INTRODUCTION OF THE OWNERS MANUAL
GENERAL PRECAUTIONS
1. PRECAUTIONS TO BE HEEDED FOR OPERATION
2. NAME OF PARTS
3. ACCESSORIES
4. ASSEMBLY AND INSTALLATION
5. PRECAUTIONS TO BE HEEDED WHEN MOVING MACHINE
6. CONTENTS OF GAME
7. EXPLANATION OF TEST AND DATA DISPLAY
7-1 SWITCH UNIT AND COIN METER
7-2 TEST MODE
7-3 MEMORY TEST
7-4 STEERING REACTION TEST
7-5 INPUT TEST
7-6 OUTPUT TEST
7-7 SOUND TEST
7-8 C.R.T. TEST
7-9 GAME ASSIGNMENTS
7-10 COIN ASSIGNMENTS
7-11 BOOKKEEPING
7-12 BACKUP DATA CLEAR
8. STEERING MECHA
8-1 REMOVING THE CONTROL PANEL
8-2 REPLACING THE AND ADJUSTING THE HANDLE’S VR
8-3 GREASING
9. SHIFT LEVER
9-1 REMOVING THE SHIFT LEVER
9-2 SWITCH REPLACEMENT
10. ACCEL & BRAKE(S)
10-1 ADJUSTING AND REPLACING THE VR
10-2 GREASING
10-3 GREASING TO THE HAND BRAKE
10-4 REPLACING THE HAND BRAKE MICROSWITCH
11. MAINTENANCE OF MECHANISM UNIT
11-1 ADJUSTMENT AND REPLACEMENT OF VOLUME
11-2 GREASING
11-3 REPLACING THE SAFETY RUBBER
Your new Sega Product is covered for a period of 90 days from the date of shipment. This certifies
that the Printed Circuit Boards, Power Supplies and Monitor are to be free of defects in workmanship or materials under normal operating conditions. This also certifies that all Interactive Control
Assemblies are to be free from defects in workmanship and materials under normal operating conditions. No other product in this machine is hereby covered.
Sellers sole liability in the event a warranted part described above fails shall be, at its option, to
replace or repair the defective part during the warranty period. For Warranty claims, contact your
Sega Distributor.
Should the Seller determine, by inspection that the product was caused by Accident, Misuse, Neglect, Alteration, Improper Repair, Installation or Testing, the warranty offered will be null and void.
Under no circumstances is the Seller responsible for any loss of profits, loss of use, or other damages.
This shall be the exclusive written Warranty of the original purchaser expressed in lieu of all other
warranties expressed or implied. Under no circumstance shall it extend beyond the period of time
listed above.
SPECIFICATIONS
Installation space:112 in.(L) x 52 in.(W)
Height:91 in.
Weight:Approx. 1180 lbs.
Power maximum current:8.4 Amp AC 120V 60 Hz
MONITOR:50” INCH Projector
INTRODUCTION OF THE OWNERS MANUAL
SEGA ENTERPRISES, LTD., has for more than 30 years been supplying various innovative and
popular amusement products to the world market. This Owners Manual is intended to provide
detailed descriptions together with all the necessary installation, game settings and parts ordering
information related to the RALLY 2 DLX, a new SEGA product.
This manual is intended for those who have knowledge of electricity and technical expertise, especially in ICs, CRTs, microprocessors, and circuit boards. Read this manual carefully to acquire
sufficient knowledge before working on the machine. Should there be a malfunction, non-technical
personnel should under no circumstances touch the interior system. Should the need arise, contact
our main office, or the closest branch office listed below.
SEGA ENTERPRISES, INC. (USA)
Customer Service
45133 Industrial Drive
Fremont, CA 94538
Phone 650-802-1750
Fax650-802-1754
7:30 am - 4:00 pm, Pacific Standard Time
Monday thru Friday
1
General Precautions
Follow Instructions: All operating and use instructions should be followed.
Attachments: Do not use attachments not recommended by the product manufacturer as they may cause hazards.
Accessories: Do not place this product on an unstable cart, stand, tripod, bracket, or table. The product may fall,
causing serious injury to a child or adult, and serious damage to the product. Use only with a cart, stand, tripod, bracket, or
table recommended by the manufacturer, or sold with the product. Any mounting of the product should follow the
manufacturer’s instructions, and should use only mounting accessories recommended by the manufacturer.
Moving the Product: This product should be moved with care. Quick stops, excessive force, and uneven surfaces
may cause the product to overturn.
Ventilation: Slots and openings in the cabinet are provided for ventilation, to ensure reliable operation of the product
and to protect it from overheating; these openings must not be blocked or covered. The openings should never be blocked
by placing the product in a built-in installation such as a bookcase or rack unless proper ventilation is provided or the
manufacturer’s instructions have been adhered to.
Power Sources: This product should be operated only from the type of power source indicated on the marking label.
If you are not sure of the type of power supply to your location, consult your local power company . For products intended
to operate from battery power or other sources, refer to the operating instructions.
Grounding or Polarization: This product is equipped with a three-wire grounding-type plug, a plug having a third
(grounding) pin. This plug will only fit into a grounding-type power outlet. This is a safety feature. If you are unable to
insert the plug into the outlet, contact your electrician to replace your obsolete outlet. Do not defeat the safety purpose of the
grounding-type plug.
Power Cord Protection: Power-supply cords should be routed so that they are not likely to be walked on or pinched
by items placed upon or against them, paying particular attention to cords at plugs, convenience receptacles, and the point
where they exit from the product.
Overloading: Do not overload wall outlets, extension cords, or integral convenience receptacles as this can result in
a risk of fire or electric shock.
Object and Liquid Entry: Never push objects of any kind into this product through openings as they may touch
dangerous voltage points or short-out parts that could result in a fire or electric shock. Never spill liquid of any kind on the
product.
Servicing: Do not attempt to service this product yourself as opening or removing covers may expose you to danger-
ous voltage or other hazards. Refer all servicing to qualified service personnel.
Damage Requiring Service: Unplug this product from the wall outlet and refer servicing to qualified service person-
nel under the following conditions:
a) If the power cord or plug is damaged;
b) If liquid has been spilled, or objects have fallen into the product;
c) If the product has been exposed to rain or water;
d) If the product does not operate normally when following the operating instructions. Adjust only those controls that
are explained in the operating instructions. An improper adjustment of other controls may result in damage and will
often require extensive work by a qualified technician to restore the product to its normal operation;
e) If the product has been dropped or damaged in any way;
f) When the product exhibits a distinct change in performance; this indicates a need for service.
Replacement Parts: When replacement parts are required, be sure the service technician has used replacements parts
specified by the manufacturer or that have the same characteristics as the original part. Unauthorized substitutions may
result in fire, electric shock, or other hazards.
2
Safety Check: Upon completion of any service or repairs to this product, ask the service technician to perform safety
checks to determine that the product is in proper operating condition.
Heat: The product should be situated away from heat sources such as radiators, heat registers, stoves, or other prod-
ucts (including amplifiers) that produce heat.
Lithium Battery- Dispose of batteries only in accordance with the battery manufacturer’s recommen-
dations. Do not dispose in an open flame condition, since the battery may explode.
Cleaning: When cleaning the monitor glass, use water or glass cleaner and a soft cloth. Do not apply chemicals such
as benzine, thinner, etc.
Location: This an indoor game machine, DO NOT install it outside. To ensure proper usage, avoid installing indoors
in the places mentioned below:
• Places subject to rain/water leakage, or condensation due to humidity;
• In close proximity to a potential wet area;
• Locations receiving direct sunlight;
• Places close to heating units or hot air;
•In the vicinity of highly inflammable/volatile chemicals or hazardous matter;
• On sloped surfaces;
• In the vicinity of emergency response facilities such as fire exits and fire extinguishers;
• Places subject to any type of violent impact;
• Dusty places.
I
NSTALLATION PRECAUTIONS
• Verify the amperage of the branch circuit outlet before plugging in the power plug. Do not overload the circuit.
• Avoid using an extension cord. If one is required, use an extension cord of type SJT, 16/3 AWG
rated min. 120 VAC, 7A.
• Moving this unit requires a minimum clearance (of doors, etc.) of 32” (W) by 77” (H).
• For the operation of this machine, secure a minimum area of 32” (W) by 42”(D).
REGULATORY APPROVALS
This game has been tested and found to comply with the Federal Communications Commission Rules.
This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) This
device may not cause harmful interference, and (2) this device must accept any interference received, including interference
that may cause undesired operation.
This game has been tested and listed by Underwriters Laboratories, Inc., to ANSI/UL22.
LISTED
U
®
L
5K92
AMUSEMENT MACHINE
3
1 . PRECAUTIONS TO BE HEEDED FOR OPERATION
In order to prevent accidents, be sure to comply with the following points before and during operation.
PRECAUTIONS TO BE HEEDED FOR OPERATION BEFORE STARTING THE OPERATION
In order to avoid accidents, check the following before starting the operation:
Check if all of the adjusters are in contact with the surface. If they are not,
the cabinet can move and cause an accident.
Do not climb on the product. Climbing on the product can cause falling
down accidents. To check the top portion of the product, use a step.
To avoid electric shock, check to see if door & cover parts are closed.
To avoid electric shock, short circuit and or parts damage, do not put the
following items on or in the periphery of the product:
Flower vases, flower pots, cups, water tanks, cosmetics, and receptacles/
containers/vessels containing chemicals and water.
To avoid injury, be sure to provide sufficient space by considering the
potentially crowded situation at the installation location. Insufficient installation space can cause the player to come into contact with or hit others
and result in injury or trouble.
4
PRECAUTIONS TO BE HEEDED DURING OPERATION
To avoid injury and accidents, those who fall under the following catagories are not
allowed to play the game:
* Intoxidated persons
* Those who have high blood pressure or heart problems.
* Those who have experienced muscle convulsion or loss of consciousness when playing
video games, etc.
* Persons susceptible to motion sickness.
* Persons whose acts runs counter to the products warning displays.
* Instruct those who wear high-heeled shoes to refrain from
playing the game by explaining that playing the game with highheeled shoes is very dangerous and likely to cause a potentially
hazardous situation.
To avoid electric shock and short circuit, do not allow customers to put hands and fingers
or extraneous matter in openings of the product or small openings in or around doors.
To avoid electric shock and short circuit, do not allow the customers to unplug the power
plug without a justifiable reason.
Although this product has the accident preventive covering attached to potentially hazard-
ous places where hand and fingers could be caught, small children are unable to perceive
hazards. Use care so that small children do not come close to the product when in play.
Immediately stop such violent acts as hitting and kicking the product. Such violent acts can
cause parts damage and/or falling down, resulting in injury due to fragments and falling
down.
5
2 . NAME OF PARTS
MARQUEE
PTV
FRONT CABINET
REAR CABI
GAME SPECIFICATIONS
COIN CHUTE DOOR
CASH BOX
WIDTHLENGTHHEIGHT
All measurements are in inches
AC UNIT
WEIGHT
Weight-DURING SHIPPING
MARQUEE
FRONT CABINET
REAR CABINET
WHEN ASSEMBLED
42” X 23” X 22.5”
44.5” X 31” X 70”
53” X 81” X 57”
53” X 114” X 92”
6
1250 LBS.
49 LBS.
433 LBS.
701 LBS.
1183 LBS.
3 . ACCESSORIES
7
THE SHIPMENT METHOD DESCRIBED BELOW ONLY
APPLIES TO ‘MODEL 3’ BOARDS CONTAINED IN THE
FOLLOWING GAMES:
LOST WORLD, VIRTUA FIGHTER 3, SUPER GT, SEGA BASS FISHING, STRIKER 2
HARLEY DAVIDSON, RALLY 2
!!NEVER SHIP MODEL 3 GAME BOARDS
!!NEVER SHIP MODEL 3 GAME BOARDS
OUTSIDE OF CAGE!!
OUTSIDE OF CAGE!!
CARTON BOX
601-8928 (1)
Used for transporting the GAME BOARD.
{SUPPLIED WITH YOUR GAME}
DO NOT SHIP GAME BOARD WITHOUT
THIS BOX AS IT MAY DAMAGE THE GAME
BOARD AND VOID YOUR WARRANTY.
“CHECK SIDE” Display
FILTER BOARD
NO OTHER GAMES BOARDS ARE TO BE SHIPPED IN THE CAGE AS
THEY MAY BE DAMAGED BEYOND REPAIR. PLEASE SHIP THEM
WITHOUT CAGE PROPERLY PROTECTED DURING SHIPPING.
8
4 . ASSEMBLING AND INSTALLATION
Assembling should be performed as per this manual. Since this is a
complex machine, erroneous assembling may cause damage to the
machine, or malfunctioning to occur.
When assembling, be sure to perform work by plural persons.
Depending on the assembly work, there are some cases in which
performing the work by a single person can cause personal injury or
parts damage.
When carrying out the assembly work, follow the procedure in the following 7-item sequence:
1
ASSY OF THE FRONT CABINET
2
JOINING OF CABINETS
SECURING IN PLACE (ADJUSTER ADJUSTMENT)
3
POWER SUPPLY
4
ASSEMBLING CHECK
5
Note that the tools such as a phillips screwdriver and wrench for M16 hexagon bolt w/24 mm width
across flats are required for the assembly work.
9
ASSY OF FRONT CABI
1
Installing the Billboard by one person is difficult. Be sure to use plural
persons to perform work safely and accurately.
To perform work safely and securely, be sure to prepare a step which
is in a secure and stable condition. Performing work without using a
step can caus e a violent falling down accident.
Install 2 Billboard Hooks to the top of the PTV.
1
Mount the Billboard by hooking up to the Billboard hook, and secure with 3 screws.
2
Connect the Connector and install the Wire Cover.
3
10
JOINING THE CABINETS
2
Due to its large size, it is very difficult for one person alone to install the billboard,
Make sure 2 or more persons are available to perform this work. Attempting to
perform the installation alone can cause an accident.
1
Install the Joint Bracket L & R to the
Rear Cabinet Base with 2 hexagon
bolts for each. To install Joint
Bracket R, lower the Adjuster to an
appropriate position.
Insert the Rear Cabinet’s Joint
2
Bracket L & R into the Front
Cabinet’s square holes and secure
with 4 hexagon bolts for each.
11
3
SECURING IN PLACE (ADJUSTER ADJUSTMENT)
Be sure to have all the Adjusters make contact with the surface. Unless the Adjusters come into contact with the surface, the Cabinet
can move of itself, causing an accident.
This machine has 8 each of casters and adjusters (shown below). When the installation position is determined, cause
the adjusters to come into contact with the floor directly, make adjustments in a manner so that the casters will be
raised approximately 5mm. from the floor and make sure that the machine position is level.
LEVELER
Move the machine to the installation position.
1
Attach the joint plate for the two internal leg
2
adjusters prior to causing all of the leg adjusters
to make contact with the floor. By using a
wrench, make adjustments in the height of the
leg adjusters to ensure that the machine's
position is level.
After making adjustments, fasten the leg
3
adjuster nut upward and secure the height of the
leg adjuster.
CASTER
LEG ADJUSTER BOLT
LEVELER
12
4
Connect the game to the power supply and turn on power to the game. Before connecting power supply be sure that
power switch is off
With the AC UNIT’S Main Switch ON, turn the machine’s power supply.
Simultaneously with turning power on, the machine starts intialization
setting movements and displays the intialiazation setting movement mode
on the screen. Do not touch the machine until the intialization setting
movements are automatically finished.
POWER SUPPLY
Ensure that the power cord is not exposed on the surface (passage,
etc.). If exposed, they can be caught and are susceptible to damage.
If damaged, the cord can cause an electric shock or short circuit.
Ensure that the wiring position is not in the customer's passage way
or the wiring has protective covering.
When the power is turned ON, the Billboard’s fluorescent lamp lights up,
the steering wheel turns right and left and then stops at the centering
position. (intialization setting movement).
During intialization setting, do not touch the machine. Wait until the intialization
settings are finished automatically. Touching the machine during setting can cause
inaccurate settings and game play may not be satisfactory.
13
5
ASSEMBLING CHECK
The TEST MENU allows for each part of the cabinet to be checked, the Monitor to be adjusted, and the coin and
game related various functions to be performed.
MEMORY TEST
Selecting the MEMORY TEST on the test mode menu screen
IC ** GOODIC ** GOODIC ** GOOD
IC ** GOODIC ** GOODIC ** GOOD
IC ** GOODIC ** GOOD
causes the on-board memory to be tested automatically. The
game board is satisfactory if the display beside each IC No.
shows GOOD.
IC ** GOODIC ** GOODIC ** GOOD
IC ** GOODIC ** GOODIC ** GOOD
IC ** GOODIC ** GOODIC ** GOOD
IC ** GOODIC ** GOODIC ** GOOD
IC ** GOODIC ** GOOD
Selecting the INPUT TEST on the menu screen in the test
mode to display the screen on which each SW and Volume is
tested. Press each switch. (To check the Coin SW, insert a
Coin from the inlet with the Coin Chute Door being opened.)
If the display beside each switch is ON, the switch and wiring
connection are satisfactory. Check the display of each Volume
value. The Volume could have an irregularity caused by
differences between machines and vibration during transportation. Set the Volume values by referring to Section ?
In the output test mode, carry out lamp test to ascertain that
each lamp lights up satisfactorily.
>EXIT
SELECT WITH SERVICE BUTTON
PRESS TEST BUTTON TO EXIT
14
8
8
8
8
8
8
7
7
7
7
7
7
7
7
7
2
2
2
2
2
2
2
2
2
SOUND TEST
EFFECT:SE_CHECK1
VOICE:VO_30
B.G.M.:BM_ADV1
SPEAKER :VO_FRONT
BGM VOLUME LEVEL9/15
SOUND OFF
>EXIT
SELECT WITH SERVICE BUTTON
PRESS TEST BUTTON TO EXIT
C.R.T. TEST 1/2
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
2345678901234567890123456789012123456
2345678901234567890123456789012123456
2345678901234567890123456789012123456
2345678901234567890123456789012123456
2345678901234567890123456789012123456
2345678901234567890123456789012123456
2345678901234567890123456789012123456
2345678901234567890123456789012123456
2345678901234567890123456789012123456
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
RED
GREEN
BLUE
In the TEST mode, selecting SOUND TEST causes the
screen, on which sound related BD and wiring connections are tested, to be displayed. be sure to check if the
sound is satisfactorily emitted from each of speaker and
the sound volume is appropriate.
In the TEST mode menu, selecting C.R.T. TEST allows the
screen (on which the projector is tested) to be displayed.
Although the projector adjustments have been made at the
same time of shipment from the factory, color deviation,
etc., may occur due to the effect caused by geomagnitism,
the location building’s steel frames and other game machines in the periphery. By watching the test mode screen,
make judgement as to whether an adjustment is needed. If it
is neccessary, adjust the projector by refering to Section 9.
WHITE
PRESS TEST BUTTON TO CONTINUE
C.R.T. TEST 2/2
PRESS TEST BUTTON TO CONTINUE
Perform the above inspections also at the time of monthly inspection.
15
5 . PRECATIONS TO BE HEEDED WHEN MOVING THE MACHINE
When moving the machine, be sure to pull out the plug from
the power supply. Moving the machine with the plug as is
inserted can damage the power cord and cause a fire or electric shock.
When moving the machine on the floor, retract the Adjusters
and ensure that Casters make contact with the floor. During
transportation, pay careful attention so that Casters do not
tread power cords. Damaging the power cords can cause an
electric shock and/or short circuit.
When lifting the cabinet, be sure to hold the catch portions or
bottom part. Lifting the cabinet by holding other portions can
damage parts and installation portions, due to the empty
weight of the cabinet, and cause personal injury.
Use care when handling glass made parts. When the glass is damaged, fragments of glass can cause injury
16
6 . CONTENTS OF GAME
The following explanations apply to the case the product is functioning satisfactorily. Should there be any moves
different from the following contents, some sort of faults may have occured. Immediately look into the cause of the
fault and eliminate the cause thereof to ensure satisfactory operation. During the Advertise mode, the Billboard’s
Decoration Lamp lights up periodically. When the machine is energized, the Billboard’s Fluorescent Lamp is always lit.
The Steering Wheel repeats centering action periodically. Automatic centering will apply to the Steering Wheel if it is
not centered. During the Advertise Mode, sound is emitted fromt e Speaker beside the Monitor.
HOW TO PLAY
Get in the machine. the seat position is adjustable
1
forward and backward. Facing the monitor, you will find
the Lever on the lower right-hand side. Pull the Lever to
adjust the seat position.
Insert a coin(s). Insert one play worth of coins to have
2
the Select Mode appear. Up to 9 credits can be counted
at a time. Coins inserted after counting 9 will not be
counted or rejected. Credits will not be displayed after
Select Mode.
When a coin is inserted in one of the linked seats, the
3
monitor(s) of the other seat(s) will be in the entry
acceptance mode and countdown starts. For entry, insert
a coin during countdown.
4
In the case of 1P play, in the SELECT mode, choose either of CHAMPIONSHIP MODE or PRACTICE MODE. Turn
the Steering Wheel to select and confirm by stepping on the Accelerator. In the communication play, PRACTICE
MODE is selected compulsorily.
When the SELECT mode is displayed, countdown starts. When countdown reaches 0, the course and car being
selected will automatically be decided.
After stepping on the Accelerator to confirm, you will proceed to the next SELECT mode in the middle of the countdown by further stepping on the Accelerator.
17
WHEN PLAYING IN TH ECHAMPIONSHIP MODE
Note: In the interactive play, CHAMPIONSHIP MODE
can not be selected.
1
The car select mode appears. Select from among 6
types. Depending on the type of car, your operating sensation may somewhat vary. Choose the
desired car by turning the Steering Wheel, and
confirm with the Accelerator Pedal.
2
TRANSMISSION SELECT mode appears. Turn
the Steering Wheel and select either AT (AUTOMATIC) or MT (MANUAL, 4 SHIFTS), and
confirm with pedal.
The NAME ENTRY MODE appears. Turn the
3
Steering Wheel to choose input characters, and
confirm with pedal. After inputing the 3 characters, game starts.
18
4
On the upper left portion of the screen, total time & lap time are displayed. The remaining time is shown at the top
center and navigation icon is seen at the loer part of the top center. on the upper right-hand side, the present player’s
position as well as the stage’s top 3 times are displyed. the lower left portion shows tachometer and shift speed. the
lower right-hand portion indicates the selected car and the driver’s name entered.
5
After game start, time decreases. Passing a mid-course checkpoint increases time and game continues. Failing to
pass the checkpoint within the time limit causes game over. Finishing the GOAL in each stage will let you proceed
to the next stage.
In the Championship mode, you proceed starting from DESERT (novice) sequentially to MOUNTAIN (intermedi-
6
ate), SNOWY (expert) with one lap for each, and RIVIERA (expert) with 2 laps.
7
Finishing the RIVIERA (expert) course results in GAME CLEAR and the game ends.
The Steering Wheel and the Cabinet will react depending on the road surface status and car condition during play. Press
the View Change Button to shift to a different view.
19
WHEN PLAYING IN THE PRACTICE MODE
1
The Course Select mode appears. Turn the Steering Wheel to select and confirm with pedal. In case of communication play, the course is selected by majority.
2
The Car Select Mode appears. Select from
among the 6 types. Depending on the type of
car, your operating sensation may somewhat
vary. Select the desired car with the Steering
Wheel. Step on the Accelerator to confirm.
The Transmission Select Mode appears. Turn
3
the Steering Wheel to choose either of AT
(AUTOMATIC) or MT (MANUAL, 4
SHIFTS), and confirm with the Accelerator
Pedal.
20
The NAME ENTRY MODE appears. Turn the
4
Steering Wheel to choose input characters, and
confirm with pedal. After inputing the 3 characters,
game start
5
On the upper left portion of the screen, total time & lap time are displayed. The remaining time is shown at the top
center and navigation icon is seen at the loer part of the top center. on the upper right-hand side, the present
player’s position as well as the stage’s top 3 times are displyed. the lower left portion shows tachometer and shift
speed. the lower right-hand portion indicates the selected car and the driver’s name entered.
After game start, time decreases. Passing a mid-course checkpoint increases time and game continues. Failing to
6
pass the checkpoint within the time limit causes game over. Finishing the GOAL in each stage will let you proceed
to the next stage.
7
In the Championship mode, you proceed starting from DESERT (novice) sequentially to MOUNTAIN (intermediate), SNOWY (expert) with 3 laps for each, and RIVIERA (expert) with 5 laps.
Finishing the RIVIERA (expert) course results in GAME CLEAR and the game ends.
21
7 . EXPLANATION OF TEST AND DATA DISPLAY
By operating the switch unit, periodically perform the tests and data check. When installing the machine intitally or
collecting cash, or when the machine does not function correctly, perform checking in accordance with the explanations
given in this section. The following shows tests and modes that should be utilized as applicable.
When you enter the test mode, the Handlebar and Bike Body are unlocked. Do not lean against
the BikeBody when you press the test button. Failure to observe this can cause violent falling
down accidents as the Bike Body will bank. When you finish the test mode, the handlebar and
Bike Body will be locked.
CAUTIONS TO BE HEEDED WHEN USING THE TEST MODE:
In the case where plural machines are linked for communication play, if even one seat enters
the test mode, all of the linked seats will enter the test mode. Therefore, if any one of the
linked machines is in play, use care so as not to use the test mode.
The contents of the setting changes made will not be effective unless the test mode is
finished in the test mode. When the setting is changed, be sure to “EXIT” in the menu mode.
Do not press the TEST BUTTON during network check at the time of turning the power on or
exiting from the test mode. If anyone of the linked machines uses the test mode during
network check, all other Seats will continue network checking. Cause all of the Seats to
reenter the test mode and then have all of the Seats exit from the test mode simultaneously.
TABLE 7 EXPLANATION OF TEST MODE
ITEMS DESCRIPTIONSECTIONS
INSTALLATION
OF MACHINE
MEMORY
PERIODIC
SERVICING
CONTROL
SYSTEM
MONITOR
When the machine is installed, perform the following:
1. Check to see that each setting is as per standard setting made
at the time of shipment.
2. In the INPUT TEST mode, check each SW and VR.
3. In the OUTPUT TEST mode, check each of lamps.
4. In the MEMORY TEST mode, check ICs on the IC Board.
Choose MEMORY TEST in the MENU mode to allow the
MEMORY test to be performed. In this test, PROGRAM
RAMs, ROMs, and ICs on the IC Board are checked.
Periodically perform the following:
1. MEMORY TEST
2. Ascertain each setting.
3. In the INPUT TEST mode, test the CONTROL device
4. In the OUTPUT TEST mode, check each of lamps.
1. In the INPUT TEST mode, check each SW and VR.
2. Adjust or replace each SW and VR.
3. If the problem can not be solved yet, check the CONTROL’s moves.
In the MONITOR ADJUSTMENT mode, check to see if the
MONITOR adjustment is appropriately made.
7 - 10, 7 - 11
7 - 6
7 - 7
7 - 3, 7 - 4
7 - 3, 7 - 4
7 - 10, 7 - l1
7 - 6
7 - 7
7 - 6
8
8
IC BOARD
DATA CHECK
1. MEMORY TEST
2. In the SOUND TEST mode, check the sound related ROMs.
Check such data as game play time and histogram to adjust the
difficulty level, etc
22
7 - 9
7 - 8
7 - 15
7 - 1 SWITCH UNIT AND COIN METER
Never touch places other than those specified. Touching places not
specified can cause electric shock and short circuit.
Adjust to the optimum sound volume by considering the environmental
requirements of the installation location.
If the COIN METER and the game board are electrically disconnected,
game play is not possible.
Open COIN CHUTE DOOR, and the switch unit shown appears. The function of
each switch is as follows:
SWITCH UNIT
SOUND VOLUME
1
Controls the speaker volume .
TEST BUTTON (TEST SW)
2
For the handling of the TEST BUTTON,
refer to the section on test mode.
SERVICE BUTTON (SERVICE SW)
3
Gives credits without registering on the coin
meter.
23
7 - 2 TEST MODE
This mainly checks if the operation of the game BD is accurate, and allows for COIN
ASSIGNMENTS/GAME ASSIGNMENTS setting and Projector adjustments.
The Following FIGURES/TABLES show the factory recommended settings.The Following FIGURES/TABLES show the factory recommended settings.
The Following FIGURES/TABLES show the factory recommended settings.
The Following FIGURES/TABLES show the factory recommended settings.The Following FIGURES/TABLES show the factory recommended settings.
TEST MENU
MEMORY TEST
STEERING REACTION TEST
COCKPIT REACTION TEST
INPUT TEST
OUTPUT TEST
SOUND TEST
C.R.T. TEST
GAME ASSIGNMENTS
COIN ASSIGNMENTS
BOOKKEEPING
BACKUP DATA CLEAR
>EXIT
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
Push the TEST BUTTON to cause the follow-
1
ing TEST MENU to appear:
2
By pushing the SERVICE BUTTON, bring the
“>” mark to the desired item and press the
TEST BUTTON. This will select the item’s
test.
After the test is complete, move the “>” mark
3
to “EXIT” and press the TEST BUTTON to
return to game mode.
FIG. 7.2 TEST MENU
7 - 3 MEMORY TEST
MEMORY TEST
IC ** GOODIC ** GOODIC ** GOOD
IC ** GOODIC ** GOODIC ** GOOD
IC ** GOODIC ** GOOD
IC ** GOODIC ** GOODIC ** GOOD
IC ** GOODIC ** GOODIC ** GOOD
IC ** GOODIC ** GOODIC ** GOOD
IC ** GOODIC ** GOODIC ** GOOD
IC ** GOODIC ** GOOD
PRESS TEST BUTTON TO EXIT
FIG. 7.3 MEMORY TEST
The MEMORY TEST mode is for checking the
on-BD memeory IC functioning.
“GOOD” is displayed for normal ICs and “BAD”
is displayed for abnormal ICs
This test starts immediately after selection from
the menu in the test mode. When in execution, the
“TESTING NOW” message will be displayed at
the lower part to the screen. Press the Test Button
to Exit.
24
7 - 4 STEERING REACTION TEST
STEERING REACTION TEST
This test allows Steering Wheel reaction mechanism to be
tested and eaction force to be set. Press the Service Button to
bring the arrow to the desitred item to be selected, and press the
CENTERINGOFF
RIGHTOFF
LEFTOFF
FORCEOFF
>EXIT
Test Button to enter the selected item.
CENTERING
Press the Test Button or the Start Button to apply automatic
centering to Steering Wheel.
RIGHT
The Steering Wheel turns up to the RIGHT maximum value.
LEFT
The Steering Wheel turns up to the LEFT maximum value.
PRESS TEST BUTTON TO CONTINUE
FORCE Adjusts the Steering Wheel’s reaction force.
0/15 (minimum)<--->15/15 (maximum)
FIG. 7.4 STEERING REACTION TEST
This on-screen adjustment will be effective whent he Test Mode is exited. Turning power off while the on-screen
display is shown will have the pre-adjustment reaction force remain as it is.
25
7 -5 INPUT TEST
Select INPUT TEST to have the screen shown below appear and to observe the status of each switch and the
Control Panel’s each V.R. Value. Periodically check the status of each switch and V.R. on this screen.
By pressing each switch, if the display onthe right-hand side
of the name of each switch changes to ON from OFF, the SW
and the wiring connections are satisfactory.
To check CHUTE 1 & CHUTE 2 coin switches, open the
COIN CHUTE DOOR and insert a coin(s) in the slot.
Press either the TEST BUTTON or the START BUTTON +
VIEW CHANGE BUTTON to return to the test menu.
GEAR POSITION indicates which shift and SHIFT LEVER
is in. “N” means neutral.
Choose OUTPUT TEST to cause the following lower screen
to appear. In this test, check the status of each lamp.
Pressing the TEST BUTTON causes “ON” to be
displayed and the corresponding lamp lights up.
Pressing the TEST BUTTON again cuases “OFF” to be
displayed and the lamp goes off.
Press the test Button to return to the MENU MODE.
26
9
9
9
9
9
9
12345678901234567890123456789012123456
1
6
1
6
1
6
1
6
1
6
1
6
1
6
1
6
1
6
12345678901234567890123456789012123456
2
2
2
2
2
2
2
2
2
7 - 7 SOUND TEST
SOUND TEST
EFFECT:SE_CHECK1
VOICE:VO_30
B.G.M.:BM_ADV1
SPEAKER :VO_FRONT
BGM VOLUME LEVEL9/15
SOUND OFF
>EXIT
SELECT WITH SERVICE BUTTON
PRESS TEST BUTTON TO EXIT
FIG. 7.7 SOUND TEST
7 - 8 C.R.T. TEST
This enables sound used in the game to be checked.
Sound related memory and each speaker are checked.
EFFECT:
Sound effects during game.
VOICE:
Voice of announcement and naration.
SPEAKER:
SE speaker check. Checking front/back and left/right is
possible.
BGM VOLUME LEVEL:
BGM sound level. 0/15 (low)~15/15 (high)
Bring the “>” to EXIT and press the TEST BUTTON to
return to the MENU MODE.
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345
234567890123456789012345678901212345
234567890123456789012345678901212345
234567890123456789012345678901212345
234567890123456789012345678901212345
234567890123456789012345678901212345
234567890123456789012345678901212345
234567890123456789012345678901212345
234567890123456789012345678901212345
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
C.R.T. TEST 1/2
RED
GREEN
BLUE
WHITE
PRESS TEST BUTTON TO CONTINUE
C.R.T. TEST 2/2
Select C.R.T. TEST to cause the MONITOR to display the
screen shown left, allowing MONITOR adjustment status
to be checked.
Periodically check the MONITOR adjustment status on
this screen.
The screen (1/2) enables color adjustment check to be
performed. The color bar of each of the 4 colors, i.e.,red,
green, blue, and white, is the darkest at the extreme left and
becomes brighter towards the extreme right.
Press the TEST BUTTON to shift to the next screen (2/2).
The screen (2/2) allows screen size and distortion to be
tested.
Check if the CROSSHATCH FRAME LINE goes out of
the screen and if the crosshatch lines are distorted.
Press the TEST BUTTON to return to the MENU mode.
PRESS TEST BUTTON TO EXIT
FIG. 7.8 C.R.T. TEST
27
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