Pinnacle Systems Unity MediaManager - 3.5 User Manual

Avid Unity™ MediaManager
make manage move | media
Avid
®
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Copyright © 2002 Avid Technology, Inc. and its licensors. All rights reserved. Printed in USA. The following disclaimer is required by Apple Computer, Inc.
APPLE COMPUTER, INC. MAKES NO WARRANTIES WHATSOEVER, EITHER EXPRESS OR IMPLIED, REGARDING THIS PRODUCT, INCLUDING WARRANTIES WITH RESPECT TO ITS MERCHANTABILITY OR ITS FITNESS FOR ANY PARTICULAR PURPOSE. THE EXCLUSION OF IMPLIED WARRANTIES IS NOT PERMITTED BY SOME STATES. THE ABOVE EXCLUSION MAY NOT APPLY TO YOU. THIS WARRANTY PROVIDES YOU WITH SPECIFIC LEGAL RIGHTS. THERE MAY BE OTHER RIGHTS THAT YOU MAY HAVE WHICH VARY FROM STATE TO STATE.
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Copyright © 1988–1997 Sam Leffler Copyright © 1991–1997 Silicon Graphics, Inc.
Permission to use, copy, modify, distribute, and sell this software [i.e., the TIFF library] and its documentation for any purpose is hereby granted without fee, provided that (i) the above copyright notices and this permission notice appear in all copies of the software and related documentation, and (ii) the names of Sam Leffler and Silicon Graphics may not be used in any advertising or publicity relating to the software without the specific, prior written permission of Sam Leffler and Silicon Graphics.
THE SOFTWARE IS PROVIDED “AS-IS” AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
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Portions of this software are based on work of the Independent JPEG Group.
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Portions of this software licensed from Paradigm Matrix.
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Avid Unity MediaManager Setup and User’s Guide • Part 0130-05483-01 • December 2002

Contents

Using This Guide . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Who Should Use This Guide . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
About This Guide . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Symbols and Conventions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
If You Need Help . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Related Information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
If You Have Documentation Comments. . . . . . . . . . . . . . . . . . . . . . . . . 14
How to Order Documentation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Avid Educational Services . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Chapter 1 Installing Avid Unity MediaManager Server Hardware. . . . . . 17
Turning On the MediaManager Server. . . . . . . . . . . . . . . . . . . . . . . . . . 18
Installing MediaNetwork Client Software . . . . . . . . . . . . . . . . . . . . . . . . 18
Installing the MediaManager Server Dongle . . . . . . . . . . . . . . . . . . . . . 18
lnstalling MediaManager Software . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Chapter 2 Getting Started. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
MediaManager Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
MediaManager in a Workgroup Environment . . . . . . . . . . . . . . . . . 22
Supported Media Types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
About Adding Media Objects to MediaManager . . . . . . . . . . . . . . . 24
About Finding Media Objects — Searching and Browsing . . . . . . . 24
About Viewing and Using Media Objects Found in MediaManager. 24
Configuring Avid Editing Systems to Work with MediaManager. . . . . . . 25
Specifying MediaManager Settings . . . . . . . . . . . . . . . . . . . . . . . . . 25
Accessing and Logging In to MediaManager . . . . . . . . . . . . . . . . . . . . . 28
Opening MediaManager . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Logging In. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
User Interface Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Mode Selector . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Control Frame. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Results Frame . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Getting Help . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Logging Out. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Chapter 3 Adding Media Objects to MediaManager. . . . . . . . . . . . . . . . . 35
Setting the Default Access Control from the Editing System . . . . . . . . . 35
Checking In Objects from an Avid Editing System . . . . . . . . . . . . . . . . . 37
Automatically Checking In Media Objects to MediaManager . . . . . . 37
Creating a New Project in MediaManager . . . . . . . . . . . . . . . . . . . . 37
Using the Drag-and-Drop Method. . . . . . . . . . . . . . . . . . . . . . . . . . . 38
Manually Checking In Media Objects to MediaManager . . . . . . . . . 39
Checking In Bins to MediaManager . . . . . . . . . . . . . . . . . . . . . . . . . 39
Sending Segments of Media to MediaManager . . . . . . . . . . . . . . . . . . . 41
Capture Lock . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Updating Files from MediaManager . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Checking In a File from Your Desktop . . . . . . . . . . . . . . . . . . . . . . . . . . 45
Chapter 4 Finding Media Objects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Simple Searches . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Saving Your Simple Search . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
Extended Searches. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
Specifying Attribute Names, Operators, and Values . . . . . . . . . . . . 51
Performing an Extended Search . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
Refining a Search You Just Performed . . . . . . . . . . . . . . . . . . . . . . 56
Saving Your Extended Search . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
Managing Saved Searches . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
Viewing a Saved Search . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
Editing the Name and Description of a Saved Search . . . . . . . . . . . 59
Deleting a Saved Search . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
Browsing Projects and Bins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
6
Browsing a Catalog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
Displaying Catalogs on a Macintosh Client . . . . . . . . . . . . . . . . . . . 62
Creating a New Catalog. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
Editing a Catalog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
Deleting a Catalog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
Changing Access Control . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
Adding Users to a Project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
Setting an Existing Project to Public Access . . . . . . . . . . . . . . . . . . 66
Creating an Access List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
Changing the Access List of a Project or Catalog . . . . . . . . . . . . . . 68
Editing an Existing Access List. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
Deleting an Access List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
Chapter 5 Viewing and Using Your Search Results. . . . . . . . . . . . . . . . . 73
Setting the Bin Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
Displaying Rendered Effects and Referenced Clips . . . . . . . . . . . . 74
Hiding a Project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
Viewing Your Search Results . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78
Display Views. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
Media Status . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
Sorting Media Objects in the Results Frame . . . . . . . . . . . . . . . . . . 80
Selecting Media Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
Accessing Shortcut Menus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
Viewing Head Frames . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
Obtaining Media Size Information . . . . . . . . . . . . . . . . . . . . . . . . . . 84
Obtaining Detailed Object Information. . . . . . . . . . . . . . . . . . . . . . . 86
Viewing Media Relatives . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
Finding Unreferenced Media . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88
Finding Other Clips from the Same Source Tape . . . . . . . . . . . . . . 89
Checking Out Media Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90
Adding Media Objects to Catalogs. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90
7
Deleting Media Objects from MediaManager . . . . . . . . . . . . . . . . . . . . . 91
Deleting a Project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94
Deleting a Bin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
Deleting Selected Media Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
Deleting Audio and Video Separately. . . . . . . . . . . . . . . . . . . . . . . . 97
Deleting Media Objects from Within the Avid Editing Application . . . . . . 99
Appendix A Administration Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
Editing Your User Profile. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
Appendix B MediaManager Select . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103
Productions Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
Split Screen View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105
Creating a New Production . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
Editing and Deleting Productions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
Access Control . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109
Adding Users to a Production . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109
Deleting Users from a Production. . . . . . . . . . . . . . . . . . . . . . . . . . 111
Setting an Existing Production to Public Access . . . . . . . . . . . . . . 111
Creating an Access List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112
Changing the Access List of a Production . . . . . . . . . . . . . . . . . . . 113
Editing an Access List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
Deleting an Access List. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116
Using the Viewer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117
Select List Creators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117
Regular Users. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118
Using the Play Control Buttons. . . . . . . . . . . . . . . . . . . . . . . . . . . . 119
Play, Rewind, and Fast Forward Buttons. . . . . . . . . . . . . . . . . 120
Frame and Clip Buttons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120
Status Messages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120
8
Viewer Shortcut Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121
PortServer Pro. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122
Hot Keys . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124
Loop Play. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124
Preload Media . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125
Prompt for Subclip Name . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125
Creating Select Lists. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126
Adding Clips to a Select List. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127
Dragging Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128
Using the Add Button . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128
Using the Select All Button . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 129
Using the Shortcut Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 130
Adding the Contents of One Select List to Another Select List . . . 131
Creating Subclips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131
Reviewing Subclips and Clearing IN and OUT Points. . . . . . . 132
Adding Subclips to a Select List . . . . . . . . . . . . . . . . . . . . . . . 132
Reordering and Removing Clips. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132
Publishing, Editing, and Deleting Select Lists . . . . . . . . . . . . . . . . . . . 133
Workflow Samples . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134
Post Feature Film. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134
Broadcast News. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136
List of Terms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139
Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 143
9
10

Using This Guide

Congratulations on your purchase of Avid Unity™ MediaManager, a powerful tool for managing media in an Avid Unity MediaNetwork shared storage environment.

Who Should Use This Guide

This guide is intended for all MediaManager users. Before reading this book, read the documentation for and be familiar with the operation of your Avid

About This Guide

This guide includes all the information necessary for Avid system operators to use MediaManager to find and obtain access to master clips, sequences, and other media objects in the MediaNetwork environment.
®
system in the MediaNetwork environment.
The Contents lists all topics included in the book. They are presented with the following overall structure:
Chapter 1, “Installing Avid Unity MediaManager Server Hardware,”
describes how to add the Avid Unity MediaManager server to the Avid Unity workgroup.
Chapter 2, “Getting Started,” helps you get oriented with beginning
concepts, configuration steps, general workflow, and the user interface.
The main body of the guide follows the natural flow of your work,
with clear and comprehensive step-by-step procedures.
Using This Guide
Appendix A describes how to use Administration mode to edit your user profile.
Appendix B describes the MediaManager Select option.
Finally, an Index helps you quickly locate specific topics.

Symbols and Conventions

Avid documentation uses the following symbols and conventions:
Symbol or Convention Meaning or Action
n
c
w
> This symbol indicates menu commands (and
t
k This symbol represents the Apple or Command key.
A note provides important related information, reminders, recommendations, and strong suggestions.
A caution means that a specific action you take could cause harm to your computer or cause you to lose data.
A warning describes an action that could cause you physical harm. Follow the guidelines in this document or on the unit itself when handling electrical equipment.
subcommands) in the order you select them. For example, File > Import means to open the File menu and then select the Import command.
This symbol indicates a single-step procedure. Multiple arrows in a list indicate that you perform one of the actions listed.
Press and hold the Command key and another key to perform a keyboard shortcut.
12
Margin tips In the margin, you will find tips that help you
perform tasks more easily and efficiently.

If You Need Help

Symbol or Convention Meaning or Action
Italic font Italic font is used to emphasize certain words and to
indicate variables.
Courier Bold font
Click Quickly press and release the left mouse button
Double-click Click the left mouse button (Windows) or the mouse
Right-click Quickly press and release the right mouse button
Drag Press and hold the left mouse button (Windows) or
Ctrl+key
k+key
If You Need Help
If you are having trouble using MediaManager:
1. Retry the action, carefully following the instructions given for that task in this guide. It is especially important to check each step of your workflow.
Courier Bold font identifies text that you type.
(Windows) or the mouse button (Macintosh).
button (Macintosh) twice rapidly.
(Windows only).
the mouse button (Macintosh) while you move the mouse.
Press and hold the first key while you press the second key.
2. Check the release notes supplied with your Avid application for the latest information that might have become available after the hardcopy documentation was printed.
3. Check the documentation that came with your Avid application or your hardware for maintenance or hardware-related issues.
13
Using This Guide
4. Visit the online Knowledge Center at www.avid.com/support. Online services are available 24 hours per day, 7 days per week. Search this online Knowledge Center to find answers, to view error messages, to access troubleshooting tips, to download updates, and to read/join online message-board discussions.
5. For Technical Support, please call 800-800-AVID (800-800-2843). For Broadcast On-Air Sites and Call Letter Stations, call
800-NEWSDNG (800-639-7364).

Related Information

The following documents provide more information about MediaManager and other workgroup products:
Avid Unity MediaManager Administrator’s Guide
Avid Unity MediaManager Release Notes
Avid Unity TransferManager Setup and User’s Guide
Avid Unity TransferManager Release Notes
Avid Unity MediaNetwork Windows Fibre Channel Client Setup Guide
Avid Unity MediaNetwork Troubleshooting Guide

If You Have Documentation Comments

Avid Technology continuously seeks to improve its documentation. We value your comments about this guide, the Help, and other Avid-supplied documentation.
Simply e-mail your documentation comments to Avid Technology at
TechPubs@avid.com
Please include the title of the document, its part number, and the specific section you are commenting on in all correspondence.
14

How to Order Documentation

To order additional copies of this documentation from within the United States, call Avid Sales at 800-949-AVID (800-949-2843). If you are placing an order from outside the United States, contact your local Avid representative.

Avid Educational Services

For information on courses/schedules, training centers, certifications, courseware, and books, please visit www.avid.com/training or call Avid Sales at 800-949-AVID (800-949-2843).
How to Order Documentation
15
Using This Guide
16
Chapter 1

Installing Avid Unity MediaManager Server Hardware

This chapter describes how to add the Avid Unity MediaManager server to the Avid Unity workgroup. The MediaManager server is a MediaNetwork client in the Avid Unity environment.
Follow the procedures in the Avid Unity MediaNetwork Windows Fibre Channel Client Setup Guide to make your MediaManager server operational in the Avid Unity environment. Follow the procedures in “Installing MediaNetwork for a Windows 2000 Client.”
This chapter contains the following sections:
Turning On the MediaManager Server
Installing MediaNetwork Client Software
Installing the MediaManager Server Dongle
lnstalling MediaManager Software
Chapter 1 Installing Avid Unity MediaManager Server Hardware

Turning On the MediaManager Server

When you finish connecting the MediaManager server hardware and cables, you can start the MediaManager server. Before you start the MediaManager server, make sure the MediaNetwork file server is running.
To start your MediaManager server, turn on the power to all the components and start the MediaManager server in the following order:
1. Turn on all the peripherals connected to the MediaManager server. Make sure their power lights are on.
2. Press the Power button on the MediaManager server. The MEDIASwitch port lights turn on as the MediaManager server becomes ready.
3. Make sure the MediaManager server starts properly.

Installing MediaNetwork Client Software

After your MediaManager server starts properly, install the Avid Unity MediaNetwork client software on the MediaManager server. For information on installing the MediaNetwork client software, see the Avid Unity MediaNetwork Windows Fibre Channel Client Setup Guide.

Installing the MediaManager Server Dongle

Before installing the MediaManager server software, attach the MediaManager server dongle (also called an application key) to a USB port on the computer. The computer recognizes the application key when it is booting.
If the dongle is not installed, only an evaluation license will be available. The evaluation license allows only ten logins to the MediaManager server. After ten logins, you must reinstall the MediaManager server software to use it.
18

lnstalling MediaManager Software

To install the dongle:
t Connect the dongle to a USB port on the MediaManager server
computer.
c
If you lose your application key, you must purchase another key from Avid at the full market cost of your software.
lnstalling MediaManager Software
After you have installed the MediaNetwork client software on your MediaManager server, install the MediaManager server software. For information on installing the server software, see the Avid Unity
MediaManager Release Notes.
19
Chapter 1 Installing Avid Unity MediaManager Server Hardware
20
Chapter 2

Getting Started

Avid Unity MediaManager is a media database that allows you to search the large number of media objects (master clips, sequences, effects, and any other type of object that references digital media) in the Avid Unity MediaNetwork shared storage environment.
This chapter discusses the following topics:
MediaManager Overview
Configuring Avid Editing Systems to Work with MediaManager
Accessing and Logging In to MediaManager
User Interface Overview
Getting Help
Logging Out

MediaManager Overview

MediaManager provides sophisticated search capabilities for finding media objects stored in the MediaNetwork file system. You can also use MediaManager to manage sequences and other media objects whose media is no longer online. You can then search for these objects, view information about them such as the source tape name, obtain the source footage, and rerecord or redigitize it.
Chapter 2 Getting Started
MediaManager is easy to access and use. Its user interface (UI) opens in a standard Web browser and allows you to quickly search or browse its contents for objects of interest. Drag-and-drop support allows you to add media objects to and obtain media objects from its database by dragging them from and to Avid system bins.

MediaManager in a Workgroup Environment

The workgroup environment consists of the following functional components:
Avid Unity MediaNetwork file server and storage
MediaManager to track and manage Avid Unity media
Supported Avid editors (Media Composer Symphony Media Station). For information on the compatible editor releases, see the Avid Unity MediaManager Release Notes.
Avid Unity TransferManager system that will manage the transfer of media to and from the workgroup and to and from other workgroups and playback devices
, Avid Xpress®, NewsCutter®, NewsCutter XP, and
®
, Film Composer®,
22
A Fibre Channel network that connects the Avid editors, MediaManager server, and TransferManager server to the Avid Unity MediaNetwork environment
An Ethernet network used as a general-purpose communication network
MediaManager Overview
The following diagram shows a typical shared-storage workgroup configuration.
Ethernet
MediaNetwork file server
Avid Unity storage
Fibre Channel
The workgroup enables collaborative workflows by allowing multiple editors to share media.

Supported Media Types

You can add the following media objects to MediaManager:
Master clip
Subclip
Sequence
Supported Avid systems
MediaManager server
TransferManager server
To a playback device
To another workgroup
From an ingest device
Effect (for example, titles, matte keys)
Motion effect
Rendered effect
Group clips
23
Chapter 2 Getting Started

About Adding Media Objects to MediaManager

Any action that creates media on Avid Unity, such as recording, digitizing, or rendering, is automatically checked in (autocataloged) to MediaManager. See “Configuring Avid Editing Systems to Work with
MediaManager” on page 25.
You can also check in objects to MediaManager from Avid system bins either by using the drag-and-drop method or by manually checking in the files to MediaManager.
For more information, see Chapter 3.
About Finding Media Objects — Searching and Browsing
You can use MediaManager to perform simple text-based or extended searches. You typically base MediaManager searches for media objects on their associated attributes. For example, you can search for all media objects that have the word “promo” in their names, all media objects from a particular source tape, or all media objects from a particular tape that have the word “promo” in their names.
You can also browse MediaManager’s contents in two ways:
By project — Browse records according to the Avid system projects and bins in which they physically reside in the MediaNetwork file system.
By catalog — Browse records according to optional catalogs into which you can place your media objects.
For more information, see Chapter 4.

About Viewing and Using Media Objects Found in MediaManager

Once you have found media objects that meet your search or browsing criteria, MediaManager offers multiple bin-type views of your results and allows you to obtain detailed information about their attributes, including media relatives.
24

Configuring Avid Editing Systems to Work with MediaManager

When you are sure that you have found the media objects you want, you can obtain (or check out) selected media objects by dragging them from MediaManager to an Avid system bin.
For more information, see Chapter 5.
Configuring Avid Editing Systems to Work with MediaManager
Before you can interact with MediaManager, you need to configure your Avid system. See “Specifying MediaManager Settings” on page 25.
After you specify these settings, you can check in clips to and check out clips from MediaManager by using the drag-and-drop method. To check in clips, you can also use the Check In To MediaManager command (see
“Manually Checking In Media Objects to MediaManager” on page 39).
Clips are automatically checked in when the bin is saved.

Specifying MediaManager Settings

You must specify the MediaManager location to let your Avid editing system know where to look for it on the network. You specify MediaManager in the MM Host Settings dialog box, which you open from the Settings scroll list of the Project window. For complete information on using settings, see the editing guide, user’s guide, or Help for your Avid system.
The MM Host settings is a Site setting, which is a single setting that applies to all users of a particular editing system. If you want to check in media to another MediaManager server, you must modify the MM Host settings to reflect the server.
To specify your MediaManager location:
1. Click the Settings tab in the Project window. The Settings scroll list appears.
25
Chapter 2 Getting Started
2. Double-click MM Host. The MM Host Settings dialog box opens.
3. In the MediaManager Host Name text box, type the computer name of your MediaManager server.
It is important to type the correct computer name. This is the location where the editing system looks to check in the digitized or recorded media.
4. Click OK.
26
To specify your MediaManager User settings:
1. Click the Settings tab in the Project window. The Settings scroll list appears.
2. Double-click MM User. The MM User Settings dialog box opens.
Configuring Avid Editing Systems to Work with MediaManager
3. In the User Name text box, type a user name. This name must be a known MediaManager user. For information on creating a new user, see the Avid Unity MediaManager Administrator’s Guide.
4. Select “Automatic Login at Project Selection” if you want to log in to MediaManager automatically every time you open a project.
5. Select “Automatic checkins during AutoSave” if you want any changes you have made to be automatically checked in every time an AutoSave is performed.
6. Select either Public or Private for your Default Project Access Class.
- When Public is selected, everyone with access to MediaManager
can view your project.
- When Private is selected, only you, a MediaManager
administrator, and a set of MediaManager users that have been given access can view your project.
7. Click Login to establish the connection to MediaManager. The Login dialog box opens.
8. Type your password, and click OK. Look at the MM User Settings dialog box again. If you have
successfully logged in, the Login button now appears as Logout.
27
Chapter 2 Getting Started
n
The connection defined in your MM Host settings identifies the MediaManager location to which you will be checking in media objects. You can check out objects from a different MediaManager by dragging clips from that MediaManager and dropping them in a bin without changing the MM Host settings.

Accessing and Logging In to MediaManager

The MediaManager user interface is implemented as a dynamic Web page. You open MediaManager with Internet Explorer. This interface implementation allows easy access without the need to install and run special software on your Avid system. For an overview of the user interface, see “User Interface Overview” on page 30.

Opening MediaManager

To open MediaManager:
1. Obtain its Uniform Resource Locator (URL) from your site administrator. A typical example is:
http://mmserver/omm/
28
n
n
2. Start your Internet Explorer application.
3. Select File > Open (or press Ctrl+O).
4. Type the URL supplied to you by your administrator in the Open dialog box, and then click OK.
Alternatively, if the Address toolbar is open, you can simply type the URL there and press Enter.
After you open the MediaManager page for the first time by specifying its URL manually, you can set it as your default home page or bookmark it for easy access. For more information, see the Help provided with your Internet browser.
You can open additional MediaManager sessions by using the same login account in multiple browser windows on the same system without using additional MediaManager client licenses. However, opening additional

Logging In

Accessing and Logging In to MediaManager
MediaManager sessions on the same system by using another login account or opening MediaManager sessions on another system by using the same login account will use additional licenses.
Each time you access MediaManager, a login screen opens, prompting you to enter your user name and password, which should have been assigned by your MediaManager administrator.
To log in:
1. Type your user name and password in the text boxes.
2. Click Login. If both are accepted, the MediaManager user interface will appear,
automatically running a default search to find any media objects added to its database in the last 10 minutes.
29
Chapter 2 Getting Started

User Interface Overview

Although the MediaManager database actually runs on a dedicated server system, you can easily access and use the database from any Avid Unity MediaNetwork client workstation by simply opening the appropriate dynamic Web page in Internet Explorer.
Mode selector
Mode­related controls
30
Control frame
Results frame
The user interface is designed to provide access to the most commonly used functions without using complex menus or multiple dialog boxes.
Whether you are accessing saved searches or browsing projects or catalogs (determined by the mode selector), the user interface displays controls to perform searches and view head frames in the control frame. All results of searching or browsing are displayed in the results frame.
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