Use this software in a well-lit room, staying a good distance away
from the monitor or TV screen to not overtax your eyes. Take breaks
of 10 to 20 minutes every hour, and do not play when you are tired
or short on sleep. Prolonged use or playing too close to the monitor
or television screen may cause a decline in visual acuity.
In rare instances, stimulation from strong light or flashing when
staring at a monitor or television screen can cause temporary muscular convulsions or loss of consciousness for some people. If you
experience any of these symptoms, consult a doctor before playing
this game. If you experience any dizziness, nausea, or motion-sickness while playing this game, stop the game immediately. Consult a
doctor when any discomfort continues.
PRODUCT CARE
Handle the game discs with care to prevent scratches or dirt on either
side of the discs. Do not bend the discs or enlarge their center holes.
Clean the discs with a soft cloth, such as a lens cleaning cloth. Wipe
lightly, moving in a radial pattern outward from the center hole towards
the edge. Never clean the discs with paint thinner, benzene, or other
harsh chemicals.
Do not write or attach labels to either side of the discs.
Store the discs in their original case after playing. Do not store the discs
in a hot or humid location.
Thank you for purchasing Phantasy Star Universe™. Please note that this software is designed for use
only with your Personal Computer (PC) system. Be sure to read this instruction manual thoroughly before
you start playing.
The Phantasy Star Universegame discs contain software for use
on a personal computer. Please do not play the discs on an ordinary CD player, as this may damage the headphones or speakers.
* Also read the manual of your personal computer.
* The game discs may not be used for rental business.
* Unauthorized copying of this manual is prohibited.
* Unauthorized copying and reverse engineering of this
software is prohibited.
In a far away galaxy, a brilliant sun is orbited by three planets.
The Gurhal System is inhabited by humans and their creations:
For 500 years, there was war among the races, then finally...
An era of peace and prosperity that has lasted 100 years.
END USER LICENSE AGREEMENT . . . . . . . . . . .19
1
GETTING STARTEDCONTROLS
2
3
INSTALLATION
Insert the
Phantasy Star Universe
appears, click Install and follow the instructions on the screen.
If the Start-Up screen does not appear, double-click on the My Computer icon on your desktop, then doubleclick the DVD-ROM drive containing the
exe to launch the Start screen. Click Install and follow the instructions on the screen.
DIRECTX 9.0C REQUIRED
You are required to have DirectX version 9.0c (included on the installation DVD) or later to play
Universe
.
INTERNET CONNECTION REQUIRED
You are required to have an active internet connection in order to play this game offline or online.
Note: For NETWORK MODE, please see p.11.
TROUBLESHOOTING
Please refer to the Readme.txt file included on the DVD for the latest information regarding troubleshooting and
technical support.
SAVING
Saving is performed manually at the Save Screen which can be accessed at Save
Markers on the field or at the end of each Chapter of the story. There are four slots
available to save your data.
Note:
In NETWORK MODE (p.11), additional hard drive space is required for the PSU SYSTEMFILE.
ress and character data, however, is saved onto the server. Please refer to the pages on NETWORK MODE
for details.
DVD-ROM Disc into your DVD-ROM drive. When the Start-Up screen
Press the F1 key to toggle display. The F1 key also cancels the display.
Player information
Check the current condition and equipment status of the player character.
Status
Character’s abilities are as follows:
Level . . . . . . Current level
Details . . . . Race and gender
Type . . . . . . Battle Type
HP . . . . . . . .
ATP . . . . . . . Attack Power
ATA . . . . . . . Attack Accuracy
TP. . . . . . . . . Technic Potency
DFP . . . . . . . Defensive Power
EVP . . . . . . . Evasion Power
MST . . . . . . . Mental Strength
STA . . . . . . . Status Abnormality Resistance
Experience
Next level . Experience Points required to
Meseta. . . . Available money
Lists all equipped possessions. For weapons and
items, those on the Action Palette (p.8) are displayed.
Select Possession to display the following three information panels:
Item Count
The number of items in possession. The figure in
brackets shows the number of items in the selected
category, while the figures on the right show the
total and maximum items.
List Window
Each category is displayed separately. The five
categories are Weapons, Armor, Items, Clothing/
Parts, and Synth/Room Items. These can be
switched using the right and left ARROW keys.
Press the M key to change the sort order.
Status Window
Shows the performance or effectiveness of the
selected item. Press the left and right CTRL keys
to switch pages.
Bonus damage awarded for attacking creatures with opposing attributes. No bonus damage for no attribute.
Negative damage for same attribute.
Using Equipment
• Weapon
Set the selected weapon in the Action Palette via
Add to palette for quick access during battle.
You can also select Link photon art to select a
photon art to
item allows you to use any PP Items suited to the
selected weapon.
Health Points (current/
maximum)
. Attained Experience Points
advance to next level
Equipped items
Items
Red (fire) ↔ Blue (ice) Yellow (lightning) ↔ Orange (ground) Pink (light) ↔ Purple (dark)
attach to the weapon. Refill PP with
Green (no attribute)
Photon Arts list
Lists all special abilities currently available to the
character. See p.9 for details on Photon Arts.
Types list
At a certain stage in the game, you will gain
access to the Type Select Counter on the
GUARDIANS Colony 5th Floor. Here you can
switch the Battle Type of your character as detailed
below:
Viewing the status window
<Example: Striking Weapon>
• Maker logo/grade/
item name
• Maker name/times
upgraded
• Current PP (Photon Point
— p.9)/Maximum PP
• Weapon's Attack Power/Overall Attack Power
• Weapon Accuracy/Overall Accuracy
• Attribute color/attribute bonus value (see below)
• Attack Power (ATP) required to use/current ATP
* During equipment changes, increased values are
marked in red, decreased values are marked in
blue.
Switch pages to see details of Photon Arts and Units
set into the weapon/armor.
• Armor
Once you select armor, you must equip it. Line Shield
Units may also be attached to the armor.
• Item
Some items can be added to the Tools Palette, some
can be used freely, and some have an effect by simply being held. Actions available to a given item will
be displayed when selected.
this type is very effective in close
combat. Good balance of skills.
Ideal for beginners.
range fighter good at attacking
enemies from a distance. Also
provides good backup support.
can take on a numerous roles
due to the various types of technics available to them.
• Clothes/Parts
Details of clothing and parts items.
Map
Displays a map of the area immediately surrounding the character. The player and enemy positions are all
marked. Scroll through the map using the ARROW keys, and use the SHIFT key to zoom in and the CTRL key to
zoom out. The BACKSPACE key allows you to exit the map. No map display is available in the GUARDIANS
Colony or the Cities.
Party
Choose Form Party and select members from available Partner Cards, or Disband Party to return to individual status.
System
Select Options to change game settings, or Log out to return to the title screen.
Options
Text display speed . . . . . . Set to Instant display or Normal.
Sound. . . . . . . . . . . . . . . . . . . Set to Stereo, Mono, or Dolby Pro Logic II.
Music volume. . . . . . . . . . . . Set the volume of background music.
Sound effect volume . . . . . Set the volume of sound effects.
Vibration. . . . . . . . . . . . . . . . Set the controller vibration function ON/OFF.
Radar map display . . . . . . Set the map display orientation to Based on direction/Based on camera.
Button detail display. . . . . Set display of button controls to Always display/Temporary display/OFF.
Main menu cursor position
Camera controls . . . . . . . . . Set the camera controls to Camera follows character/First person camera.
Weapon/TECHNIC swap . Set the controls to Hold/Click.
Lock-on. . . . . . . . . . . . . . . . . . Set the controls to lock-on enemies to Hold/Click.
Return. . . . . . . . . . . . . . . . . . . Return to the System Menu.
Return to default . . . . . . . . Return all Options Settings to their default value.
Function Key Settings . . . . Default function key settings or change function key settings..
This game is presented in Dolby® Pro Logic® II surround sound. Connect your PC to a sound system with
Dolby Pro Logic, Dolby Pro Logic II, or Dolby Pro Logic IIx decoding to experience the excitement of surround sound. You may need to enable Dolby Pro Logic II in the Sound options of the game.
Log out
Return to the title screen. Please note that game data is not automatically saved. Game progress will be lost
if you exit without saving.
. Save/Do not save the cursor position when the main menu is closed.
• Synth/room items
Items that can only be used in Ethan's private room.
GUARDIANS COLONY
Your adventures (as Ethan Waber) mostly begin in the GUARDIANS Colony, a base for his activities.
ACTIONS ON GUARDIANS COLONY
You can move freely inside the Colony which consists of five floors, and take various actions. Here are some of
the more common actions:
Talk with Characters
You can talk to various characters in the GUARDIANS
Colony, from small talk to something useful.
Change Type
As the story progresses, you can change Ethan's type at
the Type Select Counter on 5F of the GUARDIANS HQ.
Free Mission
As the story progresses, you will be able to take Free Missions. Go to Mission Counter, verify what the available
Missions are, and choose one. You can also cancel the Mission you have already taken. If you have Partner Cards
(available later in the game — p.16) of other characters, you can take the Free Mission together as Party Members.
My Room
Go to Ethan's room on 1F. You can get various support
options from your Partner Machinery "Pete" (p.6).
Shop/Use Facilities
Buy weapons and items at shops, or use various
facilities at the GUARDIANS Colony.
Go to Cities on other Planet
As the game progresses, you will be able to go to the
cities on other planets from 4F of the colony.
Save Game Data
Save your game progress at the Save Marker, located on
4F of the GUARDIANS Colony or inside My Room (p.6).
VIEWING THE GAME SCREEN (CITY)
6
7
Main Menu
Press the F1 key to
toggle display. The F1
key also cancels the
display.
Lock-On Cursor
Indicates an item that
can be picked up or
Simplified Status
Shows Level, HP, max HP,
and experience required
to level-up. The Level and
HP of allies will also be
shown.
In addition to the above, a variety of other information is displayed to correspond with the situation.
Speech Bubble
Conversations with other
characters are shown in
speech bubbles. Press the
ENTER key to proceed.
Cut In
As certain event scenes
begin, the character’s face
and lines will be displayed.
MY ROOM (GUARDIANS BARRACKS)
Ethan's private room. Here you will find a Save Marker for saving game data, as well as a dressing room for
changing clothes. You can also place up to three items to personalize your room. Most useful to your gameplay though is a Partner Machinery model GHX-005 nicknamed “Pete.” Approach Pete in My Room and press
the ENTER key to display his option menu.
When you have too many items and Meseta to carry, you can let Pete put them into storage. He can also be
instructed to retrieve previously stored items. Before going out on the field, check that you have enough space
for items you find along the way.
Select Talk to hear an explanation of the current story, characters you have met, etc. Menu items that can be
selected will increase as the game progresses.
As the story progresses, you can have Pete synthesize custom items for you. Some items can only be obtained
this way.
Insert Board
Before Pete can make anything you need to purchase
or find a board and install it.
Depending on the board, a
variety of items can be created.
XX
Use Storage
Partner Machinery Function
Synthesize an Item
Synthesize
Display a list of items and the
materials required. Naturally,
only the items that you have
materials for can be made.
Materials must be placed in
storage, in order to synthesize.
used via the ENTER key.
Enter Key
Shows an ENTER key
command is available,
such as picking up items
or talking to characters.
Movie Scene
Some useful story dialogue
is played in movies. You can
skip the movie scenes by
pressing the ENTER key..
Shopping
When purchasing items
etc., a menu window dedicated for shopping will be
displayed.
Take Out Item
Consumable items like
Monomate can be synthesized reliably. With other
items such as weapons and
armor, success can only be
determined when synthesis is
complete. Even failed items
can still be used for something else.
By giving Pete consumable items he can level-up. Depending on items fed and the level attained, Pete's
appearance may change, and he may become more proficient at making certain kinds of items. When he
reaches level 3 he can also join you on your adventures, proving even more useful.
Confirm Pete's status. You can see his level and ability parameters at any time, so develop him in a way that
works well with your own skills and playing style.
Pete's Parameters
StrikeProficiency in producing striking weapons.
RangeProficiency in producing firing weapons.
TECHProficiency in producing magic weapons.
ArmorProficiency in producing defense items.
Give Item
View Status
MISSIONS
The various adventures that Ethan and his allies embark on are called Missions.
MISSION LOCATION
In most cases missions will be requested at the colony or city. You then head for the field where the mission will
be carried out. There are two main types of mission as follows:
Main Mission
Completion is necessary to progress to the next chapter of the story. This mission will normally be outlined at
the beginning of the chapter.
Free Mission
Free Missions appear as the story progresses. These can be chosen from a list and executed in your own time.
Much like the colony and city, you can move freely about the field. The big difference though is the presence
of monsters. The most commonly used field actions are as follows:
Battle
Fight monsters using equipped weapons and armor. Defeating monsters gives you Experience Points (p.10).
Talk with Characters
There are characters in the field too that you can speak with. Approach and press the ENTER key.
Gather Items/Meseta
By defeating monsters or breaking open containers, you can gain items and Meseta (currency).
Save Game Data
Save Markers can also be found in the field. Use these to record your progress.
VIEWING THE GAME SCREEN (FIELD)
Target Information
Lock on an item or monster
to get information.
Lock-on Cursor
A cursor that automatically
locks-on to those within
range. Enemies that can
be attacked will have a
cursor highlighted in red.
Simplified Status
Shows the Level and HP of
Ethan and his allies. Ethan’s
display also shows the current
Experience Points earned.
Field Actions
Damage
Enemy damage is displayed in white
text, and Ethan and his allies in red.
Recovery amount is shown in green.
Radar Map
Shows uncovered areas,
monsters, allies, gates
etc. Where a key is
required, the key number
is displayed to the left.
Time
During trials, the elapsed
time is shown here.
Action Palette
Shows equipped items,
PP, max PP, and available commands. Put
weapons in the palette
(p.8) for easy access.
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