Sega PSP GAMES AFTERBURNER User Manual

TABLE OF CONTENTS
1
GETTING STARTED ...............................................2
STARTING UP ........................................................... 3
CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
IINTRODUCTION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
NEW GAME . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
THE HUD ................................................................... 10
COMBAT ESSENTIALS ...................................... 12
MULT I P L A Y E R . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 5
SCRAMBLE TEAM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
CREDITS ................................................................... 18
LIMITED WARRANTY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1
ULUS-10244
GETTING STARTED STARTING UP
2
3
RIGHT SIDE VIEW
FRONT VIEW
PSP® (PlayStation®Portable) system CONFIGURATIONPSP® (PlayStation®Portable) system CONFIGURATION
Setting Up Your PSP® (PlayStation®Portable) system Setting Up Your PSP® (PlayStation®Portable) system
Set up your PSP® (PlayStation®Portable) system according to the instructions in the manual supplied with the system. The power indicator lights up in green and the home menu is dis­played. Press the OPEN latch to open the disc cover. INSERT the After Burner: Black Falcon™ disc with the label facing the system rear, slide until fully inserted and close the disc cover. From the PSP® system’s home menu, select the Game icon and then the UMD™ icon. A thumbnail for the software is displayed. Select the thumbnail and press s of the PSP® system to start the software. Follow the on-screen instructions and refer to this manual for information on using the software.
NOTICE: Do not eject a UMD while it is playing.
Memory Stick Duo™
Warning! Keep Memory Stick Duo media out of reach of small children, as the media could be swallowed by accident.
To save game settings and progress, insert a Memory Stick Duo™ or Memory Stick PRO Duo™ into the Memory Stick Duo™ slot of your PSP® system. You can load saved game data from the same memory stick, or any Memory Stick Duo™ containing previously saved games.
Note: A Memory Stick Duo™ or Memory Stick PRO Duo™ with at least 360 KB of free space is required for a “Save Game” file. After Burner: Black Falcon™ requires a Memory Stick Duo™ or Memory Stick PRO Duo™ to play.
Saving Profiles and Settings
Your profile and settings are automatically saved after changing settings and options and when you return to the Main Menu.
Auto Save
As you progress, a message will appear on-screen indicating your profile and settings are being saved. While this message is on screen, DO NOT remove the Memory Stick Duo™ or Memory Stick PRO Duo™ or turn off your handheld.
Loading Saved Game Settings
Your saved game settings will automatically be loaded when first booting up After Burner: Black Falcon™. You can also choose to manually load saved data at the Change Profile Menu by selecting LOAD PROFILE.
Wireless (WLAN) Featur es
Software titles that support Wi-Fi functionality allow you to com­municate with other PSP® systems, download data and compete against other players via connection to a wireless local area network (WLAN). You can adjust the network settings to allow connection to a wireless local area network (WLAN). There are two WLAN modes: Ad Hoc and Infrastructure Mode. Note: After Burner: Black Falcon™ supports Ad Hoc Mode. Please see the Multiplayer section of this manual for further details.
Ad Hoc Mode: Ad Hoc Mode is a wireless feature that allows two or more individual PSP® systems to communicate directly with each other.
CONTROLS INTRODUCTION
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5
MENU CONTROLS
Control Action
Select Menu Item directional buttons Change setting Confirm / Accept selection Previous screen Pause / Start game START
directional buttons Z / X
s
button
a
button
GamePlay Controls
Control Action
Move jet / Aim targeting reticle analog stick Barrel roll Fire Cannons Fire Air-to-Air Missiles Fire Rockets Air brakes Afterburner
Atomic Afterburner (when avail.)
d
button
s
button
f
button
a
button
N
button
B
button (hold)
Press N Brake Button first, then B Afterburner and hold the two simultaneously.
Note: Controls listed are for the default control configuration. You can choose between three control configurations via the Options Menu.
In a hangar north of Groom Lake, Nevada, a secret military avionics division (codename: “Dreamland”) has been developing the world’s fastest and most maneuverable jets. These high-tech models are designed to fly in and out of enemy territory with blinding speed, evading all defenses to deliver highly accurate anti-personnel ordnance. In short, these jets can can chase down a terrorist, knock on his front door, and say “Hi there. Have a mis­sile, compliments of the US military.”
Thirteen of these deadly warbirds were created and kept under a veil of secrecy and dubbed “The Assassins.” However, a rogue commando group breached Dreamland’s defenses and escaped with all 13 jets. Intelligence believes this group intends to sell these planes to the highest bidder, opening the door for terrorist organizations and enemy governments to get their hands on the technology. This cannot happen.
As a member of a high-level, first-response Joint Task Force Scramble Team (JTF-ST) acting outside the restrictions of normal government, you must strap yourself into the cockpit of your jet and pursue the escaping planes. As a military special ops force, Scramble Team has been given use of a special prototype — the Afterburner Mark X.
The Afterburner Mark X is theoretically capable of matching speeds with the assassin jets, but it is still under development and must be constantly upgraded. Fortunately for us, the thieves overlooked this crucial piece of hardware, and now it has been fitted onto your aircraft.
You’ve been handpicked for this mission. Your superior skills and excellent combat abilities in the air are what sets you apart from the rest. That, and you are the only pilot insane enough to volunteer for this mission. If anyone can pull off these objectives and return the jets, it’s you.
NEW GAME MAIN MENU
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7
START MENU
Your profile and settings are automatically saved after changing settings and options and when you return to the Main Menu.
CONTINUE
Select this option to continue your last saved game. This will load your current Pilot profile and allow you to jump back into the ac­tion where you last left off.
New Pilot
Select NEW PILOT to create a Pilot profile and start After Burner: Black Falcon™ from the beginning. When you select NEW PILOT
from the Start Menu, you will first need to create a Pilot Name. Use the PSP® system’s on-screen keyboard to create a name and then select ENTER or press START. You Pilot’s profile is stored on a Memory Stick Duo™ or Memory Stick PRO Duo™. Once you’ve created your Pilot profile, you can select a difficulty level.After Burner: Black Falcon™ offers three difficulty levels: EASY, MEDIUM, and ACE.
Choosing a Pilot: There are three Pilots to choose from, each with their own unique personality, call sign, and reasons for being a part of Scramble Team. Use the directional buttons Z and X to cycle between them and press the s button to confirm your choice. For Pilot bios, see Scramble Team, pg. 17.
Load Pilot
Select this option to load a previously saved game or different Pilot profile.
Once you’ve chosen a Pilot or loaded previously saved game data, you will be taken to the Main Menu. While you are in the Main Menu, use the directional buttons to highlight a selection and press s to confirm your choice.
Missions
The Missions Menu is where you can select your next mission, read the gathered Intel as you progress through the game, and see the objectives you’ll be facing once you’re airborne. Use the directional buttons C and V to cycle through the available mis­sions and press s to confirm your choice. In addition to the mis­sion name, the Missions Menu also displays the Status of each mission, including whether it’s completed, failed, or locked.
Note: You must unlock each consecutive mission by suc­cessfully completing the one before it.
Briefing: Once you’ve chosen a mission, you will be taken to the Briefing Screen. Here your Scramble Team Commander will give you an update, as well as spell out your objectives for the mission. Use the directional buttons C and V to cycle through the text and press s to accept the mission and continue to the Showroom.
MAIN MENU MAIN MENU
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9
Showroom
The Showroom can be accessed from both the Main Menu or after selecting a mission from the Mission Menu. The Showroom is where you can view your current stable of Jets, purchase upgrades, equip or change your weapons and kits, and select the craft you want to use for your mission. Use the directional buttons
Z
and X to cycle between your available Jets and press s to
make a selection.
Upgrades: Highlighting and selecting a Jet will take you to the Upgrade Menu. Here you can choose between Jet­specific Weapons and Customization upgrades to enhance and stylize your craft, then purchase and equip them with the cash you earn from destroying targets during missions. To purchase an upgrade, highlight the weapon or item and press
s
. Pressing s with a weapon or highlighted item that you’ve
already bought will equip that item.
Note: While in the Upgrade Menu you can rotate your ship to view it from all sides by pressing the N and B buttons.
Weapon Upgrades — Weapon upgrades enhance the strength and performance of your Jet’s weapons.
Customization Upgrades — Customization upgrades have no effect on your Jet’s performance or behavior, but they allow you to personalize your craft to your tastes.
Note: All upgrades affect only one Jet at a time. When you purchase an upgrade, it is for that specific Jet and won’t be applied to any others in your stable.
Pilot Stats
The Pilot Stats Menu tracks and displays your pilot’s statistics as you progress through both the single player and multiplayer game modes. Information included in this menu ranges from your overall score, total cash, gas guzzled, tax dollars spent, total enemies downed, and more.
Multiplayer
Challenge up to three others competitively or team up with a friend cooperatively via the PSP® system’s Ad Hoc mode.
Co-Op: Bring a friend along for the ride and tackle mis­sions together. For more information, see Multiplayer, pg. 15.
Competitive: Play against up to three players as you scream through the unfriendly skies, battling against each other AND the hostile enemies and targets as you compete to lead the pack. For more information, see Multiplayer, pg.15.
Options
Access the Options Menu to adjust the game’s settings. Use the directional buttons to highlight/adjust the settings and press the s button to confirm your choice.
Controller Configura­tion: Select between three different control configurations.
Audio: Adjust the volume of the game’s music soundtrack
and sound effects.
Movies: View the game’s cinematic cut scenes and credits.
Invert Camera Y-Axis: Toggle Y-Axis control ON/OFF.
THE HUD THE HUD
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11
7. Lock-On Reticle
Once you’ve painted a Threat Reticle with your Targeting Reticle, it will change into a Lock-On Reticle.
There are three types of Lock-On Reticles:
Air-to-Air: These Lock-On Reticles are colored blue, appear over airborne enemies, and can be shot down with Missiles.
Ground: These Lock-On Reticles are colored green, appear over ground-based enemies, and can be destroyed with Rockets.
Special: These Lock-On Reticles have double blue colored
1. Afterburner Meter
Located on the right and left sides of the HUD, the Afterburner Meter depletes when your Jet’s Afterburners are engaged, and automatically refills when they’re not in use.
2. Altimeter
Represented by white arrows located at the inner edges of the Afterburner Meter, the Altimeter displays your Jet’s relative altitude. Use this information to help avoid enemy fire, navigate through tricky areas, and keep a gauge on your position relative to the environment.
3. Cannon Meter
While your Jets’ cannons have infinite amounts of ammo, the Can­non Meter displays the rate you are firing. The Cannon Meter is located at the bottom right side of the screen.
4. Damage Meter
Located at the bottom left side of the screen, the Damage Meter displays your Jet’s current state of damage. The meter depletes as you take on damage from enemy fire. When it’s completely drained, your craft is toast.
5. Targeting Reticle
Located just in front of your Jet, this crosshair is used to aim your cannon fire and show where your weapons’ fire will go. It’s also used to “paint” targets for lock-on missiles and rockets by sweeping it over enemies and hostile objects.
6. Threat Reticle
Displayed as square boxes around enemy targets, the Threat Reticle will turn into a Lock-On Reticle once you’ve painted it with your Targeting Reticle.
rings and are often mission-critical targets, so pay attention!
Once a target has been acquired and a Missile or Rocket fired, a red colored “X” will appear over the target, indicating that your ordnance is on its way. This allows you to keep track of what you’ve shot at and what targets still need to be engaged. Some of the tougher targets, like Battleships, may take a few hits before they go down. Upgrade your Rockets to eliminate these bad boys quicker.
8. Points
This is the amount of points you earn as you play through a mission. Points rack up automatically, but greatly increase when Afterburners are engaged.
9. K PH
This is your Jet’s speed, which is displayed in kilometers per hour.
10. Time
This tracks the amount of time it takes you to complete a mission.
11. Cash
The amount of money you’ve racked up for destroying enemy targets. Spend your cash on new weapons and upgrades for your Jets in the Showroom.
12. Goals
The number of goals / objectives you have left to carry out.
13. Missile Indicator
Located underneath the right Afterburner Meter, this number indicates the number of missiles left in your payload.
14. Rocket Indicator
Located underneath the Missile Indicator, this number indicates the number of rockets left in your payload.
15. Lives
Located underneath the left Afterburner Meter, this number indicates the number of Jets left before it’s game over.
COMBAT ESSENTIALS COMBAT ESSENTIALS
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13
Targeting
Target enemies by getting them in the sights of your Targeting Reticle. All three of your Jet’s weapons (Cannons, Missiles, and Rockets) use the same Targeting Reticle. When an enemy target is in your sights, the Targeting Reticle turns from a box to a circle.
Painting Targets: As you pass the Targeting Reticle over enemy targets, a Lock-On Reticle will appear around each target. Depending if the target is an air-to-air or ground-based target, the Lock-On Reticle will be colored blue (for air-based targets) or green (for ground-based targets). Once you’ve acquired a Lock­On Reticle, you can fire off your Missiles by pressing the f but­ton, or your rockets by pressing the a button. Missiles are used for air-based targets and Rockets for targets on the ground.
Weapons
Your jet is equipped with three types of weapons: cannons, mis­siles, and rockets. You can use the cash you earn for destroying targets and upgrade your weapons between missions at the Showroom.
Cannons: All Jets are equipped with cannons that fire off a steady stream of infinite bullets. Devastating at close range, cannon fire is perfect for slicing through waves of nearby aircraft. To fire your Cannons, press and hold the s button.
Missiles: Missiles are used to take down airborne targets. Perfect for targeting enemies from long-range, they can hone in on locked targets and drop them from the sky. Missiles are fired by pressing the f button.
Rockets: Rockets are used for taking down ground-based targets. Packed with heavy munitions, a few direct hits with a rocket can take out major targets, which include ships, tanks, anti-aircraft artillery, and other land-based enemies. Rockets are fired by pressing the a button.
AFTERBURNER
You can engage your Jet’s Afterburners by holding down the B button. Used to quickly accelerate your craft, Afterburners are good for taking evasive action, outrunning enemies, and avoiding incoming missiles. How­ever, you only have a limited amount of Afterburners and your Jet will return to normal speed once the Afterburner Meter has been depleted. In order to use them again, you have to wait for the After­burner Meter to recharge.
It is rumored there is a top­secret Atomic Afterburner, which can turn your Jet into a deadly weapon capable of obliterating any nearby enemies caught in its wake.
BARREL ROLL
The Barrel Roll maneuver can be executed by pressing the d button while in flight. If timed correctly, you can use this move to avoid incoming missiles. Take this evasive action whenever a mis­sile is homing in from the front.
POWER-UPS
Downed enemy targets will sometimes drop parachutes containing power-ups. Fly through them to pick them up.
Ammo = White Para­chute: Replenishes
your missiles and rockets payload.
Points = Blue Parachute: Point pickups give you extra points.
Cash = Green Parachute: Cash pickups put a little extra spending cash in your wallet.
Afterburner Refuel = Yellow Parachute: Instantly replen­ishes your Afterburner tanks.
Slow-Time = Pink Parachute: Slows down time to a crawl, allowing for you to take extra time in choosing your targets.
Scientists: Dropped by select craft, Scientists are objective specific. Keep an eye out and catch them!
COMBAT ESSENTIALS MULTIPLAYER
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15
RANK AND REWARDS
During missions, you will earn Rank Points and cash, both of which will give you access to upgrades and other special items.
Rank Points: Rank Points allow you to climb Scramble Teams ranks and access better and deadlier aircraft. Rank Points are automatically earned by staying alive during your missions and engaging your Jet’s Afterburners. Once you start a mission, the Rank Points counter will begin adding points to your Rank score. If you die during a mission, you’ll lose a set amount of Rank Points. Whereas the cash you earn can be spent on Upgrades, Rank Points are automati­cally assigned toward your next rank.
Cash: You earn cash by destroying enemy targets during each mission. Cash can be spent on upgrades for your Jets in the Showroom before and after missions. Upgrades range from more powerful weaponry, larger payload capability, to Customization enhancements, such as special paint jobs, body mods, and insignias.
Select Multiplayer from the Main Menu to compete and cooper­ate with your friends using the PSP® system’s wireless abilities through Ad Hoc mode.
Note: Ad Hoc mode is a wireless feature that allows two or more individual PSP® systems to communicate directly with each other. For best results, players should be stationed within 30ft, with a clear path between units.
Co-op Mode
Two Jets are better than one! Select CO-OP to invite another player to come along for the ride and provide extra firepower.
Join Game: Choose JOIN GAME to hop into a game hosted by another player.
Host Game: Choose HOST GAME to host a game for another player to join. As host, you get the ability to choose the mission, difficulty level, and CO-OP game options. When you’re ready to go, highlight START and press the s button.
COMPETITIVE MODE
Select COMPETITIVE from the Multiplayer Menu to challenge up to three other players to a game of “Mad Cow.” In Mad Cow, one player is the Mad Cow and is the only one with the ability to score points and earn cash by destroying ground targets. In addition, the Mad Cow’s health automatically replenishes. Opponents compete to shoot down the Mad Cow. Whoever shoots him down then becomes the Mad Cow. The longer you can remain the Mad Cow, the more points and cash you can rack up. The winner is the one with the most points at the end of the mission!
Join Game: Choose JOIN GAME to hop into a game hosted by another player.
Host Game: Choose HOST GAME to host a game for another player to join. When you’re ready to go, highlight START and press the s button.
Multiplayer Options
All Score to Host—Toggle all score to go to the host ON/OFF.
All Cash to Host—Toggle all cash to go to the host ON/OFF.
All Rank Points to Host—Toggle all Rank Points to the host ON/OFF.
Cannons Only: Toggle Cannons only ON/OFF.
SCRAMBLE TEAM
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Billy “Sonic” Blaze
Name: Billy Blaze Call Sign: “Sonic” Preferred Jet: F-15E Strike Eagle
The David Beckham of the air, Sonic can coax any plane into any maneuver. While in the Air Force, he set the world record for speed in the F-15E, F-22 Raptor, and a captured Suc-59 Firehound. As for more world records, “It’s only a matter of time,” he laughs. The criminal mas­termind Forge was once Sonic’s flight instructor, and taught him several techniques to tolerate high speeds and G-forces. Sonic’s mission objectives are tied to his love of speed.
Harrison “bull” duke
Name: Harrison Duke Call Sign: “Bull” Preferred Jet: F/A-18E Super Hornet
Bull is a charming but sarcastic rogue. Unques­tionably the top Marine Corps’ F/A-18 flyer, he’s a great pilot, but strictly in the Scramble Team for the money and prestige it will bring him later in the private sector. Bull’s story arc involves more money-based objectives, and since that is what he loves, that is what he will receive.
Tomiko “ShinseI” Rossellini
Name: Tomiko Rossellini Call Sign: “Shinsei” Preferred Jet: F-14D Tomcat
The Japanese word “Shinsei” translates roughly into “Perfect” — and that is exactly what Tomiko is. Lt. Rossellini only wants to be respected for her top piloting skills. She grew up on the Kadena US Naval Air Base on Okinawa, watching squadrons of F-14 and F-4 fighter jets perform aerial maneuvers. Upon her return to America, she applied to Annapolis and was one of the top-graduating cadets. Driven to prove herself, Tomiko constantly works to impress the Scramble Team leaders and facilitate her promotion to Squadron Leader.
SCRAMBLE TEAM
ABOUT...
JTF Scramble Team was formed in 1988, under the supervision of General Y. Suzuki. The General recruited the US military’s finest aviators, and trained them to fly solo missions against overwhelm­ing odds. Leadership passed down over the years to Colonel Robert Bruty, call sign: “Forge.”
Forge built a cult of personality, treating Scramble Team as his own personal tactical squadron and its pilots as his personal soldiers. This brought him into conflict with the top brass, and after a heated exchange, Forge disappeared into the night. Shortly after, a number of Scramble Team pilots deserted the team and followed him into the wilds of Amazonia.
Sonic was devastated when his girlfriend and fellow pilot Diamond bid him farewell and joined Forge’s rogue cell. Bull stayed on with Scramble Team, hoping to take the vacant squadron leader spot for himself. And Tomiko Rossellini was recruited to take Diamond’s spot. Now she waits for the chance to prove herself.
Commander Burden was assigned after Forge’s departure. He reluctantly agreed, under the conditions that he be allowed to reform Scramble Team as Colonel Suzuki had envisioned it: ace pilots taking on solo missions under extreme condi- tions. He expects the best from his team, and they always deliver.
CREDITS
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19
SEGA OF AMERICA
CEO
Naoya Tsurumi
President
Simon Jeffery
VP of Product Development
Dave Cobb
VP of Sales
Sue Hughes-Taigen
Senior Producer
Constantine Hantzopoulos
Associate Producer
Christopher Kaminski
VP of Marketing
Scott A. Steinberg
Director of Mark eting
Chip Blundell
Product Marketing Manager
John Coghlan
Associate Product Marketing Manager
Dan Gallardo
Public Relations Manager
Jennie Sue
Creative Services Manager
Jen Groeling
Production Specialist
Heather Lucchetti
QA Supervisors
Josh Morton Stephen Akana
Senior QA Leads
Demetrius Griffin Shawn Dobbins
Assistant QA Lead
Kyle Uberman
TESTERS
Ben Seto Aaron Keilior Donald Patterson Allen Wang Rudy Pham Humberto Vianello William Castleberry Lawrence Mann (Standards)
SPECIAL THANKS
Sachiko Kobayashi Nobuhito Tabuchi Tatsuya Shikata Rhianna Kellom Rey Buzon Ayumi Tani Klayton Vorlick Jez Sherlock
CREDITS
MANUAL DOCUMENTATION
Off Base Productions
MANUAL DESIGN
Option-Shift Design [a.s.h]
AFTER BURNER TEAM
Executive Producer
Bob Stevenson
Project Lead / Lead Designer
Ryan Kaufman
PRODUCER
Nate Schaumberg
Lead Programmer
Richard “Scritch” Sun
Programming
Hong Park Luke Zulauf Eubank Wang Jason Earp
Lead Level Designer
Matt Sammons
Level Design
Brian Harris
Art Director
Ken Capelli
Lead Artist
Trevor Grimshaw
Art
Denis Renshaw Daniel Seiberling Steve Royer Eric “Koz” Kozlowski Jon Bodenshot Jon “n00b” Newberry
Technical Artist / VFX Artist
Raven Alef
Animation Director
Kevin Wright
Graphic Design Director / UI
Rob Mouck
Art Manager
Lisa Swart
CORE TECHNOLOGY TEAM
Senior Program Manager
Tom Wondolleck
Lead Programmer
James Wilson
LIMITED WARRANTY:
SEGA of America, Inc. warrants to the original consumer purchaser that the game disc or cartridge shall be free from defects in material and workmanship for a period of 90-days from the original date of purchase. If a defect covered by this limited warranty occurs during this 90-day warranty period, the defective game disc or cartridge will be replaced free of charge. This limited warranty does not apply if the defects have been caused by negligence, accident, unreasonable use, modification, tampering, or any other causes not related to defective materials or manufacturing workmanship. This limited warranty does not apply to used software or to software acquired through private transactions between individuals or purchased from online auction sites. Please retain the original, or a photocopy, of your dated sales receipt to establish the date of purchase for in-warranty replacement. For replacement, return the product, with its original packaging and receipt, to the retailer from which the software was originally purchased. In the event that you cannot obtain a replacement from the retailer, please contact SEGA to obtain support.
Obtaining technical support/service
To receive additional support, including troubleshooting assistance, please contact SEGA at:
• Website: www.sega.com/support
• E-mail: support@sega.com
• Telephone: 1-800-USA-SEGA
LIMITATIONS ON WARRANTY
ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED TO 90 DAYS FROM THE DATE OF PURCHASE AND ARE SUBJECT TO THE CONDITIONS SET FORTH HEREIN. IN NO EVENT SHALL SEGA OF AMERICA, INC., BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY EXPRESS OR IMPLIED WARRANTIES. THE PROVISIONS OF THIS LIMITED WARRANTY ARE VALID IN THE UNITED STATES AND CANADA ONLY. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS, OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU. THIS WARRANTY PROVIDES YOU WITH SPECIFIC LEGAL RIGHTS. YOU MAY HAVE OTHER RIGHTS THAT VARY FROM STATE TO STATE.
To register this product, please go to www.sega.com
CREDITS
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ProgrammING
Scott Guest Martin Brownlow Darren Ensley Tim Ambrogi Gregory Junker
Additional VFX
Nick Bruty
Script by
Ryan Kaufman Tim Williams
Cinematic Director
Jake S. Hughes
Additional Art
Studio Fork
Soundtrack by
Trans Am
Original Cutscene Music
Andy Greenberg
Sound FX
3volution Productions
Concept Art
Colin Fix Andrew Kim Paul Sullivan Lakshya Digital
PLANET MOON STUDIOS
President
Nick Bruty
CEO
Bob Stevenson
COO
Aaron Loeb
Director of Technology
Scott Guest
Art Director
Ken Capelli
Creative Dir ector
Tim Williams
Planet Moon would like to thank...
Moonies: Nicole Rathbun, Christen Karle, Billy Delli-Gatti,
Ian Slutz, Chris Cammack Sega: Simon Jeffery, Noah Musler, Constantine Hantzopoulos, Dave Cobb, AM2 group for creating
After Burner
Support: Game Toolworks, Inc. and Thomas Rolfs for his
generosity, Havok, Demonware, the cyclopea.org ftp server.
Planet Moon Studios and the Planet Moon Logo are trademarks of Planet Moon Studios.
LOCKHEED MARTIN, SR-71 Blackbird, C-130 Hercules, F-22 Raptor, F-35 Lightning II, associated emblems and logos, and body designs of vehicles are either registered trademarks or trademarks of Lockheed Martin Corporation in the USA and/or other countries, used under license by Sega Corporation.
Produced under a license from Northrop Grumman Systems Corporation. A-10A Thunderbolt II, B-2A Spirit, F-5E Tiger II, F-14D Tomcat, USS Enterprise (CV 65), and X-29 are trademarks of Northrop Grumman Corporation.
Produced under license from Boeing Management Company. Boeing, McDonnell Douglas, McDonnell, Douglas, North American Aviation, their distinctive airplane liveries, logos and product markings are among the trademarks owned by Boeing.
The communications function of this product includes software developed by the NetBSD Foundation, Inc. and its contributors. For a complete list of contributors please see http://www.scei.co.jp/psp-license/pspnet.txt
“PlayStation”, “PS” Family logo, and “PSP” are registered trademarks and “UMD” is a trademark of Sony Computer Entertainment Inc. “Memory Stick Duo” and “Memory Stick PRO Duo” are trademarks of Sony Corporation.
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