Pinnacle Systems Unity MediaManager User’s Guide

Avid Unity™ MediaManager
User’s Guide
Release 1.0
for the Windows NT® Operating System
a
tools for storytellers™
Copyright and Disclaimer
Product specifications are subject to change without notice and do not represent a commitment on the part of Avid Technology, Inc. The software described in this document is furnished under a license agreement. The software may not be reverse assembled and may be used or copied only in accordance with the terms of the license agreement. It is against the law to copy the software on any medium except as specifically allowed in the license agreement. Avid products or portions thereof are protected by one or more of the following United States patents: 4,746,994; 4,970,663; 5,045,940; 5,063,448; 5,077,604; 5,245,432; 5,267,351; 5,309,528; 5,325,200; 5,355,450; 5,396,594; 5,440,348; 5,452,378; 5,467,288; 5,513,375; 5,528,310; 5,557,423; 5,568,275; 5,577,190; 5,583,496; 5,584,006; 5,627,765; 5,634,020; 5,640,601; 5,644,364; 5,654,737; 5,701,404; 5,715,018; 5,719,570; 5,724,605; 5,726,717; 5,729,673; 5,731,819; 5,745,637; 5,752,029; 5,754,180; 5,754,851; 5,781,188; 5,799,150; 5,812,216; 5,828,678; 5,842,014; 5,852,435; 5,883,670; 5,889,532; 5,892,507; 5,905,841; 5,912,675; 5,929,836; 5,929,942; 5,930,445; 5,930,797; 5,946,445; D352,278; D372,478; D373,778; D392,267; D392,268; D392,269; D395,291; D396,853; D398,912. Additional U.S. and foreign patents pending. No part of this document may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying and recording, for any purpose without the express written permission of Avid Technology, Inc.
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Permission to use, copy, modify, distribute, and sell this software [i.e., the TIFF library] and its documentation for any purpose is hereby granted without fee, provided that (i) the above copyright notices and this permission notice appear in all copies of the software and related documentation, and (ii) the names of Sam Leffler and Silicon Graphics may not be used in any advertising or publicity relating to the software without the specific, prior written permission of Sam Leffler and Silicon Graphics.
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Trademarks
AirPlay, AudioVision, Avid, CamCutter, Digidesign, FieldPak, Film Composer, HIIP, Image Independence, Marquee, Media Composer, Media Recorder, NewsCutter, OMF, OMF Interchange, Open Media Framework, Pro Tools, and Softimage are registered trademarks and 888 I/O, AniMatte, AudioSuite, AutoSync, AVIDdrive, AVIDdrive Towers, AvidNet, AVIDstripe, Avid Unity, Avid Xpress, AVX, DAE, D-Fi, D-FX, D-Verb, ExpertRender, FilmScribe, Intraframe, iS9, iS18, iS23, iS36, Lo-Fi, Magic Mask, Matador, MCXpress, MEDIArray, MediaDock, MediaDock Shuttle, Media Fusion, Media Illusion, MediaLog, Media Reader, MediaShare, Meridien, NaturalMatch, OMM, QuietDrive, Recti-Fi, rS9, rS18, Sci-Fi, Sound Designer II, Symphony, tools for storytellers, Vari-Fi, and Video Slave Driver are trademarks of Avid Technology, Inc., or its subsidiaries or divisions.
Windows NT is a registered trademark of Microsoft Corporation. All other trademarks contained herein are the property of their respective owners.
Avid Unity MediaManager User’s Guide • Part 0130-04412-01 Rev. A • December 1999

Contents

Using This Guide
Who Should Use This Guide . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ix
About This Guide . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ix
Symbols and Conventions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . x
If You Need Help. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xi
Related Information. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xi
If You Have Documentation Comments . . . . . . . . . . . . . . . . . . . . . . . . xii
How to Order Documentation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xii
Chapter 1 Getting Started
MediaManager Overview. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-2
Open Media Management (OMM) . . . . . . . . . . . . . . . . . . . . . . . . 1-2
Supported Media Types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-3
Adding Media Objects to MediaManager . . . . . . . . . . . . . . . . . . 1-3
Finding Media Objects — Searching and Browsing . . . . . . . . . . 1-4
Viewing and Using Media Objects Found in MediaManager. . 1-4
Configuring Avid Systems to Work with MediaManager . . . . . . . . 1-5
OMM Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-5
Import and Export Settings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-7
Accessing and Logging in to MediaManager . . . . . . . . . . . . . . . . . . . 1-7
Starting Internet Explorer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-7
Configuring Internet Explorer to Work with MediaManager (First
Time Only) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-8
Opening MediaManager . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-10
Logging In . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-11
vi
User Interface Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-12
Avid Portal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-13
Mode Selector. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-14
Control Frame . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-15
Results Frame. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-16
Getting Help . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-17
Logging Out. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-17
Chapter 2 Adding Media Objects to MediaManager
Checking In Objects from an Avid System. . . . . . . . . . . . . . . . . . . . . 2-2
Using the Drag-and-Drop Method . . . . . . . . . . . . . . . . . . . . . . . . 2-2
Using the Export Command . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-3
Checking In Objects from a Remote MediaManager. . . . . . . . . . . . . 2-5
Chapter 3 Finding Media Objects
Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-2
Searching. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-2
Browsing Projects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-3
Browsing Catalogs. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-3
Simple Searches. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-4
Extended Searches . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-6
Specifying Attributes, Operators, and Values. . . . . . . . . . . . . . . 3-7
Performing an Extended Search . . . . . . . . . . . . . . . . . . . . . . . . . 3-10
Viewing, Running, and Managing Saved Searches . . . . . . . . . . . . . 3-13
Browsing Projects and Bins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-14
Browsing, Creating, and Editing Catalogs . . . . . . . . . . . . . . . . . . . . 3-15
Deleting Media Objects from MediaManager. . . . . . . . . . . . . . 3-16
Using Catalogs to Obtain Obj ects from a Remote MediaManager .
3-16
Chapter 4 Viewing and Using Your Search Results
Using the Results Frame Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-2
Display Modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-3
Sorting Media Objects in the Results Frame. . . . . . . . . . . . . . . . . 4-3
Selecting Media Objects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-4
Obtaining More Information About Media Objects . . . . . . . . . . 4-4
Checking Out Media Objects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-7
Placing Media Objects into Catalogs. . . . . . . . . . . . . . . . . . . . . . . . . . . 4-8
Removing Objects from Catalogs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-8
Deleting Media Objects from MediaManager. . . . . . . . . . . . . . . . . . . 4-9
Appendix A Administration Mode
Editing Your User Profile . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . A-2
Index
vii
viii

Using This Guide

Congratulations on your purchase of Avid Unity™ MediaManager Release 1.0, a powerful tool for mana ging media in an Avid Unity MediaNet shared storage environment.

Who Should Use This Guide

This guide is intended for all MediaManager users. Before reading this book, you should have read the documentation for and be familiar with the operation of your Avid system in the Avid Unity MediaNet environment.

About This Guide

This guide includes all the information necessary for Avid system operators to use MediaManager to help find and obtain access to master clips, sequences, and other media objects in the Avid Unity MediaNet environment.
x
The Contents lists all topics included in the book. They are presented with the following overall s tructu re:
•The Getting Started chapter helps you get oriented with beginning concepts, configuration steps, general work flow, and the user interface.
The main body of the guide follows the natural flow of your work, with clear and comprehensive step-by-step procedures.
Appendix A describes how to use Administration mode to edit your user profile.

Symbols and Conventions

The Avid Unity MediaManager documentation uses the following special symbols and conventions:
1. Numbered lists, when the order of the items is important.
Look here in the margin for tips.
n
c
Using This Guide
a. Alphabetical lists, when the order of secondary items is
important.
Bulleted lists, when the order of the items is unimportant.
- Indented dashed lists, when the order of secondary items is
unimportant.
In the margin, you will find tips that help you perform tasks more easily and efficiently.
A note provides important related information, reminders, recommendations, and strong suggestions.
A caution means that a specific action you take could cause harm to your computer or cause you to lose data.

If You Need Help

If you are having trouble using Avid Unity MediaManager, you should:
1. Retry the action, carefully following the instructions given for that task in this guide.
2. Check the documentation that came with your hardware for maintenance or hardware-related issues.
3. Check the Customer Service and News + Publications sections of the Avid Web site at www.avid.com for the latest FAQs, Tips & Techniques, Film + Television Update, and other Avid online offerings.
4. Check the Avid Bulletin Board, “Avid Online,” for information on
product and user conferences. If you do not find the solution to your problem, you can exchange information with other Avid customers and Avid Customer Support representatives.
xi
5. Contact your local Avid Reseller; in North America, you may contact Avid Customer Support at 800-800-AVID (2843).
n
For general information, call your local Avid Reseller; in North America, call the Avid Customer Relations Desk at 800-894-565 4.

Related Information

The following documents provide more information about Avid Unity MediaManager:
Avid Unity MediaManager Administration Guide
Avid Unity MediaManager Release 1.0 Release Notes
Avid Products Collaboration Guide, which provides step-by-step instructions for transferring project files, audio files, and graphics and effects files between various Avid products
If You Need Help
xii
The most recent update of the Avid Products Collaboration Guide is available in the Documentation section of the Avid Customer Service Knowledge Center. To access the Avid Customer Service Knowledge Center, click the Avid Customer Service link at www.avid.com and select Knowledge Center.

If You Have Documentation Comments

Avid Technology continuously seeks to improve its documentation. We value your comments about this guide a nd other Avid-supplied documentation.
Simply e-mail your documentatio n comments to Avid Technology at
TechPubs@avid.com
Please include the title of the document, its part number, revision, and the specific section you are commenting on in all correspondence.

How to Order Documentation

To order additional copies of this documentation from within the United States, call Avid Telesales at 800-949-AVID (2843). If you are placing an order from outside the United States, contact your local Avid representative.
Using This Guide
CHAPTER 1

Getting Started

Avid Unity MediaManager is an Open Media Management (OMM™) compliant media database that allows you to search the large number of media objects (master clips, sequences, effects, and any other type of object that references digital media) in the Avid Unity MediaNet shared storage environment.
This chapter discusses the following topics:
MediaManager Overview
Configuring Avid Systems to Work with MediaManager
Accessing and Logging in to MediaManager
User Interface Overview
Getting Help
Logging Out
1-2

MediaManager Overview

MediaManager provides comprehensive facilities for finding media objects stored in the Avid Unity MediaNet file system. You can also use MediaManager to manage sequences and other media objects whose media is no longer online. Y ou can then sear ch for these objects, view information about them such as the source tape name, obtain the source footage, and redigitize it.
MediaManager is very easy to access and use. Its user interface opens in a standard Web browser and allows you to quickly search or browse its contents for objects of interest. Drag-and-drop support allows you to add media objects to and obtain media objects from its database by dragging them from and to Avid system bins.

Open Media Management (OMM)

Open Media Management (OMM) is an Avid initiative to create a stan­dard programming interface for integrating asset management sys­tems with A vid editing systems. A vid has partnered with leading asset management companies to implement the OMM standard and also has created Avid Unity MediaManager to meet the specific needs of the Avid Unity MediaNet environment. The OMM standard is incor­porated as a feature in the latest Avid Unity MediaNet compliant A vid systems for Windows NT and allows direct, networked integration with MediaManager and other asset management systems and Web-based media resources.
Getting Started
n
®
OMM uses the OMF not express the data as a file. Instead, OMM simplifies workflow by using standard Internet protocols to create a rich, network-based col­laboration facility.
For more information about OMM, see the Avid Web site at
http://www.avid.com/3rdparty/OMM.html.
(Open Media Framework) data model but does

Supported Media Types

You can add the following media objects to MediaManager:
Master clip
Sub clip
•Sequence
•Effect
Motion effect
Rendered effect
•Group

Adding Media Objects to MediaManager

Records representing clips, sequences, and other media objects are not automatically added to the MediaManager database as they are created in the MediaNet file system. Only objects that you or other client users specifically check in to the MediaManager are added to its database. This action prevents access to object metadata that you don't want to share with others and prevents the database from becoming cluttered with unnecessary objects.
1-3
You check objects into MediaManager from Avid system bins using either the OMM drag-and-drop method or by performing an OMM export operation.
For more information, see Chapter 2.
MediaManager Overview
1-4

Finding Media Objects — Searching and Browsing

You can use MediaManager to perform simple text-based or extended searches. You typically base Med iaManag er sear che s for media o bjects on their associated attributes. For example, you can search for all
media objects that have the word “promo” in their names, all media objects on a particular source tape, or all files on a particular tape that have the word “promo” in their names.
You can also browse MediaManager’s contents in two ways:
By project — Browse records according to the Avid system
projects and bins in which they physically reside in the MediaNet file system
By catalog — Browse records according to optional catalogs into
which you can place your media objects.
For more information, see Chapter 3.

Viewing and Using Media Objects Found in MediaManager

Once you have found media objects that meet your search or browsing criteria, MediaManager offers multiple bin-type views of your results and allows you to obtain detailed information about their attributes, including media relatives.
When you are sure that you have found the media objects you want, you can obtain (or check out) selected media objects by dragging them from MediaManager to an Avid system bin.
For more information, see Chapter 4.
Getting Started

Configuring Avid Systems to Work with MediaManager

You need to configure your Avid system before you can use OMM to interact with MediaManager. You do this by creating the following set­tings:
OMM settings
Import settings
Export settings
After you create these settings, you can check clips into and out of the MediaManager using the drag-and-drop method. To check clips in, you can also use the Export command (see “Using the Export Com­mand” on page 2-3).

OMM Settings

1-5
For complete information on using settings, see the editing guide or Help for your Avid system.
You must specify the MediaManager locat ion to let your Avid system know where to look for it on the network. You specify the MediaMan­ager in the OMM Settings dialog box, which you open from the Set­tings scroll list of the Project window.
If you have access to more than one MediaManager or other OMM asset manager, you can create and name a setting for each location in the same way that you create other duplicate settings.
To specify your MediaManager location:
1. Click the Settings button in th e Project window. The Settings scroll list appears.
2. Click OMM. The OMM Settings dialog box appears.
Configuring Avid Systems to Work with MediaManager
1-6
3. In the Preferred Asset Manager text box, type the Universal Resource Locator (URL) of your MediaManager hostinfo file (you can obtain the URL from your Avid Unity administrator):
n:
http://
Make sure you use the correct location and type the information exactly as designated.
4. Select Login to Asset Manager at launch if you want to log in to MediaManager automatically when you open yo ur project.
5. Click OK. The MediaManager location setting is created and marked as the
default.
6. Establish the connection to MediaManager by clicking the OK and Login button.
The connection defined in your OMM settings identifies the MediaManager to which you will be checking in media objects. You can checkout object s from a different MediaManager by dragging and dropping clips from that MediaManager to a bin without changing the OMM settings. In this instance you don’t need to log in to a different MediaManager from the Avid system - your login information will be provided with the object dragged from the MediaManager.
MediaManagerlocation
/xml/
hostinfo
.xml
Getting Started

Import and Export Settings

1-7
You can create multiple Import and Export settings and name them whatever you want,
such as “UMM” for Unity MediaManager
You create Import and Export settings for OMM in the same way that you create any Import or Export setting. See your Avid system docu­mentation for more details.
In the Import Settings or Export Settings dialog box, select the OMM Clips option, but do not select the Use Video Media or Use Audio Media OMM option. MediaManager does not support allow you to check in media.

Accessing and Logging in to MediaManager

The MediaManager user interface is implemented as a dynamic Web page that you open in Internet Explorer 5.0, an industry-standard Web browser. This interface implementation allows easy access without the need for you to install and run special software on your Avid system.
For an overview of the user interface, see “User Interface Overview” on page 1- 12.
This section describes how to start Internet Explorer, open the MediaManager Web page, and then log in.

Starting Internet Explorer

To start Internet Explorer, click the Start button and then click Internet Explorer. Internet Explorer starts and opens your default home page.
Accessing and Logging in to MediaManager
1-8

Configuring Internet Explorer to Work with MediaManager (First Time Only)

The first time that you want to access MediaManager you will need to configure Internet Explorer appropriately first.
To configure Internet Explorer for MediaManager access:
1. Choose Internet Options from the Tools menu. The Internet Options dialog box appears.
2. Click the Security tab. The Security tab opens, providing access to the Internet Explorer security options.
Getting Started
3. Select the Local Intranet Web content zone (by clicking the appropriate icon.
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