SIM2 SUPERLUMIS User Manual

SIM2 Multimedia
SUPERLUMISEC SUPERLUMISHB
User Guide
Contents
3 Important information
About this User Guide Safety 3D content Environment Notice
7 Chapter 1: Introduction
Key Features and Benefits System Components Optional Accessories
9 Chapter 2: Overview
Remote Control Projector Keypad Connections 3D RF Emitter 3D Glasses
13 Chapter 3: Installation
Location Mounting Connections Switching On and Off
19 Chapter 4: Operation
Viewing 3D Content 3D Menu Input Menu Main Menu Picture Image Setup Menu Memories Info Quick Menus Messages
35 Chapter 5: Troubleshooting 37 Chapter 6: Specifications 39 Chapter 7: Projection Distances 40 Chapter 8: Dimensions
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Important information
About this User Guide
This User Guide describes how to set up and operate the following projectors:
SUPERLUMISEC
SUEPRLUMISHB
Except where otherwise indicated, the information in this guide applies to all the projectors listed above, that will be referred to as “SUPERLUMIS”. Information contained in this User Guide may be updated from time to time due to product improvements and customer feedback. Visit www.sim2.com to find the latest version of this document. This document contains proprietary information protected by copyright. All rights are reserved. All trademarks and registered trademarks are the property of their respective owners.
Safety
To reduce the risk of electrocution, disconnect the power cord on the rear panel before removing the top cover of the projector. For technical service refer to trained personnel authorized by the manufacturer.
If the lamp suddenly explodes with a loud bang, turn off the projector immediately and air the room thoroughly. Do not attempt to restart the projector and do attempt to replace the bulb: contact your local service center.
Read this manual
Read all chapters of this manual carefully before switching on the projector. This manual provides basic instructions for operating the SUPERLUMIS projector. Installation, preliminary adjustments and procedures that necessitate the removal of the top cover and contact with electrical components must be performed by authorized, trained technicians. To ensure safe operation and long term reliability use only the power cords supplied by the manufacturer. Observe all warnings and precau­tions. Keep the manual for future consultation.
Do not touch internal parts of the projector
Inside the housing there are electrical parts carrying dangerously high voltages and parts operating at high temperature. Never open the housing. Entrust all servicing and repair work to a SIM2 Authorized Service Center. Opening the housing voids the warranty.
Disconnect the appliance from the power supply
The device that disconnects the projector from the mains is the power plug. Ensure that the power cord plugs and the electrical outlets are easily accessible during installation operations. Pull the plug, not the cord, to disconnect the projector from the mains. Use only the specified power supply. Connect the projector to a mains
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electrical supply with rated voltage of between 100-240 V AC, 50/60 Hz and equipped with a protective earth connection. If you are not sure of your domestic mains rating, contact an electrician. Take care to avoid overloading the power socket and any extension leads.
Switching the projector off
Pay attention to the switch off procedure for the projector. The projector must always be brought back to the standby state to allow the projector to carry out the cooling procedure. Should this not happen, for example due to a power cut, the projector may enter a state of protection that leads to switch-on being blocked. This block will last until the internal components of the projector have completely cooled down.
Changing the fuses
Before changing the fuse, disconnect the projector from the mains power supply. The fuse compartment is next to the power supply connector. Remove the fuse holder with a flat head screwdriver and replace the fuse. Fit the replacement fuse. Use only type T 10 A L H fuses for the projector.
Be careful with cables
Make sure cables are routed so that people are not impeded or become a trip hazard. Keep all cables away from children. Install the projector as close to the wall socket as possible. Avoid stepping on power cords, make certain they do not become tangled, and never jerk or tug them; do not expose them to sources of heat, and make sure they do not become knotted or crimped. If the power cords become damaged, stop using the projector and request the assistance of an authorized technician.
Disconnect the projector from the mains power during electrical storms and when not in use
To prevent damage from lightning strikes in the vicinity, disconnect the projector during storms or when the projector is going to be left unused for a long time.
Avoid contact with liquids and exposure to damp
Do not use the projector near water (sinks, tubs and so on); do not place objects containing liquids on or near the projector and do not expose it to rain, humidity, drops of water or sprays; do not use water or liquid detergent to clean it.
Place the projector on a stable surface
Place the projector on a stable surface or use a suitable ceiling mounting bracket. Never place the projector on its side or rear, on the lens or top panel.
Do not allow the projector to overheat
To prevent overheating, allow a free space of at least 0.25 m (10 in.) on the left, right and rear sides of the projector. Do not obstruct the ventilation slots. Do not place the projector near heat sources such as heaters, radiators or other devices (including amplifiers) that generate heat. Do not place the projector in an area where there is insufficient space (shelving units, bookshelves and so on) and in general avoid placing it in poorly ventilated areas as this may prevent sufficient cooling and significantly reduce lamp life.
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Never look directly at the projection lamp
Never look directly into the lens when the lamp is on as the intense light may damage your eyes. Take particular care that children cannot do so.
Take special care regarding movement of the lens
Do not place objects in the slots on the side of the lens and also ensure that vertical lens movements are not impeded by external objects.
Do not insert objects through the openings in the projector
Make sure that no objects are inserted inside the projector. If this should occur, disconnect the projector from the power supply immediately and call an authorized technician.
Power saving
We advise disconnecting the projector from the power supply when not in use. In this way you will achieve considerable power savings while at the same time protecting internal electrical parts from wear.
3D content
Discomfort (such as eye strain, headaches, motion sickness, nausea, dizziness, disori­entation) may be experienced while watching 3D content. In this case, stop watching and consult a doctor if symptoms are severe. Consult a doctor before allowing young children (especially those under six years old) to watch 3D content as their visual system is still under development. Monitor children (including teenagers) watching 3D content, as they are more at risk of experiencing discomfort and less inclined to report symptoms. Individuals who may be susceptible to epileptic seizures or strokes (on the basis of personal and family history) should consult a doctor before watching 3D content. All viewers should take regular breaks from watching 3D content. Length and fre­quency of these breaks may vary from person to person.
Environment
This product contains materials derived from natural resources during its manufacture. It may contain materials that constitute a health and environmental hazard. To prevent harmful materials from being released into the environment and to promote the use of natural materials, SIM2 provides the following information regarding the disposal and recycling of the product.
Waste electrical and electronic materials (WEEE) should never be disposed of in normal urban waste disposal facilities.
The label on the product, shown here, indicating a canceled garbage can, is intended to remind you that the product requires special handling at the end of its service life. Materials such as glass, plastic and some chemical compounds are recoverable and can be recycled for reuse.
Observe the following instructions:
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When you no longer wish to use your electrical and electronic equipment, take it to your local waste disposal facility for recycling.
You may return your old equipment to your SIM2 Authorized Dealer free of charge when you buy a new product that is equivalent or has the same functions as the old one. Contact SIM2 to find your local dealer.
If you need more information regarding recycling, reuse and product exchanges, contact SIM2 customer service.
Lastly we suggest further measures to safeguard the environment, such as recycling of internal and external packaging (including that used for shipping) in which the product was delivered. With your help, we can reduce the amount of environmental resources required to make electric and electronic equipment, reduce the use of waste tips for used equipment and, in general, improve our quality of life by making sure that hazardous materials are correctly scrapped. Incorrect treatment of the product at the end of its service life and failure to follow the above disposal instructions are punishable under local legislation.
Product disposal
The lamp inside this projector contains mercury and may be subject to special disposal or recycle regulations. Dispose or recycle in accordance with local laws. For more information contact the Electronic Industries Alliance at www.eiae.org or check www.lamprecycle.org
Notice
The appliance has been subjected to exhaustive operating tests by SIM2 to guarantee the highest quality. The projector bulb life should thus initially be around 30-60 hours. In addition to the customary checks, the Quality Control department also runs addi­tional statistical tests before shipment. In such cases, the packaging may show signs of having been opened, and the hours of lamp operation may prove to be higher than those normally shown when only standard tests are performed.
As the optical system of the SUPERLUMIS is extremely compact and has the purpose of developing very high brightness and contrast, it is possible that a small quantity of light is visible outside of the projection area and will vary depending on the type of lens used and the zoom and shift setup. This characteristic of the optical system is to be deemed as normal. In order to reduce this effect SIM2 recommends that the area surrounding the projection screen is as dark as possible.
The SUPERLUMIS is a three chip DLP projector and uses three high resolution DMD (red, green, blue). These three DMD are precisely aligned through a high precision process that reduces the alignment error to within the foreseen limits of tolerance. The maximum limits of misalignment are the following:
Screen Center: up to 0.7 pixels between each color
Screen Borders: up to 2 pixels between each color
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These limits are perfectly normal for this optical system and will not be considered as a malfunction of the product.
Note: One pixel corresponds to 10 thousandths of a millimeter on the DMD.
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1 Introduction
The SUPERLUMIS is a high-end compact 3-chip DLP 3D single unit projector that utilizes SIM2’s state-of-the-art optical technologies to produce images with exceptional black level and contrast performance. The SUPERLUMIS is able to emulate the best 3D cinema projection systems, in terms of color fidelity, definition and depth of image. These are all conveyed accurately, as is the fluid motion of fast-action movies and sports. This all adds up to an incredible 3D experience at home. SUPERLUMIS now delivers greater light output than its predecessor, thanks to a more powerful 350W lamp and the option of high brightness lenses. The improved optical light engine now includes Perfect Fit, a fully-programmable zoom, focus and lens shift feature which enables a lens-free option to create 2.40:1 images. The SUPERLUMIS is designed for use with large screen sizes – up to 5 m (16.5 ft.) wide. A choice of three high quality glass lenses (T1, T2 and T3) is available, giving the projector a total throw ratio of 1.37-3.90:1. To aid calibration SIM2’s Live Color Calibration software enables complete control over:
primary, secondary and white point color coordinates
gamma tables
allowing calibration experts to accurately calibrate the final image via a user-friendly application for Windows-based computers.
Key Features and Benefits
high picture quality: SIM2 renown image processing and the latest 0.95 in. 1080p DarkChip4 DMD from Texas Instruments
precision optics: SIM2 ALPHAPATH light engine
high brightness: 3-chip DLP projector
artifact-free fast-action images: SIM2 PureMotion processing
high resolution: actual full HD 3D images, without blur and ghosting
comfortable 3D viewing: high brightness ghost-free sharp images
immersive 3D effect: large screen sizes thanks to high brightness images
3D wide viewing angle: stereo separation independent from viewing angles
screen flexibility: no constraints in the choice of the screen material
compatibility: no need of dedicated sources and preprocessing for 3D viewing
longer lamp life: affordable and reliable UHP lamps
System Components
Your SUPERLUMIS DLP projector ships with the following items:
1 x backlit remote control unit (with four AAA/LR03 batteries)
1 x SIM2 3D sync RF emitter (ADE025-RF-S1)
4 x pairs of SIM2 X105-RF-S1 active shutter glasses
3 x AC power cords (US, EU and UK), 2 m (6.6 ft.) long
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3 x jacks for 12 V output connectors
1 x 4.0-millimeter Hex wrench (for lens shift adjustment)
1 x User guide (this document)
If any items are missing or damaged, contact your SIM2 Authorized Dealer as soon as possible. Keep the original packaging in case anything has to be shipped.
Optional Accessories
Projector ceiling bracket (LUMISBRKT)
PANAMORPH Anamorphic lens systems (static or motorized)
ISCO Anamorphic lens systems (static or motorized)
VISUSRF-BOX (8 SIM2 Visus 3D RF glasses)
VISUSRF-SYSTEM (7 SIM2 Visus 3D RF glasses and 1 RF emitter for SIM2 Visus
3D RF glasses)
VISUSRF-SYSTEM-ACC (4 SIM2 Visus 3D RF glasses and 1 RF emitter for SIM2 Visus 3D RF glasses)
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2 Overview
Remote Control
Turn backlight on for about 5 seconds
turns the projector off
1-9
0
ESC exits OSD
▴ ◂
MENU + / -
II 3D enters 3D menu
F1, F2
select inputs and turn the projector on
enters OSD Input menu and turns the projector on
OK enters submenus, confirms actions
select menu items, adjust settings or cycle through the test patterns
enter OSD Main menu and select the desired section, each press of the key selects the next tab in the menu
Memory enters Memories menu
perform user-defined actions (default assignments are: F1 = Zoom, F2 = Focus)
Info displays projector Info
A Auto performs Auto Adjustment
Aspect enters Aspect Quick menu
Not used
Custom Remotes
You can use your own IR remote control to control your SUPERLUMIS projector.
If you are using a remote control with learning capabilities, use the projector remote control to teach the commands to your remote.
If you are using a programmable remote control, the setup software probably allows importing of Pronto Hex codes. See SIM2 SUPERLUMIS IR Control for a list of all the projector codes in Pronto Hex format, including a number of discrete codes for: Aspects
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Memories3D Controls (3D Mode and Input Formats)
Operation
The SUPERLUMIS projector has two IR receivers, one on the front and one on the back of the unit. The operative range of the remote control is approximately 10 m (33 ft.). Make sure that there is nothing obstructing the infrared beam between the remote control and the IR receiver you are pointing to. You can point the remote control towards the screen, as the IR beam is reflected by the screen towards front IR receiver of the projector. In this case the effective range of the remote control may be smaller than declared.
Batteries
To install batteries in the remote control:
1. Open the battery cover.
2. Insert four AAA (LR03) batteries making sure the polarities match the + marks inside the battery compartment.
3. Replace the cover.
Replace the batteries with new ones when the operating range of the remote control decreases. Dispose of used batteries according to local regulations. Make sure you do not mix old and new batteries or different types of batteries.
Warning: If you will not use the remote control for a long time, remove the batteries
to avoid battery leakage.
Projector Keypad
turns the projector on or off
◂ ▸ ▴ ▾
MENU enters OSD Main menu and selects the desired section
ESC exits OSD
SOURCE/O enters OSD Input menu/selects a menu item
select menu items, adjust settings or switch test patterns
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Connections
Inputs
Control/ Service
Outputs
HDMI 1
Accept both HDMI and DVI digital video inputs.
HDMI 2
Components/RGB-HV Four RCA connectors. They accept both standard
and high-definition component (YPrPb) and RGB-HV signals. Also used as RGB input for SCART RGBS signals.
Video One RCA connector. Accepts composite video
signals. Also used as composite sync input for SCART RGBS signals.
Graphics RGB One D-Sub 15-pin female connector. Accepts
component or RGB high-definition signals.
USB USB 1.1 (type B) port for serial commands and
firmware upgrade.
RS-232 RS232 (female D-Sub 9-pin) port for serial
commands and firmware upgrade.
TRIG 1 12 V 100 mA max output, for motorized screen
control. Activates when the projector is switched on.
TRIG 2 12 V 100 mA max output, for motorized screen
masking systems control. See “Screen on page
28.
TRIG 3 12 V 100 mA max output, for motorized
anamorphic lens position control. See “Anamorphic Lens” on page 28.
3D Sync OUT VESA DIN-3 connector for 3D RF Emitter cable.
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3D RF Emitter
The 3D RF emitter is designed to be placed near the projector and aimed at the screen. It receives the 3D sync signal from the projector and emits RF pulses that reach the 3D glasses RF receiver. The emitter does not require a battery. Note: The emitter emits sync pulses only when the projector displays 3D content.
3D Glasses
When displaying 3D content, the projector alternately displays one image for the left eye and one image for the right eye in rapid succession. The 3D glasses turn on and off their lenses, in sync with the projector, so that each eye receives exactly the image intended for it. The sync is possible thanks to the RF pulses received by the glasses from the 3D RF emitter.
Button Button for ON and OFF
LED Indicating glasses status
Micro USB port To charge the glasses
Lens Liquid crystal shutter
RF Receiver Receive RF signals from 3D Emitter
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3 Installation
This section provides instructions for the installation of the SUPERLUMIS projector.
Important: Installation procedures should be performed by a qualified AV system
specialist.
Location
When installing the SUPERLUMIS projector, take the following considerations into account.
Installation Type
Select the installation type that best suits your needs:
front or rear projection
floor or ceiling mount
Lens Type
Choose the desired distance from the screen and select the lens type (T1, T2 or T3) that determines the desired screen size.
Cooling
Make sure that the planned location for the projector has adequate ventilation. Check that room temperature is below 35° C and that the projector is away from heating vents. Ensure a minimum 0.25 m (10 in.) clearance on the left, right and rear sides of the projector.
Power Outlets
Verify that the powers outlets are grounded and preferably shielded from power surges and fluctuations. A UPS is optional. SUPERLUMIS power supply operates on any nominal line voltage between 100-240 V AC, 50-60 Hz.
Cables
Check planned cable lengths for video and control cables and make sure these lengths do not exceed specifications.
Ambient Light
Avoid or minimize light sources directed at the screen to preserve the quality of the projected image.
Mounting
The projector can be Floor mounted (upright) or Ceiling mounted (inverted). Choose the method that best suits your installation.
Important: The projection lens is not centered to the chassis (it is off-center
horizontally by 75 mm or 2.95 in., see “Dimensions” on page 42 for details). Make sure the centerline of the lens is centered horizontally to the center of the screen.
Floor Mounting
Position the projector on a secure and flat surface (such as a table or a shelf). Adjust the three feet at the bottom of the projector until the projector is level on all sides.
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