Product specifications are subject to change without notice and do not represent a commitment on the part
of Avid Technology, Inc. The software described in this document is furnished under a license agreement.
You can obtain a copy of that license by visiting Avid's Web site at www.avid.com. The terms of that license
are also available in the product in the same directory as the software. The software may not be reverse
assembled and may be used or copied only in accordance with the terms of the license agreement. It is
against the law to copy the software on any medium except as specifically allowed in the license
agreement.
No part of this document may be reproduced or transmitted in any form or by any means, electronic or
mechanical, including photocopying and recording, for any purpose without the express written permission
of Avid Technology, Inc.
The Avid DS and Avid DS Nitris application uses JScript and Visual Basic Scripting Edition from Microsoft
Corporation.
Attn. Government User(s). Restricted Rights Legend
U.S. GOVERNMENT RESTRICTED RIGHTS. This Software and its documentation are “commercial
computer software” or “commercial computer software documentation.” In the event that such Software or
documentation is acquired by or on behalf of a unit or agency of the U.S. Government, all rights with
respect to this Software and documentation are subject to the terms of the License Agreement, pursuant to
FAR §12.212(a) and/or DFARS §227.7202-1(a), as applicable.
Trademarks
888 I/O, Adrenaline, AirPlay, AirSPACE, AirSPACE HD, AniMatte, AudioSuite, AudioVision, AutoSync, Avid,
Avid DNA, AVIDdrive, AVIDdrive Towers, AvidNet, AvidNetwork, AVIDstripe, Avid Mojo, Avid Unity,
Avid Xpress, AVoption, AVX, CamCutter, ChromaCurve, ChromaWheel, DAE, D-Fi, D-fx, Digidesign,
Digidesign Audio Engine, Digidesign Intelligent Noise Reduction, DigiDrive, Digital Nonlinear Accelerator,
DigiTranslator, DINR, D-Verb, Equinox, ExpertRender, FieldPak, Film Composer, FilmScribe, FluidMotion,
HIIP, HyperSPACE, HyperSPACE HDCAM, IllusionFX, Image Independence, Intraframe, iS9, iS18, iS23,
iS36, Lo-Fi, Magic Mask, make manage move | media, Marquee, Matador, Maxim, MCXpress,
Media Composer, MediaDock, MediaDock Shuttle, Media Fusion, Media Illusion, MediaLog, Media Reader,
Media Recorder, MEDIArray, MediaShare, Meridien, MetaSync, NaturalMatch, Nearchive, NetReview,
NewsCutter, Nitris, OMF, OMF Interchange, OMM, Open Media Framework, Open Media Management,
ProEncode, Pro Tools, QuietDrive, Recti-Fi, RetroLoop, rS9, rS18, Sci-Fi, Softimage, Sound Designer II,
SPACE, SPACEShift, Symphony, the Avid|DS logo, Trilligent, UnityRAID, Vari-Fi, Video Slave Driver,
VideoSPACE, Xdeck, and XSI are either registered trademarks or trademarks of Avid Technology, Inc. in
the United States and/or other countries.
All other trademarks contained herein are the property of their respective owners.
GOT FOOTAGE?
Editors — Filmmakers — Special Effects Artists — Game Developers — Animators — Educators —
Broadcasters — Content creators of every genre — Just finished an incredible project and want to
share it with the world?
Send us your reels and we may use your footage in our show reel or demo!*
For a copy of our release and Avid’s mailing address, go to www.avid.com/footage.
*Note: Avid cannot guarantee the use of materials submitted.
Avid DS Nitris Getting Started Guide • 0130-05573-01 • September 2003
Congratulations on your purchase of an Avid DS Nitris system. You can
use your system to create broadcast-quality output incorporating every
possible production element from full-speed, high-resolution footage, to
multimedia artwork and animation, to computer-generated effects and
titling.
n
The documentation describes the features and hardware of all models.
Therefore, your system might not contain certain features and hardware
that are covered in the documentation.
Who Should Use This Guide
This guide is intended for users who are new to Avid DS Nitris. This guide
provides basic information on how to create a project from start to finish.
You’ll learn how to capture media, edit clips and sequences, add titles,
composite clips, add effects, and process the project for output.
Using This Guide
Symbols and Conventions
Avid DS Nitris documentation uses the following symbols and
conventions:
Symbol or Convention Meaning or Action
n
c
w
>This symbol indicates menu commands (and
t
Margin tipsIn the margin, you will find tips that help you perform
Italic fontItalic font is used to emphasize certain words and to
A note provides important related information,
reminders, recommendations, and strong suggestions.
A caution means that a specific action you take could
cause harm to your computer or cause you to lose
data.
A warning describes an action that could cause you
physical harm. Follow the guidelines in this
document or on the unit itself when handling
electrical equipment.
subcommands) in the order you select them. For
example, File > Import means to open the File menu
and then select the Import command.
This symbol indicates a single-step procedure.
Multiple arrows in a list indicate that you perform
one of the actions listed.
tasks more easily and efficiently.
indicate variables.
10
Courier Bold font
Bold fontBold indicates a user interaction.
Courier Bold font identifies text that you type.
Using the Mouse, Pen, and Keyboard
In Avid DS Nitris, you can use a two-button mouse (with wheel) or a pen
and tablet. The left and right mouse buttons perform different operations.
Unless otherwise stated, use the left mouse button.
The mouse and pen operate slightly differently. All the procedures in this
guide are documented for the mouse. You can, however, easily use a pen or
the keyboard. The following table shows the terms relating to the mouse,
pen, and keyboard.
This Term Means This with a Mouse Means This with a Pen
Symbols and Conventions
ClickQuickly click and release the
left mouse button. Always use
the left mouse button unless
otherwise stated.
Double-click Click the left mouse button
twice rapidly.
Right-clickQuickly click and release the
right mouse button.
DragClick and hold the left mouse
button or the wheel while you
move the mouse.
Alt+key,
Ctrl+key,
Shift+key,
etc.
Press and hold the first key while you press the second key. For
example, “Press Alt+F1” means to press and hold the Alt key
while you press the F1 key.
Tap the tablet once with the tip of
the pen, or touch the pen to the
tablet with enough pressure to
click.
Quickly tap the tablet twice in the
same screen pixel or press the F5
key to go from single to doubleclick.
Press the top portion of the switch
on the side of the pen or press the
F6 key to go from left to rightclick.
Press the pen to the tablet while
moving the pen.
11
Using This Guide
Customizing the Pen or Mouse
By customizing the pen, you can adjust the click pressure, switch
functions, and other features. For information on customizing the pen,
refer to the documentation provided with your Avid DS system.
You can also customize the mouse. For example, you can select lefthanded configuration or change the double-click speed. For information on
customizing the mouse, refer to the Windows online Help.
If You Need Help
If you are having trouble using Avid DS:
1. Retry the action, carefully following the instructions given for that task
in this guide. It is especially important to check each step of your
workflow.
2. Check for the latest information that might have become available
after the documentation was published in one of two locations:
-If release notes are available, they ship with your application.
-If ReadMe files are available, they are supplied in your Avid
application folder. ReadMe files are also available from Help.
3. Check the documentation that came with your Avid application or your
hardware for maintenance or hardware-related issues.
4. See “Avid DS Customer Support” on page 14.
5. For Technical Support, please call 800-800-AVID (800-800-2843).
For international enquiries and support services, contact your local
Avid Reseller. Support offerings may vary per location.
Accessing the Online Documentation
The online library contains all the Avid DS documentation in PDF format.
If it was installed on your workstation, you can access it from the Help
menu in Avid DS.
12
If You Need Help
n
You will need to install Adobe® Acrobat® Reader® to view the online
documentation.
To access the online library, do one of the following:
tIn Avid DS, select Help > Online Library.
tInsert the Software CD or the Drivers CD into your CD-ROM drive,
and select Online Library from the main menu.
To install Adobe Acrobat Reader:
1. Insert the Drivers CD into your CD-ROM drive.
2. Select the required workstation and choose Utilities.
If You Have Documentation Comments
We’d appreciate any comments or suggestions you may have about the
Avid DS documentation.
Please e-mail your documentation comments to:
dsdocs@avid.com
Include the title of the document, its part number, and the specific section
you are commenting on in all correspondence.
How to Order Documentation
To order additional copies of this documentation from within the
United States, call Avid Sales at 800-949-AVID (800-949-2843). If you are
placing an order from outside the United States, contact your local
Avid representative.
Avid Educational Services
For information on courses/schedules, training centers, certifications,
courseware, and books, please visit www.avid.com/training or call
Avid Sales at 800-949-AVID (800-949-2843).
13
Using This Guide
Avid DS Customer Support
The following sections describe various Avid DS Customer Support
options.
E-mail Support
The e-mail address for Avid DS Customer Support is:
dssupport@avid.com.
You can use it for sending bug reports, usability questions, and avidds.cab
audit reports for system analysis. All e-mails are logged in the support
database and assigned a case number. Send one support request per e-mail.
n
Web Support
FTP Support
It is mandatory that you include your SID number in the body of your
e-mail message for verification of your maintenance contract and case
logging, otherwise, response will be delayed.
The Avid DS Customer Support and Download sections at
http://www.softimage.com/avidds provide quick access to a wide range
of resources from the Avid DS teams and user community. Downloads,
including presets, drivers, and Quick Fix Engineering (QFE), provide the
latest solutions for use with your Avid DS system. Online documentation,
tutorials, and Knowledge Base articles ensure that you get the most out of
your work with Avid DS. It's like having a dedicated Avid DS Customer
Support engineer sitting at your desk!
For troubleshooting purposes, an FTP server is available for uploading
large files for Avid DS Customer Support personnel to examine. You can
upload a project's archive, media files, or other large piece of data. Simply
zip the files to upload and use a short name for easy retrieval, such as
archive.zip or Case274877.zip. You can use a Windows Command Prompt
or an FTP application to upload files to our server.
14
Avid DS Customer Support
Command Prompt Commands
CommandDescription
Site accessftp ftp.softimage.com [Enter]
Folder accesscd incoming [Enter]
User nameanonymous [Enter]
Password“your e-mail address” [Enter]
Transfer modebin [Enter]
Upload commandPut “path:\file name” [Enter]
Once the file upload is complete, send an e-mail to dssupport@avid.com
to inform Avid DS Customer Support as there is no automatic notification
when a file is uploaded on the FTP server. Please provide the complete and
exact file name (case sensitive) to retrieve.
Mailing List
Although the Avid DS mailing list is frequently monitored by Avid
employees, it is not part of the official support channels. You are invited to
send your support requests to any of the above channels when required.
If you have an e-mail account, you can join the worldwide network of Avid
DS users exchanging ideas. The mailing list has proven to be quite useful
for users, with a constant stream of new subscribers.
To subscribe, send an e-mail to majordomo@softimage.com with the
following text in the body of your message: subscribe ds. You can get
further information on using the automated list server by e-mailing
majordomo@softimage.com with “help” as your message.
You can also go to http://www.avid.com/support/forums.html, which is
another great source of info on the Avid web site for Avid DS.
15
Using This Guide
16
Chapter 1
Starting a Project
This chapter introduces you to the Avid DS Nitris post-production process.
You will learn how to start Avid DS Nitris and create a new project.
Starting a Project
The Digital Post-Production Process
Since Avid DS Nitris is a digital, nonlinear, post-production environment,
you no longer have to mount, shuttle through, and cue tapes every time you
want to access parts of the footage.
Once you’ve converted the footage into a digital format and stored it on a
storage disk, Avid DS Nitris gives you complete, random access to the
media with instantaneous retrieval of clips and sequences. You also have
quick, nonlinear access to any part of your sequence, and the ability to
apply a wide variety of digital effects at any stage of your production.
Each post-production facility has its own way of doing things, and every
post-production job is unique. You can use different tools and techniques
to accomplish your jobs—import sequences “offlined” on other systems
and proceed with your finishing in Avid DS Nitris, or build a full editorial
from start to end directly in Avid DS Nitris, using full resolution,
uncompressed media!
18
After your job is complete, you can neatly package all of its media and
files, making space for your next job. If you need to, you can always
restore the job at any time.
In Avid DS Nitris, everything that you do to your clips is non-destructive,
and can be edited and reconstructed at any time. This is because of the way
Avid DS Nitris was designed; its integrated environment allow a seamless
workflow between editing, compositing, graphics design, and audio.
The following illustration shows you the complete Avid DS Nitris
production cycle, and how Avid DS Nitris adds flexibility and creative
independence to the post-production process.
2
“Offline” edit
Create a rough cut of key clips and
decide timing of cuts and
transitions.
If offlined externally, load AAF,
AFE, OMF files or EDLs, and
digitize material from file, tape, or
The Digital Post-Production Process
Redigitize source
material in full,
uncompressed
resolution from
file or tape.
1
Capture material
Digitize source material at
low resolution directly from
file or tape.
7
Archive the project
- Archive project and/or media to tape.
- Project and media can be restored at
any time.
6
Output media
Output sequence to tape or
file, such as .avi.
3
Fine-tune edit
Fine-tune timing of cuts,
transitions, and other effects.
4
Apply effects
- Create composites.
- Add 2D and 3D effects.
- Mix and sweeten audio.
- Add titles and graphics.
- Perform dust/scratch
removal and color correction.
Continuous process
5
Process
Process all effects applied to
clips and create new media
files (source media remains
untouched).
19
Starting a Project
Logging on to Your Workstation
Before you start Avid DS Nitris, you must log on to your workstation with
your Windows user identification (ID) and password. This provides
security, as well as your personal preference settings.
Since many users can work on the same workstation at different times, the
Windows ID gives you a unique profile, so as not to conflict with the
settings of other users. When you run Avid DS Nitris, you are accessing an
environment that can be customized to your needs. If you set any personal
or project preferences while logged on, Avid DS Nitris saves them to your
user profile. The next time you log on to that workstation, it recalls your
previous settings.
To log on to your workstation:
tOn your Avid DS Nitris workstation, enter your user name and
password to access your applications and files.
Starting Avid DS Nitris
To start Avid DS Nitris, do one of the following:
tDouble-click its icon on the Windows desktop.
tSelect Start > Programs > Avid Products > Avid DS Nitris v7.0 >
Avid DS Nitris v7.0.
To exit Avid DS Nitris, do one of the following:
tSelect File > Exit.
tClick the Close button at the top-right corner of the title bar.
tPress Alt+F4.
When you exit Avid DS Nitris, any changes that you made to the
desktop layout or user preferences are saved with your user profile and
recalled the next time you log on to the workstation.
20
Working with Project Files
A project is the all encompassing structure for your work; it links and
tracks the master clips and sequences with their associated media, making
your file management tasks easier.
Projects contain
master clips,
sequences, and any
special presets and/or
scripts you create.
Sequence files
contain information
about your edit
decisions, composites,
and any effects you’ve
applied to your clips.
Working with Project Files
Master clips are
representations of the
digitized media stored
on your disk array.
Master clips can be
shared between
sequences within the
same project.
When working with several digitized video and audio files, it is important
to understand how Avid DS Nitris handles your data, so that you can work
efficiently.
When you capture material, the media is stored on the disk array, and the
master files (known as master clips) representing this media are stored in
the project folder on your workstation’s local disk drive. You can see these
clips in the Avid Explorer. Master clips contain information about the
location and source timecodes of the corresponding media on the
disk array.
When you place clips on the timeline to build your sequence, they maintain
pointers to the source media on your storage disk. Any edits or effects that
you apply to the clips are noted in the sequence file. Clips, sequences, and
21
Starting a Project
presets are all considered project files, which should be stored in the
project folder. That way, you can archive, restore, and/or purge all files
related to a project when required.
When you archive your project, a copy of the media is saved to tape or
external disk and the project files are saved in another location. With the
archived project files and associated media, you can reconstruct everything
in your project when necessary.
Creating a New Project
As soon as you start Avid DS Nitris, you are prompted to open or create a
project and sequence.
When you create a project, you define the format for all your sequences.
Once you set them, they’re applied to each sequence you create in the
current project. These preferences can later be changed for each sequence.
22
n
You can also change your video and audio quality settings during the
course of your work according to the amount of storage space that you
have. For example, if you want to conserve disk space, you can do your
rough cut on material captured at low resolution or in compressed form.
When your sequence is ready for finishing, you can redigitize a specific
clip, so that you can work at the quality at which you will be outputting.
To create a new project:
1. From the Open Project dialog box, click the New Project button.
The New Project dialog box displays for you to set your project
preferences.
3
Choose a
video format.
The frame
details are
usually set
automatically.
Type in your project
2
Creating a New Project
4
Set the
resolution, bit
depth, and
compression
for your video
media.
5
Set the
sample rate
and bit depth
for your audio
media.
Save project
6
preferences.
Click the Help button for detailed information on setting all the
preferences in this dialog.
After saving your preferences, a new sequence is opened and the Editing
layout is displayed for you to start building your sequence.
23
Starting a Project
24
Chapter 2
Working on the Desktop
Before starting a project in Avid DS Nitris, it’s helpful to familiarize
yourself with some of the basic elements on the desktop. This includes the
layouts, views, toolbars, property editors, dialog boxes, and menus.
Chapter 2 Working on the Desktop
Layouts
A layout contains tools for performing specialized tasks. Whether you’re
digitizing media, editing, compositing, painting, or titling, there’s a
corresponding layout for the job. The default layouts in Avid DS Nitris
include the Editing, Effects, Graphics, Compositing, and 3D DVE layouts.
Menu bar contains commands, such
as opening and saving projects and
sequences, editing your layouts, and
getting help.
Taskbar is a navigational aid
that lets you move between
layouts that are optimized for
particular tasks: editing,
effects, graphics,
compositing, or 3D DVE.
Avid Explorer is a management
tool that lets you explore and
organize clips, sequences, and
custom effects within a hierarchy of
folders. It acts in much the same
way as the Windows Explorer.
26
View switcher lets you
access different toolsets or
Too lbar s contain commonly used tools grouped together to
make certain tasks quicker and easier. All toolbars can be
customized to accommodate your style of working.
Viewers display the output of your sequence at the position of the
position indicator. During a graphics session, it serves as an area to
create and arrange titles and graphics objects.
Layouts
Status bar displays the timecodes of selected objects on the timeline, and
provides toolbar, warning, error, and active command information.
Transport controls let
you preview media in the
viewer or play sequences
that have been edited on
the timeline.
Timeline is where you
place and edit clips to
build a sequence. It
graphically displays the
position of video and
audio clips, transitions,
and effects over time.
27
Chapter 2 Working on the Desktop
Accessing the Default Layouts
Switching between the different layouts lets you access tools for particular
tasks, such as editing, creating effects and graphics, compositing, and
adding 3D DVE elements. When you click one of these buttons in the
taskbar, its layout, views, and tools are displayed.
In some situations, certain layouts are not accessible. For example, you
cannot switch to the Graphics layout if you have not selected the clip
you’re going to work with.
Title Bar
Project name
To switch layouts, click a
button in the taskbar.
Editing layout
Effects layout
Graphics layout
Compositing layout
3D DVE layout
The title bar at the top of the Avid DS Nitris window displays the name of
the project and sequence, sequence video format, and buttons for
minimizing, maximizing and closing the application window.
Sequence name
Sequence’s video format
Close window
Minimize window
Maximize window
28
Using the Menus
Menus appear in different places to make it easy for you to access
commands.
•The menu bar is displayed across the top of the desktop directly below
the title bar. The commands in the menu bar include general operations
related to opening and saving projects, as well as setting project
preferences and customizing layouts.
Using the Menus
n
When you open a menu, you will notice keyboard shortcuts to the right of
the command. Instead of opening a menu, you can use the keyboard
shortcut. For example, to undo an action, press Ctrl+Z on the keyboard.
Not every menu command has a corresponding keyboard shortcut.
•Pop-up menus are displayed by right-clicking individual elements or
specific areas of the interface, such as the timeline, viewer, tracks, or
layers. These menus provide commands that are specific to the
particular interface element you’ve chosen.
Right-click an area of the
desktop, such as a track
on the timeline. A pop-up
menu opens with a list of
commands that are related
to the area.
29
Chapter 2 Working on the Desktop
•Pop-up menus are also available in dialog boxes and property editors.
Undoing and Redoing Actions
To correct errors while you’re working, you can undo and redo most
operations. For example, you can recover the properties of an object that
you recently edited by undoing the commands that you just applied to the
object.
In dialog boxes and
property editors, click to
display a list of options.
30
You can undo commands as far back as the system memory can recall. This
is limited by the number of undo levels that you have specified in your user
preferences, and by the complexity of the operation you want to undo. An
operation, such as purging media from a project, cannot be undone. For
more information, see “User Preferences Dialog Box” in the Help.
To undo a command or operation:
tSelect Edit > Undo or press Ctrl+Z.
The command or operation is undone. You can keep using the Undo
command until you recover the desired properties.
To redo a command or operation:
tSelect Edit > Redo or press Ctrl+Y.
The command or operation is redone.
Status Bar
Using the Menus
The status bar at the bottom of the desktop displays the timecodes of
selected objects on the timeline and provides status, warning, error,
toolbar, and active command information, as well as the global animation
controls.
Timecode boxes display the
timecodes of selected objects
on the timeline.
Avid DS Nitris
Workgroup
Status indicator shows
the workgroup to which
your workstation belongs.
Audio Scrubbing
button turns audio
output on/off while
scrubbing timeline.
Hardware Sync
Status indicator
shows when
external video and
audio devices are
synced.
turns
on/off.
Global
animation
controls for
recording
keyframes
and
navigating
between
keyframes.
Viewer
button
viewer
31
Chapter 2 Working on the Desktop
Using the Views
Views contain groups of tools for creating, managing, and editing media.
You can change the toolset within a view by clicking a button on the
view switcher.
The animation view
32
View switcher
n
You can create a custom set of views that contain tools related to specific
tasks, such as editing, trimming, slipping and rolling, applying effects,
creating graphics, or audio mixing. These views can be divided
horizontally, vertically, or in both directions. For more information, see
“Splitting Views” in the Help.
A combo view is a view that contains a group of tools for a particular task,
such as the Scratch Removal or Graphics combo views, and can be moved
around on the desktop. Like other views in Avid DS Nitris, you can
customize it with your favorite tools.
View Switcher
Using the Views
The view switcher lets you access the different toolsets within a view. You
can also add and remove sets of views, choose a different button for your
view, and set the style of buttons that is displayed on the view switcher. For
more information, see “Customizing the View Switcher” in the Help.
To switch to a different view:
tClick a button in the view switcher.
To remove tools from the view switcher:
tOn the view switcher, right-click a button and select Remove View.
To hide the view switcher:
1. Select Layout > Edit Layout.
You are now in Edit Layout mode.
2. Right-click the view switcher and select Hide.
3. Select Layout > Edit Layout again to exit the Edit Layout mode.
The view switcher is hidden.
33
Chapter 2 Working on the Desktop
Using the Toolbars
The toolbars contain commonly used tools and effects. Toolbar buttons let
you activate tools or commands, and apply effects.
Toolbars
Different types of toolbars
34
You can customize a toolbar by moving or copying buttons from one
toolbar to another, including those on the transport controls, timecode
boxes, and viewers. For more information, see “Customizing Toolbars” in
the Help.
Property Editors
Property editors display the properties of a selected object or tool. You can
adjust these properties to achieve a desired effect.
Property editors for effects usually have only a few properties that you can
view in one property editor. Other objects, such as graphics objects, can
have many properties that require several property editors. You can adjust
the property values of objects using the text boxes, lists, options, and
sliders. Any values that you change are immediately applied to the object.
Property editors can have one or more pages of properties, and global
controls for loading, saving, and viewing presets, processing, animating
properties, and previewing clips. Different property editors have different
global controls. For more information, see “Global Controls” in the Help.
Global controls
Property Editors
Property pages contain
additional properties.
Highlighted buttons
are selected or active.
Click to turn an option
on. If the box is already
checked, click to turn it
off.
Dimmed option is
currently unavailable.
Animate a specific parameter.
35
Chapter 2 Working on the Desktop
To open a property editor, do one of the following:
tRight-click an object and select Properties.
tDouble-click an object.
Process controls let you
choose what to process and
how it will be processed.
Animation controls let you
turn auto animation on or off,
move between keyframes, and
set keyframes.
Limits the
current effect to
a specified
region in the
viewer.
Turns the effect
on/off.
Crops the selected effect’s function
curve in the animation editor when the
effect is resized on the timeline.
Plays current effect.
Selects the current,
previous, or next effect.
Access online help.
In Focus mode, the same property editor is
used when similar objects are selected, such as
paint strokes or titles. A new property editor is
displayed when a dissimilar object is selected.
In Recycle mode, the same
property editor is reused
whenever you select an object.
Recycle is the default mode.
In Lock mode, you can use
several property editors at the
same time because a new
property editor is displayed
every time you select an object.
Preset controls let you load and save
preset effects.
36
Dialog Boxes
Dialog Boxes
A dialog box lets you set options and parameters. Selecting a command
often opens a dialog box that requires you to provide input before a
command can be executed. You cannot proceed with further operations
while a dialog box is open.
To exit without
applying changes,
select Cancel or the
X button, or press the
Esc or Alt+F4 keys.
The changes you
made are cancelled
and the dialog box is
closed.
Applies any changes you
made in this dialog box.
37
Chapter 2 Working on the Desktop
Entering Values
There are several ways to enter numerical values. You can choose the
method that is the most convenient for you.
Text boxes are located beside or below a property name in a dialog box or
property editor. To increase or decrease values in a text box, you can enter
new values directly in the box, drag the sliders to the right or left, or use a
number of different keyboard and mouse operations.
To enter and adjust values in a text box:
Text box Slider
Drag clockwise or counterclockwise to
increase or decrease values
38
1. Click in a text box.
The contents of the text box is selected and an insertion point (flashing
vertical bar) appears.
2. Type in the numerical values and press Enter.
To replace the contents of a text box:
1. Click in a text box.
The contents of the text box is highlighted in blue.
2. Type in new values and press Enter.
To adjust values using the slider, do any of the following:
tDrag the slider to the right to increase values or to the left to
decrease them.
tPress Shift and drag the slider to adjust values slowly.
tPress Ctrl and drag the slider to adjust values quickly.
tClick in a numerical text box and drag clockwise to increase values or
drag counterclockwise to decrease values.
Entering Values
To enter values using the calculator:
1. Click the Calculator button next to the slider.
The calculator opens.
2. Do one of the following:
tUse the keyboard to enter numbers.
tUse your pointer to select numbers on the calculator.
3. If you performed mathematical operations, click the Equal button.
4. Click OK.
The calculator closes and the value is added to the text box.
39
Chapter 2 Working on the Desktop
40
Chapter 3
Capturing Material
Capturing material is the process of creating media files from video or
audio source material. Avid DS Nitris can capture material from a variety
of different sources, such as videotape, audiotape, and file.
Capturing Material
Capturing Source Material
Source material is the original, unaltered material from videotapes or
digital recordings. This source material comes from a variety of sources,
such as video, audio, animated sequences, graphics, and still images. When
you capture material with Avid DS Nitris, you are digitally transferring
audio or video material from an external device to a disk array on
your workstation.
During capture, Avid DS Nitris creates media files, based on the
parameters you have set, such as in-points, out-points, and compression.
These media files are displayed as master clips in an Avid Explorer bin.
Master clips contain information such as the location of the media on your
disk array, the source data’s tape name, and original in and out timecodes.
With this information, you can recapture the material at any time. Master
clips also include information about the video format, resolution,
compression, audio format, and so on.
42
Configuring the External Device
You’ll probably capture most of your material from videotape or
audiotape. Before you capture material from tape, you need to configure
the device from which you will be capturing, and then select options in the
Capture Tool.
The Deck Configuration view lets you specify settings for an external
device, such as a videotape recorder (VTR) or deck. Avid DS Nitris
includes templates for many different types of devices. You can use the
settings in the templates, or you can adjust them to your own requirements.
You can save the settings for your device as a preset, so that you don’t have
to reconfigure the device each time you use it for capture or output.
To configure an external device:
1. Do one of the following:
tSelect View > Multi-Instance Views > Deck Configuration.
Configuring the External Device
tIn an Avid Explorer panel, open the Views folder and click Deck
Configuration.
The Deck Configuration view opens.
43
Capturing Material
Click the Fast
2
Menu button
and select Add
New Deck
Preset. Give
the new preset
a name.
Set options for
3
the external
device.
Click the Save button.
4
44
For more information, see “Configuring the External Device” in the Help.
Capturing from Tape
The Capture Tool lets you capture media from a videotape deck. There are
several ways to capture from tape. The following describes how to log and
capture clips, so that you can later recapture using frame-accurate
timecode.
Specify audio and video settings: format, quality, and input signals.
11
Enter a base clip name to prefix all captured clips.
10
45
Capturing Material
12. On the transport controls, click the Play button to play the source
material.
n
Play
Mark Out
Position indicator
timecode
In timecode
Mark In
Duration timecode
Out timecode
13. Click the Mark In button at the point at which you want to start
the capture.
The timecode of the in-point you selected is displayed in the In
timecode box.
14. Play or shuttle the tape to advance to the point at which you want to
end the capture and click the Mark Out button.
The out-point is displayed in the Out timecode box. The Duration
timecode box displays the length of material to be captured.
If you already know the in and out timecodes, you can type them directly in
the In or Out timecode boxes. You can also enter a value for the duration
and Avid DS Nitris will calculate the out-point.
46
15. Click the Start Capture button.
As the material is captured, clips appear in the selected bin according
to the in and out times that you specified.
16. If any problems are detected during capture, the Capture Error Log is
displayed.
For more information, see “Logging and Capturing Material” and “Capture
Tool” in the Help.
Capturing from File
Avid DS Nitris lets you capture many kinds of material from file. You can
capture still graphics files, animated graphics files, audio files, and more.
To capture from file, you use the Avid Explorer.
The Avid Explorer
The Avid Explorer lets you view and organize clips, sequences, and effects
within a hierarchy of folders. Avid Explorer folders are displayed as bins.
The master clips you capture and the sequences you create appear in bins.
Capturing from File
47
Capturing Material
Avid Explorer tools let you control the content
and arrangement of the Explorer window and bins.
They also let you perform tasks for bins and views.
Panels
display the
contents of
your system in
a tree
structure. A
panel can
display one of
three views:
My System,
Project, or
Shortcuts.
Bins display clips, sequences and the contents of folders.
48
Bin views include large icons, list,
details, thumbnail, and script views.
Avid Explorer button.
Logging and Capturing from File
As with capturing material from tape, you can log the material without
capturing, or log and capture at the same time. Before you capture the files,
you need to specify the capture settings.
location to the storage folder
for the media. By default,
these settings match the
sequence preferences.
Set the audio quality
3
and storage folder.
Select a bin to hold the
4
master clips and specify
settings for capture from
graphics files.
49
Capturing Material
Now use Avid Explorer to locatetext and capture the files.
In the Avid
5
Explorer,
navigate to the
folder where the
files you want to
capture are
located.
Double-click the
6
folder to display
the files in a bin.
Select the files that you want to capture.
7
Right-click a file and select Capture.
8
50
As the files are captured, clips appear in the target bin.
For more information, see “Capturing Material from File” and “Capture
Settings View”in the Help.
Chapter 4
Conforming
Avid DS Nitris provides you with the tools you need to finish projects that
were created on other Avid editing systems, such as Media Composer
You can use one of several file formats to transfer the sequence or project,
and create logged clips. Then you can recapture the clips in uncompressed
or HD format and you’re ready to add the final touches to complete the
project.
®
.
Conforming
Methods for Conforming
Conforming is the process of bringing a project from an offline
environment into Avid DS Nitris, so you can continue the editing process.
Avid DS Nitris supports a variety of conforming file formats, from EDLs
to AFEs.
Edit Decision Lists (EDLs) have long been the standard for conforming an
offline session. An EDL is a detailed list of the edits contained in a
sequence, including all the timecode and supported effects information.
EDLs work well, but they are limited to the amount of effects information
that can be transferred.
Open Media Framework
®
(OMF) was developed to allow users to transfer
edit information, as well as many effects from the offline to the online
session. Although OMF is more powerful than EDLs, it still has some
limitations.
As a result, a new format was developed called Advanced Authoring
Format (AAF). AAF was built on the strengths of the OMF format and was
designed to avoid a lot of the current limitations. Avid DS Nitris supports
the AAF format for conforming single clips or sequences. Avid File
Exchange (AFE) files expand AAF technology to let you recreate complete
projects with edit information, effects information, bin information, and
the possibility of linking directly to the media captured during the offline
session.
For the latest information on the conform process, such as which versions
of Avid editing products are supported and the level of support for effects
and titles, see “Conforming AAF and AFE Files” or “Conforming OMF,
EDL, and ALE Files” in the Help or the Avid DS Nitris Conform Guide.
The Avid DS Nitris Conform Guide is available on the Avid DS Nitris
Customer Support website and the Avid Knowledge Center.
52
Conforming with AFE Files
Projects offlined on an Avid editing system, such as Media Composer, can
be totally recreated in Avid DS Nitris using the AFE file format. After
exporting your Media Composer project as an AFE file, you can drag the
clips or sequences directly onto the Avid DS Nitris timeline. AFEs bring
over a wide variety of effects. If your original media is stored on a shared
storage device, such as an Avid Unity
Avid DS Nitris links directly to the media, so that you have immediate
real-time playback.
Conforming with AFE Files
™
MediaNetwork system,
n
Avid DS Nitris can only link to the source media in the original project.
Any cache media will have to be processed again.
Creating AFE Files
The first step is creating an AFE file. You can create AFE files directly
from some, but not all, Avid editing products. An alternative approach is to
use Avid MediaLog
To transfer a project and create an AFE file:
1. On the Avid editing system, copy the project folder to a diskette, a CD-
2. Copy the project folder to the \Program Files\MediaLog\Avid Projects
3. Open MediaLog.
™
, which is shipped with your Avid DS Nitris system.
ROM, or a network location.
folder on your Avid DS Nitris system.
The exact location of the folder depends on how MediaLog was
installed.
The Select Project and User dialog box opens.
53
Conforming
Directory list
4. If your user name is not listed, create a new user by clicking the New
User button. Enter the name of the user and click OK.
5. Use the Directory list to find the project you want to transfer. Select
the project and click OK.
The project opens.
54
Project window
Bins
6. To create a file that includes all bins in a project, click the Project
window and select File > Export.
Conforming with AFE Files
The Export Project As dialog box opens.
7. Select a location, name the file, and click the Save button.
MediaLog creates an AFE file.
c
Make sure to close MediaLog before opening Avid DS Nitris. If
MediaLog and Avid DS Nitris are open at the same time,
Avid DS Nitris performance is seriously affected.
Importing AFE Files
The next step is to import the AFE file.
To import an AFE file:
1. Use the Avid Explorer to navigate to the AFE file.
The AFE file appears in a bin.
55
Conforming
AAF/AFE settings
2. Double-click the AFE file.
The imported bins are displayed in the AAF/AFE view.
56
Imported bins
3. Double-click an imported bin to display its contents.
The contents can include master clips, subclips, titles, and sequences.
Avid master clip
Avid sequence
For more information, see “Exporting AFE Files” and “AA F/AFE View”
in the Help.
Re-creating the Sequence
The next step is to re-create the offline sequence in Avid DS Nitris by
dragging it to the timeline. You have the option of creating master clips at
the same time.
Conforming with AFE Files
To re-create a sequence and master clips:
1. (Option) In the AAF/AFE view, select the Create Associated Clips
option and select the folder in which you want to create the clips.
Deselect this option if you have already created master clips and you
want to avoid creating a duplicate set. Duplicate clips are indicated by
the word “new”.
2. To append the AAF or AFE project name to the master clip source
names, select the Force Creation of External Tape Sources option.
This option distinguishes between clips that are created from tapes
associated with the conform and clips that are not.
3. Open a project and create a new sequence.
4. Drag the Avid sequence from the AAF/AFE view onto the timeline.
57
Conforming
To match the timecode of the imported sequence to the timecode of the
sequence in the timeline, hold down the U key while you drag the
sequence to the timeline.
The conform process begins. Depending on the length of the sequence,
a progress bar is displayed.A message box displays a summary of the
information contained in the AAF/AFE Conform Log and asks if you
want to view the log.
5. To view the AAF/AFE Conform Log, click Yes .
The AAF/AFE Conform Log window displays information about how
the effects and parameters were supported. Use this information to
finish the final sequence.
When the conform is complete, the sequence, its clips, titles, and
supported effects are re-created on the timeline. If you chose to create
associated master clips, they are created in the location you specified.
If you are sharing media, the clips are automatically linked.
If you need to recapture media, you can recapture from the
timeline—see “Batch Capturing” in the Help. If you chose to created
associated master clips, empty master clips are created in the folder
that you have specified. You can then recapture media from
Avid Explo rer.
58
After recapturing the media, you can prepare your sequence for final
output by refining edits, performing color correction, adding special
effects, and so on.
Chapter 5
Getting Ready to Edit
Before starting an editing session, you need to understand how to organize
and manipulate your clips.
Chapter 5 Getting Ready to Edit
Editing Layout
The Editing layout is where you perform most editing tasks. Once you
place clips on the timeline, you can apply transitions and effects, trim,
move, slide, slip, and synchronize clips.
The Editing layout consists of the Source and Record viewers, transport
controls, and timeline. The buttons in the view switcher let you access the
Avid Explorer and the Mixer, Animation Editor, and Sequence views.
To access the Editing layout:
tFrom the taskbar, click the Editingbutton.
Taskbar lets you switch
between layouts.
60
Avid Explorer is a management tool that lets you explore
and organize clips, sequences, and custom effects.
NLE Tools toolbar lets you perform general editing tasks, apply
transitions and effects, find and add locators, navigate the timeline, work
with container clips and reference clips, and process and purge material
from the timeline.
Editing Layout
Source Viewer displays
the current source clip.
Timeline navigation bar lets you pan the timeline, zoom in and out on the timeline,
step into and out of container clips, switch between the Source and Record timelines,
select Source/Record, Color Correction, Trim, or Slip/Slide modes.
Record Viewer displays the frame of the sequence
at the current location of the position indicator.
Transport controls let
you mark in/out-points,
add locators, and control
playback of sequences.
Timeline lets you build
and edit a sequence.
Status bar displays the
timecode of selected
objects on the timeline
and provides status,
warning, error, toolbar,
and active command
information, as well as the
global animation controls.
61
Chapter 5 Getting Ready to Edit
Locating Source Clips
Bins contain source clips and other objects for use in your sequence. The
Avid Explorer tools let you navigate through and manage the contents of
your bins.
To access the Avid Explorer:
tFrom the view switcher, click the Avid Explorer (Main) button.
The tools that appear on the top toolbar let you navigate to different bins
and change the display of information within the bin.
Show/Hide Panel 1
Show/Hide Panel 2
Cascade
Capture Settings
Paste
62
Tile
Path
Back
Forward
Up
Copy
Cut
Delete
Settings
Sifting
Locate
For more information, click the Help button.
Bin
HelpAddress Bar
Changing Bin Views
There are several bin views to help you locate clips for your sequence. The
tools at the bottom of the bin let you change the way the contents of the bin
are displayed.
Details view displays
clips as a list with details.
For more information, see “Working with Bins” on page 39 of the Avid DS
Nitris Editing Guide.
Locating Source Clips
Large Icons view displays clips as large icons.
List view displays clips as a list without details.
Bin list lets you select
a customized view.
Script view displays both pictorial
icons and clip information.
Thumbnail view displays clips
with pictorial icons.
Identifying File Types
Each file in a bin is identified by an icon. Because a bin displays the same
files as your workstation, you see the same icons that appear in your
Windows Explorer.
n
Files that are specific to Avid DS Nitris display a generic icon when
viewed in the Windows Explorer.
63
Chapter 5 Getting Ready to Edit
Avid DS Nitris media files have their own icons, which appear on or
beside clips in a bin. When an icon is highlighted in red, it means that
Avid DS Nitris could not find any media associated with a clip. This clip
must be recaptured before you can work with it.
Icon File TypeIconFile Type
Audio clipBackground or composite
container clip
Video clipSequence
Combined audio and video clipStill image
Audio container clip Linked still image
Previewing Clips
The Source viewer lets you view and mark source clips before including
them in your sequence. With a clip loaded in the Source viewer, you can
review the clip to find and mark the footage you want to use in your
sequence. You can move through the clip using the navigation keys on the
keyboard or using the transport controls below the Source viewer.
To preview clips:
1. Drag a source clip from a bin to the Source viewer.
2. Go to the start of the clip or sequence by pressing the Home key.
3. Press the space bar to begin playing the clip.
4. To stop playback, press the space bar again.
64
Using J-K-L Keys for Three-Button Play
The J-K-L keys on the keyboard let you play, step, and shuttle through
footage at varying speeds. This feature, also referred to as three-button or variable-speed play, lets you use three fingers to manipulate the speed of
playback for greater control.
To shuttle through the footage using the J-K-L keys on the keyboard:
1. Do one of the following:
tLoad a clip or sequence into the Source viewer.
tSelect a clip in a bin in Large Icons view.
2. Use the following keys to shuttle at varying speeds:
tPress the L key to move forward through the footage at normal
speed.
Press the L keyTo play footage atNTSC rate PAL rate24p rate
Previewing Clips
2 times2x normal speed60 fps50 fps48 fps
3 times3x normal speed90 fps75 fps72 fps
4 times5x normal speed150 fps125 fps120 fps
5 times8x normal speed240 fps200 fps192 fps
tPress the J key to move backward at the same shuttle speed
increments.
tPress and hold the K and L keys together for slow forward.
tPress and hold the K and J keys together for slow backward.
3. To pause the shuttling, press the K key or press the space bar.
65
Chapter 5 Getting Ready to Edit
Using the Transport Controls for Previewing Clips
You can use the Step buttons under the viewer to play the clip backward or
forward in 1-frame or 10-frame increments.
1 frame backward
10 frames backward
You can also use the Home, End, and arrow keys on the keyboard to move
through footage when a clip is loaded in a viewer.
•The Home key takes you to the beginning of a clip or sequence.
•The End key takes you to the end of a sequence.
•The Left Arrow key moves the footage one frame backward.
•The Right Arrow key moves the footage one frame forward.
For more information, see “Transport Controls” in the Help.
Marking In and Out-Points
You can mark in and out-points for your clips in advance, which provides
several advantages:
•You can quickly build a sequence by splicing the marked clips into
place one after another.
1 frame forward
10 frames forward
66
•You can use the process of rough-cut or storyboard editing, which
allows you to instantly splice several prepared clips into a
sequence—see “Placing Multiple Clips on the Timeline” on page 105
of the Avid DS Nitris Editing Guide.
•You can play back and mark clips in the bin before loading a single
clip, saving several steps.
Position bar
Previewing Clips
Even if your marks are not accurate now, the Avid system allows you to
trim the edit points and fine-tune the sequence later without re-editing the
material.
Mark InIn-pointOut-pointMark Out
To mark a clip for use in your sequence:
1. Drag a clip from a bin to the Source viewer.
2. Move the position indicator to the desired in-point.
3. Click the Mark In button.
4. Move the position indicator to the desired out-point.
5. Click the Mark Out button.
Creating Subclips
When you mark footage with in-points and out-points, you can either save
the entire clip along with the new marks, or you can create subclips based
on the marks you set. Subclips break up longer master clips into smaller
segments of selected footage.
Unlike master clips, subclips do not directly reference the original media.
Subclips remain linked to the master clips from which they were created,
and the master clips in turn reference the digitized media files located on
your storage drives. As a result, none of the original footage is lost.
An in-point and out-point appear in the position bar. If you need to
adjust these points, drag them to a new location.
67
Chapter 5 Getting Ready to Edit
Instead of placing the marked clip on the timeline, you can first create a
subclip from it. This leaves the original clip untouched while a copy of the
original clip with new in and out-points is saved in a bin.
To create a subclip:
1. Verify the target location for the subclip, by doing the following:
a.In the Avid Explorer toolbar, click the Capture Settings button.
b. Verify the Capture Target settings and modify if needed.
Update Thumbnail
Create Subclip
The Capture Settings dialog box opens.
68
n
n
2. After you have previewed a clip in the Source viewer and marked the
in and out-points, click the Create Subclip button.
3. In the Create Subclip dialog box, type a name for the subclip.
You can use the default name, which is the parent clip name appended with
a number, such as RealClip - 001.
4. Click OK.
The new clip is created and saved in the target bin.
The source clip maintains its original in and out-points.
To change the thumbnail frame of the subclip displayed in the bin:
1. Drag the subclip to the Source viewer.
2. Move the position indicator to the frame you want to display as the
thumbnail frame.
3. Click the Update Thumbnail button to change the thumbnail frame of
the subclip.
Previewing Clips
69
Chapter 5 Getting Ready to Edit
70
Chapter 6
Creating a First Cut
There are several ways to build a sequence. This chapter describes how to
drag clips to the timeline to create a sequence.
Chapter 6 Creating a First Cut
Placing Clips on the Timeline
You can build a rough cut of your sequence by dragging source clips on
the timeline. As you place clips on the timeline, the tracks stretch to
accommodate the clips. However, if you activate Ripple mode on the
timeline, then clips are inserted at the timecode where they are dropped.
Existing clips move down the timeline to accommodate the inserted clip.
You can only place video clips on video or background tracks, and audio
clips on audio tracks.
Preview and mark your source clips in
1
the Source viewer.
72
Create a rough cut of your sequence by
2
dragging clips to the timeline.
For more information, see “Creating Sequences” on page 96 of the
Avid DS Nitris Editing Guide.
The Timeline
Timeline controls
Timeline effect
track ripple
Track selector
The Timeline
The timeline is where you place and edit clips to build your sequence. The
timeline displays all the elements that make up your sequence such as,
video and audio clips, transitions and effects.
For descriptions of the various timeline components, see “Timeline” in
the Help.
Overview area
Ruler
Timeline ribbon
Timeline effect track
Video tracks
Background track
Timeline
navigation bar
Navigating in the Timeline
The timeline provides various controls for quickly moving through a
sequence and adjusting your view of details displayed in the tracks
while editing.
Using the Position Indicator
The position indicator (the vertical blue line) in the timeline marks your
place in the sequence. It also determines how some of your commands are
interpreted. For example, when you perform an edit, the system takes the
location of the position indicator as the in-point in the absence of
established marks.
Audio track
Position Indicator
Timecode boxes
73
Chapter 6 Creating a First Cut
The Record viewer displays the frame of the sequence where the position
indicator is located. When you move the position indicator in the timeline,
the smaller position indicator within the Record viewer’s position bar also
moves.
Using the Scale Bar and Scroll Bar
Depending on the length of your sequence, you might not be able to see the
entire sequence on your timeline. You can pan the timeline, or zoom in and
out to view the entire timeline.
Scale bar lets you zoom in and out
around the position indicator on the
timeline.
Using the Track Selector
While working with multiple tracks, you can use the Track selector to
select, manipulate, delete, ripple, patch, and monitor the tracks. You can
use multiple tracks to layer audio effects and sound, or to add video titles
and other effects.
You can change track properties, such as the track name or the level of
detail at which clips are displayed on a track. By default, tracks are
numbered sequentially (V1, V2, A1, A2, and so on) as they are inserted
into the timeline.
You can also scroll and adjust the heights of tracks.
Timeline scroll bar functions like any standard
scroll bar. Click the arrows or drag the scroll bar
to pan back and forth along the timeline.
74
Timeline effect track Ripple
button lets you activate or
deactivate the Ripple mode for
the timeline effect track.
Track selector lets you select
or deselect tracks, mute, solo,
or ripple clips on a selected
track. You can also scroll and
adjust the heights of tracks.
The Timeline
Mute button lets you turn off the sound of clips on an
audio track while playing the sequence or turn off
monitoring the playback of clips on the video track
while playing the sequence.
Solo button lets you play only the selected track(s).
On audio tracks, you can solo more than one track at
a time.
Patching Tracks
Track Ripple buttons let you
activate or deactivate the
Ripple mode for a track.
Tra ck butto ns let you select
and deselect tracks. You must
select the tracks before you can
add clips to the sequence.
For more information, see “Working on the Tracks” on page 116 of the Avid DS Nitris Editing Guide.
When working with multiple tracks, you can encounter a circumstance
where you must edit source audio or video onto a track other than the
parallel track displayed in the Track selector. To edit the source material
onto another record track above or below it, you must patch the source
track to the targeted record track.
You can perform only one patch per edit, but there is no limit on the
number of times you can patch from the same source track. Audio can
patch only to audio tracks, and video only to video or background tracks.
75
Chapter 6 Creating a First Cut
To perform a patch:
tIn the Track selector, drag from a source track (audio or video) to the
targeted record track (a black line appears during the patch).
Patching V1 source track
to V2 record track
After patching
tracks
The selected source track moves beside the record track to which it is
patched. The patched track remains selected in preparation for
your edit.
Marking In and Out-Points on the Timeline
In-points and out-points let you mark points on the timeline, where you can
insert clips, or replace or overwrite existing clips.
When you create a new sequence, an in-point is automatically placed at the
beginning of the timeline. If you want to place the clip at a specific
timecode, you can mark the in-point on the timeline where you want to
place the clip. After you place a clip at this in-point, the in-point moves to
the last frame of the clip, ready for you to place the next clip in the
sequence.
76
You can change the position of the in-point or out-point by dragging it
along the timeline ribbon. For more information, see “Timeline Ribbon” in
the Help.
To mark an in-point or out-point on the timeline:
1. Place the position indicator at the location where you want to place the
in-point or out-point.
2. Click the Mark In or Mark Out button below the Record viewer.
An in-point or out-point is displayed on the timeline ribbon and in the
position bar below the viewer.
Inserting and Overwriting Clips
If you’ve previewed and edited your source clip in the Source viewer, there
are different ways to place the clip on the timeline. You can use the
Overwrite, Insert, or Replace buttons.
Inserting and Overwriting Clips
n
The Ripple button must be deactivated on the tracks. For more
information, see “Rippling Clips” on page 178 of the Avid DS Nitris
Editing Guide.
To insert or overwrite a clip on the timeline:
1. Mark an in-point at the timecode where you want to place your clip.
2. Click one of the following buttons:
tOverwrite Clip to place the clip at the in-point and overwrite any
existing clips over the section that it covers.
Inserted clip
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Chapter 6 Creating a First Cut
tInsert Clip to place the clip at the in-point and ripple all
To replace a clip on the timeline:
1. On the timeline navigation bar, click the Selection Mode button.
2. Select a clip on the timeline.
3. Click the Replace Clip button to overwrite the selected clip with the
one that is currently in the Source viewer.
subsequent clips on the timeline.
The clip that is “inserted” on the timeline becomes active
regardless of other active clips on the timeline.
Inserted clip
78
Chapter 7
Refining the Edit
After you create a rough sequence in the timeline, you can refine your
edits. Refining edits sharpens the look of your sequence and improves the
relationship between pictures and sound. This chapter describes how you
can rearrange, overwrite, and remove selected material in the sequence.
You can also trim the edit points between clips to fine-tune transitions.
Chapter 7 Refining the Edit
Rearranging Clips
All editing tasks are based on what you select on the timeline. The clips are
associated with tracks, activeness bars, edit points, transition bars, effect
bars, and regions. Selecting and manipulating any of these objects affects
the position and appearance of the clip in the final output.
In-point indicates the
starting point when adding
source clips to a sequence.
Tracks contain the
components of the
sequence.
Selection Mode button lets
you select objects on the
timeline.
Unlike traditional tape editing, the Selection mode lets you to instantly
reposition entire segments using visual controls as though you were
physically “dragging” portions of your sequence around on a tape. You can
move shots separately or together, on one track, or across tracks.
Effect bar indicates an effect is
applied to the clip.
Activeness bar indicates the
sections of the clip that can be
used in the final output.
Selected region
indicates an area of
the timeline that is
selected.
Clip indicates the
location of a clip in the
sequence.
Edit point lets you trim
the end of a clip.
Transition bar indicates the
transition area of a clip.
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Selecting Clips on the Timeline
You can select several clips in a sequence before you move or
remove them.
Rearranging Clips
Select a track.
1
Click the Selection Mode button.
2
Moving Clips on the Timeline
You can drag clips along the same track to move them to a different point
in time. You can also drag clips from one track to another. When you move
a clip to a new location, blank space or silence remains in the previous
position. If Ripple mode is active on the track before you move the clip,
then the selected clip is removed from its previous position and the gap
is closed.
Synchronized video and audio clips always move together. If you need to
move them independently, you must unlock them first. For more
information, see “Synchronizing Clips” on page 183 in the Avid DS Nitris Editing Guide.
Select a clip.
3
Ctrl-click other clips you
4
want to select.
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Chapter 7 Refining the Edit
Select a track.
1
Select a clip.
3
A red border surrounds the clip.
Click the Selection Mode button.
2
Drag the clip to a new position.
4
Removing Clips from the Timeline
You can remove any clip on the timeline. The master clip in the bin and its
media are not affected.
To remove a clip:
tSelect one or more clips and press Delete.
The clip(s) are removed from the timeline.
82
Copying Clips
Rearranging Clips
You can easily copy clips on the timeline. When you copy a clip, you do
not duplicate the media stored on disk. Both clips refer to the
original media.
To copy a clip:
1. On the timeline navigation bar, click the Selection Mode button.
2. Select one or more clips to copy.
3. Select Edit > Copy.
4. Place the position indicator at the precise timecode that you want to
place a copy of the clip, and click the Trac k button.
5. Select Edit > Paste.
A copy of the clip appears at the selected point. The name of the copy
is prefixed by “Copy of...”.
83
Chapter 7 Refining the Edit
Overwriting with Three-Point Edit
The three-point edit is an excellent way to replace a segment in a sequence.
It lets you quickly overwrite a segment with the precise duration of the
source clip. Use the Mark In/Out button to select the clip in the sequence
(or mark an in and out-point for a segment that’s not a single clip), and
mark either the in or out-point in the source clip. The system calculates the
exact duration of the source clip to insert.
To overwrite a portion of a sequence:
Set an in-point and an out-point.
1
Mark In/Out
button
84
In the Source viewer, mark an in-point or out-point on
2
the source clip and drag the clip to the timeline.
The source clip overwrites the segment
between the in-point and out-point.
Trimming Clips
Trimming is the process of fine-tuning the transitions between clips to
create smooth transitions for the final output. Each clip has elements that
you can select and edit: the trim handles and edit handles. Edit handles are
located at the ends of the activeness bar of a clip, or where it transitions to
another clip. You can trim clips in the Source/Record view or in Trim
mode.
To display the trim handles:
tClick an edit handle on the timeline.
Trimming Clips
Using Trim Mode
Trim mode provides a close-up view of a clip, so that you can trim the clip
on a frame-by-frame basis. The results are the same as if you were
dragging the clip’s trim handles or edit points on the timeline, except that
you are given more tools to work with in the Trim mode.
Trim-out handle
Changes the outgoing
frame on clip A
Trim-in handle
Changes the incoming
frame on clip B
Activeness bar
Base edit handle
Changes edit time without moving clips
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Chapter 7 Refining the Edit
To enter Trim mode:
1. From the timeline navigation bar, click the Trim Mode button.
The Source/Record viewers are replaced with the Trim mode and trim
controls. If you did not select an edit point before entering Trim mode,
the transition nearest the position indicator is selected for trimming.
Trim Mode
Trim Nudge buttons
Outgoing frame
Transition
buttons
Transition Alignment
Frame Offset Counters
Transition Duration Timecode box
Incoming frame
Transport controls
2. To exit the Trim mode, click the Trim Mode button.
86
Basic Trimming
Trimming Clips
To select a transition for trimming, do one of the following:
tClick the Incoming or Outgoing frame in a viewer.
tClick between the incoming and outgoing views to trim an edit point.
A red border around the viewer indicates that it is active.
To trim a clip:
tDrag a trim handle or edit handle to the left or right.
Trim-out handle
Changes the outgoing
frame on clip A.
Base edit handle
Changes edit time without moving clips.
Trim-in handle
Changes the incoming
frame on clip B.
To review the most recent trim edit or play the selected transition:
tClick the Play Preview button.
A playback loop begins playing in the Incoming Frames viewer. This
loop begins at a preroll point before the transition and ends at a postroll
point, pausing briefly before beginning playback again.
For more information, see “Understanding Trim Mode” on page 199 of the Avid DS Nitris Editing Guide.
87
Chapter 7 Refining the Edit
Using Ripple Mode When Trimming Clips
When trimming a clip with the trim handles, you may want to preserve the
integrity of edit points on other clips. To do this, you must deactivate the
Ripple mode on the timeline. You can activate Ripple mode to change the
recording timecode when trimming.
Click the Ripple button to
1
active the Ripple mode.
Select the edit point
2
on the clip that you
want to trim.
Drag the trim handle
3
to the right or left to
trim the clip.
The trim handle can only be
moved as far as there is extra
material available on the clip.
88
The following illustrations show how clips are affected when you trim an
in-point with and without the Ripple mode.
Trimming an in-point to the left
Ripple mode on
Before
Trimming Clips
Trimming to the left
After
Ripple mode off
Before
After
The following clip(s)
ripple
Trimming to the left
Edit point remains
fixed on timeline
For more information, see “Rippling Clips” on page 178 of the
Avid DS Nitris Editing Guide.
89
Chapter 7 Refining the Edit
90
Chapter 8
Working with Effects
Avid DS Nitris offers a wide variety of effects that you can apply to your
media. This chapter describes the Effects layout, the effects library, and the
different tools used to apply effects.
Working with Effects
The Effects Layout
The Effects layout provides an efficient way of working with video effects
such as color correction, blur, and graphics. The Effects layout consists of
the viewers, the large property editor for the effect, and the timeline.
Taskbar
Avid Explorer lets you explore and
organize clips, sequences, and custom
effects within a hierarchy of folders.
92
View switchers let you access
different toolsets or views.
Starting an Effects Session
When you apply effects on the clips, track, or timeline, you can switch to
the Effects layout to start an Effects session. You must have material on
the timeline to access the Effects layout.
By default, Viewers display three consecutive clips on
the timeline at the location of the position indicator.
The Effects Layout
Large property editor lets you adjust the
properties of the selected effect.
Timeline is where you place,
edit, and apply effects.
93
Working with Effects
To access the Effects layout:
tFrom the taskbar, click the Effects button.
By default, the Color Correction effect with its large property editor is
displayed.
A gray effect bar on the timeline indicates that although the Color
Correction effect’s property editor is loaded, it is inactive. When you
edit the values on the property editor, the effect bar automatically
changes to light green.
n
Tip: To open a specific effect’s layout, make sure that you choose the effect
on the timeline before switching to the Effects layout.
94
Using the Viewers
By default, the three viewers in the Effects layout let you view up to three
consecutive clips on the timeline, making it easy to make a clip-by-clip
comparison.
The Effects Layout
1 Frame Backward
10 Frames Backward
10 Frames Forward
1 Frame Forward
The transport controls beneath the viewers let you preview your media in
the viewer and play back the clips that you have color corrected.
Source menu
Position indicator
Position indicator
Next Clip
Previous Clip
Loop
Play
For more information, see “Transport Controls” in the Help.
Configuring the Viewers
By default, the viewer displays images from three adjacent clips on the
timeline. The Current monitor displays the clip that the position indicator
is on in the timeline. The following illustration shows the default
viewer behavior.
95
Working with Effects
When you move the position indicator to a new clip on the timeline, the
Current monitor updates, displaying the clip on which your position
indicator is located. The other monitors also update to maintain the
relationship between the displayed clips.
96
The Current viewer refreshes to display the Inside_Cave clip. The Previous viewer now
displays the preceding clip, Cave_Call while the Next viewer displays the clip next on
the timeline, which in this case is Agent_CloseUp.
You can use the Source menu to configure each monitor to display the
clips that you want to see.
To configure the display in a viewer:
tClick the monitor’s Source menu and select an option.
For more information, see the “Configure Viewer Display Menu” in the
Help.
The Effects Library
The term effect refers to a range of filters, DVEs, keyers, and transitions.
Each effect has several properties that allow for unlimited variations. You
can save custom property settings as presets and use them on other
projects.
The Effects Library
n
The 3D DVE and tree effects are not available in Avid DS Nitris Editor.
The effects are grouped into these categories:
Effect categoriesDescription
3D DVEEffects that let you create 2D and 3D titles, as well
as 3D DVEs. You can apply these effects to clips,
tracks, or trees.
AudioEffects that let you adjust the output signal of your
audio clip. You can apply these effects to audio
clips, tracks, or mixer strips.
DVEEffects that are either a transition from one clip to
another clip, or a 3D transformation between
layers in a composite. You can apply these effects
to clips, tracks, layers, or trees.
Image filtersEffects with single inputs that encompass a wide
variety of effects that you can apply to video clips,
tracks, layers, and trees. These include blur, fadein, fade-out, and noise, to name a few.
Image transitionEffects with two inputs that let you transition from
one clip to another. For example dissolve, wipe,
fade, DVE, or crossfade effect. You can apply
these effects between two clips or to trees.
97
Working with Effects
Effect Bar Colors
When you apply an effect, an effect bar appears on the timeline in various
colors depending on the type of effect. This makes it easy to identify the
different types of effects on the timeline.
ColorEffect
BlueKeyer
GreenEdge and Blur
Light blueFade
GrayDefault Color Correction
Light greenColor Correction
OrangeAVX Host
98
PurpleGraphics
Red Image and audio
YellowDVE and Picture-in-Picture
Applying Effects
Avid DS Nitris provides tools for applying a variety of image and audio
effects. All effects applied on the timeline are based on what you’ve
currently selected. They are represented by a bar over the affected element.
There are five types of effects: clip, track, timeline, transitions, and source
generators.
Track effect
Video track
Audio track
Applying Effects
Clip effects
Timeline effect
99
Working with Effects
Apply the effect as:
1
Clip effect
The following illustration shows you how effects are typically applied.
Timeline effectTrack effect
Gain effect is
applied to the
audio clip.
Edit and animate any of the effects.
2
Animate effect’s
parameters.
Edit parameters.
In some cases, you must process an effect to play it in real time. When the
Process button on the timeline turns red, it means that one or more effects
on a section of the timeline require processing. The region that requires
processing is also highlighted on the timeline ribbon.
Process the effects.
3
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