1. BATTERY COMPARTMENT: Slide the cover to the right to open (see A ). Uses
two “AAA” (AM4/RO3) alkaline batteries.
2. STOP KEY: Press to turn the computer off. Current game is retained in memory
for up to two years.
3. GO KEY: Press to turn the computer on.
4. SENSORY CHESSBOARD: Each square has a sensor that automatically
registers piece movement.
5. PIECE SYMBOL KEYS: Used to verify positions and to select Teach Modes.
6. GAME KEYS
a.NEW GAME KEY: Press to reset the computer for a new game.
b.SOUND KEY: Press to turn the sound on and off.
c.PLAY KEY: Press to change sides with the computer; press while the
computer is thinking to force it to move. Press to get a move suggestion from
the computer.
d.LEVEL KEY: Press to enter Level Mode. Also used to access the five Teach
Modes.
e.TAKE BACK KEY: Press to take back the last individual move made. You
may take back two individual moves, or a move for each side.
f. CLOCK KEY: Press to enable or disable the chess clock.
7. LCD DISPLAY WINDOW: Used to show moves, game information, and chess
clock. Also used to select the playing levels and verify pieces.
8. ACL (Reset): In base of unit. Used to eliminate static discharge after inserting
new batteries.
9. PIECE STORAGE COMPARTMENT: Handy storage compartment stores your
captured pieces while playing.
10.PROTECTIVE LID: Covers unit to keep pieces in place and to protect from dust;
use finger grips on either side of unit to open.
2
1. USING YOUR COMPUTER
First, Install the Batteries
1Your chess computer runs on two “AAA” (AM4/RO3)
batteries. For longer battery life (up to 300 hours), use fresh
alkaline batteries. Insert the batteries as shown in Figure 1-1.
Press GO to turn the computer on—a beep signals that the
game is ready to play. If the computer does not respond, use
a paper clip or another sharp object to press into the hole
marked ACL in the base of the unit for at least one second.
This resets the computer.
Ready to Play? Here’s How to Move!
2Follow these steps to start a game:
a. Press GO to turn the computer on.
b. Press NEW GAME, and set up the chess pieces in their
starting positions, with the White pieces nearest to you,
as shown in Figure 1-2.
c. To make a move, lightly press down on the piece you
want to move until you hear a beep (see Figure 1-3).
The computer’s sensory board registers your move, and
the display shows the square that was pressed.
d. Take the piece and lightly press it down on the square
you want to move to. A second beep sounds and the
computer starts thinking about its move.
The Computer Makes Its Move
3When the computer moves, it beeps and shows its
move in the display, as shown in Figure 1-4. Press the
indicated piece down on its from square (e7, in this case)
until you hear a beep.
the symbol for that piece, along with the square that piece is
moving to. For a chart of the symbols, see Figure 2-1.)
Next, press that same piece down on the second square
in the display—the square the computer wants to move to
(e5, here). Once you press e5, you have completed the
computer’s move! For an example, see Figures 1-5a and b.
Change Your Mind? Take Back!
4If you make a mistake or change your mind about a
move, you can take back two individual moves, or one move
for each side. Press TAKE BACK when it is your turn to
move. The display shows the to square of the move to be
taken back. Press the piece down on that square. You now
see the piece symbol and the square that piece came from.
Press the piece down on the from square to finish the takeback. If the move taken back was a capture, the computer
reminds you to put the captured piece back on the board by
displaying the piece type for you. Press this piece down on
the indicated square. To take back another move, press
TAKE BACK again. To continue the game, either make your
next move or press PLAY to have the computer move next.
Figures 1-6a and b show an example of taking back the
move Ng8-f6. After pressing TAKE BACK, the display shows
f6, the square the Knight moved to (Figure 1-6a). Press
down on f6, and the display changes to show the piece color
and symbol (Black Knight) and the square that piece came
from (Figure 1-6b). Press the Knight back down on g8.
Note that en passant captures cannot be replayed after
two take-backs.
It’s Check, Mate, or Draw!
5The computer displays certain symbols when a King is
in check, or when the game ends in checkmate or draw by
stalemate. These symbols are shown in Figures 1-7a, b, c, d
and e.
6Press NEW GAME to start a new game at any time. The
computer is then ready for another game, using the currently
selected level. Since pressing NEW GAME clears your
current game from the computer’s memory, be very careful
not to press this key by mistake!
Too Easy/Hard? Change Levels!
7Your chess computer offers you 64 levels of skill, which
correspond to one of the 64 board squares (which are divided
into 4 categories), making level selection so easy! Together
with the built-in Teach Modes, you have a choice of 384 level
settings. Press LEVEL to enter Level Mode, and the current
level is displayed (e.g., Level (board square) A3 shows as
L:A3). To change the level, simply press a board square, and
that level will show in the display. Press LEVEL again to exit
Level Mode.
The computer thinks progressively more deeply on each
successive level. For more information on the playing levels,
see Section 3.1.
2. ADDITIONAL FEATURES
2.1 Piece and Color Symbols
The display uses symbols for the chess pieces (as shown
in Figure 2-1). The bar symbols in the display always indicate
color (bottom bars = White, top bars = Black). When you are
White and it is your turn to move, the display indicates this
right after the computer’s move is made, before changing to
Fig.1-7a - Black in check.
Fig.1-7b - White in check.
Fig.1-7c - Checkmate (black).
Fig.1-7d - Checkmate (white).
Fig.1-7e - Draw.
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