Sega PSP GAMES FULL AUTO 2 User Manual

CONTENTS
GETTING STARTED 2
CONTROLS 4
MAIN MENU 5
GAME MODES 6
CREATING YOUR CAR 7
BEHIND THE WHEEL 8
CAREER AND MULTIPLAYER 10
CREDITS 11
WARRANTY 13
Welcome to the world of Velocity Death Battles,
into chaos, where a group called the MSO now
runs the streets. You will have to use every
car, weapon, and even the city itself in order to
beat them at their own game.
ULUS-10220
Welcome to Full Auto™2: Battlelines.
1
GETTING STARTED SETTING UP
Set up your PSP®(PlayStation®Portable) system according to the instructions in the manual supplied with the system. Turn the system on. The power indicator lights up in green and the home menu is displayed. Press the OPEN latch to open the disc cover. INSERT FULL AUTO™2: BATTLELINES disc with the label facing away from the system, slide until fully inserted and close the disc cover. F rom the PSP®system’s home menu, select the Game icon and then the UMD icon. A thumbnail for the software is displayed. Select the thumbnail and press the S button of the PSP®system to start the software. Follow the on-screen instructions and refer to this manual for information on using the software.
NOTICE: Do not eject a UMD™ while it is playing.
Memory Stick Duo
Warning! Keep Memory Stick Duo media out of reach of small children, as the media could be swallowed by accident.
To save game settings and progress, insert a Memory Stick Duo into the memory stick slot of your PSP®system. You can load saved game data from the same memory stick or any Memory Stick Duo containing previously saved games.
2
3
CONTROLS
MAIN MENU
CONTROLLER INPUT MENU
Directional Buttons or Analog Stick
S / START A
Note:
You can change the driving control configuration by selecting CONTROLLER
SETTINGS from the SETTINGS menu.
Navigate through menu options/ adjust settings
Select / confirm changes Back
CONTROLLER INPUT DRIVING CONFIG A (DEFAULT)
Directional Buttons Left/Right or Analog Stick Left/Right
Directional Buttons Up Directional Buttons Down Analog Stick Up Analog Stick Down
S F F (Tap, Tap & Hold) D A
R L START
Steering Unwreck Look Back Not used Not used Accelerate Brake/ Reverse Handbrake Target Lock Boost Fire Primary Weapon Fire Secondary Weapon Pause
CONTROLLER INPUT DRIVING CONFIG B
Directional Buttons Left/Right or Analog Stick Left/Right
Directional Buttons Directional Buttons Down Analog Stick Up Analog Stick Down
S F F (Tap, Tap & Hold) A D
R L START
Up
Steering Unwreck Look Back Not used Not used Fire Primary Weapon Brake/ Reverse Handbrake Fire Secondary Weapon Target Lock Accelerate Boost Pause
In
Full Auto™2: Battlelines
devastating, white-knuckle combat racing. At the Main Menu, choose in-depth challenges in Career, jump straight into a match in Event Attack, or play up to three other players using Ad Hoc for fast paced races or deadly arena battles. Use the directional buttons to cycle between gameplay modes and settings. Press
S
button to select and confirm your choice, and press the Abutton to go
the back to the previous menu.
, you can compete in a variety of game modes for
PROFILE
Before you begin, you will have to create or load a profile for your Full Auto™2: Battlelines data.
CAREER
Work your way through each series of races and complete events to unlock cars, tracks, weapons, and more. Begin with the basics and then conquer the Americas, Asia, and Europe as you fight your way through the MSO. For more information on Career, see page 10.
EVENT ATTACK
Jump straight into a single-player match with access to all of the events you have unlocked in Career. Try for the gold!
MULTIPLAYER
Challenge your friends to a race, or face them in a duel on the battlefield. Play up to three of your friends using the PSP system’s Ad Hoc functionality. For more information, see Multiplayer, pg. 10.
OPTIONS
Adjust the game options such as controls, audio or save data. Use the directional buttons to highlight a setting and press the Sbutton to confirm your choice.
Note
: You can access the Settings Menu during gameplay via the Pause Menu by
pressing START and then selecting SETTINGS.
EXTRAS
Check out credits and bonus features!
4
5
GAME MODES
CREATING YOUR CAR
All events are broken down into consists of only one type of event and a combination of win conditions.
type of event
and
win conditions
. Each event
TYPE OF EVENT
All game modes are broken down into these simple categories:
CIRCUIT
Race a predetermined number of laps to the finish line. All competitors start at one start line, race in the same direction for a
number of laps and cross the same start line to finish.
POINT TO POINT
The track starts in one corner of the city and snakes its way through the neighborhoods to the finish line in another corner.
ARENA
All competitors start at different points and hunt each other down, looking for kills in an arena environment.
WIN CONDITIONS
Win conditions are similarly broken down into these categories:
FINISH A CERTAIN POSITION
The player must finish in a certain position or better (i.e. 3rd place or better).
OPPONENT KILLS
The player must achieve a number of opponent kills.
TARGET DESTRUCTION
The player must destroy a number of targets like overpasses. Note: These are items that will be identified by the TARGET LOCK button.
OBJECT DESTRUCTION
The player must destroy a number of world objects like fruit stands.
TRAFFIC DESTRUCTION
The player must destroy a number of traffic targets like buses.
Before you can compete in a Velocity Death Battle, you will need to choose your car and weapons.
VEHICLE SELECT
Once you’ve chosen an event, you must select your vehicle. Use the directional buttons UP and DOWN to cycle through the available cars. Press the Sbutton to select a vehicle.
After selecting your car, you can change the car’s paint job. First select the category of the paint job by using the directional buttons UP and DOWN, and then press the
S
in that category using the directional buttons LEFT and RIGHT. You can also change color by pressing the directional buttons UP and DOWN. Press the button once you have made a selection or press Ato go back.
Note
button to select. Now, you can cycle through the different paint jobs
S
: You can use the Analog stick to rotate the car.
WEAPON SELECT
You must choose a Primary and Secondary Weapon to mount on your vehicle. Use the directional buttons UP and DOWN to cycle through the available weaponry. You can select the specific mounting point by using the directional buttons LEFT and RIGHT. Press the Sbutton to select. You will always choose two weapons.
Note
: Some weapons have mounting restrictions due to their class.
6
7
BEHIND THE WHEEL
BEHIND THE WHEEL
HEADS UP DISPLAY
While racing or battling, the Heads Up Display (HUD) updates you on key information. The HUD is the same no matter which vehicle you’re driving, however, some information may change depending on the game mode that you are playing.
1. Energy Gauge
Boost and Unwreck costs energy. You can earn energy by destroying objects and opponents.
2. Position
3. Targeting Reticule / Heat Gauge
environmental objects with target lock. When the reticule turns yellow, press the TARGET LOCK button to lock-on to the closest target.
4. Radar
5. Lap Counter / Event Time
total elapsed time for the event.
6. Armor Gauge
damage on its front, rear, and sides, the respective section of the Armor Gauge will flash and ultimately turn red. Each area of the vehicle has two armor bars on the Armor Gauge. When both bars of an area have been depleted, your vehicle can quickly be destroyed.
7. Speedometer
8. Pick-ups
: Displays how much energy your vehicle has stored. Using
: Your current position in the race or battle.
: Use this to target enemies and
: Displays your competitors’ positions
: Displays the laps completed, the total laps, and the
: Displays your vehicle’s armor status. As your vehicle takes
: Your current speed in miles per hour or kilometers per hour.
: Indicates if you have any pick-ups.
5 2
3
8
1
4
7
6
BOOST
Activating Boost gives your vehicle a burst of turbo speed for a chance to leave the competition choking on your dust and debris. Using Boost costs Energy. When your Energy Gauge is fully depleted, you won’t be able to Boost until you recharge it through opponent and environment destruction.
UNWRECK
Avoid disastrous mistakes by activating Unwreck and rewinding the time to re-attempt that fatal curve, avoid an enemy, or get a better line on the competition. Activating Unwreck costs Energy, and when your Energy Gauge is fully depleted, you won’t be able to Unwreck again until it’s recharged through opponent and environment destruction.
Note
: Unwreck is not available in Multiplayer.
TARGET LOCK
The world offers opportunities to change your surroundings. You can block or destroy your opponents and even discover shortcuts for yourself. Your target reticule will change color, indicating that an opportunity is near. Press the TARGET LOCK button to lock onto the opportunity, then shoot it with a projectile weapon.
PICK-UPS
These items can be found in every track. Drive over them to pick them up and get the upper hand, at least for a little bit!
THE PAUSE MENU
Press START during gameplay to pause the game and access the Pause Menu.
• Resume Event
• Restart Event
• Quit Event
• Options
Settings, pg. 5.
: Return to gameplay.
: Start the current event over from the beginning.
: Exit the current event and return to the Main Menu.
: Access the game’s settings. For more information, see
1. Energy Gauge
2. Position / Score
3. Targeting Reticule / Heat Gauge
4. Radar
5. Lap Counter / Event Time
6. Armor Gauge
7. Speedometer
8. Pick-ups
8
9
CAREER AND MULTIPLAYER
CREDITS
CAREER
The world is benevolently controlled by a super-computer named SAGE, but a rebellion has started to try and overthrow SAGE’s control. The rebellion, run by the Master/Slave Organization (MSO), has taken over the world by staging Velocity Death Battles (VDBs). After many years of the barbaric VDBs, the MSO has been ravaged by these competitions. The MSO is no longer controlled by wisdom and cunning. Instead, control is given to the sole warrior who demonstrates superiority in battle through ultimate victory in the VDBs. You are just such a warrior in search of this great power. Explore the areas of America, Europe, and Asia as you work your way through the MSO to take down their leader.
CAREER BASICS
Career is the main game mode of
Full Auto™2: Battlelines
. By completing events, you can unlock weapons, cars, vinyls and new opponents. To begin, select CAREER from the Main Menu and then choose a region, event, vehicle, and weapon load out.
EVENTS
Each event has a variety of objectives you must complete to unlock more of the Career. The criteria list for each track is displayed at the Event Select Screen. You must complete all objectives in the event in order to move on.
UNLOCKS
Unlock cars, weapons, and extras by achieving event objectives.
MULTIPLAYER
Play all events with up to three other PSP systems through Ad Hoc connections. You need to be in range of other players in order to play. Once connected, select your game mode and objectives. The host PSP system will determine when the game will start.
You also have another option if other PSP system owners are around:
GAME SHARING
Share Full Auto™2: Battlelines with other PSP systems.
10
DEEP FRIED ENTERTAINMENT
Programming Leads
Ryan Bedard Steve Tolin
Programming Team
Seamus Epp Randall Foster Robert Hawkey Mike Schurman Greg Vance Phillip Weeks
Art / Design Director
Russell Rice
Lead Car Artist
Brian Tolin
Art Team
Brendan Cohoe Todd Grenier Victor Kam John Ku Donald Madsen Damon Rayner Tony Rodriquez Sean Smailes Brad Swaim Eric Testroete
Chief Operating Officer
Brenda Bailey
Audio Design and Effects
Paul Ruskay Studio X Labs
Front End Music written and produced by
Rom Di Prisco www.bitstreamdream.com
Story and Dialogue by
Cliff Dorfman
MUSIC
"30/30-150"
Performed by Stone Sour Produced by Nick Raskulinecz Mixed by Randy Staub Music and Lyrics by Corey Taylor, James Root,
Josh Rand and Shawn Economaki © 2006 EMI APRIL MUSIC INC., MUSIC THAT
MUSIC, and STONE SOUR MUSIC, LLC. All rights controlled and administered by EMI APRIL MUSIC INC. (ASCAP) All Rights Reserved. International Copyright Secured. Used By Permission. (P) 2006 The All Blacks B.V. From the Roadrunner Records album Come What(ever)
, used by permission
May
SEGA OF AMERICA
CEO
Naoya Tsurumi
President
Simon Jeffery
VP of Product Development
Dave Cobb
VP of Sales
Sue Hughes
VP of Corporate Planning
Hitoshi Okuno
Senior Producer
Mike Gallo
Associate Producer
Tim Ernst
Assistant Producer
Morgan Roberts
Manager of A&R
Noah Musler
Assistant Manager of A&R
David Wood
VP of Marketing
Scott A. Steinberg
Director of Marketing
Chip Blundell
Product Marketing Manager
John Coghlan
Associate Product Marketing Manager
Dan Gallardo
Public Relations Manager
Jennie Sue Denny Chiu
Creative Services Manager
Jen Groeling
Production Specialist
Heather Lucchetti
QA Director
Deni Skeens
QA Supervisor
Josh Morton
QA Lead
Ryan Jones
Assistant QA Lead
Bruce Burrows
QA Testers
Josh Richardson Gabriel Parulis Ruben Flores Chelsea Robinson Jeremy Collier Tony Teixeira
Compliancy Lead
Stephen Akana
Compliancy Testers
Joe Floyd Lawrence Mann John Belcher Eduardo Camacho
Mastering Lab Coordinator
Rhianna Kellom
Mastering Lab Technician
Rey Buzon
Music Supervision and Licensing
Randy Eckhardt
"Analog"
Performed by: Strung Out Music by: Strung Out Lyrics by: Jason Cruz from the album: "Exile In Oblivion" www.fatwreck.com
"Callbacks"
Performed by We Are Scientists Writers: Christopher Cain, Keith Murray &
Michael Tapper Sony/ATV Tunes LLC (ASCAP) o/b/o Somewhat
Neat Publishing Company
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CREDITS
“Take It Away”
Performed by The Used Courtesy of Reprise Records By arrangement with Warner Music Group Video
Game Licensing (P) 2004 Reprise Records c) 2004 EMI
BLACKWOOD MUSIC INC. and USED MOVEMENT MUSIC. All rights for USED MOVEMENT MUSIC controlled and administered by EMI BLACKWOOD MUSIC INC. (BMI) All Rights Reserved. International Copyright Secured
Used by Permission.
“Colossal”
Written by Myles Heskett, Chris Ross and Andrew Stockdale
Performed by Wolfmother Published by Wolfmother P/L (BMI) Produced by D Sardy (P) 2005 Modular Recordings Courtesy of Modular Recordings Pty
Limited/Universal Music Australia Pty Limited under license from Universal Music Enterprises
“The Hardest Part”
Written by Stretch Arm Strong All arrangements Stretch Arm Strong and James
Paul Wisner Performed by Stretch Arm Strong © 2005 We Put Out Records LLC © 2005 All We Want Music (ASCAP)
"No Reason"
By Deryck Whibley and Greig Nori Performed by Sum 41 © 2004 EMI APRIL MUSIC (CANADA) LTD,
RECTUM RENOVATOR MUSIC and Bunk Rock Music. All rights in the U.S. for EMI APRIL MUSIC (CANADA) LTD and RECTUM RENOVATOR MUSIC controlled and administered by EMI APRIL MUSIC INC. (ASCAP). All Rights Reserved.
International Copyright Secured. Used By Permission.
(P) 2004 The Island Def Jam Music Group Courtesy of The Island Def Jam Music Group
under license from Universal Music Enterprises
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“Symphony Of Destruction (The Gristle Mix)"
By Dave Mustaine Performed by Megadeth © 1992 MUSTAINE MUSIC and THEORY MUSIC All rights for MUSTAINE MUSIC controlled and
administered by EMI BLACKWOOD MUSIC INC. (BMI) All Rights Reserved.
International Copyright Secured. Used by Permission.
Courtesy of Capitol Records Under license from EMI Film & Television Music
“Slow Drain”
By Dennis Wolfe, Scott Stevens, David Walsh, and Fred Herrera
Performed by The Exies © 2004 EMI APRIL MUSIC INC., MATT SERLETIC
PUBLISHING, I’M SO RONERY SONGS, RADIOWHORE MUSIC,
GENERAL MARMALADE MUSIC, CUSTER STILL HAD IT COMING MUSIC All rights controlled and administered by EMI
APRIL MUSIC INC. (ASCAP) All Rights Reserved. International Copyright
Secured. Used By Permission. Courtesy of Virgin Records America, Inc. Under license from EMI Film & Television Music
"Carry Me Home"
By Chris Cheney, Scott Owen and Travis Demsey Performed by The Living End © 2001 EMI APRIL MUSIC INC. and THE LIVING
END PTY LTD. All rights controlled and administered by EMI
APRIL MUSIC INC. (ASCAP) All Rights Reserved. International Copyright
Secured. Used By Permission. By arrangement with Warner Music Group Video Game Licensing (P) 2000 Reprise Records
"Crash"
By Tommy Lee Performed by Methods of Mayhem © 1999 EMI APRIL MUSIC, INC. and METHODS
OF MAYHEM MUSIC. All rights for METHODS OF MAYHEM MUSIC
controlled and administered by EMI APRIL MUSIC, INC. (ASCAP) All Rights Reserved. International Copyright
Secured. Used by Permission. (P) 1999 Geffen Records Courtesy of Geffen Records under license from
Universal Music Enterprises
Special Thanks
Mrs. Ernst, Marco Garcia, Marj Puruganan, Pod 9, TechExcel, Pseudo Interactive and our good friend Andy Gotard
LIMITED WARRANTY:
SEGA of America, Inc. warrants to the original consumer purchaser that the game disc or cartridge shall be free from defects in material and workmanship for a period of 90-days from the original date of purchase. If a defect covered by this limited warranty occurs during this 90-day warranty period, the defective game disc or cartridge will be replaced free of charge. This limited warranty does not apply if the defects have been caused by negligence, accident, unreasonable use, modification, tampering, or any other causes not related to defective materials or manufacturing workmanship. This limited warranty does not apply to used software or to software acquired through private transactions between individuals or purchased from online auction sites. Please retain the original, or a photocopy, of your dated sales receipt to establish the date of purchase for in-warranty replacement. For replacement, return the product, with its original packaging and receipt, to the retailer from which the software was originally purchased. In the event that you cannot obtain a replacement from the retailer, please contact SEGA to obtain support.
OBTAINING TECHNICAL SUPPORT/SERVICE
To receive additional support, including troubleshooting assistance, please contact SEGA at:
• Website: www.sega.com/support
• E-mail: support@sega.com
• Telephone: 1-800-USA-SEGA
LIMITATIONS ON WARRANTY
ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED TO 90 DAYS FROM THE DATE OF PURCHASE AND ARE SUBJECT TO THE CONDITIONS SET FORTH HEREIN. IN NO EVENT SHALL SEGA OF AMERICA, INC., BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESUL
TING FROM THE BREACH OF ANY EXPRESS OR IMPLIED WARRANTIES. THE PROVISIONS OF THIS LIMITED WARRANTY ARE VALID IN THE UNITED STATES AND CANADA
Y. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED
ONL WARRANTY LASTS, OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU. THIS WARRANTY PROVIDES YOU WITH SPECIFIC LEGAL RIGHTS. YOU MAY HAVE OTHER RIGHTS THAT VARY FROM STATE TO STATE.
To register this product, please go to www.sega.com
NETBSD
The communications function of this product includes software developed by the NetBSD Foundation, Inc. and its contributors. For a complete list of contributors please see http://www.scei.co.jp/psp-license/pspnet.txt
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