Sega NFL 2K User Manual

Table of Contents
Intro........................................................2
Starting the Game....................................3
Control Summary.....................................4
Menu Controls.......................................5
General Gameplay Controls....................5
Calling Plays..........................................5
On Offense............................................6
-Passing the Ball...................................8
-Catching a Pass...................................9
On Defense...........................................9
Special Teams ........................................10
Kicking the Ball.....................................10
Receiving Punts and Kickoffs..................11
Replay Controls.....................................11
Game Set Up...........................................12
Options Menu..........................................13
Game Options Menu.................................13
Taking the Field.......................................14
Choosing Teams.....................................14
Controller Assignment Screen.................15
Coin Toss...............................................15
On the Field...........................................15
Selecting Your Plays...............................15
Pause Menu.............................................16
Game Modes............................................16
Season..................................................16
Practice.................................................17
Tourney.................................................17
Playoffs.................................................17
Customize................................................17
Creating a Player ...................................18
Building a Team.......................................18
Customize Plays.....................................18
Fantasy.................................................19
Saving/Loading.......................................19
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STARTING THE GAME
Port A
Power Button Open Button
Port B Port C Port D
Note: Sega Sports™ NFL 2K is a one- to four-player game. Before turning the Dreamcast power ON, connect the con­troller(s) or other peripheral equipment into the control ports of the Dreamcast. To return to the title screen at any point during game play, simultaneously press and hold the A, B, X, Y and Start Buttons. This will cause the Dreamcast to soft­reset the software and display the title screen.
When using a Visual Memory Unit (sold separately), insert it into Expansion Socket 1 of the Dreamcast controller if you wish to use VMU Play Calling.
When using a Jump Pack™ (sold separately), insert it into Expansion Socket 2 of the Dreamcast controller. When the Jump Pack is inserted into Expansion Socket 1 of the controller, the Jump Pack does not lock into place and may fall out during game play or otherwise inhibit game operation.
Purchase additional controllers (sold separately) to play with two or more people. The game controls are all set to their default settings. To change the control settings, see the Game Options Menu on page 13.
Thank you for purchasing Sega Sports™ NFL 2K.
You have in your hands the most detailed and realistic football simulation ever created. The power of Sega Dreamcast brings the NFL to life as never before and challenges all your previous conceptions about sports video games. From draft to Super Bowl, from fantasy tournaments to real NFL schedules, from play creation to player creation, it’s all in NFL 2K.
Now strap on your helmet and see if you can get past rookie mode. You see, we also put in the smartest, hardest-hitting AI, over 1,600 motion-captured animations, and a sophisticated, skeletal-based, real physics collision system.
This ain’t your daddy’s football game...this is the real NFL. Are you strong enough?
Get out there and play! It’s game time!
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Analog Pad (or D-pad) Highlight menu options by pressing in desired direction. A Select/scroll through highlighted selection B Cancel selection/Return to previous screen X Scroll back through option selection Y Command Help menu (Help menus
provide instant command summary for a particular game screen and can be accessed from most menu and play screens.)
General Gameplay Controls Start (during gameplay) Pause Menu. Please see page 16 for details. Analog Pad (in proper direction) Highlight formations or play sets D-Pad ( p ress at line of scrimmage) D i rectional Swapping (quickly change control of your players)
Calling Plays R/L Triggers Call Plays. Toggle through formations or play sets to select A Select formation or play B View previous formations or play sets X Flip play formation or direction
Menu Controls
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NFL 2K is a complex game with many different controls and menus. If you have questions while viewing most menus or play screens, press the Y Button for Command Help.
To highlight and select specific menu items, press the Analog Pad (or D-pad) in the direction of the menu item until it highlights.
Note: You can also call plays from your VMU (see Game Options Menu on page 13). With VMU Play Calling, controls for selecting plays are the same as if you used the main screen to select plays. If you press the X Button (Flip play formation), a two-way arrow icon will appear on the main screen to indicate a successful play flip.
CONTROL SUMMARY
NOTE: Never touch the Analog Pad or R/L Triggers while turning the Dreamcast power ON. Doing so may disrupt the controller initialization procedure and result in malfunction.
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Analog Thumb Pad
Start Button
Directional Pad (D-Pad)
R/L Triggers
Expansion Socket 1 Expansion Socket 2
X Button
Y Button
B Button A Button
Cap
A Button
Sleep Button
Connector
LCD Screen
Directional Pad (D-Pad)
Mode Button B Button
Visual Memory Unit (VMU) Jump Pack
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Move Analog Pad Send player in motion. Players will only go in motion if
the formation allows (once team is at line of scrimmage, prior to the ball being snapped)
X Lower crowd noise (quarterback) B Fake snap signal
SEGA SPORTS TIP: “Special” plays are special teams plays such as kicking a field goal, kicking off or punting (or fake plays). “Clock” plays are design to enable the quarterback to either stop the clock by spiking the ball, or to eat up the play clock by dropping to one knee (a feature traditionally re s e rved for the end of the half or game).
SEGA SPORTS TIP: If time is running out, or if you want to catch your opponent off guard, try running a no­huddle offense. Press Y Button immediately after the completion of a play to quickly run the same play again.
Running The Ball A Speed Burst L or R Trigger (left and right arm respectively) Stiff Arm L + R Trigger Shoulder Charge X Dive Y Hurdle or high step B Spin move D-Pad Lateral the ball to the closest teammate behind you Instant Energy (Power Moves) Press A while running to fill player arrow completely,
then press any special move button to perform a more powerful move.
SEGA SPORTS TIP: Instant Energy lasts for only a short period. Use it sparingly, as overuse can increase the likelihood of player fatigue.
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If you are playing a game with more than one person per team (e.g. two-on-two), either player on a team can select a play. If you are on offense, the first player to enter a play will be the quarterback. Both players can cycle through the available plays at the same time so you may need to coordinate in order to avoid confusion.
If you have VMU Play Calling activated, both players can cycle through the plays on the VMU. However only the player who is plugged into the priority controller port will be able to view the plays on his/her VMU (Port A has priority over B, C, D; Port B has priority over C, D, etc).
If only one side has a VMU available, that side can select plays from the VMU; the other side will select from the television screen.
Note: If VMU Play Calling is selected and only 1 player on a team has a VMU available, the other player(s) on the team can still cycle through the that player’s VMU by manipulating their own controllers and can still select plays by pressing the A Button. If seemingly random plays are being selected, make sure that only one player per team is scrolling through and selecting plays.
SEGA SPORTS TIP: For play calling assistance, don’t select a play on the Play Calling screen. Instead, let NFL 2K help you out. During play calling, press the A Button once and the Coach’s Pick will select a recom­mended formation. Press the A Button again and the Coach’s Pick will select a recommended play.
ON OFFENSE (Prior To Snap) L/R Triggers View receivers’ button assignments, player names, and
fatigue levels
A Hurry players to line of scrimmage Y Call up Audible Menu, press A, B, or X to select an
a l t e rnate play. Press Y again to cancel
NOTE: You can customize Audibles from the Pause Menu (see page 16 for details.)
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SEGA TIP: The longer you hold down the pass button, the harder the pass. Tap for a lob pass; hold for a bullet pass.
Catching A Pass B Select receiver nearest to the ball X Dive for a pass Y Jump for a pass
SEGA SPORTS TIP: When catching a pass, it is not necessary to press an action button, but doing so will increase your chances of successfully catching the ball.
ON DEFENSE (Prior to Snap) B or D-pad Select a defender Analog Pad Reposition defender L or R Trigger (w/non-defensive
lineman highlighted) View players L or R Trigger (w/defensive lineman highlighted) Shift defensive line
A Hurry players to line of scrimmage X (at line of scrimmage) Pump up the crowd Y Call audible. From Audible Menu, press X,
A, or B button to select alternate play. Press Y again to cancel audible
Note: If you press the A Button prior to the snap, be careful that you don’t speed-burst your way offsides!
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SEGA SPORTS TIP: If you do not take control of a player (either by pressing the Analog Pad or an action button), the Dreamcast will run the play for you. Once you take control of a player, that player is under your command until the play ends, or until you press the B Button to assume control of another player.
Passing The Ball A Snap the ball TapA,B,X,Y or L/R Triggers Pass D-pad after ball is snapped Throw ball away R Trigger(tap) Pump Fake
QB Scramble R + L Trigger Pump Fake
R Trigger + A Speed burst/Charge R Trigger + B Spin move R Trigger + X Dive R Trigger + Y Hurdle
Note: When holding the R Tr i g g e r , the QB becomes a runner and you can use the moves as listed under Running The Ball. Note: Once you cross the line of scrimmage, you can no longer attempt a forward pass.
Maximum Passing
For the ultimate in passing control, select Maximum Passing from the Controller Assign screen (see page 15) before starting a game. With Maximum Passing activated, you can adjust your QB’s throws on the fly to lead your receivers, throw behind your receivers – anything to help get the ball past the defense. To use Maximum Passing, press the Analog Pad in the direction in which you want to modify the throw; press a little to modify a little bit, press harder for a bigger adjustment. For example, to lead the receiver, press UP on the Analog Pad. To throw behind and to the left of the receiver, press DOWN and LEFT. Remember, to scramble and move your QB away from defensive pressure, you need to hold down the R Trigger and then move the Analog Pad to move the QB. Once you escape the pressure, release the R Trigger and then use the Analog Pad for Maximum Passing control.
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ON DEFENSE (After The Snap) B Take control of defender nearest to ball A Speed burst Y Jump to knock down or intercept pass X Dive/Tackle L or R Trigger Swim move D-pad Swap control of your players Instant Energy (Power moves) Press A while running to fill player arrow completely, then
press any special move button to perform a more powerful move.
Special Teams
Kicking The Ball
Note: Determine ball trajectory and direction first. Then select kick power and snap the ball when you have the desired amount of power.
A (fill meter for full power) Launch kick meter/kick the ball Analog Pad UP Low kick Analog Pad DOWN High kick Analog Pad LEFT/RIGHT Set direction of kick
Note: You don’t need to aim field goals in Rookie Mode, but you will need to on the higher difficulty levels.
Receiving Punts and Kickoffs Analog Pad Control return man after reception D-Pad Lateral the ball after reception Y (after receiver catches ball) Down the ball
*You must have control of your man to activate this command. Y (before receiver catches ball) Fair catch (on punts only)
*You must call before the ball begins its descent.
Hold L/R View selected player names on both teams
Replay Controls
NOTE: L Shift and R Shift are both touch sensitive controls. The lighter you press, the slower the replay; the harder you press the faster the replay.
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D-Pad – moves highlighting icon Analog Thumb Pad UP – Pan high Analog Thumb Pad DOWN – Pan low Analog Thumb Pad LEFT – Pan left Analog Thumb Pad RIGHT – Pan right X – Zoom in Y – Bring up Replay Menu A – Play (real time speed) B – Zoom out L Shift – rewinds R Shift – fast forwards
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OPTIONS MENU
Customize the following game set-up options prior to kickoff:
-Press A to cycle forward through an option selection; X to cycle backward.
Weather Time of day, temperature, precipitation, wind speed, and fog Game Options Quarter length, skill level, play calling, VMU play calling, game speed,
fatigue and injuries, coach mode, and Performance EQ
Controller Adjust the control/button settings Codes Discover hidden game secrets Presentation Adjust the game amenities (action replays, commentary, sound effects
volume, etc.)
Penalties Control the frequency of any penalty
GAME OPTIONS MENU
Select Game Options from the Main Options Menu and adjust the following settings accordingly.
Quarter Length Play 1- to 15-minute quarters Skill Level Rookie, Pro, or All-Pro Play Calling By Formation (4-3, I Form, Shotgun) or By Type (Blitz, Long
Pass, Short Run)
VMU Play Calling When ON, play formations/sets are displayed on your VMU Game Speed Normal, fast, or slow
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GAME SET-UP
Main Menu
The Main Menu is where you will make all your game selections and option adjustments. The Main Menu appears after the NFL 2K title screen. Press the Start Button to bypass the intro sequence and go straight to the Main Menu.
Practice Be sure you’re ready on game day Exhibition Choose your teams and take the field Tournament Tackle up to 15 other teams. (See Tourney on page 17) Season Make a regulation run for the Super Bowl Trophy.
(See Season on page 16)
Playoffs Kick off a playoff run for the Super Bowl ring Options Customize the game parameters Fantasy Draft and play in a season of your own design
(See Game Modes on page 16)
Quickstart Let the computer choose the teams and play an Exhibition game Tutorial Learn as you play Customize Design your plays, players, and team
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Practice
Season
PlayoffsExhibition
Exhibition
Options
Tutorial
CustomizeQuickstart
Fantasy
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Fatigue Determine the fatigue levels which will affect players during a game Injuries Adjust likelihood of injuries Coach Mode When ON, you pick plays and CPU executes them Performance EQ Convert both teams to the same rating and skill level
SEGA SPORTS TIP: Performance EQ allows you to play every NFL team adjusted to the same rating level. With Performance EQ activated, victory will belong to the most skilled player, not the player who stacked his team with the strongest athletes.
TAKING THE FIELD(Exhibition Play)
SEGA SPORTS TIP: The “Profile” element in NFL 2K mirrors every NFL team’s pre-determined style of play and play calling tendencies. Part of being successful at NFL 2K is playing to your team’s strengths. If you select the Profile for a pass-happy team such as the Vikings or 49ers, your team’s philosophy will be to air it out, and air it out often. However, if you prefer to grind it out on the turf, you might select the Profile of a team with a strong running philosophy, such as the Steelers or Broncos.
Choosing Teams
Home – Select the home team and playbook Visitors – Select the away team and playbook Stadium Location – Choose where you want to play the game Roster – Choose Default Rosters or With Trades
Controller Assign Screen
Once you’ve selected the teams, the Controller Assign screen appears. Press the Analog Pad or D-pad UP/DOWN to align your controller with the team you wish to command. If you wish to use Maximum Passing (see page
8), press the A Button to toggle it ON. When you are ready to get underway, press the Start Button to advance to the game.
Note: You can play with up to four different players on either of the two teams, or join up cooperatively and play on the same team.
Coin Toss
Visiting team gets to call it. Following the coin toss, the Special Teams play calling screen appears. Winner of the toss gets to choose first possession or select a goal to defend.
On The Field
This is where all the NFL action takes place.
Selecting Your Plays (On Offense and Defense) Champions are built on talent, teamwork and the coach’s playbook. Use your play list to tackle any offensive and defensive situation. On offense, passing plays are displayed in blue, running plays are displayed in red.
Note: You can edit your playbook prior to or during the game. See Customizing Plays on page 18 for complete details.
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Play Clock
Score
Time Outs Left
Down/Yards-To-Go
Player Control Arrow
Quarter/
Time Remaining
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Practice
In the NFL, practice is key. The practice field is the place to tighten pass routes, fine tune the running game, and learn about defensive positioning and techniques. You can customize your practice session with three Practice Types: Special Move Practice– Get a feel for the controller and how to perform special moves
Full Scrimmage – Line up against another team Offense Only – Work out the kinks in your offense without a defense to stop you
Tourney
Choose to play in a New tournament with 4, 8, or 16 teams, or Load and continue a previously saved tournament. Select your teams, determine human or CPU control for each, and begin play.
Tournament Menu
The Tournament Options Menu is where you can choose to begin the Tournament, as well as view your Schedule, the Tournament Tree and Game Stats.
Playoffs
Select your team and compete in a hunt for the ultimate ring - from Wild Card to Super Bowl. If you have what it takes, that is.
CUSTOMIZE
NFL 2K offers unprecedented power to customize the game to your own personal desires. You can design your own plays, players, and teams. Keep tally of your personal in-game records. Even review the records of other human players:
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PAUSE MENU
The Pause Menu allows you to stop gameplay and call an official time out, program the game audibles, make substitutions, view the replay, change the game options and controller configuration, adjust the game camera angles, and view the current stats. The player who pauses the game controls the selection of options.
GAME MODES
From the Main Menu, you can conduct a team practice or scrimmage with another team, hold an exhibition game, launch a season, head straight to the playoffs, hold a tournament with up to 16 different teams, play in a fantasy league of your own making, or customize your own plays, players, and teams.
NOTE: Remember to press the Y Button for Help Menus at any time to help navigate through each game screen.
Season
Select Season on the Main Menu and lead your favorite team through a regulation 16-game season on a quest for the coveted Super Bowl ring.
Season Menu
Once you’ve selected your team(s), access the Season Menu to begin play on this week’s game, or to customize your plays, players, and teams.
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Fantasy
Build your own fantasy tournament or full fantasy league. All available players will be dropped into a giant free agent pool. You will draft to build your own customized team. Once your team is built, you can take part in a Fantasy Tournament (4-, 8-, 16-, or 31-team single elimination tournament) or play a full Fantasy League with an entire simulated season. Draft players, build your team and go!
Note: You can either draft manually or press the Start Button to have the CPU automatically complete the draft order.
SAVING/LOADING
The game automatically saves data for you after you exit a mode (Season, Playoffs, Fantasy, etc.)
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Creating A Player
Build your own pro, from his face mask style to his quickness on the field.
Building A Team
Here you can create your own team, from the logo style to team colors, create your own free agent pool, trade players, sign free agents, and rearrange your depth chart.
Customizing Plays
This feature allows you to edit an existing play or create a brand new offensive or defensive play. Use the following sequence for best results: First, Import a previously saved play or create a new one.
Next, name the new play and decide if it is for Offense or Defense. Select the formation and play type (eg. pass, pitch, hand off).
When you reach the Play Create screen, you’ll find three options: Position – Select the player you’d like to edit. Assignment – Cycle through dozens of route variations and assignments. Modifier –- Modify the player’s route to take him exactly where you’d like him to go. Press the A Button to toggle between the many variations.
Note: If you’ve inserted a VMU with empty blocks, your play will be saved.
SEGA SPORTS TIP: Memorize your favorite customized plays and use them at opportune times to surprise your opponent. Delete plays that don’t work well during game time.
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Tommy Thompson Ward Farris Tony Patch Gerard Williams Larry Williams Alan Rice Phil Shores Ken Shelton Tyrone Peace Dave Paniagua Nikko DeLozada
Motion Capture
House of Moves­Jarrod Phillips Tom Tolles James Scanlon
Performance Capture Studios­Gary Roberts Mark Greenberg Francois Laroche Percy Sagun
Goal Line Productions
Paul Levine Cheryl Levine
Script Writing
Rob Thomas
Voice Over
Terry McGovern as “Dan Stevens” Jay Styne as “Peter O’Keefe” Mark VanGelder as “Chris Dishman”
Marcia Perry as “Michelle Westphal” Doug Dull as the PA Announcer Tim White as the referee
Recording Studio
Conscious Sound Studios­Benjamin Grant DePauw
Playbook Design
The Coach’s Edge­Craig Jonas Ryan Audus Mary Swayne
Player Rating and Stat Database
Matt Underwood Lorne Asuncion
Additional Statistical Support
Stats Inc.­Scott Enslen Jim Capuano
Lead Tester
Todd Slepian
Assistant Leads
Ed Brady Howard Gipson Matt Lucich Abe Navarro
Testers
Richard Allard Bobby Amirkhan Gabrielle Brown Sean Doidge Joey Edwards BJ Enriquez Paulita Escalona Scott Etkin Roger Faso David Fischer Jason Hill Jason Nolen Dave Paniagua Pedro Ponce Jonas Robledo Jakob Slipak Joshua Tapley Pat Walsh Willie Wareham Dan Windrem David Wood Joe Gora Benjie Galvez Rick Ribble Amy Albertson Jeff Sideno Patrick Pendergast Chris Meyer Ryan Roettele
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Credits
VISUAL CONCEPTS CREDITS Lead Engineer
Tim Walter
Lead AI Engineer
Matthew Hamre
Lead Library Engineer
Chuck Batson
Audio Director
Brian Luzietti
Lead Tools Engineer
Audrey Seymour
Engineers
Chris Larson Mark Horsley Gary Arnold Shawn Lee Nick Jones Scott Patterson
Art Director
Alvin Cardona
Artists
Fred Wong David Lee
Steve Paris Leandro Penaloza Nelson Wang
Quinn Kaneko Joel Flory Matt Crysdale Joyce Rietveld Avril Harrison
Sound Designer
Larry Peacock
Tools Engineers
Josh Lee Brian Hughes Nick Verne
Executive Producer
Greg Thomas
Project Manager
Jeff Thomas
Assistant Project Manager
Rustin Lee
Quality Assurance
Rick Andraschko
Special Thanks
Wayne Herman Alice Crysdale Richard Yee Kaj Swift Brian Grenier Rockne Tarkington Carl M. Solano College Players
SEGA CREDITS
Senior Producer
Marcus Matthews
Producer
David Perkinson
Assistant Producers
Lorne Asuncion Matt Underwood
Sega Sports Team
Derrick Aynaga Kirby Fong Tracy Johnson
Marketing
Martha Hill Andrew Stein Stacey Kerr
Special Consultants
Willie Shaw - Oakland Raiders Marty Mornhinweg - San Francisco 49ers
Motion Capture Talent
Junior Bryant Derrick Deese Marquez Pope Ahman Green Jim Schwantz Shawn McWashington Chris Keldorf
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Notes
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Jason Carbajal Kandis Etzler Roddy McNevin Jason Mercer
Special Thanks - Sega of America
Bernie Stolar Lynne Poirier Peter Moore Undyne Stafford Shinobu Toyoda
Jane Thompson Karen Kress Charlie Bellfield Dave Karraker Jennifer Walker Karen Schachter Teri Higgins Fred Huey John Cheng Cindy Jenney Sandy Castagnola Sheri Hockaday John Amirkhan Joanne Eastman Sean Doidge Mike McCollum Mitzi Reagan
Roxana Hui Eric Hammond Scott Hartin Gary Lake Judy Jette Tom Miley Toshi Morita Alex Villagran Jim Yamashita Curtis Clarkson Mike Lopez Richard Verdoni
Special Thanks - Sega of Japan
Shoichiro Irimajiri Kenichi Iwanaga Masaki Kawahori Shoji Nishikawa Keiko Terashima Shuji Utsumi
Special Thanks - NEC
M. Imanishi
Special Thanks - Videologic
Mark Butler
NFL Properties
Gene Goldberg Monty Amdursky Tim Langley Paul Spinelli
Players Inc.
Doug Allen LaShun Lawson Farra D’Orazio Howard Skall
Player Headshots and Stadium
Reference Material © NFL Photos
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Notes
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