Sega PSO Episode III User Manual

48
PASSWORD
ACCESS KEY
SERIAL NUMBER
MEMO
As well as the Serial Number and Access Key, a self-created Password is required to play online game. Write down your Password here to avoid loss. For those who have purchased a Hunter’s License using PSO EP1&2, spaces are provided here to write down the Serial Number and Access Key you used to purchase.
MISCELLANEOUS:
This Agreement represents the complete agreement concerning this license of the Program between the parties and supersedes all prior agreements and representa­tions between them regarding the same subject matter. It may be amended only by a writing executed by both parties. If any provision of this Agreement is held to be unenforceable for any reason, such provision shall be reformed only to the extent necessary to make it enforceable and the remaining provisions of this Agreement shall not be affected. This Agreement shall be construed under California law as such law is applied to agreements between California residents entered into and to be performed within California, except as governed by federal law, and you con­sent to the exclusive jurisdiction of the state and federal courts located in San Francisco, California. If you have any questions concerning this license, you may contact SEGA at psoep3@sega-support.com.
Copying of any video game for any Nintendo system is illegal and is strictly pro­hibited by domestic and international intellectual property laws. "Back-up" or "archival" copies are not authorized and are not necessary to protect your soft­ware. Violators will be prosecuted. This video game is not designed for use with any unauthorized copying device or any unlicensed accessory. Use of any such device will invalidate your Nintendo product warranty. Nintendo (and/or any Nintendo licensee or distributor) is not responsible for any damage or loss caused by the use of any such device. If use of such device causes your game to stop operating, disconnect the device carefully to avoid damage and resume normal game play. If your game ceases to operate and you have no device attached to it, please contact the game publisher's "Technical Support" or "Customer Service" department. The contents of this notice do not interfere with your statutory rights. This booklet and other printed materials accompanying this game are protected by domestic and international intellectual property laws.
Rev-D (L)
IMPORTANT LEGAL INFORMATIONS
47
LIMITED WARRANTY:
THE PROGRAM IS PROVIDED "AS IS," WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE WAR­RANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SEGA.COM SHALL HAVE NO LIABILITY TO YOU FOR ANY REA­SON BASED ON YOUR USE OF THE PROGRAM UNLESS SUCH WARRANTIES ARE LEGALLY INCAPABLE OF EXCLUSION. SEGA'S ENTIRE LIABILITY AND YOUR EXCLUSIVE REMEDY WITH RESPECT TO THE USE OF ANY SOFTWARE PROVIDED OR USED BY SEGA SHALL BE THE REPLACEMENT OF ANY SEGA SOFTWARE FOUND TO BE DEFECTIVE. SOME STATES AND JURISDICTIONS DO NOT ALLOW THE EXCLUSION OR THE LIMITATION OF LIABILITY FOR CON­SEQUENTIAL OR INCIDENTAL DAMAGES, AND IN SUCH STATES OR JURISDIC­TIONS SEGA'S LIABILITY SHALL BE LIMITED TO THE MAXIMUM EXTENT PERMIT­TED BY LAW. THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS, AND YOU MAY HAVE OTHER RIGHTS WHICH VARY FROM JURISDICTION TO JURISDIC­TION.
LIMITATION ON DAMAGES:
IN NO EVENT WILL SEGA BE LIABLE FOR SPECIAL, INCIDENTAL, OR CONSE­QUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNC­TION OF THE PROGRAM, INCLUDING WITHOUT LIMITATION DAMAGES TO PROPERTY, LOSS OF GOODWILL, COMPUTER OR HANDHELD DEVICE FAILURE OR MALFUNCTION AND DAMAGES FOR PERSONAL INJURIES, EVEN IF SEGA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. SEGA'S LIABILI­TY SHALL NOT EXCEED THE ACTUAL PRICE PAID FOR THE LICENSE TO USE THE PROGRAM. SOME STATES AND JURISDICTIONS DO NOT ALLOW LIMITA­TIONS OF DAMAGES, AND IN SUCH STATES OR JURISDICTIONS SEGA'S LIA­BILITY SHALL BE LIMITED TO THE MAXIMUM EXTENT PERMITTED BY LAW. .
TERMINATION:
Without prejudice to any other rights of SEGA, this Agreement will terminate auto­matically if you fail to comply with its terms and conditions. In such event, you must destroy all copies of the Program and all of its component parts.
U.S. GOVERNMENT RESTRICTED RIGHTS:
The Program and documentation have been developed entirely at private expense and are provided as "Commercial Computer Software" or "restricted computer software." Use, duplication or disclosure by the U.S. Government or a U.S. Government subcontractor is subject to the restrictions set forth in subparagraph (c)(1)(ii) of the Rights in Technical Data and Computer Software clauses in DFARS
252.227-7013 or as set forth in subparagraph (c)(1) and (2) of the Commercial Computer Software Restricted Rights clauses at FAR 52.227-19, as applicable. The Contractor/Manufacturer is Sega of America, Inc.
INJUNCTION:
Because SEGA would be irreparably damaged if the terms of this Agreement were not specifically enforced, you agree that SEGA shall be entitled, without bond, other security or proof of damages, to appropriate equitable remedies with respect to breaches of this Agreement, including without limitation the right of injunction, in addition to such other remedies as SEGA may otherwise have under applicable laws.
INDEMNITY:
You agree to indemnify, defend and hold SEGA, its partners, affiliates, contractors, officers, directors, employees and agents harmless from all damages, losses and expenses arising directly or indirectly from your acts and omissions to act in using the Product pursuant to the terms of this Agreement.
END USER LICENSE AGREEMENT
46
PHANTASY STAR ONLINE EPISODE III: C.A.R.D. REVOLUTION
USE OF THE PROGRAM (AS DEFINED BELOW) IS SUBJECT TO THE SOFT­WARE LICENSE TERMS SET FORTH BELOW, AS WELL AS AN APPROPRI­ATE “SUBSCRIBER AGREEMENT AND TERMS OF SERVICE” (THE “SUB­SCRIBER AGREEMENT”) AND “RULES OF CONDUCT” (THE “RULES OF CONDUCT”) SET FORTH AT http://www.sega.com/pso_ep3, AS THEY MAY BE MODIFIED FROM TIME TO TIME. IN THE EVENT OF A CONFLICT BETWEEN THIS AGREEMENT AND EITHER THE SUBSCRIBER AGREEMENT OR THE RULES OF CONDUCT, THE LATTER SHALL BE CONTROLLING. FOR PURPOSES OF THIS AGREEMENT, THE "PROGRAM" INCLUDES THE SOFTWARE INCLUDED WITH THIS AGREEMENT, THE ASSOCIATED MEDIA, ANY SOFTWARE ASSOCIATED WITH THE ONLINE MODE OF THE PROGRAM, ANY PRINTED MATERIALS, ANY ONLINE OR ELECTRONIC DOCUMENTATION, AND ANY AND ALL COPIES AND DERIVATIVE WORKS OF SUCH SOFTWARE AND MATERIALS. BY DOWNLOADING, INSTALLING, AND/OR USING THE PROGRAM, YOU ACCEPT THE TERMS OF THIS LICENSE WITH SEGA CORPORATION AND ITS AFFILATES (COL­LECTIVELY, "SEGA"). LIMITED USE LICENSE:
SEGA grants you the non-exclusive, non-transferable, limited right and license to install and use one copy of the Program solely and exclusively for your personal use. All rights not specifically granted under this Agreement are reserved by SEGA. The Program is licensed, not sold. Your license confers no title or ownership in the Program and should not be construed as a sale of any rights in the Program.
OWNERSHIP:
All title, ownership rights, and intellectual property rights in and to the Program and any and all copies thereof (including but not limited to any titles, computer code, themes, objects, characters, character names, stories, dialog, catch phrases, locations, concepts, artwork, animation, sounds, musical compositions, audio-visual effects, methods of operation, moral rights, any related documentation, and "applets" incorporated into the Program) are owned by SEGA or its licensors. The Program is protected by the copyright laws of the United States, international copyright treaties and conventions, and other laws. The Program contains certain licensed materials, and SEGA's licensors may protect their rights in the event of any violation of this Agreement.
YOU SHALL NOT:
Exploit the Program or any of its parts commercially, including but not limited to
use at a cyber cafe, computer gaming center or any other location-based site. SEGA may offer a separate Site License Agreement to permit you to make the Program available for commercial use; see the contact information below.
Use the Program, or permit use of the Program, on more than one computer at
the same time.
Make copies of the Program or any part thereof.Use the Program, or permit use of the Program, in a network, multi-user arrange-
ment or remote access arrangement, including but not limited to any online use, except as otherwise explicitly provided by the Program and subject to accept­ance of the terms and conditions of an appropriate Subscriber Agreement and the Rules of Conduct.
Sell, rent, lease, license, distribute or otherwise transfer the Program, or any
copies of the Program, without the express prior written consent of SEGA.
Reverse engineer, derive source code, modify, decompile, disassemble, or create
derivative works of this Program, in whole or in part.
Remove, disable or circumvent any security protections, proprietary notices or
labels contained on or within the Program.
Export or re-export the Program or any copy or adaptation in violation of any
applicable laws or regulations.
Thank you for purchasing Phantasy Star Online™ Episode III C.A.R.D. Revolution. Please note that this software is designed only for use with the Nintendo GameCube™. Be sure to read this instruction booklet thoroughly before you start playing.
CONTENTS
WELCOME TO THE WORLD OF EP3 . . . . . . . . . . . . . . . 4
SETTING UP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
STARTING THE GAME . . . . . . . . . . . . . . . . . . . . . . . . . 10
SELECT FILE AND CREATE PLAYER CHARACTER . . . . . 11
THE MORGUE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
HOW TO VIEW BATTLE SCREENS . . . . . . . . . . . . . . . . 15
HOW A BATTLE PROGRESSES . . . . . . . . . . . . . . . . . . 19
BEFORE STARTING ONLINE GAME . . . . . . . . . . . . . . 23
ONLINE GAME . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
OFFLINE GAME . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
TUTORIAL/OPTIONS/OFFICIAL WEB SITE . . . . . . . . . 45
PHANTASY STAR ONLINE EPISODE III: C.A.R.D. REVOLUTION
END USER LICENSE AGREEMENT . . . . . . . . . . . 46
Note: From hereafter, the names will be abbreviated as follows:
Phantasy Star Online . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . PSO
Phantasy Star Online Episode I & II. . . . . . . . . . . . . . . . . . . . . . . . EP1&2
Phantasy Star Online Episode III C.A.R.D. Revolution . . . . . . . . . . EP3
4
WELCOME TO THE WORLD OF EP3
Their world on the verge of destruction, the people of the planet Coral made plans to migrate, in search of a new planet, and to discover the secrets of an unknown energy source called “Photon.” The planet Ragol was found, and the starship Pioneer 2 was sent to colonize it. When they arrived, an “incident” occurred on the planet that is only known to a relative few. 21 years have passed, and the people have not been allowed to settle on Ragol. They continue with their daily lives onboard the starship Pioneer 2, unaware of a power struggle taking place under a new Principal Government that will affect their lives and that of Ragol. Meanwhile, Pioneer 2 continues to silently orbit the world...
PROLOGUE
PSO is a network game, where actions take place aboard the starship “Pioneer 2” (or simply called “the Ship”) and Planet Ragol. EP1&2 appeared as a network role playing game, and introduced a new world. With EP3, inheriting the world of EP1&2, PSO has been reborn as a network card battle game. With EP3, you can enjoy both Online Game (p.32) and Offline Game (p.42). How you enjoy the world of EP3 is up to you.
WHAT IS PSO?
The Player Character plays the role of a Commander, ordering the Story Characters (your subordinates) into battle using items and creatures that are transformed from “C.A.R.D.s.” Grasp the features of each Story Character, features of each card, the spots on the dice, and the patterns of your enemies’ actions to earn a victory. Whenever you earn new cards, we recommend that you edit the decks for your Story Characters.
EP3 GAME SYSTEM
PLAYER
CHARACTER
[COMMANDER]
STORY
CHARACTER
Instruct
&
Control
Action
OPPONENT [COMMANDER] (FREE BATTLE•TOURNAMENT•
STORY MODE)
STORY
CHARACTER
Instruct
&
Control
Action
BATTLE
AGAINST
EACH OTHER USING CARDS
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TUTORIAL/OPTIONS/OFFICIAL WEB SITE
TUTORIAL
Salligan, instructor at License School, will instruct you on basic knowledge in this game. Select the category you wish to see.
OPTIONS
In addition to modifications to various option set­tings, you can also set up for network connec­tion and verify Serial Number/Access Key/Password. Use the + Control Pad 82 to select menu item, and press the a Button to enter. Press the b Button to return to previous step. Select End to save changes you made and exit Options Screen.
Language: Change the display language between English and
Japanese.
Sound: Select sound output from 3 selections. Sound Balance: Adjust the volume levels of background music (BGM)
and sound effects (SE).
Snapshot: Enable/disable snapshot function. Network Option: Set up for various network-related options, or buy a
Hunter’s License.
Serial Number/Access Key/Password: Verify Serial Number,
Access Key and Password you have registered for online play.
OFFICIAL WEB SITE
Connect online to visit The Phantasy Star Online Episode III Official Web Site. Here you can read latest information on EP3, buy a Hunter’s License, manage your account, or read Online Manual for additional instructions of the game not included in this booklet. Various important announcements from Sonic Team, such as server maintenances, will also be posted here, so it is advised that you check here periodically. For browser controls, see p.29.
You may also access this website and all of its features, including the purchase of a Hunter’s License, from a PC at:
http://www.sega.com/pso_gen
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BATTLE PREPARATION
QUITTING THE GAME
When you select Quit Game, you will be asked to verify your action. Select YES, and the game will automatically save the game data to the Memory Card before returning to the Title Screen.
If there are any temporary characters, File Select Screen will be displayed. Here you can return temporary character(s) to its/their origi­nal file, on the Memory Card inserted into Memory Card Slot B. The controls are per­formed by 1P. Follow the onscreen directions. For transferring temporary characters, please refer to p.43.
After you are transferred to the Morgue, as in Regular Free Battle of the Online Game, you will adjust various settings in the Battle Preparation Menu, and select [Decide]. Note that, in Deck selection, after you select the character and the deck to play battle, you will also need to select which controller to use. Please also be cautioned that within the team the controller cannot be shared.
5
CARD LEVEL
The Player Character has a parameter called Card Level (CLv) to show how well you have been playing, and it changes according to the out­come of the battles. There are two Card Levels, one for Online Game and the other for Offline Game. The experience points earned will be accumulated separately for Online Games and Offline Games (Story or Free Battle). Each Card Level will be raised whenever 100 experience points for each corresponding game type are gained.
TYPES OF DECKS AND CARDS
In this game, there are two types of decks: the Hero Side and the Dark Side. The starring Story Characters are divided according to the type of deck they use, and the style of play will differ accordingly. Within a deck, there are three types of cards: “Item/Creature,” “Action,” and “Assist.”
Hero Side Dark Side
Equip Story Character with
item(s) and attack directly.
The attack (defense) power
changes when equipped with weapons or protective gears.
Place creatures around Story
Character to attack/defend.
Story Characters cannot be
equipped with items.
Story Character
CARD
Your crew. The battle is lost when he/she is defeated.
Story Character
CARD
Your crew. The battle is lost when he/she is defeated.
Item CARDs
The weapons/protec­tive gears the Story Characters equip.
Creature CARDs
The creature cards the Story Characters use to summon.
Action CARDs
The cards to support your attack/defense. Can be used by either side.
Assist CARDs
The cards that exhibit effects according to the situations. Can be used by either side.
What is a “deck”?
It is a set that includes a Story Character CARD and 30 CARDs that can be used in battle. It is important to work out your strategy, with features and contents of all CARDs you possess in mind.
6
SETTING UP
HARDWARE SETUP
EP3 is a one to four player game. Connect the Nintendo GameCube™ Controllers to the Controller Socket 1, 2, 3 and 4 (depending on the number of players participating) in order. You will not be able to play properly with the Controllers connected out of order.
This game can be set to display a higher resolution image on TV’s that support progressive scan mode (EDTV, HDTV). In order to use the pro­gressive scan mode, you need a TV that can accept this type of input (see your TV operation manual), and a Nintendo GameCube™ Component Video Cable (available only through Nintendo, visit www.nintendo.com or call 1-800-255-3700).
To activate the progressive scan mode, press and hold the B Button while the Nintendo GameCube™ logo is being displayed until the mes­sage “DO YOU WANT TO DISPLAY THE GAME IN PROGRESSIVE MODE?” appears. Select YES to activate the mode.
USING PROGRESSIVE SCAN TV
Portions of this game are presented in Dolby Surround Pro Logic II. Connect the Nintendo GameCube™ to a surround system with Dolby Surround Pro Logic II, and select “Dolby Surround Pro Logic II” in the Options Screen of the game to experience the excitement of surround sound.
USING DOLBY SURROUND PRO LOGIC II
Dolby, Pro Logic, and the double-D symbol are trademarks of Dolby Laboratories.
MEMORY CARD & SAVE FILES
EP3 is a Memory Card compatible game (Nintendo GameCube™ Memory card sold separately), and a Memory Card is required to save this game. Without a Memory Card you will not be able to play this game. To save game data, online or offline, select Quit Game (p.18) from the Main Menu. Never turn OFF the Nintendo GameCube™ power or remove the Memory Card while the game data is being saved. Doing so will corrupt the game data, making it unusable the next time the game is started up.
Please refer to the Nintendo GameCube™ booklet (pages 18-20) for directions on how to format and erase Memory Card files.
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SELECT FROM TEMPORARY CHARACTERS
Select from “temporary characters” data. Insert a Memory Card with an EP3 character file into Memory Card Slot B, then select and register character as temporary character.
In Free Battle Mode, it is possible to use Player Characters saved onto other Memory Card(s). To use the characters saved onto another Memory Card, first insert it into Memory Card Slot B, then temporarily transfer the character data to the Memory Card in Memory Card Slot A. Here in this game, this “transferred” character is called a Temporary Character. Note that the original data of the Temporary Character cannot be used as Main Character until the data has been transferred back.
If you delete the Temporary Character data, you will not be able to return it to its original Memory Card. Also, if you cancel the “transferred” status on the original Memory Card, all parameters on that character will revert to the initial value. Please be cautious.
NOTES ON TEMPORARY CHARACTERS
Memory Card
Slot A
Memory Card
Slot B
Main
Character
(Player
Character)
Temp
Character
Move Main Character Data as Temp Character
Return Temp Character Data to its original Memory Card.
All parameters revert to initial
value, if used as Player Character
while in “transferred” status
Main
Character
(Player
Character)
VERIFY CHARACTERS
The selected Player Characters will be dis­played. Press the a Button to play Free Battle with these characters. Press the b Button to can- cel and reselect.
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