Sega GT ONLINE User Manual

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F ront Cover
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Thank you for purchasing segaGT ONLIN E™. Please note that this software is designed only for use with Xbox™. Be sure to read this instruction manual thor­oughly before you start playing.
Safety Information
About Photosensitive Seizures
These seizures may have a variety of symptoms, including lightheaded­ness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects.
The risk of photosensitive epileptic seizures may be reduced by sitting far­ther from the television screen, using a smaller television screen, playing in a well-lit room, and not playing when you are drowsy or fatigued.
If you or any of your relatives have a history of seizures or epilepsy, con­sult a doctor before playing.
Other Important Health and Safety Information The Xbox Instruction Manual contains important health and safety information that you should read and understand before using this software.
Avoid Damage to Your Television
Do not use with certain televisions. Some televisions, especially front­or rear-projection types, can be damaged if any video games, including Xbox games, are played on them. Static images presented during the nor­mal course of game play may “burn in” to the screen, causing a perma­nent shadow of the static image to appear at all times, even when video games are not being played. Similar damage may occur from static images created when placing a video game on hold or pause. Consult your television owner’s manual to determine if video games can be played safely on your set. If you are unable to find this information in the owner’s manual, contact your television dealer or the manufacturer to determine if video games can be played safely on your set.
Unauthorized copying, reverse engineering, transmission, public perform­ance, rental, pay for play, or circumvention of copy protection is strictly prohibited.
The backup files of this game can be saved on the Xbox’s internal hard disk unit. Never turn off the Xbox™ console while saving the file. Note also that this game does not support the memory unit (MU) (sold separately). You can only transfer the Ghost Car/Replay data through M U via Xbox™ Dashboard. The transferred segaGT ONLI N E dat a will not be recognized.
WARNING
The content of this software is purely fictional. Cars that are featured in the game may vary in terms of their actual performance/use compared to the respective product it represents. Also, please do not imitate and practice what is done within the game on the public road.
TABLE OF CONTENTS
USING THE X B OX™ VIDEO GAME SYSTEM
. . .
2
USING THE XBOX™ CONTROLLER. . . . . . . 3
CONNECT TO XBOX LIVE™. . . . . . . . . . . . . . 4
CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
RACE DISPLAY. . . . . . . . . . . . . . . . . . . . . . . . . 7
GETTING STARTED . . . . . . . . . . . . . . . . . . . . . 8
SEGA GT 2002 . . . . . . . . . . . . . . . . . . . . . . . . 10
QUICK BATTLE . . . . . . . . . . . . . . . . . . . . . . . . 20
CHRONICLE MODE. . . . . . . . . . . . . . . . . . . . 22
TIME ATTACK . . . . . . . . . . . . . . . . . . . . . . . . . 24
GATHERING MODE. . . . . . . . . . . . . . . . . . . . 25
REPLAY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
ONLINE MODE. . . . . . . . . . . . . . . . . . . . . . . . 29
SAVE/LOAD . . . . . . . . . . . . . . . . . . . . . . . . . . 37
OPTIONS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
CREDITS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
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USING THE XB OX™ VIDE O GAME SYSTE M
USING THE XBOX™ CO NTR O L L ER
1. Set up your Xbox™ video game system by following the instructions in the Xbox™ Instruction Manual.
2. Press the power button and the status indicator light will light up.
3. Press the eject button and the disc tray will open.
4. Place the segaGT ONLI N E disc on the disc tray with the label facing up and close the disc tray.
5. Follow the on-screen instructions and refer to this manual for more information about playing segaGT ONLI N E.
Avoiding Damage to Discs or the Disc Drive
To avoid damage to discs or the disc drive:
Insert only Xbox™-compatible discs into the disc drive.
Never use oddly shaped discs, such as star-shaped or heart-shaped discs.
Do not leave a disc in the Xbox™ console for extended periods when not in use.
Do not move the Xbox™ console while the power is on and a disc is inserted.
Do not apply labels, stickers, or other foreign objects to discs.
1. Insert the Xbox™ Controller into any controller port on the front of the Xbox™ console. For multiple players, connect additional controllers to available controller ports.
2. Insert any expansion devices (for example, Xbox™ Memory Unit) into con­troller expansion slots as appropriate.
3. Follow the on-screen instructions and refer to this manual for more information about using Xbox™ Controller to play segaGT ONLIN E.
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CON NECT TO XBOX LIVE™
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CONNEC T TO XB OX LIVE™
Important! Before using this product, read the Xbox™ Instruction Manual for impor­tant safety information and health warnings.
STEP 1: CONNECT
To connect your Xbox™ console directly to broadband, see diagram A. Or, to share your broadband connection with a PC, see diagram B. For more details and other home networking options, including Internet connection sharing see
www.xbox.com/live.
STEP 2: G O LIVE
Important! Xbox Live™is a subscription service. You will need a subscription
code to set up an Xbox Live™account and play online. To find out how to get a subscription code, visit your local retailer or see www.xbox.com/live.
You’ll need to set up an Xbox Live™account to play games online. Here’s how:
1. Insert an Xbox Live™Starter Kit disc or game disc into the disc tray. Check
game packaging to see if the game supports Xbox Live™play.
2. From within the game, select the option for Xbox Live™. At this point, the Xbox™
console will try to go online. If it works, create your Xbox Live™ account by following the instructions on screen and entering your subscription code when prompted.
If the Xbox™ console can’t go online automatically, you’ll get an error message. Go on to Step 3.
STEP 3: CONFIGURE (I F NECES SARY)
If you can’t go online automatically, use Network Setup in the Xbox™ Dashboard to enter some network settings. You may need to enter information such as a host name, a MAC address, or an ISP user name and password. Contact your broad­band service provider if you don’t have this information. Once you have the infor­mation, enter it in the Xbox™ Dashboard.
NEED MORE HELP?
Should you have any problems connecting to the Xbox Live™ service, do not attempt to take apart, service, or modify the Xbox™ console or peripherals in any way. Doing so could present the risk of serious injury or death from electric shock or fire, and will also void your warranty. For additional assistance see www.xbox.com/live or call the Customer Support number:
• United States and Canada: 1-800-4MY-XBOX (1-800-496-9269)
• TTY users (requires special equipment for hard or hearing): United States and
Canada: 1-800-740-9269 or 1-425-653-7102
A. Direct Connection
B. Shared Connection
SYSTEM LINK
You can also join separate Xbox™ consoles connected via a Local Area Network (LAN) and use multiple Xbox™ consoles in one game. Once you select System Link you have the option of either joining a session on another Xbox™ on the LAN or creating a session for other Xbox™ consoles to join.
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CONTROLS RACE DISPLAY
1
2
3 4 5
6
8
0
w
7
q
1 Current Lap / Total Laps 2 Top: Current Lap Time
Mid: Fastest Lap Time Bot: Record Lap Time
3 Course Map 4 Current Position / Tot al Cars 5 Total Time of Current Race 6 Rearview Mirror 7 Car Name 8 Tachometer
9 Gear Indicator 0 Speedometer q *Displayed only for Turbo-charged and
Light tuned cars.
Left: Boostometer Mid: Water Temperature Gauge Right: Oil Temperature Gauge
w *Displayed only for segaGT 2002 mode.
Damage Gauge
9
During a race or a replay, press the START button to display the Pause Menu. Use QM to highlight a menu item and press the A button to select. The Pause Menu items vary with modes. Note that a race cannot be paused while playing the Online mode.
CANCEL
Continue the race.
RETRY
Restart the current race.
This is the basic display of the screen during the race. Some modes may contain information not shown here, as they will be explained separately in each mode.
Return to the race menu.
EXIT
WHE N D RIVING WITH
REAR VI EW
PAUSE MENU
Note: Because the game involves several Xbox™ video game systems connected
via network, pausing is not possible in Online mode (p.29). Pressing the START button in Online mode (during the race or menu screens) will open/close In-game Menu (p.36).
segaGT ONLI N E is a 1 to 4 player game. Connect the Xbox Controllers to Controller ports 1, 2, 3 and 4 of
the Xbox console. When turning on the Xbox,
please do
not move the left and right thumbsticks or the left and right triggers as
this may disrupt the calibration of the controller and cause malfunctions.
MENU CONTROLS
RACE CONTROLS
*All button assignments shown are default control configuration.
Move Cursor Left thumbstick/Directional pad
Select
a
button
Cancel/Return to
Previous Screen
b button
Change Setting
Left thumbstick/Directional pad
KO (Left/Right)
Steering Left thumbstick/Directional pad
Accelerator Right trigger
Brake Left trigger
Up Shift
a
button
Down Shift
b
button
Side Brake
c
button
Look Back White button
View Change Black button
Pause Game Start button
Back
d
button
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GETTING STARTED
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GETTING STARTED
Select NEW GAME to begin a new game. If there is a segaGT ONLI N E s ave game present on the Xbox hard disk, the save game will be loaded automatical­ly. If more than one save game are present, select LOAD GAME and select the save game to load. For more on save games and special notes, please see p.35.
MODE SELECTION
During the Mode Selection menu, use QM on the directional pad / left thumbstick to select the menu item (see below), and press the A button.
Manage a racing career from a private garage. Enter OFFICIAL RACE and EVENT RACE to earn prize money, new cars, and new machine parts. Aim to be the champion of the “World Tournament.”
SEGA GT 2002 (P.10)
Enter the race with a car and course of your choice. Enter cars saved from SEGA GT 2002 mode by loading the game data.
QUICK BATTLE (P.20)
Select a classic car from the 70’s~early 80’s and qualify to advance to the next stage featuring a competition with newer cars.
CHR ON I CLE M OD E (P.22)
Play mini-games, and earn money to be used in segaGT 2002 mode. You can also unlock new cars to be purchased.
GATHERING MODE (P.25)
Watch the replays you saved from a variety of angles, or even edit the replays by adding special effects.
REPLAY STU D I O (P.27)
Save or load game files. Also load or delete replays.
SAVE/LOAD (P.37)
Change various settings of the game.
OPTIONS (P.38)
View music video clip of the bands recorded in the game.
GARAGE TU N ES GALLERY
Connect to Xbox™ Live to play online battle or view rankings.
ONLI NE MODE (P.29)
segaGT ONLI N E features over 45 licensed songs from more than 3 0 bands on 7 different independent record labels. Access this gallery to get more information on each of the record labels and the bands. You can read band biographies, view album art and photos, and even watch a few music videos from some of the artists included in the game.
In order to hear the licensed music while racing, enter the Options menu (p.38), select BG M and then select Garage Tunes Gallery. The licensed music will now play while you race.
Full sound track credits can be found on p.43 of this manual.
Enter the race with a car and course of your choice and aim for the best lap time. Record your Ghost Car in this mode.
TIME ATTACK (P.24)
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SEGA GT 2002
10
SEGA GT 2002
Upgrade cars through your own garage and aim to be the champion of the “World Tournament.”
STARTING UP
Players begin with 13,000 Total Money in the begin­ning (New Game) of segaGT2002 mode. First enter the CAR SHOP (P.18) and buy a car. After purchasing a car, enter an OFFICIAL RACE or
EVENT RACE. Buy car parts at PARTS SHOP and USED PARTS SHOP or a new car at the CAR SHOPwith accumulated prize money.
MAIN MENU
When segaGT 2002 mode is selected with an exist­ing file, the main menu of the segaGT 2002 mode will be displayed. Use QM to highlight an item and press the A button to select. To return to the Mode Selection Screen, either select EXIT or press the B button.
OFFICIAL RACE (P.13) EVENT RACE (P.15)
MY GARAGE (P.16) CARSHOP (P.18)
PARTSS H OP (P.19) USED PARTS SHOP (P.19)
SAVE/LOAD (P.37)
During the main menu, hold down the Left trigger to display the Event Race Chart and Right trigger to display the Car Condition Chart.
EVENT RACE CAR CONDITION
GAME FLOW
The following is the basic flow of segaGT 2002 mode. This mode is divided into 2 main parts: racing (Official Race and Event Race) and car management (Car Shop, Parts Shop, Used Parts Shop, and My Garage).
CAR SHOP
Purchase new car
PARTSSHOP
Purchase new car parts
Repair car parts
USED PARTS SHOP
Purchase used car parts
Purchase goods and videos
MY GARAGE
Change cars
Change parts / Tune cars
Put car up For Sale
View pictures and prize collection
Perform a Test Run
When you finish with car management, enter the
OFFICIAL RACE or EVENT RACE!
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SEGA GT 2002 SEGA GT 2002
EVENT RACE
Event Race can be entered at any point in the game. Some races require a particular type of car to enter. See P.15 for the list of races.
When you finish the race, the replay (P.27) of
the race will follow.
Win prize money and prizes
OFFICIAL RACE
Win prize money and prizes
Earn a license (stage requirement)
Finish in the top 3 for all the races in a stage.
*There are a total of 3 ~ 5 races in each Stage.
STAGE
Pass the License Test to advance to the next stage.
* No test for the second season.
LICENSE TEST
OFFICIAL RACE
Place in the top 3 of each of the Official Races of a stage to earn a license (only in first season). Prize money for each race will vary according to the race result, while there is a special prize for finishing the race among the top 3.
Use QM to select the transmission of the car (AT: Automatic; MT: Manual).
When the race is finished, the Prize Screen will be displayed. Finish the race among the top 3 to also receive a special prize with the prize money. The car’s damage (based on Damage Gauge) is automatically restored with the prize money from the race.
Special Prize Prize Money
When the Official Race menu is displayed, use ko QM to highlight a race, and press the A button to select. To return to the main menu, either select EXIT or press the B button.
STAG E RACE
RACE 5
RACE 4
RACE 3
RACE 2
RACE 1
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SEGA GT 2002 SEGA GT 2002
Use QM to select the transmission of the car (AT: Automatic; MT: Manual).
Instructions of the License Test will be displayed. Highlight START and press the A button to enter. Note that each test is performed with a predeter­mined car.
Once you pass the License Test of the stage, you can enter the Official Race for the next stage. After earning the SS License in the first season, there is no License Testto advance to the next stage in the second season.
The LicenseTesttests not only your time, but also your driving techniques. By driving recklessly, the gauge on the right side of the screen will decrease during the race. When this gauge drops to “0”, you fail the test.
Place in the top 3 of each of the races of a stage to earn the License Test. Use QM to highlight the LICENSE TEST on the OfficialRace menu, and press the A button to select. To return to the main menu, either select EXIT or press the B button.
LICENSE TEST
When the race is finished, the Prize Screen similar to the Official Race, will be dis­played (P.13).
EVENT RACE
Enter an Event Race to earn special prizes and prize money like the Official Race. There are 6 races from each sponsor and 10 races each with their own unique format.
When the Event Race menu is displayed, use ko to highlight a race, and press the A button to select. Then use QM to select the transmission (AT: Automatic; MT: Manual). To return to the main menu, either select EXIT or press the B button.
Enter the following races at any point in this mode.
RACE SE LE CTION
CASIO
SPORTS CUP
Battle of 70’s
American Cars
Battle of 80’s
Vintage Battle
Battle of 90’s
MOTOROLA
ONE MAKE RACE
Hot Hatch Event
BRIDGESTONE
AMAZI N G RACE
Group B Monsters
SEGA
DRAG RACING
Microsoft
SPEEDCUP
Touring Car Race
FUJIFILM
Circuit Battle
Winding Road Race
Super Car Event
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SEGA GT 2002 SEGA GT 2002
MY GARAGE
Enter your very own garage where your cars and race prizes are stored. The garage is also subject to expansion as you progress in this mode.
When the My Garage menu is displayed, use QM to highlight a menu item, and press the A button to select. To return to the main menu, either select
EXIT or press the B button.
CHANGE
PARTS
GARAGE M E NU
Install the car parts you purchased or earned as a prize or tune the parts. Use QM to highlight either CHANGE or TUNE and press the A button to
select.
You can change the car you are currently using. Use QM to choose a car and press the A button to
select.
When you select CHANGE a menu with 3 items (Suspension, Tire, Gear Kit) will be displayed. Use QM to highlight the part and press the A button to select. Then use QM to change the part and press the A button to select. When you are finished, select EXIT.
When you select TUNE a menu with 3 items (Suspension, Camber Angle, Boost Pressure) will be displayed. Use QM to highlight the item and press the
A button to select. Then use QM to select the gauge and ko to adjust each gauge. When you are finished, select EXIT. Select UNDO to
cancel the changes.
TEST RUN
GARAGE SALE
PRIZE
Put a price on your car, and display it in front of the garage to sell. Use QM to highlight a car and press the A button to select. Then use QMko to set the price for the car and press the A button to
confirm.
View the trophies and photos of your past races. Use QM to change the car and press the A button to
select.
Take a test drive on the test course behind your garage. Test the condition after the tuning and installation of new car parts. To quit the TestRun, press the START button to display the Pause Menu (see below) and select EXIT. When you finish the Test Run, the replay (P.27) of the test drive will follow.
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SEGA GT 2002
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19
SEGA GT 2002
USED PARTS SH OP
Purchase used car parts to replace worn out parts, or goods to decorate your garage.
Use ko to highlight the type of parts, and press the A button to select. Then use ko to change the particular item and press the A button to pur- chase. To return to the main menu, either select EXIT or press the B button.
CAR SHOP
Purchase a new car with the prize money earned from your races. Cars that you purchase will be stored in the garage. There are also cars that can not be purchased at the Car Shop but can only be earned as a prize.
Use QMko to highlight a car maker, and press the A button to select. Select SELL to sell the cars you have in the garage. To return to the main menu, either select EXIT or press the B button.
PARTS SH OP
Purchase new car parts, or restore worn out parts. Also upgrade your car parts for better performance at the Parts Shop.
Use ko to highlight the parts type, and press the A button to select. Then use ko to change the particular item and press the A button to purchase. To return to the main menu, either select EXIT or press the B button.
Use ko to change a car model, and QM to change the color of the car. Press the d button to change the view of the car. To purchase a car currently selected (displayed on screen), press the a button.
When you select SELLto sell a car you own, use QM to highlight the car, and press the a button to sell the car by the price listed on the screen.
Apart from the prize cars, some cars are not imme­diately available for purchase. Some of these become available by clearing each of the mini­games of the Gathering Mode (p.25). For others, they become available as your game progresses.
As you race, the car parts wear out. For engine, suspension, and brake, select Overhaul in the Parts Shop to restore; for tires, purchase a brand new set. You can also purchase parts from the Used Parts Shop at a reduced cost, but they are a little worn. It is a good idea to check the condi­tion of your car after each race.
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QUICK BATTLE
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QUICK BATTLE
Use QMko to highlight a car maker, and press the A button to select. Select GARAGE to load the car from segaGT 2002 mode. Note: You can select cars from your garage only with Single, Dual, and CPU Race.
Use ko to change the car model, and QM to change the color of the car and
press the a button to select. Use QM to select the transmission (AT: Automatic;
MT: Manual) and tuning of the car
(NORMAL or LIGHT TUNE).
CAR SELECTION
COURSE DIFFICULTY LAP
Then use ko to highlight the course, and press the A button to select. In Single Race, use QM to change the difficulty and the number of laps for the
race. Press the A button to select. In Dual Race, Triple Race, Fourth Race and CPU Race, use QM to change the number of laps for the race and press the A button to select. In CPU Race, use QM to select the number of cars and press the A button to confirm.
COURSE SELECTION
When you finish the race, the replay (P.27) of the race will follow.
Enter a race with the car and course of your choice. Use QM to highlight the race to participate in and press the A button to select.
To return to the main menu, either select EXIT or press the B button.
Race against the CPU car.
SINGLE RACE
Race between two players.
DUAL RACE
Race between three players.
TRI PLE RACE
Race between four players.
FOURTH RACE
Sit back and watch CPU cars race.
CPU RACE
MULTIPLAYER RACE DISPLAYS
To play multiplayer races, each player has his/her own view of the road in order to drive. If you select DUAL RACE, the screen will be split into two parts. TRIPLE or FOURTH RACE will divide the screen into four. With TRI PLE RACE, however, the lower right display becomes the live action camera, following the current leader from different angles.
DUALRACE TRI PLE RACE
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CHRON ICLE MODE
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CHRONICLE MODE
1st Place
(Gold Medal)
2nd Place
(Sliver Medal)
3rd Place
(Bronze Medal)
By filling an entire column or entire row with medals, you are awarded with a new car for Quick Battle mode. The cars you are awarded will appear in the bottom row and the right column of the table.
BINGO SCREEN
A bingo like table will be displayed when a stage is cleared. Each cell of the table represents the stage of the classic car you can choose in Chronicle mode. Earn a medal (see below) for each stage you clear. Use ko to view the entire table. The table with the medals you earned can be saved through the SAVE/LOAD menu (P.37).
MEDALS
Select a classic car from the 70’s ~ early 80’s and finish the race among the top 3 to advance to the next stage. The game is over when you fail to finish among the top 3.
CAR SELECTION
Use ko to change the car model, and QM to change the color of the car and press the a button to select. Then use QM to select the transmission (AT: Automatic; MT: Manual). To return to the Mode Selection menu, press the B button.
GAME FLOW
The following is the basic flow of Chronicle mode.
Finish among the top 3 to advance to the next race. A Replay (P.27) of the race will follow.
STAGE RACE
The game is over if you fail to advance to the next race. Retry the Stage or exit this mode.
With the points you earned from the race, select Bonus Parts to upgrade the car. Use ko to highlight the type of parts, and press the A button to select.
BONUS PARTS
NEXT STAGE RACE
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GATHERING MODE
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TI ME ATTACK
Enter a race to set the fastest lap time with a car and course of your choice. Record your best performance (lap) on the course as “Ghost Car” to race against the Ghost Car at a later time.
Note: To join the online ranking (p.33) you must either connect online first or be playing the save game with Gamer Tag embedded. The Ghost Car with “NONAME” tag cannot be used to join the ranking. Also, there is a limit of up to 20 Ghost Car files per Xbox™ system. Please also see p.37 for more on limitation on number of files.
SAVING GHOST DATA
The Ghost Car of the lap you are running can be saved from the Pause Menu of TIM E ATTACK mode.
Use QMko to highlight a car maker, and press the A button to select. Enter GARAGE to load a car from segaGT 2002 mode. Select EXIT to return to the Mode Selection menu.
After selecting the car, use ko to highlight the course, and press the A button to select. To race against a saved Ghost Car, highlight GHOST CAR (last item on the right) and press the A button to select. To return to the top of this mode, select EXIT.
When the GHOST Screen is displayed, use ko to highlight LOAD (DELETE to erase a file), and press the A button to select. Then use ko to highlight the Ghost Car and press the A button to enter the race.
To save a Ghost Car of the previous lap, press the START button to display the Pause Menu. Use qM to highlight GHOST CAR and press the a button to save through the Car Screen.
Drive your car as far as you can in the allowed time. You will be awarded extra time for passing each check point. You fail the race if you do not pass the required number of check points before the time runs out.
TIM E SURVIVAL DISPLAY
1 Total Points 2 3 Levels or Requirements 3 Record Points of the Course 4 Total Time Left
As in License Test of the segaGT 2002 mode (p.12), try to reach the goal in required time, with less driving mistakes. By driving recklessly, the gauge on the right side of the screen will decrease during the race. When this gauge drops to “0”, you fail the test.
TECHN I CAL TEST DISPLAY
1 Total Time 2 3 Levels or Requirements 3 Record Time of the Course 4 Damage Gauge
Play mini-games. You can win money and new cars will become available at the Car Shop that can be used in segaGT 2002 mode.
Use QMko to highlight your selection from 3 dif­ferent categories, 5 levels, and pattern A or B in
each level. Press the A button to select. Press the B button to return to the Mode Selection menu.
The name of the course, the car to be used, and three levels of quota to be met will be displayed. When you are asked “Is this OK?” use ko to select YES and press the A button to start, or NO to return to the top of this mode. Use QM to select the transmission (AT: Automatic;
MT: Manual).
TIME SURVIVAL
TECH N I CAL TEST
1
2
3
4
1
2 3
4
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REPLAY
26
GATHERING MODE
Run through the cones in the indicated route. The correct route, on the ground, will be indicat­ed only for a short distance ahead, and will not be extended if you do not run correctly.
GYMKHANA DISPLAY
1 Total Time 2 3 Levels or Requirements 3 Record Time of the Course 4 Correct Route to Take
GYMKHANA
END OF THE RACE & PRIZES
When you successfully clear the selected race once, a new car becomes available at the Car Shop of the segaGT 2002 mode. Also, there are three ranks of requirements to clear the race, and you will be awarded the prize money accordingly. Note that the prize money for each rank will be awarded only once, but if you clear the race on your first try with higher rank, the prize money for the lower rank will also be awarded at the same time.
If you fail the race, you will be asked whether to retry. Use ko to highlight YES and press the A
button to retry. Select NO to exit.
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REPLAY STUDIO
Play and edit the replays of QUI CK BATTLE, segaGT2002, and CHRONIC LE MODE saved on the Xbox hard disk.
Use QM to highlight either PLAY, EDIT or GHOST PLAY and press the A button to select.
After a race, the replay of the race will follow (*except for TimeAttack). View your race from various camera positions.
Press the d button to take a snapshot of what is being dis­played on the Replay Screen. The previous shot will be dis­played on the top right corner.
Place among the top 3 in a race in segaGT 2002 mode and you can take 6 photographs of the race during the replay. Select one out of the 6 photos that will be displayed in My Garage after the replay.
Use the button assignments shown in the bottom of the Replay Screen to change the view of the race from various positions.
When the replay is finished (or when replay is paused)
, select SAVE REPLAY from the Pause Menu to dis- play the Replay Screen. Use ko to highlight either SAVE or DELETE (to delete a file) and press the A button to select. Then use ko to change the file space and press the A button to select. Select an existing file to overwrite a file.
4
Note: There is a limit of up to 20 replay files per Xbox™ system. Please also see p.37 for more on limitation on number of files.
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ONLINE MODE
28
REPLAY
On the Replay Studio Screen for EDIT, first use QM to highlight the type of filter for the spe­cial effect and use ko to toggle the effect. (FILTER ON/FILTER OFF). To change the effect during the replay, select FILTER OFF and then highlight another filter. Press the d button to pause during the Replay Studio.
Replay Screen will be displayed. Use ko to high­light either LOAD or DELETE (to delete a file) and
press the A button to select. Then use ko to change the file space and press the A button to select. To return to the main menu, either select EXIT or press the B button.
To save the edited replay select EXIT, highlight YES during the Save Confirmation Screen, and press the A button to save the replay.
Record a replay and edit it by using the special effects filters.
EDIT
You can load a Ghost Car dat a and watch it. Use ko to select either LOAD or DELETE (to delete file), and press the A button to select. Then use ko to select a Ghost Car data and press the A button to view.
GHOST PLAY
PLAY
Connect to Xbox Live™to play online race with your friends.
First, a list of registered Xbox Live™accounts will be displayed. Use QM to select the account to use and press the A button to proceed, or the b but-
ton to return to the Main Menu screen. Next, enter your passcode for the selected account to connect to the segaGT ONLI N E server.
LOGGING IN
This mode cannot be selected if the Xbox™ system is not properly set up to connect online.
You can also play “Quick Match” through System Link by connecting up to 6 Xbox™ systems via a Local Area Network (LAN). Press the c button dur­ing Select the Account screen to look for the player. For controls afterwards, refer to Quick Match on p.30.
The online race is played in a session. You can select and join from the existing sessions or create one on your own. When you create, you become the Game Master of that session, and you hold the con­trol to select the type of game to play (shown left is a Session for BATTLE FOR 12). In each session, use QM to select the menu item and press the A button to proceed. Select QUIT GAM E to leave the session and return to the ONLI NE MODE Menu (see next page). Note also that if the Game Master leaves the session, the session will cease to exist, and all contestants in the session will be returned to the ONLI NE MODE Menu.
SESSIONS
You must have a valid Xbox Live™account in order to play online. If you have not signed up for Xbox Live
, press the d button to enter Xbox Dashboard. Also, you can only select the same account if you are playing with the Gamer Tag embedded into your game. If you wish to connect with different account, you must be starting a New Game or playing the game with “NONAME” tag.
Once the account is connected, you will then be asked to save the game.
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30
ONLINE MODE
31
ONLINE MODE
Once connected, the ONLI NE MODE Menu screen will be displayed. Use QM to select and press the A button to enter. Select Friends List to view list
of friends you registered. To exit ONLI NE MODE, select SIGN OUT.
ONLINE MODE MENU
Select this if you wish to simply play with no specif­ic indication of the session. When selected, the first session waiting, along with its information, will be displayed. Select and enter Join Match to join, or Show Next to display the next session on the wait­ing list. If you prefer, select Create Match to create one and become its Game Master.
This is the only mode in the game that allows you to play with up to 12 players. When selected, a list of 10 waiting sessions will be displayed. Use QM to select the session, and then select and enter Join Match to join. Select Show Next to display the next 10 sessions waiting. If you select Create Match, you will also be asked to select car class for the session.
Inside QUI CK MATCH session, the Game Master has a choice from three types of battles: FREE
BATTLE (p.34), TEAM BATTLE (p.35) and NAVI­GATE BATTLE (p.35).
In this mode, you can only select BATTLE, an equiv­alent to FRE E BATTLE, in this mode.
Apart from the sessions created in QUICK MATCH or BATTLE FOR 12, you can create one for specific purposes. Select CREATE SESS I ON for this purpose. The following parameters can be set to your session.
OPEN or PRIVATE If you select PRIVATE, only
the players in your Friends List can join in.
Max Players Set up the maximum number of players that can join in
(2~6).
Session Emblem Select one from the available emblems to show the inten-
tion of your session.
CREATE Select to create the session with above parameters. COMMENT Select to enter short comment, using software keyboard.
The Session Emblem is used to indicate your intention of the session you create, such as the category of cars, the course to race or the type of battle to play.
You can search for specific sessions, created with CREATE SESSION (see below), from currently available sessions. Search by the name of Game Master, Master’s Grade and/or Session Emblem. Enter options to search for, then select SEARCH and press the A button to begin search.
When searching is completed, a list of sessions that match your options will be displayed. Use QM to select and press the A button to join selected ses-
sion.
QUI CK MATCH
BA TTLE FOR 12
OPTIMATCH
CREATE SESSION
The “private” sessions are invisible from the Optimatch session list. Instead, the Game Master sends an invitation to the player from his/her Friend list. Open the In-Game Menu (p.36), select Friend List, and select the friend(s) to invite. An invitation message will be sent to the selected player(s). He/she will then select Friends List from the Online Menu and the player who sent the invitation, and select whether to accept or decline.
HOW TO INVITE FR IENDS TO PRIVAT E SE SSION
Page 18
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33
ONLINE MODE ONLINE MODE
Inside the session created with CREATE SESSI ON, you can not only race against other contestants, but also trade cars and/or parts. Select ONLI N E BAT- TLE to race from three types of battle (p.34).
The Game Master can change the setting of the game by changing the Session Emblem. Use ko to select the emblem and press the A button to enter.
You can trade cars and/or parts with selected player in the session. This menu item can be selected by anyone in the session. First, use QM to select the player to trade with and press the a button. There will be a message for trade request on the target player’s screen. When the target player agrees, the trading process begins.
Select either CAR, PARTS, or GOODS trade, then select the car/item to trade. If you are trading only cash, select EMPTY. Next, select the amount of money to trade. If both players agree on terms of trade, the trade will be made.
If you have Ghost Car data from Time Attack mode, you can upload it and see where you are placed.
CHECK TH E RANKING
Select the course and the car class to view a list of ranks in the selected category. You can also battle against one of the top 10 Ghost Cars of the select­ed category. Use QM to select and press the a button.
JOIN THE RANKI NG
Select your Ghost Car data and post it for Ranking. Note: You can only select the Ghost Car dat a embedded with the same Gamer Tag you used to connect online.
Ranking allows you to see various game rankings. Use QM to select and press the a button to enter. While the list of ranking is shown, press the c button to find your friends’ ranks, and the d but­ton to find yours.
View records of the last held Competition.
View rankings of all players. The rank is determined not only by your online battle records, but also from your performance in offline games (segaGT 2002 mode, etc.).
View records of the currently held Competition.
RANKING
TIME ATTACK
ALL PLAYE R
PRESENT COMPETITION
LAST COMPETITI ON
SETTING
TRADE
There are certain conditions where a car or parts can and cannot be traded:
CAR: If you already own two of the s ame model, you cannot receive the third. PARTS: Receiver can receive the part only if he/she has the car in his/her
garage that can apply it but does not own it yet.
The car (or its parts) currently ridden in segaGT 2002 mode cannot be traded.
GOODS: The goods that can be bought after the expansion of garage cannot be received until the receiver’s garage has been expanded.
MONEY: The total money cannot exceed the maximum of 999999 9.
Page 19
35
Getting Started
34
ONLINE MODE
This is the game where all contestants race normally. After all contestants select the car to use, the Game Master selects the course and the number of laps.
Depending on your placement in the Competition, you become eligible to download new cars or car parts. Select this, if you are eligible, to download.
Periodically, there will be an official competition for online players, and you will be able to select this during the limited period. Select to download infor­mation of the competition. The competition will be a Free Battle with preselected cars and course. Press either Left or Right trigger to view the Prize you could win. When you participate, the game will progress just as in Quick Match. Select from the eli­gible cars. Only the winner of the race will be recorded.
ONLINE BATTLE
There are three types of battles available. In each battle, the Game Master will select the course and the number of laps.
This game is also played in a team, but one player drives while the other navigates. Use ko to assign team and driver/navigator, and press the a button for each player. The driver will then select the car. Note that while the Game Master selects the num­ber of laps, the course will be selected randomly for the sake of fairness.
The driver’s screen will become foggy, while the navigator’s will stay clear. The navigator will guide the driver both by voice and by sending direction icons. The navigator selects the direction with the Left thumbstick, and sends icons by pressing the a button. The navigator can also direct the driver to brake or back up by pressing the assigned button. The navigator can also use the Right thumbstick to indicate the direction of approaching rival cars. Each team member can hear only the voices of his/her teammate. The teamwork is the key to the victory.
Divide all contestants into teams of 2 or 3 players and race in a form of relay. First the Game Master selects which player goes into which team. Use ko to assign teams and press the a button for each player. The leader of each team then selects the car to be used. The Game Master will then select the course and the number of laps.
Each player takes one lap, while his/her teammate watches him/her drive. The driver in a team switches as the car crosses the starting line. A smooth transi­tion could be the key to the team’s victory.
COMPETITION
DOWNLOAD
FREE BATTLE
TEAM BATTLE
NAVIGATE BATTLE
DRIVER’S VI EW
NAVIGATOR’S VIEW
Page 20
37
SA VE/LOAD
36
ONLINE MODE
Anytime while online, press the START button to display In-game Menu. Use use QM to select and press the a button. Press the START button again to close In-game Menu.
Note: Pressing the START button while playing online will not pause the game.
IN-GAME ME N U
View list of your friends and their status. When you are a Game Master of a ses­sion, you can send invitation to race.
Friends List
View a list of players you have played against. You can select and add to your Friends List, or send Player Feedback.
Battle Record
Enable/disable Voice Masking, Voice, or toggle your Online Status that appears in your friends’ Friends List.
Option
Quit the game you are currently racing. Available only during the race.
Quit Game
Disconnect from Xbox Live™and exit ONLI NE MODE.
Sign Out
An appropriate screen will be displayed by entering the menu items on the Save/Load menu.
Since there is only one game (per Xbox Live
account) saved onto the Xbox hard disk, if you select SAVE you will overwrite on the existing game (if any). When you are asked to confirm your action, use ko to highlight either OK or CANCEL and press the a button to select.
If you select LOAD, you have the option to LO AD or DELETE the game or EXIT. Use ko to highlight your selection and press the a button to select. Then use ko to highlight either OK or CANCEL and press the a button to confirm your action.
When the Save/Load menu is displayed, use QM to select either SAVE, LOAD, or NEW GAME (see below for details). To return to the previous screen,
either select EXIT or press the B button.
SAVE
Save the current game.
Start game over from beginning.
NEWGAME
LOAD
Load the game file that you saved.
Select SAVE/LOAD from the Mode Selection menu (P.8) or main menu of segaGT 2002 mode (P.10) to either save or load your game.
LOADSAVE
If you have segaGT 2002 save game(s) in your hard disk (not segaGT 2002 mode of this game disk), this menu item becomes available. Select this and then select the save game to transfer money and goods that are already earned in the selected save game and some other privileges. You can only select this menu item once per save game, and this menu item disap­pears once selected.
PERK
You may s ave only one segaGT ONLINE game on the Xbox hard disk per Xbox Live™account. When you start new game and saves it, a dummy tag “NONAME” will be embedded into the save game. Whenever you play the ONLI N E M O DE (p.29), you select the Xbox Live™account (Gamer Tag), and a new save file will be created when you save. The Gamer Tag will also be embedded into the Ghost Car files, and appropriate file(s) will become selectable when you join Ranking (p.33). Also, there is a limit to the total of 409 6 files related to segaGT ON LINE, with up to 20 files each of Ghost Car/Replay files per
Xbox™ system
.
NOTE ON SAVE GAM E
Whenever you add a friend to your Friends List or send an invitation to your session, a message will be sent to the target player. There will be a brief notice on target player’s screen, indicating such request by other player. Select his/her name from the Friends List, and select to accept/decline his/her offer.
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OPTIONS
39
OPTIONS
Adjust various game settings. Use QM to select a menu item (below), and KO to change the setting. Select DEFAULT to reset the game settings. To return to the Mode Selection menu, either select EXIT or press the B button.
Set the viewpoint of the camera during the race (DRIVER/REAR 1/REAR 2).
VIEW POSITION
Press the a button to display the Controller Option Screen. You can reconfigure button assignments to your prefer-
ence. First, use ko to toggle controller vibration (ON/OFF). Next, use M to highlight DEFAULT. If you wish to reset your button assignment to default configu­ration, press the a button. To customize button assign­ment, use M to highlight ACCELERATOR, then press in the order indicated the button you wish to assign.
CONTROLLER
Press the a button to display the Calibration Screen to adjust the analog controls. Here you can, if necessary, calibrate the left and right
thumbsticks. First, press the a button without touching the analog key, then roll the left thumbstick around to its
limit as if to draw a circle. Press the a button when done, then do likewise for the right thumbstick.
CALIBRATION
Set the volume level for background music.
BGM VOLUME
Set the volume level for sound effects.
SE VOLUME
Adjust the Traction Control System (ON/OFF).
TCS
Adjust the Spin Control System (ON/OFF).
SCS
Toggles the Car Profile during the replay (ON/OFF).
CAR PROFILE
Set the style of the on-screen Course Map (P.7) of the race (2D/3D).
NAVIGATI ON SYS.
Change the BG M of the race with the music saved in the Xbox hard disk.
SELECT BGM
Toggles the Ghost Car display (ON/OFF).
GHOST CAR
Toggles the display of player’s name above the car (ON/OFF).
RACER TAG
Press the a button to display the Voice Masking Option Screen. Your voice on the Voice Chat can be masked in your
favorite style. Use QM to highlight the masking to be used and press the A button to select. If Custom is selected, use QM to select the parameter, and KO to change value (select UNDO in each parameter and press the a button to undo change). Press the b button to exit to previous screen.
VOICE MASKING
Toggles the Voice Chat (ON/OFF).
VOICE
Toggles the Talk Back (ON/OFF).
TALK BACK
Toggles the display of player’s name above the car (ON/OFF).
VOICE THROUGH
Press the a button to display the Face Type Option Screen. The selected face icon will appear on the Session Menu of the ONLI NE MODE to identify yourself. Use
QMko to highlight the face icon from available face types (64 available) and press the A button to select.
FACE TYPE
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41
CREDITS
40
CRE DITS
Names, emblems and body designs of Honda Motor Co.,Ltd. automobiles used on "segaGT ONLI N E" are trademarks and/or intellectual properties of Honda Motor Co.,Ltd. and used under license to SEGA CO R P O RATION.
Names, emblems and body designs of Savanna RX-3,RX-7,Cosmo sport,Roadster,Eunos Roadster, RX-7,RX-8,AZ-1, automobiles used on "segaGTONLINE" are trademarks and/or intellectual properties of Mazda Motor Corporation and used under license to SEGA CO R P O RATION.
Names, emblems and body designs of MITSU B I S H I M OTORS CORPORATION automobiles used on "segaGT ONLI N E" are trademarks and/or intellectual prop­erties of MITSU B I S H I M OTORS CORPORATION and used under license to SEGA CORPORATION.
Names, emblems and body designs of NIS SAN MOTOR CO., LTD. automobiles used on "segaGT ONLI N E" are trademarks and/or intellectual properties of NIS­SAN MOTOR CO., LTD. and used under license to SE GA CO RPORATION.
SUBARU,I MPREZA,WRX,STI and SVX names,emblems and body designs are properties of Fuji Heavy Industries Ltd. and used under license by SEGA CO R­PORATION.
Names, emblems and body designs of TOYOTA MOTOR CORPORATION and used under license to SEGA CO R P O RATION.
Names, emblems and body designs of DOM E CO., LTD. automobiles used on "segaGT ONLI N E" are trademarks and/or intellectual properties of D O M E C O., LTD. and used under license to S E GA C O R P O RATION.
Names, emblems and body designs of JIOTTO CASPITA automobiles used on "segaGTONLINE" are trademarks and/or intellectual properties of Wacoal Corp. and used under license to SEGA CO R P O RATION.
Names, emblems and body designs of SUZU K I M OTOR CORP O RATION auto­mobiles used on "segaGT ONLI N E" are trademarks and/or intellectual properties of SUZU K I M OTOR CORP O RATION and used under license to SEGA CO RPO­RATION.
Names, emblems and body designs of Tokyo R&D Co.,Ltd. automobiles used on "segaGT ONLI N E" are trademarks and/or intellectual properties of Tokyo R&D Co.,Ltd. and used under license to SEGA CO R P O RATION.
Official Honda Licensed Product. The game features trademarks, copy­righted material, and/or automobile designs of cars actually produced and/or distributed by Honda Motor Co., Ltd. (Japan) used under license from American Honda Motor Co., Inc. All rights reserved.
Dodge is a trademark of DaimlerChrysler Corporation. Dodge Viper GTSR, Charger and Viper SRT-10 and their trade dress are used under license by Sega Corporation. © 2003 DaimlerChrysler Corporation.
MUSTANG, FORD GT9 0, FORD GT, FO R D OVAL, FOR D Racing are registered trademarks owned and licensed by Ford Motor Company.
The word “Jaguar”, the leaping cat device, and the characters “X KR”, “E-Type”, “D
Type”, and “Mk.II” are the trademarks of Jaguar Cars Ltd., England and are
used under license.
General Motors Trademarks used under license to Sega Corporation.
Chrysler® is a registered trademark of DaimlerChrysler Corporation. Plymouth® AAR ‘Cuda and its trade dress are used under license from DaimlerChrysler. ©DaimlerChrysler Corporation 2003
The Mr. Horsepower Logo is a registered trademark of Clay Smith Engineering, Inc. All Rights Reserved.
Trans Am is a trade name and registered service-mark of the Sports Car Club of America (SCCA), licensed by SCCA to Trans-Am Racing, LLC for exclusive, unlimited worldwide use.
Page 23
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43
CREDITS CREDITS
Canon is the official camera supplier
All manufacturers, cars, car parts, names, brands and associated imagery featured in this game are intellectual property rights including trademarks and/or copyright­ed materials of their respective owners. All Rights Reserved.
Trademarks, design patents and copyrights are used with the approval of the owner AUDI AG.
Names, emblems and body designs of Bugatti International S.A.. automobiles used on "segaGT ONLI N E" are trademarks and/or intellectual properties of Bugatti International S.A.. and used under license to SEGA CO R P O RATION.
“Seven” and “Super Seven” are trademarks of Caterham Car Sales and Coachworks Ltd.
Names, emblems and body designs of DE TOMASO S.p.A. automobiles used on "segaGT ONLI N E" are trademarks and/or intellectual properties of D E TOMASO S.p.A. and used under license to SEGA CO R P O RATION.
Fiat is a trademark and is used with permission from Fiat Auto S.p.A.; Punto HGT ABARTH 2002, Barchetta 1.8 16V 2002, Coupe 20V Turbo 1993, 1000TCR BERLINA CORSA 1965, ABARTH 131 Rally 1974, X1/9 5 speed 1500 1979,emblems and body designs are trademarks and/or other intellectual property of Fiat Auto S.p.A and are used under license to Sega Corporation.
Lotus, Elise, Esprit, ELAN, E U R O PA and associated logos, emblems and body designs are trademarks and/or other intellectual property of Group Lotus plc and are used under license to Sega corporation.
DaimlerChrysler, Three Pointed Star in a Ring and Mercedes-Benz are Trademarks of and licensed courtesy of DaimlerChrysler AG and are used under licence to SEGA CORPORATION.
RENAULT trademarks and logo and body designs are the intellectual property of RENAULT and are used under license to SEGA CO R P O RATION. All Rights reserved.
Peugeot trademarks and logo and body designs are the intellectual property of Automobiles Peugeot and are used under license to Sega Corporation.
GARAGE TUNES GALLE RY CRE DITS
Asian Man Records
“Beijing” Performed by Ee Written by Tobin Mori (Plea For Peace Music, ASCAP) Appears courtesy of Asian Man Records http://www.aisanmanrecords.com http://www.eethenband.com
“Myself” Performed and written by Big D & The Kids Table (Plea For Peace Music, ASCAP) Appears courtesy of Asian Man Records http://www.asianmanrecords.com http://www.bigdandthekidstable.com
“Speedbump” Performed by MU330 Written by Dan Potthast (You Get A Frog Music, BM I) Appears courtesy of Asian Man Records http://www.asianmanrecords.com http://www.mu330.com
“Far Away” Performed and written by Nicotine Appears courtesy of Asian Man Records http://www.asianmanrecords.com http://www.skyrecords.co.jp/nicotine
“Punk Rock City” Performed and written by Nicotine Appears courtesy of Asian Man Records http://www.asianmanrecords.com http://www.skyrecords.co.jp/nicotine
“Cleansing, Cut and Scrape” Performed by Short Round Written by Jason Thinh (Plea for Peace Music, ASCAP) Appears courtesy of Asian Man Records http://www.asianmanrecords.com http://www.weareshortround.com
“Language” Performed by Short Round Written by Jason Thinh (Plea for Peace Music, ASCAP) Appears courtesy of Asian Man Records http://www.asianmanrecords.com http://www.weareshortround.com
“Touring in the Fall” Performed by The Plus Ones Written by Joel Reader (Equals Two Music, BM I) Appears courtesy of Asian Man Records http://www.asianmanrecords.com http://www.theplusones.com
“What Will People Say” Performed by The Plus Ones Written by Joel Reader (Equals Two Music, BM I) Appears courtesy of Asian Man Records http://www.asianmanrecords.com http://www.theplusones.com
“Serve In Heaven/Rule in Hell” Performed by The Plus Ones Written by Joel Reader (Equals Two Music, BM I) Appears courtesy of Asian Man Records http://www.asianmanrecords.com http://www.theplusones.com
Fat Wreck Chords
www.fatwreck.com www.honestdons.com www.pinkandblack.com www.punkvoter.com
“The Real McKenzies Dropping Like Flies” Label - Honest Don’s Album - Oot & Aboot Publishing - The Real McKenzies SOCAN 2003
“Lagwagon E-Dagger” Label - Fat Wreck Chords Album - Blaze Publishing -Stokin’ The Neighbors Music (ASCAP) 2003
“Mad Caddies Leavin” Label - Fat Wreck Chords Album - Just One More (c) & (p) MadCaddies 2003
“Rise Against Like the Angels” Label - Fat Wreck Chords Album - Revolutions Per Minute Publishing - Transistor Revolt (ASCAP)
Page 24
Gearhead Records
“Hot Runnin’ Blood” Performed by “DEMONS” From the album “Stockholm Slump” on Gearhead Records Written by Mathias Carlsson Published by Rock against Music (c) & (p) Gearhead Records 2002, 2003. All rights reserved www.gearheadrecords.com
“Sin S alvation” Performed by The Dragons From the album “Sin S alvation” on Gearhead Records Written by The Dragons Published by L.A.M.F. Music/B UG MUSI C/ BMI (c) & (p) Gearhead Records 2003. All rights reserved www.gearheadrecords.com
“Move Over” Performed by Mensen From the album “Oslo City” on Gearhead Records Written by Marianne Martinsen (c) & (p) Gearhead Records
2003. All rights reserved www.gearheadrecords.com
“Pretty Lightning” Performed by New Bomb Turks From the album “The Night Before The Day The EarthStood Still” on Gearhead Records Written by Brown/Davidson/ Reber/Weber Lyrics by Eric davidson (c) Large Meat Soiree Music 2003 Licensed courtesy of Gearhead Records 2003. All rights reserved www.gearheadrecords.com
“Get Back At You” and “Continent al Divide” Performed by Red Planet From the album “Let’s Degenerate” on Gearhead Records Written by Dunn/Powers Published by Not enough Songs/B M I 2001 (c) & (p) Gearhead Records 2001, 2003. All rights reserved www.gearheadrecords.com
“Rattle Me Bones” Performed by The Riverboat Gamblers From the album “Something To Crow About” on Gearhead Records Written by The Riverboat Gamblers (c) & (p) Gearhead Records 2003. All rights reserved www.gearheadrecords.com
SUPERSUCKERS/Mid-Fi Recordings
“Rock-n-Roll Records (Ain’t Selling This Year)”, “Bruises To Prove It”, and “Flying Into The Midday Sun” Performed by Supersuckers “Rock-n-Roll Records (Ain’t Selling This Year)” and “Bruises To Prove It” from the album “M.B.T.” on Mid-Fi Recordings All songs written by Supersuckers (c) & (p) 2003 Mid-Fi Recordings a division of Supersuckers, Inc. Remember, “It’s not hi-fi, it’s not low-fi, it’s Mid-Fi and it’s pretty good.”All rights reserved www.supersuckers.com
OTHERS:
“Raining” Performed by Chris Dunn and Adam Zabarsky Written by Chris Dunn, BMI (c) & (p) Chris Dunn 2003. All rights reserved
Third Eclipse “Crushed Blue Ice” and “Insecticide” from the album “Unlocked” on Independent Ice Cream Records written by Christine, Beth and Faith Elderkin copyright 2003, Third Eclipse Music ASCAP CHRISTINE, BETH and FAITH ELDERKIN are Third Eclipse www.thirdeclipse.com
45
CREDITS
44
CREDITS
“Swingin’ Utters All That I Can Give” Label - Fat Wreck Chords Album -
Dead Flowers, bottles, bluegrass, and bones Publishing - Majoda Huboko Music (ASCAP)/Hamachi Music (ASCAP)
Lookout! Records
“Where have all the rude boys gone?” “Hearts of Oak” “The High Party” Ted Leo and the Pharmacists From the album “Hears of Oak” on Lookout! Records (released Feb 2003) Written by Ted Leo Published by Leo/Pharmacists are: TE D LEO, DOR IEN GARRY, DAVE LERN ER, CHRIS WILSON tedleo.com lookoutrecords.com
“OK Apartment” “My Street” The Oranges Band From the album “All Around” on Lookout! Records (released April 2003) Written by The Orange Band Published by DJ Nick Needles (ASCAP)/Courtesy of Lookout! Records The Oranges Band are: Daniel Black, Tim Johnston, Roman Kuebler, Virat Shukla, Dave Voyles theorangesband.com lookoutrecords.com
“Fragile Awareness” “Selling Submarines” The Pattern From the album “Real Feelness” on Lookout! Records (Released Sept
2002) Written by The Pattern Published by Juice of the rooster, grand­lake music, squished blueberries, September’s End Songs (ASCAP) The Pattern are: Chris Appelgren, Andy Asp, Scott Batiste, Carson Bell, Jason Rosenberg the-pattern.org lookoutrecords.com
“Safe in Sound” Small Brown Bike From the album “The River Bed” on Lookout! Records (released Sept 2003) Written by Small Brown Bed Courtesy Lookout! Records Small Brown Bike are: Travis Dopp, Jeff Gensterblum, Ben Reed, Mike Reed smallbrownbike.com lookoutrecords.com
Adeline Records
Soviettes: Blue Stars (c) & (p) Adeline Records
2003. All rights reserved Blue Stars (c) The Soviettes 2003
Effection: Maria and Sound Effection by Effection (c) & (p) Adeline Records 2003. All rights reserved All songs (c) The Effection 2003
SmallMan Records
Small Brown Bike “Trains All Talk” ­From the album “The River Bed” (p) + (c) Small Brown Bike 2003 www.smallbrownbike.com www.lookout.records.com www.smallmanrecords.com
Moneen “Are We Really Happy With Who We Are Right Now?” - From the album “Are We Really Happy With Who We Are Right Now?” (p) + (c) dot.m.dot 2003 www.moneen.com www.vagrant.com www.smallmanrecords.com
Choke “Every Word” - From the album “There’s a Story to this Moral” (p) + (c) Choke Music 2002 www.chokeonline.com www.smallmanrecords.com
Sixty Stories “First Bell” - From the album “Anthem Red” (p) + (c) Sixty Stories 2003 www.sixtystories.com www.smallmanrecords.com
Page 25
46
Credits
SEGA OF AMERICA, INC.
Quality Assurance and Product Development
Localization Manager
Osamu Shibamiya
Localization Producer
Jason Kuo
Test Director
Deborah Kirkham
Project Lead
Demetrius Griffin
Entertainment Product Marketing Executive Vice President -
Entertainment Marketing
Shinobu Toyoda
Product Manager
Noah Musler
Public Relations Manager
Bret Blount
Senior Advertising Manager
Teri Higgins
Creative Services Manager
Arianne McCarthy
Special Thanks
Takuma Hatori Access Public Relations Takeshi Hiratsuka (SOJ) Yoshiaki Takagi (SOJ) Rika Shirai (SOJ) Eiko Akiyama (SOJ)
Package Design/Localization
Vicki Morawietz of VAM Design
Manual Production (Sega Logistics Service Co., Ltd. Creative Design Team)
Supervisor
Yoshihiro S akut a
Assistant Supervisor
Hisakazu Nakagawa
Designer
Satoru Ishigami
Original Text (segaGT 2002)
Tetsuya Honda
Additional Text
Makoto Nishino See the in-game credits for the com-
plete list of the original development staff of segaGT ONLI NE.
• How-to for snagging every single Ring
• Complete list of every secret in the game
• Character bios and tactics for using each team to its full potential
• Mission flowcharts to show you all the possible paths you can choose
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SEGA logo, Sonic Heroes and Sonic The Hedgehog are either registered trademarks or trademarks of SEGA CORPORATION. Original Game ©SEGA ©SONICTEAM/SEGA, 2003, 2004. All Rights Reserved. ™, ® and the Nintendo Gamecube logo are trademarks of Nintendo. “PlayStation” and the “PS” Family logo are registered trademarks
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STRATEGY GUIDE
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*THIS LIMITED WARRANTY IS VALID FOR SEGA PRODUCTS FOR PLAY ON THE XBOX™ VIDEO GAME SYSTEM MANUFACTURED FOR SALE IN AND PURCHASED AND OPERATED IN THE UNITED STATES AND CANADA, ONLY!
Sega of America, Inc. warrants to the original consumer purchaser that the Xbox product shall be free from defects in material and workmanship for a period of 90-days from the date of purchase. If a defect covered by this limited warranty occurs during this 90-day warranty period, the defective Xbox product or component will be replaced free of charge. This limited warranty does not apply if the defects have been caused by negligence, accident, unreasonable use, modification, tampering or any other causes not related to defective materials or workmanship. Please retain the original or a photocopy of your dated sales receipt to establish the date of purchase for in-warranty replacement. For replacement, return the product, with its original packaging and receipt, to the retailer from which the software was originally purchased. In the event that you cannot obtain a replacement from the retailer, please contact Sega to obtain support.
Obtaining technical support/service
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• web site . . . . . . . . . . . . . . http://www.sega.com
• e-mail . . . . . . . . . . . . . . . support@sega.com
LIMITATIONS ON WARRANTY
ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED TO 90-DAYS FROM THE DATE OF PURCHASE AND ARE SUBJECT TO THE CONDITIONS SET FORTH HEREIN. IN NO EVENT SHALL SEGA OF AMERICA, INC. BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY EXPRESS OR IMPLIED WARRANTIES. THE PROVISIONS OF THIS LIMITED WARRANTY ARE VALID IN THE UNITED STATES ONLY. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS, OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU. THIS WARRANTY PROVIDES YOU WITH SPECIFIC LEGAL RIGHTS. YOU MAY HAVE OTHER RIGHTS WHICH VARY FROM STATE TO STATE.
Sega is registered in the U.S. Patent and Trademark Office. Sega, the Sega logo, and Sega GT are either registered trademarks or trademarks of Sega Corporation or its affiliates. All manufacturers, cars, names, brands and associated imagery featured in this game are trademarks and/or copyrighted materials of their respective owners. All rights reserved. Original Game © SEGA CORPORATION. © WOW ENTERTAINMENT INC./ SEGA CORPORATION, 2002, 2003. All Rights Reserved. www.sega.com. This game is licensed for use with Xbox only. Copying and/or transmission of this game is strictly prohibited. Unauthorized rental or public performance of this game is a violation of applicable laws. Sega of America Dreamcast, P.O. Box 7639, San Francisco, CA 94120. All Rights Reserved. www.sega.com. Programmed in the USA. Made and printed in the USA.
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