SGS-THOMSON RIVA 128 Technical data

RIVA128

â

 

RIVA 128™ 128-BIT 3D MULTIMEDIA ACCELERATOR

DESCRIPTION

The RIVA 128™ is the first 128-bit 3D Multimedia Accelerator to offer unparalleled 2D and 3D performance, meeting all the requirements of the mainstream PC graphics market and Microsoft’s PC’97. The RIVA 128 introduces the most advanced Direct3D™ acceleration solution and also delivers leadership VGA, 2D and Video performance, enabling a range of applications from 3D games through to DVD, Intercast™ and video conferencing.

BLOCK DIAGRAM

 

 

 

1.6 GByte/s

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Internal Bus

 

 

 

 

 

 

 

 

 

Bandwidth

DMA Bus

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Host

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

PCI/AGP

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Interface

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

FIFO/

 

 

 

 

 

 

 

 

 

 

 

 

 

DMA

 

 

 

 

 

 

Bus

 

 

 

 

 

 

Pusher

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Internal

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

VGA

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

KEY FEATURES

Fast 32-bit VGA/SVGA

High performance 128-bit 2D/GUI/DirectDraw Acceleration

Interactive, Photorealistic Direct3D Acceleration with advanced effects

Massive 1.6Gbytes/s, 100MHz 128-bit wide frame buffer interface

Video Acceleration for DirectDraw/DirectVideo, MPEG-1/2 and Indeo®

-Planar 4:2:0 and packed 4:2:2 Color Space Conversion

-X and Y smooth up and down scaling

230MHz Palette-DAC supporting up to 1600x1200@75Hz

NTSC and PAL output with flicker-filter

Multi-function Video Port and serial interface

Bus mastering DMA 66MHz Accelerated Graphics Port (AGP) 1.0 Interface

Bus mastering DMA PCI 2.1 interface

0.35 micron 5LM CMOS

300 PBGA

Video Port

CCIR656

Video

DMA Engine

Graphics Engine

128 bit 2D

Direct3D

DMA Engine

Palette DAC

YUV - RGB, Monitor/

TV

X & Y scaler

 

 

 

 

SGRAM Interface

 

 

 

 

 

128 bit

 

 

interface

 

 

 

 

 

 

 

 

October 1997

42 1687 01 (SGS-THOMSON)

 

 

The information in this datasheet is subject to change

1/77

RIVA 128

128-BIT 3D MULTIMEDIA ACCELERATOR

 

 

 

TABLE OF CONTENTS

 

1

REVISION HISTORY ......................................................................................................................

4

1

RIVA 128 300PBGA DEVICE PINOUT ..........................................................................................

5

2

PIN DESCRIPTIONS ......................................................................................................................

6

 

2.1

ACCELERATED GRAPHICS PORT (AGP) INTERFACE .....................................................

6

 

2.2

PCI 2.1 LOCAL BUS INTERFACE ........................................................................................

6

 

2.3

SGRAM FRAMEBUFFER INTERFACE ................................................................................

8

 

2.4

VIDEO PORT.........................................................................................................................

8

 

2.5

DEVICE ENABLE SIGNALS..................................................................................................

9

 

2.6

DISPLAY INTERFACE ..........................................................................................................

9

 

2.7

VIDEO DAC AND PLL ANALOG SIGNALS ..........................................................................

9

 

2.8

POWER SUPPLY ..................................................................................................................

9

 

2.9

TEST......................................................................................................................................

10

3

OVERVIEW OF THE RIVA 128 ......................................................................................................

11

 

3.1

BALANCED PC SYSTEM......................................................................................................

11

 

3.2

HOST INTERFACE ...............................................................................................................

11

 

3.3

2D ACCELERATION .............................................................................................................

12

 

3.4

3D ENGINE ...........................................................................................................................

12

 

3.5

VIDEO PROCESSOR............................................................................................................

12

 

3.6

VIDEO PORT.........................................................................................................................

13

 

3.7

DIRECT RGB OUTPUT TO LOW COST PAL/NTSC ENCODER .........................................

13

 

3.8

SUPPORT FOR STANDARDS..............................................................................................

13

 

3.9

RESOLUTIONS SUPPORTED..............................................................................................

13

 

3.10

CUSTOMER EVALUATION KIT............................................................................................

14

 

3.11

TURNKEY MANUFACTURING PACKAGE...........................................................................

14

4

ACCELERATED GRAPHICS PORT (AGP) INTERFACE .............................................................

15

 

4.1

RIVA 128 AGP INTERFACE .................................................................................................

16

 

4.2

AGP BUS TRANSACTIONS..................................................................................................

16

5

PCI 2.1 LOCAL BUS INTERFACE.................................................................................................

22

 

5.1

RIVA 128 PCI INTERFACE ...................................................................................................

22

 

5.2

PCI TIMING SPECIFICATION...............................................................................................

23

6

SGRAM FRAMEBUFFER INTERFACE.........................................................................................

29

 

6.1

SGRAM INITIALIZATION ......................................................................................................

31

 

6.2

SGRAM MODE REGISTER ..................................................................................................

31

 

6.3

LAYOUT OF FRAMEBUFFER CLOCK SIGNALS ................................................................

32

 

6.4

SGRAM INTERFACE TIMING SPECIFICATION ..................................................................

32

7

VIDEO PLAYBACK ARCHITECTURE...........................................................................................

37

 

7.1

VIDEO SCALER PIPELINE ...................................................................................................

38

8

VIDEO PORT ..................................................................................................................................

40

 

8.1

VIDEO INTERFACE PORT FEATURES ...............................................................................

40

 

8.2

BI-DIRECTIONAL MEDIA PORT POLLING COMMANDS USING MPC ..............................

41

 

8.3

TIMING DIAGRAMS ..............................................................................................................

42

 

8.4

656 MASTER MODE .............................................................................................................

46

 

8.5

VBI HANDLING IN THE VIDEO PORT .................................................................................

47

 

8.6

SCALING IN THE VIDEO PORT ...........................................................................................

47

9

BOOT ROM INTERFACE...............................................................................................................

48

2/77

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

128-BIT 3D MULTIMEDIA ACCELERATOR

RIVA 128

10

POWER-ON RESET CONFIGURATION........................................................................................

50

11

DISPLAY INTERFACE ...................................................................................................................

52

 

11.1

PALETTE-DAC ......................................................................................................................

52

 

11.2

PIXEL MODES SUPPORTED ...............................................................................................

52

 

11.3

HARDWARE CURSOR .........................................................................................................

53

 

11.4

I2C INTERFACE....................................................................................................................

54

 

11.5

ANALOG INTERFACE ..........................................................................................................

55

 

11.6

TV OUTPUT SUPPORT ........................................................................................................

56

12

IN-CIRCUIT BOARD TESTING ......................................................................................................

58

 

12.1

TEST MODES .......................................................................................................................

58

 

12.2

CHECKSUM TEST ................................................................................................................

58

13

ELECTRICAL SPECIFICATIONS ..................................................................................................

59

 

13.1

ABSOLUTE MAXIMUM RATINGS ........................................................................................

59

 

13.2

OPERATING CONDITIONS ..................................................................................................

59

 

13.3

DC SPECIFICATIONS...........................................................................................................

59

 

13.4

ELECTRICAL SPECIFICATIONS..........................................................................................

60

 

13.5

DAC CHARACTERISTICS ....................................................................................................

60

 

13.6

FREQUENCY SYNTHESIS CHARACTERISTICS................................................................

61

14

PACKAGE DIMENSION SPECIFICATION ....................................................................................

62

 

14.1

300 PIN BALL GRID ARRAY PACKAGE ..............................................................................

62

15

REFERENCES................................................................................................................................

63

16

ORDERING INFORMATION ..........................................................................................................

63

 

APPENDIX......................................................................................................................................

64

A

PCI CONFIGURATION REGISTERS .............................................................................................

64

 

A.1

REGISTER DESCRIPTIONS FOR PCI CONFIGURATION SPACE ....................................

64

3/77

RIVA 128

 

 

128-BIT 3D MULTIMEDIA ACCELERATOR

1

REVISION HISTORY

 

 

 

 

 

 

 

Date

Section, page

 

Description of change

 

 

 

 

 

 

15 Jul 97

6, page 28

 

Update of SGRAM framebuffer interface configuration diagrams.

 

 

 

 

 

 

28 Aug 97

13.5, page 59

 

Change of DAC specification from 206MHz to 230MHz max. operating frequency.

 

 

 

 

 

 

29 Aug 97

6.3, page 31

 

Update to recommendation for connection of FBCLK2 and FBCLKB pins.

 

 

 

 

 

 

4 Sep 97

10, page 49

 

Update to RAM Type Power-On Reset configuration bits.

 

 

 

 

 

 

15 Sep 97

13, page 58

 

Temperature specification TC now based on case, not ambient temperature.

 

 

 

 

 

 

15 Sep 97

13, page 58

 

Change to Power Supply voltage VDD specification.

 

 

 

 

 

 

17 Sep 97

1, page 5

 

Change to Video Port pin names.

 

 

 

 

 

 

17 Sep 97

2, page 6

 

Change to Video Port pin descriptions.

 

 

 

 

 

 

17 Sep 97

8, page 39

 

Updates to Video Port section.

 

 

 

 

 

 

18 Sep 97

11.6, page 55

 

Change to capacitor value in TV output implementation schematic.

 

 

 

 

 

 

18 Sep 97

13.3, page 58

 

Change to power dissipation specification.

 

 

 

 

 

 

25 Sep 97

4.2, page 16

 

Removal of AGP flow control description.

 

 

 

 

 

 

25 Sep 97

11.4, page 53

 

Updates to Serial Port description.

 

 

 

 

 

4/77

 

 

 

1 2

 

 

 

.pins these to connect not Do .Connection Internal No = NIC 3V.VDD=3 expansion future for defined are asterisk an with denoted Signals

 

 

 

 

 

 

 

 

 

,Descriptions Pin See .

 

 

 

 

 

 

Section

 

 

 

 

5/77

 

.details for 6 page 2,

 

 

 

 

NOTES

 

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

 

A

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

FBD[4]

FBD[6]

FBD[7]

FBD[17]

FBD[19]

 

FBD[21]

FBD[23]

FBDQM[2]

 

FBA[0]

FBA[2]

FBA[4]

FBA[6]

 

FBA[8]

FBDQM[5]

FBD[41]

FBD[43]

FBD[45]

FBD[47]

FBD[56]

FBD[57]

 

B

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

FBD[3]

FBD[5]

FBD[16]

FBD[18]

FBD[20]

 

FBD[22]

FBDQM[0]

FBA[9]

 

FBA[1]

FBA[3]

FBA[5]

FBA[7]

 

FBCLK1

FBDQM[7]

FBD[40]

FBD[42]

FBD[44]

FBD[46]

FBD[58]

FBD[59]

 

C

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

FBD[1]

FBD[2]

FBD[28]

FBD[27]

FBD[26]

 

FBD[25]

FBD[15]

FBD[13]

 

FBD[11]

FBD[9]

FBDQM[1]

FBWE#

 

FBRAS#

FBA[10]

FBDQM[4]

FBD[55]

FBD[54]

FBD[53]

FBD[60]

FBD[61]

 

D

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

FBCLK0

FBD[0]

FBD[29]

FBD[30]

VDD

 

FBD[24]

FBD[14]

FBD[12]

 

FBD[10]

FBD[8]

FBDQM[3]

FBCAS#

 

FBCS0

FBCS1

FBDQM[6]

VDD

FBD[52]

FBD[51]

FBD[62]

FBD[63]

 

E

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

SCL

FBCLK2

FBD[31]

VDD

NIC

 

VDD

VDD

VDD

 

 

 

 

 

 

FBCKE

VDD

VDD

VDD

VDD

FBD[50]

FBD[39]

FBD[38]

 

F

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

MP_AD[6]

NIC

SDA

FBCLKFB

VDD

 

 

 

 

 

 

 

 

 

 

 

 

 

VDD

FBD[48]

FBD[49]

FBD[37]

FBD[36]

 

G

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

MPFRAME#

MP_AD[7]

MP_AD[5]

MP_AD[4]

MPCLAMP

 

 

 

 

 

 

 

 

 

 

 

 

 

VDD

FBD[35]

FBD[34]

FBD[33]

FBD[32]

 

H

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

MP_AD[2]

MPSTOP#

MPCLK

MP_AD[3]

VDD

 

 

 

 

 

 

 

 

 

 

 

 

 

NIC

FBDQM[12]

FBDQM[14]

FBDQM[15]

FBDQM[13]

 

J

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

FBDQM[8]

MPDTACK#

MP_AD[1]

MP_AD[0]

 

 

 

 

 

 

GND

GND

GND

GND

 

 

 

 

 

FBD[118]

FBD[119]

FBD[105]

FBD[104]

 

K

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

FBDQM[9]

FBD[87]

FBDQM[10]

FBDQM[11]

 

 

 

 

 

 

GND

GND

GND

GND

 

 

 

 

 

FBD[116]

FBD[117]

FBD[107]

FBD[106]

 

L

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

FBD[86]

FBD[85]

FBD[72]

FBD[73]

 

 

 

 

 

 

GND

GND

GND

GND

 

 

 

 

 

FBD[114]

FBD[115]

FBD[109]

FBD[108]

 

M

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

FBD[84]

FBD[83]

FBD[74]

FBD[75]

 

 

 

 

 

 

GND

GND

GND

GND

 

 

 

 

 

FBD[112]

FBD[113]

FBD[111]

FBD[110]

 

N

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

FBD[82]

FBD[81]

FBD[76]

FBD[77]

NIC

 

 

 

 

 

 

 

 

 

 

 

 

 

NIC

FBD[102]

FBD[103]

FBD[121]

FBD[120]

 

P

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

FBD[80]

FBD[71]

FBD[78]

FBD[79]

VDD

 

 

 

 

 

 

 

 

 

 

 

 

 

VDD

FBD[100]

FBD[101]

FBD[123]

FBD[122]

 

R

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

FBD[70]

FBD[69]

FBD[88]

FBD[89]

NIC

 

 

 

 

 

 

 

 

 

 

 

 

 

NIC

FBD[98]

FBD[99]

FBD[125]

FBD[124]

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

T

 

FBD[68]

FBD[67]

FBD[90]

VDD

NIC

 

HOSTVDD

HOSTVDD

HOST-

 

 

 

 

 

 

HOSTVDD

HOST-

HOSTVDD

HOST-

VDD

FBD[97]

FBD[127]

FBD[126]

 

 

 

CLAMP

 

 

 

 

 

 

CLAMP

CLAMP

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

U

 

FBD[66]

FBD[65]

FBD[92]

FBD[91]

HOST-

 

XTALOUT

PCIRST#

AGPST[1]

 

PCIAD[30]

PCIAD[26]

PCICBE#[3]

PCIAD[20]

 

PCIAD[16]

PCITRDY#

PCIPAR

HOSTVDD

PCICBE#[0]

FBD[96]

VIDVSYNC

VIDHSYNC

 

 

CLAMP

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

V

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

FBD[64]

FBD[95]

RED

DACVDD

VREF

 

PCIINTA#

PCIGNT#

AGPPIPE#

 

PCIAD[28]

PCIAD[24]

PCIAD[22]

PCIAD[18]

 

PCIFRAME#

PCISTOP#

PCIAD[15]

PCIAD[11]

PCIAD[6]

PCIAD[2]

TESTMODE

ROMCS#

 

W

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

FBD[93]

FBD[94]

BLUE

COMP

PLLVDD

 

PCIREQ#

AGPST[2]

PCIAD[31]

 

PCIAD[27]

AGPAD-

PCIAD[21]

PCIAD[17]

 

PCIIRDY#

PCICBE#[1]

PCIAD[13]

PCIAD[9]

PCIAD[4]

PCIAD[0]

PCIAD[7]

PCIAD[5]

 

 

 

 

STB1

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Y

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

GREEN

GND

RSET

XTALIN

PCICLK

 

AGPST[0]

PCIIDSEL/

PCIAD[29]

 

PCIAD[25]

PCIAD[23]

PCIAD[19]

PCICBE#[2]

 

PCI-

PCIAD[14]

PCIAD[12]

PCIAD[10]

PCIAD[8]

AGPAD-

PCIAD[3]

PCIAD[1]

 

 

 

AGPRBF#

 

 

DEVSEL#

STB0

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

PINOUT DEVICE 300PBGA 128 RIVA 1

ACCELERATOR MULTIMEDIA 3D BIT-128

128 RIVA

RIVA 128

128-BIT 3D MULTIMEDIA ACCELERATOR

2 PIN DESCRIPTIONS

2.1ACCELERATED GRAPHICS PORT (AGP) INTERFACE

Signal

I/O

Description

 

 

 

AGPST[2:0]

I

AGP status bus providing information from the arbiter to the RIVA 128 on what it may do.

 

 

AGPST[2:0] only have meaning to the RIVA 128 when PCIGNT# is asserted. When

 

 

PCIGNT# is de-asserted these signals have no meaning and must be ignored.

 

 

000

Indicates that previously requested low priority read or flush data is being

 

 

 

returned to the RIVA 128.

 

 

001

Indicates that previously requested high priority read data is being returned to

 

 

 

the RIVA 128.

 

 

010

Indicates that the RIVA 128 is to provide low priority write data for a previous

 

 

 

enqueued write command.

 

 

011

Indicates that the RIVA 128 is to provide high priority write data for a previous

 

 

 

enqueued write command.

 

 

100

Reserved

 

 

101

Reserved

 

 

110

Reserved

 

 

111

Indicates that the RIVA 128 has been given permission to start a bus transac-

 

 

 

tion. The RIVA 128 may enqueue AGP requests by asserting AGPPIPE# or start

 

 

 

a PCI transaction by asserting PCIFRAME#. AGPST[2:0] are always an output

 

 

 

from the Core Logic (AGP chipset) and an input to the RIVA 128.

 

 

 

AGPRBF#

O

Read Buffer Full indicates when the RIVA 128 is ready to accept previously requested low

 

 

priority read data or not. When AGPRBF# is asserted the arbiter is not allowed to return

 

 

(low priority) read data to the RIVA 128. This signal should be pulled up via a 4.7KΩ resis-

 

 

tor (although it is supposed to be pulled up by the motherboard chipset).

 

 

 

AGPPIPE#

O

Pipelined Read is asserted by RIVA 128 (when the current master) to indicate a full width

 

 

read address is to be enqueued by the target. The RIVA 128 enqueues one request each

 

 

rising clock edge while AGPPIPE# is asserted. When AGPPIPE# is de-asserted no new

 

 

requests are enqueued across PCIAD[31:0]. AGPPIPE# is a sustained tri-state signal

 

 

from the RIVA 128 and is an input to the target (the core logic).

 

 

 

AGPADSTB0,

I/O

These signals are currently a “no-connect” in this revision of the RIVA 128 but may be acti-

AGPADSTB1

 

vated to support AGP double-edge clocking in future pin compatible devices. It is recom-

 

 

mended that these pins are connected directly to the AD_STB0 and AD_STB1 pins

 

 

defined in the AGP specification.

 

 

 

 

2.2PCI 2.1 LOCAL BUS INTERFACE

Signal

I/O

Description

 

 

 

PCICLK

I

PCI clock. This signal provides timing for all transactions on the PCI bus, except for

 

 

PCIRST# and PCIINTA#. All PCI signals are sampled on the rising edge of PCICLK and

 

 

all timing parameters are defined with respect to this edge.

 

 

 

PCIRST#

I

PCI reset. This signal is used to bring registers, sequencers and signals to a consistent

 

 

state. When PCIRST# is asserted all output signals are tristated.

 

 

 

PCIAD[31:0]

I/O

32-bit multiplexed address and data bus. A bus transaction consists of an address phase

 

 

followed by one or more data phases.

 

 

 

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128-BIT 3D MULTIMEDIA ACCELERATOR

RIVA 128

 

 

 

 

Signal

I/O

Description

 

 

 

 

PCICBE[3:0]#

I/O

Multiplexed bus command and byte enable signals. During the address phase of a trans-

 

 

action PCICBE[3:0]# define the bus command, during the data phase PCICBE[3:0]# are

 

 

used as byte enables. The byte enables are valid for the entire data phase and determine

 

 

which byte lanes contain valid data. PCICBE[0]# applies to byte 0 (LSB) and PCICBE[3]#

 

 

applies to byte 3 (MSB).

 

 

 

When connected to AGP these signals carry different commands than PCI when requests

 

 

are being enqueued using AGPPIPE#. Valid byte information is provided during AGP write

 

 

transactions. PCICBE[3:0]# are not used during the return of AGP read data.

 

 

 

 

 

PCIPAR

I/O

Parity. This signal is the even parity bit generated across PCIAD[31:0] and

 

 

 

PCICBE[3:0]#. PCIPAR is stable and valid one clock after the address phase. For data

 

 

phases PCIPAR is stable and valid one clock after either PCIIRDY# is asserted on a write

 

 

transaction or PCITRDY# is asserted on a read transaction. Once PCIPAR is valid, it

 

 

remains valid until one clock after completion of the current data phase. The master drives

 

 

PCIPAR for address and write data phases; the target drives PCIPAR for read data

 

 

phases.

 

 

 

 

PCIFRAME#

I/O

Cycle frame. This signal is driven by the current master to indicate the beginning of an

 

 

access and its duration. PCIFRAME# is asserted to indicate that a bus transaction is

 

 

beginning. Data transfers continue while PCIFRAME# is asserted. When PCIFRAME# is

 

 

deasserted, the transaction is in the final data phase.

 

 

 

 

PCIIRDY#

I/O

Initiator ready. This signal indicates the initiator’s (bus master’s) ability to complete the cur-

 

 

rent data phase of the transaction. See extended description for PCITRDY#.

 

 

 

When connected to AGP this signal indicates the initiator (AGP compliant master) is ready

 

 

to provide all write data for the current transaction. Once PCIIRDY# is asserted for a write

 

 

operation, the master is not allowed to insert wait states. The assertion of PCIIRDY# for

 

 

reads, indicates that the master is ready to transfer a subsequent block of read data. The

 

 

master is never allowed to insert a wait state during the initial block of a read transaction.

 

 

However, it may insert wait states after each block transfers.

 

 

 

 

PCITRDY#

I/O

Target ready. This signal indicates the target’s (selected device’s) ability to complete the

 

 

current data phase of the transaction.

 

 

 

PCITRDY# is used in conjunction with PCIIRDY#. A data phase is completed on any clock

 

 

when both PCITRDY# and PCIIRDY# are sampled as being asserted. During a read,

 

 

PCITRDY# indicates that valid data is present on PCIAD[31:0]. During a write, it indicates

 

 

the target is prepared to accept data. Wait cycles are inserted until both PCIIRDY# and

 

 

PCITRDY# are asserted together.

 

 

 

When connected to AGP this signal indicates the AGP compliant target is ready to provide

 

 

read data for the entire transaction (when transaction can complete within four clocks) or

 

 

is ready to transfer a (initial or subsequent) block of data, when the transfer requires more

 

 

than four clocks to complete. The target is allowed to insert wait states after each block

 

 

transfers on both read and write transactions.

 

 

 

 

PCISTOP#

I/O

PCISTOP# indicates that the current target is requesting the master to terminate the cur-

 

 

rent transaction.

 

 

 

 

PCIIDSEL

I

Initialization device select. This signal is used as a chip select during configuration read

 

 

and write transactions.

 

 

 

For AGP applications note that IDSEL is not a pin on the AGP connector. The RIVA 128

 

 

performs the device select decode internally within its host interface. It is not required to

 

 

connect the AD16 signal to the IDSEL pin as suggested in the AGP specification.

 

 

 

PCIDEVSEL#

I/O

Device select. When acting as an output PCIDEVSEL# indicates that the RIVA 128 has

 

 

decoded the PCI address and is claiming the current access as the target. As an input

 

 

PCIDEVSEL# indicates whether any other device on the bus has been selected.

 

 

 

PCIREQ#

O

Request. This signal is asserted by the RIVA 128 to indicate to the arbiter that it desires to

 

 

become master of the bus.

 

 

 

 

 

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RIVA 128

 

128-BIT 3D MULTIMEDIA ACCELERATOR

 

 

 

Signal

I/O

Description

 

 

 

PCIGNT#

I

Grant. This signal indicates to the RIVA 128 that access to the bus has been granted and

 

 

it can now become bus master.

 

 

When connected to AGP additional information is provided on AGPST[2:0] indicating that

 

 

the master is the recipient of previously requested read data (high or low priority), it is to

 

 

provide write data (high or low priority), for a previously enqueued write command or has

 

 

been given permission to start a bus transaction (AGP or PCI).

 

 

 

PCIINTA#

O

Interrupt request line. This open drain output is asserted and deasserted asynchronously

 

 

to PCICLK.

 

 

 

2.3SGRAM FRAMEBUFFER INTERFACE

Signal

I/O

Description

 

 

 

FBD[127:0]

I/O

The 128-bit SGRAM memory data bus.

 

 

FBD[31:0] are also used to access up to 64KBytes of 8-bit ROM or Flash ROM, using

 

 

FBD[15:0] as address ROMA[15:0], FBD[31:24] as ROMD[7:0], FBD[17] as ROMWE#

 

 

and FBD[16] as ROMOE#.

 

 

 

FBA[10:0]

O

Memory Address bus. Configuration strapping options are also decoded on these signals

 

 

during PCIRST# as described in Section 10, page 49. [FBA[10] is reserved for future

 

 

expansion and should be pulled to GND via a 4.7KΩ resistor.

 

 

 

FBRAS#

O

Memory Row Address Strobe for all memory devices.

 

 

 

FBCAS#

O

Memory Column Address Strobe for all memory devices.

 

 

 

FBCS[1:0]#

O

Memory Chip Select strobes for each SGRAM bank.

 

 

 

FBWE#

O

Memory Write Enable strobe for all memory devices.

 

 

 

FBDQM[15:0]

O

Memory Data/Output Enable strobes for each of the 16 bytes.

 

 

 

FBCLK0,

O

Memory Clock signals. Separate clock signals FBCLK0 and FBCLK1 are provided for

FBCLK1,

 

each bank of SGRAM for reduced clock skew and loading. FBCLK2 is fed back to

FBCLK2

 

FBCLKFB. Details of recommended memory clock layout are given in Section 6.3, page

 

 

31.

 

 

 

FBCLKFB

I

Framebuffer clock feedback. FBCLK2 is fed back to FBCLKFB.

 

 

 

FBCKE

O

This signal is currently a “no-connect” in this revision of the RIVA 128 but may be activated

 

 

to support the framebuffer memory clock enable for power management in future pin com-

 

 

patible devices. It is recommended that this pin is tied to VDD through a 4.7KΩ pull-up

 

 

resistor.

 

 

 

2.4VIDEO PORT

Signal

I/O

Description

 

 

 

MP_AD[7:0]

I/O

Media Port 8-bit multiplexed address and data bus or ITU-R-656 video data bus when in

 

 

656 mode.

 

 

 

MPCLK

I

40MHz Media Port system clock or pixel clock when in 656 mode.

 

 

 

MPDTACK#

I

Media Port data transfer acknowledgment signal.

 

 

 

MPFRAME#

O

Initiates Media Port transfers when active, terminates transfers when inactive.

 

 

 

MPSTOP#

I

Media Port control signal used by the slave to terminate transfers.

 

 

 

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128-BIT 3D MULTIMEDIA ACCELERATOR

RIVA 128

2.5DEVICE ENABLE SIGNALS

Signal

I/O

Description

 

 

 

ROMCS#

O

Enables reads from an external 64Kx 8 or 32Kx8 ROM or Flash ROM. This signal is used

 

 

in conjunction with framebuffer data lines as described above in Section 2.3.

 

 

 

2.6DISPLAY INTERFACE

Signal

I/O

Description

 

 

 

SDA

I/O

Used for DDC2B+ monitor communication and interface to video decoder devices.

 

 

 

SCL

I/O

Used for DDC2B+ monitor communication and interface to video decoder devices.

 

 

 

VIDVSYNC

O

Vertical sync supplied to the display monitor. No buffering is required. In TV mode this sig-

 

 

nal supplies composite sync to an external PAL/NTSC encoder.

 

 

 

VIDHSYNC

O

Horizontal sync supplied to the display monitor. No buffering is required.

 

 

 

2.7VIDEO DAC AND PLL ANALOG SIGNALS

Signal

I/O

Description

 

 

 

RED,

O

RGB display monitor outputs. These are software configurable to drive either a doubly ter-

GREEN,

 

minated or singly terminated 75Ω load.

BLUE

 

 

 

 

 

COMP

-

External compensation capacitor for the video DACs. This pin should be connected to

 

 

DACVDD via the compensation capacitor, see Figure 58, page 54.

 

 

 

RSET

-

A precision resistor placed between this pin and GND sets the full-scale video DAC cur-

 

 

rent, see Figure 58, page 54.

 

 

 

VREF

-

A capacitor should be placed between this pin and GND as shown in Figure 58, page 54.

 

 

 

XTALIN

I

A series resonant crystal is connected between these two points to provide the reference

 

 

clock for the internal MCLK and VCLK clock synthesizers, see Figure 58 and Table 16,

XTALOUT

O

page 54. Alternately, an external LVTTL clock oscillator output may be driven into XTA-

 

 

 

 

LOUT, connecting XTALIN to GND. For designs supporting TV-out, XTALOUT should be

 

 

driven by a reference clock as described in Section 11.6, page 55.

 

 

 

2.8POWER SUPPLY

Signal

I/O

Description

 

 

 

DACVDD

P

Analog power supply for the video DACs.

 

 

 

PLLVDD

P

Analog power supply for all clock synthesizers.

 

 

 

VDD

P

Digital power supply.

 

 

 

GND

P

Ground.

 

 

 

MPCLAMP

P

MPCLAMP is connected to +5V to protect the 3.3V RIVA 128 from external devices which

 

 

will potentially drive 5V signal levels onto the Video Port input pins.

 

 

 

HOSTVDD

P

HOSTVDD is connected to the Vddq 3.3 pins on the AGP connector. This is the supply

 

 

voltage for the I/O buffers and is isolated from the core VDD. On AGP designs these pins

 

 

are also connected to the HOSTCLAMP pins. On PCI designs they are connected to the

 

 

3.3V supply.

 

 

 

HOSTCLAMP

P

HOSTCLAMP is the supply signalling rail protection for the host interface. In AGP designs

 

 

these signals are connected to Vddq 3.3. For PCI designs they are connected to the I/O

 

 

power pins (V(I/O)).

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RIVA 128

 

128-BIT 3D MULTIMEDIA ACCELERATOR

 

2.9 TEST

 

 

 

 

 

 

 

Signal

I/O

Description

 

 

 

 

 

TESTMODE

I

For designs which will be tested in-circuit, this pin should be connected to GND through a

 

 

 

10KΩ pull-down resistor, otherwise this pin should be connected directly to GND. When

 

 

 

TESTMODE is asserted, MP_AD[3:0] are reassigned as TESTCTL[3:0] respectively.

 

 

 

Information on in-circuit test is given in Section 12, page 57.

 

 

 

 

 

10/77

128-BIT 3D MULTIMEDIA ACCELERATOR

RIVA 128

3 OVERVIEW OF THE RIVA 128

The RIVA 128 is the first 128-bit 3D Multimedia Accelerator to offer unparalleled 2D and 3D performance, meeting all the requirements of the mainstream PC graphics market and Microsoft’s PC’97. The RIVA 128 introduces the most advanced Direct3D™ acceleration solution and also delivers leadership VGA, 2D and Video performance, enabling a range of applications from 3D games through to DVD, Intercast™ and video conferencing.

3.1BALANCED PC SYSTEM

The RIVA 128 is designed to leverage existing PC system resources such as system memory, high bandwidth internal buses and bus master capabilities. The synergy between the RIVA 128 graphics pipeline architecture and that of the current generation PCI and next generation AGP platforms, defines ground breaking performance levels at the cost point currently required for mainstream PC graphics solutions.

Execute versus DMA models

The RIVA 128 is architected to optimize PC system resources in a manner consistent with the AGP “Execute” model . In this model texture map data for 3D applications is stored in system memory and individual texels are accessed as needed by the graphics pipeline. This is a significant enhancement over the DMA model where entire texture maps are transferred into off-screen framebuffer memory.

The advantages of the Execute versus the DMA model are:

Improved system performance since only the required texels and not the entire texture map, cross the bus.

Substantial cost savings since all the framebuffer is usable for the displayed screen and Z buffer and no part of it is required to be dedicated to texture storage or texture caching.

There is no software overhead in the Direct3D driver to manage texture caching between application memory and the framebuffer.

To extend the advantages of the Execute model, the RIVA 128’s proprietary texture cache and virtual DMA bus master design overcomes the bandwidth limitation of PCI, by sustaining a high texel throughput with minimum bus utilization. The host interface supports burst transactions up to 66MHz and provides over 200MBytes/s on AGP. AGP ac-

cesses offer other performance enhancements since they are from non-cacheable memory (no snoop) and can be low priority to prevent processor stalls, or high priority to prevent graphics engine stalls.

Building a balanced system

RIVA 128 is architected to provide the level of 3D graphics performance and quality available in top arcade platforms. To provide comparable scene complexity in the 1997 time-frame, processors will have to achieve new levels of floating point performance. Profiles have shown that 1997 mainstream CPUs will be able to transform over 1 million lit, meshed triangles/s at 50% utilization using Direct3D. This represents an order of magnitude performance increase over anything attainable in 1996 PC games.

To build a balanced system the graphics pipeline must match the CPU’s performance. It must be capable of rendering at least 1 million polygons/s in order to avoid CPU stalls. Factors affecting this system balance include:

Direct3D compatibility. Minimizing the differences between the hardware interface and the Direct3D data structures.

Triangle setup. Minimizing the number of format conversions and delta calculations done by the CPU.

Display-list processing. Avoiding CPU stalls by allowing the graphics pipeline to execute independently of the CPU.

Vertex caching. Avoids saturating the host interface with repeated vertices, lowering the traffic on the bus and reducing system memory collisions.

Host interface performance.

3.2HOST INTERFACE

The host interface boosts communication between the host CPU and the RIVA 128. The optimized interface performs burst DMA bus mastering for efficient and fast data transfer.

32-bit PCI version 2.1 or AGP version 1.0

Burst DMA Master and target

33MHz PCI clock rate or 66MHz AGP clock rate

Supports over 100MBytes/s with 33MHz PCI and over 200MBytes/s on 66MHz AGP

Implements read buffer posting on AGP

Fully supports the “Execute” model on both PCI and AGP

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RIVA 128

128-BIT 3D MULTIMEDIA ACCELERATOR

3.32D ACCELERATION

The RIVA 128's 2D rendering engine delivers in- dustry-leading Windows acceleration performance:

100MHz 128-bit graphics engine optimized for single cycle operation into the 128-bit SGRAM interface supporting up to 1.6GBytes/s

Acceleration functions optimized for minimal software overhead on key GDI calls

Extensive support for DirectDraw in Windows95 including optimized Direct Framebuffer (DFB) access with Write-combining

Accelerated primitives including BLT, transparent BLT, stretchBLT, points, lins, lines, polylines, polygons, fills, patterns, arbitrary rectangular clipping and improved text rendering

Pipeline optimized for multiple color depths including 8, 15, 24, and 30 bits per pixel

DMA Pusher allows the 2D graphics pipeline to load rendering methods optimizing RIVA 128/ host multi-tasking

Execution of all 256 Raster Operations (as defined by Microsoft Windows) at 8, 15, 24 and 30-bit color depths

15-bit hardware color cursor

Hardware color dithering

Multi buffering (Double, Triple, Quad buffering) for smooth animation

3.43D ENGINE

Triangle setup engine

Setup hardware optimized for Microsoft’s Direct3D API

5Gflop floating point geometry processor

Slope and setup calculations

Accepts IEEE Single Precision format used in Direct3D

Efficient vertex caching

Rendering engine

The RIVA 128 Multimedia Accelerator integrates an orthodox 3D rendering pipeline and triangle setup function which not only fully utilizes the capabilities of the Accelerated Graphics Port, but also supports advanced texture mapped 3D over the PCI bus. The RIVA 128 3D pipeline offers to Direct3D or similar APIs advanced triangle rendering capabilities:

12/77

Rendering pipeline optimized for Microsoft’s

Direct3D API

Perspective correct true-color Gouraud lighting and texture mapping

Full 32-bit RGBA texture filter and Gouraud lighting pixel data path

Alpha blending for translucency and transparency

Sub-pixel accurate texture mapping

Internal pixel path: up to 24bits, alpha: up to 8 bits

Texture magnification filtering with high quality bilinear filtering without performance degradation

Texture minification filtering with MIP mapping without performance degradation

LOD MIP-mapping: filter shape is dynamically adjusted based on surface orientation

Texture sizes from 4 to 2048 texels in either U or V

Textures can be looped and paged in real time for texture animation

Perspective correct per-pixel fog for atmospheric effects

Perspective correct specular highlights

Multi buffering (Double, Triple, Quad buffering) for smooth 3D animation

Multipass rendering for environmental mapping and advanced texturing

3.5VIDEO PROCESSOR

The RIVA 128 Palette-DAC pipeline accelerates full-motion video playback, sustaining 30 frames per second while retaining the highest quality color resolution, implementing true bilinear filtering for scaled video, and compensating for filtering losses using edge enhancement algorithms.

Advanced support for DirectDraw (DirectVideo) in Windows 95

Back-end hardware video scaling for video conferencing and playback

Hardware color space conversion (YUV 4:2:2 and 4:2:0)

Multi-tap X and Y filtering for superior image quality

Optional edge enhancement to retain video sharpness

Support for scaled field interframing for reduced motion artifacts and reduced storage

128-BIT 3D MULTIMEDIA ACCELERATOR

RIVA 128

Per-pixel color keying

Multiple video windows with hardware color space conversion and filtering

Planar YUV12 (4:2:0) to/from packed (4:2:2) conversion for software MPEG acceleration and H.261 video conferencing applications

Accelerated playback of industry standard codecs including MPEG-1/2, Indeo, Cinepak

3.6VIDEO PORT

The RIVA 128 Multimedia Accelerator provides connectivity for video input devices such as Philips SAA7111A, ITT 3225 and Samsung KS0127 through an ITU-R-656 video input bus to DVD and MPEG2 decoders through bidirectional media port functionality.

Supported through VPE extensions to DirectDraw

Supports filtered down-scaling and decimation

Supports real time video capture via Bus Mastering DMA

Serial interface for decoder control

3.7DIRECT RGB OUTPUT TO LOW COST PAL/NTSC ENCODER

The RIVA 128 has also been designed to interface to a standard PAL or NTSC television via a low cost TV encoder chip. In PAL or NTSC display modes the interlaced output is internally flicker-fil- tered and CCIR/EIA compliant timing reference signals are generated.

3.8SUPPORT FOR STANDARDS

Multimedia support for MS-DOS, Windows 3.11, Windows 95, and Windows NT

Acceleration for Windows 95 Direct APIs including Direct3D, DirectDraw and DirectVideo

VGA and SVGA: The RIVA 128 has an industry standard 32-bit VGA core and BIOS support. In PCI configuration space the VGA can be enabled and disabled independently of the GUI.

Glue-less Accelerated Graphics Port (AGP 1.0) or PCI 2.1 bus interface

ITU/CCIR-656 compatible video port

VESA DDC2B+, DPMS, VBE 2.0 supported

3.9RESOLUTIONS SUPPORTED

Resolution

BPP

2MByte

4MByte (128-bit)

 

 

 

 

 

4

120Hz

120Hz

 

 

 

 

640x480

8

120Hz

120Hz

 

 

 

16

120Hz

120Hz

 

 

 

 

 

 

32

120Hz

120Hz

 

 

 

 

 

4

120Hz

120Hz

 

 

 

 

800x600

8

120Hz

120Hz

 

 

 

16

120Hz

120Hz

 

 

 

 

 

 

32

120Hz

120Hz

 

 

 

 

 

4

120Hz

120Hz

 

 

 

 

1024x768

8

120Hz

120Hz

 

 

 

16

120Hz

120Hz

 

 

 

 

 

 

32

-

120Hz

 

 

 

 

 

4

120Hz

120Hz

 

 

 

 

1152x864

8

120Hz

120Hz

 

 

 

16

120Hz

120Hz

 

 

 

 

 

 

32

-

100Hz

 

 

 

 

 

4

100Hz

100Hz

 

 

 

 

1280x1024

8

100Hz

100Hz

 

 

 

16

-

100Hz

 

 

 

 

 

 

32

-

-

 

 

 

 

 

4

75Hz

75Hz

 

 

 

 

1600x1200

8

75Hz

75Hz

 

 

 

16

-

75Hz

 

 

 

 

 

 

32

-

-

 

 

 

 

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RIVA 128

128-BIT 3D MULTIMEDIA ACCELERATOR

3.10 CUSTOMER EVALUATION KIT

A Customer Evaluation Kit (CEK) is available for evaluating the RIVA 128. The CEK includes a PCI or AGP adapter card designed to support the RIVA 128 feature set, an evaluation CD-ROM containing a fast-installation application, extensive device drivers and programs demonstrating the RIVA 128 features and performance.

This CEK includes:

RIVA 128 evaluation board and CD-ROM

QuickStart install/user guide

OS drivers and files

-Windows 3.11

-Windows 95 Direct X/3D

-Windows NT 3.5

-Windows NT 4.0

Demonstration files and Game demos

Benchmark programs and files

3.11 TURNKEY MANUFACTURING PACKAGE

A Turnkey Manufacturing Package (TMP) is available to support OEM designs and development through to production. It delivers a complete manufacturable hardware and software solution that

allows an OEM to rapidly design and bring to volume an RIVA 128-based product.

This TMP includes:

CD-ROM

-RIVA 128 Datasheet and Application Notes

-OrCAD™ schematic capture and PADS™ layout design information

-Quick Start install/user guide/release notes

-BIOS Modification program, BIOS binaries and utilities

-Bring-up and OEM Production Diagnostics

-Software and Utilities

OS drivers and files

-Windows 3.11

-Windows 95 Direct X/3D

-Windows NT 3.5

-Windows NT 4.0

FCC/CE Certification Package

Content developer and WWW information

Partner solutions

Access to our password-protected web site for upgrade files and release notes.

14/77

128-BIT 3D MULTIMEDIA ACCELERATOR

RIVA 128

4 ACCELERATED GRAPHICS PORT (AGP) INTERFACE

The Accelerated Graphics Port (AGP) is a high performance, component level interconnect targeted at 3D graphical display applications and based on performance enhancements to the PCI local bus.

Figure 1. System block diagram showing relationship between AGP and PCI buses

CPU

 

AGP

 

 

 

 

RIVA 128

AGP chipset

 

System

 

 

memory

 

 

 

 

 

 

 

 

 

 

 

 

 

PCI

I/O I/O I/O

Background to AGP

Although 3D graphics acceleration is becoming a standard feature of multimedia PC platforms, 3D rendering generally has a voracious appetite for memory bandwidth. Consequently there is upward pressure on the PC’s memory requirement leading to higher bill of material costs. These trends will increase, requiring high speed access to larger amounts of memory. The primary motivation for AGP therefore was to contain these costs whilst enabling performance improvements.

By providing significant bandwidth improvement between the graphics accelerator and system memory, some of the 3D rendering data structures can be shifted into main memory, thus relieving the pressure to increase the cost of the local graphics memory.

Texture data are the first structures targeted for shifting to system memory for four reasons:

1Textures are generally read only, and therefore do not have special access ordering or coherency problems.

2Shifting textures balances the bandwidth load between system memory and local graphics memory, since a well cached host processor has much lower memory bandwidth requirements than a 3D rendering engine. Texture access comprises perhaps the largest single component of rendering memory bandwidth (compared with rendering, display and Z buffers), so avoiding loading or caching textures in graphics

local memory saves not only this component of local memory bandwidth, but also the bandwidth necessary to load the texture store in the first place. Furthermore, this data must pass through main memory anyway as it is loaded from a mass store device.

3 Texture size is dependent upon application quality rather than on display resolution, and therefore subject to the greatest pressure for growth.

4 Texture data is not persistent; it resides in memory only for the duration of the application, so any system memory spent on texture storage can be returned to the free memory heap when the application finishes (unlike display buffers which remain in use).

Other data structures can be moved to main memory but the biggest gain results from moving texture data.

Relationship of AGP to PCI

AGP is a superset of the 66MHz PCI Specification (Revision 2.1) with performance enhancements optimized for high performance 3D graphics applications.

The PCI Specification is unmodified by AGP and ‘reserved’ PCI fields, encodings and pins, etc. are not used.

AGP does not replace the need for the PCI bus in the system and the two are physically, logically, and electrically independent. As shown in Figure 1

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RIVA 128

128-BIT 3D MULTIMEDIA ACCELERATOR

the AGP bridge chip and RIVA 128 are the only devices on the AGP bus - all other I/O devices remain on the PCI bus.

The add-in slot defined for AGP uses a new connector body (for electrical signaling reasons) which is not compatible with the PCI connector; PCI and AGP boards are not mechanically interchangeable.

AGP accesses differ from PCI in that they are pipelined. This compares with serialized PCI

4.1RIVA 128 AGP INTERFACE

transactions, where the address, wait and data phases need to complete before the next transaction starts. AGP transactions can only access system memory - not other PCI devices or CPU. Bus mastering accesses can be either PCI or AGPstyle.

Full details of AGP are given in the Accelerated Graphics Port Interface Specification [3] published by Intel Corporation.

The RIVA 128 glueless interface to AGP 1.0 is shown in Figure 2.

Figure 2. AGP interface pin connections

 

PCIAD[31:0]

 

 

32

 

 

PCICBE[3:0]#

 

 

4

 

 

AGPST[2:0]#

 

 

3

 

 

AGPRBF#

 

 

AGPPIPE#

 

 

PCIDEVSEL#

 

bus

PCIIRDY#

 

PCITRDY#

RIVA 128

AGP

PCISTOP#

 

 

 

 

PCIIDSEL

 

 

PCIPAR

 

 

PCIREQ#

 

 

PCIGNT#

 

 

PCICLK

 

 

PCIRST#

 

 

PCIINTA#

 

4.2AGP BUS TRANSACTIONS

AGP bus commands supported

The following AGP bus commands are supported by the RIVA 128:

-Read

-Read (hi-priority)

PCI transactions on the AGP bus

PCI transactions can be interleaved with AGP transactions including between pipelined AGP data transfers. A basic PCI transaction on the AGP interface is shown in Figure 3. If the PCI target is a non AGP compliant master, it will not see AGPST[2:0] and the transaction appears to be on a PCI bus. For AGP aware bus masters, AGPST[2:0] indicate that permission to use the interface has been granted to initiate a request and not to move AGP data.

16/77

SGS-THOMSON RIVA 128 Technical data

128-BIT 3D MULTIMEDIA ACCELERATOR

RIVA 128

Figure 3. Basic PCI transaction on AGP

 

 

 

 

1

2

3

4

5

6

PCICLK

 

 

 

 

 

 

PCIFRAME#

 

 

 

 

 

 

PCIAD[31:0]

 

 

address

data_pci

 

 

PCICBE[3:0]#

 

 

bus cmd

BE[3:0]#

 

 

PCIIRDY#

 

 

 

 

 

 

PCITRDY#

 

 

 

 

 

 

PCIDEVSEL#

 

 

 

 

 

 

PCIREQ#

 

 

 

 

 

 

PCIGNT#

 

 

 

 

 

 

AGPST[2:0]

xxx

111

111

xxx

xxx

xxx

An example of a PCI transaction occurring between an AGP command cycle and return of data is shown in Figure 4. This shows the smallest number of cycles during which an AGP request can be enqueued, a PCI transaction performed and AGP read data returned.

Figure 4. PCI transaction occurring between AGP request and data

 

 

 

 

1

2

3

4

5

6

7

8

9

10

PCICLK

 

 

 

 

 

 

 

 

 

 

AGPPIPE#

 

 

 

 

 

 

 

 

 

 

PCIFRAME#

 

 

 

 

 

 

 

 

 

 

PCIAD[31:0]

 

A9

 

 

address

data

 

 

D7

+1

PCICBE#

 

C9

 

 

pci_cmd

BE

 

 

0000

000

PCIIRDY#

 

 

 

 

 

 

 

 

 

 

PCITRDY#

 

 

 

 

 

 

 

 

 

 

PCIDEVSEL#

 

 

 

 

 

 

 

 

 

 

PCIAGPRBF#

 

 

 

 

 

 

 

 

 

 

PCIREQ#

 

 

 

 

 

 

 

 

 

 

PCIGNT#

 

 

 

 

 

 

 

 

 

 

AGPST[2:0]

111

111

xxx

111

111

xxx

xxx

00x

xxx

xxx

 

 

 

 

 

 

 

 

 

 

17/77

RIVA 128

128-BIT 3D MULTIMEDIA ACCELERATOR

Figure 5. Basic AGP pipeline concept

Bus Idle

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Pipelined

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Data-3

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

data

 

 

 

 

 

 

 

 

Data-1

 

 

 

 

Data-2

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

transfer

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Intervene

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

A1

A2

A3

 

 

A Data

 

cycles

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Pipelined AGP requests

 

 

PCI transaction

 

Pipeline operation

Memory access pipelining provides the main performance enhancement of AGP over PCI. AGP pipelined bus transactions share most of the PCI signal set, and are interleaved with PCI transactions on the bus.

The RIVA 128 supports AGP pipelined reads with a 4-deep queue of outstanding read requests. Pipelined reads are primarily used by the RIVA 128 for cache filling, the cache size being optimized for AGP bursts. Depending on the AGP bridge, a bandwidth of up to 248MByte/s is achievable for 128-byte pipelined reads. This compares with around 100MByte/s for 128-byte 33MHz PCI reads. Another feature of AGP is that for smaller sized reads the bandwidth is not significantly reduced. Whereas 16-byte reads on PCI transfer at around 33MByte/s, on AGP around 175MByte/s is achievable. The RIVA 128 actually requests reads greater than 64 bytes in multiples of 32-byte transactions.

The pipe depth can be maintained by the AGP bus master (RIVA 128) intervening in a pipelined transfer to insert new requests between data replies. This bus sequencing is illustrated in Figure 5.

When the bus is in an idle condition, the pipe can be started by inserting one or more AGP access requests consecutively. Once the data reply to those accesses starts, that stream can be broken (or intervened) by the bus master (RIVA 128) inserting one or more additional AGP access requests or inserting a PCI transaction. This intervention is accomplished with the bus ownership signals, PCIREQ# and PCIGNT#.

The RIVA 128 implements both high and low priority reads depending of the status of the rendering engine. If the pipeline is likely to stall due to system memory read latency, a high priority read request is posted.

Address Transactions

The RIVA 128 requests permission from the bridge to use PCIAD[31:0] to initiate either an AGP request or a PCI transaction by asserting PCIREQ#. The arbiter grants permission by asserting PCIGNT# with AGPST[2:0] equal to ‘111’ (referred to as START). When the RIVA 128 receives START it must start the bus operation within two clocks of the bus becoming available. For example, when the bus is in an idle condition when START is received, the RIVA 128 must initiate the bus transaction on the next clock and the one following.

Figure 6 shows a single address being enqueued by the RIVA 128. Sometime before clock 1, the RIVA 128 asserts PCIREQ# to gain permission to use PCIAD[31:0]. The arbiter grants permission by indicating START on clock 2. A new request (address, command and length) are enqueued on each clock in which AGPPIPE# is asserted. The address of the request to be enqueued is presented on PCIAD[31:3], the length on PCIAD[2:0] and the command on PCICBE[3:0]#. In Figure 6 only a single address is enqueued since AGPPIPE# is just asserted for a single clock. The RIVA 128 indicates that the current address is the last it intends to enqueue when AGPPIPE# is asserted and PCIREQ# is deasserted (occurring on clock 3). Once the arbiter detects the assertion of AGPPIPE# or PCIFRAME# it deasserts PCIGNT# on clock 4.

18/77

128-BIT 3D MULTIMEDIA ACCELERATOR

RIVA 128

Figure 6. Single address - no delay by master

 

 

 

 

 

 

1

2

3

4

5

6

7

8

PCICLK

 

 

 

 

 

 

 

 

AGPPIPE#

 

 

 

 

 

 

 

 

PCIAD[31:0]

 

 

A1

 

 

 

 

 

PCICBE[3:0]#

 

 

C1

 

 

 

 

 

PCIREQ#

 

 

 

 

 

 

 

 

PCIGNT#

 

 

 

 

 

 

 

 

AGPST[2:0]

xxx

111

111

xxx

xxx

xxx

xxx

xxx

Figure 7 shows the RIVA 128 enqueuing 4 requests, where the first request is delayed by the maximum 2 cycles allowed. START is indicated on clock 2, but the RIVA 128 does not assert AGPPIPE# until clock 4. Note that PCIREQ# remains asserted on clock 6 to indicate that the current request is not the last one. When PCIREQ# is deasserted on clock 7 with AGPPIPE# still asserted this indicates that the current address is the last one to be enqueued during this transaction. AGPPIPE# must be deasserted on the next clock when PCIREQ# is sampled as deasserted. If the RIVA 128 wants to enqueue more requests during this bus operation, it continues asserting AGPPIPE# until all of its requests are enqueued or until it has filled all the available request slots provided by the target.

Figure 7. Multiple addresses enqueued, maximum delay by RIVA 128

1

 

2

 

3

 

 

4

 

 

5

 

 

6

 

 

 

 

 

 

7

 

 

 

 

 

PCICLK

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

AGPPIPE#

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

PCIAD[31:0]

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

A1

 

 

A2

 

A3

 

 

A4

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

PCICBE#

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

C1

 

 

 

C2

 

 

 

C3

 

 

 

C4

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

PCIREQ#

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

PCIGNT#

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

AGPST[2:0]

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

xxx

 

111

 

 

111

 

 

 

111

 

 

 

 

xxx

 

 

xxx

 

 

 

xxx

 

 

 

 

xxx

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

19/77

RIVA 128

128-BIT 3D MULTIMEDIA ACCELERATOR

AGP timing specification

Figure 8. AGP clock specification

 

 

 

tCYC

tHIGH

tLOW

 

0.6VDD

 

 

 

0.5VDD

 

2V p-to-p

PCICLK

 

 

0.4VDD

 

(minimum)

 

0.3VDD

0.2VDD

 

 

 

 

Table 1. AGP clock timing parameters

Symbol

Parameter

Min.

Max.

Unit

Notes

 

 

 

 

 

 

tCYC

PCICLK period

15

30

ns

 

 

 

 

 

 

 

tHIGH

PCICLK high time

6

 

ns

 

 

 

 

 

 

 

tLOW

PCICLK low time

6

 

ns

 

 

 

 

 

 

 

 

PCICLK slew rate

1.5

4

V/ns

1

 

 

 

 

 

 

NOTES

1 This rise and fall time is measured across the minimum peak-to-peak range as shown in Figure 8.

Figure 9. AGP timing diagram

AGPCLK

Output delay

Tri-state output

Input

tVAL

tVAL

data1

data2

tOFF

 

tON

 

tSU

tH

data1

data2

Table 2. AGP timing parameters

Symbol

 

Parameter

Min.

 

Max.

 

Unit

Notes

 

 

 

 

 

 

 

 

 

 

tVAL

AGPCLK to signal valid delay (data and control

2

 

11

 

ns

 

 

 

signals)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

tON

Float to active delay

2

 

 

 

ns

 

 

 

 

 

 

 

 

 

 

 

tOFF

Active to float delay

 

 

28

 

ns

 

 

 

 

 

 

 

 

 

 

 

tSU

Input set up time to AGPCLK (data and control

7

 

 

 

ns

 

 

 

signals)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

tH

Input hold time from AGPCLK

0

 

 

 

ns

 

 

 

 

 

 

 

 

 

 

 

 

 

20/77

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

128-BIT 3D MULTIMEDIA ACCELERATOR

RIVA 128

5 PCI 2.1 LOCAL BUS INTERFACE

5.1RIVA 128 PCI INTERFACE

The RIVA 128 supports a glueless interface to PCI 2.1 with both master and slave capabilities. The host interface is fully compliant with the 32-bit PCI 2.1 specification.

The Multimedia Accelerator supports PCI bus operation up to 33MHz with zero-wait state capability and full bus mastering capability handling burst reads and burst writes.

Figure 10. PCI interface pin connections

 

PCIAD[31:0]

 

32

 

PCICBE[3:0]#

 

4

 

PCIFRAME#

 

PCIDEVSEL#

 

PCIIRDY#

bus

PCITRDY#

RIVA 128

PCI

PCISTOP#

PCIIDSEL

 

 

PCIPAR

 

PCIREQ#

 

PCIGNT#

 

PCICLK

 

PCIRST#

 

PCIINTA#

Table 3. PCI bus commands supported by the RIVA 128

Bus master

Bus slave

 

 

Memory read and write

Memory read and write

 

 

Memory read line

I/O read and write

 

 

Memory read multiple

Configuration read and write

 

 

 

Memory read line

 

 

 

Memory read multiple

 

 

 

Memory write invalidate

 

 

21/77

RIVA 128

128-BIT 3D MULTIMEDIA ACCELERATOR

5.2PCI TIMING SPECIFICATION

The timing specification of the PCI interface takes the form of generic setup, hold and delay times of transitions to and from the rising edge of PCICLK as shown in Figure 11.

Figure 11. PCI timing parameters

 

 

PCICLK

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Output timing parameters Output delay

 

 

 

 

 

 

 

 

tVAL

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Tri-state output

 

 

 

 

 

 

tON

 

 

 

tOFF

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

PCICLK

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Input timing parameters

 

 

 

 

 

 

 

tSU

 

 

 

 

 

 

 

 

 

 

tH

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Input

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Table 4. PCI timing parameters

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Symbol

 

Parameter

Min.

 

 

 

 

 

 

 

Max.

 

Unit

 

Notes

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

tVAL

 

PCICLK to signal valid delay (bussed signals)

2

 

 

 

 

 

 

11

 

 

 

 

 

 

 

 

ns

1

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

tVAL(PTP)

 

PCICLK to signal valid delay (point to point)

2

 

 

 

 

 

 

12

 

 

 

 

 

 

 

 

ns

1

tON

 

Float to active delay

2

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

ns

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

tOFF

 

Active to float delay

 

 

 

 

 

 

 

 

 

28

 

 

 

 

 

 

 

 

ns

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

tSU

 

Input set up time to PCICLK (bussed signals)

7

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

ns

1

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

tSU(PTP)

 

Input set up time to PCICLK (PCIGNT#)

10

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

ns

1

tSU(PTP)

 

Input set up time to PCICLK (PCIREQ#)

12

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

ns

 

 

 

tH

 

Input hold time from PCICLK

0

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

ns

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

NOTE

1PCIREQ# and PCIGNT# are point to point signals and have different valid delay and input setup times than bussed signals. All other signals are bussed.

22/77

128-BIT 3D MULTIMEDIA ACCELERATOR

RIVA 128

Figure 12. PCI Target write - Slave Write (single 32-bit with 1-cycle DEVSEL# response)

PCICLK

 

 

PCIAD[31:0]

address

data

 

PCICBE[3:0]#

bus cmd

BE[3:0]#

 

PCIFRAME#

 

 

PCIIRDY#

 

 

PCITRDY#

 

 

PCIDEVSEL#

 

(med)

 

 

Figure 13. PCI Target write - Slave Write (multiple 32-bit with zero wait state DEVSEL# response)

PCICLK

 

 

 

 

PCIAD[31:0]

address

data0

data1

data2

 

PCICBE[3:0]#

bus cmd

BE[3:0]#

BE[3:0]#

BE[3:0]#

 

PCIFRAME#

 

 

 

 

PCIIRDY#

 

 

 

 

PCITRDY#

 

 

 

 

PCIDEVSEL#

 

 

 

 

23/77

RIVA 128

128-BIT 3D MULTIMEDIA ACCELERATOR

Figure 14. PCI Target read - Slave Read (1-cycle single word read)

PCICLK

PCIAD[31:0]

address

data0

 

PCICBE[3:0]#

bus cmd

BE[3:0]#

 

PCIFRAME#

 

 

PCIIRDY#

 

 

PCITRDY#

 

 

PCIDEVSEL#

 

 

Figure 15. PCI Target read - Slave Read (slow single word read)

PCICLK

 

 

PCIAD[31:0]

address

data0

 

PCICBE[3:0]#

bus cmd

BE[3:0]#

 

PCIFRAME#

 

 

PCIIRDY#

 

 

PCITRDY#

 

 

PCIDEVSEL#

 

 

24/77

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