the chess pieces down
gently on the from and to
squares for each move.
As soon as the computer
makes a move, that move is
6
displayed, with the from
square flashing. Press the
computer’s piece down on
the flashing from square
(Square d7 in this example),
and the display now flashes
the to square. Press down
on the flashing to square
(d5, here) to complete the
computer’s move. That’s all
there is to it!
Make your next move as
described above.
Press GO/STOP at any time
to turn the computer off.
Enjoy your game!
1. BATTERY COMPARTMENT: In base of unit. Uses two “AA”
(AM3/R6) alkaline batteries.
2. SENSORY CHESSBOARD: Each square contains a sensor
that automatically registers piece movement.
3. PIECE SYMBOL KEYS: Used to verify positions and select
Teach Modes. Also used for pawn promotions.
4. GAME KEYS
• NEW GAME: Press to reset for a new game.
• TAKE BACK: Press to take back the last individual move
made. You may take back two individual moves, or a move
for each side.
• LEVEL: Press to enter Level Mode.
• NON AUTO: Press to enter Non Auto Mode, which allows
moves to be entered manually.
• SOUND: Press to turn the sound on and off.
• TEACH MODE: Press to enter Teach Mode.
• HINT: Press and hold down to get a suggested move.
• PLAY: Press to change sides with the computer; press
while the computer is thinking to force it to move.
• GO/STOP: Press to turn the computer on and off. Current
position is retained in memory when turned off.
5. ACL (Reset): In base of unit. Used to eliminate static
discharge after inserting new batteries.
6. DISPLAY WINDOW: Used to show moves, information, and
chess clocks. Also used to select playing levels and Teach
Modes, and to verify pieces.
Page 2
TABLE OF CONTENTS
QUICK START
KEYS AND FEATURES
INTRODUCTION
1. LET’S GET STARTED!
1.1 First, Install the Batteries
1.2 Ready to Play? Here’s How to
Move!
1.3 Now It’s the Computer’s Turn
1.4 Change Your Mind? Take Back!
1.5 Game Over? Why Not Play
Again!
1.6 Too Easy/Hard? Change the
Level!
2. ADDITIONAL BASIC FEATURES
2.1 Whose Move? Check the
Display!
2.2 Special Chess Moves
2.3 Illegal Moves
2.4 Check, Mate, and Draw
2.5 Interrupting the Computer’s
Search
2.6 Changing Sides with the
Computer
2.7 Need Help? Ask for a Hint!
2.8 Chess Clocks
2.9 Built-In Openings
2.10Auto Power Down
2.11Game Memory
3. THE PLAYING LEVELS
3.1 Fun Levels
3.2 Fixed Depth Levels
3.3 Casual Levels
4. SPECIAL MODES TO
EXPLORE
4.1 Verify Mode
4.2 Non Auto Mode
4.3 Teach Mode
5. TECHNICAL DETAILS
5.1 The ACL Function
5.2 Care and Maintenance
5.3 Technical Specifications
TROUBLESHOOTING GUIDE
INTRODUCTION
Welcome to the wonderful world of computer chess!
Whether you’re just starting to learn about chess or you’ve
already discovered this great game, you’re going to benefit
from your new chess computer in so many ways! A unique
combination of opponent and tutor, this computer is always
willing to play, whenever you are! The
Quick Start
at the front
of the manual is meant to get you started right away, and
you’ll find more details on game operation in Section 1. After
familiarizing yourself with the basics, go on to explore the
rest of the manual—and you’ll soon discover a variety of
other special features and exciting game options!
By the way, your computer knows and follows all popular
rules of chess—and you can be sure that it will never cheat!
For those who haven’t played before, we have included a
brief overview of the rules to get you started. For more
detailed information, why not visit your local library, where
you’re sure to find lots of interesting chess books!
1. LET’S GET STARTED!
1.1 First, Install the Batteries
Your chess computer runs on two “AA” (Type AM3/R6)
batteries. Insert the batteries into the compartment in the
base of the unit, as shown in the
Quick Start
. Use fresh
alkaline batteries for longer battery life (up to 200 hours)!
Turn the computer on by pressing GO/STOP, and a beep
will signal that the game is ready to play. If the computer
should fail to respond (static discharge can sometimes
cause it to lock up), use a paper clip or another sharp object
to press down into the hole marked ACL in the base of the
unit for at least one second. This will reset the computer.
SYMBOLS AND DISPLAYS A T A GLANCE!
KING: White/Black
QUEEN: White/Black
ROOK: White/Black
BISHOP: White/Black
KNIGHT: White/Black
PAWN: White/Black
White/Black King in check
Checkmate (for White/Black)
Game has ended in a draw
Clock showing Minutes/Seconds:
Steady colon, with leading zero
Clock showing Hours/Minutes:
Flashing colon, with no leading zero
Display on entering Teach Mode
Black to move
Player to move
1.2 Ready to Play? Here’s How to Move!
Okay, it’s time to start a game! It’s so easy—just follow
these steps:
a. Press GO/STOP to turn the computer on, if you haven’t
already done so.
b. Press NEW GAME to reset the computer for a new
game of chess. Set up the pieces in their starting
positions, with the White pieces nearest to you, as
shown in the
Quick Start
.
c. To make a move, lightly press down on the piece you
want to move until you hear a beep—the sensory board
will recognize your piece automatically, and the display
will show the square that was pressed.
d. Take that piece and gently press it down on the square
you are moving to. Y ou’ll hear a second beep as the
computer confirms the move. You’ve just made your
first full move of the game! Next, it’s the computer’s turn
to move for Black.
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At the start of a game, the computer will often move instantly because it is playing from memory, using its built-in
“book” of opening moves. For details, see Section 2.9.
1.3 Now It’s the Computer’s Turn
When the computer moves, it beeps and displays its
move, with the from square flashing. Press the indicated
piece down on the flashing from square until you hear a
beep. The display now flashes the square the piece is moving to. Move that same piece to the indicated to square and
press it down to complete the computer’s move. And it’s your
turn again…
Please be aware that the following may sometimes occur
while the computer is thinking:
• Game keys may need to be pressed down for two to
three seconds before the computer responds.
• The clock display may occasionally skip a few seconds,
and the duration between consecutive seconds may
appear to be uneven. Game play will not be affected.
1.4 Change Your Mind? Take Back!
When you’re playing chess against this computer, nothing
is “set in stone”—you can change your mind or decide to
play a different move whenever you want! You can take back
two individual moves, or one move for each side.
To take back the last move played, press TAKE BACK.
The display will show the move to be taken back, with the
original to square flashing. Press the piece down on that
square. You now see the piece symbol, the color symbol,
and the square that piece came from. Press the piece down
on the flashing from square to finish the take-back.
If the move taken back was a capture, the computer
reminds you to put the captured piece back on the board by
displaying the piece type and color, along with the location.
Press this piece down on the indicated square. To take back
another move, press TAKE BACK again. To continue the
game, either make your next move or press PLAY to have
the computer move next.
1.5 Game Over? Why Not Play Again!
Whenever you finish a game (or if you give up on your
current game), it’s easy to start over again! Press NEWGAME, and the computer will reset itself, putting all the
pieces back in their initial positions. The same playing level
will be in effect, but you can change it if you’d like, as explained in Section 3.
IMPORTANT: Pressing NEW GAME clears the current
game from memory—be careful not to press this key by
mistake!
1.6 Too Easy/Hard? Change the Level!
Your computer offers 64 levels of skill, each of which
corresponds to one of the 64 board squares—making level
selection so easy! Together with the built-in Teach Modes,
you have a choice of 768 level setting combinations!
For complete details on all the playing levels, along with
instructions on selecting levels, see Section 3.
2. ADDITIONAL BASIC FEATURES
2.1 Whose Move? Check the Display!
You can always tell at a glance if the computer is currently
thinking, and which side is to move! Whenever it’s your turn
to move, “PM” appears in the display. When Black is to
move, you’ll see “S” in the display.
Although this is pretty straightforward during “normal”
game play, where you are White and the computer is Black,
we’ve included the following clarifications to help you with
certain special situations:
• When you switch sides with the computer, so that you
play Black and the computer plays White: Both “PM” and
“S” will be displayed when it is your turn to move for
Black, and neither one will be displayed when it is the
computer’s turn to move for White.
• When Non Auto Mode is in effect: Both “PM” and “S” will
be displayed when it is Black’s turn to move, and “PM”
alone will be displayed when it is White’s turn to move.
For information on switching sides, see Section 2.6.; for
details on Non Auto Mode, see Section 4.2.
2.2 Special Chess Moves
Captures:
want to move, take the captured piece off the board, and
press your piece down on the square of the captured piece.
En Passant:
reminds you to remove the captured pawn from the board by
flashing the pawn’s location in the display. Press down on
the captured pawn before removing it from the board.
Castling:
after the King is moved. After you have pressed the King
down on its from and to squares, the computer displays the
Rook’s move, with the from square flashing. Press down on
this square, and the display flashes the square the Rook
should move to. Press down on the Rook’s to square to
complete the move.
Pawn Promotion: When you promote a pawn,
press your pawn down on the from
computer will flash the from square and the symbol for the
Queen, along with the clock display. You now have two
choices:
move by pressing your pawn down on the to square. The
promotion will take place automatically.
to a Knight, Bishop, or Rook,
KEY for your desired promotion piece (@, #, or $). That
symbol will be displayed, and pressing your pawn down on
the to square will complete your move. When promoting,
always remember to change your piece on the board!
the computer promotes a pawn,
move, as usual, with the from square flashing. Press the
from square, and you’ll see the symbol for the computer’s
To capture, press down lightly on the piece you
In an en passant capture, the computer
The computer automatically recognizes castling
first
(a) To promote to a Queen,
square, as usual. The
simply complete your
(b) To underpromote
press the PIECE SYMBOL
the display first shows its
When
ENGLISH
3
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promoted piece, along with the flashing to square. Simply
press down on the to square, change the computer’s piece
on the board, and continue your game!
2.3 Illegal Moves
Your computer will never accept an illegal move! If you try
to make one, you’ll hear a beep and the display will alternate
between showing the from square and the time. Either move
that same piece to another square, or press the piece back
down on its original from square and move a different piece.
If you don’t move the computer’s piece correctly, you’ll
also hear an error beep. This means that you are either
moving the wrong piece, or moving the computer’s piece to
the wrong square. Check the display and make the move
again.
If you press down on a piece and the from square is
displayed, but you decide not to make that move, simply
press down on that same square again to cancel. Then
make another move. If you change your mind after entering
your whole move, take the move back as described in Section 1.4.
Caution: Be careful when playing with the sound turned
off, since you won’t be able to hear the error beeps!
2.4 Check, Mate, and Draw
Check:
plays the move as usual. After the move is made, the display
alternates between the time and ch:__ (if White is in check)
or ch:)) (if Black is in check).
Checkmate:
play flashes End_ (if White has won) or End) (if Black has
won).
Draws:
immediate three-fold repetition. After a draw has occurred,
the display will flash End(, along with the drawing move.
2.5 Interrupting the Computer’s Search
Think the computer is taking too long to move? No problem—you can interrupt it any time! Simply press PLAY while
the computer is thinking, and it will stop and make the move
it is currently considering.
When a King is in check, the computer first dis-
When a game ends in checkmate, the dis-
The computer recognizes draws by stalemate and
This feature can come in handy for those of you who are
impatient—especially when using Fixed Depth Levels C6
and higher, where the computer can occasionally take an
hour or more to make its move.
2.6 Changing Sides with the Computer
To change sides with the computer, press PLAY when it’s
your turn to move—and the computer will make the next
move for your side. Change sides as often as you wish!
Want the computer to play the first move for White at the
start of a new game? Press NEW GAME to reset the computer, and then press PLAY!
Want to watch the computer play chess against itself?
Press PLAY after each move—and watch as the computer
plays for both sides of the board, one move after another.
Study its strategies, and you might improve your own game!
When you switch sides with the computer, so that you are
playing Black and the computer is playing White, the “side to
move” indications will be shown as follows: Both “PM” and
“S” will be displayed when it is your turn to move for Black,
and neither one will be displayed when it is the computer’s
turn to move for White.
2.7 Need Help? Ask for a Hint!
It’s easy to get assistance from the computer whenever
you need it. On your turn, simply press and hold down HINT,
and the computer will display a move suggestion!
Note that pressing and holding HINT repeatedly may give
you more than one suggested move in certain positions. The
computer may take a few seconds to display a hint
especially in complicated position.
2.8 Chess Clocks
Your computer contains a built-in chess clock that keeps
track of the time, with a four-digit display showing the total
elapsed time for the side to move (computer or player) while
that side is thinking. Here’s an easy way to differentiate
between the time displays at a glance:
•For the first hour, the display will show MM:SS
(Minutes:Seconds), with a steady colon in the middle
and a leading zero.
• If the total elapsed time exceeds one hour, you’ll see
HH:MM (Hours:Minutes), with a flashing colon in the
middle and no leading zero.
Please also note the following points in regard to the
chess clocks:
• The clocks will stop in certain situations, such as when
moves are taken back, or when levels are changed or
verified. In these cases, the times are retained in
memory, and the clock resumes when play is continued.
• Occasionally, while the computer is thinking, the display
may skip a few seconds, or the duration between consecutive seconds may appear to be uneven. Your game
will not be affected.
2.9 Built-In Openings
At the beginning of a game, the computer will often move
instantly on many levels. This is because it is playing from
memory, using its own built-in “book” of opening chess
moves, which includes most major openings. If the current
board position is in its book, the computer will play a response to that position automatically, instead of having to
think about the move!
2.10 Auto Power Down
Whenever it’s your turn to move and you haven’t made a
move or pressed a key for 20 minutes, the computer will
automatically turn itself off to conserve batteries. To continue
your game, press GO/STOP to turn the unit back on.
Note
that the computer will not turn itself off while it is thinking.
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2.11 Game Memory
If you want to interrupt your game for any reason, you may
do so by pressing GO/STOP. Play is then suspended, and
the computer will store your current position for up to two
years (with fresh alkaline batteries). When you switch back
on again, simply continue right where you left off!
3. THE PLAYING LEVELS
With 768 level settings to choose from (incorporating the
Teach Modes), you can definitely learn and grow with this
chess computer! When you set the level, keep in mind that
the more time the computer has to think about its moves, the
stronger and better it plays—just like a human player!
Please refer to “A QUICK AND EASY GUIDE TOLEVEL SELECTION!” for an overview of all the levels.
As shown in the Level Selection Chart, each playing level
corresponds to one of the 64 board squares. The levels are
categorized into three different groups:
A1-B8),
Levels
Fixed Depth Levels
(Squares E1-H8). On the higher levels, the computer
(Squares C1-D8), and
Fun Levels
(Squares
Casual
thinks more deeply and becomes a progressively more
challenging opponent. The highest level in each of the
groups produces the best moves the computer can make
within the constraints of that particular level setting. Experiment a little—start out with some of the lower level settings,
and advance to the more difficult levels as your skills grow!
Note that on some of the higher levels, the computer may
take a long time to complete its search. If you want to force
the computer to stop thinking and make a move, simply
press PLAY at any time.
Press LEVEL to enter Level Mode, and the current level is
shown, with the display alternating between the Level
Square and the Level Name. As an example, Level A4 (Fun
Level 4) displays as L:A4 and Fu4. To change the level,
simply press a board square (using the Level Selection
Chart as a guide), and that level will be displayed. Press
LEVEL again to exit Level Mode, with your newly selected
playing level in effect.
Other important points to remember regarding levels:
• If you press LEVEL to verify the level, but you don’t want
to change levels, press LEVEL again to exit without
making any changes.
•You can use LEVEL to check the playing level while the
computer is thinking, but you cannot change the level
until it’s your turn to move.
• Pressing NEW GAME resets the computer and retains
the current playing level.
3.1 Fun Levels (Squares A1-B8)
LEVELALTERNATINGLEVELALTERNATING
SQUAREDISPLAYSQUAREDISPLAY
A1....... L:A1 / Fu 1 ..... B1....... L:B1 / Fu 9
A2....... L:A2 / Fu 2 ..... B2....... L:B2 / Fu10
A3....... L:A3 / Fu 3 ..... B3....... L:B3 / Fu11
A4....... L:A4 / Fu 4 ..... B4....... L:B4 / Fu12
A5....... L:A5 / Fu 5 ..... B5....... L:B5 / Fu13
A6....... L:A6 / Fu 6 ..... B6....... L:B6 / Fu14
A7....... L:A7 / Fu 7 ..... B7....... L:B7 / Fu15
A8....... L:A8 / Fu 8 ..... B8....... L:B8 / Fu16
If you are a novice or beginning player, the Fun Levels are
especially for you—they’ll give you the opportunity to beat
the computer for a change! Here, the computer does not
exhaustively search for the best available move, as you
would normally expect. Instead, it disregards scores and
uses a strong randomizer to deliberately weaken play—
which causes it to sometimes make moves that are not
necessarily the best it has found. This variability makes the
computer prone to some very human errors in judgment.
Beat the computer by capitalizing on its mistakes, and you
may soon discover that you can win games against friends
in the same manner! The Fun Levels start out easy and get
a little stronger as they go, allowing you to strengthen your
playing abilities along the way.
On the Fixed Depth Levels, the computer’s search depth
is limited to a certain number of moves, or ply. A “ply” is an
individual move, or a move for either side. For example, on
Level C1, the computer searches to a depth of one ply, and
thus looks ahead only one individual move. On this level,
therefore, it will often overlook a mate in one. This produces
weaker play, giving beginners a better chance of beating the
computer! Use these levels to sharpen your skills—as you
conquer each level, graduate to the next!
The levels marked with plus signs (+ and ++) indicate
small, incremental jumps in the search depth. On these
levels, the computer will look ahead that particular number of
ply, plus
moves
a few extra moves
(++).
(+), or
a few more selected extra
Note that the computer may take a long time to move on
some of the Fixed Depth Levels. On Levels C6 and above,
for instance, it might not be unusual for the computer to think
ENGLISH
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A QUICK AND EASY GUIDE
TO LEVEL SELECTION!
LEVEL
1.Press LEVEL to enter Level
2. Next, select your level, using the
chart on the right. Simply locate
your level square and press down
on the square to select and
display that level.
For example: To select Level
G2 (with an average computer
response time of 25 seconds
per move), press Square G2.
The display will alternate
between
3.Finally, press LEVEL again to
Mode.
L:G2
and
LEVEL
LEVEL
exit Level Mode.
start playing on your newly
selected level!
00:25
.
Now you can
Level 8
Fu 8
A8
Level 7
Fu 7
A7
Level 6
Fu 6
A6
Level 5
Fu 5
A5
Level 4
Fu 4
A4
Level 3
Fu 3
A3
Level 2
Fu 2
A2
Level 1
Fu 1
A1
Fun
Fun
Fun
Fun
Fun
Fun
Fun
Fun
Fun
Level 16
Fu 16
B8
Fun
Level 15
Fu 15
B7
Fun
Level 14
Fu 14
B6
Fun
Level 13
Fu 13
B5
Fun
Level 12
Fu 12
B4
Fun
Level 11
Fu 11
B3
Fun
Level 10
Fu 10
B2
Fun
Level 9
Fu 9
B1
3+ ply
search
FD 8
C8
search
FD 7
C7
2++ ply
search
FD 6
C6
2+ ply
search
FD 5
C5
search
FD 4
C4
1++ ply
search
FD 3
C3
1+ ply
search
FD 2
C2
search
FD 1
C1
3 ply
2 ply
1 ply
search
FD16
D8
5++ ply
search
FD15
D7
5+ ply
search
FD14
D6
search
FD13
D5
4++ ply
search
FD12
D4
4+ ply
search
FD11
D3
search
FD10
D2
3++ ply
search
FD 9
D1
6 ply
5 ply
4 ply
8 sec.
per move
00:08
E8
7 sec.
per move
00:07
E7
6 sec.
per move
00:06
E6
5 sec.
per move
00:05
E5
4 sec.
per move
00:04
E4
3 sec.
per move
00:03
E3
2 sec.
per move
00:02
E2
1 sec.
per move
00:01
E1
16 sec.
per move
00:16
F8
15 sec.
per move
00:15
F7
14 sec.
per move
00:14
F6
13 sec.
per move
00:13
F5
12 sec.
per move
00:12
F4
11 sec.
per move
00:11
F3
10 sec.
per move
00:10
F2
9 sec.
per move
00:09
F1
55 sec.
per move
00:55
G8
50 sec.
per move
00:50
G7
45 sec.
per move
00:45
G6
40 sec.
per move
00:40
G5
35 sec.
per move
00:35
G4
30 sec.
per move
00:30
G3
25 sec.
per move
00:25
G2
20 sec.
per move
00:20
G1
15 min.
per move
15:00
H8
10 min.
per move
10:00
H7
6 min.
per move
06:00
H6
5 min.
per move
05:00
H5
4 min.
per move
04:00
H4
3 min.
per move
03:00
H3
2 min.
per move
02:00
H2
1 min.
per move
01:00
H1
For more details, see Section 3.
FUN LEVELSFIXED DEPTH
for an hour or more. Please be assured that this is normal for
these particular levels! To interrupt the computer and force it
to make a move , simply press PLAY.
3.3 Casual Levels (Squares E1-H8)
LEVEL SQUARETIME PER MOVEALTERNATING DISPLAY
E1 .............. 1 second ............... L:E1 / 00:01
The Casual Levels allow you to control the computer’s
strength by limiting the time it has to think for each move.
When you choose one of these levels, you are selecting the
computer’s response time per move. As the levels go up, the
computer becomes stronger—and the more time you give
the computer, the better it will play!
Note that in the opening and endgame, the computer
tends to play faster.
4. SPECIAL MODES TO EXPLORE
4.1 Verify Mode
See “IT’S EASY TO VERIFY PIECES!” for a step-by-
step example of using Verify Mode.
If you should knock over the chess pieces or if you think
your board position may be incorrect, the computer can
verify all the piece locations for you!
When it’s your turn, press one of the PIECE SYMBOLKEYS. The computer will show the symbol for that piece,
along with the square location of the first piece of that type.
Press that same PIECE SYMBOL KEY repeatedly to see the
board locations of all pieces of that same type. All the White
pieces (_) are shown first, and then all the Black pieces ()).
When there are no more pieces of that type, the computer
will sound a double beep and show two dashes (e.g., _b:__
if there are no more Bishops on the board). It will then return
to your previous game display.
To verify other pieces, repeat the same steps using the
other PIECE SYMBOL KEYS. When you’re finished, simply
make your next move.
Note that the computer will exit Verify Mode automatically
if no keypresses are made for about three seconds.
4.2 Non Auto Mode
Normally, the computer automatically answers with a
countermove whenever you enter a move. If you press NONAUTO to enter Non Auto Mode, however, you can enter any
number of moves one by one, without allowing the computer
to answer! This special feature can be used in a number of
different ways:
• Play through master chess games. Press PLAY to see
what the computer would do in any position!
• Study opening book lines by entering them manually.
• Replay to any board position for further study.
• Play chess against a friend, with the computer acting as
referee. It will monitor your game, checking all moves for
legality and keeping track of the time for both sides! If
you should need help with a move, press PLAY and the
computer will make the next move for your side. After the
computer has moved, Non Auto Mode remains in effect,
and you can continue your game!
IT’S EASY TO VERIFY PIECES!
NEW
GAME
1. Press NEW GAME and set up the pieces in the initial
starting position.
2. Press ROOK.
Display: White Rook on Square A1.
3. Press ROOK again.
Display: White Rook on Square H1.
4. Press ROOK again.
Display: Black Rook on Square A8.
5. Press ROOK again.
Display: Black Rook on Square H8.
6. Press ROOK again.
Rooks.
Repeat for any other piece! To
continue, make the next move.
Display: No more
For more details, see Section 4.1.
To exit Non Auto Mode and return to normal game play at
any time, press NON AUTO again. A double beep will verify
that this mode has been cancelled. Note that Non Auto
Mode is also automatically cancelled whenever you press
NEW GAME.
Note: When Non Auto Mode is in effect, the “side to move”
indications will be shown as follows: Both “PM” and “S” will
be displayed when it is Black’s tur n to move, and “PM” alone
will be displayed when it is White’s turn to move.
4.3 Teach Mode
See “AN OVERVIEW OF THE TEACH MODES” for a
chart of all 11 Teach Modes. Plus, see “SELECTING ATEACH MODE GAME!” for an illustrated example!
Your computer offers 11 Teach Modes, which allow you to
study basic moves and master the tactics of the individual
chess pieces, one by one! For each Teach Mode game, the
only pieces on the board will be Pawns, Kings, and your
choice of one or two selected piece types. This allows beginners to concentrate on one or two pieces at a time, without
losing focus and being distracted by other pieces on the
board! More developed players can use the Teach Modes to
practice using selected combinations.
Whenever it’s your turn to move, follow these steps to
select one of the Teach Mode games:
a. Press TEACH MODE. The display shows tEAC.
b. Press one or two of the PIECE SYMBOL KEYS, de-
pending on which piece(s) you would like to study. The
display will show the selected piece(s) as the keys are
pressed. The Teach Modes Chart in this section shows
all the different piece combinations, and the keys you
ENGLISH
7
Page 8
SELECTING A TEACH MODE GAME!
Here, we’ll choose to study Bishops and Rooks.
that Pawns and Kings are always on the board.
TEACH
MODE
TEACH
4. Press TEACH MODE again. The computer resets for
MODE
a new game, with only Pawns, Kings, Bishops, and
Rooks on the board—be sure to set up only those
pieces!
1. Press TEACH MODE.
2. Press BISHOP.
On the board: Pawns, Kings, Bishops.
3. Press ROOK.
On the board: Pawns, Kings, Bishops,
Rooks.
Bishops added.
Rooks added.
For more details, see Section 4.3.
Remember
should press to select them.
c. After making your piece selection(s), press TEACH
MODE again. The computer will reset for a new game,
using only the pieces you have chosen. Remember to
set up only those pieces on the board!
Please also note the following regarding the Teach Modes:
• If you press more than two PIECE SYMBOL KEYS, only
the last two pieces displayed will be selected when you
press TEACH MODE to start the game.
• If no PIECE SYMBOL KEY is pressed in step (b) above,
pressing TEACH MODE again will exit Teach Mode and
return you to your previous game.
•To exit Teach Mode and return to a standard, 32-piece
game at any time, press NEW GAME.
5. TECHNICAL DETAILS
5.1 The ACL Function
Computers can sometimes “lock up” due to static discharge or various other electrical disturbances. If this should
happen, use a pin or another sharp object to press into the
hole marked ACL in the base of the unit for at least one
second. This resets the computer.
5.2 Care and Maintenance
Your chess computer is a precision electronic device, and
should not be subjected to rough handling or exposed to
extreme temperatures or moisture. Remove the batteries
before cleaning the unit, and do not use chemicals or liquids
to clean it, as they may damage the plastic.
Weak batteries should be replaced promptly, since they
can leak and damage the computer. Please also note the
following regarding the use of batteries:
Use only alkaline
AN OVERVIEW OF THE TEACH MODES
To Study…
PressDisplay
Pawns+Kings
Pawns+Kings+
Knights
Pawns+Kings+
Bishops
Pawns+Kings+
Rooks
Pawns+Kings+
Queens
Pawns+Kings+
Knights+Bishops
Pawns+Kings+
Knights+Rooks
Pawns+Kings+
Knights+Queens
Pawns+Kings+
Bishops+Rooks
Pawns+Kings+
Bishops+Queens
Pawns+Kings+
Rooks+Queens
or zinc carbon batteries. Do not mix different types of
batteries or new and used batteries. Do not recharge
non-rechargeable batteries. Use only the recommended
batteries or equivalent. Be sure to observe the correct
polarity when inserting batteries. Remove worn out
batteries from the unit promptly. Do not short circuit the
supply terminals.
5.3 Technical Specifications
Keys:15
LCD Display:Viewing area 18 x 9 mm
Sound:Piezo-electric buzzer
Batteries:2 “AA” (AM3/R6) cells
Battery Life:200 hours (new alkalines)
Dimensions:239 x 239 x 20 mm
Please retain this information for future reference.
Saitek reserves the right to make technical changes without notice
in the interest of progress.
8
Page 9
TROUBLESHOOTING GUIDE
SYMPTOMS
The computer doesn’t react,
or “freezes” during your
game.
The display is dim.
The computer won’t play a
move.
The computer won’t accept
your move.
The computer seems to be
making illegal or irrational
moves.
The computer is silent.
POSSIBLE CAUSES
• Batteries are not inserted properly.
• Batteries are weak or bad.
• Static discharge or an electrical disturbance
has caused a lock-up.
• Batteries are weak.
• Non Auto Mode may be in effect.
• You may be on a level where the computer
thinks for a long time.
• Is it your turn? Is your King in check? Will your
move put your King in check? Did you move
the Rook first when castling? Are you moving
to an illegal square?
• The computer is thinking.
• You have entered the computer’s last move
incorrectly (pressed the wrong from or to
square).
• The computer has made a special move (en
passant, castle, pawn promotion).
• Your board position is incorrect.
• You may be on a Fun Level, where the computer deliberately weakens play.
• The SOUND key has been pressed to turn the
sound off.
ACTION TO TAKE
• Insert batteries as shown in the
• Replace the batteries.
• Press into the hole marked ACL, as described
in Section 1.1.
• Replace the batteries.
• The computer only responds automatically if
Non Auto Mode is off (see Section 4.2).
• Check the level (see Section 3). To interrupt
the computer’s search, press PLAY.
• Make sure that you are familiar with the rules.
Use TAKE BACK to reconstruct the last move
that was made.
• To interrupt the computer, press PLAY.
• Check the displayed move. Press the correct
square to complete the computer’s move.
• Review the chess rules. Use TAKE BACK to
reconstruct the last move.
• Verify the board (see Section 4.1).
• Check the level (see Section 3).
• Press SOUND again to turn the sound back
on.
Quick Start.
ENGLISH
The clock is displayed while
verifying pieces.
The display skips seconds, or
the time between seconds
seems uneven.
There is no response when a
key is pressed.
The computer turns itself off
while you are thinking about
your move.
• The computer exits Verify Mode if no keys are
pressed for about 3 seconds.
• This can sometimes occur
while the computer
is thinking.
• This can sometimes occur
while the computer
is thinking.
• If no moves are made or keys pressed for 20
minutes, the unit powers down to conserve
batteries.
9
• Start verifying again by pressing one of the
PIECE SYMBOL KEYS.
• Your game will not be affected.
• Hold the key down for 2 to 3 seconds, until the
computer responds.
• Your game has been stored in memory. To
resume play, press GO/STOP.
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