To play a game of chess right away, without reading the entire manual first, simply follow these
Open the battery
compartment at the
1
back of the
computer by
pushing the tab.
Insert 2 “AAA” (Type
AM4/R03) batteries
into the computer,
making sure that
you observe the
correct polarity.
Reinstall the battery
door. (Details at
Paragraph 1.1)
Press GO/STOP to
2
turn the game on. If
the computer does
not respond, press a
paper clip or similar
sharp object into the
hole marked ACL in
the base of the unit
as described in
Paragraph 4.1.
Set up the chess
pieces in the initial
3
starting position for
a new game, with
the White pieces
closest to you.
executing them on the
board, pressing the
chess pieces down
gently into the holes of
the ‘from’ and ‘to’
squares for each move.
As soon as the
6
computer makes a
move, that move is
shown in the display
window. Press the
computer’s piece lightly
into the indicated ‘from’
and ‘to’ squares to
complete the
computer’s mov e.
That’s all there is to it!
Make your next move
as described above.
Press GO/STOP at any
time to turn the
computer off. Enjoy
your game!
1
TABLE OF CONTENTS
QUICK START
KEYS AND FEATURES
INTRODUCTION
1. USING YOUR CHESS COMPUTER
1.1 Battery Installation
1.2 Making Moves
1.3 The Computer’s Move
1.4 Change Your Mind? Take Back!
1.5 Check, Mate, or Draw!
1.6 Start a New Game
1.7 Change Levels
1.8 Openings Coach
2. ADDITIONAL COMPUTER FEATURES
2.1 Chess Clocks
2.2 Capturing and Special Moves
2.3 Illegal Moves
2.4 Interrupting the Computer’s Search
2.5 Changing Sides with the Computer
2.6 Getting Hints from the Computer
2.7 The Computer Plays Against Itself
2.8 Game Memory and Automatic
Power Down
2.9 Openings Library
3. LEVELS AND SPECIAL MODES
3.1 Levels of Play
3.2 Fun Levels
3.3 Casual Levels
3.4 Blitz Levels
3.6 Bonus Timer Levels
3.7 Tournament Levels
3.8 Fixed Depth Levels
3.9 Tactical Level
3.10 Teach Modes
3.11 Selecting Levels and Teach Modes
3.12 Openings Coach Mode
3.13 Verify Mode. Check Piece
Positions!
3.14 Non Auto Mode
4. TECHNICAL DETAILS
4.1 The ACL Function
4.2 Care and Maintenance
4.3 Technical Specifications
TROUBLE SHOOTING GUIDE
ENGLISH
2
KEYS AND FEATURES
1. LCD Display Window: The Liquid Crystal
Display (LCD) is used to show moves, game
information, and chess clocks for both
players. Most of the symbols it uses are
obvious, but a full list is shown in Figure 1.
2. Piece Symbol Keys: &(King), %(Queen),
$(Rook), #(Bishop), @(Knight), and !Pawn.
The Piece Symbol keys are used to verify
positions and to select the different Teach
modes, and some pieces are used for
under-promotion of pawns.
3. Game Keys
a. NEW GAME key: Press to reset the
computer for a new game of chess.
b. OPENINGS COACH key: Press to enter
Openings Coach mode and train on
recognized opening gambits and
responses.
c. SOUND key: Pressing the key causes
the sound feature to cycle through its
three levels of operation. You can tell
which condition you have selected by the
number of high tone beeps you hear:
SOUND LEVELSIGNAL EMITTED WHEN
IT IS SELECTED
Sound and Coach3 high tones
Sound only2 high tones
Silent1 high tone
With Coach selected, the computer will
evaluate your move immediately when it is
completed, and emits two low tones if it is
considered bad. With Sound selected, the
buzzer ‘beeps’ to show that the computer is
responding to your actions. The meanings of
the various ‘beeps’ are shown in Figure 1.
d. TAKE BACK key: Press to take back
the last individual move made. You may
take back up to 14 individual moves. (An
individual move is a move for one side.)
e. NON AUTO key: Press to enter Non
Auto mode, which allows moves to be
entered manually – the computer
monitors the game, but makes no moves.
f. LEVEL key: Press to enter Level mode
to adjust the level of play to the
complexity and type of game you desire.
Also used to select the Teach modes.
g. PLAY key: Press to exchange sides with
the computer. Also you may press while
the computer is thinking to force it to
move, or during your own move to get a
suggestion from the computer.
h. GO/STOP key: Press to turn the
computer on. Press again to turn the
computer off. The current game is
retained in memory for up to 300 hours.
4. Sensory Chessboard: Each square has a
highly sensitive sensor that registers piece
movement. Squares are identified by file
(letters) and rank (numbers).
5. ACL (Reset): In the base of the unit is a
recessed reset switch. It is used to
eliminate static discharge after inserting a
new set of batteries.
6. Battery Compartment: The batteries are
housed In the base of the unit. The
computer uses 2 “AAA” (Type AM4/R03)
alkaline batteries.
7. Piece Storage Area: Handy storage
compartment for your chess pieces.
3
Figure 1. Display Symbols and Sounds
E7:E5
3
5
2
1
7
4
6
SYMBOLS
1 ........ 1A ........ Ak ....... King
2 ........ 2B ........ bq ....... Queen
3 ........ 3c ........ Cr ....... Rook
4 ........ 4D ........ Db ....... Bishop
5 ........ 5E ........ En ....... Knight
6 ........ 6F ........ Fp ....... Pawn
7 ........ 7G ........ Gsb .... Standard
8 ........ 8H ........ H
9 ........ 9
0 ........ 0
PM.........Indicates player to move.
S............Indicates black to move.
- ......... Steady colon indicates that
:
:
ch:
ch:zz ..White in check
EnD
EnDZ .... Draw
te: .......Teach mode
oZ:3 .... Openings Coach (Spanish
oz:3 .... Openings Coach (Spanish
o
o-:3 .... Openings Coach (Spanish
figures are Minutes and Seconds
- ......... Flashing colon indicates that
figures are Hours and Minutes
--
..Black in check
-
.... Checkmate – black wins
-
:3 .... Openings Coach (Spanish
Opening) – computer plays both
sides
Opening) – computer plays white
Opening) – computer plays black
Opening) – computer plays neither
This electronic chess board is a powerful computer that will
play chess with you at whatever level of complexity you choose,
or if you prefer, you can play a game with a friend and the
computer will act as referee. The huge range of levels of play
(64) combined with the extended teach modes (11) will satisfy
anyone with an interest in chess, including young and old.
There are 768 combinations altogether. The teach modes and
openings coaches are superb learning features at any level of
play, and the various modes of timed competition will please
the intermediate player.
1. USING YOUR CHESS COMPUTER
Battery Installation
1. Your chess computer runs on 2 “AAA” (Type AM4/R03)
batteries. For longer battery life, use fresh alkaline batteries.
Push the tab of the cover in the back of the case and insert the
batteries as shown in Figure 1-1. Reinstall the cover and press
GO/STOP to turn the computer on. If the computer does not
respond, use a paper clip or other sharp object to press into
the hole marked ACL in the base of the unit for at least one
second to reset the computer.
After the battery is inserted or ACL is pressed, the
computer runs a self-test. 3 ‘beeps’ indicate that the test is
OK; a buzz or silence indicates a problem and you should
check it with your local distributor.
Note that putting in new batteries or pressing ACL will
reset the computer and its memory, losing any game that
it might contain.
5
Fig 1-1
Fig 1-2
Fig 1-3
Fig 1-4
Making Moves
--
:f6
-
n:G8
2. Follow these steps to start a game.
a. If necessar y press GO/STOP to turn the computer on.
b. Set up the chess pieces in their starting positions with the
White pieces nearest to you, as shown in Figure 1-2, and
press NEW GAME. The computer will indicate on the
display that you should play a White piece.
00:00
PM
Note that pressing NEW GAME will cancel Teach mode
or Openings Coach if either is selected, or switch off the
Non Auto function.
c. To make a move, lightly press down on the piece you
want to move until you hear a ‘beep’ (see Figure 1-3).
The computer’s sensory board registers your move, and
the display shows on the left side the ‘from’ square that
was pressed.
E2:zz
d. Take the piece and lightly press it down on the square
you want to move to. A second ‘beep’ sounds and the
computer briefly shows the ‘to’ square on the right side of
the display.
E2:E4
As soon as your move is finished, if you have Sound and
Coach selected, the display will show Co ch while it
evaluates your move. Two low tones are emitted if the
move is considered bad.
e.Then it is the computer’s turn, and the computer starts
thinking about its move. However, in the early stages of a
game the computer’s response is often virtually
instantaneous, because it is playing moves already
stored in its openings library. (See Section 2.9)
3. When the computer is ready, it ‘beeps’ and shows the
‘from’ and ‘to’ coordinates of its move in the display, as shown in
Figure 1-4. For an example, see Figures 1-5a and b. Press
the indicated piece down on its ‘from’ square (E7, in this case),
until you hear a ‘beep’ and the ‘from’ side of the display
changes to show the color and symbol for that piece. (Figure 1
shows the symbols.)
Next press that same piece down on the second square in
the display – the square the computer wants to move to (E5
here). Once you press E5, the display clears and you have
completed the computer’s move! The display then indicates
again that it is your move.
Change Your Mind? Take Back!
4. If you change your mind about a move, you can take it
back. Press TAKE BACK while it is still your turn to move.
The display shows the ‘to’ square. Press the piece down on
that square. You now see the piece symbol and the square
that piece came from. Press the piece down on the ‘from’
square to finish the take-back. If the move taken back was a
capture, the computer reminds you to put the captured piece
back on the board by displaying the piece type and its square
for you. Press this piece down on the indicated square. To
take back another move, press TAKE BACK again. You can
take back for up to 14 individual moves (or 7 moves for each
side), allowing you to experiment and try out various “What If?”
approaches. To continue the game, either make your next
move or press PLAY to have the computer make it for you.
Figures 1-6a and b show an example of taking back the
move Knight move from G8 to F6. After pressing TAKE BACK,
the display shows F6, the square the Knight moved to (Figure
1-6a). Press down on F6, and the display changes to show the
piece color and symbol (Black Knight) and the square that
piece came from (Figure 1-6b). Press the Knight back down on G8.
Fig 2-1a
Fig 2-1b
Fig 2-1c
Fig 2-2
7
Note that en passant captures cannot be replayed if the take back of its previous move
was not allowed.
Check, Mate, or Draw!
5. When a King is in check, the display shows the check symbol (alternately with the clock
display if the clock is running). When the game ends in checkmate, draw by stalemate, draw
by immediate 3 fold repetition or draw by 50 move rules, the End symbol is displayed. These
symbols are shown in Figure 1.
Note. Stalemate is determined by 3 fold repetition of the same move, or by the 50 move
rule.)
Start a New Game
6. Press NEW GAME to start a new game at any time, using the currently selected level
and the previous setting of the sound feature. Since pressing NEW GAME clears your current
game from the computer’s memory, be very careful not to press this key by mistake.
Change Levels
7. Your chess computer offers you 64 levels of play, each of which corresponds to one of
the 64 board squares. Together with the eleven built-in Extended Teach modes, you have a
choice of 768 level settings. Press LEVEL to enter Level mode, and the current level is
displayed (eg the Level equivalent to board square A3 shows L:A3 alternately with Fu n3).
To change the level, simply press a board square, and that level will show in the display.
Press LEVEL again to exit Level mode. For more information on the playing levels, see
Section 3.
Openings Coach
8. Your computer has 16 opening sequences such as the “Italian Opening” or the “Queen’s
Gambit” for you to learn. Press OPENINGS COACH and then press one of the squares from
A1 to B8 to select one of the openings. Press the square again to choose how much help
you get from the computer, and then press OPENINGS COACH again to start practicing or to
test your knowledge. More details are in Paragraph 3.12.
ENGLISH
8
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