Pinnacle Systems Deko - 5.3.1 User’s Guide

Avid® Deko® Products
User’s Guide
Legal Notices
This product is subject to the terms and conditions of a software license agreement provided with the software. The product may only be used in accordance with the license agreement.
Avid products or portions thereof are protected by one or more of the following United States Patents: 5,267,351; 5,309,528; 5,355,450; 5,396,594; 5,440,348; 5,467,288; 5,513,375; 5,528,310; 5,557,423; 5,577,190; 5,584,006; 5,640,601; 5,644,364; 5,654,737; 5,724,605; 5,726,717; 5,745,637; 5,752,029; 5,754,851; 5,799,150; 5,812,216; 5,828,678; 5,842,014; 5,852,435; 5,986,584; 5,999,406; 6,038,573; 6,061,758; 6,069,668; 6,141,007; 6,211,869; 6,532,043; 6,546,190; 6,596,031; 6,636,869; 6,747,705; 6,763,523; 6,766,357; 6,813,622; 6,847,373; 7,081,900; RE40,107; 7,403,561; 7,433,519; 7,671,871; D352,278; D372,478; D373,778; D392,267; D392,268; D392,269; D395,291; D396,853; D398,912. Other patents are pending.
Avid products or portions thereof are protected by one or more of the following European Patents: 0506870; 0635188; 0674414; 0752174; 1111910; 1629675. Other patents are pending.
This document is protected under copyright law. An authorized licensee of Deko may reproduce this publication for the licensee’s own use in learning how to use the software. This document may not be reproduced or distributed, in whole or in part, for commercial purposes, such as selling copies of this document or providing support or educational services to others. This document is supplied as a guide for Deko. Reasonable care has been taken in preparing the information it contains. However, this document may contain omissions, technical inaccuracies, or typographical errors. Avid Technology, Inc. does not accept responsibility of any kind for customers’ losses due to the use of this document. Product specifications are subject to change without notice.
Copyright © 2010 Avid Technology, Inc. and its licensors. All rights reserved.
The following disclaimer is required by Apple Computer, Inc.:
APPLE COMPUTER, INC. MAKES NO WARRANTIES WHATSOEVER, EITHER EXPRESS OR IMPLIED, REGARDING THIS PRODUCT, INCLUDING WARRANTIES WITH RESPECT TO ITS MERCHANTABILITY OR ITS FITNESS FOR ANY PARTICULAR PURPOSE. THE EXCLUSION OF IMPLIED WARRANTIES IS NOT PERMITTED BY SOME STATES. THE ABOVE EXCLUSION MAY NOT APPLY TO YOU. THIS WARRANTY PROVIDES YOU WITH SPECIFIC LEGAL RIGHTS. THERE MAY BE OTHER RIGHTS THAT YOU MAY HAVE WHICH VARY FROM STATE TO STATE.
The following disclaimer is required by Sam Leffler and Silicon Graphics, Inc. for the use of their TIFF library:
Copyright © 1988–1997 Sam Leffler Copyright © 1991–1997 Silicon Graphics, Inc.
Permission to use, copy, modify, distribute, and sell this software [i.e., the TIFF library] and its documentation for any purpose is hereby granted without fee, provided that (i) the above copyright notices and this permission notice appear in all copies of the software and related documentation, and (ii) the names of Sam Leffler and Silicon Graphics may not be used in any advertising or publicity relating to the software without the specific, prior written permission of Sam Leffler and Silicon Graphics.
THE SOFTWARE IS PROVIDED “AS-IS” AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
IN NO EVENT SHALL SAM LEFFLER OR SILICON GRAPHICS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
The following disclaimer is required by the Independent JPEG Group:
This software is based in part on the work of the Independent JPEG Group.
The following disclaimer is required by Paradigm Matrix:
Portions of this software licensed from Paradigm Matrix.
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The following disclaimer is required by Ray Sauers Associates, Inc.:
“Install-It” is licensed from Ray Sauers Associates, Inc. End-User is prohibited from taking any action to derive a source code equivalent of “Install-It,” including by reverse assembly or reverse compilation, Ray Sauers Associates, Inc. shall in no event be liable for any damages resulting from reseller’s failure to perform reseller’s obligation; or any damages arising from use or operation of reseller’s products or the software; or any other damages, including but not limited to, incidental, direct, indirect, special or consequential Damages including lost profits, or damages resulting from loss of use or inability to use reseller’s products or the software for any reason including copyright or patent infringement, or lost data, even if Ray Sauers Associates has been advised, knew or should have known of the possibility of such damages.
The following disclaimer is required by Videomedia, Inc.:
“Videomedia, Inc. makes no warranties whatsoever, either express or implied, regarding this product, including warranties with respect to its merchantability or its fitness for any particular purpose.”
“This software contains V-LAN ver. 3.0 Command Protocols which communicate with V-LAN ver. 3.0 products developed by Videomedia, Inc. and V-LAN ver. 3.0 compatible products developed by third parties under license from Videomedia, Inc. Use of this software will allow “frame accurate” editing control of applicable videotape recorder decks, videodisc recorders/players and the like.”
The following disclaimer is required by Altura Software, Inc. for the use of its Mac2Win software and Sample Source Code:
©1993–1998 Altura Software, Inc.
The following disclaimer is required by Ultimatte Corporation:
Certain real-time compositing capabilities are provided under a license of such technology from Ultimatte Corporation and are subject to copyright protection.
The following disclaimer is required by 3Prong.com Inc.:
Certain waveform and vector monitoring capabilities are provided under a license from 3Prong.com Inc.
Attn. Government User(s). Restricted Rights Legend
U.S. GOVERNMENT RESTRICTED RIGHTS. This Software and its documentation are “commercial computer software” or “commercial computer software documentation.” In the event that such Software or documentation is acquired by or on behalf of a unit or agency of the U.S. Government, all rights with respect to this Software and documentation are subject to the terms of the License Agreement, pursuant to FAR §12.212(a) and/or DFARS §227.7202-1(a), as applicable.
Trademarks
003, 192 Digital I/O, 192XD I/O, 888 I/O, AirPlay, AirSPACE, AirSPACE HD, AirSpeed, ALEX, Alienbrain, AniMatte, AudioMarket, AudioPages, AudioSuite, AudioVision, AutoSync, Avid, Avid Advanced Response, Avid DNA, Avid DNxcel, Avid DNxHD, AVIDdrive, Avid DS Assist Station, Avid EditStar, Avid Learning Excellerator, Avid Liquid, Avid Liquid Chrome Xe, Avid MEDIArray, Avid Mojo, AvidNet, AvidNetwork, Avid NewStar, Avid Remote Response, AVIDstripe, Avid Unity, Avid Unity ISIS, Avid VideoRAID, Avid Xpress, AVoption, AVX, Beauty Without The Bandwidth, Boom, C|24, CaptureManager, ChromaCurve, ChromaWheel, Command|24, Conectiv, CountDown, DAE, Dazzle, Dazzle Digital Video Creator, Deko, DekoCast, D-Fi, D-fx, DigiDelivery, Digidesign, Digidesign Audio Engine, Digidesign Intelligent Noise Reduction, DigiDrive, DigiLink, DigiMeter, DigiSerial, DigiStudio, DigiStudio Control, Digital Nonlinear Accelerator, DigiTranslator, DINR, DNxchange, do more, DVD Complete, D-Verb, Eleven, Equinox, EveryPhase, ExpertRender, Fastbreak, Fast Track, FieldPak, Film Composer, FilmScribe, Flexevent, FluidMotion, FXDeko, G7, G-Rack, HD Core, HD Process, HDPack, HYBRID, HyperControl, HyperSPACE, HyperSPACE HDCAM, IllusionFX, Image Independence, iNEWS, iNEWS Assign, iNEWS ControlAir, Instantwrite, Instinct, Intelli-sat Broadcasting Recording Manager, Intelli-Sat, InterFX, Interplay, inTONE, Intraframe, iS9, iS18, iS23, iS36, ISIS, IsoSync, KeyRig, KeyStudio, LaunchPad, LeaderPlus, Lightning, ListSync, Lo-Fi, Magic Mask, Make Anything Hollywood, make manage move | media, Marquee, M-Audio, M-Audio Micro, Maxim, Mbox, MCXpress, Media Browse, Media Composer, MediaDock, MediaDock Shuttle, Media Fusion, Media Illusion, MediaLog, Media Reader, Media Recorder, MEDIArray, MediaShare, MediaStream, Media Suite, Meridien, MetaFuze, MetaSync, MicroTrack, Midiman, MissionControl, Mix Rack, MixLab, Moviebox, Moviestar, NaturalMatch, Nearchive, NetReview, NewsCutter, Nitris, NRV-10 interFX, Octane, OMF, OMF Interchange, OMM, OnDVD, Open Media Framework, Open Media Management, Palladium, Pinnacle, Pinnacle DistanTV, Pinnacle Geniebox, Pinnacle HomeMusic, Pinnacle MediaSuite, Pinnacle Mobile Media, Pinnacle Studio, Pinnacle Studio MovieBoard, Pinnacle Systems, ProEncode, ProServices, ProSessions, Pro Tools, QuietDrive, Recti-Fi, Reel Tape Delay, Reel Tape Flanger, Reel Tape Saturation, RetroLoop, rS9, rS18, Salesview, Sci-Fi, Scorch, Scorefitter, ScriptSync, SecureProductionEnvironment, Session, Show Center, Sibelius, SIDON, Soft SampleCell, Soft-Clip Limiter, Sound Designer II, SPACE, SPACEShift, SpectraGraph, SpectraMatte, Sputnik, Starplay, SteadyGlide, Streamfactory, Streamgenie, StreamRAID, Strike, Structure, Studiophile, SubCap, Sundance Digital, Sundance, Symphony, SYNC HD,
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SynchroScience, SynchroScope, Syntax, TDM FlexCable, Thunder, Titan, Titansync, TL Aggro, TL AutoPan, TL Drum Rehab, TL Everyphase, TL Fauxlder, TL In Tune, TL MasterMeter, TL Metro, TL Space, TL Utilities, Torq, Torq Xponent, Transfuser, Trigger Finger, Trillium Lane Labs, TruTouch, UnityRAID, Vari-Fi, Velvet, Venom, VideoRAID, Video Slave Driver, VideoSPACE, VideoSpin, Vortx, Xdeck, X-Form, Xmon, Xponent, and X-Session are either registered trademarks or trademarks of Avid Technology, Inc. in the United States and/or other countries.
Adobe and Photoshop are either registered trademarks or trademarks of Adobe Systems Incorporated in the United States and/or other countries. Apple and Macintosh are trademarks of Apple Computer, Inc., registered in the U.S. and other countries. Windows is either a registered trademark or trademark of Microsoft Corporation in the United States and/or other countries.
iNEWS, iNEWS ControlAir, and Media Browse are either registered trademarks or trademarks of iNews, LLC.
All other trademarks contained herein are the property of their respective owners.
Footage
Arri — Courtesy of Arri/Fauer — John Fauer, Inc. Bell South “Anticipation” — Courtesy of Two Headed Monster — Tucker/Wayne Atlanta/GMS. Canyonlands — Courtesy of the National Park Service/Department of the Interior. Eco Challenge British Columbia — Courtesy of Eco Challenge Lifestyles, Inc., All Rights Reserved. Eco Challenge Morocco — Courtesy of Discovery Communications, Inc. It’s Shuttletime — Courtesy of BCP & Canadian Airlines. Nestlé Coffee Crisp — Courtesy of MacLaren McCann Canada. Saturn “Calvin Egg” — Courtesy of Cossette Communications. “Tigers: Tracking a Legend” — Courtesy of www.wildlifeworlds.com, Carol Amore, Executive Producer. "The Big Swell" — Courtesy of Swell Pictures, Inc. Windhorse — Courtesy of Paul Wagner Productions.
Arizona Images — KNTV Production — Courtesy of Granite Broadcasting, Inc., Editor/Producer Bryan Foote. Canyonlands — Courtesy of the National Park Service/Department of the Interior. Ice Island — Courtesy of Kurtis Productions, Ltd. Tornados + Belle Isle footage — Courtesy of KWTV News 9. WCAU Fire Story — Courtesy of NBC-10, Philadelphia, PA. Women in Sports – Paragliding — Courtesy of Legendary Entertainment, Inc.
News material provided by WFTV Television Inc.
GOT FOOTAGE?
Editors — Filmmakers — Special Effects Artists — Game Developers — Animators — Educators — Broadcasters — Content creators of every genre — Just finished an incredible project and want to share it with the world?
Send us your reels and we may use your footage in our show reel or demo!*
For a copy of our release and Avid’s mailing address, go to www.avid.com/footage.
*Note: Avid cannot guarantee the use of materials submitted.
Avid Deko Products User’s Guide • 0130-07482-01 Rev D • July 2010
This document is distributed by Avid in online (electronic) form only, and is not available for purchase in printed form.
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Contents

About this Guide . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Keyboard Abbreviations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Symbols and Conventions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
If You Need Help. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
How to Order Documentation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Avid Training Services . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Getting Started with Deko . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Welcome to Our Product. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Verifying Your Equipment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
About Deko Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Automation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
ClipDeko. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
DekoObjex . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
DVE Effects Group 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
Make DekoMovie . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
SportsWare . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
StillDeko . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
Timeline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
Aston Import. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Chyron Import. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Determining Enabled Options for Your Model. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Switching Between SD and HD with Deko Hybrid Products . . . . . . . . . . . . . . . . . . . 40
Availability of Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Starting Your Software . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Starting Windows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Starting Deko . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Adding a Deko Icon to your Desktop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Checking Your Desktop Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Starting Deko Automatically . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
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Locating the Deko Application. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Once you Start Deko . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Hiding the Windows Taskbar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Initial Deko Desktop Appearance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Using Your Keyboard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
About the Enhanced Keypad Feature . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
Enabling or Disabling the Enhanced Keypad . . . . . . . . . . . . . . . . . . . . . . . . . . 46
About the Optional FastAction Keyboard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
Enabling and Disabling the FastAction Keyboard . . . . . . . . . . . . . . . . . . . 47
Enabling and Disabling FastAction Lights . . . . . . . . . . . . . . . . . . . . . . . . . 47
Setting your Save Preferences. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Using Other Applications without Exiting Deko . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Exiting Deko . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Deko Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
Desktop Appearance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
Style Edit Layout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Using Other Layouts for Other Tasks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
Sequence Playback Layout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
Effect Playback Layout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
Motion Compose Layout. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
More Layouts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
Navigating the Deko Desktop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
Accessing Functions with the Menu Bar and the Mouse . . . . . . . . . . . . . . 56
Accessing Functions with the Menu Bar and Alt Key . . . . . . . . . . . . . . . . . 57
Accessing Functions with Keyboard Shortcuts. . . . . . . . . . . . . . . . . . . . . . 58
Accessing Functions by Pressing Alt and Another Key . . . . . . . . . . . . . . . 58
Accessing Windows and Layouts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
Setting Preferences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
Determining the Look and Behavior of your Cursor . . . . . . . . . . . . . . . . . . . . . 60
Fixing Mistakes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
Undoing Previous Actions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
Redoing Undone Actions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
Deleting Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
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Clearing the Program Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
Typing Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
Confirming you are Using the Style Edit Layout. . . . . . . . . . . . . . . . . . . . . . . . . 67
Enabling or Disabling Word Wrap . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
Selecting a Style for Your Text. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
Adjusting Text Size. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
Typing Text. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
Remembering Cursor Position . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
Changing the Home Position of the Cursor . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
Positioning the Cursor to Edit Text. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
Using an International Character Set . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
Changing the Keyboard Layout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
Creating Graphics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
Saving Deko Graphics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
Designing and Applying Styles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
Styles for New or Existing Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78
Style Edit Layout Windows and Tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
Menu Bar. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
Text Bar. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
Style Window. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
Program Window. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
Tools Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
Shader Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
Command Bar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
Status Bar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
Preset Style Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
Current Style Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
Defining the Current Style for Typing Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
Moving the Current Style Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
Resizing the Current Style Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
Changing the Letter Used as Sample Text in the Current Style Window. . . . . . 84
Using a Preset Style . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85
Using a Modified Version of a Preset Style . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85
7
Creating Styles. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86
Selecting and Adjusting a Typeface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
Installing Additional Fonts. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
Adjusting Size, Bold, Italic, and Justification Rules to the Current Style . . . . . . 89
Applying Rotate, Skew, Kerning and Leading to the Current Style . . . . . . . . . . 90
Adjusting the Display of Capitalization, Quotes and Spacing . . . . . . . . . . . . . . 90
Typing in a Language other than English . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90
Controlling the Typeface in the Style Window. . . . . . . . . . . . . . . . . . . . . . . . . . 91
Restoring a Numeric Parameter to Its Default Value . . . . . . . . . . . . . . . . . 92
Adjusting the Sharpness of a Font . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
Adding Details to a Font . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
Displaying the Look Tab in the Style Window . . . . . . . . . . . . . . . . . . . . . . 94
Adding a Face, Edge, Frame, Shadow, or Underline to the
Current Look . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
Removing a Face, Edge, Frame, Shadow or Underline from the
Current Look . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
Adjusting Details . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97
Adjusting Face Detail Attributes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98
Adjusting Edge Detail Attributes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
Adjusting Shadow Detail Attributes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
Adjusting Underline Detail Attributes . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103
Adjusting Frame Detail Attributes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105
Applying Color, Ramp, Texture, CAP, or Keyhole to a Style Detail. . . . . . . . . 106
Activating a Shader Window for the Current Look’s First Detail. . . . . . . . 108
Activating the Shader for Any Detail in the Current Style . . . . . . . . . . . . . 109
Applying or Changing the Color of a Detail . . . . . . . . . . . . . . . . . . . . . . . 109
Selecting Colors using the Color Picker . . . . . . . . . . . . . . . . . . . . . . . . . . 111
Selecting a Color Using the Eyedropper . . . . . . . . . . . . . . . . . . . . . . . . . 112
Creating Color Gradients Using the Ramp Shader . . . . . . . . . . . . . . . . . 113
Applying a Ramp to a Detail . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113
Applying Highlighting to a Ramp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116
Previewing a Ramp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117
About the Texture Shader . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118
Specifying a Default Texture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119
8
Using Associated Files in the Texture Shader Dialog Box . . . . . . . . . . . . 121
Changing the Pixel Aspect of the Source Graphic (for Non-Deko Texture Files)
125
Changing the Auto Scale Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125
Filling a Detail with Keyed Video . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126
Creating Texture Shadows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127
Using the CAP Shader Option. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 129
Playing a Cel Animation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134
Using Preset Shaders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134
Opening a Preset Shader File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135
Applying a Preset Shader to a Detail. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135
Assigning the Current Shader to a Preset Shader Button. . . . . . . . . . . . . 135
Saving the Current Preset Shaders. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135
Resetting the Preset Shader Factory Defaults . . . . . . . . . . . . . . . . . . . . . 136
Saving and Reusing the Styles You Create . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136
Assigning the Current Style to a Preset Style Button. . . . . . . . . . . . . . . . . . . . 137
Saving Styles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138
Saving Modified Preset Styles. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138
Saving the Eight Preset Styles in a new Presets File . . . . . . . . . . . . . . . . 138
Saving or Renaming a Style . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139
Saving a Modified Style. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139
Saving the Current Style as a Prerendered Style . . . . . . . . . . . . . . . . . . . 139
Retrieving Styles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 140
Working with Text and Styles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141
Selecting Text. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141
Selecting a Block of Text. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141
Selecting Multiple Blocks of Text. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 142
Selecting a Word . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 142
Selecting all Text in a Row . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 142
Selecting all Text in a Text Layer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 142
Selecting all Text Characters in a Graphic . . . . . . . . . . . . . . . . . . . . . . . . 143
Selecting all Text Characters in the Current Style. . . . . . . . . . . . . . . . . . . 143
Deselecting Text. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 143
9
Modifying Selected Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 143
Applying a Font to a Typeface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 144
Changing Normal Text to Bold . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 144
Changing Normal Text to Italic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145
Underlining Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145
Changing how Selected Text displays the Case of Typed Characters. . . 145
Deleting and Clearing Text or Program Window . . . . . . . . . . . . . . . . . . . . . . . 146
Deleting Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146
Clearing the Program Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146
Cutting, Copying, and Pasting Details and Styles . . . . . . . . . . . . . . . . . . . . . . 147
Cutting or Copying a Detail. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 147
Pasting a Detail into the Details Look. . . . . . . . . . . . . . . . . . . . . . . . . . . . 147
Copying and Pasting a Look. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148
Copying and Pasting a Font . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148
Copying and Pasting a Style . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148
Selecting a Style from a Graphic and Assigning it a Preset Style
Button . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148
Selecting Multiple Styles from a Graphic and Assigning them to Preset
Style Buttons. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 149
Selecting a Typeface from a Graphic . . . . . . . . . . . . . . . . . . . . . . . . . . . . 149
10
Building Graphics with Layers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151
Understanding Layers and Backgrounds . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151
Working with Backgrounds. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 156
Turning the Background On or Off . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 156
Applying a Color, Ramp or Texture to the Background. . . . . . . . . . . . . . . . . . 156
Opening a Graphic Directly into the Background . . . . . . . . . . . . . . . . . . . . . . 157
Opening a Graphic into the Background Using a Browser . . . . . . . . . . . . . . . 158
Turning the Background into a Layer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 158
Replacing the Background with Luminance from a Graphic File. . . . . . . . . . . 158
Adding Layers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 159
Adding a Text Layer to a Graphic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 159
Typing Text in a Newly Added Text Layer. . . . . . . . . . . . . . . . . . . . . . . . . . . . 160
Creating New Layers for Selected Text. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 160
Adding a Rectangle to a Graphic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 162
Adding an Ellipse to a Graphic. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 165
Using Layers to Display Other Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 165
Creating a Layer with a “Sticky” Texture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 166
Creating Clip Filled Layers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 169
Playing a Motion on a Graphic with a Clip Filled Layer . . . . . . . . . . . . . . . 170
Associating a Clip with an Entire Graphic . . . . . . . . . . . . . . . . . . . . . . . . . 170
Modifying Layers and Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 170
Selecting Layers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 171
Determining Which Layers are Selected . . . . . . . . . . . . . . . . . . . . . . . . . . 172
Selecting a Layer in the Active Graphic. . . . . . . . . . . . . . . . . . . . . . . . . . . 174
Selecting a Layer in Front of the Current Layer. . . . . . . . . . . . . . . . . . . . . 174
Selecting the Layer Behind the Currently Selected Layer. . . . . . . . . . . . . 174
Selecting All Layers in the Active Graphic. . . . . . . . . . . . . . . . . . . . . . . . . 174
Selecting Multiple Layers in the Active Graphic . . . . . . . . . . . . . . . . . . . . 174
Deselecting All Selected Layers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 175
Specifying Layer Properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 175
Moving the Layer Using the Keyboard . . . . . . . . . . . . . . . . . . . . . . . . . . . 179
Moving the Layer Using the Mouse. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 179
Using the Layer Browser. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 180
Opening the Layer Browser . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 180
Locating a Thumbnail Image in the Browser . . . . . . . . . . . . . . . . . . . . . . . . . . 181
Selecting a Layer Using the Layer Browser . . . . . . . . . . . . . . . . . . . . . . . . . . . 181
Using Layer Browser Tools to Facilitate Your Work. . . . . . . . . . . . . . . . . . . . . 182
Viewing or Hiding a Layer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 182
Locking or Unlocking a Layer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 182
Zooming In and Out on a Layer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 182
Naming Layers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 183
Naming a Layer in the Style Window. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 183
Naming or Renaming a Layer in the Layer Browser . . . . . . . . . . . . . . . . . 183
Reordering Layers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 184
Appending a Graphic to a Second Graphic . . . . . . . . . . . . . . . . . . . . . . . . . . . 185
Pasting Layers to the Background . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 187
Loading and Clearing Associated Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 188
11
Editing Text and Layers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 191
Modifying Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 191
Changing Text Case . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 192
Changing Character Spacing (Kerning) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 195
Changing Row Spacing (Leading). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 196
Changing Character Width . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 197
Finding and Replacing Text. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 199
Checking Text Spelling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 201
Manipulating Text or Layers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 203
Rotating Text or Layers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 204
Skewing Text or Layers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 208
Specifying a Numerical Value for Skewing Text. . . . . . . . . . . . . . . . . . . . 210
Specifying a Numerical Value for Skewing a Layer . . . . . . . . . . . . . . . . . 210
Scaling Text or Layers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 211
Limiting Text Renderings to a Fixed Number of Characters. . . . . . . . . . . 213
Limiting Text Layer Renderings to the Layer Boundary . . . . . . . . . . . . . . 214
Changing the Size of a Layer without Changing the Text Size . . . . . . . . 214
Scaling Selected Text or Layers Using the Keyboard . . . . . . . . . . . . . . . 216
Scaling Selected Text Using the Mouse. . . . . . . . . . . . . . . . . . . . . . . . . . 217
Specifying Numerical Values for Font Size . . . . . . . . . . . . . . . . . . . . . . . 218
Specifying Numerical Values for Layer Scaling . . . . . . . . . . . . . . . . . . . . 218
Moving Text and Layers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 219
Moving a Layer Using the Mouse . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 222
Positioning Layers by Specifying Numerical Values. . . . . . . . . . . . . . . . . 222
Moving Text Using the Keyboard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 223
Moving Text Using the Mouse . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 224
Justifying Text and Layers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 224
Justifying Text Using the Mouse. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 224
Justifying Text Using the Keyboard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 227
Justifying a Rectangle, Ellipse, or Text Layer. . . . . . . . . . . . . . . . . . . . . . 227
Deleting Text and Layers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 228
Deleting Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 228
Deleting All Text Within a Layer Without Deleting the Layer . . . . . . . . . . 229
12
Deleting One or More Layers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 229
Deleting All Layers (but not the Background) . . . . . . . . . . . . . . . . . . . . . . 229
Clearing the Background from the Active Graphic . . . . . . . . . . . . . . . . . . 229
Clearing the Layers and the Background from the Active Graphic . . . . . . 229
Having Deko Prompt You to Save Modified Files before Clearing
Them . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 230
Cutting and Pasting Text or Layers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 230
Cutting or Copying Text or a Layer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 230
Pasting Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 230
Pasting a Layer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 231
Typing on a Curve. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 231
Controlling the Placement of Text Within a Graphic. . . . . . . . . . . . . . . . . . . . . 233
Creating a Baseline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 233
Creating a Curve, an Ellipse, or a Rectangle Baseline . . . . . . . . . . . . . . . 234
Drawing a Line-Segment Baseline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 236
Editing a Baseline. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 237
Deleting or Inserting a Point on a Baseline . . . . . . . . . . . . . . . . . . . . . . . . 237
Reversing the Direction of the Baseline . . . . . . . . . . . . . . . . . . . . . . . . . . 239
Changing the Type of Point on the Baseline . . . . . . . . . . . . . . . . . . . . . . . 240
Adjusting the Continuity Between Two Bézier Curves . . . . . . . . . . . . . . . 242
Reshaping a Baseline by Moving the Points . . . . . . . . . . . . . . . . . . . . . . . 242
Cancelling Changes to a Baseline. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 243
Using Tab Stops . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 243
Setting Tab Stops. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 244
Clearing Tab Stops. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 244
Finding Tab Stops . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 244
Moving Tab Stops . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 245
Cutting or Copying Tab Stops . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 245
Pasting Tab Stops . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 245
Changing the Decimal Tab Character . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 245
Displaying or Hiding Tab Markers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 246
Working with Charts and Graphs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 247
Accessing the Chart Designer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 247
13
Basic Procedure for Creating Charts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 248
Creating a Series. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 249
Configuring Chart Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 250
(Optional) Assigning Interactivity for the Mouse . . . . . . . . . . . . . . . . . . . . . . . 252
Assigning Data to a Series . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 253
Working with Advanced Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 255
Using Series Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 255
Setting the Series Attributes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 256
Setting the Series Data Labels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 259
Setting the Series Data Points . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 262
Setting the Series Legend . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 263
Setting the Series Markers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 264
Modifying the Series List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 265
Using Axes Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 266
Setting the Axes Appearance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 267
Setting the Axes ConstLines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 268
Setting the Axes Gridlines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 270
Setting the Axes Labels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 271
Setting the Axes Paging . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 272
Setting the Axes Position . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 274
Setting the Axes Stripes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 275
Setting the Axes Ticks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 277
Setting the Axes Title . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 278
Using Background Controls. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 280
Setting the Background Appearance . . . . . . . . . . . . . . . . . . . . . . . . . . . . 280
Setting the Basic Frame Background. . . . . . . . . . . . . . . . . . . . . . . . . . . . 281
Setting the Image Frame Background . . . . . . . . . . . . . . . . . . . . . . . . . . . 283
Using Labels Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 286
Setting the Label Appearance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 286
Setting the Label Format . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 288
Setting the Label Position. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 289
Creating the Label List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 291
Using Legend Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 292
14
Setting the Legend Appearance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 292
Setting the Legend Layout. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 293
Setting the Legend Marks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 295
Setting the Legend Position. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 296
Setting the Legend Titles. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 298
Using Walls Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 299
Setting the Wall Appearance. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 299
Setting the Wall Size . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 301
Using Watermarks Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 302
Setting the Watermark Appearance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 302
Setting the Basic Frame Watermarks . . . . . . . . . . . . . . . . . . . . . . . . . . . . 304
Setting the Watermark Position. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 305
Creating the Watermark List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 307
Using Lighting Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 308
Setting the Lighting Appearance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 308
Setting the Lighting Attenuation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 310
Setting the Lighting Attributes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 311
Setting the Lighting Direction. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 312
Setting the Lighting Position . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 313
Creating the Lighting Source List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 314
Using View Controls. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 315
Setting the Global Setup View. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 315
Setting the View Margins. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 317
Setting the View Projection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 318
Setting the View Size. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 319
Setting the Text Size . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 320
Template Configuration Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 321
Configuring Your Templates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 321
Creating Custom Typefaces . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 323
Creating a Custom Typeface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 323
Opening a Custom Typeface Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 324
Importing an Active Graphic as a Character into a Custom Typeface . . . . . . . 324
Importing a Graphic from a File as a Character into a Custom Typeface . . . . 325
15
Changing Pin Location and Set Width of a Character. . . . . . . . . . . . . . . . . . . 327
Specifying Custom Typeface Properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 328
Saving a Custom Typeface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 329
Accessing Graphics Assigned to a Custom Typeface with a Single Keystroke . . . 331
Creating Useful Graphics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 333
Creating and Using Lower Thirds. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 334
Building Lower Thirds . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 334
Building a Simple Lower Third Template . . . . . . . . . . . . . . . . . . . . . . . . . 334
Custom Designing a Lower Third . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 338
Building a Lower Third Template with a Background . . . . . . . . . . . . . . . . 345
Creating Graphics from a Template . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 349
Using an Existing Graphic as a Template for a Similar Graphic. . . . . . . . 350
Creating Graphics for Multiple Formats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 352
Setting Up for Creating Multiple Format Graphics. . . . . . . . . . . . . . . . . . . . . . 352
Creating and Saving an Alternate View Layout. . . . . . . . . . . . . . . . . . . . . . . . 353
Creating Multiple Format Graphics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 354
Playing Back Multiple Format Graphics. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 355
Applying Fancy Frames for Your Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 356
Selecting and Using a Preset Style with a Fancy Frame. . . . . . . . . . . . . . . . . 357
Creating Styles with Fancy Frames. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 358
Creating a Graphic to Use as a Shader for a Fancy Frame . . . . . . . . . . . 360
Creating and Using Real-Time Clocks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 361
Defining a New Clock or Editing an Existing Clock . . . . . . . . . . . . . . . . . . . . . 361
Displaying a Clock in the Current Graphic. . . . . . . . . . . . . . . . . . . . . . . . . . . . 364
Starting the Countdown or Countup Timer . . . . . . . . . . . . . . . . . . . . . . . . . . . 365
Resetting the Countdown or Countup Timer . . . . . . . . . . . . . . . . . . . . . . . . . . 365
Preventing Digits from Shifting as the Clock Advances. . . . . . . . . . . . . . . . . . 366
Starting, Pausing, Resuming or Resetting a Clock from the
Command Bar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 366
Creating and Using a Leaderboard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 366
Creating Leaderboards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 367
Changing Information on a Leaderboard. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 371
Moving a Row Up or Down the List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 372
16
Changing the Font or Look of a Column . . . . . . . . . . . . . . . . . . . . . . . . . . 373
Creating and Using a Full Screen Bulleted List. . . . . . . . . . . . . . . . . . . . . . . . . . . . 373
Creating a Bulleted List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 374
Designing a Background for Your Bulleted List . . . . . . . . . . . . . . . . . . . . . . . . 380
Saving your Bulleted List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 381
Creating a Template for Interfaced Data Applications such as DekoMOS . . . . . . . 381
Creating a Replaceable Text Layer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 381
Creating a Replaceable Still Layer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 382
Creating a Replaceable Clip Layer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 383
Creating and Using Partial Graphics with the SportsWare Option . . . . . . . . . . . . . 384
About Pops. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 384
Creating Pops. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 385
Creating a Text Pop. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 385
Creating a Style Pop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 386
Creating a Place Pop. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 386
Using Pops in Graphics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 387
Managing Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 389
Organizing Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 389
Creating File Directories (Folders) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 390
Best Practice for Storing Custom Typefaces. . . . . . . . . . . . . . . . . . . . . . . 390
Best Practice for Storing Design Elements . . . . . . . . . . . . . . . . . . . . . . . . 391
Best Practice for Organizing News Graphics . . . . . . . . . . . . . . . . . . . . . . 391
Best Practice for Organizing Sports Graphics. . . . . . . . . . . . . . . . . . . . . . 391
Best Practice for Organizing Postproduction Graphics . . . . . . . . . . . . . . . 392
Telling your Deko Where to Save and Find Files. . . . . . . . . . . . . . . . . . . . . . . 392
Opening Files Using the Open Dialog Box . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 393
Opening a Graphic File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 395
Opening a File From a Browser . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 396
Opening a New Window. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 396
Viewing Thumbnails of your Graphics in Windows Explorer . . . . . . . . . . . . . . 397
Viewing a Preview of Your Image . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 399
Viewing a Key Signal or Alpha Channel of an Image. . . . . . . . . . . . . . . . . . . . 399
Viewing Image Properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 400
17
Opening Non-Deko Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 401
Opening Files in Windows Explorer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 402
Saving Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 403
Saving an Untitled File or Saving a File Under a New Name . . . . . . . . . . . . . 403
Creating a New Directory for Saving Files. . . . . . . . . . . . . . . . . . . . . . . . . . . . 404
Saving an Existing File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 404
Saving a Graphic in a Different Video Standard . . . . . . . . . . . . . . . . . . . . . . . 404
Specifying Whether to Save Character Glyphs . . . . . . . . . . . . . . . . . . . . . . . . 405
Saving a Fully Rendered Bitmap with a Graphic File . . . . . . . . . . . . . . . . . . . 405
Saving a Graphic with an Automatic Comment. . . . . . . . . . . . . . . . . . . . . . . . 406
Adding File Properties to a Graphic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 406
Viewing File Information for Associated Clips and Macros . . . . . . . . . . . . . . . . . . 407
Closing Files and Exiting Deko. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 408
Closing a File in the Active Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 408
Closing all Open Files and Exiting Deko . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 408
Having Deko Prompt You to Save Modified Files Before Closing Them. . . . . 409
Having Deko Prompt You to Save Before Exiting . . . . . . . . . . . . . . . . . . . . . . 409
Moving or Renaming Multiple Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 409
Deleting Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 411
18
Importing Still Images and Clips. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 413
Understanding Computer Graphics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 414
File Formats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 414
About Key Channels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 415
Saving PICT, TIFF, and TARGA Files with Alpha Channel Within Deko . 416
Saving TIFF and TARGA Files with File Compression. . . . . . . . . . . . . . . 416
Creating Graphics in Other Applications and Importing to Deko . . . . . . . . . . . . . . 417
Importing Deko and Non-Deko Graphics. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 417
Pixel Shape, Aspect Ratio, and Graphic Size . . . . . . . . . . . . . . . . . . . . . . . . . 419
Recommendation for Images that are not Full Screen . . . . . . . . . . . . . . . 420
Recommendation for Full Screen Images . . . . . . . . . . . . . . . . . . . . . . . . 420
Traditional Method of Adjusting Pixel Shape for Square to Rectangle. . . 420
Creating and Importing Full Screen PhotoShop Images into Deko. . . . . . . . . 422
Creating and Importing Images Created in an Old Version of Photoshop 422
Creating and Importing Images Created in Photoshop Using Square Pixels .
424
Creating and Importing Images Created in Photoshop CS2 or Later . . . . 425
When to use Pixel Aspect Source Set to NTSC, NTSC Wide, PAL, or PAL
Wide. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 426
Auto-Scaling Options Override Pixel Aspect Source. . . . . . . . . . . . . . . . . 426
Using Photographs or Continuous Tone Graphics. . . . . . . . . . . . . . . . . . . . . . 426
Importing Adobe Photoshop Layers as a Deko Graphic. . . . . . . . . . . . . . . . . . . . . 427
Importing Graphics from Legacy Systems . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 429
Transferring GF/Halo/Kseries/Presto Images to Deko. . . . . . . . . . . . . . . . . . . 429
Aston Import Option . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 429
Chyron Import Option. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 430
Managing Stills with StillDeko, and Thunder. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 432
Connecting to an Existing Remote Database. . . . . . . . . . . . . . . . . . . . . . . . . . 433
Setting Up a Database on Deko. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 433
Using Thunder Browse with StillDeko . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 434
Opening a Still Image from Deko. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 435
Browsing for Images in Thunder Browse. . . . . . . . . . . . . . . . . . . . . . . . . . 435
Opening a Still Image in Thunder Browse and Editing it in Deko . . . . . . . 435
Saving a Deko Graphic in a Thunder Database . . . . . . . . . . . . . . . . . . . . 436
Using the ClipDeko Option . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 436
About the Clip Edit Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 437
Accessing the Clip Edit Window. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 438
Creating and Opening Clips Databases. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 439
Recording Clips Using the Clip Record Interface . . . . . . . . . . . . . . . . . . . . . . . . . . 440
Accessing the Record Clip Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 440
Setting Up Your Clip Record Parameters. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 441
Recording Your Clip . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 441
Importing Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 442
Importing Clips to the Browser Database. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 442
Renaming Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 445
Deleting Clips From the Browser Database . . . . . . . . . . . . . . . . . . . . . . . . . . . 445
Using Clips with Key . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 446
Importing a Fill Clip and Its Associated Key . . . . . . . . . . . . . . . . . . . . . . . 446
19
Assigning a Key Clip to a Fill Clip. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 446
Removing the Key Assignment From the Current Clip. . . . . . . . . . . . . . . 447
Aligning a Key Clip with a Fill Clip . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 447
Importing MPEG-2 (MXF) Clips into Deko. . . . . . . . . . . . . . . . . . . . . . . . . . . . 447
MPEG-2 Compression Format . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 448
MXF File Compatibility with Liquid Editing Products. . . . . . . . . . . . . . . . . 448
Clip Formats and QuickTime. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 449
Converting Clips Using QuickTime Pro . . . . . . . . . . . . . . . . . . . . . . . . . . 450
Importing .MOV Files into Deko. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 453
Using Static Mattes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 456
Using ClipAutoUpdate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 457
Configuring ClipAutoUpdate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 458
Preparing to Play a Clip . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 459
Specifying the Genlock Source . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 460
Previewing a Clip. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 461
Trimming the Beginning or Ending of a Clip . . . . . . . . . . . . . . . . . . . . . . . . . . 461
Finding the Nearest Point in the Clip. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 462
Looping Clip Playback. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 462
Implementing Three Point Looping of a Clip . . . . . . . . . . . . . . . . . . . . . . . . . . 462
Synchronizing Clip Playback with Effect Playback . . . . . . . . . . . . . . . . . . . . . 463
Adjusting the Volume of Embedded Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . 463
Playing a Clip . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 464
Stopping Clip Playback . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 464
Clearing or Hiding a Clip Loaded in the Clip Player . . . . . . . . . . . . . . . . . . . . 465
Automatically Displaying Clips with Deko Graphics . . . . . . . . . . . . . . . . . . . . 465
Associating a Clip with a Graphic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 466
Breaking a Link Between a Clip and a Graphic . . . . . . . . . . . . . . . . . . . . 466
Creating a Graphic with a Clip Filled Layer . . . . . . . . . . . . . . . . . . . . . . . 466
Using Levels and Keys to Adjust Shaped or Unshaped Clips. . . . . . . . . . . . . 467
Creating Clip Transitions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 468
Creating and Playing “Background” Clips with Default Transition . . . . . . 469
Creating and Playing “Background” Clips with Motion . . . . . . . . . . . . . . . 471
Creating Clip Layers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 472
20
Selecting a Frame (Frame Grab) from a Clip . . . . . . . . . . . . . . . . . . . . . . . . . . 473
Using Power Clips (Deko 3000 SD/HD/HY only) . . . . . . . . . . . . . . . . . . . . . . . . . . 473
Creating Power Clips in QuickTime Pro. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 474
Creating a Power Clips Database in Deko. . . . . . . . . . . . . . . . . . . . . . . . . . . . 480
Importing .mov Files into Deko as Power Clips . . . . . . . . . . . . . . . . . . . . . . . . 481
Creating Graphics Using Power Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 484
Power Clip Playback During Effects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 485
Composing for Power Clip Playback in Motion Edit . . . . . . . . . . . . . . . . . . . . . 486
Playing a Thunder Sequence from Deko . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 487
Configuring Thunder - ThunderNet Protocol . . . . . . . . . . . . . . . . . . . . . . . . . . 487
Configuring Thunder - GPI Triggers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 488
Configuring Deko - ThunderNET Protocol . . . . . . . . . . . . . . . . . . . . . . . . . . . . 490
Configuring Deko - GPI Triggers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 492
Playing a Thunder Sequence Directly from Deko . . . . . . . . . . . . . . . . . . . . . . 493
Associating a Thunder Clip with a Deko Graphic (for Use in a Deko). . . . 494
Using Effects and Sequences. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 495
Layouts for Working with Effects and Sequences. . . . . . . . . . . . . . . . . . . . . . . . . . 495
Effect Playback Layout. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 496
Sequence Playback Layout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 497
Program and Preview Windows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 497
Switching Preview and Program Graphics . . . . . . . . . . . . . . . . . . . . . . . . 498
Copying a Graphic from Preview to Program . . . . . . . . . . . . . . . . . . . . . . 498
Copying a Graphic from Program to Preview . . . . . . . . . . . . . . . . . . . . . . 498
Using Deko Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 498
Transitional Effects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 499
DVE Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 499
Control Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 500
Text Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 500
Motion Effects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 501
Playing a Single Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 501
Opening the Effect Layout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 501
Playing a Single Effect on the Current Graphic . . . . . . . . . . . . . . . . . . . . . . . . 502
Associating an Effect with a Graphic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 503
21
Making Sure Associated Effects Play Automatically . . . . . . . . . . . . . . . . . . . . 503
Playing an Associated Effect without Reloading the Graphic . . . . . . . . . . . . . 504
Creating Sequences. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 504
Opening a Sequence. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 504
Creating a Sequence. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 505
Adding a Sequence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 507
Saving a Sequence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 507
Appending a Sequence to the Active Sequence . . . . . . . . . . . . . . . . . . . . . . . 508
Controlling Sequences Using Timecode Control. . . . . . . . . . . . . . . . . . . . . . . 508
Specifying Timecodes to Begin and End an Effect. . . . . . . . . . . . . . . . . . 509
Setting Intime to Outtime . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 509
Setting Outtime to Intime . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 509
Offsetting In and Out Times . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 510
Finding the Event Closest to the Current Output Timecode . . . . . . . . . . . 510
Specifying Timecode Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 510
Using Rolls and Crawls in Your Sequence . . . . . . . . . . . . . . . . . . . . . . . . . . . 511
Using Command Event to Include Macros in Your Sequence. . . . . . . . . . . . . 511
Editing a Sequence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 511
Selecting Events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 512
Cutting, Copying, and Pasting Events. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 513
Inserting and Deleting Events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 513
Playing a Sequence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 514
Pausing Sequence Playback . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 515
Using a GPI Trigger. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 516
Stopping Sequence Playback . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 517
Playing Sequences as Clips with Make DekoMovie. . . . . . . . . . . . . . . . . . . . . . . . 517
22
Creating Custom Motions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 521
Tools for Creating Motions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 521
Using the Motion Edit Window. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 523
Using the Motion Timeline Editor to Create Motions . . . . . . . . . . . . . . . . . . . . . . . 525
Building a Motion Script. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 525
Using the Basic Timeline Editor to Create Basic Motions . . . . . . . . . . . . . . . . . . . 529
About the Basic Timeline Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 529
Basic Timeline Editor Compared to Motion Timeline Editor . . . . . . . . . . . 530
Creating Motions Using the Basic Motion Editor . . . . . . . . . . . . . . . . . . . . . . . 530
Creating an Action for the Veil Layer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 531
Creating an Action for the Captions Layers. . . . . . . . . . . . . . . . . . . . . . . . 533
Creating an Action for the Picture Layers . . . . . . . . . . . . . . . . . . . . . . . . . 534
Adjusting Your Motion Script . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 535
Adjusting Timing of an Action . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 535
Allowing Time at the Beginning or End of a Motion. . . . . . . . . . . . . . . . . . 536
Adjusting Motion Parameters Using the Basic Timeline Editor . . . . . . . . . 537
Editing Motions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 539
Deleting Selected Actions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 539
Appending a Motion to the Active Motion . . . . . . . . . . . . . . . . . . . . . . . . . 539
Saving a New Motion Script . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 540
Opening a Motion File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 540
Creating a Motion to Play a Cel Animation . . . . . . . . . . . . . . . . . . . . . . . . 540
Adjusting Motion Parameters with the Timeline Option . . . . . . . . . . . . . . . . . . 541
Position (X Position, Y Position, and Z Position). . . . . . . . . . . . . . . . . . . . 544
Scale . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 547
Rotate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 548
Skew . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 548
Kern. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 548
Opacity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 548
Blur Face . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 549
Origin. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 549
Editing an Action with the Timeline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 549
Using Motion Behaviors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 552
Adding a Local Behavior . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 553
Adding a Targeted Behavior. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 559
Playing Motions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 563
How Deko Determines Which Motion or Effect to Use. . . . . . . . . . . . . . . . . . . 563
Ability to Handle Motions Created on More Capable Deko Models . . . . . . . . . 564
Playing Motions in the Motion Edit Window . . . . . . . . . . . . . . . . . . . . . . . . . . . 565
Manually Playing the Motion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 565
23
Specifying the Playback Rates of Motions . . . . . . . . . . . . . . . . . . . . . . . . 565
Pausing Motions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 566
Playing Selected Motions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 566
Pausing and Resuming Motions During Playback . . . . . . . . . . . . . . . . . . 566
Stopping Motions During Playback. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 566
Playing Motions Using the Scrub Bar . . . . . . . . . . . . . . . . . . . . . . . . . . . . 567
Synchronizing a Clip with a Motion Scrub . . . . . . . . . . . . . . . . . . . . . . . . 567
Playing Clips Associated with a Graphic and Linked to a Motion or
Effect. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 567
Pausing and Holding Effects (at Start) . . . . . . . . . . . . . . . . . . . . . . . . . . . 568
Playing a Motion within a Sequence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 569
Playing a Motion as a Single Effect. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 569
Associating a Motion with a Graphic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 569
Creating 3D Animated Objects Using Depth Rotation . . . . . . . . . . . . . . . . . . . . . . 570
Creating a Cube-like Motion with a Graphic on Two Sides . . . . . . . . . . . . . . . 571
Creating Motions on Large Images for Real-time Playback (Pan & Scan) . . . 574
Making a Zoom Motion. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 576
Defining the Motion Origin Point . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 578
Using Differential Motions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 581
Using Auto-Motions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 584
Understanding Motion Playback Compared with Auto-Motions . . . . . . . . . . . 585
Motion and Auto-Motion Terminology . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 585
Triggering Associated Effect Playback . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 586
Determining the Associated Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 586
Determining if Auto-Motion Is Available. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 587
Determining Which Auto-Motion Is Used. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 587
Adding a Graphic Class. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 587
Viewing Selected Motions and Graphics for a Graphic Class . . . . . . . . . . . . . 590
Checking Auto-Motion Files. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 591
Checking Auto-Motions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 591
Saving an Auto-Motion File with a New Name . . . . . . . . . . . . . . . . . . . . . . . . 591
Saving an Auto-Motion File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 591
Opening an Auto-Motion File. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 592
24
Editing a Graphic Class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 592
Deleting a Graphic Class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 593
Setting a Graphic’s Class in a Graphic. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 593
Effect Playback and Auto-Motions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 594
Play-On and Play-Off Motions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 595
Using Motion-in-Motion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 596
Specifying Parent Motion Actions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 596
Using Differential Motion with the Motion-in-Motion Feature . . . . . . . . . . . . . . 597
Assigning Content-Independent Sound Effects to Deko Motions . . . . . . . . . . . . . . 598
Applying Sound Effects to Motions Exercise . . . . . . . . . . . . . . . . . . . . . . . . . . 599
Creating Animated Graphics. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 601
Animating Layers in a Graphic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 602
Adding Motion to Your Bulleted List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 602
Naming the Layers of the Bulleted List . . . . . . . . . . . . . . . . . . . . . . . . . . . 602
Adding Motion to the Bulleted List. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 604
Creating Rolls and Crawls. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 608
Creating and Playing Rolls. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 609
Composing a Graphic for a Roll Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . 609
Running a Roll Effect. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 610
Rolling Text within a Layer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 610
Adjusting Duration or Spacing for Smooth Roll Playback . . . . . . . . . . . . . 611
Importing a Text File for a Roll . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 611
Changing Speed During Roll Playback . . . . . . . . . . . . . . . . . . . . . . . . . . . 612
Embedding Speed Changes in a Roll Graphic . . . . . . . . . . . . . . . . . . . . . 612
Creating and Playing Crawls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 613
Composing a Graphic with Crawling Text . . . . . . . . . . . . . . . . . . . . . . . . . 613
Running a Crawl Effect:. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 614
Crawling Text Within a Layer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 614
Crawling Text Across a Specific Row . . . . . . . . . . . . . . . . . . . . . . . . . . . . 614
Crawling Entire CG Pages. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 615
Running a Continuous Crawl. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 615
Changing Speed During Crawl Playback . . . . . . . . . . . . . . . . . . . . . . . . . 616
Embedding Speed Changes in a Crawl Graphic. . . . . . . . . . . . . . . . . . . . 616
25
Creating Glows and Blurs. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 617
Using the Deko3D Feature. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 622
Deko Compatibility Requirements for 3D Applications . . . . . . . . . . . . . . . . . . 623
Deko3D Limitations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 623
Installing and Using the Deko3D Converter . . . . . . . . . . . . . . . . . . . . . . . . . . 624
Configuring the Deko3D Converter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 626
Using the Deko3D Converter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 628
Building a 3D Studio MAX Scene . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 629
Guidelines for Creating 3D Models for Use in Deko . . . . . . . . . . . . . . . . . . . . 637
Exporting the Scene From 3D Studio MAX to D3D File Format . . . . . . . . . . . 638
3D Scene Checklist Before Exporting to FBX File Format . . . . . . . . . . . . . . . 639
Exporting the Scene From 3D Studio MAX to FBX File Format . . . . . . . . . . . 639
Exporting the Scene From XSI to FBX File Format. . . . . . . . . . . . . . . . . . . . . 640
3D Scene Checklist Before Exporting to COLLADA File Format . . . . . . . . . . 643
Exporting the Scene From 3D Studio MAX to COLLADA File Format . . . . . . 643
Exporting the Scene From XSI to COLLADA File Format. . . . . . . . . . . . . . . . 646
Importing the 3D Scene File into Deko . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 649
About the Deko 3D Layer Mapping Table . . . . . . . . . . . . . . . . . . . . . . . . . . . . 651
Using the Deko3D Layer Mapping Table. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 653
Creating the Play-On Motion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 655
Creating the Update Motion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 657
Creating the Play-Off Motion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 660
Creating a Deko Graphic for Use with a Deko3D Motion . . . . . . . . . . . . . . . . 663
Setting Up the Auto-Motion Table for Deko3D . . . . . . . . . . . . . . . . . . . . . . . . 664
Playing a Deko Graphic with a Deko3D Motion Using Auto-Motion . . . . . . . . 665
26
Working with User Preferences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 667
Arranging the Desktop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 668
Graphic Compose Layout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 669
Style Edit Layout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 670
Effect Playback Layout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 671
Sequence Playback Layout. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 672
Macro Edit Layout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 673
Macro Record Layout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 674
Motion Compose Layout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 675
Typeface Edit Layout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 676
Customizing Your Deko Desktop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 677
Changing from One Standard Layout to Another. . . . . . . . . . . . . . . . . . . . . . . 677
Showing or Hiding Desktop Objects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 678
Closing, Resizing or Repositioning Deko Windows . . . . . . . . . . . . . . . . . . . . . 678
Creating Custom Layouts. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 678
Saving a Layout as the Starting Layout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 680
Resetting Windows in the Current Layout to Default Positions . . . . . . . . . . . . 680
Freezing Windows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 680
Changing the Video Standard or the Aspect Ratio . . . . . . . . . . . . . . . . . . . . . . . . . 680
Changing the Current Aspect Ratio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 681
Changing the Current Video Standard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 681
Specifying User Preferences. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 681
Specifying Common Preferences. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 682
Specifying Prompts Preferences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 685
Specifying Paths Preferences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 687
Specifying Cursor Preferences. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 688
Specifying Marker Preferences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 690
Specifying Advanced Preferences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 692
Specifying Alt Compose Preferences. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 694
Saving or Resetting Preferences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 697
Saving Current Preferences. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 697
Automatically Saving Current Preferences Upon Exiting Deko . . . . . . . . . . . . 697
Resetting Preferences to Factory Defaults. . . . . . . . . . . . . . . . . . . . . . . . . . . . 697
Resetting All Preferences, Hardware and Software Settings. . . . . . . . . . . . . . 698
Working with Video Input and Output . . . . . . . . . . . . . . . . . . . . . . . . . . 699
Directing Signal Paths. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 700
About Keying and Routing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 700
Specifying Output Channels. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 700
Configuring Hardware Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 701
Using the Hardware Settings Dialog Box . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 701
Switching Between Video Standards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 705
27
Determining Output View Priority . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 705
Viewing the Status of a DekoObjex Scene, a Clip, or Video Input . . . . . . . . . 706
Turning On or Off a DekoObjex Scene, a Clip, or Video Input . . . . . . . . . . . . 708
Determining the Name of a DekoObjex Scene or an Open Clip . . . . . . . . . . . 708
Reordering Output View Priority . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 708
Displaying a Test Pattern . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 708
Working in Dual Channel Output Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 709
Using Frame Grabbing. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 710
Setting Grab Options. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 710
Grabbing a Frame of Video . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 710
Applying Motion Suppression . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 711
Applying Motion Suppression When Frame Grabbing . . . . . . . . . . . . . . . 711
Applying Motion Suppression to the Current Background . . . . . . . . . . . . 711
Specifying Motion Suppression Options. . . . . . . . . . . . . . . . . . . . . . . . . . 711
Streamlining Your Work with Macros. . . . . . . . . . . . . . . . . . . . . . . . . . . 713
Introduction to Macros . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 714
A Simple Macro Example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 715
Recording Macros . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 716
Playing Macros. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 717
Playing Macros Using the Play Button . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 717
Recalling and Playing Macros with a Single Keystroke (FAK only). . . . . . . . . 718
Using Macro Autoplay with the SportsWare Option . . . . . . . . . . . . . . . . . . . . 719
Pausing, Advancing, and Stopping Macro Playback. . . . . . . . . . . . . . . . . . . . 719
Converting a Graphic, Sequence or Motion into a Macro . . . . . . . . . . . . . . . . . . . 720
Writing and Editing Macros . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 721
About the Deko Macro Programming Language . . . . . . . . . . . . . . . . . . . . . . . 722
Commands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 723
Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 724
Variables. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 728
Operators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 730
Comments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 734
Conditional Commands and Loops . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 734
Subroutines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 738
28
Return Values . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 739
Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 740
Data Type Conversions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 741
Editing Macros . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 742
Editing a Macro (.mcr) File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 742
Editing a Macro Using the Replace Dialog Box. . . . . . . . . . . . . . . . . . . . . 743
Editing Macro Parameters. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 743
Saving Macros . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 744
Saving a Macro with a New Name . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 744
Saving a Modified Macro with the Same Name . . . . . . . . . . . . . . . . . . . . . . . . 744
Appending a Macro to the Active Macro . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 745
Executing Deko Macros in External Applications . . . . . . . . . . . . . . . . . . . . . . . . . . 745
Setting Up Your Macro Server Connection . . . . . . . . . . . . . . . . . . . . . . . . . . . 746
Sending Macros to the Macro Server. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 747
Macro Command Format . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 747
Macro Command Formats for Version 1.0 . . . . . . . . . . . . . . . . . . . . . . . . 747
Macro Command Formats for Version 2.0 . . . . . . . . . . . . . . . . . . . . . . . . 748
Macro Command Examples: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 748
Macro Server Commands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 750
Using Automation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 753
About Automation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 753
How Automation Works . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 754
Example of Newsroom Automation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 755
Customizing Deko Using Automation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 756
About the I.I.I. Protocol . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 757
Accessing the Automation Interface in Deko . . . . . . . . . . . . . . . . . . . . . . . . . . 757
Starting Automation Immediately Every Time You Start Deko . . . . . . . . . 758
Using Deko Graphics with Automation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 759
Defining a Layer for Automation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 759
Creating Template Files for Automation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 760
Creating a Template File to be Filled in by Your Automation Interface . . . 760
Reassigning Order for Template Layers to Replace . . . . . . . . . . . . . . . . . 762
Using a Template to Verify a Successful Connection . . . . . . . . . . . . . . . . . . . 762
29
Example of a Successful Connection . . . . . . . . . . . . . . . . . . . . . . . . . . . . 763
Enabling Your FastAction Keyboard to Read Automation Files . . . . . . . . . . . 764
Querying a Database from Deko . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 764
Viewing Installed ODBC Drivers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 765
Specifying a DSN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 765
Setting Up Layers to Query a Database . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 766
Using a Variable Field Value . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 767
Setting and Using Global Field Values . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 767
Accessing Optional Interfaces . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 769
About DekoObjex . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 769
FastAction Keyboard Commands and Keys. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 774
FastAction Keyboard (FAK) Callout Descriptions . . . . . . . . . . . . . . . . . . . . . . 775
FastAction Keyboard Function Key Descriptions . . . . . . . . . . . . . . . . . . . . . . 777
FastAction Keyboard Tips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 780
Using the FAK to Get Random Graphics to Air . . . . . . . . . . . . . . . . . . . . . . . . 780
Using the FAK to Get Sequential Graphics to Air . . . . . . . . . . . . . . . . . . . . . . 780
Using the FAK to Call Up Files with Numerical Filenames . . . . . . . . . . . . . . . 781
Using the FAK to Read in Any Filename. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 781
Using the FAK to Enable Reading Automation Files. . . . . . . . . . . . . . . . . . . . 781
Performing FastAction Keyboard Functions Using a Standard Keyboard . . . . . . . 782
Using a Standard Keyboard (SK) to Perform Formatting Commands. . . . . . . 783
Using a Standard Keyboard (SK) to Perform Command Functions . . . . . . . . 784
Shaped vs. Unshaped Compositing. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 787
Shaped . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 788
Unshaped . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 789
Mathematical Equations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 790
Comparison Matrix . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 791
30
Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 793

Using This Guide

Congratulations on your Deko® purchase. Deko is an award-winning product line of full-color video character generators. Almost any graphic you can imagine for television can be created with a Deko. Deko is used worldwide for news and sports broadcasting by art directors, designers, and on-air operators.
This guide contains all the task-oriented instructions, conc material you need to use the effects and titling features of your Deko application.
This guide is intended for all users, from beginning to advanced.
Unless noted otherwise, the material in this doc system.
The documentation describes the features and hardware of all models. Therefore, your
n
system might not contain certain features and hardware that are covered in the documentation.

About this Guide

The Deko Products User's Guide is designed to be a learning tool for those new to Deko, as well as a handy reference for experienced operators. This user's guide offers step-by-step instructions and general information.
Experienced operators might not want to read the or index for specific information. We are constantly improving the Deko family, so you might find some changes since you last used Deko.
If you are new to Deko products, especially if you your best bet is to read this manual in order and familiarize yourself with all of the tasks presented. An investment of time now might save a lot of time later. Once you reach the “Create Useful Graphics on the Job” and “Create Useful Animated Graphics” chapters, you will be well prepared to create the graphics you need.
eptual information, and reference
ument ap
entire manual, b
plies to the Windows® operating
are new to
ut can refer to the contents
using a character generator,
If you’re familiar with other Windows applications, we think you’ll find using Deko easy and natural. If you’re new to Windows, we suggest that you pick up a book on the subject to familiarize yourself with basic Windows concepts. This user’s guide assumes a working knowledge of Windows.

Keyboard Abbreviations

Using one, two, or three keystrokes instead of using the mouse pointer to interact with the user interface is called a shortcut. Shortcuts for standard keyboards are marked SK. Shortcuts for the FastAction Keyboard are marked FAK.

Symbols and Conventions

Avid documentation uses the following symbols and conventions:
Symbol or Convention Meaning or Action
n
c
w
> This symbol indicates menu commands (and subcommands) in the
(Windows), (Windows only), (Macintosh), or (Macintosh only)
Bold font Bold font is primarily used in task instructions to identify user interface
Italic font Italic font is used to emphasize certain words and to indicate variables.
Courier Bold font
A note provides important related information, reminders, recommendations, and strong suggestions.
A caution means that a specific action you take could cause harm to your computer or cause you to lose data.
A warning describes an action that could cause you physical harm. Follow the guidelines in this document or on the unit itself when handling electrical equipment.
order you select them. For example, File > Import means to open the File menu and then select the Import command.
This symbol indicates a single-step procedure. Multiple arrows in a list indicate that you perform one of the actions listed.
This text indicates that the information applies only to the specified operating system, either Windows or Macintosh OS X.
items and keyboard sequences.
Courier Bold font identifies text that you type.
32
Ctrl+key or mouse action Press and hold the first key while you press the last key or perform the
mouse action. For example, Command+Option+C or Ctrl+drag.

If You Need Help

If you are having trouble using your Avid product:
If You Need Help
1. Retry the action, carefully following the instructions given is especially important to check each step of your workflow.
2. Check the latest information that might hav was published:
- If the latest information for yo
they ship with your application and are also available online. If the latest information for your Avid product
supplied on your Avid installation CD or DVD as a PDF document (README_product.pdf) and is also available online.
You should always check online for the most up-to-date release notes or ReadMe
cause t
be available. To view these online versions, select ReadMe from the Help menu, or visit
the Knowledge Base at www.avid.com/readme.
3. Check the documentation that came with your Avid application or your hardware for maintenance
4. Visit the online Knowledge Base at www.avid.com/onlinesupport. Online services are available 24 hours per day, 7 days per week. Search this online Knowledge Base to find
swers,
an and to read or join online message-board discussions.
he online version is updated whenever new information becomes
or hardware-related issues.
to view error messages, to access troubleshooting tips, to download updates,
ur Av
e become av
id product is provided as printed release notes,
is provided as a
for that task in this guide. It
ailable after the documentation
ReadMe file, it is

How to Order Documentation

To order additional copies of this documentation from within the United States, call Avid Sales at 800-949-AVID (800-949-2843). If you are placing an order from outside the United States, contact your local Avid representative.

Avid Training Services

Avid makes lifelong learning, career advancement, and personal development easy and convenient. Avid understands that the knowledge you need to differentiate yourself is always changing, and Avid continually updates course content and offers new training delivery methods that accommodate your pressured and competitive work environment.
To learn about Avid's new online learning environment, Avid Learning Excellerator™
LEX), visit http://learn.avid.com.
(A
33
For information on courses/schedules, training centers, certifications, courseware, and books, please visit www.avid.com/training or call Avid Sales at 800-949-AVID (800-949-2843).
34

1 Getting Started with Deko

Once your Deko workstation has been set up and configured for your site, you need to learn how to get started with using the Deko software. In order to do so, you must understand the basics of what Deko has to offer, the options that may be available for your model, how to switch between SD and HD with Deko Hybrid models, and how to start and exit your software. In addition, you need to know how to use your keyboard, and set your save preferences.
The following topics describe how to get started with Deko:
elcome to Our Product
W
Verify
About Deko Options
Determining Enabled Optio
Switching Between SD and HD with Deko Hybrid Products
Availability of Features
Starting Your Software
Using Your Keyboard
Setting your Save Preferences
Using Other Applications without Exiting Deko
Exi
ing Your Equipment
ns for Your Model
ting Deko
1 Getting Started with Deko

Welcome to Our Product

Congratulations on your Deko purchase. Deko is an award-winning product line of full-color video character generators. Almost any graphic you can imagine for television can be created with a Deko. Deko is used worldwide for news and sports broadcasting by art directors, designers, and on-air operators.
Deko offers many capabilities:
Like a word processor, Deko offers a variety o fonts and styles.
Like a page layout program, Deko allows total full-color graphic elements on the screen.
Like a presentation program, Deko plays back range of real-time effects.
Deko provides up to three output channels and a powerful Motion Editor, for the most
ariety a
v
Graphics and sequences that you create on a De to other Deko products.
Graphics created on other products can be Deko environment.
Deko graphics can easily incorporate other graphics, motions, and effects, saving time and al
Based on the Windows operating system, Deko of broadcast-quality character generator, including:
The highest picture quality currently available for television graphics The
PostDeko Lite is a full-color video-charact for DekoCast. Although PostDeko Lite does not support motions such as a cel animation player, it does have all of the power of Deko 3000 for building text and graphic layers. Graphic files built in PostDeko Lite (.dko files) can be used seamlessly in other Deko products.
vailable in creating and playing motions.
lowing co
ease of use and the networking capabilities of Windows
nvenient, multiple uses of your graphics library.
er generator provided as a graphics creation tool
f tools for ty
flexi
a series of grap
ko
can easily be exported for playback
easily
imported for use in the
fers unprecedented performance in a
ping text and for selecting
bility in positioning text and
hic pages using a wide
36
PostDeko Lite controls the default directories for the Dek
o graphics files used by DekoCast.

Verifying Your Equipment

Your Deko turnkey system includes:
Verifying Your Equipment
A computer, consisting of internal hardware co installed.
A mouse, to select or click items in the Deko interface.
Either a standard keyboard or a FastAction Keyboard (optional). The FastAction
eyboard (FAK) is specially designed for Deko to promote speed and ease of use. For
K more information on the FAK, see “About the Optional FastAction Keyboard” on
page 46. For information on using the FastAction Keyboard, see “Using FastAction Keyboard Functionality” on page 773.

About Deko Options

Deko options can provide additional functionality to your Deko system. The following topics contain more information on some of the available Deko options:
“Automation” on page 37
“DekoObje
“DVE Effects Group 2” on page 38
“Make DekoMovie” on page 38
“SportsWare” on page 38
“StillDeko” on page 38
x” on page 38
mponents, with the Deko software
“Timeline” on page 38
“Aston Import” on page 39
“Ch

Automation

The Automation option includes I.I.I. protocol for reading non-Deko files, both serial and network; Timecode Control, allowing control of sequences via SMPTE timecode; and Database Connection. For more information, see “Using Automation” on page 753.

ClipDeko

Import and play video clips with your Deko. For more information, see “Using the ClipDeko
Option” on page 436.
yron Import” on page 39
37
1 Getting Started with Deko

DekoObjex

DekoObjex gives the ability to define and playback individual objects (or groups of objects) with actions independent of any other element or effect on the screen. Examples include video squeezeback or persistent objects like clocks or crawls. Author these objects in an easy-to-use environment that does not require programming skills. For more information, see “About DekoObjex” on page 769, and your Deko Objex User’s Guide.

DVE Effects Group 2

DVE Effects Group 2 offers additional motion effects, accessed just as other effects, including Page Scroll, Cylinder, Magic Carpet, Accordion, and 3D Ripple. For more information, see “DVE Effects” on page 499.

Make DekoMovie

The Make DekoMovie option makes it possible for the Deko Sequencer to render Deko effects to create AVI files or TARGA Editor, use them in Cel Animations, or play them on other devices. For more information, see “Playing Sequences as Clips with Make Dek

SportsWare

The SportsWare option includes two powerful features to quickly modify graphics, Pops, and Macro Autoplay. With Pops, create and “pop” a text selection onto an open graphic. With Macro Autoplay, enable macros to play automatically when opened. For more information, see “Creating and Using Partial Graphics with t
page 384.

StillDeko

Access and title stills in a Thunder Database. For more information, see “Managing Stills
with StillDeko, and Thunder” on page 432.

Timeline

Timeline allows you customize motions in Deko’s Motion Edit window. Define changes over time to a graphic element’s position, size, rotation, or opacity. The resulting effect is similar to DVE keyframing. For more information, see “Adjusting Motion Parameters with
the Timeline Option” on page 541.
®
files. You can then import these files into the Clip
oMovie” on page 517.
he Sport
sWare Option” on
38

Determining Enabled Options for Your Model

Aston Import

Import files created in the Aston environment and use them with your Deko. For more information, see “Aston Import Option” on page 429.

Chyron Import

Import files created in the Chyron® environment and use them with your Deko. For more information, see “Chyron Import Option” on page 430.
Determining Enabled Options for Your Model
Your Deko came with some options that were enabled on it. There might also be options that are available for your Deko model, but were not enabled. And, there might be options that are not available for your Deko model.
To see if an option is available for your system:
t See the Features and Options Matrix located on the Avid Knowledge Base at
www.avid.com/onlinesupport.
To see which options are enabled on your system:
1. Select Options > Enabled Options. A dialog box opens. A check mark next to an option in
system.
2. Click OK to close the dialog box.
To use an enabled option:
t For options that are integrated into the Deko, but offer separate interfaces (for example,
Rocket and DekoObjex), see the appropriate User Guide.
These options are introduced in this User’s Guide, but each is covered in detail in its own
n
Guide.
To add an option not currently enabled on your system:
t Contact Avid Sales at 800-949-AVID (800-949-2843).
dicates that it is enabled on your
39
1 Getting Started with Deko

Switching Between SD and HD with Deko Hybrid Products

The purpose of the Deko1000 and Deko3000 Hybrid products is to enable you to switch between native high-definition (HD) and native standard definition (SD) operating modes. Using these new Deko Hybrid products, broadcasters can support both SD and HD production needs using a single system and user interface, minimizing equipment, installation, retraining and production costs while expanding HD services.
Deko 1000/Hybrid and Deko 3000/Hybrid support a wide variety of live sports, entertainment video and deliver output for native NTSC / PAL SD resolutions and native 720 / 1080 HD resolutions.
and newsroom environments. Both hybrid products generate graphics, process
In an SD/HD world, broadcasters must contend wi assets. Deko 1000/Hybrid and Deko 3000/Hybrid dramatically improve management with tools to simplify the process of working with 4:3 and 16:9 aspect ratio elements and layouts.
Both hybrid models deliver the example, Deko 3000/Hybrid delivers the feature set of Deko 3000 when in SD mode and the feature set of Deko 3000 HD when in HD mode.
full functionalit

Availability of Features

Most features and functions presented in this guide are available on all Deko models. However, some features are available only on certain models, or optionally at an additional cost.

Starting Your Software

This topic contains information on how to get started with using your Deko.
“Starting Windows” on page 41
“Starting Deko
“Adding a Deko Icon to your Desktop” on page 41
” on page 41
th multiple versions of their graphics
y of their single format counterparts. For
40
“Starting Deko Automatically” on page 42
“Locating the Deko Application” on page 42
“Once
you Start Deko” on page 43

Starting Windows

To start Windows:
1. Turn on the power to the Deko system.
Starting Your Software
The VGA monitor shows a series of diagnostic screens, then displays the Wi startup screen.
2. Press Ctrl+Alt+Delete to log on.
3. Type your user name and password, and then press Enter. If you don’t have a user name, log on password.
Once you log on, you see the Windows desktop, from which you can launch any application
n
program, including Deko. You might need to be privileged as a Power User to run Deko. Check with your system administrator for details. For more information about Windows, refer to the Windows documentation.

Starting Deko

To start Deko, do one of the following:
t Double-click the Deko program icon. t Click the Start button, and then select Programs > the name of your Deko application
(such as, Deko3000, PostDeko, and so on.)
If you do not see the Windows desktop with various program icons, it might be because
n
another program is running. Close or minimize any open program.
as user “Deko.” This user na
ndows
me is factory installed and does not require a

Adding a Deko Icon to your Desktop

To place the Deko icon (shortcut to Deko) on the Windows desktop if it is not there:
1. Right-click the icon and select Create Shortcut. A copy of the application appears with (2) appended to it.
2. Drag the copy to the desktop.

Checking Your Desktop Settings

In order to operate sufficiently, Deko requires particular desktop settings.
To check or change desktop settings:
1. Right-click on the desktop and select Properties. The Display Properties dialog box opens.
41
1 Getting Started with Deko
2. Click the Appearance tab, and make sure the Font size is set to Normal.
3. Click the Settings tab, and make sure the sett
- Color quality: Highest (32 bit)
- Screen
resolution: 1024 by 768 pixels

Starting Deko Automatically

To start Deko automatically, every time you log on:
1. From the Windows taskbar at the bottom of your screen, click the Start button and select Settings > Taskbar and Start Menu.
The Taskbar and start menu dialog box opens.
2. In the window that appears, select the Advanced tab
3. Click Add, and then click Browse.
4. Locate your Deko program, and then double-click it.
5. Click Next, and then double-click the StartUp folder. The name of your Deko program should appear in the field.
6. Click Finish.
7. If Windows prompts you to select an icon, click one, and then click Finish.

Locating the Deko Application

ings are set as follows:
.
42
To find Deko if you do not see it on the desktop or in the Program list:
1. Click the Start button and select Search > For Files or Folders.
2. Click All Files and Folders.
3. Type the name of your Deko (for example, Deko1000, Deko3000 HD, or PostDeko) in
“All
the
or part of the filename” text box.
4. Click Search. A description of the Deko filename along with a
path that indic
5. Click the file name in the list and drag it to the deskto
p.
ates its location appears.
This creates a shortcut so you can start Deko from the desktop.
n the li
6. To start Deko, double-click on the filename i
st or on your new desktop shortcut.

Once you Start Deko

As Deko starts, you might be prompted to hide the Windows taskbar so the Deko windows display properly.
Hiding the Windows Taskbar
To hide the Windows taskbar:
1. Right-click the taskbar at the bottom of your screen. A menu opens.
Make sure that you do not click on any buttons on the taskbar.
n
2. Click Properties. A dialog box opens.
3. Click Auto-hide the taskbar.
Starting Your Software
After closing Deko, you may click this choice
again to turn of
f the auto-hide option.
43
1 Getting Started with Deko
Initial Deko Desktop Appearance
Once you start Deko, you see the Deko desktop. The appearance of depending on the layout selected. Unless you have changed settings, as discussed later in this guide, the desktop initially displays the Style Edit layout.
the desktop varies,
44
The Deko interface is discussed further in subsequent chapters.
n

Using Your Keyboard

Your Deko is equipped with either a standard keyboard or the optional FastAction Keyboard. Throughout this manual, keyboard shortcuts for performing tasks in Deko are labeled SK for standard keyboards and FAK for FastAction keyboards.
The following topics contain more information about using your keyboard:
About the Enhanced Keypad Feature” on page 45
“Enabling or Disabling the Enhanced Keypad” on page 46
About the Optional FastAction Keyboard” on page 46

About the Enhanced Keypad Feature

The Enhanced Keypad feature is available even without the FastAction Keyboard option. With this feature, the numeric keypad can provide quick access to reading files. Just be sure the NumLock key is enabled on the keypad. Otherwise, the next sequential file just reads. For example, with NumLock off, if you type sequential file 166 airs). However, with Numlock on, you can type
166
(and 170 airs), and
(and 166 airs).
165
(and 165 airs), then type
Using Your Keyboard
170
(and the next
165
(and 165 airs)
170
To call up graphics with numerical file names:
1. Type the file name on the numeric keypad.
2. Do one of the following: ress Read.
t P t Pres
It is recommended to leave NumLock on and use the keys at the top of the main keyboard
n
for numerals.
Deko displays a text box on the menu bar. The alphanumeric display in the text box shows t To use this feature, you need to enable the enhanced keypad. For more information, see
“Enabling or Disabling the Enhanced Keypad” on page 46.
To use your numeric keys for other purposes, you may decide to disable this feature. But,
n
make sure if you turn it off, you notify other operator that may be using this Deko. If not, they may think the enhanced keypad is broken.
s Enter.
he file name as it is being typed, then advances to display the next sequential file.
45
1 Getting Started with Deko

Enabling or Disabling the Enhanced Keypad

To enable or disable the enhanced keypad:
1. Select Options > Preferences. The Preferences dialog box opens.
2. Click the Common tab.
3. In the Keyboard area, select or deselect Enhanced Keypad.
4. If you are enabling the Enhanced Keypad, press the NumLock key on the keyboard to turn it on.
5. Click O
K.

About the Optional FastAction Keyboard

The FastAction Keyboard (FAK) enables you to perform common Deko tasks with a single keystroke. It is designed for use in real-time on-air environments, where speed is critical.
The FAK is based on a standard keyboard and functions as such when using applications other than Dek
The standard PC 101 keyboard layout
Function keys (F1-F12)
A numeric keypad
46
o. Like a standard keyboard, the FAK provides:
Using Your Keyboard
The FAK also provides:
Additional keys for single-keystroke access to many of Deko’s functions
An alphanumeric display so you can enter or view the filename of the next graphic to be ad
re
Addi
tional functionality of the F1-F12 keys
You can enable the function keys to access the fun F9=Bold, F12=Spellcheck, and so on). When enabled, the function keys mirror the text bar functions on the Deko desktop. When disabled, you can use them as you would on a standard keyboard for important command functions. It is recommended that you enable your keyboard for FAK and disable it for SK. For more information, see “Enabling and
Disabling the FastAction Keyboard” on page 47.
You can also enable FastAction Lights, allowing use of the dedicated Style and Color keys.
ore information, see “Enabling or Disabling the Enhanced Keypad” on page 46.
or m
F
FastAction Keyboard shortcuts are found throughout this guide and are designated FAK. The FastActi
on Keyboard is described in detail in “FastAction Keyboard Commands and
Keys” on page 774.
Enabling and Disabling the FastAction Keyboard
To enable or disable FastAction function keys (F1 - F12):
1. Select Options > Preferences. The Preferences dialog box opens to the Common tab.
2. In the Keyboard area, click FastAction Funct option is enabled.
ctions en
ion Ke
graved on the keycap (such as,
ys. A check mark appears when the
3. Click OK. For a complete list of tasks performed by the function keys when enabled, see “Using a
ard Keyboard (SK) to Perform Formatting Commands” on page 783.
Stand
Enabling and Disabling FastAction Lights
To enable or disable FastAction Lights:
1. Select Options > Preferences. The Preferences dialog box opens to the Common tab.
2. In the Keyboard area, click FastAction Lights. A enabled.
3. Click OK.
check mark appear
s when the option is
47
1 Getting Started with Deko

Setting your Save Preferences

To have Deko remind you to save your work before exiting:
1. Select Options > Preferences. The Preferences dialog box opens.
2. Click the Prompts tab.
3. Select either or both of the following:
rompt to save before closing a window (This ch
t P
on-air situations where speed is critical.)
t Prompt before exiting Deko.
4. Click OK.
oice is NOT recommended for

Using Other Applications without Exiting Deko

To use other applications without exiting Deko, do one of the following:
t Click the minimize icon at the right end of the Deko application title bar. t Move the mouse pointer to the bottom of your screen to reveal the Windows taskbar. On
the taskbar, click the Deko button.
t Hold Alt down and press Tab repeatedly to switch to other open applications.
When you are ready to return to Deko, move the mouse pointer to the bottom of your screen
n
to reveal the Windows taskbar. On the taskbar, click the Deko icon on the Windows desktop.

Exiting Deko

To exit Deko, do one of the following:
t Click the close button at the right end of the Deko title bar.
48
t Select File > Exit. t Press Alt+F4 (SK).
After you exit Deko, files on your Deko may still be accessed from other networked
n
workstations as long as the system is on, even if your Deko is logged off of Windows.
To shut down the Deko system:
1. Exit the Deko software as described above.
2. Do one of the following:
Exiting Deko
t Press Ctrl+Alt+Delete, and then select Shut Down. t Click the Start button, and then click Shut Down.
A dialog box opens.
3. Select Shut down, and then click OK. Don’t turn off the power to your system. It turns f automati
of
cally or displays a message on the screen when it is OK to do so. Once shut down, the system must be restarted before you or another user can log back on. While the system is shut down, files stored on your Deko are not accessible from other networked workstations.
49
1 Getting Started with Deko
50

2 Deko Overview

In order to begin to feel comfortable using Deko, you need to learn how to adjust the appearance and function of your desktop. This involves learning how to select a layout, navigate, adjust Preferences to suit your work style, fix mistakes, type and select text, and create and save a graphic.
The following topics provide an overview of Deko:
Desktop Appearance
Setting Preferences
xing Mistakes
Fi
Typing Text
Using an International Character Set
Creating Graphics
aving Deko Graphics
S

Desktop Appearance

When your Deko is running, the screen of your VGA monitor is called the desktop. The appearance of the desktop depends on:
The current layout, as selected from the Window menu or created by opening windows
from the Vi specific tasks. All standard layouts include a Menu Bar, a Status Bar, and a Command Bar.
The currently active window. Items displayed on the menu bar, the associated menus,
and controls displayed in other windows might change according to the tasks associated with the active window.
The following topics contain more i
“Style Edit Layout” on page 52
“Using Other Layo
“Na
vigating the Deko Desktop” on page 56
ew menu. Each layout includes some of Deko's windows and is suitable for
nformation on desktop a
uts for Other Tasks” on page 53
ppearance:
2 Deko Overview
Tools window
Style window
Shader window
Current Style window
Preset Style window

Style Edit Layout

Initially, you should see the Style Edit layout. This is the preferred view for graphic creation and the most important one to learn first. The Style Edit layout is discussed fully in
“Designing and Applying Styles” on page 77. The Style Edit layout includes the Program
window, surrounded by (counterclockwise, from left) the Style wind window, Preset Style window, Shader window, and Tools window.
ow, Cu
rrent Style
52
To open the Style Edit layout if you do not see it:
t Do one of the following:
- Select Window > Select Layout > Style Edit.
- Press Alt+F11 (SK).

Using Other Layouts for Other Tasks

Deko offers several standard layouts, each with the appropriate windows for different tasks. The three most frequently used layouts other than the Style Edit layout include the Sequence Playback, Effect Playback, and Motion Compose layouts.
To see other layouts:
1. Select Window > Select Layout. A list of all layouts opens.
2. Select a layout.
Sequence Playback Layout
To create a playback sequence of graphics:
t Use the Sequence Playback layout by doing one of the following:
- Press F11 on the SK.
- Press Seq Edit on the FAK.
Desktop Appearance
This layout includes the Preview windo Sequence window.
w, the Program window, and the
53
2 Deko Overview
Effect Playback Layout
To set up and play back single effects
t Use the Effect Playback layout by doing one of the following
- Press Shift+F11 on the SK.
- Press Effect on the FAK. This layout includes the Preview window, the Program windo
window.
w, and the Effect Playback
54
Motion Compose Layout
To create a variety of complex on-screen moves and 3D effects:
t Use the Motion Compose layout by pressing Shift+Ctrl+M.
Desktop Appearance
You can apply these effects to any elements of a graphic, pro
viding very sophisticated and exciting on-screen moves. This layout includes the Preview window, the Program window, Timeline, Current Style window, and Tools window.
More Layouts
Other standard layouts are available. The standard edit, and play graphics and macros. You can also design and save custom layouts to suit your work style. For information about customizing layouts, see “Creating Custom Layouts” on
page 678.
layouts provide tools you need to create,
55
2 Deko Overview

Navigating the Deko Desktop

You can create and play Deko graphics using the mouse and keyboard to interact with the various controls, menus, and windows on Deko’s desktop. Deko's menus work like those in other interfaces on Windows systems. Accessing files and functions with the mouse or keyboard is called navigating.
The following topics contain more information on navigating the Deko desktop:
Accessing Functions with the Menu Bar and the Mouse” on page 56
“Accessin
g Functions with the Menu Bar and Alt Key” on page 57
“Accessing Functions with Keyboard Shortcuts” on page 58
“Accessing Functions by Pressing Alt and Another Key” on page 58
Accessing Windows and Layouts” on page 59
Accessing Functions with the Menu
To access functions with the menu bar and the mouse:
1. Click any menu heading on the Deko menu bar to reveal a menu of more selections.
2. Click an item in the menu to open a dialog box or act
3. To cancel the view of a menu, click an
Bar and the Mouse
ivate a function.
ywhere outside the menu.
56
4. To close a dialog box, click the Close button.
Close button
Desktop Appearance
For example, selecting File on the menu bar reveals the File menu. Selecting File > Open, opens the Open dialog box that allows you to open a file.
Accessing Functions with the Menu Bar
To access functions with the menu bar and the Alt key:
1. Press Alt to turn on this function. On the menu bar, File appears as a raised button.
2. Use the Right and Left arrow keys to move across the menu bar and select a
ffe
rent menu.
di That menu button then appears raised.
3. Use the Down arrow to open a selected me
4. Press Enter to activate a selection.
and Alt Ke
nu and scroll down its list of items.
y
57
2 Deko Overview
Shortcut for Open function
5. Press Esc or Alt to switch off this selection process.
Accessing Functions with Keyboard Shortcuts
Many functions available through the menu bar can also be accessed by one, two or three simple keystro found in this documentation as well as in each menu.
kes, called shortcuts. Learning shortcuts can save time. Shortcuts can be
In the preceding example, F9 is the keyboard shortcut to open a file. Instead of selecting File
n, yo
> Ope Function keys are disabled. For the FAK, you can press Clear, Read, Ctrl+O, or Alt+F+O.
Some function keys on your FAK are not available for standard use if you have activated
n
them as FAK special function keys by selecting Options > Preferences, and then on the Common tab of the Preferences dialog box, selecting FastAction Function Keys.
Accessing Functions by Pressing Alt and Another Key
To access functions by pressing Alt and another key:
1. Look at the menu bar.
2. Press and hold down the Alt key, and notice which lett
3. Press the key of the underlined letter in the item you would like to select from the menu.
58
u could press F9 to open the Open dialog box with the SK if the FastAction
heading for the menu you wish to open. Then, press and release the key of the underlined letter. Do not release Alt.
er is underlined in the menu
Accessing Windows and Layouts

Setting Preferences

The View Menu (Alt+V) provides access to all of the tools av switches it into view (indicated by a check mark) or out of view.
The Window Menu (Alt+W) provides access to the va
Setting Preferences
With Preferences settings, Deko allows you to select how the user interface works. For more information, see “Specifying User Preferences” on page 681. determine a starting layout, the look and behavior of your cursor, and the color for transparent areas of your
You can work with either an I-beam or a box cursor. An I-b the space where a typed character appears. A box cursor appears around the space where a typed character appears.
You can also define how the cursor behaves when you press the Home or the End keys. Home and in conventional character generators.
End key cursor behavior might be either as in typical Windows applications or as
graphic.
ailable. Selecting an item
rious layouts.
Initially, you might want to
eam cursor appears to the left of
59
2 Deko Overview
Dark gray default background
Dark green background
Some users want to adjust Color used where graphic is transparent. With the default setting, dark gray might make it difficult to tell if you are looking at a keyed transparent background or a black background. Choosing a color, such as dark green, helps clarify what is transparent in the background. The color is not displayed on the video output.
For more information, see “Determining the Look and Behavior of your Cursor” on page 60.

Determining the Look and Behavior of your Cursor

To determine the look and behavior of your cursor:
1. Select Options > Preferences. The Preferences dialog box opens.
60
2. Click the Cursor tab.
3. In the Text cursor style area, select I-beam or Box.
Setting Preferences
If you are accustomed to working in a Windows environment, you might prefer an I-beam
n
cursor. If you are accustomed to other character generators, you might prefer a Box cursor.
4. In the Home and End key behavior area. Do one of the following: t Click Windo
- Home moves the cursor to the beginning of a line.
- End moves the cursor to the end of the line.
- Ctrl + Home moves the cursor to the beginning of a text field.
- Ctrl + End moves the cursor to the end of a text field.
t Click Character generator to specify that:
- Home moves the cursor to the beginning of a text field.
- End moves the cursor to the end of a text field.
- Ctrl + Home moves the cursor to the beginning of a line.
- Ctrl + End moves the cursor to the end of a line.
5. Click OK.
6. Click Options on the menu bar.
ws to specify that:
61
2 Deko Overview
7. Deselect Save Settings On Exit in the Options menu. Generally, this option should be off to prevent unwanted saving. Deliberate saving, by
checki
ng Save Settings Now in the Options menu is a better practice.
8. To save your settings, select Options > Sa
To specify Starting layout and other Common Preferences:
ve Settings Now.
1. Select Options > Preferences.
2. Click the Common tab.
62
3. Select a layout from the Starting layout menu. Style Edit is a good starting choice.
Setting Preferences
4. Click the color button under Color used where graphic is transparent. A color picker opens.
5. Click the desired color or use the panel to create a custom color. A medium green is a good choice.
6. Click OK.
7. Depending on what type of keyboard you are using, do one of the following:
f you’re using a FastAction Keyboard (FAK), enable Enhanced Keypad,
t I
FastAc
tion Function keys and FastAction lights and enable Numlock on the keypad.
t If you’re using a Standard Keyboard (SK), enable Enhanced keypad, enable
NumLock on the keypad, and disable FastAction Function keys. FastAction Lights become unavailable.
If Enhanced Keypad and FastAction Function Keys are unavailable and cannot be selected,
n
you might need to install the appropriate drivers. For more information on how to do this, contact Technical Support.
Some function keys on your FAK are not available for standard use if you have activated them as FAK special function keys by selecting Options > Preferences. On the Preferences dialog box, select the Common tab and select FastAction Function Keys.
63
2 Deko Overview
8. You might want to select the following: t Use ‘explorer’ style file open if you want to v
Explorer
t If you have ClipDeko, the second selection is Display clip representative frame.
When selected, if you have a clip in the background or layer, a representative frame appears in the Program and Preview windows.
t Automatically play macros when opened if you would like commands in a macro to
be executed when you open the macro. For more information on Macros, see
“Streamlining Your Work with Macros” on page 713.
t Automatically play associated effects to automatically play motion effects that you
have associated with a graphic when you open that graphic. For more information on Associated effects, see “Motion Effects” on page 501.
9. Click OK.
10. To save your settings, select Options > Save Settings Now.

Fixing Mistakes

Deko allows you to undo actions one by one, beginning with the most recent. Enabling the Undo function allows you to undo actions, but requires more memory. Current systems, however, have sufficient memory to use Undo without compromising performance.
The following topics contain more informati
on on fi
iew you graphics in a Windows
xing mistakes:
“Undoing Previous Actions” on page 64
“Deleting Te
“Deleting Text” on page 65
“Clearing
xt” on page 65
the Program Window” on page 65

Undoing Previous Actions

To enable or disable Undo:
t Select Edit > Enable Undoer.
Enable Undoer is disabled as the Factory default. So, if you want the ability to use the Undo
n
function, it’s a good idea to enable it.
So, they might not realize they have undo.
64
To Undo the previous action(s):
1. Do one of the following:
2. With Undo enabled, select Edit > Undo.
3. Press Ctrl+Z.
4. Press Undo (FAK).
5. Repeat for each action that you want to undo.
You can only undo actions performed since Deko was launched with Undo enabled.
n

Redoing Undone Actions

To redo undone actions:
t With Undo enabled, select Edit > Redo (Ctrl + Y). Repeat for each action that you want
to redo.
Deko also allows you to select and delete text or layers, or clear an entire Program or
n
Preview window.

Deleting Text

Fixing Mistakes
To delete text:
t Select the text, and then press the Delete key.

Clearing the Program Window

To clear the Program window:
t Do one of the following:
-Alt+F8 (SK).
- Press F8 twice.
- Press Clear Program (FAK).
This clears the currently active Program or Preview window. If no Program or Preview
n
window is active, this clears the most recently used Program or Preview window.
65
2 Deko Overview

Typing Text

You can type text in a Program window or a Preview window. When Deko is launched, the Preview window is underneath the Program window. Move the window slightly so you can see it.
To open either a Program or Preview window
t Do one of the following:
- Press F5 on SK (if Function keys are disabled in Preferences).
- Press the Program key (FAK).
- Press the Preview key (FAK).
You can open and edit an existing text file.
Typically, the Style Edit layout is preferred for ty appears in the current style, indicated in the Current Style window. The current style includes the typeface, size, color, details, and other qualities of the text.
Changing the current style does not change previously typed text. However, you can select
xt to apply
te
77.
All typed text appears in a text layer, sometimes called a text field. By default, a new Deko
raphi
g properties, see “Building Graphics with Layers” on page 151.
The following topics contain more information on typing text:
“Con
“Enabling or Disabling Word Wrap” on page 67
“Selecting a Style for Your Text” on page 67
“Adjusting Text Size” on page 68
“Typing Text” on page 68
“Remembering Cursor Position” on page 68
“Changing the Home Position of the Cursor” on page 69
“Posit
changes. For more information, see “Designing and Applying Styles” on
c has one text layer. For information on adding text layers and specifying text layer
firming you are Using the Style Edit Layout” on page 67
ioning the Cursor to Edit Text” on page 69
ping an
d editing text. As text is typed, it
page
66

Confirming you are Using the Style Edit Layout

To confirm that you are using the Style Edit layout:
1. Select Window > Select Layout.
2. Select Style Edit.

Enabling or Disabling Word Wrap

There might be instances where you want to have word wrap enabled or disabled.
To enable/disable word wrap:
1. Click Text on the menu bar.
2. Click Word Wrap. Word wrap keeps your text in the appropriate area with automatic returns.
The default is that Word Wrap is automatically enabled in Preferences so every text layer
n
has word wrap. You can disable Word Wrap in Preferences by selecting Options > Preferences > Advanced.

Selecting a Style for Your Text

Typing Text
To select a style for your text:
t Click one of the preset buttons in the Preset Style window, or do nothing to use the style
displayed in the Current Style window. For more information about determining the appearance of your text, see “Designi
and Appl
ying Styles” on page 77. You can create an infinite variety of styles.
ng
67
2 Deko Overview

Adjusting Text Size

To adjust text size:
t Do one of the following:
- On the text bar, double-click the Size text box. With the FastAction Function (FAK) keys enabled, press F2. Then, type the new size, and press Enter.
- Click the Up and Down arrows to incrementally increase or decrease the size.
- Click and hold the Up arrow or the Down arrow to continuously increase or decrease the size. Release the mouse button when the size you want is displayed.
- Triple-click the size text box to return to the default setting.

Typing Text

The cursor appears where you click in the window. However, clicking anywhere in the window can cause unwanted rows or spaces in your graphic. The best practice is to click the Title bar or press the Program key (or press F5 on a SK) and immediately begin typing, so the cursor appears in the home position. You can also enable “Remember cursor position” in the Preferences dialog box, so the cursor appears in the Home position for new graphics. Home is the starting place for text to begin in the layer, typically at the top left.
To type text:
1. Activate a Program or Preview window by doing one of the following:
t Click a Program window or a Preview window. t Press F5 (SK). t Press Program or
2. Click the Layer tab in the Style window and verify that Word wrap is selected. If not, select it.
3. Begin typing as with any Windows-based program.
Preview (FAK).

Remembering Cursor Position

To have the cursor appear in its most recent position, or in the home position for new graphics:
1. Select Options > Preferences. The Preferences dialog box opens.
2. Select the Cursor tab, and select Remember cursor position.
3. Click OK.
68

Changing the Home Position of the Cursor

To change the home position of the cursor:
1. Click the Justify Text button on the toolbar. A dialog box opens.
2. Select the arrow indicating how you want
text to

Positioning the Cursor to Edit Text

To position the cursor to edit text:
t Do one of the following:

Using an International Character Set

be justified, and click OK.
- Position the mouse pointer to the desired place and click.
- Press the Left Arrow key or the Right Arrow key to move the cursor one space at a
time.
- Press the Up Arrow key or the Down Arrow key to move the cursor one row at a
time.
- Press Ctrl+Left or Ctrl+Right to move the cursor one word at a time.
Using an International Character Set
Because some languages require characters not used in other languages, you might need to specify a character set when typing in a language other than English. A character set is a set of 256 characters in a TrueType characters, but Windows can access only 256 at a time. By choosing a character set, you are choosing which 256 characters you wish to use. Not all character sets are supported by every font. A character set can be used for storing unique symbols that are not on your keyboard, such as Copyright, trademark, Euro, and so on A character set can also be used to store common language symbols like the Spanish tilde. Even if you are working in English, some Spanish symbols might be necessary from time to time.
®
or PostScript® font. A font might contain more than 256
69
2 Deko Overview
To type a character from an international character set:
1. Select View > International. The International window opens.
2. Click the Character Set menu, then selec
t a charact
er set from the menu.
70
3. In the Program window, position the insertion point where you wish to insert the character.
4. Click the desired character in the International window.
Not all TrueType fonts include every character in every character set. The International
n
window displays a small box in place of any character that is not available in the current font.
Chang
For more information, see
ing the Keyboard Layout” on page 71.

Changing the Keyboard Layout

To change the current keyboard layout:
1. Select View > Style.
2. In the Style window, select Font, then click the Keyboard menu.
3. Type or scroll to the new keyboard layout.

Creating Graphics

Deko automatically picks up the keyboard layo
Any keyboard layout installed in Windows is automatically available in Deko. On the
n
Windows desktop, click the Start button, then select Settings > Control Panel > Regional Settings. For more detailed information, see the Windows documentation.
Deko supports most alphabet-based languages as well as several ideographic languages.
or the f
F language: Arabic, Chinese, Hebrew, Japanese, Korean, and Thai.
ollowing languages, you must install a version of Windows that supports the
Creating Graphics
The main function of Deko is the creation and display of graphic files. You create a Deko graphic, including text and background elements, in either a Preview or Program window. Once created, a graphic can be saved on disk in a graphic file. For more information, see
“Managing Files” on page 389.
A graphic consists of one or more layers and a geometric shape—a rectangle or an ellipse. You can edit selected text or entire layers. Deko provides a variety of tools for typing, justifying, positioning, sizing and otherwise editing text and shapes. For more information, see “Editing Text and Layers” on page 191.
Each character of text is rendered in a particula Each geometric shape is rendered in a particular look. For more information, see “Designing
and Applying Styles” on page 77.
ut used to create the open graphic.
background. Each layer can be text or a
r style, which specifies its font and look.
pply
You can also animate your graphics, by either a motions. For more information, see “Creating Animated Graphics” on page 601.
You can recall Graphic files from disk individually opening a file. You can play back a series of graphic files by entering them into a sequence. For more information, see “Using Effects and Sequences” on page 495.
ing Deko effects or creating your own
. In Wi
ndows terminology, this is called
71
2 Deko Overview
Following are brief, introductory instructions for creating and saving graphics. If you have some experience with Windows, Character Generators, or both, and want to get going quickly, you might find these instructions useful. If you need more detail, everything in this section is covered more thoroughly in other chapters.
To create a Deko graphic:
1. Activate a Program or Preview window by clicking on the title bar. If desired, clear any previous graphic by doing one of the following:
t Press F8 (SK with FastAction Function
keys disabled) once to clear all layers but
not the background.
t Press F8 twice or press Alt+F8 to clear the layers and the background. (SK). t Press Clear Program or Clear Preview (FAK).
The cursor should be in the Home position.
2. Type any desired text.
3. Select the text by pressing Ctrl+Shift+A. The text appears in the style displayed in the c
urrent style
window.
72
4. Use any of Deko’s compositional tools to select fonts and styles, add geometric shapes or text layers, position layers, and so on.
5. Save the graphic by doing one of the following:
t Select File > Save Graphic As. t Press F12 (SK). t Press Save File (FAK).

Saving Deko Graphics

Every Deko system hard drive is partitioned into two drives: C and D. The C:\ drive is labeled as the C:\SYSTEM drive since it is meant to store all programs that are installed on the system. The D:\GRAPHICS drive is larger and the best place in which to store all Graphic directories. Use the D:\ drive for creating new file directories is recommended.
To save a graphic under a new name:
1. Activate the graphic window by doing one of the following: t Click on the title bar of the window.
Saving Deko Graphics
t Pres t Press Program or Preview (FAK) to indicate where the graphic is currently
2. Do one of the following:
t S t Pres t Press Save File (FAK).
The Save Graphic As dialog box opens.
s F5 (SK).
displayed.
elect File > Save Graphic As.
s F12 (SK).
73
2 Deko Overview
3. Navigate to the drive and directory where you want to store the file. Typically, you want to use the following drives for the following types of media:
- C: drive is for applications.
- D: dri
- E: drive is for clips and audio files.
Select Preferences > Paths for the default directory settings.
n
ve is for graphics and static elements (.tif, .tga, .psd, and so on.).
74
4. Type a new file name in the File Name text box, then click OK.
Deko automatically attaches “. dko” to the file name. Do not type a different extension.
n
To save a modified graphic:
1. Activate the Graphic window.
Saving Deko Graphics
2. To replace the previous version of the .dko
t Select File > Save Graphic. t Pres
s Ctrl+S or Alt+F12 (SK).
t Press Alt+Save File (FAK).
file, do one of the following:
75
2 Deko Overview
76

3 Designing and Applying Styles

Deko offers numerous ways to control and enhance the appearance of your text, including:
Specifying a particular font.
Adding details to your font
Filling in those details with color, ramp, texture, shaders.
Saving and using preset styles, includ
Selecting and modifying existing text.
Copying and pasting style elements.
The following topics describe how to design and apply styles:
yles for New or Existing Text
St
Defin
Using a Preset Style
Creating Styles
Saving and Reusing the Styles You Create
W
ing the Current Style for Typing Text
orking with Text and Styles
to create a
unique look.
cel animation player, or keyhole
ing styles with fancy frames.
3 Designing and Applying Styles

Styles for New or Existing Text

A style is created by doing the following:
1. Choosing a font, comprised of a typeface and its size
2. Composing a unique look for the font by doing the following: a. Adding b. Filling in those details with shaders, which might be colors, textures, or animations,
or keyholes (cutouts that allow live video or other fill to show through). Usually you define a style, labeled as the Current Style, before typing text. An
example of the style is applied to any text that you subsequently type. You might, however, select existing text and alter its style.
When creating styles, Avid
To confirm that you are using the Style Edit layout:
t Do one of the following:
- Press Alt+F11 to select the Style Edit layout.
- Select Window > Select Layout. Select a Style Edit menu item to enable it.
For more information about styles for new or existing text, see “S
and Tools” on page 79.
details, including frames, underlines, edges, faces, or shadows.
current style is displayed in the Current Style window. The current
recommends that you use the Style Edit layout.
and other specifications.
tyle Ed
it Layout Windows
78

Style Edit Layout Windows and Tools

Style window
Menu bar
Text bar
Program window
Tools window
Current Style window
Preset Style window
Status bar
Command bar
Shader window
The following illustration is an example of the windows and tools available in the Style Edit Layout.
Styles for New or Existing Text
79
3 Designing and Applying Styles
The following topics provide more information about Style Edit layout windows and tools:
“Menu Bar” on page 80
Menu Bar
Text Bar
“Tex
t Bar” on page 80
“Style Window” on page 81
“Program Window” on page 81
“Tools Window” on page 81
“Shader Window” on page 81
“Command Bar” on page 82
“Status Bar” on page 82
“Preset Style Window” on page 82
“Cur
rent Style Window” on page 82
The Menu bar opens in all layouts and is useful for finding available functions. Menu selections v
The Text bar is available in all layo
ary depending on the currently active window.
uts. The T
ext bar allows you to:
•Select text
Size text
80
•Format text
•Justify text
Access shaders
Activate shaders
For more information on Shaders, see “Using Preset right side of the text bar are for recording macros.
Your Work with Macros” on page 713.
Shaders” on page
134. Tools on the
For more information, see “Streamlining
Style Window
Style attributes of text and graphic elements are defined in the Style window. Pressing each of the four tabs at the top of the window accesses different controls. The tabs are as follows:
Styles for New or Existing Text
Font - Provides font formatting including si
Look - Allows the addition of details suc and a frame.
Layer - Sets layer attributes including word wrap, Initially, there is one layer for typing text in the Program window, but you can create additional layers. For more information, see “Editing Text and Layers” on page 191.
Graphic - Allows you to link effects files and clips (with the ClipDeko option) to associated gra
389.
Program Window
Graphics created or opened in the Program window are simu video monitor. For more information about the display on your video monitor, see “Working
with Video Input and Output” on page 699. The Program window displays the cursor, the
safe area, carriage returns, and tab stops. These markers help you place text and other
cs appropriatel
graphi output.
Tools Window
The Tools window contains a palet text layers and graphic elements. Many of the tools have shortcut keys that you can memorize so you can work faster.
ze, width, kerning and leading.
h as a face, an edge, a shadow, an underline,
scaling, and l
ayer justification.
phics. For more information on using files, see “Managing Files” on page
ltaneously displayed on the
y; they do not appear on the video monitor and are not part of the video
te of tools for creating, moving, and altering the shape of
Shader Window
Use the Shader window to shade, or f window. The appropriate Shader window for the currently highlighted detail opens. Depending on the detail selected, you see one of the following titles displayed on the Shader window title bar:
Face Shader
Edge Shader
Shadow Shader
Underline Shader
ill in, a detail specified with the Look tab of the Style
81
3 Designing and Applying Styles
Frame Shader
Background Shader
Shading Details
The Shader window provides a choice of five sources for shading details:
Color - Presents a color picker for choosing a soli
Ramp - Presents a gradient that uses different co
Texture - Accesses a graphic file to use as a texture fill
Keyhole - Presents a key cutout for external fill
CAP - Allows fill from sequential animation files
mand Bar
Com
The Command Bar is for playing macro files. Fo
Work with Macros” on page 713.
Status Bar
The Status Bar provides useful information about the graphic in current view, including cursor screen insert/overwrite mode status, number lock status, file size, and time.
Preset Style Window
The Preset Style window displays samples of eight styles that you can quickly select and use. You are not limited to these styles only. You can create any style combination you wish. You can assign your own styles to the Preset Style palettes and save them as .pst files. Only one Preset Style window may be active at one time. The FAK Style keys refer to the active Preset Style window. Using the Preset Style window is discussed in “Using a Preset Style”
on page 85.
position, layer
d color fill
lors of your choice
r more information, see “Streamlining Your
selected, layer position, positioning mode status,
Current Style Window
The Current Style window provides a sample of the c current cursor position. As text is typed, it appears in this style. In the default mode, the style is presented with an upper and a lower case “Aa,” but you can alter this.
82
urrent style se
lection or the style at the

Defining the Current Style for Typing Text

Defining the Current Style for Typing Text
The quickest way to define a style is to select a preset style from the Preset Style window. You can also use controls in the Style window and the Shader window to create a style. Any text you subsequently type is rendered in the current style, is shown in the Current Style window.
This window shows sample text in the current font and lo appear if typed in the Program window. If you are creating a style with a very large font, you can enlarge the window to accommodate the larger sample characters.
By default, Deko displays samples as upper and what sample text is displayed.
The following topics provide more information about defining the current style for typing te
“M
“Resizing the Curren
“Ch
xt:
oving the Current Style Window” on page 83
t Style Window” on page 84
anging the Letter Used as Sample Text in the Current Style Window” on page 84

Moving the Current Style Window

The Current Style window can be moved anywhere on the desktop.
To move the Current Style window:
1. In the Window menu, make sure Freeze is not selected.
2. Move the mouse pointer over the window’s title bar.
3. Click the window and drag it anywhere on the desktop.
ok, in the actual size it would
lowe
r case letters “Aa.” You can change
83
3 Designing and Applying Styles

Resizing the Current Style Window

The Current Style window can be resized to meet your needs.
To resize the Current Style window:
1. In the Window menu, make sure Freeze is not selected.
2. Move the mouse pointer anywhere over the border of the window. The pointer becomes a sizing tool.
3. Drag a sizing tool on the border to change the window’s size.
To return the Current Style window to its original position:
1. Move the mouse pointer over the window’s title bar.
2. Drag the window offscreen left. The window pops back to its origina
l spot in the l
ower left corner.

Changing the Letter Used as Sample Text in the Current Style Window

Deko enables you to change the letter used as sample text in the Current Style window.
To change the letter used as sample text in the Current Style window:
1. Click to activate the Style window.
2. Click the Font tab.
ypef
3. Click the Browse button to open the T
4. Select File > Select Sample Text. A dialog box opens.
5. Type new sample text.
6. Click OK or press Enter. The Typeface Browser, the Current Style windo
first two characters that you typed.
ace Browser window.
w, an
d Preset Style windows display the
84

Using a Preset Style

Preset styles are displayed in the Preset Style window. Although you can create any style you wish, using a Preset style automatically specifies the typeface, details, and all aspects of the Current Style, and the keyboard layout for the Style 1-8 keycaps. Once selected, a Preset style can be modified. If you create a new style, you can save it as a Preset style.
To select a Preset style for typing:
1. Activate the Preset Style window (Alt+F7).
2. Do one of the following:
Using a Preset Style
t Cli t Pres t Press Shift+F1-F8 (SK).
That style is now the current style and appears in the Current Style window. For more information about using a preset style, see “Using
Preset Style” on page 85.
ck one of the eight preset styles.
s Style 1-8 (FAK).

Using a Modified Version of a Preset Style

To use a modified version of a Preset style:
1. Press Ctrl+Shift+A to select all of the text and the endmarker you want to apply the Preset Style to.
Ctrl + Shift selects all text across all layers (not usually what you want).
n
2. To change the font size of the style, do any of the following:
t Click on the Style window to activate it. t Click the Font tab. t Click the Up or Down arrows by the Size field to adjust the height of the font.
a Modi
fied Version of a
85
3 Designing and Applying Styles
Font tab
Click down arrow to reveal list of typefaces
Click to reveal typeface browser, displaying samples of available typefaces
Click to turn on/off Bold or Italic
Adjust font size
Choices for typing in other languages
Click down arrow to reveal choices for automatic capitalization
3. Change any other attribute of the style. For more information, see “Creating Styles” on
page 86.
Style attributes can be altered at any time, in any order.
n
4. To replace the original preset style with your modified ve style you want to replace. Otherwise, skip this step to keep the original preset style.

Creating Styles

Instead of using a preset style, you can create a style. Creating a style is a multi-step process using the Style dialog box.
rsion, right-click the preset
86
To create a style:
1. Highlight the text by pressing Ctrl+Shift+A.
2. Adjust size, justification, bold, and italic specif
3. Add details to your typeface, such as a face, e
ications for your typeface.
dge, shadow, underline, or frame.
4. Fill in each detail with a color, a ramp, a texture, a c shader.
el animation player, or a keyhole
The style you create defines the current style and appears in the Current Style window. Text that you subsequently type appears in this style. You can save this style or apply it to one of the Preset Style buttons to use later.
You cannot name the eight styles in the Preset Style window. However, if you modify a style,
n
name it, and then assign it to a Preset Style file, the Preset Style appears with the Style name under it.
Creating Styles
The following topics provide more i
“Selecting and Adjusting a Typeface” on page 87
“Adj
“Applying Rotate, Skew, Kerning and Leadin
“Adjusting the Display of Capitalization, Quotes and Spacing” on page 90
“Typing in a Language other than English” on page 90
“Controlling the Typeface in the Style Window” on page 91
“Adjusting the Sharpness of a Font” on page 93
“Adding Details to a Font” on page 93
“Adjusting Details” on page 97
“Applying Color, Ramp, Texture, CAP, or Keyhole to a Style Detail” on page 106
“Using Preset
usting Size, Bold, Italic, and Justification Rules to the Current Style” on page 89
Shaders” on page
134

Selecting and Adjusting a Typeface

You can select and adjust a typeface for your text.
To select a new typeface for your text:
1. Select the text by pressing Ctrl+Shift+A.
nformation a
g to the Current Style” on
bout creating styles:
page 90
87
3 Designing and Applying Styles
2. Do one of the following: t Use the menu on the text bar.
88
t From the Style wi
ndow, select the Font tab, and click the Typeface box to call up a
list of available typefaces.
t From the Style window, select the Font tab, click Browse or Press Typeface
Browser (FAK) to open the Typeface Browser window, and type the first one or two letters of the typeface name to jump to that typeface or use the scroll bar.
3. Double-click a typeface sample to select it. The typeface appears in the
Current Style wi
ndow.
Creating Styles
Font size
Turn on Bold or Italic
Menu for typeface selection
Display lower case as small caps
Justification
Face
Edge
Shadow
Underline
Frame
For more information about selecting and adjusting a typeface, see “Installing Additional
Fonts” on page 89.
Installing Additional Fonts
Your Deko software includes a variety of standard and specialty fonts. You can install
onal fonts at any time.
additi
To install fonts:
t Select Start > Control Panel > Open Fonts > File > Install New Fonts.

Adjusting Size, Bold, Italic, and Justification Rules to the Current Style

To adjust size, bold, italic, and justification rules of the current style:
1. Select the text by pressing Ctrl+Shift+A.
2. Do one of the following:
t Use
t Use the Style windo
The Face, Edge, Shadow, Underline and Frame buttons are switches. If a Style does not have
n
a Face, clicking the Face button adds one. If a Style has a Face, clicking the Face button
the text bar to select size, bold, italic and justification rules.
w (Font tab), to control all aspects of the current font.
deletes it.
Justifying text as you define a style determines how the text is justified within its layer. However, entire layers can also be justified. For more information, see “Moving Text and
Layers” on page 219.
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3 Designing and Applying Styles

Applying Rotate, Skew, Kerning and Leading to the Current Style

You can make adjustments to the Current Style using controls in the Style window, Font tab.
To rotate, skew, or apply kerning and leading to the current style:
1. Select the text by pressing Ctrl+Shift+A.
2. In the Style window, Font tab, change the values and/or Skew fields to change your current style as desired. For more information, see
“Controlling the Typeface in the Style Window” on page 91.
Please note that style characteristics can be applied to an entire text layer. The result of
n
applying these characteristics to the current style, or text, might be very different than applying them to a layer. To fully understand how to achieve the result you want, see
“Editing Text and Layers” on page 191.
in the Leading, Kerning, Rotation,

Adjusting the Display of Capitalization, Quotes and Spacing

To adjust the display of capitalization, contextual quotes, and spacing:
1. Select the text by pressing Ctrl+Shift+A.
2. Use the appropriate controls in the Style window, F
“Controlling the Typeface in the Style Window” on page 91.
Please note that style characteristics can be applied to an entire text layer. The result of
n
applying these characteristics to the current style, or text, might be very different than applying them to a layer. To fully understand how to achieve the result you want, see
“Editing Text and Layers” on page 191.
ont tab. For more information, see

Typing in a Language other than English

90
To type in a language other than English:
1. From the Style dialog box, Font tab, select a language from the Keyboard menu.
2. Select the appropriate Orientation (left to right, to
p to bottom, and so on.).

Controlling the Typeface in the Style Window

The Style window Font tab provides the controls typeface information.
Style Window Font Tab Option Description
Typeface Names the current typeface. Select a typeface from this menu. The list
includes TrueType and Postscript fonts and Deko Custom Typefaces. The latter are indicated by the word “(Deko)” after the typeface name.
Browse Opens the Typeface Browser window, showing a sample of each available
typeface. Type the first one or two letters of the typeface name to jump to that typeface. Double-click a typeface sample to select it.
Bold Selects a bold version of the current typeface. If no bold version is
available, this item is dimmed. Select or deselect to turn on or off.
Italic Selects an italic version of the current typeface. If no italic version is
available, this item is dimmed. Select or deselect to turn on or off.
Size Shows the height of the current font, in screen units. Click the Up and
Down arrows or type a number in the text box. For more information, see
“Working with User Preferences” on page 667.
Creating Styles
Width Shows percent of normal width. Type a percent less than 100 to condense
the font, or greater than 100 to expand it. Click the Up and Down arrows or type a number in the field.
Capitalization Displays a menu for changing the way Deko displays the case of typed
characters:
Normal - Deko displays the case of all characters as typed.
Smallcaps - Deko displays lower case characters as small capital characters.
Allcaps - Deko displays all characters as capital characters.
Allsmalls - Deko displays all characters as lower case characters.
Words - Deko displays the first character of each word as a capital character (title case).
Contextual Quotes Displays typed quotation marks as “true” opening and closing quotes
based on this style.
Leading Determines row spacing by the leading value of the style applied to the
new line character. A value of zero produces the default row spacing. Values greater than zero increase the space between rows; values less than zero decrease it.
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3 Designing and Applying Styles
Style Window Font Tab Option Description (Continued)
Kerning Controls the spacing between characters. A value of zero produces the
Rotation Controls the angle of the baseline, in degrees.
Skew Controls the amount of skew, or slant, applied to the characters. This is
Filter Controls blurring of the font. Select Hard, Medium, Soft, or Very Soft to
Spacing Selects the type of character spacing for the font:
default kerning. Values greater than zero increase the space between characters; values less than zero decrease it.
independent of the italic setting.
blur the font, diminishing jagged lines caused by aliasing. Medium is the default setting. Soft makes the font blurrier. Hard makes it
less blurry.
Proportional - characters are spaced according to their widths.
Monospace - all characters are forced to have the same widths.
Digits - the digits 0-9 are monospace, but all other characters are proportional.
Keyboard Selects the language. Keystrokes on the keyboard correspond to
characters in this language.
Orientation Determines field orientation, that is, left-to-right, right-to-left (for Arabic
and Hebrew) or top-to-bottom (for Eastern Asian languages).
Some orientations might not be available in all languages.
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Prerendered style Indicates that this style was previously rendered and saved so it can be
rendered more quickly.
For many typefaces, there is no difference between “proportional” and “digits” spacing
n
because the fonts were designed with monospaced digits.
For more information about controlling the t
Numeric Parameter to Its Default Value” o
Restoring a Numeric Parameter to Its Default Value
To restore any numeric parameter in the Style window to its default value:
t In the Style window, triple-click the parameter you want to restore to its default value.
This is true of many controls in Deko.
n
92
ypeface
n page 92.
in the Style window, see “Restoring a

Adjusting the Sharpness of a Font

Like any television or computer graphic created with pixels, some text might display unwanted jagged edges, or artifacts called “jaggies.” You might want to adjust the sharpness of your text, blurring it slightly to avoid the appearance of jaggies. Jaggies might be more noticeable with some fonts than others. They are more likely to be prominent with the color red and with smaller text.
To adjust sharpness or blurring of a font:
1. Select one of the following: t Text
Creating Styles
t A layer, t
o change all text in the layer
t Nothing, to change the current style.
2. In the Style window, click the Font tab.
3. In the Filter menu, select a Filter opti
Filter Option Description
Hard Hard makes the font less blurry, but might allow some effects of
aliasing to appear.
Medium Medium is the default setting.
Soft Soft makes the font blurrier, diminishing jagged lines.

Adding Details to a Font

Once you have defined a font for the current style, you can add details to the font to create a unique look. A detail can be a face, an edge, a frame, a shadow, or an underline. You can adjust the size, shape, and blurring of each detail. Each detail has a shader, defining how it is filled. Add, remove, or prioritize details using the Look tab in the Style window. A style can have an unlimited number and combination of details.
The following topics provide more information about adding details to a font:
on. See the following t
able.
“Displaying
the Look
Tab in the Style Window” on page 94
“Adding a Face, Edge, Frame, Shadow, or Underline to the Current Look” on page 95
“Re
moving a Face, Edge, Frame, Shadow or Under
line from the Current Look” on page
96
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3 Designing and Applying Styles
Click the Add button to reveal a list of details
Bottom area of window varies depending on detail selected in Details list
Click the More button to reveal additional controls
Displaying the Look Tab in the Style Window
To display the Style window, Look tab:
1. Access the Style Window by doing one of the following:
t Select > Style. t Press F6 (SK). t Press Look k
ey (FAK).
2. From the Style window, display the Look tab by doing one of the following:
t Cli t Press Alt+L (SK)
ck the Look button.
.
t Press Look (FAK).
To restore any numeric parameter in the Style window to its default value, triple-click
n
the parameter.
94
Creating Styles
Style Window Look Tab Control Description
Details The list of details for the current look. The selected detail is highlighted, and its
attributes are displayed in the lower half of the window. Types of details include:
Face -the face of the characters. Most looks have only a single face, usually the first detail in the list of details.
Edge - an edge around each character. The edge is based on details preceding it in the list of details, or a selected detail.
Shadow - a shadow of each character. The shadow is based on details preceding it in the list of details, or a selected detail.
Underline - an underline following the characters.
Frame - a frame behind the characters.
Add Adds a new detail to the current look. A menu lets you select which kind of
detail to add. The new detail is added after the selected detail.
Delete Deletes the selected detail.
Controls in the bottom half of the window
Controls vary, depending on the type of detail selected in the Detail list. Use the controls to modify the selected detail.
Adding a Face, Edge, Frame, Shadow, or Underline to the Current Look
To add a face, an edge, a frame, a shadow, or an underline to the current look:
1. Select the text (Ctrl+Shift+A).
2. Do one of the following: t Use
the text bar detail buttons to add the first f
ace, edge, shadow, underline, and frame of a look. This method can only be used to add one of each type of detail. Clicking any detail buttons after the first time removes that detail.
t From the Style window: a. Click the Look button. b. Click the Add button. A menu opens, enabling you to select which kind of detail to
add (face, edge, shadow, underline, frame).
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3 Designing and Applying Styles
c. Select the new detail from the list. The new detail is added to the bottom of the
Details list or after the detail in the list that is selected. You can use this method to add as many of each kind of detail as you like.
t With the FastAction function keys enabled, press any of the following:
- F4 to add a Face
- F5 to add an Edge
- F6 to add a Shadow
- F7 to add an Underline
- F8 to add a Frame You can use this method to add one of each type of detail. Pressing any detail
buttons after the first time removes that detail.
Removing a Face, Edge, Frame, Shadow or Underline from the Current Look
To remove a face, an edge, a frame, a shadow, or an underline from the current look:
1. Select the text (Ctrl+Shift+A).
2. Do one of the following:
96
t Use
the text bar Detail buttons to remove the first face, edge, shadow, underline, and
frame, of a
look. You can use this method only to remove one of each type of detail.
Clicking any detail buttons removing that detail applies the detail again.
t From the Style window, click the Look button. In the Details list, click a detail to
select it, then click Delete. You can use this method to delete as many of each kind of detail as you like.
t With the FastAction function keys enabled, press any of the following:
- F4 to delete a Face
- F5 to delete an Edge
- F6 to delete a Shadow
- F7 to delete an Underline
- F8 to delete a Frame
one of
You can use this method only to delete
each type of detail. Pressing any
detail buttons after deleting the detail adds that detail.

Adjusting Details

To adjust the dimension, shape, definition, or priority of a detail:
1. Click on the Style window to activate.
2. Select the text (Ctrl+Shift+A).
3. Do one of the following:
Creating Styles
t Cli
ck the Look tab at the top of the Style window.
t Press Alt+L (SK). t Press Look (FAK).
4. In the Details list, click the Detail you want
to adjust to select it. Deko displays attributes associated with the detail in the lower half of the Style window. You can use the associated controls, described in the following sections to adjust the detail you select.
The following topics provide more information about adjusting details:
Adjusting Face Detail Attributes” on page 98
“Adj
usting Edge Detail Attributes” on page 99
“Adjusting Shadow Detail Attributes” on page 101
“Adjusting Underline Detail Attributes” on page 103
Adjusting Frame Detail Attributes” on page 105
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3 Designing and Applying Styles
Hide face
Adjust blur
Opens face shader window/see sample
Click More to reveal additional controls
Controls to position detail relative to other details
Adjusting Face Detail Attributes
To adjust Face detail attributes, use the controls in th
e lower half of the Style window, Look
tab. Face Detail attributes are only available when Face is selected in the Details List.
Face Detail Attribute Description
Hide Select this option to hide the face. A hidden face can still affect other details, based
on its Priority and the “From previous detail” settings of other details.
Shader Opens the Face Shader window. Use the Face Shader to apply a color, ramp or
texture to the face. For more information, see “Shader Window” on page 81.
Blur Controls the amount of blur, from 0 (no blur) to 100.
Priority (click More to display)
Determines whether the face appears in front of or behind other details. By default, Deko assigns a priority to the details so that they render from front to back, in the order in which they appear in the Details list. Use Priority to change the rendering order. Priority ranges from 0 (closest to viewer) to 1000 (farthest from viewer).
Priority also controls the rendering order of overlapping details from different styles.
98
Adjusting Edge Detail Attributes
Adjust priority among other details
Click More to turn to additional controls
Specify round or square edge
Adjust thickness of the edge
Open the Edge shader window/ see sample
Hide edge
Creating Styles
To adjust Edge detail attributes, use the controls in the
lower half of the Style window, Look
tab. Edge Detail attributes are available only when Edge is selected in the Details List.
Edge Detail Attribute Description
Hide Hides the edge. A hidden edge can still affect other details, based on its Priority
and “To next detail” settings.
Shader Opens the Edge Shader window. Use the Edge Shader to apply a color, ramp or
texture to the edge. For more information, see “Shader Window” on page 81.
Blur Controls the amount of blur, from 0 (no blur) to 100.
Shape Specifies the shape of the edge:
Round - creates a rounded edge.
Square - creates a rectangular edge.
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3 Designing and Applying Styles
Outer
Inner
Border
Filled
Edge Detail Attribute Description (Continued)
Type Specifies the type of edge:
Outer - creates an edge that extends outward from the outer border of the edged detail.
Inner - creates an edge that extends inward from the outer border of the edged detail.
Border - creates an edge that extends both outward and inward from the outer border of the edged detail.
Filled - creates an edge that extends outward from the outer border of the edged detail; the inside is filled with the edge color.
Size Controls the size of the edge, from 0 (no edge) to 100 (very large edge).
Priority (click More to display)
Determines whether the edge appears in front of or behind other details. By default, Deko assigns a priority to the details so that they render from front to back, in the order they appear in the Details list. Use Priority to change the rendering order. Priority ranges from 0 (closest to viewer) to 1000 (farthest from viewer).
Priority also controls the rendering order of overlapping details from different styles.
From previous detail Specifies which other details in the look provide the shape on which this edge is
based:
Face - produces an edge based only on the face detail.
Frame - produces an edge around the first frame detail preceding the edge in the Details list.
Previous - produces an edge based on the “To next detail” setting of the detail immediately preceding the edge in the Details list.
Underline - produces an edge around the first underline preceding the edge in the Details list.
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