PlayStation Dragon Ball Z User Manual

DRAGON BALL Z BATTLE OF Z
SOFTWARE MANUAL
INSTRUCTION MANUAL
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WARNING: PHOTOSENSITIVITY/EPILEPSY/SEIZURES
A ver y small percentage of individuals ma y experience epileptic seizures or blackouts wh en exposed to certain light patterns or flashing l igh ts. Exposure to certain patterns o r backgrounds on a television screen o r wh en playing video games may trigger epileptic seizures or blackouts in these ind ivi dua ls. These conditions may trigger previously undetected epile pti c symptoms or seizures in persons who have no history of prior seizures or epilepsy. If you, or anyone i n your family, has an epileptic condition or has had seizures of any kind, consul t your doctor before playing. IMMEDIATELY DISCONTINUE use and consult your doctor before res umi ng gam epl ay if you or yo ur chi ld exp eri enc e a ny of the fo llo win g health problems or symptoms:
• dizziness • eye or muscle twitches • disorientation • any involuntary movement
• altered vision • loss of awareness • seizures or convulsion.
RESUME GAMEPLAY ONLY ON APPR OVAL OF YOUR DOCTOR.
__________________________________________________________________________
Use and handling of video games to re duc e t he lik eli hoo d o f a se izu re
• Use in a well-lit area and keep as far away as possible from the television screen.
• Avoid large screen televisions. Use the smallest television screen available.
• Avoid prolonged use of the PlayStation
• Avoid playing when you are tired or need sleep.
______________________________________________________________________________
Stop using the system immediate ly if you ex per ien ce any of th e f oll owi ng sym pto ms: lightheadedness, nausea, or a sensation similar to motion sickness; discomfort or pain in the e yes , ears, hands, arms, or any other part of the body. If the condition persists, consult a doctor.
NOTICE:
Use caution when using the DUALSHOCK motion sensor function. When using the DUALSHOCK motion con tro lle r motion sensor function, be cautious of the following points. If th e contro lle r hits a person or object, this may ca use accidental injury or damage. Before using, check that there is plenty of space around you. When using the contro lle r, grip it firmly to make sure it cannot slip out of your hand. If using a controller that is connected to the PS3™ system with a USB cable, make sure the re is enough space for the cabl e so that the cable will n ot hit a person or object. Al so, take care to avoid pulling the cable out of the PS 3™ sys tem wh ile us ing th e c ont rol ler.
WARNING TO OWNERS OF PROJECTION TELEVISIONS:
Do not connect your PS3™ system to a pro jec tio n TV wit hou t f irs t c ons ulting the user manual for your projection TV, unless it is of the LCD type. Otherwise, i t m ay per man ent ly dam age yo ur TV screen.
HANDLING YOUR PS3™ FORMAT DISC:
Do not bend it, crush it or submerge it in liquids. Do not leave it in direct sunlight or near a radiator
or other source of heat. Be sure to take an occasional rest break during extended play. Keep this disc clean. Always hold the disc by the edges and keep it in its protective case when not in use. Clean the disc with a lint-free, soft, dry solvents or abrasive cleaners.
®
3 system. Take a 15-minute break during each hour of play.
®
3 wireless controller and the PlayStation®Move motion controller
cloth, wiping in straight lines from center to outer edge. Never use
®
3 wireless controller or the PlayStation®Move
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DRAGON BALL Z BATTLE OF Z
SOFTWARE MANUAL
GETTING STARTED ________________ 04 CONTROLS _______________________ 05 MISSION RULES ___________________ 07 MISSION RESULTS ________________ 12 ACTION ___________________________ 13 BATTLE TYPE _____________________ 20 SINGLE PLAYER ___________________ 22 CO-OP MODE _____________________ 24 BATTLE MODE ____________________ 28 ONLINE PLAY _____________________ 32 OPTIONS _________________________ 32 WORLD ENERGY __________________ 34 SIDE MENU _______________________ 36 CUSTOMIZE CHARACTER _________ 38 COLOR CUSTOMIZE _______________ 40 CUSTOMER SUPPORT & WARRANTY _ 41
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DRAGON BALL Z BATTLE OF Z
GETTING STARTED
NOTICES:
Video output in HD requires cables and an HD-compatible display, both sold separately. Voice chat requires a headset, sold separately. Compatible with most Bluetooth and USB wired headsets. Some limitations apply.
PLAYSTATION®3 SYSTEM
STARTING A GAME: Before use, carefully read the instructions supplied with the
TM
computer entertainment system. The documentation contains information on
PS3 setting up and using your system as well as important safety information.
Check that the MAIN POWER switch (located on the system rear) is turned on. Insert
Dragon Ball Z Battle of Z
the icon for the software title under [Game] in the PS3™ system’s home menu, and then press the S button. Refer to this manual for information on using the software.
QUITTING A GAME: During gameplay, press and hold down the PS button on the
wireless controller for at least 2 seconds. Then select “Quit Game” from the screen that is displayed.
To remove a disc, touch the eject button after quitting the game.
Hint
TROPHIES: Earn, compare and share trophies that you earn by
SAVED DATA FOR PS3
Saved data for PS3 displayed under “Saved Game Utility” in the Game menu.
making specific in-game accomplishments. Trophies access requires a PlayStation®Network account.
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disc with the label facing up into the disc slot. Select the
TM
FORMAT SOFTWARE
TM
format software is saved on the system’s hard disk. The data is
SOFTWARE MANUAL
CONTROLS
DUALSHOCK®3 WIRELESS CONTROLLER
Q button
Directional buttons
B button
button
MENU SCREEN CONTROLS
Directional Buttons Select option / Move cursor
A Button
S Button
D Button
F Button
E Button
Right Stick Rotate Character
N Button
Button
Button
Cancel / Back
Confirm / Next
Details
Command Menu
Display Menu
Reset Character Rotation
Enter Comment (only for Co-op Mode and Team Battle Mode)
Shortcut to confirm button
PS button
R buttonW button
E button
button
D
button
F
button
A
button
S
button
N
button
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DRAGON BALL Z BATTLE OF Z
SOFTWARE MANUAL
BATTLE CONTROLS
Left stick Standard Movement
Right stick (Locked on) Change lock-on target /(Locked Off) Camera Action
D Button
A Button
F Button
S Button
Q Button
E Button
W Button
R Button
B Button
N Button
F Button / S Button
(while moving)
Q Button + Left stick
Q Button +
Q Button +
Q Button +
D Button
A Button
F Button + S Button
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Melee Attack
Ki Blast Attack
Ascend
Descend
Guard
Enemy Lock On/Off
Unique A (Can also be performed with Q button +
(Can also be performed with Q button +
Unique B
Marking (Can only be performed by the leader in multiplayer)
Ally Lock On/Off
Dash Move
Step
Strike Impact
Blast Spark
Ultimate Move
F
S
button)
button)
D Button + A Button
D Button (while
locked-on a friend that is knocked down)
A button (while locked-on
a friend)
Button
Directional buttons
Special Move
Revive Soul
Energy Share
Pause Menu
Change Tactics (Can only be performed by the leader in multiplayer)
MISSION RULES
These pages will explain how to view the revolver menu for each mission and the battle screen.
REVOLVER MENU
2
3
1
4
5
07
6
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DRAGON BALL Z BATTLE OF Z
SOFTWARE MANUAL
MISSION START BUTTON
1
This button will start your mission. Once you select a mission, your char­acter, and your partner, you will be able to select this button with either the
Directional button or the
MISSION ICON
2
This icon represents the mission that you will be playing. Select a mission
and press the
button to change your mission.
A
button.
COMMAND MENU
Press the F in the revolver menu to display the following command menu.
Save Save your current game.
Options Change various settings. > P.33.
Master Roshi Info Get advice from Master Roshi.
Return to Main Menu Return to the main menu.
PLAYER CHARACTER
3
This is the character you will control during the mission. The power displayed indicates the character's strength. The retry number will be added to the team's retry number.
08
Power
Player Rank
Retry Number
PARTNER CHARACTER
4
This is the character that will fight alongside you during the mission. The more you use the same partner character, the faster their rank will increase. The power displayed indicates the character's strength. The retry number will be added to the team's retry number.
Power
TEAM RETRY NUMBER
5
This is the number of retries that both the player character and partner character have available to them. This number is determined by adding the retry numbers of the two characters.
DRAGON BALL POINTS AND PREMIUM POINTS
6
Dragon Ball Points (DP) are earned by beating missions. Premium Points (PP) are earned by completing Spirit Requests at the end of missions. DP can be used to purchase items, while PP can be used to purchase premium items and cards.
SIDE MENU
7
You can check your play log and card collection from this menu. It will become available to you as you progress through single player mode. Please refer to P.36 for details.
Partner Rank
Retry Number
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DRAGON BALL Z BATTLE OF Z
SOFTWARE MANUAL
THE BATTLE SCREEN
8
9
7
3
1
2
1
HP Gauge
2
SP Gauge
3
ENERGY Gauge
4
Lock-on Mark
5
Time Limit
6
Radar
7
Knockdown Timer
10
10
Decreases when you are attacked. If it hits zero, you will be knocked down.
Decreases when you use unique moves or special moves. If it hits zero, you will be exhausted and take a moment to recover.
Increases from attacking actions and combination actions. Once it increases a set amount, your max SP will increase. If the gauge hits 100%, all friendly characters can become temporar­ily invincible and you may perform an ultimate charge. ( > P.34)
Displayed on the enemy you are currently locked-on to. If your partner is locked-on to the same enemy, a linkage lock­on will occur and the shape will change.
The time left in the mission or team battle.
Displays where friendly characters and enemies are located.
Displayed on friendly characters who have been knocked down from their HP reaching zero. Once the timer hits zero, your team retry number will decrease by one, and the friendly character will recover.
8
Retry Number
9
Tactics Icon
5
4
6
10
Marking
BASIC RULES
Each mission has its own clear conditions, which you must fulfill within the time limit.
Clear Conditions
Basic conditions such as "Defeat all enemies" or "Defeat the boss" must
be completed in order to beat each
mission. On certain missions, you
will be required to stay alive for a set
period of time.
This is your team retry number. If it hits zero and all friendly characters including yourself are knocked down, you will lose the game.
Indicates the current tactic you have assigned to your partner.
Displayed on the primary enemy you want to engage.
Defeat Conditions
Basic defeat conditions are "Time has run out" or "You have no retry attempts left". If you are defeated,
you may restart the mission or return
to the revolver menu.
PAUSE MENU
Press the pause menu. The player character's unique moves, special moves, and mission objectives will also be displayed.
Back Exit the pause menu and return to the game.
Retry Restart the mission you are playing from the beginning.
Quit End the mission and return to the revolver menu.
button during a mission to display the
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DRAGON BALL Z BATTLE OF Z
SOFTWARE MANUAL
ENERGY REQUEST
If you beat a mission while also fulfilling certain requirement, an energy pathway will appear. Lock-on to the energy pathway and press the
around the world.
button to spread Energy
A
MISSION RESULTS
When you beat a mission, you can check your play evaluation at the mission results screen. Earn high marks to unlock characters or new gameplay features.
THE MISSION RESULTS SCREEN
The time remaining when you beat the mission, the number
Clear Score
Battle Score
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of retries remaining, and your remaining HP are totaled up to reflect your score. Beating a mission quickly and without taking damage will earn you a higher score.
The number and type of enemies that you defeated are totaled up to reflect your score. Defeating a greater number of enemies will earn you a higher score.
Link Bonus
Special Bonus
Total Score
Chase attacks, energy shares, and revive souls are totaled up to reflect your score. The better you work with your part­ner, the higher your score.
You can earn this bonus from fulfilling certain objectives that differ by mission. There are up to 3 bonuses per mission.
Your completion score, battle score, link bonus, and special bonus are totaled and represented as a grade rank. The ranks, from lowest to highest, are E, D, C, B, A, S, SS, and Z.
ACTION
The following moves are executed with the default control scheme. If you change your input type from the control configuration menu in options (P.33), the moves will be executed differently.
MOVEMENT ACTIONS
STANDARD MOVEMENT
Left Stick
Move at a standard speed towards the direction you tilt the left stick. You will run while on the ground and fly while in the air.
FLIGHT
button / Sbutton
F
Fly by pressing the
button to lower yourself while in the air.
S
button to rise and the
F
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