PS2 God of War User Manual

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PS2 God of War User Manual

Prima Games

A Division of Random House, Inc.

3000 Lava Ridge Court Roseville, CA 95661 1-800-733-3000 www.primagames.com

Created by Kaizen Media Group

Producer: Howard Grossman

Authors: Gerald Guess

Zane Seraphim

Designer: Troy Silver

Special thanks to David Hodgson for his tapes and DVD content.

The Prima Games logo is a registered trademark of Random House, Inc., registered in the United States and other countries. Primagames.com is a registered trademark of Random House, Inc., registered in the United States.

© 2005 by Prima Games. All rights reserved. No part of this book may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage or retrieval system without written permission from Prima Games. Prima Games is a division of Random House, Inc.

All Classic Mythology content © copyright 1995 - 2005 Encyclopedia Mythica. All rights reserved.

Product Manager: Mario De Govia

God of War is a trademark of Sony Computer Entertainment America Inc. © 2005 Sony Computer Entertainment America Inc.

Please be advised that the ESRB rating icons, “EC”, “K-A”, “E”, “T”, “M”, “AO” and “RP” are copyrighted works and certifi cation marks owned by the Entertainment Software Association and the Entertainment Software Rating Board and may only be used with their permission and authority. Under no circumstances may the rating icons be self-applied or used in connection with any product that has not been rated by the ESRB. For information regarding whether a product has been rated by the ESRB, please call the ESRB at 1-800-771-3772 or visit www.esrb.org. For information regarding licensing issues, please call the ESA at (212) 223-8936. Please note that ESRB ratings only apply to the content of the game itself and does NOT apply to the content of this book.

Important:

Prima Games has made every effort to determine that the information contained in this book is accurate. However, the publisher makes no warranty, either expressed or implied, as to the accuracy, effectiveness, or completeness of the material in this book; nor does the publisher assume liability for damages, either incidental or consequential, that may result from using the information in this book. The publisher cannot provide information regarding game play, hints and strategies, or problems with hardware or software. Questions should be directed to the support numbers provided by the game and device manufacturers in their documentation. Some game tricks require precise timing and may require repeated attempts before the desired result is achieved.

ISBN: 0-7615-5133-6

Library of Congress Catalog Card Number: 2005921634

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MOVEMENT

.........................................................4

 

......................................................6

......................

6

.................................

7

.................................................

8

........................................

12

................................

14

DEATH DEAL ...............................................

14

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GETTING AROUND

Use the left Analog to move Kratos around. Whichever direction you push will be the direction that you move toward. There is no camera function for you to look around, and you will notice that no camera control is ever needed. Many of the places that you can go to are apparent, but you should always move around the outer perimeter of each new room to make sure there are no hidden alcoves.

JUMPING

HAND-oVER-HAND

You can jump by pressing the X button, but you can jump higher/further by pressing the X button twice to perform a double jump. Jumping is a very important technique to master, because there are many ledges and traps that require you to double jump to successfully navigate them.

If you jump to a ledge you can completely clear the gap or, is your jump is short, you may end up clinging the rim of the opposite ledge. From this position, you can simply pull yourself up or move hand-over-hand across the edge.

While this is not a common form of movement, it is important to mention, because it is key to getting to several secret areas. Whenever you jump to a ledge and barley clear the jump, you will hang on the edge, Usually you will simply pull yourself up and continue your adventure. However, from this hanging position, you can move right or left depending on the situation. In a few tricky areas of the game (mostly in Athens), you will be able to move hand-over-hand around an entire ledge that will allow you to leap to a secret area.

CLIMBING: WALLS AND NETTING

Throughout your adventure, you will fi nd places where there is netting or vines attached to walls. To climb onto a wall or a net, simply jump on to it. Once you are on a wall, you can use the left analog stick to move around. If you are pushing left, right or up and press the X button, you will jump in that direction. This is a great technique for moving along the walls and netting quickly. In several places, while you are climbing walls, you will come across gaps. Move to the edge of the wall, hold the analog stick in the direction of the gap, and then press the X button. There are other situations where you may need to jump off a wall or netting. In many of these cases, the camera will not be directly behind you, and you will need to push the analog stick toward the back to have Kratos leap backward.

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BEAMS

Walking on Beams can be tricky, but it is not too diffi cult, if you take your time. While you are walking on a beam, try to walk at a slow and even pace, because Kratos will move slowly. If you lose your footing while walking on a beam, quickly press the X button to pull yourself back up before you fall off. It is important to note that you can jump while on beams. This is an integral technique to avoid moving obstacle while you try to traverse the narrow beams. Simply stop moving and press the X Button twice to do a double jump that will allow you to go over a moving blade. Also, jumping on the rotating beams in Hades has the extra benefi t that you will not be pulled by the momentum of the beams because you barely touch the ground.

ropes

Ropes are a form of getting from place to place in certain levels. You will fi nd yourself sliding down a rope, climbing a rope, hanging from a rope or swinging from a rope. To slide down a rope, you just need to jump up to it, and Kratos will grab on. Once you are on the rope, Kratos will slide down to the destination. To climb a rope, grab on to the rope and use the left analog stick to move up or down. Hanging from a rope is the same as climbing, except that you will be moving from side to side. Also, while hanging on a rope, you may be attacked by enemies. In these situations it is best to use a grabbing maneuver to toss the enemies off the rope as quickly as possible. Finally, swinging on a rope is done by holding down the O button once you have grabbed on. The longer you hold the button, the father you will swing. Sometimes you may need to move in a different direction while on a rope that swings. To do this, just use the left analog stick.

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SWIMMING

After getting Poseidon’s Trident about halfway through the game, Kratos will gain the ability to swim underwater. To make Kratos descend, press the Square Button, and to make him ascend, use the Triangle Button. Besides simple left/right movement, you can perform an Underwater Dash. To dash, hold down the R1 Button and release it. The longer you hold the button down, the farther he will dash. This technique is not only useful for moving quickly underwater, but you can also break through certain walls by using it.

R2 USAGE

Pressing the R2 Button interacts with various objects throughout the game. Depending on the circumstance you may have to hold the button down or press it rapidly. The game will indicate that you need to press the R2 Button, and if it fl ashes, that means to press it rapidly. Various examples of its use are opening doors, talking to character, opening chests, grabbing objects, activating levers, etc.

PUSHING, PULLING AND KICKING oBJECTS

Certain objects in the game can be pushed or pulled. To do this, stand near the object, and press and hold down the R2 Button. While Kratos is holding on, use the left analog stick to pull the object in any direction. Sometimes you will fi nd yourself in a situation where you need to get an object from point A to Point B very quickly. While grasping an object hold down the X button to charge a kick, and then release it. The longer the X button is held down, the farther the object will be kicked. Some objects are heavier than others, and they will not travel as far when kicked.

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To upgrade your weapons and Power of the Gods, you need to collect red orbs. The more you collect, the more you will be to an upgrade. Also, the sooner you collect them, the earlier you will be able to use more advanced and more powerful techniques. Because of these factors, the quest for more orbs is a constant mission. This is the primary reason you will go for big combos and bonuses. (Check out that section latter in this chapter.) There is no steadfast rule what you should upgrade fi rst. As a general rule of thumb, you will want to upgrade your blades as your fi rst choice. Since the blades don’t require magic, you will be able to take advantage of them all the time. However, don’t get greedy and skimp on magic. Magic can not only help you boost your combo numbers, it can turn the tide of a fight from diffi cult to easy. As a quick

suggestion, upgrade Poseidon’s Rage to level 2 as soon as you can. Its group effect will be worth it. When you have the orbs to spend, seriously think about upgrading Medusa’s Gaze to level 2. It may use a lot of magic, but it can take out a very tough enemy and change the balance of any fight. Zeus’ Fury should be upgraded as soon as you get it, since it is rather cheap to do so. Don’t underestimate the damage of this project magic, especially at such a low casting cost.

ITEM CHESTS

Throughout your adventure you will encounter many obvious and hidden chests. The treasure chest system was designed to allow the player many opportunities to collect all the items. Thus there is more item-baring chests than there are items to be found. Once you have gotten all of a particular type of item from a chest, the Item Chest will give you red orbs instead. There are three items to be found in Item Chest: Phoenix Feathers, Gorgon Eyes and Muse Keys.

ITEMS : GORGON EYES, PHOENIX FEATHERS, AND MUSE KEYS

There are only two muse keys, but fi ve chests in which they can be hidden. These fi ve possible locations are only in Pandora’s Temple. When you gain access to both keys, you can open the Muse Door and receive some very generous rewards! There are 18 possible Phoenix Feathers and Gorgon Eyes that are placed throughout the entire game. Collecting six of each will increase your maximum magic or health bar by 25 points. For example, you start with 100 health and magic points. If you collect six Gorgon Eyes, you max health will be increased to 125 points.

HEALTH, MAGIC, AND oRB CHESTS

These chests are easy to spot due to their obvious color coordination. A chest with green, blue or red edges will yield health, magic and red orbs respectively. There is also a special fl ashing chest that alternates

between green and blue edges. This chest can be use for magic or health, depending on when you chose to open it.

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NYRADS

These creatures act like treasure chests in that they will reward you with an item, if you have not already found it. There are three of them that are

located in the underwater area of Pandora’s Temple.

WEAPON ATTACKS

MAGIC ATTACKS

Kratos has three basic attacks: Light Attack, Heavy Attack and a Grab. Press the Square Button, Triangle Button and O Button respectively to do these attacks. Combinations of button presses and pressing buttons while holding down others create more move possibilities, but those must be earned by upgrading your weapon. (See weapon section for all possible moves.) There are tons of weapon combos.

Another form of attacking is to use magic. Not all of the magic in the game does direct damage, but all of them are quite devastating. Magic is performed using the L2 button. Depending on the type of magic used, you may need to use L2 in conjunction with other buttons. (See magic section fro more details.) To select between available magic types press up, down, left or right on the D-pad.

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circle SYSTEM moves (cs)

There are numerous types of throws in the game that can be performed with the Circle Button. Also, after taking enough damage, many enemies will have the Circle Button prompt appear over their heads. Some enemies do not require a Circle prompt to appear in order to perform a CS move, which include CS air and CS Catch. Here is a list of the Circle System conditions and moves.

TYPES

 

 

DIZZY – When an enemy takes enough damage

 

 

it will become dizzy, a Circle prompt will appear

 

 

above its head. This circle window is on a timer,

 

 

which reverts the enemy back to normal status

 

 

upon expiring.

 

 

ROAM – The enemy will continue to move with the

 

 

Circle prompt above its head.

 

 

MOVES

CS DAMAGE

Throws which deal damage but do not instant kill.

CS KILL

Throws which instant kill.

CS AIR

Throws which deal damage while in the air.

CS CATCH

Throws which deal damage, ground-to-air, with the enemy airborne.

CS MINI-GAME

Throws which require player input to corresponding commands. INCLUDE:

 

BUTTON TIMING

Player matches a serious of button presses via onscreen prompts.

 

BUTTON MASHING

Player mashes a shown button repeatedly.

 

ANALOG TIMING

Player matches a serious of analog swirls via onscreen prompts.

RAGE OF THE GODS

AfteryouhavepoweredupyourBladesofChaostolevel2,youwillacquiretheabilityRageoftheGods.When themeterinthebottom-rightcornerisfi lled,youcanactivateitbypressingL3andR3.Thiswilltrigger aspecial modewhereyouwillhaveincreasedarmorandyouwillinfl ictincreaseddamage.Thecurrentlevelofyourblade

compoundstheeffectsofRageoftheGods.Eachnewlevelthatyouraiseyourbladeswillincreasetheeffectiveness ofRageoftheGods.Belowisahandychartthatwilldetailthemultiplierbonusesthatyouwillreceive.

LEVEL MULTIPLIERS

POWER: Attack power multiplier; compounds with blade’s level damage multiplier.

EXample:

Damage = 10

 

Power = 2.5

 

Damage x Power = 25 Damage

Armor: Defense multiplier.

EXAMPLE:

Damage = 10

 

Armor = .5

 

Damage x Armor = 5 Damage Taken

LEVEL 1

POWER 2.00

ARMOR 0.75

LEVEL 2

POWER 2.00

ARMOR 0.60

LEVEL 3

POWER 2.00

ARMOR 0.45

LEVEL MAX*

POWER 2.00

ARMOR 0.30

*PLUS: Infi nite Magic Meter while active!

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DEFENSE: BLOCK AND PARRY

Defendingisjustasimportantasattacking,becausea soliddefensecanturnintoagreatoffense.Holddown theL1buttontoblockanenemy’sattack.Youcanblock mostattacksinthegame,butyoumustbecareful, becauseattacks,likeaGorgon’sGazeortheshockwaves fromaMinotaur’shammer,can’tbeblocked.An advancedblockingtechniqueistouseHadesReverse. HadesReverseismorethanapassiveblock–itisa parrymaneuver.Todoit,quicklytapL1justbeforean enemyconnectswithanattack.Youwillnoticeaslightly differentblockanimation.IfyouhavetheBladesof Chaosatlevel3,youcanuseHadesRevengetocounter attackafterasuccessHadesReverse.Theseseriesof techniquesareamustforadvanceplayers,becauseitis thekeytoactivelydefendingandnotgettinghit.

FIGHTING ON NETS, WALLS AND ROPES

Fightingonaropeusesthebasicthreetypesofattacks, butwhilefi ghtingonawalloranet,youmustholdin thedirectionthatyouwanttoattackandthenpressthe attackbutton.Besidesthequickandlongattacks,you haveamodifi edversionofthegrabattackspecifi cally forwallsandropes.Onaropeyouwilluseyourlegsto fl ingyourenemiestotheirdoom.Whenyouareonawall ornet,youcangrabenemiesfromunderneathandtoss themstraightdown.Itisimportanttorememberthat theycanhitotherenemiesonthewaydown.However,if youperformagrabtotheleftorright,Kratoswillslam thefoeacoupleoftimesbeforedroppingthem.This

moveisveryusefulforslammingoneenemyintoseveral othersonthesameside.

ROLLING

Use the right analog to make Kratos roll. Rolling is not only a way to avoid attacks, but by rolling, you can latter attack out of a roll. The good aspect about using the right analog to roll is that you can perform this maneuver in any direction. Practice rolling early in the game, so that when you get to the more diffi cult parts of the game, it will be second nature.

CANCELING AN ATTACK

This is an advanced technique for some people to grasp. The key concept is that blocking or rolling can cancel almost any attack in the game. This is very important, because it means you can attack without worrying about committing to an attack. If you become profi cient at this, you will fi nd that normal blocking (holding L1 for an extended period of time) is no longer part of your combat strategy.

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BATTLE STRATEGY ON HIGHER DIFFICULTY

Your ultimate goal is not to get hit at all, but that is very difficult to do even for the most experienced player. You can come close to that goal, if you follow the simple rules of keeping your distance and letting the enemies recover. Keeping your distance means that you should not let yourself get surrounded. If you are surrounded, you will have to rely on the Hades Reverse to get out of a bad situation. Use the roll to keep enough space between you and your enemies to allow you to use the range of your blades. The second rule is to let the enemy recover. An example of this is the Cursed

Legionnaires. They are easy to knock down with the Plume of Prometheus, but if you attack them while they are grounded, they will attack

quickly with a spinning move. These may seem like obvious things to look out for, but on higher diffi culty levels, like God Mode, you can’t afford to take

ANY unnecessary hits. You will need to rely on parrying and countering attack to take out the monsters without taking any damage.

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For some players, combos are going to be the No. 1 priority. This next section will explain the basics of juggling, extending the combo and earning more orbs. Combos are a good way to increase your orbs, because by doing a big combo, you will receive bonus orbs. Normally when you defeat an enemy, red orbs will come from it. During a combo, however, you will just see a +2, +4, etc. This number will tell you that you have received that many orbs just for reaching a certain number of hits. Each combo increment has a name as well – the lowest being Vicious and the highest being impossible. Check the combo chart for the names and the orb bonus. When playing through the game, you will find that combos can be divided into fi ve categories: Ground, Aerial, Juggles, Magic and Grab.

ground combos

A ground combo can be defi ned as a combo performed while Kratos is grounded. The best way to keep a ground combo going is to use the Plume of Prometheus, attack with light attacks, use Hades Revenge or roll. Rolling or using Hades Revenge is a great way to extend a combo, because it not only keeps you from getting hit, but it also increases the window in which a combo will fall a part. Remember to roll when fi ghting many enemies. This will increase the longevity of your combo.

aerial combos

Aerial Combos are combos done in the air. To perform an aerial combo you fi rst have to get an enemy airborne. There are to ways of doing this. The fi rst is to use Ascension (hold down the TRIANGLE BUTTON), and the second is to use Apollo’s

Ascension (hold L1 + X BUTTON). After an enemy has been launched into the air, you can follow it by pressing the X BUTTON. Once you are in the air with an enemy, you can grab it, perform Apollo’s Offensive (hold L1+ X BUTTON) or attack normally. There is no right or wrong combo, so experiment with different attacks.

JUGGLING combos

A juggling combo is when you get an enemy airborne and then keep it airborne with normal attacks. For example, start with the Plume of Prometheus or Ascension to get an enemy airborne, and before it hits the ground, attack and use your weapon to keep the foe in the air. It’s as simple as that!

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MAGIC COMBOS

Magic Combos take no sort of skill to achieve, because you only need to press one button. The best magic for doing combos is Poseidon’s Rage followed by the Army of Hades. With these you will be getting combos of more than 1,000. It’s nothing to brag about, but it does look great when you see “IMPOSSIBLE!” on the screen.

GRAB COMBOS

This type of combo is specifi cally designed for the Undead Legionnaires. Grab an Undead Legionnaire and then mash on the Circle button. After about three to six stabs, Kratos will take him to the ground and do a stabbing fi nisher. Use this whenever possible when fi ghting these guys to increase the number of orbs that you get. The fi rst place that you can do this is on the boat right at the start of the game. After one enemy is killed this way, roll toward the next one and repeat. This is a great way to get a lot of orbs from a relatively weak enemy.

COMBO BONUSES

Combos are a great way to increase your orbs, because by doing a big combo, you will receive bonus orbs. There are many ways to increase the number of hits in a combo, but the most effective is to use Poseidon’s Rage. When you achieve a certain number of hits, the bonus orbs are added straight to your total. There are several things that can add time to your “combo clock”.These moves are rolling, combo jumps, dashing, air dashing, parrying, launch attacks and any magic attack except Medusa’s Gaze.

There are tons of ways to get combos, so keep an eye out for situations when you can lure a lot of enemies together and let loose with Poseidon’s Rage. Also, another great way to get orbs is to use Medusa’s Gaze on Harpies. They will turn to stone, and when they drop, you will receive a bonus of 30 orbs. Right is a list of bonuses that can be found throughout the game.

 

 

COMBO BONUSES

 

10

HITS

VICIOUS

+2 ORBS

20

HITS

GORY

+4 ORBS

30

HITS

SAVAGE

+6 ORBS

40 HITS

INHUMAN

+8 ORBS

50

HITS

BLOODTHIRSTY

+10 ORBS

75

HITS

RELENTLESS

+15 ORBS

100

HITS

MERCILESS

+20 ORBS

125

HITS

PITILESS

+25 ORBS

150

HITS

TYRANNICAL

+35 ORBS

200 HITS

IMMORTAL

+40 ORBS

250

HITS

FEROCIOUS

+45 ORBS

300

HITS

GODLY

+50 ORBS

350 HITS

OMNIPOTENT

+75 ORBS

400

HITS

OLYMPIC

+100 ORBS

500

HITS

ALL POWERFUL

+125 ORBS

600

HITS

HERCULEAN

+150 ORBS

700

HITS

SUPREME

+200 ORBS

800 HITS

UNEARTHLY

+250 ORBS

900

HITS

IMPOSSIBLE

+300 ORBS

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The diffi culty system is based on a series of multipliers that increase for each level. The table below gives a break down of how each level of diffi culty stacks up.

POWER: Attack power multiplier; compounds with blade’s level damage multiplier.

EXample:

Damage = 10

 

Power = 2.5

 

Damage x Power = 25 Damage

Armor: Defense multiplier.

EXAMPLE:

Damage = 10

 

Armor = .5

 

Damage x Armor = 5 Damage Taken

RECOVERY: Enemy attack frequency multiplier.

EXAMPLE:

Attack Pause = 4 Seconds

 

Recovery = .25

 

Attack pause x recovery = 1 Second

mortal (easy) POWER 2.00

ARMOR 0.50

Recovery 2.00

hero (normal) POWER 1.00

ARMOR 1.00

Recovery 1.00

spartan (hard) POWER 0.75

ARMOR 2.50

Recovery 0.75

god (very hard) POWER 0.50

ARMOR 5.00

Recovery 0.50

You can defeat all the enemies in the game using hack-and-slash, but by killing them a certain way, you will perform a death move. Sometimes the death move requires you to perform a mini-game that consists of rotating the left analog stick or following button presses. It is easy to identify an enemy that may have a mini-game, because when you deplete its health, the O Button prompt will appear above its head. Below is a list of all the special kills with their requirements and pay offs.

SPECIAL KILL BONUSES

 

CS KILL

CONDITION

10 or more hits

BONUS

10 orbs

MESSAGE

“Ruthless kill!”

 

mg kill

CONDITION

10 or more hits

BONUS

15 orbs

MESSAGE

“Brutal kill!”

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decap kill

 

AIR SHATTER KILL

CONDITION

10 or more hits

CONDITION

ENEMY MUST BE AIRBORNE

BONUS

20 orbs

BONUS

30 ORBS

MESSAGE

“Mutilation!”

MESSAGE

“RUINED!”

 

SHATTER KILL

CONDITION

ENEMY MUST BE GROUNDED

BONUS

5 ORBS

MESSAGE

“CRUSHED!”

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TOOLS OF THE TRADE

.....................................18

BLADES OF CHAOS

18

BLADE OF ARTEMIS

21

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ou start the game with your trusty Blades of Chaos, and as you acquire more red bs, you can funnel these into upgrading your weapon. Unlike magic, your weapons always available, so they should be your fi rst choice to upgrade. Not only will

our blades do more damage, but as you continue to upgrade them, you will gain new

bilities, such as Rage of the Gods and Hades Revenge.

alfway through the game you will obtain a new weapon: the Blade of Artemis. This ngle blade is complementary and somewhat opposite the Blades of Chaos. This new

ade has short range and does very damaging single hits whereas the Blades of Chaos ave long range and are made for multi-hit combos. Both blades can be used in just

bout any situation. The choice really comes down to what you what to upgrade and ow you like to fi ght. If you are fond of high combos and air juggles, stick with the

ades of Chaos and pour all your orbs into it. If you like to get close and rip through nemies, put your orbs into the Blade of Artemis. The good news is that you never have chose between the two, since you can switch blades at any time by pressing L1+R1. elow is a chart detailing the costs, stats and moves that you can acquire with each new vel of both blades.

Blades of chaos, level 1

cost: N/A – Power multiplier: 1

 

level 1: ICARUS LIFT

level 1: plume of prometheus

BUTTONS

x, x

 

 

level 1: ascension

BUTTONS square, square, triangle

BUTTONS

hold triangle

 

 

level 1: orion’s harpoon

 

BUTTONS

tap circle

 

 

level 1: hades reverse

 

BUTTONS

tap l1

 

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Blades of chaos, level 2

cost: 1,500 orbs – Power multiplier: 1.5

 

level 2: apollo’s ascension

 

level 2: hermes stomp (air)

BUTTONS

hold l1 + x

BUTTONS

r1

level 2: apollo’s offensive (air)

ability: rage of the gods, level 1

BUTTONS

hold l1 + x

BUTTONS

l3 + r3 when meter full

 

level 2: hermes rush

level 2: tempest of the fates

BUTTONS

r1

BUTTONS

square, square, square (hold)

Blades of chaos, level 3

cost: 2,250 orbs – Power multiplier: 2

 

level 3: cyclone of chaos

ability: rage of the gods, Level 2

BUTTONS

hold l1 + square

BUTTONS

l3 + r3 when meter full

level 3: cyclone of chaos (air)

BUTTONS hold l1 + square

level 3: spirit of hercules

BUTTONS triangle, triangle, triangle

level 3: valor of hercules

BUTTONS triangle, triangle, square level 3: hades revenge

BUTTONS square or triangle or r1

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Blades of chaos, level 4

cost: 3,750 orbs – Power multiplier: 3

 

level 4: RISING HELIOS

level 4: ACHILLES’ FLIP

BUTTONS

hold l1 + TRIANGLE

BUTTONS RIGHT ANALOG STICK + X

 

level 4: FALLING HELIOS

ability: rage of the gods, Level 3

BUTTONS

hold l1 + TRIANGLE

BUTTONS l3 + r3 when meter full

 

level 4: HERMES FURY

 

BUTTONS

R1, R1, R1

 

Blades of chaos, level 5

cost: 9,000 orbs – Power multiplier: 4

 

level 5: LANCE OF THE FURIES

 

BUTTONS

hold l1 + CIRCLE

 

level 5: LANCE OF THE FURIES (AIR)

 

BUTTONS

hold l1 + CIRCLE

 

 

level 5: MIGHT OF HERCULES

 

BUTTONS

SQUARE, HOLD SQUARE

 

ability: rage of the gods, MAX

 

BUTTONS

l3 + r3 when meter full

 

 

ability: ATHENA’S BLESSING

 

BUTTONS

N/A

 

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NOTE: The Blade of Artemis is located in Pandora’s Temple.

Blade of ARTEMIS, level 1

cost: N/A – Power multiplier: 1.75

level 1: SWORD SUMMON/SHEATH

level 1: ASCENSION OF ARTEMIS

BUTTONS

hold l1

+ R1

BUTTONS hold l1 + HOLD TRIANGLE

 

level 1: WRATH OF ARTEMIS

level 1: RETRIBUTION OF ARTEMIS

BUTTONS

hold l1

+ X

BUTTONS hold l1 + CIRCLE

 

level 1: REVENGE OF ARTEMIS

 

BUTTONS

hold l1

+ SQUARE

 

Blade of ARTEMIS, level 2

cost: 3,750 ORBS – Power multiplier: 2.25

Blade of ARTEMIS, level 3

cost: 10,000 ORBS – Power multiplier: 3

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CHANNEL THE GODS .......................................

24

POSEIDON’S RAGE

24

MEDUSA’S GAZE

25

ZEUS’ FURY

26

ARMY OF HADES

27

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Magic is a critical aspect of God of War. Although your blades can be upgraded, you will need to rely heavily on your magical abilities to make it through the game. Magic can not only save your life in tough situations, it’s also a great way to add to your combos. As a general rule, the game will pay off more blue magic orbs when you use your magical abilities. This built-in system is designed to pay the player back for using magic and to continue to make magic accessible.

There are four possible upgrades to your magic bar. Throughout the game, 18 Phoenix Feathers can be found in Item Chests. For each six that you collect, a sacrifi ce will be made to the gods that will increase your maximum magic bar by 25 points. The fi nal magic bar upgrade can be acquired in the secret room behind the Muse door in Pandora’s Temple.

There are four different magic abilities that you will gain throughout the game. Each Power of the Gods has unique traits that make its use ideal in specifi c situations. Also, all of them can be leveled up by putting orbs into them.

POSEIDON’S RAGE

LOCATION: ACT I, UNDER HYDRA BOSS

- Attack multiple foes at once with this powerful gift from lord Poseidon -

Thisisyourfi rstPoweroftheGods,anditservesasyourbest generalusemagicalability.Itsprimaryfunctioniscrowdcontrol, sinceitisdesignedtoaffectmultipleenemiesinanincreasingarea ofeffect.Thisisagreatabilitytosoftenuplargegroups,butkeep inminditisnotagreatmethodfortakingoutlargecreatures,like Cyclops.Anadditionalbonusofusingthismagicabilityoncrowds isthatitwillsignifi cantlyincreaseyourcombonumbers.Twozaps ofthisshockingpowercannetyou300-plushitsonlargegroups.

Onebigadvantageofthisabilityisthatyouareinvulnerablewhen youareintheanimationofusingthisgift.Thismakesthemagical poweragreatfeaturetouseinapanicsituation.

poseidon’s rage: LEVEL 1

poseidon’s rage: LEVEL 2

BASE DAMAGE

32

BASE DAMAGE

83

BUTTON MASH DAMAGE

 

N/A

BUTTON MASH DAMAGE

105

 

UPGRADE COST

 

N/A

UPGRADE COST

1,650 ORBS

 

MAGIC COST

 

32 MP

MAGIC COST

42 MP

BUTTONS L2

BUTTONS L2, Circle

level 1: POSEIDON’S RAGE (AIR)

BUTTONS L2

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poseidon’s rage: LEVEL 3

BASE DAMAGE 154

BUTTON MASH DAMAGE 215

UPGRADE COST 4,500 ORBS

MAGIC COST 50 MP

level 3: wrath of POSEIDON, level 2

BUTTONS L2, Circle

medusa’s gaze

LOCATION: athens courtyard

 

- turn enemies to stone -

This gift of the gods is your ticket to stopping enemies dead in their tracks. This is a very powerful ability that consumes an equally large amount of magic. While

it may be tempting to shatter all types of enemies to get the shatter bonus, reserve this for only the toughest level enemies, like Minotaur, Cyclops, Satyrs, etc. The best use of this ability is to petrify large or tough enemies to take them out of the fi ght quickly.

Just be sure you shatter them before they recover. Any time you are having a really diffi cult time making it past a wave of enemies, try freezing a few to lighten the challenge. However, you must keep in mind that although this can freeze tough enemies, the tougher the enemy the harder it will be to freeze them as they have increased resistance to Medusa’s Gaze. Check out the chart below to get a feel for the best use of this petrifying attack.

 

petrify resistance

freeze rankings (continued)

bad

0-1 seconds or 1 shot (0-3,000)

7,000

HADES MINOTAUR

low

1-2 seconds or 1 shot (3,001-7,500)

8,000

SIREN

mid

2-3 seconds or 2 shots (7,501-12,000)

8,000

CURSED LEGIONNAIRE

high

3-4 seconds or 3 shots (12,001-30,000)

9,000

MINOTAUR HAMMER GRUNT

 

freeze rankings

9,000

MINOTAUR WARRIOR

 

10,000

CURSED ARCHER

 

 

1,500

SCAVENGER HARPY

10,000

LEGIONNAIRE CAPTAIN

1,500

UNDEAD LEGIONNAIRE

10,000

CERBERUS BREEDER

2,000

UNDEAD ARCHER

11,500

CENTAUR

3,000

CERBERUS OFFSPRING

12,000

MINOTAUR TORMENTOR

3,000

WRAITH OF ATHENS

12,000

SATYR

4,000

DESERT WRAITH

12,000

EVIL KRATOS

5,000

FIERY HARPY

14,000

CYCLOPS BRUTE

5,500

FALLEN LEGIONNAIRE

15,000

HADES ARCHER

5,500

MAGIC LEGIONNAIRE

16,000

HADES LEGIONNAIRE

6,000

HADES HARPY

18,000

HADES SATYR

6,000

MINOTAUR GRUNT

20,000

CYCLOPS ENFORCER

6,000

DESERT SIREN

25,000

CYCLOPS DESERT KING

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level 1: zeus’ fury (rapid)
BUTTONS hold L2 + square level 1: zeus’ fury (air)
BUTTONS l2
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rapid damage 8 rapid magic cost 5 MP UPGRADE COST N/A
zeus’ fury: LEVEL 1
The main focus of this magic is to take out enemies from a safe distance. With this power, you can fi nally turn the tables on the pesky archers that lob arrows at you from across the screen. However, this is more than just a weak projectile attack. At level two and beyond, this ability can be charged, and it will provide some pretty devastating bolts. Its speed coupled with the very low casting cost make it an effective way to deal with troublesome monsters. Also, you can use
this ability to knock enemies off of ledges. With the
lowest casting coast of all the Power of the Gods and its incredible range, this is a good power to rely on when you don’t have the health or magic to spare.
- Attack enemies from a distance using zeus’ powerful thunderbolts -
BUTTONS hold L2 + hold circle
LOCATION: ACT ii, rooftops

medusa’s gaze: LEVEL 1

BEAM

8 SEC = 48,000 FREEZE potential

FLASH

N/A

UPGRADE COST

N/A

MAGIC COST

50 MP

level 1: GORGON TORRENT

BUTTONS hold L2 + Hold square

medusa’s gaze: LEVEL 2

BEAM

10 SEC = 69,000 FREEZE potential

FLASH

8,000 freeze potential

UPGRADE COST

3,000 orbs

FLASH MP COST

20 MP

level 2: gorgon flash

BUTTONS hold L2 + triangle

level 2: gorgon flash (air)

BUTTONS Hold l2

zeus’ fury

medusa’s gaze: LEVEL 3

BEAM

12 SEC = 90,000 FREEZE potential

FLASH

8,000 freeze potential

UPGRADE COST

7,500 orbs

Flash MP COST

20 MP

nuke MP COST

100 MP

level 3: gorgon rage (NUKE)

zeus’ fury: LEVEL 2

zeus’ fury: LEVEL 3

rapid damage

8

rapid damage

8

rapid magic cost

3.3 mp

rapid magic cost

2.5 mp

stun damage

25

stun damage

25

stun magic cost

10 mp

stun magic cost

10 mp

UPGRADE COST

750

charge damage

70

level 2: might of zeus (stun)

charge magic cost

20 mp

UPGRADE COST

3,500

 

 

level 3: might of zeus (full charge)

BUTTONS hold L2 + hold triangle

BUTTONS hold L2 + hold triangle

army of hades LOCATION: ACT iv, after pandora’s guardian

- summon the souls of the dead to fight by your side -

army of hades: LEVEL 1

damage per soul

10

number of souls

2

mp cost per soul

5 mp

upgrade cost

n/a

level 1: army of hades

BUTTONS l2

level 1: army of hades (AIR)

You won’t acquire this ability until late in the game, but it is still worth powering up once you obtain it. It has very similar properties to Poseidon’s Rage

in that it is a crowd thinner and combo booster, because it attacks multiple enemies. The biggest advantage of the power is that you can still attack while the spirits are doing your bidding. As you may have guessed, this uses a lot of magic, but it is also the most powerful method for dealing damage to mobs of monsters.

army of hades: LEVEL 2

damage per soul

15

number of souls

4

mp cost per soul

3.3 mp

upgrade cost

4,500 orbs

level 2: army of hades, level 2

BUTTONS l2

army of hades: LEVEL 3

damage per soul

20

number of souls

6

mp cost per soul

2.5 mp

upgrade cost

10,000 orbs

level 3: army of hades, level 3

BUTTONS l2

BUTTONS l2

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SHIPWRECKED VESSELS ..................

30

QUEST FOR THE CAPTAIN’S KEY

 

FINAL HYDRA ATTACK

 

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