Sega MUSHIKING User Manual

(Front Cover)
(ロゴ)
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“MUSHIKING” (Owner’s Manual - 1/3) = 2004/05/14
OWNER’S MANUAL
(US/ASIA 向け)
(STOP) IMPORTANT
Before using this product, read this manual carefully to understand the contents herein stated.
After reading this manual, be sure to keep it available nearby the product or elsewhere convenient for referring to it anytime when necessary.
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(Back Cover)
SEGA CORPORATION
12-14, Higashikohjiya 2-Chome, Ohta-ku, T oky o 144-8532, Japan
Phone: +81-3-5737-7544 Facsimile: +81-3-5737-7746
ST
PRINTING © SEGA CORPORATION, 2003, 2004
1
MANUAL NO. 420-6812-01
(P. i)
TABLE OF CONTENTS
【本文に合わせる】
E0-0405 420-6812-01
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(P. ii)
INTRODUCTION
This manual is intended to provide detailed descriptio ns together with all the necessary information covering the general operation of electronic assemblies, electro-mechanicals, servicing control, spare parts, etc. for the product, "MUSHIKING – The King of Beetle".
This manual is intended for the owners, personnel and managers in charge of operation of the product. Operate the product after carefully reading and sufficiently understanding the instructions.
In the unlikely event that the product does not function correctly, DO NOT allo w a nyone other t han a technician to touch the internal system. Turn off the power to the machine, making sure to unplug the electrical cord from the outlet, and contact the office listed below or the point-of-purchase for this product.
Use of this product is unlikely to cause physical injuries or damage to property. However, points that require special attention are indicated by thick underlining, the word "IMPORTANT" and the symbol below.
(STOP) IMPORTANT
Indicates important information that, if ignored, may result in the mishandling of the product and cause faulty operation or damage to the product.
SEGA ENTERPRISES, INC. (U.S.A.)/CUSTOMER SERVICE 45133 Industrial Drive, Fremont, California 94538, U.S.A. Phone: (415) 701-6580 Facsimile: (415) 701-6594
SPECIFICATIONS
Installation space: 452 mm (17.8 in.) [Width] x 610 mm (24.0 in.) [Depth] Height [PO P asse mble d]: 1,280 mm (50.4 in.); [1,590 mm (62.6 in.)] Weight: 75 kg (165.3 lbs.) Power, maximum c urrent: 102 W, 1.4 A (AC 120 V, 60 Hz Area) 103 W, 0.8 A (AC 220 V, 50 Hz Area) ??? W, 0.0 A (AC 220 V, 60 Hz Area) ??? W, 0.0 A (AC 240 V, 50 Hz Area) Power, current: ??? W, 0.0 A, (Max.) (AC 110 V, 60 Hz) <TAIWAN>
??? W, 0.0 A, (Min.) (AC 110 V, 60 Hz) <TAIWAN> Card capacity: 600 (Max.) Monitor: 14 Type Color Monitor
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(P. iii)
Definition of 'Site Maintenance Personnel or Other Qualified Individuals'
[!] WARNING
Procedures not described in this manual or marked as 'to b e carried out by site maintenance personnel or other qualified professionals' should not be carried out by personnel without the necessary skill or technology. Work carried out by unqualified persons may cause serious accidents, including electrocution.
Parts replacement, maintenance inspections and troubleshooting should be carried out by site maintenance personnel or other qualified professionals. This manual includes directions that potentially dangerous procedures should only be carried out by professionals with the appropriate specialized knowledge.
The 'site maintenance personnel or other qualified professionals' mentioned in this manual are defined as follows:
Site maintenance personnel:
Individuals with experience in maintaining amusement equipment, vending machines, etc., working under the supervision of the owner/operator of thi s product to maintain machines within amusement facilities or similar premises by carrying out everyday procedures such as assembly, maintenance inspections, and replacement of units/expendable parts.
Activities to be carried out by site maintenance personnel:
Amusement equipment/vending machine assembly, maintenance inspection and replacement of units/expe ndable parts.
Other qualified professionals:
Persons employed by amusement equipment manufacturers, or involved in design, pro duction, test ing or maintenance of amuse ment equipment. The individual should have either graduated from technical school or hold similar qualifications in electrician/electronics/mechanical engineering.
Activities to be carried out by other qualified professionals:
Amusement equipment/vending machine assembly, repair/adjustment of electrical/electronic/mechanical parts.
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(P. 1)
1. HANDLING PRECAUTIONS
When installing or insp ecting the machine, be very care ful of the following points and pay attention to ensure that the player can enjoy the game safely. Non-compliance with the following points or inappropriate handling running counter to the cautionary matters herein stated can cause personal injury or damage to the machine.
[!] WARNING
Before performing work, be sure to turn power off. Performing the work without turning the power off can cause electric shocks or short circuits. In the case that work should be performed with the power ON, this will be clearly stated in the manual.
To avoid electric shocks and short circuits, do not plug in or unplug the machine too quickly.
To avoid electric shocks, do not plug in or unplug the machine with wet hands.
Do not leave power cords and earth wires exposed on the surface (floor,
passage, etc.). If exposed, the power cords and earth wires are susceptible to damage. Damaged cords and wires can cause electric shocks or short circuits.
To avoid causing a fire or electric shock, do not put things on or damage power cords.
During or after installation of the product, do not unnecessarily pull the power cord. If damaged, the power cord can cause a fire or electric shock.
In case the power cord is damaged, ask for replacement from the point-of­purchase or the office herein stated. Using a damaged cord can cause fire,
electric shock or leakage.
Be sure to perform grounding appropriately. Inappropriate grounding can cause electric shocks.
Be sure to use fuses meeting the specified rating. Using fuses exceeding the specified rating can cause a fire or electric shock.
Ensure that connectors for IC BD and others are properly inserted. Insufficient insertion can cause an electric shock.
Specification changes, removal of equipment, conversion and/or additions not designated by SEGA are not permitted.
- Failure to observe this may cause a fire or an electric shock. Non­compliance with this instruction can h a ve a bad influ enc e upon the phy si cal condition of the players or the onlookers, or result in injury during play.
- SEGA shall not be held responsible for damage, or compensation for damage to a third part y , caus e d by spe c ifi c ation changes not desi g n ate d by SEGA.
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Be sure to perform the periodic maintenance inspections herein stated.
(STOP) IMPORTANT
For the IC board circuit inspections, only the logic tester is allowed. The use of a multiple-purpose tester is not permitted, so be careful in this regard.
When cleaning the CRT surfaces, use a soft and dry cloth. Do not apply chemicals such as thinner, benzine, etc.
Static electricity from your body may damage some electronics devices on the IC board. Before handling the IC board, touch a grounded metallic surface so that the static electricity can be discharge d.
Do not turn the power on and off continuously. Repeatedly turning the power on and off may cause product malfunction or parts damage.
Some parts are not specifically designed and manufactured for this game machine. The manufacturers may discontinue, or change the specifications of, such general-purpose parts. If this is the case, SEGA cannot repair or replace the
damaged game machine, whether or not the warranty period has expired.
(P.3)
CONCERNING THE STICKER DISPLAY
This SEGA p roduct has stickers attached describing the product manufacture No. (Serial No.) and Electrical Specifications. It also has a Sticker describing where to contact for repair and for purchasing parts. When inquiring about or as king for repairs, mention the Serial No. and Name of Machine indicated on the Sticker. The Serial Number indicates the product register. Identical machines could have different parts depending on the date of production. Also, improvements and modifications might have been made after the publication of this manual. In order to ensure you order the correct parts, mention the Serial No. when contacting the applicable places.
CONCERNING WARNING DISPLAYS
This SEGA p roduct has wa rning disp lays on stickers, labels and/or printed instructions adhered/attached to or incorporated in the places where a potentially hazardous situation could arise. The warning displays are intended for accident prevention for customers and for avoiding hazardous situations relating to maintenance and servicing work. Some port i ons of the cabinet contain high voltage and may cause accidents if touched. When per forming maintenance, be very careful of the warning dis plays. It is especially important that any complex repair and replacement work not mentio ned here in s ho uld be performed by those technical personnel who have knowledge of electricity and technical expertise. In order to prevent accidents, caution any customer ignoring the warnings to cease and desist immediately.
FIG. 1
1) Serial No. Display
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2) Electrical Specifications Display
(P. 4)
2. PRECAUTIONS REGARDING INSTALLATION LOCATION
[!] WARNING
This product is an indoor game machine. Do not install it outside. Even indoors, avoid installing in places mentioned below so as not to cause a fire, electric shock, injury and/or malfunction.
- Places subject to rain or water leakage, or places subject to high humidity in the proximity of an indoor swimming pool and or shower, etc .
- Places subject to direct su n l i ght, or places subject to high temperatures in the proximity of heating units, etc.
- Places filled with inflammable gas or vicinity of highly inflammable/volatile chemicals or hazardous matter.
- Dusty places.
- Sloped surfaces.
- Places subject to any type of violent impact.
- Vicinity of anti-disaster facilities such as fire exits and fire extinguishers.
- The operating (ambient) temperature range is from 5 to 30.
2-1 LIMITATIONS OF USAGE
[!] WARNING
Be sure to check the Electrical Specifications. Ensure that this product is compatible with the location's power sup ply , voltag e and frequency
requirements. A plate describing Electrical Specifications is attached to the product. Non-compliance with the Electrical Specifications can cause a fire and electric shock.
This product requires a breaker and earth mechanism as part of the location facilities. Using the product withou t these can cause a fire and electric shock.
Ensure that the indoor w i ri n g for the power supply is rated at 7A or higher (AC single phase 100V ~ 120V area), and 4A or higher (AC 220V ~ 240V area). Non­compliance with the Electrical Specifications can cause a fire and electric shock.
Be sure to use an independent power supply equipped with a surge­suppressor. Using a power supply without a surge-suppressor can cause an
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outbreak of fire if a power surge occurs.
Putting many loads on one electrical outlet can cause generation of heat and a fire resulting from overload.
When using an extension cord, ensure that the cord is rated at 7A or higher (AC 100V ~ 120V area) and 4A or higher (AC 220V ~ 240V area). Using a cord
rated lower than the specified rating can cause a fire and electric shock.
(P. 5)
2-2 OPERATION A REA
[!] WARNING
For the operation of this ma chine, secure a minimum area of 0.75 m (W) x 1.2 m (D). In order to prevent injury resulting from falls/acc i dents during game play,
be sure to secure the minimum are a for operation.
Be sure to provide sufficient space (150 mm minimum) so as to allow this product's ventilation fan to function efficiently. To avoid machine malfunctions or
fires, do not place any obstacles near the ventilation opening.
Do not allow objects to block the ventilation ports. It can cause generation of heat and a fire.
SEGA shall not be held responsible for damage or compensation for damage to a third party, resulting from the failure to observe this instruction.
1) 0.75 m (29.5 in.) 1.2 m (47.2 in.) 0.46 m (18.1 in.) 1.8 m (70.9 in.)
2) Ventilation Space: 150 mm (5.9 in.) minimum
(STOP) IMPORTANT
In order to transport the machine into a building, the minimum necessary dimensions of the opening (of doors, etc.) are 0.5 m (19.7 in.) [W] and 1.3 m (51.2 in.) [H].
Electricity Consumption:
MAX. 0.0 A (AC 120 V, 60 Hz) MAX. 0.0 A (AC 220 V, 50 Hz) MAX. 0.0 A (AC 220 V, 60 Hz) MAX. 0.0 A (AC 240 V, 50 Hz) MAX. 0.0 A (AC 110 V, 60 Hz) <TAIWAN>
(P. 7)
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3. PRECAUTIONS REGARDING PRODUCT OPERATION
3-1 BEFORE OPERATION
To avoid injury and trouble, be sure to pay attention to the behavior of visitors and players.
[!] WARNING
In order to avoid accidents, check the following before starting the operation:
To ensure maximum safety fo r the players and the customers, ensure that where the product is operated has sufficient lighting to allow any warnings to be
read. Operation under insufficient lighting can cause players to bump into each other, causing trouble betwe en custom er s .
Be sure to perform appropriate adjustment of the monitor (projector). Do not leave the machine operating with monitor flickering or malfunctioning. Failure to
observe this can have a bad influence upon the players' or the customers' physical condition.
It is suggested to ensure a space for players who feel sick while playing the game to take a rest.
Check if all of the adjusters are in contact with the surface. If they are not, the cabinet can move and cause an accident.
Do not put any heavy items on this product. Placing heavy items on the product can cause ac ci dents or parts damage.
Do not climb on the product. Climbing on the product can cause accidents. To check the top portion of the product, use a step.
To avoid electric shock, check that no door & cover parts are damaged or missing.
To avoid electric shock, short circuit and or parts damage, do not put the following items on or in the periphery of the product. Flower vases, flowerp ots, cups, water tanks, cosmetics, and rece pt acl es /con tain er s /vess els con t ainin g
chemicals or water.
1) Ensure that all the cabi net h old br ac kets are in contact with the floor.
2) Ensure that all the adjusters are in contact with the floor.
[!] CAUTION
To avoid injury, be sure to provide sufficient space by considering the crowd situation at the installation location. Insufficient installation space can cause customers to bump into each other, causing trouble.
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(P. 8)
3-2 DURING OPERATION (PAYING ATTENTION TO CUSTOMERS)
To avoid injury and trouble, be sure to pay attention to the behavior of visitors and players.
[!] WARNING
To avoid injury and accidents, those who fall under the following categories are not al lowed to p lay the game.
- Those who need assistance such as the use of an apparatus when walking.
- Those who have high blood pressure or a heart problem.
- Those who have experienced muscle convulsion or loss of consciousness when playing video games, etc.
- Those who have neck or spinal cord problems. * Intoxicated perso ns . * Pregnant women or those who could be pregnant. * Persons susceptible to motion sickness. * Persons who disregard t he product's warning displa y s.
Even players who have never been adversely affected by light stimulus might experience dizziness or headache depending on their physical condition when
playing the game. Small children are especially likely to experience these symptoms. Caution guardians of small children to keep watch on their children during play.
It is suggested to provide a space for players who feel sick while playing the game to take a rest.
Instruct those who feel sick during play to h ave a medi cal ex amination.
To avoid injury from falls and electric shocks due to spilled drinks, instru ct the
player not to place heavy items or drinks on the product.
To avoid electric shocks and short circuits, do not allow customers to put hands and fingers or extraneous matter in the openings of the product or small
openings in or around the doors.
To avoid falls and resulting injury, immediately stop the customer from leaning against or climbing on the product, etc.
To avoid electric shocks and short circuits, do not allow customers to unplug the power plug without a justifiable reason.
[!] CAUTION
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Immediately stop such violent acts as hitting and kicking the product. Such violent acts can cause parts damage or cause the cabinet to fall over, resulting in injury.
(STOP) IMPORTANT
Please take care not to offend or disturb customers when moving/removing the machine from its current location.
(P. 9)
4. PART DESCRIPTIONS
FIG. 4
1) POP
2) 14 TYPE COLOR MONITOR
3) MONITOR COVER PLATE
4) CARD READER
5) CONTROL PANEL
6) SKILL BUTTON
7) SPEAKER
8) COIN SELECTOR
9) SERVICE DOOR
10) CARD EXIT
11) CASHBOX
12) HANDLE
13) BACK DOOR
14) AC UNIT
(P. 10)
5. ACCESSORIES
Confirm that the accessories listed in the table below are present when setting up the product. Accessories marked "Spare" in the "Intended Use" column are consumable items but included as spares.
TABLE 5a ACCESSORIES
DESCRIPTION: OWNER’S MANUAL Part No. (Qty.): 420-6812-011 Note: This manual
Figures: P ar ts not labeled with part numbers are as yet unregistered or cannot be registered. Be
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sure to handle all parts with care, as some parts are not available for purchase separately.
KEY MASTER 220-5785 (2) For operating/closing the door
KEY (2) For the cashbox door The keys are inside the service door (near the cashbox side) at the time of shipment from the factory.
The following Table 5b lists the parts that had been separately packed when the product was shipped from the factory but are necessary when you use the product. These parts will be mounted on the product when installing and assembling it.
TABLE 5b ACCESSORIES
CABINET HOLD BRACKET MKC MKC-0004-01 (2) Used for installation, see Section 6, [1].
AC CABLE (POWER CORD) 600-7228 or 600-6729 (1) <TAIWAN> 600-6619-01 (1) <HONG KONG> 600-6618 (1) <AC 220V ~ 240V AREA> Used for installation, see Section 6, [2].
WIRE HARN EARTH W/LUG M6 660-6664-02 (1) <TAIWAN> Used for installation, see Section 6, [2].
CORD CLAMP 280-5009-01 (1) Used for installation, see Section 6, [2].
TA MPERPROOF WRENCH M4 540-0006-01 (1) Tool
NAOMI SERVICE MANUAL 420-6455-01 (1) Instruction Manual fo r the Game B oard
CLEANING CARD MKG-0011-01 (1)
TRUSS SCREW (CHRO ME) 000-T00414-0C (3) Used for securing POP, see Section 6, [3].
CARTON BOX 601-10532 (1) Used for transporting NAOMI Board Case (see next page).
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POP MUSHI ENG MKG-0009-01 (1)
(P. 12)
HOW TO USE THE CARTON BOX
(STOP) IMPORTANT
When requesting for the replacement/repair of this product's Game Boa rd (NAOMI BOARD), follow the instructions below. Transporting the Game Board in an undesignated status is unacceptable. Improper handling can cause damage to the parts.
- Put the Game Board in the Carton Box together with the Shield Case. Do not unnecessarily disassemble nor remove parts.
- By paying careful attention to the following Figure and the directions shown on
the Carton Box printing, put the Shield Case in the Carton Box.
- When putting the Shi e ld Cas e in the Carton Box, do not remove Leg Brackets.
- The projected portion of the packing material is intended for cushioning. Therefore, do not bend the projected porti on.
FIG. 5
1) “CHECK SIDE” Display
2) Serial Number Display
3) Filter Board
4) Projected portions of the packing material
Fold the packing material in the sequential order of the numbers as shown in the figure, enfold the Shield Case and put it in the Carton Box. If it is plac e d upside down, or is not packed upright as illustrated, the Game Board and other parts will be damaged.
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(P. 13)
6. ASSEMBLY AND INST ALLATION [!] WARNING
Perform assembly work by following the procedure herein stated. Failure to comply with the instructions can cause electric shock.
Perform assembling as pe r th i s manual. Since this is a complex machin e, incorrect assembling can cause an electric shoc k, machine damage and/or
improper functioning as per specifie d pe r for mance.
Ensure that connectors are accurately connected. Incomplete connections can cause electric shock.
Be careful not to damage the wires. Damaged wires may cause electric shock or short circuit or present a risk of fire.
This work should be performe d by the site maintenance individ ual or other skilled professional. Performing work by non-technical personnel can cause a
severe accident such as electric shock. Failing to comply with this instruction can cause a severe accident such as electric shock to the play er dur ing operation.
Provide sufficient space so that assembling can be performed. Performing work in places with narrow space or low ceilin g may cause an accident and assembly work to be difficult.
To perform work safely and avoid serious accidents such as the cabinet falling down, do not perform work in places where step-like grad e diff er ences, a ditch,
or slope exist.
[!] CAUTION
Handle molded parts with care. Excessive weight or pressure may cause them to break and the broken pieces may cause injury.
When carrying out the assembling and installation, follow the following 6-item sequence.
[1] SECURING IN PLACE (ADJUSTER ADJUSTMENT)
[2] POWER SUPPLY AND EARTH CONNECTION
[3] ASSEMBLING THE POP
[4] INSERTING THE MANAGEMENT CHIP AND MUSHIKING CARDS (See Section 7)
[5] POWERING ON
[6] ASSEMBLY CHECK
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Tools and Implements Required for the Work
1) Phillips screwdriver (for M4 scr ews)
2) Master key
3) Spanner with a jaw width of 24 mm (for M16 hexagon bolts)
(P. 14)
[1] SECURING IN PLACE (ADJUSTER ADJUSTMENT)
[!] WARNING
Make sure that all the adjusters are resting on the floor. The cabinet may move and cause an accident if the adjusters are not laid out proper ly .
When aligning the adjusters, be sure to also secure the cabin e t hold br acke ts to prevent tipping. Failure to do so could result in injury or other hazards.
(STOP) IMPORTANT
The adjusters are made of metal and therefore present a risk of damaging the floor. Please keep this in mind when positioning the cabinet.
The cabinet is equipped with 4 casters and 2 adjusters. After deciding on a location, bring the adjusters into direct contact with the ground and adjust the cabinet so that it is completely level.
1. Move the cabinet to the desired location. Make sure there is space in the back for air to flow.
2. Insert the cabinet hold brackets into the adjuster bolts. (FIG. 6.1b) The cabinet hold brackets are the
same for the left and right.
3. Bring the adjusters into direct contact with the floor. Use a wrench to align the height of the a djusters
until the cabinet is perfectly level. If the floor is level, the machine should be level with the casters about 5 millimeters from the floor. (FIG. 6.1c)
4. After making the final adjust ments, fix the adjuster height by tightening up the adj uster nuts.
Tightening up the nuts will fi x the cabinet hold brackets in pla ce.
FIG. 6.1a Bottom View
1) CABINET HOLD BRACKET (2)
2) ADJUSTER (2)
3) ADJUSTABLE CASTER (2)
4) FIXED CASTER (2)
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FIG. 6.1b
1) CABINET HOLD BRACKET
2) ADJUSTER
FIG. 6.1c Aligning the Adjusters
1) CABINET HOLD BRACKET
2) ADJUSTER
3) CASTER
4) Approx. 5 mm
5) Fasten the nuts in an upward direction.
PHOTO 6.1a Attaching the Cabinet Hold Bracket – Diagram 1 PHOTO 6.1b Attaching the Cabinet Hold Bracket – Diagram 2
FIG. 6.1d
(Scale: 1/100) See the layout for the positioning location.
FIG. 6.1e Ensuring Ventilation Space
1) Ventilation space (15 cm minimum)
(P. 15)
[2] POWER SUPPLY AND EARTH CONNECTION
[!] WARNING
Be sure to independently use the power supply socket outlet equipped with an Surge Suppressor. Using a power supply without a Surge Suppressor can cause a
fire when electric leakage occurs.
Ensure that the "accurately grounded indoor earth terminal" and the earth wire cable are available (except in the case where a power cord plug with earth is used). This product is equipped with an earth terminal. Conn ec t the earth terminal and the indoor earth terminal with the designated c abl e. If the grounding work is not performed appropriately, customers can be subjected to an electric shock, and the product may not function properly.
Ensure that the power cord and earth wire are not exposed on the surface (passage, etc.). If exposed, they can be caught and are susceptible to damage. If damaged, the cord and wire can cause electric shock and short circuit
accidents. Ensure that the wire is not in the customer's way and that the wiring has protective insulation.
After wiring the power cord on the floor, be sure to protect the power cord. An exposed power cord is susceptible to damage and may cause an electric shock.
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The AC unit is located at the back of the cabinet. The AC unit features a main switch, a circuit protector, and an inlet for connecting the power cord.
FIG. 6.2a AC Unit
1) Main SW off.
2) MAIN SWITCH
3) CIRCUIT PROTECTOR
4) INLET
5) AC CABLE (POWER CORD)
6) To the AC outlet
7) EARTH TERMINAL <TAIWAN> / Connect with the indoor earth terminal.
1. Ensure that the main switch is OFF.
2. Connect one end of the earth wire to the AC Unit earth terminal, and the other end to the indoor earth terminal. The AC Unit earth terminal has a Bolt and Nut combination. Take off the Nut, pass the earth wire through the Bolt, and fa s ten the nut. <For Taiwan >
*Note that t he earth wire is in c orporated in the power cord for the Areas of AC 120V (USA) and AC 220 ~ 240V, and therefore, this procedure is not necessary.
FIG. 6.2b *Earth Wire Connection
1) Connect the earth wire to the earth terminal.
3. Firmly insert the power plug into the socket outlet. Insert the opposite side of the power cord plug to the AC Unit's connector ("INLET").
FIG. 6.2c Connecting the Power Cord and Earth Wire
1) WIRING COVER
4. Perform wiring for the power cord a nd earth wire. Install protective insulation for the power cord and earth wire.
FIG. 6.2d
1) If the power plug tends to come out of place, secure it to the periphery of the AC Unit with a cord clamp (an accessory).
(P. 17)
[3] ASSEMBLING THE POP
Remove the 3 truss screws (M4 ×12) from the cabinet, replacing them with the 3 supplied truss screws (M4×14), and fasten the POP as shown in the figure on t he r ight.
The POP suppor t board for this machine is p acked in air-wrap and secured to the front of the monitor cover.
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2
1
FIG. 6.3a
1) POP SUPPORT BOARD
2) TRUSS SCREW (3), chrome / M4 X 14
(P. 15)
[4] INSERTING THE MANAGEMENT CHIP AND MUSHIKING CARDS
While consulting section 7, “MANAGEMENT CHIP AND MUSHIKING CARDS”, insert the Management Chip into the Management Chip reader/writer, and load the cards into the card dispenser.
PHOTO 6.4
1) MANAGEMENT CHIP
2) MANAGEMENT CHIP READER/WRITER
(P. 18)
[5] POWERING ON
(STOP) IMPORTANT
This machine cannot be powered on unless both the AC unit on the back of the cabinet and the power switch in the maintenance switch section on the inside of the service door are both turned on.
Turning on the AC unit main switch and the main te nance switch will power on the machine. When powering on the machi ne, the system start-up screen will be displayed, and an advertisement screen will be shown afterwards. On this machine, the number of credits will be saved even after shutting off the power. If credits allowing further play remain in the machine when powered off, a card will be dispensed and a game will begin wh en the machine is restarted.
In the event that there are no cards loaded into the card dispenser, a “CARD ERROR” message screen will be displayed. In such a case, turn off the machine, load cards, and turn it on again.
In the maintenance switch section of the service door, use the audio volume adjuster to regulate the volume. Also, the choice of whether or not to play sound during the advertisement screen can be selected in the TEST MODE settings.
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PHOTO 6.5 Inside the Service Door
1) MAINTENANCE SWITCH SECTION
2) SPEAKER VOLUME ADJUSTER
3) POWER SWITCH
4) CARD DISPENSER
(P. 17)
[6] ASSEMBLY CHECK
After powering on, press the SERVICE Button in the maintenance switch section to make sure that the machine is working properly.
Selecting “Play against a friend ” will allow a quick, general check of the working order of the machine. Use the 1P Button and 2P Button where one of the two will advance in a rock-scissors -paper game. Be sure to use all the input buttons when checking at this time.
Confirm the following items durin g o peration:
Are the cards dispensed properly? Does the game proceed properly on the screen?Do the input buttons work properly? Is the card scan carried out properly?
For more detailed, specific confirmation, refer to the TEST MODE. (See Table 10 of Section 10.)
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MANAGE MENT CHIP HOLDER
(P. 19)
7. MANAGEMENT CHIP AND MUSHIKING CARDS [!] WARNING
Turn off the power prior to using the card dispenser.
Do not load used cards as they may jam or cause damage to the equipment.
(STOP) IMPORTANT
Do not perform any of the following actions to avoid damaging the machine.
Removing the Management Chip or turning the power on/off when the red Management Chip reader/writer ”BUSY” lamp is flashing.
Removing/inserting Management Chips while a game is in progress.
Inserting Management Chips/Cards designed for other machines or game
versions.
Loading more than the maximum number of cards (600). Doing so can result in card jamming or faulty dispensing.
7-1 INSTALLING MANAGEMENT CHIP
The Management Chip is supplied with the card set for use with this machine.
1. Turn off the power switch inside the door.
2. Loosen the screw locking the Management Chip holder.
3. Insert the Management Chip firmly into the Management Chip reader/writer slot.
4. Turn on the power switch inside the door.
5. If the “EMPTY LAMP” lights up, there may be a malfunction. Check that the chip is correctly inserted.
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POWER LAMP
BUSY LAMP
EMPTY LAMP
Notes:
- Be sure to turn the power off and on again when inse rting/removing Management Chips, even if the machine is in use.
- The counter in the Management Chip i s set for the number of cards in one carton, and each dispensed card reduces the counter number by 1. One Management Chip allows game operation for one carton of cards. When the credits reach zero and the warning screen is displayed, install a new Management Chip. A Management Chip that causes t he “EMPTY LAMP” to light up cannot be used. There are two reader/writer units. If the chip is recognized by either one of them, the game can be operated. The status of the chip can be verified in Test Mode.
PHOTO 7-1 FIG. 7-1
MANAGEMANT CHIP INDICATORS
POWER LAMP: The green lamp lights up when the machine has properly recognized the reader/writer units.
BUSY LAMP: The red lamp flashes when the reader/writer is communicating with the Management Chip. Do not remove the M anagement Chip whe n the lamp is blinking. In addition, do not turn the power off or perform any other operations on the machine.
EMPTY LAMP: This lamp lights up when either the credits for the Management Chip reac h zero or when an error has occurred with the Management Chip reader/writer.
(P. 20) 《新ページとして追加して、以下21~60までをページ送る。》
7-2 MANAGEMENT CHIP ERROR CODES
減算チップ (Management Chip) 関係で不具合が発生した場合には、下記のエラーコードを画面に 表示します。次の「原因」と「対処方法」を参照して、適切に対処してください。
ERROR 50: マネジメントチップ リーダ/ライタ エラー [DISPLAY] ERROR 50 RFID READER NOT READY
(テストモードで発生した場合は、”READER NOT READY” を表示。)
[CAUSE] 断線またはハードの故障等で通信が成立しない場合。 [COUNTERMEASURES] 配線接続が正しく接続されていない。あるいは断線の恐れがあ
ります。配線接続を確認してください。また、マネジメント リーダ/ライタの故障が考えられ ます。交換をしてください。
ERROR 51: マネジメントチップ の読込みエラー [DISPLAY] ERROR 51 RFID READ ERROR
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(テストモードで発生した場合は、”READ ERROR”を表示。)
[CAUSE] RFID チップが無い等の理由でデータの読込みが出来ない場合。 [COUNTERMEASURES] (ここに対処方法を)
ERROR 52: マネジメントチップ の書込みエラー [DISPLAY] ERROR 52 RFID WRITE ERROR [CAUSE] RFID チップへのデータ書込み処理が正常終了しない。
もしくは、書込み後データをチェックした結果が合わない。 テストモードでの書込みチェックは行わない。
[COUNTERMEASURES] (ここに対処方法を)
ERROR 53: マネジメントチップ の減算エラー [DISPLAY] ERROR 53 RFID DECREMENT ERROR [CAUSE] 減算の処理が正常に終了しない。もしくは、終了後カウンターが“-1”されて
いない。
[COUNTERMEASURES] マネジメントチップの不良のため、新しいマネジメントチップ
と交換してください。
ERROR 54: マネジメントチップのデータ エラー1 [DISPLAY] ERROR 54 RFID UNKNOWN ERROR
(テストモードで発生した場合は、”UNKNOWN CHIP FORMAT” を表示。)
[CAUSE] シリアルナンバーとキーコードが合わない。
もしくは、別の機種(ムシキングにVF4とか)の RFID チップが差っている。
[COUNTERMEASURES] マネジメントチップを再確認してください。
ERROR 55: マネジメントチップのデータ エラー2 [DISPLAY] ERROR 55 AN ILLEGAL USE ERROR
(テストモードで発生した場合は、”THIS CHIP IS A UN-PRODUCT” を表示。)
[CAUSE] 本製品は、同じデータを丸ごと複製した FRID チップの不正使用を防ぐために、
NAOMI のバックアップ RAM に過去に使用した 100 個までの RFID チップのシリアルナンバーと
残度数を記録しています。そのため以前使用したことのあるシリアルナンバーで、残度数が以前 より増えている場合は、不正な RFID チップであると判定する。
[COUNTERMEASURES] 不適合のマネジメントチップが差し込まれています。再確認し
てください。
マネジメントチップ 度数切れ エラー
[DISPLAY] 右側画面表示参照。
(テストモードで発生した場合は、”0” と表示
されるだけで、特にエラーとは表示しない)
[CAUSE] RFID チップの減算カウンターの度数が ”0”
なった場合。(When the credits for a Management Chip reach zero during game operation, a warning screen is displayed.)
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[COUNTERMEASURES] When this screen appears, quickly replace the chip with a new one, or a
chip that still has remaining credits.
Note: This screen only appears when all the chips installed in the reader/writer units have no remaining credits left.
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(P. 21)
7-3 REFILLING CARDS
When the card stock ru ns out while the game is operating, a warni ng screen will be displayed. If this screen is displayed, be sure to promptly refill the cards.
PHOTO 7-2a Warning Screen when Out of Car ds
HOW TO REFILL CARDS
1. Open the ser vi ce door a nd turn off the p ower switch in the maintenance switch section.
PHOTO 7-2b
1) POWER SWITCH
2) CARD DISPENSER
2. While pushing the lever, raise it to open up the dispenser.
FIG. 7-2a
1) LOCK LEVER
PHOTO 7-2c PHOTO 7-2d
3. Take out the card weight. This part is covered in an air-wrap bag at the time of shipping.
PHOTO 7-2e
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4. Take the wrapping off the new cards and ge ntly riffle through them.
Load the cards with the front faced down. Cards come in packs of 20 0.
PHOTO 7-2f
5. Refill the cards. Do not load more than 600 cards.
6. Reposition the weight and close the r e fill door.
7. Turn the power back on and close the service door.
PHOTO 7-2g
(P. 22)
7-4 DEALING WITH JAMMED CARDS
If a card jam occurs while the game is operating, a warning screen will be displayed. If this screen is displayed, be sure to remove the jammed card immediately.
PHOTO 7-3a Jammed Card Warning Screen
HOW TO REMOVE A JAMMED CARD
1. Open the ser vi ce door a nd turn off the power switch in the maintenance switch section .
2. Hold down the lock lever on the bottom section of the card dispenser and pull out the card dispenser.
FIG. 7-3a
1) CARTRIDGE
2) LOCK LEVER
3) CARD DISPENSER UNIT
PHOTO 7-3b
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3. Push firmly on the front bottom of the cartridge while holding down the lock lever on the right. The cartridge will slide b a c k and stop.
PHOTO 7-3c
4. Lift up and release the cartridge. In some cases the bottom-most card will be stuck but proceed to lift up the cartridge. Afterwards, remove the jammed card.
PHOTO 7-3d
5. Reposition the cartridge. Align the cartridge with the symbol by pushing firmly from above. Then pull the cartridge forward with both hands as shown in the picture.
Reinstalling the cartridge improperly will result in card dispenser malfunctions. Be sure to consult the diagram below and proceed carefully.
1) Align the symbol with position 1, and push firmly from above.
2) Pull forward so that the symbol aligns with position 2.
PHOTO 7-3e
(P. 22)
6. Return the card dispenser to the back.
7. Turn the power back on and close the service door.
PHOTO 7-3f
CARTRIDGE REINSTALLATION WARNING
As shown in the diagram, be sure that the cartridge is not slanted off center and that the cartridge tabs are locked securely into the card dispenser.
1) Side View
2) Top View
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3) Incorrect
4) Correct
(P. 25)
8. PRECAUTIONS WHEN MO V ING THE MACHINE [!] WARNING
When moving the machine, be sure to pull out the plug from the p ower supply. Moving the machine with the plug still inserted can cause the power cord to be damaged, resulting in a fire and/or electric shock.
When moving the machine on the floor, remove the hold brackets and retract the adjusters, and ensure that the casters make contact with the floor. Pay careful attention so that the casters do not run over power cords and earth wires.
Damaging the power cords can cause an electric shock and/or short circuit.
When the casters are in contact with the floor, it is possible that the cabinet can move under its own weight if placed on an uneven area. Please be careful.
When lifting the cabinet, be sure to hold the handles and the bottom part. Lifting the cabinet by holding other portions may damage parts and installation portions due to the empty weight of the cabinet, and may cause personal injury.
[!] CAUTION
Do not push the monitor cover or molded parts. This may cause damage to the components, and the pieces may in turn cause injury.
Do not apply pressure to the cabinet’s molded parts when moving the cabinet. There is a risk of breaking component s and/or causing perso nal injury. When moving, b e sure to use the handle s at the upper back end of the cabinet.
FIG. 8
1) MONITOR COVER
2) HANDLES
3) Do not apply pressure to the monitor cover or other molded parts.
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1
2
“MUSHIKING” (Owner’s Manual – 2/3) = 2004/05/19
(P. 27)
9. GAME DESCRIPTION
The following explanations apply only if the product is functioning correctly. If anything differs from below, then a problem may have occurred. Immediately look into the cause of the problem and fix it to ensure proper operation.
To draw maximum attention during standby mode, the monitor constantly displays the advertisement (waiting-for-players) screen. This screen, which includes the Mushiking story and ga me instructions (with sound a nd BGM), loops repeatedly until coins are inse rted. The option of whether or not to play sound during the advertisement screen can be configured in Test Mode settings.
PHOTO 9a
1) Advertisement screen display
2) Advertisement screen sound
GAME OUTLINE
A Mushik ing Card is dispensed at the beginning of play. When the p l ayer scans a Mushiki ng Card (using the Card Reader), that beetle appears in the game.
Mushiking Cards are comprised of two types, “Beetle Cards” and “Skill Cards”. One “Beetle Card” and up to three “Skill Cards” can be scanned per play. Furthermore, the strength of the beetle will vary depending on the combination of the two card types.
Both available game types, sin gle-player mode (“One player game”) and two-player versus mode (“Play against a friend”), involve battling against another beetle, where the first beetle to eliminate all of the opponent’s health is the winner.
During the countdown to battle, a rock-scissors-paper game determines who will attack.
The rock (“HIT”), scissors (“PINCH”), and paper (“THROW”), attacks have varying attack power among the different beetles, thus giving an element of strategic planning to the rock-scissors-paper game.
HOW TO PLAY: Game Controls
(1) Insert coi ns.
(2) A Mushiking Car d is dispensed.(※)
(3) The game starts on-screen.
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(4) Scan Mushi ki ng Cards.
(5) Play a rock-scissors-paper game using the Skill Buttons.
Note: Mushiking Cards are dispensed randomly. The player cannot choose between Beetle Cards and Skill Cards.
PHOTO 9b
(P. 28)
HOW TO PLAY: Screen Flow
(1) Insert coins to dispense cards.
(2) Taking the cards starts the game. Use t he corresp onding inp ut button to choose either a single-player or a two-player versus game. (Screen 1)
Screen 1
(3) Choosing single-player lets the player choose a difficulty level. Use the corresponding input button to choose “Easy” or “Hard”. (Screen 2)
Screen 2
(4) The screen prompts players to scan a “Beetle Card” (using the Card Reader), allowing them to scan the desired beetle. (Screen 3)
Note: If a “Beetle Card” is not scanned, a substitute beetle will appear in battle and the game will proceed.
Screen 3
(5) The screen prompts players to scan “Skill Cards”, allowing them to scan desired techniques. (Screen 4)
Note: The game will proceed even if “Skill Cards” are not scanned.
Screen 4
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(6) After completing all card scanning, the degree to which the beetle has been powered up (enhanced attack po wer) by the applied card combination is displayed. (Screen 5)
Screen 5
(7) Before starting the battle, players choose whether or not to receive game instructions. (Screen 6)
Screen 6
(8) The battle begins. The player duels with the opponent’s beetle in a rock-scissors-paper game by pressing a hand-gesture i nput butto n (rock, paper, or scissors) within the battle countdown. (Screen 7)
Note: In single-player mode, a helper character (forest fairy) appears with hints to help the player win.
Screen 7
(9) The winner of the rock-scissors-paper game attacks the opponent with the chosen attack t echnique. The movement and attack power vary depending o n the attack technique. (Screen 8)
Winning with Rock Attack with a HIT technique. Winning with Scissors Attack with a PINCH technique. Winning with Paper Attack with a THROW technique.
Screen 8
(10) The attacked beetle will lose health. After repeatedly exchanging attacks, the first beetle to eliminate all of its oppo nent ’s health is the winner. (Screen 9)
Screen 9
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(11) Game Over
In single-player mode, players can clear the game if they defeat the four opponent beetles from levels 1 to 4. On the othe r hand, if t hey are defeated by an opponent beetle during the course of play, this will result in “Game Over”. There is no option to “Continue”. (Screen 10)
Screen 10
In two-player mode, each pla yer is granted entry of two beetles, and the winner is the player with the last remaining beetle. (Screen 11)
Screen 11
HOW TO USE MUSHIKING CARDS
There are two types of Mushiking Cards dispensed, “Beetle Cards” and “Skill Cards”.
Using “Beetle Cards” allows use of the card’s beetle in battle.
Using “Skill Cards” allows the bee tle to learn the card’s technique and
increase the beetle’s attack power.
One of each type of “Skill Card”—Hit, Pinch, and Throw—can be used at the same time for a total of three cards.
The amount of increased attack power granted to the beetle depends on the combination (compatibility) o f “Beetle Cards” and “Skill Car ds”.
The greater the “Technique” value of a “Beetle Card”, the more likely it is for the beetle to perform techniques with a high de gree of difficulty. (They are difficult, but they wield tremendous attack power.)
1) Beetle Card
2) Skill Card
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(P. 32)
10. EXPLANATION OF TEST A ND DATA DISPLAY
By operating the TEST and SERVICE Butt ons on the maintenance switch unit, periodically perform tests and data che ck. When installing the machine for the first time, collecting cash, or when the machine does not functio n correctly, perform a machine check in accordance with the explanations given in this section.
The following shows tests and modes that should be utilized as applic a ble. This product's basic system consists of the NAOMI game board. The system enables you to play several games one a ft er the othe r just by changing a ROM board case that is to be set o n the NAOMI case.
The product, therefore, supports the following 2 test modes: (1) System test mode for an automatic self-diagnostic test (generally used by every product that contains the basic system) and for a coin assignment (specifically used by this product) and (2) Game test mode for testing the input/output control devices and setting the difficulty level (specifically used by this product).
This manual does not cover the automatic self-diagnostic test. For more information about the system test mode, see the attached NAOMI Service Manual.
TABLE 10 EXPLANATION OF TEST MODE
------------------------------------------------------------------------------------------------------------------------
ITEMS DESCRIPTION REFERENCE SECTIONS
-----------------------------------------------------------------------------------------------------------------------­INSTALLATION OF MACHINE
When the machine is installed, p erform the foll owing:
1. Check to ensure each setting is the standard setting at shipment. S/M* & 10-2
2. Check each Input equipment in the INPUT TEST mode. 10-3 (2), (4)
3. Check each Output equipment in the CARD DISPENSER TEST mode. 10-3 (5)
4. Te st on-IC-Board IC's i n the self-test mode. S/M*
-----------------------------------------------------------------------------------------------------------------------­MEMORY TEST
This test is automatically executed by selecting RAM TEST or ROM BOARD TEST in the Menu mode. S/M*
-----------------------------------------------------------------------------------------------------------------------­PERIODIC SERVICING
Periodically perform the followi ng:
1. Run Memory Test. S/M*& 10-2
2. Ascertain each setting.
3. Test each Input equipment in the INPUT TEST mode. 10-3 (2), (4)
4. Test each Outp ut equipme nt in the CARD DISPENSER TEST mode. 10-3 (5)
-----------------------------------------------------------------------------------------------------------------------­CONTROL SYSTEM
1. Check each Input equip ment in the INPUT TEST mode. S/M* & 10-3
2. Adjust or replace each Input equipment. 10-3 (2), (4), (5)
3. If the problem still persists, check each equipment's mechanism movements.
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Sections 11, 12, 14
-----------------------------------------------------------------------------------------------------------------------­MONITOR (CRT)
In the Monitor Adjustment mode, check to see if Monitor adjustments are appropriate. S/M* & Section 15
-----------------------------------------------------------------------------------------------------------------------­IC BOARD
Memory Test. S/M*
-----------------------------------------------------------------------------------------------------------------------­S/M*: NAOMI Service Manual
(P. 33)
10-1 MAINTENANCE SWITCH UNIT AND COIN METER
[!] WARNING
Never touch places other than those specified. Touching places not specified can cause electric shock and short circuit accidents.
(STOP) IMPORTANT
Adjust the sound to an optimal level, taking into consideration the environmental requirements of the installation location.
Removing the Coin Meter circuitry renders the game inop er abl e.
Maintenance Switch Unit
Open the service door, and the maintenance switch unit shown will appear. The functio n of each switch is as follows:
(1) SOUND VOLUME (VOLUME): Sound volume can be adjusted for the speakers.
(2) POWER SWITCH (POWER): Switch ON/OFF the power supply.
(3) DEMAGNETIZER BUTTON (DEMAG):
Eliminates the on-screen color unevenne s s due to magnetization of CRT. Use this switch first before performing the monitor's color adjustment.
(4) TEST BUTTON (TEST): When operating TEST Button, refer to the fo l lowing pages.
(5) SERVICE BUTTON (SERVICE): Gives credits without registering on the coin meter.
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FIG. 10a
1) Power switch off.
2) SPEAKER VOLUME
3) POWER SWITCH
4) DEMAGNETIZER BUTTON
5) TEST BUTTON
6) SERVICE BUTTON
Coin Meter
The Coin Meter counts the number of coins inserted into the coin slot. Open the Cashbox Door by using the key to have the Coin Meter app ear underneath the Cashbox.
FIG. 10b
1) CASH BOX
FIG. 10c
1) COIN METER
(P. 34)
10-2 SYSTEM TEST MODE
(STOP) IMPORTANT
The settings changed in Test Mode are stored when Test Mode is ended using EXIT in t he menu mode. If the power is turned off before Test Mode is finished, the setting changes do not take effect.
Executing BACKUP DATA CLEAR in System Test Mo de does n ot clear the bookkeeping data in Game Test Mode.
Entering Test Mode clears fractional num b er of coins less than one credit and bonus added data.
System Test Mode can be used to check IC Board functioning, adjust the monitor, and change coin settings. Refer to the NAOMI Service Manual for details. However, be sure to employ the settings outlined below for this product.
CABINET TYPE 1 PLAYER (S)
MONITOR TYPE HORIZONTAL
COIN CHUTE TYPE COMMON
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(P. 35)
10-3 GAME TEST MODE
(1) GAME TEST MENU
SYSTEM TEST MENU Screen
GAME TEST MENU Screen
Select GAME TEST MODE from the System Test Menu screen to display the Game Test Menu screen as follows.
Use the SERVICE Button to move the curso r to the desired test item. Press the TEST Button to enter the selected item.
After selecting an item, read the explanations below [(2) ~ (8)] regarding operation.
After making changes, be sure to s elect EXIT and press the TEST Button in order to enable the new settings.
Select EXIT and press the TEST Button to end the Game Test Mode and return to the System Test Menu screen. Select EXIT and press the TEST Button again to end System Test Mode and return to the game screen.
(2) INPUT TEST
Select INPUT TEST to display the following screen and check the status of input devices. This test should be run periodically to ensure that each input device is functioning correctly.
INPUT TEST Screen
The input buttons are functioning correctly if each respective display changes from “OFF” to “ON” when pressing the i nput buttons.
Press the SERVICE and TEST Buttons simul t aneously to return to the Game Test Menu screen.
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(P. 36)
(3) CRT TEST
Select CRT TEST to display the following screen and check the status of the CRT (monitor). This test should be run periodically to check the monitor condition.
CRT TEST Screen <1/3> CRT TEST Screen <2/3> CRT TEST Screen <3/3>
Pressing the TEST Button will display the “Color B a r”, “All Black”, and “All White” screens in order. Press the TEST Button again to return to the Game Test Menu screen.
Refer to Section 15, “MONITOR”, for more information on CRT adjustment.
(4) BARCODE READER TEST
Select BARCODE READER TEST to display the following screen and check the status of the barcode reader. This test should be run p e r iodically to check the condition of the barcode reader.
1) READER TEST Screen
2) Screen showing a “Beetle Card” scan
3) Screen showing a “Skill Card” scan
Scan a “Beetle Card” and a “Skill Card”. If scanned correctly, a message will be displayed on the screen under STATUS. A failed scan, or scanning cards other than Beetle or Skill cards will result in “------“ to be displayed.
Move the cursor to EXIT and press the TEST Button to return to the Game Test Menu screen.
(5) CARD DISPENSER TEST
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Select CARD DISPENSER TEST to display the following screen and check the status of the card dispenser. This test should be run periodically to check the condition of the card dispenser.
CARD DISPENSER TEST Screen
Move the cursor to CARD DISPENSER a nd press the TEST Button. Different STATUS messages will be displayed depending on the operation status of the Card Dispenser. “OK”: It is possible to disp e nse the card. “CARD JAMMED”: A card is jammed. “CARD EMPTY”: There are no cards in the dispenser. “------”: There is either no Card Dispe nser a tta ched, the dispenser is in the midd le of dispensing, or something not listed above has occurred.
Move the cursor to EXIT and press the TEST Button to return to the Game Test Menu screen.
(6) MANAGEMENT CHIP STATUS
Select MANAGEMENT CHIP STATUS to display the following screen and check the status of the management chips.
MANAGEMENT CHIP STATUS Screen
If the Management Chip is read c orrectly, “READ SUCCESS” will be displayed to the right of “CHIP *”.
<Other Possible Messages>
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“READER NOT READY”: There is no Card Reader interface board. “NOW ACCESS”: In the middle of reading data. “READ ERROR”: T he read failed. “UNKNOWN CHIP FORMAT”: The chip code, etc. is wrong.
THE REST: The number of times re maining on t he Manageme nt Chip. ***/*** = Initial Number/Remaining Number
FIRST SET DATE: Displays the Management Chip’s initial date of installation.
Move the cursor to EXIT and press the TES T Button to return to the Game Test Menu screen.
(7) BOOKKEEPING
Select BOOKKEEPING to d isp la y the following operating data.
BOOKKEEPING MENU Screen
Use the SERVICE Button to move the curso r to the desired test item. Press the TEST Button to enter the selected item. After selecting an item, read the explanations below [(A) ~ (E)] regarding operation.
Move the cursor to EXIT and press the TEST Button to return to the Game Test Menu screen.
(A) PLAY COUNT
Select PLAY COUNT to see the following screen and view the number of plays.
PLAY COUNT Screen
TOTAL COUNT: Total number of plays.
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1PLAY COUNT: Total number of single-player plays. 2PLAY COUNT: Total number of two-player plays.
1P EASY COUNT: Number of single-player EASY Mode plays. 1P HARD COUNT: Number of single-player HARD Mode plays.
TODAY 1PLAY: Number of single-player plays on the current day. TODAY 2PLAY: Number of two-player plays on the current day.
1P EASY LEVEL CLEAR: Number of single-player EASY Mode game completions. 1P HARD LEVEL CLEAR: Number of single-player HARD Mode game completions.
Move the cursor to EXIT and press the TES T Button to return to the Bookkeeping M e nu s c r ee n.
(p. 38)
(B) TIME HISTOGRAM
Select TIME HISTOGRAM to see the following screen and check the play count for any given day and time.
TIME HISTOGRAM Screen
Select CONTINUE with the SERVICE Button and press the TES T But ton to advance to the next screen.
One week of data [7 days (Pages)] are saved, constantly overwriting the oldest data first.
Move the cursor to EXIT and press the TES T Button to return to the Bookkeeping M e nu s c r ee n.
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(C) PLAY TIME
Select PLAY TIME to see the following screen and view duration of play.
PLAY TIME Screen
1P AV R: Average single-player pla y time. 1P MAX: Longest single-player play time. 1P MIN: Shortest single-player play time.
2P AV R: Average two-player play time. 2P MAX: Longest two-player play time. 2P MIN: Shortest two-player play time.
1P TOTAL PLAY TIME: Total single-player play time. 2P TOTAL PLAY TIME: Total two-player play time. ALL TO TAL PLA Y TIME: Total combined play time.
Move the cursor to EXIT and press the TES T Button to return to the Bookkeeping M e nu s c r ee n.
(D) USED CARD DATA
Select USED CARD DATA to see the following screen and view the number of times each card has been scanned for use in the game.
USED CARD DATA Screen
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Select CONTINUE with the SERVICE Button and press the TEST Button to cycle through the pages (1/5, 2/5, …, 5/5 and back to 1/5).
Move the cursor to EXIT and press the TES T Button to return to the Bookkeeping M e nu s c r ee n.
(p. 39) Table showing names and cards used in USED CARD DATA.
Table 10-3a
--------------------------------------------------------------------------------------------------------
Name Beetle Card Japanese Name
--------------------------------------------------------------------------------------------------------
GRF Giraffe Stag-beetle ギラファノコギリクワガタ
HLS Hercules Beetle ヘルクレスオオカブト
GRD Grand Stag-beetle グランディスオオクワガタ
CCS Caucasus Beetle コーカサスオオカブト
ELP Elephant Beetle エレファスゾウカブト
JAS Japanese Stag-beetle オオクワガタ
FVH Five Horned Beetle ゴホンヅノカブト
HMR Humorous Stag-beetle メンガタクワガタ
LTL Little Stag-beetle コクワガタ
PRY Parry Stag-beetle セアカフタマタクワガタ
AMR Armor Stag-beetle ミヤマクワガタ
FLT Flat Stag-beetle ヒラタクワガタ
SAW Saw tooth Stag-beetle ノコギリクワガタ
エレファスホソアカクワガ
DER Deer Stag-beetle
JAB Japanese Beetle カブトムシ
TLD Thailand Five Horned Beetle タイゴホンヅノカブト
GNT Grant White Beetle グラントシロカブト
UPH Upright-horned Beetle ノコギリタテヅノカブト
ACT Actaeon Beetle アクティオンゾウカブト
PWN Palawan Stag-beetle パラワンオオヒラクワガタ
RCR Rhinoceros Beetle メンガタカブト
SPS Specious Stag-beetle スペキオシスシカクワガタ
NEP Neptune Beetle ネプチューンオオカブト
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ATL Atlas Beetle アトラスオオカブト
FLH Flat Horned Beetle ヒルトゥスヘラヅノカブト
RUS Rusty Beetle サビイロカブト
YEL Yellow-winged Stag-beetle ラコダールツヤクワガタ
CHI Chilean Stag-beetle コガシラクワガタ
TRD Tarandus Stag-beetle タランドゥスツヤクワガタ
GLD Golden Stag-beetle オウゴンオニクワガタ
Table 10-3a
--------------------------------------------------------------------------------------------------------
Name Skill Card Japanese Name
--------------------------------------------------------------------------------------------------------
BANG Banging Smash ガンガンスマッシュ
DRGN Dragon Attack ドラゴンアタック
DANG Dangun ダンガン
SMSH Rolling Smash ローリングスマッシュ
BULL Bull Lock ブルロック
ローリングクラッチホール
CRCH Rolling Clutch Hold
KING Kingfisher Hug カワセミハッグ
CUTR Running Cutter ランニングカッター
DRIV Rolling Driver ローリングドライバー
SSTH Sidescrew Throw サイドスクリュースロー
TRND Tornado Throw トルネードスロー
BOMB Sidelock Bomb サイドロックボム
DSHA Daisharin ダイシャリン
SLEP Crushing Sleeper Hold デビルスリーパー
MGUN Machine Gun Punches ヒャクレツケン
Table 10-3a
-------------------------------------------------------------------------------------------------------­Name Super Skill Card Japanese Name
--------------------------------------------------------------------------------------------------------
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DANG Super Dangun スーパーダンガン
スーパーローリングスマッシ
SMSH Super Rolling Smash
KING Super Kingfisher Hug スーパーカワセミハッグ
CUTR Super Running Cutter スーパーランニングカッター
TRND Super Tornado Throw スーパートルネードスロー
BOMB Super Sidelock Bomb スーパーサイドロックボム
DSHA Super Daisharin スーパーダイシャリン
Table 10-3a
--------------------------------------------------------------------------------------------------------
Name Special Skill Card Japanese Name
--------------------------------------------------------------------------------------------------------
FINS H Finishing Attack Stopper 必殺ふうじ
LAST PW Last Resort 最後の力
TIEB RK The Tie Breaker あいこやぶり
CONF U Confusion 必殺よこく
AGIT A Agitation あせらせ
CHLI NG Counter Attack Healing はんげきかいふく
HLIN G Healing かいふく
(P. 41)
(E) CARD DISPENSER DATA
Select CARD DISPENSER DATA to see the following screen and view each Card Dispenser status category.
CARD DISPENSER DATA Screen
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CARD PAY OUT COUNT: The number of cards dispensed. CARD JAMMED COUNT: The number of jammed cards. CARD EMPTY COUT: The number of “CARD EMPTY” occurrences.
The number of cards dispensed during Test Mode (Card Dispenser Test) is not included in the count.
Move the cursor to EXIT and press the TES T Button to return to the Bookkeeping M e nu s c r ee n.
(8) BACKUP DATA CLEAR
Select BACKUP DATA CLEAR to clear the contents of BOOKKEEPING data in the Game Test Mode.
BACKUP DATA CLEAR Screen
To clear data, use the SERVICE Button to move the cursor to YES (CLEAR) and then press the TEST Button. During Data Clear, “COMPLETED” will be blinked to the right of YES. When Data Clear is complete, the “COMPLETED” display will d isappear. Press the TEST Button again to return to the Game Test Menu screen.
Move the cursor to NO (CANCEL) and press the TEST Button to return to the Game Test Menu screen without clearing the data.
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1
2
“MUSHIKING” (Owner’s Manual - 3/3) = 2004/05/18
(P. 42)
11. CARD DISPENSER [!] WARNING
When working with the machine, be sure to turn the power off. Working with the power on can cause an electric shock or a short circuit.
Be careful not to damage the wires. Damaged wires may cause electric shock, short circuit, or present a risk of fire.
Do not touch undesignated places. Touching these places can cause electric shock or short circuit.
This work should be performe d by the site maintenance individ ua l or another skilled professional. Performing work by non-technical personnel can cause
severe accidents such as electric shock.
HOW TO REMOVE THE CARD DISPENSER
1. Turn off the main AC unit power s witch and o pen the servi ce door.
2. Unfasten the cord clamp and connecter on the cable connected to the card dispenser, and pull the card dispenser forward while pushing down on the lock lever on the lower section of the card dispenser.
PHOTO 11a
1) CORD CLAMP
2) CONNECTOR
PHOTO 11b
3. When it cannot be pulled forward any further, lift up on the card dispenser and detach it from the rail.
PHOTO 11c
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(P. 43)
12. CARD READER (CONTROL PANEL) [!] CAUTION
When cleaning the card reader, always use the designated Cleaning Card.
Do not use chemical detergents such as “glass cleaner” available on the
market or solvents such as thinner, etc.
12-1 HOW TO CLEAN THE CARD READER
1. Insert the Cl eaning Card, aligning the cloth side with the red light in the Card Reader groove.
FIG. 12-1a
1) CLEANING CARD
2) CARD READER
3) Insert with the cloth side facing the correct direction.
2. Slowly slide the Cleaning Card up and down to clean off any accumulated dirt.
After cleaning, refer to "10-3 Game T est Mode, (4) Barcode Reader Test" to test the functionality.
(P. 40)
12-2 HOW TO REMOVE THE CARD READER
[!] WARNING
When working with the machine, be sure to turn the power off. Working with the power on can cause an electric shock or a short circuit.
Be caref ul not to dama ge the wir es. Damaged wires may cause electric shock, short circuit, or present a risk of fire.
Do not touch undesignated places. Touching these places can cause electric shock or short circuit.
This work should be performe d by the site maintenance individ ual or another skilled professional. Performing work by non-technical personnel can cause severe accidents such as electric shock.
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1. Turn off the main AC unit power swit ch.
2. Remove the 8 truss screws on the control p anel.
FIG. 12-2
3. Being careful not to damage the cord, unplug the connector from the control panel and pull it out of the cab inet.
PHOTO 12-2a
4. Remove the cord clamp and use nippers to cut the 2 tie belts loose.
PHOTO 12-2b
1) TRUSS SCREW (8), chrome / M4×12
1) CONNECTOR
1) CORD CLAMP
2) Cut with nippers.
5. Unfasten the 4 carriage bolts and 4 flange nuts holding the card reader bracket in place and remove the card reader from the control panel.
PHOTO 12-2c
1) CARD READER BRACKET
2) CARRIAGE BOLT (4), chrome / M4 x12
3) FLANGE NUT (4) / M4
6. Remove the card reader cover and detach the card reader from the card reader bracket.
1) CARD READER COVER
(P. 46)
13. POWER & I/O BOARD UNIT [!] WARNING
When working with the machine, be sure to turn the power off. Working with the power on can cause an electric shock or a short circuit.
Be careful not to damage the wires. Damaged wires may cause electric
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1
shock, short circuit, or present a risk of fire.
Do not touch undesignated places. Touching these places can cause electric shock or short circuit.
This work should be performe d by the site maintenance individ ual or another skilled professional. Performing work by non-technical personnel can cause
severe accidents such as electric shock.
13-1 HOW TO REMOVE THE POWER & I/O BOARD UNIT
1. Turn off the main AC unit power switch.
2. Remove the 2 tamperproof screws and detach the back door.
PHOTO 13-1a
1) BACK DOOR
2) TAMPERPROOF SCREW (2), chrome / M4×8
3. Unplug all the connectors plugged into the Power & I/O Board unit.
PHOTO 13-1b PHOTO 13-1c
1) Front 9 points
2) Rear 3 points
4. Remove the 2 wing bolts and pull out the board.
PHOTO 13-1d
1) SCREW (2) / M4 x 20, w/flat & spring washers + flat washer (4.4 – 16 x 1.6)
(P. 47)
13-2 COMPOSITION OF THE POWER & I/O BOARD UNIT
PHOTO 13-2
1) MAINTENANCE SWITCH SECTION
2) SERIAL INTERFACE BOARD
4/17
3) AUDIO POWER AMPLIFIER
1 2 3 4 1
4) POWER UNIT
5) I/O CONTROL BOARD
【要切抜き】
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LEVER
(P. 48)
14. COIN SELECTOR
REMOVING THE COIN SELECTOR
Loosen the plastic-head screw to raise the lever and open the coin selector cover and then remove the coin selector.
REMOVING A JAMMED COIN
When the coin return button fails to refund coins, o pen the coin chute door and open the selector gate. Once the jammed coin is removed, insert a standard coin to ensure that the selector is working properly.
FIG. 14a
CLEANING THE COIN SELECTOR
COIN SELECTOR COVER
(STOP) IMPORTANT
Remove and clean smears using a soft cloth dipped in water or diluted chemical detergent and then wrung dry.
Never apply machine oil, etc. to the coin selector.
After cleaning the coin selector, properly insert a standard coin to ensure that
the selector functions correctly.
The coin selector should be cleaned once every 3 months. When cleaning, follow the procedures below:
1. Turn off the main AC unit power s witch and o pen the coin chute door.
2. Open the gate and remove dust using a soft br ush (made of wool, etc.).
3. Remove and clean smears by using a soft cloth dipped in water or diluted chemical d e tergent and then wrung dry.
4. Remove the cradle. When detaching the retaining ring (E ring), be extra careful not to bend the rotational axis.
5. Use a soft cloth to wipe any dirt/debris off the rotational axis and bearings.
6. After wiping as described in the previous step, use a dry cloth, etc. to dry the coin selector completely.
COIN INSERTION TEST
Once every month, when performi ng the Coin Switch Test, check the following points:
Does the Coin Meter count properly? Do coins drop into the Cashbox correctly? Are coins rejected when inserted while holding down the Reject Butt on?
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FIG. 14b FIG. 14c
1) GATE
2) CRADLE
(P. 49)
15. MONITOR
15-1 CAUTIONS/WARNINGS REGARDING SAFETY FOR HANDLING THE MONITOR
Before handling the monitor, be sure to read the foll owing points and comply with the caution/warning instructions given below. Note the caution/warning symbols and letters used in the instructions.
[!] WARNING
Indicates that handling the monitors improperly by disregarding this warning may potentially cause a hazardous situation, which could result in death or serious injury.
[]
Indicates that access to a specific part of the equipment is forbidden.
[!] CAUTION
Indicates that handling the monitors improperly by disregarding this warning may potentially cause a hazardous situation, which could result in death or serious injury.
[]
Indicates the instruction to disconnect or unplug a power connector.
[!] WARNING
When performing such work as i n stalling and removing the monito r, inserting and disconnecting the external connectors to and from the monitor interior and
the monitor itself, be sure to disconnect the power connector (plug) beforehand. Proceeding without doing so can cause electric shock or malfunctioning.
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Use of the monitor by converting it without permission is not allowed. SEGA shall not be liable for any malfunctioning and accidents caus ed by such a
conversion.
[!] WARNING
Primary side and Secondary side
The monitor's circuit, which is divided into the Primary side and Secondary side, is electrically isolated. Do not touch the Primary side, or touch both the primary side and the secondary side simultaneously. Failing to observe this instruction can cause electric shock, leading to serious danger. When making monitor adjustments, use a non­conductive driver an d make them without touching any par t other than t h e Ad ju s tmen t V. R. and knob. Also, be sure not to cause a short circuit to the Primary side and Secondary side. If a short circuit occurs, it can cause electric shock or malfunctioning, which poses a serious risk of danger.
1) SECONDARY SIDE (Chassis, CRT, etc.)
2) PRIMARY SIDE
High Voltage
Some of the parts inside the monitor are subject to high voltage i n excess of 20,000 volts and pose a serious threat. Therefore, do not touch the monitor interior. Should soldering & paper wastes, etc. be mixed in the monitor interior, turn the power off so as not to cause malfunctioning or a fire hazard.
1) DEMAGNETIZER COIL
2) ANODE CAP
3) ANODE LEAD Approx. 29 kV
4) FOCUS LEAD (black) Approx. 10 kV
5) PRIMARY SIDE
6) MAIN BOARD
7) FBT Approx. 29 kV
8) SECONDARY SIDE (Chassis, Metal Plate, CRT, etc.)
9) Disconnect or unplug.
10) REAR PART
11) DEMAGNETIZER COIL
12) NECK PCB
13) Approx. 10 kV
Connecting the CRT and PCB When combining the CRT and PCB, use the specified part No. to maintain the
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factory settings. The anode of the CRT itself will charge as time elapses, generating high voltage that is very dangerous. The mon itor should be used with the Chassis, CRT, and PCB assembled. When repair, etc. is required at the time of malfunctioning, be sure to send it in an assembled state. If it is disassembled, the charged high voltag e can be released, causing a very hazardous situation. Therefore, under no circumstances should it be disassemb led.
[!] CAUTION
Static Electricity Touching the CRT surface sometimes causes a slight shock. This is because the
CRT surfaces are subject to static and will not adversely affect the human body.
Installation and Removal Ensure that the Demagnetizer Coil, FBT (Fly-Back Transformer), Anode Lead, and
Focus Lead are not positioned close to the sheet metal work's sharp edges, etc. and avoid damaging the insulated portions so as not to cause electric shock and malfunctioning. (For the name of parts, refer to the figures above.)
(P. 46)
15-2 CLEANING THE CRT SURFACES A ND THE MONITOR COVER
[!] CAUTION
Observe the following points to prevent damage when cleaning accessory surfaces.
Remove smears using a dry, soft cloth (flannel, etc.). Do not use coarse gauze or other harsh materials.
For smear removing solvent, alcohol (ethanol) is recommended. When using chemical detergent, be sure to follow the instructions below:
Soak a soft cloth in a neutral household detergent diluted with water. Wring the cloth well, and then clean down the surface.
Do not use bleach or detergent that contains abrasive agents.
Do not use alkaline chemical detergents such as “glass cleaner” available on
the market or solvents such a s thinner, etc.
Do not scrape or scratch surf aces using brushes, scouri n g pads, or other hard cleaning utensils.
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Clean the CRT surface and the monitor cover once a week. Apply antistat after cleani ng.
1. Turn off the main AC unit power switch.
2. Remove the 7 truss screws and detach the monitor cover.
3. The monitor (CRT) will be exposed. Use an untreated soft cloth to wipe off both the CRT surface and the monitor cover.
4. After cleaning, spray antistat onto the CRT and the monitor side of the monitor cover.
FIG. 15-2
1) TRUSS SCREW (3), chrome / M4 x 14; (reverse side of monitor cover) M4 NUT/WASHER STOPPER
2) TRUSS SCREW (4), chrome / M4 x 12
3) MONITOR COVER
(P. 52)
15-3 MONITOR ADJUSTMENT
[!] WARNING
Monitor adjustments have been made at the time of shipment. Therefore, do not make further adjustments without a justifiable reason. Adjusting the monitor
containing high-tension parts is dangerous. Also, an improper adjustment can cause deviated synchronization and image fault, resulting in malfunctioning.
When making monitor adjustments, use a resin regulating rod. Using bare hands or conductive tools can cause electrocution.
Be sure to perform appropriate adjustments of the monitor. When operating this machine, do not leave the monitor's flickering or deviation unchecked. Failure to observe this can worsen the players' or the customers' physical
conditions.
Do not touch undesignated places. They can cause electric shock or short circuit.
The monitor regulation board is located on the lower part of the mo nitor.
DESCRIPTION OF ADJUSTMENT KNOBS
FIG. 15-3a
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(1) R. GAIN Adjusts each VR to get a suitable contrast and white balance. (2) G. GAIN (3) B. GAIN
(4) BRIGHT: Adjusts screen brightness. (5) H POSI Adjusts horizontal positioning of screen. (6) H SIZE Adjusts horizontal screen dimension. (7) H HOLD: Adjusts horizontal scro lling of screen. (8) V POSI Adjusts vert i cal positioning of screen. (9) V SIZE Adjusts vertical screen dimension. (10) V HOLD: Adjusts vertical scrolling of screen.
(P. 48)
HOW TO CONFIRM ADJUSMENTS
1. Enter TEST MODE and select GAME TEST MODE by positioning the curs or and pressing the TEST Button.
2. Position the cursor with CRT TEST and press the TEST Button to display the CRT TEST screen.
FIG. 15-3b SYSTEM TEST MODE Screen
PHOTO 15-3a GAME TEST MENU Screen
PHOTO 15-3b CRT TEST Screen
1) The white frame is visible all around the screen.
2) The black portion of the image is not entirely visible around the screen.
st
3) The 31 gradation for each color is black.)
4) The top 2 gradations are set at the same level. (No gradation difference.)
color gradation is set to be faintly visible. (The 32
nd
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(P. 54)
16. PERIODIC INSPECTION
The items listed below require periodic check and maintenance to retain the performance of this machine and to ensure safe business operation.
[!] WARNING
Be sure to check once a year to see whether Power Cords ar e da m aged, the plug is securely inserted, dust has accumulated between the Socke t Outlet an d
the Power Plug, etc. Using the product with accumulated dust can c au s e fire and electric shock.
Never use a water jet, etc. to clean inside and outside the cabinet. If the machine gets wet for any reason, do not use it until it has completely dried.
Periodically, around once a year, get in touch with the place of contact herein stated or the Distributor, etc. where the prod uct was purchased from, regarding internal cleaning. Using the product with accumulated dust in the
interior can cause a fire or accident. Note that professional interior cleaning will require a fee.
TABLE 16 PERIODIC INSPECTION TABLE
ITEMS DESCRIPTION PERIOD REFERENCE
CABINET Checking Adjusters/Hold Brackets grounding
Daily - before opening hours 3
MONITOR Screen Cleaning Biweekly 15
Check adj us tments. Monthly 15
GAME BOARD Chec k s ettings. Monthly 10
CARD READER Head Cleaning Monthly 12
SPEAKERS/SOUND Sound Test, Check sound volume adjustment. Monthly 10 COIN SELECTOR Coin Insertion Test Monthly 14
Cleaning Tri-monthly 14
POWER SUPPLY PLUG Inspectio n and Cleaning Annually See above.
INTERIOR Cleaning Annually See above.
CABINET SURFACES Cleaning As necessary Next Page
CLEANING THE CABINET SURFACES
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When the cabinet surfaces become dirty, remove stains with a soft cloth soaked in water or diluted (with water) chemical detergent and then wrung dry. To avoid damaging the finish, do not use such solvents a s thinner, benzene, etc. (other than ethyl alcohol) or abrasives (bleaching age nt and chemical dust-cloth).
Some general-purpose household, kitchen, and furniture cle aning pro ducts may contain str ong solvent s that degrade plastic components, coatings, and print. Before using any cleaning product, read the product's cautionary notes carefully and test the product first on a small are a that is not highly visible.
(P. 55)
17. TROUBLESHOOTING [!] WARNING
In order to prevent electric shock and short circuit, be sure to turn power off before working on the machine.
Be careful not to damage wiring. Damaged wiring may cause electric shock or short circuit.
After fixing the problems regarding the Circuit Protector, reinstate the Circuit Protector. Depending on the cause of the problem, usin g the Circu i t Prote ct or
without addr es s i ng th e mal fun c ti on can ge ne rate heat a nd can present a fire hazard.
In the event that a problem cannot be resolved by employing the procedures listed in this manual, be su re to request service from the off ice shown on this
manual or the dealer from whom the product was originally purch ased. Attempts to employ procedures other than those specified in this manual can cause electrical shock, shorting, or fire.
(STOP) IMPORTANT
If a problem occurs, first check to make sure that the wiring connectors are properly connected.
TABLE 17a TROUBLESHOOTING TABLE
PROBLEMS CAUSE COUNTERMEASURES
------------------------------------------------------------------------------------------------------------------­Turning on the power switch fails to power on the machine.
-------------------------------------------------------------------------------------------------------­ The power is not ON. Firmly insert the power plug into the outlet.
--------------------------------------------------------------------------------------------------------
Either the ma in switch o r the po wer switch is turned off. Turn on both the ma in switch and the power switch.
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-------------------------------------------------------------------------------------------------------­ Incorrect power source/voltage. Make sur e that the power supply/voltage is correct.
-------------------------------------------------------------------------------------------------------­ The Circuit Protector malfunctions due to a power surge.
After eliminating the cause of the power surge, restore the Circuit Protector of the AC Unit. (See next page. )
------------------------------------------------------------------------------------------------------------------­Sound is not emitted.
-------------------------------------------------------------------------------------------------------­ Sound volume adjustment is not correct.
Adjust the s wi tch u ni t ’s sound adjustment volume control.
-------------------------------------------------------------------------------------------------------­ Sound-related circuit malfunction.
Perform SOUND TEST.
------------------------------------------------------------------------------------------------------------------­Cards are not dispensed.
--------------------------------------------------------------------------------------------------------
Cards are empty. Refill cards.
--------------------------------------------------------------------------------------------------------
Card jam. Remove the jammed card(s).
--------------------------------------------------------------------------------------------------------
The connector is not connected properly.
Ensure proper connect ion.
--------------------------------------------------------------------------------------------------------
Card dispenser malfunction. Exchange the card dispenser.
------------------------------------------------------------------------------------------------------------------­Cannot scan (read) cards.
--------------------------------------------------------------------------------------------------------
Card reader card slot is dirty. Use the attached cleaning card to clean the card slot.
--------------------------------------------------------------------------------------------------------
The connector is not connected properly.
Ensure proper connect ion.
--------------------------------------------------------------------------------------------------------
Card reader malfunction. Exchange the card reader.
------------------------------------------------------------------------------------------------------------------­Cannot enter TEST MODE.
--------------------------------------------------------------------------------------------------------
Switch malfunction. Exchange the switch.
--------------------------------------------------------------------------------------------------------
Game Board abnormality. Exchange the Game Board.
--------------------------------------------------------------------------------------------------------
The operation used to change to TEST MODE is incorrect. Ensure correct operation.
------------------------------------------------------------------------------------------------------------------­Monitor display is abnormal.
--------------------------------------------------------------------------------------------------------
Game Board and monitor connection failure.
Ensure proper connection (of connector).
--------------------------------------------------------------------------------------------------------
Monitor malfunction. Exchange the monitor.
--------------------------------------------------------------------------------------------------------
Game Board malfunction. Exchange the Game Board.
------------------------------------------------------------------------------------------------------------------­There is no response from control panel buttons.
--------------------------------------------------------------------------------------------------------
Button failure. Exchange t he button(s).
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1
--------------------------------------------------------------------------------------------------------
The connector is not connected properly.
Ensure proper connect ion.
--------------------------------------------------------------------------------------------------------
Not set to game mode. Change setting to game mode.
-------------------------------------------------------------------------------------------------------------------
CIRCUIT PROTECTOR
The Circuit Protector uses a bimetal to break the circuit. Due to the heat, the machine cannot be restarted until it cools. Wait at least 1 minute before restarting. (Press the button in.)
1) CIRCUIT PROTECTOR
(P. 57)
18. GAME BOARD [!] WARNING
In order to prevent electric shock and short circuit, be sure to turn power off before working on the machine.
Be careful not to damage wiring. Damaged wiring may cause electric shock or short circuit.
Do not expose the Game Board, etc. for no reason. Failure to observe this can cause electric shock or malfunctioning.
[!] CAUTION
There is no need to handle the Game Board for this machine since all setting changes are done in TEST MODE. Failure to use the Game Board or any other IC
board as shipped can cause electric shock or malfunctioning.
The chip components on IC boards can be damaged by electrostatic discharge from the human body. Before handling an IC bo ar d, always neutralize any static charge in the body by touching a grounded metal surface.
18-1 REMOVING THE GAME BOARD
This machine uses the NAOMI Board. When submitting for exchange or repair, remove the ASSY MAIN BOARD from the cabinet and detach the NAOMI board according to the following procedures.
1. Turn off the main AC unit power switch and open the service door.
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2 1 1
2. Loosen the 2 truss screws and detach the NAOMI cover.
PHOTO 18-1a
1) NAOMI COVER
2) TRUSS SCREW (2), chrome / M4×8
3. Unplug all the connectors joined to the NAOMI board.
PHOTO 18-1b
1) CONNECTOR (total 9)
4. Remove the 1 wing bolt and pull out the ASSY MAIN BD.
PHOTO 18-1c
1) SCREW (2) / M4 x 20, w/flat & spring washers + flat washer (4.4 – 16 x 1.6)
PHOTO 18-1d
5. Remove the 4 screws and detach the NAOMI board from the base.
FIG. 18-1
1) SCREW (4) / M4×12, w/flat & spring washers
When submitting for exchange or repair, wrap the NAOMI Board (with the R OM Board still mounted) in packing mat erials and s ubmit in a carton box. ( See Section 5.)
(P. 59)
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18-2 COMPOSITION OF THE GAME BOARD
(STOP) IMPORTANT Use the Filter Board DIP SW only with the advised settings. Use with different
settings may cause the screen to display improperly or other malfunctions.
ASSY CASE NAO MKG 2K3 2ND USA (840-0150D-01): USA ASSY CASE NAO MKG 2K3 2ND EXP (840-0150D-02): OTHERS ASSY CASE NAO MKG 2K3 2ND KOR (840-0150D-03): KOREA ASSY CASE NAO MKG 2K3 2ND AUS (840-0150D-04): AU STRAL IA
FIG. 18-2a
1) TRUSS SCREW (4), chrome / M3 x 30
2) ROM CASE NAO MKG 2K3 2
3) DIP SW
4) ASSY CASE NAO CRX MAIN SER USA (840-0002A-11): USA ASSY CASE NAO CRX MAIN SER EXP (840-0002A-12): OTHERS ASSY CASE NAO CRX MAIN SER KOR (840-0002A-13): KOREA ASSY CASE NAO CRX MAIN SER AUS (840-0002A-14): AUSTRALIA
ND
ENG / 840-0150C
DIP SW Setting
Use this product with the DIP SW settings shown in the f igure below.
FIG. 18-2b
(P. 60)
19. DESIGN-RELATED PARTS
For the Warning Display Stickers, refer to Section 1.
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