Pinnacle LIQUID EDITION V6 User Manual

Pinnacle Liquid User’s Guide
Version 6.0 / September 2004
© Pinnacle Systems 2004
All rights reserved.
No part of this manual may be reproduced or transferred to other media without explicit written permission from Pinnacle Systems, Braunschweig, Germany.
All brand or product names are trademarks or registered trademarks of their respective holders.
Pinnacle Systems retains the right to make alterations to the content of the manual without the obligation to inform third parties.
Introduction
Contents .......................................................................................................................1-1
Why So Much Paper?.................................................................................................. 1-2
Overview.................................................................................................................. 1-2
General .........................................................................................................................1-3
Buttons ................................................................................................................... 1-3
Text Styles ............................................................................................................... 1-3
Shortcut Menus and Menu Bar..................................................................................... 1-3
It Looks Different in the Book!.................................................................................... 1-4
Where Do I Get the Buttons? ...........................................................................................1-7
Taskbar.................................................................................................................... 1-9
Keyboard Shortcuts ................................................................................................... 1-10
But First ... ...................................................................................................................1-12
Media Management .........................................................................................................1-14
Quickstart
Contents .......................................................................................................................2-1
General .........................................................................................................................2-1
What Do You Want to Do?........................................................................................... 2-2
Step by Step .................................................................................................................2-2
Inserting Clips on the Timeline ........................................................................................2-9
Output .........................................................................................................................2-20
Output with the RS 422 Control Protocol ...................................................................... 2-22
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Table of Contents

I
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Recording AV
Contents ...................................................................................................................... 3-1
General ........................................................................................................................3-2
What You Need (Checklist) ......................................................................................... 3-3
Step by Step ................................................................................................................. 3-4
Plus ... .........................................................................................................................3-10
LIVE Player .............................................................................................................. 3-10
Analog IN................................................................................................................ 3-12
Direct Insertion........................................................................................................ 3-14
Tracks and Mapping................................................................................................... 3-15
Tips .............................................................................................................................3-16
Tape Has Identical TCs............................................................................................... 3-16
Breaks in the Timecode.............................................................................................. 3-17
Alternative AV Drives/Directories................................................................................. 3-18
When to Digitize As Stereo and When As Mono? ............................................................ 3-20
Methods: Log, Digitize All or Scene Detection?.............................................................. 3-21
Batch Digitize (Capture) ............................................................................................ 3-21
Automatic Scene Detection in the
Logging Tool............................................................................................................ 3-22
Storyboarding
General ........................................................................................................................4-1
Step by Step ................................................................................................................. 4-2
II
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Edit
Contents .......................................................................................................................5-1
Introduction ..................................................................................................................5-2
Single-Track versus A/B Editing................................................................................... 5-2
The Logical Sequence for Editing ................................................................................. 5-3
General .........................................................................................................................5-3
What You Need ......................................................................................................... 5-4
Step by Step .................................................................................................................5-5
Drag & Drop ............................................................................................................. 5-5
Source Viewer........................................................................................................... 5-10
Trim Editor............................................................................................................... 5-13
Trimming Transitions................................................................................................. 5-16
Three-Point Editing ................................................................................................... 5-17
Plus ... .........................................................................................................................5-22
Linear Timewarp........................................................................................................ 5-22
Generating a Still with a Snapshot............................................................................... 5-26
Multilayering............................................................................................................ 5-27
Containers ............................................................................................................... 5-30
Multicam Editing....................................................................................................... 5-34
Tips .............................................................................................................................5-38
When Should You Use Which Method? .......................................................................... 5-38
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Clip Viewer
Table of Contents
Contents .......................................................................................................................6-1
General .........................................................................................................................6-1
Here’s How............................................................................................................... 6-1
Automatic Scene Detection......................................................................................... 6-4
Audio...................................................................................................................... 6-6
Realtime Color Correction in the Clip Viewer.................................................................. 6-8
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Effects
Contents ...................................................................................................................... 7-1
Introduction .................................................................................................................7-2
Realtime or Rendering ............................................................................................... 7-2
Background Rendering............................................................................................... 7-2
Clip and Transition Effects.......................................................................................... 7-3
General ........................................................................................................................7-4
What You Need......................................................................................................... 7-4
Step by Step ................................................................................................................. 7-5
Clip Effect................................................................................................................ 7-5
Clip Effect Applied to an Entire Track ........................................................................... 7-9
Transition Effect....................................................................................................... 7-9
Applying a 2D Effect.................................................................................................. 7-17
Special Effects ...............................................................................................................7-21
Hollywood FX ........................................................................................................... 7-21
Alpha Magic FX......................................................................................................... 7-23
Audio
Contents ...................................................................................................................... 8-1
General ........................................................................................................................8-2
What Do You Want to Do? .......................................................................................... 8-2
Step by Step ................................................................................................................. 8-2
Turning Down Background Noise ................................................................................. 8-2
Recording Spoken Text with Voice Over ........................................................................ 8-8
One Track for Music ................................................................................................... 8-10
Applying an Audio Crossfade....................................................................................... 8-12
Tips .............................................................................................................................8-14
Adjusting Audio for Entire Tracks ................................................................................ 8-14
Digitizing Audio ....................................................................................................... 8-16
On the Timeline........................................................................................................ 8-17
Disbanding Clips....................................................................................................... 8-18
Output Mapping........................................................................................................ 8-18
Playback.................................................................................................................. 8-21
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Generating Titles
General .........................................................................................................................9-1
Step by Step .................................................................................................................9-2
DVD Authoring
General ....................................................................................................................... 10-1
Step by Step ............................................................................................................... 10-2
Output .................................................................................................................. 10-13
Output
Contents ..................................................................................................................... 11-1
Record to Tape ............................................................................................................ 11-2
Record................................................................................................................... 11-2
Stripe Tape ............................................................................................................ 11-3
Export Sequence .......................................................................................................... 11-4
Functions in the Export Sequence Dialog Box .............................................................. 11-4
Project Administration
Contents ..................................................................................................................... 12-1
General ....................................................................................................................... 12-1
Step by Step ............................................................................................................... 12-2
Creating, Opening and Deleting Projects..................................................................... 12-2
Backing Up and Restoring Projects ............................................................................ 12-3
Cleaning Up ........................................................................................................... 12-5
Deleting Objects, the Trash Icon ............................................................................... 12-9
Finding/Importing Media Files .................................................................................. 12-10
Input Wizard .......................................................................................................... 12-12
Verifying Imported Media ......................................................................................... 12-14
Plus ... ....................................................................................................................... 12-16
Formats and Media Types.......................................................................................... 12-16
Opening Multiple Racks Simultaneously ...................................................................... 12-17
Index ...........................................................................................................I-1
Table of Contents
V
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VI
Table of Contents
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Chapter

Introduction

Contents

Why So Much Paper?.................................................................................................. 1-2
Overview.................................................................................................................. 1-2
General .........................................................................................................................1-3
Buttons ................................................................................................................... 1-3
Text Styles ............................................................................................................... 1-3
Shortcut Menus and Menu Bar..................................................................................... 1-3
It Looks Different in the Book!.................................................................................... 1-4
Where Do I Get the Buttons? ............................................................................................1-7
Taskbar.................................................................................................................... 1-9
Keyboard Shortcuts.................................................................................................... 1-10
But First ... ...................................................................................................................1-12
Media Management .........................................................................................................1-14
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Why So Much Paper?

You might wonder why Pinnacle Liquid comes with so much paper – why have both a Reference Manual and a User’s Guide – especially when a lot of the contents overlap. Simply put, the reason is the quality of the editing software, which allows it to be used by both amateur and professional users.
Considering the different user groups, we thought that in addi­tion to the Reference Manual (which does cover all the func­tions but often takes “basic” knowledge a little far), it would also be a good idea to have a User’s Guide. The User’s Guide is primarily aimed at users without a lot of previous knowledge. It presents the functions in context and with an emphasis on their practical applications, accompanied by many examples.
In addition to these two manuals, there is also a third that deals with product-specific information and provides a detailed description of installation and the settings governing the inter­action of connected devices.
When learning a foreign language, you don’t start out by learn­ing all the grammar and then fill in the blanks with vocabu­lary; the two go hand in hand. The same is true of Pinnacle Liquid, in which theory and practice complement one another. Now and then you’ll have to go deeper but for to start, we took the following principle as our guide: As much practice as possible, as much theory as necessary.

Overview

This guide is structured according to the same principle:
First of all, you have to get the software onto your computer. So the first item on the agenda is installation, which is described in the Product Manual. If you haven’t yet installed the software, follow the instructions given there.
The Product Manual presents the fairly dry basics of customiz­ing Pinnacle Liquid for your computer system and equipment. If you only back and output), you can skip most of the corresponding chapter.
The “Quickstart” in this User’s Guide takes you on a quick tour of the most important functions, from input to output. It was beyond the scope of this quick run-through to describe all pos­sible configurations so we’ve limited ourselves to the most likely scenario in which material is imported from a remote­controlled digital device and then output to this device or a CD. This allows you to work through the “Quickstart” chapter without being bogged down by currently not needed informa­tion, such as the settings for analog equipment.
Subsequent chapters are arranged in roughly the same order as the chapters in the Reference Manual (based on the workflow – (see also The Logical Sequence for Editing on page 5-3)) but, again, with a greater emphasis on practical applications and with more detailed examples.
use one digital device (same device used for play-
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Chapter Introduction

General

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Buttons

A user interface is largely made up of buttons; otherwise you would get lost in a jungle of complicated texts. In addition to some universal symbols (for example, the triangle for “Play”), you’ll find the typical Windows buttons:
Minimize, Maximize, Close
There are also several symbols that you won’t recognize from other products or devices.
Here are some symbols that you will often encounter in dialog boxes and function modules:
The checkmark stands for OK or Apply and the X stands for Cancel
The running man stands for Exit. This button serves to close several different modules.
Reset to default values
For a more extensive assortment of tool buttons, refer to the Reference Manual, “Basics” chapter.

Text Styles

Text in italics refers to the software (for example, Menu Bar > To o l s ) where “>” represents one step in a progression.
Keyboard shortcuts are also highlighted:
CTRL + A.

Shortcut Menus and Menu Bar

In developing Pinnacle Liquid’s visual design, there was one overriding concern: keep it simple and easy to use. Most of the functions are called either from a shortcut menu (right-click) or by means of a tool button.
Alongside To o l s , Shortcut Menus are the principal operating elements in Pinnacle Liquid. All useful functions are grouped in these shortcut menus specific to objects and certain areas. And that’s where you should look first.
Right-click here
Shortcut menu (example)
For some commands, you must first select a Rack or several clips in order to indicate where you want to apply the function. For example, if you want to import a clip, first select the Rack to which you want to import it. You’ll notice that the background of certain windows starts to flash (light-gray – dark-gray). This means that the subsequent action will be applied to this particular area. This is especially helpful when, for instance, you have opened or selected multi­ple Racks. Almost all these functions are also contained in the Menu Bar, which wasn’t available in earlier versions of Pinnacle Liquid.
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In this User Guide, we’ll access some of the functions from the Menu Bar. If you’re already accustomed to using shortcut menus, you’ll have no trouble finding the corresponding com­mands there. Beginners will find the functions of the Input and Output Wizards to be especially helpful. If you’re not sure how to import or output material, turn to the appropriate Wizard for assistance.
Call Input-Wizard
Call Output Wizard

It Looks Different in the Book!

The User’s Guide is illustrated with many screenshots from throughout the user interface. In some cases, the user interface on your screen may look a little different. That’s because this manual deals with several products that differ in a number of details. The appearance of the user interface also varies depending on the resolution of your particular screen. Our screenshots are based on a specific resolution. They appear smaller than they do at higher resolutions and a number of tool buttons that fit beside the Vie wers at a lower resolution are positioned below the Viewers at a higher resolution. So if Pin­nacle Liquid uses the higher resolution on your computer and you start running into problems simply because our screen­shots look different from yours, don’t worry!
User interface at 1024 x 768 User interface at 1280 x 1024
Dual monitor operation: Left - Project Window; right - Sequence Editor
You can change the resolution by right-clicking on the Win­dows desktop to open the shortcut menu and selecting Proper- ties. You can then adjust the screen resolution on the Settings tab. You may have to reinstall Pinnacle Liquid before the soft­ware settings can take effect. There is also another setting that affects the appearance of the user interface: Right-click the Toolbar to open the shortcut menu and select Customize to open the Function Library.
Toolbar Right-click to open shortcut menu
In the Function Librar y, select the Special tab. This tab contains the Inlay Quality Menu button (Q symbol). While holding down the left mouse button, drag the Q to an empty spot on the To o l - bar or a place between two other buttons and drop it (see large figure on the next page). Then click Close to close the Function Library.
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Chapter Introduction
Special tab
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Function Library
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Now click the Q button to open the Inlay Quality menu and select the bottom option to change the display to the smaller size (no checkmark) so that your screen will look like the screenshot in the book.
Default Inlay Size
Project Browser Project Window
Because the work situation described in this document involves only one monitor, the descriptions provided are based on the use of the Project Browser for managing material. If you happen to have two monitors, you have the option of using the left-hand monitor for the Project Window. The Project Browser and Project Window are basically the same thing – the elements described here for the Project Browser can also be found in the Project Window.
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Chapter Introduction

Where Do I Get the Buttons?

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If you come across tool buttons in the User’s Guide that don’t appear on your Toolbar but can be seen in the screenshots at the appropriate locations, don’t panic! They do exist. The proce­dure is the same as was described above for screen resolution.
Right-click the Toolbar to open the shortcut menu. Select the top option in the list (Customize) to open the Function Library containing the functions for the current module, identified by symbols. The Function Library contains all the buttons for the specific module, including those already located on the Tool- bar.
If you want to use a function repeatedly or at regular intervals, use drag & drop (click to select, hold down left mouse button, drag and drop) to position the button on the Toolbar. Like any extensive library, our Function Library is organized by “sub- ject”. For example, the Player tab contains the control buttons that move the Playline to a specific position, whereas the Edit tab contains Selection and Editing buttons.
To remove buttons that you never use or use only very seldom, drag the button back to the Function Library. It makes no differ- ence whether the correct tab is currently selected.
The same functions found on the tabs of the Function Library are also contained in the list of functions for one-time
execu-
tion, but here they appear as text entries. The arrangement is the same, i.e. the tabs of the Function Library correspond to the five entries in the shortcut menu from which you can call the functions to apply them once.
Be conservative when customizing the toolbar. In the begin­ning, leave things just as they are. Although the Reference Manual tells you how to return everything to its original state, you should use this procedure only when you have no other choice. See the Reference Manual, “Customize” chapter.
Note: The shortcut menus may be only partially dis-
played, depending on the software module from which you opened the menu.
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Toolb ar
Shortcut menu
Right-click the toolbar to open the shortcut menu
Function Library – tabs correspond to the entries in the shortcut menu
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Chapter Introduction
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Taskbar

In the lower right-hand corner of the Taskbar, you’ll find sev- eral important functions that are always visible. The “thumbs up” icon tells you that the system started correctly. If a prob­lem occurs, an exclamation point appears in the same spot. The color of the exclamation point indicates the particular type of problem (see the Reference Manual).
The sigma icon (the Greek letter S) represents the Render
Viewer window. Rendering means the computation of effects. Click the S icon
to open the Render Viewer window, where you can monitor the rendering process, and start and stop rendering. The horizontal bar next to the window shows the rendering progress.
Note: Some effects (Classic effects) always require ren-
dering. For realtime effects – and depending on your sys­tem’s performance – the computations are sometimes too time- and resource-intensive to be done in realtime (for example, when multiple effects are applied simulta­neously). In this case, the effects are still rendered and the results are then written to a separate file.
The monitor icon stands for Video Output. When editing, you always have the possibility of viewing the results of your work on a video monitor or TV as well. To do this, you must have a monitor connected to a breakout box via the analog ports. Then select the appropriate cabling option for the Video Output. These ports are available with the box that is supplied with the product Liquid Edition PRO:
YUV, Y/C, CVBS, 1394.
If you select None (i.e. no output), a preview is available only in the inlay. On the other hand, this is the smoothest way to per­form scrubbing.
These settings again become important later on when you want to output the sequence. Note that for DV-out in particular, everything must be rendered.
Glossary: The breakout box is a connection box with var-
ious connection options connected to the computer via a USB2 port or other interface. The different products – Liquid blue, and Liquid Edition PRO – use different breakout boxes. No box is delivered with Liquid Edition.
To access several views for the Pinnacle Liquid interface, click the View Switcher (eye icon) and select an available desktop view.
Note: Right-click the Windows taskbar, select Properties
and in the dialog box displayed, deactivate the checkbox next to Always on top.
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Keyboard Shortcuts

Finally, Pinnacle Liquid has many functions that can be exe­cuted via the keyboard. It is even possible to customize the key assignments – i.e. to assign functions to keys – to match your own personal preferences and requirements. For example, if you’re used to using specific keyboard short­cuts from another program, simply configure these shortcuts in Pinnacle Liquid. In the User’s Guide, we will occasionally refer to the keyboard shortcuts for specific functions. These shortcuts are based on the default keyboard assignment. As soon as you customize the keys to suit your own needs, you may find that you can’t exe­cute certain functions as described in the User’s Guide. The same applies here as to customizing the Toolbar: Be very conservative in your use of this option and, if at all possible, don’t start changing assignments until you’ve read through the User’s Guide. To view the commands that can be executed in the current module, click the Key boa rd (Key Caps) icon in the Taskbar.
Keyboard assignments for the desktop
If you want to change the assignment: Select Pinnacle Liquid Menu Bar > Edit > Control Panel to open the Control Panel and then double-click Keyboard Settings to open a dialog box.
In the Keyboard Settings dialog box, open the drop-down menu and select the module for which you want to change the assign­ment. Global Shortcuts indicates the commands that are avail­able in each module. In the event of a duplicate assignment – module-specific and Global Shortcuts – the module-specific shortcut has priority. On the right side of the dialog box, a toolbox is displayed con­taining the functions represented as symbols. Use drag & drop to assign the functions to keys.
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Chapter Introduction
Drop-down menu
Open/close the toolbox
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Chapter Introduction
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But First ...

If you run Pinnacle Liquid with only one controllable device (generally a DV camcorder):
1 Connect the device.
2 Switch on the device.
3 Start your computer.
4 Start Pinnacle Liquid.
In nine cases out of ten, Windows automatically detects the device.
The first time you start Pinnacle Liquid, the New Sequence dia­log box opens automatically. Enter a suitable Name in the f ield provided and an appropriate Format under Edit Presets. Don’t change the entries in the other fields; they represent default values for the particular Formats. The first four settings are fol­lowed by the abbreviation “CCIR”, referring to an interna­tional standards committee.
Avoid changing the Format unnecessarily. Create your Sequences using a uniform Format, play them in this Format and output them in this Format. See “Standards and Formats” on page 1-12.
Some of the problems that can arise during the initial steps have to do with the settings related to your equipment.
So take a little time to read the corresponding section in the Product Manual.
As far as possible, Pinnacle Liquid functions independently of your equipment. Nevertheless, two important tools require set­tings that regulate interaction with your equipment and will be mentioned here. These are the Logging Tool (Capture), which processes video material played from your system, and the Record To Tape module.
Differences exist between the Liquid Edition, Liquid Edition PRO and Liquid blue products. Because each product can also be operated in combination with different devices, the specific settings are beyond the scope of this User’s Guide. At this point, we’ll just briefly describe Media Management.
Standards and Formats
As far as the different Formats and standards are concerned, you should at least understand the background. The Formats are determined by four basic parameters:
Resolution, Aspect Ratio, Frame Rate and Interlacing.
Increasing the Resolution improves image quality. A higher res­olution lets you show images in more detail, but may also reveal unwanted details.
The Aspect Ratio refers to the traditional 4:3 format and the 16:9 (widescreen) format.
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Chapter Introduction
Many additional combinations are possible with Frame Rate and Interlaced/Non-interlaced. In this context, the second parameter refers to full-frame or field interlacing, as was for­merly common in television standards. With full-frame inter­lacing, image sequences containing a lot of movement flow more smoothly.
After examining the format options, determine the format(s) of your original material and consider your own purposes for out­putting the fully edited Sequence later on.
For example, if most of your original material was processed at a resolution of 720 x 576 pixels, it wouldn’t make sense to choose a higher resolution for the Sequence because this would only have the appearance of improving the quality.
The same is true of the Aspect Ratio: If almost all of the origi­nal material was filmed at a ratio of 4:3, stick with this ratio. Note that inserting elements with other Aspect Ratios results in black bars or a cropped image. Although there are a few such elements that can be incorporated in a Project, they should remain the exception.
With regard to the Frame Rate, only one Timecodec System can be used in the current Sequence. Clips using a different Time - code System are played at the Sequence’s Frame Rate. Frames are omitted or new Frames interpolated as necessary – one second is still one second.
For all these reasons, you can take full advantage of HD video only if you use suitable material throughout. Large-format pro­jections, such as those used for lectures, will turn out better.
Preset Formats
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Media Management

When you installed Pinnacle Liquid, you already defined a storage location for data you transfer to your system. You can look up these settings in the Media Management dialog box and modify them.
Select Pinnacle Liquid Menu Bar > Edit > Control Panel > Site > Media Management Settings.
Although a hard disk is a high-capacity storage medium, often one hard disk is not enough. “Drive” is a superordinate term for a data medium.
Many computers now have several hard disks installed; Media Management Settings lets you administer these drives.
See also “Alternative AV Drives/Directories” on page 3-18. Here you will find instructions on how to add drives.
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Chapter

Quickstart

Contents

What Do You Want to Do?........................................................................................... 2-2
Step by Step ..................................................................................................................2-2
Inserting Clips on the Timeline .........................................................................................2-9
Output .........................................................................................................................2-20
Output with the RS 422 Control Protocol....................................................................... 2-22

General

First a few preliminary remarks:
This Quickstart chapter is intended to familiarize you with the basic functions of Pinnacle Liquid. In order to get the desired results, it’s important that you follow the steps exactly. If you happen to hit a wrong key, button or menu click the Undo button to restore the previous state.
2
Undo button
It is assumed that your system is correctly configured, Pinnacle Liquid is installed and you have a play source (camera or recorder) plus one recorded tape and
one blank tape.
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Text in italics refers to the software (for example, Menu Bar > Tools) where “>” represents one step in a progres-
sion.
Saving: With Pinnacle Liquid you don't need to give it a second thought because the Instant Save technology ensures that every single step and every change is saved immediately.

What Do You Want to Do?

You want to cut your video material, edit it and then output it again. The workflow looks like this:

Step by Step

Before starting the software (by double-clicking the icon on the desktop), connect your camera (or your player or output device) and switch it on. If your device is a DV device, it will be detected automatically when you boot the software. After booting the software, you would normally either con­tinue working on a Project you previously started or create a new Project. Let’s do just that:
1 Transfer the material to your computer.
2 Edit the material – for example, by trimming it and apply-
ing an effect.
3 Output the material to a tape, SVCD or DVD.
Note: While filming, you should already be concentrating
on producing a consistent timecode and making sure you have a little extra material before and after your scenes. Leave the tape in the camera for as long as you want to continue recording more material and use short tapes.
1 Select Pinnacle Liquid Menu Bar > File > New > Project.
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2 In the dialog box displayed, enter a Project Name of your
choice and click OK to confirm. We’ll start out using the default template for this Project. We’ll also retain the default storage location for the Pro- ject. Later on, you’ll create your own templates.
3 Use the View Switcher to display the Timeline on the bot-
tom and the Sequence Editor on top (see large figure, bot- tom right).
4 Insert a (recorded) tape in your player. (For the steps that
follow, it is assumed that you use a controllable DV device for playback.)
Note: A Project is made up of Sequences, which are in turn
made up of clips (video, audio, titles...).
5 Select Pinnacle Liquid Menu Bar > File > Input Wizard to
open the Input Wizard.
6 For this example, click the top icon (with the video cam-
era) in the Input Wizard; this icon represents playing a video device.
7 The Select A Rack dialog box is displayed. Select New
Rack to create a new Rack.
8 Enter your name for your new Rack and then click Create.
9 A Rack with this name is then added to the list in the Sel-
ect A Rack dialog box.
Chapter Quickstart
10 Select this Rack and click Select.
11 The Logging Tool is now displayed.
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12 You are prompted to select a Reel. Because this is the f irst
time, type in a name. Especially in the case of Projects where multiple tapes are used, it’s important that you select a unique name that is significant for you. If appro­priate, combine names and numbers (Spain1, Spain2), but never use the exact same name twice. If your DV cassette already has a name (such as Spain1), simply assign the same name to the Reel.
13 Click Apply and Close (checkmark).
Glossary: Reel is simply the name of a signal source, usu-
ally a video cassette but it can also be a live TV signal.
14 Use the control buttons to shuttle the tape back and forth
in the player. In addition to the buttons you’re already familiar with from other devices – Play, Stop – you will also find a Shuttle button.
Mark-in / mark-out
Glossary: The Mark- in is the starting point and the Mark-
out is the end point. Be generous in your definition of
clips so you’ll have enough leeway later on when you trim. See “Leeway” on page 5-2.
1 frame ahead/back
Shuttle: Using the mouse, drag the slider in order to fast-forward or rewind
15 Set a Mark-in at the beginning of the scene and a Mark-
out at the end. Try to create a clip that’s about 20 seconds long. That will be sufficient for the exercises that follow.
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13
Apply and Close
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View of Timeline and Sequence Editor
Chapter Quickstart
Click eye to open menu
3
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16 The Timecode fields below the Viewer contain the values
for the Mark-in and Mark-out as well as the length of the clip you just defined.
17 Before selecting the audio channels, look at the Au dio tab
to see exactly what you’re dealing with.
Register Audio
18 Should this clip be a video clip or an audio clip, or should
it contain both? Activate the Source tracks by clicking V, A1 - A4 (yellow = active). The Audio tab shows input
only for 1 and 2, only these Source tracks (V, A1, A2) can be digitized.
Note: Mono audio clips are set to “Center” at the Master
output (right and left channel played at the same volume). In the case of Stereo Audio Clips, the left/right distribution of the source material is of course retained.
20 You need to name the clip. Select the Clip tab and type in
a name under Title.
21 Click the checkbox to the right of the appropriate text box
to add the entry to the Clip names. Click an individual plus sign to increment the count by one. If you activate automatic counting (double plus sign), numbering is performed automatically.
22 A field in the upper right-hand corner displays the Rack
for the clips.
Note: Clicking the name of the field opens a list from
which you can select an existing Rack. Double-clicking the icon opens a dialog box for creating a new Rack.
Glossary: Source tracks – Tracks containing the original
material.
19 Mono or Stereo? One ring means Mono and two rings
mean Stereo. If your camera records stereo sound, select Stereo.
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Glossary: Rack – The place where clips are stored.
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20
22
21
16
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15
19
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23 Digitizing (capture): Click the Digitize button. The player
goes to the Mark-in and starts digitizing the material, i.e. starts saving it to the hard disk that appears in the AV f i e ld when you move the mouse pointer across it.
Digitize button. Button flashes red dur­ing the digitizing process.
Move mouse across this field
Read storage location here
24 Repeat Steps 14 to 23 until you have digitized a total of
five clips.
25 Click the Exit button (running man) to exit the Logging
To o l .
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Inserting Clips on the Timeline

26 In the Project Browser, click the Rack that you selected for
your clips. If you’re working with two monitors, use the View Switcher to select a view where one of the monitors displays the Project Window. Then perform the steps described below in the Project Window instead of the Pro- ject Browser.
Open Project Browser
Glossary: The Project Browser serves to administer clips
and effects. Drag & drop: Click the clip to select it, hold down the left mouse button, drag the clip to the desired location and drop it.
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Source Viewer
27 Use the drag & drop method to drag the first digitized clip
to the Source Viewer. As soon as the mouse pointer is located on the Source Viewer, another arrow appears next to it. You can now drop the clip.
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28 Use the control buttons to shuttle back and forth and set
slightly more precise Mark-in and Mark-out points.
29 Right-click the Source track mapping button to open this
menu. Single-clicking the options activates (checked) or deactivates them. Set the options to match those in the figure below.
Right-click here to open menu
The audio and video clips are then automatically posi­tioned on different Tra c k s .
30 Click the button between the viewers so that the yellow
symbol indicating Film Style appears.
31 Click the Insert Arrow to insert the clip on the Timeline .
32 The clip is inserted on the Timeline and the Playline is
positioned after the inserted clip.
33 If your screen looks a little different, it might be due to
the Trac k v ie w. To change the view, right-click the Tra c k name to open the shortcut menu and select View. In our
example, Head and Ta i l are activated (checkmark visible). This displays the first and last frame of a clip, as far as the Zoom Control permits.
34 Use the Zoom Control to adjust the Timeline scale so that
the entire clip is visible.
35 Repeat Steps 27 to 31 until all five digitized clips are
positioned consecutively on the Timeline.
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Open/close Project Browser
Source Viewer
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31
30
28
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34 33
Open shortcut menu
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36 Use the Zoom Control to adjust the Timeline scale so that
all the clips are visible.
Note: For simplicity’s sake, we’ve inserted clips of the
same type on the Timeline in Film Style. One Tr a c k con- tains the video clip and one Tr a ck contains the audio clip.
Glossary: Tr a ck s – In the example, the video information
is contained in a video clip on one Tr a c k and the audio information is contained in a stereo audio clip on a second Tr a c k . The Source track labels are located to the left (V for video and S1 for stereo – corresponding to the clip, that is actually in the Source Viewer).
37 Yo u r Timelime should now look something like this.
Source track labels
38 Make sure you’re in Edit mode. The mouse pointer is
accompanied by a filmstrip symbol. As you move it closer to the edits, this symbol changes to a mark-in or mark-out symbol.
39 Click the first clip near the first edit. A yellow line now
appears on the clip that serves as a handle. Using the mouse, drag the Handle at the end of the first clip in the direction of the beginning of the Timeline, thus trimming the clip.
40 In the next step, you’ll trim the clip a little more precisely.
To do so, click the appropriate button to open the Tr i m Editor.
Note: A clip cannot be longer than the associated Media
file. If the full length of the Media file is used (no Mark-in /out), we talk about Clip-in and Clip-out.
41 The Viewer on the left now contains the last frame of the
Outgoing clip and the Viewer on the right contains the first frame of the Incoming clip. The gradient bars below each Viewer indicate that trimming is currently being applied
to both clips. On the Time line, yellow handles appear on both sides of the Playline.
Glossary: Outgoing clip – The clip that ends at this point.
Incoming clip – The clip that starts at this point.
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Gradient bar
40
Trim Editor
38
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Yellow handles on both sides
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42 Click the image in the Viewer on the right so that you will
be trimming only the right-hand clip. The gradient bar now appears under the right-hand Viewer only.
43 Use the tool buttons to move the edit. Click the Trim 10
Frames Right button four times to move the Mark-in of the
second clip (the Incoming clip). Click the middle tool but­ton to display a Preview. In the default configuration, the Preview shows one second of the Outgoing clip and one second of the Incoming clip.
Trim 10 Frames Right
44 Click the appropriate button once again to exit the Tri m
Editor.
46 Open the Editors Rack in the Realtime Transition FX folder.
Lib tab
Rack Editors
47 Click the Dissolve CPU effect to select it, hold down the
left mouse button and drag the effect to the edit between the first and second clips. The mouse pointer changes to a rectangle whose length corresponds to the length of the effect and is also accompanied by a plus sign.
48 Release the mouse button. A gray bar appears that repre-
sents the Tra n s i t i o n . If your system isn’t powerful enough to display the effects in real time, rendering is performed and a pulsating sigma sign appears in the Taskbar.
Note: Classic Effects, which correspond to and have the
same names as the Realtime Effects, are always rendered.
45 In the Project Browser, click the tab to display the effects.
The tab must now read Lib (for “Library”).
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48
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Note: If part of the bar is red, this means there isn’t
enough leeway. (See “Leeway” on page 5-2.) In other words, the clips don’t overlap enough to permit a Transi- tion of this particular length. In this case, trim the clips as described in Step 39 (in Film Style – yellow symbol) until the entire bar is gray. You must drag the Mark-out handle of the first clip toward the beginning of the Timeli ne or the Mark-in handle of the second clip toward the end of the Timeline (i.e. to the right).
49 Use the Zoom Control to adjust the Timeline scale so that
the next edit on the Timelin e is also visible.
Right-click the gray bar to open the shortcut menu
Make sure you’re still in Film Style, as indicated by the yellow symbol between the Viewers.
50 Now insert another effect using the 2D Editor CPU. Open
the Editors Rack in the Classic Transition FX folder, hold down the left mouse button and drag the 2D Editor CPU to the edit between the second and third clips. Again, trim the clip until the bar is completely gray.
51 Right-click the gray bar (the effect) on the Tim eline to
open the 2D Editor CPU and from the shortcut menu dis­played, select Edit (or double-click the effect).
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Film Style indicated by yellow symbol
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5150
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52 If necessary, click the Goto Previous Keyframe button to
jump to the beginning of the effect. If you’re currently positioned in the middle of the Tra n s it i o n, a new Ke yf rame would be automatically generated by settings that you enter at this location.
53 On the left-hand side of the 2D Editor, click the Size tab.
For all Tra n si t i on s , the settings you now enter are nor­mally applied to the Incoming clip. That is exactly what you want to happen here. The Incoming clip should start out very small, then grow larger until it replaces the Out- going clip.
54 Drag the slider to the left to set a size of about 15%. If
your mouse has a mouse wheel, you can use it to enter a more precise setting. As long as the Lock function is acti­vated (lock symbol), He ight and Width will change simul­taneously, i.e. will be scaled proportionally. The change in size is immediately visible in the viewer, meaning that you can adjust many settings by sight alone. To the right of the drop-down menus for effect parameters is a graphical representation of the parameter(s). Each parameter is displayed separately here because each indi­vidual parameter can have its own Key frame s. For instruc­tions on working with this curve, see the Reference Manual.
Note: The toolbar contains several useful buttons.
Undo, Undo to initial state, Default
Undo reverses only the last step performed. Undo to initial state reverses all the steps performed since the editor was
last opened, but does not affect any settings made previ­ous to this last opening. Some editors have default values that can be restored by clicking the corresponding button.
55 Click the Exit Editor button (running man) to exit the 2D
Editor.
56 Click the Play In to Out button to view the entire Sequence.
If you haven’t set a Mark-in or Mark-out on the Timeline, the entire Sequence is played back in a loop, i.e. from the first clip’s Mark-in to the last clip’s Mark-out.
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53 54
The clip is immediately displayed in the viewer at the new size
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55
You can also enter many settings by clicking the tool buttons to the right of the inlay
52
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Output

57 It’s time to output the finished Sequence. Make sure a
recording device with an blank tape is connected.
58 Select Pinnacle Liquid Menu Bar > File > Record to Tape.
59 In the Record to Tape dialog box, a status message such as
STILL or STOP should appear above the inlay.
If this says “DEVICE NOT READY”, check the cables and make sure the device is switched on and ready to record.
60 On the left side of this dialog box, the top list box should
contain the text Entire Sequence. The name of the manu­facturer of the recording device currently registered in the system may be displayed at the very bottom.
61 To output via DV-O ut, the Render yellow slices option must
be activated.
Note: If the bottom line reads No recording device or con-
tains the wrong device, click the arrow and select Edit Player to display a dialog box in which you can enter the appropriate settings. The entry at the bottom left desig­nates the device used for output or the control protocol (in our example, 1394). Another entry may appear here. If the preset entry does not match your device, click the triangle to open a list and select another option. See “Output with the RS 422 Control Protocol” on page 2-22.
62 Click Record. Everything else will happen automatically.
You can monitor output in the inlay. The Playline follows along on the Timeline until the entire Sequence has been played.
63 As in other applications, click the “X” to exit Pinnacle
Liquid.
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63
56
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Output with the RS 422 Control Protocol
The RS 422 control protocol offers options for output. Output can be performed by Insert or Assemble.
Glossary: RS 422 – A standard for transmitting serial
data over medium distances (up to 300 m).
RS 422 interfaces are extremely common in professional video technology and are used to control devices remotely.
Insert
If you select Ins ert, you must activate the relevant Tra c k s manually.
In this case, “Tr a ck s does not refer to Audio Source Tracks or Timeline Tracks, but to those tracks that are actually in the rele- vant video format and supplied by the recorder. The particular options available for selection depend on the features of the recorder selected in the Player Settings dialog box.
Example: You have already output a particular Project to your tape. Now you just need to replace a small dubbed Sequence. In this case, select Inser t and apply it only to the corresponding Audio Tracks. The tape to which you output the sequence must be the same, i.e. the Timecode of your Timeline must exactly correspond to the tape’s Tim ecode. Of course, the Ti melin e can also be configured accordingly.
Assemble
Assemble allows you to record on a tape that was not com­pletely precoded (striped). The tape recorder continues writing the Timeline timecode. No segments can be inserted by means of Assemble, since the exit at the mark-out most probably includes breaks in the control track. As a rule, code for a few minutes or even just seconds at the beginning of the tape to enable a correct cut-in scene. Should the recording be inter­rupted, you have to continue within the coded range.
As is the case with Du mp To Ta p e , this option offers no track selection, i.e. all tracks available on the machine are over­written.
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Chapter

Recording AV

Contents

General .........................................................................................................................3-2
What You Need (Checklist).......................................................................................... 3-3
Step by Step ..................................................................................................................3-4
Plus ... .........................................................................................................................3-10
LIVE Player............................................................................................................... 3-10
Analog IN ................................................................................................................ 3-12
Direct Insertion ........................................................................................................ 3-14
Tracks and Mapping................................................................................................... 3-15
Tips .............................................................................................................................3-16
Tape Has Identical TCs ............................................................................................... 3-16
Breaks in the Timecode .............................................................................................. 3-17
Alternative AV Drives/Directories................................................................................. 3-18
When to Digitize As Stereo and When As Mono?............................................................. 3-20
Methods: Log, Digitize All or Scene Detection? .............................................................. 3-21
Batch Digitize (Capture)............................................................................................. 3-21
Automatic Scene Detection in the Logging Tool............................................................. 3-22
3
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General

You want to transfer video and audio material from a play source to your Pinnacle Liquid system hard disk(s) (capture procedure, Digitize).
Solution: The Pinnacle Liquid Logging Tool provides you with all the necessary functions.
Note: This tutorial describes only one of several possible
ways to reach the goal. To make optimal use of the Log­ging Tool - i.e. to tailor it to your own needs - we recom-
mend that you read the Reference Manual (“Input” chapter).
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Chapter Recording AV
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What You Need (Checklist)

Is your player (such as a camera) connected and ready to operate? See Product Manual.
Check cable connections.
Check storage capacity of AV hard disk(s): One hour of DV (standard resolution in 4:3) with audio requires 13 gigabytes. If necessary, delete old material.
Note: From time to time, check the degree of fragmenta-
tion of your hard disk(s) and defragment (see Windows manual).
Carefully label or number tapes (in Pinnacle Liquid: Reels) (Pinnacle Liquid Media Management requires unique Reel names!). Each Reel name can occur only once! Tip: Combine name with the day’s date.
Is the player configured correctly? If you have any doubts, look under Pinnacle Liquid Menu
Bar > Edit > Control Panel > Site > Player Settings > Con­nections > i.Link DV.
Glossary: IEEE 1394 – Standard for fast serial data trans-
mission. Embedded – The audio signal is contained in the digital signal.
If playback is analog, select the appropriate analog inputs.
Also consider the video format – 4:3 or 16:9, PAL or NTSC, resolution – and conf igure your Sequence accordingly. See “Standards and Formats” on page 1-12.
Glossary: Reel – Tape; every source must have a name.
In the example, we use a DV camcorder as a player.
In this case, Communication Port must be set to IEEE 1394, Video Input set to 1394 and Audio Input set to DV Embedded.
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Step by Step

1 Insert your f irst tape and press F6 to start the Logging
To o l .
2 The top left-hand area contains the
- Timecode display - Indicates the player’s current TC posi­tion;
- Status field - STOP means the device with the tape is ready for operation. DEVICE NOT READY means that communication between the player and Pinnacle Liquid is not operating. Is the device switched on and plugged in?
- Reel name dialog box. Enter a Reel name. You will not be able to change this name later on.
3 Now enter a Rack, i.e. a “container” in which clips will be
stored. Later on, you can distribute the clips to other Racks. At this point, either select an existing Rack from the list (click the field) or create a new Rack as follows: First click the icon in this same field to open a dialog box, then enter a name for the Rack and click Create.
4 You have selected the Reel and the Rack. Now check the
storage location that was specified for media files during installation. To do so, rest the mouse pointer on the capa- city indicator to display the directory path. Media files con- tain the video and audio data for the clips. Click the capacity indicator to display a list of possible AV drives and directories (if any). For instructions on how
to configure a new drive or directory for digitizing AV data, refer to the tip under “Alternative AV Drives/Directo- ries” on page 3-18.
Note: Once all but 20 percent of your hard disk’s remain-
ing capacity has been used, be careful. The fuller the disk, the lower the performance, especially if your hard disk is highly fragmented. Also note that additional files may be created during editing (for example, as a result of effect rendering and functions such as Fuse and Consolidate).
Note: Every clip that you log and/or digitize is defined by
a Reel name, a clip Tim ecode-in and a clip TC-out. This means that problems will arise if the same timecode (TC) occurs more than once on a Reel. This can happen if the TC counter returns to 00:00:00.00 several times (for example, because you removed the tape). If you have a tape like this: See “Tips” on page 3-16.
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Timecode display Status field
62 2 3
Assign reel name
5 Select the Source tracks that you want to digitize. The
Source tracks can include one Video (V) and up to four Audio (A) tracks on the tape.
6 Now you have to specify whether you want to log or digi-
tize the clips as Stereo or Mono. Mono (symbol: One ring): One audio clip is generated for A1 and one for A2. In Pinnacle Liquid, Mono clips are
always set to “Center” at the master audio output, mean­ing that they are played at the same volume on CH-1 and CH-2.
Select rackCreate rack
3
3
Capacity indicatorStereo/MonoSource tracks
4652
Stereo (symbol: Two rings): A1 and A2 are written to one audio clip. In Pinnacle Liquid, Stereo clips are always set to left (A1 -> CH-1) and right (A2 -> CH-2) at the master audio output. Should you select Stereo or Mono? See “When to Digitize As Stereo and When As Mono?” on page 3-20.
7 Is everything correct? Confirm the settings.
8 Now you’re ready to go: Press Play to start the tape. Use
the control buttons to cue up the tape to the Mark-in point. The Mark-in is the start of the clip (or of the “take”, “scene”, etc.).
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9 Click the Mark-in symbol (or press A on the keyboard),
shuttle to the end of the scene (i.e. to the Mark-out) and click the Mark-out symbol (or press Naturally, you can also do this “on the fly”, meaning with­out stopping the tape. The timecode values for the Mark-in and Mark-out are retained and the clip length is calculated. You can also edit all these fields. When two values are known, the third is calculated automatically. For example, click the field, enter a Mark-in, press enter a length. The Mark-out is automatically set. You can increase/reduce the values entered by pref ixing a
- (minus sign) or + (plus sign). For example, the Mark-in is 00:01:00:00. Click the Mark-in field and enter
-00:00:15:00. The result is 00:00:45:00. One more tip: You can use the TC information above the video inlay as a “go-to” command. Enter the TC position to which the player should cue up the tape and press
S on the keyboard).
ENTER or TAB and
ENTER. That will do it!
10 Particularly in the case of larger film projects, it may be
helpful for you to name clips and attach comments. This is done on the Clip tab: As long as you haven’t logged or finished digitizing the clip, you can edit the text fields. Use the mouse or As soon as you press player control mode; for example, you can start or stop the player by pressing the return to text input mode and to the Title text field.
TAB key to move from field to f ield.
ENTER, the keyboard returns to
SPACEBAR. Press TAB twice to
If the checkbox next to the field is activated, the text entries are transferred to Clip Names. Use the plus signs for numbering. Each time you click the single plus sign, the number is incremented by one; click­ing the double plus sign automatically increments each new clip that you create by one. You can also edit names and comments later on in the Clip Properties.
11 Now let’s take a look at the field for selecting the Media
Format. In the example, we’ve selected a Native Transfer,
i.e. a simple data transfer without format conversion. As far as quality is concerned, there is no difference between DV(dif) and DV(avi). If you’re exporting files to other applications, you may be better off with *.avi because it’s extremely common. For details on the formats, see the Reference Manual.
12 You now have one clip and two options.
Log: If you click this option, the current clip is created in the Rack but is not digitized. No Media file is created (not yet). You can digitize logged clips later on using Batch Digitize. An exclamation point in a clip’s Picon indicates that there is no Media Data for the clip. Digitize: Click this button to digitize the current clip (the player goes to the Mark-in and works up to the Mark-out) and store the clip in the Rack. Variation: Start the player. Click Digitize once (= Mark- in), click again (= mark-out + place clip in the Rack), next clip, etc. This is also called digitizing “on the fly”.
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Control buttons Timecode fields DigitizeLog
68
Rewind Forward
1 frame back 1 frame ahead
Mark-in Mark-out
Play Stop
Glossary: Digitize = Capture; this term originated back
when analog material actually was converted, which is often still the case. Here, however, it generally refers to the transfer to your system. Batch Digitize: The entire tape (or tapes) is first logged and then all the clips are automatically digitized.
Chapter Recording AV
Automatic (++) and manual (+) clip numbering
Shuttle
The clip name is composed of the
10
entries in the text fields
See also “Methods: Log, Digitize All or Scene Detection?” on page 3-21.
13 Play the tape again and go to the Audi o tab.
Here you can control the clip’s Audio Playback, i.e. the volume at which this clip is played back on the Timeline.
14 To exit the Logging Tool, press ESC or click the Running
man (Exit button) in the upper right-hand corner.
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You cannot control the level with Native Transfer (AVI, DIF) at the input because, strictly speaking, DV does not involve digi­tizing via codec; instead, data is copied from a tape to the hard disk. If you have access to analog Audio Inputs, you can also adjust the level at the input. This is termed “destructive” because the data has already been modified when it is written to the hard disk.
When is it worthwhile to use the fader for Audi o Playback ? Whenever you notice during the logging or digitizing process that the sound is louder or softer than it should be. For street sound, you can go ahead and lower the level to -20 dB. An interview that was recorded at too low a volume should be increased to close to -9 dB. You can also readjust Audio Play-
back later on, clip by clip. If you’re working with the Picon View in the Project Window or Project Browser, a blue star in the Picon indicates that the volume was modified:
Clips with a modified playback volume are identified by a blue star
Glossary: Codec – Abbreviation for coder/decoder; often
refers to the method for encoding/decoding video and audio (by means of hardware or software). Media data - During the digitizing process, Media files are generated and stored in media directories, i.e. saved in the system. A clip can comprise multiple media files because video and audio information is stored separately.
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Reset max. dB
Max. dB
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Raise/lower dB
13
Audio tab
Exit the Logging Tool
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Plus ...

LIVE Player

You can also play back a video and/or audio signal live. “Live” simply means that the playback source is not
controlled by Pin-
nacle Liquid.
When should you use live playback?
When the playback source cannot be controlled by the software: Audio CD player, TV signal, DV player that is not remote-controllable.
If the tape shows signs of numerous Time code problems (a typical indication of this is when the error message “Pre­roll position could not be located” appears during digitiz­ing).
And when should you not?
If you want to “batch” the clips later on (i.e. transfer them to the AV disks using the Batch Digitize command). In this case, you need a timecode referencing the tape.
In Pinnacle Liquid, the LIVE input is treated as a player but without remote control. You can set its parameters under Player
Settings (select Pinnacle Liquid Menu Bar > Edit > Control Panel > Site > etc.). Or, in the Logging Tool, click the player but-
ton above the Clip tab to enter the settings more directly.
However, the analog LIVE player also requires a Timeco de; otherwise, digitizing clips with the Logging Tool would not be possible.
Under Player Settings, select the Settings tab, click the plus sign next to the LIVE entry and then click Options. Timecode source now appears on the right. Double-click the value to display a short menu:
Time of Day means that the current system time (hour:minute:second) is used as a timecode, supple­mented by frames. Of course, this time can only be as accurate as the time that was set under Windows. When you open the Logging Tool, the system clock appears in the Timecode Field. You can then digitize at any time.
Custom means you can enter a value in the Logging Tool in the Timecode field above the video inlay (right-click and start typing).
In this case, the following applies: Before digitizing, you must click the Play button to start the TC counter and enable the Digitize button. Now start the playback source and click Digitize as soon as you have the correct video or audio. Click Digitize once again to stop the procedure. The clip is fin- ished and is placed in the Rack.
Vide o: Take timecode from the DV source (no analog).
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Player Settings Player button for
opening Player Settings
Click here to switch to LIVE player
Double­click Time­code source to open timecode options
Time of Day or Custom or Video? With Custom, you can generate an ascending series of individual Mark-ins or use the hour information to gener­ate a sort of tape numbering (the pros generally set the tape TC so that the tape number appears in the recorder or in the TC display on the monitor. For example, 01:00:00:00 indicates the first tape and 08:00:00:00 the
Chapter Recording AV
eighth. In this case, the tape can’t run for more than one hour or the hour will turn over.). Time of Day is easy and convenient because you don’t have to enter anything.
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Analog IN

Depending on the product, you can also digitize analog audio and video signals, either via the LIVE Input or controlled by means of the RS 422 interface. However, it is not possible, for example, to import via S-Video and simultaneously control the player by means of i.Link DV. If you want to switch to analog inputs, do the following:
1 Select Pinnacle Liquid Menu Bar > Edit > Control Panel >
Site or, in the Logging Tool, select
the player button to select a player.
Player Settings and click
2 Click LIVE and then Connections and select an analog
video input under Video In put; then select an analog audio input (Ch1 - Ch2). If at all possible, use the YUV input or the Y/C (S-Video) input to obtain the best quality. Other­wise use CVBS.
Glossary: Y/C is a video signal in which the luminance
and color signals are transmitted separately. It is often called S-Video. CVBS is an encoded TV signal. YUV is a video signal used to transmit brightness and color signals (two color difference signals) separately. Also called component signal.
Two things have changed:
On the Audio tab, a “Destructive” adjustment is now also possible. Level meters and faders are available. This means that the incoming signal is ingested at a higher or lower volume, i.e. it is already modified when saved to the hard disks. Tip: Make a Destructive adjustment only to the point where there will be no risk of an overload or underload. For a qualitative adjustment (for example, to reduce ambi­ent sound), use the Audio Playback fader.
A Video Tool is provided for analog video. You can use this tool to adjust Brightness, Contrast and Saturation. The tool also has a “destructive” effect and should therefore be used with caution.
3 Exit the dialog boxes, press F6 to open the Logging Tool (if
necessary) and select the LIVE player and a timecode source (as described above).
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Audio tab
Open Video ToolVideo Tool
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Direct Insertion

“Normally”, you assemble your clips and then go to the Time­line (perhaps even via a storyboard) for the editing process. A
more direct way, however, is to digitize and immediately create a raw cut using the Direct Insert button. Here’s how it’s done (first an overview, then a few of the finer points):
1 If necessary, clear the Timeli ne by clicking New Sequence.
New sequence
2 In the New Sequence dialog box, you shouldn’t have to
change anything but the name if you already created a Sequence with suitable values.
3 Open the Logging Tool (F6).
4 Enter the usual settings, such as Reel selection, Rack, Ste-
reo/Mono, etc.
5 Select an insertion mode, preferably Overwrite (red).
The Direct Insert button has three states:
Off – gray button
Insertion overwrites clips and gaps (Edit Style = Over- write) – red button
Insertion shifts clips and gaps (Edit Style = Film Style) – yellow button.
Click the button repeatedly to toggle between the three states.
6 We recommend that you select the current Playline posi-
tion as the insertion points for new clips on the Timeline.
The Playline jumps to the end of each newly inserted clip. This is the easiest and most convenient method for assem­bling a Sequence. However, you can also set the Mark-in on the Timel ine.
7 Log or digitize the clips as usual. Each time the system
finishes logging and/or digitizing a clip, the clip is inserted on the Timeline and in the current Rack. Naturally, clips that were only logged cannot be played back due to a lack of Media data. They still need to be “batched”.
8 When the rough cut is finished, you can disband grouped
clips (if any) on the Timelin e. Select all the clips and, from the shortcut menu for one of the clips, select the Disband Clip(s) option. Whether or not they are Grouped depends on the Mapping. For more information, see the next sec­tion.
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Tracks and Mapping

Direct Insertion positions clips on the basis of Source track labels, i.e. the (moveable) relationships V, A1, A2, etc. to the far
left in the Timeline header:
These Labels identify the specific Tr a ck s on which the clips should be inserted and can be moved by means of the mouse. Note that Tr a c k activation is also shifted along with the Label. Also note that clips can be inserted on active Tra c k s only!
Open the settings for Mapping and activate those that you want.
Direct Insert
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Mapping
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Tips

This section contains a few tips, observations and instructions for typical situations.

Tape Has Identical TCs

A tape that has identical timecodes, meaning a tape on which the same TC ranges occur two or more times, poses a genuine problem for editing.
Try to avoid this situation.
If possible, leave the tape in the camera until you’re fin­ished recording on it. Use shorter tapes (this is also safer, in case you should ever destroy or lose a tape).
Use the camcorder’s “Edit Search” or “End Search” func­tion. The device then looks for the correct starting point. For instructions on using this (or a similarly named) func­tion, refer to the operating instructions provided by the camera manufacturer.
Record on a “striped” tape, i.e. a tape with a continuous TC. To make a striped tape, simply record the tape in the camera with the lens cover closed and the audio unplugged. Or select Pinnacle Liquid Menu Bar > File > Record To Tape and then the Stripe Tape command.
But if you already have a tape with identical TCs:
Observe the timecode when Logging/digitizing. If there are one or two resets to 00:00:00:00, simply define a new Reel after
the reset (for example, Ibiza2004-2). Set the
first Mark-in after the reset, leaving an adequate gap - at least 20 seconds!
Digitize LIVE, i.e. without player control and with a System or Custom timecode. But please note: You cannot edit these clips later on by means of Batch Digitize! (See above for a description of LIVE digitizing.)
Copy the entire tape to the hard disk with a system or custom timecode, copy it back from the Timeline to a tape and then copy it back to the system, this time with a con­tinuous TC. With DV, you don’t have to worry about low­ering the quality. And with the new tape, you will also be able to “batch”.
If you have a second device: Copy the problematic tape to a tape with a continuous Timeco de.
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Background
This timecode problem usually occurs when you remove a DV tape from the camera and reinsert it or rewind and fast-forward a DV tape in the camera. For most DV cameras, and especially those in the consumer segment, this means that the timecode is reset to 00:00:00:00. As a result, each time you restart record­ing you produce identical timecodes because at the breaks the timecode is not seamlessly continued.
However, Pinnacle Liquid’s Media Management defines a clip by means of a Mark-in/Mark-out and the Reel name.
For example, the Reel name is “Ibiza2004”. Let’s say you digi­tize a clip with Mark-in/out 00:02:00:00/00:02:30:00 and a few more following the same pattern. Pinnacle Liquid creates the appropriate media files. Then the TC is reset and you continue digitizing over the exact same timecode passages while the Reel is still named “Ibiza2004”. What happens? You overwrite the media files already created because Media Management assumes you’re doing this deliberately - otherwise you would have created a new Reel.
Nevertheless, this is not a Media Management problem but the basis for a series of important Pinnacle Liquid functions. Also, a tape with this type of TC resets is completely unsuitable for Batch Digitize (Batch Capture) because it makes the unique assignment of clips to tape positions virtually impossible.

Breaks in the Timecode

The second major problem encountered when digitizing is the presence breaks or gaps in the TC. For example, if the TC’s minute position changes from one frame to the next but should not yet have done so if it were following the correct sequence, digitizing is halted. Even entirely blank areas on the tape (where the DV camera usually shows “blue” on the monitor) throw off the digitizing process.
What should you do? Basically, follow the instructions above, plus:
Leave wide margins around TC breaks on the tape. Do not set a Mark-in right after a TC break because when Pinna­cle Liquid shuttles to the Mark-in, it starts a little before it (before = toward beginning of tape), creating the “pre­roll”. If a TC error is found between the start of a preroll and the Mark-in, the following message is displayed: “Preroll position could not be located”.
So if you do have to remove a tape, start recording again as soon as you reinsert it and let it run for 20 to 30 seconds before yelling “Action”.
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Breaks in the Timecode (RS 422)
If controlled by means of RS 422: Select Pinnacle Liquid
Menu Bar > Edit > Control Panel > User > Logging/Batch Digi­tize to open the Logging Tool Properties dialog box. On the TC Break Behavior tab, you will find the following options.

Alternative AV Drives/Directories

As hard disks become cheaper and larger, some users purchase several mass storage units for their system from the very start. Pinnacle Liquid can administer multiple digitizing drives and allows you to change from one to another with the click of a mouse - and Batch Digitize even does it automatically.
1 Select Pinnacle Liquid Menu Bar > Edit > Control Panel >
Site or, in the Logging Tool, click the AV, V or A symbol to display the Media Management dialog box.
3 Define additional directories as follows:
Click Add and choose a new directory or select Create New Folder.
4 Look at the column labeled P. The drive or directory with
the “X“ is the “primary” drive or directory currently selected in the Logging Tool. For Batch Digitize, this means the following: When the primary drive is full, data is saved to the next suitable drive in the list (provided this drive is not full and write rights have been granted). To access these settings, select Pinnacle Liquid Menu Bar > Edit > Control Panel > User > Logging/Batch Digitize to open the Logging Tool Properties dialog box and select the Disk Full State tab.
Enter the time when the change should take place.
2 At least one directory already exists (created when Pinna-
cle Liquid was installed).
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5 Assign write or read-only rights (right-click the setting in
the Access Rights field).
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6 If desired, right-click the Alias column and enter a plain-
text name, such as “RAID”.
7 Exit the Media Management dialog box.
8 In the Logging Tool, click the list of defined drives/directo-
ries (i.e. click the capacity indicator). If the current drive is close to full, select a different one.
Note: When you installed Pinnacle Liquid, you already
defined a storage location for data you transfer to your system You can look up the settings for the media drives in the Media Management dialog box and modify them. Although a hard disk is a high-capacity storage medium, often one hard disk is not enough. “Drive” is a superordi­nate term for a data medium. Many computers now have several hard disks installed; Media Management Settings lets you administer these drives.
x=Directory selected
Add more directories
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Media Mgmt dialog box
Click the AV symbol to open the Media Management dialog box
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When to Digitize As Stereo and When As Mono?

Basically, the following applies:
Each individual Stereo audio clip has a certain orientation
- either right or Remember: A1 goes to the left and A2 to the right speaker.
Mono audio clips are set to “Center”, which means they are played at the same volume at both the left and speakers. This applies to both A1 and A2. With Mono, you adjust Panning .
Adapt the audio to the master you plan to use: A Stereo master requires Stereo clips and a Mono master requires Mono clips. Following this rule of thumb will make audio editing much easier.
Stereo and Mono are clip Properties that can be assigned and retained. In other words, the decisions you make in the Logging To o l don’t have to be final...
Camera Microphone
Most consumer DV cameras have a built-in Stereo microphone and record a Stereo signal. There is no reason not to digitize this sound as Stereo.
left. With Stereo, you adjust the Balance.
right
Stereo/Mono
You will then be working with Stereo audio clips on the Time­line (one clip and two channels, i.e. “grouped”). The advantage
is that when you are editing the audio (for example, audio fades), you can modify both Tra c k s simultaneously. You can separate grouped Stereo audio clips into two individual audio clips by means of the Disband Clip(s) option (in the Timeline clip shortcut menu).
When output to DV, the audio is also recorded with the original Stereo distribution (left/right).
External (Hand-Held) Microphone
When you use an external microphone (for example, for an interview), the type of microphone makes a difference: Digi­tize a Mono microphone signal as single-channel Mono so that the audio for the end product will be centered. The Stereo effect of commercially available Stereo microphones is generally poor. You can digitize it as Stereo but you will hardly be able to detect any differences between the two signals.
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Music from a CD
Stereo if the playback for the finished film is to be in Stereo and Mono if the master is designed for Mono.
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Methods: Log, Digitize All or Scene Detection?

Let’s get one thing straight: The best method is the one that rids you of all unsuccessful takes as quickly and securely as possible so that when you edit, you really do have a choice and don’t have to make your way through loads of superfluous clips. Of course, if you shoot perfect tapes you can ignore this remark. But not even the pros shoot perfect tapes. Let’s briefly weigh the pros and cons of the various methods:
Log, then Batch Digitize
Method: You view the tape, define clips by Mark-ins and Mark-outs and combine them in a Rack.
Pros: Doesn’t generate any media files, requires no space on the AV hard disk; can later be loaded to the system automatically by means of Batch Digitize; you log only what is useful. The method used by the pros.
Cons: Clips that have only been logged cannot be edited.
Log and Simultaneously Digitize
Method: Same as above but you digitize each clip.
Pros: Concentrated sifting through material, clips are then immediately editable (particularly with the Direct Inser- tion function on the Timeline).
Cons: Player has to keep returning to a Mark-in point; time-consuming procedure.
Digitize Entire Tape, Then Generate Subclips
Method: You start the tape and digitize it to the end. You then generate subclips in the Clip Viewer.
Pros: You can practically digitize the material in real time; the player doesn’t have to shuttle back and forth; faster non-linear access to the clip in the Clip or Source Viewer.
Cons: May require lots of disk space; unwanted material is also digitized.
Automatic Scene Detection
Yo u u s e Automatic Scene Detection in the Pinnacle Liquid Log­ging Tool. See “Automatic Scene Detection in the Logging Tool”
on page 3-22.
Pros: Each take is isolated by means of a DV timestamp and copied; process is automatic.
Cons: May require lots of disk space; unwanted material is not rejected.

Batch Digitize (Capture)

Batch Digitize (sometimes called Batch Capture) is to a certain extent an expansion of the Logging Tool. It involves the auto- matic processing and digitizing of a batch, preferably of a large number of clips.
Only logged clips with a Mark-in/out and a defined Reel name can be “batched”. The clip’s timecode information must be derived from a tape. As long as you retain this data and the
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original material, you can recreate old Sequences and Projects at any time.
With Batch Digitize, the system controls the player and pro­cesses the batch Reel by Reel based on ascending Mark-ins. All you need to do is change the tapes. The intelligent manage­ment of Handle Lengths minimizes the amount of shuttling back and forth performed by the player.

Automatic Scene Detection in the Logging Tool

Naturally, using Automatic Scene Detection will mean less work in the Logging Tool. Since the pros and cons have already been discussed, this section will simply tell you how it’s done:
1 Your digital device must provide a timestamp (datestamp)
when you press the record button. If you’re not sure whether it does, refer to the operating instructions for your camera.
Glossary: Timestamp – In addition to the timecode, the
timestamp stores information on when the recording was made.
4 Click the top right-hand corner to open the Menu and
select Properties.
Click here and select Properties
5 Activate Scene detection for the Logging Tool as follows:
Click the triangle to open the General tab and find the Use scene detection if available option (refers to the DV times-
tamp). Click to activate and select the Master clips option with a Handle Length of 25 frames. Then click the check mark to apply the settings.
2 Insert the tape and connect the camera via the DV input
(any available analog inputs cannot be used, even if the device is controllable by means of RS 422).
3 Press F6 on your keyboard to open the Logging Tool and
select Reel, Rack, etc., as described above.
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Triangle for opening the “General” tab
Activate scene detectionApply
6 Start playback at the desired point and click Digitize.
Although the user can’t see it initially, Pinnacle Liquid starts logging each scene change.
Viewer. If you want to select another rack, position the mouse pointer on the name of the selected Rack in the top right-hand field. The mouse pointer changes to a triangle. Click to open the list box.
Selected rack – click here to open the list box
Select another rack
Pinnacle Liquid provides another type of Scene detection in the Clip Viewer that is based on the analysis of video content. See “Automatic Scene Detection” on page 6-4.
7 Click Digitize once again to terminate Scene detection. All
the clips detected are now written to the selected Rack where they can later be viewed and sorted using the Clip
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1
Chapter

Storyboarding

General

Sometimes it’s useful to begin a larger Project by playing through the sequence of scenes on the Desktop and arranging the material. Even clips that have not yet been digitized, including logged clips, are displayed as Picons, allowing you to select the ones you want before digitizing. This lets you limit the amount of material to be digitized beforehand and save storage space. But even if you’ve already digitized, Desktop storyboarding is a good method for preparing the cut.
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Step by Step

Before you begin, place about twenty clips in a Rack.
1 Using the View Switcher, open the second view from the
bottom, i.e. the Desktop with the Project Window.
The second view from the bottom shows the Project Window on the desktop
Click the eye icon to select a view
2 On the left-hand side of the Project Window, select the
Rack containing the clips.
3 Change to Picon View.
In our example, some of the clips have an exclamation point in the upper right-hand corner. These are clips that have not yet been digitized. Later on, these clips will have to be digitized as well, before you begin working with them on the Timeline. The easiest way to do this is to open the Rack shortcut menu and execute the Batch Digitize command for all clips that have only been logged.
5 Select all the shortcuts on the Desktop either by holding
down the by holding down the left mouse button and dragging a selection frame over all the shortcuts. Selected objects have a yellow border. Now right-click on one of the selected objects to open the shortcut menu and select a
Picon View. In our example, we’ve selected Mark-In/Out Medium. In this view, the clip is displayed with a picon of the Mark-in and a picon of the Mark-out.
SHIFT key and clicking each one individually or
6 Minimize the Project Window to make more room for the
Shortcuts.
4 Using the mouse, drag the clips to the Desktop one by one.
When you drop them, they appear on the Desktop as Shortcuts, as indicated by the small arrow in their lower left-hand corner. Create shortcuts for all the clips in the Rack.
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Holding down the mouse button, drag the clip from the rack’s content area (on the right) to the desktop
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Picon View: Medium or Mark-In/Out Medium
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7 A lot can already be accomplished on the Desktop when
you select the Picon View displaying Mark-ins and Mark- outs. This is because this view shows the frames of a clip that are important for the montage. When you arrange the clips in the correct order, you get a pretty good idea of how the result will look later on. The frames that will follow one another in the Sequence are now directly adjacent to one another (if you disregard the fact that some of this might be altered by trimming). If you’re not sure which take is better, place them one above the other between the interfacing clips and make your decision.
Alternative clips positioned between interfacing clips
Glossary: Picons (picture icons) are miniaturized images
that help you identify the clip.
opens them in the Clip Viewer. If this doesn’t work, select Pinnacle Liquid Menu Bar > Edit > Control Panel > User
to access the settings. Double-click Project to open the Project Properties dialog box. In the Double Click On Clip
section, activate the Load Clip into Clip Viewer option. Then confirm your entry.
9 Click the icon for your Project in the Taskbar to restore the
Project Window to its former size.
8 You can also view clips in this format by holding down
ALT key and double-clicking the clip. The clip is now
the played back at this size while you also keep an eye on adjacent clips (called Picon play). In the default configuration, double-clicking the clips
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Click icon
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10 Are your clips now in the correct order? You need to
make a little room on the Desktop. While holding down the
SHIFT key, select the clips in the order they should
later appear on the Timeline . Then right-click to open the shortcut menu and select Cascade Selected Objects.
11 The Shuffle Selection function will give you an idea of how
the results will look later on. Make sure that all the clips are still selected (if not, hold down the mouse button and drag a selection frame over the Shortcuts so they are all contained inside it).
Drag frame around all the clips
Right-click to reopen the shortcut menu and select Shuffle Selection. The order in which the clips were arranged or selected on the Desktop determines the order of the Sequence. Nevertheless, they are shuffled from top to bot-
tom, i.e. in reverse order.
12 If any of the clips are not digitized, you must Batch digi-
tize these clips before you start working with them on the Timeline, i.e. digitize all of them at once in a batch opera- tion. See also “Methods: Log, Digitize All or Scene Detec­tion?” on page 3-21.
Ideally, all non-digitized clips are located in one Rack. Right-click an empty spot in the Rack content area (right side of the Project Window) to open the Rack Shortcut
menu.
13 Select Batch Digitize > Clips Not Yet Digitized to digitize
all the clips in the Rack that have not yet been digitized Or you can select the relevant clips ahead of time (by holding down the click an empty spot in the Rack content area to open the shortcut menu and select Batch Digitize > Selected.
SHIFT key and clicking them all), right-
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Click here to open the shortcut menu
... or Right-click an empty spot to open the shortcut menu
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14 The Batch Digitize module contains a list of tasks to be
completed. Click the Digitize button to start the process. A safety prompt asks you whether the correct tape is in the player. If everything is correct, click the checkmark to confirm. While your computer is working, a progress indicator appears below the list. As soon as all the entries in the list have been processed, the window closes auto­matically.
Digitize
15 You can also send the storyboard directly to the Time line.
Even if you don’t see it, the clips pass through the Clip Viewer. This means that the same rules that we have
already encountered numerous times before apply to the Tr a c k s : The destination Tr a c k or Tr a c k s must be high-
lighted, i.e. they must not be Deactivated or Protected. Let’s change views so we can prepare the Time line for the clip transfer.
The bottom view shows the Sequence Editor and Timeline
Click the eye icon to select a view
16 For simplicity’s sake, let Pinnacle Liquid select the Tr a c k s
once again by activating the Mappings Enabled option in the Source track mapping menu (checkmark visible). In the example, the other options are deactivated (no check­mark). In the case of Grouped, this means that audio and video are positioned on separate Tr a c k s . Because Stereo mappings separate is deactivated, Stereo audio is posi- tioned on a single Tr a c k .
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Click here to open source track mapping menu
The corresponding tracks must be highlighted
17 Click the eye icon once again and select the second option
from the bottom to reopen the Desktop with the Project Window.
18 For the example, let’s limit ourselves to different takes of
one scene. Select them one by one in the order in which the clips should appear on the Time line. If you overlap the clips slightly, the order will be easier to see.
21 Yo u r Timeline should now resemble the one shown. As
was to be expected, the first clip (on the left side of the desktop) also appears first on the Tim eline.
22 If you can’t see all the clips on the screen, use the Zoom
Control to adjust the Tim eline scale so that all the clips are
visible.
Left clip on the bottom, right clip on top
19 Right-click to open the shortcut menu and select Send To
> Timeline.
20 Once again, you need to change views to see the Timeline .
Click the eye icon and select the bottom view.
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Chapter

Edit

Contents

Introduction ..................................................................................................................5-2
Single-Track versus A/B Editing................................................................................... 5-2
The Logical Sequence for Editing ................................................................................. 5-3
General .........................................................................................................................5-3
What You Need ......................................................................................................... 5-4
Step by Step ..................................................................................................................5-5
Drag & Drop ............................................................................................................. 5-5
Source Viewer........................................................................................................... 5-10
Trim Editor............................................................................................................... 5-13
Trimming Transitions ................................................................................................. 5-16
Three-Point Editing ................................................................................................... 5-17
Plus ... .........................................................................................................................5-22
Linear Timewarp........................................................................................................ 5-22
Generating a Still with a Snapshot............................................................................... 5-26
Multilayering............................................................................................................ 5-27
Containers................................................................................................................ 5-30
Multicam Editing....................................................................................................... 5-34
Tips .............................................................................................................................5-38
When Should You Use Which Method? .......................................................................... 5-38
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Introduction

Single-Track versus A/B Editing

Let’s start with some basic information on Edits and how they relate to the use of Tr a c k s in Pinnacle Liquid. The type of Edit used in Pinnacle Liquid is called a “single-track edit”.
Outgoing Clip Incoming clipTransition
Single-track edit
Particularly if you use multiple Tra c k s , you will appreciate how Pinnacle Liquid compactly accommodates many objects on a single Tra c k
Glossary: Tr a n s i t i o n – In its simplest form, this refers to a
transition from one clip to the next. For the duration of the
Transition, a little of both clips is visible. Single-track editing – When an edit has a Tra n s it i o n, the Outgoing clip, Incoming clip and tioned on one Tra c k . A/B edit – When an Edit has a Tra n s i t i o n , the Outgoing clip, Incoming clip and Transition are positioned on differ-
ent Tr a c k s .
Tr an s i t i o n are all posi-
For many people, single-track editing seems the obvious choice. But for those of you who have worked with other sys­tems that use A/B editing, the advantages may not be immedi­ately clear.
Outgoing clip
Transition
Incoming clip
A/B edit
Leeway
There is one important matter that needs mentioning right from the start – enough leeway. In Tr an s i ti o n s , two clips over­lap and during this transitional period, you need material to serve as a sort of postroll and preroll.
With A/B editing, this overlap is represented by a distribution on different Tr a c k s ; in Pinnacle Liquid, on the other hand, the overlapping area is integrated in the Tr a n s i t i o n because the Incoming clip already begins at the start of the Transition and the Outgoing clip doesn’t end until the end of the Tra n s i t i o n . All that really matters, however, is whether a clip has enough material; if not, Pinnacle Liquid displays part of the Tra n s i t i o n in red. But this is easy to remedy because Pinnacle Liquid lets you trim both the clips and the Tra n s i t i o n directly on the Timeline .
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The Logical Sequence for Editing

Just as you must frame a house before you can finish the inte­rior, several rules of thumb apply to the Sequence of steps applied in video editing.
Rough editing
Fine editing
Effects
Audio editing
The progression from rough editing to fine editing needs no explanation.

General

You have digitized your clips and have already inserted several clips on the Time line. Now you want to trim these clips so that the Edits will be positioned in the correct locations. Especially in the case of fast-moving images, you will need to be precise down to the exact frame. You will need to avoid hard transi­tions in the audio and you will also want to set the exact length and position of Tr a n s i t i o n s . As in most of the modules, Pinnacle Liquid offers different methods for arriving at the same goal that suit any working conditions. You can also com­bine methods and, once you’re familiar with the basic tech­niques introduced here, you will be able to master more complex montages.
It is important that you do the audio work before applying effects because many effects also influence the audio track(s). Particularly when there are different takes for a scene, all the audio should always originate from a single take. Decide beforehand whether an audio clip should continue as ambient sound throughout the entire Sequence or whether audio should continue at points where the associated video material is being cut. Apply the effects at the very end. When you follow this Sequence, the steps not only progress from the bigger picture to the smaller details but also save you time. If a Project’s basic structure is right, you won’t have any unnecessary trouble with the details.
Note: This tutorial describes only one of several possible
ways to reach the goal. For optimal Editing - i.e. editing tailored to your own needs - we recommend that you read the Reference Manual (“Edit” chapter).
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What You Need

You will need clips (including their Media data), meaning video and audio files located on one of your system’s AV h ar d disks and representing “media online”. For information on cre­ating clips: See “Recording AV” on page 3-1.
You should already have your clips in the Project, either in one or more Racks or on the desktop.
The Timel ine should be prominently displayed unless, for some reason, the Project only view was selected for your desktop.
In this case, click the eye icon (on the bottom right in the task­bar) and select a combination view of the Timeline and Sequence Viewer.
Then, if necessary, open the Project Browser by clicking the button located to the far left above the start of the Timeline . While the Project Browser is open, this button is highlighted in yellow.
Open the Project Browser
Your screen should then look something like this:
Source Viewer (player) Master Viewer (recorder)
Project Browser Timeline
If you work with two monitors, select a view with the Project Window and Sequence Editor and simply perform the steps described below in the Project Window instead of the Project Browser.
Dual monitor operation: Left - Project Window; right - Sequence Editor
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Step by Step

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This section introduces several methods for inserting and trim­ming clips on the Timeline. You can also combine these meth­ods, and it will be beneficial to select one or the other, depending on the particular situation. See “When Should You Use Which Method? ” on page 5-38.

Drag & Drop

1 Using the mouse, drag any clip from the Rack to the Time-
line (for example, Name5). The clip should not be too long but must contain audio. This method is called “drag & drop”: Click the clip to select it, hold down the left mouse button, drag the clip to the desired location and drop it.
2 Important: The Tra c k you select must be activated for
Video and Audio Play back . Click in the field to activate or
deactivate Playback. When you use drag & drop to insert a clip on the Time- line, it is always inserted as one contains one, two, or more Audio Track s. We’ll deal with audio later on.
object, even if the clip
Note: When you drop clips onto different timeline tracks,
the highest-level clip has priority; i.e. it is superimposed on the clip(s) below it. See “Multilayering” on page 5-27.
3 Before dragging the next clip, set the Timelin e scale so
that you can see the end of the first clip you inserted. To do so, use the keyboard or drag the Zoom Control slider.
Chapter Edit
ARROW UP and ARROW DOWN keys on your
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Master Viewer
Source Viewer
Project Browser – Racks and folders on the left, contents of a rack or folder on the right
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Activates video and audio playback
Zoom control
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4 Now select the next clip and drag it to a position just after
the end of the first clip (clip-out). The “magnet symbol” appears. If you don’t see the magnet, press the As the clip nears the position, it suddenly snaps to the clip-out of the first clip. You have just made a hard cut. Two clips already make up a Sequence. You can forget about “A/B editing” as well as reserved “effect tracks”, “video tracks” and “audio tracks”. In Pin­nacle Liquid, you connect a clip to a clip to a clip.
Glossary: Magnetism is a timeline property that can be
configured in the Timeline Properties dialog box. To open this dialog box, select Pinnacle Liquid Menu Bar > Edit >
Control Panel. Double click Timeline and change to the General tab.
SHIFT key.
5 The red vertical line on the Timelin e is called the Playline.
It identifies the position of the frame that is currently vis­ible in the Master Viewer (the “recorder window”).
6 An editor would now look at the cut and might want to
revise it. In this case, the Playline must be positioned “before” the cut. “Before” always means toward the beginning of the Timeli ne and “after” means toward the end of the Timelin e. You now have several options: Press the
SHIFT key to shift the Playline in increments of 10 frames.
Click the Timecode bar. The Playline jumps to the location where you clicked: “Scrub”: Hold down the left mouse button and drag the mouse pointer back and forth across the frame in the Master Viewer. The Playline follows your movement, both below the Timeline and on the position bar below the Master Viewer.
ARROW RIGHT/LEFT key together with the
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select clips on the Time line, which is a prerequisite for trimming. ... hide the Project Browser from time to time so you’ll have more room.
Timecode barPlayline
7 Move the Playline and click Play or press the SPACEBAR
on the keyboard. Pinnacle Liquid plays the first clip and the Edit to the next clip.
8 Stop playback by pressing the SPACEBAR, clicking the
Playback button or clicking anywhere on the Timeco de bar. If you don’t stop playback, it stops automatically at
the end of the last clip.
9 These two clips are sufficient for demonstrating the
basics of trimming. Trimming means modifying the beginning and end of the clip, shifting Edits and moving clips. This requires that you... ... in any case, activate Edit mode. The button shown must be highlighted in yellow. In Edit mode, you can click and
Edit mode
Project Browser
... shift the Playline to the beginning of the Sequence (start of the film), either as described above or instantly using the button shown. ... check whether the button shown here between the Source and Master Viewers contains a red box. If not, sin- gle-click it.
Go to Start
Overwrite style
10 Move the mouse pointer to the start of the first clip and
click when the following symbol appears next to the mouse pointer:
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11 The clip now has a red border, called a Handle. The sym-
bol represents a Mark-in. The Mark-in is the beginning of the clip, i.e. the first frame. If the Mark-in turns red, this means that it can now be edited. (It can also be yellow, but we’ll discuss that later.)
12 Holding down the left mouse button, drag the red Handle.
What happens? You change the clip’s Mark-in. The Master Viewer contains the frame that the clip would start with if you now dropped the Handle.
You either lengthen or shorten the clip. You also change the beginning of the Sequence relative to the master timecode on the Timecode bar. You are trimming
.
13 Select a suitable introductory frame and return to the first
Edit. Use the two buttons shown to pinpoint the Edit. The Playline jumps to the first frame in the clip after the Edit.
14 Drag the mouse pointer around the Edit. The pointer
changes three times:
You can now trim the end (Mark-out) of the first clip or the beginning (Mark-in) of the second clip. You can also move whole clips; the Mark-in and Mark-out remain the same.
15 Drag the Mark-out of the first clip toward the beginning
of the Tim eline . Notice what happens: A gap opens up.
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16 Run the Playline over the gap: The display in the Master
Viewer and TV monitor (if connected) is black. An empty Timeline means “black”, i.e. a genuine black video signal.
This is important when you’re doing a fade-in or fade-out.
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Source Viewer

Start over with an empty Sequence.
1 From the Project Browser, choose a clip that you want to
use to start your Sequence and right-click it to open the shortcut menu. Select Send To > Source Viewer.
Note: If you work with the Source Viewer fairly fre-
quently, you should set it up so that a clip is sent to the Source Viewer when you double-click it. Select Pinnacle Liquid Menu Bar > Edit > Control Panel > User > Project to open the dialog box and activate the Double Click On Clip option.
Glossary: Source Viewer – Inlay on the left containing the
source material (Player); Master Viewer – Inlay on the right containing the results of your work (Recorder).
2 In the Source Viewer, the clip appears on the left with two
hollow triangles, meaning that you are located at the Clip-
in. You will encounter this symbol again in the Master Viewer.
3 Use the tool buttons to go to a position suitable for the
beginning and click Mark-In to set the clip’s starting point. Go to a position suitable for the end or for an Edit and click Mark-out to set the end point.
4 Select Play in to Out for the clip to view the results.
5 Make sure you’re working in Film Style – the Edit mode
represented by the yellow symbol between the viewers – and click the Insert Arrow. Plus: The destination Tr a c k or Tr a c k s must have a light background, i.e. they must not be Deactivated or Protected. The clip is inserted on the Tim eline and the Playline jumps to a position one Frame after the end of the inserted clip.
Glossary: Film Style – In Film Style, clips already posi-
tioned on the Tr a c k are shifted over to the back when a new clip is inserted.
Note: The Clip-in and Clip-out are identified by outlined
triangles and the Mark-in and Mark-out by filled trian­gles.
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Note: You control the way in which clips are displayed on
the Timeline : Right-click in the Track header area to open a shortcut menu and select the view. In our example, only the Head (i.e. the beginning) is displayed.
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Shortcut menu for objects in Project Browser
1
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2
Source Viewer
5
3
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6 Position two more clips on the Timeline by repeating
steps 1 to 5. You have now generated two hard cuts and your Timeline should look something like the one shown. If you can’t see all the clips, adjust the Timeline scale using the
ARROW UP and ARROW DOWN keys on your keyboard or
by dragging the Zoom Control slider.
7 Using the Play In to Out command, you can now view the
entire Sequence with all three clips. This works even if you still haven’t set any Mark-in or Mark-out points on the Timeline .
9 (Re)activate the Edit mode. The button shown must be
highlighted in yellow. In Edit mode, you can click and select clips on the Time line.
10 Use the two buttons shown to pinpoint the Edit. The Play-
line jumps to the first frame in the clip after the Edit.
11 Move the mouse pointer around the Edit. As in Overwrite
Style, it changes three times:
8 Stop playback by pressing the SPACEBAR, clicking the
Play In to Out button again or clicking anywhere on the Timecode bar.
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You can now trim the end (Mark-out) of the first clip or the beginning (Mark-in) of the second clip.
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12 Click the Mark-out of the first clip. The clip now has a
yellow border, called a Handle. Hold down the left mouse button and drag the yellow Handle. What happens? You change the Mark-out. The Master Viewer contains the frame that the clip would start with if you now dropped the Handle. You either lengthen or shorten the clip. You are trimming Drag the Mark of the f irst clip toward the beginning of the Timeline. Notice what happens: In Film Style, no gap is created; instead, the subsequent clip is shifted over.
.
13 Run the Playline over the interface to check the results.

Trim Editor

You have now learned two methods for inserting clips on the
Timeline and have learned about two Edit styles - Overwrite Style and Film Style. This section introduces the Trim Editor,
which is a more precise method than the Handles. In the example, we’ll continue working with the three clips on the Timeline. When you work with the Trim Editor, it makes no difference which Edit style is currently activated. Working with the Trim Editor corresponds to working with Handles in Film Style.
1 Click the tool button to open the Trim Editor.
2 If you aren’t already positioned on an Edit when you open
the Trim Editor, the Playline jumps to the next Edit and uses yellow Handles to indicate that the clips are ready for editing. As with the methods already described above, the Tr a c k must be active and unprotected when you work with the Trim Editor. For simplicity’s sake, we’ll stay with the example of a Timeline with only one Tra c k . (We’ll deal with the special features of edits across multiple Tr a c k s later on.) When you open the Trim Editor, the last frame of the f irst
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clip appears on the left and the first frame of the second clip on the right. Initially both clips are enabled for edit­ing, as indicated by the dark gradient bars under the view­ers and the yellow Handles already familiar from trimming on the Timeline in Film Style. Five tool buttons are located under the viewers that you will need for fine editing. The tool button on the far left moves the trim point back ten frames. The next button moves the trim point back one frame at a time. The middle button starts a Preview of the
Edit. In the default configuration, this preview shows the Outgoing clip for one second and the Incoming clip for one
second. The tool buttons on the right are the same as the first two but move the trim point ahead one or ten frames.
3 To change the preview duration, select Menu > Prev iew
Range. In the dialog box displayed, enter a new value and
confirm.
4 Two timecode indicators are located next to the dark bars
below the viewers. They are set to zero when you open the Trim Editor. These values refer to the frames at the Edit and tell you in which direction and how far you have moved the Edits. Click the Step back 10 frames button and a value of -00:00:00:10 appears in both timecode indica­tors.
5 But sometimes you may not want to trim both clips simul-
taneously. In this case, simply click in one of the inlays. The bar is then visible only under the activated viewer, meaning that only this clip can now be trimmed. The tool buttons now apply only to this clip. Also, to trim in both directions the media file must contain enough leeway. See “Leeway” on page 5-2. You cannot move the Mark beyond the Clip-in. The but­tons in the Tri m E di t or are disabled when you reach this point.
Note: Click between the viewers to return to trimming
both clips.
Media file: clip-in to clip-out
Clip on Timeline: Mark-in
to Mark-out
6 In the example, we started by trimming two clips simulta-
neously. Now we’ll trim only the Outgoing clip. When you trim, pay attention to the length of the clips; what good is the most beautiful edit if you then discover that the clip is too short? You also need leeway for the next edit. Read the clip length above the viewer. A field in the middle contains the Timecode position for the Edit.
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Outgoing clip Incoming clipBars below viewers = Enabled for trimming
Menu
3
Tool buttons
1
Chapter Edit
Yellow Handles
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7 When you’ve found the correct position, start the Preview.
While the Preview plays the position in a loop, the tool button is highlighted in yellow. Use this same button to stop the Preview.
Preview
8 Go to the next Edit. It’s easy using the Go to previous Edit
and Go to Next Edit buttons.
In this way, you can work your way forward through the Timeline , Edit by Edit.

Trimming Transitions

9 At the next Edit, exit the Trim Editor.
10 At this Edit, create a Cross fade using the following button.
11 Click the check mark to confirm.
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12 The effect should now appear as a gray bar between the
clips. If the bar is not centered on the edit, this means there is too little leeway or, more simply put, the clips don’t overlap enough. In this case, you must trim the clips
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and the effect until the effect has the desired length and is completely gray. See “Leeway” on page 5-2.
13 You’re working in Film Style again so make sure the yel-
low symbol between the Source and Master Viewers is acti- vated. If the red symbol indicating Overwrite Style is activated, single-click the symbol.
14 You can also drag the clips and Tr an s i ti o n as usual using
the Handles and trim them. The Tr a n s i t i o n remains the same; it retains its length and remains centered over the Edit. Trim the clips and look at the results.
15 But in the same way, you can also trim the Transition
itself. Move the mouse pointer near the beginning or end of the Tra n s i t i o n and notice that it changes just as it did around the clips. You can trim the Tr a n s i t i o n exactly as you did the clips. Left-click the end of the Tra n s i t i o n , hold down the mouse button and drag the Tra n s i t i o n . In con­trast to trimming clips, however, there is no yellow line. Drag the end of the Tr a n s i t i o n toward the end of the Time-
line. You have now lengthened the Tr a n s i t i o n . You have trimmed it.
Note: Once again, think about leeway. If there isn’t
enough leeway (i.e. if the Media file doesn’t cover the entire length of the Tra n s it i o n), part of the Transition appears red. When you drag a transition effect to the edit, the tooltips let you know if too little leeway is available.

Three-Point Editing

Often you’ll reach a point where you’ve almost finished a Sequence and suddenly find that you completely forgot a clip. Or you’ve used a take that you liked and then notice that the main character in this take has been cut. You now have another take that you simply want to exchange for the one in the (almost) finished Sequence. This is exactly what Three-point
editing is for. The three points refer to the Mark-in and Mark­out on the Timelin e plus the Mark-in or
the Source Viewer. The fourth point is calculated automatically. It is also possible to leave a point on the Timelin e open. Finally, note that you can also use the Clip Viewer instead of the Source Viewer.
Mark-out of the clip in
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Before moving on to the example, let’s talk a little bit about
Tr a c k s , Mapping and the general behavior of clips on the Tr a c k s .
Glossary: Mapping – Indicates on which Tr a c k s the clip’s
Source tracks will be inserted.
Mapping is important when you insert clips on the Timeli ne
using the Send To > Timeline command from the clip shortcut menu (right-click the clip to open its shortcut menu) and by means of the Inser t Arrow. Suppose you have a clip comprising one video Source track and one Stereo Source track. When you insert it on the Timeline, you have three options for grouping:
Group video and audio
Don’t group video/audio, group audio (Stereo mappings separate unchecked)
Don’t group video and audio (Stereo mappings separate checked)
Click to open shortcut menu
The result will be one Tr a c k in the first instance, two in the sec­ond and three in the third.
As a result of your selection, the corresponding Track labels will appear in the Track header area and will show you where the Source tracks are inserted. VA stands for Video/Audio grouped, V for Video, S for Stereo and A for Audio.
Naturally, you can also ungroup Tr ac k s on the Timeli ne.
So what does Mapping have to do with insertion? Mapping automatically activates the Track Label needed for the option selected. But even if Mapping is active you can activate or deactivate
Tr a c k s so that you can, for example, insert only video on the Timeline even though the source Tra c k also contains audio.
Simply click the Names of the Tra c k s mapped for Audio to deactivate them. If Mapping is disabled you can insert gaps of defined length on all activated Tr a c k s .
1 Insert a few clips on the Timel ine so that several Tr a c k s are
layered one above the other. One Tr a c k should be an Aud io Tr a c k that runs throughout the entire Sequence without an Edit. There should be one video Tr a c k with three consecu-
tive clips and two additional Audio Tracks with Edits that are not in the same position as the Edit on the Video track. Yo u r Timeli ne should look something like this.
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Source Track Mapping menu
2 You want to replace the second clip with a different one
but without changing the other Tra ck s . Use the Goto previous edit/Goto next edit command to go to the Edit between the first and second clip.
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3 Set a Mark-in.
4 Use the Goto next edit command to go to the next Edit.
5 Use the command 1Frame Back.
6 Set a Mark-out.
Important for playback: These symbols must be visible (active)
7 Yo u r Timeline should now look something like this. A
Mark-in and Mark-out on the Timecode bar indicate the area to be replaced.
8 The area between the Edits is darkened. The length of the
clip you want to replace is indicated on this clip on the Timeline . You need a new clip with at least this length.
2
1
5
Only this track is active
11
Chapter Edit
8
7
Clip length
3
6
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9 Click the button to open the Project Browser and select the
clip that you want to insert. Right-click the clip to open the shortcut menu and select Send To > Source Viewer.
10 Now read the clip length in the Timecode field on the
right. Set the clip’s Mark-in and check whether the length shown in the Timecode field on the right is still enough. Is everything OK
Length
9
Note: Track header highlighted = Track is active.
Glossary: Overwrite Style – Other objects on the Timeline
are replaced. Film Style – Other objects are shifted over. In other programs this is called Insert Style or Insert Mode.
12 Click the Insert Arrow. The clip displayed in the Source
Viewer is inserted on the Timeline and replaces exactly the
segment that you wanted to exchange. The Playline jumps to a position one frame after the inserted clip; the Mark-in and Mark-out you set for the insertion are automatically deleted.
Only this track is active
11 Now select Overwrite Mode as the Edit style; the red sym-
bol must appear between the viewers. And take a look at the Tra ck he ad er for the Timeline. Only the Tr a c k on which you want to insert the clip should be active. Deactivate the other Tr a c k s by clicking the Labels or the Names in the
Track header area.
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Note: Naturally, you can also use the method described
above to replace only part of a clip or any segment of the sequence. It’s easier to replace exactly one clip if you set a Mark-In and Mark-Out. To do so, right-click the clip Slice to open the shortcut menu and select the Set Mark In/Out for Edits x > x option.
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13 Finally, you want to trim this clip a little as well but with-
out shifting the other clips on the Timeline . The Playline is still located one frame after the inserted clip. Click the tool button to open the Trim Editor.
14 First the Mark-Out of the Outgoing Clip and the Mark-In
of the Incoming Clip are selected. Yellow Handles appear on the Timelin e at the corresponding locations. Gradient bars are visible below both inlays.
15 Since you only want to trim the inserted clip, click in the
left-hand inlay. Now the bar is visible below the left-hand inlay only.
16 You also want to trim the Mark-in and Mark-out at the
same time so click the Slip Clip button. The inserted clip now has Handles at the Mark-in and Mark-out and you can trim it using the buttons.
Bars below both inlays
Yellow Handles
17 When you’re finished, click the tool button once again to
exit the Trim Editor.
Chapter Edit
Slip Clip Yellow Handles
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Plus ...

Linear Timewarp

The previous section described one method for inserting clips in gaps. Time warp effects enable you to adapt a clip when its
Mark-in and Mark-out would fit but would be too short.
Linear-Timewarp is mainly used for Slow Motion and Fast
Motion, here we show a Slow Motion in combination with the Fit to Fill option.
1 Return to the view with the Timeli ne displayed on the bot-
tom and the Source and Master Viewers on top. You should also reopen the Project Browser, in which you’ll need a Rack containing at least three clips. Overwrite Style should be activated as the Edit style, as indicated by the red sym- bol between the two viewers
2 Click the New Sequence button to empty the Timelin e.
New sequence Open sequence menu
Note: Up until now, we’ve always used the Default Tem-
plate for the Timeli ne Layout. Once you’ve configured a Timeline with your choices for the Tra ck He i gh t and View,
save it as a Tem p l a t e : Open the Sequence menu and select Save Timeline As Tem- plate. In the Save Timeline Template dialog box, enter a file name and confirm by clicking Save. In the New Sequence dialog box, you will now see the template you just named listed in the Layout template field for selection.
3 One at a time, insert three clips on the Timeline (the clips
can be as little as five seconds long). First select a clip in the Project Browser, then right-click it to display the short- cut menu and select Send To > Timeline. Following inser- tion, the Playline is positioned one frame after the inserted clip. Use the same method to insert the other two clips on the Timeline .
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Chapter Edit
3
Shortcut menu for objects in the Project Browser
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Click to open menu
4
All options disabled in the Source Track Mapping menu
Only one video track is active
5 Yo u r Timeline should now look something like this.
4 Click the button in the column header to open the Source
Track Mapping menu. All the options in this menu should be disabled (no check mark). Only the Tra c k with the V for video should be active. If necessary, deactivate the other Tra c k s by clicking them in the Track Header area.
Chapter Edit
6 Use the Zoom Control to adjust the Timeline scale so that
all the clips are visible.
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