Set up your PSP®(PlayStation®Portable) system according to the
instructions in the manual supplied with the system. Turn the system
on. The power indicator lights up in green and the home menu is
displayed. Press the OPEN latch to open the disc cover. INSERT
FULL AUTO™2: BATTLELINES disc with the label facing away from
the system, slide until fully inserted and close the disc cover. F rom
the PSP®system’s home menu, select the Game icon and then the
UMD icon. A thumbnail for the software is displayed. Select the
thumbnail and press the S button of the PSP®system to start the
software. Follow the on-screen instructions and refer to this manual
for information on using the software.
NOTICE: Do not eject a UMD™ while it is playing.
Memory Stick Duo
™
Warning! Keep Memory Stick Duo media out of reach of small children, as the
media could be swallowed by accident.
To save game settings and progress, insert a Memory Stick Duo into
the memory stick slot of your PSP®system. You can load saved game
data from the same memory stick or any Memory Stick Duo
containing previously saved games.
2
3
CONTROLS
MAIN MENU
CONTROLLER INPUTMENU
Directional Buttons or Analog Stick
S / START
A
Note:
You can change the driving control configuration by selecting CONTROLLER
SETTINGS from the SETTINGS menu.
Navigate through menu options/
adjust settings
Select / confirm changes
Back
CONTROLLER INPUTDRIVING CONFIG A (DEFAULT)
Directional Buttons
Left/Right or Analog Stick Left/Right
Directional Buttons Up
Directional Buttons Down
Analog Stick Up
Analog Stick Down
S
F
F (Tap, Tap & Hold)
D
A
R
L
START
Steering
Unwreck
Look Back
Not used
Not used
Accelerate
Brake/ Reverse
Handbrake
Target Lock
Boost
Fire Primary Weapon
Fire Secondary Weapon
Pause
CONTROLLER INPUT DRIVING CONFIG B
Directional Buttons
Left/Right or Analog Stick Left/Right
Directional Buttons
Directional Buttons Down
Analog Stick Up
Analog Stick Down
S
F
F (Tap, Tap & Hold)
A
D
R
L
START
Up
Steering
Unwreck
Look Back
Not used
Not used
Fire Primary Weapon
Brake/ Reverse
Handbrake
Fire Secondary Weapon
Target Lock
Accelerate
Boost
Pause
In
Full Auto™2: Battlelines
devastating, white-knuckle combat racing. At the Main Menu, choose in-depth
challenges in Career, jump straight into a match in Event Attack, or play up to three
other players using Ad Hoc for fast paced races or deadly arena battles.
Use the directional buttons to cycle between gameplay modes and settings. Press
S
button to select and confirm your choice, and press the Abutton to go
the
back to the previous menu.
, you can compete in a variety of game modes for
PROFILE
Before you begin, you will have to create or load a profile for your
Full Auto™2: Battlelines data.
CAREER
Work your way through each series of races and complete events to unlock cars,
tracks, weapons, and more. Begin with the basics and then conquer the Americas,
Asia, and Europe as you fight your way through the MSO. For more information on
Career, see page 10.
EVENT ATTACK
Jump straight into a single-player match with access to all of the events you have
unlocked in Career. Try for the gold!
MULTIPLAYER
Challenge your friends to a race, or face them in a duel on the battlefield. Play up
to three of your friends using the PSP system’s Ad Hoc functionality. For more
information, see Multiplayer, pg. 10.
OPTIONS
Adjust the game options such as controls, audio or save data. Use the directional
buttons to highlight a setting and press the Sbutton to confirm your choice.
Note
: You can access the Settings Menu during gameplay via the Pause Menu by
pressing START and then selecting SETTINGS.
EXTRAS
Check out credits and bonus features!
4
5
GAME MODES
CREATING YOUR CAR
All events are broken down into
consists of only one type of event and a combination of win conditions.
type of event
and
win conditions
. Each event
TYPE OF EVENT
All game modes are broken down into these simple categories:
CIRCUIT
Race a predetermined number of laps to the finish line.
All competitors start at one start line, race in the same direction for a
number of laps and cross the same start line to finish.
POINT TO POINT
The track starts in one corner of the city and snakes its way through the
neighborhoods to the finish line in another corner.
ARENA
All competitors start at different points and hunt each other down, looking
for kills in an arena environment.
WIN CONDITIONS
Win conditions are similarly broken down into these categories:
FINISH A CERTAIN POSITION
The player must finish in a certain position or better (i.e. 3rd place or better).
OPPONENT KILLS
The player must achieve a number of opponent kills.
TARGET DESTRUCTION
The player must destroy a number of targets like overpasses. Note: These
are items that will be identified by the TARGET LOCK button.
OBJECT DESTRUCTION
The player must destroy a number of world objects like fruit stands.
TRAFFIC DESTRUCTION
The player must destroy a number of traffic targets like buses.
Before you can compete in a Velocity Death Battle, you will need to choose your
car and weapons.
VEHICLE SELECT
Once you’ve chosen an event, you must select your vehicle. Use the directional
buttons UP and DOWN to cycle through the available cars. Press the Sbutton to
select a vehicle.
After selecting your car, you can change the car’s paint job. First select the
category of the paint job by using the directional buttons UP and DOWN, and then
press the
S
in that category using the directional buttons LEFT and RIGHT. You can also
change color by pressing the directional buttons UP and DOWN. Press the
button once you have made a selection or press Ato go back.
Note
button to select. Now, you can cycle through the different paint jobs
S
: You can use the Analog stick to rotate the car.
WEAPON SELECT
You must choose a Primary and Secondary Weapon to mount on your vehicle. Use
the directional buttons UP and DOWN to cycle through the available weaponry.
You can select the specific mounting point by using the directional buttons LEFT
and RIGHT. Press the Sbutton to select. You will always choose two weapons.
Note
: Some weapons have mounting restrictions due to their class.
6
7
BEHIND THE WHEEL
BEHIND THE WHEEL
HEADS UP DISPLAY
While racing or battling, the Heads Up Display (HUD) updates you on key
information. The HUD is the same no matter which vehicle you’re driving, however,
some information may change depending on the game mode that you are playing.
1. Energy Gauge
Boost and Unwreck costs energy. You can earn energy by destroying objects
and opponents.
2. Position
3. Targeting Reticule / Heat Gauge
environmental objects with target lock. When the reticule turns yellow, press
the TARGET LOCK button to lock-on to the closest target.
4. Radar
5. Lap Counter / Event Time
total elapsed time for the event.
6. Armor Gauge
damage on its front, rear, and sides, the respective section of the Armor Gauge
will flash and ultimately turn red. Each area of the vehicle has two armor bars
on the Armor Gauge. When both bars of an area have been depleted, your
vehicle can quickly be destroyed.
7. Speedometer
8. Pick-ups
: Displays how much energy your vehicle has stored. Using
: Your current position in the race or battle.
: Use this to target enemies and
: Displays your competitors’ positions
: Displays the laps completed, the total laps, and the
: Displays your vehicle’s armor status. As your vehicle takes
: Your current speed in miles per hour or kilometers per hour.
: Indicates if you have any pick-ups.
5
2
3
8
1
4
7
6
BOOST
Activating Boost gives your vehicle a burst of turbo speed for a chance to leave
the competition choking on your dust and debris. Using Boost costs Energy. When
your Energy Gauge is fully depleted, you won’t be able to Boost until you recharge
it through opponent and environment destruction.
UNWRECK
Avoid disastrous mistakes by activating Unwreck and rewinding the time to
re-attempt that fatal curve, avoid an enemy, or get a better line on the competition.
Activating Unwreck costs Energy, and when your Energy Gauge is fully depleted,
you won’t be able to Unwreck again until it’s recharged through opponent and
environment destruction.
Note
: Unwreck is not available in Multiplayer.
TARGET LOCK
The world offers opportunities to change your surroundings. You can block or
destroy your opponents and even discover shortcuts for yourself. Your target
reticule will change color, indicating that an opportunity is near. Press the TARGET
LOCK button to lock onto the opportunity, then shoot it with a projectile weapon.
PICK-UPS
These items can be found in every track. Drive over them to pick them up and get
the upper hand, at least for a little bit!
THE PAUSE MENU
Press START during gameplay to pause the game and access the Pause Menu.
• Resume Event
• Restart Event
• Quit Event
• Options
Settings, pg. 5.
: Return to gameplay.
: Start the current event over from the beginning.
: Exit the current event and return to the Main Menu.
: Access the game’s settings. For more information, see
1. Energy Gauge
2. Position / Score
3. Targeting Reticule / Heat Gauge
4. Radar
5. Lap Counter / Event Time
6. Armor Gauge
7. Speedometer
8. Pick-ups
8
9
CAREER AND MULTIPLAYER
CREDITS
CAREER
The world is benevolently controlled by a super-computer named SAGE, but a
rebellion has started to try and overthrow SAGE’s control. The rebellion, run by the
Master/Slave Organization (MSO), has taken over the world by staging Velocity
Death Battles (VDBs). After many years of the barbaric VDBs, the MSO has been
ravaged by these competitions. The MSO is no longer controlled by wisdom and
cunning. Instead, control is given to the sole warrior who demonstrates superiority
in battle through ultimate victory in the VDBs. You are just such a warrior in search
of this great power. Explore the areas of America, Europe, and Asia as you work
your way through the MSO to take down their leader.
CAREER BASICS
Career is the main game mode of
Full Auto™2: Battlelines
. By completing
events, you can unlock weapons, cars, vinyls and new opponents. To begin, select
CAREER from the Main Menu and then choose a region, event, vehicle, and
weapon load out.
EVENTS
Each event has a variety of objectives you must complete to unlock more of the
Career. The criteria list for each track is displayed at the Event Select Screen. You
must complete all objectives in the event in order to move on.
UNLOCKS
Unlock cars, weapons, and extras by achieving event objectives.
MULTIPLAYER
Play all events with up to three other PSP systems through Ad Hoc connections.
You need to be in range of other players in order to play. Once connected, select
your game mode and objectives. The host PSP system will determine when the
game will start.
You also have another option if other PSP system owners are around:
GAME SHARING
Share Full Auto™2: Battlelines with other PSP systems.
10
DEEP FRIED
ENTERTAINMENT
Programming Leads
Ryan Bedard
Steve Tolin
Programming Team
Seamus Epp
Randall Foster
Robert Hawkey
Mike Schurman
Greg Vance
Phillip Weeks
Art / Design Director
Russell Rice
Lead Car Artist
Brian Tolin
Art Team
Brendan Cohoe
Todd Grenier
Victor Kam
John Ku
Donald Madsen
Damon Rayner
Tony Rodriquez
Sean Smailes
Brad Swaim
Eric Testroete
Chief Operating Officer
Brenda Bailey
Audio Design and Effects
Paul Ruskay
Studio X Labs
Front End Music written
and produced by
Rom Di Prisco
www.bitstreamdream.com
Story and Dialogue by
Cliff Dorfman
MUSIC
"30/30-150"
Performed by Stone Sour
Produced by Nick Raskulinecz
Mixed by Randy Staub
Music and Lyrics by Corey Taylor, James Root,
MUSIC, and STONE SOUR MUSIC, LLC. All rights
controlled and administered by EMI APRIL
MUSIC INC. (ASCAP) All Rights Reserved.
International Copyright Secured. Used By
Permission. (P) 2006 The All Blacks B.V. From the
Roadrunner Records album Come What(ever)
, used by permission
May
SEGA OF AMERICA
CEO
Naoya Tsurumi
President
Simon Jeffery
VP of Product Development
Dave Cobb
VP of Sales
Sue Hughes
VP of Corporate Planning
Hitoshi Okuno
Senior Producer
Mike Gallo
Associate Producer
Tim Ernst
Assistant Producer
Morgan Roberts
Manager of A&R
Noah Musler
Assistant Manager of A&R
David Wood
VP of Marketing
Scott A. Steinberg
Director of Marketing
Chip Blundell
Product Marketing
Manager
John Coghlan
Associate Product
Marketing Manager
Dan Gallardo
Public Relations Manager
Jennie Sue
Denny Chiu
Creative Services Manager
Jen Groeling
Production Specialist
Heather Lucchetti
QA Director
Deni Skeens
QA Supervisor
Josh Morton
QA Lead
Ryan Jones
Assistant QA Lead
Bruce Burrows
QA Testers
Josh Richardson
Gabriel Parulis
Ruben Flores
Chelsea Robinson
Jeremy Collier
Tony Teixeira
Compliancy Lead
Stephen Akana
Compliancy Testers
Joe Floyd
Lawrence Mann
John Belcher
Eduardo Camacho
Mastering Lab Coordinator
Rhianna Kellom
Mastering Lab Technician
Rey Buzon
Music Supervision and
Licensing
Randy Eckhardt
"Analog"
Performed by: Strung Out
Music by: Strung Out
Lyrics by: Jason Cruz
from the album: "Exile In Oblivion"
www.fatwreck.com
"Callbacks"
Performed by We Are Scientists
Writers: Christopher Cain, Keith Murray &
Michael Tapper
Sony/ATV Tunes LLC (ASCAP) o/b/o Somewhat
Neat Publishing Company
11
CREDITS
“Take It Away”
Performed by The Used
Courtesy of Reprise Records
By arrangement with Warner Music Group Video
Game Licensing
(P) 2004 Reprise Records c) 2004 EMI
BLACKWOOD MUSIC INC. and USED
MOVEMENT MUSIC. All rights for USED
MOVEMENT MUSIC controlled and administered
by EMI BLACKWOOD MUSIC INC. (BMI) All
Rights Reserved. International Copyright
Secured
Used by Permission.
“Colossal”
Written by Myles Heskett, Chris Ross and
Andrew Stockdale
Performed by Wolfmother
Published by Wolfmother P/L (BMI)
Produced by D Sardy
(P) 2005 Modular Recordings
Courtesy of Modular Recordings Pty
Limited/Universal Music Australia Pty Limited
under license from Universal Music Enterprises
“The Hardest Part”
Written by Stretch Arm Strong
All arrangements Stretch Arm Strong and James
RECTUM RENOVATOR MUSIC and Bunk Rock
Music. All rights in the U.S. for EMI APRIL
MUSIC (CANADA) LTD and RECTUM
RENOVATOR MUSIC controlled and
administered by EMI APRIL MUSIC INC.
(ASCAP). All Rights Reserved.
International Copyright Secured. Used By
Permission.
(P) 2004 The Island Def Jam Music Group
Courtesy of The Island Def Jam Music Group
OF MAYHEM MUSIC.
All rights for METHODS OF MAYHEM MUSIC
controlled and administered by EMI
APRIL MUSIC, INC. (ASCAP)
All Rights Reserved. International Copyright
Secured. Used by Permission.
(P) 1999 Geffen Records
Courtesy of Geffen Records under license from
Universal Music Enterprises
Special Thanks
Mrs. Ernst, Marco Garcia, Marj Puruganan, Pod
9, TechExcel, Pseudo Interactive and our good
friend Andy Gotard
LIMITED WARRANTY:
SEGA of America, Inc. warrants to the original consumer purchaser that the game
disc or cartridge shall be free from defects in material and workmanship for a
period of 90-days from the original date of purchase. If a defect covered by this
limited warranty occurs during this 90-day warranty period, the defective game
disc or cartridge will be replaced free of charge. This limited warranty does not
apply if the defects have been caused by negligence, accident, unreasonable use,
modification, tampering, or any other causes not related to defective materials or
manufacturing workmanship. This limited warranty does not apply to used
software or to software acquired through private transactions between individuals
or purchased from online auction sites. Please retain the original, or a photocopy,
of your dated sales receipt to establish the date of purchase for in-warranty
replacement. For replacement, return the product, with its original packaging and
receipt, to the retailer from which the software was originally purchased. In the
event that you cannot obtain a replacement from the retailer, please contact SEGA
to obtain support.
OBTAINING TECHNICAL SUPPORT/SERVICE
To receive additional support, including troubleshooting assistance, please contact
SEGA at:
• Website: www.sega.com/support
• E-mail: support@sega.com
• Telephone: 1-800-USA-SEGA
LIMITATIONS ON WARRANTY
ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY
LIMITED TO 90 DAYS FROM THE DATE OF PURCHASE AND ARE SUBJECT TO THE
CONDITIONS SET FORTH HEREIN. IN NO EVENT SHALL SEGA OF AMERICA, INC.,
BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESUL
TING FROM
THE BREACH OF ANY EXPRESS OR IMPLIED WARRANTIES. THE PROVISIONS OF
THIS LIMITED WARRANTY ARE VALID IN THE UNITED STATES AND CANADA
Y. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED
ONL
WARRANTY LASTS, OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL
DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU.
THIS WARRANTY PROVIDES YOU WITH SPECIFIC LEGAL RIGHTS. YOU MAY HAVE
OTHER RIGHTS THAT VARY FROM STATE TO STATE.
To register this product, please go to www.sega.com
NETBSD
The communications function of this product includes software developed by the
NetBSD Foundation, Inc. and its contributors. For a complete list of contributors
please see http://www.scei.co.jp/psp-license/pspnet.txt
13
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