Saitek 3000 User Manual

Saitek
Pro Bridge 3000
TM
User Manual
Pro Bridge manual final.qxd 1/11/2007 2:46 PM Page 1
TABLE OF CONTENTS QUICK START INTRODUCTION KEYS AND FEATURES
1. GETTING STARTED: THE BASICS
1.1 Power On
1.2 Get to Know the Menu System
1.3 Ready? Time to Deal!
1.4 Learn to Bid…
1.5 …and Learn to Play!
1.6 Checking Out the Results a. Team of Four Results b. Rubber Bridge Results
1.7 Playing the Next Hand
2. MAIN MENU OPTIONS
2.1 Accessing the Deal Menu
2.2 Selecting a Game Type/Level a. Rubber Bridge b. Team of Four (Duplicate Bridge) c. Computer Peeks
2.3 Sound Effects On/Off
2.4 Light Too Weak/Strong? Adjust It!
2.5 Bidding Systems
2.6 English/French? It's Your Choice!
2.7 Resetting the Score
3. DEAL MENU OPTIONS
3.1 Random Deals
3.2 Numbered Deals
3.3 Edited Deals
3.4 Playing the Same Deal
4. EDIT MENU OPTIONS
4.1 Playing Your Edited Deal
4.2 Try Editing a Deal!
4.3 Changing the Dealer/Vulnerability
4.4 Rotating the Hands
5. MORE FEATURES TO EXPLORE
5.1 Viewing All the Hands
5.2 Illegal Bidding/Play
5.3 Need a Hint? Just Ask!
5.4 Change Your Mind? Try Again!
5.5 Autoplay: The Computer Takes Over
5.6 Review Play with History Mode!
5.7 Checking the Score
5.8 Game Memory
6. TECHNICAL DETAILS
6.1 The ACL Function
6.2 Care and Maintenance
6.3 Technical Specifications
6.4 Technical Support
6.5 Information for customers in the United States
6.6 Conditions of Warranty
Appendix A: Bidding System Information Appendix B: Scoring Information
QUICK START
To enjoy a game of Bridge right away, without reading the entire manual first, simply follow these Quick Start steps!
1 Locate the battery compartment in the
base of the unit, and slide the cover off in the direction of the arrows. Insert four "AAA"(AM4/R03) alkaline batteries, making sure that you observe the correct polarity (+/-).
2 Press the Cover Release Button, and
then lift up and remove the protective cover. For convenience, you can store the cover by attaching it to the back of the unit whenever you're playing!
3 Press GO/STOP to turn the computer on.
When the display shows the Main Menu (PGSIBLR), we're ready to start! If your display shows something different, press ESCAPE until the Main Menu is displayed.
4 The flashing P indicates the current
option, Play. Press ENTER to select this option for our sample game, and you'll be taken directly to the Deal Menu.
5 The display now shows RNES, with the
letter R flashing to indicate Random deal. Press ENTER to select Random Deal, and the computer will automatically deal the first hand. If you'd prefer a different random hand, simply press ESCAPE and ENTER for another deal.
6 Your hand is displayed, along with any
bids made so far. flashes, indicating that it's your turn to bid for South. Press a Suit Key (
qrew), and
then a Value Key (2/3/4…) to make your bid. The NO TRUMP Key is also available for bidding. Finally, press ENTER. As you'll see later, the Cursor Keys can also be used for bidding and play. To pass at any point during bidding, press PASS, and then ENTER. Bidding continues until three consecutive passes (P) have been made. The display now shows your hand and dummy's hand. The trump suit, if any, is underlined on the left-hand side, and play begins.
7 If it's your opening lead, will flash;
otherwise the computer automatically leads, and will flash on your turn.
The computer plays East, West, and North (if North is not declarer or dummy). If North is declarer or dummy, you'll play both North and South. Play your cards in turn, pressing a Suit Key, a Value Key, and ENTER. If a suit is forced, you need only press a Value Key and ENTER; if a card is forced, you need only press ENTER. Once the trick is complete, the contract and score are displayed. Press ENTER, as prompted. Then, continue as described above, until all 13 tricks have been won.
That's all there is to it - you've learned the basics! Section 1.6 will show you how to proceed from this point on…
To interrupt your game and store it in memory, press GO/STOP. To continue playing at any time, press GO/STOP again to turn the computer back on!
SOUTH
SOUTH
SOUTH
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KEYS AND FEATURES
1. LCD Display: Shows game play/information.
2. GAME/FUNCTION KEYS:
GO/STOP: Press to turn unit on/off. Current game is retained in memory when switched off, along with selected options.
HISTORY: Press repeatedly during or after game to review previous bidding and play.
AUTOPLAY: Press to have the computer play the remaining game for you.
HINT: Press to request a hint from the computer during bidding or play.
BACKLIGHT: Press to turn the backlight on/off. Intensity is adjusted via the Main Menu.
VIEW HAND: Press repeatedly to see all hands: North/South, then East/West. Press to switch positions when editing a deal.
SCORE: Press repeatedly to display current/cumulative scores.
ESCAPE: Press to exit certain modes, such as View Hand, History, and Score. Press to return to previous menu or Main Menu. Press to terminate your current hand and return to deal selection during bidding or play.
3. ACL (Reset): Used to recover from static discharge after inserting new batteries. Resets unit back to default settings.
4. Battery Compartment: In base of unit, at top; uses four "AAA"(AM4/R03) batteries.
5. CURSOR 4-WAY PAD/ENTER:
Cursor 4-way pad left/right
/. Press
to move flashing cursor when selecting menu options/cards.
Cursor 4-way pad up/down
/. Press
to move item under flashing cursor
from Line 1 of display to Line 2. Press
to cancel last Line 2 input (before
ENTER is pressed).
ENTER: Press to confirm a bid or play; press when prompted to confirm an action (e.g., to accept a hint); press to confirm and enter menu selections.
6. BIDDING/PLAYING KEYS:
1/ /Q....3/2/1 Value Keys: Press
to select cards, from Ace to 2. The 1 is included for bidding.
PASS: Press to pass (P).
DOUBLE: Press to double (d) or redouble (R) previous bid.
NO TRUMP: Press to select No Trump.
qrew Suit Keys: Press to select a
suit.
1
2
3
4
5
6
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1. Dummy's Hand: Displays dummy's hand, or your hand for North if South is dummy. Also displays hands for North and East with repeated presses of VIEW HAND.
2. Player/Position Indicators (w/ n/e/s): Flashing indicator indicates current player/position.
3. No Trump Indicator
4. South's Hand: Displays your hand for South, or dummy's hand if South is dummy. Also displays hands for South and West with repeated presses of VIEW HAND.
5. Vulnerability Indicator
6. Sound Off Symbol: Displayed when the Sound Off menu option is activated.
7. Menu/Bid/Play Area: Used to bid, play, and select game options. Shows menus, prompts, contracts, tricks, and scores.
8. Current Bid/Play Display
9. Dummy Indicator
10. Trump Suit Indicator: Underscored symbol (
qrew) indicates current trump suit, if any.
A LOOK AT THE LCD DISPLAY
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