Sega PLAYSTATION 2 GAMES TENCHU User Manual

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TENCHU: FATAL SHADOWS (PS2)
FRONT COVER
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WARNING: READ BEFORE USING YOUR PLAYSTATION®2 COMPUTER ENTERTAINMENT SYSTEM.
A very small percentage of individuals may experience epileptic seizures when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television screen or while playing video games, including games played on the PlayStation 2 console, may induce an epileptic seizure in these individuals. Certain conditions may induce previously undetected epileptic symptoms even in persons who have no history of prior seizures or epilepsy. If you, or anyone in your family, has an epileptic condition, consult your physician prior to playing. If you experience any of the following symptoms while playing a video game – dizziness, altered vision, eye or muscle twitches, loss of awareness, disorientation, any involuntary movement, or convulsions – IMMEDIATELY discontinue use and consult your physician before resuming play.
WARNING TO OWNERS OF PROJECTION TELEVISIONS:
Do not connect your PlayStation 2 console to a projection TV without first consulting the user manual for your projection TV, unless it is of the LCD type. Otherwise, it may permanently damage your TV screen.
USE OF UNAUTHORIZED PRODUCT:
The use of software or peripherials not authorized by Sony Computer Entertainment America may damage your console and/or invalidate your warranty. Only official or licensed peripherals should be used in the controller ports or memory card slots.
HANDLING YOUR PLAYSTATION 2 FORMAT DISC:
• This disc is intended for use only with PlayStation 2 consoles with the NTSC U/C designation.
• Do not bend it, crush it or submerge it in liquids.
• Do not leave it in direct sunlight or near a radiator or other source of heat.
• Be sure to take an occasional rest break during extended play.
• Keep this compact disc clean. Always hold the disc by the edges and
keep it in its protective case when not in use. Clean the disc with a lint­ free, soft, dry cloth, wiping in straight lines from center to outer edge. Never use solvents or abrasive cleaners.
Thank you for purchasing Tenchu®: Fatal Shadows™ forPlayStation®2 computer entertainment system. Be sure to read this instruction manual thoroughly before you play the game.
CONTENTS
GETTING STARTED . . . . . . . . . . . . . . . . . . . . . 2
CONTROLLER . . . . . . . . . . . . . . . . . . . . . . . . . . 3
CONTROLS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
PROLOGUE. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
MAIN CHARACTERS . . . . . . . . . . . . . . . . . . . . 7
MAIN MENU. . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
OPTIONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
ITEM SELECTION. . . . . . . . . . . . . . . . . . . . . . 10
GAME DISPLAY . . . . . . . . . . . . . . . . . . . . . . . . 11
STAGE MAP/ PAUSE SCREEN. . . . . . . . . . . . 12
RATING SCREEN. . . . . . . . . . . . . . . . . . . . . . . 13
MISSION SELECTION / STEALTH KILL . . . 14
SPECIALS / ATTACK MOVES . . . . . . . . . . . . . 15
THE KUROYA . . . . . . . . . . . . . . . . . . . . . . . . . 16
CREDITS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
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Set up your PlayStation®2 computer entertainment system according to the
*
Note: Illustration may not match all PlayStation 2 console types. For owners of SCPH-70000 series PlayStation 2 systems, refer to the setup instructions supplied with your system.
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  
 
   
 
 
 
button
directional buttons
left analog stick
L2 button R2 button
R1 button
button
button
button
L1 button
SELECT button
ANALOG mode button
START button
right analog stick
instructions in its Instruction Manual. Make sure the MAIN POWER switch (located on the back of the console) is turned on. Press the RESET button. When the power indicator lights up, press the open button and the disc tray will open. Place the Tenchu: Fatal Shadows disc on the disc tray with the label side facing up. Press the open button again and the disc tray will close. Attach game controllers and otherperipherals, as appropriate. Follow on-screen instructions and refer to this manual for information on using the software.
This game is a single player game, compatible with the DUALSHOCK®2 analog controller. Connect the analog controller to controller port 1. The analog controller is set in ANALOG mode (mode indicator: ON) and cannot be switched to digital mode using the ANALOG mode button.
DUALSHOCK®2Analog Controller
Memory Card (8MB) (for PlayStation®2)
This game is a memory card (8MB) (for PlayStation®2) compatible game. A minimum of 46KB of free space is required to save your game data to the memory card (8MB) (for PlayStation®2). Do not turn off the console, reset the game, remove the memory card (8MB) (for PlayStation®2) or the DUALSHOCK®2 analog controller while saving the game.
Dolby® Pro Logic® II Decoding
This game is presented in Dolby Pro Logic II. The PlayStation®2 system’s DIGITALOUT (OPTICAL) / AV MULTIOUT should be connected to a sound system with Dolby Pro Logic, Dolby Pro Logic II, or Dolby Pro Logic IIx decoding to experience the excitement of surround sound. To enjoy this sound mode, you will need to select Dolby Surround Pro Logic II from the
Options menu (P.9).
Dolby, Pro Logic, and the double-D symbol are registered trademarks of Dolby Laboratories. Manufactured under license from Dolby Laboratories.
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DEFAULT CONFIGURATION
left analog stick right analog stick
H button J button K button
L button
R1 button R2 button L1 button L2 button
directional buttons
START button
SELECT button
Walk, run, swim Move camera Guard / Back (menu screen) Jump / Confirm (menu screen) Use selected Item Attack Stealth (crouch / back against wall) Strafe (w/ left analog stick) / Lock onto enemies Manual camera (w/ left analog stick) Select Item Select Item / C: Grappling Hook / V: Potion Pause game (Pause Menu) View Map / Close Map
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LEFT ANALOG STICK
A BUTTON
D BUTTON
E BUTTON
Move your character in the direc­tion you push the stick. Push the stick a little to walk, or further to run. Also use the stick to move left / right, climb up, or drop down while hanging from a ledge.
S BUTTON
Press the S button to jump, and once more while in mid-air to per­form a Double-Jump. It is possible to reach even higher areas by pushing off the wall. To execute a Wall Jump, Double-Jump towards a wall and press the ton again as the character touches it.
S but-
Press the A button to square off, and keep holding the button to block enemy attacks. To carry away a defeated enemy, crouch near the body (E button), then press and hold the
A button.
F BUTTON
Press the F button to attack. Press the button several times consecu­tively, and in combination with the left analog stick to perform a vari­ety of Combo Attacks (P.15). When the enemy is about to deliver a hit, press the the attack, and press repeatedly to attempt to overpower them.
F button to block
Press the D button to use the select­ed Item ( buttons Items such as the Grappling Hook, Shuriken and Blowgun require you to hold down the D button to call­out the target cursor. Use the left analog stick to aim with the cursor, then release the D button to fire.
W button or directional
ZXto select Item).
R BUTTON
Use the left analog stick while hold­ing down the and hold down the button during combat to lock-on to your enemies. Press the S button while Strafing to dodge in the direction you are moving. To jump and turn in the opposite direction from a static position, press the S button while holding down the
R button to Strafe,
R button.
Press and hold the E button to crouch, then use the left analog stick to creep slowly, staying close to the ground. Press the S button while crouching to roll in the direc­tion you are moving. Pressing the wall allows you to hide by pushing your back flat against it.
E button next to a
Q BUTTON
Hold down the Q button to posi­tion the camera just behind your character’s head, and move the camera using the left analog stick. When your back is against the wall (E button), the position of the camera is offset directly in front of the character.
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In a time of feudal wars,
Rikimaru and Ayame, two ninjas of the Azuma Clan,
served Lord Goda by returning his precious daughter,
Kiku, from the hands of Lord Mei-Oh.
Unfortunately,
Rikimaru was caught in a disastrous rockfall during his escape
and is still missing.
The land of Lord Goda remained peaceful after
Mei-Oh’s attack,
and Ayame, as an agent of Goda,
continued to patrol the expansive territory.
One day in her travels,
Ayame came across a decimated ninja village.
She hoped to find survivors, but arrived too late.
The ninjas of Hagakure died whispering
the word ‘Kuroya’ with their final breaths.
As Ayame was about to leave,
a young female ninja arrived and stood in her way.
Her name was Rin,
back from her training,
and devastated to see her village in ruins.
Squaring off with one another,
the fate of the two ninjas became inextricably intertwined.
Rin
Rin is from a small ninja village that lies on the border of Mei-Oh’s kingdom. Since her village was destroyed, she has sought to avenge the deaths of her loved ones. She works as a hired assassin for "Lady Razor" Ogin.
Ayame
Initiated into the Azuma Clan at the young age of 14, Ayame was considered a prodigy. Ayame is normally very calm and level­headed, except when something comes between her and Princess Kiku, who she sees as a younger sister.
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Press the START button on the title screen to bring up the main menu of this game. Use CV to choose a mode and press the You must complete the first mission of the Story Mode to play the Level Select and Boss Battles.
S button to confirm.
Use CV to choose an item and press the the setting screen for the selected option. At the setting screen, use CV to select, and ZX to toggle or adjust each item. Select Default Settings to restore all settings to the origi­nal default settings.
S button to display
STORY MODE
Enter the main mode of this game. Play as either Rin or Ayame depending on the mission to advance your story.
LEVEL SELECT
Choose Rin or Ayame and enterany mission you have previously cleared. * Movie scenes from the Story Mode are not played.
TUTORIAL
Practice the game controls through this Tutorial. Try all the stages to learn and execute each action.
BOSS BATTLES
Choose Rin or Ayame, and take on any boss you previously defeated. Your time will be recorded when you successfully win the battle.
ENCYCLOPEDIA
Replay movie scenes or view unlocked works of art from this game.
OPTIONS
Change various game settings (P.9).
SOUND SETTINGS
Adjust the volume level of the music and sound effects/voice, and set the audio output format.
VISUAL SETTINGS
Turn ON/OFF the Subtitles, Blood/Gore, and Stealth Kills animations.
BRIGHTNESS
Adjust your TV’s brightness using the test card screen provided.
CONTROLS
Rearrange the button configurations and switch ON/OFF the Vibration setting.
SAVE / LOAD
Save or Load your game data, and turn ON/OFF the Auto Save feature. Your game progress and the date and time the data was saved will be dis­played when you have a memory card (8MB) (for PlayStation®2) inserted in MEMORY CARD slot 1.
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The Item Select screen will be displayed before every mis­sion. Use the directional buttons to choose an Item and press the
S button to equip. Press the D button to remove an
equipped Item. In addition to the Grappling Hook, you may carry up to a total of seven Items (maximum of five Item types).
BASIC ITEMS
Here are some of the most essential ninja Items. Utilize each Item in the most appropriate situation to successfully clear your mission.
GRAPPLING HOOK This Item will always be equipped. Aim the hook towards walls or cliffs for a quick and easy climb.
SHURIKEN Most common projectile weapon for a ninja. Simply aim and throw to attack distant enemies.
CALTROPS Scatter spikes on the ground to damage and slow down the enemy in order to create better opportunities for your kills.
SMOKE BOMB Freeze the enemies by releasing a thick smoke. This Item can be handy when you’ve got company.
POISON RICE CAKE Whoever takes a bite will be temporarily paralyzed. These poison­ous treats are especially effective on animals such as watch dogs.
HEALING POTION Fully restore your health gauge. The Healing Potion will take a few seconds to drink, so use it when the coast is clear.
COLORED RICE Mark your current position by leaving Colored Rice. Up to 5 locations can be marked on the map (P.12).
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ENEMY HEALTH GAUGE
The enemy’s health gauge appears once you attack and damage the enemy.
HEALTH GAUGE
If your character's health gauge reaches zero, the mis­sion is over (maximum: 100). Use Riceballs and Healing Potions to replenish your health gauge.
KI METER
The Ki Meter displays the distance and status (behav­ior) of your enemy. As a ninja, your character can sense four different alert sta­tuses of their nearest enemy.
Displays the icons and num­ber of all the Items you carry.
The light is lit whenever you are within striking distance for the Stealth Kill.
ITEMS
STEALTH KILL LIGHT
KI METER STATUS
Your character senses the presence of an enemy. At this point, the enemy is not aware. The display and the dis­tance counter will increase as the enemy closes in.
Your character has been detected. You are within visible range, yet the enemy is still unaware. Hide or move away before the enemy realizes you are a threat.
The enemy has been alerted by your presence. The enemy is now aware of your presence and you are in danger of being spotted.
Your character has been spotted by the enemy. The enemy is completely aware and ready to attack. Quickly eliminate the foe or run away to avoid a scene.
The Ki Meter will also display the status of ordinary people who have no intention of fighting. You are penalized for attacking such people – a deduc­tion will be made in the final rating (P.13).
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Press the SELECT button to display the level map. Note that the game remains in play while the map is displayed.
RED ARROW
Position and direction the character is facing.
RED STAR
Final destination of the level.
* Not available with certain
Difficulty Settings.
X MARK
The areas you marked with Colored Rice (Item).
STEALTH KILLS
Number of enemies defeated using Stealth Kills / Double Kills.
A performance rating is shown when the mission is cleared. Overall rating (bottom right of the screen) is determined based on all the criteria / points you scored. When you are finished with this screen, press the to progress to the Items Gained screen (see below) to view your rewards.
S button
NORMAL KILLS
Number of enemies defeated in face­to-face combat.
Press the START button to pause the game and display the pause menu. Use
CV to choose one of the menu items
detailed below and press the confirm. Press the START button or select Continue Game to return to the game in progress.
S button to
RETRY
Start your mission over from the beginning of the current level.
RETURN TO ITEM SELECT SCREEN
Start your mission over from the Item Select screen. To select a different level, press the
F button to access the Mission Select screen.
RETURN TO TITLE SCREEN
Quit your current mission and return to the title screen of this game.
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SPOTTED
Number of times sighted by enemies.
INNOCENTS
Number of innocent people slayed.
SPECIALS
Total of all bonus points.
* Scroll left to see details.
OVERALL RATING
Both Rin and Ayame have their own rating system (highest to lowest).
RIN Assassin > Professional > Novice > Murderer > Thug AYAME Grand Master > Expert Ninja > Ninja > Rookie Ninja > Thug
NORMAL ITEMS
Basic Items provided for clearing the mission.
NEW ITEMS
Newly acquired Items based on your performance.
SPECIAL ITEMS
Special Items rewarded based on a higher rating.
NEW SPECIAL ITEMS
Special Items rewarded only when you achieve the highest rating.
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The Mission Select screen is displayed for both the Story Mode and Level Select Mode. Use CVZX to choose the level, then press the to enter the selected mission. The Difficulty setting (upper right) can be changed by press­ing the Q or E button.
S button
ENEMY LAYOUT (LEVEL SELECT MODE)
Once you have made a selection at the Mission Select screen, use ZX to choose the layout of the enemies. Up to three different layouts are available for each level, depending on your performance in the Story Mode. Changing the enemy’s layout will introduce new strategies and gameplay in an environment you have previously cleared.
Both of the main characters can perform an array of Stealth Kills – deadly attacks which will instantly finish your foe. Creep towards the enemy unseen, then press the F button when the Stealth Kill Light is lit to unleash the deadly attack.
The type of Stealth Kill will vary depending on your approach (position rel­ative to your enemy) as well as the exact time you press the the kill sequence has begun.
F button once
DOUBLE KILL
The Double Kill is essentially two Stealth Kills in one attack. This attack can only be performed when two enemies are close together.
*Available when the Stealth Kill setting is set to ON in VISUAL SETTINGS (P.9).
A Scroll is rewarded everytime you complete a Stealth Kill. Collect the Scrolls and acquire special abilities / actions for your character. Note that Rin and Ayame do not share their Scrolls – they must each earn their Specials by collecting their own Scrolls.
RIN
Combo Attack I
Combo Attack II
Combo Attack III
Crouch Attack
Jump Attack Prone Attack
Special Attack
Throw
Throw Escape
AYAME
Combo Attack I
Combo Attack II
Combo Attack III
Crouch Attack
Jump Attack Prone Attack
Special Attack
Throw
Throw Escape
F – F – F F – F – V+F F – F – F – V +F E+F F during a jump F next to an enemy on the ground R – V+F
left analog stick towards an enemy +A
E when an enemy grabs for the throw
F – F – F – F F – F – V+F – F F – F – F – V +F E+F F during a jump F next to an enemy on the ground R – V+F
left analog stick towards an enemy +A
E when an enemy grabs for the throw
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Jyuzou
The leader of the Kuroya. He was next in line to become the leader of the Hagakure, but refused to live by the rules set before him.
Ranzou
Hitoha
Shinogi
Futaba
The younger twin sister of Hitoha. Just like Rin, she, too, was born in Hagakure Village. However, she proved loyal to Jyuzou and betrayed her friends and family. She had always secretly considered Rin to be her rival, and hated her deeply.
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Shou
Assassins of the Kuroya
Cunning Assassins who serve under Jyuzou. Much like Jyuzou himself, they have all dedicated their lives to killing.
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K2
Director
Mitsuo Kodama
Chief Planner
Masanori Kuwasashi
Project Lead
Hideki Fujii
Planners
Tomoyuki Hosokawa Susumu Nakamoto Hiroki Matsubara
Chief Programmer
Shin-ichi Shimizu
Programmers
Tadao Tada Inoue Takahiro Kazufumi Yoshida Masato Ohbuchi Tomoaki Niki Chiehiro Hashizume Masahiro Iwahashi
Chief Model Designer
Koichi Iwasaki
Model Designers
Yuki Tamura Keiko Nonaka Takashi Matsubara
Chief Background Designer
Hajime Itou
Background Designers
Hideki Fujii Kazuhiro Nakanishi Masahito Inoue Hiroyuki Ohtani Eri Kojitani
Chief motion Designers
Kenji Tachibana
Motion Designers
Tadayuki Y amaryo Masanori Satomura Masayuki Harada Yukiko Ueda Hiromasa Ueda
Chief Cutscene Designers
Shinji Kohchi Yasuhiro Satou
Cutscene Designers
Mitsunori Sasaki Shiho Nakamura
2D Graphic Designer
Shinji Kohchi
Effect Designer
Koichirou Horie
Collision
Masayuki Harada
Special Thanks
Osamu Matsuki Naoko Hoshikawa Yasuhiro Hirata Tomokazu Y okoyama Keigo Imai Junichirou Nakajima Takao Goho
Original Story
Tomoyuki Hosokawa
Scenario Writers
Atsushi Kubo Tomoyuki Hosokawa
Storyboard Designers
Rei Fukujin Tomoyuki Hosokawa
Motion Coordinator
Rescuers
Action Coordinator
Kenji Hata
Motion Actors
Yoshiaki Y uasa Ayako Teraoka Mutsumi Kawamukai
ACTIVISION
Project Lead
Takehisa Abe
Assistant Lead
Tad Horie
Staff
Hiroki Satoyoshi Haruyoshi Sawatari
WEBTONE
Voice Recording
Greg Weber Kim Weber Steve Duell
VOICE TALENT
English Voice
Gary Martinez Evelyn Huynh Lena Zee Owen Thomas Paige Perez Abbey Hadjitarkhani Steve Duell Roger Jackson Michael Santo Corina Harmon Gavin Hammon Nick Shakoour
Japanese Voice
Yoko Soumi Satsuki Y ukino Kouji Nakata Keiji Fujiwara Toshiyuki Morikawa Osamu Hosoi Yuko Kaida Yuji Ueda Yuko Kobayashi Kachiko Hino Nobuo Tobita Motomu Kiyokawa Katsuyuki Konishi Ikue Otani Daisuke Góri
Haruo Satoh Yuzuru Fujimoto Yoji Ueda Yukie Maeda Kiyomitsu Mizuuchi Toshitsugu Takashina Hajime Iijima Kenichi Mochizuki Hiroshi Shirokuma Yumi Chiba Kiyoshi Kobayashi
TFC
Scene Director
Soichiro Kubo
Coordinator
Kouji Okano Yousuke Kinoshita
IMAGE SONG
KURENAI NO HANA
Performed by
addu'a
Music by
Noriyuki Asakura
Lyrics by
Eiichi Miyazawa
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*THIS LIMITED WARRANTY IS VALID FOR SEGA PRODUCTS FOR PLAY ON PLAYSTATION®2 COMPUTER ENTERTAINMENT SYSTEM MANUFACTURED FOR SALE IN AND PURCHASED AND OPERATED IN THE UNITED STATES AND CANADA, ONLY!
Limited Warranty
Sega of America, Inc. warrants to the original consumer purchaser that the PlayStation®2 product shall be free from defects in material and workmanship for a period of 90-days from the date of purchase. If a defect covered by this limited warranty occurs during this 90-day warranty period, the defective Playtstation®2 product or component will be replaced free of charge. This limited warranty does not apply if the defects have been caused by negligence, accident, unreasonable use, modification, tampering or any other causes not related to defective materials or manufacturing workmanship. This limited warranty does not apply to used software or to software acquired through private transactions between individuals or purchased from online auctions sites. Please retain the original or a photocopy of your dated sales receipt to establish the date of purchase for in-warranty replacement. For replacement, return the product, with its original packaging and receipt, to the retailer from which the software was originally purchased. In the event that you cannot obtain a replacement from the retailer, please contact Sega to obtain support.
Obtaining technical support/service
To receive additional support, including troubleshooting assistance, please contact Sega at:
• web site . . . . . . . . . . . . . . http://www.sega.com/usa
• e-mail . . . . . . . . . . . . . . . support@sega-support.com
LIMITATIONS ON WARRANTY
ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED TO 90-DAYS FROM THE DATE OF PURCHASE AND ARE SUBJECT TO THE CONDITIONS SET FORTH HEREIN. IN NO EVENT SHALL SEGA OF AMERICA, INC. BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY EXPRESS OR IMPLIED WARRANTIES. THE PROVISIONS OF THIS LIMITED WARRANTY ARE VALID IN THE UNITED STATES AND CANADA ONLY. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS, OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU. THIS WARRANTY PROVIDES YOU WITH SPECIFIC LEGAL RIGHTS. YOU MAY HAVE OTHER RIGHTS WHICH VARY FROM STATE TO STATE.
SEGA is registered in the U.S. Patent and Trademark Office. SEGA, the SEGA logo, and Fatal Shadows are either registered trademarks or trademarks of SEGA Corporation. Tenchu is a registered trademark of FromSoftware, Inc. All Rights Reserved. © 2004, 2005 FromSoftware, Inc. All Rights Reserved. This game is licensed for use with PlayStation®2 only. Copying and/or transmission of this game is strictly prohibited. Unauthorized rental or public performance of this game is a violation of applicable laws. Sega of America, Inc., 650 Townsend Street, Suite 650, San Francisco, CA 94103. All Rights Reserved. www.sega.com/usa. Programmed in Japan. Made and printed in the USA.
Exective Producer
Naotoshi Zin
Producer
Masanori Takeuchi
Manager
Kaikou Arima
Sound Producer
Yukinori Takada
Lead Composer
Koichi Suenaga
Sound Section
Shohei Tsuchiya Yuki Ichiki Yuji Kanda Kota Hoshino
Designers
Hiroyuki Kani Naozumi Tazo
PR Team
Eiichi Nakajima Hiroyuki Goto Keiichiro Segawa Yasunori Ogura Chieko Tsurunaga Yoshinori Komatsu Suminobu Sato Tomohiro Shimokawa
Quality Assurance
Toshifumi Nabeshima Tatsuya Kawate Atsushi Miyamoto Taro Takezawa Kazushi Morita Ryousuke Yamada
FROMSOFTWARE
SEGA OF AMERICA
VP of Marketing
Scott Steinberg
Product Manager
Heather Guzenda
Associate Prodcut Manger
Yosuke Moriya
PR Manager
Bret Blount
Associate PR Manager
Ethan Einhorn
Senior Media Manager
Teri Higgins
Director of Product Development
Osamu Shibamiya
Senior Localization Producer
Klayton Vorlick
Project Test Lead
Shawn Dobbins
Build Enginner
Rick Ribble
Senior Contents Writer
Bridget Oates
SEGA OF JAPAN
Localization Support
Tatsuya Shikata Emi Yamane
SEGA LOGISTICS SERVICE
Creative Design Team
Yoshihiro Sakuta Hisakazu Nakagawa Satoru Ishigami Tetsuya Honda
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TENCHU: FATAL SHADOWS (PS2)
REAR COVER
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