15. GAME BOARD.....................................................................................................................................
15.1. REMOVING THE GAME BOARD ................................................................................................
15.2. SHIPPING THE GAME BOARD...................................................................................................
15.3. COMPOSITION OF GAME BOARD ............................................................................................
16. DESIGN RELATED PARTS ................................................................................................................
17. PART LIST...........................................................................................................................................
17.1. ASSY TOP - (HDF-00002KUK)....................................................................................................
To ensure the safe usage of the product, be sure to read the following before using the product. The
following instructions are intended for the use of qualified service personnel only
and sufficiently understanding the instructions should any activity be carried out on the product. Only
qualified service personnel should carry out maintenance on the product.
Terms such as WARNING!, CAUTION, and IMPORTANT! Are used where an explanation is given which
requires special attention, depending on the potential risk. SEGA is not responsible for injury or damage
caused by use in a manner contrary to the instructions stated in this document. In order to prevent
accidents warning stickers and printed instructions are applied in the places where a potentially hazardous
situation relating to the product could arise. Be sure to comply with these warnings.
. After carefully reading
Indicates that mishandling the product by
disregarding this warning will cause a potentially
hazardous situation which can result in death or
serious injury.
This is cautionary information which should be complied with when handling the product. Indicates that
mishandling the product by disregarding this will cause a potentially hazardous situation which may not
result in personal injury but could damage the product.
Be sure to turn off the power and disconnect from the mains supply before working on the machine.
Ensure that the correct fuse(s) is fitted to the machine.
Details of the correct fusing of the machine are enclosed in the Service Manual.
Ensure that only qualified Service Engineers perform any maintenance work on the machine.
Specification changes, removal of equipment, conversion and/or addition, not designated by SEGA are not
permitted and will invalidate this product’s CE conformity.
The parts of the product also include any warning labels or safety covers for personal protection etc. A
potential hazard will be created if the machine is operated while any parts have been removed. Should any
doors, lids or protective covers be damaged or lost, do not operate the product. SEGA is not liable in any
whatsoever for any injury and/or damage caused by specification changes not designated by SEGA.
Before installing the product, check for the Electrical Specification Sticker, SEGA products have a sticker
on which the electrical specifications are detailed. Ensure that the product is compatible with the power
supply voltage and frequency requirements of the location in which the machine is to be installed.
Install and operate the machine only in places where appropriate lighting is available, allowing warning
stickers to be clearly read.
Indicates that mishandling the product by
disregarding this caution will cause a potentially
hazardous situation which can result in personal
injury and or material damage.
1
To ensure maximum safety for both customers and operators, stickers and printed instructions describing
potentially hazardous situations are applied to places where accidents could occur. Ensure that where the
product is operated has sufficient lighting to allow any warnings to be read. If any sticker or printed warning
is removed or defaced, do not operate the machine, until it has been replaced by an identical item.
When handling the monitor, be very careful. (Applies only to product with monitor)
Some of the monitor (TV) parts are subject to high tension voltage. Even after turning off the power some
components are still occasionally subject to high tension voltage. Monitor repair and replacement should be
performed by qualified service engineers only.
In cases where commercially available monitors and printers are used only the contents relating to this
product are stated in this manual. Some commercially available equipment has functions and reactions not
stated in this manual. Read this manual in conjunction with the specific manual of such equipment.
Descriptions contained herein may be subject to change without prior notification.
The contents described herein are fully prepared with due care. However, should any question arise or
errors be found please contact SEGA.
1.1. INSPECTIONS IMMEDIATELY AFTER TRANSPORTING THE PRODUCT
TO THE LOCATION
Normally, at the time of shipment, SEGA products are in a state to allowing usage immediately after
transporting to the location. Nevertheless, an irregular situation may arise during transportation preventing
this. Before turning on the power, check the following points to ensure that the product has been
transported safely.
• Are then any dented parts or defects (cuts, etc.) on the external surfaces of the product.?
• Are castors and leg adjusters present and undamaged?
• Do the power supply voltage and frequency requirements meet with the local supply?
• Are all wiring connectors correctly and securely connected? Unless connected in the correct direction,
connector connections cannot be made successfully. Do not insert connectors forcibly.
• Are all IC’s of each IC BD firmly inserted?
• Does the power cord have any cuts or dents?
• Do fuses meet the specified rating?
• Are such units such as monitors, control equipment, IC BD, etc. firmly secured?
• Are all earth wires connected?
• Are all accessories available?
• Can all doors and lids be opened with the accessory keys and/or tools?
2
CONCERNING THE STICKER DISPLAY CONCERNING WARNING STICKERS
SEGA product has stickers describing the product
manufacture number (Serial Number) and
electrical specification. If you require service
assistance you will require the Serial Number.
Identical machines may have different parts fitted
internally. Only by quoting the Serial Number will
the correct parts be identified.
SEGA product has warning displays on
stickers, labels or printed instructions
adhered/attached to or incorporated in the
places where hazardous situations can arise.
The warning displays are intended for the
accident prevention of customers and service
personnel.
SPECIFICATIONS
Installation Space (cm): 765mm (30.1in) X 1405mm (55.3in)
Height (cm): 1975mm(77.8in)
Weight (cm): 180Kg’s
Power, Max:
Rated Voltage (V.AC):
Rated Current (A):
220~240
2A
Note: Descriptions in this manual are subject to change without prior notice.
3
2. INTRODUCTION TO THIS SERVICE MANUAL
SEGA ENTERPRISES LTD., supported by its experience in electronic high technology of VLSI’s,
microprocessors etc. and with a wealth of experience, have for more than 30 years been supplying various
innovative and popular games to the world market. This Service Manual is intended to provide detailed
descriptions together with all the necessary information covering the general operation of electronic
assemblies, electromechanicals, servicing controls, spare parts, etc. as regards HOUSE OF THE DEAD 4
MINI DELUXE, a new SEGA product. This manual is intended for those who have knowledge of electricity
and technical expertise especially in IC’s, CRT’s, microprocessors etc.. Carefully read this manual to
acquire sufficient knowledge before working on the machine. Should there be any malfunction, non
technical personnel should under no circumstances touch the interior systems. Should such a situation
arise contact the nearest branch listed below or our head office.
SEGA AMUSEMENTS EUROPE LTD./ SEGA SERVICE CENTRE
Suite 3a Oak House,
12-22 West Street
Epsom
Surrey
United Kingdom,
KT18 7RG.
Telephone: +44 (0) 1372 731 820
Fax: +44 (0) 1372 731 849
4
3. HANDLING AND INSTALLATION PRECAUTIONS
• Installation and commissioning should only be carried out by a QUALIFIED
SERVICE PERONNEL.
When installing or inspecting the machine, be very careful of the following points and pay attention to
ensure that the player can enjoy the game safely.
The game must NOT be installed under the following conditions:
• Outside, the game is designed for indoor use only.
• In areas directly exposed to sunlight, high humidity, dust, excessive heat or extreme cold.
• In locations that would present an obstacle in the case of an emergency i.e. near fire equipment or
emergency exits.
• On unstable surfaces or surfaces subject to vibration.
• Where liquids, other than routine cleaning, may come into contact with the game.
Important:
• This machine should only be installed by Qualified Service Personnel.
• Ensure that the line supply voltage matches that of the transformer input tapping. For more information
see the section in this manual dealing with changing the transformer voltage.
• Please note that the input voltage of the machine has been set during manufacture to 230V AC
• Be sure to switch the supply power OFF and remove the mains supply plug from the machine before
any work is carried out on the machine.
• Do not attempt to repair the PCB’s (Printed Circuit Boards) yourself. This will void the warranty. The
PCB’s contain static sensitive devices that could be damaged.
• Always return a faulty part to your distributor with adequate packaging and protection.
• When removing the plug from the mains always grasp the plug not the cable.
• Do not use a fuse that does not meet the specified rating.
• Make sure all connections are secure before applying power.
• Ensure that the mains lead is not damaged. If the main lead is damaged in any way
there could be a danger of electrical shock or fire hazard.
• Ensure that the power supply is fitted with a circuit protection device. Using power
supply without circuit protection is a fire hazard.
5
4. NAME OF PARTS
When Assembled 76.5 140.5 197.5 Approx. 180
6
Width (cm) Depth (cm) Height (cm) Weight (kg)
5. ACCESSORIES
The machine is supplied with an installation kit. Please ensure the following parts are supplied:
No. PART NUMBER QTY DESCRIPTION
*1 440-CS0186UK 1 STICKER C EPILEPSYB MULTI
*2 SAECE-XXX 1 DECLARATION OF CONFORMITY
*3 HDF-1056UK 1 DECAL BUTTON PLATE HDF MDX MULTI
*4 540-0043-91 1 L-WRENCH FOR HEX SOC 3MM
*20 601-11691 1 CARTON BOX LBG
*401 0S1019 2 SELF SEAL BAG
*402 420-6908-03UK 1 SERVICE MANUAL HDF MDX
*404 350-5801 2 MOTOR DC5V TG-01H
*405 590-5080 2 SW MICRO TYPE (SS-5GL2)
*406 514-5078-3000 1 FUSE 3000MA T 20MM CERAMIC
*407 514-5078-5000 1 FUSE 5000MA T 20MM CERAMIC
540-0043-91 L-WRENCH FOR HEX SOC 3MM
7
6. ASSEMBLING
• Perform the assembly work by following the procedure herein stated. Failing to
comply with the instructions can cause an electric shock.
• Assembling should be performed as per this manual. Since this is a complex
machine, erroneous assembling can cause an electric shock or damage to the
machine resulting in not functioning as per performance.
When carrying out the assembly work, follow the procedure in the following 3 item sequence:
STEP 1 SECURING IN PLACE (LEG ADJUSTER ADJUSTMENT)
STEP 2 POWER SUPPLY, AND EARTH CONNECTION
STEP 3 CONNECTION TO THE POWER SUPPLY
STEP 4 MACHINE CHECK
8
6.1. SECURING IN PLACE (LEG ADJUSTER ADJUSTMENT)
• Make sure that all of the leg adjusters are in contact with the floor. If they are not,
the cabinet may move causing an accident.
This machine has 4 castors and 4 leg adjusters. When the installation position is determined, bring the leg
adjusters to come into contact with the floor directly, make adjustments in a manner so that the castors will
be raised approximately 5mm. from the floor and make sure that the machine position is level.
1. Install the machine in a suitable location.
2. Bring the leg adjusters to come into contact with
the floor directly, make adjustments in a manner
so that the castors will be raised approximately
5mm. from the floor and make sure that the
machine position is level.
3. After making adjustments, fasten the leg adjuster
nut upward and secure the height of the leg
adjuster.
9
6.2. POWER SUPPLY, AND EARTH CONNECTION
• Maintenance must only be carried out by Qualified Service Personnel. Ensure
that the mains power is switch OFF and disconnected before attempting any
work.
The Transformer fitted to this machine is capable of accepting a wide range of voltages from 210V to 240V.
This is factory set to 230V and, in normal operating conditions, should not need to be changed.
However circumstances may arise that require the primary voltage to be changed, to do this follow the
procedure detailed below. DO NOT REMOVE ANY WIRES ATTACHED TO THE TRANSFORMER.
1. Switch off the machine and remove the IEC plug from the IEC inlet.
2. Unlock the L/H/S door, remove the two tamper-proof screws and remove the back door.
3. Disconnect Wire Harness Transformer In (HDF-66016UK) from the 6-way Mate ‘n’ Lok connector on
the transformer primary.
4. Using Amp extraction tool No. 458994-1 or 876047-1 (not supplied), extract the pin located in position 4
on HDF-66016UK and insert into:
Position 2 for 210V input;
Position 3 for 220V input;
Position 4 for 230V input;
Position 5 for 240V input;
DO NOT REMOVE ANY WIRES ATTACHED TO THE TRANSFORMER
5. Plug HDF-66016UK back into the primary of the transformer.
6.3. CONNECTION TO THE POWER SUPPLY
• This operation may only be carried out once the machine has been completely
assembled.
1. The AC Unit is located on the rear of the machine.
2. The AC Unit incorporates the mains input, fuse and mains switch.
3. Ensure the mains switch is in the OFF position.
4. Insert the plug end of the eurolead into the mains input socket and switch to the ON position.
5. Connect the 13A moulded plug into the wall socket and switch on.
10
6.4. MACHINE CHECK
• This operation should only be carried out by QUALIFIED SERVICE
PERSONNEL.
In the TEST MODE, ensure that the ASSEMBLY has been assembled correctly and that the CPU is in
working order. In the TEST MODE perform the following tests.
The JVS TEST screen displays information on the connected JVS I/O boards.
Select INPUT TEST to display input data for the currently displayed JVS I/O board. (See “c-1 JVS INPUT
TEST”)
Select NEXT NODE to display information on the next NODE.
If no JVS I/O boards are connected, the message “NO JVS NODE” will be displayed.
The following information is displayed on this screen.
● NODE: The currently displayed NODE number and the total number of nodes.
● NAME: ID Code
● CMD VER: Command format version
● JVS VER: JVS standard version
● COM VER: Communication version
● SWITCH: Number of players and number of 1P switches
● COIN: Number of coin slots
● ANALOG: Number of analog channels
● ROTARY: Number of encoders
● KEYCODE: Keycode input active/inactive
● SCREEN: Screen position input (X axis, Y axis, number of channels)
● CARD: Number of card slots
● HOPPER OUT: Number of hoppers
● DRIVER OUT: Number of standard output drivers
● ANALOG OUT: Number of analog output channels
● CHARACTER: Number of characters/lines displayed
● BACKUP: Backup present/absent
Move the cursor to EXIT and press the TEST Button to return to the System Test Menu screen.
11
MONITOR TEST
Use MONITOR TEST to check the output of the monitor.
Enter MONITOR TEST and the following color bars will be displayed.
Press the TEST Button and the screen will
change to the following crosshatch screen.
Press the TEST Button to return to the System
Test Menu screen.
12
a. INPUT TEST
Select INPUT TEST to display the following screen and check the status of input devices.
This test should be used periodically to check that each input device is functioning correctly.
PLAYER1 PLAYER2
START OFF OFF
GUN TRIGGER OFF OFF
GUN BUTTON OFF OFF
GUN SPEED X 7f 7f
GUN SPEED Y 7f 7f
GUN X 00 00
GUN Y 00 00
SCREEN IN OUT OUT
SERVICE OFF
TEST OFF
PRESS TEST AND SERVICE TO EXIT
The items refer to the following input devices. Input is normal if the display to the right of each item changes
from OFF to ON when each input device is operated.
Everything is functioning correctly if the GUN SPEED X and GUN SPEED Y values change according to
the speed at which the Control Unit (Gun) is moved vertically/horizontally.
Everything is functioning correctly if the word “OUT” to the right of SCREEN IN changes to “IN” when the
gun is pointed at the screen, and the values to the right of GUN X and GUN Y move between 00 to FF.
● START: The player START Buttons.
● GUN TRIGGER: The trigger on the gun.
● GUN BUTTON: The Button on the gun.
● GUN SPEED X: This value changes if gun is shaken on the X axis.
● GUN SPEED Y: This value changes if gun is shaken on the Y axis.
● GUN X: The X axis position on the screen targeted by the gun.
● GUN Y: The Y axis position on the screen targeted by the gun.
● SCREEN IN: Displays if the gun is pointing IN or OUT of the screen.
● SERVICE: The SERVICE Button.
● TEST: The TEST Button.
Press the SERVICE and TEST Buttons simultaneously to return to the Game Test Mode screen.
INPUT TEST
13
b. OUTPUT TEST
Select OUTPUT TEST to display the following screen and check the status of output devices.
This test should be used periodically to check that the lamps are functioning correctly.
Use the SERVICE Button to move the cursor to the desired test item. Press the TEST Button to enter the
selected item’s test.
Perform the tests as follows.
● START1 LAMP: Select START1 LAMP and press the TEST Button to turn the option
● START2 LAMP: Select START2LAMP and press the TEST Button to turn the option ON.
● GUN MOTOR1: Select GUN MOTOR1 and press the TEST Button to turn the option
● GUN MOTOR2: Select GUN MOTOR2 and press the TEST Button to turn the option
Move the cursor to EXIT and press the TEST Button to return to the Game Test Mode screen.
• Display of GUN MOTOR1 and GUN MOTOR2 options can be turned on or off
using the DIP-SW. For cabinets with vibration motors attached to the Control
Units (Guns), turn on display of the GUN MOTOR1 and GUN MOTOR2 under
DIP-SW settings to alter these settings.
OUTPUT TEST
START1 LAMP OFF
START2 LAMP OFF
GUN MOTOR1 OFF
GUN MOTOR2 OFF
->
EXIT
SELECT WITH SERVICE AND PRESS TEST
ON. The player 1 START Button will light up. The lamp will remain on
for as long as the TEST Button is held down.
The player 2 START Button will light up. The lamp will remain on for as
long as the TEST Button is held down.
ON. The player 1 gun will begin to vibrate. The vibration will continue
for as long as the TEST Button is held down.
ON. The player 2 gun will begin to vibrate. The vibration will continue
for as long as the TEST Button is held down.
14
c. PLAYER1 GUN ADJUSTMENT/PLAYER2 GUN ADJUSTMENT
This item adjusts the Player 1 gun sight. (This is the same for “PLAYER2 GUN ADJUSTMENT”.)
Select PLAYER1 GUN ADJUSTMENT on the Gun Calibration Setting screen and press the TEST Button.
NOTE: “PLEASE SHOOT GRID WITH PLAYER1 GUN” on the screen will flash.
Follow the on-screen instructions to adjust the gun sight settings. Aim at the mark in the upper left corner
and fire. The mark in the upper left will disappear, and the same mark will be displayed in the lower right
corner.
(Press the TEST Button to return to the Gun Calibration Setting screen.)
PLAYER1 GUN ADJUSTMENT
←PLEASE SHOOT GRID WITH PLAYER1 GUN
PRESS TEST TO EXIT
PLAYER1 GUN ADJUSTMENT
PLEASE SHOOT GRID WITH PLAYER1 GUN→
PRESS TEST TO EXIT
15
Aim and fire at the mark to the lower right. The mark to the lower right will disappear, and the same mark
will be displayed in the center.
(Press the TEST Button to return to the Gun Calibration Setting screen.)
PLAYER1 GUN ADJUSTMENT
↑PLEASE SHOOT GRID WITH PLAYER1 GUN
PRESS TEST TO EXIT
Aim and fire at the mark in the center.
PLAYER1 GUN ADJUSTMENT
NOW CALCULATING
“NOW CALCULATING” will be displayed in the center. The screen will automatically switch to the following.
16
PLAYER1 GUN ADJUSTMENT
+OUT OF SCREEN P1+
PLAYER1 GUN MARK CHECKING
TEST : TO MEMORIZE
SERVICE : TO CANCEL
Point the Control Unit (Gun) at the screen and a gun mark will be displayed. Check to make sure that the
gun can aim right up to the edges of the frame.
If the calibration is correct press the TEST Button to save it.
If re-calibration is required press the SERVICE Button. The calibration results will not be saved and you will
return to the Gun Calibration Setting screen.
“OUT OF SCREEN” is displayed when the gun cross is perceived to be out of screen.
Refer to the following procedure when adjusting the sights.
Line up the concave sight nearest you on the gun so that it is at the height of the horizontal line of the “+”
mark.
Line up the convex sight at the tip of the gun so that it also lines up with the horizontal line.
Line up the centers of the tops of the concave and convex sights with the center of the “+” and fire.
Perform the above inspections also at the time of monthly inspection.
17
7. PRECAUTIONS TO BE TAKEN WHEN MOVING THE MACHINE
• When moving the machine, be sure to pull out the plug from the power supply.
Moving the machine with the plug as is inserted can cause the power cord to
be damaged, resulting in a fire and or electric shock.
• When moving the machine on the floor, retract the leg adjusters and ensure
that casters make contact with the floor. During transportation, pay careful
attention so that casters do not tread power cords and earth wires. Damaging
the power cords can cause an electric shock and or short circuit.
• When moving the machine, do not push the cabinet from the left/right direction.
Pushing the cabinet from the left/right direction can cause the cabinet to fall
down, resulting in injury and or parts damage.
• Do not attempt to complete this work alone, a minimum of 2 people are
required.
When lifting or inclining the machine do not hold the controller (Gun) portion.
Holding the controller portion can cause the controller and installation portion to be
damaged due to the heavy weight.
18
8. OPERATION
For the safe operation of the product, be sure to comply with the following precautions.
PRECAUTIONS TO BE HEEDED FOR OPERATION
• Check if all of the leg adjusters are in contact with the surface. If they are not, the
cabinet can move, causing an accident.
• Do not put any heavy item on this product. Placing any heavy item on the product may
cause an accident or parts damage.
• Do not climb on the product. To check the top portion of the product, use a step
ladder.
• To avoid accidents, be sure to provide sufficient space for operation by
considering the most crowded situation. Insufficient operation space can cause
customers to come into contact with and hit each other resulting in injury and
trouble.
PAYING ATTENTION TO CUSTOMERS
To avoid injury and trouble, be sure to constantly give careful attention to the behaviour and
manner of the visitors and players.
• To avoid electric shock and short circuit, do not allow customers to put hands and
fingers or extraneous matter in the openings of the product or small openings in or
around the doors.
• To avoid falling down and injury resulting from falling down, immediately stop the
customer’s leaning against or climbing on the product, etc.
• To avoid electric shock and short circuit, do not allow the customers to unplug the
power plug.
• To avoid injury resulting from falling down, and electric shock due to spilled drinks,
instruct the player not to place heavy items or drinks on the product.
• Immediately stop such violent acts as hitting and kicking the product. Such violent acts
can cause parts damage or parts falling down, resulting in injury due to fragments and
parts falling down.
19
8.1. TROUBLESHOOTING
• These procedures should only be carried out by QUALIFIED SERVICE
PERSONNEL.
If a problem occurs, first check the wiring connections.
PROBLEMS CAUSE COUNTERMEASURES
When the main
switch is turned ON,
the machine is not
activated
Incorrect power source/voltage. Make sure that the power supply/voltage are
The colour image on
The screen is
incorrect
The on-screen image
of the monitor sways
and/or shrinks
Sound is not emitted Sound volume adjustment is not
The fluorescent lamp
does not light up
The connector is disconnected
The LEADER lamp
does not light up
The power is not ON.Firmly insert the plug into the outlet.
correct.
AC Unit CIRCUIT PROTECTION
DEVICE (i.e.; fuse) was activated due
to an instantaneous over current.
Incorrect monitor adjustment. Make appropriate adjustments. Refer to the
The power source and voltage are not
correct.
correct.
Fluorescent lamp needs replacement Replace the fluorescent lamp
The lamp needs replacement.
First, remove the cause of over current and
reinstate the circuit protection device to its
original status.
Then identify the cause of the fault on the
item which caused the over current & fix.
display service manual.
Make sure that the power supply and voltage
are correct.
Adjust the volume setting on the display.
Refer to the display service manual
Check connector connections in the billboard
case.
Replace the lamp.
20
9. HOW TO PLAY
The following explanations apply to the product when functioning properly. If the product operates
differently from the following contents, a fault may have occurred. Immediately look into and eliminate the
cause of the fault to ensure proper operation.
The fluorescent light in the billboard and the cold-cathode tube in the lighting unit are always on whenever
the power is turned on. Demo movies and game rankings are displayed on the screen.
Audio may also be played from speakers on the left and right sides of the main cabinet. However, it is
possible to select whether sound is output or not during Attract Mode through Test Mode settings.
Both the right and left START buttons are integrated with a light. The light flashes when sufficient coins are
inserted for play. The light goes out when the START button is pressed to start the game.
1) Fluorescent lamps are lit.
2) On-screen images are displayed.
3) Sound is emitted.
4) START BUTTON flashes when coins inserted.
21
9.1. GAME OUTLINE
• Insert a coin and a credit will be added to the credit indicator below the screen. When enough coins
have been entered for one play, the “INSERT COIN(S)” message below the screen will change to
“PRESS START BUTTON,” and both START buttons will flash.
• NOTE: The maximum number of credits that can be counted at once is “24.” Any coins inserted
after 24 credits have been counted will not be counted as credits, nor will they be refunded.
However, they will be counted as inserted coins on the data display and by the coin meter.
• A player plays on the left (Player 1) or the right (Player 2) by pressing the START button on that
side. Pressing the START button begins the game.
• When the game starts, a demo plays and the stage title is displayed before switching over to game
play.
- Life, loaded bullets remaining and grenades are shown at the bottom left of the screen for
the player on the left (Player 1). Life, loaded bullets remaining and grenades are shown at
the bottom right of the screen for the player on the right (Player 2).
1
2
4
3
1) Each bullet represents one remaining shot.
2) The number of grenades that can currently be used.
3) Life is displayed as a flame mark. The game ends when life runs out.
4) Credit indicator.
22
The gun holds 30 shots. When empty, the message “RELOAD” will appear on the screen. The player can
reload the gun by gently shaking it or by pointing it outside of the screen. The gun can be reloaded by
gently shaking it or pointing it outside of the screen even if bullets remain in the gun.
Only the displayed number of grenades may be used. This number may be increase by collecting grenades
during each stage. A maximum of 5 grenades may be held at once. Also, if only 2 or less grenades remain
upon clearing a stage, the player will automatically start the next stage with 3 grenades.
(1) RELOAD!
Shake the gun controller to reload!
Release the trigger when reloading!
(2) GRENADE!
Press this button to throw a grenade!
(3) RAPID FIRE!
Hold down the trigger to spray bullets!
Players can defend themselves against oil drums, rocks
and axes thrown by enemies by shooting them.
Shooting the background will sometimes cause items to appear. Players grab them by shooting them.
Grabbing items will increase a player’s score or restore life.
When life reaches zero the game ends.
A unique boss awaits the players at each stage. The bosses appear different on each stage. Players defeat
a boss by reducing its Life Meter to zero.
In addition, when a boss begins to attack the Cancel Meter appears. Players can stop the boss’s attack by
reducing this meter to zero.
This is the boss’s cancel
meter.
Stop the boss’s attack by
reducing it to zero.
Boss
(2)
(1)
(3)
This is the boss’s life meter.
Defeat the boss by reducing
it to zero.
23
As the game progresses, players will be faced with enemies grabbing them and attempting to push them
over. To survive this danger, the player must shake the gun controller to fill up the on-screen meter within
the time limit. If the player fails to do so they will take damage, reducing their number of lives, and risk
being pushed over and taking further damage.
1) Shaking the gun controller fills up the on-screen meter.
2) Filling the meter up within the time limit will shake the enemy off.
1
4
2
3
3) Being grabbed by an enemy.
4) The gun cannot be fired and grenades cannot be used when grabbing an enemy.
• A player can join a game in progress at any time by inserting coins and pressing the START button.
In addition, the START button on the side where no one is playing will continue to flash if enough
credits remain. A second player can join the game by pressing the flashing START button.
• “CONTINUE” is displayed when life drops to zero. A player may continue by inserting sufficient
coins and pressing the START button.
• If upon clearing every stage in the game the player’s score is better than the current top 10, they
may enter their name.
24
9.2. ITEMS
Other items can also be found during the game.
“Medical Kit”
Increases life by one.
“Gold Coin”
Increases a player’s score.
“Silk Hat”
Increases a player’s score.
“Mini Magician”
Increases a player’s score.
“Golden Frog”
Increases a player’s score.
“Toy’s Bus”
Increases a player’s score.
25
9.3. PLAY HINTS
● Aim for the head!
Enemies in every stage, aside from boss characters, will lose the most life when shot in the head.
Therefore, shooting enemies accurately in the head is the fastest way to defeat them.
● Choose your favorite route!
Each stage has a number of branching paths. Some branching paths can be simply chosen and some
depend upon certain actions. The key to improving play is to find the route that suits you best!
● Use recovery items to regain lost lives!
Although being attacked by enemies will reduce your remaining lives, each stage also contains items that
will increase remaining lives. Also, upon clearing a stage your performance may award extra lives.
Repeated play and knowledge of the levels will aid in gathering extra lives.
● Use grenades effectively!
As well as the gun, you have grenades in your arsenal. These can cause massive damage to enemies, and
are best used when there are a large number of enemies on screen or at sections you find difficult. Your
number of remaining grenades can be increased by collecting items, and if a stage is cleared with less than
2 grenades remaining you will start the next stage with 3.
● Aim for the boss’ weak spot!
Every stage boss has a weak spot. Shooting this weak spot accurately will help you to avoid boss’ attacks.
However, practice will be required to hit the weak spot accurately whilst the boss is moving.
26
10. MAINTENANCE INSTRUCTIONS
10.1. EXPLANATION OF TEST AND DATA DISPLAY
Use the switches on the VTS to enter the TEST MODE. This will allow you to carry out post installation and
periodic checks and adjustments. The following section details the function of each of the tests:
• Be very careful about entering TEST MODE. If the machine you wish to test is
linked to other machines, exiting test on your machine will cause a network check
to be carried out. This will disable all other machines linked to it.
ITEM DESCRIPTION INTERVAL
INSTALLATION OF
THE MACHINE
MEMORY
PERIODIC CHECKS Periodically perform the following
CONTROL SYSTEM
MONITOR
IC BOARD MEMORY TEST
DATA CHECK
EXTERIOR
MAINTENANCE
COIN MECHANISM
When the machine is installed perform the following
checks:
• Check to see that each setting is as per the standard
settings input at the time of shipment.
• In the INPUT TEST mode, check each switch and
V.R.
• In the OUTPUT TEST mode, check each of the
lamps.
• In the MEMORY TEST mode check all of the IC’s on
the IC BD.
• On the TEST MENU screen choosing the MEMORY
TEST allows self-test to be performed. In this test
RAM & ROM are tested.
• MEMORY TEST.
• Ascertain each setting.
• In the INPUT TEST mode, test the control devices.
• In the OUTPUT TEST mode, check each of the
lamps.
• In the INPUT TEST mode, check each switch and
V.R.
• Adjust or replace each switch and V.R.
• In the C.R.T. TEST mode, check to ensure the
monitor is adjusted correctly
• Clean screen (switch off machine and remove the
plug)
• In the SOUND TEST mode, check the sound related
ROMs
• Check such data as held in the bookkeeping screens,
relating to number and length of plays
• Clean surfaces
• Lubricate seat sliders
Note: This appliance shall not be cleaned by a water jet.
• Check switch operation (if fitted)
Monthly
Monthly
Monthly
Monthly
Monthly
Weekly
Monthly
Monthly
Monthly
Monthly
27
10.1.1.VTS ASSEMBLY
• Do not touch places other than those specified. Touching places not specified
could cause an electric shock or short circuit.
TEST BUTTON
SERVICE BUTTON
Opening the Coin Chute door will reveal the VTS Assembly shown above. The function of each switch is as
follows. The controls on the left affect the 1P cockpit, those on the right the 2P.
TEST BUTTON
(TEST SW)
SERVICE BUTTON
(SERVICE SW)
DEMAG <OPTIONAL> Used to DEMAG the CRT
VOLUME CONTROL FRONT Adjusts the sound output from the front speakers.
VOLUME CONTROL REAR <OPTIONAL> NOT USED
The control panel switches can also be used in the place of the VTS switches:
Used to enter TEST mode. Also has function
during TEST mode. Refer to the later section
detailing TEST mode.
Gives credits without registering on the coin
counter. Also used during TEST mode.
28
PLAYER 1 BUTTON can represent the TEST
BUTTON within the TEST MODE only.
PLAYER 2 BUTTON can represent the SERVICE
BUTTON within the TEST MODE only.
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