Sega HOD4SP OWNERS User Manual

Page 1
BEFORE USING THE PRODUCT,
To maintain safety:
To ensure the safe operation of this product, be sure to read the following before usage. The following instructions are intended for the users, operators and the personnel in charge of
the operation of the product. After carefully reading and sufciently understanding the warning
displays and cautions, handle the product appropriately. Be sure to keep this manual close to the product or in a convenient place for future reference.
BE SURE TO READ THE FOLLOWING:
Indicates that mishandling the product by disregarding this
DANGER
WARNING
For the safe usage of the product, the following pictographs are used:
pictograph will cause severe injury or death.
Indicates that mishandling the product by disregarding this warning will cause a potentially hazardous situation which can result in death or serious injury.
Indicates "HANDLE WITH CARE." In order to protect the human body and equipment, this display is attached to places where the Owner's Manual and/or Serviceman Manual should be referred to.
In the case where warning labels are soiled or peel off, replace them immediately.
●
To ensure safety for the customers, labels and printed instructions describing potentially
hazardous situation are applied to places that can cause accidents. If labels are soiled or peel off, replace them immediately.
CAUTION
Indicates that mishandling the product by disregarding this caution will cause a slight hazardous situation which can result in personal injury and/or material damage.
In the case where commercially available monitors and printers are used in this prod-
●
uct, only the contents relating to this product are explained herein. Some commercially available equipment has functions and reactions not stated in this manual. Read this
manual together with the specic Instruction Manual of such equipment.
* Descriptions herein contained may be subject to improvement changes without notice. * The contents described herein are fully prepared with due care. However, should any
question arise or errors be found, please contact SEGA.
Page 2
INSPECTIONS IMMEDIATELY AFTER TRANSPORTING THE PRODUCT TO THE LOCATION
Normally, at the time of shipment, SEGA products are in a status allowing for usage immediately after transporting to the location. Nevertheless, an irregular situation may occur during transportation. Before turning on the power, check the following points to ensure that the product has been transported in a satisfactory status.
Are there any dented portions or defects (cuts, etc.) on the external surfaces of the cabi-
❐
net? Are Casters and Adjusters damaged?
❐
Are all accessories available?
❐
Do power cords have cuts and dents?
❐
Page 3
TABLE OF CONTENTS
BEFORE USING THE PRODUCT, BE SURE TO READ THE FOLLOWING:
TABLE OF CONTENTS
INTRODUCTION
1 OPERATION METHOD ..................................................................................1
1-1 PRECAUTIONS REGARDING PRODUCT OPERATION ................................................1
1-2 PRECAUTIONS DURING BUSINESS HOURS
(CUSTOMER-RELATED PRECAUTIONS) ......................................................................5
1-3 OPERATION PROCEDURES ...........................................................................................8
2 GAME CONTENT ........................................................................................20
3 TEST MODE ................................................................................................ 25
3-1 SWITCH UNIT .................................................................................................................27
3-2 SYSTEM TEST MODE ...................................................................................................28
3-3 GAME TEST MODE .......................................................................................................29
a. INPUT TEST ...............................................................................................................30
b. OUTPUT TEST ...........................................................................................................32
c. GAME ASSIGNMENTS ..............................................................................................34
d. RIDE TURN TEST ......................................................................................................35
e. GUN CALIBRATION SETTING ..................................................................................37
f. CONTROL BD INFORMATION ...................................................................................43
g. BOOKKEEPING .........................................................................................................44
h. BACKUP DATA CLEAR .............................................................................................46
ENGLISH
TABLE OF CONTENTS
4 ERROR DISPLAY ........................................................................................ 47
5 POWER SUPPLY ENGAGEMENT .............................................................. 49
5-1 CONTROL TOWER PANEL ...........................................................................................50
5-2 STEPS FOR ENGAGING POWER .................................................................................52
E0-0610 420-6962-02
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INTRODUCTION
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INTRODUCTION
This manual presents information and explanations on how to manage settings and run software for "THE HOUSE OF THE DEAD 4 SPECIAL".
This manual is intended for the owners, personnel and managers in charge of operation of the product.
Operate the product after carefully reading and sufciently understanding the instructions.
In the unlikely event that the product does not function correctly, DO NOT allow anyone other than a technician to touch the internal system. Turn off the power to the machine, making sure to unplug the electrical cord from the
outlet, and contact the ofce listed below or the point-of-purchase for this product.
For information on mechanical or hardware maintenance, see the Owner’s Manual.
Use of this product is unlikely to cause physical injuries or damage to property. However, points that require special
attention are indicated by bold text, the word "IMPORTANT" and the symbol below.
Indicates important information that, if ignored, may result in the mishandling of the product and cause faulty operation or damage to the product.
SEGA AMUSEMENTS EUROPE, LTD.
Suite 3a, Oaks House 12-22, West Street, Epsom, Surrey, KT18 7RG, United Kingdom
Telephone: +44 (0) 1372 731820 Facsimile: +44 (0) 1372 731849
e-mail: mailbox@sega.co.uk http://www.sega-amusements.co.uk
Page 5
Denition of ‘Site Maintenance Personnel or Other Qualied Individuals’
Procedures not described in this manual or marked as 'to be carried out by site maintenance personnel or other qualified professionals' should not be carried out by personnel without the necessary skill or technology. Work carried out by
unqualied persons may cause serious accidents, including electrocution.
Parts replacement, maintenance inspections and troubleshooting should be carried out by site maintenance personnel or other qualied professionals. This manual includes directions for potentially dangerous procedures which should only be carried out by professionals with the appropriate specialized knowledge.
The site maintenance personnel or other qualied professionals mentioned in this manual are dened as follows:
Site maintenance personnel:
Individuals with experience in maintaining amusement equipment, vending machines, etc., working under the
supervision of the owner/operator of this product to maintain machines within amusement facilities or similar premises by carrying out everyday procedures such as assembly, maintenance inspections, and replacement of units/ expendable parts.
ENGLISH
INTRODUCTION
Activities to be carried out by site maintenance personnel:
Amusement equipment/vending machine assembly, maintenance inspection and replacement of units/expendable
parts.
Other qualied professionals:
Persons employed by amusement equipment manufacturers, or involved in design, production, testing or
maintenance of amusement equipment. The individual should have either graduated from technical school or hold
similar qualications in electrical/electronics/mechanical engineering.
Activities to be carried out by other qualied professionals:
Amusement equipment/vending machine assembly, repair/adjustment of electrical/electronic/mechanical parts.
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ENGLISH
INTRODUCTION
To operate this product, there must always be an attendant on site. To prevent accidents and take immediate countermeasures if there is an accident, fire or earthquake, always have an attendant on duty while operating the product. The customers play inside the cabinet. The seat rotates. Have an attendant do the
following: assist the customer in entering and leaving, conrm that safety measures
have been taken, explain precautionary points to prevent accidents and watch the customers playing. In addition, prepare a system for quick countermeasures in
the event of accident, re or earthquake.
Use of GPL/LGPL software
This product can use GPL/LGPL software, which is open source software. This means that customers who purchase this product can freely obtain, alter and pass-on the source code for this software (hereafter referred to as “the source
code”).
Downloaded this software is an indication of the customer’s agreement to the GPL/LGPL contract of use and thus the download and all subsequent use of the source code is the full responsibility of the customer. Furthermore this source code and the download service are provided totally as-is, with no guarantees of effectiveness, completeness, usefulness or reliability, and our company offers no support concerning this source
code.
Customers using this product who wish to obtain this source code should enter the following password on the website below to download it.
URL: http://amproduct-softlicense.sega.jp/ ID: amsoftwebdl
Password: segaamhd1
GPL/LGPL Contract Site
URL: http://www.fsf.org/licenses/gpl.html URL: http://www.fsf.org/licenses/lgpl.html
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OPERATION METHOD
1
1-1 PRECAUTIONS REGARDING PRODUCT OPERATION
To ensure safe operation of this product, strictly observe the following precautions.
• There must be an attendant on duty when this product is being operated. Players play inside the cabinet. In addition, the ride (seat) rotates. The attendant
shall do the following and work to guarantee safe operation at all times.
- Open/close door.
- Usher players inside the cabinet to the seat.
- Explain precautionary points to prevent accidents.
- Raise and lower armrest.
- Check seatbelt.
- Select motion mode (ROTATE or STILL).
- Start game.
- Observe cabinet interior during game play.
- Usher players out of cabinet when game is over.
- Make sure that nothing has been forgotten and left behind.
- Inspect seat and Control Unit (Gun).
- Stop game in the event of an accident.
 -Assistplayersinevacuatingifthereisareorearthquake.
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In order to avoid accidents, check the following before starting the operation:
• Check if all of the adjusters are in contact with the surface. If they are not, the cabinet can move and cause an accident.
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OPERATION METHOD
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• Conductatrialrunbeforeoperationandconrmthatthefollowingsafetyparts
work properly. Each safety part is a vital component for preventing accidents. Any abnormality in a safety part can cause an accident.
- Armrest
- Foot sensor
- Seatbelt
- Player GAME STOP Button
- Control tower GAME STOP Button
- Door sensor
• Make sure that nothing has been put in the evacuation space set aside at the time of installation. If anything occupies this space, it can obstruct evacuation
intheeventofanaccident,reorearthquake.
• Make sure that the door opens and closes easily. If the door does not open easily, it can obstruct evacuation.
• For safety, players whose bodily features inhibit proper functioning of the seatbelt or armrest must only be allowed to play in STILL Mode (without ride rotation). To ensure safety and prevent needless trouble, always display the stickers that announce restrictions in use.
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• Stickers or warning labels are posted to prevent accidents. Players, however, cannot read these labels because of the cabinet structure. Upon ushering players to the seat, the attendant should pay special attention to the step, explain safety measures including how to use the seatbelt before the game starts and take other measures to prevent accidents.
• Be sure to perform appropriate adjustment of the projector. Do not leave the
machineoperating with screenickeringormalfunctioning. Failure toobserve
this can have a bad influence upon the players' or the customers' physical condition.
• It is suggested to ensure a space for players who feel sick while playing the game to take a rest.
• Do not put any heavy items on this product. Placing heavy items on the product can cause accidents or parts damage.
• Do not climb on the product. Climbing on the product can cause accidents. To check the top portion of the product, use a stepladder.
• To avoid electric shock, check that no door & cover parts are damaged or missing.
• To avoid electric shock, short circuit and/or parts damage, do not put the following items on or in the periphery of the product.
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OPERATION METHOD
Flower vases, flowerpots, cups, water tanks, cosmetics, and receptacles/
containers/vessels containing chemicals or water.
• To avoid injury, be sure to provide sufficient space by considering the crowd situation at the installation location. Insufficient installation space can cause customers to bump into each other, causing trouble.
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OPERATION METHOD
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• Every day when cleaning the Control Unit (Gun), inspect the gun and make sure that there are no scratches or cracks in the surface, and that the fastening screws are not loose. If the game is played with scratches, cracks or loose screws, it can cause injuries to the player or to people nearby.
• Inspect for the following items during a trial run. If there is any type of error, use the Test Mode, etc., to resolve the problem. If you continue use with an error, it can cause an accident or irreparable parts damage.
- Does the ride (seat) rotate smoothly at initial operation? (See Section 7 of the Owner’s Manual.)
- Does the Control Unit (Gun) aim properly?
- Are there any errors with the reaction mechanism of the gun?
- Are there any misalignments to the screen image?
- Are there any errors with the compressor?
- Does the drain discharge drainage properly?
• Players directly hold the controller with their bare hands so it is recommended that wet towels (paper towels) be provided.
• Be sure to clean the cabinet interior and Control Unit (Gun) at appropriate times.
• Set aside a container or space for storing customer baggage, etc. To prevent accidents and protect parts, take steps to prohibit players from carrying umbrellas or other raingear, or juice or other drinks, into the cabinet.
• Turn off ambient lighting so that projector images can be easily seen during the game.
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1-2
PRECAUTIONS DURING BUSINESS HOURS (CUSTOMER-RELATED PRECAUTIONS)
To prevent accidents and avoid trouble, attendants should observe the following precautions.
• For safety, do not allow any of the following people to play the game.
- Those who have high blood pressure or a heart problem.
- Those who have experienced muscle convulsion or loss of consciousness when playing video games, etc.
- Those who have neck or spinal cord problems.
- Thosewhoareintoxicatedorundertheinuenceofdrugs.
- Pregnant women or those who could be pregnant.
- Those who are not in good health.
- Those who do not follow the attendant’s instructions.
- Tho se wh o can not grasp the Control Unit ( Gun) secu rely beca use of
immobilityinngers,handsorarms.
- Persons who disregard the product's warning displays.
The game cannot be played while sitting in a wheelchair.
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• The following people must be allowed to play only in STILL Mode (without ride rotation). Otherwise there might be an accident. To avoid needless trouble, always explain these matters to the player before starting the game.
- Persons susceptible to motion sickness.
- Thosewhorequiresupportingdevices,etc.,towalk.
- Those who cannot bend their knees because of illness, etc.
- Those who have fractures or other bone abnormalities anywhere in the body.
• Even players who have never been adversely affected by light stimulus might experience dizziness or headache depending on their physical condition when playing the game. Small children are especially likely to experience these symptoms. Caution guardians of small children to keep watch on their children during play.
• Instruct those who feel sick during play to have a medical examination.
• To avoid injury from falls and electric shocks due to spilled drinks, instruct the player not to place heavy items or drinks on the product.
• To avoid electric shocks and short circuits, do not allow customers to put
handsandngersorextraneousmatter intheopeningsoftheproductorsmall
openings in or around the doors.
• To avoid falls and resulting injury, immediately stop the customer from leaning against or climbing on the product, etc.
• Warn players not to wrap the Control Unit (Gun) wire around their wrists or neck. Otherwise there could be a serious accident.
• This product has a capacity of two people. Make sure that there are never any more than two people riding the machine. Otherwise the safety devices might not function properly and there could be accident such as a tumble or fall.
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• Entering the cabinet with a wet umbrella or wet shoes is strictly forbidden. There are electrical parts and wiring underneath the cabinet floor. If these become wet, this can cause an electric shock or short circuit. Be especially careful in managing the product on rainy days.
• The attendant should always remain near the product during operating so he or
shecan respondquicklytoaccidents,reor earthquake. The attendant must
also constantly observe the interior of the cabinet.
• Do not put drinks or heavy objects on the ride or seat. The player could be
accidentallyhitbyan object due totheriderotation.Spiltuidscancausean
electric shock or short circuit and they can also cause the player to slip and fall.
• The armrest should be raised and lowered only by the attendant. To insure safety, make sure that the seatbelt is never unfastened and the armrest is never raised during play.
• Explain that, for the sake of safety, the following people must be allowed to play only in STILL Mode (without ride rotation). Otherwise the safety devices might not function properly and there could be accident such as a tumble or fall.
- Those who are less than 110 cm in height.
- Those who range from 110 to 130 cm in height but are not accompanied by a guardian.
- Those who weigh 150 kg or more.
Those from 110 to 130 cm in height who are with a guardian must play in MILD
Mode in which movement of the ride is restricted.
• Someone might try to insert such things as an umbrella through the fence or place foreign objects inside the cabinet. Stop such activity, as it could cause an accident.
• Have players remove scarves, long necklaces, etc. Such items could get caught in the armrest or rotating ride and cause strangulation or some other kind of accident.
• Whenever the attendant leaves the control tower, he or she should lock the control panel lid. If someone were to mishandle the panel, it could cause a very serious accident.
• Have players remove any candy, gum, etc., from their mouths beforehand. Such items could get caught in the throat while playing.
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• Immediately stop such violent acts as hitting and kicking the product. Such violent acts can cause parts damage or cause the cabinet to fall over, resulting in injury.
• Instruct players to hold the Control Unit (Gun) securely while playing. If the gun is dropped, it could cause injury to the player.
• Items such as large finger rings can cause injury to the fingers while playing. Instruct players to remove all accessories that could cause an accident before playing.
• Instruct players that a single Control Unit (Gun) is never to be held by two or more people during play. Otherwise there could be dangerous contact or a collision.
• Explain that the GAME STOP Button can be pressed to stop play whenever the player feels ill.
• Explain that the attendant will stop the game if he or she judges that a situation is dangerous.
• Do not allow other customers to open the door during play. Otherwise there
couldbeaccidentsorconictsbetweencustomers.
• Inside the cabinet there is a step leading to the ride. Instruct players to watch their step when entering or leaving.
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OPERATION METHOD
• Do not allow players to extend their hands or feet out from the ride during play. Otherwise there could be bruises, sprains or other accidental injuries.
• Explain that if handbags or other items are placed under the ride, the foot sensor will stop ride rotation. Have customers put their handbags, etc. at a location outside the range of the foot sensor on the front screen side, that is within an area 150 cm (59.1 in) in width, 70 cm (27.6 in) in length and 50 cm (19.7 in) in height under the front screen.
• Make sure that customers do not forget anything when leaving.
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1-3 OPERATION PROCEDURES
Following is an explanation of general operation procedures to be carried out by the attendant. Such things as product installation environment or presentation method can vary, depending on the installation site. Understand that the following are common operation procedures.
Start Standby (Reception, Guidance)
1 2 3
Explain play restrictions to players and make sure they are understood. Explain very carefully to players of
short stature and very large body size that they must play in a mode in which the ride does not rotate.
Check the number of players and arrange them into groups.
In the case of coin operation, the attendant accepts coins and inserts them. For ticket operation, a ticket or
card is accepted.
FIG. 1-3a
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[Coin Operation]
If coins are inserted while the customer welcome screen is displayed, the number of credits is shown on the screen.
When there are enough credits that a game can be started, the spot light in the cabinet and the ride oor light glow
and the start standby screen appears.
[Ticket Operation]
If the door is opened or closed, or if the foot sensor reacts, while the customer welcome screen is displayed, the spot
light in the cabinet and the ride oor light glow and the start standby screen appears.
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FIG. 1-3b
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On Cancellation of Start Standby
If the start standby screen continues for 3 minutes, and there are no changes detected by the door sensor,
1
2 3
1
If the door is closed, look through the door window and conrm that no one is inside.
foot sensor, or the seatbelt and armrest sensors in that time, it is judged that no one is inside the cabinet and
the spot light and oor light go out.
Under this condition, if the GAME STOP Button of the ride is not pressed for at least 2 seconds, no further
game progress can be made.
If the GAME STOP Button is pressed for 2 seconds or longer, the cabinet spot light and ride oor light glow
and the start standby screen reappears.
Game Start Preparation
Conrm that the unit is at customer welcome or start standby condition. At the customer welcome or start
standby condition, the billboard (guillotine) is white.
FIG. 1-3c
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2 3
Usher the customers into the cabinet and have them take a seat. Warn the customers to watch their step as
the cabinet is dark inside and there is a step.
Have customers put their handbags, etc. at a location outside the range of the foot sensor on the front screen
side, that is within an area 150 cm in width, 70 cm in length and 50 cm in height under the front screen. If a customer has anything on their person that might get caught while the ride is rotating (e.g. muffler, sunglasses not being worn), have him/her remove it.
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4
5 6 7 8 9
FIG. 1-3d
If there is only one customer, direct him/her to sit on the right side facing the screen in the area farthest from
the door. Have him/her sit on the far side from the door to ensure safety. If the player must be attended by a guardian, also have the player sit on the far side from the door.
After the customer has been seated, press the yellow ACTION Button. Precautions in game play are shown
on the screen. You cannot proceed until this screen’s explanations are nished.
Explain about the seatbelt and armrest.
Have the customers fasten the seatbelt, and then conrm that the seatbelt is locked and that its length is
adjusted properly.
If there is only one customer, lock the other seatbelt.
Lower the armrest. The attendant should lower the armrest while warning the customers to be careful. When
the armrest lock lever on the back of the seat has been raised up, the armrest can be locked. It is not always necessary to lock the armrest.
FIG. 1-3e
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10 11 12 13 14
Press the ACTION Button once again. An explanation of precautions is given on the screen. You cannot
proceed until this screen’s explanations are nished.
Give an explanation of each button and the Control Unit (Gun). Instruct players to hold the control unit
rmly in both hands.
Explain precautionary items and emergency procedures.
Make sure that there are no objects obstructing the foot sensor.
Leave the cabinet and shut the door securely.
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Game Start
MOTION SELECT SWITCH (MOTION – NORMAL/MILD/ STOP)
MAIN POWER SWITCH (MAIN POWER)
GAME STOP BUTTON (GAME STOP)
RESET SWITCH (RESET)
SAFETY LAMP (SAFETY)
START SWITCH (START)
ERROR LAMP (ERROR)
With the motion select switch on the control tower, select NORMAL, MILD or STOP.
1
FIG. 1-3f
NORMAL Mode (NORMAL): Mode in which the ride turns around and play takes place on both front and rear
screen.
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MILD Mode (MILD): Mode in which the ride turns up to 45 degrees right or left and play takes place
on the front screen.
STILL Mode (STOP): Mode in which the ride remains stationary and play takes place on the front
screen.
If there are no problems for any of the safety sensors, the safety lamp on the control tower changes from
2
blinking to glowing and the start switch blinks.
When the start switch is pressed, the start switch changes from blinking to glowing and the game starts.
3
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Game In Progress
Listen carefully and look through the door window to conrm that the customers are playing safely.
1
The state of progress (percentage of remaining life) can be judged by the color of the billboard.
[In Operation]
Color State of progress
------------------------------------------------------------------------------­White: Customer welcome White, blinking with light out for 1 second: In start standby Green: Game explanation Game Start Green: Life 100%~
Yellow green: Life 90~71%
Yellow: Life 70~61%
Orange: Life 60~21%
Red: Life20~1% Game Over Red, white blinking Results display
------------------------------------------------------------------------------­Blue: Game Over Display
FIG. 1-3g
2
3 4
[Other Than Normal Operations]
Green, blinking: Initialization, rectifying game stop condition Yellow, blinking: Ride stops during game Red, blinking: Game stop Purple, blinking: Error occurrence
While playing game in NORMAL or MILD Mode, if the foot sensor responds or the armrest has been
raised, ride operation stops and “The ride has been stopped.” appears on the screen. The safety lamp on the control tower blinks at this time and billboard blinks yellow.
If obstruction activating the foot sensor is removed and the armrest is lowered, the ride starts to operate
again. The safety lamp changes from blinking to glowing and the billboard returns to a game play color.
If the armrest is raised and the customer does not lower it, the game progresses with the ride stopped.
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5 6
Check the customers’ condition and, if necessary, stop the game.
When the ride remains stopped until the game is over, the screen gives instructions on how to leave the
cabinet, and then displays the following: “The ride was stopped prematurely, and will return to its default
position. Once conrming that there are no obstacles in the way and that the room is secure, please lower
the armrest, buckle the seatbelts, and press the INITIALIZE button.”
ENGLISH
7
Execute the steps given below for “Game Stop Countermeasures”.
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OPERATION METHOD
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Game Over
When the game is over, the start switch on the control tower goes out and the billboard blinks red and white.
1
When “Game Over” appears on the screen, the billboard becomes blue. The attendant should open the door
2
Ask the player to return the Control Unit (Gun) to the holder.
3
The attendant, after raising the armrest, should ask the players to unfasten their seatbelts.
4
Have customers leave the cabinet. Warn them to watch their step, guide them to their belongings, and then
5
Check to be sure that customers have not dropped or forgotten anything.
6
Even if there is only one player, always unfasten the seatbelt on the empty seat. Unless both seatbelts are
7
and enter the cabinet. “Game Over” is displayed continuously for 30 seconds, but this can be aborted by pressing the ACTION Button.
usher them out.
opened after each play session, the next game cannot be started.
In the case of coin operation, if enough credits for game start are already inserted, the game start standby
8
For ticket operation, the customer welcome screen appears and, two minutes after, the spot light in the
screen for the next game appears. If there are not enough credits for game start, the customer welcome
screen appears and, two minutes after the foot sensor responds, the spot light in the cabinet and the ride oor
light both go out.
cabinet and the ride oor light both go out.
Leave the door open so preparations can be made for the next game.
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Game Stop Countermeasures
[NORMAL Mode, MILD Mode]
When the following operations are performed during game play, the game stop screen appears, ride rotation
1
- The GAME STOP Button on the control tower is pressed.
- The GAME STOP Button on the ride is pressed.
- The door is opened.
- A seatbelt is unfastened.
and Control Unit (Gun) reaction and blowing both stop. The spot light in the cabinet and ride oor light
glow and the GAME STOP Button on the ride blinks. The billboard blinks red.
Check customers’ condition.
2
After raising the armrest, unfasten the seatbelts and have customers leave the cabinet.
3
Inspect cabinet interior for abnormalities.
4
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OPERATION METHOD
5 6
Lower armrest and lock both seatbelts.
Unlock and open the ride control panel.
PHOTO 1-3a
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7
8
When the INITIALIZE Button is pressed, the ride oor light changes from glowing to blinking.
PHOTO 1-3b
When the armrest is lowered, seatbelts are locked and foot sensor is not obstructed, the reset switch on the
control tower blinks. “Press the RESET button to return the ride to its default position. Do not touch the ride until all movement has stopped.” appears on the screen.
9 10 11
12 13
Make sure that no one is inside the cabinet.
When the reset switch on the control tower is pressed, the ride rotates, and game stop rectifying operation
begins. The reset switch changes from blinking to glowing and the GAME STOP Button goes out.
If, during rectifying operation, the armrest is raised, if a seatbelt is unfastened, or the foot sensor is
obstructed, the operation stops. It also stops if the GAME STOP Button on the ride or control tower is pressed. The door sensor function stops at this time so that the status of rectifying operation can be checked.
If, during rectifying operation, the operation is stopped, rectifying operation can be started again by pressing
the INITIALIZE Button again and then pressing the reset switch.
When the ride rotates to front position, the customer welcome screen appears and game stop rectifying
operation is completed.
Page 25
[STILL Mode]
If the GAME STOP Button on the control tower or the ride is pressed during game play, the game stop
1
screen appears and Control Unit (Gun) reaction and blowing stop. The spot light in the cabinet and the ride
oor light glow and the ride GAME STOP Button blinks. The billboard blinks red.
Check customer status.
2
If, after raising the armrest, a seatbelt is fastened, unfasten it and have the customer leave.
3
Lower the armrest and lock both seatbelts.
4
Unlock and open the ride control panel. When you press the INITIALIZE Button, the ride floor light
5 6
7
changes from glowing to blinking.
When the armrest is lowered, seatbelts are locked and foot sensor is not obstructed, the reset switch on the
control tower blinks. “Press the RESET button to return the ride to its default position. Do not touch the ride until all movement has stopped.” appears on the screen.
When the reset switch on the control tower is pressed, the reset switch and the GAME STOP Button go out,
the customer welcome screen appears. Game stop rectifying operation is now completed.
ENGLISH
1
OPERATION METHOD
19
Page 26
2
GAME CONTENT
20
ENGLISH
[Coin Operation]
1
In one session, credits are counted up to 9. If a coin is inserted after 9 credits have been counted, more
2
3
When the attendant presses the ACTION Button on the ride, the screen changes and an explanation of
GAME CONTENT
2
Procedures Up To Game Start
When a coin is inserted, the number of credits displayed at the bottom of the screen increases. When enough
coins for one game have been inserted, the message at the bottom of the screen changes from “INSERT COIN(S)” to “PRESS START BUTTON”.
credits are not counted for this display and the coin is not returned. Instead, the number of coins inserted is counted and shown on data display or coin meter.
With credits for one game, a game can be played by either one player or by two players simultaneously. If
there is only one player, have him/her sit in the seat on the right side of the ride. To insure safety, usher the customer to the side farthest from the door.
When there are enough credits to start a game, the game start standby screen appears. First, an explanation
is given of the objective of the game.
precautions during game play is displayed.
4 5
After taking safety precautions, the attendant starts the game. (See the sections entitled “Game Start Preparation” and “Game Start” under 1-3 Operation Procedures.)
When the game starts, a display is given of how to use the Control Unit (Gun). Then a demonstration of the
game begins and the game can be played.
Page 27
[Ticket operation]
The game can be played by one player or by two players simultaneously. If there is only one player, have
1 2
him/her sit on the seat to the right of the ride to play.
After a player gets on the ride, the game start standby screen appears. First, the objective of the game is
explained. When the attendant presses the ACTION Button installed in the ride, the screen changes and precautions during game play are explained on the screen.
ENGLISH
2
GAME CONTENT
3 4
After taking safety precautions, the attendant starts the game. (See the sections entitled “Game Start Preparation” and “Game Start” under 1-3 Operation Procedures.)
When the game starts, a display is given of how to use the Control Unit (Gun). Then a demonstration of the
game begins and the game can be played.
21
Page 28
2
GAME CONTENT
22
ENGLISH
The number of loaded bullets available is shown by a display of bullets.
Only the number of hand grenades displayed can be used.
Life is shown on the life meter. Life is shown in the same way for each player when two players play simultaneously. When the life meter runs out, the game is over.
Credits are displayed. They are not displayed if the setting is for ticket operation.
Player life is also shown on a life meter. When two players are playing simultaneously, life is shown for each of
Game Explanation
For player P1 playing on the left side, loaded bullets and hand grenades are shown at the bottom left of the
screen; for player P2 on the right side, loaded bullets and hand grenades are shown on the bottom right of the screen.
them.
After 30 bullets have been red, there will be no more bullets and “RELOAD” appears on the screen. To reload
bullets, the player should release the Control Unit (Gun) trigger once. Even if there are still loaded bullets in the gun, more bullets can be loaded by releasing the Control Unit (Gun) trigger.
Only the number of hand grenades displayed can be used. Hand grenades can be increased by obtaining hand
grenade items during game play. Hand grenades can be obtained up until there are 5. If there are 2 or less hand grenades left when the stage is clear, the number of hand grenades automatically replenishes to 3.
A player can defend himself by shooting down axes, rocks, drum cans and other items hurled by the enemy.
When the background is hit, an item may appear. In this way, an item can be obtained. By obtaining items, life
can be restored and hand grenades can be obtained.
When a player’s life meter runs out, the game is over.
Page 29
There is a unique boss waiting at each stage. Bosses appear at different times, depending on the particular stage.
BOSS
Boss life meter. The boss is defeated when this meter runs out.
Boss cancel meter. Attacks from the boss can be avoided when this meter runs out.
Player is grabbed by the enemy.
While a player is grabbed by the enemy, he/she cannot fire the gun or throw hand grenades.
The meter is filled by continuously pressing the ACTION Button.
If the meter is filled within time, the player can shake off the enemy.
The boss for each stage is defeated when that boss’s life meter runs out. When a boss starts to attack, a cancel meter appears. By eliminating this meter, attacks from the boss can be avoided.
ENGLISH
2
GAME CONTENT
As the game progresses, dangerous scenes arise in which the player is grabbed by the enemy. The player can
escape from such dangerous situations by continuously pressing the ACTION Button on the ride so that the on-
screen meter is lled within time. If this meter has not been lled within time, the player is damaged by the
enemy and his life is decreased.
23
Page 30
When a player’s life meter runs out, the game is over. The game is also over when it has been cleared and it has
progressed to the end.
ENGLISH
“Medical Kit” “Hand Grenade”
Increases life by one. Hand grenades increase.
2
GAME CONTENT
“Gold Coin” “Silk Hat”
Increases a player’s score. Increases a player’s score.
Items
NOTE: There are other items besides these.
Play Hints
Aim for the head!
Enemies in every stage, aside from boss characters, will lose the most life when shot in the head. Therefore,
shooting enemies accurately in the head is the fastest way to defeat them.
Choose your favorite route!
Each stage has a number of branching paths. Some branching paths can be simply chosen and some depend upon
certain actions. The key to improving play is to nd the route that suits you best!
Use recovery items to regain lost lives!
Although being attacked by enemies will reduce your remaining lives, each stage also contains items that will
increase remaining lives. Also, upon clearing a stage your performance may award extra lives. Repeated play and knowledge of the levels will aid in gathering extra lives.
Use grenades effectively!
As well as the gun, you have grenades in your arsenal. These can cause massive damage to enemies, and are
best used when there are a large number of enemies on screen or at sections you nd difcult. Your number
of remaining grenades can be increased by collecting items, and if a stage is cleared with less than 2 grenades remaining you will start the next stage with 3.
24
Aim for the boss’ weak spot!
Every stage boss has a weak spot. Shooting this weak spot accurately will help you to avoid boss’ attacks.
However, practice will be required to hit the weak spot accurately whilst the boss is moving.
Page 31
TEST MODE
3
• When performing a test in which the ride rotates, make sure that everyone other than the person on the ride leaves the cabinet. If the ride should move, it could cause a very serious accident.
• In performing test in which compressed air is blown out, do not bring your eye close to where the air is being blown out. You could be blinded.
• Do not touch any parts that are not specified in these directions. Touching
unspeciedlocationsmayleadtoelectricshockorcauseshortcircuits.
• When operating in TEST Mode, have a flashlight, etc., on hand. During TEST Mode, the lamp inside the cabinet is extinguished, except for certain tests. Light from outside cannot easily reach inside the cabinet. Because the cabinet interior is dark, you could stumble and fall or make an operational error.
ENGLISH
3
TEST MODE
• While the ride is rotating, it is strictly forbidden to raise the armrest, unfasten the seatbelt, or cause the foot sensor to activate. Emergency stops can lead to
accidents.Torestoregameplay,gamestoprectifyingactionisrequired.
• Becarefulnottotrapyourngerswhenclosingthecontrolpanel.
25
Page 32
3
TEST MODE
26
ENGLISH
• When the ride has stopped in the front position, if the player does not face directly toward the front screen, the TEST Mode cannot be entered into.
• When communication between game mode and control board has not yet been checked completely, there are some items (e.g., switches, devices)
that cannot be tested with TEST Mode input test or output test. Reset the power supply.
• Changes in the setting of GAME ASSIGNMENTS do not become effective until the
gameTESTModehasnished.
• When the ride will rotate with ride operation test or aim adjustment, etc., check
the following before proceeding.
- All obstacles obstructing the foot sensor have been removed.
- Seatbelts are fastened.
- Armrest has been lowered.
• If there is a stop for some reason while the ride is rotating, game stop rectifying
action is required. If the gamestop rectifyingoperation is not completed
properly, the game cannot be restored.
• Adjust the sound to the optimum volume, taking into consideration the
environmentalrequirementsoftheinstallationlocation.
• If coin meter circuitry is removed, the game can no longer be played.
Page 33
3-1 SWITCH UNIT
INITIALIZE BUTTON
SOUND VOLUME SWITCH
TEST BUTTON
SERVICE BUTTON
The TEST Mode is performed by manipulating the ride switch unit. When the ride rotates, do the following for safety: sit in seat, fasten seatbelt and lower armrest.
Unlock and open the ride control panel to nd the switch unit.
PHOTO 3-1
ENGLISH
3
TEST MODE
FIG. 3-1
SOUND VOLUME SWITCH (SOUND VOLUME):
This is the sound volume adjustment knob. Sound volume increases as the knob is turned clockwise.
TEST BUTTON (TEST):
To enter TEST Mode. In TEST Mode, this button is used to conrm or execute commands.
SERVICE BUTTON (SERVICE):
Makes it possible to enter credits when servicing the game without inserting coins for the coin meter. In
TEST Mode, this button is used to select options.
INITIALIZE BUTTON (INITIALIZE):
Used for rectifying operation when the game has stopped.
27
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3
TEST MODE
28
ENGLISH
3-2 SYSTEM TEST MODE
• In SYSTEM TEST Mode, the settings reset by the user are recorded when the
TEST Mode completes after EXIT from the SYSTEM TEST MENU. If the power is disengaged beforehand, changes to settings will be lost.
• Use with settings as prescribed. If used with a setting other than as prescribed,
faulty operations or malfunctions could occur.
In SYSTEM TEST Mode, the main activities are conrmation of LINDBERGH information and operations, and
establishing the settings for coin/credit operations. In addition, a screen is shown for checking screen adjustment. For details, read the LINDBERGH Service Manual provided separately. Use this product with the following settings. If the setting is other than prescribed, an error message might be displayed or some other irregular action might occur.
COIN ASSIGNMENTS
- COIN CHUTE TYPE: COMMON
- SERVICE TYPE (Service Button Type): COMMON
NETWORK SETTING
- NETWORK TYPE: MAIN
- MAIN NETWORK: SETTING NOT REQUIRED
When the TEST Button is pressed, the SYSTEM TEST Mode’s SYSTEM TEST MENU screen appears.
1
Press the SERVICE Button and move the cursor to select an item.
2
Press the TEST Button to execute the item.
3
When testing or checking, etc. is completed, select EXIT and press the TEST Button. The SYSTEM TEST
4
MENU screen reappears.
When all tests are completed, select EXIT and press the TEST Button. The game screen reappears.
5
SYSTEM TEST MENU
SYSTEM INFORMATION STORAGE INFORMATION JVS TEST MONITOR TEST SPEAKER TEST COIN ASSIGNMENTS CLOCK SETTING NETWORK SETTING GAME TEST MODE
-> EXIT
SELECT WITH SERVICE AND PRESS TEST
FIG. 3-2 SYSTEM TEST MENU screen
Page 35
3-3 GAME TEST MODE
1
2
At the SYSTEM TEST MENU screen, select GAME TEST MODE and press the TEST Button. The GAME
TEST MODE screen appears.
GAME TEST MODE
INPUT TEST OUTPUT TEST GAME ASSIGNMENTS RIDE TURN TEST GUN CALIBRATION SETTING CONTROL BD INFORMATION BOOKKEEPING BACKUP DATA CLEAR
-> EXIT
SELECT WITH SERVICE AND PRESS TEST
FIG. 3-3 GAME TEST MODE screen
For each following item, a test or setting is implemented, or data is displayed.
ENGLISH
3
TEST MODE
a. INPUT TEST: Tests each input device used for game. b. OUTPUT TEST: Tests each output device used for game. c. GAME ASSIGNMENTS: Adjusts all game settings. d. RIDE TURN TEST: Tests ride operation. e. GUN CALIBRATION SETTING: Adjusts aim settings for Control Unit (Gun). f. CONTROL BD INFORMATION: Displays control board information. g. BOOKKEEPING: Displays all recorded game data. h. BACKUP DATA CLEAR: Erases all types of game records.
Press the SERVICE Button and move the cursor to select an item.
3
Press the TEST Button to execute the item. The test or setting screen of the selected item appears.
4
The test or setting adjustment, etc., is performed.
5
When testing or setting adjustment, etc. is completed, select EXIT and press the TEST Button, etc. to have
6 7
the GAME TEST MODE screen reappear.
On the GAME TEST MODE screen, select EXIT and press the TEST Button. The SYSTEM TEST MENU
screen reappears.
8
On the SYSTEM TEST MENU screen, select EXIT and press the TEST Button. The game screen reappears.
29
Page 36
3
TEST MODE
30
ENGLISH
a. INPUT TEST
Test of each input device is performed. Periodically check the status of each input device on this screen.
However, if the TEST Button is pressed and you move to TEST Mode before communication between the LINDBERGH and the control board is performed properly, there may be cases in which items are generated that
cannot be conrmed on the INPUT TEST screen. In such cases, OFF, etc., is displayed in gray. Reset the power
supply.
On the GAME TEST MODE screen, select INPUT TEST and press the TEST Button. The INPUT TEST
1
screen appears.
INPUT TEST
PLAYER1 PLAYER2 GUN TRIGGER OFF OFF GUN BUTTON OFF OFF GUN X 00 00 GUN Y 00 00 SCREEN IN OUT OUT SEAT BELT SENSOR LOCK LOCK
ARMREST SENSOR DOWN ACTION BUTTON OFF GAME STOP(RIDE) OFF GAME STOP(TOWER) OFF MOTION SELECT SW NORMAL START BUTTON OFF RESET BUTTON OFF FOOT SENSOR FRONT OFF FOOT SENSOR REAR OFF FOOT SENSOR LEFT OFF FOOT SENSOR RIGHT OFF DOOR SENSOR LEFT CLOSE DOOR SENSOR RIGHT CLOSE INITIALIZE OFF SERVICE OFF TEST OFF
FIG. 3-3a INPUT TEST screen
PRESS TEST AND SERVICE TO EXIT
Page 37
Manipulate each switch, etc., to check screen display.
2
GUN TRIGGER: ON when the trigger of each player’s Control Unit (Gun) is pulled.
GUN BUTTON: ON when each player’s Control Unit (Gun) button is pressed.
GUN X: Displays the aim position of each player’s Control Unit (Gun) in X direction.
GUN Y: Displays the aim position of each player’s Control Unit (Gun) in Y direction.
SCREEN IN: IN when the aim of each player’s Control Unit (Gun) is inside the screen. OUT when
the aim is outside the screen.
SEATBELT SENSOR: UNLOCK when the ride seatbelts are unfastened. LOCK when the seatbelts are
fastened.
ARMREST SENSOR: UP when the ride armrest is lifted. DOWN when the armrest is lowered.
ACTION BUTTON: ON when the ride ACTION Button is pressed.
GAME STOP (RIDE): ON when the ride GAME STOP Button is pressed.
GAME STOP (TOWER): ON when the tower GAME STOP Button is pressed.
MOTION SELECT SW: Shown as NORMAL, MILD, or STOP when the tower motion select switch is changed.
START BUTTON: ON when the tower START Button is pressed.
RESET SWITCH: ON when the tower reset switch is pressed.
ENGLISH
3
TEST MODE
FOOT SENSOR FRONT: ON when the foot sensor front reacts.
FOOT SENSOR REAR: ON when the foot sensor rear reacts.
FOOT SENSOR LEFT: ON when the foot sensor left reacts.
FOOT SENSOR RIGHT: ON when the foot sensor right reacts.
DOOR SENSOR LEFT: OPEN when the left side door is opened; CLOSE when this door is closed.
(Normally sensors change together since left and right doors are connected.)
DOOR SENSOR RIGHT: OPEN when the right side door is opened; CLOSE when this door is closed.
(Normally sensors change together since left and right doors are connected.)
INITIALIZE: ON when the ride INITIALIZE Button is pressed.
SERVICE: ON when the SERVICE Button is pressed.
TEST: ON when the TEST Button is pressed.
When all checks are completed, press the TEST Button and the SERVICE Button simultaneously. The
3
GAME TEST MODE screen reappears.
31
Page 38
3
TEST MODE
32
ENGLISH
b. OUTPUT TEST
Test of each output device is performed. Periodically check the status of each output device on this screen.
However, if the TEST Button is pressed and you move to TEST Mode before communication between the LINDBERGH and the control board is performed properly, there may be cases in which items are generated that
cannot be conrmed on the OUTPUT TEST screen. In such cases, OFF, etc., is displayed in gray. The item itself
cannot be selected. Reset the power supply.
On the GAME TEST MODE screen, select OUTPUT TEST and press the TEST Button. The OUTPUT
1
TEST screen appears.
OUTPUT TEST
GUN REACTION P1 OFF GUN REACTION P2 OFF BLOW FRONT P1 OFF BLOW FRONT P2 OFF BLOW REAR P1 OFF BLOW REAR P2 OFF GAME STOP LAMP OFF ACTION LAMP OFF START LAMP OFF RESET LAMP OFF ERROR LAMP OFF SAFETY LAMP OFF FLOOR LAMP OFF SPOT LAMP OFF BILLBOARD OFF
-> EXIT
SELECT WITH SERVICE AND PRESS TEST
FIG. 3-3b OUTPUT TEST screen
Page 39
Press the SERVICE Button and move the cursor to select the item (output device).
2
When the TEST Button is pressed, the display to the item’s right changes and the output device operates.
3
GUN REACTION P1: Goes ON when GUN REACTION P1 is selected and the TEST Button is pressed. The
Conrm that the output device behaves in compliance with manipulations.
player 1 Control Unit (Gun) vibrates. Goes OFF when the TEST Button is pressed again.
ENGLISH
GUN REACTION P2: Goes ON when GUN REACTION P2 is selected and the TEST Button is pressed. The
player 2 Control Unit (Gun) vibrates. Goes OFF when the TEST Button is pressed again.
BLOW FRONT P1: Goes ON when BLOW FRONT P1 is selected and the TEST Button is pressed. Air is blown
out from the front side blow port on player 1 side attached to the ride. Goes OFF when the TEST Button is pressed again.
BLOW FRONT P2: Goes ON when BLOW FRONT P2 is selected and the TEST Button is pressed. Air is blown
out from the front side blow port on player 2 side attached to the ride. Goes OFF when the TEST Button is pressed again.
BLOW REAR P1: Goes ON when BLOW REAR P1 is selected and the TEST Button is pressed. Air is blown
out from the rear side blow port on player 1 side attached to the ride. Goes OFF when the TEST Button is pressed again.
BLOW REAR P2: Goes ON when BLOW REAR P2 is selected and the TEST Button is pressed. Air is blown
out from the rear side blow port on player 2 side attached to the ride. Goes OFF when the TEST Button is pressed again.
GAME STOP LAMP: Goes ON when GAME STOP LAMP is selected and the TEST Button is pressed. The ride
game stop lamp lights up. Goes OFF when the TEST Button is pressed again.
ACTION LAMP: Goes ON when ACTION LAMP is selected and the TEST Button is pressed. The ride
ACTION Button lights up. Goes OFF when the TEST Button is pressed again.
START LAMP: Goes ON when START LAMP is selected and the TEST Button is pressed. The tower
START Button lights up. Goes OFF when the TEST Button is pressed again.
3
TEST MODE
RESET LAMP: Goes ON when RESET LAMP is selected and the TEST Button is pressed. The tower reset
switch lights up. Goes OFF when the TEST Button is pressed again.
ERROR LAMP: Goes ON when ERROR LAMP is selected and the TEST Button is pressed. The tower error
lamp lights up. Goes OFF when the TEST Button is pressed again.
SAFETY LAMP: Goes ON when SAFETY LAMP is selected and the TEST Button is pressed. The tower
safety lamp lights up. Goes OFF when the TEST Button is pressed again.
FLOOR LAMP: Goes ON when FLOOR LAMP is selected and the TEST Button is pressed. The ride oor
light lights up. Goes OFF when the TEST Button is pressed again.
SPOT LAMP: Goes ON when SPOT LAMP is selected and the TEST Button is pressed. The two halogen
lamps on the right and left of the projector light up. Goes OFF when the TEST Button is pressed again.
BILLBOARD: Turns RED when BILLBOARD is selected and the TEST Button is pressed. Changes from
GREEN to BLUE if the TEST Button is pressed again. The color of the billboard on the door changes to match the color displayed. Goes OFF when the TEST Button is pressed again after it has turned BLUE.
When all checks are completed, select EXIT and press the TEST Button. The GAME TEST MODE screen
4
reappears.
33
Page 40
3
TEST MODE
34
ENGLISH
c. GAME ASSIGNMENTS
All settings such as level of game difculty are adjusted.
Setting changes do not become effective until EXIT has been selected on the GAME TEST MODE screen. After a setting has been changed, be sure to always exit the GAME TEST Mode.
On the GAME TEST MODE screen, select GAME ASSIGNMENTS and press the TEST Button. The
1
GAME ASSIGNMENTS screen appears.
GAME ASSIGNMENTS
OPERATION TYPE TICKET
GAME DIFFICULTY NORMAL LIFE SETTING MAX LIFE NORMAL BLOOD COLOR RED VIOLENCE NORMAL ADVERTISE SOUND ON
-> EXIT
SELECT WITH SERVICE AND PRESS TEST
FIG. 3-3c GAME ASSIGNMENTS screen
Press the SERVICE Button and move the cursor to select an item.
2
When the TEST Button is pressed, the display to the item’s right changes and the setting, itself, changes.
3
OPERATION TYPE: Select whether the game will operate by ticket or by coin. If TICKET is selected, the setting allows for the game to take place in Free Play status with no coin display,
regardless of the setting of COIN ASSIGNMENTS on the SYSTEM TEST MENU.
If COIN is selected, the game setting calls for coin insertion.
GAME DIFFICULTY:
The following ve levels of game difculty can be selected: VERY EASY, MEDIUM EASY, NORMAL,
MEDIUM HARD and VERY HARD.
LIFE SETTING/MAX LIFE:
The initial value of the player’s life can be set. There are ve levels of game difculty: VERY EASY,
MEDIUM EASY, NORMAL, MEDIUM HARD and VERY HARD, and the player’s initial life value
decreases as the level gets more difcult.
BLOOD COLOR: BROWN or RED can be selected as the color of the enemy’s blood.
VIOLENCE: NORMAL or MILD can be selected for the degree of damage done to the enemy that is shown. If MILD is
selected, the enemy is not shown to be damaged.
ADVERTISE SOUND: ON or OFF can be selected for audio output for welcome screen.
When all setting adjustments are completed, select EXIT and press the TEST Button. The GAME TEST
4
MODE screen reappears.
Page 41
d. RIDE TURN TEST
Unless the following conditions are met, the ride will not rotate even in TEST Mode.
- There are no obstacles blocking the foot sensor.
- Seatbelts are locked.
- The armrest is lowered.
Conrm that the ride operates properly.
Periodically check the status of the ride on this screen. In ride turn test, the ride is moved and checked, so the test screen appears both on the front and rear screen.
On the GAME TEST MODE screen, select RIDE TURN TEST and press the TEST Button.
1
The RIDE TURN TEST screen appears.
RIDE TURN TEST
CLOCKWISE OFF COUNTERCLOCKWISE OFF
-> EXIT
ENGLISH
3
TEST MODE
2
FRONT POSITION SENSOR ON REAR POSITION SENSOR OFF CCW LIMIT SENSOR OFF CW LIMIT SENSOR OFF MOTOR POWER ON
SELECT WITH SERVICE AND PRESS TEST
FIG. 3-3d RIDE TURN TEST screen
Press the SERVICE Button, move the cursor to select CLOCKWISE or COUNTERCLOCKWISE, and then
press the TEST Button to test your selection. The items from FRONT POSITION SENSOR and below are all for checking the ride status. If the CCW LIMIT SENSOR and the CW LIMIT SENSOR are working properly, they do not go ON.
35
Page 42
3
TEST MODE
36
ENGLISH
Each item is explained below.
3
CLOCKWISE: The ride turns to the right. ON is displayed while the ride is in operation and OFF appears when operation
stops. When the TEST Button is pressed, the ride moves by each of the following stages one at a time,
depending upon its status: front left 45 degrees → front 0 degrees → front right 45 degrees → rear left 135
degrees → rear 180 degrees → rear right 225 degrees. However, at rear right 225 degrees, there is no
response even if the TEST Button is pressed.
COUNTERCLOCKWISE: The ride turns to the left. ON is displayed while the ride is in operation and OFF appears when operation
stops. When the TEST Button is pressed, the ride moves by each of the following stages one at a time,
depending upon its status: rear right 225 degrees → rear 180 degrees → rear left 135 degrees → front right 45 degrees → front 0 degrees → front left 45 degrees. However, at front left 45 degrees, there is no response
even if the TEST Button is pressed.
Regardless of the cursor position on the screen, similar manipulations can be made as when CLOCKWISE or
COUNTERCLOCKWISE is selected by using the P1 or P2 Control Unit (Gun).
NOTES:
- When CLOCKWISE and COUNTERCLOCKWISE is at OFF and the ride is not running, RIDE STOP is displayed if there is any response from a safety device (foot sensor, armrest sensor, seatbelt sensor) and the ride cannot be moved. To move the ride again, resolve what triggered the safety device and set to OFF.
- When CLOCKWISE or COUNTERCLOCKWISE is at ON and the ride is running, RIDE STOPPED is displayed if the ride has been stopped because of a response from a safety device (foot sensor, armrest sensor, seatbelt sensor). Under this condition, the ride turn test cannot be performed. Take the following steps to restore the ride to normal condition.
Press the SERVICE Button, move the cursor and press the TEST Button. Select and choose the following: EXIT→ GAME TEST MODE → SYSTEM TEST MENU. Then return to the game. After resolving what triggered the safety
device, press the INITIALIZE Button. Check that the surroundings are safe and press the tower reset switch. Now the ride can be moved and returned to its proper position.
CLOCKWISE: Chosen and operated by pulling the trigger of the P2 Control Unit (Gun).
COUNTERCLOCKWISE: Chosen and operated by pulling the trigger of the P1 Control Unit (Gun).
FRONT POSITION SENSOR: Goes ON while the ride is facing front at 0 degrees.
REAR POSITION SENSOR:
Goes ON while the ride is facing rear at 180 degrees.
CCW LIMIT SENSOR: Goes ON when the ride moves beyond front left at 45 degrees. Stays OFF when the ride runs normally.
CW LIMIT SENSOR: Goes ON when the ride moves beyond rear right at 225 degrees. Stays OFF when the ride runs normally.
MOTOR POWER: Checks the ride motor. Goes ON under normal conditions. Goes OFF when the emergency stop switch is
activated and no power is being supplied to the servo driver.
When all checks are completed, select EXIT and press the TEST Button. The GAME TEST MODE screen
4
reappears.
Page 43
e. GUN CALIBRATION SETTING
Unless the following conditions are met, the ride will not rotate even in TEST Mode.
- There are no obstacles blocking the foot sensor.
- Seatbelts are locked.
- The armrest is lowered.
Aim settings for Control Unit (Gun) are adjusted. Aim settings are adjusted not only for the front screen but also for the rear screen.
On the GAME TEST MODE screen, select GUN CALIBRATION SETTING and press the TEST Button.
1
The GUN CALIBRATION SETTING screen appears.
GUN CALIBRATION SETTING
GUN MARK CHECK PLAYER1 GUN ADJUSTMENT PLAYER2 GUN ADJUSTMENT
ENGLISH
3
TEST MODE
TURN TO REAR POSITION OFF
-> EXIT
SELECT WITH SERVICE AND PRESS TEST
FIG. 3-3e GUN CALIBRATION SETTING screen
Press the SERVICE Button and move the cursor to select an item, then press the TEST Button to test the
2
item.
Each item is explained below.
3
GUN MARK CHECK: This item is for checking Control Unit (Gun) mark position. Player 1 and player 2 are checked simultaneously.
PLAYER1 GUN ADJUSTMENT:
This item is for adjusting the aim of the player 1 Control Unit (Gun) by ring it.
PLAYER2 GUN ADJUSTMENT:
This item is for adjusting the aim of the player 2 Control Unit (Gun) by ring it.
TURN TO REAR POSITION: Turns the ride so that aim settings for Control Unit (Gun) can be adjusted for the rear screen. Goes ON while
the ride is rotating and goes OFF when the ride stops.
If you want to set aim for the rear screen, select TURN TO REAR POSITION and press the TEST Button
4
to execute it. The ride turns 180 degrees to the rear. At the same time, the GUN CALIBRATION SETTING
screen appears on the rear screen, and TURN TO REAR POSITION changes to TURN TO FRONT POSITION. Also, EXIT can no longer be selected.
37
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3
TEST MODE
38
ENGLISH
After aim has been set for the rear screen, select TURN TO FRONT POSITION and press the TEST Button
5
NOTES:
- When TURN TO REAR POSITION or TURN TO FRONT POSITION is at OFF and the ride is not running, RIDE
- When TURN TO REAR POSITION or TURN TO FRONT POSITION is at ON and the ride is running, RIDE
When TURN TO REAR POSITION has been selected but the ride stops moving because of a safety device, select TURN TO FRONT POSITION displayed on the rear screen. After display has moved to the front screen, press the
SERVICE Button and select with the cursor, then press the TEST Button. Select and choose the following: EXIT → GAME TEST MODE → SYSTEM TEST MENU. Then return to the game screen. Press the INITIALIZE Button.
Check that the surroundings are safe and press the tower reset switch. Now the ride can be moved and returned to its proper position.
When TURN TO FRONT POSITION has been selected but the ride stops moving because of a safety device, press the SERVICE Button and select with the cursor, then press the TEST Button. Select and choose the following: EXIT
→ GAME TEST MODE → SYSTEM TEST MENU. Then return to the game. Press the INITIALIZE Button.
Check that the surroundings are safe and press the tower reset switch. Now the ride can be moved and returned to its proper position.
to execute. The ride turns 180 degrees, returning to its original position.
STOP is displayed if there is any response from a safety device (foot sensor, armrest sensor, seatbelt sensor) and the ride cannot be moved. To move the ride again, resolve what triggered the safety device and set to OFF.
STOPPED is displayed if the ride has been stopped because of a response from a safety device (foot sensor, armrest sensor, seatbelt sensor). Under this condition, the ride cannot be moved. Take the following steps to restore
the ride to normal condition.
6
When all setting adjustments are completed, select EXIT and press the TEST Button. The GAME TEST
MODE screen reappears.
Page 45
e-1 GUN MARK CHECK
This screen is for checking aim of Control Unit (Gun). This also applies for the rear screen.
On the GUN CALIBRATION SETTING screen, select GUN MARK CHECK and press the TEST Button.
1
If the gun mark is recognized as being outside the screen, “OUT OF SCREEN” is displayed.
The GUN MARK CHECK screen appears.
GUN MARK CHECK
+OUT OF SCREEN P1+ +OUT OF SCREEN P2+
+
+
GUN MARK
Appears when Control Unit (Gun) is aimed at the screen. The mark is red on the P1 side and blue on the P2 side.
PRESS TEST TO EXIT
ENGLISH
3
TEST MODE
2 3
FIG. 3-3e-1 GUN MARK CHECK screen
Gun mark appears when Control Unit (Gun) is aimed at the screen. This screen is used to confirm that
calibration is correct.
When all checks are completed, press the TEST Button. The GUN CALIBRATION SETTING screen
reappears.
39
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3
TEST MODE
40
ENGLISH
e-2 PLAYER1 GUN ADJUSTMENT
On this screen, set and correct aim for the player 1 Control Unit (Gun). The same applies for player 2’s Control Unit (Gun). Follow the same procedure for correcting gun mark position on the rear screen.
On the GUN CALIBRATION SETTING screen, select PLAYER1 GUN ADJUSTMENT and press the
1 2
If the TEST Button is pressed, the setting adjustment is aborted and the GUN CALIBRATION SETTING
TEST Button. The PLAYER1 GUN ADJUSTMENT screen appears.
Set Control Unit (Gun) aim as directed on the screen. Aim at the grid on the upper left of the screen and
shoot. The grid at upper left disappears and a similar grid appears at lower right.
screen reappears.
PLAYER1 GUN ADJUSTMENT
3
+
FIG. 3-3e-2a PLAYER1 GUN ADJUSTMENT screen
Aim at the grid on the lower right of the screen and shoot. The grid at lower right disappears and a similar
grid appears in the center.
PLEASE SHOOT GRID WITH PLAYER1 GUN
The following display ashes:
“ PLEASE SHOOT GRID WITH PLAYER1
GUN”.
PRESS TEST TO EXIT
PLAYER1 GUN ADJUSTMENT
PLEASE SHOOT GRID WITH PLAYER1 GUN
PRESS TEST TO EXIT
FIG. 3-3e-2b PLAYER1 GUN ADJUSTMENT screen
+
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4
Aim at the central grid and shoot.
5
PLAYER1 GUN ADJUSTMENT
+
PLEASE SHOOT GRID WITH PLAYER1 GUN
PRESS TEST TO EXIT
FIG. 3-3e-2c PLAYER1 GUN ADJUSTMENT screen
“NOW CALCULATING” is displayed at the center. The next screen appears automatically.
PLAYER1 GUN ADJUSTMENT
ENGLISH
3
TEST MODE
NOW CALCULATING
FIG. 3-3e-2d PLAYER1 GUN ADJUSTMENT screen
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3
TEST MODE
42
ENGLISH
The gun mark appears when the Control Unit (Gun) is aimed at the screen. Conrm that the Control Unit
6
(Gun) can be aimed properly from end to end within the frame. If the calibration is correct, press the TEST Button to record the setting. If the calibration is not correct, press the SERVICE Button. The setting is not recorded and the GUN CALIBRATION SETTING screen reappears.
PLAYER1 GUN ADJUSTMENT
PLAYER1 GUN MARK CHECKING
+OUT OF SCREEN P1+
+
TEST : TO MEMORIZE SERVICE : TO CANCEL
FIG. 3-3e-2e PLAYER1 GUN ADJUSTMENT screen
Refer to the following procedures when adjusting the aim.
If the gun mark is recognized as being outside the screen, “ OUT OF SCREEN” is displayed.
- Line up the concave upper part nearest you on the Control Unit (Gun) so that it is at the height of the horizontal
line of the “+” mark on the screen.
- Line up the convex upper part at the tip of the Control Unit (Gun) so that it also lines up with the horizontal line.
- Line up the centers of the tops of the concave and convex upper parts with the center of the “+” and shoot.
When the TEST Button is pressed, “COMPLETED” appears on the screen and the GUN CALIBRATION
7
SETTING screen appears automatically.
PLAYER1 GUN ADJUSTMENT
COMPLETED
FIG. 3-3e-2f PLAYER1 GUN ADJUSTMENT screen
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f. CONTROL BD INFORMATION
Information on each control board program version is displayed.
On the GAME TEST MODE screen, select CONTROL BD INFORMATION and press the TEST Button. The CONTROL BD INFORMATION screen appears.
CONTROL BD INFORMATION
VERSION SUM
2ND BOOT ×.×× ×× USB LOADER ×.×× ×× APPLICATION ×.×× ××
PRESS TEST TO EXIT
FIG. 3-3f CONTROL BD INFORMATION screen
Press the TEST Button to return to the GAME TEST MODE screen.
ENGLISH
3
TEST MODE
43
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3
TEST MODE
44
ENGLISH
g. BOOKKEEPING
Each game record can be viewed. On the GAME TEST MODE screen, select BOOKKEEPING and press the TEST Button. The BOOKKEEPING screen appears. The BOOKKEEPING screen is comprised of three pages. The next page appears each time the TEST Button is pressed. If the TEST Button is pressed while the third page is being shown, the GAME TEST MODE screen reappears.
BOOKKEEPING PAGE1/3
COIN 1 0 COIN 2 0 TOTAL COINS 0
COIN CREDITS 0 SERVICE CREDITS 0 TOTAL CREDITS 0
PRESS TEST TO CONTINUE
FIG. 3-3g1 BOOKKEEPING PAGE 1/3 screen
COIN 1: Number of coins inserted in coin chute 1.
COIN 2: Number of coins inserted in coin chute 2.
TOTAL COINS: Total number of coins inserted in coin chutes.
COIN CREDITS: Number of credits for coins inserted.
SERVICE CREDITS: Number of credits entered with the SERVICE Button.
TOTAL CREDITS: Total number of all credits.
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BOOKKEEPING PAGE2/3
NUMBER OF GAMES 0 TOTAL TIME 0000D 00H 00M 00S PLAY TIME 0000D 00H 00M 00S AVERAGE PLAY TIME 0000M 00S LONGEST PLAY TIME 0000M 00S SHORTEST PLAY TIME 0000M 00S
PRESS TEST TO CONTINUE
FIG. 3-3g2 BOOKKEEPING PAGE 2/3 screen
NUMBER OF GAMES: Total number of games played. (Counted as 1 game when P1 plays alone or P1 plays
together with P2.)
TOTAL TIME: Amount of time the unit has been in operation.
PLAY TIME: Amount of time game has been played. (Counted as 1 play period whether P1 plays
alone or plays together with P2.)
AVERAGE PLAY TIME: Average play time for one game. (Counted as 1 play period whether P1 plays alone or
plays together with P2.)
LONGEST PLAY TIME: Longest play time for one game. (Counted as 1 play period whether P1 plays alone or
plays together with P2.)
SHORTEST PLAY TIME: Shortest play time for one game. (Counted as 1 play period whether P1 plays alone or
plays together with P2.)
ENGLISH
3
TEST MODE
BOOKKEEPING PAGE3/3
GAME HISTOGRAM
0M 00S - 0M 29S 0 0M 30S - 0M 59S 0 1M 00S - 1M 29S 0 1M 30S - 1M 59S 0 2M 00S - 2M 29S 0 2M 30S - 2M 59S 0 3M 00S - 3M 29S 0 3M 30S - 3M 59S 0 4M 00S - 4M 29S 0 4M 30S - 4M 59S 0 5M 00S - 5M 29S 0 5M 30S - 5M 59S 0 6M 00S - 6M 29S 0 6M 30S - 6M 59S 0 7M 00S - 7M 29S 0 7M 30S - 7M 59S 0 8M 00S - 8M 29S 0 8M 30S - 8M 59S 0 9M 00S - 9M 29S 0 9M 30S - 9M 59S 0 OVER 10M 00S 0
PRESS TEST TO EXIT
FIG. 3-3g3 BOOKKEEPING PAGE 3/3 screen
This displays play times on a scale from 0M00S to 9M59S based on 30-second intervals. All play times ten minutes or over are included in the item OVER 10M00S. Whether P1 plays alone or plays together with P2, it is counted as one play period.
45
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h. BACKUP DATA CLEAR
All game records (bookkeeping information) can be cleared.
ENGLISH
3
TEST MODE
On the GAME TEST MODE screen, select BACKUP DATA CLEAR and press the TEST Button. The
1
BACKUP DATA CLEAR screen appears.
Select item to either clear data or to cancel the function, and then conrm with the TEST Button.
2
YES (CLEAR): All game records are cleared. After clearing, “COMPLETED” is displayed.
NO (CANCEL): All game records are not cleared.
BACKUP DATA CLEAR
YES(CLEAR)
-> NO (CANCEL)
3
SELECT WITH SERVICE AND PRESS TEST
FIG. 3-3h1 BACKUP DATA CLEAR screen
When YES (CLEAR) has been s elected and the TEST Button p ressed, all data is cleared. Then
“COMPLETED” is displayed and the GAME TEST MODE screen reappears automatically.
BACKUP DATA CLEAR
COMPLETED
46
4
FIG. 3-3h2 BACKUP DATA CLEAR screen
Move the cursor to NO (CANCEL) and press the TEST Button to return to the GAME TEST MODE screen
without clearing the data.
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ERROR DISPLAY
4
• If there is an error display, search out the cause immediately and take corrective action. If the product is operated while the error is ignored, there could be an accident. There could also be permanent damage to parts, etc.
• Ifanerroris displayed,havethesitemaintenancepersonnelorother qualied
individuals resolve it. If someone without specialized or technical knowledge
attemptstorectifytheproblem,electricshock,shortcircuitsorremayresult.If thereisnositemaintenancepersonnelorotherqualiedindividualsavailable, turnthepoweroff immediately, andcontactyourretailerorthe ofce listed in
this manual.
• If a problem not described in this manual and the LINDBERGH Service Manual occurs, or the resolution to a problem described in this manual is not effective, do not make further attempts to resolve the problem yourself. Immediately turn
offthe powerandcontactyourretailerorthe ofcelisted in thismanual. Any
unguided attempts to solve such problems may lead to a serious accident.
• If countermeasures given in this manual have been taken and there are still no improvements, contact the point of purchase or the office indicated in these instructions.
ENGLISH
4
ERROR DISPLAY
• If there is a control board-related error (Error 201-210), the error lamp on the
controltowerblinks.To restore normal operation, rstremovethecauseof the
error, and then engage the power again.
• Before engaging the power again, wait at least 5 minutes. If power is engaged before the projector lamp has cooled down, the lamp might not light up. This might also cause the lamp to deteriorate rapidly. If possible, wait for about 30 minutes to engage power again so the projector lamp has cooled down
adequatelyandthelampwillnotsufferanydeterioration.
To respond to various problems, error messages appear on the screen whenever an error has occurred. If an error message is displayed, the game cannot be played. Errors are grouped into the following two categories.
Error 01~52: These are errors on the LINDBERGH. For details, read the LINDBERGH Service Manual.
Error 201~211: These are errors occurring with the product itself. Error 201~210 are displayed on the screen when the corresponding error has occurred. Error 211 is displayed when the screen moves back from SYSTEM TEST Mode to the game screen.
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ENGLISH
4
ERROR DISPLAY
Error 201~211 Details
Error 201 Servo error CAUSE: Breakdown of servo driver.
Error 202 Servo error CAUSE: Breakdown of servo driver. Breakdown of relay for brake release.
Error 203 Power not supplied to the servo driver. CAUSE: Triple phase power is not being supplied. The triple phase power breaker has been activated by a momentary overload. The emergency stop switch has been activated by faulty ride operation.
Error 204 Alarm generation CAUSE: Breakdown of servo motor or servo driver. Triple phase power is not being supplied. The triple phase power breaker has been activated by a momentary overload. The emergency stop switch has been activated by faulty ride operation.
Error 205 Limit error CAUSE: Ride limit sensor has been activated.
Error 206 Position sensor error CAUSE: Breakdown of position sensor. Position sensor does not function normally because it is dirty.
Error 208
Ride default setting operation is stopped. (1) CAUSE: During ride default setting operation, the GAME STOP Button was pressed, stopping the operation.
Error 209 Communication time out CAUSE: Communication between game board and control board has stopped.
Error 210 Ride default setting operation is stopped (2) CAUSE: During default ride setting operation, the foot sensor activated, stopping the operation. Remove the
cause of sensor activation and restart.
Error 211 This is an error in the COIN ASSIGNMENTS setting in SYSTEM TEST Mode. COIN CHUTE TYPE and SERVICE TYPE settings should both be set at COMMON for the game. If you move to the game screen after selecting INDIVIDUAL for COIN CHUTE TYPE or SERVICE TYPE, an error message is displayed. In that case, press the TEST Button again, enter SYSTEM TEST MENU and change the setting of COIN CHUTE TYPE or SERVICE TYPE for COIN ASSIGNMENTS to COMMON.
48
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POWER SUPPLY ENGAGEMENT
5
• Have work performed by site maintenance personnel or other qualified
individuals. Do not allow people without proper knowledge and technical expertise to work on the product. Otherwise there could be an electric shock or other serious accident. Also, customers could be injured while operating the product.
• The ride (seat) rotates during initialization. It is very dangerous if someone is in the cabinet at this time. Before starting initialization, make sure that all procedures related to initialization will be carried out by one person and that there is no one inside the cabinet.
• Proceed with checks and tasks as indicated in these instructions. If instructions are not followed, or if tasks and/or checks are neglected, an electric shock or other very serious accident, even fatal accident, can occur. Also, the customer could be injured while operating the product.
• To ensure safe operation, inspect all product parts and confirm proper operation by each before engaging the power. If there are any abnormalities, take corrective action immediately. Never operate the product if there is an abnormality.
ENGLISH
5
POWER SUPPLY ENGAGEMENT
• After starting initialization, wait until the ride stops and the customer welcome screen appears or until an error message is displayed, indicating that an abnormality has been detected. Careless manipulation of switches, for instance, at this time could result in product breakdown or damage to parts.
• Before engaging the power again, wait for about 30 minutes if possible, at least until the projector lamp cools down. Engaging power before the projector lamp
hascooledadequatelycancausethelamptodeteriorate.
49
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5
POWER SUPPLY ENGAGEMENT
50
ENGLISH
5-1 CONTROL TOWER PANEL
This product’s power is turned on by manipulating control tower switch. Have the master key available so that the lid of the control tower panel can be opened.
FIG. 5-1a CONTROL TOWER FRONT VIEW
FIG. 5-1b CONTROL PANEL
See the service manual for instructions on how to manipulate each switch on the panel.
Page 57
Coin Meter
If the coin meter circuit is removed, play cannot be executed.
ENGLISH
5
POWER SUPPLY ENGAGEMENT
FIG. 5-1c COIN METER
51
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5
POWER SUPPLY ENGAGEMENT
52
ENGLISH
5-2 STEPS FOR ENGAGING POWER
Inspect each part in the sequence given below and engage the power. Initialization takes place when the power is engaged. During initialization, the ride rotates. Wait for the ride to stop and the customer welcome screen to appear. It takes about one minute from the start of initialization to the display of the customer welcome screen. If an abnormality is detected during initialization, an error message is displayed. For details, read the service manual.
1 2 3 4 5 6
FIG. 5-2a RIDE
Confirm that all the adjusters contact the floor and that no objects have been placed in the spaces for
evacuation and for smoke exhaust that were reserved when the product was installed.
Conrm that the compressor drain tube is connected to the drainage container or drainage port. If there is a
lot of drainage in the container, empty it.
Confirm that all the breakers (switches) of the indoor power supply for this product are at ON. If any
breakers are at OFF, turn them all to ON.
Unlock and open the lid of the control panel in the control tower. Turn the MAIN POWER switch to ON.
When the power is engaged, the GAME STOP Button on the ride and the reset switch on the control tower
both blink.
The game board begins to read the program. It takes several minutes to read the program through. When
reading is completed, communication (connection) between game board and control board is checked automatically.
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7
8 9 10
Upon completion of communication check, the spot light inside the cabinet lights up and the oor lights
blink. The GAME STOP Button and reset switch go out. The billboard blinks green and the following is
displayed on the screen: “The ride will be reset to its default settings. Once conrming that there are no
obstacles in the way and that the room is secure, please lower the armrest, buckle the seatbelts, and press the INITIALIZE button.”
Enter the cabinet and inspect it for abnormalities.
Lower armrest and lock seatbelts (for both player 1 and 2).
Unlock and open the ride control panel, and then press the INITIALIZE Button. The spot light inside the
cabinet switches from glowing to blinking and the GAME STOP Button of the ride blinks.
ENGLISH
5
POWER SUPPLY ENGAGEMENT
11
12 13
14
15
FIG. 5-2b RIDE SWITCH UNIT
When the armrest is lowered, the seatbelts are locked and the foot sensor is not blocked, the start switch on
the control tower blinks. The following is displayed on the screen: “Press the START button to reset the ride to its default settings. Do not touch the ride until all movement has stopped.”
Conrm that no one is inside the cabinet, that there are no foreign objects on the ride, and that nothing is
blocking the foot sensor.
When the start switch on the control tower is pressed, the ride rotates and initialization begins. The spot
light, start switch and GAME STOP Button all switch from blinking to glowing. The following is displayed on the screen: “The ride is resetting to its default settings. Please do not touch the ride.”
If, during operation, the armrest rises, the seatbelt is unfastened, or the foot sensor becomes blocked,
operation will stop. Operation stops even if the GAME STOP Button on the ride or the control tower is pressed.
If operation is stopped during the initialization, an error message is displayed. Check the cabinet interior for
safety, reengage the power and execute initialization again.
53
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5
POWER SUPPLY ENGAGEMENT
54
ENGLISH
When initialization has been started, the ride rotates to the CCW limit sensor.
16
FIG. 5-2c Ride rotates to CCW limit sensor.
Ride rotates to CW limit sensor.
17
FIG. 5-2d Ride rotates to CW limit sensor.
Ride rotates to 45 degrees left from front position.
18
FIG. 5-2e Ride rotates to 45 degrees left from front position.
Page 61
19
20
Ride rotates to front position and all lights go out except the safety lamp.
FIG. 5-2f Ride rotates to front position.
The customer welcome screen appears.
ENGLISH
5
POWER SUPPLY ENGAGEMENT
How to Disengage Power When Store is Closed
Even when the power supply to this product has been cut off, settings such as for credits or level of game difculty
and bookkeeping information are preserved.
Turn the MAIN POWER switch of the control tower to OFF.
1
Set indoor power supply breakers to OFF.
2
55
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