Sega PLAYSTATION 2 GAMES SUART LITTLE 3 User Manual

1
WARNING: READ BEFORE USING YOUR PLAYSTATION®2 COMPUTER
ENTERTAINMENT SYSTEM.
A very small percentage of individuals may experience epileptic seizures when
exposed to certain light patterns or flashing lights. Exposure to certain patterns
or backgrounds on a television screen or while playing video games, including
games played on the PlayStation
®
2 console, may induce an epileptic seizure in
these individuals. Certain conditions may induce previously undetected epileptic
symptoms even in persons who have no history of prior seizures or epilepsy. If you,
or anyone in your family, has an epileptic condition, consult your physician prior
to playing. If you experience any of the following symptoms while playing a video
game — dizziness, altered vision, eye or muscle twitches, loss of awareness,
disorientation, any involuntary movement, or convulsions — IMMEDIATELY
discontinue use and consult your physician before resuming play.
WARNING TO OWNERS OF PROJECTION TELEVISIONS:
Do not connect your PlayStation
®
2 console to a projection TV without first
consulting the user manual for your projection TV, unless it is of the LCD type.
Otherwise, it may permanently damage your TV screen.
USE OF UNAUTHORIZED PRODUCT:
The use of software or peripherals not authorized by Sony Computer Entertainment
America may damage your console and/or invalidate your warranty. Only official or
licensed peripherals should be used in the controller ports or memory card slots.
HANDLING YOUR
P
LAYSTATION®2 FORMAT DISC:
• This disc is intended for use only with PlayStation
®
2 consoles
with the NTSC U/C designation.
• Do not bend it, crush it or submerge it in liquids.
• Do not leave it in direct sunlight or near a radiator or other source of heat.
• Be sure to take an occasional rest break during extended play.
• Keep this compact disc clean. Always hold the disc by the edges and
keep it in its protective case when not in use. Clean the disc with a lint-free,
soft, dry cloth, wiping in straight lines from center to outer edge.
Never use solvents or abrasive cleaners.
TABLE OF CONTENTS
SETTING UP . . . . . . . . . . . . . . . . . . . . . .2
CONTROLLER . . . . . . . . . . . . . . . . . . . . .3
GETTING STARTED . . . . . . . . . . . . . . .3-7
PLAYING THE GAME . . . . . . . . . . . . . . .7
STUART,S FRIENDS . . . . . . . . . . . . . . .10
MEDALLIONS . . . . . . . . . . . . . . . . . . . .11
USING EYETOY® USB CAMERA . . . . . .12
VEHICLES . . . . . . . . . . . . . . . . . . . . . .13
CREDITS
. . . . . . . . . . . . . . . . . . . . . . .19
PRODUCT SUPPORT . . . . . . . . . . . . . . .20
WARRANTY . . . . . . . . . . . . . . . . . . .20-21
Thank you for purchasing
Stuart Little 3
. Please
note that this
software is designed only for use
with the PlayStation
2 computer entertainment
system. Be
sure to read this instruction manual
thoroughly before you start the game.
SL3_PS2_mnl.qxd 10/7/05 12:02 PM Page 2
SETTING UP
Set up your PlayStation®2 computer entertainment system according to the instructions in its instruction manual. Check that the I/3indicator on the front of the console is lit up red. Press the I/3/RESET button and the I/3indicator will light up green.
Press the 4button on the console front to open the disc cover and place the Stuart Little™ 3: Big Photo Adventure disc in the disc holder with the label side facing upwards. Press lightly until the disc clicks into place. Close the disc cover by pressing firmly until you hear a click. Stuart Little™ 3: Big Photo Adventure will then commence loading.
Do not insert or remove accessories once the power is turned on.
The information in this manual was correct at the time of going to print, but some minor changes may have been made late in the product’s develop­ment. All screenshots for this manual have been taken from the English ver­sion of this product.
Owners of SCPH-30000 and SCPH-50000 series PlayStation
®
2 consoles
should refer to the setup instructions supplied with the console.
NOTE: before commencing play, it is recommended to select your preferred language from the console’s System Configuration menu. Choose either English, French, German, Spanish, Italian, Portuguese or Dutch.
MEMORY CARD (8MB) (for PlayStation®2)
PLEASE NOTE: throughout this manual, the term “Memory Card” is used to describe the Memory Card (8MB) (for PlayStation®2) - (SCPH-10020 E). Memory Cards (product code SCPH-1020 E) designed for use with PlayStation®format software are not compatible with this game.
To save game settings and progress, insert a Memory Card into MEMORY CARD slot 1 of your console.
Stuart Little™ 3: Big Photo Adventure
features an autoload function which automatically loads previously saved game data at the start of the game. Additionally, you can load saved game data from an inserted Memory Card or any Memory Card containing previously saved games.
Stuart Little™ 3: Big Photo Adventure features
an autosave function which automatically saves your progress to Memory Card at certain important stages during the adventure. Make sure there is enough free space on your Memory Card before commencing play.
DIRECTIONAL BUTTONS – MOVEMENT
In this manual, C,V,Z,Xetc. are used to denote the direction of the directional buttons unless stated otherwise. The Analog Controller (DUALSHOCK®2) will default to ANALOG mode (indicator: red) upon boot up.
2
3
L2 buttonL2 button
L1 buttonL1 button
R2
buttonbutton
R1
buttonbutton
DUALSHOCK®2 ANALOG CONTROLLER CONFIGURATIONS
GETTING STARTED
*
STARTING UP
*
N
ote: Illustration may not match all
PlayStation
®
2 console types. For owners of
SCPH-70000 series PlayStation
®
2 systems, refer
to the setup instructions supplied with your system.
MEMOMEMORY CARD slot 1RY CARD slot 1
MEMORY CARD slot 2MEMORY CARD slot 2
USB connectorUSB connector
c
ontroller port 1controller port 1
c
ontroller port 2controller port 2
disc traydisc tray
R
ESET buttonRESET button
O
PEN buttonOPEN button
BASIC CONTROLS
left analog stick Move Stuart (walk/run)
S
button Jump
A
button Talk to character/Use object/Enter garage
D
button Enter Costume Menu
D
button Enter/Exit vehicle
Q
button Look camera mode
E
button Quick costume change
W
button Toggle Electric Counter on or off
R
button Toggle main on-screen display on or off
right analog stick
Z/X
Rotate camera
right analog stick
C/V
Change camera’s zoom level
button Open/Close school project
÷ button Pause Menu
Stuart Little™ 3: Big Photo Adventure does not support a digital controller.
NOTE: for additional costume and vehicle controls please refer to the
Additional Controls section of this manual.
STUART’S GUIDE FOR USING MENU SCREENS
Pick up your Analog Controller (DUALSHOCK®2) and make a note of where the directional buttons are on the left hand side of it. There’ll be lots of options on the screen from which to choose and you will need to press either C,V,Zor Xto highlight an option. To confirm your selection, sim­ply press the
S
button. To return to a previous menu screen or cancel your
selection without confirming it, simply press the Dbutton. Easy, yeah?
GETTING STARTED
The Language Select Screen will be displayed. How many languages can you speak? Press Cor Vto highlight your preferred language. Choose from either English, French, German, Spanish, Italian, Finnish, Portuguese, Polish or Dutch. Press the Sbutton to confirm.
After a short cinematic sequence, the Title Screen will be displayed. Press the ÷ button to access the Main Menu.
buttonbutton
buttonbutton
buttonbutton
buttonbutton
d
irectionaldirectional
b
uttonsbuttons
left analog stick left analog stick (L3 button
when pushed down)when pushed down)
SELECT buttonSELECT button ANALOG mode buttonANALOG mode button START buttonSTART button
right analog stick (R3 button
when pushed down)when pushed down)
L2 buttonL2 button
L
1 buttonL1 button
R2
buttonbutton
R1
buttonbutton
DUALSHOCK®2 ANALOG CONTROLLER CONFIGURATIONS
STARTING UP
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MAIN MENU
New Game – scamper down to the “New Game” section of
this manual.
Load Game – scurry along to the “Load Game” section of this
manual for further info.
Sound Options – scuttle down to the “Sound Options” part of this
manual.
Game Options – hurry along to the “Game Options” section of
this manual for further information.
Extras – check out the “Extras” section of this manual
for all the news about the exciting extras in
Stuart Little™ 3: Big Photo Adventure.
NEW GAME
Before jumping into Stuart’s tiny trainers, it is recommended that you first save your game to Memory Card.
Remember! You must have a Memory Card inserted into MEMORY CARD slot 1 of your console if you want to save your game.
Press
C,V,Z
or Xto highlight one of the four save slots which are conveniently numbered 1, 2, 3 and 4, and then press the Sbutton. The following on-screen message will be displayed:
“Save data to the Memory Card (8MB) (for PlayStation
®
2) in
MEMORY CARD slot 1?”
Press the Sbutton to confirm and the data will then be saved to your Memory Card in MEMORY CARD slot 1. Press the Sbutton again to access the introductory movie and see how Stuart manages to ruin his brother George’s school photography project in a freak flying accident. Your adventure starts here!
4
5
THE MAIN GAME SCREEN
Radar The arrow in the middle of the radar shows the
direction in which Stuart is facing. The dots reveal either the location of photo medallions or indicate a task that must be completed in order to create a photo medallion.
Cat Snack Counter The Cat Snack Counter displays the total
number of cat snacks that are present in the current level, and how many have been collected so far.
Photo Counter The Photo Counter displays how many photos
have been taken in the current level and how many snaps remain to be taken.
Flash/Charge/ The amount of flashes currently held is Spark Counter displayed as a number at the centre of the
counter. The number of charges currently held is displayed as balls of electricity arranged as a circle around the centre of the counter. The number of sparks currently held is displayed as an appendage to the right of the counter. Please refer to the “Pick-ups” section of this manual for further information on flashes, charges and sparks and why Stuart needs to collect them.
Electric Counter The Electric Counter displays the current
amount of electricity collected and the total amount available per level. Press the
W
button to toggle the Electric Counter on
and off.
NOTE: press the Rbutton to toggle the radar and the various counters on and of
f.
Flash/Charge/
Spark Counter
Photo Counter
Radar
Cat Snack Counter
Electric Counter
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LOAD GAME
To access previously saved Stuart Little™ 3: Big Photo Adventure game data, select one of the four save slots and press the Sbutton to commence loading. When cycling through the save slots, information for each save slot will be displayed on the left hand side of the screen. The information displayed includes the name of the current level, the total number of photos taken, the total number of cat snacks collected, the total number of flashes collected and the total game completion percentage. Some save slots will be listed as “empty”, which means that game data cannot be loaded from them because they are devoid of any previously saved game data.
SOUND OPTIONS
MUSIC VOLUME
Press Zto decrease or Xto increase the volume of the in-game music. Press the Sbutton to confirm.
SFX VOLUME
Press Zto decrease or Xto increase the volume of the in-game sound effects. Press the Sbutton to confirm.
SPEECH VOLUME
Press Zto decrease or Xto increase the volume of the in-game speech. Press the Sbutton to confirm.
GAME OPTIONS
SCREEN ADJUST
Press C,V,Zor Xto adjust the screen position. Press the Sbutton to confirm.
WIDESCREEN
Press either Zor Xto turn the widescreen function on or off, and press the
S
button to confirm.
VIBRATION
Press either Zor Xto turn the vibration function of your Analog Controller (DUALSHOCK®2) on or off, and press the Sbutton to confirm. Be warned – if you turn the vibration function on, then in certain situations throughout Stuart’s adventure, the Analog Controller (DUALSHOCK®2) will vibrate.
EXTRAS
MOVIE TRAILER View the trailer for Stuart Little™ 3: Call of the Wild.
SLIDESHOW
There are plenty of cool images to view in the slideshow, such as Stuart’s racy red roadster, his favourite picnic site and Stuart sailing a boat. Press the Sbutton to move forward to the next image or press the Abutton to go back to the previous image. Press the Dbutton to exit and return to the Main Menu.
CREDITS View the cast and crew credits for Stuart Little™ 3: Big Photo Adventure.
PAUSE MENU
GAME OPTIONS
Please refer to the “Game Options” section of this manual for further information.
SOUND OPTIONS
Please refer to the “Sound Options” section of this manual for further information.
SAVE GAME
If you need to take a break from helping Stuart on his photographic quest and you do not have the patience to make it to the next autosave point, choose “Save Game”. While this will store your current stash of sparks, charges, flashes and cat snacks to Memory Card, it will not record your current location. This means that when you next load up your game, you will have to restart from the location of your last autosave.
LOAD GAME
Please refer to the “Load Game” section of this manual for further information.
QUIT GAME
Quit the current game and return to the Main Menu.
COSTUME MENU
Press the Dbutton during the adventure to access the Costume Menu. Then press the C,V,Zor Xdirectional buttons to select a different costume. Choose from Photographer, Skateboarder, Firefighter, Rain Slicker or Native American. Press the Sbutton to confirm. Please refer to the “Stuart’s New Abilities” section of this manual for further information about what each costume change allows Stuart to do.
PLAYING THE GAME
While attempting to fix his biplane, Stuart’s controls got stuck and he found himself aboard a runaway plane. While nobody was injured, Stuart unfortunately crashed into a shelf in the bedroom and knocked a book into the fish tank. This book was George’s school project and was full of photographs - all of them ruined.
As the project had to be handed in to school the very next day, Stuart volunteered to retake all of the photos and both Snowbell and Margalo agreed to help. Stuart must explore the neighbourhood in order to find all the places where George’s original photos were taken from. He can then use his camera to replace the damaged ones in the school project and save the day.
6
7
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