select your Domain name (the name of your local computer).

3Click OK to log on to your computer.

If you are upgrading from a previous version of Scenarist, proceed to “Uninstalling an Earlier Version of Scenarist” on page 8. Otherwise, skip directly to “Installing and Activating Scenarist” on page 9.

Uninstalling an Earlier Version of Scenarist

Before you install Scenarist, first uninstall any existing versions of the software.

To uninstall an earlier version of Scenarist:

1From the Windows Start menu, choose Settings > Control Panel.The Control Panel window opens.

2Double-click the Add/Remove Programs icon.

3Select Scenarist and click Change/Remove.

4Follow the on-screen instructions.

When the removal process is complete, proceed to “Installing and Activating Scenarist” on

page 9.

Installing the Software

9

Installing and Activating Scenarist

If upgrading from an earlier version of Scenarist, make sure to complete the steps in “Uninstalling an Earlier Version of Scenarist” on page 8, then proceed to the following steps.

To install and activate Scenarist:

1Insert the Scenarist Installation disc and run the Setup program.

2Follow the on-screen instructions.

3When prompted, restart your computer.

4From the Windows Start menu, choose Programs > Sonic > Scenarist > Scenarist.

5When prompted, enter the Activator Code.Your Activator Code is sent to you by Sonic Solutions (or your Sonic reseller) after your Scenarist registration information is received. The Activator Code is case sensitive and must be entered as such.

If you receive an error message stating that the Activator Code is invalid or the dongle is missing, please check that you have entered the code correctly and that the parallel port on your computer is enabled and working.To check this, connect a parallel printer or other device to the port and make sure the device can actually receive output from your computer through the parallel port.

10 Chapter 2, Installation

3 Workflow and Work Areas

This chapter documents the basic workflow for authoring DVD-Video discs in Scenarist and provides an overview of the different work areas in Scenarist. It includes the following topics:

“Authoring Workflow” on page 12

“Scenarist Data Hierarchy” on page 13

“The Scenarist Main Window” on page 14

“The Asset Manager” on page 25

“The Information Window” on page 26

“The Property Browser” on page 27

“Dockable Windows” on page 29

“The Simulation Window” on page 31

“The Edit Window” on page 33

“Simulation Window Tools” on page 34

12 Chapter 3,Workflow andWork Areas

Authoring Workflow

The workflow for authoring a DVD-Video disc in Scenarist mirrors the layout of work areas in Scenarist (Data Editor,Track Editor, Scenario Editor, and Layout Editor).This workflow involves registering prepared assets, assembling the assets into tracks, constructing a scenario with PGCs and navigation commands, and laying out the project for output to disc.

Data

 

 

Track Editor

 

 

Scenario Editor

 

 

 

Layout

Editor

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Editor

 

 

Simulation Window

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Register Assets

 

Assemble Tracks

 

Build Scenario

 

Output Project

Video

 

Title tracks

 

First Play

 

Proof/test project

Audio

 

Menu tracks

 

VMG menus

 

Copy protection

Sill images

 

Subtitles

 

VTS menus

 

PVD/Disc settings

Subpictures

 

Button highlights

 

Title tracks

 

Layer Break

Subtitles

 

 

 

 

 

 

Navigation

 

Output disc

 

 

 

 

 

 

 

 

 

commands

 

image

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Assets

 

 

 

Tracks

 

 

 

 

Scenario

 

 

 

DLT/Disc

 

 

 

 

 

 

Workflow for authoring in Scenarist

Authoring a DVD title in Scenarist includes the following basic steps:

1Prepare any assets required for the project, including video, audio, still images, subpictures, and subtitles.

2In Scenarist, register assets by dragging them from Windows Explorer to the Data Editor. Organize the assets with asset folders as desired.

3Create tracks by dragging video and still image assets from the Asset Manager to the Track Editor.Add audio and subpicture streams by dragging assets to the Track Editor timeline.

4Add subtitles to video tracks in the Simulation window, or import them with a subtitle script.

5Add button highlights to menu tracks in the Simulation window.

6Create PGCs by dragging tracks from the Asset Manager to language and title folders in the Scenario Editor.

Scenarist Data Hierarchy 13

7Add navigation commands to set playback order, loop menus, and link menu buttons.

8Proof the project in the Simulation window. Check the playback order for the project’s content, test remote control interaction, navigate each of the button highlights, and verify link destinations.

9Add copy protection and parental and region management; enter the PVD and Disc Settings; and, if creating a dual-layer disc, set the Layer Break.

10Output the disc image to DVD-R or DLT tape.

Scenarist Data Hierarchy

Data objects in Scenarist serve as building blocks for other objects. Disc images are built from an arrangement of PGCs, which are created from tracks, which are created from assets, which point to media files on a local hard drive.

Disc Image

PGCs

Tracks

Assets

Media Files

Scenarist data hierarchy

14 Chapter 3,Workflow andWork Areas

The data hierarchy in Scenarist requires that objects referenced by other objects remain intact. For example, Scenarist will not let you delete an asset that is being used by a track.

Note: If you rename, move, or delete media files referenced by assets, you will not be able to simulate or build the project. However, as long as the file still exists, you can redefine the asset’s assigned file in the Property Browser (in the File field).

The Scenarist Main Window

The Scenarist main window has four tabs that access the main work areas: Data Editor,Track Editor, Scenario Editor, and Layout Editor. Depending on which tab is selected, the available items in the menus and Tools Bar change. In addition to these four work areas, there are three additional windows (Asset Manager, Information window, and Property Browser) that can be displayed either at the bottom of the Scenarist main window or as separate windows when undocked.

This section includes the following topics:

“The Data Editor” on page 15

“The Track Editor” on page 18

“The Scenario Editor” on page 21

“The Layout Editor” on page 24

The Scenarist Main Window 15

The Data Editor

The Data Editor displays the scenario’s assets and place holders.The Data Editor is comprised of two sections: the directory area on the left (which can be sorted by type or name), and the work area on the right.To manage large scenarios with many assets, you can use asset folders (which can be collapsed and expanded) to organize the assets.When selecting an asset folder in the directory area, its contents are displayed in the work area, as either large icons or a list.Assets dragged from Windows Explorer to the Data Editor are automatically registered and added to the scenario.

Tools Bar

Directory area

Work area

Data Editor

16 Chapter 3,Workflow andWork Areas

To sort the Data Editor directory area:

To sort the contents of an asset folder by file type, Right-click the folder in the directory area and choose Sort By Type from the pop-up menu.

To sort the contents of an asset folder by file name, Right-click the folder in the directory area and choose Sort By Name from the pop-up menu.

To view the Data Editor work area as a list with details:

1Select View > Details.The assets are displayed in a list with columns for Name,Type, and File Path.

2 To return to displaying assets as icons, select View > Large Icons.

The Scenarist Main Window 17

Data Editor Tools

The following tools are active when the Data Editor is selected:

 

 

Simulation

New

Encode

 

 

Window

Folder

Property

 

Default

 

 

Multi-File

 

 

Replace

 

 

 

Browser

 

Settings

 

 

Data

 

 

Place Holder

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Asset

 

Erase

 

New

 

Encode

Manager

 

 

 

 

Data

 

List

 

 

 

 

 

 

 

 

 

 

 

 

Information

 

Project

 

 

New Place

 

Window

 

Settings

 

 

Holder

Tools Bar, Data Editor

Erase Erases the selected asset folder, asset, or place holder.

Default Settings Opens the Default Settings dialog.

Project Settings Displays Project Settings in the Property Browser, which include Jacket, Text Data, Layout, Disc, and Encryption Information.

New Folder Adds a new asset folder.

New Data Opens a dialog where you can select an asset for registration.

Multi-File Data Opens a dialog where you can register a single asset from multiple files. For more information, see “Registering Assets with the New Multi-File Data Command” on page 91.

New Place Holder Adds a new place holder that can be used while authoring and later replaced by an asset. For more information, see “Adding New Place Holders” on page 95.

Encode List Generates an encode list that describes the encoding parameters for the project’s place holders. For more information, see “Creating an Encode List” on page 98.

Replace Place Holder Replaces place holders with assets. For more information, see “Replacing Place Holders with Assets” on page 99.

18 Chapter 3,Workflow andWork Areas

The Track Editor

The Track Editor is where you create and edit title tracks and menu tracks.The Track Editor is comprised of two sections: the directory area on the left (which can be sorted by type or name), and the work area on the right.To manage large scenarios with many tracks, you can use track folders (which can be collapsed and expanded) to organize the tracks.When selecting a track folder in the directory area, its contents are displayed in the work area; when selecting a track in the directory area, its streams are displayed in a timeline (which can be zoomed) in the work area.

Tools Bar

Directory area

Timeline area

Track Editor

Tracks are created by dragging assets from the Asset Manager to a track folder in Track Editor directory area. Streams are added to tracks by dragging assets from the Asset Manager to the track’s timeline. Streams can also be copied and pasted between tracks.

The Scenarist Main Window 19

To sort theTrack Editor directory area:

To sort the contents of a track folder by file type, Right-click the folder in the directory area and choose Sort By Type from the pop-up menu.

To sort the contents of a track folder by file name, Right-click the folder in the directory area and choose Sort By Name from the pop-up menu.

To zoom theTrack Editor timeline to any of 10 zoom levels:

To zoom in, choose View > Zoom In, or click the Zoom In button in the Tools Bar.

To zoom out, choose View > Zoom Out, or click the Zoom Out button in the Tools Bar.

Track Editor Tools

The following tools are active when the Track Editor is selected:

 

 

Time

Zoom

 

 

Code

Out

 

 

 

Zoom

 

New

 

 

 

 

Erase

 

In

 

Folder

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

New

 

New

 

 

 

Show

 

Show

 

 

Import

 

Verify

 

 

Angle

 

Subpicture

 

 

Audio

 

Highlight

 

Subtitle

 

Track

 

 

 

 

 

Stream

 

 

 

Streams

Streams

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

New

 

New Audio

Show

Show

Show

Multiplex

Color

 

 

Scene

 

 

Stream

Main

Stories Subpicture

 

Track

Palette

 

 

 

 

 

 

 

Stream

 

 

Streams

 

 

 

 

 

 

 

Tools Bar, Track Editor

Erase Erases the selected track folder, track, stream, scene, or slide image.

20 Chapter 3,Workflow andWork Areas

Time Code Displays the current location of the Timeline indicator.You can change the location of the Timeline indicator by entering a new location in the Time Code field or by clicking its Up/Down arrows.

Zoom In Zooms the timeline display to any of 10 zoom levels.

Zoom Out Zooms out the timeline display to any of 10 zoom levels.

New Folder Adds a new track folder.

New Scene Adds a new scene to the selected track at the Timeline indicator location.

New Angle Adds a new angle stream to the selected track.

New Audio Stream Adds a new audio stream to the selected track.

New Subpicture Stream Adds a new subpicture stream to the selected track.

Show Main Stream Shows and hides the main video or still stream.

Show Angles Shows and hides angle streams.

Show Audio Streams Shows and hides audio streams.

Show Subpicture Streams Shows and hides subpicture streams.

Show Highlight Streams Shows and hides button highlight streams.

MultiplexTrack Multiplexes the selected track (required when simulating tracks in Hardware Simulation mode).

Import Subtitle Opens the Subtitle Import dialog, where you can import subtitles to the selected track. For more information, see “Importing Subtitles” on page 119.

Color Palette Opens the Color Palette Editor, where you can create and edit subpicture color palettes. For more information, see “Subpicture Color Palettes” on page 151.

VerifyTrack Verifies whether the track and its assets are DVD compliant.Verification results appear in the Information window in the General tab.

Sonic Solutions SCENARIST User Manual

The Scenarist Main Window 21

The Scenario Editor

The Scenario Editor is where you assemble the disc’s structure and navigational elements, determining how the content will be presented and how the viewer will interact with it. The Scenario Editor is comprised of two sections: the directory area on the left and the authoring area on the right (which can be zoomed).Tracks are dragged from the Asset Manager to language and title folders in the authoring area to create PGCs, which can be arranged and linked to affect navigation.

Tools Bar

Directory area

Authoring area

Scenario Editor

Selecting an item in the directory area automatically selects and scrolls to the item in the authoring area. Folders and icons in the authoring area can be collapsed, aligned, and arranged. For more information, see “Organizing the Authoring Area” on page 183.

22 Chapter 3,Workflow andWork Areas

To zoom the Scenario Editor authoring area to one of two zoom levels:

To zoom in, choose View > Zoom In, or click the Zoom In button in the Tools Bar.

To zoom out, choose View > Zoom Out, or click the Zoom Out button in the Tools Bar.

Scenario Editor Tools

The following tools are active when the Scenario Editor is selected:

Zoom

Next PGC

Show

 

 

Parental

Next PGC

 

 

In

Link

Links

Show

Editor

 

 

 

 

 

Link

 

 

 

 

 

 

 

 

 

 

Command

 

 

 

 

 

 

 

 

 

 

Select

 

 

Command

 

 

 

 

 

 

 

 

Links

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Erase

Zoom

 

Go Up

 

Show Go Up

 

 

 

 

Out

 

PGC Link

 

PGC Links

 

 

 

 

 

 

Previous

Show

Sort

 

 

 

 

PGC Link

Previous

Tracks

 

 

 

 

 

 

 

PGC Links

 

 

Tools Bar, Scenario Editor

Erase Erases the selected item.

Zoom In Zooms the authoring area, so the flags for PGC icons are visible.

Zoom Out Zooms out the authoring area, so more folders and PGCs are visible.

Select Selects and moves domain folders and PGC icons.

Previous PGC Link Creates a link that returns play to a PGC that played immediately before the source PGC.The Previous PGC link is executed when the viewer presses PREV on the remote control.

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