When you hold down the [SHIFT] button and press a button
that’s labeled with a function name (such as ), that
function is executed.
[CLEAR] button
Pressing the [CLEAR] button in conjunction with another button,
you can clear the recorded content of the step sequencer or a
phrase.
[PROJECT] button
Accesses the project menu screen.
Here you can load a project and make settings for it.
[QUANTIZE] button
Switches on/o quantization during recording. Press this
together with the [SHIFT] button to access the quantization
settings screen.
For details, refer to“Quantize” (p. 33).
&
[REC] button
Lets you record using the pads, or record into the looper.
2
3
Measure indicators
Playback position
indicators
4
5
SCENE [1]–[4] button
The combination of clips being played back by the tracks of the
MC-707 is called a “scene.”
You can recall a stored scene by pressing a SCENE [1]–[4] button.
By holding down the [SHIFT] button and pressing a SCENE [1]–[4]
button you can recall scenes 5–8.
To store the current settings as a scene, long-press the SCENE
button in which you want to store the settings.
To store the settings in a scene 5–8, hold down the [SHIFT]
button and long-press a SCENE button.
MEASURE [<] [>] buttons
Move to the measure that you want to edit.
If you hold down the [SHIFT] button and press a MEASURE [<] [>]
button, the measure length edit screen appears.
For details, refer to“Increasing the Measures” (p. 30).
&
Measure indicators
The four indicators show the measure that you’re editing.
[START/STOP] button
Starts or stops playback.
2 Mixer Section
Playback position indicators
These indicate the playback position of the clip as a percentage
(%).
One indicator means 25%, and all indicators lit mean 100%.
MOTION [ON] [REC] button
Lets you record knob movements for each clip, and play them
back as motions.
MOTION [ON] button
Plays back a recorded motion.
By holding down the [SHIFT] button and pressing the MOTION
[ON] button, you can delete a motion.
MOTION [REC] button
Records a motion.
By holding down the [SHIFT] button and pressing the MOTION
[REC] button, you can edit the LAST STEP.
* 1 LAST STEP: The loop end setting that you can specify for each clip.
(*1)
[FILTER] knob, [MOD] knob, [FX] knob
These knobs adjust the assigned parameters.
Level faders
Adjusts the volume.
[SEL] button
Selects a track.
If you hold down the [SHIFT] button and press a [SEL] button, the
track setting menu appears.
For details, refer to“Making Track Settings” (p. 20).
&
5
Panel Descriptions
3 Pad Section
Step [1]–[16] buttons
Use these buttons to select the step that you want to edit.
Their operation and indications change depending on the pad
mode and the settings.
(16 pads)
Pads
The operation of the pads depends on the pad mode that’s
selected.
PAD MODE [MUTE] button
Switches the pads to MUTE mode (p. 22). In MUTE mode, you
can use the pads to mute tracks or stop clips.
If you hold down the [SHIFT] button and press the PAD MODE
[MUTE] button, the pads switch to CUE mode. In CUE mode, only
the selected track is output from the PHONES jack.
PAD MODE [CLIP] button
Switches the pads to CLIP mode (p. 22). In CLIP mode, the pads
select the clip to play or edit.
By holding down the [SHIFT] button and pressing the PAD MODE
[CLIP] button, you can make clip-related settings.
PAD MODE [NOTE] button
Switches the pads to NOTE mode (p. 22). In NOTE mode, you
can use the illuminated pads to perform as on a keyboard.
By holding down the [SHIFT] button and pressing the PAD MODE
[NOTE] button, you can make settings related to NOTE mode.
PAD MODE [CHORD] button
Switches the pads to CHORD mode (p. 23). In CHORD mode,
you can use each pad to play a chord.
By holding down the [SHIFT] button and pressing the PAD MODE
[CHORD] button, you can make settings related to CHORD mode.
PAD MODE [SCATTER] button
Switches the pads to SCATTER mode. Scatter is an eect that is
synchronized to the beat. It can give a digital-feeling groove to
the playback.
By holding down the [SHIFT] button and pressing the PAD MODE
[SCATTER] button, you can make settings related to scatter.
For details, refer to “SCATTER” (p. 38).
&
4 Tatal Eect Section
[REVERB] [DELAY] [MULTI] buttons
Switch the functions of the [FX PRM] [FX DEPTH] knobs.
By holding down the [SHIFT] button and pressing these buttons,
you can edit the total eect.
[ON] button
Turns on/o the eects selected by the [REVERB], [DELAY], and
[MULTI] buttons.
[SOUND] button
Accesses the sound browser screen.
By holding down the [SHIFT] button and pressing the [SOUND]
button, you can access the sound settings screen.
For details, refer to “Simple Sound Editing” (p. 41).
&
[CLIP] button
Accesses the clip browser screen.
If you hold down the [SHIFT] button and press the [CLIP] button,
the clip settings screen appears.
For details, refer to “Editing a Clip’s Settings” (p. 6).
&
[KNOB ASSIGN] button
The KNOB ASSIGN screen appears.
If you hold down the [SHIFT] button and press the [KNOB
ASSIGN] button, the UTILITY screen appears.
For details, refer to “UTILITY” (p. 54).
&
[FUNC] button
The function screen appears.
If you hold down the [SHIFT] button and press the [FUNC]
button, the project save screen appears.
[TEMPO] button
By pressing the [TEMPO] button to make it light and then turning
the [VALUE] dial, you can set the BPM.
If you hold down the [SHIFT] button and press the [TEMPO]
button, the master clock setting screen appears (p. 52).
[INPUT] button
By pressing the [INPUT] button to make it light and then turning
the [VALUE] dial, you can adjust the input volume from the EXT
IN jacks.
If you hold down the [SHIFT] button and press the [INPUT]
button, a setting screen for input/output and recording-related
settings appears.
For details, refer to “Input and Output Settings” (p. 53).
&
[EXIT] button
Returns to the previous screen.
In some screens, cancels the currently-executing function.
[ENTER] button
Conrms a selection or operation.
By holding down the [SHIFT] button and pressing the [ENTER]
button, you can use this as tap tempo.
[VALUE] dial
If the [TEMPO] button is lit, the dial changes the BPM value. If the
INPUT button is lit, the dial sets the EXT IN jack's input volume.
If the [TEMPO] button and [INPUT] button are unlit, use the
dial to edit a value or scroll the screen. The operation changes
depending on what's shown in the screen.
[FX PRM] [FX DEPTH] knob
Adjust the eect depth.
5 Common Section 2
Display
Shows necessary information for various operations.
[C1]–[C4] knob
Necessary functions are assigned to these knobs depending on
the operation.
You can also press the [C1]–[C4] knobs.
6
Cursor [ ] [ ] [<] [>] buttons
Move the cursor position up, down, left, or right.
Alternatively, these buttons switch between screens.
Panel Descriptions
Rear Panel
* To prevent malfunction and equipment failure, always turn down the volume, and turn o all the units before making any connections.
B [POWER] switch
“Turning the MC-707 On”
&
(p. 8)
Cord hook
A
AC Adaptor
(Connecting Your Equipment)
C USB port
ComputerMX-1
D MIDI port
Connect MIDI devices.
E
SD card
F EXT IN jacks
Connect a microphone or
audio device.
H ASSIGNABLE OUT jacks
G SEND jacks
RETURN jacks
Connect an external eect
unit.
I MIX OUT jacks
J PHONES jack
TR-8S
A DC IN jack
Connect the included AC adaptor here.
* Use the cord hook to secure the cord of the AC adaptor as shown in the
illustration.
B [POWER] switch
Turns the power on/o.
C USB port
Use a commercially available USB 2.0 cable (type B) to connect this
port to your computer. It can be used to transfer USB MIDI and USB
audio data. You must install the USB driver when connecting the
MC-707 to your computer. For details, refer to Readme.htm in the
downloaded le.
https://www.roland.com/support/
&
D MIDI port
Connect these to external MIDI equipment to transmit and receive
MIDI messages.
E SD card slot
With the factory settings, the SD card protector is fastened with
the included SD card inserted. If you want to take out the SD card,
remove the screws.
The SD card contains various data (settings, sounds, samples, etc.)
for this unit.
* Never turn o the power or remove the SD card while the screen indicates
“Processing...”
* Some memory card types or memory cards from some manufacturers may not
record or play back properly on the unit.
F EXT IN
These are audio input jacks.
EXT IN L/MONO, R jacks
You can connect a dynamic microphone or an instrument here.
Connect a microphone to the L/MONO jack.
[MIC/LINE] switch
Set this switch appropriately for the device that’s connected.
This switches the gain of the L/MONO jack.
G SEND (L, R) jacks/RETURN (L, R) jacks
These jacks let you connect an external eect unit and use it as a
track eect or total eect.
H ASSIGNABLE OUT jack
You can output a specic track from the ASSIGNABLE OUT jacks.
I MIX OUT (L/MONO, R) jacks
These are audio output jacks. Connect them to your amp or
monitor speakers.
If you’re outputting in mono, connect the L/MONO jack.
J PHONES jack
You can connect a set of headphones here.
7
Introduction
Turning the MC-707 On
* Before turning the unit on/o, always be sure to turn the volume down. Even
with the volume turned down, you might hear some sound when switching the
unit on/o. However, this is normal and does not indicate a malfunction.
Power-on your equipment in the order of MC-707 0
1.
connected equipment.
Power-on the connected equipment, and raise the volume
2.
to an appropriate level.
Turning O the Power
Power-o your equipment in the order of connected
1.
equipment 0 MC-707.
8
An Overview of the MC-707
MFX SettingMFX Setting
MFX SettingMFX Setting
MFX SettingMFX Setting
MFX SettingMFX Setting
MFXMFX
The MC-707 can simultaneously play back up to eight independent tracks.
You can assign up to 16 clips to each track, and switch between these clips during playback.
External equipment
SEND jacks
RETURN jacks
MC-707
Project
Track Mix
Track 1–8
Track 1–8
Preset
Tone/
Drum Kit/
Looper
Tone
Drum Kit
Project
Setting
Track 1–8
Reverb
Chorus/
Delay
System
Setting
Multi Eect
EQ
Compressor
TOTAL Eect Setting
User
Sample
To track mix
To reverb send or
chorus/delay send
Equalizer
MIX OUT
Types of track and their
internal structure
Type:
Tone
Tone
Clip 1
Clip Setting
Tone
Phrase
Clip 2
Clip 16
Browser
(Load)
Type:
Drum
Drum Kit
Clip 1
Clip Setting
Drum Kit
Phrase
Clip 2
Clip 16
Type:
Looper
Clip 1
Clip Setting
Looper
Sample
Looper Setting
MFX Setting
Clip 2
Clip 16
Type:
None
Save
Load
SD Card
Project DataAudio Data
9
An Overview of the MC-707
What Is a Project?
On the MC-707, data for one song is handled as a unit called a “project.”
Projects are saved on an SD card.
A project contains data for tracks, clips, tones, and the samples that are
used.
If you want to keep the content that you edited, save the project.
What Is a Track?
There are three types of track.
Tone: A track that mainly handles clips that have
pitch.
Drum: A track that handles drum and percussion
clips.
Looper: A track that handles audio loops. You can
import audio data from an SD card, or
record sound that’s input from the EXT IN
jacks or from a track. Time stretch is also
supported.
What Is a Clip?
A “clip” is a collection of data to be played back by a track. The data
included in a clip diers depending on the type of track.
Track type: Tone
Clip setting: This contains the name of the clip, and
information and settings for the clip.
Tone: This contains settings for the sound. It also
includes eect (MFX) settings. (*1)
Phrase: This is performance data and data that
creates changes in the sound (MOTION).
Track type: Drum
Clip setting: This contains the name of the clip, and
information and settings for the clip.
Drum kit: This contains settings for the sound. It also
includes eect (MFX) settings.
Phrase: This is performance data and data that
creates changes in the sound (MOTION).
(*1)
What Is the Browser?
This lets you select the material that you need for the project that
you’re working on.
Selecting preset tones and drum kits
You can browse the preset tones and drum kits, and use them.
Selecting from a project on the SD card
You can browse clips, tones, and drum kits, and use them.
Selecting from audio les on the SD card
You can use these as looper samples to be played by a looper track.
You can also use them as user samples for a tone or drum kit.
Total Eect Settings
The MC-707 is equipped with ve total eects.
Settings for these eects are saved in the project.
Reverb
5
Adds reverberation to the sound.
Chorus/Delay
5
Gives the sound depth and spaciousness (Chorus), or delays the
sound in an echo-like manner (Delay).
Compressor
5
Compresses loud peaks of the master output, making the volume
more consistent.
Multi FX
5
Lets you select and use one of various eects such as lter or
overdrive.
Equalizer
5
An equalizer with three frequency bands (low, mid, high).
USER SAMPLE
“User samples” are waveform data that can be used by a tone or drum
kit.
Audio les saved on an SD card can be imported into a project.
For details, refer to “Importing Clips (Clip Browser)” (p. 25).
&
Track type: Looper
Clip setting: This contains the name of the clip, and
information and settings for the clip.
Looper sample: This is the audio data played by the looper.
Looper setting: This contains settings that specify how the
looper sample is played.
MFX: This contains eect (MFX) settings.
Phrase: This contains data that creates changes in
the sound (MOTION).
* 1 Alternatively, you can use the track’s settings instead of the clip’s settings.
10
Basic Operation
Loading and Playing a Project
On the MC-707, data for one song is managed as a unit called a
“project.”
Projects are saved on an SD card. A project contains tracks, clips, tone
data, and data for the samples that are used.
Press the [PROJECT] button.
1.
The PROJECT MENU screen appears.
Use the cursor buttons to select “LOAD,” and then press the
2.
[ENTER] button.
The PROJECT FILE LOAD screen appears.
Changing the Clips that Play
The HOME screen appears.
1.
Use the cursor buttons to select the clip that you want to
2.
play.
Press the [ENTER] button to reserve playback for the clip.
3.
Press the [START/STOP] button to start playback.
4.
Selecting a Tone or Drum Kit
Press the [SEL] button, and select a tone or drum kit track.
1.
Use the cursor buttons to select a project, and then press
3.
the [ENTER] button.
A conrmation message appears.
Use the cursor buttons to select “O K,” and then press the
4.
[ENTER] button.
The project is loaded from the SD card.
If you decide to cancel, use the cursor [<] [>] buttons to select
“CANCEL,” and then press the [ENTER] button.
* It might take some time for the project to be loaded.
* If the project has been edited, a conrmation message appears.
When loading is completed, you return to the home screen.
Press the [START/STOP] button.
5.
The project plays.
Press the [SOUND] button.
2.
The Sound browser appears.
Use the cursor buttons to select “PRESET,” and then press
3.
the [ENTER] button.
The PRESET browser appears.
Use the cursor buttons to select a sound.
4.
In the PRESET browser when the PAD MODE [NOTE] button is lit,
you can use the pads to audition the sound.
Press the [ENTER] button to conrm the sound.
5.
You return to the home screen.
11
Basic Operation
Importing a Clip
Move the cursor to the position at which you want to import
1.
a clip.
Press the [CLIP] button.
2.
The clip browser shows the projects that are in the SD card.
When you use the cursor buttons to select a project, the
3.
clips inside it are shown.
* Clips of the same type as the track type of the currently selected track are
shown.
Use the cursor buttons to select the clip that you want to
4.
import, and then press the [ENTER] button.
The clip is imported.
Importing might take some time.
When importing is completed, you return to the home screen.
12
Reference Section
Main Screen
HOME Screen
When the MC-707 starts, the home screen appears.
A
F
In the home screen you can play and edit clips.
If something other than the home screen is shown, press the [EXIT]
button several times to access the home screen.
A Project name
Shows the project name.
B Track name (type)
Shows the track number and type.
T: TONE
D: DRUM
L: LOOPER
C Master clock icon
The MC-707 switches clips according to the timing of the master
clock (the circle in the upper right).
The tempo is shown at the right of the icon.
For details, refer to “Master Clock” (p. 52).
&
D Scroll bar
The MC-707 lets you register 16 clips in each track.
The clip screen shows up to eight clips, and you can switch this
display by using the [C1] knob to scroll.
* The scroll bar shows a miniature depiction of the clips.
E Clip view
Lists the clips. Use the cursor buttons to move the cursor. You can
H
use commands (
By pressing the cursor [
can select/edit a track.
Line
) to edit the selected item.
Track
B
E D
G
] button in the top line of the clip view, you
C
F Clip number, clip name
Shows the number of the current track, the clip number, and clip
name.
G Level meter
Shows the output volume of each track.
If a stop-reservation (stop at the next switch) occurs in a track, this
is shown with a mesh overlay.
H Command
This area shows the commands that can be executed to edit a clip
or a track.
“Editing a Track or Clip ([C4] Knob)” (p. 14)
H
&
Selecting a Clip
Use the cursor buttons to move the cursor to the clip that
1.
you want to play.
Press the [ENTER] button
2.
Reserves playback for the clip.
If the sequencer is playing, playback starts when the master clock
points to 12 o’clock.
Use the [START/STOP] button to play/stop.
Editing a Track or Clip
The track or clip that's selected in the clip view can be edited by the
command that's selected by the [C4] knob.
To execute the command, press the [C4] knob.
Creating a Clip
Select a vacant clip slot in a tone or drum track.
1.
The command indicates “CREATE.”
Use the [C4] knob to select “CREATE,” and then press the [C4]
2.
knob.
The clip is created.
MEMO
You can also create a clip by using the [REC] button to newly record it.
Editing the Sound
You can edit the settings of the sound (tone, drum, or looper sample)
that's used by the track or clip.
For details, refer to “Editing the TONE Track” (p. 41), “Editing
&
the DRUM Track” (p. 45), “LOOPER Track” (p. 48).
(CREATE)
([C4] Knob)
(SOUND)
By pressing the cursor [>] button at the far right of the clip view,
you can select and edit all clips of each line.
* The grid locations that accommodate clips are called “clip slots.”
14
Editing the Clip Settings
You can edit settings related to how the clip is played by the sequencer.
For details, refer to “Editing a Clip’s Settings” (p. 50).
&
(SETTING)
Main Screen
Copying the Sound or Phrase of a Clip
(COPY/PASTE)
Here’s how to duplicate the data of a clip or a sound.
You can make a complete duplicate of a clip, or you can duplicate
individual lines of a clip.
Use the cursor buttons to select the clip that you want to
1.
copy.
Use the [C4] knob to select “CO PY,” and then press the [C4]
2.
knob.
When the copy is completed, a message appears in the upper part
of the screen.
* You can’t overwrite a clip onto a looper clip. Delete the clip rst, and then copy.
* You can’t copy a looper clip if there is insucient memory. Either delete
unneeded looper clips or execute LOOPER OPTIMIZE (p. 55).
Renaming a Clip
Here’s how to edit the clip name that’s shown in the lower left of the
home screen.
If you want to use the clip in another project (when importing), this is
used as the clip name shown in the browser.
Use the cursor buttons to select the clip that you want to
1.
(RENAME)
rename.
Use the [C4] knob to select “RENAME,” and then press the
2.
[C4] knob.
Use the cursor buttons to select the copy-destination clip.
3.
Use the [C4] knob to select “PASTE,” and then press the [C4]
4.
knob.
Use cursor [<] [>] buttons to select the content that will be
5.
copied, and then press the [ENTER] button.
Edit the clip name.
3.
Operating the UnitExplanation
Cursor [<] [>] buttonsSelects the character to edit.
[C2] knob
[C3] knob [C4] knob,
[VALUE] knob
Press the [C2] knobInserts a space.
Press the [C3] knobDeletes a character.
To conrm the clip name, press the [ENTER] button.
4.
The clip name is changed.
If you decide to cancel, press the [EXIT] button.
Switches between uppercase, lowercase,
numerals, and symbols.
Change the character.
OperationExplanation
CANCELCancels the copy.
SOUNDCopies only the sound.
PHRASECopies only the phrase.
ALLCopies the sound and the phrase.
15
Main Screen
Reloading a Clip
Here’s how to recover the specied clip by loading it from the SD card.
Use the cursor buttons to select the clip that you want to
1.
reload.
Use the [C4] knob to select “RELOAD,” and then press the [C4]
2.
knob.
A conrmation message appears.
Use the cursor [<] [>] buttons to select “O K,” and then press
3.
the [ENTER] button.
The clip reverts to the state in which it was last saved in the project.
If you decide to cancel, use the cursor [<] [>] buttons to select
“CANCEL,” and then press the [ENTER] button.
Deleting
Here’s how to delete the selected clip.
(DELETE)
(RELOAD)
Use the cursor buttons to select the clip that you want to
1.
delete.
Use the [C4] knob to select “DELETE,” and then press the [C4]
2.
knob.
A conrmation message appears.
Use the cursor [<] [>] buttons to select “O K,” and then press
3.
the [ENTER] button.
The clip is deleted.
If you decide to cancel, use the cursor [<] [>] buttons to select
“CANCEL,” and then press the [ENTER] button.
16
Project Operations
What Is a Project?
On the MC-707, data for one song is handled as a unit called a “project.”
Projects are saved on the SD card.
A project contains data for tracks, clips, tones, and the samples that are
used.
If you want to keep the results of editing, save the project.
For details, refer to “An Overview of the MC-707” (p. 9).
&
Loading a Project
Here’s how to load a project from the SD card.
Press the [PROJECT] button.
1.
Use the cursor [<] [>] buttons to select “LOAD,” and then
2.
press the [ENTER] button.
The PROJECT FILE LOAD screen appears.
Managing Projects
Here’s how to protect or delete project les on the SD card.
Press the [PROJECT] button.
1.
Use the cursor [<] [>] buttons to select “MANAGE,” and then
2.
press the [ENTER] button.
The PROJECT FILE MANAGE screen appears.
* Projects for which a lock symbol ( ) are shown are protected, and cannot be
overwritten or deleted.
Use the cursor [<] button to select “FILE,” and use the cursor
3.
] [ ] buttons to select a project le.
[
Use the cursor [>] button to select “COMMAND,” and use the
4.
cursor [
CommandExplanation
LOCK
UNLOCKUnlocks the project le.
DELETEDeletes an unlocked project le.
] [ ] buttons to select a command.
Locks the project le.
Deletion or overwrite-saving will not be possible.
Use the cursor [ ] [ ] buttons to select a project le.
3.
Press the [ENTER] button.
4.
A conrmation message appears.
Use the cursor [<] [>] buttons to select “O K,” and then press
5.
the [ENTER] button.
The project is loaded.
If you decide to cancel, use the cursor [<] [>] buttons to select
“CANCEL,” and then press the [ENTER] button.
* If you had edited the project, a conrmation message appears.
* When you create a new project, any unsaved content of the currently-open
project is lost.
Press the [ENTER] button.
5.
Execute the selected command.
Creating a New Project
Here’s how to create a new project.
Press the [PROJECT] button.
1.
Use the cursor [<] [>] buttons to select “NEW,” and then
2.
press the [ENTER] button.
A conrmation message appears.
* If the project has been edited, a conrmation message appears.
* When you create a new project, any unsaved content of the currently-open
project is lost.
Use the cursor [<] [>] buttons to select “O K,” and then press
3.
the [ENTER] button.
If you decide to cancel, use the cursor [<] [>] buttons to select
“CANCEL,” and then press the [ENTER] button.
17
Project Operations
Making Project Settings
Here’s how to make settings such as the project’s volume and the pad
illumination colors.
Press the [PROJECT] button.
1.
Use the cursor [<] [>] buttons to select “ S ET,” and then press
2.
the [ENTER] button.
The PROJECT SETTING screen appears.
Use the cursor [<] [>] buttons to select a tab, and use the
3.
cursor [
Use the [C4] knob to edit the value.
4.
COM tab
Here you can specify the volume, the reference pitch, and the scene
that is recalled when the project is loaded.
ParameterValueExplanation
Project Level0–127
Master Tune415.3Hz–466.2Hz
First Scene1–8
] [ ] buttons to select the parameter.
Species the volume of the overall
project.
Species the reference pitch for the
project.
Species the scene number that is
recalled when the project is loaded.
VOICE RESERVE tab
ParameterValueExplanation
TRACK 1–80–10
Species how polyphony resources are
allocated to each tone/drum track.
The track is given priority for the
specied number of voices.
* The number of voices used diers
depending on the sound.
PC IN tab
Here you can make settings for audio that is input from a USBconnected computer to the PC IN port.
ParameterValueExplanation
PC Level0–255
PC PanL128–127RSpecies the pan of the USB PC IN port.
Species the input level from the USB
PC IN port.
COLOR tab
Here you can specify the color of each pad mode.
For details, refer to “Pad Operations (PAD MODE)” (p. 22).
Species the color of pads used for PAD
MODE NOTE performance.
Species the color of pads used for PAD
MODE NOTE octave.
Species the color of pads while a clip
is playing for PAD MODE CLIP.
Species the color of pads while a clip
is stopped for PAD MODE CLIP.
Species the color of pads that start/
stop a track for PAD MODE MUTE.
Species the color of pads that mute a
track for PAD MODE MUTE.
18
Project Operations
Managing Samples Loaded into a Project
(Sample Bank)
Here’s how to manage the samples that are loaded into a project.
Press the [PROJECT] button.
1.
Use the cursor [<] [>] buttons to select “SAMPLE,” and then
2.
press the [ENTER] button.
The SAMPLE BANK screen appears.
* Even if you delete a clip or track, the samples used by the sound will remain.
* Samples with a check mark are used by sounds in the project.
* Samples without a check mark are not used by any sound.
Use the cursor [<] button to select “SAMPLE,” and use the
3.
cursor [
Use the cursor [>] button to select “COMMAND,” and use the
4.
cursor [
CommandExplanation
PREVIEWAuditions the sound.
RENAMERenames the sample.
DELETEDeletes the sample.
IMPORTImports a sample from the SD card.
Press the [ENTER] button.
5.
Execute the selected command.
] [ ] buttons to select a sample.
] [ ] buttons to select a command.
Saving a Project
Here’s how to save the project to the SD card.
Press the [PROJECT] button.
1.
MEMO
You can also save by holding down the [SHIFT] button and pressing
the [FUNC] button.
Use the Cursor [<] [>] buttons to select “WRITE,” and then
2.
press the [ENTER] button.
The PROJECT NAME screen appears.
Use the cursor buttons to edit the project name.
3.
Operating the UnitExplanation
Cursor [<] [>] buttonsSelects the character to edit.
[C2] knob
[C3] knob [C4] knob,
[VALUE] knob
Press the [C2] knobInserts a space.
Press the [C3] knobDeletes a character.
Press the [ENTER] button.
4.
A conrmation message appears.
Use the cursor [<] [>] buttons to select “O K,” and then press
5.
the [ENTER] button.
If you decide to cancel, use the cursor [<] [>] buttons to select
“CANCEL,” and then press the [ENTER] button.
* If there is a project of the same name, it is overwritten.
* Projects with a lock symbol are locked, and cannot be overwritten.
* If there is no project of the same name, the project is saved as a new project.
Switches between uppercase, lowercase,
numerals, and symbols.
Change the character.
19
Track Operations
Creating a Track
The MC-707 has four track types: TONE, DRUM, DRUM + COMP, and
LOOPER.
Up to eight track types can be freely combined in each track.
Depending on the track type, there is a maximum number that can be
used simultaneously.
Press the [SEL] button of an empty track.
1.
The TRACK TYPE SELECT screen appears.
Use the cursor [<] [>] buttons to select type, and then press
2.
the [ENTER] button.
The track is created, and you return to the home screen.
Track typeExplanation
TONE
DRUM
DRUM + COMP
LOOPER
This is a synthesizer sound engine.
It can also be used as a pitched sampler.
This is a drum sound engine.
It can also be used as a sampler.
This is a drum sound engine with compressor (maximum
one track).
If this track is used, looper tracks are limited to ve.
This is a sampling looper that supports time stretch.
It supports loading samples from SD card, and recording
from an external input or a track. (A maximum of ve
looper tracks can be used if the project uses a DRUM +
COMP track; if not, a maximum of eight looper tracks
can be used.)
MEMO
You can also execute by pressing the [C4] knob once again.
With the track that you want to delete selected, press the
5.
[ENTER] button.
The TRACK TYPE SELECT screen appears.
Use the cursor [<] [>] buttons to select type, and then press
6.
the [ENTER] button.
The track is created, and you return to the home screen.
Making Track Settings
Hold down the [SHIFT] button and press the [SEL] button of
1.
the track for which you want to make settings.
The setting screen appears.
Use the cursor [<] [>] buttons to select a tab, and use the
2.
cursor [
Use the [C4] knob to edit the value.
3.
] [ ] buttons to select a parameter.
Changing a Track to a Dierent Type
To change the type of a track, delete the track and then create a new
track.
In the home screen, press the cursor [ ] button several
1.
times to select the entire track.
Use the cursor [<] [>] buttons to select the track that you
2.
want to change.
Turn the [C4] knob to select “DELETE,” and then press the
3.
[C4] knob.
A conrmation message appears.
Use the cursor [<] [>] buttons to select “O K,” and then press
4.
the [ENTER] button.
The track is deleted.
If you decide to cancel, use the cursor [<] [>] buttons to select
“CANCEL,” and then press the [ENTER] button.
GENERAL tab
ParameterValueExplanation
Species whether the track’s sound uses the
settings of the track or of the clip.
Sound Source
LED Color*1Species the color shown for the level fader.
Hold down the [FUNC] button and press the cursor [ ]
1.
button.
This species the chord copy-source.
Hold down the [FUNC] button and press the cursor [ ]
2.
button.
The chord is pasted.
Scatter Mode
Using the [SCATTER] Button to Apply the
Eect
While in Scatter mode, press the [SCATTER] button.
1.
Step mode is selected.
While you hold down the [SCATTER] button, the eects specied
for the steps are applied consecutively, starting from the rst
(momentary mode).
You can also make the eect continue even after you release the
button (alternate mode).
For details, refer to “SCATTER” (p. 38).
&
Recording Eects in Steps
Hold down a step [1]–[16] button and press a pad [1]–[16].
1.
The eect of the specied pad is assigned to the specied step.
In addition to assigning pads to steps, you can also assign each step
its own eect.
For details, refer to “SCATTER” (p. 38).
&
Making Scatter Settings
Hold down the [SHIFT] button and press the [SCATTER]
1.
button.
You can use the pads to apply Scatter, and edit the eect.
Press the [SCATTER] button.
1.
Scatter mode is selected.
Using the Pads to Apply the Eect
Press a pad.
1.
The eect is applied while you hold down the pad.
The eect diers for each pad.
When you take your hand o the pad, it returns to the previous
state.
For details, refer to “SCATTER” (p. 38).
&
24
Importing Clips
The clip browser lets you import clips from a project saved on the SD
card.
In the home screen, use the cursor buttons to select the clip
1.
slot into which you want to import a clip.
Press the [CLIP] button.
2.
The PROJECT FILE CLIP screen (clip browser) appears.
(Clip Browser)
Shows the projects.
Sorts or lters the clips in the column at right.
ALL: Show all.
ALPHA: Sort in alphabetical order.
TRACK 1–8: Filter by track.
Select a clip.
3.
Use the cursor buttons to move between items (PROJECT, SOURCE,
CLIP).
Press the [ENTER] button.
4.
The clip is imported, and you return to the home screen.
MEMO
You can’t import a clip of a dierent track type.
5
If you want to use the sound of the import-source clip in a tone or drum track,
5
specify the track mode as Clip.
For details, refer to “Making Track Settings” (p. 25).
&
Shows the clips.
25
Selecting Sounds
(Sound Browser)
The sound browser lets you load sounds or sample les into a project.
Loading a Preset Sound
Here’s how internal sounds of the MC-707 unit can be loaded into a
project.
Use the [SEL] buttons to select the track whose sound you
1.
want to change.
If you’re in Clip mode, select a clip.
Press the [SOUND] button.
2.
The menu screen appears.
Use the cursor buttons to select "PRESET," and then press
3.
the [ENTER] button.
Now you can use the sound browser.
Shows the sound
categories.
Shows a list of sounds.
If you move the cursor to a sound, you can use the
pads to audition that sound.
Use the cursor buttons to select "PROJECT," and then press
3.
the [ENTER] button.
Now you can use the sound browser.
Shows the projects.
Sorts or lters the clips in the right column.
ALL : Show all.
TRACK 1–8: Show only the selected track of the project.
Use the cursor buttons to select a sound.
4.
Use the cursor [<] [>] buttons to move to an item (PROJECT,
SOURCE, TONE/DRUM/LOOP).
Press the [ENTER] button.
5.
The sound is imported, and you return to the home screen.
Lists the sounds/samples.
When you press the [ENTER] button to select a
sound/sample, it is imported.
Sorts or lters the sounds.
NUM: Sort in number order.
ALPHA: Sort in alphabetical order.
BANK A–F: Filter by bank.
Select a sound.
4.
Use the cursor buttons to move to an item (CATEGORY/BANK,
FILTER, TONE/DRUM).
Press the [ENTER] button.
5.
The sound is imported, and you return to the home screen.
* If SOUND SOURCE is Clip mode, the selecting clip must be the currentry-
playing clip in order for it to be auditioned.
Loading from a Project on the SD Card
Here's how to load a sound (tone, drum, instrument) or sample (looper)
from a project that's saved on the SD card.
Use the [SEL] buttons to select the track whose sound you
1.
want to change.
If you're in Clip mode, select a clip.
Press the [SOUND] button.
2.
The menu screen appears.
Loading Samples from the SD Card
Here’s how you can load samples that are saved on the SD card.
* Samples that you want to load must be placed in the ROLAND/GROOVEBOX/
SAMPLE folder of the SD card.
Use the [SEL] buttons to select the track into which you
1.
want to load the sample.
If you’re in Clip mode, select a clip.
Press the [SOUND] button.
2.
The menu screen appears.
Use the cursor buttons to select “WAVE FILE,” and press the
3.
[ENTER] button.
Now you can use the sound browser.
Shows the samples
that are saved on
the SD card.
PREVIEW: Previews the sample.
IMPORT: Imports the sample.
26
Use the cursor buttons to select a sample.
4.
Use the cursor [<] [>] buttons to move to an item (FILE,
COMMAND).
Press the [ENTER] button.
5.
The content shown in COMMAND is executed.
The content that can be loaded depends on the track type
Selecting Sounds (Sound Browser)
Loading a preset sound
Loading a sound from a project
on the SD card (PROJECT)
Loading a sample from a
project on the SD card (PROJECT)
Loading a sample le from the
SD card (WAVE FILE)
(PRESET)
TONE
track
DRUM
track
DRUM
(kit)
track
(INST)
(((
(((
(((
LOOPER
track
(
27
Step-Recording a Phrase
When the pads are in Note mode, you can use the step buttons and the
pads to step-record phrases.
You’ll create a pattern by specifying the steps at which each pad will
sound.
Tone Track
Press the PAD MODE [NOTE] button.
1.
The pads are in Note mode.
Use the step buttons to select the step that you want to
2.
input.
That step is selected for editing, and the step button blinks.
* The currently displayed measures are indicated by the MEASURE LEDs in the
lower left.
You can use the MEASURE [<] [>] buttons to move between
measures.
Press pads (keys) to enter notes.
3.
The pad that you input is lit.
If the EDIT screen is also displayed, the screen shows the notes that
are input.
Repeat steps 2–3.
4.
Press the [EXIT] button when you’re nished editing.
5.
You can also stop editing by pressing the currently-selected step
button once again.
Quick Input
Press the PAD MODE [NOTE] button.
1.
The pads are in Note mode.
Hold down the button of the step that you want to input,
2.
and press a pad (key) to input a note.
Inputting a Long Note
Press the PAD MODE [NOTE] button.
1.
The pads are in Note mode.
Use the step buttons to select the step that you want to
2.
input.
That step is selected for editing, and the step button blinks.
Hold down a pad (key) and press the pad [REST/TIE] button.
3.
A tie is input for the specied pitch.
(Inputting a Tie)
Changing the Measure Settings
Hold down the [SHIFT] button and press the MEASURE [<] [>]
1.
button.
The MEASURE EDIT screen appears.
In the MEASURE EDIT screen, you can make settings for the clip’s
notes.
ParameterValueExplanation
STEP LEN1–128Species the length of the clip.
Species the resolution of the clip.
1/8: eighth notes
SCALE
MODE
SHUFFLE-50–+50Species the amount of shue (bounce).
Duplicating a Measure
Hold down the [FUNC] button and press the MEASURE [>]
1.
1/8, 1/16, 1/32,
1/4T, 1/8T, 1/16T
FWD,
RE V,
FWD+REV,
INV,
RND
(Duplicate)
1/16: sixteenth notes
1/32: thirty-second notes
1/4T: quarter note triplets
1/8T: eight note triplets
1/16T: sixteenth note triplets
Species how the clip will play back.
FWD: Play forward from the rst step.
REV: Play in reverse from the last step.
FWD+REV: Play forward from the rst step,
then play backward from the last step.
INV: Play even-numbered and odd-
numbered notes inverted.
RND: Play randomly.
button.
The current measure is duplicated.
Automatically Advancing the Step During
Input
Step input mode automatically advances to the next step each time
you press and release a pad. This is a convenient way to quickly enter
an arpeggio pattern.
1.
2.
* By pressing the [REST/TIE] button you can advance the step without inputting
(Step Input Mode)
Hold down the [REC] button and press the step button.
You’re in step input mode.
Press a pad (key) to input a note.
When you release the pad, the step advances.
a step.
28
Editing the Notes of Each Step
Hold down the [SHIFT] button and press the step button.
1.
The STEP EDIT screen appears.
The notes of the selected step are shown.
Use the cursor to select the note that you want to edit.
2.
NOTE tab
KnobExplanation
[C1] knob
[C2] knob
[C3] knob
[C4] knob
EVENT (NOTE)
Species the note.
VELOCITY
Adjusts the velocity.
START
Adjusts the start timing of the note.
LENGTH
Species the length of the note.
If the same note exists at the distance to which the note was
extended, it cannot be extended further.
Step-Recording a Phrase
MOTION tab
Here you can make settings related to Motion.
ParameterValueExplanation
FILTER
OFF, 0–127Adjust the motion value for each knob.MOD
FX
For details, refer to “Recording Knob Movement in Steps
&
(MOTION)” (p. 34).
29
Step-Recording a Phrase
Drum Track: TR-REC
Press the PAD MODE [NOTE] button.
1.
The pad mode is set to Note mode.
Press a pad (key) to select the pad that you want to edit.
2.
The selected pad is lit, and now you can use the step buttons to
edit the notes of the selected pad.
Press the step buttons for the steps at which you want to
3.
input notes.
Notes are input.
If the EDIT screen is also shown, the screen shows the notes that
you input.
Repeat steps 2–3.
4.
Increasing the Measures
Here you can make settings for the notes of the clip.
Hold down the [SHIFT] button and press the MEASURE [<] [>]
1.
buttons.
The CLIP SEQ SETTING: MEASURE screen appears.
TabParameterExplanation/Controller
VEL
START
NOTE (1/2) tab
MUTE
SUB STEP
NOTE (2/2) tabEND
* By holding down the [CLEAR] button and pressing the currently-selected step
button, you can delete a note.
Adjusts the velocity.
[C1] knob
Adjusts the timing at which the start note
begins.
[C2] knob
Adjusts the probability that a mute note will
sound.
[C3] knob
Species a sub step.
[C4] knob
Species the end timing of the end note.
[C1] knob
Track Pad Mute
Here’s how to specify drum pad muting for each track.
This function is useful during a live performance when you want to add
development to your song by inserting and removing pads.
While holding down the [SEL] button of a drum track, press
1.
the pad that you want to mute.
The pad you specied is muted.
This setting applies to the track, and is maintained even if you
change clips.
Once again, hold down the [SEL] button and press the pad.
2.
Muting is cleared.
* This is also available if the pads are set to something other than Note mode.
Editing the Steps
Press a pad to select the pad that you want to edit.
1.
Hold down the [SHIFT] button and press a step button.
2.
The EDIT STEP screen appears.
Use the cursor buttons to switch tabs, and use the [C1]–[C4]
3.
knobs to edit the parameters.
TabParameterExplanation/Controller
Here you can make settings related to Motion.
For details, refer to “Recording Knob Movement in Steps
&
MOTION tab
(MOTION)” (p. 34).
FILTER
MOD
FX
Adjust the motion value of each knob.
OFF, 0–127
Clip Pad Mute
Here’s how to specify drum pad muting for each clip.
By inserting or removing parts, you can create additional variations of a
drum pattern.
Press the PAD MODE [NOTE] button.
1.
The pads are in Note mode.
While holding down the [MUTE] button, press the pad that
2.
you want to mute.
The specied pad is muted.
30
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