INTRODUCTION OF THE OWNERS MANUAL
GENERAL PRECAUTIONS
1. PRECAUTIONS TO BE HEEDED FOR OPERATION
2. NAME OF PARTS
3. ACCESSORIES
4. ASSEMBLY AND INSTALLATION
5. PRECAUTIONS TO BE HEEDED WHEN MOVING MACHINE
6. CONTENTS OF GAME
7. EXPLANATION OF TEST AND DATA DISPLAY
7-1 SWITCH UNIT AND COIN METER
7-2 TEST MODE
7-3 MEMORY TEST
7-4 STEERING REACTION TEST
7-5 INPUT TEST
7-6 OUTPUT TEST
7-7 SOUND TEST
7-8 C.R.T. TEST
7-9 GAME ASSIGNMENTS
7-10 COIN ASSIGNMENTS
7-11 BOOKKEEPING
7-12 BACKUP DATA CLEAR
8. STEERING MECHA
8-1 REMOVING THE CONTROL PANEL
8-2 REPLACING THE AND ADJUSTING THE HANDLE’S VR
8-3 GREASING
9. SHIFT LEVER
9-1 REMOVING THE SHIFT LEVER
9-2 SWITCH REPLACEMENT
10. ACCEL & BRAKE(S)
10-1 ADJUSTING AND REPLACING THE VR
10-2 GREASING
10-3 GREASING TO THE HAND BRAKE
10-4 REPLACING THE HAND BRAKE MICROSWITCH
11. MAINTENANCE OF MECHANISM UNIT
11-1 ADJUSTMENT AND REPLACEMENT OF VOLUME
11-2 GREASING
11-3 REPLACING THE SAFETY RUBBER
Your new Sega Product is covered for a period of 90 days from the date of shipment. This certifies
that the Printed Circuit Boards, Power Supplies and Monitor are to be free of defects in workmanship or materials under normal operating conditions. This also certifies that all Interactive Control
Assemblies are to be free from defects in workmanship and materials under normal operating conditions. No other product in this machine is hereby covered.
Sellers sole liability in the event a warranted part described above fails shall be, at its option, to
replace or repair the defective part during the warranty period. For Warranty claims, contact your
Sega Distributor.
Should the Seller determine, by inspection that the product was caused by Accident, Misuse, Neglect, Alteration, Improper Repair, Installation or Testing, the warranty offered will be null and void.
Under no circumstances is the Seller responsible for any loss of profits, loss of use, or other damages.
This shall be the exclusive written Warranty of the original purchaser expressed in lieu of all other
warranties expressed or implied. Under no circumstance shall it extend beyond the period of time
listed above.
Page 4
SPECIFICATIONS
Installation space:112 in.(L) x 52 in.(W)
Height:91 in.
Weight:Approx. 1180 lbs.
Power maximum current:8.4 Amp AC 120V 60 Hz
MONITOR:50” INCH Projector
INTRODUCTION OF THE OWNERS MANUAL
SEGA ENTERPRISES, LTD., has for more than 30 years been supplying various innovative and
popular amusement products to the world market. This Owners Manual is intended to provide
detailed descriptions together with all the necessary installation, game settings and parts ordering
information related to the RALLY 2 DLX, a new SEGA product.
This manual is intended for those who have knowledge of electricity and technical expertise, especially in ICs, CRTs, microprocessors, and circuit boards. Read this manual carefully to acquire
sufficient knowledge before working on the machine. Should there be a malfunction, non-technical
personnel should under no circumstances touch the interior system. Should the need arise, contact
our main office, or the closest branch office listed below.
SEGA ENTERPRISES, INC. (USA)
Customer Service
45133 Industrial Drive
Fremont, CA 94538
Phone 650-802-1750
Fax650-802-1754
7:30 am - 4:00 pm, Pacific Standard Time
Monday thru Friday
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General Precautions
Follow Instructions: All operating and use instructions should be followed.
Attachments: Do not use attachments not recommended by the product manufacturer as they may cause hazards.
Accessories: Do not place this product on an unstable cart, stand, tripod, bracket, or table. The product may fall,
causing serious injury to a child or adult, and serious damage to the product. Use only with a cart, stand, tripod, bracket, or
table recommended by the manufacturer, or sold with the product. Any mounting of the product should follow the
manufacturer’s instructions, and should use only mounting accessories recommended by the manufacturer.
Moving the Product: This product should be moved with care. Quick stops, excessive force, and uneven surfaces
may cause the product to overturn.
Ventilation: Slots and openings in the cabinet are provided for ventilation, to ensure reliable operation of the product
and to protect it from overheating; these openings must not be blocked or covered. The openings should never be blocked
by placing the product in a built-in installation such as a bookcase or rack unless proper ventilation is provided or the
manufacturer’s instructions have been adhered to.
Power Sources: This product should be operated only from the type of power source indicated on the marking label.
If you are not sure of the type of power supply to your location, consult your local power company . For products intended
to operate from battery power or other sources, refer to the operating instructions.
Grounding or Polarization: This product is equipped with a three-wire grounding-type plug, a plug having a third
(grounding) pin. This plug will only fit into a grounding-type power outlet. This is a safety feature. If you are unable to
insert the plug into the outlet, contact your electrician to replace your obsolete outlet. Do not defeat the safety purpose of the
grounding-type plug.
Power Cord Protection: Power-supply cords should be routed so that they are not likely to be walked on or pinched
by items placed upon or against them, paying particular attention to cords at plugs, convenience receptacles, and the point
where they exit from the product.
Overloading: Do not overload wall outlets, extension cords, or integral convenience receptacles as this can result in
a risk of fire or electric shock.
Object and Liquid Entry: Never push objects of any kind into this product through openings as they may touch
dangerous voltage points or short-out parts that could result in a fire or electric shock. Never spill liquid of any kind on the
product.
Servicing: Do not attempt to service this product yourself as opening or removing covers may expose you to danger-
ous voltage or other hazards. Refer all servicing to qualified service personnel.
Damage Requiring Service: Unplug this product from the wall outlet and refer servicing to qualified service person-
nel under the following conditions:
a) If the power cord or plug is damaged;
b) If liquid has been spilled, or objects have fallen into the product;
c) If the product has been exposed to rain or water;
d) If the product does not operate normally when following the operating instructions. Adjust only those controls that
are explained in the operating instructions. An improper adjustment of other controls may result in damage and will
often require extensive work by a qualified technician to restore the product to its normal operation;
e) If the product has been dropped or damaged in any way;
f) When the product exhibits a distinct change in performance; this indicates a need for service.
Replacement Parts: When replacement parts are required, be sure the service technician has used replacements parts
specified by the manufacturer or that have the same characteristics as the original part. Unauthorized substitutions may
result in fire, electric shock, or other hazards.
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Safety Check: Upon completion of any service or repairs to this product, ask the service technician to perform safety
checks to determine that the product is in proper operating condition.
Heat: The product should be situated away from heat sources such as radiators, heat registers, stoves, or other prod-
ucts (including amplifiers) that produce heat.
Lithium Battery- Dispose of batteries only in accordance with the battery manufacturer’s recommen-
dations. Do not dispose in an open flame condition, since the battery may explode.
Cleaning: When cleaning the monitor glass, use water or glass cleaner and a soft cloth. Do not apply chemicals such
as benzine, thinner, etc.
Location: This an indoor game machine, DO NOT install it outside. To ensure proper usage, avoid installing indoors
in the places mentioned below:
• Places subject to rain/water leakage, or condensation due to humidity;
• In close proximity to a potential wet area;
• Locations receiving direct sunlight;
• Places close to heating units or hot air;
•In the vicinity of highly inflammable/volatile chemicals or hazardous matter;
• On sloped surfaces;
• In the vicinity of emergency response facilities such as fire exits and fire extinguishers;
• Places subject to any type of violent impact;
• Dusty places.
I
NSTALLATION PRECAUTIONS
• Verify the amperage of the branch circuit outlet before plugging in the power plug. Do not overload the circuit.
• Avoid using an extension cord. If one is required, use an extension cord of type SJT, 16/3 AWG
rated min. 120 VAC, 7A.
• Moving this unit requires a minimum clearance (of doors, etc.) of 32” (W) by 77” (H).
• For the operation of this machine, secure a minimum area of 32” (W) by 42”(D).
REGULATORY APPROVALS
This game has been tested and found to comply with the Federal Communications Commission Rules.
This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) This
device may not cause harmful interference, and (2) this device must accept any interference received, including interference
that may cause undesired operation.
This game has been tested and listed by Underwriters Laboratories, Inc., to ANSI/UL22.
LISTED
U
®
L
5K92
AMUSEMENT MACHINE
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1 . PRECAUTIONS TO BE HEEDED FOR OPERATION
In order to prevent accidents, be sure to comply with the following points before and during operation.
PRECAUTIONS TO BE HEEDED FOR OPERATION BEFORE STARTING THE OPERATION
In order to avoid accidents, check the following before starting the operation:
Check if all of the adjusters are in contact with the surface. If they are not,
the cabinet can move and cause an accident.
Do not climb on the product. Climbing on the product can cause falling
down accidents. To check the top portion of the product, use a step.
To avoid electric shock, check to see if door & cover parts are closed.
To avoid electric shock, short circuit and or parts damage, do not put the
following items on or in the periphery of the product:
Flower vases, flower pots, cups, water tanks, cosmetics, and receptacles/
containers/vessels containing chemicals and water.
To avoid injury, be sure to provide sufficient space by considering the
potentially crowded situation at the installation location. Insufficient installation space can cause the player to come into contact with or hit others
and result in injury or trouble.
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PRECAUTIONS TO BE HEEDED DURING OPERATION
To avoid injury and accidents, those who fall under the following catagories are not
allowed to play the game:
* Intoxidated persons
* Those who have high blood pressure or heart problems.
* Those who have experienced muscle convulsion or loss of consciousness when playing
video games, etc.
* Persons susceptible to motion sickness.
* Persons whose acts runs counter to the products warning displays.
* Instruct those who wear high-heeled shoes to refrain from
playing the game by explaining that playing the game with highheeled shoes is very dangerous and likely to cause a potentially
hazardous situation.
To avoid electric shock and short circuit, do not allow customers to put hands and fingers
or extraneous matter in openings of the product or small openings in or around doors.
To avoid electric shock and short circuit, do not allow the customers to unplug the power
plug without a justifiable reason.
Although this product has the accident preventive covering attached to potentially hazard-
ous places where hand and fingers could be caught, small children are unable to perceive
hazards. Use care so that small children do not come close to the product when in play.
Immediately stop such violent acts as hitting and kicking the product. Such violent acts can
cause parts damage and/or falling down, resulting in injury due to fragments and falling
down.
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2 . NAME OF PARTS
MARQUEE
PTV
FRONT CABINET
REAR CABI
GAME SPECIFICATIONS
COIN CHUTE DOOR
CASH BOX
WIDTHLENGTHHEIGHT
All measurements are in inches
AC UNIT
WEIGHT
Weight-DURING SHIPPING
MARQUEE
FRONT CABINET
REAR CABINET
WHEN ASSEMBLED
42” X 23” X 22.5”
44.5” X 31” X 70”
53” X 81” X 57”
53” X 114” X 92”
6
1250 LBS.
49 LBS.
433 LBS.
701 LBS.
1183 LBS.
Page 10
3 . ACCESSORIES
7
Page 11
THE SHIPMENT METHOD DESCRIBED BELOW ONLY
APPLIES TO ‘MODEL 3’ BOARDS CONTAINED IN THE
FOLLOWING GAMES:
LOST WORLD, VIRTUA FIGHTER 3, SUPER GT, SEGA BASS FISHING, STRIKER 2
HARLEY DAVIDSON, RALLY 2
!!NEVER SHIP MODEL 3 GAME BOARDS
!!NEVER SHIP MODEL 3 GAME BOARDS
OUTSIDE OF CAGE!!
OUTSIDE OF CAGE!!
CARTON BOX
601-8928 (1)
Used for transporting the GAME BOARD.
{SUPPLIED WITH YOUR GAME}
DO NOT SHIP GAME BOARD WITHOUT
THIS BOX AS IT MAY DAMAGE THE GAME
BOARD AND VOID YOUR WARRANTY.
“CHECK SIDE” Display
FILTER BOARD
NO OTHER GAMES BOARDS ARE TO BE SHIPPED IN THE CAGE AS
THEY MAY BE DAMAGED BEYOND REPAIR. PLEASE SHIP THEM
WITHOUT CAGE PROPERLY PROTECTED DURING SHIPPING.
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4 . ASSEMBLING AND INSTALLATION
Assembling should be performed as per this manual. Since this is a
complex machine, erroneous assembling may cause damage to the
machine, or malfunctioning to occur.
When assembling, be sure to perform work by plural persons.
Depending on the assembly work, there are some cases in which
performing the work by a single person can cause personal injury or
parts damage.
When carrying out the assembly work, follow the procedure in the following 7-item sequence:
1
ASSY OF THE FRONT CABINET
2
JOINING OF CABINETS
SECURING IN PLACE (ADJUSTER ADJUSTMENT)
3
POWER SUPPLY
4
ASSEMBLING CHECK
5
Note that the tools such as a phillips screwdriver and wrench for M16 hexagon bolt w/24 mm width
across flats are required for the assembly work.
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ASSY OF FRONT CABI
1
Installing the Billboard by one person is difficult. Be sure to use plural
persons to perform work safely and accurately.
To perform work safely and securely, be sure to prepare a step which
is in a secure and stable condition. Performing work without using a
step can caus e a violent falling down accident.
Install 2 Billboard Hooks to the top of the PTV.
1
Mount the Billboard by hooking up to the Billboard hook, and secure with 3 screws.
2
Connect the Connector and install the Wire Cover.
3
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JOINING THE CABINETS
2
Due to its large size, it is very difficult for one person alone to install the billboard,
Make sure 2 or more persons are available to perform this work. Attempting to
perform the installation alone can cause an accident.
1
Install the Joint Bracket L & R to the
Rear Cabinet Base with 2 hexagon
bolts for each. To install Joint
Bracket R, lower the Adjuster to an
appropriate position.
Insert the Rear Cabinet’s Joint
2
Bracket L & R into the Front
Cabinet’s square holes and secure
with 4 hexagon bolts for each.
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3
SECURING IN PLACE (ADJUSTER ADJUSTMENT)
Be sure to have all the Adjusters make contact with the surface. Unless the Adjusters come into contact with the surface, the Cabinet
can move of itself, causing an accident.
This machine has 8 each of casters and adjusters (shown below). When the installation position is determined, cause
the adjusters to come into contact with the floor directly, make adjustments in a manner so that the casters will be
raised approximately 5mm. from the floor and make sure that the machine position is level.
LEVELER
Move the machine to the installation position.
1
Attach the joint plate for the two internal leg
2
adjusters prior to causing all of the leg adjusters
to make contact with the floor. By using a
wrench, make adjustments in the height of the
leg adjusters to ensure that the machine's
position is level.
After making adjustments, fasten the leg
3
adjuster nut upward and secure the height of the
leg adjuster.
CASTER
LEG ADJUSTER BOLT
LEVELER
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4
Connect the game to the power supply and turn on power to the game. Before connecting power supply be sure that
power switch is off
With the AC UNIT’S Main Switch ON, turn the machine’s power supply.
Simultaneously with turning power on, the machine starts intialization
setting movements and displays the intialiazation setting movement mode
on the screen. Do not touch the machine until the intialization setting
movements are automatically finished.
POWER SUPPLY
Ensure that the power cord is not exposed on the surface (passage,
etc.). If exposed, they can be caught and are susceptible to damage.
If damaged, the cord can cause an electric shock or short circuit.
Ensure that the wiring position is not in the customer's passage way
or the wiring has protective covering.
When the power is turned ON, the Billboard’s fluorescent lamp lights up,
the steering wheel turns right and left and then stops at the centering
position. (intialization setting movement).
During intialization setting, do not touch the machine. Wait until the intialization
settings are finished automatically. Touching the machine during setting can cause
inaccurate settings and game play may not be satisfactory.
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5
ASSEMBLING CHECK
The TEST MENU allows for each part of the cabinet to be checked, the Monitor to be adjusted, and the coin and
game related various functions to be performed.
MEMORY TEST
Selecting the MEMORY TEST on the test mode menu screen
IC ** GOODIC ** GOODIC ** GOOD
IC ** GOODIC ** GOODIC ** GOOD
IC ** GOODIC ** GOOD
causes the on-board memory to be tested automatically. The
game board is satisfactory if the display beside each IC No.
shows GOOD.
IC ** GOODIC ** GOODIC ** GOOD
IC ** GOODIC ** GOODIC ** GOOD
IC ** GOODIC ** GOODIC ** GOOD
IC ** GOODIC ** GOODIC ** GOOD
IC ** GOODIC ** GOOD
Selecting the INPUT TEST on the menu screen in the test
mode to display the screen on which each SW and Volume is
tested. Press each switch. (To check the Coin SW, insert a
Coin from the inlet with the Coin Chute Door being opened.)
If the display beside each switch is ON, the switch and wiring
connection are satisfactory. Check the display of each Volume
value. The Volume could have an irregularity caused by
differences between machines and vibration during transportation. Set the Volume values by referring to Section ?
In the output test mode, carry out lamp test to ascertain that
each lamp lights up satisfactorily.
>EXIT
SELECT WITH SERVICE BUTTON
PRESS TEST BUTTON TO EXIT
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8
8
8
8
8
8
7
7
7
7
7
7
7
7
7
2
2
2
2
2
2
2
2
2
SOUND TEST
EFFECT:SE_CHECK1
VOICE:VO_30
B.G.M.:BM_ADV1
SPEAKER :VO_FRONT
BGM VOLUME LEVEL9/15
SOUND OFF
>EXIT
SELECT WITH SERVICE BUTTON
PRESS TEST BUTTON TO EXIT
C.R.T. TEST 1/2
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
2345678901234567890123456789012123456
2345678901234567890123456789012123456
2345678901234567890123456789012123456
2345678901234567890123456789012123456
2345678901234567890123456789012123456
2345678901234567890123456789012123456
2345678901234567890123456789012123456
2345678901234567890123456789012123456
2345678901234567890123456789012123456
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
RED
GREEN
BLUE
In the TEST mode, selecting SOUND TEST causes the
screen, on which sound related BD and wiring connections are tested, to be displayed. be sure to check if the
sound is satisfactorily emitted from each of speaker and
the sound volume is appropriate.
In the TEST mode menu, selecting C.R.T. TEST allows the
screen (on which the projector is tested) to be displayed.
Although the projector adjustments have been made at the
same time of shipment from the factory, color deviation,
etc., may occur due to the effect caused by geomagnitism,
the location building’s steel frames and other game machines in the periphery. By watching the test mode screen,
make judgement as to whether an adjustment is needed. If it
is neccessary, adjust the projector by refering to Section 9.
WHITE
PRESS TEST BUTTON TO CONTINUE
C.R.T. TEST 2/2
PRESS TEST BUTTON TO CONTINUE
Perform the above inspections also at the time of monthly inspection.
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5 . PRECATIONS TO BE HEEDED WHEN MOVING THE MACHINE
When moving the machine, be sure to pull out the plug from
the power supply. Moving the machine with the plug as is
inserted can damage the power cord and cause a fire or electric shock.
When moving the machine on the floor, retract the Adjusters
and ensure that Casters make contact with the floor. During
transportation, pay careful attention so that Casters do not
tread power cords. Damaging the power cords can cause an
electric shock and/or short circuit.
When lifting the cabinet, be sure to hold the catch portions or
bottom part. Lifting the cabinet by holding other portions can
damage parts and installation portions, due to the empty
weight of the cabinet, and cause personal injury.
Use care when handling glass made parts. When the glass is damaged, fragments of glass can cause injury
16
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6 . CONTENTS OF GAME
The following explanations apply to the case the product is functioning satisfactorily. Should there be any moves
different from the following contents, some sort of faults may have occured. Immediately look into the cause of the
fault and eliminate the cause thereof to ensure satisfactory operation. During the Advertise mode, the Billboard’s
Decoration Lamp lights up periodically. When the machine is energized, the Billboard’s Fluorescent Lamp is always lit.
The Steering Wheel repeats centering action periodically. Automatic centering will apply to the Steering Wheel if it is
not centered. During the Advertise Mode, sound is emitted fromt e Speaker beside the Monitor.
HOW TO PLAY
Get in the machine. the seat position is adjustable
1
forward and backward. Facing the monitor, you will find
the Lever on the lower right-hand side. Pull the Lever to
adjust the seat position.
Insert a coin(s). Insert one play worth of coins to have
2
the Select Mode appear. Up to 9 credits can be counted
at a time. Coins inserted after counting 9 will not be
counted or rejected. Credits will not be displayed after
Select Mode.
When a coin is inserted in one of the linked seats, the
3
monitor(s) of the other seat(s) will be in the entry
acceptance mode and countdown starts. For entry, insert
a coin during countdown.
4
In the case of 1P play, in the SELECT mode, choose either of CHAMPIONSHIP MODE or PRACTICE MODE. Turn
the Steering Wheel to select and confirm by stepping on the Accelerator. In the communication play, PRACTICE
MODE is selected compulsorily.
When the SELECT mode is displayed, countdown starts. When countdown reaches 0, the course and car being
selected will automatically be decided.
After stepping on the Accelerator to confirm, you will proceed to the next SELECT mode in the middle of the countdown by further stepping on the Accelerator.
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WHEN PLAYING IN TH ECHAMPIONSHIP MODE
Note: In the interactive play, CHAMPIONSHIP MODE
can not be selected.
1
The car select mode appears. Select from among 6
types. Depending on the type of car, your operating sensation may somewhat vary. Choose the
desired car by turning the Steering Wheel, and
confirm with the Accelerator Pedal.
2
TRANSMISSION SELECT mode appears. Turn
the Steering Wheel and select either AT (AUTOMATIC) or MT (MANUAL, 4 SHIFTS), and
confirm with pedal.
The NAME ENTRY MODE appears. Turn the
3
Steering Wheel to choose input characters, and
confirm with pedal. After inputing the 3 characters, game starts.
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4
On the upper left portion of the screen, total time & lap time are displayed. The remaining time is shown at the top
center and navigation icon is seen at the loer part of the top center. on the upper right-hand side, the present player’s
position as well as the stage’s top 3 times are displyed. the lower left portion shows tachometer and shift speed. the
lower right-hand portion indicates the selected car and the driver’s name entered.
5
After game start, time decreases. Passing a mid-course checkpoint increases time and game continues. Failing to
pass the checkpoint within the time limit causes game over. Finishing the GOAL in each stage will let you proceed
to the next stage.
In the Championship mode, you proceed starting from DESERT (novice) sequentially to MOUNTAIN (intermedi-
6
ate), SNOWY (expert) with one lap for each, and RIVIERA (expert) with 2 laps.
7
Finishing the RIVIERA (expert) course results in GAME CLEAR and the game ends.
The Steering Wheel and the Cabinet will react depending on the road surface status and car condition during play. Press
the View Change Button to shift to a different view.
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Page 23
WHEN PLAYING IN THE PRACTICE MODE
1
The Course Select mode appears. Turn the Steering Wheel to select and confirm with pedal. In case of communication play, the course is selected by majority.
2
The Car Select Mode appears. Select from
among the 6 types. Depending on the type of
car, your operating sensation may somewhat
vary. Select the desired car with the Steering
Wheel. Step on the Accelerator to confirm.
The Transmission Select Mode appears. Turn
3
the Steering Wheel to choose either of AT
(AUTOMATIC) or MT (MANUAL, 4
SHIFTS), and confirm with the Accelerator
Pedal.
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The NAME ENTRY MODE appears. Turn the
4
Steering Wheel to choose input characters, and
confirm with pedal. After inputing the 3 characters,
game start
5
On the upper left portion of the screen, total time & lap time are displayed. The remaining time is shown at the top
center and navigation icon is seen at the loer part of the top center. on the upper right-hand side, the present
player’s position as well as the stage’s top 3 times are displyed. the lower left portion shows tachometer and shift
speed. the lower right-hand portion indicates the selected car and the driver’s name entered.
After game start, time decreases. Passing a mid-course checkpoint increases time and game continues. Failing to
6
pass the checkpoint within the time limit causes game over. Finishing the GOAL in each stage will let you proceed
to the next stage.
7
In the Championship mode, you proceed starting from DESERT (novice) sequentially to MOUNTAIN (intermediate), SNOWY (expert) with 3 laps for each, and RIVIERA (expert) with 5 laps.
Finishing the RIVIERA (expert) course results in GAME CLEAR and the game ends.
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7 . EXPLANATION OF TEST AND DATA DISPLAY
By operating the switch unit, periodically perform the tests and data check. When installing the machine intitally or
collecting cash, or when the machine does not function correctly, perform checking in accordance with the explanations
given in this section. The following shows tests and modes that should be utilized as applicable.
When you enter the test mode, the Handlebar and Bike Body are unlocked. Do not lean against
the BikeBody when you press the test button. Failure to observe this can cause violent falling
down accidents as the Bike Body will bank. When you finish the test mode, the handlebar and
Bike Body will be locked.
CAUTIONS TO BE HEEDED WHEN USING THE TEST MODE:
In the case where plural machines are linked for communication play, if even one seat enters
the test mode, all of the linked seats will enter the test mode. Therefore, if any one of the
linked machines is in play, use care so as not to use the test mode.
The contents of the setting changes made will not be effective unless the test mode is
finished in the test mode. When the setting is changed, be sure to “EXIT” in the menu mode.
Do not press the TEST BUTTON during network check at the time of turning the power on or
exiting from the test mode. If anyone of the linked machines uses the test mode during
network check, all other Seats will continue network checking. Cause all of the Seats to
reenter the test mode and then have all of the Seats exit from the test mode simultaneously.
TABLE 7 EXPLANATION OF TEST MODE
ITEMS DESCRIPTIONSECTIONS
INSTALLATION
OF MACHINE
MEMORY
PERIODIC
SERVICING
CONTROL
SYSTEM
MONITOR
When the machine is installed, perform the following:
1. Check to see that each setting is as per standard setting made
at the time of shipment.
2. In the INPUT TEST mode, check each SW and VR.
3. In the OUTPUT TEST mode, check each of lamps.
4. In the MEMORY TEST mode, check ICs on the IC Board.
Choose MEMORY TEST in the MENU mode to allow the
MEMORY test to be performed. In this test, PROGRAM
RAMs, ROMs, and ICs on the IC Board are checked.
Periodically perform the following:
1. MEMORY TEST
2. Ascertain each setting.
3. In the INPUT TEST mode, test the CONTROL device
4. In the OUTPUT TEST mode, check each of lamps.
1. In the INPUT TEST mode, check each SW and VR.
2. Adjust or replace each SW and VR.
3. If the problem can not be solved yet, check the CONTROL’s moves.
In the MONITOR ADJUSTMENT mode, check to see if the
MONITOR adjustment is appropriately made.
7 - 10, 7 - 11
7 - 6
7 - 7
7 - 3, 7 - 4
7 - 3, 7 - 4
7 - 10, 7 - l1
7 - 6
7 - 7
7 - 6
8
8
IC BOARD
DATA CHECK
1. MEMORY TEST
2. In the SOUND TEST mode, check the sound related ROMs.
Check such data as game play time and histogram to adjust the
difficulty level, etc
22
7 - 9
7 - 8
7 - 15
Page 26
7 - 1 SWITCH UNIT AND COIN METER
Never touch places other than those specified. Touching places not
specified can cause electric shock and short circuit.
Adjust to the optimum sound volume by considering the environmental
requirements of the installation location.
If the COIN METER and the game board are electrically disconnected,
game play is not possible.
Open COIN CHUTE DOOR, and the switch unit shown appears. The function of
each switch is as follows:
SWITCH UNIT
SOUND VOLUME
1
Controls the speaker volume .
TEST BUTTON (TEST SW)
2
For the handling of the TEST BUTTON,
refer to the section on test mode.
SERVICE BUTTON (SERVICE SW)
3
Gives credits without registering on the coin
meter.
23
Page 27
7 - 2 TEST MODE
This mainly checks if the operation of the game BD is accurate, and allows for COIN
ASSIGNMENTS/GAME ASSIGNMENTS setting and Projector adjustments.
The Following FIGURES/TABLES show the factory recommended settings.The Following FIGURES/TABLES show the factory recommended settings.
The Following FIGURES/TABLES show the factory recommended settings.
The Following FIGURES/TABLES show the factory recommended settings.The Following FIGURES/TABLES show the factory recommended settings.
TEST MENU
MEMORY TEST
STEERING REACTION TEST
COCKPIT REACTION TEST
INPUT TEST
OUTPUT TEST
SOUND TEST
C.R.T. TEST
GAME ASSIGNMENTS
COIN ASSIGNMENTS
BOOKKEEPING
BACKUP DATA CLEAR
>EXIT
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
Push the TEST BUTTON to cause the follow-
1
ing TEST MENU to appear:
2
By pushing the SERVICE BUTTON, bring the
“>” mark to the desired item and press the
TEST BUTTON. This will select the item’s
test.
After the test is complete, move the “>” mark
3
to “EXIT” and press the TEST BUTTON to
return to game mode.
FIG. 7.2 TEST MENU
7 - 3 MEMORY TEST
MEMORY TEST
IC ** GOODIC ** GOODIC ** GOOD
IC ** GOODIC ** GOODIC ** GOOD
IC ** GOODIC ** GOOD
IC ** GOODIC ** GOODIC ** GOOD
IC ** GOODIC ** GOODIC ** GOOD
IC ** GOODIC ** GOODIC ** GOOD
IC ** GOODIC ** GOODIC ** GOOD
IC ** GOODIC ** GOOD
PRESS TEST BUTTON TO EXIT
FIG. 7.3 MEMORY TEST
The MEMORY TEST mode is for checking the
on-BD memeory IC functioning.
“GOOD” is displayed for normal ICs and “BAD”
is displayed for abnormal ICs
This test starts immediately after selection from
the menu in the test mode. When in execution, the
“TESTING NOW” message will be displayed at
the lower part to the screen. Press the Test Button
to Exit.
24
Page 28
7 - 4 STEERING REACTION TEST
STEERING REACTION TEST
This test allows Steering Wheel reaction mechanism to be
tested and eaction force to be set. Press the Service Button to
bring the arrow to the desitred item to be selected, and press the
CENTERINGOFF
RIGHTOFF
LEFTOFF
FORCEOFF
>EXIT
Test Button to enter the selected item.
CENTERING
Press the Test Button or the Start Button to apply automatic
centering to Steering Wheel.
RIGHT
The Steering Wheel turns up to the RIGHT maximum value.
LEFT
The Steering Wheel turns up to the LEFT maximum value.
PRESS TEST BUTTON TO CONTINUE
FORCE Adjusts the Steering Wheel’s reaction force.
0/15 (minimum)<--->15/15 (maximum)
FIG. 7.4 STEERING REACTION TEST
This on-screen adjustment will be effective whent he Test Mode is exited. Turning power off while the on-screen
display is shown will have the pre-adjustment reaction force remain as it is.
25
Page 29
7 -5 INPUT TEST
Select INPUT TEST to have the screen shown below appear and to observe the status of each switch and the
Control Panel’s each V.R. Value. Periodically check the status of each switch and V.R. on this screen.
By pressing each switch, if the display onthe right-hand side
of the name of each switch changes to ON from OFF, the SW
and the wiring connections are satisfactory.
To check CHUTE 1 & CHUTE 2 coin switches, open the
COIN CHUTE DOOR and insert a coin(s) in the slot.
Press either the TEST BUTTON or the START BUTTON +
VIEW CHANGE BUTTON to return to the test menu.
GEAR POSITION indicates which shift and SHIFT LEVER
is in. “N” means neutral.
Choose OUTPUT TEST to cause the following lower screen
to appear. In this test, check the status of each lamp.
Pressing the TEST BUTTON causes “ON” to be
displayed and the corresponding lamp lights up.
Pressing the TEST BUTTON again cuases “OFF” to be
displayed and the lamp goes off.
Press the test Button to return to the MENU MODE.
26
Page 30
9
9
9
9
9
9
12345678901234567890123456789012123456
1
6
1
6
1
6
1
6
1
6
1
6
1
6
1
6
1
6
12345678901234567890123456789012123456
2
2
2
2
2
2
2
2
2
7 - 7 SOUND TEST
SOUND TEST
EFFECT:SE_CHECK1
VOICE:VO_30
B.G.M.:BM_ADV1
SPEAKER :VO_FRONT
BGM VOLUME LEVEL9/15
SOUND OFF
>EXIT
SELECT WITH SERVICE BUTTON
PRESS TEST BUTTON TO EXIT
FIG. 7.7 SOUND TEST
7 - 8 C.R.T. TEST
This enables sound used in the game to be checked.
Sound related memory and each speaker are checked.
EFFECT:
Sound effects during game.
VOICE:
Voice of announcement and naration.
SPEAKER:
SE speaker check. Checking front/back and left/right is
possible.
BGM VOLUME LEVEL:
BGM sound level. 0/15 (low)~15/15 (high)
Bring the “>” to EXIT and press the TEST BUTTON to
return to the MENU MODE.
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345
234567890123456789012345678901212345
234567890123456789012345678901212345
234567890123456789012345678901212345
234567890123456789012345678901212345
234567890123456789012345678901212345
234567890123456789012345678901212345
234567890123456789012345678901212345
234567890123456789012345678901212345
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
C.R.T. TEST 1/2
RED
GREEN
BLUE
WHITE
PRESS TEST BUTTON TO CONTINUE
C.R.T. TEST 2/2
Select C.R.T. TEST to cause the MONITOR to display the
screen shown left, allowing MONITOR adjustment status
to be checked.
Periodically check the MONITOR adjustment status on
this screen.
The screen (1/2) enables color adjustment check to be
performed. The color bar of each of the 4 colors, i.e.,red,
green, blue, and white, is the darkest at the extreme left and
becomes brighter towards the extreme right.
Press the TEST BUTTON to shift to the next screen (2/2).
The screen (2/2) allows screen size and distortion to be
tested.
Check if the CROSSHATCH FRAME LINE goes out of
the screen and if the crosshatch lines are distorted.
Press the TEST BUTTON to return to the MENU mode.
PRESS TEST BUTTON TO EXIT
FIG. 7.8 C.R.T. TEST
27
Page 31
7 - 9 GAME ASSIGNMENTS
Selecting the GAME ASSIGNMENTS in the MENU mode causes the present game settings
to be displayed and also the game settings changes (game difficulty, etc.) can be made. Each
item displays the following content.
SETTING CHANGE PROCEDURE
Setting changes cannot be stored unless the TEST BUTTON is pressed
while the arrow is on EXIT.
Press the SERVICE BUTTON to move the “>” to the desired item.
1
Choose the desired setting change item by using the TEST BUTTON.
2
To return to the MENU mode, move the arrow to EXIT and press the TEST BUTTON.
3
ADVERTISE SOUND
GAME ASSIGNMENTS
Determines wether ADVERTISE SOUND is to
be emitted or not by the setting to ON when
ADVERTISE SOUNDON
DIFFICULTYNORMAL
GAME MODENORMAL
DEF AULT VIEWDRIVER
SPEEDKM/H
DISPLY URLOFF
CABINET TYPETWIN
LINK TYPEMASTER (CAR1)
>EXIT
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
emitting it and to OFF when not emitting it.
GAME DIFFICULTY
Sets the Game Difficulty in 5 catagories from 1 to
8. The greater the number is, the higher the
difficulty level becomes. Alternately it may
display each catagory by name;
Very Easy, Easy, Normal, Hard, Very Hard
DISPLAY URL
Web Page Address indication during advertise.
ENGINE VOLUME
Engine Volume adjustment
CABINET TYPE
Set to DELUXE or STANDARD as applicable. Setting to wrong type can causefailure be sure to
set correctly. (i.e. In communication Play Race Leader Lamp does not light up/flash/light out.
The Cabinet appearing in the operation explanation mode differs from the type used.)
GAME MODE
Setting of Laps.
NORMAL (normal lap setting)
SPECIAL (special setting for more laps-A long-time game mode for for events etc..)
These FIGURES/TABLES show the factory recommended settings.These FIGURES/TABLES show the factory recommended settings.
These FIGURES/TABLES show the factory recommended settings.
These FIGURES/TABLES show the factory recommended settings.These FIGURES/TABLES show the factory recommended settings.
28
Page 32
7 - 10 COIN ASSIGNMENTS
The “COIN ASSIGNMENTS” mode permits you to set the start number of credits, as well as the basic numbers
of coins and credits. This mode expresses “how many coins correspond to how many credits.”
SETTING CHANGE PROCEDURE
Setting changes cannot be stored unless the TEST BUTTON is pressed
while the arrow is on EXIT.
Press the SERVICE BUTTON to move the arrow to the desired item.
1
Choose the desired setting change item by using the TEST BUTTON.
2
To return to the MENU mode, move the arrow to EXIT and press the TEST BUTTON.
3
COIN ASSIGNMENTS
COIN CHUTE TYPECOMMON
CREDIT TO STAR T2 CREDITS
CREDIT TO CONTINUE 1 CREDIT
COIN/CREDIT SETTING #1
CHUTE#1 1 COIN1 CREDIT
COIN CHUTE TYPE
Sets the combination of the number of COIN CHUTEs and
the number of players as applicable. In the case that the
COIN CHUTE is changed, be sure the setting is made in a
manner meeting the replaced coin chute.
CHUTE#2 1 COIN1 CREDIT
COMMON:
Coins are accepted in common for both players.
MANUAL SETTING
INDIVIDUAL:
>EXIT
Each player uses a coin chute which accepts coins independently.
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
CREDIT TO ST ART
Number of credits required for starting game (1~5 credits are selected.)
CREDIT TO CONTINUE
Number of credits required for continuing game (1~5 credits are selected.)
COIN/CREDIT SETTING
Sets the CREDITS increase increment per coin insertion. There are 27 setings from #1 to #27, expressed in
XX CREDIT as against XX COINS inserted. (TABLE 7.11a, 7.11b) #27 refers to FREE PLAY.
When the COIN CHUTE TYPE is set to INDIVIDUAL, there are some setting numbers not displayed as
indicated in TABLE 7.11b.
MANUAL SETTING
This allows credit increase setting as against coin insertion to be further set in the manner finer than COIN/
CREDIT SETTING (refer to TABLE 7.11c).
These FIGURES/TABLES show the factory recommended settings.These FIGURES/TABLES show the factory recommended settings.
These FIGURES/TABLES show the factory recommended settings.
These FIGURES/TABLES show the factory recommended settings.These FIGURES/TABLES show the factory recommended settings.
29
Page 33
TABLE 7.10a COIN/CREDIT SETTING (COIN CHUTE COMMON TYPE)
2 COINS GIVE 1 EXTRA COIN
3 COINS GIVE 1 EXTRA COIN
4 COINS GIVE 1 EXTRA COIN
5 COINS GIVE 1 EXTRA COIN
6 COINS GIVE 1 EXTRA COIN
7 COINS GIVE 1 EXTRA COIN
8 COINS GIVE 1 EXTRA COIN
9 COINS GIVE 1 EXTRA COIN
COIN CHUTE MULTIPLIER1 COIN COUNTS AS 1 COIN
1 COIN COUNTS AS 2 COINS
1 COIN COUNTS AS 3 COINS
1 COIN COUNTS AS 4 COINS
1 COIN COUNTS AS 5 COINS
1 COIN COUNTS AS 6 COINS
1 COIN COUNTS AS 7 COINS
1 COIN COUNTS AS 8 COINS
1 COIN COUNTS AS 9 COINS
31
Page 35
7 - 11 BOOKKEEPING
Choosing BOOKKEEPING in the MENU mode displays the data of operating status up to the present are shown on 2
pages. Press the TEST BUTTON to proceed to PAGE 2/2.
BOOKKEEPINGPAGE1/2
COIN CHUTE #1XXXXXXXXXXX
COIN CHUTE #2XXXXXXXXXXX
TOTAL COINSXXXXXXXXXXX
COIN CREDITSXXXXXXXXXXX
SERVICE CREDITSXXXXXXXXXXX
TOTAL CREDITSXXXXXXXXXXX
COIN CHUTE#*:
Number of coins put in each Coin Chute.
TOTAL COINS:
Total number of activations of Coin Chutes.
COIN CREDITS:
Number of credits registered by inserting coins.
SERVICE CREDITS:
Credits registered by the SERVICE BUTTON.
TOTAL CREDITS:
Total number of credits (COIN CREDITS+SERVICE
CREDITS).
TOTAL TIME:
The total energized time.
On page (2/2), each play frequency is displayed. When
setting difficulty levels, the frequency can be refered to as a
standard.
When in the PAGE 2/2 mode, press the TEST BUTTON to
return to the MENU mode.
PRESS TEST BUTTON TO EXIT
FIG. 7.11b BOOKKEEPING (2/2)
7 - 12 BACKUP DATA CLEAR
BACKUP DATA CLEAR
YES (CLEAR)
>NO (CANCEL)
SELECT WITH SERVICE BUTTON
PRESS TEST BUTTON TO EXIT
FIG. 7.12 BACKUP DATA CLEAR
Clears the contents of BOOKKEEPING and high
score player ranking entry.
When clearing, bring the arrow to “YES” and when
not clearing, to “NO”, by using the SERVICE
BUTTON, and push the TEST BUTTON.
When the data has been cleared, “COMPLETED”
will be displayed. Bring the arrow to “NO” and
press the TEST BUTTON to cause the MENU
mode to return on to the screen.
Note that the contents of the GAME SETTING,
COIN SETTING, and BOARD SETTING are not
affected by BACKUP DATA CLEAR operation
32
.
Page 36
8. STEERING MECHA
In order to prevent an electric shock and short circuit, be sure to turn power off
before performing work by touching the interior parts of the product.
Be careful so as not to damage wirings. Damaged wiring can cause an electric shock
or short circuit accident.
In the test mode, if the steering wheel’s VR variations are not within the allowable range, the VR installation
position adjustments or VR replacement is needed. Also, be sure to apply grease to the VR gear portion once
every 3 months.
8 - 1 REMOVING THE CONTROL PANEL
1
Insert the test mode, have the V.R. value displayed onthe screen.
Remove the 11 screws from the right-hand side panel Cover as shown.
2
3
Loosen the 2 screws which secure the Volume Bracket, and you can move the Volume Bracket.
4
Moving the Volume Bracket disengages gear mesh.
5
Secure the handle to the centering position and adjust gear mesh so that the volume value is within the range of
80+/-2H.
Fasten the 2 securing brackets.
6
Set the volume in the volume setting mode.
7
33
Page 37
8 - 2 REPLACING AND ADJUSTING THE HANDLE’S VR
Never touch places other than those specified. Touching places not specified can
cause electric shock and/or short circuit.
After the replacement or adjustment of the VR, be sure to set the variable value of
the VR in the test mode’s Volume Setting.
REPLACING THE VOLUME
Turn off the power.
1
Disconnect the connector.
2
3
Remove the Volume Bracket by taking out the 2 screws which secure the Volume Bracket.
4
Remove the Volume Gear and Volume Bracket to replace the Volume.
5
Adjust Gear mesh and ensure that Volum Value display is within the range of 80+/-2H when the handle is in the
cenetering position.
34
Page 38
8 - 3 GREASING
Never touch places other than those specified. Touching places not specified can
cause electric shock and/or short circuit.
After the replacement or adjustment of the VR, be sure to set the variable value of
the VR in the test mode’s Volume Setting.
Apply greasing to the Volume gear mesh portion every 3 months.
For spray greasing, use Grease Mate (Part No. 090-0066).
35
Page 39
9. SHIFT LEVER
In order to prevent electric shock and short circuit, be sure to turn off the power
before performing work on the interior parts of the product.
Be careful not to damage wiring. Damaged wiring can cause electric shock or short
circuit.
Do not touch places other than those specified. Touching places other than those
specified can cause an electric shock or short circuit accident.
If the Shift Lever operation is not satisfactory, remove the Shift Lever in the following procedure and replace the
microswitch.
9 - 1 REMOVING THE SHIFT LEVER
Turn Power off.
1
Take off the 4 screws and remove SHIFT COVER A.
2
3
Take out the 4 SPECIAL BOLTS and pull the SHIFT LEVER UNIT upward by paying careful attention so as not
to damage the wiring.
4
Disconnect the 2 connectors to allow the unit to be removed.
36
Page 40
REMOVAL OF SHIFT COVER
9 - 2 SWITCH REPLACEMENT
Each microswitch is secured with 2 screws. Remove the 2 screws and replace the Microswitch.
After replacing the Switch, check to see if the switch is inputted as per Shift Lever operation in the Test Mode.d
37
Page 41
10. ACCEL & BRAKE(S)
In order to prevent an electric shock and short circuit, be sure to turn power off
before performing work by touching the interior parts of the product.
Be careful so as not to damage wirings. Damaged wiring can cause an electric
shock or short circuit accident.
Do not touch places other than those specified. Touching places not specified can
cause an electric shock or short circuit accident.
If Accel and Brake operation is not satisfactory, adjustment of Volume installation position or Volume replacement is
needed. Also, be sure to apply greasing to the gear mesh portion once every three months.
10 - 1 ADJUSTING AND REPLACING THE V.R.
Check Volume values in the Test Mode.
Since work is performed inside the energized cabinet, be very careful so as not to touch undesignated portions. Touching places not specified can cause an electric shock or short circuit.
Take out the 2 truss screws and remove the Front Cover
1
from the Accel. & Brake unit.
2
Loosen the screw which secures the Potentiobase, and
adjust the Volume Value by moving the Base.
Secure the Potentiobase.
3
Perform Volume setting in the Volume Setting Mode.
4
38
Page 42
Check Volume values in the Test Mode.
Since work is performed inside the energized
cabinet, be very careful so as not to touch
undesignated portions. Touching places not
specified can cause an electric shock or short
circuit.
Take out the 2 truss screws and remove the Front Cover
1
from the Accel. & Brake unit.
2
Loosen the screw which secures the Potentiobase, and
adjust the Volume Value by moving the Base.
Secure the Potentiobase.
3
Perform Volume setting in the Volume Setting Mode.
4
10 - 2 GREASING
Be sure to use designated grease. Using undesignated grease can
cause parts damage.
Once every 3 months, apply greasing to the Spring and Gear Mesh portion. For spray greasing, use GREASE MATE
(PART No. 090-0066).
39
Page 43
In order to prevent an electric shock and short circuit, be sure to turn power off
before performing work byt ouching the interior parts of the product.
Be careful so as not to damage wirings. Damaged wiring can cause an electric shock or
short circuit accident.
Do not touch places other than those specified. Touching places not specified can
cause an electric shock or short circuit accident.
Be sure to use designated grease. Using undesignated grease can cause parts
damage.
10 - 3 GREASING TO THE HANDBRAKE
Once every 3 months, apply greasing to the Spring inside the Hand Brake. For spray greasing, use GREASE MATE
(PART No. 090-0066)
12Turn power off.
Take out the 9 screws and remove the Side Cover B.
Apply greasing to the Spring Portion.
3
10 - 4 REPLACING THE HAND BRAKE MICROSWITCH
1
Turn power off.
Replace the Microswitch inside Side Cover
2
B by taking out the 2 screws.
40
Page 44
11. MAINTENANCE OF MECHANISM UNIT
Be careful not to edamage wirings. Damaged wirings can cause an electric shock or
short circuit accident.
Do not touch places other than those specified. Touching places not specified can
cause electric shock or short circuit accident.
When performing work, be sure to use plural workers. Working by a single worker
alone can cause accidents or parts damage.
11 - 1 ADJUSTMENT OR REPLACEMENT OF VOLUME
This work should be performed by the Location’s Maintenance man or Serviceman.
Performing work by non-technical personnel can cause shock hazard.
Enter the TEST MODE to check the Volume Value.
Work is performed inside the energized cabinet. use care not to touch undesignated places. Failure to observe this can
cause electric shock and short circuit hazards.
In the Test Mode, have the volume value
1
displayed on the screen.
Move the seat to the foremost position and
2
remove the 4 bolts which secure the seat.
Another person is to incline and hold the seat
3
so that the volume can be checked.
41
Page 45
LOOSEN THE VOLUME
1
Loosen the 2 screws which secure the
Volume Bracket, and move the Bracket.
Move the Volume Bracket to disengage the
2
gear mesh.
3
With the front part of the Cockpit inclined
up to the top position, adjust gear mesh to
ensure the volume value display is within
the range of 80 -/+10H.
Fasten the 2 screws which secure the
4
Bracket.
5
In the Cockpit Reaction Test mode, check
the volume value.
REPLACING THE VOLUME
Turn the power off.
1
2
Disconnect the connector.
Take out he 2 screws which secure the Volume Bracket, and remove the Volume Bracket.
3
4
Remove the Volume Gear and Volume Braket to replace the Volume.
After replacing tthe Volume, adjust the volume value by using the above procedure.
5
42
Page 46
11 - 2 GREASING
Be careful not to edamage wirings. Damaged wirings can cause an electric shock or
short circuit accident.
Do not touch places other than those specified. Touching places not specified can
cause electric shock or short circuit accident.
When performing work, be sure to use plural workers. Working by a single worker
alone can cause accidents or parts damage.
Be sure to use the desiganted grease. Using undesignated grease can cause parts
damage. Do not apply greasing to places other than those specified. Greasing to
undesignated places can cause malfunctioning and the qualitative deterioration of parts.
Once every 3 months, apply greasing to the following places. For spray greasing, use GREASE MATE
(PART No. 090-0066)
Take out a total of 8 screws, remove the Mecha Cover, and apply greasing.
43
Page 47
GREASING TO THE SPRING PORTION UNDERNEATH THE SEAT
Once every 3 months, apply greasing to the 2 Spring and Spring installation portion under-
neath the seat. Remove the 4 bolts which secure the seat, and for safety, one person is to incline the seat and another
person is to apply greasing.
44
Page 48
11 - 3 REPLACING THE SAFETY RUBBER
The Safety Rubber is an important, hazard-preventive part. Before commencing daily
operation, be sure to check for damage and omission. Operating with the Safety
Rubber as is damaged or omitted can cause the customers’ fingers to be caught.
INSTALLATION OF SAFETY RUBBER MIDDLE SIDE
To install RUBBER MIDDLE SIDE to the side oppisite the Cockpit, turn over the RUBBER and use
HOLDER LEFT S. See following page for
45
Page 49
46
Page 50
12 . COIN SELECTOR
HANDLING THE COIN JAM
If the coin is not rejected when the REJECT BUTTON is pressed, open the coin chute door
and open the selector gate. After removing the jammed coin, put a normal coin in and check
to see that the selector correctly functions.
CLEANING THE COIN SELECTOR
The coin selector should be cleaned
once every 3 months. When cleaning,
follow the procedure below:
Turn the power for the machine OFF.
1
Open the coin chute door.
Open the gate and dust off by using a
2
soft brush (made of wool, etc.).
3
Remove and cleen smears by using a
soft cloth dipped in water or diluted
chemical detergent and then squeezed
dry.
Remove the CRADLE.
4
When removing the retaining ring(Ering), be very careful so as not to bend
the shaft.
Remove stain from the shaft and pillow
5
portions by wiping off with a soft cloth,
etc.
After wiping as per #5 above, further
6
apply a dry cloth, etc. to cause the coin
selector to dry completely.
GATE
FIG. 12a
CRADLE
FIG.12b
Never apply machine oil, etc. to
the coin selector
After cleaning the Coin Selecting,
Insert a regular coin in the normal
working status and ensure that
the Selector correctly functions
COIN INSERTION TEST
Once a month, when performing the COIN SW
TEST, simultaneously check the following:
Does the Coin Meter count satisfactorily?
Does the coin drop into the Cashbox correctly?
Is the coin rejected when inserted while keeping
the REJECT BUTTON is pressed down?
.
Insert a coin
while keeping
the Reject
Button pressed
down and check
if it is
rejected.
COIN METER
FIG. 12c
47
Page 51
OPTIONAL DOLLAR BILL ACCEPTOR
THE COIN DOOR ASSEMBLY USED ON
RALLY 2 DLX Version RALLY 2 DLX Version
RALLY 2 DLX Version
RALLY 2 DLX Version RALLY 2 DLX Version
COMES EQUIPPED TO ACCEPT A DOLLAR BILL ACCEPTOR. ALL
NEEDED WIRING CONNECTIONS ARE CONVIENENTLY LOCATED INSIDE
THE GAME FOR THIS APPLICATION.
THE COIN DOOR CAN ACCCOMMODATE THE FOLLOWING
VALIDATORS:
HOLE POSITION#1 Mars 2000 series
(FORWARD-MOST POSITION)
HOLE POSITION#2 Mars 2000 series
DBV45 (JCM)
HOLE POSITION #3 CURRENTLY NOT USED
HOLE POSITION #4 DSI01*
*The back flange on the chute can be removed for hold position #4.
If the flange is not removed, it may interfere with the back of the
cabinent.
The frame and cashbox enclosure on this coindoor has been modified to accomodate a Mars 2000 series
upstacker. A 2000 series stacker can be added by simply removing the top two entry door and replacing it with a one
entry door with a cut-out for a stacker. This one entry door can be ordered through Coin Controls or one of Coin Controls
authorized distributors. The part number is 91-4000-01. The Mars stacker can be obtained through an autherized Mars
distibutor.
48
Page 52
49
Page 53
13. PROJECTOR
Since the projector screen is susceptible to damage, pay careful attention to its handling. When cleaning, freain from using water or volatile
chemicals.
Since the Projector has been adjusted at the time of shipment, avoid
making further adjustments without good reason.
Fine adjustments are stored inthe Projector. Pressing the Fine Adjustment SW (Convergence Adjustment) results in entering the Fine Adjustment mode, and this may cause the stored fine adjustment to
be changed. During work other than for adjustment, should you touch the Fine Adjustment SW by
mistake, immediatley tren power off by using the main SW and then turn it back on again. If any
distortion or color deviation is found in the test mode and adjustments are needed, use the specified
Adjustment Knob, or perform the adjustment by remote control. Note that there are two PROJECTOR makes (HITACHI and MITSUBISHI) and the adjustment method is different between the two.
When checking the Adjustment Control Knob, remove the PTV’s service door. For the HITACHI
PROJECTOR, open the cover in front of the control panel. For the MITSUBISHI PROJECTOR,
remove the cover.
The Projector is subject to color deviation due to Convergence deviation caused by the geomagnitism at the installation location and
peripheral magnetic field. After the installation of machine, and before commencing operation, check for Convergence deviation and if
deviated, make adjustments.
13 - 1 CLEANING THE SCREEN
When the screen surface
becomes dirty with dust, etc..,
clean it by using a soft cloth
such as gauze. When water and
volatile chemicals such as
benzene and thinnerspill onto
the screen surface, it may be
subject to damage, therefore,
do not use them. Also, since the
surfaces are susceptible to
damage, refrain from rubbing
with a hard material or using a
duster.
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13 - 2 MITSUBISHI PROJECTOR
Although Remote Control Buttons other than those specified below do not
function even if pressed during Convergence Adjustment, do not press them
during adjustment work so as to avoid causing malfunctioning.
Operate the Remote Control towards the PTV screen. If directed other than
to the PTV screen, the Remote Control does not function.
When adjusting MITSUBISHI PROJECTOR, use the Remote Control.
STATIC CONVERGENCE ADJUSTMENT
Red line Adjustment
Press SHIFT to superimpose
the red line on the green line.
Press the TEST KEY to have the red line adjust-
1
ment screen appear.
Superimpose the red cross on the green cross at
2
the center of the screen.
Move the red cross to the left, right, up, and down
respectively with the corresponding arrow keys of
the remote control.
When the red cross is superimposed on the green
cross, the green cross turns into yellow or white.
3
Press the R/B Key to have the blue line adjustment
screen appear. Each time R/B Key is pressed, the
red line and blue line will be alternated.
In the manner similar to #2 above, press each key
4
to superimpose the blue cross on the green cross.
When it is superimposed, the cross in the center
will become white.
Completion of Adjustment
51
5
Press the TEST KEY to exit from the adjsutment
mode.
During the STATIC CONBVERGENCE ADJUSTMENT MODE, if no action is taken within 5
minutes, the ADJUSTMENT MODE will be
exited automatically.
Page 55
1
Every time the PICTURE Key is pressed, the Adjustment mode proceeds
sequentially in order as above.
In each Adjustment mode, press the + or - key to make adjsutment. In each
2
Adjustment mode, unless the key input (value or image variation) is effectively
performed within approximately 6 seconds, the Adjustment mode is automatically cancelled and shifts to the normal image. When the horizontal width or
vertical width is adjusted, the convergence is automatically corrected (auto
adjuster functioning).
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13-3 TOSHIBA PROJECTOR
Do not touch places other than those specified. Touching places not
specified can cause an electric shock or short circuit accident.
TOSHIBA PROJECTOR has two different types, i.e., one equipped with the Control Panel
and the other without the Control Panel. When adjusting, be sure to confirm the type used.
TOSHIBA PROJECTOR CONTROL PANEL
STATIC CONVERGENCE ADJUSTMENT (With the Control Panel)
Do not press undesignated key. Pressing any undesignated key can
cause malfunction and adjustment fault. Should the key be pressed by
mistake, turn power off and turn it back on again.
During adjustment, should the screen image be abnormally disfigured
due to static electricity and other cuases, do not have adjustment
status stored, and be sure to turn power off.
Operate the Remote Control towards the PTV screen. If directed other
than to the PTV screen, the Remote Control does not function.
Unless the CONV ADJ SW is ON, remote control operation is not
1
acceptable. At the time of shipment, the SW is set to ON. If remote
control is not accepted, check status of this SW.
Direct the remote control towards the PTV screen and keep the Test
2
Key pressed down for approxiamtely 3 seconds. The adjustment
mode should appear on the screen and the screen turns into the green
test pattern.
On the screen, the cross pattern and the square frame line will be
projected. However, due to the TV mask, the up/down lines cannot be
seen.
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3
When intially installing the machine, or when the installation position is changed, check to see if the Test Pattern is
in the central, well balanced position. If deviated, adjust
the green position by using the Adjust Key “up/down/left/
right” in the manner so as to improve the balance (L&R,
and T&B are approximately equal as shown).
In the normal usage, with green as reference color, red
and blue are adjusted. Therefore, skip the above procedure.
4
Press the R Key of the remote control. The red pattern
together with the green pattern are displayed on the
screen. At this time, the frame color turns into red.
By operating the Adjust Key of the remote control “up/
5
down/left/right”, have the center red match with that of
green. When red color is superimposed on green color, it
seems to be yellow.
Press the B Key of remote control. The blue test pattern is
6
added to the display on the screen. At this time, the frame
color turns into blue.
7
By operating the Adjsut key of the remote control “up/
down/left/right”, have the center of the blue match with
that of yellow. When blue color is superimposed on
yellow color, it seems to be white.
By pressing the WRITING KEY, have the adjustment
8
status stored. After it has been stored, the Adjsutment
Mode is exited automatically, and the noraml mode
returns. If the Test Key is pressed down for approximately
3 seconds without having the adjustment status stored, pre
adjustment status will remain.
The R.G.B. Keys have screen display color change
9
functions. Pressing the key of the color presently shown
on the screen causes the color to disappear, therefore, for
adjustment, press the key again.
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ADJUSTMENT OF TOSHIBA PROJECTOR (THE TYPE WITHOUT CONTROL PANEL)
The Remote Control is used for adjustment of the type without Control Panel. When adjsuting the
Projector, direct the Remote Control’s light emitting portion towards the Projector Screen.
REMOTE CONTROL BUTTONS
AUTOMATIC COLOR MATCHING
The Projector may be subject to color deviations affected by earth magnetism, the building’s steel
frames, etc. When the Projector is intially installed of the Projector’s installation position is changed,
have the color matching performed automatically.
Keep pressing the p button (red) for approximately 3 seconds to have the ensuing movements performed automatically.
1
When the green cross pattern movements are finished, similar detection is performed sequentially in order of red and
then blue cross movements. After detecting by green, red and blue cross movements, the game mode returns with the
color deviation status being corrected
Although very rarely, the TRY AGAIN error display in red may appear. At this time, press the P button (red) for approximately 3 seconds. Even after the above operation is repeated, if the error condition still exists, then display shifts to
PLEASE ADJ. In this Case, the auto color matching function can not be used. Contact the place of contact herein stated
or where the product was purchased from.
If the automatic color matching indicates an error, color matching can manually be performed. Refer to CONVERGENCE ADJUSTMENT (manual color matching).
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ADJUSTING THE ON-SCREEN CONTRAST
Although the on-screen picture quality has been adjusted at the time of shipment from the factory,
the on-screen contrast can be readjusted if desired. When the Game Board is replaced, readjustment
may be necessary. Changing the CONTRAST causes the light and shade of the on-screen images to
be changed.
When discontinuing the adjustment,
choose EXIT from the menu at the
stage of procedure “2” and press the
SET BUTTON.
To continue adjusting other menu
items, repeat procedure “2~4”
Unless the adjustment data is stored,
the data in the adjusted status will be
erased at the time the power is turned
off and the pre-adjustment status will
prevail when the power is turned ON
the next time.
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ADJUSTING THE ON-SCREEN BRIGHTNESS
Although the on-screen picture quality has been adjusted at the time of shipment from the factory,
the on-screen contrast can be readjusted if desired. When the Game Board is replaced, readjustment
may be necessary. Changing the BRIGHTNESS causes the light and shade of the on-screen images
to be changed.
When discontinuing the adjustment,
choose EXIT from the menu at the
stage of procedure “2” and press the
SET BUTTON.
To continue adjusting other menu
items, repeat procedure “2~4”
Unless the adjustment data is stored,
the data in the adjusted status will be
erased at the time the power is turned
off and the pre-adjustment status will
prevail when the power is turned ON
the next time.
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ADJUSTING THE ON-SCREEN CONTRAST
Although the on-screen display position (H. POSI, V. POSI) has been adjusted at the time of shipment from the factory, the on-screen contrast can be readjusted if desired. When the Game Board is
replaced, readjustment may be necessary.
When discontinuing the adjustment,
choose EXIT from the menu at the
stage of procedure ”2” and press the
SET BUTTON.
To continue adjusting other menu
items, repeat procedure “2~4”
Unless the adjustment data is stored,
the data in the adjusted status will be
erased at the time the power is turned
off and the pre-adjustment status will
prevail when the power is turned ON
the next time.
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ADJUSTING THE SCREEN SIZE
Although the on-screen size (H. SIZE, V. SIZE) has been adjusted at the time of shipment from the
factory, the on-screen contrast can be readjusted if desired. When the Game Board is replaced,
readjustment may be necessary.
When discontinuing the adjustment,
choose EXIT from the menu at the
stage of procedure and press the
SET BUTTON.
To continue adjusting other menu
items, repeat procedure “2~4”
Unless the adjustment data is stored,
the data in the adjusted status will be
erased at the time the power is turned
off and the pre-adjustment status will
prevail when the power is turned ON
the next time.
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CONVERGENCE ADJUSTMENT (manual color matching)
To avoid circuitry malfunctioning due to electrical load increase, never
utilize CONVERGENCE ADJUSTMENT (Line Convergence Adjustment in
particular) for adjusting screen size changes.
There is no means to restore the Convergence Adjustment data once
stored, to its original state. To avoid changing the screen size by erroneously using convergence adjustment, do not perform the green Line
Convergence Adjustment.
As such, be sure to perform the adjustment work from this page onward
by the Technical staff and the location’s maintenance Personnel who are
well versed in such adjustment work. In the Static Convergence
Adjsutments, if satisfactory adjustments can not be performed, do not
make another convergence adjustment inadvetently. Contact the office
herein stated or where the product was purchased from.
To avoid making the adjustment work ineffective, do not press the RESET button during adjustment.
To discontinue adjustment work, keep pressing the TEST button for
approximately 3 seconds at the stage before storing the adjustment
data by pressing the WRITING button.
Should the screen be abnormally disturbed by noise due to static electricity, etc., turn the power off without storing the adjustment data.
Pressing the “up or down” PIC-ADJ button in the Convergence Adjustment
Mode status will display the Adjustment
Menu as this is the one applied at the
factory.
Adjusting this menu causes the
Customer’s adjsutment range to be
deviated.
Should the menu shown right be displayed by mistake, first choose EXIT by
using either “up or down” PIC-ADJ button and then press the SET button.
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STATIC CONVERGENCE ADJUSTMENT
In the static convergence adjustment, each of red and blue images is comprehensively moved to and
superimposed on the green color. If automatic color matching function is not sufficiently satisfactory,
perform this adjustment. Be sure to perform automatic color matching before starting the above
adjustment.
When either of “2” “4” COLOR SELECT
buttons (R,B) is pressed, if the color desired to
be adjusted disappears, press that particular
button again. For example, if the red color
needs to be adjusted again at the stage of “4”
the R button need to be pressed twice.
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Page 65
POINT CONVERGENCE ADJUSTMENT
In the POINT CONVERGENCE adjustment,
each of red, green, and blue images is partially
moved for color matching. The adjustment may
be necessary when the Game Board is replaced
or changed, or screen size is changed. Be sure
to perform automatic color matching before
starting.
NOTE 1:
When the MODE button is pressed, the adjustment modes will circulate as follows:
NOTE 2:
When either of the COLOR SELECT buttons
(R, B) is pressed, if the desired color to be
adjusted is erased, press that particular button
again.
NOTE 3:
By repeatedly pressing the SELECT button,
only the Projector’s TEST pattern screen and
the screen superimposing the Game Board Test
pattern can be alternately displayed.
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Page 66
LINE CONVERGENCE ADJUSTMENT
In the LINE CONVERGENCE ADJUSTMENT, the adjustment point of column line (vertical) or
row line (horizontal) is comprehensively moved for color matching. It is convenient to utilize this
adjustment when color of the column line or row is uniformly deviated.
NOTE 1:
When the MODE button is repeatedly pressed,
the adjustment modes will circulate as follows:
NOTE 2:
When either of the COLOR SELECT buttons
(R, B) is pressed, if the desired color to be
adjusted is erased, press that particular button
again.
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14 . REPLACEMENT OF FLUORESCENT LAMP
When performing the work, be sure to turn power off. Working
with power on can cause an electric shock or short circuit accident.
The Fluorescent Lamp, when it gets hot, can cause burns. Be
very careful when replacing the Fluorescent Lamp.
To perform work safely and securely, be sure to prepare a step which is in a
secure and stable condition. Not using a step or using an unstable step can
cause violent falling down accidents.
14 -1 REPLACEMENT OF FLUORESCENT LAMP
Take out the 2 screws to remove the FL
1
Cover Plate, and replace the Fluorescent
Lamp. (FRONT)
2
Take out the 3 screws to remove Billboard
Lid, and replace Fluorescent Lamp.
(REAR)
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Page 68
15. PERIODIC INSPECTION TABLE
The items listed below require periodic check and maintenance to retain the performance of
this machine and ensure safe operation.
Be sure to check once a year to see if Power Cords are damaged, the plug is
securley inserted, dust is accumulated between the Socket Outlet and the Power
Plug, etc. Using the product with dust as is accumulated can cause a fire or
electrical shock.
Periodically once a year, request the place of contact herin stated or the Distributer, etc. where the product was purchased from, as regards to the interior
cleaning. Using the product with dust as is accumulated in the interior without
cleaning can cause a fire or short circuit accident. Note that cleaning the interior
parts can be performed on a pay-basis.
CLEANING CABINET SURFACES
If the cabinet is badly stained, use a cloth which is dipped in the chemical detergent liquid diluted with water and then
squezzed dry. Do not use thinner, benzine, alcohol or chemical dustcloth as these can damage Cabinet surfaces.
SEAT (Greasing to Seat Rail Portion)
Move the Seat to the rearmost portion and apply spray greasing to the
portion shown at the right once every 3 months by using NOK KLUBER
L60 or GREASE MATE SEGA PART No. 090-0066. After greasing, move
seat a few times forward and backward so as to allow the grease to be
applied all over uniformly. Be sure to wipe grease which attaches to the
surfaces of the PROTECT RUBBER on the seat Rail, or any excess grease.
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Page 69
16. TROUBLESHOOTING
In order to prevent an electrical shock, be sure to turn power off before performing
work by touching the interior parts of this product.
Be careful so as not to damamge wirings. Damaged wiring can cause an electric
shock or short circuit accident.
After removing the cause of the blown fuse, replace the fuse. Depending on the
cause of the fault, using the fuse as is blown could result in generation of heat and
fire.
TROUBLESHOOTING T ABLE 14.a
66
Page 70
TROUBLESHOOTING TABLE 14.b
67
Page 71
17 . GAME BOARD
In order to prevent an electrical shock, be sure to turn power off before
performing work by touching the interior parts of the product.
Be careful so as not to damage wirings. Damaged wiring can cause an
electric shock or short circuit accident.
Do not expose the Game BD, etc. without a good reason. In this product,
setting changes are made during the test mode. The Game BD need not be
operated. Use the Game BD, etc. as is with the same setting made at the
time of shipment.
17 -1REMOVING THE GAME BOARD
To replace the IC Board or to change dip switch settings, take out the IC board using the following procedure;
Turn the Power off.
1
Remove the 2 screws and unlock to open
2
Side Door L.
Remove the connector from the Terminal by
3
loosening the 2 screws (one each on the left/
right side) which secure the connector.
4
Disconnect the Optic Fiber Connector.
5
Remove all of the connectors from inside the
cabinet.
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Page 72
Remove the 2 screws which secure the
6
wooden base on which the Shield Case is
mounted.
Withdraw the wooden base with the Shield
7
Case as is mounted. At this time, use care
so as not to damage wiring and optic fiber
cable.
Take out the 3 screws, remove Case Lid,
8
and the Game Board will appear.
69
Page 73
17 - 2 REPLACEMENT OF FUSE
In order to prevent an electric shock, be sure to turn power off before performing
work by touching the interior parts of the product.
Be careful so as not to damage wirings. Damaged wiring can cause an electric shock
or short circiut accident
After eliminating the cause of the blowing of fuse, replace the fuse.
Depending on the cause of the fuse blowing, using the fuse as is blown can cause
generation of heat resulting in fire.
Remove the Back Lid and replace Fuse. Use care so as not to tdamage wiring connections inside Back Lid.
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17 - 3 COMPOSITION OF GAME BOARD
GAME BD SRT TWIN (833-13373)
NOTE: THIS PICTURE IS FOR REFERENCE ONLY!! UNIT IS NOT TO BE OPENED. EXPOSING THE GAME
BD FOR ANY REASON MAY VOID WARRANTY.
71
Page 75
18. DESIGN RELATED PARTS
72
Page 76
DESIGN RELATED PARTS
73
Page 77
19 . PARTS LIST
TOP ASSY SEGA RALLY 2 DX
74
Page 78
TOP ASSY SEGA RALLY 2 DX
ITEM NO.PART NO.DESCRIPTION
1SRT-1000ASSY FRONT CABINET
2SRT-3000ASSY REAR CABINET
3DYN-0011DENOMI PLATE W/O ORIGINAL
4421-7308-63DENOMINATION SHEET 1 GAME~
5422-0670-01-01PLAY INSTR SH SRT DX
14SRT -0001JOINT BRKT L
15SRT -0002JOINT BRKT R
16SRT-0003WIRE COVER JOINT
17SRT-0004XJOINT GAURD FRONT
75
Page 79
ASSY FRONT CABINET (SRT-1000)
76
Page 80
ASSY FRONT CABINET (SRT-1000)
ITEM NO.PART NO.DESCRIPTION
1SRT-0500ASSY BILLBOARD
2SRT-1020ASSY BACK LID
3SRT-1050AC UNIT
4SRT-1100ASSY FRONT BASE
5SRT-4000ASSY MAIN BD
6SRT-4100ASSY PWR SUPLY
7SRT-4200ASSY MPEG
8SRT-1003PTV JOINT BRKT
9SPG-0001BILLBOARD HOOK
12SRT-4300ASSY DRIVE BD
16SRT-1102BACK DOOR
17SRT-1004EDGE GUARD L
18SRT-1005EDGE GUARD R
101200-5709PTV 50 M 24K GHS65
104211-5479-01CONN OPT JOINT
1SRT-2000ASSY ROLL BAR F
3SRT-2300ASSY COCKPIT BASE
4SRT-2350ASSY POWDER BRAKE
5SRT-2400ASSY SEAT
6SRT-2460ASSY FLOOR CENTER
7SRT-2200ASSY ACCEL & BRAKE
8SRT-3100ASSY COIN CHUTE TOWER
9SRT-3200ASSY PULLY BOX
10SRT-3300ASSY ROLL BAR R
11SRT-3400ASSY BRAKE
12SRT-3001REAR BASE
13SRT-3002TOWER BASE
14SRT-3003WIRE COVER TOWER
15SRT-3004STOPPER BAR
16SRT-3005DAMPER HOLDER
17SRT-3006ROSTA BRKT
18SRT-3007PIPE HOLDER F
19SRT-3008PIPE HOLDER R
20SR T-3009MECHA COVER
21SRT-3010COVER BRKT L
22SRT-3011COVER BRKT R
23SRT-3012PULLEY BOX UPPER
24SR T-3013PULLEY BRKT
25SR T-3014PULLEY SHAFT
26SR T-3015PULLEY COLLAR
27SRT-3016UPPER BRKT
28SRT-3017XFRONT HOLD BRKT
29SRT-3018FRONT COVER
30SRT-3019FRONT COVER SIDE L
31SRT-3020FRONT COVER SIDE R
32SRT-3021FRONT LID L
33SRT-3022FRONT LID R
34SRT-3023REAR LID FL
35SRT-3024REAR LID FR
36SRT-3025REAR LID ML
37SRT-3026REAR LID MR
38SRT-3027REAR LID C
39SRT-3028RUBBER FRONT
40SRT-3029RUBBER FRONT SIDE
41SRT-3030RUBBER MIDDLE
42SRT-3031RUBBER MIDDLE SIDE
43SRT-3032RUBBER REAR
44SRT-3033RUBBER REAR SIDE
45SRT-3034HOLDER FRONT
46SRT-3035HOLDER REAR
47SRT-3036HOLDER LEFT
48SRT-3037HOLDER RIGHT
49SRT-3038REAR COVER
50SRT-3039PANEL COVER L
51SRT-3040PANEL COVER R
52SRT-3057PULLEY S8M 20
94
Page 98
ASSY REAR CABINET (SRT-3000)
ITEM NO.PART NO.DESCRIPTION
53SR T-3041HOLDER FRONT SIDE
54SR T-3042VOL BASE
55SR T-3043VOL BRKT
56SR T-3044END SHAFT L
57SRT-3045END SHAFT COLLAR L
58SRT-3046REAR COVER SIDE L
59SRT-3047REAR COVER SIDE R
60SRT-3048HOLDER MIDDLE
61SRT-3049CONN PLATE L
62SRT-3050CONN PLATE R
63SR T-3051HOLDER LEFT S
64SR T-3052HOLDER RIGHT S
65SRT-3053HOLDER PLATE A
66SRT-3054HOLDER PLATE B
67SRT-3055HOLDER PLATE C
68SRT-3056FRONT HOLD SPACER
69601-6450GEAR 110
70601-7944GEAR 15
71SRT-3058SPRING HANG BRKT
72SRT-3059SPRING
73SRT-3060SPRING PIN
75SRT-3061CONCEAL PLATE
76SRT-3062TOWER SIDE COVER
77SR T-3063RUBBER TOWER SIDE
78SR T-3064HOLDER TOWER SIDE
79440-WS0130-EGSTICKER W GEAR BOX ENG
101601-5472RUBBER STOPPER KI-40
102601-8918SHOCK ABSORBER RH
103220-5484VOL CONT B-5K OHM
95
Page 99
REAR BASE (SRT-3001)
ITEM NO.PART NO.DESCRIPTION
1SRT-3001-AREAR BASE BLANK
2SRT-3001-BSTICKER REAR SIDE L
3SRT-3001-CSTICKER REAR SIDE R
101999-0169CASTER 2 1/2"
102999-0167LEG ADJUSTER
96
Page 100
ASSY ROLL BAR F (SRT-2000)
97
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