Saitek ARIA User Manual

A
9
STOP
STOP
STOPSTOP
GO
GO
GOGO
1
KEYS AND FEATURES
1. BATTERY COMPARTMENT: Slide the cover to the right to open (see A ). Uses
two “AAA” (AM4/RO3) alkaline batteries.
2. STOP KEY: Press to turn the computer off. Current game is retained in memory for up to two years.
3. GO KEY: Press to turn the computer on.
4. SENSORY CHESSBOARD: Each square has a sensor that automatically
registers piece movement.
5. PIECE SYMBOL KEYS: Used to verify positions and to select Teach Modes.
6. GAME KEYS a.NEW GAME KEY: Press to reset the computer for a new game. b.SOUND KEY: Press to turn the sound on and off. c.PLAY KEY: Press to change sides with the computer; press while the
computer is thinking to force it to move. Press to get a move suggestion from the computer.
d.LEVEL KEY: Press to enter Level Mode. Also used to access the five Teach
Modes.
e.TAKE BACK KEY: Press to take back the last individual move made. You
may take back two individual moves, or a move for each side.
f. CLOCK KEY: Press to enable or disable the chess clock.
7. LCD DISPLAY WINDOW: Used to show moves, game information, and chess
clock. Also used to select the playing levels and verify pieces.
8. ACL (Reset): In base of unit. Used to eliminate static discharge after inserting new batteries.
9. PIECE STORAGE COMPARTMENT: Handy storage compartment stores your captured pieces while playing.
10.PROTECTIVE LID: Covers unit to keep pieces in place and to protect from dust; use finger grips on either side of unit to open.
2
1. USING YOUR COMPUTER
First, Install the Batteries
1Your chess computer runs on two “AAA” (AM4/RO3)
batteries. For longer battery life (up to 300 hours), use fresh alkaline batteries. Insert the batteries as shown in Figure 1-1. Press GO to turn the computer on—a beep signals that the game is ready to play. If the computer does not respond, use a paper clip or another sharp object to press into the hole marked ACL in the base of the unit for at least one second. This resets the computer.
Ready to Play? Here’s How to Move!
2Follow these steps to start a game:
a. Press GO to turn the computer on. b. Press NEW GAME, and set up the chess pieces in their
starting positions, with the White pieces nearest to you, as shown in Figure 1-2.
c. To make a move, lightly press down on the piece you
want to move until you hear a beep (see Figure 1-3). The computer’s sensory board registers your move, and the display shows the square that was pressed.
d. Take the piece and lightly press it down on the square
you want to move to. A second beep sounds and the computer starts thinking about its move.
The Computer Makes Its Move
3When the computer moves, it beeps and shows its
move in the display, as shown in Figure 1-4. Press the indicated piece down on its from square (e7, in this case) until you hear a beep.
(Note that the display changes to show
2 x
AAA/AM4/RO3
Fig.1-1
RrstuvwxyS 8jbielchd8 7agagagag7 6MmMmMmMm6 5mMmMmMmM5 4MmMmMmMm4 3mMmMmMmM3 2GAGAGAGA2 1DHCKFIBJ1 TrstuvwxyU
Fig.1-2
Fig.1-3
Fig.1-4
3
the symbol for that piece, along with the square that piece is moving to. For a chart of the symbols, see Figure 2-1.)
Next, press that same piece down on the second square
in the display—the square the computer wants to move to (e5, here). Once you press e5, you have completed the computer’s move! For an example, see Figures 1-5a and b.
Change Your Mind? Take Back!
4If you make a mistake or change your mind about a
move, you can take back two individual moves, or one move for each side. Press TAKE BACK when it is your turn to move. The display shows the to square of the move to be taken back. Press the piece down on that square. You now see the piece symbol and the square that piece came from. Press the piece down on the from square to finish the take­back. If the move taken back was a capture, the computer reminds you to put the captured piece back on the board by displaying the piece type for you. Press this piece down on the indicated square. To take back another move, press TAKE BACK again. To continue the game, either make your next move or press PLAY to have the computer move next.
Figures 1-6a and b show an example of taking back the
move Ng8-f6. After pressing TAKE BACK, the display shows f6, the square the Knight moved to (Figure 1-6a). Press down on f6, and the display changes to show the piece color and symbol (Black Knight) and the square that piece came from (Figure 1-6b). Press the Knight back down on g8.
Note that en passant captures cannot be replayed after
two take-backs.
It’s Check, Mate, or Draw!
5The computer displays certain symbols when a King is
in check, or when the game ends in checkmate or draw by stalemate. These symbols are shown in Figures 1-7a, b, c, d and e.
RrstuvwxyS 8jbielchd8 7agagagag7 6MmMmMmMm6 5mMmMmMmM5 4MmMmGmMm4 3mMmMmMmM3 2GAGAMAGA2 1DHCKFIBJ1 TrstuvwxyU
Fig.1-5a - Press down on e7…
RrstuvwxyS 8jbielchd8 7agagmgag7 6MmMmMmMm6 5mMmMaMmM5 4MmMmGmMm4 3mMmMmMmM3 2GAGAMAGA2 1DHCKFIBJ1 TrstuvwxyU
Fig.1-5b - …and then press
down on e5.
Fig.1-6a
Fig.1-6b
4
Game Over? Start a New Game
6Press NEW GAME to start a new game at any time. The
computer is then ready for another game, using the currently selected level. Since pressing NEW GAME clears your current game from the computer’s memory, be very careful not to press this key by mistake!
Too Easy/Hard? Change Levels!
7Your chess computer offers you 64 levels of skill, which
correspond to one of the 64 board squares (which are divided into 4 categories), making level selection so easy! Together with the built-in Teach Modes, you have a choice of 384 level settings. Press LEVEL to enter Level Mode, and the current level is displayed (e.g., Level (board square) A3 shows as L:A3). To change the level, simply press a board square, and that level will show in the display. Press LEVEL again to exit Level Mode.
The computer thinks progressively more deeply on each
successive level. For more information on the playing levels, see Section 3.1.
2. ADDITIONAL FEATURES
2.1 Piece and Color Symbols
The display uses symbols for the chess pieces (as shown
in Figure 2-1). The bar symbols in the display always indicate color (bottom bars = White, top bars = Black). When you are White and it is your turn to move, the display indicates this right after the computer’s move is made, before changing to
Fig.1-7a - Black in check.
Fig.1-7b - White in check.
Fig.1-7c - Checkmate (black).
Fig.1-7d - Checkmate (white).
Fig.1-7e - Draw.
5
Loading...
+ 10 hidden pages