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Trademarks
888 I/O, AirPlay, AirSPACE, AirSPACE HD, AniMatte, AudioSuite, AudioVision, AutoSync, Avid,
AVIDdrive, AVIDdrive Towers, AvidNet, AvidNetwork, AVIDstripe, Avid Unity, Avid Xpress, AVoption, AVX,
CamCutter, ChromaCurve, ChromaWheel, DAE, D-Fi, D-fx, Digidesign, Digidesign Audio Engine,
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Sound Designer II, SPACE, SPACEShift, Symphony, Trilligent, UnityRAID, Vari-Fi, Video Slave Driver,
VideoSPACE, and Xdeck are either registered trademarks or trademarks of Avid Technology, Inc. in the
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GOT FOOTAGE?
Editors — Filmmakers — Special Effects Artists — Game Developers — Animators — Educators —
Broadcasters — Content creators of every genre — Just finished an incredible project and want to
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Send us your reels and we may use your footage in our show reel or demo!*
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*Note: Avid cannot guarantee the use of materials submitted.
Avid Unity MediaManager Setup and User’s Guide • Part 0130-05483-01 • December 2002
Congratulations on your purchase of Avid Unity™ MediaManager, a
powerful tool for managing media in an Avid Unity MediaNetwork shared
storage environment.
Who Should Use This Guide
This guide is intended for all MediaManager users. Before reading this
book, read the documentation for and be familiar with the operation of
your Avid
About This Guide
This guide includes all the information necessary for Avid system
operators to use MediaManager to find and obtain access to master clips,
sequences, and other media objects in the MediaNetwork environment.
®
system in the MediaNetwork environment.
The Contents lists all topics included in the book. They are presented with
the following overall structure:
•Chapter 1, “Installing Avid Unity MediaManager Server Hardware,”
describes how to add the Avid Unity MediaManager server to the Avid
Unity workgroup.
•Chapter 2, “Getting Started,” helps you get oriented with beginning
concepts, configuration steps, general workflow, and the user
interface.
•The main body of the guide follows the natural flow of your work,
with clear and comprehensive step-by-step procedures.
Using This Guide
•Appendix A describes how to use Administration mode to edit your
user profile.
•Appendix B describes the MediaManager Select option.
•Finally, an Index helps you quickly locate specific topics.
Symbols and Conventions
Avid documentation uses the following symbols and conventions:
Symbol or Convention Meaning or Action
n
c
w
>This symbol indicates menu commands (and
t
kThis symbol represents the Apple or Command key.
A note provides important related information,
reminders, recommendations, and strong
suggestions.
A caution means that a specific action you take could
cause harm to your computer or cause you to lose
data.
A warning describes an action that could cause you
physical harm. Follow the guidelines in this
document or on the unit itself when handling
electrical equipment.
subcommands) in the order you select them. For
example, File > Import means to open the File menu
and then select the Import command.
This symbol indicates a single-step procedure.
Multiple arrows in a list indicate that you perform
one of the actions listed.
Press and hold the Command key and another key to
perform a keyboard shortcut.
12
Margin tipsIn the margin, you will find tips that help you
perform tasks more easily and efficiently.
If You Need Help
Symbol or Convention Meaning or Action
Italic fontItalic font is used to emphasize certain words and to
indicate variables.
Courier Bold font
ClickQuickly press and release the left mouse button
Double-clickClick the left mouse button (Windows) or the mouse
Right-clickQuickly press and release the right mouse button
DragPress and hold the left mouse button (Windows) or
Ctrl+key
k+key
If You Need Help
If you are having trouble using MediaManager:
1. Retry the action, carefully following the instructions given for that task
in this guide. It is especially important to check each step of your
workflow.
Courier Bold font identifies text that you type.
(Windows) or the mouse button (Macintosh).
button (Macintosh) twice rapidly.
(Windows only).
the mouse button (Macintosh) while you move the
mouse.
Press and hold the first key while you press the
second key.
2. Check the release notes supplied with your Avid application for the
latest information that might have become available after the hardcopy
documentation was printed.
3. Check the documentation that came with your Avid application or
your hardware for maintenance or hardware-related issues.
13
Using This Guide
4. Visit the online Knowledge Center at www.avid.com/support. Online
services are available 24 hours per day, 7 days per week. Search this
online Knowledge Center to find answers, to view error messages, to
access troubleshooting tips, to download updates, and to read/join
online message-board discussions.
5. For Technical Support, please call 800-800-AVID (800-800-2843).
For Broadcast On-Air Sites and Call Letter Stations, call
800-NEWSDNG (800-639-7364).
Related Information
The following documents provide more information about MediaManager
and other workgroup products:
•Avid Unity MediaManager Administrator’s Guide
•Avid Unity MediaManager Release Notes
•Avid Unity TransferManager Setup and User’s Guide
•Avid Unity TransferManager Release Notes
•Avid Unity MediaNetwork Windows Fibre Channel Client Setup Guide
•Avid Unity MediaNetwork Troubleshooting Guide
If You Have Documentation Comments
Avid Technology continuously seeks to improve its documentation. We
value your comments about this guide, the Help, and other Avid-supplied
documentation.
Simply e-mail your documentation comments to Avid Technology at
TechPubs@avid.com
Please include the title of the document, its part number, and the specific
section you are commenting on in all correspondence.
14
How to Order Documentation
To order additional copies of this documentation from within the
United States, call Avid Sales at 800-949-AVID (800-949-2843). If you
are placing an order from outside the United States, contact your local
Avid representative.
Avid Educational Services
For information on courses/schedules, training centers, certifications,
courseware, and books, please visit www.avid.com/training or call
Avid Sales at 800-949-AVID (800-949-2843).
How to Order Documentation
15
Using This Guide
16
Chapter 1
Installing Avid Unity
MediaManager Server
Hardware
This chapter describes how to add the Avid Unity MediaManager server to
the Avid Unity workgroup. The MediaManager server is a MediaNetwork
client in the Avid Unity environment.
Follow the procedures in the Avid Unity MediaNetwork Windows Fibre Channel Client Setup Guide to make your MediaManager server
operational in the Avid Unity environment. Follow the procedures in
“Installing MediaNetwork for a Windows 2000 Client.”
This chapter contains the following sections:
•Turning On the MediaManager Server
•Installing MediaNetwork Client Software
•Installing the MediaManager Server Dongle
•lnstalling MediaManager Software
Chapter 1 Installing Avid Unity MediaManager Server Hardware
Turning On the MediaManager Server
When you finish connecting the MediaManager server hardware and
cables, you can start the MediaManager server. Before you start the
MediaManager server, make sure the MediaNetwork file server is running.
To start your MediaManager server, turn on the power to all the
components and start the MediaManager server in the following order:
1. Turn on all the peripherals connected to the MediaManager server.
Make sure their power lights are on.
2. Press the Power button on the MediaManager server. The
MEDIASwitch port lights turn on as the MediaManager server
becomes ready.
3. Make sure the MediaManager server starts properly.
Installing MediaNetwork Client Software
After your MediaManager server starts properly, install the Avid Unity
MediaNetwork client software on the MediaManager server. For
information on installing the MediaNetwork client software, see the
Avid Unity MediaNetwork Windows Fibre Channel Client Setup Guide.
Installing the MediaManager Server Dongle
Before installing the MediaManager server software, attach the
MediaManager server dongle (also called an application key) to a USB
port on the computer. The computer recognizes the application key when it
is booting.
If the dongle is not installed, only an evaluation license will be available.
The evaluation license allows only ten logins to the MediaManager server.
After ten logins, you must reinstall the MediaManager server software to
use it.
18
lnstalling MediaManager Software
To install the dongle:
tConnect the dongle to a USB port on the MediaManager server
computer.
c
If you lose your application key, you must purchase another key from
Avid at the full market cost of your software.
lnstalling MediaManager Software
After you have installed the MediaNetwork client software on your
MediaManager server, install the MediaManager server software. For
information on installing the server software, see the Avid Unity
MediaManager Release Notes.
19
Chapter 1 Installing Avid Unity MediaManager Server Hardware
20
Chapter 2
Getting Started
Avid Unity MediaManager is a media database that allows you to search
the large number of media objects (master clips, sequences, effects, and
any other type of object that references digital media) in the Avid Unity
MediaNetwork shared storage environment.
This chapter discusses the following topics:
•MediaManager Overview
•Configuring Avid Editing Systems to Work with MediaManager
•Accessing and Logging In to MediaManager
•User Interface Overview
•Getting Help
•Logging Out
MediaManager Overview
MediaManager provides sophisticated search capabilities for finding
media objects stored in the MediaNetwork file system. You can also use
MediaManager to manage sequences and other media objects whose media
is no longer online. You can then search for these objects, view
information about them such as the source tape name, obtain the source
footage, and rerecord or redigitize it.
Chapter 2 Getting Started
MediaManager is easy to access and use. Its user interface (UI) opens in a
standard Web browser and allows you to quickly search or browse its
contents for objects of interest. Drag-and-drop support allows you to add
media objects to and obtain media objects from its database by dragging
them from and to Avid system bins.
MediaManager in a Workgroup Environment
The workgroup environment consists of the following functional
components:
•Avid Unity MediaNetwork file server and storage
•MediaManager to track and manage Avid Unity media
•Supported Avid editors (Media Composer
Symphony
Media Station). For information on the compatible editor releases, see
the Avid Unity MediaManager Release Notes.
•Avid Unity TransferManager system that will manage the transfer of
media to and from the workgroup and to and from other workgroups
and playback devices
™
, Avid Xpress®, NewsCutter®, NewsCutter XP, and
®
, Film Composer®,
22
•A Fibre Channel network that connects the Avid editors,
MediaManager server, and TransferManager server to the Avid Unity
MediaNetwork environment
•An Ethernet network used as a general-purpose communication
network
MediaManager Overview
The following diagram shows a typical shared-storage workgroup
configuration.
Ethernet
MediaNetwork
file server
Avid Unity
storage
Fibre Channel
The workgroup enables collaborative workflows by allowing multiple
editors to share media.
Supported Media Types
You can add the following media objects to MediaManager:
•Master clip
•Subclip
•Sequence
Supported
Avid systems
MediaManager
server
TransferManager
server
To a playback
device
To another
workgroup
From an ingest
device
•Effect (for example, titles, matte keys)
•Motion effect
•Rendered effect
•Group clips
23
Chapter 2 Getting Started
About Adding Media Objects to MediaManager
Any action that creates media on Avid Unity, such as recording, digitizing,
or rendering, is automatically checked in (autocataloged) to
MediaManager. See “Configuring Avid Editing Systems to Work with
MediaManager” on page 25.
You can also check in objects to MediaManager from Avid system bins
either by using the drag-and-drop method or by manually checking in the
files to MediaManager.
For more information, see Chapter 3.
About Finding Media Objects — Searching and Browsing
You can use MediaManager to perform simple text-based or extended
searches. You typically base MediaManager searches for media objects on
their associated attributes. For example, you can search for all media
objects that have the word “promo” in their names, all media objects from
a particular source tape, or all media objects from a particular tape that
have the word “promo” in their names.
You can also browse MediaManager’s contents in two ways:
•By project — Browse records according to the Avid system projects
and bins in which they physically reside in the MediaNetwork file
system.
•By catalog — Browse records according to optional catalogs into
which you can place your media objects.
For more information, see Chapter 4.
About Viewing and Using Media Objects Found in MediaManager
Once you have found media objects that meet your search or browsing
criteria, MediaManager offers multiple bin-type views of your results and
allows you to obtain detailed information about their attributes, including
media relatives.
24
Configuring Avid Editing Systems to Work with MediaManager
When you are sure that you have found the media objects you want, you
can obtain (or check out) selected media objects by dragging them from
MediaManager to an Avid system bin.
For more information, see Chapter 5.
Configuring Avid Editing Systems to Work with
MediaManager
Before you can interact with MediaManager, you need to configure your
Avid system. See “Specifying MediaManager Settings” on page 25.
After you specify these settings, you can check in clips to and check out
clips from MediaManager by using the drag-and-drop method. To check in
clips, you can also use the Check In To MediaManager command (see
“Manually Checking In Media Objects to MediaManager” on page 39).
Clips are automatically checked in when the bin is saved.
Specifying MediaManager Settings
You must specify the MediaManager location to let your Avid editing
system know where to look for it on the network. You specify
MediaManager in the MM Host Settings dialog box, which you open from
the Settings scroll list of the Project window. For complete information on
using settings, see the editing guide, user’s guide, or Help for your Avid
system.
The MM Host settings is a Site setting, which is a single setting that
applies to all users of a particular editing system. If you want to check in
media to another MediaManager server, you must modify the MM Host
settings to reflect the server.
To specify your MediaManager location:
1. Click the Settings tab in the Project window.
The Settings scroll list appears.
25
Chapter 2 Getting Started
2. Double-click MM Host.
The MM Host Settings dialog box opens.
3. In the MediaManager Host Name text box, type the computer name of
your MediaManager server.
It is important to type the correct computer name. This is the location
where the editing system looks to check in the digitized or recorded
media.
4. Click OK.
26
To specify your MediaManager User settings:
1. Click the Settings tab in the Project window.
The Settings scroll list appears.
2. Double-click MM User.
The MM User Settings dialog box opens.
Configuring Avid Editing Systems to Work with MediaManager
3. In the User Name text box, type a user name. This name must be a
known MediaManager user. For information on creating a new user,
see the Avid Unity MediaManager Administrator’s Guide.
4. Select “Automatic Login at Project Selection” if you want to log in to
MediaManager automatically every time you open a project.
5. Select “Automatic checkins during AutoSave” if you want any
changes you have made to be automatically checked in every time an
AutoSave is performed.
6. Select either Public or Private for your Default Project Access Class.
-When Public is selected, everyone with access to MediaManager
can view your project.
-When Private is selected, only you, a MediaManager
administrator, and a set of MediaManager users that have been
given access can view your project.
7. Click Login to establish the connection to MediaManager.
The Login dialog box opens.
8. Type your password, and click OK.
Look at the MM User Settings dialog box again. If you have
successfully logged in, the Login button now appears as Logout.
27
Chapter 2 Getting Started
n
The connection defined in your MM Host settings identifies the
MediaManager location to which you will be checking in media objects.
You can check out objects from a different MediaManager by dragging
clips from that MediaManager and dropping them in a bin without
changing the MM Host settings.
Accessing and Logging In to MediaManager
The MediaManager user interface is implemented as a dynamic Web page.
You open MediaManager with Internet Explorer. This interface
implementation allows easy access without the need to install and run
special software on your Avid system. For an overview of the user
interface, see “User Interface Overview” on page 30.
Opening MediaManager
To open MediaManager:
1. Obtain its Uniform Resource Locator (URL) from your site
administrator. A typical example is:
http://mmserver/omm/
28
n
n
2. Start your Internet Explorer application.
3. Select File > Open (or press Ctrl+O).
4. Type the URL supplied to you by your administrator in the Open
dialog box, and then click OK.
Alternatively, if the Address toolbar is open, you can simply type the
URL there and press Enter.
After you open the MediaManager page for the first time by specifying its
URL manually, you can set it as your default home page or bookmark it for
easy access. For more information, see the Help provided with your
Internet browser.
You can open additional MediaManager sessions by using the same login
account in multiple browser windows on the same system without using
additional MediaManager client licenses. However, opening additional
Logging In
Accessing and Logging In to MediaManager
MediaManager sessions on the same system by using another login
account or opening MediaManager sessions on another system by using
the same login account will use additional licenses.
Each time you access MediaManager, a login screen opens, prompting you
to enter your user name and password, which should have been assigned
by your MediaManager administrator.
To log in:
1. Type your user name and password in the text boxes.
2. Click Login.
If both are accepted, the MediaManager user interface will appear,
automatically running a default search to find any media objects added
to its database in the last 10 minutes.
29
Chapter 2 Getting Started
User Interface Overview
Although the MediaManager database actually runs on a dedicated server
system, you can easily access and use the database from any Avid Unity
MediaNetwork client workstation by simply opening the appropriate
dynamic Web page in Internet Explorer.
Mode
selector
Moderelated
controls
30
Control frame
Results frame
The user interface is designed to provide access to the most commonly
used functions without using complex menus or multiple dialog boxes.
Whether you are accessing saved searches or browsing projects or catalogs
(determined by the mode selector), the user interface displays controls to
perform searches and view head frames in the control frame. All results of
searching or browsing are displayed in the results frame.
Mode Selector
User Interface Overview
The following sections describe the parts of the MediaManager user
interface:
•Mode Selector
•Control Frame
•Results Frame
The mode selector determines MediaManager’s functional mode and thus
which mode-related controls are displayed in the user interface. Tab le 1
describes the five available modes.
Table 1MediaManager Modes
ModeDescription
SearchesEdit, delete, and run saved searches.
For more information, see “Managing Saved Searches” on
page 58.
ProjectsBrowse the MediaNetwork project and bin structure by
using a Windows Explorer–style viewer.
For more information, see “Browsing Projects and Bins”
on page 60.
CatalogsCreate, edit, delete, and browse MediaManager catalogs.
For more information, see “Browsing a Catalog” on
page 61.
ServicesCheck in files from your desktop. For more information,
see “Checking In a File from Your Desktop” on page 45.
For information on using the Transfer Status window for
monitoring the transferring of files from one workgroup to
another workgroup, see the Avid Unity TransferManager Setup and User’s Guide.
You can also browse incoming catalogs to get the status of
transfers.
31
Chapter 2 Getting Started
Table 1MediaManager Modes (Continued)
ModeDescription
AdministrationEdit your user profile. See “Administration Mode” on
Control Frame
The control frame is the focus of all operations that you can perform using
MediaManager. Except in Administration mode, it provides access to the
Viewer, Simple Search controls, and Desktop Check-In. Additionally, the
control frame provides a central area whose contents are determined by the
selected mode.
page 101.
For additional information, see the Avid Unity MediaManager Administrator’s Guide.
Viewer
Mode-related
controls
Simple Search
controls
32
Triangle icons
User Interface Overview
n
Results Frame
If the Viewer and Simple Search controls are closed, you can open them by
clicking the Triangle icons in their headers. Click either or both Triangle
icons again to close the Viewer or Simple Search controls to make space
available for the selected mode-related controls.
The results frame displays the media objects returned by your search and
browse operations. The results frame offers three bin-style views and
access to other information such as media relatives. The three views are
Storyboard, Frame, and Text view. For more information, see “Display
Views” on page 79.
Page Size option
33
Chapter 2 Getting Started
You check out media objects from MediaManager by dragging them from
the results frame directly to an Avid system bin.
For more information, see “Viewing and Using Your Search Results” on
page 73.
Getting Help
Online Help is provided with the MediaManager application.
To access Help:
tClick Help in the MediaManager banner.
Logging Out
You should log out of MediaManager when you are finished using it
instead of leaving it open or accessing another page in your browser. This
will make the license available for another user.
34
n
To log out:
tClick Logout in the MediaManager banner.
MediaManager logs you out, and the login screen appears.
MediaManager defaults to automatically time-out and log you out after it
has been idle for more than 30 minutes. This makes your license available
for other sessions. If this happens, you will need to start a new session by
logging in again. Your administrator can change the session time-out
default in the System Setup window. See the Avid Unity MediaManager
Administrator’s Guide.
Chapter 3
Adding Media Objects to
MediaManager
This chapter describes how to add (check in) media objects to
MediaManager. For information on transferring objects from another
workgroup, see the Avid Unity TransferManager Setup and User’s Guide.
This chapter discusses the following topics:
•Setting the Default Access Control from the Editing System
•Checking In Objects from an Avid Editing System
•Sending Segments of Media to MediaManager
•Updating Files from MediaManager
•Checking In a File from Your Desktop
Setting the Default Access Control from the Editing
System
Before you begin checking in objects from your editing system to
MediaManager, set the access control. Access control allows you to select
to share your projects with other users or keep them private. The MM User
Settings dialog box allows you to specify whether projects will be public
or private by default.
Chapter 3 Adding Media Objects to MediaManager
To set the access control:
1. Click the Settings tab in the Project window.
The Settings scroll list appears.
2. Double-click MM User.
The MM User Settings dialog box opens.
3. For the Default Project Access Class, select either Private or Public.
Public
icon
36
Private
icon
If you select Public, the project appears in MediaManager with an
open lock icon. If you select Private, the project appears in
MediaManager with a user locked icon.
-When Public is selected, everyone with access to MediaManager
can view your project.
-When Private is selected, only you, the MediaManager
administrator, and a set of MediaManager users that have been
given access can view your project.
You or an administrator can add users to a private project. See
“Changing Access Control” on page 64.
If you want to change project access after you have already checked in
the objects to MediaManager, see “Changing Access Control” on
page 64.
Checking In Objects from an Avid Editing System
Checking In Objects from an Avid Editing System
If you are connected to the MediaNetwork environment and logged in to
MediaManager, any media that you digitize, record, or create (for
example, rendered effects) is automatically checked in to MediaManager.
You can also drag media objects from a bin on your editing system and
drop them in MediaManager, or you can check in media objects manually
from your editing system to MediaManager.
Automatically Checking In Media Objects to MediaManager
To automatically check in media objects to MediaManager:
1. In the Settings scroll list in the Project window of the Avid system,
select the appropriate MediaManager settings (see “Configuring Avid
Editing Systems to Work with MediaManager” on page 25).
2. Make sure you have mapped to the appropriate Avid Unity
workspaces. For information on mapping your workspaces, see the
Avid Unity MediaNetwork Windows Fibre Channel Client Quick Start
Card supplied with your MediaNetwork software.
3. Create a project and bin on your Avid editing system.
4. Open the Digitize or Record tool, and select the appropriate drives.
5. Digitize or record your media.
6. Open MediaManager using Internet Explorer.
The project and bin appear in the Projects pane of MediaManager.
Creating a New Project in MediaManager
MediaManager will automatically display any projects that you have
created on your Avid editing system that contain media checked in to
MediaManager. You can also create a project from within
MediaManager.
To create the project within MediaManager:
1. Open MediaManager.
2. Click Projects in the mode selector.
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Chapter 3 Adding Media Objects to MediaManager
3. Click the New Project icon.
The Create Project window opens.
4. Enter a name for your project.
5. Select Public Resource only if you want to make the project available
to all MediaManager users.
6. Click Save.
The Project appears in the Projects pane of MediaManager.
New Project Icon
Using the Drag-and-Drop Method
To check in a clip using the drag-and-drop method:
1. Open MediaManager.
2. In the Settings scroll list in the Project window of the Avid system,
select the appropriate MediaManager settings (see “Configuring Avid
Editing Systems to Work with MediaManager” on page 25).
3. Open the bin containing the objects you want to check in.
4. In the bin, select the object you want to export, or Ctrl+click
(Windows) or Shift+click (Macintosh) multiple objects.
5. Continue to press and hold the mouse button, and drag the files from
the bin.
6. Bring MediaManager to the foreground by pressing Alt+Tab
(Windows) or k+Tab (Macintosh) until MediaManager appears.
38
Checking In Objects from an Avid Editing System
7. Drag the files:
-(Windows) Drag anywhere on the MediaManager Web page.
Drag tool
(Macintosh)
-(Macintosh) Drag to the drag tool.
The objects are checked in to MediaManager.
Manually Checking In Media Objects to MediaManager
You can manually check in media objects to MediaManager from your
Avid editing system.
To manually check in media objects from your Avid editing system:
1. Open the bin in your Avid editing system that contains the media
object you want to check in.
2. In the bin, select the object you want to check in, or Ctrl+click
(Windows) or Shift+click (Macintosh) multiple objects.
3. Select File > Check In To MediaManager.
If any of the items chosen to be checked in are sequences, a dialog box
opens, asking if you want to enable check-in of the sequences and their
referenced clips.
-If you select No, only the clips you selected will be checked in.
-If you select Yes, the clips you selected, along with the selected
sequences, and all referenced media objects will be checked in.
n
The referenced clips are checked in as associations. The metadata is not
checked in, just the location information.
-If you select Cancel, the check-in will not occur.
Checking In Bins to MediaManager
MediaManager allows you to check in all the bins in a project or just the
open bins in a project.
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Chapter 3 Adding Media Objects to MediaManager
To check in all bins in a project:
1. In your Avid editing system, open the project you want to check in.
2. Select File > Check In All Bins in Project.
If any of the bins contain sequences, a dialog box opens, asking if you
want to enable check-in of the sequences and their referenced clips.
-If you select No, only the clips in the bins will be checked in.
-If you select Yes, the clips in the bins, along with the sequences,
and all referenced media objects will be checked in.
n
n
The referenced clips are checked in as associations. The metadata is not
checked in, just the location information.
-If you select Cancel, the check-in will not occur.
Any open bins close. Each bin opens one at a time, and the items in the
bin are checked in to MediaManager. When all the bins are checked in,
the bins that were originally open are reopened.
If you open a bin from another project, the items in that bin are not
checked in. Only the open bins within the opened project get checked in.
To check in the open bins in a project:
1. In your Avid editing system, open the bins you want to check in.
2. Select File > Check In Open Bins in Project.
If any of the open bins contain sequences, a dialog box opens, asking if
you want to enable checkin of the sequences and their referenced clips.
-If you select No, only the clips in the bins will be checked in.
-If you select Yes, the clips in the bins, along with the sequences,
and all referenced media objects will be checked in.
40
n
The referenced clips are checked in as associations. The metadata is not
checked in, just the location information.
-If you select Cancel, the check-in will not occur.
Sending Segments of Media to MediaManager
Sending Segments of Media to MediaManager
You can set the Avid editing application to send segments or “chunks” of
media so that multiple MediaManager workgroup users can have access to
the media before the entire file has been sent.
To enable chunking:
1. In the Avid editing application, click the Settings tab in the Project
window.
The Settings scroll list appears.
2. Double-click Digitize or Record.
The Digitize Settings or Record Settings dialog box opens.
3. Click the Media Files tab.
4. Click the option “During record, clip is updated in MediaManager.”
5. Select a segment length from the menu.
During digitizing or recording, the media is sent in segments so that
workgroup users can begin accessing and using the media as soon as
possible.
n
Capture Lock
Smaller chunks of media result in more media files actually being sent, but
you have quicker access to the media. Larger chunks of media result in
fewer media files being sent, but it might take longer to access the media.
Media Composer, NewsCutter, and TransferManager create an “in
progress” attribute when a chunked digitize or a chunked ingest is started,
thus marking the metadata as in progress. Other editing systems can check
out the clips while they are being created, but those partial clips cannot be
checked in again until the media has been created and the metadata has
been updated from MediaManager (making the clip a full one). This
process is called Capture Lock.
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Chapter 3 Adding Media Objects to MediaManager
Clips are checked in either when the user performs a check-in operation or
when the user changes the clip (name, bin columns, locators) and then
saves or closes the bin containing the modified clip. When a check-in
happens and one or more of the clips to be checked in are partial, a dialog
box opens, telling you to check the Console window to see the names of
the clips that did not get checked in because they were partial clips.
To view the names of the clips that did not get checked in:
tOpen the Console window.
n
The dialog box opens only when you perform a manual check-in.
Automatic actions, such as auto-save and closing a bin, do not cause the
dialog box to open, but will result in Console messages.
Some operations, such as batch digitize and consolidate, can attempt to
relink a clip to new media. This will be disallowed for partial clips since
the original clip is still being recorded. If a user tries to modify a partial
clip, a dialog box opens, indicating that some clips are being digitized or
recorded elsewhere and cannot be modified.
You can either continue with the non-locked clips or cancel the whole
operation. The Console message is different but still identifies the name of
the locked clips.
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Sending Segments of Media to MediaManager
The standard procedure for users to work with a partial clip is to wait for
the media to finish being created, update the metadata from MediaManager
(turning the partial clip into a full clip), and then check in the clip. This can
cause data to be lost. For example, if the user added locators or changed
the name of a partial clip, updating the bin will revert the clip to the version
last checked in by the creator.
If something happens (for example, a crash) to a chunked digitize so that
the clip is never converted to a full clip, then no client can ever check in
any changes to the clip. This can be fixed by using the Override
MediaManager Capture Lock function.
c
This function does not check for permission and is somewhat risky. If
you use this function while capturing a clip, the final metadata in
MediaManager can be corrupted. The following dialog box opens if
the user selects Override MediaManager Capture Lock.
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Chapter 3 Adding Media Objects to MediaManager
To override Capture Lock:
1. Make sure the NewsCutter or TransferManager system generating the
media is not running.
2. Update the bin from MediaManager to get the most recent metadata.
3. Select only the clips to be overridden.
4. Right-click in the bin, and select Override MediaManager Capture
Lock.
5. Check in the clips to MediaManager.
Updating Files from MediaManager
You might need to perform an update from MediaManager if you receive
an error message that the clip you are trying to check in cannot be checked
in. This might occur if you checked in a clip, another user made a change
to the clip (for example, comments or clip name), and you are now making
a change to the original clip. MediaManager sends the error message,
indicating you are trying to check in a clip that has been changed by
another user.
44
n
If you receive an error message when trying to check in a clip to
MediaManager, update the clip.
To update a clip from MediaManager:
1. Select the clip you were trying to check in.
2. Select Bin > Update from MediaManager.
The updated clip now appears in the bin.
When you perform an update, the information in MediaManager
overwrites your local bin information.
3. Make the changes you want to this updated clip.
4. Select File > Check In To MediaManager.
The clip is checked in to MediaManager.
Checking In a File from Your Desktop
Checking In a File from Your Desktop
MediaManager allows you to take a file from your desktop and check in
the file to the MediaManager database. For example, you might have a
TIFF file, a JPEG file, or a WAV file that you want others to access.
Simply check in the file from your desktop.
To check in a file from your desktop:
1. If you have not already done so, start Internet Explorer and open your
local MediaManager.
Mode selector
2. Click Services in the mode selector.
The Services control frame appears.
3. Click the Desktop Check-In icon.
The Desktop Check-In window opens.
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Chapter 3 Adding Media Objects to MediaManager
4. Click Browse to locate the file on your desktop.
Catalog icon
46
n
5. Type a file name in the Check-In Name text box, as you want it to
appear in MediaManager.
6. Select the workspace on the Avid Unity system where you want the
file to be located. When you select a workspace, the default catalog
will be the Workspace Incoming Folder.
7. Select the catalog where you want the file to appear. Click the catalog
icon if you want to create a new catalog.
8. (Option) Add any comments about the file.
There is a 255-character limit to the comments field.
9. Click Check-In.
The objects are checked in to your local MediaManager in the selected
catalog.
If you chose the default Workspace Incoming Folder, you can access
the file by clicking Services in the mode selector and selecting the
workspace drive under Workspace Incoming Folders.
Chapter 4
Finding Media Objects
You find media objects in MediaManager by performing simple or
extended searches or by browsing projects and bins or catalogs.
This chapter discusses the following topics:
•Simple Searches
•Extended Searches
•Managing Saved Searches
•Browsing Projects and Bins
•Browsing a Catalog
•Changing Access Control
•Creating an Access List
•Editing an Existing Access List
•Deleting an Access List
Simple Searches
The most common method of finding objects in MediaManager is to
perform a search based on attributes, an operation similar to sifting local
bins.
MediaManager also provides other less specific ways of finding objects,
allowing you to freely browse:
Chapter 4 Finding Media Objects
•The projects and bins in which media objects are located in the
Avid Unity MediaNetwork file system
•Catalogs for objects relating to a topic of interest
The database returns the results of any search in the results frame, which
offers bin-like views and access to more detailed information about
displayed media objects. For more information about the results frame and
what you can do with the media objects displayed in it, see Chapter 5.
MediaManager stores information about media objects in records. Each
record contains information about the media object it represents, known as
its attributes, which are similar to column entries associated with objects in
Avid bins. Attributes may define fundamental statistical information (clip
duration, creation date, and so on) or descriptive information (comments,
object name, and so on).
Typically, you conduct database searches for media objects on their
associated attributes. For example, you could find all media objects that
have the word “feature” in their names, all media objects in a particular
project, or all media objects in a particular project that have the word
“feature” in their names.
48
MediaManager offers constant access to simple searches of limited
attributes and also allows you to perform complex extended searches in
which you can specify any combination of attributes and values that you
need.
MediaManager provides easy access to the Simple Search controls in
Searches, Projects, and Catalogs modes (although the controls can be
opened and closed by clicking the Triangle icon in the header). Simple
searches allow you to quickly specify one or several of the most frequently
used attributes. For each search, you can also select the view in which to
display the results.
Simple Searches
Triangle icon
Search attributes
Display view for results
Extended Search button
To perform a simple search:
1. Ensure that the Simple Search controls are visible by selecting
Searches, Projects, or Catalogs in the mode selector and, if necessary,
clicking the Triangle icon in the header.
2. Specify the attribute values that match the media objects you want to
find by typing in the text boxes or selecting the appropriate entries
from the lists. You can specify as few or as many of the available
attributes (Text, Project, Bin, Time, Type) as you want. (If you specify
none, the search will return all records in the database.)
n
For more information, see “Specifying Attribute Names, Operators,
and Values” on page 51.
3. Select the view (Storyboard, Frame, or Text) in which to display the
results of your search.
4. Click Search.
To get the best response times for your searches, make them as specific as
possible. If a search is returning too many results, you can stop it by using
your browser Stop button in the toolbar.
MediaManager performs the specified search and returns all matching
records in the results frame. For more information, see Chapter 5.
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Chapter 4 Finding Media Objects
Saving Your Simple Search
To save your simple search so that you can run it without
respecifying its criteria:
1. Specify all the criteria for the search by using the Simple Search
controls.
2. Click Save. The Save Search window opens.
50
3. Type the name under which you want to save the search and,
optionally, a description of the search.
4. (Option) If you want to make this saved search available to all
MediaManager users, select Public Resource. If you want to keep the
saved search private, make sure this option is not selected.
5. Click Save.
The search is saved and added to the list of saved searches displayed in
Searches mode, from where it subsequently can be edited and run (see
“Managing Saved Searches” on page 58).
Extended Searches
Extended searches allow you to specify complex search criteria to find
exactly the objects you need. You can also specify how to sort your results
and the view in which to display them.
The elements of an extended MediaManager search are:
•The attribute names in which you are interested
•The operator that specifies how the values you specify match the
values of the media objects for which you are looking
•The attribute values you are looking to match
To refine a search, you can simply specify more than one line of AND
search criteria (and, if required, create additional groups of OR criteria)
that match objects for which you are searching.
The search interface makes the relationship among the three elements
clear. Select the combination that makes a “sentence” that is true for the
media object you wish to find. See the following example.
Extended Searches
In this case, you are asking MediaManager to “Show objects whose Name
contains Harbor, AND that has a Check-In Date after 5/18/99, AND
whose Created By attribute is not Bob.”
Specifying Attribute Names, Operators, and Values
Tabl e 2 shows the range of valid operators and values for the
MediaManager extended search attributes.
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Chapter 4 Finding Media Objects
Table 2Attribute Names, Operators, and Values
FieldPossible Value
Attribute
Name
OperatorVaries depending on the attribute selected. Operators
ValueVaries depending on the attribute selected. Values include:
Any attribute (standard or custom) defined in
MediaManager, for example, Name, Project, or Tape ID.
For a full list of standard attributes, see Tab le 3.
include:
Is
Is Not
Contains
Starts with
After
Before
Within
Less than
Greater than
Tex t
Numeric value
Time
Duration
Date
Yes or No
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Tabl e 3 lists the standard MediaManager attribute names, their meanings,
and the values you can enter for them when specifying a search.
Extended Searches
Table 3Extended Search Attribute Names
and Values
Attribute
Name
DescriptionSearch Values
Bin NameThe name of the bin from which
Enter text (not case sensitive).
the media object was checked in
Catalog Name A catalog with which the media
Enter text (not case sensitive).
object is associated
Check-In Date When the media object was
checked in to MediaManager
A particular date (for example, 12/4/98
or 12/4/1998) or a period chosen from a
pop-up menu.
CommentsAdditional information about the
media object
Created ByThe login name of the user who
Enter text (not case sensitive; spaces
permitted).
Enter text (not case sensitive).
checked in the media object
Creation DateWhen the media object was created Same format as Check-In Date.
DurationThe length of the object in hours,
minutes, seconds, and frames
IN-OUTThe length of the marked segment
of a clip, if any
Modified Date When the media object was last
Enter numbers only in the four colonseparated entry fields displayed.
Enter numbers only in the four colonseparated entry fields displayed.
Same format as Check-In Date.
modified (from the bin)
NameThe name of the media objectEnter text (not case sensitive; spaces
permitted).
Project NameThe project from which the media
object was checked in
ReferencedIf Yes, object is referenced by a
Enter text (not case sensitive; spaces
permitted).
Yes or No.
sequence also in the database.
SceneThe scene number of the clip
Enter text.
(from the bin)
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Chapter 4 Finding Media Objects
Table 3Extended Search Attribute Names
Attribute
Name
DescriptionSearch Values
and Values (Continued)
Shoot DateThe date the footage was shot
Enter text.
(from the bin)
Size (KB)Searches by media file sizeEnter a number.
StatusOnline, offline, or partially offline
status, or exists on another
Enter online, offline, partial/error, other
workgroup.
workgroup.
TakeThe take number of the scene
Enter a number.
(from the bin)
TapeSource tape name (from the bin)Enter text (not case sensitive; spaces
permitted).
Tape IDAssigned Tape ID (from the bin)Enter text (not case sensitive; spaces
permitted).
TextCombination of Name, Tape, User
Attributes, and Comments
Enter text (not case sensitive; spaces
permitted).
attributes. Allows you to search for
text in all attributes at once.
TracksAll tracks used by the media object
(from the bin)
Enter text (value can be Video, Audio, or
Both).
54
TypeType of media objectSelect an option from the list, or enter
master clip, sequence, subclip, effect,
motion effect, rendered effect, group, or
file.
Video Video compression ratio
Enter ratio (for example, 2:1).
(from the bin)
User Attributes User-specified column information
Enter text.
(from the bin)
Workspace
Name of an Avid Unity workspace Enter the name of the workspace.
Name
Performing an Extended Search
You perform an extended search by specifying your search criteria in the
Extended Search window, which you can open from the Simple Search
controls.
To perform an extended search:
1. Click the Extended Search button in the Simple Search controls.
The Extended Search window opens.
Extended Searches
2. Specify the attribute names, operators, and values that make up your
search criteria. See “Specifying Attribute Names, Operators, and
Values” on page 51. To refine the search by specifying more than one
criterion, click More to open up to ten additional AND entry lines. If
you want to specify additional sets of search criteria that match the
media objects you want, click OR to open up to three groups of OR
entry criteria.
3. (Option) Specify the attribute by which you want your results sorted
and whether they should be presented in ascending or descending
order. If you specify no attribute to sort on, the results are presented in
the order in which they are found.
4. Specify the view (Storyboard, Frame, or Text) in which the search
results are to be displayed.
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Chapter 4 Finding Media Objects
Find objects that
meet these criteria.
Plus objects that
meet these criteria
5. Click Search.
n
If a search does not seem to be specific enough (that is, it is returning too
many results and is taking a long time), you can stop it by using your
browser Stop button in the toolbar.
MediaManager performs the specified search and returns all matching
records in the results frame. For more information about how to view and
manipulate the results, see Chapter 5.
Refining a Search You Just Performed
By default, the Extended Search window closes after you start your search.
However, if you want to refine or modify your search by redefining its
criteria after you perform the search, keep the Extended Search window
open after the search is performed by deselecting Close Window on
‘Search’.
You can also reopen the Extended Search window with the previous
criteria still displayed by clicking the “EX” link that appears in the
MediaManager status bar when the results of an extended search are
shown in the results frame.
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Saving Your Extended Search
To save your extended search so that you can run it without
respecifying its criteria:
1. Specify all the search criteria for the search in the Extended Search
window.
2. Click Save. The Save Search window opens.
Extended Searches
3. Type the name under which you want to save the search and,
optionally, a description of the search.
4. (Option) If you want to make this saved search available to all
MediaManager users, select Public Resource. If you want to keep the
saved search private, make sure this option is not selected.
5. Click Save.
The search is saved and added to the list of saved searches displayed in
Searches mode, from where it subsequently can be edited and run (see
“Managing Saved Searches” on page 58).
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Chapter 4 Finding Media Objects
Managing Saved Searches
You might need to routinely use the same search criteria to find particular
media objects. Manually setting up a search each time is repetitive and can
be time consuming. To avoid this situation, MediaManager allows criteria
from both simple and extended searches to be saved so that they can later
be recalled and performed whenever you or anyone else needs them. To
find out how to save a search, see “Saving Your Simple Search” on
page 50 and “Saving Your Extended Search” on page 57.
When MediaManager is in Searches mode, use the Saved Searches
browser displayed in the control frame to view, edit, and delete searches
currently saved in MediaManager.
Viewing a Saved Search
After you have specified and saved the search criteria, you can easily
access the media objects that match the saved criteria.
58
n
To view a saved search:
tClick the saved search name in the browser. The media objects found
are displayed in the results frame.
Saved search
You can view and open only the saved searches that you created or that
are public resources. If a search is not public, you can see it only if your
name is in its access list.
Managing Saved Searches
Editing the Name and Description of a Saved Search
To edit the name or description of a saved search:
1. Ensure that the Saved Searches are visible by clicking Searches in the
mode selector.
(Macintosh)
Place mouse
pointer over
the shortcut
menu arrow.
2. Select Edit from the shortcut menu. See “Accessing Shortcut Menus”
on page 83.
The Edit Search window opens.
3. Make your changes.
n
If you add to the description field, the description appears when you place
the cursor over the saved search name.
4. Click Save.
Deleting a Saved Search
To delete a saved search:
1. Ensure that the Saved Searches are visible by clicking Searches in the
mode selector.
2. Select Delete from the shortcut menu. See “Accessing Shortcut
Menus” on page 83.
The Confirm Delete window opens.
3. Click OK to delete the saved search.
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Chapter 4 Finding Media Objects
Browsing Projects and Bins
When you add a media object to MediaManager, the project and bin from
which it was checked in are recorded, as well as other attributes.
In addition to using this information as searchable attributes,
MediaManager uses this information in Projects mode to build a tree-style
browsable view of all the projects and bins from which objects have been
checked in. Project and bin information can also make searches faster by
limiting the number of records through which the database has to search.
When you add a media object to MediaManager, the project and bin from
which it was checked in are recorded, as well as other attributes. When
MediaManager is in Projects mode, use the tree-style Projects browser
displayed in the control frame to browse projects and bins.
Click to close all projects.
Click to open all projects.
Click to open project.
Click to close project.
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To open a project to view the bins that it contains:
tClick the Plus (+) icon beside the project name.
To close an open project:
tClick the Minus (-) icon beside the project name.
To open or close all projects in the browser:
tClick the Plus or Minus icon (as appropriate) in the Projects browser
header.
To view all media objects in a bin or project:
tClick the bin or project in the browser. The media objects found are
displayed in the results frame.
Browsing a Catalog
You can place any media object in the database into one or more
appropriately named catalogs. Catalogs can be freely browsed in Catalogs
mode and can also make searches faster by limiting the number of records
through which the database has to search.
For example, MediaManager could contain catalogs called Features,
Promos, File, Out Takes, and 24p. At this site, a clip from a feature that
might also be useful in a trailer could be placed in both the Features and
Promos catalogs.
Browsing a Catalog
Senior editors can add catalogs for particular projects, or the site
administrator can add them to suit the needs of the site. You can also add
new catalogs and edit existing catalogs yourself. To find out how to add
media objects to catalogs, see “Adding Media Objects to Catalogs” on
page 90.
When MediaManager is in Catalogs mode, use the Catalogs browser
displayed in the control frame to create, edit, and delete catalogs.
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Chapter 4 Finding Media Objects
Folder icon
Catalog name
To browse the media objects associated with a particular catalog:
tClick the catalog name.
Media objects found are displayed in the results frame.
Displaying Catalogs on a Macintosh Client
The following feature applies when viewing the MediaManager browser
on a Macintosh client. Catalogs are now displayed in banks of 50. This
makes it faster to display the catalogs if you have a large number of
catalogs.
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If you have more than 50 catalogs, Page mode will be displayed. Page
mode includes the following:
•An input text box to enter the first few characters (8 characters
maximum) of a catalog name
•A Go button to display the catalogs starting with the input characters
•A First button to display the first 50 catalogs
•A Previous button to display the previous 50 catalogs
•A Next button to display the next 50 catalogs
Creating a New Catalog
To create a new catalog:
1. Click Catalogs in the mode selector.
The Catalogs control frame appears.
2. Click the Folder icon in the Catalogs browser header.
The Create Catalog window opens.
3. Type the name and, optionally, a description of the catalog.
4. (Option) If you want to make this catalog available to all
MediaManager users, select Public Resource. If you want to keep the
catalog private, make sure this option is not selected.
5. Click Save.
The catalog is saved.
Editing a Catalog
Browsing a Catalog
To edit the name or description of a catalog:
1. Click Catalogs in the mode selector.
The Catalogs control frame appears.
2. Select Edit from the shortcut menu. See “Accessing Shortcut Menus”
on page 83.
The Edit Catalog window opens.
3. Make any changes to the name or description of the catalog.
4. (Option) If you want to make this catalog available to all
MediaManager users, select Public Resource. If you want to keep the
catalog private, make sure this option is not selected.
5. Click Save.
The catalog is saved.
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Deleting a Catalog
You must be an administrator to delete a catalog.
To delete a catalog:
1. Click Catalogs in the mode selector.
2. Select Delete from the shortcut menu. See “Accessing Shortcut
Menus” on page 83.
The Confirm Delete window opens.
3. Click OK.
The catalog is deleted.
Changing Access Control
Access control allows you to select whether or not to share your projects
and bins with specific users. As a user, you can change the access control
of the projects, catalogs, or Saved Searches that you created. An
administrator can make changes to any projects, catalogs, or Saved
Searches.
If you are the creator of a project or catalog, or an administrator, you can
select the project or catalog and change the access control by adding more
users to the access list or changing the project to a public resource.
Adding Users to a Project
To add users:
1. Click Projects in the mode selector.
2. Select Modify Access Control from the shortcut menu. See “Accessing
Shortcut Menus” on page 83.
The Modify Access Control window opens.
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3. Click Add.
Changing Access Control
The Add User window opens.
4. Click the name of the user or users you want to add.
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Chapter 4 Finding Media Objects
5. Select the Access Mode for the user. The Access Mode can be either
Read/Write, Full, or No Access.
6. Click Save.
7. If you need to change the access after setting the Access Mode, click
the user name in the list, click Modify, and change the Access Mode to
either Read/Write, Full, or No Access.
Setting an Existing Project to Public Access
You may have a project that you want to share with all users. You can set
the project to public access. You can change a project’s access only if you
are the owner of that project or an administrator. The Modify Access
Control option is not available if you do not have access privileges.
To set the project to public access:
1. Click Projects in the mode selector.
2. Select Modify Access Control from the shortcut menu. See “Accessing
Shortcut Menus” on page 83.
The Modify Access Control window opens.
3. Select Public Resource.
4. Click Save.
The project’s icon now appears as an open lock, indicating it is a
public resource.
Creating an Access List
You can create user access lists to allow certain users access to your
projects and catalogs. As a user, you can allow access only to your own
projects and catalogs.
An administrator can allow users access to any project or catalog. For
information on setting up access lists as an administrator, see the
Avid Unity MediaManager Administrator’s Guide.
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Creating an Access List
To create an access list:
1. Click Administration in the mode selector.
The Administration Functions list appears along with a list of users
and any created access lists.
2. Click the New Access List icon in the Functions list.
The Create Access List window opens.
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Chapter 4 Finding Media Objects
3. In the Name text box, type a name for your access list. The access list
name cannot include a space.
4. In the Users list, click the name of the user you want to add to your
access list.
5. Select the Access Mode for the user. The Access Mode can be either
Read/Write, Full, or No Access.
6. Click the right arrow button to add the user to your access list.
7. Continue selecting users, setting their Access Mode, and adding them
to your access list.
n
n
If you add a user to the access list, and then decide you do not want that
user on the access list, click the name in the access list, and click the left
arrow button to move the user back to the Users list.
8. (Option) Select “Available to public” only if you want the access list
available to every MediaManager user. If you leave “Available to
public” deselected, the access list is available to only those users on
the list. By default, the check box is deselected.
9. Once you have the correct users in the access list, click Save.
You can now select one of your projects or catalogs and select an
access list to allow those users access to your project or catalog. See
“Changing the Access List of a Project or Catalog” on page 68.
If you want to create an access list based on an existing access list, simply
select the access list and select Edit and Save List As from the shortcut
menu. See “Accessing Shortcut Menus” on page 83.
Changing the Access List of a Project or Catalog
Users and administrators can create access lists. For information on
creating an access list, see “Creating an Access List” on page 66. The
access list allows you to select a list that has been created by you or an
administrator and that contains a restricted set of users. Choosing a specific
list will make access to a project or catalog restricted to that list of users.
You can apply an access list to a project only if you are the owner of the
project or an administrator.
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Creating an Access List
To change an access list:
1. Click Projects in the mode selector.
2. Select Modify Access Control from the shortcut menu. See “Accessing
Shortcut Menus” on page 83.
The Modify Access Control window opens.
n
3. Select a new access list from the Access List menu.
The new access list is added to the Users list. The added access list
users inherit the privileges that were given to them when the access list
was created. If you need to modify the privilege of the users of the
access list, click the access list name, click Modify, and change the
privileges. Modifying an access list changes all users within the access
list.
4. Click Save.
The project or catalog will be limited to the users in the selected list.
If a member of the added access list was already listed as a user, the
privileges of the individual user will take priority.
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n
You will have access only to the access lists to which you belong.
Editing an Existing Access List
To edit an access list:
1. Click Administration in the mode selector.
The Functions list appears along with the Users list and any access
lists. You might need to scroll down the list to see the access lists.
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2. Select Edit Access List from the shortcut menu of the access list you
want to edit. See “Accessing Shortcut Menus” on page 83.
The Edit Access List window opens.
3. Make the changes you want to the access list.
4. Click Save.
Deleting an Access List
Deleting an Access List
You can delete an access list if you no longer need that access list. As a
user, you can delete only access lists that you created. An administrator
can delete any access list.
To delete an access list:
1. Click Administration in the mode selector.
The Functions list appears along with the Users list and any access
lists.
n
You will see only the access lists to which you belong.
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2. Select the access list you want to delete, and select Delete List from
the shortcut menu. See “Accessing Shortcut Menus” on page 83.
A message box opens.
3. Click OK.
The access list is deleted.
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Viewing and Using Your
Search Results
The results frame displays the media objects found by all MediaManager
searches and project and catalog browsing operations. It allows you to
view results by using several bin-style views, obtain additional information
about them (including media relatives), and check them out by dragging
them into bins.
This chapter discusses the following topics:
•Setting the Bin Display
•Viewing Your Search Results
•Checking Out Media Objects
•Adding Media Objects to Catalogs
•Deleting Media Objects from MediaManager
•Deleting Media Objects from Within the Avid Editing Application
Setting the Bin Display
MediaManager allows you to set filtering options for your bins and
projects. You can filter out rendered effects and referenced clips from the
results frame. This makes the display results less cluttered. You can also
hide projects not in use so that the projects you are using display faster.
Chapter 5 Viewing and Using Your Search Results
Displaying Rendered Effects and Referenced Clips
By default, rendered effects and referenced clips are filtered out. If you
want the rendered effects and referenced clips to appear, open the Set
Bin/Project Display window to tell MediaManager to display these items
when accessing a bin. The changes you make will be remembered for the
duration of your session. When you log in again, the defaults will apply.
To display rendered effects and referenced clips:
1. Click Projects in the mode selector.
2. The projects are listed in the control frame.
Set Bin/Project
Display icon
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3. Click the Set Bin/Project Display icon.
The Set Bin/Project Display window opens.
4. Select the options you want to be displayed in the bin.
5. Click OK.
Hiding a Project
Setting the Bin Display
The next time you access a bin, the selected items will also appear in
the results frame.
MediaManager allows you to select to hide projects so that displaying the
projects is more manageable. For example, if you have a number of
projects, but need to access only a few of these projects, simply hide the
projects you are not using and display the projects you need. Hiding a
project can be set or cleared by the project owner or an administrator. Any
project marked as hidden is hidden by default from all users. For best
results on the Macintosh client, keep the number of active projects below
100. Fewer active projects will result in quicker response from the Projects
pane.
To hide projects:
1. Click Projects in the mode selector.
2. The projects are listed in the control frame.
3. Click the Set Bin/Project Display icon.
The Set Bin/Project Display window opens.
Set Bin/Project
Display icon
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Chapter 5 Viewing and Using Your Search Results
4. Click Set Hidden Projects.
The Set Hidden Projects window opens, displaying all the projects you
own. If you are an administrator, all projects are displayed.
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5. In the Active Projects List, select the project or projects you want to
hide, and click the right arrow button to move them to the Hidden
Projects list.
Setting the Bin Display
6. Click Save.
The projects moved to the Hidden Projects list are no longer visible
when you access Projects mode.
To make a previously hidden project visible, simply move it from the
Hidden Projects list to the Active Projects list and click Save.
To view the hidden projects:
1. Click Projects in the mode selector.
2. The projects are listed in the control frame.
Set Bin/Project
Display icon
3. Click the Set Bin/Project Display icon.
The Set Bin/Project Display window opens.
4. Click “Show hidden projects.”
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The projects that were set to hidden projects are now visible in Projects
mode and will remain visible until you log out of your current
MediaManager session. If you then log back in to MediaManager, the
“Show hidden projects” option is not selected by default.
Viewing Your Search Results
All media objects returned by operations in Searches, Projects, and
Catalogs modes are displayed in the results frame.
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View selector
Status bar
The results frame is a flexible, interactive results viewer — it does not
present a static view of your search results. The results frame offers three
display views for your results, provides access to detailed information and
head frames for selected objects, and allows you to perform searches for
objects related to those displayed (media relatives and other objects from
the same source tape).
Display Views
Viewing Your Search Results
The results frame also allows you to use or manage media objects
displayed there by dragging them to appropriate locations. In this manner,
you can:
•Check out media objects from MediaManager (see “Checking Out
Media Objects” on page 90).
•Add media objects to catalogs (see “Adding Media Objects to
Catalogs” on page 90).
•Mark media objects for deletion (see “Deleting Media Objects from
MediaManager” on page 91).
The results frame provides three views. You can preselect the view in
which to display the results of a simple or extended search, and then you
can switch among them by using the view selector.
[T]extObject name, object type (represented by an icon), creation
date, duration, video, tape name
Each media object in Text, Storyboard, and Frame view has an associated
Media Status indicator. The color of the indicator shows the status of the
media.
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Chapter 5 Viewing and Using Your Search Results
Media Status
indicator (Frame
view)
Media Status
Indicator Color
GreenMedia is online.
RedMedia is offline.
YellowMedia was dragged in from another
BlueSome of the related media files are
Indicates
MediaManager and might require a
transfer of media.
offline.
Sorting Media Objects in the Results Frame
Media Status indicator (Text
view)
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Once the media objects you want are displayed in the results frame, you
can sort the objects. For example, you can list the media objects by
creation date starting with the most current or click the Creation Date
heading and view them from the earliest date.
To sort media objects displayed in the results frame according to a
specific attribute:
1. Switch to Text view.
2. Click the appropriate column heading. The results are re-sorted in
ascending order.
3. Click the heading again to sort the results in descending order.
Selecting Media Objects
To select media objects in Text view:
tClick the check box in the Text List icon. Ctrl+click (Windows) or
Shift+click (Macintosh) to select multiple objects.
Click here.
To select media objects in Storyboard or Frame view:
tClick the head frame to select an object. Ctrl+click (Windows) or
Shift+click (Macintosh) to select multiple objects.
Viewing Your Search Results
Click the
head frame.
The head frame is outlined in green when selected.
To select all media objects:
tClick Select All in the status bar at the bottom of the MediaManager
page.
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If the number of items returned on a search is greater than one page can
display, the status bar displays Select Page instead of Select All.
The Page Size option at the top of the results frame allows you to select to
show more or fewer media objects per display page. For example, if you
set the Page Size to Small, fewer objects are displayed per page and you
have more pages of media objects. If you set the Page Size to Large, more
objects are displayed per page and you have fewer pages of media objects.
To view the next page of results, click Next.
Page Size option
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Accessing Shortcut Menus
When you use MediaManager, a number of procedures require that you
access a shortcut menu. For example, if you want to view clip information,
add items to a catalog, or show media relatives, you must access the
shortcut menu. To access a shortcut menu, follow the appropriate
procedure.
To access a shortcut menu while in Text view:
•(Windows) Right-click the name or icon of the object for which you
want to perform the procedure.
•(Macintosh) Move the mouse pointer over the object for which you
want to perform the procedure, and then click the shortcut menu arrow.
To access a shortcut menu while in Script or Frame view:
•(Windows) Right-click the frame of the object for which you want to
perform the procedure.
•(Macintosh) Move the mouse pointer over the frame of the object for
which you want to perform the procedure, and then click the shortcut
menu arrow.
Viewing Your Search Results
Viewing Head Frames
If associated media was online when a media object was checked in to
MediaManager, that object’s record will include a head frame stored in
low-resolution JPEG format. Storyboard and Frame view entries include
small inline head-frame images where available.
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To view a larger head-frame image for a media object:
1. Click to select the object you want to view.
2. Open the Viewer by clicking the Triangle icon in the Viewer.
The head-frame image appears in the Viewer in the control frame.
Obtaining Media Size Information
To obtain the media size information for a media file:
Triangle icon
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tIn the results frame, click the file for which you want to obtain size
information.
The status bar at the bottom of the results frame displays the media
size of the selected file.
Viewing Your Search Results
n
Media size status display
To obtain the media size information for multiple media files:
tIn the results frame, Ctrl+click (Windows) or Shift+click (Macintosh)
the files for which you want to obtain size information.
The status bar at the bottom of the results frame displays the total
media size of the selected files.
The total media size is a rounded-off estimate and should be used as such.
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Obtaining Detailed Object Information
To obtain detailed information about a media object:
1. In the results frame, select the object for which you want to find
detailed information.
2. Select About This Item from the shortcut menu. See “Accessing
Shortcut Menus” on page 83.
The Clip Information window opens.
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Click to expand.
The Clip Information window shows:
•The head frame and all the attributes that can be seen in all results
frame views
•Associated comments (that you can also edit)
•Expandable view areas that contain:
-System attributes (from the check-in bin)
-User attributes (from the check-in bin)
-Project and bin information
-Any associated catalogs
Viewing Your Search Results
To obtain the path information of the location of the media on the
Avid Unity drives:
tClick Locator in the Clip Information window. A window opens,
showing the path of the media to the Avid Unity drives.
To add comments:
tType them in the Comments text box, and click Update. (Update saves
the comments and closes the dialog box.)
n
There is a 255-character limit to the comments field.
Viewing Media Relatives
Finding a media object’s media relatives (clips that are referenced by a
sequence or sequences that reference a clip) is often useful. The Show
Relatives command allows you to find relatives for a single object or
multiple media objects.
To view the media relatives of a single media object:
t(Windows) Right-click the sequence or clip, and select Show
Relatives.
t(Macintosh) Click the sequence or clip, click the shortcut menu arrow,
and select Show Relatives.
To view the media relatives for multiple objects:
t(Windows) Ctrl+click the files, right-click, and select Show Relatives.
t(Macintosh) In the results frame, Shift+click the files, click the
shortcut menu arrow, and select Show Relatives.
(Macintosh only) The results are returned in a hierarchy format (not treestyle collapsible).
(Windows only) The results are returned in a tree-style collapsible view, as
in the following Text view example.
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Chapter 5 Viewing and Using Your Search Results
To close an object’s relative view:
tClick the Minus (-) icon beside an object name to close its relatives
view.
To open an object’s relative view:
tClick the Plus (+) icon beside an object name to open its relatives
view.
To open or close the entire relatives tree:
tClick the Plus or Minus icon (as appropriate) in the status bar to open
or close the entire relatives tree.
To return to the previous search results:
tClick the browser Back button in the toolbar, or rerun the search or
browse operation that returned them.
Finding Unreferenced Media
When you select Show Unreferenced Media, the system displays all clips
in the project not currently referenced by the selected sequences. This
command is essentially the opposite of Show Relatives. You have to select
the sequence from a project or bin to access the Show Unreferenced Media
option. The option does not appear when you access a sequence from a
search.
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Show Unreferenced Media is useful for finding unused footage or media.
Viewing Your Search Results
To identify unreferenced media:
1. Click Projects in the mode selector.
2. Click a project, and open the bin containing the sequence for which
you want to find unreferenced media.
3. Select one or more sequences.
n
You can select to Select All or Select Page. Clips other than sequences will
be ignored, and all unreferenced media for any sequence in the bin or
project will be displayed.
4. Select Show Unreferenced Media from the shortcut menu. See
“Accessing Shortcut Menus” on page 83.
All media clips in the project not referenced by the selected sequence
or sequences are displayed.
Finding Other Clips from the Same Source Tape
To view all other clips from the same source tape as a particular
media object:
tClick the Tape Name link in its Storyboard or Text view.
MediaManager finds and displays all checked-in clips recorded or
digitized from the specified source tape.
Tape name link
To return to the previous search results:
tClick the browser Back button in the toolbar, or rerun the search or
browse operation that returned them.
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Checking Out Media Objects
To check out objects from MediaManager:
1. In the Settings scroll list in the Project window of the Avid editing
system, select the appropriate MediaManager settings (see
“Configuring Avid Editing Systems to Work with MediaManager” on
page 25).
2. Open the Avid editing system bin to which you want to check out
clips.
3. If you have not already done so, open MediaManager.
4. Perform a search or browse operation that returns the object or objects
that you want to check out.
5. (Windows) In the results frame, click the objects you want to check
Drag tool
(Macintosh)
out and drag them to the Avid system bin.
(Macintosh) In the results frame, click the objects you want to check
out and drag to the drag tool.
To select multiple clips:
•(Windows) Ctrl+click or click Select All.
•(Macintosh) Shift+click or click Select All; then click the drag tool and
drag the mouse to the Avid bin.
The imported objects appear in the bin.
For information on transferring files from one workgroup to another
workgroup, see the Avid Unity TransferManager Setup and User’s Guide.
Adding Media Objects to Catalogs
Catalogs are useful for organizing your media. Catalogs can also make
searches faster by limiting the number of records through which the
database has to search.
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Deleting Media Objects from MediaManager
To add media objects to a catalog:
1. Perform a search or browse operation that returns the objects that you
want to add to a catalog.
2. If necessary, click Catalogs in the mode selector to open the Catalogs
browser in the control frame.
3. Select the object or objects you want to add to the catalog, and select
Add to Catalog from the shortcut menu. See “Accessing Shortcut
Menus” on page 83.
A dialog box opens.
4. Select the appropriate catalog.
The objects are added to the catalog.
n
(Windows) You can drag the selected items directly to a catalog.
Deleting Media Objects from MediaManager
MediaManager allows an administrator to select the deletion options
according to user privileges. The administrator selects the deletion options
to correspond with the user’s Avid Unity workspace privileges or with the
user’s MediaManager privileges. Check with your administrator to see
which setting applies to your workgroup. The Media Deletion settings are
described in the Avid Unity MediaManager Administrator’s Guide.
In MediaManager, you can delete clips in several ways. You can delete all
the clips of a given type from a project or bin. You can delete selected clips
from a project or bin. You can delete all the clips in a project that are not
referenced by sequences of interest. In all these cases, a delete
confirmation dialog box will open to help with your delete request.
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n
c
If you delete media files, your editing application will no longer have
access to the media. If you load a clip in the editing application for which a
media file has been deleted, a black screen appears with the words “Media
Offline.” If you need to use those clips again, you must redigitize or
rerecord from tape or reimport graphics. MediaManager will still show
the head frame, however, unless the offline clip is checked in again from
the editing application.
•If an administrator set the Media Deletion setting to “Delete protection
based on media references,” regular users (as specified in the Create
User dialog box) cannot delete media. Only administrators can delete
media. When administrators try to delete media that has a parent or
child relative (that is, when referenced by a sequence), the media is not
deleted. Administrators have the option to override this delete
protection.
If you select “Delete protection based on media references,” you must
manually check in the sequence to protect the media.
•If an administrator set the Media Deletion setting to “Delete protection
based on projects and media associations,” regular users (including
editors) can delete from either the editing application or the
MediaManager user interface. If the media is used in a project, catalog
or production, the media will not be deleted. Administrators have the
option to override this delete protection. If you want to delete media by
project reference only, select “Ignore Catalog references.”
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Shared media is protected by the project or bin tracking feature that
automatically checks in elements brought into other projects and bins.
If you select “Delete protection based on projects and media
associations,” see Table 4 for information on delete options.
User
Deleting Media Objects from MediaManager
Table 4Media Deletion If Set to Delete Protection Based on
Projects and Media Associations
Deleting Media with
Deleting Media from
a Public Project
Deleting Media from
a Private Project
No Project Context
(Simple Search)
AdministratorMedia is placed in the
Delete Media Pending
catalog if the media is
in use and the
administrator clicks
Delete in the Delete
Confirmation dialog
box.
To delete media
in use, the administrator
clicks the Details button
in the Delete
Confirmation dialog box
and clicks Delete in the
Media In-Use dialog
box.
Project OwnerMedia will be placed in
the Delete Media
Pending catalog.
Media is placed in the
Delete Media Pending
catalog if the media is
in use and the
administrator clicks
Delete in the Delete
Confirmation dialog
box.
To delete media
in use, the administrator
clicks the Details button
in the Delete
Confirmation dialog box
and clicks Delete in the
Media In-Use dialog
box.
Media is deleted if it is
not in use by another
project or catalog. If it is
in use, it is placed in the
Delete Media Pending
catalog.
Media is deleted if the
administrator overrides
the Media In-Use
warning by clicking the
Details button in the
Delete Confirmation
dialog box and then
clicking Delete again.
Media is not deleted.
Users with Full
Privileges
Users with Read/Write
Privileges
Does not apply.Media is deleted if it is
Does not apply.
not in use by another
project or catalog. If it is
in use, it is placed in the
Delete Media Pending
catalog.
Does not apply.Media is not deleted.Does not apply.
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•If an administrator set the Media Deletion setting to “Delete protection
based on Unity workspace rights only,” when an administrator chooses
to delete media from a public or private project or from a non-project
context, the media is deleted. If a non-administrator chooses to delete
media, the media is deleted if the non-administrator has Unity
workspace privileges. If the non-administrator does not have Unity
workspace privileges, the media is moved to the Delete Media Pending
catalog.
Deleting a Project
You can delete an entire project and all the media that exists in that project.
Deleting a project from MediaManager does not delete the corresponding
project from the Avid editing system.
To delete a project:
1. Click Projects in the mode selector.
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n
The projects available to you appear in the control frame.
2. Select the Project you want to delete, and select Delete from the
shortcut menu. See “Accessing Shortcut Menus” on page 83.
A message box opens.
3. Select “Delete project.” Deselect any media file types that you want to
preserve.
If you deselect any media file types that you want to preserve, the project
will be deleted, and those files you select to preserve are placed in the
Disassociated Media catalog. For information on the Disassociated Media
catalog, see the Avid Unity MediaManager Administrator’s Guide.
4. Click Delete.
The project is deleted.
Deleting a Bin
Deleting Media Objects from MediaManager
You can delete a bin and all the media objects used in a particular bin.
n
n
Deleting all the clips from a bin effectively deletes the bin since
MediaManager does not display empty bins. If a clip is subsequently
checked into the bin, the bin will appear again in MediaManager.
To delete a bin:
1. Click Projects in the mode selector.
The projects available to you appear in the control frame.
2. Open the project that contains the bin you want to delete.
3. Select the bin you want to delete, and select Delete from the shortcut
menu. See “Accessing Shortcut Menus” on page 83.
A message box opens.
4. Select all clip types. Deselect any media types you want to preserve.
If you deselect any media files types that you want to preserve, the bin will
be deleted, and those files you select to preserve are placed in the
Disassociated Media catalog. For information on the Disassociated Media
catalog, see the Avid Unity MediaManager Administrator’s Guide.
5. Click Delete.
The bin is deleted.
Deleting Selected Media Objects
If the Media Deletion setting is “Delete protection based on projects and
media associations,” you can delete media objects by performing the
following procedure.
n
If the Media Deletion setting is “Delete protection based on media
references,” you can delete the media objects only if you are an
administrator.
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n
If you perform a simple search and try to delete media objects that appear
as a result of the search, you can delete the media objects only if you are
an administrator.
To delete media objects in a bin:
1. Open the bin where you want to delete objects.
2. Select the items you want to delete.
3. Select Delete from the shortcut menu. See “Accessing Shortcut
Menus” on page 83.
The Delete Confirmation window opens.
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4. Select the items you want to delete (master clips, associated media
files, and so forth).
5. Click Delete.
-If the items you selected for deletion are not in use by another
project or bin, the items will be deleted.
-If the items you selected for deletion are in use by another project
or bin, they will be placed in the Delete Media Pending catalog.
Deleting Media Objects from MediaManager
6. (Option) If the items you selected for deletion are in use by another
project or bin, you can click the Details button and delete from the
Media In-Use dialog box only if you are an administrator.
7. (Option) If the items you selected for deletion are in use by another
project or bin, and the Media Deletion setting is “Delete protection
based on Unity workspace rights only,” you can delete media if you
have write access to the Avid Unity workspace.
n
If you decide to delete some of the master clips, and not the media files, the
clips are placed in a Disassociated Media catalog that an administrator
can access. For information on deleting media from the Disassociated
Media catalog, see the Avid Unity MediaManager Administrator’s Guide.
Deleting Audio and Video Separately
You might want to delete a video track but keep the audio track or delete
an audio track but keep the video track.
To delete audio and video separately:
1. Open the bin where you want to delete objects.
2. Select Delete from the shortcut menu. See “Accessing Shortcut
Menus” on page 83.
The Delete Confirmation window opens.
n
You can also use the Delete key on your keyboard to access the Delete
Confirmation window.
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Chapter 5 Viewing and Using Your Search Results
3. Select the items you want to delete (master clips, associated media
files, and so forth.)
4. Click “Show track details.”
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5. Select the tracks you want to delete.
6. Click Delete to delete the media objects.
If you have full access to a project but do not have write access to
Avid Unity, you can attempt to delete clips. In this case, the Delete
Confirmation window, instead of letting you select the “n associated
media files” for deletion, will display “n media files, no delete rights.”
Deleting Media Objects from Within the Avid Editing Application
Deleting Media Objects from Within the Avid Editing
Application
When you are deleting media from within the Avid editing application, the
rules for deleting media from within MediaManager apply. For more
information, see “Deleting Media Objects from MediaManager” on
page 91.
When you delete a clip from your bin on the Avid editing application, you
will no longer see the clip in your bin. If the clip was in a public project,
you will get a message indicating the clip media was not deleted. The
media is placed in the Delete Media Pending catalog of MediaManager.
You can delete the media only if you are the owner of the project and the
project is private.
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Chapter 5 Viewing and Using Your Search Results
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