Product specifications are subject to change without notice and do not represent a commitment on
the part of Avid Technology, Inc. The software described in this document is furnished under a
license agreement. The software may not be reverse assembled and may be used or copied only in
accordance with the terms of the license agreement. It is against the law to copy the software on any
medium except as specifically allowed in the license agreement. Avid products or portions thereof
are protected by one or more of the following United States patents: 4,746,994; 4,970,663;
5,045,940; 5,063,448; 5,077,604; 5,245,432; 5,267,351; 5,309,528; 5,325,200; 5,355,450;
5,396,594; 5,440,348; 5,452,378; 5,467,288; 5,513,375; 5,528,310; 5,557,423; 5,568,275;
5,577,190; 5,583,496; 5,584,006; 5,627,765; 5,634,020; 5,640,601; 5,644,364; 5,654,737;
5,701,404; 5,715,018; 5,719,570; 5,724,605; 5,726,717; 5,729,673; 5,731,819; 5,745,637;
5,752,029; 5,754,180; 5,754,851; 5,781,188; 5,799,150; 5,812,216; 5,828,678; 5,842,014;
5,852,435; 5,883,670; 5,889,532; 5,892,507; 5,905,841; 5,912,675; 5,929,836; 5,929,942;
5,930,445; 5,930,797; 5,946,445; D352,278; D372,478; D373,778; D392,267; D392,268; D392,269;
D395,291; D396,853; D398,912. Additional U.S. and foreign patents pending. No part of this
document may be reproduced or transmitted in any form or by any means, electronic or
mechanical, including photocopying and recording, for any purpose without the express written
permission of Avid Technology, Inc.
Permission to use, copy, modify, distribute, and sell this software [i.e., the TIFF library] and its
documentation for any purpose is hereby granted without fee, provided that (i) the above copyright
notices and this permission notice appear in all copies of the software and related documentation,
and (ii) the names of Sam Leffler and Silicon Graphics may not be used in any advertising or
publicity relating to the software without the specific, prior written permission of Sam Leffler and
Silicon Graphics.
THE SOFTWARE IS PROVIDED “AS-IS” AND WITHOUT WARRANTY OF ANY KIND, EXPRESS,
IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF
MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
IN NO EVENT SHALL SAM LEFFLER OR SILICON GRAPHICS BE LIABLE FOR ANY SPECIAL,
INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER OR NOT
ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF LIABILITY, ARISING OUT
OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
The following disclaimer is required by the Independent JPEG Group:
Portions of this software are based on work of the Independent JPEG Group.
The following disclaimer is required by Paradigm Matrix:
Portions of this software licensed from Paradigm Matrix.
The following disclaimer is required by Ray Sauers Associates, Inc.:
“Install-It” is licensed from Ray Sauers Associates, Inc. End-User is prohibited from taking any
action to derive a source code equivalent of “Install-It,” including by reverse assembly or reverse
compilation, Ray Sauers Associates, Inc. shall in no event be liable for any damages resulting from
reseller’s failure to perform reseller’s obligation; or any damages arising from use or operation of
reseller’s products or the software; or any other damages, including but not limited to, incidental,
direct, indirect, special or consequential Damages including lost profits, or damages resulting from
loss of use or inability to use reseller’s products or the software for any reason including copyright or
patent infringement, or lost data, even if Ray Sauers Associates has been advised, knew or should
have known of the possibility of such damages.
The following disclaimer is required by Videomedia, Inc.:
“Videomedia, Inc. makes no warranties whatsoever, either express or implied, regarding this
product, including warranties with respect to its merchantability or its fitness for any particular
purpose.”
“This software contains V-LAN ver. 3.0 Command Protocols which communicate with V-LAN ver. 3.0
products developed by Videomedia, Inc. and V-LAN ver. 3.0 compatible products developed by
third parties under license from Videomedia, Inc. Use of this software will allow “frame accurate”
editing control of applicable videotape recorder decks, videodisc recorders/players and the like.”
The following notice is required by Altura Software, Inc. for the use of its Mac2Win
software and Sample Source Code:
Attn. Government User(s). Restricted Rights Legend
U.S. GOVERNMENT RESTRICTED RIGHTS. This Software and its documentation are “commercial
computer software” or “commercial computer software documentation.” In the event that such
Software or documentation is acquired by or on behalf of a unit or agency of the U.S. Government,
all rights with respect to this Software and documentation are subject to the terms of the License
Agreement, pursuant to FAR §12.212(a) and/or DFARS §227.7202-1(a), as applicable.
Trademarks
AirPlay, AudioVision, Avid, CamCutter, Digidesign, FieldPak, Film Composer, HIIP,
Image Independence, Marquee, Media Composer, Media Recorder, NewsCutter, OMF,
OMF Interchange, Open Media Framework, Pro Tools, and Softimage are registered trademarks and
888 I/O, AniMatte, AudioSuite, AutoSync, AVIDdrive, AVIDdrive Towers, AvidNet, AVIDstripe,
Avid Unity, Avid Xpress, AVX, DAE, D-Fi, D-FX, D-Verb, ExpertRender, FilmScribe, Intraframe, iS9,
iS18, iS23, iS36, Lo-Fi, Magic Mask, Matador, MCXpress, MEDIArray, MediaDock,
MediaDock Shuttle, Media Fusion, Media Illusion, MediaLog, Media Reader, MediaShare, Meridien,
NaturalMatch, OMM, QuietDrive, Recti-Fi, rS9, rS18, Sci-Fi, Sound Designer II, Symphony,
tools for storytellers, Vari-Fi, and Video Slave Driver are trademarks of Avid Technology, Inc., or its
subsidiaries or divisions.
Windows NT is a registered trademark of Microsoft Corporation. All other trademarks contained
herein are the property of their respective owners.
Avid Unity MediaManager User’s Guide • Part 0130-04412-01 Rev. A • December 1999
Contents
Using This Guide
Who Should Use This Guide . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ix
Congratulations on your purchase of Avid Unity™ MediaManager
Release 1.0, a powerful tool for mana ging media in an Avid Unity
MediaNet shared storage environment.
Who Should Use This Guide
This guide is intended for all MediaManager users. Before reading this
book, you should have read the documentation for and be familiar
with the operation of your Avid system in the Avid Unity MediaNet
environment.
About This Guide
This guide includes all the information necessary for Avid system
operators to use MediaManager to help find and obtain access to
master clips, sequences, and other media objects in the Avid Unity
MediaNet environment.
x
The Contents lists all topics included in the book. They are presented
with the following overall s tructu re:
•The Getting Started chapter helps you get oriented with beginning
concepts, configuration steps, general work flow, and the user
interface.
•The main body of the guide follows the natural flow of your work,
with clear and comprehensive step-by-step procedures.
•Appendix A describes how to use Administration mode to edit
your user profile.
Symbols and Conventions
The Avid Unity MediaManager documentation uses the following
special symbols and conventions:
1. Numbered lists, when the order of the items is important.
Look here in the margin
for tips.
n
c
Using This Guide
a. Alphabetical lists, when the order of secondary items is
important.
•Bulleted lists, when the order of the items is unimportant.
-Indented dashed lists, when the order of secondary items is
unimportant.
In the margin, you will find tips that help you perform tasks more
easily and efficiently.
A note provides important related information, reminders, recommendations,
and strong suggestions.
A caution means that a specific action you take could cause harm to
your computer or cause you to lose data.
If You Need Help
If you are having trouble using Avid Unity MediaManager, you
should:
1. Retry the action, carefully following the instructions given for that
task in this guide.
2. Check the documentation that came with your hardware for
maintenance or hardware-related issues.
3. Check the Customer Service and News + Publications sections of
the Avid Web site at www.avid.com for the latest FAQs, Tips &
Techniques, Film + Television Update, and other Avid online
offerings.
4. Check the Avid Bulletin Board, “Avid Online,” for information on
product and user conferences. If you do not find the solution to
your problem, you can exchange information with other Avid
customers and Avid Customer Support representatives.
xi
5. Contact your local Avid Reseller; in North America, you may
contact Avid Customer Support at 800-800-AVID (2843).
n
For general information, call your local Avid Reseller; in North America, call
the Avid Customer Relations Desk at 800-894-565 4.
Related Information
The following documents provide more information about Avid Unity
MediaManager:
•Avid Products Collaboration Guide, which provides step-by-step
instructions for transferring project files, audio files, and graphics
and effects files between various Avid products
If You Need Help
xii
The most recent update of the Avid Products Collaboration Guide is
available in the Documentation section of the Avid Customer Service
Knowledge Center. To access the Avid Customer Service Knowledge
Center, click the Avid Customer Service link at www.avid.com and
select Knowledge Center.
If You Have Documentation Comments
Avid Technology continuously seeks to improve its documentation.
We value your comments about this guide a nd other Avid-supplied
documentation.
Simply e-mail your documentatio n comments to Avid Technology at
TechPubs@avid.com
Please include the title of the document, its part number, revision, and
the specific section you are commenting on in all correspondence.
How to Order Documentation
To order additional copies of this documentation from within the
United States, call Avid Telesales at 800-949-AVID (2843). If you are
placing an order from outside the United States, contact your local
Avid representative.
Using This Guide
CHAPTER 1
Getting Started
Avid Unity MediaManager is an Open Media Management (OMM™)
compliant media database that allows you to search the large number
of media objects (master clips, sequences, effects, and any other type of
object that references digital media) in the Avid Unity MediaNet
shared storage environment.
This chapter discusses the following topics:
•MediaManager Overview
•Configuring Avid Systems to Work with MediaManager
•Accessing and Logging in to MediaManager
•User Interface Overview
•Getting Help
•Logging Out
1-2
MediaManager Overview
MediaManager provides comprehensive facilities for finding media
objects stored in the Avid Unity MediaNet file system. You can also
use MediaManager to manage sequences and other media objects
whose media is no longer online. Y ou can then sear ch for these objects,
view information about them such as the source tape name, obtain the
source footage, and redigitize it.
MediaManager is very easy to access and use. Its user interface opens
in a standard Web browser and allows you to quickly search or browse
its contents for objects of interest. Drag-and-drop support allows you
to add media objects to and obtain media objects from its database by
dragging them from and to Avid system bins.
Open Media Management (OMM)
Open Media Management (OMM) is an Avid initiative to create a standard programming interface for integrating asset management systems with A vid editing systems. A vid has partnered with leading asset
management companies to implement the OMM standard and also
has created Avid Unity MediaManager to meet the specific needs of
the Avid Unity MediaNet environment. The OMM standard is incorporated as a feature in the latest Avid Unity MediaNet compliant A vid
systems for Windows NT and allows direct, networked integration
with MediaManager and other asset management systems and
Web-based media resources.
Getting Started
n
®
OMM uses the OMF
not express the data as a file. Instead, OMM simplifies workflow by
using standard Internet protocols to create a rich, network-based collaboration facility.
For more information about OMM, see the Avid Web site at
http://www.avid.com/3rdparty/OMM.html.
(Open Media Framework) data model but does
Supported Media Types
You can add the following media objects to MediaManager:
•Master clip
•Sub clip
•Sequence
•Effect
•Motion effect
•Rendered effect
•Group
Adding Media Objects to MediaManager
Records representing clips, sequences, and other media objects are not
automatically added to the MediaManager database as they are
created in the MediaNet file system. Only objects that you or other
client users specifically check in to the MediaManager are added to its
database. This action prevents access to object metadata that you don't
want to share with others and prevents the database from becoming
cluttered with unnecessary objects.
1-3
You check objects into MediaManager from Avid system bins using
either the OMM drag-and-drop method or by performing an OMM
export operation.
For more information, see Chapter 2.
MediaManager Overview
1-4
Finding Media Objects — Searching and Browsing
You can use MediaManager to perform simple text-based or extended
searches. You typically base Med iaManag er sear che s for media o bjects
on their associated attributes. For example, you can search for all
media objects that have the word “promo” in their names, all media
objects on a particular source tape, or all files on a particular tape that
have the word “promo” in their names.
You can also browse MediaManager’s contents in two ways:
•By project — Browse records according to the Avid system
projects and bins in which they physically reside in the MediaNet
file system
•By catalog — Browse records according to optional catalogs into
which you can place your media objects.
For more information, see Chapter 3.
Viewing and Using Media Objects Found in MediaManager
Once you have found media objects that meet your search or browsing
criteria, MediaManager offers multiple bin-type views of your results
and allows you to obtain detailed information about their attributes,
including media relatives.
When you are sure that you have found the media objects you want,
you can obtain (or check out) selected media objects by dragging them
from MediaManager to an Avid system bin.
For more information, see Chapter 4.
Getting Started
Configuring Avid Systems to Work with
MediaManager
You need to configure your Avid system before you can use OMM to
interact with MediaManager. You do this by creating the following settings:
•OMM settings
•Import settings
•Export settings
After you create these settings, you can check clips into and out of the
MediaManager using the drag-and-drop method. To check clips in,
you can also use the Export command (see “Using the Export Command” on page 2-3).
OMM Settings
1-5
For complete
information on using
settings, see the editing
guide or Help for your
Avid system.
You must specify the MediaManager locat ion to let your Avid system
know where to look for it on the network. You specify the MediaManager in the OMM Settings dialog box, which you open from the Settings scroll list of the Project window.
If you have access to more than one MediaManager or other OMM
asset manager, you can create and name a setting for each location in
the same way that you create other duplicate settings.
To specify your MediaManager location:
1. Click the Settings button in th e Project window.
The Settings scroll list appears.
2. Click OMM.
The OMM Settings dialog box appears.
Configuring Avid Systems to Work with MediaManager
1-6
3. In the Preferred Asset Manager text box, type the Universal
Resource Locator (URL) of your MediaManager hostinfo file (you
can obtain the URL from your Avid Unity administrator):
n:
http://
Make sure you use the correct location and type the information
exactly as designated.
4. Select Login to Asset Manager at launch if you want to log in to
MediaManager automatically when you open yo ur project.
5. Click OK.
The MediaManager location setting is created and marked as the
default.
6. Establish the connection to MediaManager by clicking the OK and
Login button.
The connection defined in your OMM settings identifies the MediaManager
to which you will be checking in media objects. You can checkout object s from
a different MediaManager by dragging and dropping clips from that
MediaManager to a bin without changing the OMM settings. In this
instance you don’t need to log in to a different MediaManager from the Avid
system - your login information will be provided with the object dragged from
the MediaManager.
MediaManagerlocation
/xml/
hostinfo
.xml
Getting Started
Import and Export Settings
1-7
You can create multiple
Import and Export
settings and name them
whatever you want,
such as “UMM” for
Unity MediaManager
You create Import and Export settings for OMM in the same way that
you create any Import or Export setting. See your Avid system documentation for more details.
In the Import Settings or Export Settings dialog box, select the OMM
Clips option, but do not select the Use Video Media or Use Audio
Media OMM option. MediaManager does not support allow you to
check in media.
Accessing and Logging in to MediaManager
The MediaManager user interface is implemented as a dynamic Web
page that you open in Internet Explorer 5.0, an industry-standard Web
browser. This interface implementation allows easy access without the
need for you to install and run special software on your Avid system.
For an overview of the user interface, see “User Interface Overview”
on page 1- 12.
This section describes how to start Internet Explorer, open the
MediaManager Web page, and then log in.
Starting Internet Explorer
To start Internet Explorer, click the Start button and then click Internet
Explorer. Internet Explorer starts and opens your default home page.
Accessing and Logging in to MediaManager
1-8
Configuring Internet Explorer to Work with MediaManager
(First Time Only)
The first time that you want to access MediaManager you will need to
configure Internet Explorer appropriately first.
To configure Internet Explorer for MediaManager access:
1. Choose Internet Options from the Tools menu. The Internet
Options dialog box appears.
2. Click the Security tab. The Security tab opens, providing access to
the Internet Explorer security options.
Getting Started
3. Select the Local Intranet Web content zone (by clicking the
appropriate icon.
Loading...
+ 44 hidden pages
You need points to download manuals.
1 point = 1 manual.
You can buy points or you can get point for every manual you upload.