The content of this manual applies to system program version 1.10 or
later. Download the latest system program from the Roland website
to update this instrument.
88 Keys (PHA-4 Standard Keyboard: with
Escapement and Ivory Feel)
54-7/8 (W) x 14 (D) x 5-7/16 (H) inches
Keyboard Stand: KS-G8B, KS-11Z, KS-13,
KS-20X
3
Page 4
Placing this instrument on a stand
NOTE
Take sucient care not to get your ngers or other body parts pinched when setting up the stand. Place this instrument on the stand as shown
below.
JUNO-D6 / JUNO-D7 users
If you want to place the JUNO-D6 / JUNO-D7 on a stand, use the Roland KS-11Z, KS-13 or KS-20X.
* The illustration shows the JUNO-D6.
KS-11Z
Align the front
of the JUNO-D6 /
JUNO-D7 with the
front of the stand.
KS-13
KS-20X
Adjust the stand width
Adjust the stand width
Align the middle of the JUNO-D6 / JUNO-D7 with the center of the stand
Adjust the width of the stand so
that the stand arms are lined up
between the rubber feet of the
JUNO-D6 / JUNO-D7.
Adjust the stand width so that
the rubber feet on the keyboard
side (front) of the JUNO-D6
/ JUNO-D7 t into the holes
provided on the stand.
Top view
Top view
Line up the
JUNO-D6 /
JUNO-D7 so
that it rests
on the rubber
rings of the
stand.
4
Open the stand to its lowest position
(the folded-up position is “1”; the height
adjustment cam should be locked into
the sixth groove).
Page 5
JUNO-D8 users
If you want to place the JUNO-D8 on a stand, use the Roland KS-G8B, KS-13 or KS-20X.
Placing this instrument on a stand
KS-G8B
Align the front
of the JUNO-D8
with the upper
arm on the front
side of the stand.
KS-11Z
Align the
front of the
JUNO-D8
with the front
of the stand.
Adjust so that
the height does
not exceed 1
meter.
Align the middle of the JUNO-D8 with the center of the stand
Adjust the stand width
Adjust the width of the stand so
that the stand arms are lined up
between the rubber feet of the
JUNO-D8.
Top view
KS-13
KS-20X
Line up the
JUNO-D8 so that
it rests on the
rubber rings of
the stand.
Adjust the stand width so that the
rubber feet on the keyboard side
(front) of the JUNO-D8 t into the
holes provided on the stand.
Adjust the stand width
Top view
Align the middle of the JUNO-D8 with the center of the stand
Open the stand to its lowest
position (the folded-up position
is “1”; the height adjustment cam
should be locked into the sixth
groove).
5
Page 6
Panel descriptions
Top panel
1 2
3
6
1
[MASTER VOLUME] knob
Adjusts the volume that is output from the OUTPUT and PHONES
jacks.
2
KEYBOARD
[SINGLE] button
Turns the single function on/o (p. 15).
[SPLIT] button
Turns the split function on/o (p. 15).
* Hold down the [SPLIT] and [DUAL] buttons at the same time to
switch the Super Layer function on/o (p. 16).
4
[MIC] slider
This adjusts the volume of a mic connected to the MIC INPUT jack
(p. 21).
[PHRASE PAD] slider
Adjusts the volume of the step sequencer, rhythm pattern and
audio player.
[LOWER] slider
Adjusts the volume of the lower part (part 2).
[UPPER] slider
Adjusts the volume of the upper part (part 1).
5
4
[DUAL] button
Turns the dual function on/o (p. 16).
* Hold down the [SPLIT] and [DUAL] buttons at the same time to
switch the Super Layer function on/o (p. 16).
[ARPEGGIO] button
Turns the arpeggiator on/o (p. 20).
Press this button while holding down the [SHIFT] button to make
the arpeggio hold.
[CHORD] button
Turns the chord memory function on/o (p. 20).
[DRUMS] button
When this button is on (lit), you can play the drum kit by using the
keyboard (p. 21).
[TRANSPOSE] button
Turns the transpose (key shift) feature on/o (p. 17).
Press the OCTAVE [DOWN] or [UP] button while holding down this
button to raise or lower the keyboard’s pitch range in semitones.
OCTAVE [DOWN] [UP] buttons
Raises or lowers the key range in steps of an octave (p. 17).
3
SOUND MODIFY
[1]–[4] knobs
(CUTOFF, RESONANCE, ATTACK, RELEASE)
These give you control over the CUTOFF, RESONANCE, ATTACK
and RELEASE parameters. Press the [KNOB ASSIGN] button to the
right of these knobs to control the functions that are assigned to
the [1]–[4] knobs (p. 18, p. 40).
6
[WRITE] button
Use this button to save the settings you’ve edited (p. 29).
[KNOB ASSIGN] button
When this button is pressed, you can control the functions that are
assigned to the SOUND MODIFY [1]–[4] knobs. (p. 18, p. 40).
[MENU] (KEY TOUCH) button
Shows the menu screen (p. 44).
Press this button while holding down the [SHIFT] button to
display the KEY TOUCH screen (p. 18).
If you press another button or turn a knob while holding down
this button, the related settings screen is shown (p. 51).
Display
Shows various information depending on the operation.
Value dial
Changes the values. When you hold down the [SHIFT] button and
turn the dial, the value changes more greatly.
[FAVORITE] button
Turns the favorite function on/o (p. 19).
[BANK] button
When this button is on (lit), you can use the [1]–[8] buttons to
select a favorite bank (p. 19).
[A. PIANO]–[USER] (category) buttons
([1]–[16] buttons)
Selects a tone (including scenes, tones and drum kits) category
(type) (p. 14). Turn the value dial to select a dierent tone in the
same category.
Page 7
[DEC] [INC] buttons
Changes the value. If you press one of these buttons while
holding down the other, the value changes more rapidly. If you
press one of these buttons while holding down the [SHIFT]
button, the value changes more greatly.
[Ç] [É] [Í] [Ë] buttons
Move the cursor up/down/left/right. Hold down the buttons to
move the cursor continuously. If you hold down the button for
one direction and then press the other button, the cursor moves
more quickly.
Basic operation
Save the settings
Panel descriptions
Edit the valueMove the cursor
[SHIFT] button
Use this button with other buttons to switch between functions.
[EXIT] button
Exits the current screen or cancels an operation.
[ENTER] button
Press this to use for conrming a value or executing an operation.
5
PHRASE PAD
[SEQUENCER] button
Press this to use the step sequencer (p. 31).
[RHYTHM] button
Press this to use the rhythm patterns (p. 37).
[AUDIO] button
Press this to play back audio les on a USB ash drive (p. 38).
[MUTE] button
Sets whether the applicable part plays or not when you play the
keyboard (Keyboard Switch: p. 22).
When you’re using the step sequencer, this mutes the specied
track (p. 31).
Pads [1]–[8]
These play back the phrases (rhythm patterns/audio les)
assigned to the pads. When the [SEQUENCER] button is on (lit),
these pads select the tracks.
[ò] button
Plays/stops the step sequencer (p. 31).
[ó] (STEP) button
Press this to record to the step sequencer (p. 32).
If you press this button while holding down the [SHIFT] button,
the instrument switches to STEP REC/TR-REC mode (p. 33, p. 34).
[ERASE] button
Erases some or all of the tracks you’ve recorded with the step
sequencer (p. 34).
Show the menu
screen/shortcuts
Toggle
functions
Exit the current
screen or
cancel an operation
Conrm/
execute
Move the cursor
When selecting items onscreen or editing the parameter
settings, use the [Ç] [É] [Í] [Ë] buttons to move the cursor to
the desired parameter.
¹ Hold down the buttons to move the cursor continuously.¹ If you hold down the button for one direction and then
press the other button, the cursor moves more quickly.
Edit the value
Use the value dial or the [DEC] [INC] buttons to edit the value
highlighted by the cursor.
¹ Hold down the [SHIFT] button while using these controls to
change the value in larger increments.
¹ If you press either the [DEC] or [INC] button while holding
down the other button, the value changes more rapidly.
[ENTER] button
Press this button to conrm a value or execute an operation.
[EXIT] button
Use this to exit the current screen or cancel an operation.
[MENU] button
Displays the menu screen. Use this when editing the detailed
settings of the tones and so on, and for the system settings and
utilities.
Save the settings
When you press the [WRITE] button, the WRITE menu screen is
shown from which you can save the system settings, as well as
the scenes, tones and drum kit (p. 29).
Shortcuts
By holding down the [MENU] button and operating another
button or knob, you can switch to the related settings screen
for the button that you pressed. For details, refer to “List of
shortcut keys” (p. 51).
Operating procedures in this manual
[TEMPO] button
Press this to show the TEMPO screen.
You can set the tempo by repeatedly pressing the button at the
desired interval (tap tempo).
6
Pitch bend/modulation lever
This lets you control the pitch or apply vibrato.
On this instrument, there are multiple ways to perform
operations like moving the cursor, editing a value, conrming/
canceling, switching screens and so on by using the buttons,
the dial and so forth.
To avoid making the subsequent explanations in this manual
unnecessarily complex, we will not always describe all of these
methods, but may simply provide an abbreviated explanation
such as “move the cursor to * and edit the value”. In actual
operation, you may use any of the above methods as is
convenient for you.
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Page 8
Panel descriptions
3: COLD
※ 入力端子の場合
1: GND2: HOT
3: COLD
※ 出力端子の場合
1: GND2: HOT
※ 入力端子の場合
1: GND2: HOT
※ 出力端子の場合
Rear panel (Connecting your equipment)
* To prevent malfunction and equipment failure, always turn down the
volume, and turn o all the units before making any connections.
Computer
Cord hook
A B C D E
USB ash drive
AC adaptor
Power cord
A
Ground terminal
Connect this to an external earth or ground if necessary.
B
DC IN jack
Connect the included AC adaptor to this jack.
* Use the cord hook to secure the cord of the AC adaptor as shown
in the illustration.
C
[POWER] switch
This switches the power on and o (p. 14).
D
USB COMPUTER port
Connect this to a computer or mobile device (p. 42).
* A commercially available USB AC adaptor (5 V
required to supply power to the USB COMPUTER port. Depending
on the manufacturer and type of the USB AC adaptor, correct
operation may not be possible.
* Do not use a USB cable that is designed only for charging a device.
Charge-only cables cannot transmit data.
E
USB MEMORY port
Connect a commercially available USB ash drive here.
This is used for playing back audio les and backing up data
(p. 23, p. 38, p. 45).
To AC outlet
/2 A or greater) is
External audio player
Mic
Speakers
with built-in
ampliers
F G H
I J K
Pedal switch
Expression pedal
G
PEDAL CONTROL jack
If you connect an expression pedal (EV-5, sold separately) or pedal
switch (DP series, sold separately) to this jack, you can use them to
control various functions (p. 41).
* Use only the specied expression pedal. By connecting any other
expression pedals, you risk causing malfunction and/or damage
to the unit.
H
MIDI IN, OUT connectors
You can connect a MIDI device to this connector.
I
MIC [GAIN] knob
Adjusts the input gain for the MIC INPUT jack (p. 21).
J
MIC INPUT jack
Connect a dynamic mic here (p. 21).
* A condenser microphone (phantom powered) cannot be used.
Pin assignment of MIC INPUT jack
TIP: HOT
RING: COLD
SLEEVE: GND
K
EXT INPUT jack
Connect this to your external audio player or similar device.
L M
MIDI device
1: GND2: HOT
Headphones
F
PEDAL HOLD jack
If you connect a pedal switch (DP series, sold separately) to this
jack, you can use it as a hold pedal. You can also assign various
functions to the pedals that are connected, and control them
(p. 41).
8
L
OUTPUT R, L/MONO jacks (balanced)
These are balanced output jacks for audio signals.
Connect these to an amplier or mixer. For mono output, connect
to the L/MONO jack.
Pin assignment of OUTPUT R, L/MONO jacks
TIP: HOT
RING: COLD
SLEEVE: GND
M
PHONES jack
Used for connecting headphones (sold separately).
Page 9
Overview
Basic structure of the JUNO-D
Controllers
These components send performance data to the sound generator, such as
when you press/release keys, press the hold pedal and so on.
The controllers include the keyboard, the buttons and knobs on the panel,
the pitch bend and modulation lever, the pedals connected to the rear
panel and so on.
Sound generator section
This section generates and modies the sound. The sound generator
receives performance data from the controllers and uses this to play the
tones and scenes.
Eects
MFX/IFX
Chorus/reverb
EQ
* For the MFX, you can store the tone eect and part eect separately, and
switch between settings you want to use.
* Chorus/Delay and Reverb are stored separately for the scene eect and
for the system eects, and you can switch between settings you want to
use.
Features 93 types of eects including distortion,
anger eects and so forth.
This chorus/reverb are available as separate
eects from the chorus/reverb of the MFX.
The chorus can also be used as a delay.
Adjusts the level of the dierent frequency bands
of the sound.
Phrase pad
Plays back the phrases assigned to pads [1]–[8].
Step sequencerSelects the recording track.
Rhythm pattern
Audio player
Plays/stops patterns that are specially designed
for rhythms.
Plays/stops audio les that are stored on a USB
ash drive.
JUNO-DJUNO-D
Sound generator sectionSound generator section
Scene (*1)
Tone (*2)
Drum kit
ArpeggioArpeggio
Chord memoryChord memory
ControllersControllers
Keyboard
*1: Elements of a scene (expanded view)*1: Elements of a scene (expanded view)
Part 1 (Upper)Part 1 (Upper)
Part 2 (Lower)Part 2 (Lower)
Part 3Part 3
Part RPart R
Drum kit
SingleSplitDual
Super LayerDrum kit
IFX
Phrase pad
Step sequencerStep sequencer
Rhythm patternRhythm pattern
Audio playerAudio player
Pitch bend/modulation lever
Tone
MFX
Tone
MFX
Tone
MFX
MFX
EQCOMP
System eectsSystem eects
Chorus/
Delay
Reverb
EQ
EQ
EQ
EQ
SystemSystem
Pedal
Scene eects
IFX
Chorus/Delay
Reverb
*2: Elements of a tone (expanded view)*2: Elements of a tone (expanded view)
Scenes
Partial 1 Partial 1
Partial 2 Partial 2
EQ
Partial 3 Partial 3
EQ
Partial 4 Partial 4
EQ
EQ
The scenes contain tones and drum kits assigned to eight parts. You can
play up to eight tones at the same time.
You can also save the states below in the settings for the scenes.
SINGLEPlays only one tone.
SPLITUses dierent tones for the left and right hands.
DUALLayers two dierent tones.
SUPER LAYERLayers a single tone on itself for a fatter sound.
DRUMSUses only the drum kits.
The tones for parts 1 and 2 are used when the instrument is in split or dual mode.
Tones
These are sounds used for playing. Each tone consists of up to four partials, and you can combine the partials to create a wide variety of sounds.
A tone consists of the combination of sound generator and eects.
Drum kit
The drum kit is a collection of percussion instruments and sound eects. Each key (note number) plays a dierent percussion instrument or sound
eect.
9
Page 10
Overview
Components of the sounds
TONE
A “tone” is the smallest unit of sound on this instrument.
A tone consists of the combination of sound generator and eects.
The tones of the ZEN-Core sound generator that’s built into the
JUNO-D consist of ZEN-Core tones and drum kit tones.
PRESET TONEUSER TONE
Sound GeneratorSound Generator
MFXMFXEQEQ
You can edit a tone and then save it as a user memory.
What is the ZEN-Core sound engine?
The ZEN-Core sound engine is a synthesizer sound generator
based on the VA technology that’s used with the V-Synth, and
developed using our latest sound generation technology. This
sound engine features an analog-like responsiveness and high
resolution, letting you create a wide range of high-quality
sounds. ZEN-Core also features an integrated PCM sound
engine that’s been rened by Roland over the course of many
years, so you can design even more advanced sounds.
PART
This is a container for playing a tone.
You can assign a tone to each part and play it. For each part, you can
specify whether it is connected to the keyboard, and make settings
such as its key range, volume, pan, and controller reception.
There are 8 parts; by combining parts you can create sounds that
consist of multiple tones, or create foundational performance (sound)
settings for each song. The drum kit is assigned to part 8 (part R).
You can also use specic parts to control an external sound module
(EXTERNAL) instead of the internal sound engine.
PART R
PART 1
INT
MFX
TONE
EQ
Level, Pan,
Key Range,
etc.
EXT
MIDI
USB
Level, Pan,
Key Range,
etc.
SCENE
A scene stores the entire state of your favorite performance settings,
including settings for each part (such as tone, MFX and volume),
settings common to all parts (such as IFX, chorus/delay and reverb),
and sequence data for each part.
You can store an idea for a song or phrase as a scene, and manage
scenes by switching them for each song.
You can freely recall saved scenes in the top screen that appears after
startup (p. 44).
What are ZEN-Core tones?
These are tones that generate single instrument sounds
like piano, organ, synth and so on. Each tone combines four
partials (PCM waves or VA oscillators) to create a single musical
instrument sound. A tone consists of a ZEN-Core sound engine
and eects (MFX+EQ).
What is a drum kit tone?
A drum kit tone consists of multiple percussion sounds
(instruments). In a drum kit, dierent percussion instrument
sounds are heard depending on the key (note number) that you
play. Each drum kit combines a ZEN-Core sound engine with
eects (MFX+EQ+COMP).
* There are six compressors for use with the drum kit, which
are enabled only for the part set as part 8 (part R).
SCENE
PART R
PART 1
INTEXT
EQ
MFX
CHO
EQ
REVIFX
ARPEGGIOCHORD
10
Page 11
Eects
This instrument features a variety of eects.
For eect parameters, refer to the “Parameter Guide” (Roland website).
Overview
Tone eects
These eects are congured per tone. COMP can be used for the
drum kit instruments.
Part eects
These eects are congured per part.
Scene eects
These eects are congured per scene.
The JUNO-D includes the following built-in eects, and each can be congured independently.
Eect typeEectExplanation
Tone eects
(MFX (*1), COMP, Partial EQ)
(MFX (*1), EQ)
(IFX, Chorus/Delay (*2), Reverb)
Multi-eect (MFX)
System eects
These eects apply to the system overall.
MIC eects
These eects are applied to the input sound from the MIC INPUT jack.
(*1): For the MFX, you can store the tone eect and part eect separately,
and switch between settings you want to use.
(*2): Chorus/delay and reverb are stored separately for the scene eect
and for the system eects, and you can switch between settings you
want to use.
This is an all-purpose multi-eect that transforms the sound into a completely dierent
type of sound.
There are 93 kinds of multi-eects, so you can select and use the ones that meet your
needs.
Aside from straightforward eects like distortion, anger and so forth, there are a
variety of eect types. There is one multi-eect setting for each tone.
(Noise Suppressor, EQ, Reverb, COMP)
(EQ, Chorus/Delay (*2), Reverb)
Tone eects
Scene eects
Scene (part) eects
Eect applied to the MIC
INPUT jack
System eects
System eects
Eect applied to the MIC
INPUT jack
Partial EQ (PARTIAL EQ)
Drum kit compressor (KIT COMP)
Kit instrument EQ (KIT EQ)
Part EQ (PART EQ)
Insert eect (IFX)
Vocoder
System EQ (SYSTEM EQ)
Chorus/delay (CHORUS/DELAY)The chorus/delay adds thickness and spaciousness to the sound.
Reverb (REVERB)The reverb eect simulates the reverberations heard when playing in a hall.
Noise SuppressorSuppresses background noise during silence.
Mic EQ (EQ)An equalizer that’s applied to the input sound from the MIC INPUT jack.
Mic reverb (Reverb)A reverb that’s applied to the input sound from the MIC INPUT jack.
Mic COMP (Comp)A compressor that’s applied to the input sound from the MIC INPUT jack.
An equalizer that you can apply to the partial of each tone. You can adjust the high,
midrange and low frequencies separately.
You can use six dierent compressors for the drum kit. These compressors can be
assigned to each drum instrument.
* There are six compressors for use with the drum kit, which are enabled only for parts
set as part 8 (part R).
An equalizer that you can apply to each drum instrument. You can adjust the high,
midrange and low frequencies separately.
An equalizer that you can apply to each part. You can adjust the high, midrange and low
frequencies separately.
This is an all-purpose insert eect that transforms the sound into something that’s
completely dierent.
There are 93 kinds of insert eects, so you can select and use the ones that meet your
needs. Use this when you want to apply more eects in addition to multi-eects.
This eect is common to all parts.
An eect that applies a human vocal character to the synthesizer sound to produce a
sound like someone singing.
The system EQ is an equalizer that is applied to the entire sound engine of this
instrument.
You can adjust the high, midrange and low frequencies separately.
11
Page 12
Overview
Eect routings for the internal sound engine
PART 1
TONE
PARTIAL
PART 2–7
TONE
PARTIAL
PART R
DRUM KIT
Inst
PARTIAL
EQ
PARTIAL
EQ
KIT EQ
Comp x 6
for Drum Kit
KIT COMP
from Rev
from Cho
MFX
MFX
MFX
to Rev
to Cho
PART EQ
to Rev
to Cho
to Rev
to Cho
PART EQ
to Cho
to Cho
PART EQ
Vocoder
from Vocoder Mic In
to Rev
to Rev
* The vocoder is available only for part 1.
IFX
to Rev
to Cho
to Rev
Chorus/
Delay
Reverb
SYSTEM
EQ
Mixer
EXT INPUT
USB IN
MIC INPUT
Comp
Noise
Suppressor
to Vocoder Mic In
Auto Pitch
Chorus/Delay
Send
Reverb Send
Reverb
PHONES
OUTPUT
USB OUT
12
Page 13
Overview
Memories
The locations where scenes, tones and other settings are stored are called “memories”.
Functionally speaking, there are three types of memory: temporary memory, writable memory (user memory, system memory and USB ash
drive), and read-only memory (preset memory).
JUNO-D
Temporary area (temporary memory)
SelectSelect SaveSaveSelectSelect
Preset memory
Preset scenes
Preset tones
Preset drum kits
Preset rhythm groups
Preset rhythm patterns
Preset arpeggio styles
Preset chord memories
USB ash drive (root directory)
ROLAND folder
JUNO-D folder
BACKUP folder
Backup
User memory
User scenes
Step sequencer
User tones
User drum kits
User rhythm groups
BackupBackupRestoreRestore
SOUND folder
ImportImport
ExportExport
SVZ les
System
memory
System
settings
Wave
Expansion
memory
Wave Wave
datadata
ImportImportImportImport
EXZ les
Sample
memory
User User
samplessamples
IMPORT folder
WAV les
Temporary memory
Temporary area
The scene, tone, and sequence data selected
by the buttons on the panel and so forth are
temporarily stored here.
When you’re playing, the sound plays
according to the settings in the temporary
area. Also, when you edit scene, tone, or
sequence data, this does not directly change
the data in memory, but rather loads it into
the temporary area to be changed.
The settings in this area are temporary, and
are lost when the power is turned o or other
settings are recalled. If you want to keep the
settings in the temporary area, save them to
a user memory or to a USB ash drive.
Writable memory
System memory
The overall system settings of the JUNO-D are
stored here. To store the system parameters,
you must save the system settings (p. 30).
User memory
This is the memory that’s used to store data
internally on this unit. Use the save (write)
operation to store data to this area.
¹ Save a scene (p. 29)¹ Save a tone (p. 30)¹ Save a drum kit (p. 30)
Wave Expansion memory
This memory area is used to store the Wave
Expansion data.
USB ash drive
¹ You can back up the user memory data
and system parameter settings together
here (p. 45).
¹ You can also import SVZ/EXZ and WAV
les to the JUNO-D, and export this data
from the JUNO-D (p. 46).
Read-only memory
Preset memory
The data in the preset memory cannot be
overwritten.
However, you can edit the settings that you
recalled to the temporary area. These settings
can then be saved to user memory.
13
Page 14
Playing
Turning the power on/o
* Before turning the unit on/o, always be sure to turn the volume
down. Even with the volume turned down, you might hear some
sound when switching the unit on/o. However, this is normal
and does not indicate a malfunction.
Turning the power on
1. Turn on this instrument rst, and then any
connected devices.
A screen like the one shown below (top screen) appears.
* The power to this unit turns o automatically to save energy after
a certain amount of time (20 minutes by default) has passed since
it was last used or since its buttons or controls were operated.
* If the Auto O function is set to “OFF”, this screen does not appear.
2. Press the [ENTER] button to close the popup screen.
* If you don’t want to show this screen again, move the cursor to
“Don’t show again”, use the [INC] and [DEC] buttons to select the
check box and then close the popup window.
3. Turn the [MASTER VOLUME] knob to adjust the
volume.
Turning the power o
1. Turn o any connected devices rst, and then turn
o this instrument.
Selecting a scene
1. Move the cursor to the scene.
* When you select a scene that’s set for single, split, dual or Super
Layer mode, the corresponding screen appears.
Below is a screen example of a scene with single settings.
Scene
2. Press one of the [A. PIANO]–[USER] buttons to
select a category.
CategoryExplanation
A. PIANOAcoustic piano
E. PIANOElectric piano
ORGANOrgan
KEYSKeyboard instruments
GUITARGuitar
BASSBass guitar
STRINGSStrings
BRASSBrass instruments
WINDWind instruments
CHOIRChoir
SYNTHSynthesizers
PADSynth pads
FXSound eects
VOCODER
SAMPLESample phrases
USERUser tones
Vocoder
* Connect a mic to the MIC INPUT jack to
obtain vocoder eects.
Concerning the Auto O function
The power to this unit turns o automatically to save
energy after a certain amount of time has passed since
it was last used or since its buttons or controls were operated.
NOTE
¹ If the power automatically turns o, any unsaved data is
lost. Before the power turns o, save the data that you
want to keep (p. 29).
¹ If you don’t want the unit to turn o automatically, turn
this setting o (p. 44). Note that when the setting is
turned o, the unit may consume more power.
¹ You can simply turn the power back on after it has turned
o automatically.
14
3. Use the value dial to select a scene.
MEMO
¹ You can also press the [ENTER] button to select from the list
screen. When you press the [ENTER] button on the SCENE LIST
screen, you can switch between scene category list view (by
category) and scene bank list view (by bank).
¹ For a list of scenes, see “Scene list” in the “Sound List” (Roland
website).
¹ When you select a scene that’s set for single, split, dual or Super
Layer mode, the corresponding button lights up.
Page 15
Playing
Selecting a tone
1. On the top screen, press the [É] button to move
the cursor to the tone.
Tone
2. Press one of the [A. PIANO]–[USER] buttons to
select a category.
The tones are separated into categories.
3. Use the value dial to select a tone.
MEMO
¹ You can also press the [ENTER] button to select from the list
screen. When you press the [ENTER] button on the TONE
CATEGORY LIST screen, you can switch between tone category list
view (by category) and tone bank list view (by bank).
Categories are further divided into subcategories within the same
category.
¹ For a list of tones, see “Preset tone list” in the “Sound List” (Roland
website).
Playing with a single tone (SINGLE)
This plays only one tone at a time (no layers).
1. Press the [SINGLE] button to make it light.
The SINGLE screen appears.
1
2
3
4
5
Playing dierent tones with your left and right
hands (SPLIT)
You can perform using dierent tones in the left and right regions of
the keyboard, divided at a specic note. This kind of keyboard setting
is called a “split”, and the point at which the keyboard parts are
separated is called the “split point”.
1. Press the [SPLIT] button to make it light.
The SPLIT screen appears.
1
2
3
5
4
7
8
No.Explanation
Parameters that can be
1
adjusted now using the
SOUND MODIFY knobs
2
Tempo
3
Scene
LOWER (Part 2)
4
Tone
The right-hand side of the keyboard plays the UPPER tone (part 1),
and the left-hand side of the keyboard plays the LOWER tone (part
2). The split point (default value: C4) divides these two ranges.
Switching between tones
1. Use the [Í] [Ë] buttons to select the part whose
tone you want to switch.
2. Use the value dial to select the tone.
You can also press one of the [A. PIANO]–[USER] buttons to select
a dierent category.
6
No.Explanation
(Cursor location)
5
Current part (tone
selected for editing)
UPPER (Part 1)
6
Tone
7
Split point
Eect on/o (lit for on,
8
dark for o)
6
No.Explanation
Parameters that can be
1
adjusted now using the
SOUND MODIFY knobs
2
Tempo
3
Scene
(*1): On the top screen, press the [SHIFT] button to switch the [2]–[6]
buttons to the EQ, MFX, IFX, CHO and REV functions.
No.Explanation
UPPER tone (UPPER)/
4
LOWER tone (LOWER)
5
Tone
Eect on/o (lit for on,
dark for o)
6
(*1)
Adjusting the volume
You can use the [UPPER] and [LOWER] sliders to adjust the volume
(level) of the UPPER and LOWER tones.
Changing the split point
1. While holding down the [SPLIT] button, press the
key that is to become the new split point.
The key you press becomes the split point.
The split point key is included in the upper tone area.
15
Page 16
Playing
Playing with two tones layered (DUAL)
You can play two tones simultaneously from a single key. This kind of
keyboard setting is called “dual”.
1. Press the [DUAL] button.
The DUAL screen appears.
1
2
3
4
7
No.Explanation
Parameters that can be
1
adjusted now using the
SOUND MODIFY knobs
2
Tempo
3
Scene
(Cursor location)
4
Current part (tone
selected for editing)
This layers the UPPER (part 1) and LOWER (part 2) tones when you
play.
Switching between tones
1. Use the [Ç] [É] buttons to select the part whose
tone you want to switch.
2. Use the value dial to select the tone.
You can also press one of the [A. PIANO]–[USER] buttons to select
a dierent category.
Adjusting the volume
5
6
No.Explanation
UPPER (Part 1)
5
Tone
LOWER (Part 2)
6
Tone
Eect on/o (lit for on,
7
dark for o)
Using a single tone to create a thicker sound
(SUPER LAYER)
“Detuning” means layering a single tone and then slightly osetting
the pitch of each tone.
The Super Layer function lets you set how much detuning to use and
how many tones (number of parts) to layer, adding spaciousness and
thickness to the sound.
1. Press the [SPLIT] button and [DUAL] button
simultaneously.
The SUPER LAYER screen appears.
1
2
3
4
6
8
No.Explanation
Parameters that can be
1
adjusted now using the
SOUND MODIFY knobs
2
Tempo
3
Scene
(Cursor location)
4
Current part (tone
selected for editing)
5
Tone
2. Move the cursor to “LAYER” or “DETUNE”, and use
the value dial to change the setting.
ParameterValue
LAYE R3–7
DETUNE1–30
5
7
No.Explanation
LAYE R
6
Number of parts to
overlap
DETUNE
7
Amount of pitch
deviation
Eect on/o (lit for on,
8
dark for o)
You can use the [UPPER] and [LOWER] sliders to adjust the volume
(level) of the UPPER (part 1) and LOWER (part 2) tones.
16
Adjusting the volume
You can change the volume (level) with the [UPPER] slider.
Page 17
Playing
Multipart mode
“Multipart mode” is set when single, split, dual or Super Layer are
disabled.
When you play the keyboard, either the parts whose keyboard
switches (p. 22) are ON or the currently selected part (current part)
play.
1
2
3
4
5
7
No.Explanation
Parameters that can be
1
adjusted now using the
SOUND MODIFY knobs
2
Tempo
3
Scene
(Cursor location)
4
Current part (tone
(*1)
selected for editing)
(*1): The parts that make sound are shown on the screen in white,
and the parts that don’t make sound are grayed out.
Selecting a part
6
No.Explanation
5
Part 1–Part R
Tone
(*1)
6
Level of each part
(*1)
Eect on/o (lit for on,
7
dark for o)
Raising/lowering the keyboard pitch in
semitones (TRANSPOSE)
You can transpose the keyboard in semitone steps.
For instance, if you wanted to play a song in the key of C that was
written in the key of E, set the keyboard transpose value to “+4”.
1. Hold down the [TRANSPOSE] button and press the
[DOWN] button or [UP] button.
When this is set to a key other than “0”, the [TRANSPOSE] button
lights up.
To return to the key of “0”, hold down the [TRANSPOSE] button
and press the [DOWN] and [UP] buttons simultaneously.
Value
MEMO
You can recall the transpose setting you made by toggling the
[TRANSPOSE] button on/o.
-5 (G)–0 (C)–+6 (F´)
1. On the multipart mode screen, press the [Ç] [É]
buttons to select a part.
2. Turn the value dial to select tones and drum kits.
Adjusting the volume
You can use the sliders to change the volume (level) for parts 1, 2 and
R.
Part 1
Part 2
Part R
For other parts, move the cursor to each part level at the right side of
the screen, and use the value dial to adjust the level.
MEMO
You can also make the top screen always display in multipart
mode (GUI Mode: Basic). When you do this, the [1]–[16] buttons
function as selection button for the scene numbers. You can
also press the [BANK] button and the [1]–[16] buttons to switch
between scene/tone banks.
See SYSTEM EDIT > COMMON > COMMON > GUI Mode in the
“Parameter Guide” (Roland website) for the GUI Mode setting.
[UPPER] slider
[LOWER] slider
[PHRASE PAD] slider
Changing the key range in octaves
(OCTAVE)
This shows how to shift the pitch of the keyboard up or down in
octaves.
1. Press the OCTAVE [DOWN] or [UP] button.
If the value is not “0”, the OCTAVE [DOWN] or [UP] button lights up.
Press the OCTAVE [DOWN] and [UP] buttons simultaneously to
return the value to “0”.
Value-3–0–+3 octaves
17
Page 18
Playing
Changing the playing feel of the keyboard
(KEY TOUCH)
Adjusting the keyboard feel
1. Hold down the [SHIFT] button and press the
[MENU] button.
The KEY TOUCH screen appears.
2. Move the cursor to “Velocity Curve”, and use the
value dial to change the setting.
ValueExplanation
Sets the keyboard feel to respond with a lighter
touch. With this setting, you can achieve fortissimo
LIGHT
MEDIUM
HEAVY
MEMO
You can also adjust the key touch in greater detail, or make the
keys play at a constant volume regardless of how hard you play
them. For details, see SYSTEM EDIT > COMMON > KEY TOUCH in
the “Parameter Guide” (Roland website).
Adjusting the key range for each part (KEY RANGE)
1. Hold down the [SHIFT] button and press the
[MENU] button.
The KEY TOUCH screen appears.
() levels by playing with a lighter touch than the
“MEDIUM” setting, so the keyboard action feels
lighter. This makes the keyboard easier to play for
players who have less strength in their hands.
Sets the keyboard feel to respond with a standard
touch.
Sets the keyboard feel to respond with a heavier
touch. With this setting, the keys must be played with
more force than the “MEDIUM” setting to achieve
fortissimo () levels, so the keyboard action feels
heavier. This lets you play dynamic passages with
greater emotion.
Upper limit of part
Region that plays
ValueExplanation
Sets the key range for each part.
Make these settings when you want dierent key
ranges to play dierent tones. Specify the lower and
C- –G9
MEMO
You can also set the key range by holding down the [SHIFT]
button and pressing the lower or upper key on the KEY TOUCH
screen.
upper limits for the ranges to set.
* If you try to raise the lower limit of the playing
range beyond the upper limit, or lower the upper
limit beyond the lower limit, the other setting
changes to the same value.
Lower limit of part
Using the SOUND MODIFY knobs to alter
the sound
You can use the SOUND MODIFY [1]–
[4] knobs to control the sound in real
time.
The parameters you can control
include CUTOFF, RESONANCE, ATTACK,
RELEASE or the Knob 1–4 Function parameters.
* You may not notice a change in the sound, depending on the tone
you’re using.
ParameterExplanation
CUTOFF
RESONANCE
ATTACK
RELEASE
Knob 1–4
Function
Sets the frequency from which the lter takes eect
(the cuto frequency).
Emphasizes the sound in the region of the cuto
frequency, adding character to the tone.
Adjusts the time it takes for the sound reaches its
maximum volume after you press the key.
Adjusts the time it takes for the volume to fall to zero
after you take your nger o the key.
You can assign various functions to the [1]–[4] knobs.
Press the [KNOB ASSIGN] button to control the
parameters that are assigned to the [1]–[4] knobs.
Refer to “Assigning functions to the SOUND MODIFY
knobs” (p. 40) for how to assign functions to the
[1]–[4] knobs.
2. On the “KEY RANGE” tab page, move the cursor to
the lower or upper limit of the part for which you
want to adjust the key range, and use the value dial
to change the setting.
18
Page 19
Playing
Registering your favorite scenes to the
buttons (FAVORITE)
With the “favorite” feature, you can register your frequently-used
scenes and recall them with the press of a button. Aside from tones,
you can also register and recall settings like the keyboard split, pedal
function assignment and so on.
Scene numbers are registered to the favorites.
Favorite bank 8
Favorite bank 1
Favorite 1–16
¹ The favorites (1–16) can be registered as a set to a total of eight
favorite banks.
¹ Use the [1]–[16] buttons to recall or register the scenes.¹ When this unit is shipped from the factory, bank 1 contains the
recommended settings and banks 2–8 are empty. All favorites can
be overwritten.
NOTE
If you’ve edited the scene or tone/drum kit settings, you must
save the edited settings in order to correctly register the favorite.
Checking and deleting a favorite
1. Hold down the [MENU] button and press the
[FAVORITE] button.
The FAVORITE screen appears.
You can make the following settings on the FAVORITE screen.
ButtonExplanation
[Í] [Ë]
[Ç] [É]
[SHIFT] +
[EXIT]
MEMO
You can also do this from the [MENU] buttonÓ SYSTEM EDITÓ
FAVORITE.
Switches between favorite banks.
Selects a favorite.
Deletes the selected favorite.
Registering a favorite
1. Select the scene you want to register.
2. Press the [BANK] button to make it light.
The button corresponding to the currently selected bank ([1]–[8])
blinks.
3. Press the [1]–[8] buttons to select the bank to which
to register.
4. Press the [1]–[16] buttons while holding down the
[FAVORITE] button to select the number to which
you want to register.
This registers the scene as a favorite.
Recalling a favorite
1. Press the [FAVORITE] button to make it light.
2. Press the [1]–[16] buttons to select a favorite.
MEMO
To switch between favorite banks, press the [BANK] button and
then press the [1]–[8] buttons to select a bank.
2. To exit the FAVORITE screen, press the [EXIT]
button.
19
Page 20
Playing
Playing arpeggios (ARPEGGIO)
An arpeggio is a method of playing the notes of a chord by
separating and playing them individually. The arpeggiator is a feature
that automatically plays an arpeggio based on the keys that you
press.
1. Press the [ARPEGGIO] button to make it light.
2. Play a chord on the keyboard.
According to the notes of the chord you play, an arpeggio starts
playing.
3. To turn o this function, press the [ARPEGGIO]
button again to make it go dark.
Selecting the arpeggio style
1. Hold down the [MENU] button and press the
[ARPEGGIO] button.
The ARPEGGIO screen appears.
2. Press the [Ë] button to select the PART tab.
Playing chords (CHORD MEMORY)
Chord memory is a function that plays a chord based on preregistered chord forms, when you play a single note on the keyboard.
1. Press the [CHORD] button to make it light.
2. Press a key.
A chord plays according to the currently selected chord form.
3. To turn this o, press the [CHORD] button again to
make it go dark.
Selecting a chord form
1. Hold down the [MENU] button and press the
[CHORD] button.
The CHORD MEMORY screen appears.
3. Move the cursor to “Style”, and use the value dial to
select a style.
Value001–128
MEMO
¹ You can also operate this from the [MENU] button Ó SCENE EDIT
Ó ARPEGGIO.
¹ When “Hold Switch” is set to ON in the COMMON tab page, the
arpeggio keeps playing even after you take your ngers o the
keyboard.
¹ Press the [ARPEGGIO] button while holding down the [SHIFT]
button to set Hold Switch to “ON”.
¹ See SCENE EDIT > ARPEGGIO in the “Parameter Guide” (Roland
website) for more information on the parameters to congure in
the ARPEGGIO screen.
2. Move the cursor to “Form” and use the value dial to
select the chord form.
This changes how the chord plays.
MEMO
¹ You can also operate this from the [MENU] button Ó SCENE EDIT
Ó CHORD MEMORY.
¹ See SCENE EDIT > CHORD MEMORY in the “Parameter Guide”
(Roland website) for more information on the parameters to
congure in the CHORD MEMORY screen.
20
Page 21
Playing
Playing the drum sounds (DRUMS)
You can use the keyboard to play the drum kit sounds.
1. Press the [DRUMS] button to make it light.
The DRUMS screen appears.
Drum kit
2. Press the [É] button to move the cursor to the
drum kit.
3. Press the [1], [2], or [16] button.
4. Use the value dial to select a drum kit.
MEMO
For a list of drum kits, see “Drum kit tones” in the “Sound List”
(Roland website).
5. Press a key.
Using the vocoder and auto-pitch
The vocoder adds eects to a human voice. If you run your voice
through the vocoder, you can give it an uninected, robotic tone.
Control the pitch by playing the keyboard.
The auto-pitch tone reduces wavering in pitch to generate a pitchcorrected sound. This adjusts the pitch variations in steps, producing
an articial eect.
The vocoder and auto-pitch settings are saved to the [VOCODER]
button.
MEMO
The vocoder can only be used for part 1.
1. Move the cursor to the scene.
2. Press the [14] (VOCODER) button.
3. Use the value dial to select a scene.
4. While playing the keyboard, vocalize into the
microphone.
* When AUTO PITCH is selected, you don’t need to play any notes
on the keyboard.
Editing the vocoder
Using the mic audio to play
You can use an audio signal that’s input from a microphone
connected to the MIC INPUT jack on the rear panel.
Mic
Adjusting the volume
MIC [GAIN] knob
(Rear panel)
[MIC] slider
(Top panel)
Adjusts the volume of the mic. Adjust this so
that the mic sound does not distort.
Adjusts the volume balance between the mic
and the sound of your playing.
1. Press the [MENU] button.
The MENU screen appears.
2. Move the cursor to “SCENE EDIT” and press the
[ENTER] button.
3. Move the cursor to “VOCODER” and press the
[ENTER] button.
The VOCODER screen appears.
4. Move the cursor to select the item that you want to
edit, and use the value dial to change the value.
MEMO
See SCENE EDIT > VOCODER in the “Parameter Guide” (Roland
website) for more information on the parameters to congure in
the VOCODER screen.
5. To exit the VOCODER screen, press the [EXIT]
button several times.
21
Page 22
Playing
Using the phrase pads
You can use the eight phrase pads to trigger the part sounds and play back audio les.
The functions you can access from the pads depend on which of the four buttons ([SEQUENCER] , [RHYTHM] , [AUDIO] , [MUTE]) is selected at the
top of the phrase pad.
Buttons that
are lit
(All unlit)Plays the sound for the selected part.
[SEQUENCER]
[RHYTHM]Selects the rhythm pattern variation.
[AUDIO]
[MUTE]Switches the keyboard switch on/o.
[SEQUENCER] +
[MUTE]
Selects the track to record when you’re
recording with the step sequencer.
Plays/stops the audio le that’s assigned
with the audio player.
Selects the track to mute when the step
sequencer is playing.
Phrase pad functionsPad illumination colorPage
Light blue–
Green: selected track
White: track for which the keyboard switch is ON
Bluep. 37
Redp. 38
Green: selected part
White: part for which the keyboard switch is ON
Yellowp. 31
p. 32
p. 22
Playing a part’s sound
Unlit
When the top four buttons are all unlit, you can press a pad to play
the note of a part that’s set in PAD NOTE, just like when you play
sounds with the keyboard.
You can specify the part, note number and velocity per pad, for the
tone that sounds. For instance, you can use the pads to play the
instruments of the part R drum kit while using the keyboard to play
the tone of part 1.
* The settings for each pad are saved in the system. You can’t
congure the pad settings for each scene.
MEMO
You can specify the part, note number and velocity per pad in the
system settings. See SYSTEM EDIT > PAD NOTE in the “Parameter
Guide” (Roland website) for details.
Toggling the keyboard switch
Lit
When only the [MUTE] button is lit amongst the top four buttons, the
eight pads function as keyboard switches.
Pads 1–8 correspond to the keyboard switches for parts 1–R.
MEMO
By pressing the pads while holding down the [SHIFT] button, you
can toggle the current parts on/o.
¹ When pad is lit green: currently selected part (current part)¹ When pad is lit white: part that’s layered with the currently
selected part (parts whose keyboard switch is ON)
* When the current part’s keyboard switch is ON, the other parts
whose keyboard switch is ON play at the same time.
* When the current part’s keyboard switch is OFF, only the selected
part can be played.
22
Page 23
Importing and playing samples (sample import)
You can assign audio les (“samples”) that are imported into this instrument from a USB ash drive, to play on the keyboard.
NOTE
Audio les that can be imported must be in WAV format, 44.1/48 kHz, 16/24-bit. If you select a le that doesn’t meet these requirements,
“Import Error!” is shown, and the le cannot be imported.
Copying to a USB ash drive
WAV
Importing audio les (samples)
When you import a sample into a user sample, a user tone that uses
that user sample is created at the same time.
1. Format the USB ash drive on the JUNO-D (p. 47).
2. Turn o the JUNO-D and then unplug the USB ash
drive.
3. On your computer, copy the audio le you want to
import into the “IMPORT” folder.
* Use single-byte alphanumeric characters for the le and folder
names.
4. Insert the USB ash drive into this instrument, and
turn on the power.
5. Press the [MENU] button.
The MENU screen appears.
6. Move the cursor to “SAMPLE” and press the [ENTER]
button.
The SAMPLE menu screen appears.
¹ You can change the sample’s loop point and the original key
later. See “SAMPLE parameters” in the “Parameter Guide” (Roland
website) for details.
9. Move the cursor to the user tone where you want to
import the data, and press the [ENTER] button.
A conrmation message appears.
If you decide to cancel, press the [EXIT] button.
10.
Move the cursor to “OK” and press the [ENTER]
button.
This imports the audio le.
* If the user memory is full, the message “Import Error!” appears,
and the data cannot be imported. If this happens, delete any
unneeded samples (p. 24).
11.
Repeat steps 5–10 to import the necessary audio
les.
MEMO
¹ The samples that are created can be selected as a single user tone
from the tone list in the SAMPLE category or from the tone list in
the user bank.
¹ Samples with large le sizes may take several minutes to import.
NOTE
Never turn o the power or remove the USB ash drives while the
screen indicates “Processing...”.
7. Move the cursor to “IMPORT” and press the [ENTER]
button.
The IMPORT screen appears.
8. Select the le to import.
MEMO
¹ The sample is automatically applied as a scale on the keyboard,
from three octaves above the pitch that was originally sampled
(original key) when the sample was imported, and all the way
down to the lowest key.
Recalling a sample
1. On the top screen, move the cursor to the tone and
press the [15] (SAMPLE) button or the [16] USER
button.
2. Use the value dial to select a tone.
* The pitches of notes that are more than three octaves above the
original key that was set do not change.
23
Page 24
Importing and playing samples (sample import)
Deleting a sample that was imported
1. Press the [MENU] button.
The MENU screen appears.
2. Move the cursor to “SAMPLE” and press the [ENTER]
button.
The SAMPLE menu screen appears.
3. Move the cursor to “DELETE” and press the [ENTER]
button.
The SAMPLE DELETE screen appears.
4. Move the cursor to the sample you want to delete
and press the [ENTER] button.
A conrmation message appears.
If you decide to cancel, press the [EXIT] button.
5. Move the cursor to “OK” and press the [ENTER]
button.
The sample is deleted.
MEMO
¹ Deleting a sample causes some or all sounds made by the scenes,
tones or drum kits that use that deleted sample to no longer play,
partially or completely.
¹ We recommend that you back up any important data to a USB
ash drive or to your computer (p. 45).
Editing a sample
1. Press the [MENU] button.
The MENU screen appears.
2. Move the cursor to “SAMPLE” and press the [ENTER]
button.
The SAMPLE menu screen appears.
3. Move the cursor to “EDIT” and press the [ENTER]
button.
The user sample selection screen appears.
4. Move the cursor to the sample that you want to edit
and press the [ENTER] button.
A conrmation message appears.
If you decide to cancel, press the [EXIT] button.
5.
Move the cursor to “OK” and press the [ENTER]
button.
This initializes the scene in the temporary area.
MEMO
The sample to be edited is set to part 1 of the scene in the
temporary area. You can adjust the parameters of the samples
while playing them on the keyboard.
6. Move the cursor to select the parameter that you
want to edit, and use the value dial to edit the
value.
Optimizing the sample storage area
As samples are added and then deleted, the free space in memory
can become fragmented, which may eventually make it impossible to
add more samples.
You can make the sample storage area work better by optimizing the
memory.
1. On the SAMPLE DELETE screen, press the [4]
(OPTIMIZE) button.
A conrmation message appears.
If you decide to cancel, press the [EXIT] button.
2. Move the cursor to “OK” and press the [ENTER]
button.
This optimizes the sample storage area.
NOTE
Never turn o the power while the screen indicates “Processing...”.
MEMO
You can congure the detailed settings for a sample, such as
the sample’s loop point and the original key. See “SAMPLE
parameters” in the “Parameter Guide” (Roland website) for details.
7. To save the settings for a sample you’ve edited,
press the [WRITE] button on the SAMPLE EDIT
screen.
8. Input the name of the user sample to save, and
press the [ENTER] button.
A conrmation message appears.
If you decide to cancel, press the [EXIT] button.
9. Move the cursor to “WRITE” and press the [ENTER]
button.
MEMO
By writing the scene (p. 29) after exiting the SAMPLE EDIT
screen, you can save the scene for which the sample can be
played.
24
Page 25
Editing the tones
Editing a scene (part)
Congure the scene parameters in the overall scene settings.
NOTE
Changes that you make to the scene settings are temporary. If you
turn o the power or select another scene, the changes are lost. If
you want to keep the edited settings, save the scene (p. 29).
1. Select the scene you want to edit.
2. Press the [MENU] button.
The MENU screen appears.
3. Move the cursor to “SCENE EDIT” and press the
[ENTER] button.
MEMO
Once you enter the edit screen, the [9]–[13] buttons function as
eect switches. These let you switch the eects on/o, which is
useful when checking and creating sounds.
Button (color)Explanation
[9] PinkSwitches the EQ (Equalizer) on/o.
[10] OrangeSwitches the PART MFX on/o.
[11] YellowSwitches the IFX on/o.
[12] Light blueSwitches the CHO/DLY (Chorus/Delay) on/o.
[13] BlueSwitches the REV (Reverb) on/o.
Copying a part
Here’s how to copy the settings for parts 1–7 in a scene.
SCENE EDIT menu
MenuExplanationPage
COMMON
PAR T
EFFECTS
VOCODER
ARPEGGIO
CHORD
MEMORY
COPYCopies the parts.
INITIALIZE
Congures the common scene parameters
such as the scene volume, tempo and so
forth.
Congures the volume, pitch and so on for
each part.
Congures the parameters for the scene
eects.
Congures the parameters for the
vocoder.
Congures the parameters for the
arpeggio.
Congures the parameters for the chord
memory.
Initializes the settings for the currently
selected scene or part.
p. 25
p. 28
p. 21
p. 20
p. 25
4. Move the cursor to the menu that you want to edit
and press the [ENTER] button.
5. On screens with more than one tab, switch between
the tabs with the [Í] [Ë] buttons.
6. Move the cursor to select the parameter that you
want to edit, and use the value dial to edit the
value.
1. On the SCENE EDIT screen, move the cursor to
“COPY” and press the [ENTER] button.
A popup screen appears.
2. Select the copy source (left) part and the copy
destination (right) part, and press the [ENTER]
button.
The screen indicates “Completed” when the copy is completed.
Initializing a scene or part
Here’s how to restore the current scene or the settings of one of parts
1–R to the default values.
1. On the SCENE EDIT screen, move the cursor to
“INITIALIZE” and press the [ENTER] button.
A popup screen appears.
MEMO
See “SCENE EDIT parameters” in the “Parameter Guide” (Roland
website) for details on the scene parameters.
7. To save the settings you edited, execute the “Saving
the settings (WRITE)” (p. 29) operation.
* Once you edit a setting, an asterisk appears next to the scene
name. When you save the data using the write operation, the
asterisk disappears.
2. Select what you want to initialize, and press the
[ENTER] button.
MenuExplanation
SCENEInitializes all settings for the current scene.
PART 1–RInitializes the settings for only the selected part.
The screen indicates “Completed” when the initialization is
completed.
25
Page 26
Editing the tones
Editing a tone
Here are the steps for editing the tones assigned to parts 1–7.
ZEN-Core tone
Partial 4
Partial 3
Partial 2
Partial 1
LFO / Step LFO
OSCOSCFilterFilter
Pitch
Env
NOTE
Changes that you make to the tone settings are temporary. If you
turn o the power or select another tone, the changes are lost. If
you want to keep the edited settings, save the tone (p. 30).
Filter
Matrix Control
AmpAmp
Env
Partial Partial
EQEQ
Amp
Env
1. Select a part (part 1–7) to which a tone is assigned
(p. 17).
2. As described in the procedure “Selecting a Tone”
(p. 15), select the tone that you want to edit.
3. Press the [MENU] button.
The MENU screen appears.
4. Move the cursor to “TONE EDIT” and press the
[ENTER] button.
* If one of parts 1–7 (tone parts) are selected as the current part,
you can select “TONE EDIT”.
TONE EDIT menu
MenuExplanationPage
COMMONMake settings for an entire tone.
PARTIALCongures the partial settings.
EFFECTS
COPYCopies the partial.
INITIALIZEInitializes the tone or each partial.
Congures the partial EQ, tone MFX and
so forth.
MFXMFX
p. 26
p. 28
p. 27
MEMO
¹ The values are shown in the fourth column for parameters that
can be set per partial (partials 1–4 are shown from left to right).
In this case, the following operations are available.
* This function is only enabled for tabs on which the fourth column
of values is shown.
ButtonExplanation
[1]–[4]Partial on/o
Selects a partial
* If you press more than one of the [5]–[8]
[5]–[8]
[SHIFT] +
[ã] [â]
¹ Once you enter the edit screen, the [9]–[13] buttons function as
eect switches. These let you switch the eects on/o, which is
useful when checking and creating sounds.
Button (color)Explanation
[9] PinkSwitches the EQ (Equalizer) on/o.
[10] OrangeSwitches the PART MFX on/o.
[11] YellowSwitches the IFX on/o.
[12] Light blueSwitches the CHO/DLY (Chorus/Delay) on/o.
[13] BlueSwitches the REV (Reverb) on/o.
buttons at the same time, you can change
all the settings together in the column of the
partial that corresponds to the buttons you
pressed.
Switches between tabs
6. On screens with more than one tab, switch between
the tabs with the [Í] [Ë] buttons.
7. Move the cursor to select the parameter that you
want to edit, and use the value dial to edit the
value.
MEMO
See “TONE EDIT parameters” in the “Parameter Guide” (Roland
website) for details on the tone parameters.
8. To save the settings you edited, execute the “Saving
the settings (WRITE)” (p. 29) operation.
* Once you edit a setting, an asterisk appears next to the tone
name. When you save the data using the write operation, the
asterisk disappears.
5. Move the cursor to the menu that you wan to edit
and press the [ENTER] button.
26
Page 27
Editing the tones
Copying a partial
Here’s how to copy a partial’s settings.
1. On the TONE EDIT screen, move the cursor to
“COPY” and press the [ENTER] button.
A popup screen appears.
2. Select the copy source (left) partial and the copy
destination (right) partial, and press the [ENTER]
button.
The screen indicates “Completed” when the copy is completed.
Initializing a tone or partial
This resets the current tone or partial settings to their default values.
1. On the TONE EDIT screen, move the cursor to
“INITIALIZE” and press the [ENTER] button.
A popup screen appears.
Editing a drum kit
Here’s how to edit the drum kit assigned to part R.
Drum kit tone
Key 88 (Note Number = 108: C8)
Key 1 (Note Number = 21: A0)
Inst
Wave1Wave1
Pitch
Env
NOTE
Changes that you make to the parameters are temporary. If you
turn o the power, the changes are lost. If you want to keep the
settings, save the drum kit (p. 30).
FilerFiler
Filter
Env
AmpAmp
Amp
Env
Kit EQKit EQ
Kit Comp 1Kit Comp 1Kit Comp4Kit Comp4
Kit Comp 2Kit Comp 2Kit Comp5Kit Comp5
Kit Comp3Kit Comp3Kit Comp6Kit Comp6
1. Select the part (part R) to which the drum kit is
assigned (p. 17).
MFXMFX
2. Move the cursor to “TONE” or to the partial you
want to initialize, and press the [ENTER] button.
TONEInitializes all settings for the current tone.
PARTIAL 1–4
This initializes the tone or partial.
Initializes the settings for only the selected
partial.
2. As described in the procedure for “Playing the drum
sounds (DRUMS)” (p. 21), select the drum kit that
you want to edit.
3. Press the [MENU] button.
The MENU screen appears.
4. Move the cursor to “DRUM EDIT” and press the
[ENTER] button.
The DRUM EDIT menu screen appears.
* If part R (the drum kit part) is selected as the current part, you can
select “DRUM EDIT”.
MenuExplanationPage
COMMONSets the volume of the entire drum kit.
INST
EFFECTS
COPYCopies an instrument.
INITIALIZEInitializes the drum kit or each instrument.
Congures the settings for each
instrument.
Congures the eects that are applied to
the drum kit or instrument.
p. 27
p. 28
5. To edit an instrument, play the keyboard to select
the key you want to edit.
For each drum kit, a dierent drum tone (instrument) is assigned
to each of the 88 keys (A0–C8). Select the key you want to edit,
and edit the instrument for each key. The currently selected key
is called the “current instrument”. You can change the current
instrument by playing another key.
27
Page 28
Editing the tones
6. Move the cursor to “Inst Number” to select an
instrument.
Select the instrument as needed. The instruments are preset drum
sounds. When you edit an instrument, this aects the parameters
from the “INST CMN” tab onwards. It’s probably best to select an
instrument that’s close to the sound you want and then edit the
instruments individually.
7. Use the [Í] [Ë] buttons to switch between tabs.
8. Move the cursor to select the parameter that you
want to edit, and use the value dial to edit the
value.
MEMO
See “DRUM EDIT parameters” in the “Parameter Guide” (Roland
website) for details on the drum kit parameters.
9. To save the settings you edited, execute the “Saving
the settings (WRITE)” (p. 29) operation.
* Once you edit a setting, an asterisk appears next to the drum kit
name. When you save the data using the write operation, the
asterisk disappears.
MEMO
Once you enter the edit screen, the [9]–[13] buttons function as
eect switches. These let you switch the eects on/o, which is
useful when checking and creating sounds.
Button (color)Explanation
[9] PinkSwitches the EQ (Equalizer) on/o.
[10] OrangeSwitches the PART MFX on/o.
[11] YellowSwitches the IFX on/o.
[12] Light blueSwitches the CHO/DLY (Chorus/Delay) on/o.
[13] BlueSwitches the REV (Reverb) on/o.
Initializing a drum kit or instrument
Here’s how to reset the settings of the current drum kit or instrument.
1. On the DRUM EDIT screen, move the cursor to
“INITIALIZE” and press the [ENTER] button.
A popup screen appears.
2. Move the cursor to “DRUM” or to the instrument
you want to initialize, and press the [ENTER] button.
DRUMInitializes all settings of the current drum kit.
CURRENT INST
This initializes the drum kit or instrument.
Initializes the settings for only the selected
instrument.
Editing the eects
Follow these steps to edit the respective eects for a scene, tone,
drum kit or for the system.
NOTE
Changes that you make to the settings are temporary. They are
lost when you turn o the power, or when you select another
scene or tone.
If you want to keep the changes you made, save the scene, tone,
drum kit, or system settings respectively.
1. Select the scene, tone, or drum kit you want to edit.
2. Press the [MENU] button.
The MENU screen appears.
Copying an instrument
Here’s how to copy an instrument’s settings.
1. On the DRUM EDIT screen, move the cursor to
“COPY” and press the [ENTER] button.
A popup screen appears.
2. Select the copy source (left) instrument and the
copy destination (right) instrument, and press the
[ENTER] button.
The screen indicates “Completed” when the copy is completed.
28
3. Move the cursor to “SCENE EDIT”, “TONE EDIT”,
“DRUM EDIT”, or “SYSTEM EDIT”, and press the
[ENTER] button.
4. Move the cursor to “EFFECTS” and press the [ENTER]
button.
5. Use the [Í] [Ë] buttons to switch between tabs.
6. Move the cursor to select the parameter that you
want to edit, and use the value dial to edit the
value.
MEMO
¹ For an overview of the eects, refer to “Eects” (p. 11).¹ For details on the eect parameters, refer to the “Parameter Guide”
(Roland website).
Page 29
Saving the settings (WRITE)
If you edit the settings, these changes disappear if you turn o the
power or select another sound. To save your changes, use the write
operation.
NOTE
¹ When you save data, any data previously located in the save
destination is overwritten.
¹ If you see an asterisk for both the scene and the tone/drum kit,
save the tone/drum kit rst and then save the scene. Saving the
scene rst causes the tone/drum kit data you edited to be lost.
1. Press the [WRITE] button.
The WRITE menu screen appears.
2. Move the cursor to the menu you want to save, and
press the [ENTER] button.
MenuExplanationPage
SYSTEM WRITESaves the system settings.p. 30
SCENE WRITESaves the scene settings.p. 29
TONE WRITESaves the tone settings.
DRUM WRITESaves the drum kit settings.
For the SCENE WRITE/TONE WRITE/DRUM WRITE operations, the
name input screen is shown.
p. 30
5. Use the value dial to select the save destination,
and press the [ENTER] button.
A conrmation message appears.
If you decide to cancel, press the [EXIT] button.
6. To save the settings, press the [ENTER] button.
NOTE
Never turn o the power while the screen indicates “Processing...”.
Saving a scene (SCENE WRITE)
Changes that you make to the scene settings are temporary. If you
turn o the instrument or select another scene, the edited scene
disappears. (The part settings as well as the recorded data for the
sequencer are also included in the scene.)
If you want to keep your edited settings or recorded data, execute
the scene write operation.
NOTE
When you save, the data previously located in the savedestination is overwritten.
1. On the WRITE screen, move the cursor to “SCENE
WRITE” and press the [ENTER] button.
MEMO
When an asterisk is shown for both the scene and the tone/drum
kit, the following screen appears. In this case, select “OK” to save
the tone/drum kit rst, and then save the scene. Saving the scene
rst causes the tone/drum kit data you edited to be lost.
Changes the character at the
cursor position to a space.
Jumps to the beginning of the
next type of characters.
Inserts a space at the cursor
position.
Deletes the character at
the current cursor position,
and moves all succeeding
characters to the left.
4. Once you’ve entered the name, press the [ENTER]
button.
A name input screen appears.
2. To change the name, input the characters by
following the instructions shown at the bottom of
the screen.
3. Once you’ve entered the name, press the [ENTER]
button.
4. Use the value dial to select the save destination,
and press the [ENTER] button.
A conrmation message appears.
If you decide to cancel, press the [EXIT] button.
5. Move the cursor to “WRITE” and press the [ENTER]
button.
This saves the scene.
NOTE
Never turn o the power while the screen indicates “Processing...”.
29
Page 30
Saving the settings (WRITE)
Data saved as a scene
The following settings and data are saved in a scene.
¹ Settings for the overall scene (scene parameters)¹ Settings for each part (part parameters)¹ Arpeggio settings¹ Chord memory settings¹ Rhythm pattern group settings¹ Vocoder settings¹ Step sequencer data¹ Eect settings
Saving a tone/drum kit (TONE WRITE/
DRUM WRITE)
5. Use the value dial to select the save destination,
and press the [ENTER] button.
A conrmation message appears.
If you decide to cancel, press the [EXIT] button.
6. Move the cursor to “WRITE” and press the [ENTER]
button.
This saves the tone or the drum kit.
NOTE
Never turn o the power while the screen indicates “Processing...”.
Saving the system settings (SYSTEM
WRITE)
To store the system settings you edited, perform the system write
operation.
Changes that you make to the tones/drum kits are temporary. If you
turn o the power or select another tone/drum kit, the changes are
lost.
If you want to keep your changes, use the write operation for the
tone or drum kit.
NOTE
When you save, the data previously located in the savedestination is overwritten.
1. Select the tone/drum kit for the part you want to
save (p. 17), and press the [WRITE] button.
The WRITE screen appears.
2. Move the cursor to “TONE WRITE” or “DRUM WRITE”
and press the [ENTER] button.
The TONE WRITE screen or the DRUM WRITE screen appears.
TONE WRITE
1. On the WRITE screen, move the cursor to “SYSTEM
WRITE” and press the [ENTER] button.
You can also press the [WRITE] button while the
SYSTEM EDIT screen is shown.
A conrmation message appears.
If you decide to cancel, press the [EXIT] button.
2. Move the cursor to “WRITE” and press the [ENTER]
button.
The screen indicates “Completed” when the settings are changed.
NOTE
Never turn o the power while the screen indicates “Processing...”.
DRUM WRITE
3. To change the name, input the characters by
following the instructions shown at the bottom of
the screen.
4. Once you’ve entered the name, press the [ENTER]
button.
30
Page 31
Playing back/recording with the step sequencer
The step sequencer records as a pattern and repeatedly plays back controller actions
such as what you play on the keyboard, as well as your operations of the controllers
including the knobs, pitch bend/modulation lever, sliders (other than MIC) and the pedals.
This data is recorded in and played back from tracks 1–R, which correspond to parts 1–R.
Track 5
Track 6
Track 7
Track R
(drums)
Playing back the step sequencer
Selecting a scene for playback
1. Press the [SEQUENCER] button.
The SEQUENCER screen appears.
1
No.Explanation
Status shown
¹ Now Recording
1
¹ Now Playing¹ Rec Standby¹ Stop
Length
Number of steps
2
(Value: 1–64; sixteen steps
are shown at left as a single
square.)
2. Move the cursor to the scene, and select the pattern
to play back using the value dial.
3. Press the [ò] button to play back the pattern.
Press the button again to stop playback.
MEMO
When the Step Length is 17 or greater, on the SEQUENCER screen,
when you press the [1]–[4] buttons while holding down the
[SHIFT] button, you can switch between the current step positions
in units of 16 steps.
2
4
5
No.Explanation
3
6
7
8
Scale
3
Length of one step
4
Scene
5
Tone
6
Tempo
7
Shue (swing)
8
Mixer
Track 1
Track 2Track 3Track 4
Muting specic tracks (track mute)
Use this when a pattern is playing back and you want to mute a
specic track or tracks.
1. While the [SEQUENCER] button is lit, press the
[MUTE] button to make it light up.
The instrument enters pad mute setting mode.
2. Press pads [1]–[8] to select the tracks to mute.
The pads you press blink, and the corresponding tracks are muted.
You can press more than one pad.
3. To unmute, press the pad once more that
corresponds to the track you muted.
4. To exit the track mute settings, press the [MUTE]
button.
The pads go dark.
Step sequencer: basic operations
ControllerExplanation
[ò] button
[ó] (STEP) button
[MUTE] button
[ERASE] buttonErases all or part of a recorded track.
Pads [1]–[8]
[TEMPO] buttonChanges the tempo.
Plays/stops the step sequencer.
Creates a pattern by recording your keyboard
performance and controller operations (such as
knob motions).
If you press this button while holding down the
[SHIFT] button, the STEP EDIT screen appears.
You can edit the steps and record in STEP REC/
TR-REC mode.
When you turn this on while the [SEQUENCER]
button is lit, you can mute the tracks specied
by pads [1]–[8].
Selects the track (part). You can use the
keyboard to play or record on the selected part.
31
Page 32
Playing back/recording with the step sequencer
Recording to the step sequencer
There are three ways on the JUNO-D to record to the step sequencer.
The step sequencer is comprised of tracks 1–R.
Recording modeExplanation
Real-time recording
(REALTIME REC)
Step recording
(STEP REC)
TR-REC
NOTE
Any tracks that you’ve created are lost when you select another scene
or turn o the power. Once you’re satised with your tracks, save
them as a scene (p. 29).
Conguring the recording settings
Creates a pattern by recording your keyboard
performance and controller operations (such as
knob motions), right while you’re playing.
* Common for all parts
Creates a pattern by successively recording your
keyboard performance one step at a time.
* This is available for parts 1–7.
This method lets you place notes of each
instrument on the steps at which you want them
to be heard. This method is suitable for creating
drum patterns.
* This is available for part R (drum kit).
No.ParameterValueExplanation
SEQUENCER
Step Length1–64Sets the number of steps.
Species the length of each
Scale
8
Gate Ratio-128–+127
Control
Change(CC)
METRONOME
SwitchOFF, ON
Count InOFF, 1–16
9
Level1–127
Type
1/1–1/32,
1/1T–1/16T
OFF, ON,
SMOOTH
TYPE1,
TYPE2
step.
1/16: sixteenth notes
1/16T: sixteenth note triplets
Species the gate length. This
is common for all steps.
Sets whether the keyboard and
controllers such as the knobs
record and play back (on/o).
SMOOTH: Plays control change
messages back more smoothly.
Turn this o if you don’t want
the metronome to play during
recording.
Sets the number of beats used
for the metronome count-in
when real-time recording
begins.
Adjusts the metronome
volume.
Selects the metronome’s
sound.
1. Press the [ó] (STEP) button.
The [ò] button blinks, and the instrument enters rec standby
mode.
2. Set the parameters for each track to record.
* The recording settings must be made for each track.
1
2
3
4
7
8
9
No.ParameterValueExplanation
Status shown
1
2
3
4
5
6
7
––
––
––Scene
––Tone
ņ (Tempo)
Shue-90–+90
Rec Track1–R
20.00–
300.00
Number of steps (16 steps are
shown as a single square)
Species the tempo.
Sets the timing (swing) at
which the notes play.
Use pads [1]–[8] to select the
track.
5
6
¹ Now Recording¹ Now Playing¹ Rec Standby¹ Stop
MEMO
You can change the recording tempo using one of the three
methods shown below.
Press the [TEMPO] button and use the value dial to set
the value. Press the [EXIT] button to exit the TEMPO
screen.
Methods
for setting
the
recording
tempo
On the TEMPO screen, you can specify the tempo by
pressing the [TEMPO] button at the desired timing
(tap tempo). Press the [TEMPO] button three or more
times in quarter-note intervals at the tempo you want
to set.
On the SEQUENCER screen, move the cursor to the
tempo “ņ =***.**”, and use the value dial to set a tempo
that makes it easy to record.
* Tempo change data is not recorded.
* When you switch scenes, this setting species whether to use the
system tempo (SYSTEM) or the tempo stored in the scene (SCENE).
For details, see SYSTEM EDIT > COMMON > COMMON > Tempo
Source in the “Parameter Guide” (Roland website).
3. Press the pads [1]–[8] to specify the tracks to
record.
The selected pads light up.
¹ When pad is lit green: currently selected track (current track)¹ When pad is lit white: track that’s layered with the currently
selected track (tracks whose keyboard switch is ON)
* When the current track’s keyboard switch is ON, the other tracks
whose keyboard switch is ON play at the same time and can be
recorded.
* When the current track’s keyboard switch is OFF, only the selected
part can be played or recorded.
32
Page 33
Playing back/recording with the step sequencer
MEMO
¹ To change the tone used for the recording track, move the cursor
to the tone and use the value dial to select the tone.
¹ On the SEQUENCER screen, you can turn the Keyboard Switch for
parts 1–R on/o by pressing pads [1]–[8] while holding down the
[SHIFT] button.
¹ On the SEQUENCER screen, when you press the [1]–[4] buttons
(A. PIANO–KEYS) while holding down the [SHIFT] button, you can
switch between the current step positions in units of 16 steps.
Recording in REALTIME REC mode
4. Press the [ò] button to start recording.
5. Play the keyboard.
Your knob operations, pitch bend/modulation lever, slider (except
for MIC) and pedal operations are also recorded.
MEMO
¹ The recorded data is recorded as new data over what you’ve
already recorded. To redo a recording, press the [ERASE] button to
erase the data and try recording again.
¹ Press the [ó] (STEP) button to cancel recording and switch to
playback mode, where you can have fun playing the keyboard
along with the data you’ve recorded. Press the [ó] (STEP) button
again to return to record mode.
6. Press the [ò] button to stop the sequencer.
This stops the sequencer, regardless of whether it is in record
mode or playback mode.
Recording in STEP REC mode
In this mode, you can input notes as the recording automatically
advances, step by step.
* This is available for parts 1–7.
1. Hold down the [SHIFT] button and press the [ó]
(STEP) button.
The STEP EDIT (STEP REC) screen appears.
* When the sequencer is playing back, press the [ò] button to
stop.
2. Press the [Í] or [Ë] button while holding down the
[SHIFT] button to go to the step where recording
begins.
MEMO
¹ You can also use the [1]–[16] buttons to move to a dierent step.¹ When the Step Length is 17 or greater, press the [1]–[4] buttons
while holding down the [SHIFT] button to switch to a dierent
page, in units of 16 steps.
3. Press a key.
Note data is recorded when you press a key, and automatically
advances to the next step when you release all keys.
You can input up to eight notes per step. When you input more
than eight notes, the previous notes you inputted are deleted,
with the oldest note deleted rst.
4. Operate a knob or other controller.
When a controller such as a knob is operated, the corresponding
CC (control change message) is input to the currently selected
step.
You can input up to four parameters per step. When you input the
fth parameter, the parameter you inputted rst is overwritten.
5. To edit the steps, follow the steps in “Editing a step”
(p. 34).
6. When you are nished, press the [EXIT] button.
Step recording automatically ends when you input the last step,
and the display switches to the SEQUENCER screen.
33
Page 34
Playing back/recording with the step sequencer
Recording in TR-REC mode
* You can use TR-REC mode when the currently selected part is the drum
part (part R).
What is TR-REC?
TR-REC is the method of using the category buttons [1]–[16] to specify the
timing at which each instrument will sound.
You can use it while listening to a rhythm that you created.
For example to create the drum pattern shown in gure 1, you would make
the settings shown in gure 2.
gure 1gure 1
gure 2gure 2
Step Number
Closed Hi-Hat
Snare Drum
Bass Drum
For the drum kit, playing an instrument on the keyboard makes the [1]–
[16] buttons light up or go dark, which indicates the steps on which that
instrument is triggered.
Pressing one of the [1]–[16] buttons switches it between lit and unlit,
changing whether the instrument will or will not sound on that step.
1. Hold down the [SHIFT] button and press the [ó]
(STEP) button.
The STEP EDIT (TR-REC) screen appears.
01090513031107150210061404120816
Button lit
Button unlit
5. To edit the steps, follow the steps in “Editing a step”
(p. 34).
6. When you are nished, press the [EXIT] button.
Editing a step
1. On the STEP EDIT screen, go to the step you want to
edit.
2. Move the cursor to select the parameter that you
want to edit, and use the value dial to edit the
parameter.
ParameterValueExplanation
NOTEC-1(0)–G9(127)Note number
VELO1–127
GATE0–100, TIE
SUB
OFF, FLAM, 1/4,
1/3, 1/2
Sets the strength (velocity) with
which the notes sound that you
play on the keyboard.
Sets the note-on length ratio for
the step.
TIE: The notes of the current
step are connected to the notes
of the next step with a tie.
Sets the manner in which
sounds play repeatedly within
a step.
1 step
OFF
FLAM
1/4
1/3
1/2
* When the sequencer is playing back, press the [ò] button to
stop.
2. Press a key to select the instrument you want to
input.
3. Press the [1]–[16] button that corresponds to the
step you want to input.
¹ You can also press the [Í] or [Ë] button while holding down the
[SHIFT] button to move the current step.
¹ When the Step Length is 17 or greater, press the [1]–[4] buttons
while holding down the [SHIFT] button to switch to a dierent
page, in units of 16 steps.
4. Operate a knob or other controller.
When a controller such as a knob is operated, the corresponding
CC (control change message) is input to the currently selected
step.
You can input up to four parameters per step. When you input the
fth parameter, the parameter you inputted rst is overwritten.
CC
Step Length1–64Sets the number of steps.
Scale
Gate Ratio-128–+127
Control
Change(CC)
MEMO
On the STEP EDIT screen, when you press the [SHIFT] button, the
shortcuts are shown at the bottom of the screen.
CC1–CC31, CC33–
CC119, BEND
1/1–1/32,
1/1T–1/16T
OFF, ON,
SMOOTH
Control change number
Species the length of each
step.
1/16: sixteenth notes
1/16T: sixteenth note triplets
Species the gate length. This is
common for all steps.
Sets whether the keyboard and
controllers such as the knobs
record and play back (on/o).
SMOOTH: Plays control change
messages back more smoothly.
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Playing back/recording with the step sequencer
OperationExplanation
[SHIFT] + [11]Copies the current step data.
[SHIFT] + [12]Pastes the data you’ve copied to the current step.
[SHIFT] + [13]Erases the current note.
[SHIFT] + [14]Erases the current CC message.
[SHIFT] + [15]Erases all notes from the current step.
[SHIFT] + [16]Erases all CC messages from the current step.
3. When you are nished editing, press the [EXIT]
button.
Erasing the entire step sequencer contents or
tracks at once (ERASE)
1. While the SEQUENCER screen is shown, press the
[ERASE] button.
The ERASE menu screen appears.
Sequencer utilities
The screen contains a collection of the utility functions related to the
step sequencer. Here you can duplicate steps, copy tracks, initialize
data and so forth.
1. Press the [MENU] button.
The MENU screen appears.
2. Move the cursor to “SEQ UTILITY” and press the
[ENTER] button.
The SEQUENCER UTILITY screen appears.
3. Move the cursor to the function you want to
execute and press the [ENTER] button.
Duplicating the contents of all steps to the end
2. Select the menu you want to erase, and press the
[ENTER] button.
ValueExplanation
CURRENT NOTE
CURRENT CC
STEP NOTEAll notes at the current step are erased.
STEP CCAll CC messages at the current step are erased.
TRACK NOTEAll notes in the current track are erased.
TRACK CCAll CC messages in the current track are erased.
INITIALIZEInitializes all tracks.
The contents of the selected menu are erased.
Only the note currently selected by the cursor is
erased.
Only the CC message currently selected by the
cursor is erased.
of a track (DUPLICATE STEPS)
Duplicates the content of the step sequencer for the specied track,
which doubles the number of steps.
* A part can contain up to 64 steps after its content is doubled.
1. On the SEQUENCER UTILITY screen, select
“DUPLICATE STEPS” and press the [ENTER] button.
Selects the tracks.
¹ ALL: Duplicates eight tracks at a time.¹ TRACK 1-R: Duplicates only the selected track.
If you decide to cancel, press the [EXIT] button.
2. To execute, press the [ENTER] button.
The screen indicates “Completed” when the duplication is
completed.
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Playing back/recording with the step sequencer
Copying the contents of a step to another step
(COPY STEP)
You can copy the data contained in a step to a dierent step. This
copies the step at the specied step number to another step.
1. On the SEQUENCER UTILITY screen, select “COPY
STEP” and press the [ENTER] button.
The COPY STEP screen appears.
2. Select “(copy source step number) Ë (copy
destination step number)” and press the [ENTER]
button.
If you decide to cancel, press the [EXIT] button.
The screen indicates “Completed” when the copy is completed.
Initializing all tracks (INITIALIZE)
Here’s how to erase the notes and control change messages from
all tracks. This also initializes step sequencer settings such as Step
Length and Scale for all tracks.
MEMO
You can also initialize by pressing the [ERASE] button.
1. On the SEQUENCER UTILITY screen, select
“INITIALIZE” and press the [ENTER] button.
A conrmation message appears.
If you decide to cancel, press the [EXIT] button.
2. Move the cursor to “OK” and press the [ENTER]
button.
The sequencer is initialized.
Copying the contents of one track to another
(COPY TRACK)
You can copy the data contained in the step sequencer from one
track to another. This copies all steps at the specied track number to
another track.
The screen indicates “Completed” when the copy is completed.
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Playing back the rhythm patterns
A rhythm pattern is a phrase that’s played with rhythm instruments such as drums or
percussion. With this instrument, you can play the keyboard along with the rhythm
patterns that are assigned to pads [1]–[8].
Each rhythm pattern has eight variations, and these eight variations make up a single
“rhythm pattern group”.
When you select a rhythm pattern group, the variations are automatically assigned to
pads [1]–[8].
Also, the drum tone that plays in a rhythm pattern is called a “drum kit”.
The drum kit selected in part R of the current scene is used for the rhythm pattern.
Rhythm pattern group
Variation
Variation
Variation 6Variation 7Variation
5
Variation
1
2
Variation 3Variation
8
4
Selecting and playing back a rhythm
pattern
1. Press the [RHYTHM] button to make it light.
The RHYTHM PATTERN screen appears.
2
1
3
4
5
No.Explanation
1
Rhythm pattern group
2
Tempo
3
Drum kit
No.Explanation
4
5
2. Make the settings for the rhythm pattern.
ParameterValueExplanation
Selects the rhythm pattern group.
When you change the rhythm pattern group, the
rhythm pattern that’s assigned to pads [1]–[8] also
Group
Drum
Level0–127
changes.
Ø For more on the rhythm pattern groups, refer to
the “Rhythm pattern list” in the “Parameter Guide”
(Roland website).
Selects the drum kit used to play the rhythm pattern.
Ø For a list of drum kits, see “Drum kit tones” in the
“Sound list” (Roland website).
Although the drum kit that’s specied by the
rhythm pattern group changes when you change
the rhythm pattern group, you can select a dierent
drum kit with this parameter.
Sets the rhythm pattern’s volume.
MEMO
You can also use the [PHRASE PAD]
slider to adjust the volume of the
rhythm pattern.
Rhythm pattern volume
Rhythm pattern variation
3. Press the pad [1]–[8] buttons to play back the
rhythm pattern.
The rhythm pattern plays that’s assigned to the pad you pressed,
and the pad blinks. Press the respective pad again to stop
playback (the pad lights up).
Changing the tempo
1. Press the [TEMPO] button.
The TEMPO screen appears.
2. Use the value dial to adjust the tempo.
3. Press the [EXIT] button to return to the previous
screen.
MEMO
¹ You can specify the tempo by pressing the [TEMPO] button at the
desired timing (tap tempo). Press the [TEMPO] button three or
more times in quarter-note intervals at the tempo you want to set.
¹ When you switch scenes, this setting species whether to use the
system tempo (SYSTEM) or the tempo stored in the scene (SCENE).
For details, see SYSTEM EDIT > COMMON > COMMON > Tempo
Source in the “Parameter Guide” (Roland website).
MEMO
The rhythm pattern group settings can be saved in a scene.
For details on how to save the settings, refer to “Saving a scene
(SCENE WRITE)” (p. 29).
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Playing back audio les (audio player)
You can assign audio les saved on a USB ash drive to the pads [1]–[8] for playback.
Audio les that can be played (WAV/AIFF)
Sample rate44.1, 48 kHz
Bit rate8, 16 or 24 bits
NOTE
¹ You can’t play back two or more audio les at the same time.¹ The tempo of the audio les can’t be changed.
Assigning audio les to pads for playback
1. Format the USB ash drive on the JUNO-D (p. 47).
2. Turn o the JUNO-D and then unplug the USB ash
drive.
3. On your computer, create a new subfolder inside
the “SONG LIST” folder.
* Use single-byte alphanumeric characters for the folder name.
SONG LIST
SONG1
01.wav
02.wav
03.wav
04.wav
05.wav
06.wav
07.wav
08.wav
SONG2
001.aif
002.aif
7. Congure the audio player settings.
ParameterValueExplanation
Song List
Audio Level0–127
PAD1–8
NameShows the audio les assigned to the pads.
LOOPOFF, ON
Start Point
End Point
* Never turn o the power or disconnect the USB ash drive if you
have edited the settings.
Shows the subfolders inside the SONG LIST folder on
the USB ash drive.
Sets the volume of the audio le.
MEMO
You can also Set this from the
[PHRASE PAD] slider.
* The Audio Level value is reset
when you turn o the power. If
you want to store the value in
memory so that it can be recalled
after the power is turned o and
on again, save the system settings
(p. 30).
Turns repeat playback on/o.
MEMO
You can also turn the loop on/o
by pressing the pad while holding
down the [SHIFT] button.
0– (setting
range)
(setting
range)–end
Sets the position at which loop
playback starts.
Sets the position at which loop
playback ends.
8. To edit the song list, press the [ENTER] button.
The audio les in the selected folder are assigned to the pads, in
order from the top. For example, if you select the SONG1 folder,
the les are assigned as shown in the illustration below.
4. Copy the audio les you want to play into the
subfolder you’ve created.
5. Insert the USB ash drive into this instrument, and
turn on the power.
6. Press the [AUDIO] button.
The AUDIO PLAYER screen appears.
05.wav
01.wav
MEMO
The les in the folders are shown in numeric and alphabetical
order, and eight les are assigned in order from the top.
06.wav
02.wav
07.wav08.wav
03.wav04.wav
9. Press the pads [1]–[8].
The pads you press blink, and the audio les that are assigned to
each pad play back.
Press the respective pad again to stop playback (the pad lights
up).
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Operating the audio player
ActionOperation
PlayPress the pads [1]–[8].
StopPress the pad that’s currently playing back.
Move the cursor to the Start Point or End Point, and
edit the value with the value dial.
Adjust the start
or end (*1)
Play the audio
Overall volume
for the audio
player
(*1) Loop settings are automatically saved for each audio le in the
folder where the audio le is located.
When you move an audio le to another folder, you can also keep
the existing loop settings by moving the audio le together with
the settings le (.bin).
MEMO
While the audio player is playing, move the cursor
to the Start Point/End Point and press the [SHIFT] +
[ENTER] button to input the current playback point.
To switch to audio immediately:
Press the pads [1]–[8].
To set the audio to play next:
Press the pad you want to play, while holding down
the pad that’s playing back.
Move the [PHRASE PAD] slider.
Playing back audio les (audio player)
39
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Assigning functions to the SOUND MODIFY knobs
You can assign various functions to the [1]–[4] knobs. By doing this, you can press the [KNOB ASSIGN] button for control over the parameters that
are assigned to the [1]–[4] knobs.
The parameters you assign can be saved as system settings or as scene settings, and you can use either setting for the respective knobs.
Editing the assigned parameters in system
settings
1. Press the [MENU] button.
The MENU screen appears.
2. Move the cursor to “SYSTEM EDIT” and press the
[ENTER] button.
The SYSTEM EDIT screen appears.
3. Move the cursor to “COMMON” and press the
[ENTER] button.
4. In the “KNOB” tab page, move the cursor to one of
the items in Knob 1 Function–Knob 4 Function, and
change the parameter you want to assign.
MEMO
¹ You can also access this screen by operating the [1]–[4] knobs
while holding down the [MENU] button when Knob 1–4 Source is
set to “SYSTEM”.
¹ For details on the functions you can assign, see SYSTEM EDIT >
COMMON > KNOB in the “Parameter Guide” (Roland website).
MEMO
¹ You can also access this screen by operating the [1]–[4] knobs
while holding down the [MENU] button when Knob 1–4 Source is
set to “SCENE”.
¹ For details on the functions you can assign, see SCENE EDIT >
COMMON > KNOB in the “Parameter Guide” (Roland website).
5. When you’re nished with the settings, press the
[WRITE] button to save the scene (p. 29).
Editing the setting source of the assigned
parameters
1. Press the [MENU] button.
The MENU screen appears.
2. Move the cursor to “SYSTEM EDIT” and press the
[ENTER] button.
The SYSTEM EDIT screen appears.
3. Move the cursor to “COMMON” and press the
[ENTER] button.
5. When you’re nished making the settings, press
the [WRITE] button to save the system settings
(p. 29).
Editing assigned parameters in the scene
settings
1. Press the [MENU] button.
The MENU screen appears.
2. Move the cursor to “SCENE EDIT” and press the
[ENTER] button.
The SCENE EDIT screen appears.
3. Move the cursor to “COMMON” and press the
[ENTER] button.
4. In the “KNOB” tab page, move the cursor to one of
the items in Knob 1 Function–Knob 4 Function and
change the parameter you want to assign.
4. On the “KNOB” tab page, move the cursor to one
of the items in Knob 1 Source–Knob 4 Source, and
select “SCENE” or “SYSTEM”.
5. When you’re nished making the settings, press
the [WRITE] button to save the system settings
(p. 29).
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Using a general-purpose controller
You can use the pitch bend/modulation lever as well as pedal switches and expression pedals connected to the pedal jacks as general-purpose
controllers. You can also assign a variety of functions to these controllers.
1. Select the scene in question.
2. Select the current part (p. 17).
3. Operate the general-purpose controller.
The sound changes according to the function that’s assigned to
the controller.
ControllersExplanation
Changes the pitch.
Pitch bend lever
Modulation lever
PEDAL CONTROL jack
PEDAL HOLD jack
Some scenes have functions other than
pitch bend assigned to this controller.
Various functions can be assigned. Operate
the lever to use the assigned function.
Generates control change message CC#1.
Other various functions can be assigned.
Operate the lever to use the assigned
function.
Connect an expression pedal or pedal
switch (sold separately) here.
Various functions can be assigned to the
pedals. Use the pedal to turn the assigned
function on/o, adjust the volume and
so on.
Connect a pedal switch here (sold
separately) to use as a damper pedal.
Various other functions can be assigned
to this controller. Operate the pedal to use
the assigned function.
ParameterValueExplanation
Selects whether the function
Pitch Bend
Source
Modulation
Source
SYSTEM,
SCENE
SYSTEM,
SCENE
controlled by the pitch bend lever
follows the system setting (SYSTEM)
or the currently selected scene
(SCENE).
Selects whether the function
controlled by the modulation lever
follows the system setting (SYSTEM)
or the currently selected scene
(SCENE).
* For details on the settings, refer to “Operating the menu (MENU)”
(p. 44).
MEMO
¹ When you operate a general-purpose controller, the eect is
applied to the part that sounds when you press a key.
¹ If you press and hold the [MENU] button while using the pitch
bend/modulation lever or a pedal connected to the PEDAL
CONTROL or PEDAL HOLD jack, the settings screen for assigning
that function appears. For details, refer to “List of shortcut keys”
(p. 51).
¹ The functions assigned to the general-purpose controller can be
set globally on the system side or individually for each scene. In
SYSTEM EDIT > COMMON > PEDAL or BEND/MOD, you can choose
in advance whether you want to follow the system or scene
settings.
ParameterValueExplanation
Selects whether the function
Hold Pedal
Source
Control Pedal
Source
SYSTEM,
SCENE
SYSTEM,
SCENE
controlled by the pedal connected
to the PEDAL HOLD jack follows
the system setting (SYSTEM) or the
currently selected scene (SCENE).
Selects whether the function
controlled by the pedal connected
to the PEDAL CONTROL jack follows
the system setting (SYSTEM) or the
currently selected scene (SCENE).
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Connecting to a computer via USB
You can use a commercially available USB cable to connect the USB
COMPUTER port of the JUNO-D to the USB port on your computer, for
exchanging audio and MIDI data.
* Connect a computer that can supply at least 2.0 A of power or a
USB AC adaptor (at least 5 V/2.0 A) to the USB COMPUTER port to
supply power to the JUNO-D.
* To power this instrument, connect using a USB cable (with USB
NOTE
¹ Turn on the JUNO-D and then start the DAW software on your
¹ Note that not all commercially available DAW software titles
¹ A USB cable is not included. You can purchase one from the dealer
¹ Do not use a USB cable that is designed only for charging a device.
®
Type-C
connectors on both ends). Although this instrument can
be connected to a computer via USB cable (USB Type-C®-USB A),
you cannot power this instrument in this way.
computer. Also, do not turn the JUNO-D on or o while the DAW
software is running.
(apps) are guaranteed to work.
where you purchased the JUNO-D.
Charge-only cables cannot transmit data.
USB audio
JUNO-D Ó computer
By connecting the JUNO-D to a computer with a USB cable, you can
record the output audio that you congured on the JUNO-D to the
DAW software or similar application that’s running on your computer.
Installing the USB driver
A USB driver is software that transfers data between the software on
your computer and the JUNO-D.
If you want to use the dedicated USB driver for the JUNO-D, the USB
driver must be installed.
MEMO
For details on downloading and installing the dedicated USB
driver for the JUNO-D, refer to the Roland website.
https://www.roland.com/support/
Conguring the USB driver
Here’s how to switch between the JUNO-D’s dedicated USB driver and
the driver provided by your operating system.
1. Press the [MENU] button.
The MENU screen appears.
2. Move the cursor to “SYSTEM EDIT” and press the
[ENTER] button.
The SYSTEM EDIT screen appears.
3. Move the cursor to “COMMON” and press the
[ENTER] button.
4. On the “COMMON” tab page, move the cursor to
“USB Driver Select” and select the driver using the
value dial.
DriverExplanation
VENDOR
GENERIC
Choose this to use the JUNO-D’s dedicated driver
provided by Roland. Both MIDI and audio can be used.
Choose this when using the standard USB driver that
was provided with your operating system.
ComputerÓ JUNO-D
By connecting the JUNO-D to a computer with a USB cable, you can
play the sound from the computer through the OUTPUT jacks on the
JUNO-D.
* Launch your DAW software and set the audio input and output
devices to “JUNO-D”.
* For details on settings, refer to the owner’s manual of the DAW
software you’re using.
USB MIDI
By connecting the JUNO-D to a computer with a USB cable, you can
record performance data (MIDI data) on the JUNO-D to your DAW
software or use DAW software to play the performance data (MIDI
data) back, triggering the sound generator of the JUNO-D.
5. Press the [WRITE] button.
A conrmation message appears.
If you decide to cancel, press the [EXIT] button.
6. Move the cursor to “WRITE” and press the [ENTER]
button.
The screen indicates “Completed” when the settings are
completed.
NOTE
This setting takes eect when this instrument’s power is turned
o and on again.
7. Turn the power of the JUNO-D o and then on
again.
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Using USB audio
Adjusting the USB audio input
Here’s how to input audio from a device such as a computer
connected via USB to the JUNO-D.
Connecting to a computer via USB
MEMO
¹ You can also assign the USB Audio Output Level parameter to the
Knob 1–4 Functions.
¹ When USB Audio USB IN Thru on the USB AUDIO settings screen
is set to “ON”, you can mix the audio input to the USB COMPUTER
port with the audio output from the USB COMPUTER port.
1. Press the [MENU] button.
The MENU screen appears.
2. Move the cursor to “SYSTEM EDIT” and press the
[ENTER] button.
The SYSTEM EDIT screen appears.
3. Move the cursor to “COMMON” and press the
[ENTER] button.
4. On the “USB AUDIO” tab page, move the cursor to
“USB Audio Input Level” and use the value dial to
adjust the input level.
MEMO
You can also assign the USB Audio Input Level parameter to the
Knob 1–4 Functions.
Adjusting the USB audio output
Here’s how to output the JUNO-D’s audio to a USB-connected
computer.
1. Press the [MENU] button.
The MENU screen appears.
2. Move the cursor to “SYSTEM EDIT” and press the
[ENTER] button.
The SYSTEM EDIT screen appears.
3. Move the cursor to “COMMON” and press the
[ENTER] button.
Using the JUNO-D as a MIDI keyboard
You can use this instrument to record data (MIDI data) that you play
on the keyboard of the JUNO-D in your DAW software, or to play
software instruments.
1. Connect the JUNO-D with your computer.
2. Press the [MENU] button.
The MENU screen appears.
3. Move the cursor to “SYSTEM EDIT” and press the
[ENTER] button.
The SYSTEM EDIT screen appears.
4. Move the cursor to “COMMON” and press the
[ENTER] button.
5. Move the cursor to “Local Switch” in the “COMMON”
tab page, and use the value dial to set it to “OFF”.
MEMO
If necessary, set the MIDI transmit channel. See SCENE EDIT > PART
> EXTERNAL in the “Parameter Guide” (Roland website) for details.
How to use the Local Switch
If you’re using DAW software together with the JUNO-D’s
keyboard, controllers and sound generator, you should set the
Local Switch to “OFF”. Here’s how this works.
Consider what happens when you connect in the following
order: the keyboard of the JUNO-D Ó DAW software Ó sound
generator of the JUNO-D. This connection is usually not
possible, because the keyboard and sound generator of the
JUNO-D are connected internally. However, when Local Switch
is set to “OFF”, the keyboard and sound source of the JUNO-D
can be handled independently, and thus used with DAW
software by connecting as shown in the gure.
Keyboard
Disconnected (Local O)
Sound
generator
4. On the “USB AUDIO” tab page, move the cursor to
“USB Audio Output Level” and use the value dial to
adjust the output level.
DAW
software
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Operating the menu (MENU)
1. Press the [MENU] button.
The MENU screen appears.
MenuExplanationPage
SYSTEM EDIT
SCENE EDIT
TONE EDIT
DRUM EDIT
SAMPLE
SEQ UTILITYShows the sequencer utility menu.p. 35
UTILITY
INFORMATION
Congures the global settings for the
JUNO-D.
Shows the selection screen for the
scene edit-related parameters.
Shows the selection screen for the
tone edit-related parameters.
Shows the selection screen for the
drum kit edit-related parameters.
Shows the selection screen for the
sample import-related parameters.
Shows the menu for the various
utilities.
Shows the version information for this
instrument.
p. 44
p. 25
p. 26
p. 27
p. 23
p. 45
p. 48
2. Move the cursor to the menu you want to edit, and
press the [ENTER] button.
* If you see another menu, repeat step 2.
3. On screens with more than one tab, switch between
the tabs with the [Í] [Ë] buttons.
MEMO
For details on the parameters for each menu, refer to the
“Parameter Guide” (Roland website).
4. Move the cursor to select the parameter that you
want to edit, and use the value dial to edit the
value.
Changing the auto-o settings
The power to this unit turns o automatically to save energy after a
certain amount of time (20 minutes by default) has passed since it
was last used or since its buttons or controls were operated.
* Note that when the setting is turned o, the unit may consume
more power.
NOTE
If the power automatically turns o, any unsaved data is lost.
Before the power turns o, save the data that you want to keep
(p. 29).
1. On the SYSTEM EDIT screen, move the cursor to
“COMMON” and press the [ENTER] button.
2. Move the cursor to “Auto O” in the “COMMON” tab
page, and use the value dial to change the value.
* A conrmation message appears if you select “OFF” or “240min”. To
conrm, move the cursor to “OK” and press the [ENTER] button.
ParameterValueExplanation
OFF
Auto O
20min
240min
3. While the SYSTEM EDIT screen is shown, press the
[WRITE] button.
4. Move the cursor to “WRITE” and press the [ENTER]
button.
The screen indicates “Completed” when the settings are changed.
NOTE
Never turn o the power or remove the USB ash drives while the
screen indicates “Now Writing...”.
The power will not turn o
automatically.
The power will automatically turn o
if no operation is performed for 20
minutes.
The power will automatically turn o
if no operation is performed for 240
minutes (four hours).
5. When you’re nished with the settings, save as
needed (p. 29).
NOTE
Never turn o the power while the screen indicates “Now
Writing...”.
44
Setting the startup scene
Here are the steps for setting the scene that’s recalled on the top
screen when the instrument starts up.
1. On the SYSTEM EDIT screen, move the cursor to
“COMMON” and press the [ENTER] button.
2. On the “COMMON” tab page, move the cursor to
“Startup Scene” and select the startup scene using
the value dial.
3. While the SYSTEM EDIT screen is shown, press the
[WRITE] button.
4. Move the cursor to “WRITE” and press the [ENTER]
button.
The screen indicates “Completed” when the settings are changed.
Page 45
Convenient functions (UTILITY)
You can back up data on the JUNO-D to a USB ash drive, or restore data from the USB ash drive to the JUNO-D.
Use UTILITY to reset the JUNO-D to its factory settings, or to format a USB ash drive.
Operating the menu (MENU)
Backing up data on the JUNO-D to a USB ash
drive (BACKUP)
Here’s how to back up user data to a USB ash drive.
Data included in the backup:
¹ Scene, tone, drum kit, and step sequencer data¹ Favorites¹ System settings
NOTE
Never turn o the power or remove the USB ash drives while the
screen indicates “Processing...”.
1. Plug a USB ash drive into the instrument.
* If this is the rst time you’re using the USB ash drive, format it on
the JUNO-D (p. 47).
2. On the UTILITY screen, move the cursor to
“BACKUP” and press the [ENTER] button.
The BACKUP screen appears.
Returning the data that you backed up on a
USB ash drive to the JUNO-D.
Here’s how user data that you backed up on a USB ash drive can be
returned to this instrument. This operation is called “restore”.
NOTE
¹ All user data is overwritten when you execute the restore
operation. If you’ve saved important data on this instrument,
assign it a dierent name and back it up to a USB ash drive
before restoring.
¹ Never turn o the power or remove the USB ash drives while the
screen indicates “Processing...”.
1. Plug a USB ash drive into the instrument.
2. On the UTILITY screen, move the cursor to
“RESTORE” and press the [ENTER] button.
The RESTORE screen appears.
3. Enter the le name.
MEMO
Refer to “Operations used for inputting names” (p. 29) for how
to input a name.
4. Once you’ve entered the lename, press the
[ENTER] button.
A conrmation message appears.
If you decide to cancel, press the [EXIT] button.
5. Move the cursor to “OK” and press the [ENTER]
button.
When the backup is nished, the screen indicates “Completed”.
3. Move the cursor to the le you wan to restore, and
press the [ENTER] button.
A conrmation message appears.
If you decide to cancel, press the [EXIT] button.
4. Move the cursor to “OK” and press the [ENTER]
button.
The screen indicates “Completed. Turn o the power.” when the
restore operation is completed.
5. Turn the power of the JUNO-D o and then on
again.
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Operating the menu (MENU)
Importing a tone (IMPORT TONE)
You can import tones that you’ve downloaded from Roland Cloud
(*1) or exported from other instruments into the JUNO-D as
additional tones.
(*1) What is Roland Cloud?
Roland Cloud is a cloud-based subscription service that oers highquality plug-in sound engines and software for music production.
https://roland.cm/rolandcloud
* Please be aware that in some countries or regions, it might not be
possible to use Roland Cloud at this time.
Saving tones to a USB ash drive
* If this is the rst time you’re using the USB ash drive, format it on
the JUNO-D (p. 47).
1. Prepare a SVZ le with the tones you’ve
downloaded or exported from other models by
using their export function, which you’ll import
into the JUNO-D.
2. Connect a USB ash drive to your computer.
3. Save the SVZ le to the “ROLAND/SOUND” folder on
your USB ash drive.
4. Remove the USB ash drive from your computer
and connect it to the JUNO-D.
ButtonExplanation
[3] CHECK
or [INC] [DEC]
[4] CHECK ALL
[5] with SAMPLE
Selects or deselects the check marks for
individual tones.
Selects or deselects the check marks for
all tones.
For tones that contain user samples, this
imports, selects or deselects the check
marks, including the samples.
* Samples included in user tones are
stored in the user sample area. When
the user sample area is full, the message
“Import Error!” is shown, and the data
can’t be imported. In this case, delete
unnecessary user samples to free up
space so that the data can be imported
(p. 24).
4. Make sure that the tone numbers in the import
destination are selected with a check mark, and
press the [ENTER] button.
ButtonExplanation
[3] CHECK
or [INC] [DEC]
[4] CHECK ALL
A conrmation message appears.
If you decide to cancel, press the [EXIT] button.
NOTE
The selected user tones in the import destination are overwritten.
Selects or deselects the check marks
for individual user tones in the save
destination.
Selects or deselects the check marks for all
save destinations.
Importing tones into the JUNO-D
1. On the UTILITY screen, move the cursor to “IMPORT
TONE” and press the [ENTER] button.
2. Move the cursor to the SVZ le you want to import,
and press the [ENTER] button.
3. Make sure that the tone names you want to import
are selected with a check mark, and press the
[ENTER] button.
5. Move the cursor to “OK” and press the [ENTER]
button.
The screen indicates “Import Tone Completed!” when importing is
done.
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Operating the menu (MENU)
Exporting a tone (EXPORT TONE)
You can export the user tone data to a SVZ le.
1. Plug a USB ash drive into the instrument.
2. On the UTILITY screen, move the cursor to “EXPORT
TONE” and press the [ENTER] button.
3. Add a check mark to the tone you want to export,
and press the [ENTER] button.
ButtonExplanation
[3] CHECK
or [INC] [DEC]
[4] CHECK ALL
[5] with SAMPLE
Selects or deselects the check marks for
individual tones.
Selects or deselects the check marks for
all tones.
For tones that contain user samples, this
exports, selects or deselects the check
marks, including the samples.
Formatting a USB ash drive (FORMAT USB
MEMORY)
NOTE
¹ When you format a USB ash drive, all data on that USB ash drive
is lost.
¹ Never turn o the power or remove the USB ash drives while the
screen indicates “Processing...”.
1. Plug a USB ash drive into the instrument.
2. On the UTILITY screen, move the cursor to “FORMAT
USB MEMORY” and press the [ENTER] button.
A conrmation message appears.
If you decide to cancel, press the [EXIT] button.
3. Move the cursor to “OK” and press the [ENTER]
button.
The screen indicates “Completed” when formatting is completed.
USB ash drive folder architecture
IMPORT
The folder containing les for sample import.
ROLAND
4. Input the name of the SVZ le to export, and press
the [ENTER] button.
A conrmation message appears.
If you decide to cancel, press the [EXIT] button.
5. Move the cursor to “OK” and press the [ENTER]
button.
The screen indicates “Export Tone Completed!” when exporting is
done.
SOUND
Contains tone les to import into the
JUNO-D.
JUNO-D
BACKUP
Backup data is saved here.
SONG LIST
Contains le used by the audio player.
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Operating the menu (MENU)
Returning to the factory settings (FACTORY
RESET)
Here’s how you can restore all the user settings or data stored in this
instrument to their factory settings (factory reset).
NOTE
¹ A factory reset erases the data in question that’s been modied
since you purchased this instrument.
To save the current settings, be sure to use the backup function
before restoring the unit to its factory settings. For details on how
to back up the data of this instrument, refer to “Backing up data
on the JUNO-D to a USB ash drive (BACKUP)” (p. 45) .
¹ Never turn o the power or remove the USB ash drives while the
screen indicates “Processing...”.
1. On the UTILITY screen, move the cursor to
“FACTORY RESET” and press the [ENTER] button.
The FACTORY RESET screen appears.
If a Sound Pack or Wave Expansion is imported/installed
4. Move the cursor to “OK” and press the [ENTER]
button.
The screen indicates “Completed. Turn o the power.” when the
factory reset is completed.
5. Turn the power of the JUNO-D o and then on
again.
INFORMATION
Displays the version of the instrument’s system program.
* See the Roland website for information on updating the system
program.
https://www.roland.com/support/
Input the model name Ó refer to “Updates & Drivers”
If a Sound Pack or Wave Expansion is not imported/installed
2. Select the item to execute, and turn the value dial
to select its check box.
Turn the value dial a second time to remove the check mark.
ItemExplanation
Reset User
Data
Reset System
Data
Remove
License (*1)
(*1) This is displayed if a sound pack or wave expansion is
imported/installed.
See the “Roland Cloud User’s Guide” (Roland website) for
details on the user licenses.
Initializes the user scenes, user tones and user
drum kits.
Initializes the system settings.
Initializes the user license and wave expansion.
Initializing the user license lets you import/
install a sound pack or wave expansion that was
downloaded with a dierent user license. This
deletes the currently installed wave expansion.
3. Press the [ENTER] button.
A conrmation message appears.
If you decide to cancel, press the [EXIT] button.
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Troubleshooting
If this instrument is not working as expected, rst check the following points. If you’ve checked these points and still can’t nd the cause, contact
Roland Support or the dealer where you purchased your instrument.
ProblemItems to check/ActionPage
Power does not turn onCheck that the AC adaptor is properly connected to a power outlet and to this instrument.
The [MASTER VOLUME] knob might have been turned down.
Is this instrument properly connected to other devices?–
Is the power of the connected amplied speaker(s) turned on?–
The volume on the connected devices might have been turned down.–
If you don’t hear sound from the connected amplied speakers or mixer, try connecting
headphones to this instrument and checking the sound. If you hear sound through the headphones,
there may be a short in the cable connected to the amplied speaker, or the amp or mixer may be
malfunctioning. Check the connecting cables and devices again.
The level of the sound (tone) may be too low. Check the level setting.
No sound
The partial of the tone might be turned o. Turn the partial switch on.
The part might be muted. Turn the mute switch o.–
Check the eect on/o settings.–
The keyboard switch might be turned o. Turn the keyboard switch on.p. 22
If you play a key but don’t hear a sound, the local switch may be turned o.
Set “Local Switch” to “ON” (MENU > SYSTEM EDIT > COMMON screen in the COMMON tab page).
You might have turned the volume down by operating the pedal, or the volume may have been
lowered if the instrument received a MIDI message (a volume or expression message) from your
computer.
Can’t hear certain parts
SOUND MODIFY knobs have
no eect on certain tones
Sounds in the high frequency
range of acoustic piano tones
change suddenly
The note you play keeps
playing after you play and
release the key
No sound from mic
The [UPPER] slider (part 1) and [LOWER] slider (part 2) might have been lowered.
The part volume might have been lowered. Check the part levels.
On acoustic piano tones, the CUTOFF and RESONANCE of SOUND MODIFY knobs have no eect.
This is by design, and is not a malfunction.
On acoustic piano tones, the higher notes of the piano (from the highest key down around 1½
octaves) fully sustain after you play them, even if the damper pedal is not pressed. Also, the sound
changes where there is a change in the number of strings per key, or if there is a transition from
wound strings to unwound strings. This is because the acoustic piano tones faithfully reproduce the
characteristics of an acoustic piano, and is not a malfunction.
If you’ve connected a pedal, the pedal polarity might be reversed.
Check the “Control Pedal Polarity” and “Hold Pedal Polarity” settings in the PEDAL tab page, MENU >
SYSTEM EDIT > COMMON screen.
Check the levels of the MIC [GAIN] knob on the rear panel and the [MIC] slider on the top panel.–
The “Mic Input Level” might have been set to “0”.
Check the “Mic Input Level” setting in the MIC INPUT tab page, MENU > SYSTEM EDIT > EFFECTS
screen.
A condenser mic might be connected.
Condenser microphones cannot be used with the JUNO-D.
p. 8
p. 6
–
Ø “Parameter
Guide”
Ø “Parameter
Guide”
–
–
p. 6
p. 17
–
–
–
–
–
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Error messages
An error message may be shown if you have operated this instrument incorrectly, or if something was not processed correctly according to how
you operated this instrument.
Follow the instructions shown by the error message to correct the problem.
Error MessageExplanation
MIDI Oine!The MIDI connection is broken.
MIDI Buer Full!The MIDI IN connector’s input buer has overowed.
MIDI Communication Error!A hardware error occurred at the MIDI IN, OUT connectors.
Read Error!An error occurred when reading from a USB ash drive.
Write Error!An error occurred when writing to a USB ash drive.
USB Memory Not Ready!The USB ash drive is not ready.
USB Memory Full!The USB ash drive has no free capacity.
FORMAT USB Memory Error!An error occurred when formatting the USB ash drive.
Buer FullA control buer overowed.
File Not Found!The specied le was not found on the USB ash drive.
Can’t Backup.The backup failed.
Can’t Restore.The restore operation failed.
Can’t Reset.The factory reset operation failed.
Unregistered!You have selected an unregistered favorite.
Not Enough PowerThe power supply is insucient.
Import Error!Import to user memory failed.
Optimize Error!Memory optimization failed.
Delete Error!Failed to delete user memory.
Expansion File Not Found!
Incorrect File!
Incorrect License! Please
Remove License
Expansion Memory Full!
It has already been installedThe wave expansion you selected has already been installed. You don’t need to reinstall in this case.
There are no sound les (Wave Expansion) saved on the USB ash drive.
Check that the sound le is correctly saved on the media, and that the le format is “.exz”.
This is shown when the selected le is not compatible with this instrument or if the le is corrupted.
Check the compatible models of the source le you downloaded, and try downloading again.
When installing content distributed via by Roland Cloud, this message appears when the selected sound le is already
installed with a dierent user license.
To install, you must either use the sound le that’s associated with the same user license as the le that’s already
installed, or else delete (initialize) the user license. See the “Roland Cloud User’s Guide” (Roland website) for details on
how to initialize a user license.
There is not enough free capacity to install the data.
In this case, you must rst free up the storage by uninstalling existing wave expansions if you want to install new les.
Refer to the “Roland Cloud User’s Guide” (Roland website) for how to uninstall a wave expansion.
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List of shortcut keys
ShortcutsExplanation
Common
[MENU] + [1]–[4] knobsShows the “KNOB” tab page on the MENU > SCENE EDIT or SYSTEM EDIT > COMMON screen.
[MENU] + BEND/MOD leverShows the “BEND/MOD” tab page on the MENU > SCENE EDIT or SYSTEM EDIT > COMMON screen.
[MENU] + CTRL/HOLD pedalShows the “PEDAL” tab page on the MENU > SCENE EDIT or SYSTEM EDIT > COMMON screen.
[MENU] + [ARPEGGIO]Shows the MENU > SCENE EDIT > ARPEGGIO screen.
[MENU] + [CHORD]Shows the MENU > SCENE EDIT > CHORD MEMORY screen.
[MENU] + [FAVORITE]/[BANK]Shows the MENU > SYSTEM EDIT > FAVORITE screen.
[SHIFT] + [ARPEGGIO]Turns the arpeggio’s Hold Switch on/o.
[SHIFT] + [MENU]Shows the KEY TOUCH screen.
[SHIFT] + [INC]/[DEC] , value dialMakes the value change in larger increments.
[SHIFT] + [Í]/[Ë]
[SHIFT] + [Á] (STEP)
[SHIFT] + [Ç]
on list screens for tones, etc.
[SHIFT] + [É]
on list screens for tones, etc.
Press [SHIFT] on the top screenThe [2]–[6] buttons correspond to the EQ, MFX, IFX, CHO and REV switches.
[SPLIT] + key press when top
screen is shown
[SHIFT] + key press when on the
KEY RANGE tab page of the KEY
TOUCH screen
PHRASE PAD (when [SEQUENCER], [RHYTHM], [AUDIO] and [MUTE] are all unlit)
[MENU] + pads [1]–[8]Shows the “PAD NOTE” tab page on the MENU > SYSTEM EDIT > COMMON screen.
[SHIFT] + pads [1]–[8]Holds the sound that’s triggered by the pad.
PHRASE PAD (sequencer)
[SHIFT] + [1]–[4] buttons
on the SEQUENCER screen
[SHIFT] + pads [1]–[8]
on the SEQUENCER screen
[SHIFT] + [11]
on the STEP EDIT screen
[SHIFT] + [12]
on the STEP EDIT screen
[SHIFT] + [13]
on the STEP EDIT screen
[SHIFT] + [14]
on the STEP EDIT screen
[SHIFT] + [15]
on the STEP EDIT screen
[SHIFT] + [16]
on the STEP EDIT screen
[SHIFT] + [Ë]
on the STEP EDIT screen
[SHIFT] + [Í]
on the STEP EDIT screen
PHRASE PAD (audio player)
[SHIFT] + pads [1]–[8]
on the AUDIO PLAYER screen
[SHIFT] + [ENTER] while audio is
playing on the AUDIO PLAYER
screen
PHRASE PAD (mute)
[SHIFT] + pads [1]–[8]Switches to the current part.
Moves between tabs on the four-column settings screens, such as System and Edit.
Shows the STEP EDIT screen.
Moves the cursor to the top of the list.
Moves the cursor to the bottom of the list.
Sets the split point (when the split function is ON).
Species the key range on the keyboard.
When the Step Length is 17 or greater, switches the current step position in 16-step increments.
Switches the Keyboard Switch on/o for parts 1–R.
Copies the current step data.
Pastes the data you’ve copied to the current step.
Erases the current note.
Erases the current CC message.
Erases all notes from the current step.
Erases all CC messages from the current step.
Moves to the next step.
Moves to the previous step.
Turns the loop on/o for the audio le that’s selected with the pads.
When the cursor touches the Start Point: Sets the Start Point for the audio le being played.
When the cursor touches the End Point: Sets the End Point for the audio le being played.
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