Roland MC-707 User Manual

Reference Manual
© 2019 Roland Corporation
01

Contents

Panel Descriptions
:Top Panel
:Rear Panel
.................................... 5
(Connecting Your Equipment)
Introduction
:Turning the MC-707 On
Turning O the Power
An Overview of the MC-707
:What Is a Project?
:What Is a Track?
:What Is a Clip?
:What Is the Browser?
:Total Eect Settings
:USER SAMPLE
Basic Operation
:Loading and Playing a Project
:Changing the Clips that Play
:Selecting a Tone or Drum Kit
:Importing a Clip
Main Screen
:HOME Screen
:Selecting a Clip
:Editing a Track or Clip
Creating a Clip
Editing the Sound
Editing the Clip Settings
Copying the Sound or Phrase of a Clip
Renaming a Clip
Reloading a Clip
Deleting
................................... 14
(DELETE)
Project Operations
:What Is a Project?
:Loading a Project
:Managing Projects
:Creating a New Project
:Making Project Settings
:Managing Samples Loaded into a Project
:Saving a Project
Track Operations
:Creating a Track
:Changing a Track to a Dierent Type
:Making Track Settings
............................ 5
.................................. 8
......................... 8
............................. 8
................... 9
.............................. 10
............................... 10
................................ 10
........................... 10
............................ 10
................................. 10
............................... 11
................... 11
..................... 11
..................... 11
............................... 12
................................. 14
............................... 14
([C4] Knob)
(CREATE)
............................ 14
(SOUND)
.......................... 14
(SETTING)
(RENAME)
.......................... 15
(RELOAD)
........................... 16
................... 14
..................... 14
(COPY/PASTE)
................................. 16
............................ 17
.............................. 17
.............................. 17
............................. 17
......................... 17
........................ 18
............................... 19
.............................. 20
............................... 20
.......................... 20
................ 7
......... 15
(Sample Bank)
19
.............. 20
Pad Operations
:Using Mute Mode
Stopping/Playing Tracks
Muting a Track
:Using Cue Mode
Stopping/Playing Tracks
Using the Cue Function
:Using Clip Mode
Switching Clips
Making Clip Mode Settings
:Using Note Mode
Playing
....................................... 23
DRUM PAD MUTE
Making Note Mode Settings
:Using Chord Mode
Playing
....................................... 23
Editing a Chord
:Scatter Mode
Using the Pads to Apply the Eect
Using the [SCATTER] Button to Apply the Eect
Recording Eects in Steps
Making Scatter Settings
Importing Clips
Selecting Sounds
:Loading a Preset Sound
:Loading from a Project on the SD Card
:Loading Samples from the SD Card
(PAD MODE)
............................. 22
(Pads [9]–[16])
............................... 22
............................... 22
................................. 22
.............................. 22
................................ 23
............................. 23
................................. 23
................................. 24
(Clip Browser)
(Sound Browser)
Step-Recording a Phrase
:Tone Track
Changing the Measure Settings
Automatically Advancing the Step During Input
(Step Input Mode)
Editing the Notes of Each Step
:Drum Track: TR-REC
Increasing the Measures
Editing the Steps
Track Pad Mute
Clip Pad Mute
:Specifying the Last Step and First Step
Specifying the Last Step
Specifying the First Step
Deleting the First Step and Last Step
Recording
:Recording a Performance to a Tone or Drum Track
:Recording Audio on a Looper Track
................................... 28
.................................. 28
............................ 30
................................ 30
................................. 30
.................................. 30
..................................... 32
..................... 22
(Pads [1]–[8])
................... 22
......................... 22
(Pads [1]–[8])
(Pads [9]–[16])
................... 22
................... 22
. . . . . . . . . . . . . . . . . . . . . . . . . 22
........................ 23
.................... 24
........... 24
.......................... 24
........................... 24
.................... 25
................ 26
......................... 26
............ 26
............... 26
...................... 28
...................... 28
....................... 29
........................... 30
............ 31
........................... 31
........................... 31
.................. 31
............... 32
... 32
Quantize
:Enabling Quantize During Recording
:Specifying Playback Quantization
...................................... 33
.............. 33
................ 33
2
Contents
Recording Knob Movement in Steps
Turning Motion On/O
Recording Motion
Deleting Motion
Editing Motion
Saving and Recalling a Scene
:Recalling a Scene
:Storing a Scene
Total Eects
:Using the [FX PRM] [FX DEPTH] Knobs and the [ON]
Button to Select the Target of Operation
:Editing Reverb or Delay
:Editing MFX/COMP/EQ
:Changing the Knob Assignments
SCATTER
:Applying the Scatter Eect
Using the Pads to Apply the Eect
Pressing the [SCATTER] Button to Apply the Eect
:Editing the Scatter Eect
Detailed Editing
................................... 37
...................................... 38
Editing the TONE Track
:Simple Sound Editing
:Detailed Sound Editing
How a Tone Is Constructed
PARTIAL EDIT Screen
COMMON SETTING Screen
............................ 34
............................... 34
................................. 34
.................................. 34
................. 36
.............................. 36
............................... 36
......................... 37
......................... 37
................. 37
...................... 38
.................... 38
........................ 38
................................. 39
........................ 41
.......................... 41
......................... 43
......................... 43
.............................. 44
......................... 44
(MOTION)
........... 37
......... 38
.. 34
Assigning Parameters to the Knobs
(KNOB ASSIGN)
:Operating the Unit
Returning Parameter Values to the Default Value
Tempo Settings
:Master Clock
Master Clock Settings
:Tap Tempo
Input and Output Settings
:Input and Recording Settings
:Using an External Eect
:Individually Outputting Each Track
UTILITY
:System Settings
:Initializing a New SD Card
:Returning to the Factory Settings
:Optimizing the Internal Memory
:Using a Connected Computer to Manage the SD Card
List of Shortcut Keys
:Switching Screens and Modes
:Adjusting the Mix Sound
:MOTION
:Phrase Editing
:Performance
:Controller Values and Parameter Editing
................................... 51
............................. 51
.......... 51
............................... 52
.................................. 52
............................. 52
................................... 52
.................... 53
(INPUT/REC)
(SEND/RETURN Jacks)
........... 53
.......... 53
(ASSIGNABE OUT)
....................................... 54
(SET)
........................... 54
(FORMAT)
................ 55
(FACTORY RESET)
(LOOPER OPTIMIZE)
.......................... 57
................... 57
........................ 57
..................................... 57
................................ 57
.................................. 58
........... 58
... 53
..... 55
.... 55
56
Editing the DRUM Track
:Simple Sound Editing
:Pad Settings
Changing the Pad’s Sound
Editing an Instrument
Editing a Sample
Editing the Instrument Name
Pad Editing
Initializing an Instrument
(PAD MENU)
(PAD EDIT)
LOOPER Track
:Making Looper Settings
Playback Settings
Editing the Sample's Waveform
(Playback Region and Time Stretch Settings)
MFX Editing
Editing the Sample Name
.................................... 49
.......................... 45
......................... 46
(Instrument) (INST SELECT)
(INST EDIT)
(SAMPLE EDIT)
.............................. 47
(INIT INST)
................................. 48
................................ 48
.......................... 49
Editing a Clip’s Settings
:Tone Tracks or Drum Tracks
:LOOPER
...................................... 50
. . . . . . . . . . . . . . . . . . . . . . . 45
.......... 46
...................... 46
....................... 46
(INST NAME EDIT)
............. 47
.................... 47
........................ 48
................... 48
....................... 50
...................... 50
Error Message List
............................ 59
Interoperation with Other Devices
:Synchronizing with a DAW
:Synchronizing with a TR-8S
...................... 60
...................... 60
............ 60
3
Contents
Parameter List
:ZEN-Core Tone Parameter
SOUND
STRUCTURE
OSC MOD COM
UNISON
PTL CTRL
PTL RANGE
TUNING
Part Parameter
INFO
......................................... 65
OSC
......................................... 65
Pitch
......................................... 66
PITCH ENV
FILTER
........................................ 67
FLITER ENV
AMP
......................................... 69
AMP ENV
LFO1 / LFO2
STEP LFO1/ STEP LFO2
PARTIAL EQ
OUTPUT
CONTROL
MATRIX CONTROL
MFX
......................................... 74
MFX CTRL
:Drum Kit Tone Parameters
SOUND
MFX
......................................... 75
KIT MFX CTRL
DRUM COMP1–6
PAD CTRL
PAD EQ
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
INST COMMON
INST WAVE
INST PENV
INST FILTER
INST FENV
INST AENV
:Total Eect Parameters
COMP
........................................ 80
EQ
.......................................... 80
MFX
......................................... 80
EQ
(Part 1–4)
:DELAY
Delay Parameters
:REVERB
Reverb Parameters
................................ 61
(Z-Core)
................. 61
....................................... 61
.................................... 62
................................. 62
...................................... 63
...................................... 63
.................................... 63
....................................... 64
(KNOB CTRL)
. . . . . . . . . . . . . . . . . . . . . . . . . . 64
..................................... 67
.................................... 69
...................................... 70
.................................... 70
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.................................... 72
...................................... 72
..................................... 72
............................... 73
..................................... 74
(Drum)
................. 75
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................................... 75
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..................................... 77
.................................... 78
..................................... 78
..................................... 79
......................... 80
.................................... 81
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................................ 81
...................................... 82
............................... 82
MFX/IFX Parameters
:Note
........................................ 120
Block Diagram
................................ 121
.......................... 84
4

Panel Descriptions

Top Panel

1
1 Common Section 1
[VOLUME] knob
Adjusts the volume of the MIX OUT jacks.
[PHONES] knob
Adjusts the volume of the PHONES jack.
[SHIFT] button
When you hold down the [SHIFT] button and press a button that’s labeled with a function name (such as ), that function is executed.
[CLEAR] button
Pressing the [CLEAR] button in conjunction with another button, you can clear the recorded content of the step sequencer or a phrase.
[PROJECT] button
Accesses the project menu screen.
Here you can load a project and make settings for it.
[QUANTIZE] button
Switches on/o quantization during recording. Press this together with the [SHIFT] button to access the quantization settings screen.
For details, refer to“Quantize” (p. 33).
&
[REC] button
Lets you record using the pads, or record into the looper.
2
3
Measure indicators
Playback position indicators
4
5
SCENE [1]–[4] button
The combination of clips being played back by the tracks of the MC-707 is called a “scene.”
You can recall a stored scene by pressing a SCENE [1]–[4] button.
By holding down the [SHIFT] button and pressing a SCENE [1]–[4] button you can recall scenes 5–8.
To store the current settings as a scene, long-press the SCENE button in which you want to store the settings.
To store the settings in a scene 5–8, hold down the [SHIFT] button and long-press a SCENE button.
MEASURE [<] [>] buttons
Move to the measure that you want to edit.
If you hold down the [SHIFT] button and press a MEASURE [<] [>] button, the measure length edit screen appears.
For details, refer to“Increasing the Measures” (p. 30).
&
Measure indicators
The four indicators show the measure that you’re editing.
[START/STOP] button
Starts or stops playback.
2 Mixer Section
Playback position indicators
These indicate the playback position of the clip as a percentage
(%).
One indicator means 25%, and all indicators lit mean 100%.
MOTION [ON] [REC] button
Lets you record knob movements for each clip, and play them back as motions.
MOTION [ON] button
Plays back a recorded motion.
By holding down the [SHIFT] button and pressing the MOTION [ON] button, you can delete a motion.
MOTION [REC] button
Records a motion.
By holding down the [SHIFT] button and pressing the MOTION [REC] button, you can edit the LAST STEP.
* 1 LAST STEP: The loop end setting that you can specify for each clip.
(*1)
[FILTER] knob, [MOD] knob, [FX] knob
These knobs adjust the assigned parameters.
Level faders
Adjusts the volume.
[SEL] button
Selects a track.
If you hold down the [SHIFT] button and press a [SEL] button, the track setting menu appears.
For details, refer to“Making Track Settings” (p. 20).
&
5
Panel Descriptions
3 Pad Section
Step [1]–[16] buttons
Use these buttons to select the step that you want to edit.
Their operation and indications change depending on the pad mode and the settings.
(16 pads)
Pads
The operation of the pads depends on the pad mode that’s selected.
PAD MODE [MUTE] button
Switches the pads to MUTE mode (p. 22). In MUTE mode, you can use the pads to mute tracks or stop clips.
If you hold down the [SHIFT] button and press the PAD MODE [MUTE] button, the pads switch to CUE mode. In CUE mode, only the selected track is output from the PHONES jack.
PAD MODE [CLIP] button
Switches the pads to CLIP mode (p. 22). In CLIP mode, the pads select the clip to play or edit.
By holding down the [SHIFT] button and pressing the PAD MODE [CLIP] button, you can make clip-related settings.
PAD MODE [NOTE] button
Switches the pads to NOTE mode (p. 22). In NOTE mode, you can use the illuminated pads to perform as on a keyboard.
By holding down the [SHIFT] button and pressing the PAD MODE [NOTE] button, you can make settings related to NOTE mode.
PAD MODE [CHORD] button
Switches the pads to CHORD mode (p. 23). In CHORD mode, you can use each pad to play a chord.
By holding down the [SHIFT] button and pressing the PAD MODE [CHORD] button, you can make settings related to CHORD mode.
PAD MODE [SCATTER] button
Switches the pads to SCATTER mode. Scatter is an eect that is synchronized to the beat. It can give a digital-feeling groove to the playback.
By holding down the [SHIFT] button and pressing the PAD MODE [SCATTER] button, you can make settings related to scatter.
For details, refer to “SCATTER” (p. 38).
&
4 Tatal Eect Section
[REVERB] [DELAY] [MULTI] buttons
Switch the functions of the [FX PRM] [FX DEPTH] knobs.
By holding down the [SHIFT] button and pressing these buttons, you can edit the total eect.
[ON] button
Turns on/o the eects selected by the [REVERB], [DELAY], and [MULTI] buttons.
[SOUND] button
Accesses the sound browser screen.
By holding down the [SHIFT] button and pressing the [SOUND] button, you can access the sound settings screen.
For details, refer to “Simple Sound Editing” (p. 41).
&
[CLIP] button
Accesses the clip browser screen.
If you hold down the [SHIFT] button and press the [CLIP] button, the clip settings screen appears.
For details, refer to “Editing a Clip’s Settings” (p. 6).
&
[KNOB ASSIGN] button
The KNOB ASSIGN screen appears.
If you hold down the [SHIFT] button and press the [KNOB ASSIGN] button, the UTILITY screen appears.
For details, refer to “UTILITY” (p. 54).
&
[FUNC] button
The function screen appears.
If you hold down the [SHIFT] button and press the [FUNC] button, the project save screen appears.
[TEMPO] button
By pressing the [TEMPO] button to make it light and then turning the [VALUE] dial, you can set the BPM.
If you hold down the [SHIFT] button and press the [TEMPO] button, the master clock setting screen appears (p. 52).
[INPUT] button
By pressing the [INPUT] button to make it light and then turning the [VALUE] dial, you can adjust the input volume from the EXT IN jacks.
If you hold down the [SHIFT] button and press the [INPUT] button, a setting screen for input/output and recording-related settings appears.
For details, refer to “Input and Output Settings” (p. 53).
&
[EXIT] button
Returns to the previous screen.
In some screens, cancels the currently-executing function.
[ENTER] button
Conrms a selection or operation.
By holding down the [SHIFT] button and pressing the [ENTER] button, you can use this as tap tempo.
[VALUE] dial
If the [TEMPO] button is lit, the dial changes the BPM value. If the INPUT button is lit, the dial sets the EXT IN jack's input volume.
If the [TEMPO] button and [INPUT] button are unlit, use the dial to edit a value or scroll the screen. The operation changes depending on what's shown in the screen.
[FX PRM] [FX DEPTH] knob
Adjust the eect depth.
5 Common Section 2
Display
Shows necessary information for various operations.
[C1]–[C4] knob
Necessary functions are assigned to these knobs depending on the operation.
You can also press the [C1]–[C4] knobs.
6
Cursor [ ] [ ] [<] [>] buttons
Move the cursor position up, down, left, or right.
Alternatively, these buttons switch between screens.
Panel Descriptions
Rear Panel
* To prevent malfunction and equipment failure, always turn down the volume, and turn o all the units before making any connections.
B [POWER] switch
“Turning the MC-707 On”
&
(p. 8)
Cord hook
A
AC Adaptor
(Connecting Your Equipment)
C USB port
Computer MX-1
D MIDI port
Connect MIDI devices.
E
SD card
F EXT IN jacks
Connect a microphone or audio device.
H ASSIGNABLE OUT jacks
G SEND jacks
RETURN jacks
Connect an external eect unit.
I MIX OUT jacks
J PHONES jack
TR-8S
A DC IN jack
Connect the included AC adaptor here.
* Use the cord hook to secure the cord of the AC adaptor as shown in the
illustration.
B [POWER] switch
Turns the power on/o.
C USB port
Use a commercially available USB 2.0 cable (type B) to connect this port to your computer. It can be used to transfer USB MIDI and USB audio data. You must install the USB driver when connecting the MC-707 to your computer. For details, refer to Readme.htm in the downloaded le.
https://www.roland.com/support/
&
D MIDI port
Connect these to external MIDI equipment to transmit and receive MIDI messages.
E SD card slot
With the factory settings, the SD card protector is fastened with the included SD card inserted. If you want to take out the SD card, remove the screws.
The SD card contains various data (settings, sounds, samples, etc.) for this unit.
* Never turn o the power or remove the SD card while the screen indicates
“Processing...”
* Some memory card types or memory cards from some manufacturers may not
record or play back properly on the unit.
F EXT IN
These are audio input jacks.
EXT IN L/MONO, R jacks
You can connect a dynamic microphone or an instrument here.
Connect a microphone to the L/MONO jack.
[MIC/LINE] switch
Set this switch appropriately for the device that’s connected.
This switches the gain of the L/MONO jack.
G SEND (L, R) jacks/RETURN (L, R) jacks
These jacks let you connect an external eect unit and use it as a track eect or total eect.
H ASSIGNABLE OUT jack
You can output a specic track from the ASSIGNABLE OUT jacks.
I MIX OUT (L/MONO, R) jacks
These are audio output jacks. Connect them to your amp or monitor speakers.
If you’re outputting in mono, connect the L/MONO jack.
J PHONES jack
You can connect a set of headphones here.
7

Introduction

Turning the MC-707 On

* Before turning the unit on/o, always be sure to turn the volume down. Even
with the volume turned down, you might hear some sound when switching the unit on/o. However, this is normal and does not indicate a malfunction.
Power-on your equipment in the order of MC-707 0
1.
connected equipment.
Power-on the connected equipment, and raise the volume
2.
to an appropriate level.
Turning O the Power
Power-o your equipment in the order of connected
1.
equipment 0 MC-707.
8

An Overview of the MC-707

MFX SettingMFX Setting
MFX SettingMFX Setting
MFX SettingMFX Setting
MFX SettingMFX Setting
MFXMFX
The MC-707 can simultaneously play back up to eight independent tracks.
You can assign up to 16 clips to each track, and switch between these clips during playback.
External equipment
SEND jacks
RETURN jacks
MC-707
Project
Track Mix
Track 1–8
Track 1–8
Preset
Tone/
Drum Kit/
Looper
Tone
Drum Kit
Project
Setting
Track 1–8
Reverb
Chorus/
Delay
System Setting
Multi Eect
EQ
Compressor
TOTAL Eect Setting
User
Sample
To track mix
To reverb send or
chorus/delay send
Equalizer
MIX OUT
Types of track and their
internal structure
Type: Tone
Tone
Clip 1
Clip Setting
Tone
Phrase
Clip 2
Clip 16
Browser
(Load)
Type: Drum
Drum Kit
Clip 1
Clip Setting
Drum Kit
Phrase
Clip 2
Clip 16
Type:
Looper
Clip 1
Clip Setting
Looper
Sample
Looper Setting
MFX Setting
Clip 2
Clip 16
Type: None
Save Load
SD Card
Project DataAudio Data
9
An Overview of the MC-707

What Is a Project?

On the MC-707, data for one song is handled as a unit called a “project.” Projects are saved on an SD card.
A project contains data for tracks, clips, tones, and the samples that are used.
If you want to keep the content that you edited, save the project.

What Is a Track?

There are three types of track.
Tone: A track that mainly handles clips that have
pitch.
Drum: A track that handles drum and percussion
clips.
Looper: A track that handles audio loops. You can
import audio data from an SD card, or record sound that’s input from the EXT IN jacks or from a track. Time stretch is also supported.

What Is a Clip?

A “clip” is a collection of data to be played back by a track. The data included in a clip diers depending on the type of track.
Track type: Tone
Clip setting: This contains the name of the clip, and
information and settings for the clip.
Tone: This contains settings for the sound. It also
includes eect (MFX) settings. (*1)
Phrase: This is performance data and data that
creates changes in the sound (MOTION).
Track type: Drum
Clip setting: This contains the name of the clip, and
information and settings for the clip.
Drum kit: This contains settings for the sound. It also
includes eect (MFX) settings.
Phrase: This is performance data and data that
creates changes in the sound (MOTION).
(*1)

What Is the Browser?

This lets you select the material that you need for the project that you’re working on.
Selecting preset tones and drum kits
You can browse the preset tones and drum kits, and use them.
Selecting from a project on the SD card
You can browse clips, tones, and drum kits, and use them.
Selecting from audio les on the SD card
You can use these as looper samples to be played by a looper track.
You can also use them as user samples for a tone or drum kit.
Total Eect Settings
The MC-707 is equipped with ve total eects.
Settings for these eects are saved in the project.
Reverb
5
Adds reverberation to the sound.
Chorus/Delay
5
Gives the sound depth and spaciousness (Chorus), or delays the sound in an echo-like manner (Delay).
Compressor
5
Compresses loud peaks of the master output, making the volume more consistent.
Multi FX
5
Lets you select and use one of various eects such as lter or overdrive.
Equalizer
5
An equalizer with three frequency bands (low, mid, high).

USER SAMPLE

“User samples” are waveform data that can be used by a tone or drum
kit.
Audio les saved on an SD card can be imported into a project.
For details, refer to “Importing Clips (Clip Browser)” (p. 25).
&
Track type: Looper
Clip setting: This contains the name of the clip, and
information and settings for the clip.
Looper sample: This is the audio data played by the looper.
Looper setting: This contains settings that specify how the
looper sample is played.
MFX: This contains eect (MFX) settings.
Phrase: This contains data that creates changes in
the sound (MOTION).
* 1 Alternatively, you can use the track’s settings instead of the clip’s settings.
10

Basic Operation

Loading and Playing a Project

On the MC-707, data for one song is managed as a unit called a
“project.”
Projects are saved on an SD card. A project contains tracks, clips, tone data, and data for the samples that are used.
Press the [PROJECT] button.
1.
The PROJECT MENU screen appears.
Use the cursor buttons to select “LOAD,” and then press the
2.
[ENTER] button.
The PROJECT FILE LOAD screen appears.

Changing the Clips that Play

The HOME screen appears.
1.
Use the cursor buttons to select the clip that you want to
2.
play.
Press the [ENTER] button to reserve playback for the clip.
3.
Press the [START/STOP] button to start playback.
4.

Selecting a Tone or Drum Kit

Press the [SEL] button, and select a tone or drum kit track.
1.
Use the cursor buttons to select a project, and then press
3.
the [ENTER] button.
A conrmation message appears.
Use the cursor buttons to select “O K,” and then press the
4.
[ENTER] button.
The project is loaded from the SD card.
If you decide to cancel, use the cursor [<] [>] buttons to select
“CANCEL,” and then press the [ENTER] button.
* It might take some time for the project to be loaded.
* If the project has been edited, a conrmation message appears.
When loading is completed, you return to the home screen.
Press the [START/STOP] button.
5.
The project plays.
Press the [SOUND] button.
2.
The Sound browser appears.
Use the cursor buttons to select “PRESET,” and then press
3.
the [ENTER] button.
The PRESET browser appears.
Use the cursor buttons to select a sound.
4.
In the PRESET browser when the PAD MODE [NOTE] button is lit, you can use the pads to audition the sound.
Press the [ENTER] button to conrm the sound.
5.
You return to the home screen.
11
Basic Operation

Importing a Clip

Move the cursor to the position at which you want to import
1.
a clip.
Press the [CLIP] button.
2.
The clip browser shows the projects that are in the SD card.
When you use the cursor buttons to select a project, the
3.
clips inside it are shown.
* Clips of the same type as the track type of the currently selected track are
shown.
Use the cursor buttons to select the clip that you want to
4.
import, and then press the [ENTER] button.
The clip is imported.
Importing might take some time.
When importing is completed, you return to the home screen.
12
Reference Section

Main Screen

HOME Screen

When the MC-707 starts, the home screen appears.
A
F
In the home screen you can play and edit clips.
If something other than the home screen is shown, press the [EXIT] button several times to access the home screen.
A Project name
Shows the project name.
B Track name (type)
Shows the track number and type.
T: TONE
D: DRUM
L: LOOPER
C Master clock icon
The MC-707 switches clips according to the timing of the master clock (the circle in the upper right).
The tempo is shown at the right of the icon.
For details, refer to “Master Clock” (p. 52).
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D Scroll bar
The MC-707 lets you register 16 clips in each track.
The clip screen shows up to eight clips, and you can switch this display by using the [C1] knob to scroll.
* The scroll bar shows a miniature depiction of the clips.
E Clip view
Lists the clips. Use the cursor buttons to move the cursor. You can
H
use commands (
By pressing the cursor [ can select/edit a track.
Line
) to edit the selected item.
Track
B
E D
G
] button in the top line of the clip view, you
C
F Clip number, clip name
Shows the number of the current track, the clip number, and clip name.
G Level meter
Shows the output volume of each track.
If a stop-reservation (stop at the next switch) occurs in a track, this is shown with a mesh overlay.
H Command
This area shows the commands that can be executed to edit a clip or a track.
“Editing a Track or Clip ([C4] Knob)” (p. 14)
H
&

Selecting a Clip

Use the cursor buttons to move the cursor to the clip that
1.
you want to play.
Press the [ENTER] button
2.
Reserves playback for the clip.
If the sequencer is playing, playback starts when the master clock points to 12 o’clock.
Use the [START/STOP] button to play/stop.
Editing a Track or Clip
The track or clip that's selected in the clip view can be edited by the command that's selected by the [C4] knob.
To execute the command, press the [C4] knob.
Creating a Clip
Select a vacant clip slot in a tone or drum track.
1.
The command indicates “CREATE.”
Use the [C4] knob to select “CREATE,” and then press the [C4]
2.
knob.
The clip is created.
MEMO
You can also create a clip by using the [REC] button to newly record it.
Editing the Sound
You can edit the settings of the sound (tone, drum, or looper sample) that's used by the track or clip.
For details, refer to “Editing the TONE Track” (p. 41), “Editing
&
the DRUM Track” (p. 45), “LOOPER Track” (p. 48).
(CREATE)
([C4] Knob)
(SOUND)
By pressing the cursor [>] button at the far right of the clip view, you can select and edit all clips of each line.
* The grid locations that accommodate clips are called “clip slots.”
14
Editing the Clip Settings
You can edit settings related to how the clip is played by the sequencer.
For details, refer to “Editing a Clip’s Settings” (p. 50).
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(SETTING)
Main Screen
Copying the Sound or Phrase of a Clip
(COPY/PASTE)
Here’s how to duplicate the data of a clip or a sound.
You can make a complete duplicate of a clip, or you can duplicate individual lines of a clip.
Use the cursor buttons to select the clip that you want to
1.
copy.
Use the [C4] knob to select “CO PY,” and then press the [C4]
2.
knob.
When the copy is completed, a message appears in the upper part of the screen.
* You can’t overwrite a clip onto a looper clip. Delete the clip rst, and then copy.
* You can’t copy a looper clip if there is insucient memory. Either delete
unneeded looper clips or execute LOOPER OPTIMIZE (p. 55).
Renaming a Clip
Here’s how to edit the clip name that’s shown in the lower left of the home screen.
If you want to use the clip in another project (when importing), this is used as the clip name shown in the browser.
Use the cursor buttons to select the clip that you want to
1.
(RENAME)
rename.
Use the [C4] knob to select “RENAME,” and then press the
2.
[C4] knob.
Use the cursor buttons to select the copy-destination clip.
3.
Use the [C4] knob to select “PASTE,” and then press the [C4]
4.
knob.
Use cursor [<] [>] buttons to select the content that will be
5.
copied, and then press the [ENTER] button.
Edit the clip name.
3.
Operating the Unit Explanation
Cursor [<] [>] buttons Selects the character to edit.
[C2] knob
[C3] knob [C4] knob,
[VALUE] knob
Press the [C2] knob Inserts a space.
Press the [C3] knob Deletes a character.
To conrm the clip name, press the [ENTER] button.
4.
The clip name is changed.
If you decide to cancel, press the [EXIT] button.
Switches between uppercase, lowercase, numerals, and symbols.
Change the character.
Operation Explanation
CANCEL Cancels the copy.
SOUND Copies only the sound.
PHRASE Copies only the phrase.
ALL Copies the sound and the phrase.
15
Main Screen
Reloading a Clip
Here’s how to recover the specied clip by loading it from the SD card.
Use the cursor buttons to select the clip that you want to
1.
reload.
Use the [C4] knob to select “RELOAD,” and then press the [C4]
2.
knob.
A conrmation message appears.
Use the cursor [<] [>] buttons to select “O K,” and then press
3.
the [ENTER] button.
The clip reverts to the state in which it was last saved in the project.
If you decide to cancel, use the cursor [<] [>] buttons to select
“CANCEL,” and then press the [ENTER] button.
Deleting
Here’s how to delete the selected clip.
(DELETE)
(RELOAD)
Use the cursor buttons to select the clip that you want to
1.
delete.
Use the [C4] knob to select “DELETE,” and then press the [C4]
2.
knob.
A conrmation message appears.
Use the cursor [<] [>] buttons to select “O K,” and then press
3.
the [ENTER] button.
The clip is deleted.
If you decide to cancel, use the cursor [<] [>] buttons to select
“CANCEL,” and then press the [ENTER] button.
16

Project Operations

What Is a Project?

On the MC-707, data for one song is handled as a unit called a “project.” Projects are saved on the SD card.
A project contains data for tracks, clips, tones, and the samples that are used.
If you want to keep the results of editing, save the project.
For details, refer to “An Overview of the MC-707” (p. 9).
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Loading a Project

Here’s how to load a project from the SD card.
Press the [PROJECT] button.
1.
Use the cursor [<] [>] buttons to select “LOAD,” and then
2.
press the [ENTER] button.
The PROJECT FILE LOAD screen appears.

Managing Projects

Here’s how to protect or delete project les on the SD card.
Press the [PROJECT] button.
1.
Use the cursor [<] [>] buttons to select “MANAGE,” and then
2.
press the [ENTER] button.
The PROJECT FILE MANAGE screen appears.
* Projects for which a lock symbol ( ) are shown are protected, and cannot be
overwritten or deleted.
Use the cursor [<] button to select “FILE,” and use the cursor
3.
] [ ] buttons to select a project le.
[
Use the cursor [>] button to select “COMMAND,” and use the
4.
cursor [
Command Explanation
LOCK
UNLOCK Unlocks the project le.
DELETE Deletes an unlocked project le.
] [ ] buttons to select a command.
Locks the project le.
Deletion or overwrite-saving will not be possible.
Use the cursor [ ] [ ] buttons to select a project le.
3.
Press the [ENTER] button.
4.
A conrmation message appears.
Use the cursor [<] [>] buttons to select “O K,” and then press
5.
the [ENTER] button.
The project is loaded.
If you decide to cancel, use the cursor [<] [>] buttons to select
“CANCEL,” and then press the [ENTER] button.
* If you had edited the project, a conrmation message appears.
* When you create a new project, any unsaved content of the currently-open
project is lost.
Press the [ENTER] button.
5.
Execute the selected command.

Creating a New Project

Here’s how to create a new project.
Press the [PROJECT] button.
1.
Use the cursor [<] [>] buttons to select “NEW,” and then
2.
press the [ENTER] button.
A conrmation message appears.
* If the project has been edited, a conrmation message appears.
* When you create a new project, any unsaved content of the currently-open
project is lost.
Use the cursor [<] [>] buttons to select “O K,” and then press
3.
the [ENTER] button.
If you decide to cancel, use the cursor [<] [>] buttons to select
“CANCEL,” and then press the [ENTER] button.
17
Project Operations

Making Project Settings

Here’s how to make settings such as the project’s volume and the pad illumination colors.
Press the [PROJECT] button.
1.
Use the cursor [<] [>] buttons to select “ S ET,” and then press
2.
the [ENTER] button.
The PROJECT SETTING screen appears.
Use the cursor [<] [>] buttons to select a tab, and use the
3.
cursor [
Use the [C4] knob to edit the value.
4.
COM tab
Here you can specify the volume, the reference pitch, and the scene that is recalled when the project is loaded.
Parameter Value Explanation
Project Level 0–127
Master Tune 415.3Hz–466.2Hz
First Scene 1–8
] [ ] buttons to select the parameter.
Species the volume of the overall project.
Species the reference pitch for the project.
Species the scene number that is recalled when the project is loaded.
VOICE RESERVE tab
Parameter Value Explanation
TRACK 1–8 0–10
Species how polyphony resources are allocated to each tone/drum track.
The track is given priority for the specied number of voices.
* The number of voices used diers
depending on the sound.
PC IN tab
Here you can make settings for audio that is input from a USB­connected computer to the PC IN port.
Parameter Value Explanation
PC Level 0–255
PC Pan L128–127R Species the pan of the USB PC IN port.
Species the input level from the USB PC IN port.
COLOR tab
Here you can specify the color of each pad mode.
For details, refer to “Pad Operations (PAD MODE)” (p. 22).
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Parameter Value Explanation
PAD Note Color
PAD OCT Color
Play Clip Color
*1
Stay Clip Color
Stop Clip Color
Mute Pad Color
*1 ORANGE, YELLOW, GREEN, BLUE, PURPLE, PINK, WHITE, SKYBLUE, P.YELLOW,
P.BLUE, P.PINK, L.RED, L.ORANGE, L.YELLOW, L.GREEN, P.GREEN, L.SKYBLUE, L.BLUE, L.PURPLE
Species the color of pads used for PAD MODE NOTE performance.
Species the color of pads used for PAD MODE NOTE octave.
Species the color of pads while a clip is playing for PAD MODE CLIP.
Species the color of pads while a clip is stopped for PAD MODE CLIP.
Species the color of pads that start/ stop a track for PAD MODE MUTE.
Species the color of pads that mute a track for PAD MODE MUTE.
18
Project Operations
Managing Samples Loaded into a Project
(Sample Bank)
Here’s how to manage the samples that are loaded into a project.
Press the [PROJECT] button.
1.
Use the cursor [<] [>] buttons to select “SAMPLE,” and then
2.
press the [ENTER] button.
The SAMPLE BANK screen appears.
* Even if you delete a clip or track, the samples used by the sound will remain.
* Samples with a check mark are used by sounds in the project.
* Samples without a check mark are not used by any sound.
Use the cursor [<] button to select “SAMPLE,” and use the
3.
cursor [
Use the cursor [>] button to select “COMMAND,” and use the
4.
cursor [
Command Explanation
PREVIEW Auditions the sound.
RENAME Renames the sample.
DELETE Deletes the sample.
IMPORT Imports a sample from the SD card.
Press the [ENTER] button.
5.
Execute the selected command.
] [ ] buttons to select a sample.
] [ ] buttons to select a command.

Saving a Project

Here’s how to save the project to the SD card.
Press the [PROJECT] button.
1.
MEMO
You can also save by holding down the [SHIFT] button and pressing the [FUNC] button.
Use the Cursor [<] [>] buttons to select “WRITE,” and then
2.
press the [ENTER] button.
The PROJECT NAME screen appears.
Use the cursor buttons to edit the project name.
3.
Operating the Unit Explanation
Cursor [<] [>] buttons Selects the character to edit.
[C2] knob
[C3] knob [C4] knob,
[VALUE] knob
Press the [C2] knob Inserts a space.
Press the [C3] knob Deletes a character.
Press the [ENTER] button.
4.
A conrmation message appears.
Use the cursor [<] [>] buttons to select “O K,” and then press
5.
the [ENTER] button.
If you decide to cancel, use the cursor [<] [>] buttons to select
“CANCEL,” and then press the [ENTER] button.
* If there is a project of the same name, it is overwritten.
* Projects with a lock symbol are locked, and cannot be overwritten.
* If there is no project of the same name, the project is saved as a new project.
Switches between uppercase, lowercase, numerals, and symbols.
Change the character.
19

Track Operations

Creating a Track

The MC-707 has four track types: TONE, DRUM, DRUM + COMP, and LOOPER.
Up to eight track types can be freely combined in each track.
Depending on the track type, there is a maximum number that can be used simultaneously.
Press the [SEL] button of an empty track.
1.
The TRACK TYPE SELECT screen appears.
Use the cursor [<] [>] buttons to select type, and then press
2.
the [ENTER] button.
The track is created, and you return to the home screen.
Track type Explanation
TONE
DRUM
DRUM + COMP
LOOPER
This is a synthesizer sound engine.
It can also be used as a pitched sampler.
This is a drum sound engine.
It can also be used as a sampler.
This is a drum sound engine with compressor (maximum one track).
If this track is used, looper tracks are limited to ve.
This is a sampling looper that supports time stretch.
It supports loading samples from SD card, and recording from an external input or a track. (A maximum of ve looper tracks can be used if the project uses a DRUM + COMP track; if not, a maximum of eight looper tracks can be used.)
MEMO
You can also execute by pressing the [C4] knob once again.
With the track that you want to delete selected, press the
5.
[ENTER] button.
The TRACK TYPE SELECT screen appears.
Use the cursor [<] [>] buttons to select type, and then press
6.
the [ENTER] button.
The track is created, and you return to the home screen.

Making Track Settings

Hold down the [SHIFT] button and press the [SEL] button of
1.
the track for which you want to make settings.
The setting screen appears.
Use the cursor [<] [>] buttons to select a tab, and use the
2.
cursor [
Use the [C4] knob to edit the value.
3.
] [ ] buttons to select a parameter.
Changing a Track to a Dierent Type
To change the type of a track, delete the track and then create a new track.
In the home screen, press the cursor [ ] button several
1.
times to select the entire track.
Use the cursor [<] [>] buttons to select the track that you
2.
want to change.
Turn the [C4] knob to select “DELETE,” and then press the
3.
[C4] knob.
A conrmation message appears.
Use the cursor [<] [>] buttons to select “O K,” and then press
4.
the [ENTER] button.
The track is deleted.
If you decide to cancel, use the cursor [<] [>] buttons to select
“CANCEL,” and then press the [ENTER] button.
GENERAL tab
Parameter Value Explanation
Species whether the track’s sound uses the settings of the track or of the clip.
Sound Source
LED Color *1 Species the color shown for the level fader.
Output Select
ORANGE, YELLOW, GREEN, BLUE, PURPLE, PINK, WHITE, SKYBLUE, P.YELLOW,
*1
P.BLUE, P.PINK, L.RED, L.ORANGE, L.YELLOW, L.GREEN, P.GREEN, L.SKYBLUE, L.BLUE, L.PURPLE
TRACK,
CLIP
MIX OUT,
ASSIGN OUT
* If this is TRACK, all sounds used in the same
track will be in common.
* If this is CLIP, dierent sounds can be used for
each clip.
* A looper track does not have this setting.
Species the output destination of assignable out.
EQ tab
These are the track EQ settings.
Parameter Value Explanation
EQ Sw OFF, ON Turns the equalizer on/o.
EQ Input Gain -24–+24 [dB]
EQ Low Gain -24–+24 [dB] Gain of the low frequency range.
EQ Low Frequency 20–16000 [Hz] Frequency of the low range.
EQ Mid Gain -24–+24 [dB]
EQ Mid Frequency 20–16000 [Hz]
Adjusts the amount of boost/cut at the input to the EQ.
Adjusts the amount of boost/cut for the mid frequency range.
Species the center frequency of the mid frequency range.
20
Parameter Value Explanation
Species the width of the mid frequency
EQ Mid Q 0.5–16.0
EQ High Gain -24–+24 [dB] Gain of the high frequency range.
EQ High Frequency 20–16000 [Hz] Frequency of the high range.
range.
Set a higher value for Q to narrow the range to be aected.
MIDI tab
Here you can switch on/o the output of MIDI messages from the sequencer to each port.
Parameter Value Explanation
TX MIDI OUT1 OFF, ON
TX MIDI OUT2 OFF, ON
Tx USB MIDI OFF, ON Enables output to the rear panel USB port.
Enables output to the rear panel MIDI OUT 1 connector.
Enables output to the rear panel MIDI OUT 2 connector.
Track Operations
21
Pad Operations
(PAD MODE)

Using Mute Mode

This lets you use the pads to mute tracks or stop/play clips.
Press the [MUTE] button.
1.
Operation switches to Mute mode.
Stopping/Playing Tracks
Press a pad [1][8].
1.
You can reserve play/stop independently for each track.
* Play and stop occur at the timing of the master clock.
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Muting a Track
Press a pad [9][16].
1.
The track is muted. Press the pad once again to unmute.
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(Pads [9]–[16])
(Pads [1]–[8])
Changing a pad’s color
“Making Project Settings” (p. 18)
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Using Clip Mode

When you press the PAD MODE button CLIP, the pads switch to Clip mode.
This mode lets you use the pads to play/stop clips.

Switching Clips

Of the 16 lines in track, the pads show two adjacent lines. You can use the [1]–[16] buttons to switch the lines that are shown.
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Press the PAD MODE [CLIP] button.
1.
The pads are in Clip mode.
You can select the clips that are played by the pads.
Press the pads to select clips.
2.
The clips are switched.
Changing a pad’s color
“Making Project Settings” (p. 18)
&

Using Cue Mode

This lets you use the pads to audition the playback content of a pad via your headphones (PHONES), or to stop/play clips.
Hold down the [SHIFT] button and press the [MUTE] button.
1.
Operation switches to Cue mode.
Stopping/Playing Tracks
Press a pad [1][8].
1.
You can reserve play/stop independently for each track.
* Play and stop occur at the timing of the master clock.
1 92 103 114 125 136 147 158 16
(Pads [1]–[8])

Making Clip Mode Settings

Here’s how to change the pad illumination color for Clip mode.
Hold down the [SHIFT] button and press the [CLIP] button.
1.
The CLIP MODE SETTING screen appears.
Parameter Value Explanation
PLAY
*1
STOP
*1 ORANGE, YELLOW, GREEN, BLUE, PURPLE, PINK, WHITE, SKYBLUE, P.YELLOW,
P.BLUE, P.PINK, L.RED, L.ORANGE, L.YELLOW, L.GREEN, P.GREEN, L.SKYBLUE, L.BLUE, L.PURPLE
Species the color of pads whose clip is playing.
Species the color of pads whose clip is playing.

Using Note Mode

This lets you perform or create phrases.
For details on how to create phrases, refer to the section that explains creating musical phrases and motions.
Press the [NOTE] button.
1.
The pads switch to Note mode.
Using the Cue Function
Press a pad [9][16].
1.
The track is specied for cue. Press the pad once again to clear.
(Pads [9]–[16])
22
Pad Operations (PAD MODE)

Playing

TONE track
For a TONE track, you can play the pads as a keyboard.
1 92 103 114 125 136 147 158 16
OCT- OC T+
C#
C
D
REST
D#
E
F#
TIE
G
F C
G#
A#
A
B
[OCT-] [OCT+]: Shift octaves.
[REST/TIE]: Use to create phrases.
For details, refer to “Step-Recording a Phrase” (p. 28).
&
DRUM track
For a DRUM track, you can use the pads to play the drum kit, or use the pads with TR-REC to create phrases.
In a drum kit, 16 instruments are assigned to the pads, one instrument to each pad.
By pressing the pads, you can switch the pad that you’re editing.
For details, refer to “Editing the DRUM Track” (p. 45).
&
MEMO
By holding down the [NOTE] button and pressing a pad, you can switch pads without sounding a note.
LOOPER track
For a LOOPER track, you can use the pads to change the pitch of the sample that’s played.
You can use the [OCT-] [OCT+] buttons to shift the pitch in a range of
-2–+2 octaves.

DRUM PAD MUTE

For a DRUM track, you can mute individual pads.
Hold down the [MUTE] button and press the pad.
1.
That pad’s clip is muted.
MEMO
You can combine this with a copy of the clip, and use it as a convenient function for creating a variation of the drum kit.
TR-REC tab
Parameter Value Explanation
Species the velocity when using TR-REC to
VELOCITY 1–127
input a drum track.
1–127
COLOR tab
Parameter Value Explanation
PAD
OCTAVE
ORANGE, YELLOW, GREEN, BLUE, PURPLE, PINK, WHITE, SKYBLUE, P.YELLOW,
*1
P.BLUE, P.PINK, L.RED, L.ORANGE, L.YELLOW, L.GREEN, P.GREEN, L.SKYBLUE, L.BLUE, L.PURPLE
*1
Specify the color of the pads used for performance (PAD) and for octave (OCTAVE).

Using Chord Mode

You can assign chords to the pads and play them.
* Chord mode is used for a TONE track.
In a TONE track, press the [CHORD] button.
1.
The pads switch to Chord mode.

Playing

1 92 103 114 125 136 147 158 16
OCT- OC T+
C#
C
D
[OCT-] [OCT+]: Shift the octave.
[REST/TIE]: Used to enter a musical phrase.
For details, refer to “Step-Recording a Phrase” (p. 28).
&

Editing a Chord

Hold down the [SHIFT] button and press the [CHORD]
1.
button.
The CHORD MODE EDIT screen appears.
Here you can specify the chord.
REST
D#
E
F#
TIE
G
F C
G#
A#
A
B

Making Note Mode Settings

Hold down the [SHIFT] button and press the [NOTE] button.
1.
The NOTE MODE SETTING screen appears.
PAD tab
These are settings related to pad performance.
Parameter Value Explanation
OCTAVE -5–+5 Species the octave for pad performance.
TRANSPOSE -6–+6
LINEAR,
PAD VELO
EXP,
LOG,
FIX10–127
Species the key transpose for pad performance.
Species the velocity sensitivity of the pads. You can also specify a xed value.
Selecting a pad
Use the cursor buttons to move.
Alternatively, strike a pad to specify it.
23
Pad Operations (PAD MODE)
Specifying a chord
Use the [C1][C4] knobs to edit the value.
1.
Turning a knob: 1 (C-1)–127 (G9) Pressing a knob: Switches on/o
* To switch between parameter edit pages, press the [FUNC] button.
Parameter Value Explanation
NOTE1–4
COLOR *1 Species the pad color.
ORANGE, YELLOW, GREEN, BLUE, PURPLE, PINK, WHITE, SKYBLUE, P.YELLOW,
*1
P.BLUE, P.PINK, L.RED, L.ORANGE, L.YELLOW, L.GREEN, P.GREEN, L.SKYBLUE, L.BLUE, L.PURPLE
OFF,
1 (C-1) –127 (G9)
Specify the notes in the chord.
Copying the selected chord
Hold down the [FUNC] button and press the cursor [ ]
1.
button.
This species the chord copy-source.
Hold down the [FUNC] button and press the cursor [ ]
2.
button.
The chord is pasted.

Scatter Mode

Using the [SCATTER] Button to Apply the Eect
While in Scatter mode, press the [SCATTER] button.
1.
Step mode is selected.
While you hold down the [SCATTER] button, the eects specied for the steps are applied consecutively, starting from the rst (momentary mode).
You can also make the eect continue even after you release the button (alternate mode).
For details, refer to “SCATTER” (p. 38).
&
Recording Eects in Steps
Hold down a step [1][16] button and press a pad [1][16].
1.
The eect of the specied pad is assigned to the specied step.
In addition to assigning pads to steps, you can also assign each step its own eect.
For details, refer to “SCATTER” (p. 38).
&

Making Scatter Settings

Hold down the [SHIFT] button and press the [SCATTER]
1.
button.
You can use the pads to apply Scatter, and edit the eect.
Press the [SCATTER] button.
1.
Scatter mode is selected.
Using the Pads to Apply the Eect
Press a pad.
1.
The eect is applied while you hold down the pad.
The eect diers for each pad.
When you take your hand o the pad, it returns to the previous state.
For details, refer to “SCATTER” (p. 38).
&
24
Importing Clips
The clip browser lets you import clips from a project saved on the SD card.
In the home screen, use the cursor buttons to select the clip
1.
slot into which you want to import a clip.
Press the [CLIP] button.
2.
The PROJECT FILE CLIP screen (clip browser) appears.
(Clip Browser)
Shows the projects.
Sorts or lters the clips in the column at right.
ALL: Show all.
ALPHA: Sort in alphabetical order.
TRACK 1–8: Filter by track.
Select a clip.
3.
Use the cursor buttons to move between items (PROJECT, SOURCE, CLIP).
Press the [ENTER] button.
4.
The clip is imported, and you return to the home screen.
MEMO
You can’t import a clip of a dierent track type.
5
If you want to use the sound of the import-source clip in a tone or drum track,
5
specify the track mode as Clip.
For details, refer to “Making Track Settings” (p. 25).
&
Shows the clips.
25
Selecting Sounds
(Sound Browser)
The sound browser lets you load sounds or sample les into a project.

Loading a Preset Sound

Here’s how internal sounds of the MC-707 unit can be loaded into a project.
Use the [SEL] buttons to select the track whose sound you
1.
want to change.
If you’re in Clip mode, select a clip.
Press the [SOUND] button.
2.
The menu screen appears.
Use the cursor buttons to select "PRESET," and then press
3.
the [ENTER] button.
Now you can use the sound browser.
Shows the sound categories.
Shows a list of sounds.
If you move the cursor to a sound, you can use the pads to audition that sound.
Use the cursor buttons to select "PROJECT," and then press
3.
the [ENTER] button.
Now you can use the sound browser.
Shows the projects.
Sorts or lters the clips in the right column.
ALL : Show all.
TRACK 1–8: Show only the selected track of the project.
Use the cursor buttons to select a sound.
4.
Use the cursor [<] [>] buttons to move to an item (PROJECT, SOURCE, TONE/DRUM/LOOP).
Press the [ENTER] button.
5.
The sound is imported, and you return to the home screen.
Lists the sounds/samples.
When you press the [ENTER] button to select a sound/sample, it is imported.
Sorts or lters the sounds.
NUM: Sort in number order.
ALPHA: Sort in alphabetical order.
BANK A–F: Filter by bank.
Select a sound.
4.
Use the cursor buttons to move to an item (CATEGORY/BANK, FILTER, TONE/DRUM).
Press the [ENTER] button.
5.
The sound is imported, and you return to the home screen.
* If SOUND SOURCE is Clip mode, the selecting clip must be the currentry-
playing clip in order for it to be auditioned.

Loading from a Project on the SD Card

Here's how to load a sound (tone, drum, instrument) or sample (looper) from a project that's saved on the SD card.
Use the [SEL] buttons to select the track whose sound you
1.
want to change.
If you're in Clip mode, select a clip.
Press the [SOUND] button.
2.
The menu screen appears.

Loading Samples from the SD Card

Here’s how you can load samples that are saved on the SD card.
* Samples that you want to load must be placed in the ROLAND/GROOVEBOX/
SAMPLE folder of the SD card.
Use the [SEL] buttons to select the track into which you
1.
want to load the sample.
If you’re in Clip mode, select a clip.
Press the [SOUND] button.
2.
The menu screen appears.
Use the cursor buttons to select “WAVE FILE,” and press the
3.
[ENTER] button.
Now you can use the sound browser.
Shows the samples that are saved on the SD card.
PREVIEW: Previews the sample.
IMPORT: Imports the sample.
26
Use the cursor buttons to select a sample.
4.
Use the cursor [<] [>] buttons to move to an item (FILE, COMMAND).
Press the [ENTER] button.
5.
The content shown in COMMAND is executed.
The content that can be loaded depends on the track type
Selecting Sounds (Sound Browser)
Loading a preset sound
Loading a sound from a project on the SD card (PROJECT)
Loading a sample from a project on the SD card (PROJECT)
Loading a sample le from the SD card (WAVE FILE)
(PRESET)
TONE
track
DRUM
track
DRUM
(kit)
track
(INST)
( ( (
( ( (
( ( (
LOOPER
track
(
27

Step-Recording a Phrase

When the pads are in Note mode, you can use the step buttons and the pads to step-record phrases.
You’ll create a pattern by specifying the steps at which each pad will sound.

Tone Track

Press the PAD MODE [NOTE] button.
1.
The pads are in Note mode.
Use the step buttons to select the step that you want to
2.
input.
That step is selected for editing, and the step button blinks.
* The currently displayed measures are indicated by the MEASURE LEDs in the
lower left.
You can use the MEASURE [<] [>] buttons to move between measures.
Press pads (keys) to enter notes.
3.
The pad that you input is lit.
If the EDIT screen is also displayed, the screen shows the notes that are input.
Repeat steps 2–3.
4.
Press the [EXIT] button when you’re nished editing.
5.
You can also stop editing by pressing the currently-selected step button once again.
Quick Input
Press the PAD MODE [NOTE] button.
1.
The pads are in Note mode.
Hold down the button of the step that you want to input,
2.
and press a pad (key) to input a note.
Inputting a Long Note
Press the PAD MODE [NOTE] button.
1.
The pads are in Note mode.
Use the step buttons to select the step that you want to
2.
input.
That step is selected for editing, and the step button blinks.
Hold down a pad (key) and press the pad [REST/TIE] button.
3.
A tie is input for the specied pitch.
(Inputting a Tie)

Changing the Measure Settings

Hold down the [SHIFT] button and press the MEASURE [<] [>]
1.
button.
The MEASURE EDIT screen appears.
In the MEASURE EDIT screen, you can make settings for the clip’s notes.
Parameter Value Explanation
STEP LEN 1–128 Species the length of the clip.
Species the resolution of the clip.
1/8: eighth notes
SCALE
MODE
SHUFFLE -50–+50 Species the amount of shue (bounce).
Duplicating a Measure
Hold down the [FUNC] button and press the MEASURE [>]
1.
1/8, 1/16, 1/32, 1/4T, 1/8T, 1/16T
FWD,
RE V,
FWD+REV,
INV,
RND
(Duplicate)
1/16: sixteenth notes
1/32: thirty-second notes
1/4T: quarter note triplets
1/8T: eight note triplets
1/16T: sixteenth note triplets
Species how the clip will play back.
FWD: Play forward from the rst step.
REV: Play in reverse from the last step.
FWD+REV: Play forward from the rst step,
then play backward from the last step.
INV: Play even-numbered and odd-
numbered notes inverted.
RND: Play randomly.
button.
The current measure is duplicated.
Automatically Advancing the Step During Input
Step input mode automatically advances to the next step each time you press and release a pad. This is a convenient way to quickly enter an arpeggio pattern.
1.
2.
* By pressing the [REST/TIE] button you can advance the step without inputting
(Step Input Mode)
Hold down the [REC] button and press the step button.
You’re in step input mode.
Press a pad (key) to input a note.
When you release the pad, the step advances.
a step.
28

Editing the Notes of Each Step

Hold down the [SHIFT] button and press the step button.
1.
The STEP EDIT screen appears.
The notes of the selected step are shown.
Use the cursor to select the note that you want to edit.
2.
NOTE tab
Knob Explanation
[C1] knob
[C2] knob
[C3] knob
[C4] knob
EVENT (NOTE)
Species the note.
VELOCITY
Adjusts the velocity.
START
Adjusts the start timing of the note.
LENGTH
Species the length of the note.
If the same note exists at the distance to which the note was extended, it cannot be extended further.
Step-Recording a Phrase
MOTION tab
Here you can make settings related to Motion.
Parameter Value Explanation
FILTER
OFF, 0–127 Adjust the motion value for each knob.MOD
FX
For details, refer to “Recording Knob Movement in Steps
&
(MOTION)” (p. 34).
29
Step-Recording a Phrase

Drum Track: TR-REC

Press the PAD MODE [NOTE] button.
1.
The pad mode is set to Note mode.
Press a pad (key) to select the pad that you want to edit.
2.
The selected pad is lit, and now you can use the step buttons to edit the notes of the selected pad.
Press the step buttons for the steps at which you want to
3.
input notes.
Notes are input.
If the EDIT screen is also shown, the screen shows the notes that you input.
Repeat steps 2–3.
4.

Increasing the Measures

Here you can make settings for the notes of the clip.
Hold down the [SHIFT] button and press the MEASURE [<] [>]
1.
buttons.
The CLIP SEQ SETTING: MEASURE screen appears.
Tab Parameter Explanation/Controller
VEL
START
NOTE (1/2) tab
MUTE
SUB STEP
NOTE (2/2) tab END
* By holding down the [CLEAR] button and pressing the currently-selected step
button, you can delete a note.
Adjusts the velocity.
[C1] knob
Adjusts the timing at which the start note begins.
[C2] knob
Adjusts the probability that a mute note will sound.
[C3] knob
Species a sub step.
[C4] knob
Species the end timing of the end note.
[C1] knob

Track Pad Mute

Here’s how to specify drum pad muting for each track.
This function is useful during a live performance when you want to add development to your song by inserting and removing pads.
While holding down the [SEL] button of a drum track, press
1.
the pad that you want to mute.
The pad you specied is muted.
This setting applies to the track, and is maintained even if you change clips.
Once again, hold down the [SEL] button and press the pad.
2.
Muting is cleared.
* This is also available if the pads are set to something other than Note mode.

Editing the Steps

Press a pad to select the pad that you want to edit.
1.
Hold down the [SHIFT] button and press a step button.
2.
The EDIT STEP screen appears.
Use the cursor buttons to switch tabs, and use the [C1][C4]
3.
knobs to edit the parameters.
Tab Parameter Explanation/Controller
Here you can make settings related to Motion.
For details, refer to “Recording Knob Movement in Steps
&
MOTION tab
(MOTION)” (p. 34).
FILTER
MOD
FX
Adjust the motion value of each knob.
OFF, 0–127

Clip Pad Mute

Here’s how to specify drum pad muting for each clip.
By inserting or removing parts, you can create additional variations of a drum pattern.
Press the PAD MODE [NOTE] button.
1.
The pads are in Note mode.
While holding down the [MUTE] button, press the pad that
2.
you want to mute.
The specied pad is muted.
30
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