Sega PLAYSTATION 2 GAMES SHINING FORCE NEO User Manual

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Front Cover
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WARNING: READ BEFORE USING YOUR PLAYSTATION®2 COMPUTER ENTERTAINMENT SYSTEM.
A very small percentage of individuals may experience epileptic seizures when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television screen or while playing video games, including games played on the PlayStation 2 console, may induce an epileptic seizure in these individuals. Certain conditions may induce previously undetected epileptic symptoms even in persons who have no history of prior seizures or epilepsy. If you, or anyone in your family, has an epileptic condition, consult your physician prior to playing. If you experience any of the following symptoms while playing a video game – dizziness, altered vision, eye or muscle twitches, loss of awareness, disorientation, any involuntary movement, or convulsions – IMMEDIATELY discontinue use and consult your physician before resuming play.
WARNING TO OWNERS OF PROJECTION TELEVISIONS:
Do not connect your PlayStation 2 console to a projection TV without first consulting the user manual for your projection TV, unless it is of the LCD type. Otherwise, it may permanently damage your TV screen.
USE OF UNAUTHORIZED PRODUCT:
The use of software or peripherials not authorized by Sony Computer Entertainment America may damage your console and/or invalidate your warranty. Only official or licensed peripherals should be used in the controller ports or memory card slots.
HANDLING YOUR PLAYSTATION 2 FORMAT DISC:
• This disc is intended for use only with PlayStation 2 consoles with the NTSC U/C designation.
• Do not bend it, crush it or submerge it in liquids.
• Do not leave it in direct sunlight or near a radiator or other source of heat.
• Be sure to take an occasional rest break during extended play.
• Keep this compact disc clean. Always hold the disc by the edges and
keep it in its protective case when not in use. Clean the disc with a lint­ free, soft, dry cloth, wiping in straight lines from center to outer edge. Never use solvents or abrasive cleaners.
Contents
Getting Started . . . . . . . . . . . . . . . . . . . . . . 2
Controller . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Prologue . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Starting the Game . . . . . . . . . . . . . . . . . . . . 8
Shining Force Neo Guide . . . . . . . . . . . . . . 10
Game Controls . . . . . . . . . . . . . . . . . . . .10
Viewing the Game Screen . . . . . . . . . . . . 11
Advancing the Game . . . . . . . . . . . . . . . . 12
Shopping Mall . . . . . . . . . . . . . . . . . . . . 13
Camp Menu . . . . . . . . . . . . . . . . . . . . . . 16
Headquarters . . . . . . . . . . . . . . . . . . . . . 21
Battle . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Exploring . . . . . . . . . . . . . . . . . . . . . . . . 24
Weapons & Items . . . . . . . . . . . . . . . . . . . . 26
Hints & Tips . . . . . . . . . . . . . . . . . . . . . . . .28
Character Profiles . . . . . . . . . . . . . . . . . . . .30
Thank you for purchasing Shining Force™ Neo. Please note that this software is designed for use with the PlayStation®2 computer entertainment system. Be sure to read this software manual thoroughly before you start playing.
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CONTROLLER
Shining Force™ Neo is a one-player game compatible with the DUALSHOCK®2 analog controller. Connect the analog controller to controller port 1. Controller port 2 is not supported by this game.
button
directional buttons
left analog stick
L2 button R2 button
R1 button
button
button
button
L1 button
SELECT button
ANALOG mode button
START button
right analog stick
Controls are all set in ANALOG mode and cannot be switched to digital
mode using the ANALOG mode button. The mode indicator will remain ON (lit red) at all times.
This game supports the vibration function of the analog controller. This can
be deactivated from OPTION detailed on p.8.
All explanations in this manual assume Type 1 configuration.
*
Note: Illustration may not match all PlayStation 2 console types. For owners of SCPH-70000 series PlayStation 2 systems, refer to the setup instructions supplied with your system.
MEMORY CARD slot 1
MEMORY CARD slot 2
USB connector
controller port 1 controller port 2
disc tray
RESET button
OPEN button
Set up your PlayStation®2 computer entertainment system according to the instructions in its Instruction Manual. Make sure the MAIN POWER switch (located on the back of the console) is turned ON. Press the RESET button. When the power indicator lights up, press the OPEN button and the disc tray will open. Place the Shining Force™ Neo disc on the disc tray with the label side facing up. Press the OPEN button again and the disc tray will close. Attach game controllers and other peripherals, as appropriate. Follow on-screen instructions and refer to this manual for information on using the software.
left analog stick
gA button
gS button
directional buttons
Change highlighted selection
Cancel
Select
Change highlighted selection
START button Display Title Screen
MEMORY CARD (8MB) (FOR PLAYSTATION®2)
To save game settings and progress, insert a memory card (8MB) (for PlayStation®2) into MEMORY CARD slot 1 of your PlayStation®2 system. You can load saved game data from the same memory card or any memory card (8MB) (for PlayStation®2) containing previously saved games.
See p.8 – 9 for full details on loading and saving games.
BASIC CONTROLS
GETTING STARTED
GETTING STARTED CONTROLLER
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PROLOGUE
PROLOGUE
PROLOGUE
PROLOGUE
The World of Shining Force Neo
A kingdom of warm climate and natural country­side. Buildings are made from wood and cloth, and towns lie in the heart of the forests and mountains. The people of Ucritos are young, vibrant, and good natured.
Known as Thunder Country, the Sanctuary of Thunder lies in the middle of the Wandering Forest, far from poisonous parasitic plants and monsters.
The treetop capital Greensleeves is governed by Chairperson Rebecca, a former Force Knight. In the northeast is the Larcyle Fort which protects the country from monster invasions, and where Graham commands the Knighthood of the Border. This story begins in the forest realm of Greensleeves.
UCRITOS (THUNDER COUNTRY)
Thirteen years ago...
The immense power of the Light Crystal
had allowed the world to prosper
in peace for generations.
But strong light produces strong shadows.
Drawn and empowered by darkness,
the Clan of the Moon emerged
and destroyed the Light Crystal.
The dark clan summoned
a formidable organic weapon known as the “Legion”
from another dimension by way of
the Eye of the Moon.
The Force Knights, fortified by the powers of light,
battled to save the world;
and in that great war, seven nations perished.
With the Clan of the Moon defeated,
the shattered remains of the Light Crystal,
now known as the Force Crystals,
were enshrined by the three remaining countries.
The Force Knights were charged with
the protection of their sanctuaries.
And as the power of light returned to the world,
so too did the power of darkness grow in strength.
Thirteen years later,
the world is again threatened by darkness;
its fate resting on the shoulders
of a young soldier named Max,
strong in the powers of light like his father.
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PROLOGUEPROLOGUE
PROLOGUEPROLOGUE
Very cold country in the far north characterized by glaciers and snowy mountains. Inhabited jointly by humans and beastlings who protect themselves from the harsh environment with buildings of ice and stone. The people are old fashioned and simple, and at times a little stubborn. Their love for their country is matched by their sense of obligation and pride in their good manners.
The capital city of Quincine is an enormous fortress built in a cavity under an ice lake. To the southwest are the independant villages of Cascade and Cantore.
FELDLAND (ICE COUNTRY)
The current inhabitants of Eranore were originally immigrants escaping the cold of Feldland. Founded by Lord Chaos, it remains a fledgling nation, but its power already matches that of Feldland. In a flurry of progression, ancient technology discovered at the Holy Mt. Bacaus was adopted for use despite repairs being incomplete. Most people are happy to rely on such technology, but nobody really understands how it works.
The original inhabitants of the region, the Birdlings, are now in danger of extinc­tion. Many offers have been made to help, but progress is hindered by the Birdlings' hatred of humankind.
In the southwest is the fishing port San Tovance, and further west on the ocean is Hail Prison, a high security facility for dangerous offenders.
ERANORE (FIRE COUNTRY)
Beings born of the dark side with human emotions.
So named because of the great Eye of the Moon that opened as they increased in power. Though first noticed 13 years ago, it is believed that the Clan of the Moon has existed since ancient times. These beings summoned the organic weapons "Legion" from another dimension by way of the Eye of the Moon, and plan to engulf the world in a dark abyss of confusion.
THE CLAN OF THE MOON
The basic energy of the natural world, and the shortened name of the Force Knights. It is said that the fortification of weaponry with Force Energy can pro­duce tangible strength and power, and even magical abilities.
FORCE
Force Knights
The army comprised of those gifted with the ability to manipulate the Force. The title is only given to those that pass the Ordeal of the Force. Each wears a Force Frame as a badge of status and a vehicle to hone their Force pow­ers. These proud knights are sworn to become a shield for the weak and a sword for the meek.
Force Frame
A shard removed from the Force Crystal, required for channeling the life, strength, and magic powers of the Force. Only those that can reach the sanctuary and remove the shard themselves as part of the Ordeal of the Force are permitted to wear a Force Frame. The form of the Force Frame varies according to the abilities and properties of the wearer.
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STARTING THE GAME
After the opening movie, the Title Screen will be displayed. Press the START button to bring up the Title Menu and choose from the following.
The opening movie can also be skipped by press-
ing the START button at any time.
NEW GAME
Start a new game from the beginning.
LOAD
Continue playing from where you left off. Use
CV to choose a game data from those dis-
played, and the
gS button to select.
Current party members
OPTION
Make changes to various game settings. Select an item to change and press the
gS button to make
changes, or the
gD button to return to default set-
tings. Press START or select OK to save settings, or select Back to exit without saving.
Music
Change the volume of background music.
Sound
Change the volume of sound effects and character speech.
Event Speech
Toggle voices during events ON/OFF.
Sound
Set sound output to STEREO/ MONO.
Vibration
Set the controller's vibration func­tion ON/OFF.
Display Spell List
Select ON to display all Spells and Weapon Skills, or OFF to display only those selected.
Display Items List
Select ON to display all available Consumable Items at the bottom of the screen, or
OFF to display only
the one selected.
Key Configuration
Select from Controller Type 1, 2 or 3.
Brightness
Displays a test card for reference when adjusting your television's brightness.
Adjustments must be made to the
television directly.
Screen Adjust.
Move the screen position up/down/ left/right. Press the
gS button to
enter, or the
gA button to cancel.
GAME DATA
To save a game data, the following space is required on a memory card (8MB) (for PlayStation®2). Option data (for saving game settings): 16 KB Game data (for saving game progress): 112 KB Never turn OFF the power or remove the memory card (8MB) (for PlayStation®2) while game data is being saved.
START MENU
JOURNAL
After loading a saved game, a chronology of events will be displayed. Press the
tQ / tE buttons to page up and down, and press the gS button to continue
on to the game.
FINISHING THE GAME
This game does not save automatically. When you wish to finish playing, make sure you find a save point (p.24) in the game field and save your data before exiting.
At the save point, press the
gS button to bring up a
list of data slots. Choose the slot where you would like to save your game. If game data already exists in the chosen slot, it will be overwritten.
STARTING THE GAME
STARTING THE GAME
STARTING THE GAME
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SHINING FORCE NEO GUIDE
button
directional buttons
left analog stick
L2 button R2 button
R1 button
button
button
button
L1 button
SELECT button
ANALOG mode button
START button
right analog stick
left analog stick
gD button
gS button
gA button
Run. Move the stick a little to walk.
Use selected Weapon Skill/Spell.
Speak to character. Open doors. Pick up Items.
Attack with equipped Weapon.
gF button
Use selected Consumable Item.
directional
buttons
tE button
tQ button
CV Select Weapon Skill/Magic. ZX Select Consumable Item.
Hold to fix player to current position. Zoom out (map display).
Enlarge Radar Map display. Zoom in (map display).
tW button
Display map of the gamefield.
tR button
Hold to fix party members to their current positions.
START button Pause/Camp Menu. Skip story event.
left analog stick
gS button
tQ/tE buttons
directional buttons
Move cursor/highlight. Switch window view.
Command select.
Switch window view.
Move cursor/highlight. Switch window view.
gA button
Cancel.
GAMEFIELD CONTROLS
DISPLAY SCREEN CONTROLS
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MP: Magic Points
Consumed as magic is used. Automatically recovers over time.
HP: Health Points
Game ends if this reaches zero. Automatically recov­ers over time.
PAR TY STATUS
Shows the status of accompanying characters. The left gauge shows HP, and will turn red if it reaches zero.
RADAR MAP
Areas are mapped automatically as you explore. Press the
Q
button to
expand the map.
(red): Max(yellow): Ally(green): Item
ENEMY HP
Displayed when enemy is attacked.
EXPERIENCE
Level increases when this gauge is full.
WEAPON SKILL/ SPELL
Shows the currently selected Weapon Skill or Spell.
ITEM
Shows currently selected Consumable Item.
GAME CONTROLS
VIEWING THE GAME SCREEN
During battle, numbers will appear onscreen in the following colors to illustrate levels of damage and recovery.
Red Enemy damage White Party member damage Yellow Damage from Critical hit Green Recovery
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ADVANCING THE GAME
Throughout the game, you will be controlling Max. After reaching a certain point in the story, the Headquarters will be introduced, and the game will then flow for the most part according to this pattern.
All other characters are NPC (non player charac­ter) and can be freely selected according to their abilities. Build a party that takes advantage of each character’s relative strengths and weakness­es.
Progress through the gamefield by destroying the Monster Gates that spawn enemies. Monster Gates have powerful recovery defenses, so you will need to destroy most of the monsters before attacking.
Don't forget to explore other areas and speak to people you encounter in order to progress fur­ther in the adventure.
In order to speak to people (marked with a cursor), open doors, and pick up items, press the
gS button. You can also open unlocked cases and read sign posts.
Press the gS button
to advance conver­sations. Gather as much information as you can.
Press the gS button to open a closed door.
Items are marked with cursors when you’re near them. Press the gS button to pick them up.
If you find Consumable Items such as Healing Water or Keys, they will appear automatically at the bottom left of the screen. Use the directional but­tons
ZX to select an Item, and the gF button to
use the Item.
Consumable Items cannot be used at the Camp
Menu (p.16).
Here you'll find a number of shops to assist you in your adventure. Prepare your­self by buying or selling Weapons, Armor and other Items.
At any time, press the
gF button to see a description of the currently selected
Item. Press the
tW button during a sale to rearrange your possessions, making
it easier to find Items you wish to sell.
Only the areas you've passed through will be dis­played on the map. Press the
gD button to highlight
the passage and confirm which areas can be walked through.
MAP DISPLAY
During gameplay, you can display a full size map of the gamefield by pressing the
tW button. Use the
left analog stick to navigate the map and get a feel for your surroundings. Position the cursor over icons to see an explanation.
SPEAK TO CHARACTER/OPEN DOOR/PICK UP ITEM
USING ITEMS
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HEADQUARTERS
Build a partySpeak to allies
BATTLE
TOWN (Greensleeves)
Gather informationBuy/sell Items,
Identify and Upgrade Weapons and Armor
Strengthen Force Frame
Defeat enemies Destroy Monster Gates
STORY EVENT
SHOPPING MALL
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Buy
Anything can be purchased at the shops providing you have enough Coins. Choose the Item you wish to buy, and select
Yes to confirm the purchase.
Sell
You can sell any Items in your possession that are not currently equipped. Choose the Item you wish to sell and select Yes to confirm.
WEAPONS/ITEMS SHOPS
Appraise the attributes of Items marked ? that cannot be used in their current state for a nominal fee. Choose the Item you would like identified and select
Yes to confirm.
IDENTIFY
Rework your Weapons and Armor to increase your strength and power. Choose the Item you'd like to rework and select Yes to proceed. The Item's attrib­utes will change accordingly.
UPGRADE
Store up to 200 Items. Choose an Item from your inventory listed in the left panel and it will be placed in storage. To return a stored Item to your possession, select from the Storehouse list in the right panel.
STOREHOUSE
STRENGTHENING THE FORCE FRAME
At a certain point in the story, the Force Arts Shop at Greensleeves will be introduced. Here you can strengthen your Force Frame and embed Secret Arts in Weapons and Armor. Force Energy found in the gamefield is required for strengthening, and can also be produced here in small quantities by break­ing down other Items.
DEALS
Items you sell will often be resold as Deals. Some can be repurchased at the original sale price, while others may increase in value. Items quickly disap­pear if you don’t repurchase them soon.
FORCEART AND SECRET ART
Strengthening the Force Frame requires a Force Art Item, and embedding Secrets requires a Secret Art Item. These can sometimes be found when you defeat enemies or open treasure chests. Take these Items to the Force Arts shop to increase available parameters and skills.
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Enhance
By obtaining Force Art Items you can increase your own abilities. Select the parameter you wish to enhance using the directional buttons or left analog stick
CV. Set the amount to increase with ZX,
and press the
gS button to assign Force Energy.
Once set, the levels cannot be decreased.
Extract
Break down Special Powers and Secrets embedded in Weapons into Force Energy (∑). Items that have not been appraised will yield 100∑.
Secret Arts
You can increase your powers by embedding Secret Arts in your Weapons and Armor. Select the Item you wish to enhance, and the Secret Art you wish to embed. Only one Secret Art can be embedded per Item, but these can be changed freely.
Press the START button in the gamefield to bring up the Camp Menu. Here you can check the charac­ters' statuses, change Weapon and Armor settings, and organize your possessions.
Change settings of equipped Weapons and Armor. Choose the category of the Item you'd like to change and press the
gS button. Then choose the
Item you'd like to equip under the selected category.
Items with a purple next to their names have Special Powers.
Organize, examine and discard your possessions. Choose an Item from your inventory, and press the
tQ / tE button to highlight it with a color to
make it easier to find. Adding a highlight does not prevent the item from being discarded.
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STATUS
Parameters based on equipped Items.
PARAMETERS
Highlighted in blue when ability increases, and red when decreases.
DESCRIPTION
A brief description of the currently selected Item.
EQUIPMENT
Shows currently equipped Items. The contents of the right panel will change according to the cat­egory of Item high­lighted.
ITEMS
Items currently held in possession.
Coins (G) Force Energy (∑)
Level Experience to next level
CAMP MENU
ITEMS
EQUIPMENT
VIEWING THE EQUIPMENT/ITEMS SCREEN
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ATTACK
Shows the attack strength of the selected Weapon.
Attack Power
Player's attack strength.
Combo
Number of combo hits possible.
Atk. Speed
S
is fastest, E is slowest. A different
ranking system is used for bows.
Stun Blow
Chances of knocking out an oppo­nent with one hit. S is most likely, E is least likely.
Critical
Chances of hitting a vital point, and the extra damage it would give.
Knockback
Chances of sending enemies flying.
Atk. Range
The maximum strike distance.
SPECIAL EFFECT
Shows any Special Effects cointained in cer­tain Weapons and Armor. Typical Special Effects are as follows:
HP Absorb
Draws Health from enemies being attacked.
MP Absorb
Draws Magic from enemies being attacked.
Petrify
Tur ns enemies to stone.
Element Attack
Gives greater damage to enemies of the opposing Element.
KNOWLEDGE OF SPELLS
Shows the attack and resistance power of each Magic Element. Damage received from magic attacks is reduced by the percentage displayed under
Res. for
each magical Element.
WEAPON SKILLS/SPELL S
Shows the Weapon Skills and any Spells contained in certain Weapons. Weapon Skills and Spells are detailed on p.23.
DEFENSE
Shows your defense condition.
HP
Player's maximum health points.
MP
Player's maximum magic points.
Defense Power
Reduces the amount of damage you sustain when attacked. Damage from Magic attacks is not effected.
Res./Rec. Stun
Resistance to stun attacks and recov­ery time.
Res. Knockback
Resistance to knockback attacks.
Res. Critical
Resistance to vital point attacks.
Ptfy. Recovery
Recovery time when turned to stone.
Speed
The speed the player can move. S is fastest, E is slowest.
SPECIAL POWER/SECRET ARTS
Shows any Special Powers or Secret Arts held in a given Weapon. When such a Weapon is equipped, the Status is adjusted accordingly. Secret Arts can be embedded at the Force Arts shop (p.15).
At the Equipment/Items screen, the right panel displays the changes to Status according to the selected equipment. Use the directional buttons or left analog stick
ZX to switch views as follows.
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READING THE STATUS PANELS
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STATUS
Check the player status. Use the left analog stick or directional buttons ZX to switch between Attack/Special Attack/Defense/Magic screens. Press the
gF but-
ton to see the status of party members.
Party Status
You can also check the status and profile of other party members. Press the
gF button to change the
display, and then use
ZX to switch between
characters.
Allies not in the current party can be found in the underground Headquarters at Greensleeves. Choose a party appropriate to the circumstances and head for the battleground.
Up to three characters including Max can make
up a party.
Speaking to Allies/Selecting a Party
When you approach allies at the Headquarters, the following options are dis­played.
Talk to ––––––
Depending on the circumstances the content of the discussion will change.
Bring along ––––––
The character will join the party. If there are already 2 in the party, you will be asked which character you wish to replace.
Check ––––––’s status
Check the status of the character. The Status screen is the same as for the Camp Menu.
Do nothing
Cancel the current dialog.
Move via the Warp Gates
Move directly to locations where the Warp Gates have been released. Stand over the glowing red Warp Gate and the destination will be displayed. Press the
gS
button to transport there immediately.
PARTY LEVEL UPS
Current party members will also Level Up after their Experience has increased to a certain level. Parameters will increase, and sometimes new skills and Magic will be learned.
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Level To Next Level
Speed
Speed of mobility. S is fastest, E is slowest.
Steps
Noise you make when you walk. Louder noises attract enemies.
Atks
Noise made when attacking. Loud noises are easily heard by enemies.
Attack/ Special Atk/ Defense/ Spell
Use ZX to switch between pages.
STR: Strength
Power to attack and launch enemies.
DEX: Dexterity
Attack speed and ability to use spe­cial attacks.
INT: Intelligence
Ability to use Magic.
HP: Health Points MP: Magic Points
Current level/ Maximum level
HP Recovry
Amount HP recovers per second.
MP Charge
Amount MP recovers per second.
Minimum Def.
Force power to defend against all attacks.
HEADQUARTERS
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BATTLE
Battles occur in real time. Select Weapons appropri­ate to conditions and proceed with the battle. With the exception of specific event battles, there is no actual beginning or end.
Attack by moving towards the enemies and pressing the
gA button. The Weapons the player can carry
come in four kinds as detailed below, each with their own strengths and weaknesses.
One-Handed Sword
A shield can be equipped, and continu­ous attacks are possible.
Two-Handed Sword
Has greater destructive power and can take down several enemies at once.
Wand
A shield can be equipped, and various Spells are possible.
Bow
Attacks can be made from greater distances.
Many Weapons have embedded Magic properties allowing the bearer to cast Spells. With the exception of the Return Spell, Items containing Spells must be equipped before they can be used. Spells vary greatly depending on the Item.
Use the directional buttons CV to select a Spell,
and press the
gD button to cast. Magic use con-
sumes MP. If you cast a Spell when there is insuffi­cient MP, the gauge will glow yellow showing an overheat. MP recovery will slow to a crawl, and Magic will become unavailable for a time.
Each Weapon has an inherent special ability known as a Weapon Skill. During battle, you can use these in the same way as Spells, but without consuming MP. Once used, you will have to wait for the gauge to recharge before using again. The Skill and recov­ery time will vary depending on the Weapon.
Taunt (One-Handed Sword)
Provoke your enemies, and invite them to attack you. Most effective when under attack.
Sacrifice (One-Handed Sword)
Take damage suffered by another party member onto yourself.
Knockdown (Two-Handed Sword)
Unleash a shockwave to knock down surrounding enemies. Enemies will not sustain damage. Some cannot be knocked down.
Haste (Two-Handed Sword)
Increase the speed of your own attacks.
Meditation (Wand)
Speed up the rate of MP recovery. During Meditation, you will be unable to move.
Slow (Bow)
Reduce the movement of surround­ing enemies. Note that attack speed is unaffected.
Sneak Shot (Bow)
Conceal yourself from enemies, guaranteeing critical hits with increased damage.
USING SPELLS
WEAPON SKILLS
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Press the SELECT button to see details of monsters that you have attacked on the gamefield. Use the directional buttons or left analog stick
ZXto
switch views. Information will clear when you leave the gamefield or use the Return Spell.
MONSTER INFORMATION
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EXPLORING
Here are some of the most common Items and objects you’ll find on your quest.
Coins (G)
Can be gathered from fallen enemies. Use Coins to purchase, upgrade and identify Weapons and other Items.
Save Point
The Blue Memory Stone on the magic circle is a Save Point. Here you can save your progress. See p.9 for details on Saving game data.
Goddess Spring
Approach the blessed waters of the Goddess Spring and press the
gS button to restore the MP and HP of your entire
party, and refill any used vessels of Healing Water and Goddess' Tears. Fallen party members will also be restored to health.
Return Gate
The gate that appears in the center of Greensleeves. This is connected to the point on the field that you used the Return spell, and will send you back by pressing the
gS but-
ton.
Sign Posts
At various places on the field, sign posts will tell you where you are, where you’re going, where not to go, and other use­ful information.
Treasure Chests
Some Treasure Chests require a Key to open and others don't. If the Key mark appears, then select a Key from the Consumable Items and press the
gF button to unlock. From
there, press the
gS button to open the chest. Wooden chests,
boxes and jugs can easily be smashed open.
Magically Sealed Doorways
Some doorways have been magically sealed and cannot be opened with a regular Key. A Special Item is required to pass through, which will be revealed at an advanced stage in the story.
Force Energy (∑)
Force Energy is dropped by fallen enemies in the form of crystals, or found naturally occurring as gemstone forma­tions. Gemstones cannot be picked up as is, but can be smashed down into crystals.
Warp Gate
Warp Gates allow instant transportation between the Greensleeves Headquarters and other towns and dungeons. Once a gate has been activated, simply approach and press the
gS button to transport. Gates cannot be activited until a
certain point in the story has been reached.
Switch
A Switch that opens doors and makes paths. While explor­ing, if you find a lever or an area of ground that seems slightly out of place, press the
gS button to examine as it
may be a Switch. If you’re stuck and can't progress, then look around as there may be a Switch nearby.
SHINING FORCE NEO GUIDESHINING FORCE NEO GUIDE
SHINING FORCE NEO GUIDESHINING FORCE NEO GUIDE
RETREAT WITH THE RETURN SPELL
When overwhelmed in battle, or you wish to sell some Items, use the Return Spell to teleport direct to Greensleeves. It may not be possible to use this Spell under some circumstances. Take care not to leave Greensleeves as the Return Gate will vanish, and you will have to find your own way back by foot or via a Warp Gate.
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WEAPONS AND ITEMS
Ring/Bracelets
Consumable Items
Ring
Special Powers vary depending on the Ring.
Bracelet
Special Powers vary depending on the Bracelet.
Healing Water
Restores HP of party. Can be refilled at the Goddess Fountain.
Key
Unlocks chests and doors.
Secret Art
Can increase the Special Powers of Weapons and Armor.
Force Art
A plate containing a Force Art.
Return
Temporarily return to Greensleeves. Use the Transport Gate to exit.
Blaze
Hurl a ball of flame at the enemy.
Inferno
Erect a wall of fire. Will block the path and deal continuous damage.
Spark
Fire a bolt of lightning in a straight line, penetrating multiple foes.
Spark Bomb
A magical electrical mine that will explode when stepped upon.
Freeze
Pillars of ice will dance about, wounding those who come near.
Ice Spike
Icicles break forth from the ground and impale the enemy.
Shine
An orb of light that can be reflected off walls.
Holy
A ring of divine power damages enemies and wards off projectiles.
Dark Arrow
Sends a wave of darkness rippling across the ground.
Chaos Gate
Throws up a field of blackness, damaging all enemies within.
Hellblast
Make flames whirl around you. knocking back approaching foes.
Gaia Nova
Max's father's special technique, a beam of pure Force energy.
Heaven Nova
A specially designed spell, a burst of condensed light.
Puppet
Animate a slain corpse and have it fight for you.
Phantom
Bewilder and confuse enemies with illusions.
One-Handed
Shortsword
A fast, but low damaging basic weapon.
Two-Handed
Wand
Bow
Helmet
Armor
Shield
Broadsword
A wider sword with a greater range and slightly more damage.
Zweihander
Single heavy strikes give a lot of damage, ideal for beginners.
Metal Slicer
Particularly effective against armored and golem enemies.
Blaze Branch
Can launch balls of flame using the Blaze Spell.
Etincelle Rod
A small Wand empowered with Blaze and Spark Spells.
Middle Bow
Standard wooden bow.
Battle Bow
A more advanced bow giving greater damage.
Light Helm
Increases defenses slightly.
Spark Tiara
Allows lightning attacks, and raises Lightning Attribute.
Force Shirt
A thin shirt strong in Force, to guard against physical attacks.
Recover Vest
Increases recovery speed after an attack.
Small Shield
A small wooden shield, increases tolerance to stun blows.
Taron Shield
Made from the feet of Birdlings. Protects against knockbacks.
ITEMS
SPELLS
WEAPONS
WEAPONS AND ITEMS
WEAPONS AND ITEMS
WEAPONS AND ITEMS
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HINTS AND TIPS
Keep the following hints and tips in mind during the adventure.
Choose your party based on player Weapon and ally rank
Max's rank, depending on equipped Weapon, can be Swordsman (one-handed), Warrior (two-hand­ed), Archer (Bow), or Magic User (Wand). Consider the enemies that you will be facing when choosing a player rank and complementary allies to give yourself the best possible advantage in battle.
Swordsman
One-handed Weapons offer the most balanced fighting style. The char­acter can equip a shield and strike rel­atively quickly. Not the most powerful Weapon type, but the added defense helps compensate.
Magic-User
A Wand is required to command the powers of Magic. While not designed for use as a handheld Weapon, the effects of Spells can be devastating. Greater skill is required, but Magic offers a worthwhile tactical advantage.
Warrior
Two-handed Weapons are much more powerful but require both hands, so it is not possible to ready a shield resulting in lower defenses. Attacks are also slower due to the added weight, so developing your character is the key.
Archer
While weaker than melee Weapons, bows offer the advantage of being able to strike from a distance, against enemies that are very fast. The number of arrows at the player's dis­posal is unlimited.
Best method of attack when surrounded by enemies
When overwhelmed by enemies and your allies are elsewhere, try hitting the
gA button continuously
without moving the left analog stick. Max will automatically home in on the nearest enemies to help turn the situation around. A wide range two­handed Weapon is extremely effective here.
Use Return to head to town and prepare your strategy
Max's journey is a continuous battle during which he will come across stronger and stronger enemies. To prepare for ensuing battles it's essential to use the Return Spell and gather strength. In town, you can manage Weapons, strengthen your Force Frame, change your party members, and replenish your health.
If an enemy seems invincible, strengthen your Force Frame
At times there will be enemies that seem impossible to overcome. Finding Force Art brings out new strengths that can be developed to fit your needs. Also by embedding Secrets into Weapons, Max can develop new powers that may surprise you on the battlefield.
Magical Elements
Different Weapons have different magical Elements. Find out the weak Element of your enemy and wield a Weapon containing that magic. Your dam­age will be much greater than normal.
Most
Power ful
FLAME FROST
Power ful
LIGHT DARKNESS
No effect on other Elements
LIGHTNING
HINTS AND TIPS
HINTS AND TIPS
HINTS AND TIPS
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CHARACTERS
CHARACTERS
Gender: Male Race: Human Age: 17 Height: 180cm Weight: 70kg
The hero of this story. His bright and con­fident nature makes him a popular figure around Greensleeves, and he is passionate about defending his beloved town.
Max trained under Graham for two years at the Larcyle Fort in hopes of becoming
a Force, and finding his
brother who has been
missing for three
years.
Gender: Female Race: Human Age: 15 Height: 160cm Weight: 45kg
Devoted friend of Max, who she grew up with after her parents died. Meryl is a light­hearted and friendly girl with natural power, and her strength in the Force is also quick to develop.
Gender: Male Race: Human Age: 43 Height: 188cm Weight: 85kg
Max's father and Captain of the Holy Guard at Greensleeves. He's very strong in Force powers, and was instrumental in winning the great war 13 years ago. Gaia is loyal and just, but inept at expressing emotion.
Gender: Male Race: Centaur Age: 52 Height: 220cm Weight: 220kg
Force Knight and Captain of the Border Knights at Larcyle Fortress. He is fair, and has a strong sense of duty and obligation, but remains popular due to his down to earth nature. Graham is a highly-skilled knight and uses his weighty build to employ effective charge assaults.
31
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*THIS LIMITED WARRANTY IS VALID FOR SEGA PRODUCTS FOR PLAY ON PLAYSTATION®2 COMPUTER ENTERTAINMENT SYSTEM MANUFACTURED FOR SALE IN AND PURCHASED AND OPERATED IN THE UNITED STATES AND CANADA, ONLY!
Limited Warranty
Sega of America, Inc. warrants to the original consumer purchaser that the PlayStation 2 Game Disc shall be free from defects in material and workmanship for a period of 90-days from the date of purchase. If a defect covered by this limited warranty occurs during this 90-day warranty period, the defective PlayStation 2 Game Disc or component will be replaced free of charge. This limited warranty does not apply if the defects have been caused by negligence, accident, unreasonable use, modification, tampering or any other causes not related to defective materials or workmanship. This limited warranty does not apply to used software or to software acquired through private transactions between individuals or purchased from online auction sites. Please retain the original or a photocopy of your dated sales receipt to establish the date of purchase for in-warranty replacement. For replacement, return the Product, with its original packaging and receipt, to the retailer from which the software was originally purchased. In the event that you cannot obtain a replacement from the retailer, please contact Sega to obtain support.
Obtaining technical support/service
To receive additional support, including troubleshooting assistance, please contact Sega at:
• web site . . . . . . . . . . . . . . http://www.sega.com
• e-mail . . . . . . . . . . . . . . . support@sega.com
LIMITATIONS ON WARRANTY
ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED TO 90-DAYS FROM THE DATE OF PURCHASE AND ARE SUBJECT TO THE CONDITIONS SET FORTH HEREIN. IN NO EVENT SHALL SEGA OF AMERICA, INC. BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY EXPRESS OR IMPLIED WARRANTIES. THE PROVISIONS OF THIS LIMITED WARRANTY ARE VALID IN THE UNITED STATES ONLY. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS, OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU. THIS WARRANTY PROVIDES YOU WITH SPECIFIC LEGAL RIGHTS. YOU MAY HAVE OTHER RIGHTS WHICH VARY FROM STATE TO STATE.
SEGA is registered in the U.S. Patent and Trademark Office. Sega, the Sega logo and Shining Force are registered trademarks or trademarks of Sega Corporation or its affiliates. © SEGA,
2005. All Rights Reserved. This game is licensed for use with PlayStation 2 only. Copying and/or transmission of this game is strictly prohibited. Unauthorized rental or public performance of this game is a violation of applicable laws. Sega of America, Inc., 650 Townsend Street, Suite 650, San Francisco, CA 94103. All Rights Reserved. www.sega.com. Programmed in Japan. Made and printed in the USA.
The typefaces included herein are solely developed by DynaComware.
A lady of Cantore. She is a loyal defender of the weak, and
will fearlessly step in to right injustice with little regard
for her own safety. Her skills in recovery Spells are
unrivaled, and is a figure of strength in battle.
The mysterious man that suddenly appears before Max and Meryl. Who is hiding behind the mask?
Previously of the Force, Rebecca is one of the three great sages. Despite her rank of chairperson of the Thunder Country Ucritos, to Max and Meryl she is more like a favorite grandma.
Page 19
Rear Cover
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