Use this software in a well-lit room, staying a good distance away
from the monitor or TV screen to not overtax your eyes. Take breaks
of 10 to 20 minutes every hour, and do not play when you are tired
or short on sleep. Prolonged use or playing too close to the monitor
or television screen may cause a decline in visual acuity.
In rare instances, stimulation from strong light or flashing when
staring at a monitor or television screen can cause temporary muscular convulsions or loss of consciousness for some people. If you
experience any of these symptoms, consult a doctor before playing
this game. If you experience any dizziness, nausea, or motion-sickness while playing this game, stop the game immediately. Consult a
doctor when any discomfort continues.
PRODUCT CARE
Handle the game discs with care to prevent scratches or dirt on either
side of the discs. Do not bend the discs or enlarge their center holes.
Clean the discs with a soft cloth, such as a lens cleaning cloth. Wipe
lightly, moving in a radial pattern outward from the center hole towards
the edge. Never clean the discs with paint thinner, benzene, or other
harsh chemicals.
Do not write or attach labels to either side of the discs.
Store the discs in their original case after playing. Do not store the discs
in a hot or humid location.
Thank you for purchasing Phantasy Star Universe™. Please note that this software is designed for use
only with your Personal Computer (PC) system. Be sure to read this instruction manual thoroughly before
you start playing.
The Phantasy Star Universegame discs contain software for use
on a personal computer. Please do not play the discs on an ordinary CD player, as this may damage the headphones or speakers.
* Also read the manual of your personal computer.
* The game discs may not be used for rental business.
* Unauthorized copying of this manual is prohibited.
* Unauthorized copying and reverse engineering of this
software is prohibited.
In a far away galaxy, a brilliant sun is orbited by three planets.
The Gurhal System is inhabited by humans and their creations:
For 500 years, there was war among the races, then finally...
An era of peace and prosperity that has lasted 100 years.
END USER LICENSE AGREEMENT . . . . . . . . . . .19
1
Page 3
GETTING STARTEDCONTROLS
2
3
INSTALLATION
Insert the
Phantasy Star Universe
appears, click Install and follow the instructions on the screen.
If the Start-Up screen does not appear, double-click on the My Computer icon on your desktop, then doubleclick the DVD-ROM drive containing the
exe to launch the Start screen. Click Install and follow the instructions on the screen.
DIRECTX 9.0C REQUIRED
You are required to have DirectX version 9.0c (included on the installation DVD) or later to play
Universe
.
INTERNET CONNECTION REQUIRED
You are required to have an active internet connection in order to play this game offline or online.
Note: For NETWORK MODE, please see p.11.
TROUBLESHOOTING
Please refer to the Readme.txt file included on the DVD for the latest information regarding troubleshooting and
technical support.
SAVING
Saving is performed manually at the Save Screen which can be accessed at Save
Markers on the field or at the end of each Chapter of the story. There are four slots
available to save your data.
Note:
In NETWORK MODE (p.11), additional hard drive space is required for the PSU SYSTEMFILE.
ress and character data, however, is saved onto the server. Please refer to the pages on NETWORK MODE
for details.
DVD-ROM Disc into your DVD-ROM drive. When the Start-Up screen
Press the F1 key to toggle display. The F1 key also cancels the display.
Player information
Check the current condition and equipment status of the player character.
Status
Character’s abilities are as follows:
Level . . . . . . Current level
Details . . . . Race and gender
Type . . . . . . Battle Type
HP . . . . . . . .
ATP . . . . . . . Attack Power
ATA . . . . . . . Attack Accuracy
TP. . . . . . . . . Technic Potency
DFP . . . . . . . Defensive Power
EVP . . . . . . . Evasion Power
MST . . . . . . . Mental Strength
STA . . . . . . . Status Abnormality Resistance
Experience
Next level . Experience Points required to
Meseta. . . . Available money
Lists all equipped possessions. For weapons and
items, those on the Action Palette (p.8) are displayed.
Select Possession to display the following three information panels:
Item Count
The number of items in possession. The figure in
brackets shows the number of items in the selected
category, while the figures on the right show the
total and maximum items.
List Window
Each category is displayed separately. The five
categories are Weapons, Armor, Items, Clothing/
Parts, and Synth/Room Items. These can be
switched using the right and left ARROW keys.
Press the M key to change the sort order.
Status Window
Shows the performance or effectiveness of the
selected item. Press the left and right CTRL keys
to switch pages.
Bonus damage awarded for attacking creatures with opposing attributes. No bonus damage for no attribute.
Negative damage for same attribute.
Using Equipment
• Weapon
Set the selected weapon in the Action Palette via
Add to palette for quick access during battle.
You can also select Link photon art to select a
photon art to
item allows you to use any PP Items suited to the
selected weapon.
Health Points (current/
maximum)
. Attained Experience Points
advance to next level
Equipped items
Items
Red (fire) ↔ Blue (ice) Yellow (lightning) ↔ Orange (ground) Pink (light) ↔ Purple (dark)
attach to the weapon. Refill PP with
Green (no attribute)
Photon Arts list
Lists all special abilities currently available to the
character. See p.9 for details on Photon Arts.
Types list
At a certain stage in the game, you will gain
access to the Type Select Counter on the
GUARDIANS Colony 5th Floor. Here you can
switch the Battle Type of your character as detailed
below:
Viewing the status window
<Example: Striking Weapon>
• Maker logo/grade/
item name
• Maker name/times
upgraded
• Current PP (Photon Point
— p.9)/Maximum PP
• Weapon's Attack Power/Overall Attack Power
• Weapon Accuracy/Overall Accuracy
• Attribute color/attribute bonus value (see below)
• Attack Power (ATP) required to use/current ATP
* During equipment changes, increased values are
marked in red, decreased values are marked in
blue.
Switch pages to see details of Photon Arts and Units
set into the weapon/armor.
• Armor
Once you select armor, you must equip it. Line Shield
Units may also be attached to the armor.
• Item
Some items can be added to the Tools Palette, some
can be used freely, and some have an effect by simply being held. Actions available to a given item will
be displayed when selected.
this type is very effective in close
combat. Good balance of skills.
Ideal for beginners.
range fighter good at attacking
enemies from a distance. Also
provides good backup support.
can take on a numerous roles
due to the various types of technics available to them.
• Clothes/Parts
Details of clothing and parts items.
Map
Displays a map of the area immediately surrounding the character. The player and enemy positions are all
marked. Scroll through the map using the ARROW keys, and use the SHIFT key to zoom in and the CTRL key to
zoom out. The BACKSPACE key allows you to exit the map. No map display is available in the GUARDIANS
Colony or the Cities.
Party
Choose Form Party and select members from available Partner Cards, or Disband Party to return to individual status.
System
Select Options to change game settings, or Log out to return to the title screen.
Options
Text display speed . . . . . . Set to Instant display or Normal.
Sound. . . . . . . . . . . . . . . . . . . Set to Stereo, Mono, or Dolby Pro Logic II.
Music volume. . . . . . . . . . . . Set the volume of background music.
Sound effect volume . . . . . Set the volume of sound effects.
Vibration. . . . . . . . . . . . . . . . Set the controller vibration function ON/OFF.
Radar map display . . . . . . Set the map display orientation to Based on direction/Based on camera.
Button detail display. . . . . Set display of button controls to Always display/Temporary display/OFF.
Main menu cursor position
Camera controls . . . . . . . . . Set the camera controls to Camera follows character/First person camera.
Weapon/TECHNIC swap . Set the controls to Hold/Click.
Lock-on. . . . . . . . . . . . . . . . . . Set the controls to lock-on enemies to Hold/Click.
Return. . . . . . . . . . . . . . . . . . . Return to the System Menu.
Return to default . . . . . . . . Return all Options Settings to their default value.
Function Key Settings . . . . Default function key settings or change function key settings..
This game is presented in Dolby® Pro Logic® II surround sound. Connect your PC to a sound system with
Dolby Pro Logic, Dolby Pro Logic II, or Dolby Pro Logic IIx decoding to experience the excitement of surround sound. You may need to enable Dolby Pro Logic II in the Sound options of the game.
Log out
Return to the title screen. Please note that game data is not automatically saved. Game progress will be lost
if you exit without saving.
. Save/Do not save the cursor position when the main menu is closed.
• Synth/room items
Items that can only be used in Ethan's private room.
GUARDIANS COLONY
Your adventures (as Ethan Waber) mostly begin in the GUARDIANS Colony, a base for his activities.
ACTIONS ON GUARDIANS COLONY
You can move freely inside the Colony which consists of five floors, and take various actions. Here are some of
the more common actions:
Talk with Characters
You can talk to various characters in the GUARDIANS
Colony, from small talk to something useful.
Change Type
As the story progresses, you can change Ethan's type at
the Type Select Counter on 5F of the GUARDIANS HQ.
Free Mission
As the story progresses, you will be able to take Free Missions. Go to Mission Counter, verify what the available
Missions are, and choose one. You can also cancel the Mission you have already taken. If you have Partner Cards
(available later in the game — p.16) of other characters, you can take the Free Mission together as Party Members.
My Room
Go to Ethan's room on 1F. You can get various support
options from your Partner Machinery "Pete" (p.6).
Shop/Use Facilities
Buy weapons and items at shops, or use various
facilities at the GUARDIANS Colony.
Go to Cities on other Planet
As the game progresses, you will be able to go to the
cities on other planets from 4F of the colony.
Save Game Data
Save your game progress at the Save Marker, located on
4F of the GUARDIANS Colony or inside My Room (p.6).
Page 5
VIEWING THE GAME SCREEN (CITY)
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7
Main Menu
Press the F1 key to
toggle display. The F1
key also cancels the
display.
Lock-On Cursor
Indicates an item that
can be picked up or
Simplified Status
Shows Level, HP, max HP,
and experience required
to level-up. The Level and
HP of allies will also be
shown.
In addition to the above, a variety of other information is displayed to correspond with the situation.
Speech Bubble
Conversations with other
characters are shown in
speech bubbles. Press the
ENTER key to proceed.
Cut In
As certain event scenes
begin, the character’s face
and lines will be displayed.
MY ROOM (GUARDIANS BARRACKS)
Ethan's private room. Here you will find a Save Marker for saving game data, as well as a dressing room for
changing clothes. You can also place up to three items to personalize your room. Most useful to your gameplay though is a Partner Machinery model GHX-005 nicknamed “Pete.” Approach Pete in My Room and press
the ENTER key to display his option menu.
When you have too many items and Meseta to carry, you can let Pete put them into storage. He can also be
instructed to retrieve previously stored items. Before going out on the field, check that you have enough space
for items you find along the way.
Select Talk to hear an explanation of the current story, characters you have met, etc. Menu items that can be
selected will increase as the game progresses.
As the story progresses, you can have Pete synthesize custom items for you. Some items can only be obtained
this way.
Insert Board
Before Pete can make anything you need to purchase
or find a board and install it.
Depending on the board, a
variety of items can be created.
XX
Use Storage
Partner Machinery Function
Synthesize an Item
Synthesize
Display a list of items and the
materials required. Naturally,
only the items that you have
materials for can be made.
Materials must be placed in
storage, in order to synthesize.
used via the ENTER key.
Enter Key
Shows an ENTER key
command is available,
such as picking up items
or talking to characters.
Movie Scene
Some useful story dialogue
is played in movies. You can
skip the movie scenes by
pressing the ENTER key..
Shopping
When purchasing items
etc., a menu window dedicated for shopping will be
displayed.
Take Out Item
Consumable items like
Monomate can be synthesized reliably. With other
items such as weapons and
armor, success can only be
determined when synthesis is
complete. Even failed items
can still be used for something else.
By giving Pete consumable items he can level-up. Depending on items fed and the level attained, Pete's
appearance may change, and he may become more proficient at making certain kinds of items. When he
reaches level 3 he can also join you on your adventures, proving even more useful.
Confirm Pete's status. You can see his level and ability parameters at any time, so develop him in a way that
works well with your own skills and playing style.
Pete's Parameters
StrikeProficiency in producing striking weapons.
RangeProficiency in producing firing weapons.
TECHProficiency in producing magic weapons.
ArmorProficiency in producing defense items.
Give Item
View Status
MISSIONS
The various adventures that Ethan and his allies embark on are called Missions.
MISSION LOCATION
In most cases missions will be requested at the colony or city. You then head for the field where the mission will
be carried out. There are two main types of mission as follows:
Main Mission
Completion is necessary to progress to the next chapter of the story. This mission will normally be outlined at
the beginning of the chapter.
Free Mission
Free Missions appear as the story progresses. These can be chosen from a list and executed in your own time.
Much like the colony and city, you can move freely about the field. The big difference though is the presence
of monsters. The most commonly used field actions are as follows:
Battle
Fight monsters using equipped weapons and armor. Defeating monsters gives you Experience Points (p.10).
Talk with Characters
There are characters in the field too that you can speak with. Approach and press the ENTER key.
Gather Items/Meseta
By defeating monsters or breaking open containers, you can gain items and Meseta (currency).
Save Game Data
Save Markers can also be found in the field. Use these to record your progress.
VIEWING THE GAME SCREEN (FIELD)
Target Information
Lock on an item or monster
to get information.
Lock-on Cursor
A cursor that automatically
locks-on to those within
range. Enemies that can
be attacked will have a
cursor highlighted in red.
Simplified Status
Shows the Level and HP of
Ethan and his allies. Ethan’s
display also shows the current
Experience Points earned.
Field Actions
Damage
Enemy damage is displayed in white
text, and Ethan and his allies in red.
Recovery amount is shown in green.
Radar Map
Shows uncovered areas,
monsters, allies, gates
etc. Where a key is
required, the key number
is displayed to the left.
Time
During trials, the elapsed
time is shown here.
Action Palette
Shows equipped items,
PP, max PP, and available commands. Put
weapons in the palette
(p.8) for easy access.
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The Action Palette is a compact system for managing attack methods, PP, weapon changes and use of items.
8
9
Master each system effectively for maximum advantage in battle.
Available Commands
Shows commands that
correspond with the Z,
V and ENTER keys.
Left-hand weapon
Shows when you have
a left-handed weapon
equipped. Background
turns red when in use.
Weapon PP
Shows PP and max PP of
equipped weapon.
Action/Tools Palette Settings
Before you can use the Action/Tools Palette, you must prepare the content as detailed below:
● Open the Items menu and choose the item or weapon you wish to set in the palette.
● Choose Add to palette from the menu and press ENTER. When set, press the ESC button to
return.
● From the regular game screen, hold down the E key to bring up the Action and Tools
Palettes. Use the C, V, Z, and X ARROW keys to select an item and release the E key to
use.
PARTY
There's a limit to what Ethan can do all by himself. To attempt more difficult tasks, form a Party with other
characters.
Party Member
If you have Partner Cards (Chapter 3 and beyond), you can have selected characters join your Party. In the
Main Mission, you must form a Party with specific characters. In such cases, you can have them join you simply
by talking to them.
Guest Character
There are cases where a special character needing
Color of Map Cursor
The cursor colors on the radar map match
Movement
The Party Members follow Ethan.
Battles and Effects
When a monster approaches, the Party Members begin to battle. They will continue to battle even when Ethan
leaves the area. The Party Members also use Photon Arts, and their levels increase with experience.
Damages to Party Members
To recover a Party Member's HP, you need to use an item or Technic with corresponding effects. When a Party
Member falls their HP will slowly recover with time and they will eventually rejoin the action.
Other Actions
Your Party Members will not pick up items or Meseta, or open gates.
Equipped Weapon Icon
Shows the weapon type of
equipped weapons.
Forming a Party
protection, may join your Party.
the colors of Party Members on Simplified Status.
Party Member's Actions
ENTER key commands
Pick up item, press switch,
other non-attack actions.
Left Arrow commands
Skills (striking weapon)
and technic (magic). Not
used for firing weapons.
Down Arrow commands
Regular attacks, bullets,
technic attacks.
BATTLESACTION PALETTE & TOOLS PALETTE
Monsters lurk in specific locations on the field, and appear when you approach a given area (displayed as
yellow dots on the Radar Map). Some packs of monsters may either hold weapons or have a leader. In these
cases, they have higher attack and defense abilities, and may even use actions such as healing.
There are three types of attacks, depending on weapons and Photon Arts.
Striking Attack
This is a direct attack using sword-type weapons for close combat. Normal attacks do not consume PP (see below),
and up to three attacks in succession can be made. By linking Photon Arts, you can perform powerful attacks.
Shooting Attack
With this type, you attack from a distance, using guns or arrows. Depending on the weapon, you can move while
attacking. Although you can safely make one-sided attacks, you consume PP for each attack.
Technic Attack (Magic)
This type allows you to use "Technics," with different variations, effects, etc. They can be very powerful, if you can
manage them effectively. You will consume PP for each attack.
One-Handed and Two-Handed Weapons
Usually Two-Handed Weapons are stronger, but One-Handed Weapons allow you to hold a second weapon at
the same time (see next).
Left-Handed Weapons
Selected One-Handed Weapons are made for use with the left hand only. Only this type of weapon allows you
to hold one other One-Handed Weapons.
Upgrading Weapons
If you have an item called a "Grinder," you can make upgrades on your weapons at a shop. You can use
up to 10 grinders to a weapon. Note that attempts to upgrade may result in failure at times. In this case, the
weapon will break and disappear from your possession.
Photon Arts allow you to power-up a range of powerful attacks using Photon Points across all weapon types.
Obtain a Photon Art Disc, and learn Photon Arts. Select a weapon from the Main Menu, and select Link Photon Art to link Photon Arts that correspond to the weapon. While that weapon is equipped, the PP will
gradually recover. PP can also be recovered with a PP recover item or a Photon Charger.
Skill
This type is for close combat using striking-type weapons. Variations include powerful strikes against one or
multiple enemies.
Bullet
This type is for shooting-type weapons. Many weapons of this type allow placement of an attribute (fire, ice, etc.)
on the bullet.
Technic
This type is for magic-type weapons. This versatile weapon type can be used for both attacks and healing.
There is a level to each Photon Art. By using it more often, it powers up, becoming stronger and more effective.
When an enemy is within your attack range, a red Lock-on cursor will mark the closest enemy. In this state,
press and hold the Left Arrow (if Lock-on option is set to Hold — p.5) to lock onto that enemy. In this state,
you will sidestep the enemy (with striking-type weapons, you can continue facing the locked-on enemy). With
shooting-type and magic-type weapons, there are situations where you may still have to adjust the direction to
attack, using the first-person view.
In dangerous missions, it is very important to equip yourself with proper armor.
Line Shields
Line shields improve your defense ability. They also guard against frontal attacks, nullifying all damages in certain
situations.
Units
Many line shields contain slots where you can attach different types of protective units. Each has various effects
that improve your defense abilities.
Attack Types and Weapons
Photon Arts and PP (Photon Points)
Lock-ons and Attacks
Armor
Page 7
If an enemy attacks you, your HP will decrease according to the strength of attack. There may be cases where
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11
you may take damages other than physical damage.
Blow Aways and Downs
Attacks from particular monsters may have an effect to blow you away upon taking damage, or make you fall on
the ground. When you are down on the ground, you cannot attack until the character gets up.
Status Abnormalities
If you receive special attacks, in addition to reducing HP, you may experience abnormalities in your status. These
can be cured with time, recovery items, or recovery technics.
If HP Drops to Zero
If the HP of the character drops to zero, the character will fall to the ground, unable to fight. Some Party
Members may recover with time, but in the case of Ethan, unless some measure of recovery is taken, the game
will be over.
You receive Experience Points for defeating an enemy. By obtaining Experience Points, the character will be
powered up.
If a Party Member Defeats the Enemy
Even if other members in your Party defeat the enemy, if Ethan has inflicted even a fraction of damage to that
particular enemy, you receive a small portion of Experience Points.
Character Level
If Experience Points are accumulated, the character's level increases, raising maximum HP and various other
parameters. Your HP will also recover to full health.
CONTAMINATION
Neutralizing contamination from a mysterious life form called the "SEED" is one of the strange assignments the
GUARDIANS must take. The contaminated land causes changes in the native life forms, making them more violent. As the story progresses, you will be able to equip special items. Though these have no effects on normal
monsters, they are very important. You can add them to the Action Palette.
Goggles
The first equipment against contamination that Ethan obtains. You can also see things you cannot normally distinguish with the naked eye.
Photon Eraser
Equipment used to neutralize fire-type SEED.
Photon Reflector
Equipment used to neutralize ice-type SEED.
BATTLE TYPES
There are three battle types of characters. Each character can change to a Hunter, Ranger or Force. If the
battle type is changed, the experiences in your adventure may change.
Type Select Counter
As the story progresses, you will be able to use the facility Type Select Counter. You will be able to change your
battle type here. Though Ethan starts as a Hunter, you can change him to a Ranger who is good at using guns.
Battle Type & Grade of Equipment
Each weapon/armor has a grade (S/A/B/C) and is displayed on the left of the name on the list. Depending on the
battle type, the grade of weapon you can equip varies. You cannot equip a weapon with a grade higher than this.
TRIAL ACCOMPLISHMENT AND REWARD
Within a mission, there are a number of "trials" on which your actions will be evaluated at the end. Note that
there is only one trial per Free Mission.
Reward
In Results Screen, you may be given Meseta and Items, according to the evaluation
Mission Points
Mission Points are given according to the rank the player achieves at the end of the Mission.
About Evaluation
The trial evaluation is based on various points. How many enemies have you defeated? How long did you take
to clear? Have any of your members fallen in the battle? Keep yourself alert for anything, and aim for a higher
evaluation.
Taking Damage
Experience Points
.
In NETWORK MODE, you create your original character. And as a member of GUARDIANS, you will explore
NETWORK MODE
the Gurhal System. There you will have your own My Room and Partner Machinery. You can get together and
enjoy adventures in the same world as in STORY MODE with other players. In the adventure, apart from main
Missions, various new missions will be transmitted over the network. You can also enjoy the synthesis of items
using your Partner Machinery which is also available in STORY MODE. Of course, you can also simply chat
with other players.
To play in NETWORK MODE, the following devices and environments are necessary:
• Broadband Network line
Please verify with the Internet Service Provider (ISP) you are contracted to.
PRECAUTIONS
Upon playing in NETWORK MODE, please be aware of the following. Note that the information printed in
this instruction manual is correct as of October 2006. As it is possible that the specification and condition may
change in the future, make sure to check the Official Site (http://www.playsega.com/) for the latest information.
• You are required to pay to play the NETWORK MODE. You can use a credit card (VISA, Mastercard) for
your payments.
• Upon your first registration and payment, you will be given 14 additional days free of charge.
• The network service may end, with notification in advance. Please consent that you may not be able to play
the network play after the end of ser vice.
• The charge for your GUARDIANS License does not include fees for connecting to the internet (ISP fee).
• To play the NETWORK MODE, you must agree to the terms of the End User License Agreement (see p.21).
The End User License Agreement may be subject to change. Please also check the official site for the latest
End User License Agreement.
• The ESRB Rating is based on the content of this product alone, and does not include additional content that
may come from online play.
• In NETWORK MODE, you will play with original character that has no relations with the STORY MODE.
• The game progress and character data will be saved onto the server which is managed by SEGA
Corporation.
SEGA ID AND PASSWORD
To play in NETWORK MODE, you must first register at the official site to have your SEGA ID and Password
issued. The SEGA ID and Password are required to log in to the ser ver (see p.14). You are must have a valid
e-mail address, and you will be issued only one SEGA ID/Password per e-mail address.
Page 8
NETWORK MODECREATE CHARACTER/BEGIN PLAY
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13
After selecting Network Mode, the game will check for updates. If an update is needed, the game will install
the update and then exit.
Note: At the bottom right of the screen, the version number of
verify the update condition.
You will be asked to enter your SEGA ID and Password. Use the arrow buttons to
select the box to enter, and press the gENTER key. Enter your SEGA ID and Password.
When done, select Log in, and press the ENTER key.
End User License Agreement will be displayed. Use the arrow buttons CV to change pages, and read thoroughly. If you agree, press the gENTER key. If you don't agree with the terms, press the gBACKSPACE key to
return to the Title Screen.
The game checks for the Free Trial Period or service period after the Connection Procedure. If the Service
Period is over, a message will be displayed to notify you. If you wish to play the NETWORK MODE, please
visit the official site to purchase a GUARDIANS License. If you are within the service period, you will log in to
the Universe (server), and advance to the Character Select Screen.
Note: The Universe you are logged in to will be assigned automatically. You may move to another Universe
freely during the game (p.16).
Purchasing GUARDIANS License
In order to play Phantasy Star Universe online, you must purchase a GUARDIANS License. Use your PC to
access this website in order to purchase a GUADIANS License.
You must be 18 years old or have a parent sign up for you in order to purchase a GUARDIANS License.
Note: If you do not purchase a new GUARDIANS License and perform the connection procedure within
three months of the expiration of your previous GUARDIANS License, your character data may be deleted
from the server.
End User License Agreement
Check for Service Connection Period
Patch
Phantasy Star Universe
Entering ID/Password
http://www.playsega.com
will be displayed to
Here you will create a character that you will use in NETWORK MODE. You can create up to four characters,
and the items can be shared between your characters through the Common Box (p.15).
You have four selectable character spaces, one for each character. In the beginning,
all spaces are blank, so select any space. The next time you connect and play, select
a character to use from this screen. You can also delete a character and recreate
anew.
Please be cautious, as once a character is deleted, all data relating to the deleted character will be lost completely.
How to Create
You can select a race, sex, face, body, clothes, voice, and name for your character. Use the ARROW keys CV
to select a category, and ZX to change type. When done, select Next setting to advance to the next screen.
Where it is applicable, select Return to return to the previous screen. Also, during the character creation, use
the CTRL key and CV to zoom the character in/out, CV to zoom, and ZX to rotate left/right.
Race and Sex
You can select from four races and two sexes. Please see information below for notes on races.
Face and Body
You can select each part of your face, body suit, skin color, and proportions. Depending on the part, you
can make adjustments on shape or color, using the SHIFT key and ARROW keys together.
Clothes and Voice
You can select clothes and voice, voice type, and voice pitch. You can listen to the voice by pressing the
gSPACERBAR.
Character Name
Enter a name for your character. You can use up to 16 letters.
Verify Settings
Verify settings for your character. If the settings are correct, select Finish and press the gENTER key to end
Character Create.
About Races
Humans
Humans have a greater ability to adapt to the environment and have balanced overall abilities.
CASTs
CASTs are artificial life forms of mechanical origin.
They think logically and move with precision.
Create a Character
Newmans
Newmans are created with faster reflexes and
minds, but they lack in physique compared to humans.
Beasts
Beasts have stronger physical abilities and can
transform themselves through "Nano Blast."
When you are finished with your first-ever character creation, you will go to "My Room." Here you can receive
a simple tutorial of the game.
NETWORK MANNERS
• Avoid a user name or a Party name that may be offensive to other users.
• Do NOT make remarks that may be hurtful to other users.
• Keep your personal information confidential.
• Do NOT reset a game or disconnect a line in the middle of gameplay.
Begin a Game
Page 9
STRUCTURE OF NETWORK MODEMY ROOM
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15
The world and structure of NETWORK MODE is basically the same as in STORY MODE. My Room becomes
your base in the game, and you can move freely between the GUARDIANS Colony and three planets. Also,
although you are automatically assigned a Universe at log in, you can move from Universe to Universe freely
in the game.
BEGIN NETWORK MODE
Immediately after the beginning of the NETWORK MODE, you will start from "My Room." After the second
time around, you will either restart from "My Room" or the Lobby where you started the last time.
Moving Between the GUARDIANS Colony and the Planets
From "My Room," you can go to the "Central Table," located on 1F of the GUARDIANS
Colony. As in STORY MODE, you can move between the GUARDIANS Colony
and the planets. If a planet has already been visited, you can go directly from "My
Room," through the PPT Spaceport.
Moving Between the Universes
By examining the Universe Transporter located near the center of the map, you can
select "My Room" or the Universe to transport yourself. Please be cautious, as transporting to "My Room" or another Universe has the following effects:
• Exit from a Party you currently belong to.
• Give up current Mission.
• The setting for Set invite block (p.18) becomes
• Reset Party Setting.
• All Partner Cards, invitation to Party, and exchanged Items which have arrived but
have not yet been received will be lost (simple messages can be received after
the transportation).
Receive invitation.
NETWORK MODE SCREEN
Except for a few NETWORK MODE-specific displays, it is basically the same as in STORY MODE.
Target Display
When another player's
name is displayed, press the
gENTER key to open Lock-On
Menu (p.19).
Simplified Status
Your Information (character
name, level, Experience
Points Bar, Nano Blast
Gauge and SUV Weapon
Gauge) will be displayed
at the bottom, and your
Party Member information
(character name, level, HP)
will be displayed above it.
Also, the small square icon
under the Simplified Status
Display indicates the status
of changeover between
Menu Shortcut and Chat
Shortcut.
Character Info. Display
In NETWORK MODE, Character Information will be displayed above each character. By pressing the mCTRL key, the displayed content changes: Character Name,
Character Name & Level, Account Number, and no display.
Also, a Photon Fortune Icon will be displayed next to the text. It is said that there will
be a divine protection of some sort, depending on the way it shines, and as it shines
more brightly, higher effects can be expected.
Verification Icon
This will be displayed whenever you have incoming simple mail/Partner Card/Party invitation/
request for item exchange, or to confirm the
quest board. Press the Z key to enter Icon Select
Mode, select an icon using the directional button
and press the gENTER key to display shortcut
relating to the selected icon.
Character Info. Display
Various information, such
as character name will be
displayed above the character's head (see below).
Universe Number
Display
The Universe Number you
are currently in (except
while
in My Room or on
the field).
In My Room of the NETWORK MODE, a shop function where you can sell items you either found or synthesized is added. You can also visit other players' rooms and purchase items at their shops.
PARTNER MACHINERY
When you talk to your Partner Machinery for the first time, you can give it a name.
As in STORY MODE, you can deposit items with it, synthesize items, give items, or
have it along with you in your adventure. In NETWORK MODE, however, you can
put prices on deposited items and have it open a shop.
Use storage
You can deposit items and Meseta.
Partner Machinery Function
You can use various functions of Partner Machiner y:
Talk, Give item, Synthesize an item, View status, and
Change Name.
SHOP
You can open a shop in your My Room, and sell your items to other players. Use the "Remodeling Ticket" to
first remodel your My Room.
Shop Preparation
Give items to your Partner Machiner y, and put a price on each item. Whenever another player visits My Room,
the Partner Machinery will function as a shop. When an item is sold, the Meseta obtained will be transferred
to your storage.
Visiting Other Player's My Room
To visit another player's My Room, select a destination from Vision Phone functions (see below). Once there,
you can talk to the Partner Machinery to buy items, or view Partner Machinery's status or goods in the Room.
COMMON BOX
Store your items and Meseta in this box, and let your other character(s) use them.
VISION PHONE
The Vision Phone in "My Room" has the following functions:
View information
View latest information on events and system.
Go to room
Using Partner Card, visit other player's rooms.
Search for a shop
Search for a shop, using character name or advertising content.
Recently visited shops
Display a list of shops you have visited recently, and
select to visit again.
DRESSING ROOM
Here you can change clothes or parts.
Redecorate
By using a "Remodeling Ticket," you can remodel
your My Room. You can purchase a Remodeling
Ticket at the shop for Room Decorations, located on
2F of the GUARDIANS Colony.
Cancel
Return to normal screen.
View visitor log
View a list of players who visited your My Room.
Help
View Play Guide or glossary.
Return
Return to normal screen.
Page 10
NETWORK MODE SPECIFIC MENU ITEMS
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NETWORK MODE allows you to play as a race other than human. There are various functions used only in
the NETWORK MODE, such as creating a Party or communicating with others using mail or chat, are added
to the Menu.
MAIN MENU: Player information
If the race of your character is either Beast or CAST, special attacks become possible by reaching a certain
level. Higher-level Beasts can transform using "Nano Blast" and CASTs can utilize special SUV Weapons.
Status
When either Nano Blast or SUV Weapon becomes available, its name will appear on Status Display.
MAIN MENU: Community
This is a menu item related to communication with other players.
Party
Set up Party conditions and rules. Please refer to p.19 for details.
Form Party
You can select this either when you do not belong to any Party or when you are a leader of one. A list
of Partner Cards (see below) will be displayed, so select and invite him/her into your Party. You may not,
however, invite him/her, if he/she already belongs to another Party, if they are not currently connected to
the network, or if they are refusing invitations.
Set Invite Block
You can set this to block invitations from other players.
Leave Party
You will exit from the Party you currently belong to.
Leader Rights
You can select this either when you do not belong to any Party or when you are a leader of one. You can
perform Abandon Mission, Edit Party Name, Edit comment (displayed on other player's screen when
searched), Party Password (to join your Party), Switch leader, and Remove member.
Member Location
You can verify the whereabouts of your Party Members.
Send card / View stats/equip. / Add to blacklist
These are controls related to your Party Members. Please refer to p.19, under Lock-On Menu, for details.
Simple Mail
You can exchange a short text with other players.
Mail Inbox
A list of received mail will be displayed. Select one from the list, and you can either reply or delete it. Upon
replying, you also have an option to quote from the received mail. Note that when there is an incoming
message, a letter-shaped icon will be displayed at the bottom of the screen.
Compose Mail
You can write a new message and send it. Write text and select recipient(s) to receive it. You can send one
message to multiple players.
Partner Card
This card records your profile and comments, and also appears in STORY MODE. By exchanging these
cards with
other players, it becomes easier to communicate, such as inviting them to your Party or sending
a simple message.
Partner Card list
View a list of cards you received from other players. From the list, you can verify if each player currently
belongs to a Party or if they are currently connected to the network. When you select a card, you have
options to Add Comments (write comments on the card you received), Sort priority (allocate priority number for list display), and Delete card.
Edit your Card
You can add comments to your card.
Shortcuts
Prepare short text messages and assign them to be able to be displayed quickly using the
MAIN MENU: System
Options
The FUNCTION key settings allow you to set Menu Shortcuts and Chat Shortcuts on keys F1 through F12.
Blacklist
You can establish a blockage against a particular person's attempt to communicate with you. Select a
name from Partner Card or Simple Mail to add them to the list. If established, all Party invitations, Partner
Card transmissions, and simple mail from players on the list will be blocked, and no chat messages will be
visible from them. You can also remove a name from the list to lift the blockage (against that player).
Log Out
Quit NETWORK MODE and return to the Title Screen. Your game progress and character data in the
NETWORK MODE will be saved onto the server from time to time, but your data may be lost if you do not
quit the game properly. Make sure to select Log out when quitting NETWORK MODE.
LOCK-ON MENU
While locking onto other players, press the ENTER key to display his/her status. This can also be used to make
direct communication.
Invite to Party
If the target player does not belong to any Party, you can form a Party with him/her, or invite him/her to
your Party.
Send Simple Mail
Send him/her simple mail.
Send Card
Send him/her your Partner Card.
Trade Items
You can trade items or Meseta. Select items to give, and verify contents you are receiving. After confirmation, the items will be traded.
View Stats/Equip.
View his/her information, such as status, weapons, armor & units equipped, clothes/parts, and Photon Arts.
Add to Blacklist
You can add him/her to the list of players you wish to block.
F1 through F12 keys.
PARTY
In NETWORK MODE, you form a Party with other players in the city or field to take on various Missions.
LEADER AND MEMBERS
A Party can consist of up to six players. There must be a leader in a Party to guide and administer other
members. Also, the leader accepts or declines Missions. In the beginning, the player who created the Party
becomes the leader, but the leader can also be changed.
FORMING A PARTY
You can form a Party in the following ways. Note that you cannot form a Party when you're inside your barracks.
Form a Party from Main Menu
You become a leader and select players to invite from the Partner Cards.
Invite to Party from Lock-on Menu
Lock-on to the player nearby and invite him/her to your Party.
Join other Party at Mission Counter
Go to Mission Counter and join a Party whose mission is already in progress.
LEAVING/REMOVAL OF PARTY MEMBER
The Party Member (and its leader) can exit a Party freely. Also, the leader has the authority to remove a
Party Member whose actions are becoming an annoyance to other members. Note that once a member
moves to one of the other servers, he will automatically exit the Party.
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MISSIONS
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19
As in STORY MODE, there are two types of Missions: Main Mission and Free Mission. In general, Main
Missions start from the GUARDIANS Branch, and Free Missions from the Flyer Base Mission Counter.
STARTING YOUR MISSION
At Mission Counter, the Party Leader selects, changes, and decides the Mission, and changes Party Settings.
Depending on the Mission, there are cases where new members can join a Party whose Mission is already in
progress, while other Missions require that all members be present in order to start.
NEW FEATURES IN THE NETWORK MODE
There are Check Points throughout the Missions which will light up upon contact. Once touched, you can transport to other Check Points that your Party Members have already touched.
Some Missions have Interval Lobbies where you can rest. No monsters appear here, so your Party Members
can safely have conversations or check their Equipment.
Check Point
Interval Lobbies
CHAT & LOBBY ACTIONS
Chatting is a useful method of communication with other players. During the battle, using Chat Shortcut will
simplify the controls. Also, there are special character action commands called Lobby Actions.
Upon finalizing your input, select OK while holding down the TAB key to display a list of cut-ins. Use the
ARROW keys ZX to select expression, CV to select camera position, and press the gENTER key to display
your chat message as a cut-in. Likewise, hold down the SHIFT or CTRL key (instead of the TAB key) to display
your chat message in an exclamation balloon or cloud-shaped balloon.
Also, press the I&K keys then L key or hold shift and press a FUNCTION key to display your Chat Shortcut.
Press the J key to cancel Chat Shortcut.
CHAT TYPES
There are two types of chat: Public Chat (chat in the City and will be heard by all nearby players) and Party
Chat (chat in the field, and can be heard only by the Party Members). You can view the log for each.
LOBBY ACTIONS
Anywhere in the lobby you can make your character perform special actions. Press the V key to open the
Lobby Action Menu. Use the ARROW keys to select an action, and press the gENTER key to execute. The Lobby
Action Menu can be cancelled with the BACKSPACE key.
END USER LICENSE AGREEMENT
PLEASE READ THE FOLLOWING END USER LICENSE AGREEMENT (“AGREEMENT”) BEFORE INSTALLING
PHANTASY STAR UNIVERSE, (THE “GAME SOFTWARE”). BY INSTALLING, COPYING, AND/OR
OTHERWISE USING THE GAME SOFTWARE, YOU AGREE TO BE BOUND BY THE TERMS OF THIS
AGREEMENT AS SET FORTH BY SEGA CORPORATION OF 1-2-12, HANEDA, OHTA-KU, TOKYO, 1448531 JAPAN AND ITS AFFILIATED COMPANIES (COLLECTIVELY, “SEGA”).
IF YOU AGREE TO THE TERMS SET FORTH IN THIS AGREEMENT, select “Yes” to install the Game Software
and to indicate your acceptance of these terms and your understanding of the conditions of use of the Game
Software.
IF YOU DO NOT AGREE TO THE TERMS SET FORTH IN THIS AGREEMENT, select “No” and Sega shall
not grant to you the License (defined below) to the Game Software. Sega requests that you either return the
unused Game Software to the place of purchase or contact one of the customer service centers advertised in
the information accompanying the Game Software. Please note that there may be a charge for the telephone
call to the customer service center.
LIMITED USE LICENSE
The term “Game Software” includes the software included in this video game, the associated media, any
software associated with the online mode of the video game, any printed materials, any online or electronic
documentation, and any and all copies of such software and materials. Sega grants to you the non-exclusive,
non-transferable, limited right and license to install and use one (1) copy of the Game Software solely for your
personal use (the “License”). All rights not specifically granted under this License are hereby reserved by Sega
and, as applicable, by its licensors. The Game Software is licensed to you, not sold. This License does not give
you any title or ownership in the Game Software, and should not be construed as a sale or transfer of any
intellectual property rights to the Game Software.
OWNERSHIP
You agree and acknowledge that all title, ownership rights, and intellectual property rights connected with the
Game Software and any and all copies thereof (including but not limited to any derivative works, titles, computer code, themes, objects, characters, character names, stories, dialogs, catch phrases, locations, concepts,
artwork, animation, sounds, musical compositions, audio-visual effects, text, methods of operation, moral rights,
“applets” incorporated into the Game Software, and any related documentation) are owned by Sega or its
licensors.
The Game Software is protected by the copyright laws of the United States, international copyright treaties and
conventions, and other laws. All rights are reserved. The Game Software contains certain licensed materials,
and Sega and Sega’s licensors may protect their rights in the event of any violation of this Agreement. You
agree not to remove, disable or circumvent any proprietary notices or labels contained on or within the Game
Software.
LICENSE CONDITIONS
You agree to only use the Game Software, or any part of it, in a manner that is consistent with this License and
you SHALL NOT:
(a) without written permission from Sega, exploit the Game Software or any of its parts commercially, including
but not limited to use at a cyber (Internet) café, computer gaming center or any other location-based site;
(b) without a separate, additional license, use the Game Software or permit the use of the Game Software, on
more than one computer, game console, handheld device or PDA at the same time;
(c) use the Game Software, or permit use of the Game Software, in a network, multi-user arrangement or
remote access arrangement, including any online use, except as otherwise explicitly permitted by Sega in
writing;
(d) make copies of the Game Software or any part thereof, except that you may make one (1) copy of the
Game Software for backup or archival purposes, or make copies of the materials accompanying the Game
Software;
Page 12
(e) sell, rent, lease, license, distribute or otherwise transfer this Game Software or any copies without the
20
21
express prior written consent of Sega;
(f) reverse engineer, derive source code, modify, decompile, disassemble, or create derivative works of the
Game Software, in whole or in part (except as the applicable law expressly permits, in which case all and any
modifications, adaptations, improvements, etc. shall belong to, vest in and be the exclusive property of Sega
and/or its licensors on creation, in any event);
(g) remove, disable or circumvent any security protections, proprietary notices or labels contained on or within
the Game Software;
(h) export or re-export the Game Software or any copy or adaptation in violation of any applicable laws or
regulations; or
(i) create data or executable programs that mimic data or functionality in the Game Software.
Furthermore, you agree that you shall abide by the safety information, maintenance instructions or other relevant notices contained in the manual that is included with the Game Software.
LIMITED WARRANTY
Sega warrants to the original consumer purchaser of the Game Software that the recording medium on
which the Game Software is recorded shall be free from defects in material and workmanship for a period
of ninety (90) days from the original date of purchase (the “Limited Warranty”). If a defect covered by the
Limited Warranty occurs during this ninety (90) day period, the defective Game Software shall be replaced
by the retailer from which you purchased the Game Software, free of charge. Please retain the original or
a photocopy of your dated sales receipt to establish the date of purchase for in-warranty replacement. For
replacement, return the product, with its original packaging and receipt, to the retailer from which the software
was originally purchased. In the event that you cannot obtain a replacement from the retailer, please contact
Sega to obtain support.
The provisions of the Limited Warranty are valid in the United States and Canada only.
Any applicable implied warranties, including warranties of merchantability and fitness for a particular purpose,
are hereby limited to ninety (90) days from the date of purchase of the Game Software, and are subject to the
conditions set forth herein. Some states and jurisdictions do not allow limitations on how long an implied warranty lasts, or the exclusion of consequential or incidental damages, and in such states and jurisdictions, Sega’s
and its licensors’ liability shall be limited to the maximum extent permitted by law. You may have other rights
that vary from state-to-state or from jurisdiction-to-jurisdiction.
LIMITATIONS ON DAMAGES
The Limited Warranty does not apply if the defects have been caused by your negligence, accident, unreasonable use, modification, tampering, or any other causes not related to defective materials or manufacturing
workmanship, and Sega and its licensors shall not be held liable for any damage, injury or loss if caused as a
result of any of these reasons. However, Sega and its licensors do not seek to exclude or limit their liability for
personal injury arising from their negligence. The Limited Warranty does not apply to used Game Software or
to Game Software acquired through private transactions between individuals or purchased from online auction
sites.
In no event shall Sega or its licensors be liable for special, incidental, or consequential damages resulting from
possession, use or malfunction of the Game Software, including without limitation the risks connected with lost
profit, damage to property, lost data, loss of goodwill, console, computer or handheld device failure, errors
and lost business or other information as a result of possession, use or malfunction of the Game Software, or
personal injuries, even if Sega has been advised of the possibility of such loss or damages. Furthermore, in no
event shall Sega or its licensors be liable for consequential or incidental damages resulting from the breach of
any express or implied warranties. Sega’s total liability shall not exceed the actual price paid for the Game
Software.
TERMINATION
Without prejudice to any other rights of Sega, this License shall terminate automatically if you fail to comply
with its terms and conditions. In such event, you must destroy all copies of the Game Software.
INJUNCTION
Because Sega would be irreparably damaged if the terms of this Agreement were not specifically enforced,
you agree that Sega shall be entitled, without bond or other security or proof of damages, to take such action
as may be required, including seeking an injunction and other equitable remedies, in addition to any other
remedies available to it under the applicable law.
INDEMNITY
You agree to indemnify, defend and hold Sega, its partners, affiliates, contractors, licensors, officers, directors,
employees, and agents harmless from all claims, damages, costs and expenses (including legal expenses) arising directly or indirectly from your acts or omissions to act in using the Game Software pursuant to the terms
of this License.
MISCELLANEOUS
This Agreement represents the complete agreement between you and Sega concerning the License, in relation
to the use of the Game Software, and supersedes all prior agreements and representations, warranties or
understandings between you and Sega (whether negligently or innocently made but excluding those made
fraudulently), regarding the same subject matter. Sega reserves the right to amend this Agreement at any time,
at its sole discretion. If any provision of this Agreement is held to be unenforceable for any reason, such provision shall be reformed only to the extent necessary to make it enforceable, and the remaining provisions of this
Agreement shall remain in full force and not be affected.
This Agreement shall be construed under California law as such law is applied to agreements between
California residents entered into and to be performed within California, except as governed by federal law,
and you consent to the exclusive jurisdiction of the state and federal courts in San Francisco, California.
If you have any questions concerning this Agreement or the License contained therein, you may contact Sega
at 650 Townsend Street, Suite 650, San Francisco, CA 94103, USA, Attn. Legal Department.
The following credits list the staff responsible for the localization and marketing for the North American release
of Phantasy Star Universe. See in-game credits for the complete list of the development staff.
Sega of America
CEO
Naoya Tsurumi
President
Simon Jeffery
VP of Product Development
Dave Cobb
Associate Producer
Jason Kuo
VP of Marketing
Scott Steinberg
Director of Marketing
Don Mesa
Product Manager
Ben Harrison
Public Relations Manager
Jennie Sue
Creative Services Manager
Jen Groeling
Senior Content Writer
Bridget Oates
Production Specialist
Heather Lucchetti
Web Development
Chris Olson
Julian Mehlfeld
Network Engineers
Masahiro Sato
David Fung
QA Manager
Deni Skeens
QA Supervisor
Josh Morton
QA Lead
Demetrius Griffin
QA Assistant Lead
Mabel Chung
Tester(s)
Anthony Banks
Orville Bongat
John Bonyhard
Mike Castillo
Tristan Corbett
Trent Dieke
Tim Erbil
Matt Girard
Alice Grunstra
Jamil Hale
Jake Holub
Nick Makovkin
Ken Nacua
Chris Peterson
Seneca Roux
Mike Silva
Kyle Uberman
Omar Woodly
Compliancy QA
Stephen Akana (Lead)
Steve Flemming
Joe Floyd
Jason Mahar
Lawrence Mann (Assistant Lead)
Special Thanks
Beejey Enriquez
Rey Buzon
Andrew Byrne
Rhianna Kellom
Seiki Saito
iBeta Quality Assurance
QA Director
Bill Mrochek
Project Manager
Joe Williams
Test Lead
Ryan Cramm
Testers
Daniel Chona
Andres Del Rio
Trevor Hill
Tina Hsueh
David Karres
John Lockwood
Jason Miller
Shihan Qu
Jared Wheeler
Hardware Lab Manager
Sean Hagans
Hardware Compatibility Testing
Jeromey Patterson
Tom Salyers
Josh Scheetz
Ryan Vail
Additional Testing
Colin Bailey
Tavis Fong
Elizabeth Kurita
Chris Quarry
Nick Sprigg
Off Base Productions
Manual Documentation
Greg Off
Option-Shift Design
Manual Layout
Tim Lindquist
Brady Hartel
LIMITED WARRANTY:
SEGA of America, Inc. warrants to the original consumer purchaser that the game disc or cartridge
shall be free from defects in material and workmanship for a period of 90-days from the original
date of purchase. If a defect covered by this limited warranty occurs during this 90-day warranty
period, the defective game disc or cartridge will be replaced free of charge. This limited warranty
does not apply if the defects have been caused by negligence, accident, unreasonable use,
modification, tampering, or any other causes not related to defective materials or manufacturing
workmanship. This limited warranty does not apply to used software or to software acquired through
private transactions between individuals or purchased from online auction sites. Please retain the
original, or a photocopy, of your dated sales receipt to establish the date of purchase for in-warranty replacement. For replacement, return the product, with its original packaging and receipt, to
the retailer from which the software was originally purchased. In the event that you cannot obtain a
replacement from the retailer, please contact SEGA to obtain support.
Obtaining technical support/service
To receive additional support, including troubleshooting assistance, please contact SEGA at:
• Website: www.sega.com/support
• E-mail: support@sega.com
• Telephone: 1-800-USA-SEGA
LIMITATIONS ON WARRANTY
ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND
FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED TO 90 DAYS FROM THE DATE OF
PURCHASE AND ARE SUBJECT TO THE CONDITIONS SET FORTH HEREIN. IN NO EVENT SHALL
SEGA OF AMERICA, INC., BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING
FROM THE BREACH OF ANY EXPRESS OR IMPLIED WARRANTIES. THE PROVISIONS OF THIS
LIMITED WARRANTY ARE VALID IN THE UNITED STATES AND CANADA ONLY. SOME STATES DO
NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS, OR EXCLUSION OF
CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY
NOT APPLY TO YOU. THIS WARRANTY PROVIDES YOU WITH SPECIFIC LEGAL RIGHTS. YOU MAY
HAVE OTHER RIGHTS THAT VARY FROM STATE TO STATE.
To register this product, please go to www.sega.com