Product specifications are subject to change without notice and do not represent a commitment on the part
of Avid Technology, Inc.
The software described in this document is furnished under a license agreement. You can obtain a copy of
that license by visiting Avid's Web site at www.avid.com. The terms of that license are also available in the
product in the same directory as the software. The software may not be reverse assembled and may be
used or copied only in accordance with the terms of the license agreement. It is against the law to copy the
software on any medium except as specifically allowed in the license agreement.
No part of this document may be reproduced or transmitted in any form or by any means, electronic or
mechanical, including photocopying and recording, for any purpose without the express written permission
of Avid Technology, Inc.
The Avid|DS application uses JScript and Visual Basic Scripting Edition from Microsoft Corporation.
Attn. Government User(s). Restricted Rights Legend
U.S. GOVERNMENT RESTRICTED RIGHTS. This Software and its documentation are “commercial
computer software” or “commercial computer software documentation.” In the event that such Software or
documentation is acquired by or on behalf of a unit or agency of the U.S. Government, all rights with
respect to this Software and documentation are subject to the terms of the License Agreement, pursuant to
FAR §12.212(a) and/or DFARS §227.7202-1(a), as applicable.
Trademarks
888 I/O, Adrenaline, AirPlay, AirSPACE, AirSPACE HD, AniMatte, AudioSuite, AudioVision, AutoSync, Avid,
Avid DNA, AVIDdrive, AVIDdrive Towers, AvidNet, AvidNetwork, AVIDstripe, Avid Mojo, Avid Unity, Avid
Xpress, AVoption, AVX, CamCutter, ChromaCurve, ChromaWheel, DAE, D-Fi, D-fx, Digidesign, Digidesign
Audio Engine, Digidesign Intelligent Noise Reduction, DigiDrive, Digital Nonlinear Accelerator,
DigiTranslator, DINR, D-Verb, Equinox, ExpertRender, FieldPak, Film Composer, FilmScribe, FluidMotion,
HIIP, HyperSPACE, HyperSPACE HDCAM, IllusionFX, Image Independence, Intraframe, iS9, iS18, iS23,
iS36, Lo-Fi, Magic Mask, make manage move | media, Marquee, Matador, Maxim, MCXpress, Media
Composer, MediaDock, MediaDock Shuttle, Media Fusion, Media Illusion, MediaLog, Media Reader, Media
Recorder, MEDIArray, MediaShare, Meridien, MetaSync, NaturalMatch, Nearchive, NetReview,
NewsCutter, Nitris, OMF, OMF Interchange, OMM, Open Media Framework, Open Media Management,
ProEncode, Pro Tools, QuietDrive, Recti-Fi, RetroLoop, rS9, rS18, Sci-Fi, Softimage, Sound Designer II,
SPACE, SPACEShift, Symphony, the Avid|DS logo, Trilligent, UnityRAID, Vari-Fi, Video Slave Driver,
VideoSPACE, Xdeck, and XSI are either registered trademarks or trademarks of Avid Technology, Inc. in
the United States and/or other countries.
All other trademarks contained herein are the property of their respective owners.
GOT FOOTAGE?
Editors — Filmmakers — Special Effects Artists — Game Developers — Animators — Educators —
Broadcasters — Content creators of every genre — Just finished an incredible project and want to
share it with the world?
Send us your reels and we may use your footage in our show reel or demo!*
For a copy of our release and Avid’s mailing address, go to www.avid.com/footage.
*Note: Avid cannot guarantee the use of materials submitted.
Avid DS Nitris Reference • 0130-05584-01 • September 2003
Congratulations on your purchase of an Avid DS Nitris system. You can
use your system to create broadcast-quality output incorporating every
possible production element from full-speed, high-resolution footage, to
multimedia artwork and animation, to computer-generated effects and
titling.
n
The documentation describes the features and hardware of all models.
Therefore, your system might not contain certain features and hardware
that are covered in the documentation.
Who Should Use This Guide
This guide is intended for all Avid DS Nitris users, from beginning to
advanced. It includes information about supported file formats, dialog box
options, menus, and other reference material. Use this guide as a
supplement to the other guides in the Avid DS Nitris documentation set.
Using This Guide
Symbols and Conventions
Unless noted otherwise, the material in this document applies to the
Windows XP operating system.
Avid DS Nitris documentation uses the following symbols and
conventions:
Symbol or
Convention
Meaning or Action
n
c
w
>This symbol indicates menu commands (and subcommands)
t
Margin tipsIn the margin, you will find tips that help you perform tasks
Italic fontItalic font is used to emphasize certain words and to indicate
Courier Bold
font
A note provides important related information, reminders,
recommendations, and strong suggestions.
A caution means that a specific action you take could cause
harm to your computer or cause you to lose data.
A warning describes an action that could cause you physical
harm. Follow the guidelines in this document or on the unit
itself when handling electrical equipment.
in the order you select them. For example, File > Import
means to open the File menu and then select the Import
command.
This symbol indicates a single-step procedure. Multiple
arrows in a list indicate that you perform one of the actions
listed.
more easily and efficiently.
variables.
Courier Bold font identifies text that you type.
24
Bold fontBold indicates a user interaction.
Using the Mouse, Pen, and Keyboard
In Avid DS Nitris, you can use a two-button mouse (with wheel) or a pen
and tablet. The left and right mouse buttons perform different operations.
Unless otherwise stated, use the left mouse button.
The mouse and pen operate slightly differently. All the procedures in this
guide are documented for the mouse. You can, however, easily use a pen
or the keyboard. The following table shows the terms relating to the
mouse, pen, and keyboard.
This Term Means This with a Mouse Means This with a Pen
Symbols and Conventions
ClickQuickly click and release the
left mouse button. Always
use the left mouse button
unless otherwise stated.
Double-click Click the left mouse button
twice rapidly.
Right-clickQuickly click and release the
right mouse button.
DragClick and hold the left mouse
button or the wheel while you
move the mouse.
Alt+key,
Ctrl+key,
Shift+key,
etc.
Press and hold the first key while you press the second key. For
example, “Press Alt+F1” means to press and hold the Alt key
while you press the F1 key.
Tap the tablet once with the tip of
the pen, or touch the pen to the
tablet with enough pressure to
click.
Quickly tap the tablet twice in the
same screen pixel or press the F5
key to go from single to doubleclick.
Press the top portion of the switch
on the side of the pen or press the
F6 key to go from left to rightclick.
Press the pen to the tablet while
moving the pen.
25
Using This Guide
Customizing the Pen or Mouse
By customizing the pen, you can adjust the click pressure, switch
functions, and other features. For information on customizing the pen,
refer to the documentation provided with your Avid DS Nitris system.
You can also customize the mouse. For example, you can select lefthanded configuration or change the double-click speed. For information on
customizing the mouse, refer to the Windows online Help.
If You Need Help
If you are having trouble using Avid DS Nitris:
1. Retry the action, carefully following the instructions given for that task
in this guide. It is especially important to check each step of your
workflow.
2. Check for the latest information that might have become available
after the documentation was published in one of two locations:
-If release notes are available, they ship with your application.
-If ReadMe files are available, they are supplied in your Avid
application folder. ReadMe files are also available from Help.
3. Check the documentation that came with your Avid application or
your hardware for maintenance or hardware-related issues.
4. See “Avid DS Customer Support” on page 28.
5. For Technical Support, please call 800-800-AVID (800-800-2843).
For international enquiries and support services, contact your local
Avid Reseller. Support offerings may vary per location.
Accessing the Online Documentation
The online library contains all the Avid DS Nitris documentation in PDF
format. If it was installed on your workstation, you can access it from the
Help menu in Avid DS Nitris.
26
If You Need Help
n
You will need Adobe® Acrobat® Reader® installed to view the
documentation online.
To access the online library, do one of the following:
tIn Avid DS Nitris, select Help > Online Library.
tInsert the Drivers CD-ROM into your CD-ROM drive, and select
Online Library from the main menu.
To install Adobe Acrobat Reader:
1. Insert the Drivers CD-ROM into your CD-ROM drive.
2. Under the Various section, select Utilities.
If You Have Documentation Comments
We’d appreciate any comments or suggestions you may have about the
Avid DS Nitris documentation.
Please e-mail your documentation comments to:
dsdocs@avid.com
Include the title of the document, its part number, and the specific section
you are commenting on in all correspondence.
How to Order Documentation
To order additional copies of this documentation from within the
United States, call Avid Sales at 800-949-AVID (800-949-2843). If you
are placing an order from outside the United States, contact your local
Avid representative.
Avid Educational Services
For information on courses/schedules, training centers, certifications,
courseware, and books, please visit www.avid.com/training or call
Avid Sales at 800-949-AVID (800-949-2843).
27
Using This Guide
Avid DS Customer Support
The following sections describe various Avid DS Customer Support
options.
E-mail Support
The e-mail address for Avid DS Customer Support is:
dssupport@avid.com.
You can use it for sending bug reports, usability questions, and avidds.cab
audit reports for system analysis. All e-mails are logged in the support
database and assigned a case number. Send one support request per e-mail.
n
Web Support
FTP Support
It is mandatory that you include your SID number in the body of your
e-mail message for verification of your maintenance contract and case
logging, otherwise, response will be delayed.
The Avid DS Customer Support and Download sections at
http://www.softimage.com/avidds provide quick access to a wide range
of resources from the Avid DS teams and user community. Downloads,
including presets, drivers, and Quick Fix Engineering (QFE), provide the
latest solutions for use with your Avid DS Nitris system. Online
documentation, tutorials, and Knowledge Base articles ensure that you get
the most out of your work with Avid DS Nitris. It's like having a dedicated
Avid DS Customer Support engineer sitting at your desk!
For troubleshooting purposes, an FTP server is available for uploading
large files for Avid DS Customer Support personnel to examine. You can
upload a project's archive, media files, or other large piece of data. Simply
zip the files to upload and use a short name for easy retrieval, such as
archive.zip or Case274877.zip. You can use a Windows Command Prompt
or an FTP application to upload files to our server.
28
Avid DS Customer Support
Command Prompt Commands
CommandDescription
Site accessftp ftp.softimage.com [Enter]
Folder accesscd incoming [Enter]
User nameanonymous [Enter]
Password“your e-mail address” [Enter]
Transfer modebin [Enter]
Upload commandPut “path:\file name” [Enter]
Once the file upload is complete, send an e-mail to dssupport@avid.com
to inform Avid DS Customer Support as there is no automatic notification
when a file is uploaded on the FTP server. Please provide the complete and
exact file name (case sensitive) to retrieve.
Mailing List
Although the Avid DS mailing list is frequently monitored by Avid
employees, it is not part of the official support channels. You are invited to
send your support requests to any of the above channels when required.
If you have an e-mail account, you can join the worldwide network of Avid
DS users exchanging ideas. The mailing list has proven to be quite useful
for users, with a constant stream of new subscribers.
To subscribe, send an e-mail to majordomo@softimage.com with the
following text in the body of your message: subscribe ds. You can get
further information on using the automated list server by e-mailing
majordomo@softimage.com with “help” as your message.
You can also go to http://www.avid.com/support/forms.html, which is a
great source of information, available on the Avid web site for Avid DS.
29
Using This Guide
30
Chapter 1
Desktop Reference
This chapter contains reference information about the desktop.
•Property Editors
•Help
•Layout Menu
•User Preferences Dialog Box
•Tool ba rs
•Taskbar Menu
•Command Mapping Dialog Box
•Load Preset Dialog Box
•Save Preset Dialog Box
•Viewer Properties
•Edit Layout Dialog Box
•Preference Management Dialog Box
•Splitter Menu
•View Menu
•View Switcher Menu
Desktop Reference
Property Editors
Property editors display the properties of a selected object or tool. You can
adjust the values of properties using the text boxes, lists, options, and
sliders, as well as set animation keyframes. Any values that you change are
immediately applied to the object.
Property editors contain global controls for loading, saving, and viewing
presets, processing, animating properties, selecting effects, and previewing
clips. Different property editors have different global controls.
Property editors come in two sizes: default and large. Most of the time, you
will see the default-sized property editors. But if you’re in the Effects
layout, you’ll see the large ones.
n
Global Controls
Unlike the default-sized property editors, the large ones do not recycle.
Instead, they display what is currently selected.
Tip: If you have used a Color Correction effect and you are not in the
Effects layout, you can open its property editor in two different sizes:
default or large. Press Ctrl+Shift to open a default size property editor and
press Ctrl to open a large property editor.
To open a property editor, do one of the following:
tRight-click an object and select Properties.
tDouble-click an object.
The global controls let you determine how parameters are displayed in a
property editor window, create animation, process effects, save and load
presets, specify transitions, track DVEs, and set animation keyframes.
These controls are displayed on most property editors.
32
Title bar controls
Global controls
Property Editors
Title Bar Controls
The title bar controls let you focus, recycle, lock, and close property
editors as you select different objects.
Title bar
controls
33
Desktop Reference
OptionDescription
FocusIn Focus mode, a property editor displays only one
specific type of property, regardless of which object is
selected.
For example, if you open the Brush FX property editor
in the Graphics layout and set it to Focus mode, the Fill
FX properties will appear in the same property editor
window, but the Time Span properties will open in a
new property editor window.
RecycleIn Recycle mode, the same property editor is reused
whenever you select an object that has an associated
property editor.
For example, if you open a video effect’s property
editor, then select an audio effect, the audio clip’s
properties replace the video clip’s properties in the
same property editor window.
LockIn Lock mode, the property editor always displays the
properties of the object on which it’s locked.
34
For example, if you open a video effect’s property
editor, set it to Lock mode, and then select an audio
effect, the audio effect’s properties will be displayed in
a new property editor window.
CloseCloses the property editor
Tab Controls
Property Editors
The tab controls let you view additional tabs on a property editor. This is
useful for property editors that contains many property pages, such as the
keyers.
Tab controls
OptionDescription
Display Previous TabDisplays previous tab(s) on this property page
Display Next TabDisplays next tab(s) on this property page
Animation Controls
The animation controls let you turn auto animation on or off, move
between keyframes, and set keyframes.
Animation controls
35
Desktop Reference
OptionDescription
AutoAutomatically creates a keyframe when you make any
< (previous key)Moves the position indicator to the previous keyframe
> (next key)Moves the position indicator to the next keyframe
Animation KeySets a keyframe at the current frame with the current
Animating Parameters
In the property editors, an animation button appears beside numeric
parameters that you can animate. This lets you set keyframes after you
adjust the parameter’s value. Also, you can easily access the animation
editor from the Animation pop-up menu.
adjustments to properties. That is, you do not have to
click the Animation Key button each time you change a
property.
property settings. Right-click this button to display the
Animation Key menu—see Animation Key Menu.
36
Animation button
Property Editors
Animation Menu
To animate a parameter:
tClick the Animation button beside the parameter you want to animate.
The Animation button turns red to indicate that a keyframe was set.
To reset an animated parameter:
tRight-click an Animation button and select Remove Animation.
To access the Animation menu:
tRight-click an Animation button—see Animation Menu.
The Animation pop-up menu lets you open the animation editor, locate and
remove keyframes, and set keyframes automatically for the selected
parameter.
37
Desktop Reference
To access the Animation pop-up menu:
tRight-click the Animationbutton in any property editor.
OptionDescription
Animation EditorDisplays the animation editor—see “Understanding
the Animation Editor” in the Help.
Remove KeyRemoves keyframes for the parameter at the current
position indicator location
Remove AnimationRemoves all keyframes for the parameter in the
function curve
First KeyMoves the position indicator to the first keyframe set
for the parameter in the function curve
Last KeyMoves the position indicator to the last keyframe set
for the parameter in the function curve
38
Previous KeyMoves the position indicator to the previous keyframe
set for the parameter
Next KeyMoves the position indicator to the next keyframe set
for the parameter
AutokeyTurns Autokey mode on or off. Automatically creates
keyframes as you adjust the settings.
Tip: You can activate this mode by clicking the
n
Autokey button at the bottom-right of the
desktop.
ConstantChanges the function curve to a constant curve. This
option has no effect on a motion path.
LinearChanges the function curve to a linear curve
BézierChanges the function curve to a Bézier curve
Effect Controls
Property Editors
The effect controls let you preview effects, limit processing to a selected
region in the viewer, bypass effects, crop function curves in the animation
editor, and select effects.
Preview
Effect controls
Select Effect
OptionDescription
PreviewPlays the output of the current effect in the viewer
ActivateSwitches the context to the interactive tool of the effect
associated with the property editor. For example, when
switching between effects, such as a DVE and a
Tracker, you must activate the tool before you can use
the interactive tools in the viewer.
SubregionLimits processing to a specified region in the viewer.
Drag a rectangular area to specify the region.
BypassTurns off the effect. When you use multiple input
effects, such as a Composite effect, the first input is
passed through directly as the output.
Crop CurvesCrops the selected effect’s function curve in the
animation editor when the effect is resized on the
timeline
39
Desktop Reference
OptionDescription
Select EffectSelects the current effect on the timeline, in an Effects
tree or in the Layers view, and displays its property
editor.
This is most useful if you are using many effects and
want to quickly identify property editors with their
corresponding clips. Open a property editor, lock it, and
click the Select Effect button to highlight the clip in the
timeline, Effects Tree, or Layers view.
Not available in the Graphics and 3D DVE
n
layouts.
Effects Tree Controls
Previous Effect/Next
Effect
Selects the previous/next effect on the timeline, Effects
Tree, or Layers view, and displays its property editor.
The display of effects depends on the effect type. If you
are using multiple, different types of effects, such as
four Color Correction and two Channel Switcher
(image effect) effects, then the current effect type is
sequentially displayed each time you click the Previous
Effect or Next Effect button.
To display other effect types used on the timeline, press
Ctrl to display them.
For more information, see
Not available in the Graphics and 3D DVE
n
layouts.
The Effects Library.
The Effects Tree controls let you view or bypass an effect, expand an
Effects Tree, or display another effect’s property editor.
40
Effects Tree controls
Effects list
Property Editors
n
Depending on which effect you apply, these controls may be arranged
differently on the property page.
OptionDescription
ViewDisplays the output of the current effect in the viewer.
When you want to change an effect and you’ve
n
added more effects after it, you can view the
effect if you want to focus only on the current
effect.
You can only view one node at a time. If several
n
nodes are selected, the V key and the toolbar
button are not available.
Tip: On the Shape and Paint trackers, it’s useful
n
to select both the View and Bypass options to
improve tracking speed.
ExpandExpands the current Effects Tree. For example, if you
apply a Selective Color Correction effect in an Effects
Tree and click Expand, the tree expands to display the
effects that comprise this effect.
This option is only applicable when you use
n
Effects Tree effects, such as the Selective Color
Correction effect or if you fold nodes.
41
Desktop Reference
Process Controls
OptionDescription
Effects ListLets you choose the effect to display in the current
property editor. This is useful when you have many
effects in an Effects Tree and want to quickly switch to
display the properties of another effect.
Only effects on which the Expose command is
n
selected are displayed in this list.
The process controls let you choose what to process and how it will be
processed.
Process controls
42
OptionDescription
FrameProcesses effects in the current frame and creates a
cache file. Makes the effect viewable on the selected
frame.
Auto-processTurns the Frame option on or off. When selected, each
time you change a parameter, the frame is automatically
reprocessed.
AllProcesses all frames with the applied effect and creates
a cache file. Makes the effect playable in real time.
PreviewFor real-time playable effects, plays back the current
effect. For unprocessed non-real-time playable effects,
plays back a lower quality preview version of the effect,
with dropped frames, in Loop mode.
DVE-Tracker Controls
Available only in the 2D DVE property editor, the tracker controls let you
set specific options for tracking images using the 2D DVE.
Property Editors
Tracker controls
OptionDescription
GlobalApplies a transformation (scale, rotation, or translation)
to participating layers in the composite. The DVE
property editor for each layer must also have its Global
DVE option activated.
SRTTurns on/off any DVE transformation (scaling, rotation,
or translation) that has been applied to the current layer
TrackTurns on/off any motion tracking that has been applied
to the current layer. Clicking the Tracker button opens
the Motion Tracker property editor.
ActivateWhen you are using more than one interactive tool at
the same time (in the Compositing layout), such as a
Luma keyer and DVE, clicking the Activate button
gives priority to the property editor on which this
button was pressed. For example, if you scaled an
image using the DVE, and then click the Activate
button in the Luma keyer property editor, the image
appears in full size to let you concentrate on areas in the
image that you want to key out.
43
Desktop Reference
Preset Controls
The preset controls let you save and load presets. A thumbnail of the
current effect is displayed with the preset controls.
Preset controls
OptionDescription
Transition Controls
Save Preset
Saves presets by opening the Save Preset dialog box,
where you can save the current parameter settings as a
preset. You can choose the folder to save it in or create
a new folder in which to store your customized presets.
Load Preset
Loads and displays presets by opening the Load Preset
dialog box, where you can select a preset file to load
into the property editor.
Displays the thumbnail of the selected effect
Thumbnail
The transition controls let you specify the type and duration of a transition.
Transition controls
44
OptionDescription
Dur (duration)Specifies the duration, in frames, of a transition
Select TransitionLets you choose between the Dissolve, DVE, and Wipe
transitions
Transition locationSpecifies whether the selected edit point is the start,
center, or end of the transition
Recycling, Locking, and Focusing Property Editors
The title bar buttons let you recycle, lock, and focus property editors. By
default, most property editors are set to Recycle mode when you first
display them. When you select an object that does not have any properties
or select a new type of object, the property editor is hidden from view, but
not closed.
Property Editors
The recycle, lock, and focus modes let you work more efficiently with
property editors. They let you display the same property editor, compare
the parameter values of two different objects by locking and displaying
their property editors, and view several different property editors for the
same object simultaneously. This is especially useful when you are
working with graphics because many graphics objects have similar
properties.
Using the Recycle Mode
In the Recycle mode, the same property editor window is reused whenever
you select an object. For example, if you open a generated clip’s property
editor, and then select an audio effect, the properties of the generated clip
are replaced by the properties of the audio effect.
To use the Recycle mode:
1. In the Graphics layout, select an object and open its property editor.
2. In the title bar of the property editor, click the Recycle button.
By default, most property editors are set to the Recycle mode.
45
Desktop Reference
Property editor
displays
properties of
selected clip
Property editor
in Recycle
mode
46
3. Select a different object.
The same property editor window updates to display the properties of
the newly selected object.
Property Editors
Property editor
in Recycle
mode
Same property editor
window is reused and
updated to display
properties of the newly
selected object
Using the Lock Mode
n
In the Lock mode, the property editor continues to display the properties of
the object on which it is locked. You can, for example, lock the property
editor of one graphics object and open another property editor for a
different graphics object. This lets you compare the parameter values
between the two graphics objects.
Property editors accessed from the Layers view are automatically set to
Focus mode instead of the default Recycle mode.
To use the Lock mode:
1. Select an object and open its property editor.
2. In the title bar of the property editor, click the Lock button.
The property editor is locked to the selected object.
47
Desktop Reference
Selected
object
Property editor
in Lock mode
48
3. If desired, select another object and open its property editor.
A second property editor (in Recycle mode) opens on top of the first
property editor.
Second selected
object and its
property editor in
Recycle mode
Property Editors
Property
editor in
Recycle mode
4. Drag the second property editor to another location to view both
property editors, so that you can compare the values of both graphics
objects.
Property editor of second selected
object in recycle mode.
Viewing the two property editors side-by-side lets you
compare and adjust values.
Property editor of first selected
object in lock mode.
49
Desktop Reference
Using the Focus Mode
In the Focus mode, a property editor displays the properties of a specific
type of property. The Focus and Lock modes differ in that the Lock mode
links a property editor with a specific object, such as a stroke or text body,
whereas the Focus mode links a property editor with a type of property,
such as brush or fill. Property editors in Focus mode will continue to
update as the selection changes—as long as the type of object doesn’t
change. Property editors in Lock mode ignore selection changes.
This mode is most useful in the Graphics layout, where there are many
different types of properties, such as the brush or fill properties of a stroke,
or the face, edge, or shadow properties of a title. Setting a property editor
to Focus mode ensures that a property editor of a particular type, such as
brush properties, is always available in a layout.
To use the Focus mode:
1. Select an object and open its property editor.
The graphics property tree displays the properties of the selected
object.
50
2. From the graphics property tree, click a property button.
The property editor is in the default Recycle mode.
3. In the title bar of the property editor, click the Focus button.
The property editor is focused on the specific type of property you
selected.
Selected object and
its property editor in
Focus mode
Property Editors
Property editor
in Focus mode
4. From the graphics property tree, click a different property button.
tIf the property you selected was the same type as the first, then the
same property editor window is used to display its properties.
tIf the property is of a different type than the first, then a second
property editor (in Recycle mode) is opened to display its
properties. The first property editor continues to display the
properties of the object on which it is focused.
5. Drag the second property editor to another location to view both
property editors at the same time.
51
Desktop Reference
Entering Values
Brush stroke properties of selected object
Property editors of both selected property buttons
Brush Fx properties of selected object
There are several ways to enter numerical values and timecode information
in Avid DS Nitris . You can choose the method that is the most convenient
for you. There are also keyboard shortcuts available that let you quickly
enter values and timecodes.
Using Text Boxes
52
Text boxes are located beside or below a property name in a dialog box or
property editor. To increase or decrease values in a text box, you can enter
new values directly in the box, drag the sliders to the right or left, or use a
number of different keyboard and mouse operations.
Text box
Drag clockwise or counterclockwise to
increase or decrease values
Slider
Property Editors
To enter and adjust values in a text box:
1. Click in a text box.
The contents of the text box is selected and an insertion point (flashing
vertical bar) appears.
2. Do one of the following:
tType in the numerical values and press Enter.
tUse any of the following shortcuts.
To enter valueDo this
Increase value by 1/10
of a unit
Decrease value by 1/10
of a unit
Increase value by 1 unit Press ] or roll the mouse wheel forward
Decrease value by 1 unit Press [ or roll the mouse wheel backward
Increase value by 10
units
•Press Shift+]
•Hold down the Shift key and drag clockwise around
the text box
•Hold down the Shift key and roll the mouse wheel
forward
•Press Shift+[
•Hold down the Shift key and drag counterclockwise
around the text box
•Hold down the Shift key and roll the mouse wheel
backward
•Press Ctrl+]
•Hold down the Ctrl key and drag clockwise around
the text box
•Hold down the Ctrl key and roll the mouse wheel
forward
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Desktop Reference
To enter valueDo this
Decrease value by 10
units
Cancel command and
close dialog box
Set value to minimumPress Ctrl+Home
Set value to maximumPress Ctrl+End
To replace the contents of a text box:
•Press Ctrl+[
•Hold down the Ctrl key and drag counterclockwise
around the text box
•Hold down the Ctrl key and roll the mouse wheel
backward
Press Esc
1. Click in a text box.
The contents of the text box is highlighted in blue.
2. Type in new values and press Enter.
To adjust values using the slider:
tDrag the slider to the right to increase values or to the left to decrease
them
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tPress Shift and drag the slider to adjust values slowly.
tPress Ctrl and drag the slider to adjust values quickly.
Drag right or left to increase
or decrease values
To enter values using the calculator:
1. Click the Calculator button next to the slider.
The calculator is displayed.
2. Do one of the following:
tUse the keyboard to enter numbers.
tUse your pointer to select numbers on the calculator.
3. If you performed mathematical operations, click the Equal button.
4. Click OK.
The calculator closes and the value is added to the text box.
Using the Pop-up Menus in Numerical Text Boxes
By right-clicking in a text box, you can open a pop-up menu, containing
commands for cutting, copying, pasting, deleting, undoing, and selecting
all values.
Property Editors
Using Timecode Boxes
There are SMPTE timecode boxes in several places in the Avid DS Nitris
interface, such as in the status bar, on the transport controls, and in
property editors.
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Desktop Reference
Entering values in timecode boxes is similar to entering values in text
boxes except that you can also use absolute or relative input methods. The
absolute input method replaces the current value with the value you enter.
The relative input method offsets the current timecode by the value you
specify.
The following table summarizes the various means of entering values in
timecode boxes assuming that the current timecode is 01:12:34:00.
You en t e rNTSC resultPAL resultDescription
Absolute Input Method
522300:00:52:2300:00:52:23Replaces the current
timecode
/522301:12:52:2301:12:52:23Replaces the rightmost
portion of current
timecode
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.4000:00:01:10 00:00:01:15Replaces the current
timecode with this many
frames (direct frame
entry)
10:00.4000:10:01:1000:10:01:15Combines timecode
value with direct frame
entry
3:::103:00:00:0103:00:00:01Skip fields by entering
colons (:)
Relative Input Method
110+
110-
.110+
.110-
01:12:35:10
01:12:32:20
01:12:37:20
01:12:30:10
01:12:35:10
01:12:32:15
01:12:38:10
01:12:29:15
Increases or decreases
the current timecode by
the value entered
Increases or decreases
the current timecode by
the number of frames
entered
You en t e rNTSC resultPAL resultDescription
Help
Help
1.10+
1.10-
] or [01:12:34:01
Shift+] or Shift+[ 01:12:34:01
1:12:35:10
1:12:32:20
01:12:33:29
01:12:33:20
1:12:35:10
1:12:32:15
01:12:34:01
01:12:33:24
01:12:34:10
01:12:33:15
Use the period (.) to
separate seconds and
frames.
Nudges the current
timecode up or down by
1 frame
Nudges the current
timecode up or down by
10 frames
The Help menu lets you access the Avid DS Nitris help system to quickly
retrieve reference information. You can also access the Avid web site,
where you can find product-related information and tutorials as well as the
Avid DS Nitris support center.
To access the Help menu:
tSelect Help.
OptionDescription
Contents and IndexOpens the contents window of the online help, which
displays help topics by category
Keyboard ShortcutsOpens a PDF file which displays all the keyboards
shortcuts
Documentation LibraryIf installed on your system, opens the Documentation
Library for online viewing of the Avid DS Nitris
documentation.
New Features TourIf installed, starts the New Features Tour multimedia
application
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Desktop Reference
OptionDescription
DownloadLets you download various utilities and tools
Web TutorialsLets you access the latest Avid DS Nitris tutorials
Knowledge BaseLets you access and search the Avid DS Nitris
Knowledge Base for useful information
Customer ServiceLoads the Avid DS Nitris Customer Service home
page
Avid DS Nitris Home
Loads the Avid DS Nitris home page
Page
About Avid DS Nitris Displays the program’s build number and version
along with the product serial number
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Layout Menu
Layout Menu
The Layout menu lets you customize the views in the current layout, or
create your own layouts.
To access the Layout menu:
tSelect Layout.
OptionDescription
EditingDisplays the Editing layout
GraphicsDisplays the Graphics layout
CompositingDisplays the Compositing layout
3D DVEDisplays the 3D DVE layout
Media Input/OutputDisplays the Media Input/Output layout
Classic LayoutsDisplays the default layouts
Xtra LayoutsDisplays alternate layouts
New LayoutLets you create a custom layout. When a layout is
created, a new layout button is added to the taskbar.
BlankLets you name and create a custom layout from
scratch. Creates an empty layout to which you add the
various layout components that you want to work
with. To build your layout, use the components under
New Layout > Copy Layout.
Copy Current LayoutCreates a custom layout based on the current layout
Copy LayoutLets you create a custom layout based on a copy of an
existing layout
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Desktop Reference
OptionDescription
Edit LayoutTurns edit mode on or off. In this mode, all the
windows and views in the current layout are
highlighted so that you can move or resize them.
When you turn off the edit mode, your changes are
automatically saved for the current session.
Save LayoutsSaves all edits made to your custom layout
Restore Default LayoutRestores the default configuration of the current layout
New Combo ViewCreates a new combo view and puts you in Edit
Combo View mode
Edit Combo ViewLets you customize a combo view
Delete Combo ViewDeletes the currently active combo view
New ToolbarDisplays the toolbar dialog box in which you enter a
name to create a custom toolbar.
Customize Toolbars Displays the Customize Toolbars window, where you
select from a category of tools to display their
associated commands. These commands can be
dragged to your custom toolbar for easy access while
working.
Import/Export
Preferences
Displays the Preference Management dialog box
User Preferences Dialog Box
The User Preferences dialog box lets you adjust the settings that affect the
way you work with Avid DS Nitris . For example, you can set preferences,
such as automatic saves, number of undo levels, animation preferences,
and the number of type of tracks to display when you open a new
sequence. You can also set editing preferences, such as pre-roll and postroll frames.
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User Preferences Dialog Box
After setting the preferences, they become part of your user profile under
your user name. The next time you start Avid DS Nitris , these preferences
are used.
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Do not customize the fonts, windows scheme, or taskbar properties on the
Windows 2000 desktop or Avid DS Nitris may not function properly.
Click on the links above for information on each of the property pages.
To open the User Preferences dialog box:
tSelect File > User Preferences.
General Property Page
The General property page lets you set preferences, such as automating the
loading of the current sequence, setting the number of undo levels, and
autosaving preferences.
For example, if you know that you will be working on the same sequence
for several sessions, you can set Avid DS Nitris to automatically open that
sequence each time you start the application. You can also set Avid DS
Nitris to automatically save your work at regular intervals.
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Desktop Reference
OptionDescription
Window ManagementSets preferences for window management
Highlight the Window
with Focus
Give Windows Focus
Shows you which view has focus by displaying
small red brackets at the view’s corners
Gives focus to an area by rolling the mouse over it
When the Mouse Enters
Them
Update Default Window
Size/Position
Lets you choose the default window size and
position based on the last resized window, the last
closed window, or the last moved window.
On ResizingSets the default window size and position based
on the last resized window
On ClosingSets the default window size and position based
on the last closed window
On MovingSets the default window size and position based
on the last moved window
AutosaveSets autosave preferences
Save Automatically Every
X Minutes
Saves the current sequence at regular intervals.
This option can protect you from losing work in
the event of a power failure or system failure.
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MiscellaneousSets user preferences, such as number of undo
levels and loading last sequence at startup
Load Last Sequence at
Startup
Loads the last saved sequence each time you start.
Tip: If you need to override this setting, hold
down the Shift key when you double-click the
Avid DS Nitris
icon when starting the
application. This is useful when you want to start
a new sequence.
Single Click on Container
Icon Opens Container
Opens a container clip with a single click.
Usually, you have to double-click on the container
clip to open it.
User Preferences Dialog Box
OptionDescription
Number of Undo LevelsSets the number of commands or actions that you
can undo and redo. The default number is 50;
maximum is 1000.
The higher the number of levels you set, the more
memory is required (which can slow down
performance), but the further you can backtrack.
Tip: You can access the Undo and Redo
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commands from the Edit menu. The
keyboard shortcuts are Ctrl+Z and Ctrl+Y,
respectively.
ScrubbingSets scrubbing preferences
Play Audio When
Scrubbing
Animation Property Page
The Animation property page lets you set preferences, such as the default
interpolation and slope mode for inserted keys.
If you frequently animate objects or parameters, you can set Avid DS
Nitris to automatically set keyframes as you adjust an object’s properties
or a parameter’s values. Instead of clicking the Animation Key button each
time you want to add a keyframe, the Autokey mode automatically records
any adjustments that you make.
OptionDescription
Default Interpolation for
Inserted Keys
Automatic (From
Neighboring Keys)
When selected, lets you hear the audio tracks
when scrubbing on the timeline
Sets the default interpolation type for inserted
keys
Repeats the value of a key point. The movement is
characterized by sudden changes at keyframes
and static positions between keyframes.
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Desktop Reference
OptionDescription
ConstantRepeats the value of a key point until the next one.
The movement is characterized by sudden
changes at keyframes and static positions between
keyframes.
LinearConnects key points by straight line segments.
The movement is characterized by sudden
changes at each keyframe.
SplineResults in a smooth transition. When selected,
spline interpolation accelerates and decelerates to
ease into and out of each keyframe. The degree of
acceleration and deceleration before and after the
keyframe is determined by the key point’s tangent
handles.
Default Slope Constraint for
Sets the default slope type for inserted keys
Inserted Keys
None (DS - Use
Neighboring Slopes)
Sets the slope of an inserted key automatically
using the slopes of neighboring keys. This mode
does not affect the slope of these neighboring
keys.
Automatic (3D - Use &
Affect Neighboring
Slopes)
Plateau (Horizontal for
Local Min & Max)
Sets the slope of an inserted key automatically to
the slopes of neighboring keys. This mode affects
the slope of neighboring keys.
Sets the slope of an inserted key automatically to
zero if the next key has the same value, or if that
key is a local minima or maxima.
A local minima/maxima is a key point where both
previous and next keys have either smaller
(minima) or larger (maxima) values. This is
useful for holding key point values to prevent the
automatic interpolation from going above or
below your keyframed values.
Zero (All Horizontal)Constrains the slope of key points to zero. The
tangent handles remain horizontal, so that only
the slope tension can be modified.
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User Preferences Dialog Box
OptionDescription
AutokeyToggles the Autokey button on or off
Set Keys When Changing
Values (Autokey)
Editing Property Page
The Editing property page lets you change various default settings, such as
the preferred track type, transition duration, still image duration, and the
number of pre-roll and post-roll frames.
OptionDescription
Extra MaterialLets you change the number of pre-roll and
Pre-roll (frames)Specifies the default number of pre-roll
Automatically sets keyframes as you adjust an
object’s properties or a parameter’s values.
Instead of clicking the Animation Key each time
you want to add a keyframe, the Autokey button
automatically records any adjustment that you
make.
post-roll frames
frames before a transition (or timeline
selection). When you play back the processed
frames, the pre-roll frames are added to the
in-point.
Post-roll (frames)Specifies the default number of post-roll
frames after a transition (or timeline
selection). When you play back the processed
frames, the post-roll frames are added to the
out-point.
Selectable Objects (J-K-L keys)Lets you select the type of object that moves
on the timeline when you use the J-K-L keys
Edit Points and Clip HandlesLets you to move these objects with the J-K-
L keys
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Desktop Reference
OptionDescription
ClipsLets you move clips with the J-K-L keys
Effect barsLets you move effect bars with the J-K-L
keys
ActivenessLets you move activeness bars with the J-K-L
keys
Markers and LocatorsLets you move locators, in-points, and out-
points with the
J-K-L keys
Preferred video track typeLets you select the type of track when you
create new tracks inside of a sequence
TransitionsLets you specify default values for transition
duration and position
Default Duration (frames)Specifies the default length, in frames, of
transitions
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Default PositionSpecifies the default position of a transition
with respect to the selected edit point.
Start: The transition begins at the edit point
Center: The transition is centered over the
edit point
End: The transition ends at the edit point
Default Still Image Duration
(frames)
Show Overlays in ViewerDisplays locators (global, local/clip), in/out-
Always update clips in source
viewer
Specifies the number of frames you want to
be created when you capture a still image
points, start/end of clip, and start/end of
available material
Automatically updates the clip in the bin
when the in-point or out-point of a clip in the
source viewer is changed
Titling Property Page
The Titling property page lets you set preferences that allow you to see or
hide text outside the output area, as well as control the way text is selected.
OptionDescription
User Preferences Dialog Box
Disable Text
Overlay
Selection
Criteria
(Ctrl+mouse)
Titling Font
Only
Titling Style
Only
BothLets you select all text characters when you hold down the Ctrl
Allows you to see text existing outside the output area
Controls the way text is selected when you hold down the Ctrl
key and drag
Lets you select text characters with like fonts when you hold
down the Ctrl key and drag
Lets you select text characters with like style attributes, such as
bold, italic, etc., when you hold down the Ctrl key and drag
key and drag
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Desktop Reference
Effects Tree Property Page
The Effects Tree property page lets you set preferences that affect how
nodes in the Effects Tree are connected and disconnected, how tooltips are
displayed, the speed in which the Effects Tree pans, how names are
displayed on nodes and ports, and how new nodes are place in Effects
Trees.
OptionDescription
InteractionSets preferences for connecting and disconnecting
Enable Enhanced Interaction Enables enhanced features such as “kissing”,
nodes in the Effects Tree
“ripping”, “twanging” and sticky connections.
Connecting Nodes
(1=slow, 10=fast)
Disconnecting Nodes
(1=slow, 10=fast)
Minimum Node Drag for
Interaction (in pixels)
Lets you increase or decrease the response time
when connecting nodes. For example, a value of 1
means that when you drag a node to touch another
node (“kissing”), you have to hold it there for a
longer period of time before a connection is made.
Lets you increase or decrease the response when
disconnecting nodes. For example, a value of 1
means that you can easily “rip” a node away from
another node to disconnect it.
Lets you set the distance in which you must drag a
node (in pixels) before interaction will take place.
For example, the default setting of 20 means that
you must drag a node at least 20 pixels before it
will be connected (twangs) to another node. Values
range from 0 to 500. If this option is set to 0, then
automatic connection twanging will take place if
you click or double-click a node.
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OptionDescription
User Preferences Dialog Box
Allow Connection
Replacement
Pan Speed (0=None,
10=Fast)
Node Attract/Repel Spacing
(1=Small, 10=Large)
Auto-expand Collapsed
Nodes
Lets you turn connection replacement on or off.
When selected, you can replace a connection using
enhanced interactivity such as “kissing” or
“twanging”.
When this option is deselected, a node will only
twang to a connection if there is currently nothing
attached to its input port.
Lets you set the speed at which the Effects Tree
pans when you drag nodes around. Values range
from 0 (no panning) to 10 (fastest).
Let you set the spacing in which nodes are
pushed/pulled towards or away from each other.
Values range from 1 to 10. A larger value
attracts/repels nodes a larger distance.
Lets you automatically expand a collapsed node
when you position the pointer over it. When you
move the pointer away from the node, it
automatically collapses again.
Tip: If you want a node to remain expanded
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while this option is selected, deselect
Collapse from the menu when you right click
on a node.
Tooltip SettingsSets preferences for tooltips. This is helpful, for
example, when you zoom out an Effects Tree and
it’s difficult to see a node’s name. You can display
tooltips on nodes, node inputs, and connectors,
and specify the speed at which the tooltips are
displayed.
Enable Tooltips on Nodes Displays tooltips on nodes
Enable Tooltips on Node
Inputs
Enable Tooltips on
Connectors
Displays tooltips on node inputs
Displays tooltips on connectors between nodes
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Desktop Reference
OptionDescription
Tooltip Delay (in
milliseconds)
New NodesLets you set how new nodes are displayed in an
CollapseAutomatically collapses all new nodes that you
Use Input NamesLets you append the input port’s name with the
Lets you specify how quickly (in milliseconds)
tooltips are displayed when you position the cursor
over a node, node input, or connector.
Effects Tree.
add to an Effects Tree. This feature is useful to
conserve space in your Effects Tree.
Tip: You can also select the Auto-expand
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Collapsed Nodes option so that nodes will
automatically expand when you position the
cursor over them.
input’s name instead of just Input 1, Input 2, etc.
Node names are only displayed on nodes when
this option is selected or if you choose “Use Input
Names” from the menu when you right-click a
node.
For example, if a Blue Green keyer is connected to
Input 1 of a Composite node, then the Composite
node’s input port name will be displayed as “Input
1- Blue Green Keyer” when you select this option
from the Composite node. All input port names
will update to reflect the input’s name.
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Mouse Zoom
x Steps (1=Small, 10=Large)
Lets you set the distance at which the Effects Tree
zooms in or out when you use the commands
Alt+Z (zoom in) and Alt+X (zoom out). A larger
value increases the amount of the zoom.
Capture Property Page
The Capture property page lets you set options for controlling a deck
during the capture process.
OptionDescription
Batch Capture
User Preferences Dialog Box
Rewind the tape after
capture
Eject the tape after
capture
No interaction when
inserting new tape
Display recapture
list
Stop the deck after
capture
After all clips from a single tape are recaptured, sends a
signal to the deck to rewind the tape.
After all clips from a single tape are recaptured, sends a
signal to the deck to eject the tape.
Prevents Avid DS Nitris from displaying dialog boxes
that would interrupt a batch capture. If you select this
option and “Eject the tape after capture,” and you know
the order of tapes, you can batch capture without
interacting with the Avid DS Nitris application—see
Batch Capturing Without Interaction.
Displays a list of clips to be recaptured, which you can
sort and select clips to be recaptured—see Capture List
Dialog Box.
After capturing from tape, puts the deck into stop
mode, rather than stand-by mode.
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Desktop Reference
Data Management Property Page
The Data Management property page lets you delete the unreferenced
media of the current project when you quit Avid DS Nitris . You can also
specify the number of frames that separate each clip that is archived to tape
as well as the padding for generated subclip names. You can also specify
your SMTP server so that you can receive email when your processing jobs
are complete.
OptionDescription
ArchiveLets you set a gap between clips on your archive
tape.
Gap between Clips in
Archive (Frames)
Padding for Generated
Subclip Names
No padding to subclip
suffix
Padded suffixSpecifies that you want padding or zeroes added to
Maximum number of
zeroes to use
Email NotificationLets you specify your SMTP server so that email
SMTP ServerLets you enter the name of your SMTP (Simple
Specifies the number of frames that separate each
clip that is archived to tape. The number must be an
integer value between 1 and 50.
The gap between your archived clips must be
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at least one frame to make sure that the whole
archive is performed correctly and
accurately.
Lets you specify whether you want padding or
zeroes added to subclip names.
Specifies that no padding or no zeroes will be added
to subclip names.
subclip names.
Specifies the number of zeroes to add to subclip
names.
messages can be sent.
Mail Internet Protocol) email server, which lets
Avid DS Nitris send an email message when a
processing job is complete.
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Level Meters Property Page
The Level Meters property page lets you adjust the settings for the Mixer,
the Audio Input Monitor, and the Audio Output Monitor meters.
OptionDescription
PeakSpecifies the level that you expect to be the maximum.
MinimumSpecifies the minimum level displayed on the Level meter.
HeadRoomSpecifies the expected dynamic range. Range: 0 to 24 dB
AlignmentSpecifies the level of the visual alignment indicator.
GraduationsSpecifies the space, in decibels, between the markings on the
User Preferences Dialog Box
Range: 0 to -24 dB
Range: -144.5 to -24 dB
Range: 0 to 24 dB less than the headroom level
level meter. Range: 1 to 24 dB. A value of 0 turns off the level
meter markings.
Peak HoldIndicates whether the decibel level went above that of the
specified peak level at any time during playback
Max HoldIndicates the maximum decibel level achieved during playback
Scale Waveform
Display to Peak
Level (Mixer
only)
Scales the waveform display on the timeline so that the edge of
the display represents the peak level specified above. Any audio
above the peak level is clipped.
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Desktop Reference
Scripting/Logging Property Page
The Scripting/Logging property page lets you determine the scripting
language for your scripts, the command log size, and whether a log file is
created.
OptionDescription
Scripting LanguageDetermines the scripting language used to create and run
scripts
Command Log SizeDetermines the number of command lines retained in the
History pane of the Script Editor
LinesSpecifies the maximum number of command lines
retained in the History pane of the Script Editor
UnlimitedSpecifies that there is no limit to the number of command
lines retained in the History pane of the Script Editor
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Log FileLets you create a command log file for each Avid DS
Nitris session
Log Commands to
File
File NameSpecifies the location where the log file is saved and its
...Displays the Log File Path dialog box
Creates a command log file for each Avid DS Nitris
session
name
Avid Explorer Property Page
The Avid Explorer property page lets you set options for how paths are
displayed in a bin and whether to keep the Views menu open.
OptionDescription
Group files as frameSets the Avid DS Nitris group folder to interpret
Expand Views folderKeeps the Views folder open whenever you view it in
User Preferences Dialog Box
sequential file names as frames. Deselect this option to
interpret sequential file names as fields—see “Grouping
Files as Frames or Fields” in the Help.
an Avid Explorer pane.The Views folder includes the
Avid Event Log, Deck Configuration, Tape Library, and
other views.
Display the full path in
the address bar
Display the full path in
the title bar
Shows the complete system path in the address bar of
any folder displayed through Avid Explorer. If this
option is not selected, only the folder name is
displayed.
Shows the complete system path in the address bar of
any folder displayed through Avid Explorer. If this
option is not selected, only the folder name is
displayed.
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Desktop Reference
Time Display Property Page
The Time Display property page lets you specify how time is displayed on
the timeline.
OptionDescription
Time Display FormatSpecifies which format is used to display time on
Use Default Format Uses SMPTE NTSC drop frame for NTSC
Use (other)Specifies whether to use the audio sample rate
the timecode scale. The available choices vary,
depending on whether you are working on a PAL
or NTSC sequence.
sequences, and EBU PAL (25 fps) for PAL
sequences
(NTSC and PAL) or SMPTE NTSC non-drop
frame (NTSC only)
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Display as FramesDisplays time in terms of frames only, as opposed
to hours:minutes:seconds:frames
Time BaseSpecifies which timecode scale is displayed on the
timeline
Show Time in Top Time (Container clips only) Displays the timecode scale
of the top timeline.
Show Time in Parent
Time
Show Time in Sequence
Time
(Container clips only) Displays the timecode scale
of the parent timeline.
Displays the timecode scale of the current
sequence
Favorites Property Page
The Favorites property page lets you set the paths or locations where
presets for various groups are saved. You can also determine the folder in
which preset families are classified.
OptionDescription
User PathThe location where your own personal presets are saved
Workgroup PathThe location where presets for the group of people with
Factory PathDisplays the default location of the original presets shipped
Project PathDisplays the default location of the current project’s presets
Toolbars
whom you work are saved
with Avid DS Nitris
Toolbars
Preset Family
Locations
PathDisplays the folder in which you can find the selected
FamilyDisplays the family name of the presets
Displays the folder in which preset families are located
preset family
The toolbars contain commonly used tools, as well as presets which are
specially customized effects, transitions, or tools. Toolbar buttons let you
activate tools or commands and apply presets. For example, you can save a
color correction preset and then apply it to other clips in a sequence. Or
you can save a titling style as a preset and use it to quickly create new
titles.
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Desktop Reference
Closing Toolbars Automatically
Automatic closing of a toolbar lets you execute commands from any
floating toolbar and then automatically closes the toolbar. This streamlines
your desktop.
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You can only auto-close floating toolbars. The default toolbars that are
fixed on the desktop cannot be auto-closed.
To automatically close a toolbar:
1. Right-click a floating toolbar and select Auto-Close Toolbar.
The toolbar automatically closes after you execute a command.
2. Click a button on the toolbar.
The command is executed and the toolbar is automatically closed.
3. To reopen the floating toolbar, select it from View > Default Toolbar
or User Toolbars, or use its keyboard shortcut.
Tip: For quick access to a floating toolbar, assign a keyboard shortcut to it
in the Command Mapping dialog box.
Changing the Size and Look of Toolbar Buttons
You can easily customize the size and look of toolbar buttons. To save
space on the desktop, you can display them as long, thin buttons or display
them larger for better visibility. You can also display the buttons in icon or
text form, as well as choose from eight different “themes”.
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To change the size of toolbar buttons:
tRight-click a toolbar button and select Button Size > size.
To change the look of toolbar buttons:
1. Right-click a toolbar button and select Button Mode > mode.
2. Right-click a toolbar button again and select Button Theme > theme.
Toolbar Menu
Toolbars
The Toolbar pop-up menu lets you create new toolbars, delete and copy
toolbars, display toolbar buttons as text or icons, show or hide the toolbars’
title bars, customize existing toolbars, and more.
To access the Toolbar menu:
tRight-click a button on a toolbar.
OptionDescription
Customize Menu
Button
Toolbar Group
Separator
Remove Item from
Toolbar
Customize ToolbarsDisplays the Customize Toolbars window, which lets you
Show Hidden ItemsDisplays the space separators (in red) which are usually
New ToolbarCreates a new toolbar
For menus, lets you rename the button on the toolbar and
reorder the commands and presets in the list.
For preset list buttons, lets you rename the button on the
toolbar, set the path to the preset folder, and turn on/off
the display of submenus.
Changes the name of the group
Deletes a selected item
add buttons for the following to a selected toolbar:
commands, menus, property editors, floating toolbars,
transports controls (viewer area only), timecode boxes,
and more.
invisible in the toolbar, such as the vertical and
horizontal spacing between buttons, line breaks, and
empty lines. This is very useful when customizing
toolbars.
from the toolbar
Copy ToolbarCopies the current toolbar and displays it on the desktop
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OptionDescription
Delete ToolbarDeletes the selected floating toolbar.
Note: You cannot delete the fixed, default toolbars.
Display TitlebarDisplays the title bar of a selected toolbar. Does not
apply to the floating toolbars.
Auto-Close ToolbarAutomatically closes a floating toolbar after executing a
command
Button ThemeLets you select a different style for the look of the
buttons on the toolbar. There are eight themes: 3rdFloor,
Alpha, Alumina, Carboneum, Evo (default), Evo1,
Lamellae, and Pane.
Button ModeLets you display buttons as icons or text
Button SizeLets you display buttons in various sizes: thin, default, or
large
Taskbar Menu
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The Taskbar pop-up menu lets you add, remove, copy, and rename layouts.
To access the Taskbar menu:
tRight-click a layout button in the taskbar.
OptionDescription
New LayoutCreates an empty layout. You will be prompted to
name the new layout.
Copy LayoutCopies the selected layout. You will be prompted to
name the new layout.
Rename LayoutDisplays the Rename Layout dialog box, where you
can specify a new name for the selected layout
Command Mapping Dialog Box
OptionDescription
Remove LayoutRemoves the selected layout from the taskbar
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Default layouts cannot be renamed or removed. These commands are not
available when you right-click on a default layout’s button, in the taskbar.
Command Mapping Dialog Box
The Command Mapping dialog box lets you associate commands with
keys or key combinations that, when pressed, provide quick access to the
commands, tools, views, or property editors you most frequently use. You
can choose one of several default command maps, or create your own.
When you select a
group, a list of
commands is displayed
in the Command list.
Templates let you save a set of
command maps. Default templates
include the Avid DS Nitris default
keys. You can also create your own
template.
If a command is
mapped to a modifier
key, the Ctrl, Shift, or Alt
options will be selected
when you select a
command from the list.
The keymap shows the keys that are
mapped to the current group, the currently
selected command, and global keys,
which exist in all contexts and views.
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To access the Command Mapping dialog box:
tSelect File > Command Mapping.
OptionDescription
TemplateLists the available templates
NewAdds a new template
RemoveRemoves currently selected template
View in ExplorerLets you view the command maps in the current
template in Internet Explorer
GroupLists the available groups which contain tools and
views
CommandLists the commands under the currently selected group
and the key to which they are mapped
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DescriptionShows a description of the currently selected
command, and the key to which it is bound.
ClearRemoves the binding between the selected key and its
command
You cannot clear bindings in a default template.
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ContextDefines a collection of tools, key mappings, and views
dedicated to a type of work
ViewLists the views with which you may be working. When
selected, this option will show if conflicts exist
between command maps within the current context.
Modifier KeysChanges the command normally associated with a key,
if held down when the command key is pressed.
Modifier keys include Ctrl, Shift, and Alt.
CtrlShows the command maps controlled by the Ctrl
modifier
OptionDescription
ShiftShows the command maps controlled by the Shift
modifier
AltShows the command maps controlled by the Alt
modifier
Using Templates for Command Maps
Templates allow you to save a set of command maps. Default templates
include the Avid DS Nitris default keys, as well as templates based on
other popular, standard keyboard templates. You can use a default template
or customize one. Default templates cannot be edited.
To use an existing template:
tFrom the Template list, select a template.
A list of default and custom keyboard templates is displayed.
Command Mapping Dialog Box
To create a new template:
tClick the New button and Enter a name for the new template.
To remove a template:
tClick the Remove button.
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You cannot delete a default template or any of its commands.
Customizing the Command Map
To map and define your own keys, you must create a new template, since
the default shortcuts are read-only. Before assigning a key to a command,
you can check to see where that key is used in other contexts.
A context is a collection of tools, key mappings, and views dedicated to a
type of work. To know if a given key is currently unassigned, you need to
specify the context and the view you will be working in.
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Desktop Reference
For example, if you are working in the Graphics layout, which is also
considered the graphics context, and you open the animation editor. The
animation editor now takes priority. Therefore, if you press A, the Add
Keys command from the animation editor would take priority instead of
the Select tool, which also has its shortcut mapped to A in the Graphics
layout.
You can map commands using specific keys of your preference. It may be
useful for you to choose an existing template to work with and customize
the key commands you use most.
To create a new template:
1. In the Command Mapping dialog box, click the New button.
2. Enter a name for the new template.
A copy of the existing template is created and saved under another
name. You can customize it to optimize your work.
To assign a key to a command:
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1. In the Command Mapping dialog box, select a template from the
Template list.
2. Select a group from the Group list.
3. Drag a command from the Command list to a key on the keyboard
displayed in the Command Mapping dialog box.
The key mapped to this command is shown in red on the on-screen keyboard,
and its associated key binding appears in the Current Binding box.
For combination keys, such as Alt+key, Ctrl+key, Shift+key, Alt+Shift+key,
drag a command to a key on the keyboard while pressing the modifier keys.
If you map a command to key that is already assigned, it will take priority.
The command that was previously mapped to that key will no longer be
mapped to any key; it will be unassigned.
Viewing the Mapped Commands
You can use command maps as a reference for keyboard shortcuts during
your work sessions, or to check whether a key has already been mapped to
another command. Viewing command maps in a browser window gives
you a printable list that you can use as an offline reference.
To view the mapped commands:
1. Select a template from the Template list.
A list of groups associated with this template is displayed.
2. From the Group list, select a group.
A list of commands in this group is displayed in the Command list, and
the keys that are mapped to the current group are shown in a tan color
on the keyboard. Commands that are global and exist in all contexts
are shown in beige.
3. From the Command list, select a command.
The key mapped to this command is displayed in red on the keyboard.
Command Mapping Dialog Box
If a command is mapped to a modifier key, then the Ctrl, Shift, and/or
Alt options are selected when you choose the command in the list.
To view the mapped commands in a browser:
1. Select a template from the Template list.
2. Click the View in Explorer button.
Checking to See if a Key is Free
To know if a given key is currently unassigned, you must specify the
context and the view you will be working in. A context is a collection of
tools, key mappings, and views dedicated to a type of work.
Specifying the context and view will reveal any conflicts with commands
mapped to the same key, but in different contexts. These conflicts are
shown in dark brown.
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Desktop Reference
For example, suppose you’re working in the Graphics layout, which is also
considered the graphics context, and you open the animation editor. If you
press A, the Add Keys command from the animation editor would take
priority and you would not be able to activate the command that you would
usually get in the Graphics layout, which is the Select tool
To see if the key is used in another context:
1. Select a template from the Template list.
2. From the Context list, select the context that most closely reflects the
work you will be doing.
3. From the View list, select the view in which you will be working.
By selecting and deselecting the View option, you can see if a conflict exists
between two commands when you are working in the chosen context and view.
These conflicts are indicated by displaying a dark brown key. This information
will help you to create your own custom command map or template.
Key colorDescription
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WhiteKeys that are free and not mapped to any command in
the current context or view
Beige Keys that are global and exist in all contexts and views
TanKeys that are mapped to commands grouped under the
currently selected group
RedKey that is currently selected in the command list
Dark BrownKeys that are also being used currently by another view
or context that are of higher priority. The keys will
continue to work as expected within the group until you
enter a view or context with a higher priority.
Load Preset Dialog Box
The Load Preset dialog box lets you load a preset into a property page.
OptionDescription
Avid Explorer ToolsLets you navigate through and manage the contents of
Bin ToolsChanges the way the contents of the bin are displayed.
File NameLets you enter a name for your preset.
File TypesLets you select a file type for your preset.
Save Preset Dialog Box
Load Preset Dialog Box
your bins.
These tools appear for all bin contents.
The Save Preset dialog box lets you save the settings of your property
editor as a preset in a desired location.
OptionDescription
Avid Explorer ToolsLets you navigate through and manage the contents of
your bins.
Bin ToolsChanges the way the contents of the bin are displayed.
These tools appear for all bin contents.
File NameLets you enter a name for your preset.
File TypesLets you select a file type for your preset.
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Desktop Reference
Viewer Properties
The Viewer property editor lets you control all aspects of the viewer. You
can save presets of your viewer settings to a toolbar and use them to
quickly and easily switch between display resolutions, zoom levels, alpha
levels, and the display of guidelines. You can also perform onion-skinning
in the viewer, which allows you to blend the current frame with preceding
and/or successive frames at a certain percentage.
To open the Viewer Properties:
tRight-click on a viewer and select Viewer Properties.
Display Property Page
The Display property page lets you change the viewer display mode.
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OptionDescription
ChannelsDisplays specified combination of image’s red, green,
and blue channels
ResolutionSpecifies display resolution (full, half, or quarter) of
viewer image
FieldsSpecifies which field (first, second, or both) is shown in
viewer
Alpha Controls display of image’s alpha channel
DisplayTurns display of image’s alpha channel on or off
Full, 25%, 75%Specifies level of intensity at which image’s alpha
channel is displayed
Zoom & PanControls size and position of image in viewer. You can
scale image from 1% to 10,000%.
Only the view of the image is affected, not its
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actual size.
Viewer Properties
OptionDescription
Zoom LevelSpecifies size of image in viewer
X and Y PanSpecifies location of image in viewer
ResetResets X/Y Pan and Zoom Level to the default values
Quick/Mouse ZoomSpecifies zoom level of image
StepsSpecifies number of times to press Alt+Z to reach
Quick Zoom Level
Quick Zoom LevelSpecifies size of image in viewer.
Tip: Press Alt+Q to switch between zooming the
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viewer to the Quick Zoom Level and the previous
zoom level.
Press Alt+Z to zoom to the Quick Zoom Level.
Use Current ZoomSets Quick Zoom Level to value set in Zoom Level
AutoAutomatically pans and/or zooms the viewer when
using these interactive tools: graphics/paint tools,
Shape tool in the Matte and Keyer effects, DVE tool,
and Tracker tool.
PanAutomatically pans the viewer
ZoomAutomatically zooms the viewer
ZoneDefines the area around the pointer. A small zone
means that the pointer must be close to the edge of the
viewer before an auto-pan occurs. A large zone causes
an auto-pan when the pointer is farther away from the
edge of the viewer. Default zone is 1. Values: 0 to 30.
SpeedDetermines the speed at which an auto-zoom or auto-
pan occurs. A speed of 0 turns off auto-pan and autozoom. Default speed is 4. Values: 0 to 10.
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Desktop Reference
OptionDescription
Indicate if Viewer is
Scaled
Square pixelsTurns display of square pixels on or off. Since the
Guides Property Page
The Guides property page lets you control the display and use of
guidelines and grids in the viewer.
Displays an exclamation mark (!) when the viewer
scales the image in a way that may introduce unwanted
artifacts in the image. This warns you when the
correspondence between source and display pixels is
not 1:1.
ITU-R 601 standard specifies a higher horizontal than
vertical resolution (or a 0.9 ratio), the image appears
stretched horizontally when displayed on a computer
monitor (which has square pixels).
When selected, this command displays the image in
square pixels as it would appear on a computer monitor.
When deselected, this command displays the image in
non-square pixels as it would appear on a video
monitor.
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OptionDescription
GridControls display of grid
DisplayTurns display of grid on or off
Horizontal spacingSpecifies horizontal distance, in pixels, between points
on grid
Vertical spacingSpecifies vertical distance, in pixels, between points on
grid
X offsetAdjusts positioning of grid along X axis
Y offsetAdjusts positioning of grid along Y axis
OptionDescription
Viewer Properties
Display outside
Displays grid outside viewable area
output area
SnapAligns graphics objects to grid
GuidelinesControls display of guidelines
DisplayTurns display of guidelines on or off
LockLocks guidelines in place, so you don’t accidentally
move while aligning graphics objects
SnapAligns graphics/paint objects to guidelines
Safe Action/TitleDisplays safe action and safe title guides in viewer
DisplayTurns display of safe action/title guides on or off
Aspect RatioDisplays guide for 4x3 or 16x9 aspect ratios
ActionDisplays safe action guide
TitleDisplays safe titles guide
CrosshairTurns display of crosshair on or off
OutsideDisplays guides outside viewable area
Display Pixel InfoDisplays location (X,Y) coordinates and RGB color
information on the pixel in the viewer that the cursor is
hovering over
Guide ColorSpecifies color used to display guidelines and grid
Color swatchDisplays selected or default color. Click the color
swatch to display the Mini Color Editor.
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Desktop Reference
Image Grabber Property Page
The Image Grabber property page lets you control the comparison buffer.
OptionDescription
Use Compare BufferTurns comparison buffer on or off
Opacity LevelControls transparency of color. Values: 0 (completely
Grab Compare ImageTakes snapshot of image currently displayed in viewer
Reset Compare CropResets crop marks to display entire image
Reset Compare Position Resets comparison image to its original position
Onion Skinning Property Page
transparent) to 100 (completely opaque).
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The Onion Skinning property page lets you blend the current frame with
preceding and/or successive frames at a certain percentage. This is useful
for rotoscopy work.
OptionDescription
Use Onion SkinningEnables onion skinning in viewer
Frames BeforeSets the frames visible before the current frame
Number of FramesSets opacity of first onion skin frame before current
frame
StepSpecifies frame interval between current and previous
frames
Starting OpacitySets opacity of first onion skin frame before current
frame
Viewer Properties
OptionDescription
Opacity FadeSets opacity percentage in which blending decreases
between each frame
PositionDefines position of onion skin in viewer
AbovePlaces onion skin on top of current frame
BelowPlaces onion skin under current frame
Current FrameControls parameters for current frame
OpacityDefines opacity of current frame
Frames AfterSets the frames visible after the current frame
Number of FramesSets opacity of first onion skin frame after current
frame
StepSpecifies frame interval between current frame and the
frames after
Starting OpacitySets opacity of first onion skin frame after current
frame
Opacity FadeSets opacity percentage in which blending decreases
between each frame
PositionDefines position of onion skin in viewer
AbovePlaces onion skin on top of current frame
BelowPlaces onion skin underneath current frame
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Desktop Reference
Edit Layout Dialog Box
The Edit Layout dialog box lets you specify whether changes that you
make to layouts are saved for future sessions, or used for the current
session only. If you do not save your edits, they will be lost when you close
Avid DS Nitris .
OptionDescription
LayoutsLists the Avid DS Nitris layouts.Layouts that you
SaveSaves changes to selected layouts for future sessions
Don’t SaveApplies changes to edited layouts for the current
edited are automatically selected. Deselect layouts if
you do not want to save the edits that you made.
session without saving them for future sessions
Preference Management Dialog Box
The Preference Management dialog box lets you import and export
preference sets. A preference set is a collection of Avid DS Nitris layouts,
toolbars, combo views, and/or key maps. Importing and exporting
preference sets lets you share customized controls with other users.
When you import or export a preference set, its internal hierarchy is
preserved. For example, if you export an entire layout, any toolbars
contained in the layout are automatically exported with it.
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Preference sets with the same name are appended with a number to
differentiate them.
To access the Preference Management dialog box:
tSelect Layout > Import/Export Preferences.
Export Preferences Property Page
The Export Preferences property page lists all of the components of the
current preference set (layouts, toolbars, combo view, and keymaps), and
lets you export some or all of them as a new preference set.
OptionDescription
Preference Set to Export Lets you select specific components of the current
preference set to export as a new preference set
TypeSpecifies whether you are exporting entire layouts,
toolbars, combo views, or keymaps
Select AllSelects all available components
Select NoneDeselects all available components
ExportDisplays the Export Preferences dialog box
Preference Management Dialog Box
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When you export existing layout to a new preference set, its components
are automatically exported as well.
When you export a preference set, you can only include the layouts and
keymaps you customized. You can export any toolbar.
To export a preference set:
1. In the Preference Management dialog box, select the Export
Preferences tab.
2. Select the controls that you want to export. Use the Type list to switch
between the layouts, toolbars, and keymaps in the preference sets.
3. Click the Select All button to select all controls.
4. Click Export to export the selected controls.
5. Do one of the following:
tIn the File Name text box, enter the path to the folder in which you
want to save the preference sets.
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Desktop Reference
tClick Paths to select a default or project path.
tUse the Avid Explorer to navigate to the folder in which you want
to save the preference sets.
6. Enter a name for the preference set in the File Name text box and click
OK.
Import Preferences Property Page
The Import Preferences property page lets you select a preference set from
which import components (layouts, toolbars, combo views, and keymaps).
For example, you can import a custom layout that another user has
designed and exported.
OptionDescription
FilenameSpecifies the name of the preference set from which
you are importing components
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Browse...Displays the Import Preferences dialog box, where you
can select a preference set to import
Preference Set to Import Lets you select specific components from the
preference set
TypeSpecifies whether you are importing entire layouts,
toolbars, combo views, or keymaps
Select AllSelects all of the components in the preference set
Select NoneDeselects all of the components in the preference set
ImportImports all of the selected components from the
preference set
When you import an entire layout from an existing preference set, its
components are automatically imported as well. Some types of layouts are
unsupported and can not be imported.
Preference Management Dialog Box
When you import a preference set, you can import all of the controls in the
set, or you can select only the controls that you need.
To import a preference set:
1. In the Preference Management dialog box, select the Import
Preferences tab.
2. Do one of the following:
tIn the File Name text box, enter the name and location of the
preference sets that you want to import.
tClick Browse.
The Import Preferences dialog box is displayed.
3. Locate the preference sets that you want to import and click OK.
4. Select the controls that you want to import. Use the Type list to switch
between the layouts, toolbars, combo views, and keymaps preference
sets.
5. Click the Select All button to select all controls.
6. Click the Import button to import the selected controls.
You will be prompted to restart Avid DS Nitris when the import is
complete.
If you imported a layout, additional layout buttons appear in the
taskbar.
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Desktop Reference
Splitter Menu
View Menu
The Splitter pop-up menu lets you remove horizontal and vertical splitter
bars from a layout in Edit Layout mode. Removing splitter bars allows you
to reduce the number of available views.
To access the Splitter menu:
1. Select Layout > Edit Layout.
2. Position the pointer over a splitter bar, until you see the directional
arrow, and right-click the splitter bar.
OptionDescription
Remove Splitter BarRemoves the selected splitter bar from the layout
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The View menu lets you customize your toolbars and select views. If you
select a view that is not accessible from a view switcher in the current
layout, the view is displayed in a new window, which you can resize and
position.
To access the View menu:
tSelect View.
OptionDescription
Single-Instance ViewsDisplays the views that you can only once in a layout
or view
Multi-Instance ViewsDisplays the views that you can use more than once
in a layout or view
Default Combo ViewsDisplays the default combo views
OptionDescription
User Combo ViewsDisplays the combo views that you have created
Default ToolbarsDisplays the default toolbars
User ToolbarsDisplays the toolbars you created
TaskbarShows or hides the taskbar at the far left of the
View Switcher Menu
The View Switcher menu lets you add, remove and manipulate views from
the view switcher, manipulate and hide the view switcher, and display the
buttons as text, small, or large buttons.
To access the View Switcher menu:
View Switcher Menu
desktop
1. Select Layout > Edit Layout.
2. Right-click the view switcher.
3. When you’re done, select Layout > Edit Layout again.
OptionDescription
Add ViewAdds a placeholder for a view
Remove ViewRemoves the selected view
IconLets you select an icon for the view
Position: TopMoves the view switcher to the top of the view
Position: RightMoves the view switcher to the right of the view and
displays it vertically
Position: BottomMoves the view switcher to the bottom of the view
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Desktop Reference
OptionDescription
Position: LeftMoves the view switcher to the left of the view and
displays it vertically
Alignment: LeftLeft aligns the buttons in the view switcher
Alignment: CenterCenters all the buttons in the view switcher
Alignment: RightRight aligns the buttons in the view switcher
Text ButtonsDisplays text on the buttons
Small ButtonsDisplays small buttons
Big ButtonsDisplays large buttons
HideHides the view switcher
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