■ Unit Morale
Morale is the willingness of a unit to fight on while taking casualties. As long as a
unit’s morale remains good, it will fight. But sooner or later, even the bravest of
men will realize that their lives are in more danger if they stay than run. Morale,
therefore, is more noticeable when it’s lacking: a unit with no morale will run away.
Not all units are equally blessed with good morale. For example, peasants aren’t
keen on going to war. Professional Legionaries, on the other hand, are likely to stay
and fight against great odds.
Some units in the game have morale effects in addition to their combat value:
• Generals (usually) and captains boost the morale of nearby troops.
• There are some traits, such as personal cowardice, that reduce the morale of
warriors under a general’s command.
• The death of a general or captain is usually a severe blow to the morale of his
whole army.
• Some units
frighten nearby enemy units, either because of their terrible
appearance and fearsome reputation or because they’re armed with cruel
and unusual weaponry. Enemies are more likely to run when faced with
frightening units.
•
Routing units can cause other friendly units to rout: if lots of other people
are running from the enemy, soldiers tend to think it might be a good idea to
run, too!
■ Routing Units and Pursuit
As has been noted, generals can rally routing units. This won’t work if enemy
forces are too close to the routing unit. They will ignore the general and
concentrate on escaping death!
Therefore, it can be a good idea to keep some speedy forces available to pursue
fleeing foes to prevent them from rallying. There’s also a good chance of killing
some enemies as they run, saving you the trouble of having to fight against them
on another battlefield. Traditionally, light cavalry were used for this task. Units in
guard mode will not pursue enemies.
■ Romans and Legionary Eagles
Some types of Roman units carry Legionary Eagles. These appear in the
campaign game after the reforms of Gaius Marius have occurred, but they’re always
available in custom battles.
A First Cohort unit carries a Legionary Eagle. This battle standard is regarded as the
soul of a Roman Legion, and is an inspiration for any Roman units nearby. Its
presence raises the morale of friendly Roman units. Losing a Roman Legionary Eagle
is the height of disgrace, and a terrible blow to the battlefield morale of an army
that loses one.
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How to Get the Most from Unit Abilities
Many units have a special ability that makes them more useful in battle. Select the
unit, then click on the special ability button (or press the F key). Most special abilities
can be toggled, but a few are “one use”:
The
Cantabrian Circle formation is used by light, missile-armed cavalry
to keep up a barrage on an enemy unit. Rather than firing a mass volley
against an opponent and then retreating to reload, a unit executing a
Cantabrian Circle gallops around with each soldier firing before dropping
back to prepare a new missile. The effect is a steady—and demoralizing—
rain of missiles on a target unit, rather than a single volley.
Many archer and artillery units can fire
flaming projectiles instead of their
normal missiles. These can set men and buildings on fire.
Many spearmen, hoplites and pikemen, particularly those schooled in Greek
ways of warfare, can form a
phalanx. This is a solid mass of infantry who
rely on mass and discipline to punch into an enemy line.
A general can
rally nearby routing units, recalling them to the fight by
sheer force of personality. If this works, the unit re-forms, ready to fight on
(for a while, at least).
The later types of Roman Legionaries can form a
testudo or tortoise
formation by closing up and interlocking their shields. Snug inside an
armored shell, the Legionaries can then advance through missile fire
and survive.
A
warcry gives a temporary boost to the combat power of the unit as it
enters combat.
Some cavalry units can form a
wedge, a formation that aids them when
charging into other units by increasing their shock value on attack. The
mass of cavalry is concentrated against a small portion of the enemy’s line,
and then the enemy unit is split apart (if the wedge charge works).
Some barbarian units can
chant or let forth fearsome keens and
screeches. This increases the morale of nearby friendly units and
decreases the morale of nearby enemy units.
Should an elephant unit panic and run amok, the drivers can be ordered to
kill their beasts. This is very useful if the elephants are running amok
through your own troops!