Pinnacle Systems Pro Tools LE - 7.4 User Manual

Digidesign® Plug-ins
Version 7.4
Legal Notices
This guide is copyrighted ©2007 by Digidesign, a division of Avid Technology, Inc. (hereafter “Digidesign”), with all rights reserved. Under copyright laws, this guide may not be duplicated in whole or in part without the written consent of Digidesign.
003, 003 Rack, 96 I/O, 96i I/O, 192 Digital I/O, 192 I/O, 888|24 I/O, 882|20 I/O, 1622 I/O, 24-Bit ADAT Bridge I/O, AudioSuite, Avid, Avid DNA, Avid Mojo, Avid Unity, Avid Unity ISIS, Avid Unity MediaNetwork, Avid Xpress, AVoption, AVoption|V10, Beat Detective, Bruno, Command|8, Control|24, D-Command, D-Control, D-Fi, D-fx, D-Show, DAE, Digi 002, Digi 002 Rack, DigiBase, DigiDelivery, Digidesign, Digidesign Audio Engine, Digidesign Intelligent Noise Reduction, Digidesign TDM Bus, DigiDrive, DigiRack, DigiTest, DigiTranslator, DINR, DV Toolkit, EditPack, Impact, Interplay, M-Audio, MachineControl, Maxim, Mbox, MediaComposer, MIDI I/O, MIX, MultiShell, OMF, OMF Interchange, PRE, ProControl, Pro Tools M-Powered, Pro Tools, Pro Tools|HD, Pro Tools LE, QuickPunch, Reel Tape, Reso, Reverb One, ReVibe, RTAS, Smack!, SoundReplacer, Sound Designer II, Strike, Structure, SYNC HD, SYNC I/O, Synchronic, TL Space, Velvet, and X-Form are trademarks or registered trademarks of Digidesign and/or Avid Technology, Inc. All other trademarks are the property of their respective owners.
Product features, specifications, system requirements, and availability are subject to change without notice.
PN 9329-56817-00 REV A 07/07
Comments or suggestions regarding our documentation? email: techpubs@digidesign.com

contents

Chapter 1. Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Contents of the Boxed Version of Your Plug-in . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
System Requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Registering Your Plug-ins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Working with Plug-ins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Conventions Used in This Guide . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
About www.digidesign.com . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Chapter 2. Installation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Installing Plug-ins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Authorizing Plug-ins. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Uninstalling Plug-ins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Chapter 3. Adjusting Plug-in Controls. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Adjusting Plug-in Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Chapter 4. Bruno and Reso . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
DSP Requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Inserting Bruno/Reso onto an Audio Track. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Playing Bruno/Reso. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Using an External Key Input for Side-Chain Processing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Bruno Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Reso Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Contents iii
Chapter 5. D-Fi. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Lo-Fi . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Sci-Fi. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Recti-Fi . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Vari-Fi . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
D-Fi Demo Session . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Chapter 6. DINR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Broadband Noise Reduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Broadband Noise Reduction Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Using Broadband Noise Reduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
Using BNR AudioSuite. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Chapter 7. Impact . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
Impact Parameters. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Using a Key Input for External Side-Chain Processing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
Chapter 8. Maxim . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
About Peak Limiting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
Maxim Controls and Meters. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
Using Maxim . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
Chapter 9. Reverb One. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
A Reverb Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
Reverb One Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
Chapter 10. ReVibe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
Reverberation Concepts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
Using ReVibe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
Adjusting ReVibe Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
ReVibe Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
ReVibe Room Types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
Digidesign Plug-ins Guideiv
Chapter 11. Smack! . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
Using the Smack! Compressor/Limiter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94
Smack! Parameters. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
Using the Side-Chain Input in Smack! . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
Chapter 12. SoundReplacer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
Audio Replacement Techniques . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
SoundReplacer Controls. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
Using SoundReplacer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
Getting Optimum Results with SoundReplacer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107
Using the Audio Files Folder for Frequently Used Replacement Files. . . . . . . . . . . . . . . . . . . 109
Chapter 13. X-Form Plug-in Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111
X-Form . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111
Appendix A. DSP Requirements for TDM Plug-ins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119
DSP Requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120
Appendix B. DSP Delays Incurred by TDM Plug-ins . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125
Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127
Contents v
Digidesign Plug-ins Guidevi
chapter 1

Introduction

Digidesign® plug-ins provide a comprehensive set of digital signal processing tools for profes­sional audio production.

Contents of the Boxed Version of Your Plug-in

This guide explains the use of each of the plug­ins currently available from Digidesign.
These plug-ins include:
•Bruno
• D-Fi™ creative sound design plug-ins
• DINR™ intelligent noise reduction
•Impact™
•Maxim™
• Reverb One™
• ReVibe™
•Smack!™
• SoundReplacer™
• X-Form™ high-quality time compression
®
ment plug-in
and expansion plug-in
References to Pro Tools LE™ in this guide are usually interchangeable with Pro Tools M-Powered™, except as noted in the Pro Tools M-Powered Getting Started Guide.
®
& Reso
cross-synthesis plug-ins
peak limiter/sound maximizer
drum and sound replace-
Boxed versions of plug-ins contains the follow­ing components:
• Installation disc
• One of the following authorization cards for authorizing plug-ins with an iLok USB Smart Key (not supplied):
• Activation Card with an Activation Code
– or –
•License Card
Chapter 1: Introduction 1

System Requirements

Registering Your Plug-ins

To use Digidesign plug-ins, you need the follow­ing:
• An iLok USB Smart Key
• An iLok.com account for managing iLok li­censes
• One of the following:
• A Digidesign-qualified Pro Tools|HD tem or Pro Tools LE system.
• A Digidesign-qualified Pro Tools system and a third-party software application that supports the Digidesign TDM, RTAS AudioSuite™ plug-in standards.
• A qualified Avid Avid Xpress DV, or Avid DNA dioSuite only)
• A Digidesign-qualified VENUE system (TDM only)
• DVD drive for Installation disc (boxed version of plug-in only)
• Internet access for software activation and registration purposes
For complete system requirements visit the Digi­design website (www.digidesign.com).
®
Xpress®,
®
sys-
®
, or
®
system (Au-
Compatibility Information
Digidesign can only assure compatibility and provide support for hardware and software it has tested and approved.
If you purchased a download version of a plug­in from the Digi-Store (www.digidesign.com), you were automatically registered.
If you purchased a boxed version of a plug-in, you will be automatically registered when you authorize your plug-in (see “Authorizing Plug­ins” on page 6).
Registered users receive periodic software up­date and upgrade notices.
Please refer to the Digidesign website (www.digidesign.com) for information on tech­nical support.

Working with Plug-ins

Besides the information provided in this guide, refer to the DigiRack Plug-ins Guide for general information on working with plug-ins, includ­ing:
• Inserting Plug-ins on Tracks
• Clip Indicators
• The Plug-in Window
• Adjusting Parameters
• Automating Plug-ins
• Using the Librarian
For a list of Digidesign-qualified computers, operating systems, hard drives, and third-party devices, visit the Digidesign website (www.digidesign.com).
Digidesign Plug-ins Guide2

Conventions Used in This Guide

All Digidesign guides use the following conven­tions to indicate menu choices and key com­mands:
:
Convention Action
File > Save Choose Save from the
File menu
Control+N Hold down the Control
Control-click Hold down the Control
Right-click Click with the right
The following symbols are used to highlight im­portant information:
User Tips are helpful hints for getting the most from your Pro Tools system.
Important Notices include information that could affect your Pro Tools session data or the performance of your Pro Tools system.
key and press the N key
key and click the mouse button
mouse button

About www.digidesign.com

The Digidesign website (www.digidesign.com) is your best online source for information to help you get the most out of your Pro Tools system. The following are just a few of the services and features available.
Product Registration Register your purchase on­line.
Support and Downloads Contact Digidesign Technical Support or Customer Service; down­load software updates and the latest online manuals; browse the Compatibility documents for system requirements; search the online An­swerbase or join the worldwide Pro Tools com­munity on the Digidesign User Conference.
Training and Education Study on your own using courses available online or find out how you can learn in a classroom setting at a certified Pro Tools training center.
Products and Developers Learn about Digidesign products; download demo software or learn about our Development Partners and their plug­ins, applications, and hardware.
News and Events Get the latest news from Digidesign or sign up for a Pro Tools demo.
Shortcuts show you useful keyboard or mouse shortcuts.
Cross References point to related sections in this guide and other Digidesign guides.
To learn more about these and other resources available from Digidesign, visit the Digidesign website (www.digidesign.com).
Chapter 1: Introduction 3
Digidesign Plug-ins Guide4
chapter 2

Installation

Installing Plug-ins

Installers for your plug-ins can be downloaded from the DigiStore (www.digidesign.com) or can be found on the plug-in installer disc (in­cluded with boxed versions of plug-ins).
An installer may also be available on a Pro Tools installer disc or on a software bundle installer disc.
Installation steps are essentially the same, re­gardless of the package, system, or bundle.

Updating Older Plug-ins

Because the Digidesign Plug-in installers con­tain the latest versions of the Digidesign plug­ins, use them to update any plug-ins you already own.
Be sure to use the most recent versions of Digidesign plug-ins available from the Digidesign website (www.digidesign.com).

Installation

To install a plug-in:
1 Do one of the following:
• Download the installer for your computer platform from the Digidesign website (www.digidesign.com). After downloading, make sure the installer is uncompressed (.ZIP on Windows or .SIT on Mac).
– or –
• Insert the Installer disc into your computer.
2 Double-click the plug-in installer application.
3 Follow the on-screen instructions to complete
the installation.
4 When installation is complete, click Finish
(Windows) or Quit (Mac).
When you open Pro Tools, you are prompted to authorize your new plug-in.
Chapter 2: Installation 5

Authorizing Plug-ins

Digidesign plug-ins are authorized using the iLok USB Smart Key (iLok), manufactured by PACE Anti-Piracy, Inc.
iLok USB Smart Key
The iLok is similar to a dongle, but unlike a don­gle, it is designed to securely authorize multiple software applications from a variety of software developers.
This key can hold over 100 licenses for all of your iLok-enabled software. Once an iLok is au­thorized for a given piece of software, you can use the iLok to authorize that software on any computer.
The iLok USB Smart Key is not supplied with your plug-in or software option. You can use the one included with certain Pro Tools systems (such as Pro Tools|HD­series systems), or purchase one separately.

Authorizing Download Versions of Plug-ins

If you purchased a download version of a plug­in from the DigiStore (www.digidesign.com), authorize the plug-in by downloading licenses from iLok.com to an iLok.
See the
iLok Usage Guide for details, or visit
the iLok website (www.iLok.com).

Authorizing Boxed Versions of Plug-ins

If you purchased a boxed version of a plug-in, it comes with either an Activation Code (on the included Activation Card) or an iLok License card:
• To authorize plug-ins using an Activation Code, see “Authorizing Plug-ins Using an Ac­tivation Code” on page 6.
• To authorize plug-ins using an iLok License Card, see “Authorizing Plug-ins Using a Li­cense Card” on page 7.
Authorizing Plug-ins Using an Activation Code
To authorize a plug-in using an Activation Code:
1 If you do not have an existing iLok.com ac-
count, visit www.iLok.com and sign up for an iLok.com account.
2 Transfer the license for your plug-in to your
iLok.com account by doing the following:
• Visit http://secure.digidesign.com/ activation.
• Input your Activation Code (listed on your Activation Card) and your iLok.com User ID. Your iLok.com User ID is the name you create for your iLok.com account.
3 Transfer the licenses from your iLok.com ac-
count to your iLok USB Smart Key by doing the following:
• Insert the iLok into an available USB port on your computer.
• Go to www.iLok.com and log in.
• Follow the on-screen instructions for trans­ferring your licences to your iLok.
For information about iLok technology and licenses, see the electronic PDF of the iLok Usage Guide.
Digidesign Plug-ins Guide6
4 Launch Pro Tools.
5 If you have any installed unauthorized plug-
ins or software options, you are prompted to au­thorize them. Follow the on-screen instructions to complete the authorization process.

Authorizing Plug-ins Using a License Card

License Cards are specific to each plug-in or soft­ware option. You will receive the appropriate Li­cense Cards for the plug-ins that you purchase. License Cards have a small punch-out plastic chip called a GSM cutout.
The authorization steps in this section must be repeated for purchased plug-in.
For additional information about iLok tech­nology and authorizations, see the elec­tronic PDF of the iLok Usage Guide.
To authorize a plug-in using a License Card:
1 Insert the iLok into an available USB port on
your computer.
2 Launch Pro Tools. You are prompted to autho-
rize any installed unauthorized plug-ins or soft­ware options.
If you are already using a demo version of the plug-in or software option, launch Pro Tools before you insert the iLok, then in­sert the iLok into any available USB port when prompted by Pro Tools.
3 Follow the on-screen instructions until you
are prompted to insert the License Card into the iLok.
4 Separate the GSM cutout from the larger pro-
tective card by pulling it up and out with your thumb. Do not force the cutout down with your finger.
5 Insert the GSM cutout into the iLok. Visually
verify that the metal portion of the cutout makes contact with the iLok’s metal card reader.
iLok with License Card
6 Follow the on-screen instructions to complete
the authorization process for each plug-in.
7 After the authorization has completed, re-
move the GSM cutout from the iLok. (If you have to remove the iLok from the computer to remove the cutout, be sure to re-insert the iLok in any available USB port on your computer when you are finished.)

Uninstalling Plug-ins

If you need to uninstall a plug-in from your sys­tem, follow the instructions below for your computer platform.

Windows Vista

To remove a plug-in:
1 Choose > Control Panel.
2 Under Programs, click “Uninstall a Program.
3 Select the plug-in from the list of installed ap-
plications.
4 Click Uninstall.
5 Follow the on-screen instructions to remove
the plug-in.
Chapter 2: Installation 7

Windows XP

Mac OS X

To remove a plug-in:
1 Choose Start Control Panel.
2 Double-click Add or Remove Programs.
3 Select the plug-in from the list of installed ap-
plications.
4 Click the Remove button.
5 Follow the on-screen instructions to remove
the plug-in.
To remove a plug-in:
1 Locate and open the Plug-ins folder on your
Startup drive (Library/Application Support/ Digidesign/Plug-ins).
2 Do one of the following:
• Drag the plug-in to the Trash and empty the Trash.
– or –
• Drag the plug-in to the Plug-ins (Unused) folder.
Digidesign Plug-ins Guide8
chapter 3

Adjusting Plug-in Controls

Adjusting Plug-in Controls

You can adjust plug-in controls by dragging the control’s slider or knob, or by typing a value into the control’s text box. Additionally, some plug-ins have switches that can be enabled by clicking on them.
To adjust a plug-in control:
1 Begin audio playback so that you can hear the
control changes in real time.
2 Adjust the controls of the plug-in for the effect
you want. Refer to “Adjusting Controls Using a Mouse” on page 9 and “Editing Parameters Us­ing a Computer Keyboard” on page 10.
Closing the plug-in will save the most recent changes.

Adjusting Controls Using a Mouse

You can adjust rotary controls by dragging hor­izontally or vertically. Parameter values increase as you drag upward or to the right, and decrease as you drag downward or to the left.
Keyboard Shortcuts
For finer adjustments, Control-drag (Win-
dows) or Command-drag (Mac) the control.
To return a control to its default value, Alt-
click (Windows) or Option-click (Mac) the con­trol.
Chapter 3: Adjusting Plug-in Controls 9

Editing Parameters Using a Computer Keyboard

Editing Parameters Using a Scroll Wheel

Some controls have text boxes that display the current value of the parameter. You can edit the numeric value of a parameter with your com­puter keyboard.
If multiple Plug-in windows are open, Tab and keyboard entry remain focused on the plug-in that is the target window.
To change control values with a computer keyboard:
1 Click the text box corresponding to the con-
trol that you want to adjust.
2 Change the value.
• To increase a value, press the Up Arrow on your keyboard. To decrease a value, press the Down Arrow on your keyboard.
– or –
• Type the value.
In fields that support values in kilohertz, typing “k” after a number value will multi­ply the value by 1,000. For example, type “8k” to enter a value of 8,000.
Some controls have text boxes that display the current value of the parameter. You can edit the numeric value of a parameter using a scroll wheel.
To change control values using a scroll wheel:
1 Click the text box corresponding to the con-
trol that you want to adjust.
2 To increase a value, scroll up with the scroll
wheel. To decrease a value, scroll down with the scroll wheel.

Toggling Switches

To toggle a switch:
Click the switch on-screen.
3 Do one of the following:
• Press Enter on the numeric keyboard to in­put the value and remain in keyboard edit­ing mode.
– or –
• Press Enter on the alpha keyboard (Win­dows) or Return (Mac) to enter the value and leave keyboard editing mode.
To move forward through the different con­trol fields, press the Tab key. To move back­ward, press Shift+Tab.
Digidesign Plug-ins Guide10
chapter 4

Bruno and Reso

Bruno and Reso are a pair of TDM plug-ins that process audio using a sound generation tech­nique known as cross-synthesis.
Cross-synthesis generates complex sound tex­tures by using an audio track as a tone source then applying a variety of synthesizer-type ef­fects to that tone source.
Bruno and Reso each use a different sound gen­eration method:
Bruno uses time-slicing, a technique whereby
timbres are extracted from the source audio dur­ing playback and crossfaded together. This crossfading between signals can create a rhyth­mic pulse in the sound as the timbre changes.
Reso uses a resonator, which adds harmonic
overtones to the source audio through a short signal delay line with a feedback loop.
In both cases, the processed sound can then be played in real time or sequenced using the MIDI recording and playback capabilities of Pro Tools.

Maximum Voices with HD Accel Card

Bruno and Reso on Pro Tools|HD systems equipped with an HD Accel card offer up to 62 voices of polyphony at the maximum voice set­ting (at 44.1 kHz and 48 kHz).

Bruno features include:

• Time-slice tone generation with adjustable crossfade
• Polyphony: Up to 62 voices of polyphony (on Pro Tools|HD Accel systems)
• Multi-voice detuning
• Editable ADSR envelope generator
•Portamento
• Velocity-sensitive gain and detuning
• Time-slice switching using envelope trig­gering or MIDI beat clock
• Voice-stacking
• Side-chain input for control using an exter­nal audio source
• Supports sample rates up to 192 kHz
• Online help
Chapter 4: Bruno and Reso 11

Reso features include:

• Harmonic resonance generation
• Up to 62 voices of polyphony (on Pro Tools|HD Accel systems)
• Multi-voice detuning
• Resonant low-pass filter
• Editable ADSR envelope generator
•Portamento
• Velocity-sensitive resonance, damping, gain, and detuning
• Harmonic switching using envelope trig­gering or MIDI beat clock
• Voice-stacking
• Side-chain input for control using an exter­nal audio source
• Supports sample rates up to 192 kHz
• Online help

DSP Requirements

Bruno and Reso each require one full DSP chip on a Pro Tools|HD card.

DSP and Voice Polyphony

The maximum number of Bruno/Reso voices available per DSP chip depends on the sample rate of the session and the type of DSP cards in your system.
HD Core and HD Process On Pro Tools|HD sys­tems not equipped with an HD Accel card, Bruno and Reso provide a maximum of 24 voices of polyphony. Polyphony is reduced by half for sessions at 88.2 kHz and 96 kHz (up to 14 voices).

Inserting Bruno/Reso onto an Audio Track

To use Bruno/Reso in a Pro Tools session, you must add it to a track as an insert. Once Bruno/Reso is inserted on the track, you can ad­just its controls to get the effect that you want, then play the plug-in using the on-screen key­board, an external MIDI controller, or an Instru­ment track.
To add Bruno/Reso as a track Insert:
1 Click the Insert selector on the desired track
and select Bruno or Reso.
2 Click Play on the Pro Tools Transport to start
audio playback.
3 Play Bruno/Reso with the on-screen keyboard
or by MIDI control. See “Playing Bruno/Reso” on page 13.
4 Adjust Bruno/Reso controls to get the effect
you want.
HD Accel On Pro Tools|HD systems equipped with an HD Accel card, Bruno and Reso provide up to 62 voices at their maximum setting. The 62-voice versions of Bruno and Reso require one entire DSP chip on an HD Accel card. Polyph­ony is reduced by half for sessions at 88.2 kHz and 96 kHz.
Digidesign Plug-ins Guide12

Playing Bruno/Reso

To generate sound, Bruno/Reso must be played during audio playback. You can play Bruno/Reso in two ways:
In real time, using either the on-screen key-
board or an external MIDI controller.
– or –
Using MIDI

Using the On-Screen Keyboard

The simplest way to play Bruno/Reso is to use its on-screen keyboard. You can click one note at a time or use keyboard latch to hold multiple notes.
Notes played with the on-screen keyboard are triggered at a MIDI velocity of 92.
To play Bruno/Reso with the on-screen keyboard:
1 Open the plug-in window for Bruno/Reso.
2 Click Play on the Pro Tools Transport to start
audio playback.
3 Click the on-screen keyboard. Bruno/Reso will
only produce sound while audio plays on the source track.
To latch keys on the on-screen keyboard:
1 Click the Latch bar, then click multiple keys.
Chords can be played in this way.
2 To turn off a latched key, click it a second
time.

Using MIDI

You can play Bruno/Reso live using a MIDI key­board controller. You can also use the MIDI key­board controller to record your performance on an Instrument track or a MIDI track routed to Bruno/Reso for playback.
To configure Bruno/Reso for MIDI input:
1 Insert Bruno/Reso on an audio track.
2 Choose Track > New and specify 1 new Instru-
ment or MIDI track, then click Create. Create a separate Instrument or MIDI track for each Bruno/Reso plug-in you use.
3 Click the track’s MIDI Output selector and
choose Bruno or Reso.
If you are using multiple Bruno/Reso plug-ins, they will all appear in this pop-up. Route the In­strument or MIDI track to the correct one.
4 Record-enable the Instrument or MIDI track.
5 Test your MIDI connection by playing notes
on your MIDI keyboard. The corresponding notes should highlight on Bruno/Reso’s on­screen keyboard.
To play Bruno/Reso with a MIDI controller:
1 Start audio playback.
2 Play your MIDI keyboard while audio plays.
Bruno/Reso only produces sound during audio playback on the source track.
3 To turn off key latching entirely, click the
Latch bar a second time.
Saving a Bruno or Reso setting while keys are latched also saves the latched keys.
Chapter 4: Bruno and Reso 13

Using MIDI Playback

You can also play Bruno/Reso using a Pro Tools Instrument or MIDI track. Use a separate Instru­ment or MIDI track for each Bruno/Reso plug-in.
To play Bruno/Reso using an Instrument or MIDI track:
1 Insert Bruno or Reso on an audio track.
2 Click the Instrument or MIDI track’s MIDI
Output selector and choose Bruno or Reso. If you are using multiple Bruno or Reso plug-ins, they will all appear in this pop-up. Route the In­strument or MIDI track to the correct one.
3 Start Pro Tools playback.
To use a key input for side-chain processing:
1 Click the Key Input selector and choose the
input or bus with the audio you want to use to trigger the plug-in.
Selecting a Key Input
2 Click the Key Input button (the button with
the key icon above it) to activate external side­chain processing.

Using an External Key Input for Side-Chain Processing

Bruno and Reso feature side-chain processing capabilities. Side-chain processing lets you trig­ger certain controls from a separate reference track or external audio source. The source used for triggering is referred to as the key input.
You can use this capability to control the rate at which Bruno performs sample switching or Reso toggles its harmonics back and forth using the dynamics of another signal (the key input).
Typically, a rhythm track such as a drum kit is used to trigger these controls and create rhyth­mic timbral changes that match the groove of the key input.
3 Begin playback. The plug-in uses the input or
bus that you chose as a side-chain input to trig­ger the effect.
4 To hear the audio source you have selected to
control side-chain input, click the Key Listen button (the button below the Ear icon).
Remember to disable Key Listen to resume normal plug-in monitoring.
5 Adjust other controls to create the desired ef-
fect.
Digidesign Plug-ins Guide14

Bruno Controls

Bruno uses time-slicing for tone generation, ex­tracting timbres from the audio track during playback and cross-fading them together at a user-selectable rate.
Bruno
This crossfading can create a rhythmic pulse in the sound as the timbre changes. This makes Bruno ideal for creating tonal effects with a con­tinuously shifting timbre—similar to the wave sequencing found on synthesizers such as the PPG, Prophet VS, Korg Wavestation, and Wal­dorf XT.
By carefully choosing the type of source audio, the crossfade length, and the type of switching, you can create unique and complex sound tex­tures.

On-Screen Keyboard

The on-screen keyboard
The simplest way to play Bruno is to use its on­screen keyboard. You can click one note at a time or use keyboard latch to hold multiple notes.
Notes played with the on-screen keyboard are triggered at a MIDI velocity of 92.

Timbre Controls

Timbre controls
Crossfade
Crossfade sets the rate at which Bruno extracts timbres from the source audio and crossfades from one time slice to the next. The range of this control is from 2 to 40 Hz (cycles per second) in a 44.1 kHz or 48 kHz session, and from 4 to 40 Hz in a 96 kHz session.
The higher the crossfade frequency, the smaller the time slice, and the faster Bruno moves be­tween slices. A higher frequency crossfade would retain more characteristics of the original audio source and would have a pulsed or wave­sequenced feel.
Chapter 4: Bruno and Reso 15
The lower the crossfade frequency, the larger the time slice, and the slower Bruno moves between slices. A lower frequency crossfade would have fewer characteristics of the original source and a more rounded or gradually evolving sound.
Switch
Switch causes Bruno to switch directly between time-sliced samples without crossfading them. This adds a distinct rhythmic pulse to the tim­bral changes.
used, the dynamics of the key input signal will trigger switching. Threshold-based switching can be used at the same time as Key Input-based switching.
MIDI Clock Triggers switching in sync with a MIDI Beat Clock signal. This creates a very regu­lar, highly rhythmic wave sequencing effect that is ideal for sessions arranged around MIDI beat clock. This control can be set to quarter, eighth, or sixteenth notes, or dotted triplet val­ues of the same.
Switching can be controlled by triggering (using the dynamics of the source audio or an external key input) or by MIDI clock.
External Key Enables switching from a separate reference track or external audio source. The so urce use d for tri ggeri ng is r ef err ed to a s the key input and is selected using the Side-chain Input pop-up. You can assign either an audio input channel or a TDM bus channel.
Typically, a drum track is used as a key input so that switching occurs according to a definite rhythmic pattern.
Key Listen When enabled, Key Listen monitors the source of the key input. It is often useful to do this in order to fine tune Bruno’s settings to the key input. See “Using an External Key Input for Side-Chain Processing” on page 14.
Threshold Sets the level in decibels above which switching occurs. When the audio input level rises above the Threshold level, Bruno will switch directly to a new time-slice. The range of this control is from a low of –48 dB (maximum switching) to a high of 0.0 dB (no switching). If no key input is used, the dynamics of the source audio will trigger switching. If a key input is
For quick numeric entry of MIDI beat clock values, type “4,” “8,” or “16” for quarter notes, eight notes, or sixteenth notes. Add “t” for triplets, or “d” for dotted note values. Typing “4t” for example, enters a quarter note triplet value. Typing “16d” enters a dotted sixteenth note value.

Timbrometer

Timbrometer
This multicolor waveform display shows the amplitude and duration of the audio signal gen­erated by Bruno as well as the frequency of tim­bral changes and whether they are crossfaded or switched.
Red and blue waveform segments indicate tim­bral changes that are crossfaded. Green wave­form segments indicate timbral changes that are hard switched.
Digidesign Plug-ins Guide16

Amplitude Controls

Conversely, if Gain Velocity is set to 0.0 dB, Bruno’s volume will not change no matter how hard or soft you strike a key on your MIDI con­troller.
Gain Velocity only has an effect when you play Bruno with a velocity-sensitive MIDI controller.
Mix
Amplitude controls
Gain Amount
Gain Amount attenuates output level gain. Since some of Bruno’s controls can cause ex­treme changes in signal level, this is particularly useful for preventing clipping and achieving unity gain with the original signal level. This control is adjustable from a low of –96 dB (no gain) to a high of 0.0 dB (maximum gain).
Gain Velocity
Gain Velocity sets the velocity sensitivity of the Gain Amount control. This gives you touch-sen­sitive control over Bruno’s volume using a MIDI keyboard.
This control is adjustable from a low of –24 dB (maximum velocity sensitivity) to a high of
0.0 dB (no velocity sensitivity).
If you set Gain Velocity to –24 dB, a soft strike on a key will reduce gain up to –24 dB. A hard strike will have a maximum output level equal to the current dB setting of the Gain Amount control.
Mix adjusts the mix of the processed audio with the original, unprocessed audio.
Spread
When Bruno is used in stereo, the Spread con­trol can be used to pan multiple voices within the stereo field. This control is adjustable from 0% (no stereo spread) to 100% (maximum stereo spread).
Voice stacking has a direct effect on stereo Spread. For example, setting Voice Stack to 1 and Spread to 100% will randomly pan each note played. Setting Voice Stack to 4 and Spread to 100%, will pan two of the four voices hard left, and two voices hard right.
ADSR Envelope Generator
The ADSR (attack, decay, sustain, release) Enve­lope Generator controls Bruno’s amplitude en­velope. This amplitude envelope is applied to a sound each time a note is struck.
The four envelope elements can be adjusted by dragging the appropriate breakpoint, or by typ­ing in a numeric value.
Attack Controls the amount of time in millisec­onds that the sound takes to rise from zero am­plitude to its full level. The longer the attack, the more time it takes for the sound to reach maxi­mum volume after the a note is struck. This con­trol is adjustable from 0.0 to 5000 milliseconds.
Chapter 4: Bruno and Reso 17
Decay Controls the amount of time in millisec­onds that the sound takes to fall from its peak Attack level to the Sustain level. This control is adjustable from 0.0 ms to 5000 ms.
Sustain Level Controls the amplitude level in dB that is reached after the decay time has elapsed. The amplitude level stays constant as long as a MIDI note remains depressed. This control is ad­justable from –96 dB (no sustain) to 0.0 dB (maximum sustain).
Release Controls the amount of time in milli­seconds that the sound takes to fall from the Sustain level to zero amplitude after a note is re­leased. This control is adjustable from 0.0 ms to 5000 ms.
Bend Range
Bend Range sets the maximum interval of pitch bend that can be applied to Bruno with a MIDI controller’s pitch bend wheel. This control is ad­justable from 0 semitones (no bend) to 12 semi­tones (1 octave).
Master Tune
Master Tune can be used to tune the pitch of Bruno’s output to another instrument. By de­fault, this control is set to 440.0 Hz It can be ad­justed from a low of 430.0 Hz to a high of
450.0 Hz.
Detune Amount

Pitch Controls

Pitch controls
Glide
Glide, also known as portamento, determines the amount of time it takes for a pitch to glide from the current note to the next note played. This ef­fect is commonly found on synthesizers.
Glide is adjustable from a low of 0.0% (no glide) to a high of 100% (maximum glide). A setting of 100% will take the longest time to travel from the current note to the next note played. The ef­fect is also dependent on the interval (distance of pitch) between the two notes: The larger the interval, the more noticeable the effect.
Detuning is a common sound-thickening tech­nique used on synthesizers and many effects de­vices. Bruno’s Detune Amount control sets the maximum amount of pitch detuning that oc­curs when multiple voices are stacked together using Voice Stacking. Using a combination of voice stacking and detuning, you can create tim­bres that are exceptionally fat.
Voices can be detuned up to 50.0 cents. (One cent is equal to 1/100th of a semitone.)
Detune Velocity
Detune Velocity controls how MIDI key velocity affects voice detuning. This gives you velocity­sensitive control over voice detuning when you play Bruno with a MIDI keyboard.
This control is adjustable from a low of 0.0 cents (no velocity-sensitive detuning) to a high of
50.0 cents (maximum velocity-sensitive detun­ing).
Digidesign Plug-ins Guide18
If Detune Velocity is set to 0.0 cents, detuning will not change no matter how hard you strike a key on your MIDI controller. Conversely, if you set Detune Velocity to 50.0 cents, a hard strike will detune voices a maximum of 50.0 cents (in addition to the detuning specified with the De­tune Amount control).
Detune Velocity has an effect only when you play Bruno with a velocity-sensitive MIDI controller.

Voice Controls

Voice controls
These controls set Bruno’s voice polyphony and allocation.
Mode
Mono (Monophonic)
In this mode, Bruno responds monophonically, producing a single note even if more than one is played simultaneously (though multiple voices can be stacked on the same note using the Voice Stacking control). Monophonic mode gives voice priority to the most recently played note.
Poly (Polyphonic)
In this mode, Bruno responds polyphonically, producing as many notes as are played simulta­neously (up to 62 on Pro Tools|HD Accel sys­tems). The number of notes that can be played
simultaneously depends on the Voice Stacking setting chosen. A voice stack setting of 1, for ex­ample, allows up to 62 individual notes simulta­neously. A voice stack setting of All allows only one note at a time, but will stack all 62 voices on that note, producing an extremely fat sound.
Voi ce Sta ck
Voice Stack selects the number of voices that are used, or stacked when you play a single note. The number of voices that you choose to stack will directly affect polyphony. Selecting a larger number of stacked voices will reduce the num­ber of notes that you can play simultaneously.
Voice Stack
The sample rate of your session also affects po­lyphony. For example, in a 96 kHz session, Bruno can simultaneously play up to:
• 32 notes in a 1-voice stack
• 16 notes in a 2-voice stack
• 4 notes in a 4-voice stack
• 2 notes in an 8-voice stack
• 1 note in an 12-voice (All) stack
The 62-voice Bruno requires an HD Accel card.
In a 44.1 kHz or 48 kHz session on a Pro Tools|HD system not equipped with an HD Accel card, Bruno can simultaneously play up to:
• 24 notes in a 1-voice stack
• 12 notes in a 2-voice stack
• 6 notes in a 4-voice stack
• 3 notes in an 8-voice stack
• 1 note in a 24-voice (All) stack
Chapter 4: Bruno and Reso 19
Voice counts for Bruno for 44.1 kHz and 48 kHz sessions are the same on Pro Tools|HD-series sys­tems not equipped with an HD Accel card.
If all available voices are being used, playing an additional note will replace the first note played in the chord.

Online Help

Online help

On-Screen Keyboard

On-screen keyboard
The simplest way to play Reso is to use its on­screen keyboard. You can click one note at a time or use keyboard latch to hold multiple notes.
Notes played with the on-screen keyboard are triggered at a MIDI velocity of 92.
To use online help, click the name of any con­trol or parameter and an explanation will ap­pear. Clicking the Online Help button itself pro­vides more details on using this feature.

Reso Controls

Reso synthesizes new harmonic overtones from the source audio signal, creating harmonically rich timbres with a metallic, synthesizer-like character.

Timbre Controls

Timbre controls
Resonance Amount
Resonance Amount controls the intensity of harmonic overtones produced by the Resonator. Increasing the Resonance Amount will increase the overall harmonic content of the sound while increasing the sustained portions of the generated harmonics.
The frequency content of the input signal largely determines what harmonics are gener­ated by the resonator. For this reason, the char­acter of the resonance will change according to the type of audio that you process.
Reso
Digidesign Plug-ins Guide20
Resonance Velocity
Damping Velocity
Resonance Velocity increases or decreases reso­nance according to how hard a MIDI key is struck and how much resonance is initially spec­ified with the Resonance Amount control.
Resonance Velocity is adjustable from a low of –10 to a high of +10. With positive values, the harder the key is struck, the more resonance is applied. With negative values, the harder the key is struck, the less resonance is applied.
The effectiveness of this control depends on the Resonance Amount setting. For example, if Res­onance Amount is set to 0, setting the Reso­nance Velocity to a negative value will have no effect, since there is no resonance to remove. Similarly, if the Resonance Amount control is set to 10, setting Resonance Velocity to +10 will have no effect since the resonance is already at its maximum.
For optimum effect, set the Resonance Amount to a middle value, then set Resonance Velocity accordingly for the desired effect.
Resonance Velocity has an effect only when you play Reso with a velocity-sensitive MIDI controller.
Damping Amount
Damping causes the high-frequency harmonics of a sound to decay more rapidly than the low frequency harmonics. It lets you control the brightness of the signal generated by Reso's Res­onator and is particularly useful for creating harp or plucked string-like textures.
The range of this control is from 0 (no damping) to 10 (maximum damping). The greater the amount of damping, the faster the high-fre­quency harmonics in the audio will decay and the duller it will sound.
Damping Velocity increases or decreases damp­ing according to how hard a MIDI key is struck and how much damping is initially specified with the Damping Amount control.
Damping Velocity is adjustable from a low of –10 to a high of +10. With positive values, the harder the key is struck, the more damping is ap­plied. With negative values, the harder the key is struck, the less damping is applied (which simu­lates the behavior of many real instruments).
The effectiveness of this control depends on the Damping Amount setting. For example, if Damping Amount is set to zero, setting the Damping Velocity to a negative value will have no effect, since there is no damping to remove. Similarly, if the Damping Amount control is set to 10, setting Damping Velocity to +10 will have no effect since damping is already at its maxi­mum.
For optimum effect, set the Damping Amount to a middle value, then set Damping Velocity ac­cordingly for the desired effect.
Damping Velocity only has an effect when you play Reso with a velocity-sensitive MIDI keyboard controller.
Harmonics
The resonator adds harmonic overtones to the source audio signal that are integer multiples of the fundamental frequency of the signal. The Harmonics control selects between all of these harmonics, or just the odd-numbered intervals. Your choice will affect the timbre of the sound.
All Adds all of the harmonic overtones gener­ated by the resonator. In synthesizer parlance, this produces a somewhat buzzier, sawtooth wave-like timbre.
Chapter 4: Bruno and Reso 21
Odd Adds only the odd-numbered harmonic overtones generated by the resonator. In synthe­sizer parlance, this produces a somewhat more hollow, square wave-like timbre.
Tog gle
Reso can automatically toggle between the All and Odd harmonics settings, producing a rhyth­mic pulse in the timbre.
Harmonic toggling can be controlled either by triggering (using the dynamics of the source au­dio itself, or those of an external key input) or by MIDI Beat Clock.
External Key Toggles the harmonics from a sep­arate reference track or an external audio source. The source used for toggling is referred to as the key input and is selected using the Side-chain In­put pop-up. You can assign either an audio in­put channel or a TDM bus channel.
Typically, a drum track is used as a key input so that toggling occurs according to a definite rhythmic pattern.
MIDI Clock Triggers toggling in sync with a MIDI Beat Clock signal. This creates a very regu­lar, highly rhythmic wave sequencing effect that is ideal for sessions arranged around MIDI beat clock. This control can be set to quarter, eighth, or sixteenth notes, or dotted triplet val­ues of the same.
For quick numeric entry of MIDI beat clock values, type “4,” “8,” or “16” for quarter notes, eight notes, or sixteenth notes. Add “t” for triplets, or “d” for dotted note values. Typing “4t” for example, enters a quarter note triplet value. Typing “16d” enters a dotted sixteenth note value.

Amplitude Controls

Key Listen When enabled, monitors the source of the key input. It is useful to do this to fine tune Reso’s settings to the key input.
See “Using an External Key Input for Side­Chain Processing” on page 14.
Threshold Sets the level in decibels above which toggling occurs. When the audio input level rises above the Threshold level, Reso will toggle its harmonics setting. The range of this control is from a low of –48 dB (maximum toggling) to a high of 0.0 dB (no toggling). If no key input is used, the dynamics of the source audio will trig­ger toggling. If a key input is used, the dynamics of the key input signal will trigger toggling. Threshold-based switching can be used at the same time as Key Input-based switching.
Digidesign Plug-ins Guide22
Amplitude controls
Gain Amount
Gain Amount attenuates output level gain. Since resonation can cause extreme changes in signal level, this is particularly useful for pre­venting clipping and achieving unity gain with the original signal level. This control is adjust­able from a low of –96 dB (no gain) to a high of
0.0 dB (maximum gain).
Gain Velocity
ADSR Envelope Generator
Gain Velocity sets the velocity sensitivity of the Gain Amount control. This gives you touch-sen­sitive control over Reso’s volume using a MIDI keyboard.
This control is adjustable from a low of –24 dB (maximum velocity sensitivity) to a high of
0.0 dB (no velocity sensitivity).
If you set Gain Velocity to –24 dB, a soft strike on a key will reduce gain up to –24 dB. A hard strike will have a maximum output level equal to the current dB setting of the Gain Amount control.
Conversely, if Gain Velocity is set to 0.0 dB, Reso’s volume will not change no matter how hard or soft you strike a key on your MIDI con­troller).
Gain Velocity only has an effect when you play Reso with a velocity-sensitive MIDI keyboard controller.
Mix
Mix adjusts the mix of the processed audio with the original, unprocessed audio.
Spread
When Reso is used in stereo, the Spread control can be used to pan multiple Reso voices within the stereo field. This control is adjustable from 0% (no stereo spread) to 100% (maximum stereo spread).
The ADSR (attack, decay, sustain, release) Enve­lope Generator controls Reso’s amplitude enve­lope. This amplitude envelope is applied to a sound each time a note is struck.
The four envelope elements can be adjusted by dragging the appropriate breakpoint, or by typ­ing in a numeric value.
Attack Controls the amount of time in millisec­onds that the sound takes to rise from zero am­plitude to its full level. The longer the attack, the more time it takes for the sound to reach maxi­mum volume after the a note is struck. This con­trol is adjustable from 0.0 to 5000 milliseconds.
Decay Controls the amount of time in millisec­onds that the sound takes to fall from its peak Attack level to the Sustain level. This control is adjustable from 0.0 ms to 5000 ms.
Sustain Level Controls the amplitude level in dB that is reached after the decay time has elapsed. The amplitude level stays constant as long as a MIDI note remains depressed. This control is ad­justable from –96 dB (no sustain) to 0.0 dB (maximum sustain).
Release Controls the amount of time in milli­seconds that the sound takes to fall from the Sustain level to zero amplitude after a note is re­leased. This control is adjustable from 0.0 ms to 5000 ms.
Voice stacking affects stereo Spread. For exam­ple, setting Voice Stack to 1 and Spread to 100% will alternately pan each note played right and left. Setting Voice Stack to 4 and Spread to 100%, will pan two of the five voices hard left, and two voices hard right.
Chapter 4: Bruno and Reso 23

Pitch Controls

Detune Amount
Detuning is a common sound-thickening tech­nique used on synthesizers and many effects de­vices. Reso’s Detune Amount control lets you set the maximum amount of pitch detuning that occurs when multiple voices are stacked to­gether using Voice Stacking. Using a combina­tion of voice stacking and detuning, you can create timbres that are exceptionally fat.
Pitch controls
Glide
Glide, also known as portamento, determines the amount of time it takes for a pitch to glide from the current note to the next note played. This ef­fect is commonly used on synthesizers.
Glide is adjustable from a low of 0.0% (no glide) to a high of 100% (maximum glide). A setting of 100% will take the longest time to travel from the current note to the next note played. The ef­fect is also dependant on the interval (distance of pitch) between the two notes: The larger the interval, the more noticeable the effect.
Bend Range
Bend Range sets the maximum interval of pitch bend that can be applied to Reso with a MIDI controller’s pitch bend wheel. This control is ad­justable from 0 semitones (no bend) to 12 semi­tones (1 octave).
Voices can be detuned up to 50.0 cents. (One cent is equal to 1/100th of a semitone.)
Detune Velocity
Detune Velocity controls how MIDI key velocity affects voice detuning. This gives you touch-sen­sitive control over voice detuning when you play Reso with a MIDI keyboard.
This control is adjustable from a low of 0.0 cents (no velocity-sensitive detuning) to a high of
50.0 cents (maximum velocity-sensitive detun­ing).
If Detune Velocity is set to 0.0 cents, detuning will not change no matter how hard or soft you strike a key on your MIDI controller. Con­versely, if you set Detune Velocity to 50.0 cents, a hard strike will detune voices a maximum of
50.0 cents.
Detune Velocity only has an effect when you play Reso with a velocity-sensitive MIDI keyboard controller.
Master Tune
Master Tune can be used to tune the pitch of Reso’s output to another instrument. By default, this control is set to 440.0 Hz It can be adjusted from a low of 430.0 Hz to a high of 450.0 Hz.
Digidesign Plug-ins Guide24
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