Sega PC GAMES PHANTASY STAR UNIVERSE User Manual

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SEGA PC DISC – NOTES ON USE
HEALTH ISSUES
Use this software in a well-lit room, staying a good distance away from the monitor or TV screen to not overtax your eyes. Take breaks of 10 to 20 minutes every hour, and do not play when you are tired or short on sleep. Prolonged use or playing too close to the monitor or television screen may cause a decline in visual acuity.
In rare instances, stimulation from strong light or flashing when staring at a monitor or television screen can cause temporary mus­cular convulsions or loss of consciousness for some people. If you experience any of these symptoms, consult a doctor before playing this game. If you experience any dizziness, nausea, or motion-sick­ness while playing this game, stop the game immediately. Consult a doctor when any discomfort continues.
PRODUCT CARE
Handle the game discs with care to prevent scratches or dirt on either side of the discs. Do not bend the discs or enlarge their center holes.
Clean the discs with a soft cloth, such as a lens cleaning cloth. Wipe lightly, moving in a radial pattern outward from the center hole towards the edge. Never clean the discs with paint thinner, benzene, or other harsh chemicals.
Do not write or attach labels to either side of the discs. Store the discs in their original case after playing. Do not store the discs
in a hot or humid location.
Thank you for purchasing Phantasy Star Universe™. Please note that this software is designed for use only with your Personal Computer (PC) system. Be sure to read this instruction manual thoroughly before you start playing.
The Phantasy Star Universe game discs contain software for use on a personal computer. Please do not play the discs on an ordi­nary CD player, as this may damage the headphones or speakers.
* Also read the manual of your personal computer. * The game discs may not be used for rental business. * Unauthorized copying of this manual is prohibited. * Unauthorized copying and reverse engineering of this
software is prohibited.
In a far away galaxy, a brilliant sun is orbited by three planets.
The Gurhal System is inhabited by humans and their creations:
For 500 years, there was war among the races, then finally...
An era of peace and prosperity that has lasted 100 years.
GETTING STARTED. . . . . . . . . . . . . . . . . . . . . . . . .2
CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3
STORY MODE . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
MAIN MENU . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
GUARDIANS COLONY . . . . . . . . . . . . . . . . . . . . .5
MISSIONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
CASTs, Newmans and Beasts.
But now, a darkness threatens the universe.
CONTENTS
NETWORK MODE . . . . . . . . . . . . . . . . . . . . . . . . 11
STRUCTURE OF NETWORK MODE . . . . . . . . . . .14
NETWORK MODE SCREEN. . . . . . . . . . . . . . . . . 14
MY ROOM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15
PARTY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .17
MISSIONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
CHAT & LOBBY ACTIONS . . . . . . . . . . . . . . . . . . 18
END USER LICENSE AGREEMENT . . . . . . . . . . .19
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GETTING STARTED CONTROLS
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3
INSTALLATION
Insert the
Phantasy Star Universe
appears, click Install and follow the instructions on the screen.
If the Start-Up screen does not appear, double-click on the My Computer icon on your desktop, then double­click the DVD-ROM drive containing the exe to launch the Start screen. Click Install and follow the instructions on the screen.
DIRECTX 9.0C REQUIRED
You are required to have DirectX version 9.0c (included on the installation DVD) or later to play
Universe
.
INTERNET CONNECTION REQUIRED
You are required to have an active internet connection in order to play this game offline or online.
Note: For NETWORK MODE, please see p.11.
TROUBLESHOOTING
Please refer to the Readme.txt file included on the DVD for the latest information regarding troubleshooting and technical support.
SAVING
Saving is performed manually at the Save Screen which can be accessed at Save Markers on the field or at the end of each Chapter of the story. There are four slots available to save your data.
Note:
In NETWORK MODE (p.11), additional hard drive space is required for the PSU SYSTEMFILE. ress and character data, however, is saved onto the server. Please refer to the pages on NETWORK MODE for details.
DVD-ROM Disc into your DVD-ROM drive. When the Start-Up screen
Phantasy Star Universe
DVD-ROM. Locate and double-click on Setup.
Phntasy Star
Game prog-
DEFAULT KEYBOARD CONTROLS
F1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Close / Open Main Menu 1
Home . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Close / Open Main Menu 2
W . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Move Player (forward)
S . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Move Player (back)
A. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Move Player (left)
D. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Move Player (right)
ENTER. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decide / Talk / Examine / Pick-up Item
V . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Execute 'Normal Attack
X . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Execute Skill Attack
Hold C then V . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fire Handgun
Z (tap) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reset Camera
Z (hold) + W/S/A/D . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Strafe
E (hold) + Up / Down Arrow . . . . . . . . . . . . . . Display Action Palette / Display Lock-On Menu
SPACE (online only) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Chat
F2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Menu Shortcut Inventory
F3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Menu Shortcut Map
F4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Menu Shortcut Party
F5 (online only) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Menu Shortcut Simple Mail
F6 (online only) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Menu Shortcut Chat Log
F7 (online only) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Menu Shortcut Partner Cards
I (online only) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Chat Shortcut: Up
K (online only) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Chat Shortcut : Down
L (online only) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Chat Shortcut: Enter
J (online only) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Chat Shortcut: Cancel
C . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Move Cursor Up
V . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Move Cursor Down
Z . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Move Cursor Left
X . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Move Cursor Right
M (while in menu). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Display Menu Item
Q. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Toggle First Person Camera
Note: When the Camera is in first-person view, you cannot move around. In this state, the W, S, D, A keys
allow you to look around.
DEFAULT GAME PAD CONTROLS
Left analog stick . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Move Character
Right analog stick . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Move Camera
Button 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Enter / Talk / Search / Pick Up Item
Button 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cancel / Bring Up Action Palette)
Button 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Striking Weapon Skill / Technic
Button 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Normal Attack / Bullet / Technic
Button 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Switch Weapon / Next Page
Button 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . First Person Camera ON/OFF
Button 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Main Menu Display ON/OFF / Skip Movie
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STORY MODE
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5
MAIN MENU
Press the F1 key to toggle display. The F1 key also cancels the display.
Player information
Check the current condition and equipment status of the player character.
Status
Character’s abilities are as follows:
Level . . . . . . Current level
Details . . . . Race and gender
Type . . . . . . Battle Type
HP . . . . . . . .
ATP . . . . . . . Attack Power
ATA . . . . . . . Attack Accuracy
TP. . . . . . . . . Technic Potency
DFP . . . . . . . Defensive Power
EVP . . . . . . . Evasion Power
MST . . . . . . . Mental Strength
STA . . . . . . . Status Abnormality Resistance
Experience Next level . Experience Points required to
Meseta. . . . Available money
Lists all equipped possessions. For weapons and items, those on the Action Palette (p.8) are displayed.
Select Possession to display the following three information panels:
Item Count
The number of items in possession. The figure in brackets shows the number of items in the selected category, while the figures on the right show the total and maximum items.
List Window
Each category is displayed separately. The five categories are Weapons, Armor, Items, Clothing/ Parts, and Synth/Room Items. These can be switched using the right and left ARROW keys. Press the M key to change the sort order.
Status Window
Shows the performance or effectiveness of the selected item. Press the left and right CTRL keys to switch pages.
Bonus damage awarded for attacking creatures with opposing attributes. No bonus damage for no attribute. Negative damage for same attribute.
Using Equipment
• Weapon
Set the selected weapon in the Action Palette via Add to palette for quick access during battle. You can also select Link photon art to select a photon art to item allows you to use any PP Items suited to the
selected weapon.
Health Points (cur­rent/
maximum)
. Attained Experience Points
advance to next level
Equipped items
Items
Red (fire) Blue (ice) Yellow (lightning) Orange (ground) Pink (light) Purple (dark)
attach to the weapon. Refill PP with
Green (no attribute)
Photon Arts list
Lists all special abilities currently available to the character. See p.9 for details on Photon Arts.
Types list
At a certain stage in the game, you will gain access to the Type Select Counter on the GUARDIANS Colony 5th Floor. Here you can switch the Battle Type of your character as detailed below:
Hunter . . . . . . . Strong with striking weapons,
Ranger . . . . . . . An intermediate level long-
Force. . . . . . . . . An advanced type, technic users
Viewing the status window <Example: Striking Weapon>
• Maker logo/grade/ item name
• Maker name/times upgraded
• Current PP (Photon Point — p.9)/Maximum PP
• Weapon's Attack Power/Overall Attack Power
• Weapon Accuracy/Overall Accuracy
• Attribute color/attribute bonus value (see below)
• Attack Power (ATP) required to use/current ATP
* During equipment changes, increased values are
marked in red, decreased values are marked in blue.
Switch pages to see details of Photon Arts and Units set into the weapon/armor.
• Armor
Once you select armor, you must equip it. Line Shield Units may also be attached to the armor.
• Item
Some items can be added to the Tools Palette, some can be used freely, and some have an effect by sim­ply being held. Actions available to a given item will be displayed when selected.
this type is very effective in close combat. Good balance of skills. Ideal for beginners.
range fighter good at attacking enemies from a distance. Also provides good backup support.
can take on a numerous roles due to the various types of tech­nics available to them.
• Clothes/Parts
Details of clothing and parts items.
Map
Displays a map of the area immediately surrounding the character. The player and enemy positions are all marked. Scroll through the map using the ARROW keys, and use the SHIFT key to zoom in and the CTRL key to zoom out. The BACKSPACE key allows you to exit the map. No map display is available in the GUARDIANS Colony or the Cities.
Party
Choose Form Party and select members from available Partner Cards, or Disband Party to return to individual status.
System
Select Options to change game settings, or Log out to return to the title screen.
Options
Text display speed . . . . . . Set to Instant display or Normal.
Sound. . . . . . . . . . . . . . . . . . . Set to Stereo, Mono, or Dolby Pro Logic II.
Music volume. . . . . . . . . . . . Set the volume of background music.
Sound effect volume . . . . . Set the volume of sound effects.
Vibration. . . . . . . . . . . . . . . . Set the controller vibration function ON/OFF.
Radar map display . . . . . . Set the map display orientation to Based on direction/Based on camera.
Button detail display. . . . . Set display of button controls to Always display/Temporary display/OFF.
Main menu cursor position
Camera controls . . . . . . . . . Set the camera controls to Camera follows character/First person camera.
Weapon/TECHNIC swap . Set the controls to Hold/Click.
Lock-on. . . . . . . . . . . . . . . . . . Set the controls to lock-on enemies to Hold/Click.
Return. . . . . . . . . . . . . . . . . . . Return to the System Menu.
Return to default . . . . . . . . Return all Options Settings to their default value.
Function Key Settings . . . . Default function key settings or change function key settings..
Controller . . . . . . . . . . . . . . . Change imput between Keyboard and Controller.
Brightness. . . . . . . . . . . . . . . Adjust screen brightness.
For Dolby Pro Logic II Surround Sound
This game is presented in Dolby® Pro Logic® II surround sound. Connect your PC to a sound system with Dolby Pro Logic, Dolby Pro Logic II, or Dolby Pro Logic IIx decoding to experience the excitement of sur­round sound. You may need to enable Dolby Pro Logic II in the Sound options of the game.
Log out
Return to the title screen. Please note that game data is not automatically saved. Game progress will be lost if you exit without saving.
. Save/Do not save the cursor position when the main menu is closed.
• Synth/room items
Items that can only be used in Ethan's private room.
GUARDIANS COLONY
Your adventures (as Ethan Waber) mostly begin in the GUARDIANS Colony, a base for his activities.
ACTIONS ON GUARDIANS COLONY
You can move freely inside the Colony which consists of five floors, and take various actions. Here are some of the more common actions:
Talk with Characters
You can talk to various characters in the GUARDIANS Colony, from small talk to something useful.
Change Type
As the story progresses, you can change Ethan's type at the Type Select Counter on 5F of the GUARDIANS HQ.
Free Mission
As the story progresses, you will be able to take Free Missions. Go to Mission Counter, verify what the available Missions are, and choose one. You can also cancel the Mission you have already taken. If you have Partner Cards (available later in the game — p.16) of other characters, you can take the Free Mission together as Party Members.
My Room
Go to Ethan's room on 1F. You can get various support options from your Partner Machinery "Pete" (p.6).
Shop/Use Facilities
Buy weapons and items at shops, or use various facilities at the GUARDIANS Colony.
Go to Cities on other Planet
As the game progresses, you will be able to go to the cities on other planets from 4F of the colony.
Save Game Data
Save your game progress at the Save Marker, located on 4F of the GUARDIANS Colony or inside My Room (p.6).
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VIEWING THE GAME SCREEN (CITY)
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Main Menu
Press the F1 key to toggle display. The F1 key also cancels the display.
Lock-On Cursor
Indicates an item that can be picked up or
Simplified Status Shows Level, HP, max HP, and experience required to level-up. The Level and HP of allies will also be shown.
In addition to the above, a variety of other information is displayed to correspond with the situation.
Speech Bubble
Conversations with other characters are shown in speech bubbles. Press the ENTER key to proceed.
Cut In
As certain event scenes begin, the character’s face and lines will be displayed.
MY ROOM (GUARDIANS BARRACKS)
Ethan's private room. Here you will find a Save Marker for saving game data, as well as a dressing room for changing clothes. You can also place up to three items to personalize your room. Most useful to your game­play though is a Partner Machinery model GHX-005 nicknamed “Pete.” Approach Pete in My Room and press the ENTER key to display his option menu.
When you have too many items and Meseta to carry, you can let Pete put them into storage. He can also be instructed to retrieve previously stored items. Before going out on the field, check that you have enough space for items you find along the way.
Select Talk to hear an explanation of the current story, characters you have met, etc. Menu items that can be selected will increase as the game progresses.
As the story progresses, you can have Pete synthesize custom items for you. Some items can only be obtained this way.
Insert Board
Before Pete can make any­thing you need to purchase or find a board and install it. Depending on the board, a variety of items can be created.
X X
Use Storage
Partner Machinery Function
Synthesize an Item
Synthesize
Display a list of items and the materials required. Naturally, only the items that you have materials for can be made. Materials must be placed in storage, in order to synthesize.
used via the ENTER key.
Enter Key
Shows an ENTER key command is available, such as picking up items or talking to characters.
Movie Scene
Some useful story dialogue is played in movies. You can skip the movie scenes by pressing the ENTER key..
Shopping
When purchasing items etc., a menu window dedi­cated for shopping will be displayed.
Take Out Item
Consumable items like Monomate can be synthe­sized reliably. With other items such as weapons and armor, success can only be determined when synthesis is complete. Even failed items can still be used for some­thing else.
By giving Pete consumable items he can level-up. Depending on items fed and the level attained, Pete's appearance may change, and he may become more proficient at making certain kinds of items. When he reaches level 3 he can also join you on your adventures, proving even more useful.
Confirm Pete's status. You can see his level and ability parameters at any time, so develop him in a way that works well with your own skills and playing style.
Pete's Parameters
Strike Proficiency in producing striking weapons. Range Proficiency in producing firing weapons. TECH Proficiency in producing magic weapons. Armor Proficiency in producing defense items.
Give Item
View Status
MISSIONS
The various adventures that Ethan and his allies embark on are called Missions.
MISSION LOCATION
In most cases missions will be requested at the colony or city. You then head for the field where the mission will be carried out. There are two main types of mission as follows:
Main Mission
Completion is necessary to progress to the next chapter of the story. This mission will normally be outlined at the beginning of the chapter.
Free Mission
Free Missions appear as the story progresses. These can be chosen from a list and executed in your own time.
Much like the colony and city, you can move freely about the field. The big difference though is the presence of monsters. The most commonly used field actions are as follows:
Battle
Fight monsters using equipped weapons and armor. Defeating monsters gives you Experience Points (p.10).
Talk with Characters
There are characters in the field too that you can speak with. Approach and press the ENTER key.
Gather Items/Meseta
By defeating monsters or breaking open containers, you can gain items and Meseta (currency).
Save Game Data
Save Markers can also be found in the field. Use these to record your progress.
VIEWING THE GAME SCREEN (FIELD)
Target Information
Lock on an item or monster to get information.
Lock-on Cursor
A cursor that automatically locks-on to those within range. Enemies that can be attacked will have a cursor highlighted in red.
Simplified Status
Shows the Level and HP of Ethan and his allies. Ethan’s display also shows the current Experience Points earned.
Field Actions
Damage
Enemy damage is displayed in white text, and Ethan and his allies in red. Recovery amount is shown in green.
Radar Map
Shows uncovered areas, monsters, allies, gates etc. Where a key is required, the key number is displayed to the left.
Time
During trials, the elapsed time is shown here.
Action Palette
Shows equipped items, PP, max PP, and avail­able commands. Put weapons in the palette (p.8) for easy access.
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The Action Palette is a compact system for managing attack methods, PP, weapon changes and use of items.
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9
Master each system effectively for maximum advantage in battle.
Available Commands
Shows commands that correspond with the Z, V and ENTER keys.
Left-hand weapon
Shows when you have a left-handed weapon equipped. Background turns red when in use.
Weapon PP
Shows PP and max PP of equipped weapon.
Action/Tools Palette Settings
Before you can use the Action/Tools Palette, you must prepare the content as detailed below:
Open the Items menu and choose the item or weapon you wish to set in the palette.
Choose Add to palette from the menu and press ENTER. When set, press the ESC button to
return.
From the regular game screen, hold down the E key to bring up the Action and Tools
Palettes. Use the C, V, Z, and X ARROW keys to select an item and release the E key to use.
PARTY
There's a limit to what Ethan can do all by himself. To attempt more difficult tasks, form a Party with other characters.
Party Member
If you have Partner Cards (Chapter 3 and beyond), you can have selected characters join your Party. In the Main Mission, you must form a Party with specific characters. In such cases, you can have them join you simply by talking to them.
Guest Character
There are cases where a special character needing
Color of Map Cursor
The cursor colors on the radar map match
Movement
The Party Members follow Ethan.
Battles and Effects
When a monster approaches, the Party Members begin to battle. They will continue to battle even when Ethan leaves the area. The Party Members also use Photon Arts, and their levels increase with experience.
Damages to Party Members
To recover a Party Member's HP, you need to use an item or Technic with corresponding effects. When a Party Member falls their HP will slowly recover with time and they will eventually rejoin the action.
Other Actions
Your Party Members will not pick up items or Meseta, or open gates.
Equipped Weapon Icon
Shows the weapon type of equipped weapons.
Forming a Party
protection, may join your Party.
the colors of Party Members on Simplified Status.
Party Member's Actions
ENTER key commands
Pick up item, press switch, other non-attack actions.
Left Arrow commands
Skills (striking weapon) and technic (magic). Not used for firing weapons.
Down Arrow commands
Regular attacks, bullets, technic attacks.
BATTLESACTION PALETTE & TOOLS PALETTE
Monsters lurk in specific locations on the field, and appear when you approach a given area (displayed as yellow dots on the Radar Map). Some packs of monsters may either hold weapons or have a leader. In these cases, they have higher attack and defense abilities, and may even use actions such as healing.
There are three types of attacks, depending on weapons and Photon Arts.
Striking Attack
This is a direct attack using sword-type weapons for close combat. Normal attacks do not consume PP (see below), and up to three attacks in succession can be made. By linking Photon Arts, you can perform powerful attacks.
Shooting Attack
With this type, you attack from a distance, using guns or arrows. Depending on the weapon, you can move while attacking. Although you can safely make one-sided attacks, you consume PP for each attack.
Technic Attack (Magic)
This type allows you to use "Technics," with different variations, effects, etc. They can be very powerful, if you can manage them effectively. You will consume PP for each attack.
One-Handed and Two-Handed Weapons
Usually Two-Handed Weapons are stronger, but One-Handed Weapons allow you to hold a second weapon at the same time (see next).
Left-Handed Weapons
Selected One-Handed Weapons are made for use with the left hand only. Only this type of weapon allows you to hold one other One-Handed Weapons.
Upgrading Weapons
If you have an item called a "Grinder," you can make upgrades on your weapons at a shop. You can use up to 10 grinders to a weapon. Note that attempts to upgrade may result in failure at times. In this case, the weapon will break and disappear from your possession.
Photon Arts allow you to power-up a range of powerful attacks using Photon Points across all weapon types. Obtain a Photon Art Disc, and learn Photon Arts. Select a weapon from the Main Menu, and select Link Photon Art to link Photon Arts that correspond to the weapon. While that weapon is equipped, the PP will
gradually recover. PP can also be recovered with a PP recover item or a Photon Charger.
Skill
This type is for close combat using striking-type weapons. Variations include powerful strikes against one or multiple enemies.
Bullet
This type is for shooting-type weapons. Many weapons of this type allow placement of an attribute (fire, ice, etc.) on the bullet.
Technic
This type is for magic-type weapons. This versatile weapon type can be used for both attacks and healing.
There is a level to each Photon Art. By using it more often, it powers up, becoming stronger and more effective.
When an enemy is within your attack range, a red Lock-on cursor will mark the closest enemy. In this state, press and hold the Left Arrow (if Lock-on option is set to Hold — p.5) to lock onto that enemy. In this state, you will sidestep the enemy (with striking-type weapons, you can continue facing the locked-on enemy). With shooting-type and magic-type weapons, there are situations where you may still have to adjust the direction to attack, using the first-person view.
In dangerous missions, it is very important to equip yourself with proper armor.
Line Shields
Line shields improve your defense ability. They also guard against frontal attacks, nullifying all damages in certain situations.
Units
Many line shields contain slots where you can attach different types of protective units. Each has various effects that improve your defense abilities.
Attack Types and Weapons
Photon Arts and PP (Photon Points)
Lock-ons and Attacks
Armor
Page 7
If an enemy attacks you, your HP will decrease according to the strength of attack. There may be cases where
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you may take damages other than physical damage.
Blow Aways and Downs
Attacks from particular monsters may have an effect to blow you away upon taking damage, or make you fall on the ground. When you are down on the ground, you cannot attack until the character gets up.
Status Abnormalities
If you receive special attacks, in addition to reducing HP, you may experience abnormalities in your status. These can be cured with time, recovery items, or recovery technics.
If HP Drops to Zero
If the HP of the character drops to zero, the character will fall to the ground, unable to fight. Some Party Members may recover with time, but in the case of Ethan, unless some measure of recovery is taken, the game will be over.
You receive Experience Points for defeating an enemy. By obtaining Experience Points, the character will be powered up.
If a Party Member Defeats the Enemy
Even if other members in your Party defeat the enemy, if Ethan has inflicted even a fraction of damage to that particular enemy, you receive a small portion of Experience Points.
Character Level
If Experience Points are accumulated, the character's level increases, raising maximum HP and various other parameters. Your HP will also recover to full health.
CONTAMINATION
Neutralizing contamination from a mysterious life form called the "SEED" is one of the strange assignments the GUARDIANS must take. The contaminated land causes changes in the native life forms, making them more vio­lent. As the story progresses, you will be able to equip special items. Though these have no effects on normal monsters, they are very important. You can add them to the Action Palette.
Goggles
The first equipment against contamination that Ethan obtains. You can also see things you cannot normally distin­guish with the naked eye.
Photon Eraser
Equipment used to neutralize fire-type SEED.
Photon Reflector
Equipment used to neutralize ice-type SEED.
BATTLE TYPES
There are three battle types of characters. Each character can change to a Hunter, Ranger or Force. If the battle type is changed, the experiences in your adventure may change.
Type Select Counter
As the story progresses, you will be able to use the facility Type Select Counter. You will be able to change your battle type here. Though Ethan starts as a Hunter, you can change him to a Ranger who is good at using guns.
Battle Type & Grade of Equipment
Each weapon/armor has a grade (S/A/B/C) and is displayed on the left of the name on the list. Depending on the battle type, the grade of weapon you can equip varies. You cannot equip a weapon with a grade higher than this.
TRIAL ACCOMPLISHMENT AND REWARD
Within a mission, there are a number of "trials" on which your actions will be evaluated at the end. Note that there is only one trial per Free Mission.
Reward
In Results Screen, you may be given Meseta and Items, according to the evaluation
Mission Points
Mission Points are given according to the rank the player achieves at the end of the Mission.
About Evaluation
The trial evaluation is based on various points. How many enemies have you defeated? How long did you take to clear? Have any of your members fallen in the battle? Keep yourself alert for anything, and aim for a higher evaluation.
Taking Damage
Experience Points
.
In NETWORK MODE, you create your original character. And as a member of GUARDIANS, you will explore
NETWORK MODE
the Gurhal System. There you will have your own My Room and Partner Machinery. You can get together and enjoy adventures in the same world as in STORY MODE with other players. In the adventure, apart from main Missions, various new missions will be transmitted over the network. You can also enjoy the synthesis of items using your Partner Machinery which is also available in STORY MODE. Of course, you can also simply chat with other players.
To play in NETWORK MODE, the following devices and environments are necessary:
Broadband Network line Please verify with the Internet Service Provider (ISP) you are contracted to.
PRECAUTIONS
Upon playing in NETWORK MODE, please be aware of the following. Note that the information printed in this instruction manual is correct as of October 2006. As it is possible that the specification and condition may change in the future, make sure to check the Official Site (http://www.playsega.com/) for the latest informa­tion.
• You are required to pay to play the NETWORK MODE. You can use a credit card (VISA, Mastercard) for your payments.
• Upon your first registration and payment, you will be given 14 additional days free of charge.
• The network service may end, with notification in advance. Please consent that you may not be able to play the network play after the end of ser vice.
• The charge for your GUARDIANS License does not include fees for connecting to the internet (ISP fee).
• To play the NETWORK MODE, you must agree to the terms of the End User License Agreement (see p.21). The End User License Agreement may be subject to change. Please also check the official site for the latest End User License Agreement.
• The ESRB Rating is based on the content of this product alone, and does not include additional content that may come from online play.
• In NETWORK MODE, you will play with original character that has no relations with the STORY MODE.
• The game progress and character data will be saved onto the server which is managed by SEGA Corporation.
SEGA ID AND PASSWORD
To play in NETWORK MODE, you must first register at the official site to have your SEGA ID and Password issued. The SEGA ID and Password are required to log in to the ser ver (see p.14). You are must have a valid e-mail address, and you will be issued only one SEGA ID/Password per e-mail address.
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NETWORK MODE CREATE CHARACTER/BEGIN PLAY
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After selecting Network Mode, the game will check for updates. If an update is needed, the game will install the update and then exit.
Note: At the bottom right of the screen, the version number of verify the update condition.
You will be asked to enter your SEGA ID and Password. Use the arrow buttons to select the box to enter, and press the gENTER key. Enter your SEGA ID and Password.
When done, select Log in, and press the ENTER key.
End User License Agreement will be displayed. Use the arrow buttons CV to change pages, and read thor­oughly. If you agree, press the gENTER key. If you don't agree with the terms, press the gBACKSPACE key to return to the Title Screen.
The game checks for the Free Trial Period or service period after the Connection Procedure. If the Service Period is over, a message will be displayed to notify you. If you wish to play the NETWORK MODE, please visit the official site to purchase a GUARDIANS License. If you are within the service period, you will log in to the Universe (server), and advance to the Character Select Screen.
Note: The Universe you are logged in to will be assigned automatically. You may move to another Universe freely during the game (p.16).
Purchasing GUARDIANS License
In order to play Phantasy Star Universe online, you must purchase a GUARDIANS License. Use your PC to access this website in order to purchase a GUADIANS License.
You must be 18 years old or have a parent sign up for you in order to purchase a GUARDIANS License. Note: If you do not purchase a new GUARDIANS License and perform the connection procedure within
three months of the expiration of your previous GUARDIANS License, your character data may be deleted from the server.
End User License Agreement
Check for Service Connection Period
Patch
Phantasy Star Universe
Entering ID/Password
http://www.playsega.com
will be displayed to
Here you will create a character that you will use in NETWORK MODE. You can create up to four characters, and the items can be shared between your characters through the Common Box (p.15).
You have four selectable character spaces, one for each character. In the beginning, all spaces are blank, so select any space. The next time you connect and play, select a character to use from this screen. You can also delete a character and recreate anew.
Please be cautious, as once a character is deleted, all data relating to the deleted character will be lost com­pletely.
How to Create
You can select a race, sex, face, body, clothes, voice, and name for your character. Use the ARROW keys CV to select a category, and ZX to change type. When done, select Next setting to advance to the next screen. Where it is applicable, select Return to return to the previous screen. Also, during the character creation, use
the CTRL key and CV to zoom the character in/out, CV to zoom, and ZX to rotate left/right.
Race and Sex
You can select from four races and two sexes. Please see information below for notes on races.
Face and Body
You can select each part of your face, body suit, skin color, and proportions. Depending on the part, you can make adjustments on shape or color, using the SHIFT key and ARROW keys together.
Clothes and Voice
You can select clothes and voice, voice type, and voice pitch. You can listen to the voice by pressing the
gSPACERBAR.
Character Name
Enter a name for your character. You can use up to 16 letters.
Verify Settings
Verify settings for your character. If the settings are correct, select Finish and press the gENTER key to end Character Create.
About Races Humans
Humans have a greater ability to adapt to the envi­ronment and have balanced overall abilities.
CASTs
CASTs are artificial life forms of mechanical origin. They think logically and move with precision.
Create a Character
Newmans
Newmans are created with faster reflexes and minds, but they lack in physique compared to humans.
Beasts
Beasts have stronger physical abilities and can transform themselves through "Nano Blast."
When you are finished with your first-ever character creation, you will go to "My Room." Here you can receive a simple tutorial of the game.
NETWORK MANNERS
• Avoid a user name or a Party name that may be offensive to other users.
• Do NOT make remarks that may be hurtful to other users.
• Keep your personal information confidential.
• Do NOT reset a game or disconnect a line in the middle of gameplay.
Begin a Game
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STRUCTURE OF NETWORK MODE MY ROOM
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The world and structure of NETWORK MODE is basically the same as in STORY MODE. My Room becomes your base in the game, and you can move freely between the GUARDIANS Colony and three planets. Also, although you are automatically assigned a Universe at log in, you can move from Universe to Universe freely in the game.
BEGIN NETWORK MODE
Immediately after the beginning of the NETWORK MODE, you will start from "My Room." After the second time around, you will either restart from "My Room" or the Lobby where you started the last time.
Moving Between the GUARDIANS Colony and the Planets
From "My Room," you can go to the "Central Table," located on 1F of the GUARDIANS Colony. As in STORY MODE, you can move between the GUARDIANS Colony and the planets. If a planet has already been visited, you can go directly from "My Room," through the PPT Spaceport.
Moving Between the Universes
By examining the Universe Transporter located near the center of the map, you can select "My Room" or the Universe to transport yourself. Please be cautious, as trans­porting to "My Room" or another Universe has the following effects:
• Exit from a Party you currently belong to.
• Give up current Mission.
• The setting for Set invite block (p.18) becomes
• Reset Party Setting.
• All Partner Cards, invitation to Party, and exchanged Items which have arrived but have not yet been received will be lost (simple messages can be received after the transportation).
Receive invitation.
NETWORK MODE SCREEN
Except for a few NETWORK MODE-specific displays, it is basically the same as in STORY MODE.
Target Display
When another player's name is displayed, press the
gENTER key to open Lock-On
Menu (p.19).
Simplified Status Your Information (character name, level, Experience Points Bar, Nano Blast Gauge and SUV Weapon Gauge) will be displayed at the bottom, and your Party Member information (character name, level, HP) will be displayed above it. Also, the small square icon under the Simplified Status Display indicates the status of changeover between Menu Shortcut and Chat Shortcut.
Character Info. Display
In NETWORK MODE, Character Information will be displayed above each char­acter. By pressing the mCTRL key, the displayed content changes: Character Name, Character Name & Level, Account Number, and no display. Also, a Photon Fortune Icon will be displayed next to the text. It is said that there will be a divine protection of some sort, depending on the way it shines, and as it shines more brightly, higher effects can be expected.
Verification Icon
This will be displayed whenever you have incom­ing simple mail/Partner Card/Party invitation/ request for item exchange, or to confirm the quest board. Press the Z key to enter Icon Select Mode, select an icon using the directional button and press the gENTER key to display shortcut relating to the selected icon.
Character Info. Display
Various information, such as character name will be displayed above the char­acter's head (see below).
Universe Number Display
The Universe Number you are currently in (except while
in My Room or on
the field).
In My Room of the NETWORK MODE, a shop function where you can sell items you either found or synthe­sized is added. You can also visit other players' rooms and purchase items at their shops.
PARTNER MACHINERY
When you talk to your Partner Machinery for the first time, you can give it a name. As in STORY MODE, you can deposit items with it, synthesize items, give items, or have it along with you in your adventure. In NETWORK MODE, however, you can put prices on deposited items and have it open a shop.
Use storage
You can deposit items and Meseta.
Partner Machinery Function
You can use various functions of Partner Machiner y: Talk, Give item, Synthesize an item, View status, and Change Name.
SHOP
You can open a shop in your My Room, and sell your items to other players. Use the "Remodeling Ticket" to first remodel your My Room.
Shop Preparation
Give items to your Partner Machiner y, and put a price on each item. Whenever another player visits My Room, the Partner Machinery will function as a shop. When an item is sold, the Meseta obtained will be transferred to your storage.
Visiting Other Player's My Room
To visit another player's My Room, select a destination from Vision Phone functions (see below). Once there, you can talk to the Partner Machinery to buy items, or view Partner Machinery's status or goods in the Room.
COMMON BOX
Store your items and Meseta in this box, and let your other character(s) use them.
VISION PHONE
The Vision Phone in "My Room" has the following functions:
View information
View latest information on events and system.
Go to room
Using Partner Card, visit other player's rooms.
Search for a shop
Search for a shop, using character name or advertis­ing content.
Recently visited shops
Display a list of shops you have visited recently, and select to visit again.
DRESSING ROOM
Here you can change clothes or parts.
Redecorate
By using a "Remodeling Ticket," you can remodel your My Room. You can purchase a Remodeling Ticket at the shop for Room Decorations, located on 2F of the GUARDIANS Colony.
Cancel
Return to normal screen.
View visitor log
View a list of players who visited your My Room.
Help
View Play Guide or glossary.
Return
Return to normal screen.
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NETWORK MODE SPECIFIC MENU ITEMS
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NETWORK MODE allows you to play as a race other than human. There are various functions used only in the NETWORK MODE, such as creating a Party or communicating with others using mail or chat, are added to the Menu.
MAIN MENU: Player information
If the race of your character is either Beast or CAST, special attacks become possible by reaching a certain level. Higher-level Beasts can transform using "Nano Blast" and CASTs can utilize special SUV Weapons.
Status
When either Nano Blast or SUV Weapon becomes available, its name will appear on Status Display.
MAIN MENU: Community
This is a menu item related to communication with other players.
Party
Set up Party conditions and rules. Please refer to p.19 for details.
Form Party
You can select this either when you do not belong to any Party or when you are a leader of one. A list of Partner Cards (see below) will be displayed, so select and invite him/her into your Party. You may not, however, invite him/her, if he/she already belongs to another Party, if they are not currently connected to the network, or if they are refusing invitations.
Set Invite Block
You can set this to block invitations from other players.
Leave Party
You will exit from the Party you currently belong to.
Leader Rights
You can select this either when you do not belong to any Party or when you are a leader of one. You can perform Abandon Mission, Edit Party Name, Edit comment (displayed on other player's screen when searched), Party Password (to join your Party), Switch leader, and Remove member.
Member Location
You can verify the whereabouts of your Party Members. Send card / View stats/equip. / Add to blacklist
These are controls related to your Party Members. Please refer to p.19, under Lock-On Menu, for details.
Simple Mail
You can exchange a short text with other players.
Mail Inbox
A list of received mail will be displayed. Select one from the list, and you can either reply or delete it. Upon replying, you also have an option to quote from the received mail. Note that when there is an incoming message, a letter-shaped icon will be displayed at the bottom of the screen.
Compose Mail
You can write a new message and send it. Write text and select recipient(s) to receive it. You can send one message to multiple players.
Partner Card
This card records your profile and comments, and also appears in STORY MODE. By exchanging these cards with
other players, it becomes easier to communicate, such as inviting them to your Party or sending
a simple message.
Partner Card list
View a list of cards you received from other players. From the list, you can verify if each player currently belongs to a Party or if they are currently connected to the network. When you select a card, you have
options to Add Comments (write comments on the card you received), Sort priority (allocate priority num­ber for list display), and Delete card.
Edit your Card
You can add comments to your card.
Shortcuts
Prepare short text messages and assign them to be able to be displayed quickly using the
MAIN MENU: System
Options
The FUNCTION key settings allow you to set Menu Shortcuts and Chat Shortcuts on keys F1 through F12.
Blacklist
You can establish a blockage against a particular person's attempt to communicate with you. Select a name from Partner Card or Simple Mail to add them to the list. If established, all Party invitations, Partner Card transmissions, and simple mail from players on the list will be blocked, and no chat messages will be visible from them. You can also remove a name from the list to lift the blockage (against that player).
Log Out
Quit NETWORK MODE and return to the Title Screen. Your game progress and character data in the NETWORK MODE will be saved onto the server from time to time, but your data may be lost if you do not
quit the game properly. Make sure to select Log out when quitting NETWORK MODE.
LOCK-ON MENU
While locking onto other players, press the ENTER key to display his/her status. This can also be used to make direct communication.
Invite to Party
If the target player does not belong to any Party, you can form a Party with him/her, or invite him/her to your Party.
Send Simple Mail
Send him/her simple mail.
Send Card
Send him/her your Partner Card.
Trade Items
You can trade items or Meseta. Select items to give, and verify contents you are receiving. After confirma­tion, the items will be traded.
View Stats/Equip.
View his/her information, such as status, weapons, armor & units equipped, clothes/parts, and Photon Arts.
Add to Blacklist
You can add him/her to the list of players you wish to block.
F1 through F12 keys.
PARTY
In NETWORK MODE, you form a Party with other players in the city or field to take on various Missions.
LEADER AND MEMBERS
A Party can consist of up to six players. There must be a leader in a Party to guide and administer other members. Also, the leader accepts or declines Missions. In the beginning, the player who created the Party becomes the leader, but the leader can also be changed.
FORMING A PARTY
You can form a Party in the following ways. Note that you cannot form a Party when you're inside your barracks.
Form a Party from Main Menu
You become a leader and select players to invite from the Partner Cards.
Invite to Party from Lock-on Menu
Lock-on to the player nearby and invite him/her to your Party.
Join other Party at Mission Counter
Go to Mission Counter and join a Party whose mission is already in progress.
LEAVING/REMOVAL OF PARTY MEMBER
The Party Member (and its leader) can exit a Party freely. Also, the leader has the authority to remove a Party Member whose actions are becoming an annoyance to other members. Note that once a member moves to one of the other servers, he will automatically exit the Party.
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MISSIONS
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As in STORY MODE, there are two types of Missions: Main Mission and Free Mission. In general, Main Missions start from the GUARDIANS Branch, and Free Missions from the Flyer Base Mission Counter.
STARTING YOUR MISSION
At Mission Counter, the Party Leader selects, changes, and decides the Mission, and changes Party Settings. Depending on the Mission, there are cases where new members can join a Party whose Mission is already in progress, while other Missions require that all members be present in order to start.
NEW FEATURES IN THE NETWORK MODE
There are Check Points throughout the Missions which will light up upon contact. Once touched, you can trans­port to other Check Points that your Party Members have already touched.
Some Missions have Interval Lobbies where you can rest. No monsters appear here, so your Party Members can safely have conversations or check their Equipment.
Check Point
Interval Lobbies
CHAT & LOBBY ACTIONS
Chatting is a useful method of communication with other players. During the battle, using Chat Shortcut will simplify the controls. Also, there are special character action commands called Lobby Actions.
Upon finalizing your input, select OK while holding down the TAB key to display a list of cut-ins. Use the ARROW keys ZX to select expression, CV to select camera position, and press the gENTER key to display your chat message as a cut-in. Likewise, hold down the SHIFT or CTRL key (instead of the TAB key) to display your chat message in an exclamation balloon or cloud-shaped balloon.
Also, press the I&K keys then L key or hold shift and press a FUNCTION key to display your Chat Shortcut. Press the J key to cancel Chat Shortcut.
CHAT TYPES
There are two types of chat: Public Chat (chat in the City and will be heard by all nearby players) and Party Chat (chat in the field, and can be heard only by the Party Members). You can view the log for each.
LOBBY ACTIONS
Anywhere in the lobby you can make your character perform special actions. Press the V key to open the Lobby Action Menu. Use the ARROW keys to select an action, and press the gENTER key to execute. The Lobby Action Menu can be cancelled with the BACKSPACE key.
END USER LICENSE AGREEMENT
PLEASE READ THE FOLLOWING END USER LICENSE AGREEMENT (“AGREEMENT”) BEFORE INSTALLING PHANTASY STAR UNIVERSE, (THE “GAME SOFTWARE”). BY INSTALLING, COPYING, AND/OR OTHERWISE USING THE GAME SOFTWARE, YOU AGREE TO BE BOUND BY THE TERMS OF THIS AGREEMENT AS SET FORTH BY SEGA CORPORATION OF 1-2-12, HANEDA, OHTA-KU, TOKYO, 144­8531 JAPAN AND ITS AFFILIATED COMPANIES (COLLECTIVELY, “SEGA”).
IF YOU AGREE TO THE TERMS SET FORTH IN THIS AGREEMENT, select “Yes” to install the Game Software and to indicate your acceptance of these terms and your understanding of the conditions of use of the Game Software.
IF YOU DO NOT AGREE TO THE TERMS SET FORTH IN THIS AGREEMENT, select “No” and Sega shall not grant to you the License (defined below) to the Game Software. Sega requests that you either return the unused Game Software to the place of purchase or contact one of the customer service centers advertised in the information accompanying the Game Software. Please note that there may be a charge for the telephone call to the customer service center.
LIMITED USE LICENSE
The term “Game Software” includes the software included in this video game, the associated media, any software associated with the online mode of the video game, any printed materials, any online or electronic documentation, and any and all copies of such software and materials. Sega grants to you the non-exclusive, non-transferable, limited right and license to install and use one (1) copy of the Game Software solely for your personal use (the “License”). All rights not specifically granted under this License are hereby reserved by Sega and, as applicable, by its licensors. The Game Software is licensed to you, not sold. This License does not give you any title or ownership in the Game Software, and should not be construed as a sale or transfer of any intellectual property rights to the Game Software.
OWNERSHIP
You agree and acknowledge that all title, ownership rights, and intellectual property rights connected with the Game Software and any and all copies thereof (including but not limited to any derivative works, titles, com­puter code, themes, objects, characters, character names, stories, dialogs, catch phrases, locations, concepts, artwork, animation, sounds, musical compositions, audio-visual effects, text, methods of operation, moral rights, “applets” incorporated into the Game Software, and any related documentation) are owned by Sega or its licensors.
The Game Software is protected by the copyright laws of the United States, international copyright treaties and conventions, and other laws. All rights are reserved. The Game Software contains certain licensed materials, and Sega and Sega’s licensors may protect their rights in the event of any violation of this Agreement. You agree not to remove, disable or circumvent any proprietary notices or labels contained on or within the Game Software.
LICENSE CONDITIONS
You agree to only use the Game Software, or any part of it, in a manner that is consistent with this License and you SHALL NOT:
(a) without written permission from Sega, exploit the Game Software or any of its parts commercially, including but not limited to use at a cyber (Internet) café, computer gaming center or any other location-based site;
(b) without a separate, additional license, use the Game Software or permit the use of the Game Software, on more than one computer, game console, handheld device or PDA at the same time;
(c) use the Game Software, or permit use of the Game Software, in a network, multi-user arrangement or remote access arrangement, including any online use, except as otherwise explicitly permitted by Sega in writing;
(d) make copies of the Game Software or any part thereof, except that you may make one (1) copy of the Game Software for backup or archival purposes, or make copies of the materials accompanying the Game Software;
Page 12
(e) sell, rent, lease, license, distribute or otherwise transfer this Game Software or any copies without the
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21
express prior written consent of Sega;
(f) reverse engineer, derive source code, modify, decompile, disassemble, or create derivative works of the Game Software, in whole or in part (except as the applicable law expressly permits, in which case all and any modifications, adaptations, improvements, etc. shall belong to, vest in and be the exclusive property of Sega and/or its licensors on creation, in any event);
(g) remove, disable or circumvent any security protections, proprietary notices or labels contained on or within the Game Software;
(h) export or re-export the Game Software or any copy or adaptation in violation of any applicable laws or regulations; or
(i) create data or executable programs that mimic data or functionality in the Game Software.
Furthermore, you agree that you shall abide by the safety information, maintenance instructions or other rel­evant notices contained in the manual that is included with the Game Software.
LIMITED WARRANTY
Sega warrants to the original consumer purchaser of the Game Software that the recording medium on which the Game Software is recorded shall be free from defects in material and workmanship for a period of ninety (90) days from the original date of purchase (the “Limited Warranty”). If a defect covered by the Limited Warranty occurs during this ninety (90) day period, the defective Game Software shall be replaced by the retailer from which you purchased the Game Software, free of charge. Please retain the original or a photocopy of your dated sales receipt to establish the date of purchase for in-warranty replacement. For replacement, return the product, with its original packaging and receipt, to the retailer from which the software was originally purchased. In the event that you cannot obtain a replacement from the retailer, please contact Sega to obtain support.
The provisions of the Limited Warranty are valid in the United States and Canada only.
Any applicable implied warranties, including warranties of merchantability and fitness for a particular purpose, are hereby limited to ninety (90) days from the date of purchase of the Game Software, and are subject to the conditions set forth herein. Some states and jurisdictions do not allow limitations on how long an implied war­ranty lasts, or the exclusion of consequential or incidental damages, and in such states and jurisdictions, Sega’s and its licensors’ liability shall be limited to the maximum extent permitted by law. You may have other rights that vary from state-to-state or from jurisdiction-to-jurisdiction.
LIMITATIONS ON DAMAGES
The Limited Warranty does not apply if the defects have been caused by your negligence, accident, unreason­able use, modification, tampering, or any other causes not related to defective materials or manufacturing workmanship, and Sega and its licensors shall not be held liable for any damage, injury or loss if caused as a result of any of these reasons. However, Sega and its licensors do not seek to exclude or limit their liability for personal injury arising from their negligence. The Limited Warranty does not apply to used Game Software or to Game Software acquired through private transactions between individuals or purchased from online auction sites.
In no event shall Sega or its licensors be liable for special, incidental, or consequential damages resulting from possession, use or malfunction of the Game Software, including without limitation the risks connected with lost profit, damage to property, lost data, loss of goodwill, console, computer or handheld device failure, errors and lost business or other information as a result of possession, use or malfunction of the Game Software, or personal injuries, even if Sega has been advised of the possibility of such loss or damages. Furthermore, in no event shall Sega or its licensors be liable for consequential or incidental damages resulting from the breach of any express or implied warranties. Sega’s total liability shall not exceed the actual price paid for the Game Software.
TERMINATION
Without prejudice to any other rights of Sega, this License shall terminate automatically if you fail to comply with its terms and conditions. In such event, you must destroy all copies of the Game Software.
INJUNCTION
Because Sega would be irreparably damaged if the terms of this Agreement were not specifically enforced, you agree that Sega shall be entitled, without bond or other security or proof of damages, to take such action as may be required, including seeking an injunction and other equitable remedies, in addition to any other remedies available to it under the applicable law.
INDEMNITY
You agree to indemnify, defend and hold Sega, its partners, affiliates, contractors, licensors, officers, directors, employees, and agents harmless from all claims, damages, costs and expenses (including legal expenses) aris­ing directly or indirectly from your acts or omissions to act in using the Game Software pursuant to the terms of this License.
MISCELLANEOUS
This Agreement represents the complete agreement between you and Sega concerning the License, in relation to the use of the Game Software, and supersedes all prior agreements and representations, warranties or understandings between you and Sega (whether negligently or innocently made but excluding those made fraudulently), regarding the same subject matter. Sega reserves the right to amend this Agreement at any time, at its sole discretion. If any provision of this Agreement is held to be unenforceable for any reason, such provi­sion shall be reformed only to the extent necessary to make it enforceable, and the remaining provisions of this Agreement shall remain in full force and not be affected.
This Agreement shall be construed under California law as such law is applied to agreements between California residents entered into and to be performed within California, except as governed by federal law, and you consent to the exclusive jurisdiction of the state and federal courts in San Francisco, California.
If you have any questions concerning this Agreement or the License contained therein, you may contact Sega at 650 Townsend Street, Suite 650, San Francisco, CA 94103, USA, Attn. Legal Department.
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CREDITS
The following credits list the staff responsible for the localization and marketing for the North American release of Phantasy Star Universe. See in-game credits for the complete list of the development staff.
Sega of America
CEO
Naoya Tsurumi
President
Simon Jeffery
VP of Product Development
Dave Cobb
Associate Producer
Jason Kuo
VP of Marketing
Scott Steinberg
Director of Marketing
Don Mesa
Product Manager
Ben Harrison
Public Relations Manager
Jennie Sue
Creative Services Manager
Jen Groeling
Senior Content Writer
Bridget Oates
Production Specialist
Heather Lucchetti
Web Development
Chris Olson Julian Mehlfeld
Network Engineers
Masahiro Sato David Fung
QA Manager
Deni Skeens
QA Supervisor
Josh Morton
QA Lead
Demetrius Griffin
QA Assistant Lead
Mabel Chung
Tester(s)
Anthony Banks Orville Bongat John Bonyhard Mike Castillo Tristan Corbett Trent Dieke Tim Erbil Matt Girard Alice Grunstra Jamil Hale Jake Holub Nick Makovkin Ken Nacua
Chris Peterson Seneca Roux Mike Silva Kyle Uberman Omar Woodly
Compliancy QA
Stephen Akana (Lead) Steve Flemming Joe Floyd Jason Mahar Lawrence Mann (Assistant Lead)
Special Thanks
Beejey Enriquez Rey Buzon Andrew Byrne Rhianna Kellom Seiki Saito
iBeta Quality Assurance
QA Director
Bill Mrochek
Project Manager
Joe Williams
Test Lead
Ryan Cramm
Testers
Daniel Chona Andres Del Rio Trevor Hill Tina Hsueh David Karres John Lockwood Jason Miller Shihan Qu Jared Wheeler
Hardware Lab Manager
Sean Hagans
Hardware Compatibility Testing
Jeromey Patterson Tom Salyers Josh Scheetz Ryan Vail
Additional Testing
Colin Bailey Tavis Fong Elizabeth Kurita Chris Quarry Nick Sprigg
Off Base Productions
Manual Documentation
Greg Off
Option-Shift Design
Manual Layout
Tim Lindquist Brady Hartel
LIMITED WARRANTY:
SEGA of America, Inc. warrants to the original consumer purchaser that the game disc or cartridge shall be free from defects in material and workmanship for a period of 90-days from the original date of purchase. If a defect covered by this limited warranty occurs during this 90-day warranty period, the defective game disc or cartridge will be replaced free of charge. This limited warranty does not apply if the defects have been caused by negligence, accident, unreasonable use, modification, tampering, or any other causes not related to defective materials or manufacturing workmanship. This limited warranty does not apply to used software or to software acquired through private transactions between individuals or purchased from online auction sites. Please retain the original, or a photocopy, of your dated sales receipt to establish the date of purchase for in-war­ranty replacement. For replacement, return the product, with its original packaging and receipt, to the retailer from which the software was originally purchased. In the event that you cannot obtain a replacement from the retailer, please contact SEGA to obtain support.
Obtaining technical support/service
To receive additional support, including troubleshooting assistance, please contact SEGA at:
• Website: www.sega.com/support
• E-mail: support@sega.com
• Telephone: 1-800-USA-SEGA
LIMITATIONS ON WARRANTY
ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED TO 90 DAYS FROM THE DATE OF PURCHASE AND ARE SUBJECT TO THE CONDITIONS SET FORTH HEREIN. IN NO EVENT SHALL SEGA OF AMERICA, INC., BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY EXPRESS OR IMPLIED WARRANTIES. THE PROVISIONS OF THIS LIMITED WARRANTY ARE VALID IN THE UNITED STATES AND CANADA ONLY. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS, OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU. THIS WARRANTY PROVIDES YOU WITH SPECIFIC LEGAL RIGHTS. YOU MAY HAVE OTHER RIGHTS THAT VARY FROM STATE TO STATE.
To register this product, please go to www.sega.com
24
SEGA is registered in the U.S. Patent and Trademark Office. SEGA, the SEGA logo and Phantasy Star Universe are either registered trademarks or trademarks of SEGA Corporation. © SEGA Corporation, 2006. Portions based on PeerSec Networks MatrixSSL™. http://peersec.com.
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