Digidesign® plug-ins provide a comprehensive
set of digital signal processing tools for professional audio production.
Contents of the Boxed
Version of Your Plug-in
This guide explains the use of each of the plugins currently available from Digidesign.
These plug-ins include:
•Bruno
• D-Fi™ creative sound design plug-ins
• DINR™ intelligent noise reduction
•Impact™
•Maxim™
• Reverb One™
• ReVibe™
•Smack!™
• SoundReplacer™
• X-Form™ high-quality time compression
®
ment plug-in
and expansion plug-in
References to Pro Tools LE™ in this guide
are usually interchangeable with Pro Tools
M-Powered™, except as noted in the
Pro Tools M-Powered Getting Started
Guide.
®
& Reso
cross-synthesis plug-ins
peak limiter/sound maximizer
drum and sound replace-
Boxed versions of plug-ins contains the following components:
• Installation disc
• One of the following authorization cards for
authorizing plug-ins with an iLok USB Smart
Key (not supplied):
• Activation Card with an Activation Code
– or –
•License Card
Chapter 1: Introduction 1
System Requirements
Registering Your Plug-ins
To use Digidesign plug-ins, you need the following:
• An iLok USB Smart Key
• An iLok.com account for managing iLok licenses
• One of the following:
• A Digidesign-qualified Pro Tools|HD
tem or Pro Tools LE system.
• A Digidesign-qualified Pro Tools system
and a third-party software application that
supports the Digidesign TDM, RTAS
AudioSuite™ plug-in standards.
• A qualified Avid
Avid Xpress DV, or Avid DNA
dioSuite only)
• A Digidesign-qualified VENUE system
(TDM only)
• DVD drive for Installation disc (boxed version
of plug-in only)
• Internet access for software activation and
registration purposes
For complete system requirements visit the Digidesign website (www.digidesign.com).
®
Xpress®,
®
sys-
®
, or
®
system (Au-
Compatibility Information
Digidesign can only assure compatibility and
provide support for hardware and software it has
tested and approved.
If you purchased a download version of a plugin from the Digi-Store (www.digidesign.com),
you were automatically registered.
If you purchased a boxed version of a plug-in,
you will be automatically registered when you
authorize your plug-in (see “Authorizing Plugins” on page 6).
Registered users receive periodic software update and upgrade notices.
Please refer to the Digidesign website
(www.digidesign.com) for information on technical support.
Working with Plug-ins
Besides the information provided in this guide,
refer to the DigiRack Plug-ins Guide for general
information on working with plug-ins, including:
• Inserting Plug-ins on Tracks
• Clip Indicators
• The Plug-in Window
• Adjusting Parameters
• Automating Plug-ins
• Using the Librarian
For a list of Digidesign-qualified computers,
operating systems, hard drives, and third-party
devices, visit the Digidesign website
(www.digidesign.com).
Digidesign Plug-ins Guide2
Conventions Used in This
Guide
All Digidesign guides use the following conventions to indicate menu choices and key commands:
:
ConventionAction
File > SaveChoose Save from the
File menu
Control+NHold down the Control
Control-clickHold down the Control
Right-clickClick with the right
The following symbols are used to highlight important information:
User Tips are helpful hints for getting the
most from your Pro Tools system.
Important Notices include information that
could affect your Pro Tools session data or
the performance of your Pro Tools system.
key and press the N key
key and click the mouse
button
mouse button
About www.digidesign.com
The Digidesign website (www.digidesign.com) is
your best online source for information to help
you get the most out of your Pro Tools system.
The following are just a few of the services and
features available.
Product Registration Register your purchase online.
Support and Downloads Contact Digidesign
Technical Support or Customer Service; download software updates and the latest online
manuals; browse the Compatibility documents
for system requirements; search the online Answerbase or join the worldwide Pro Tools community on the Digidesign User Conference.
Training and Education Study on your own using
courses available online or find out how you can
learn in a classroom setting at a certified
Pro Tools training center.
Products and Developers Learn about Digidesign
products; download demo software or learn
about our Development Partners and their plugins, applications, and hardware.
News and Events Get the latest news from
Digidesign or sign up for a Pro Tools demo.
Shortcuts show you useful keyboard or
mouse shortcuts.
Cross References point to related sections in
this guide and other Digidesign guides.
To learn more about these and other resources
available from Digidesign, visit the Digidesign
website (www.digidesign.com).
Chapter 1: Introduction 3
Digidesign Plug-ins Guide4
chapter 2
Installation
Installing Plug-ins
Installers for your plug-ins can be downloaded
from the DigiStore (www.digidesign.com) or
can be found on the plug-in installer disc (included with boxed versions of plug-ins).
An installer may also be available on a Pro Tools
installer disc or on a software bundle installer
disc.
Installation steps are essentially the same, regardless of the package, system, or bundle.
Updating Older Plug-ins
Because the Digidesign Plug-in installers contain the latest versions of the Digidesign plugins, use them to update any plug-ins you already
own.
Be sure to use the most recent versions of
Digidesign plug-ins available from the
Digidesign website (www.digidesign.com).
Installation
To install a plug-in:
1 Do one of the following:
• Download the installer for your computer
platform from the Digidesign website
(www.digidesign.com). After downloading,
make sure the installer is uncompressed
(.ZIP on Windows or .SIT on Mac).
– or –
• Insert the Installer disc into your computer.
2 Double-click the plug-in installer application.
3 Follow the on-screen instructions to complete
the installation.
4 When installation is complete, click Finish
(Windows) or Quit (Mac).
When you open Pro Tools, you are prompted to
authorize your new plug-in.
Chapter 2: Installation 5
Authorizing Plug-ins
Digidesign plug-ins are authorized using the
iLok USB Smart Key (iLok), manufactured by
PACE Anti-Piracy, Inc.
iLok USB Smart Key
The iLok is similar to a dongle, but unlike a dongle, it is designed to securely authorize multiple
software applications from a variety of software
developers.
This key can hold over 100 licenses for all of
your iLok-enabled software. Once an iLok is authorized for a given piece of software, you can
use the iLok to authorize that software on any
computer.
The iLok USB Smart Key is not supplied
with your plug-in or software option. You
can use the one included with certain
Pro Tools systems (such as Pro Tools|HDseries systems), or purchase one separately.
Authorizing Download Versions of
Plug-ins
If you purchased a download version of a plugin from the DigiStore (www.digidesign.com),
authorize the plug-in by downloading licenses
from iLok.com to an iLok.
See the
iLok Usage Guide for details, or visit
the iLok website (www.iLok.com).
Authorizing Boxed Versions of
Plug-ins
If you purchased a boxed version of a plug-in, it
comes with either an Activation Code (on the
included Activation Card) or an iLok License
card:
• To authorize plug-ins using an Activation
Code, see “Authorizing Plug-ins Using an Activation Code” on page 6.
• To authorize plug-ins using an iLok License
Card, see “Authorizing Plug-ins Using a License Card” on page 7.
Authorizing Plug-ins Using an Activation Code
To authorize a plug-in using an Activation Code:
1 If you do not have an existing iLok.com ac-
count, visit www.iLok.com and sign up for an
iLok.com account.
2 Transfer the license for your plug-in to your
iLok.com account by doing the following:
• Visit http://secure.digidesign.com/
activation.
• Input your Activation Code (listed on your
Activation Card) and your iLok.com User
ID. Your iLok.com User ID is the name you
create for your iLok.com account.
3 Transfer the licenses from your iLok.com ac-
count to your iLok USB Smart Key by doing the
following:
• Insert the iLok into an available USB port
on your computer.
• Go to www.iLok.com and log in.
• Follow the on-screen instructions for transferring your licences to your iLok.
For information about iLok technology and
licenses, see the electronic PDF of the iLok
Usage Guide.
Digidesign Plug-ins Guide6
4 Launch Pro Tools.
5 If you have any installed unauthorized plug-
ins or software options, you are prompted to authorize them. Follow the on-screen instructions
to complete the authorization process.
Authorizing Plug-ins Using a
License Card
License Cards are specific to each plug-in or software option. You will receive the appropriate License Cards for the plug-ins that you purchase.
License Cards have a small punch-out plastic
chip called a GSM cutout.
The authorization steps in this section must be
repeated for purchased plug-in.
For additional information about iLok technology and authorizations, see the electronic PDF of the iLok Usage Guide.
To authorize a plug-in using a License Card:
1 Insert the iLok into an available USB port on
your computer.
2 Launch Pro Tools. You are prompted to autho-
rize any installed unauthorized plug-ins or software options.
If you are already using a demo version of
the plug-in or software option, launch
Pro Tools before you insert the iLok, then insert the iLok into any available USB port
when prompted by Pro Tools.
3 Follow the on-screen instructions until you
are prompted to insert the License Card into the
iLok.
4 Separate the GSM cutout from the larger pro-
tective card by pulling it up and out with your
thumb. Do not force the cutout down with your
finger.
5 Insert the GSM cutout into the iLok. Visually
verify that the metal portion of the cutout
makes contact with the iLok’s metal card reader.
iLok with License Card
6 Follow the on-screen instructions to complete
the authorization process for each plug-in.
7 After the authorization has completed, re-
move the GSM cutout from the iLok. (If you
have to remove the iLok from the computer to
remove the cutout, be sure to re-insert the iLok
in any available USB port on your computer
when you are finished.)
Uninstalling Plug-ins
If you need to uninstall a plug-in from your system, follow the instructions below for your
computer platform.
Windows Vista
To remove a plug-in:
1 Choose > Control Panel.
2 Under Programs, click “Uninstall a Program.
3 Select the plug-in from the list of installed ap-
plications.
4 Click Uninstall.
5 Follow the on-screen instructions to remove
the plug-in.
Chapter 2: Installation 7
Windows XP
Mac OS X
To remove a plug-in:
1 Choose Start Control Panel.
2 Double-click Add or Remove Programs.
3 Select the plug-in from the list of installed ap-
• Drag the plug-in to the Trash and empty
the Trash.
– or –
• Drag the plug-in to the Plug-ins (Unused)
folder.
Digidesign Plug-ins Guide8
chapter 3
Adjusting Plug-in Controls
Adjusting Plug-in Controls
You can adjust plug-in controls by dragging the
control’s slider or knob, or by typing a value
into the control’s text box. Additionally, some
plug-ins have switches that can be enabled by
clicking on them.
To adjust a plug-in control:
1 Begin audio playback so that you can hear the
control changes in real time.
2 Adjust the controls of the plug-in for the effect
you want. Refer to “Adjusting Controls Using a
Mouse” on page 9 and “Editing Parameters Using a Computer Keyboard” on page 10.
Closing the plug-in will save the most recent
changes.
Adjusting Controls Using a Mouse
You can adjust rotary controls by dragging horizontally or vertically. Parameter values increase
as you drag upward or to the right, and decrease
as you drag downward or to the left.
Keyboard Shortcuts
For finer adjustments, Control-drag (Win-
dows) or Command-drag (Mac) the control.
To return a control to its default value, Alt-
click (Windows) or Option-click (Mac) the control.
Chapter 3: Adjusting Plug-in Controls 9
Editing Parameters Using a Computer
Keyboard
Editing Parameters Using a Scroll
Wheel
Some controls have text boxes that display the
current value of the parameter. You can edit the
numeric value of a parameter with your computer keyboard.
If multiple Plug-in windows are open, Tab and
keyboard entry remain focused on the plug-in
that is the target window.
To change control values with a computer
keyboard:
1 Click the text box corresponding to the con-
trol that you want to adjust.
2 Change the value.
• To increase a value, press the Up Arrow on
your keyboard. To decrease a value, press
the Down Arrow on your keyboard.
– or –
• Type the value.
In fields that support values in kilohertz,
typing “k” after a number value will multiply the value by 1,000. For example, type
“8k” to enter a value of 8,000.
Some controls have text boxes that display the
current value of the parameter. You can edit the
numeric value of a parameter using a scroll
wheel.
To change control values using a scroll wheel:
1 Click the text box corresponding to the con-
trol that you want to adjust.
2 To increase a value, scroll up with the scroll
wheel. To decrease a value, scroll down with the
scroll wheel.
Toggling Switches
To toggle a switch:
Click the switch on-screen.
3 Do one of the following:
• Press Enter on the numeric keyboard to input the value and remain in keyboard editing mode.
– or –
• Press Enter on the alpha keyboard (Windows) or Return (Mac) to enter the value
and leave keyboard editing mode.
To move forward through the different control fields, press the Tab key. To move backward, press Shift+Tab.
Digidesign Plug-ins Guide10
chapter 4
Bruno and Reso
Bruno and Reso are a pair of TDM plug-ins that
process audio using a sound generation technique known as cross-synthesis.
Cross-synthesis generates complex sound textures by using an audio track as a tone source
then applying a variety of synthesizer-type effects to that tone source.
Bruno and Reso each use a different sound generation method:
Bruno uses time-slicing, a technique whereby
timbres are extracted from the source audio during playback and crossfaded together. This
crossfading between signals can create a rhythmic pulse in the sound as the timbre changes.
Reso uses a resonator, which adds harmonic
overtones to the source audio through a short
signal delay line with a feedback loop.
In both cases, the processed sound can then be
played in real time or sequenced using the MIDI
recording and playback capabilities of Pro Tools.
Maximum Voices with HD Accel Card
Bruno and Reso on Pro Tools|HD systems
equipped with an HD Accel card offer up to 62
voices of polyphony at the maximum voice setting (at 44.1 kHz and 48 kHz).
Bruno features include:
• Time-slice tone generation with adjustable
crossfade
• Polyphony: Up to 62 voices of polyphony
(on Pro Tools|HD Accel systems)
• Multi-voice detuning
• Editable ADSR envelope generator
•Portamento
• Velocity-sensitive gain and detuning
• Time-slice switching using envelope triggering or MIDI beat clock
• Voice-stacking
• Side-chain input for control using an external audio source
• Supports sample rates up to 192 kHz
• Online help
Chapter 4: Bruno and Reso 11
Reso features include:
• Harmonic resonance generation
• Up to 62 voices of polyphony (on
Pro Tools|HD Accel systems)
• Multi-voice detuning
• Resonant low-pass filter
• Editable ADSR envelope generator
•Portamento
• Velocity-sensitive resonance, damping,
gain, and detuning
• Harmonic switching using envelope triggering or MIDI beat clock
• Voice-stacking
• Side-chain input for control using an external audio source
• Supports sample rates up to 192 kHz
• Online help
DSP Requirements
Bruno and Reso each require one full DSP chip
on a Pro Tools|HD card.
DSP and Voice Polyphony
The maximum number of Bruno/Reso voices
available per DSP chip depends on the sample
rate of the session and the type of DSP cards in
your system.
HD Core and HD Process On Pro Tools|HD systems not equipped with an HD Accel card,
Bruno and Reso provide a maximum of 24
voices of polyphony. Polyphony is reduced by
half for sessions at 88.2 kHz and 96 kHz (up to
14 voices).
Inserting Bruno/Reso onto an
Audio Track
To use Bruno/Reso in a Pro Tools session, you
must add it to a track as an insert. Once
Bruno/Reso is inserted on the track, you can adjust its controls to get the effect that you want,
then play the plug-in using the on-screen keyboard, an external MIDI controller, or an Instrument track.
To add Bruno/Reso as a track Insert:
1 Click the Insert selector on the desired track
and select Bruno or Reso.
2 Click Play on the Pro Tools Transport to start
audio playback.
3 Play Bruno/Reso with the on-screen keyboard
or by MIDI control. See “Playing Bruno/Reso”
on page 13.
4 Adjust Bruno/Reso controls to get the effect
you want.
HD Accel On Pro Tools|HD systems equipped
with an HD Accel card, Bruno and Reso provide
up to 62 voices at their maximum setting. The
62-voice versions of Bruno and Reso require one
entire DSP chip on an HD Accel card. Polyphony is reduced by half for sessions at 88.2 kHz
and 96 kHz.
Digidesign Plug-ins Guide12
Playing Bruno/Reso
To generate sound, Bruno/Reso must be played
during audio playback. You can play
Bruno/Reso in two ways:
In real time, using either the on-screen key-
board or an external MIDI controller.
– or –
Using MIDI
Using the On-Screen Keyboard
The simplest way to play Bruno/Reso is to use its
on-screen keyboard. You can click one note at a
time or use keyboard latch to hold multiple
notes.
Notes played with the on-screen keyboard are
triggered at a MIDI velocity of 92.
To play Bruno/Reso with the on-screen keyboard:
1 Open the plug-in window for Bruno/Reso.
2 Click Play on the Pro Tools Transport to start
audio playback.
3 Click the on-screen keyboard. Bruno/Reso will
only produce sound while audio plays on the
source track.
To latch keys on the on-screen keyboard:
1 Click the Latch bar, then click multiple keys.
Chords can be played in this way.
2 To turn off a latched key, click it a second
time.
Using MIDI
You can play Bruno/Reso live using a MIDI keyboard controller. You can also use the MIDI keyboard controller to record your performance on
an Instrument track or a MIDI track routed to
Bruno/Reso for playback.
To configure Bruno/Reso for MIDI input:
1 Insert Bruno/Reso on an audio track.
2 Choose Track > New and specify 1 new Instru-
ment or MIDI track, then click Create. Create a
separate Instrument or MIDI track for each
Bruno/Reso plug-in you use.
3 Click the track’s MIDI Output selector and
choose Bruno or Reso.
If you are using multiple Bruno/Reso plug-ins,
they will all appear in this pop-up. Route the Instrument or MIDI track to the correct one.
4 Record-enable the Instrument or MIDI track.
5 Test your MIDI connection by playing notes
on your MIDI keyboard. The corresponding
notes should highlight on Bruno/Reso’s onscreen keyboard.
To play Bruno/Reso with a MIDI controller:
1 Start audio playback.
2 Play your MIDI keyboard while audio plays.
Bruno/Reso only produces sound during audio
playback on the source track.
3 To turn off key latching entirely, click the
Latch bar a second time.
Saving a Bruno or Reso setting while keys
are latched also saves the latched keys.
Chapter 4: Bruno and Reso 13
Using MIDI Playback
You can also play Bruno/Reso using a Pro Tools
Instrument or MIDI track. Use a separate Instrument or MIDI track for each Bruno/Reso plug-in.
To play Bruno/Reso using an Instrument or MIDI
track:
1 Insert Bruno or Reso on an audio track.
2 Click the Instrument or MIDI track’s MIDI
Output selector and choose Bruno or Reso. If
you are using multiple Bruno or Reso plug-ins,
they will all appear in this pop-up. Route the Instrument or MIDI track to the correct one.
3 Start Pro Tools playback.
To use a key input for side-chain processing:
1 Click the Key Input selector and choose the
input or bus with the audio you want to use to
trigger the plug-in.
Selecting a Key Input
2 Click the Key Input button (the button with
the key icon above it) to activate external sidechain processing.
Using an External Key Input
for Side-Chain Processing
Bruno and Reso feature side-chain processing
capabilities. Side-chain processing lets you trigger certain controls from a separate reference
track or external audio source. The source used
for triggering is referred to as the key input.
You can use this capability to control the rate at
which Bruno performs sample switching or Reso
toggles its harmonics back and forth using the
dynamics of another signal (the key input).
Typically, a rhythm track such as a drum kit is
used to trigger these controls and create rhythmic timbral changes that match the groove of
the key input.
3 Begin playback. The plug-in uses the input or
bus that you chose as a side-chain input to trigger the effect.
4 To hear the audio source you have selected to
control side-chain input, click the Key Listen
button (the button below the Ear icon).
Remember to disable Key Listen to resume
normal plug-in monitoring.
5 Adjust other controls to create the desired ef-
fect.
Digidesign Plug-ins Guide14
Bruno Controls
Bruno uses time-slicing for tone generation, extracting timbres from the audio track during
playback and cross-fading them together at a
user-selectable rate.
Bruno
This crossfading can create a rhythmic pulse in
the sound as the timbre changes. This makes
Bruno ideal for creating tonal effects with a continuously shifting timbre—similar to the wave
sequencing found on synthesizers such as the
PPG, Prophet VS, Korg Wavestation, and Waldorf XT.
By carefully choosing the type of source audio,
the crossfade length, and the type of switching,
you can create unique and complex sound textures.
On-Screen Keyboard
The on-screen keyboard
The simplest way to play Bruno is to use its onscreen keyboard. You can click one note at a
time or use keyboard latch to hold multiple
notes.
Notes played with the on-screen keyboard are
triggered at a MIDI velocity of 92.
Timbre Controls
Timbre controls
Crossfade
Crossfade sets the rate at which Bruno extracts
timbres from the source audio and crossfades
from one time slice to the next. The range of this
control is from 2 to 40 Hz (cycles per second) in
a 44.1 kHz or 48 kHz session, and from 4 to 40
Hz in a 96 kHz session.
The higher the crossfade frequency, the smaller
the time slice, and the faster Bruno moves between slices. A higher frequency crossfade
would retain more characteristics of the original
audio source and would have a pulsed or wavesequenced feel.
Chapter 4: Bruno and Reso 15
The lower the crossfade frequency, the larger the
time slice, and the slower Bruno moves between
slices. A lower frequency crossfade would have
fewer characteristics of the original source and a
more rounded or gradually evolving sound.
Switch
Switch causes Bruno to switch directly between
time-sliced samples without crossfading them.
This adds a distinct rhythmic pulse to the timbral changes.
used, the dynamics of the key input signal will
trigger switching. Threshold-based switching
can be used at the same time as Key Input-based
switching.
MIDI Clock Triggers switching in sync with a
MIDI Beat Clock signal. This creates a very regular, highly rhythmic wave sequencing effect
that is ideal for sessions arranged around MIDI
beat clock. This control can be set to quarter,
eighth, or sixteenth notes, or dotted triplet values of the same.
Switching can be controlled by triggering (using
the dynamics of the source audio or an external
key input) or by MIDI clock.
External Key Enables switching from a separate
reference track or external audio source. The
so urce use d for tri ggeri ng is r ef err ed to a s the key input and is selected using the Side-chain Input
pop-up. You can assign either an audio input
channel or a TDM bus channel.
Typically, a drum track is used as a key input so
that switching occurs according to a definite
rhythmic pattern.
Key Listen When enabled, Key Listen monitors
the source of the key input. It is often useful to
do this in order to fine tune Bruno’s settings to
the key input. See “Using an External Key Input
for Side-Chain Processing” on page 14.
Threshold Sets the level in decibels above which
switching occurs. When the audio input level
rises above the Threshold level, Bruno will
switch directly to a new time-slice. The range of
this control is from a low of –48 dB (maximum
switching) to a high of 0.0 dB (no switching). If
no key input is used, the dynamics of the source
audio will trigger switching. If a key input is
For quick numeric entry of MIDI beat clock
values, type “4,” “8,” or “16” for quarter
notes, eight notes, or sixteenth notes. Add
“t” for triplets, or “d” for dotted note values.
Typing “4t” for example, enters a quarter
note triplet value. Typing “16d” enters a
dotted sixteenth note value.
Timbrometer
Timbrometer
This multicolor waveform display shows the
amplitude and duration of the audio signal generated by Bruno as well as the frequency of timbral changes and whether they are crossfaded or
switched.
Red and blue waveform segments indicate timbral changes that are crossfaded. Green waveform segments indicate timbral changes that are
hard switched.
Digidesign Plug-ins Guide16
Amplitude Controls
Conversely, if Gain Velocity is set to 0.0 dB,
Bruno’s volume will not change no matter how
hard or soft you strike a key on your MIDI controller.
Gain Velocity only has an effect when you
play Bruno with a velocity-sensitive MIDI
controller.
Mix
Amplitude controls
Gain Amount
Gain Amount attenuates output level gain.
Since some of Bruno’s controls can cause extreme changes in signal level, this is particularly
useful for preventing clipping and achieving
unity gain with the original signal level. This
control is adjustable from a low of –96 dB (no
gain) to a high of 0.0 dB (maximum gain).
Gain Velocity
Gain Velocity sets the velocity sensitivity of the
Gain Amount control. This gives you touch-sensitive control over Bruno’s volume using a MIDI
keyboard.
This control is adjustable from a low of –24 dB
(maximum velocity sensitivity) to a high of
0.0 dB (no velocity sensitivity).
If you set Gain Velocity to –24 dB, a soft strike
on a key will reduce gain up to –24 dB. A hard
strike will have a maximum output level equal
to the current dB setting of the Gain Amount
control.
Mix adjusts the mix of the processed audio with
the original, unprocessed audio.
Spread
When Bruno is used in stereo, the Spread control can be used to pan multiple voices within
the stereo field. This control is adjustable from
0% (no stereo spread) to 100% (maximum stereo
spread).
Voice stacking has a direct effect on stereo
Spread. For example, setting Voice Stack to 1
and Spread to 100% will randomly pan each
note played. Setting Voice Stack to 4 and Spread
to 100%, will pan two of the four voices hard
left, and two voices hard right.
ADSR Envelope Generator
The ADSR (attack, decay, sustain, release) Envelope Generator controls Bruno’s amplitude envelope. This amplitude envelope is applied to a
sound each time a note is struck.
The four envelope elements can be adjusted by
dragging the appropriate breakpoint, or by typing in a numeric value.
Attack Controls the amount of time in milliseconds that the sound takes to rise from zero amplitude to its full level. The longer the attack, the
more time it takes for the sound to reach maximum volume after the a note is struck. This control is adjustable from 0.0 to 5000 milliseconds.
Chapter 4: Bruno and Reso 17
Decay Controls the amount of time in milliseconds that the sound takes to fall from its peak
Attack level to the Sustain level. This control is
adjustable from 0.0 ms to 5000 ms.
Sustain Level Controls the amplitude level in dB
that is reached after the decay time has elapsed.
The amplitude level stays constant as long as a
MIDI note remains depressed. This control is adjustable from –96 dB (no sustain) to 0.0 dB
(maximum sustain).
Release Controls the amount of time in milliseconds that the sound takes to fall from the
Sustain level to zero amplitude after a note is released. This control is adjustable from 0.0 ms to
5000 ms.
Bend Range
Bend Range sets the maximum interval of pitch
bend that can be applied to Bruno with a MIDI
controller’s pitch bend wheel. This control is adjustable from 0 semitones (no bend) to 12 semitones (1 octave).
Master Tune
Master Tune can be used to tune the pitch of
Bruno’s output to another instrument. By default, this control is set to 440.0 Hz It can be adjusted from a low of 430.0 Hz to a high of
450.0 Hz.
Detune Amount
Pitch Controls
Pitch controls
Glide
Glide, also known as portamento, determines the
amount of time it takes for a pitch to glide from
the current note to the next note played. This effect is commonly found on synthesizers.
Glide is adjustable from a low of 0.0% (no glide)
to a high of 100% (maximum glide). A setting of
100% will take the longest time to travel from
the current note to the next note played. The effect is also dependent on the interval (distance
of pitch) between the two notes: The larger the
interval, the more noticeable the effect.
Detuning is a common sound-thickening technique used on synthesizers and many effects devices. Bruno’s Detune Amount control sets the
maximum amount of pitch detuning that occurs when multiple voices are stacked together
using Voice Stacking. Using a combination of
voice stacking and detuning, you can create timbres that are exceptionally fat.
Voices can be detuned up to 50.0 cents. (One
cent is equal to 1/100th of a semitone.)
Detune Velocity
Detune Velocity controls how MIDI key velocity
affects voice detuning. This gives you velocitysensitive control over voice detuning when you
play Bruno with a MIDI keyboard.
This control is adjustable from a low of 0.0 cents
(no velocity-sensitive detuning) to a high of
If Detune Velocity is set to 0.0 cents, detuning
will not change no matter how hard you strike a
key on your MIDI controller. Conversely, if you
set Detune Velocity to 50.0 cents, a hard strike
will detune voices a maximum of 50.0 cents (in
addition to the detuning specified with the Detune Amount control).
Detune Velocity has an effect only when
you play Bruno with a velocity-sensitive
MIDI controller.
Voice Controls
Voice controls
These controls set Bruno’s voice polyphony and
allocation.
Mode
Mono (Monophonic)
In this mode, Bruno responds monophonically,
producing a single note even if more than one is
played simultaneously (though multiple voices
can be stacked on the same note using the Voice
Stacking control). Monophonic mode gives
voice priority to the most recently played note.
Poly (Polyphonic)
In this mode, Bruno responds polyphonically,
producing as many notes as are played simultaneously (up to 62 on Pro Tools|HD Accel systems). The number of notes that can be played
simultaneously depends on the Voice Stacking
setting chosen. A voice stack setting of 1, for example, allows up to 62 individual notes simultaneously. A voice stack setting of All allows only
one note at a time, but will stack all 62 voices on
that note, producing an extremely fat sound.
Voi ce Sta ck
Voice Stack selects the number of voices that are
used, or stacked when you play a single note. The
number of voices that you choose to stack will
directly affect polyphony. Selecting a larger
number of stacked voices will reduce the number of notes that you can play simultaneously.
Voice Stack
The sample rate of your session also affects polyphony. For example, in a 96 kHz session,
Bruno can simultaneously play up to:
• 32 notes in a 1-voice stack
• 16 notes in a 2-voice stack
• 4 notes in a 4-voice stack
• 2 notes in an 8-voice stack
• 1 note in an 12-voice (All) stack
The 62-voice Bruno requires an HD Accel
card.
In a 44.1 kHz or 48 kHz session on a
Pro Tools|HD system not equipped with an
HD Accel card, Bruno can simultaneously play
up to:
• 24 notes in a 1-voice stack
• 12 notes in a 2-voice stack
• 6 notes in a 4-voice stack
• 3 notes in an 8-voice stack
• 1 note in a 24-voice (All) stack
Chapter 4: Bruno and Reso 19
Voice counts for Bruno for 44.1 kHz and 48 kHz
sessions are the same on Pro Tools|HD-series systems not equipped with an HD Accel card.
If all available voices are being used, playing an
additional note will replace the first note played
in the chord.
Online Help
Online help
On-Screen Keyboard
On-screen keyboard
The simplest way to play Reso is to use its onscreen keyboard. You can click one note at a
time or use keyboard latch to hold multiple
notes.
Notes played with the on-screen keyboard are
triggered at a MIDI velocity of 92.
To use online help, click the name of any control or parameter and an explanation will appear. Clicking the Online Help button itself provides more details on using this feature.
Reso Controls
Reso synthesizes new harmonic overtones from
the source audio signal, creating harmonically
rich timbres with a metallic, synthesizer-like
character.
Timbre Controls
Timbre controls
Resonance Amount
Resonance Amount controls the intensity of
harmonic overtones produced by the Resonator.
Increasing the Resonance Amount will increase
the overall harmonic content of the sound
while increasing the sustained portions of the
generated harmonics.
The frequency content of the input signal
largely determines what harmonics are generated by the resonator. For this reason, the character of the resonance will change according to
the type of audio that you process.
Reso
Digidesign Plug-ins Guide20
Resonance Velocity
Damping Velocity
Resonance Velocity increases or decreases resonance according to how hard a MIDI key is
struck and how much resonance is initially specified with the Resonance Amount control.
Resonance Velocity is adjustable from a low of
–10 to a high of +10. With positive values, the
harder the key is struck, the more resonance is
applied. With negative values, the harder the
key is struck, the less resonance is applied.
The effectiveness of this control depends on the
Resonance Amount setting. For example, if Resonance Amount is set to 0, setting the Resonance Velocity to a negative value will have no
effect, since there is no resonance to remove.
Similarly, if the Resonance Amount control is
set to 10, setting Resonance Velocity to +10 will
have no effect since the resonance is already at
its maximum.
For optimum effect, set the Resonance Amount
to a middle value, then set Resonance Velocity
accordingly for the desired effect.
Resonance Velocity has an effect only when
you play Reso with a velocity-sensitive
MIDI controller.
Damping Amount
Damping causes the high-frequency harmonics
of a sound to decay more rapidly than the low
frequency harmonics. It lets you control the
brightness of the signal generated by Reso's Resonator and is particularly useful for creating
harp or plucked string-like textures.
The range of this control is from 0 (no damping)
to 10 (maximum damping). The greater the
amount of damping, the faster the high-frequency harmonics in the audio will decay and
the duller it will sound.
Damping Velocity increases or decreases damping according to how hard a MIDI key is struck
and how much damping is initially specified
with the Damping Amount control.
Damping Velocity is adjustable from a low of
–10 to a high of +10. With positive values, the
harder the key is struck, the more damping is applied. With negative values, the harder the key is
struck, the less damping is applied (which simulates the behavior of many real instruments).
The effectiveness of this control depends on the
Damping Amount setting. For example, if
Damping Amount is set to zero, setting the
Damping Velocity to a negative value will have
no effect, since there is no damping to remove.
Similarly, if the Damping Amount control is set
to 10, setting Damping Velocity to +10 will have
no effect since damping is already at its maximum.
For optimum effect, set the Damping Amount to
a middle value, then set Damping Velocity accordingly for the desired effect.
Damping Velocity only has an effect when
you play Reso with a velocity-sensitive
MIDI keyboard controller.
Harmonics
The resonator adds harmonic overtones to the
source audio signal that are integer multiples of
the fundamental frequency of the signal. The
Harmonics control selects between all of these
harmonics, or just the odd-numbered intervals.
Your choice will affect the timbre of the sound.
All Adds all of the harmonic overtones generated by the resonator. In synthesizer parlance,
this produces a somewhat buzzier, sawtooth
wave-like timbre.
Chapter 4: Bruno and Reso 21
Odd Adds only the odd-numbered harmonic
overtones generated by the resonator. In synthesizer parlance, this produces a somewhat more
hollow, square wave-like timbre.
Tog gle
Reso can automatically toggle between the All
and Odd harmonics settings, producing a rhythmic pulse in the timbre.
Harmonic toggling can be controlled either by
triggering (using the dynamics of the source audio itself, or those of an external key input) or by
MIDI Beat Clock.
External Key Toggles the harmonics from a separate reference track or an external audio source.
The source used for toggling is referred to as the
key input and is selected using the Side-chain Input pop-up. You can assign either an audio input channel or a TDM bus channel.
Typically, a drum track is used as a key input so
that toggling occurs according to a definite
rhythmic pattern.
MIDI Clock Triggers toggling in sync with a
MIDI Beat Clock signal. This creates a very regular, highly rhythmic wave sequencing effect
that is ideal for sessions arranged around MIDI
beat clock. This control can be set to quarter,
eighth, or sixteenth notes, or dotted triplet values of the same.
For quick numeric entry of MIDI beat clock
values, type “4,” “8,” or “16” for quarter
notes, eight notes, or sixteenth notes. Add
“t” for triplets, or “d” for dotted note values.
Typing “4t” for example, enters a quarter
note triplet value. Typing “16d” enters a
dotted sixteenth note value.
Amplitude Controls
Key Listen When enabled, monitors the source
of the key input. It is useful to do this to fine
tune Reso’s settings to the key input.
See “Using an External Key Input for SideChain Processing” on page 14.
Threshold Sets the level in decibels above which
toggling occurs. When the audio input level
rises above the Threshold level, Reso will toggle
its harmonics setting. The range of this control
is from a low of –48 dB (maximum toggling) to a
high of 0.0 dB (no toggling). If no key input is
used, the dynamics of the source audio will trigger toggling. If a key input is used, the dynamics
of the key input signal will trigger toggling.
Threshold-based switching can be used at the
same time as Key Input-based switching.
Digidesign Plug-ins Guide22
Amplitude controls
Gain Amount
Gain Amount attenuates output level gain.
Since resonation can cause extreme changes in
signal level, this is particularly useful for preventing clipping and achieving unity gain with
the original signal level. This control is adjustable from a low of –96 dB (no gain) to a high of
0.0 dB (maximum gain).
Gain Velocity
ADSR Envelope Generator
Gain Velocity sets the velocity sensitivity of the
Gain Amount control. This gives you touch-sensitive control over Reso’s volume using a MIDI
keyboard.
This control is adjustable from a low of –24 dB
(maximum velocity sensitivity) to a high of
0.0 dB (no velocity sensitivity).
If you set Gain Velocity to –24 dB, a soft strike
on a key will reduce gain up to –24 dB. A hard
strike will have a maximum output level equal
to the current dB setting of the Gain Amount
control.
Conversely, if Gain Velocity is set to 0.0 dB,
Reso’s volume will not change no matter how
hard or soft you strike a key on your MIDI controller).
Gain Velocity only has an effect when you
play Reso with a velocity-sensitive MIDI
keyboard controller.
Mix
Mix adjusts the mix of the processed audio with
the original, unprocessed audio.
Spread
When Reso is used in stereo, the Spread control
can be used to pan multiple Reso voices within
the stereo field. This control is adjustable from
0% (no stereo spread) to 100% (maximum stereo
spread).
The ADSR (attack, decay, sustain, release) Envelope Generator controls Reso’s amplitude envelope. This amplitude envelope is applied to a
sound each time a note is struck.
The four envelope elements can be adjusted by
dragging the appropriate breakpoint, or by typing in a numeric value.
Attack Controls the amount of time in milliseconds that the sound takes to rise from zero amplitude to its full level. The longer the attack, the
more time it takes for the sound to reach maximum volume after the a note is struck. This control is adjustable from 0.0 to 5000 milliseconds.
Decay Controls the amount of time in milliseconds that the sound takes to fall from its peak
Attack level to the Sustain level. This control is
adjustable from 0.0 ms to 5000 ms.
Sustain Level Controls the amplitude level in dB
that is reached after the decay time has elapsed.
The amplitude level stays constant as long as a
MIDI note remains depressed. This control is adjustable from –96 dB (no sustain) to 0.0 dB
(maximum sustain).
Release Controls the amount of time in milliseconds that the sound takes to fall from the
Sustain level to zero amplitude after a note is released. This control is adjustable from 0.0 ms to
5000 ms.
Voice stacking affects stereo Spread. For example, setting Voice Stack to 1 and Spread to 100%
will alternately pan each note played right and
left. Setting Voice Stack to 4 and Spread to
100%, will pan two of the five voices hard left,
and two voices hard right.
Chapter 4: Bruno and Reso 23
Pitch Controls
Detune Amount
Detuning is a common sound-thickening technique used on synthesizers and many effects devices. Reso’s Detune Amount control lets you set
the maximum amount of pitch detuning that
occurs when multiple voices are stacked together using Voice Stacking. Using a combination of voice stacking and detuning, you can
create timbres that are exceptionally fat.
Pitch controls
Glide
Glide, also known as portamento, determines the
amount of time it takes for a pitch to glide from
the current note to the next note played. This effect is commonly used on synthesizers.
Glide is adjustable from a low of 0.0% (no glide)
to a high of 100% (maximum glide). A setting of
100% will take the longest time to travel from
the current note to the next note played. The effect is also dependant on the interval (distance
of pitch) between the two notes: The larger the
interval, the more noticeable the effect.
Bend Range
Bend Range sets the maximum interval of pitch
bend that can be applied to Reso with a MIDI
controller’s pitch bend wheel. This control is adjustable from 0 semitones (no bend) to 12 semitones (1 octave).
Voices can be detuned up to 50.0 cents. (One
cent is equal to 1/100th of a semitone.)
Detune Velocity
Detune Velocity controls how MIDI key velocity
affects voice detuning. This gives you touch-sensitive control over voice detuning when you
play Reso with a MIDI keyboard.
This control is adjustable from a low of 0.0 cents
(no velocity-sensitive detuning) to a high of
If Detune Velocity is set to 0.0 cents, detuning
will not change no matter how hard or soft you
strike a key on your MIDI controller. Conversely, if you set Detune Velocity to 50.0 cents,
a hard strike will detune voices a maximum of
50.0 cents.
Detune Velocity only has an effect when
you play Reso with a velocity-sensitive
MIDI keyboard controller.
Master Tune
Master Tune can be used to tune the pitch of
Reso’s output to another instrument. By default,
this control is set to 440.0 Hz It can be adjusted
from a low of 430.0 Hz to a high of 450.0 Hz.
Digidesign Plug-ins Guide24
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