The cover page shows the PASCO Ballistic Pendulum with the Short Range Projectile Launcher mounted on the
vertical part of the base. The Ballistic Pendulum is designed for traditional ballistic pendulum exp eriments and
can also be used for projectile motion experiments and demonstrations. When the Projectile Launcher is used for
projectile motion experiments, the launch angle at the upper launch position can vary from 0 to 90 degrees, and
the firing height is fixed for any launch angle. The Launcher can also mounted in a horizontal position that is
height-adjustable. The vertical base of the Ballistic Pendulum also has a dedicated position for the Launcher fo r
Ballistic Pendulum experiments. This manual contains copy-ready experiments and demonstrations for the ballistic pendulum and projectile launcher.
The ME-6831 Ballistic Pendulum does not include the Short Range
Launcher. The ME-6831 Ballistic Pendulum includes two steel balls and
the hex key.
ME-6802 Launcher Spares Kit
1
Ballistic Pendulum / Projectile LauncherAssembly
®
Upright
Base
Hex key
Socket head
screw
Axle
Angle Indicator
Assemble the Base
Angle
Indicator
Long pin
Axle
Mount the Ballistic Pendulum
Assembly
The Ballistic Pendulum / Projectile Launcher arrives in a custom-made package, and some assembly is required.
The package has several cut-outs for the Ballistic Pendulum and ramrod, base, upright and Projectile Launcher,
safety glasses, and miscellaneous small parts including a hex key (“Allen wrench”) used for assembly.
Assemble the Base
Unscrew the thumbscrew to temporarily
remove the Projectile Launcher from the
upright. Use the included hex key and the
two socket head screws to attach the base to
the upright. The screws are coated with a
strong adhesive that activates when they are
screwed into place.
Mount the Ballistic Pendulum
To attach the Ballistic Pendulum to the
upright, unscrew the axle from the yoke. The
Ballistic Pendulum has a hinge at the top of
the rod with a hole through it. Line up the
hole in the hinge with the axle hole in the
yoke, and screw the axle back into place.
Note that the long pin that extends from
either side of the Ballistic Pendulum rod
should be behind the angle indicator.
Yoke
Introduction
The PASCO Ballistic Pendulum / Projectile Launcher has been designed for ballistic pendulum and projectile
motion experiments and demonstrations. The only addition equipment required is a C-clamp for mounting the base
of the Ballistic Pendulum to a table or sturdy horizontal surface. The features of the Ballistic Pendulum include:
•Reliable Ball-Catcher Mechanism: The sensitive spring-loaded barb-type catch on the pendulum will catch
balls with a large range of speeds. In addition, the catcher holds the ball in line with the pendulum rod for best
accuracy.
•Removable Pendulum: All moving parts of the pendulum may be removed so that the mass and center of
mass can be measured accurately. In addition, the pendulum can be reversed so that elastic collisions can be
compared to inelastic collisions.
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012-05375C
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Model No. ME-6830, ME-6831 Introduction
Wear Safety Glasses
•Variable-Mass Pendulum: The pendulum includes masses that can be removed so that the pendulum can be
used with lightweight balls over a wide range of speeds. Leave the masses on the pendulum when you use
heavyweight balls.
The features of the Projectile Launcher include:
•Launch at Any Angle: Balls can be launched from any angle from zero to ninety degrees measured from hor-
izontal (zero degrees). The angle is easily adjusted using thumbscrews and the built-in protractor and
plumb-bob give an accurate way to measure the angle of inclination.
•Three Range Settings: Each version of Projectile Launchers has three range settings. The Short Range Pro-
jectile Launcher ranges are approximately 1.2 m, 3 m, and 5 m when the launch angle is 45°. (The Long
Range Projectile Launcher ranges are approximately 2.5 m, 5 m, and 8 m. The Long Range Launcher has a
stronger spring and is useful for large classroom demonstrations.)
•Fixed Elevation Independent of Launch Angle: The Projectile Launcher can pivot at the muzzle end so the
elevation of the ball as it leaves the barrel does not change as the angle is varied. The upright part of the Ballistic Pendulum base has three positions for mounting the Launcher. At the top is a hole and curved slot for
use when you want to change the launch angle. The vertical slots let you mount the Launcher horizontall y at
different heights so you can fire a ball into targets such as a ball catcher on a PASCO Cart on a track. At the
bottom are two holes for use when you want to fire a ball horizontally into the Ballistic Pendulum.
•Repeatable Results: The piston keeps the ball from rubbing on the inside of the barrel as it travels so there is
no spin on the ball as it launches. When the base is secured to a table with a C-clamp, there is very little recoil.
The trigger is pulled with a string to minimize jerking.
•Barrel Sights and Safety Precautions: There are sites built-in to the barrel for
aiming the Projectile Launcher. View the sites by looking through the back end
of the barrel. WARNING: Never look down the front of the barrel because it
may be loaded. Safety glasses are provided, so use them. Look for the yellow
indicator through any of the five slots on the top of the barrel because the yellow indicator shows the position of the piston. If the indicator is between the
first and second slots (relative to the muzzle end), the piston is not cocked.
•Computer Compatible: One or two photogates can be attached to the Projec-
tile Launcher using the ME-6821A Photogate Mounting Bracket. When used
with a PASCO interface and data acquisition software, the photogates can measure the muzzle speed of the ball. Use a photogate and the ME-6810 Time of Flight Accessory to measure the
time of flight of the ball
•Compact Storage: When the barrel of the Launcher is aligned vertically with the base, the Launcher takes up
minimal space. The included ramrod and the Ballistic Pendulum base have hook-and-pile material that allows
the ramrod to be stored on the base.
012-05375C3
Ballistic Pendulum / Projectile LauncherGeneral Operation of the Projectile La uncher
®
Trigger
String
Trigger
Protractor
Plumb Bob
Muzzle
Thumbscrews
Range
setting slots
(1 of 5)
Launcher Parts
Label details
Yellow Band in Wi ndow
Indicates Range
Launcher
on high
position
General Operation of the Projectile Launcher
Parts
Ready
• Attach the included Trigger String to the hole
in the Trigger . (For example, loop the string
through the hole and tie the ends together.)
•Always wear safety goggles when you are in a
room where a Projectile Launcher is being
used.
•Firmly clamp the base of the Ballistic Pendulum to a sturdy table or other surface.
•Mount the Projectile Launcher on the Ballistic
Pendulum base. Mount the Launcher to the
lower two holes in the base if you intend to
shoot horizontally at the ball catcher of the
Ballistic Pendulum.
•Use the hole and curved slot near the top of the
base when you want to adjust the Launcher’s
launch angle. Note: For this configuration, the
Launcher should be mounted on the ‘back
side’ of the Ballistic Pendulum base.
4
012-05375C
®
Model No. ME-6830, ME-6831 Genera l Operation of the Projectile Launcher
Bore Sights
Front
site
Rear
site
Launcher
Aim
•If you have the Launcher mounted on the top position, you can adjust the angle of inclination above the horizontal by loosening the two thumbscrews and rotating the Launcher barrel to the desired angle. Use the plumb
bob and the protractor on the label to select the angle. Tighten both thumbscrews when the angle is set.
•You can ‘bore-sight’ through the barrel at a target, such as the ME-6853 Shoot-The
Target. Look through the back end of the barrel when the Launcher is not loaded.
There are two ‘tripod’ (three-spoke) sights inside the barrel, one at the end of the
barrel and one at the end of the piston (about midway in the barrel). Each sight has a
sighting hole at its center. Loosen the thumbscrews and C-clamp and adjust the
angle and position of the Launcher to align the centers of both sights on your target.
Tighten the thumbscrews and C-clamp when the Launcher is aimed.
Load
•T o load a ball in the Launcher when its mounted on the low position, either hold the
Ballistic Pendulum out of the way or rotate the pendulum until the rod is horizontal
and it catches in the component clip on the underside of the yoke.
•Place a ball in the muzzle of the Launcher. NOTE: Always cock the piston with a ball in the piston. You may
damage the piston if you use the ramrod without a ball in the piston.
•Remove the ramrod from its storage place on the edge of the upright. While looking through the range-setting
slots on the top side of the Launcher, push the ball down the barrel with the ramrod until the trigger catches
the edge of the piston at the desired range setting. (The trigger will “click” into place.)
•When the yellow indicator tape on the piston is visible in the middle range-setting slot, the piston is in the SHORT RANGE position.
When the indicator tape on the piston is visible in the next
range-setting slot (fourth from the muzzle), the piston is in the
MEDIUM RANGE position, and when the tape is visible in the last
range-setting slot, the piston is in the LONG RANGE position.
•Remove the ramrod and return it to the storage place on the edge of the upright.
•When the Projectile Launcher is loaded, the yellow indicator tape is visible through one of the range-setting
slots on the upper side of the barrel. Never look down the barrel! To check whether the Launcher is loaded,
look through the range-setting slots on the barrel.
Shoot
•Before shooting the ball, make certain that no one is in the way.
•T o shoot the ball, pull straight up on the trigger string that is attached to the trigger. You only need to pull about one centimeter.
•The trigger will automatically return to its initial position after you release the
string.
Maintenance and Storage
•The Ballistic Pendulum/Projectile Launcher does not need any special maintenance. Do not oil the Launcher!
•To store the Launcher in the least amount of space, align the barrel vertically.
One way is to mount it in one of the two vertical slots. Tighten the thumbscrews
to hold the Launcher in place.
012-05375C5
Ballistic Pendulum / Projectile LauncherBallistic Pendulum Theory
®
PEMgh
cm
=
hR1cos–=
PEMgR
cm
1cos–=
KE
1
2
-- -
Mv
p
2
=
P
p
Mv
p
=
KE
P
p
2
2M
------- -
=
P
p
2MKE=
Ballistic Pendulum Theory
Overview
The ballistic pendulum is a classic method of determining the velocity of a projectile. It is also a good demonstration of many of the basic principles of physics.
The ball is fired into the ballistic pendulum, which then swings up a measured amount. From the height reached by
the pendulum, you can calculate its gravitational potential energy. The gravitational potential energy is equal to the
kinetic energy of the pendulum at the bottom of the swing, just after the collision with the ball.
You cannot equate the kin etic energy of the pendulum after the collision with the kinetic energy of the ball before
the swing since the collision between ball and pendulum is inelastic, and kinetic energy is not conversed in inelastic collisions. Momentum is conserved in all forms of collisions, so you know that the momentum of the ball
before the collision is equal to the momentum of the pendulum after the collision. Once you know the momentum
of the ball and the ball’s mass, you can determine the initial velocity.
There are two ways of calculating the velocity of the ball. The first method (called the “approximate method”)
assumes that the pendulum and the ball together act as a point mass located at their combined center of mass. This
method does not take rotational inertia into account. It is somewhat quicker and easier than the second method
(called the “exact method”), but not as accurate.
The second method (exact method) uses the actual rotational inertia of the pendulum in the calculations. The equations are slightly more complicated, and it is necessary to take more data in order to find the moment of inertia of
the pendulum, but the results are generally better.
Please note that the subscript “cm” used in the following equations stands for “center of mass”.
Approximate Method
Begin with the potential energy of the pendulum at the top of its swing after the collision with the ball:
where M is the combined mass of the pendulum and ball, g is the acceleration due to gravity, and h is the change
in height. Substitute for the change in height:
where R
energy is equal to the kinetic energy immediately after the collision:
where v
the equation is:
is the distance from the pivot point to the center of mass of the pendulum/ball system. This potential
cm
is the speed of the speed of the pendulum just after collision. The momentum of the pendulum just after
p
which you can substitute into the previous equation to give:
Solving this equation for the pendulum momentum gives:
6
012-05375C
®
Model No. ME-6830, ME-6831 Ballistic Pendulum Theory
P
b
mv
b
=
mv
b
2M2gRcm1cos–=
R
cm
cm
cm
h
cm
m
v
Figure 1
v
b
M
m
---- -
2gR
cm
1cos–=
PEMgRcm1cos–=
KE
1
2
-- -
I
2
=
L
p
I=
KE
L
p
2
2I
--------
=
L
p
2IKE=
LpmR
b
2
mRbv==
-Mg sin
-Mg
Figure 2
mRbv2IMgRcm1cos–=
v
1
mR
b
----------
2IM gR
cm
1cos–=
I=
This momentum equal to the momentum of the ball just before the collision:
Setting these two equations equal to each other and replacing KE with our known potential energy gives:
Solve this for the ball’s velocity and simplify to get:
Exact Method
The potential energy is found in a way identical to the way
shown previously:
For the kinetic energy, you can use the equation for angular
kinetic energy instead of linear kinetic energy, and substitute
into it the equation for angular momentum:
where I is the moment of inertia of the pendulum/ball combination, and is the angular velocity immediately after
the collision.
As you did previously, solve this last equation for angular momentum:
This angular momentum is equal to the angular momentum of the ball before the collision, as measured from the
pendulum pivot point:
where R
general equal to R
is the distance from the pendulum pivot to the ball. (NOTE: This radius is not in
b
, which is the distance from the pivot point to the center of mass for
cm
the pendulum/ball system.)
These two angular momenta are equal to each other, so:
Solve for v:
Now you need to find I, the moment of inertia of the pendulum and ball. To do this, start with the rotational equivalent of Newton’s Second Law:
where is torque, I is moment of inertia, and is angular acceleration. The force on the center of mass of the pendulum is Mg, and the component of force directed towards the center of the pendulum swing is F = -Mg sin
Figure 2.)
012-05375C7
See
Ballistic Pendulum / Projectile LauncherBallistic Pendulum Theory
®
IRcmMgsin–=
MgR
cm
I
------------------
–=
k
m
--- -
x–2x–==
2
MgR
cm
I
------------------
=
I
MgR
cm
2
------------------
MgR
cm
T
2
4
2
------------------------
==
Projectile
Launcher
barrel
Square
Nut
Thumb
screw
Photogate
Photogate
Photogate
Mounting
Bracket
T-slot
Thumb
screw
Install the Optional Photogate Bracket
The torque on the pendulum is thus:
For small angles, , sin so if you make this substitution and solve for you get:
This angular equation is in the same form as the equation for linear simple harmonic motion:
So if you compare the two equations, linear and angular, you can see that the pendulum exhibits simple harmonic
motion, and that the square of the angular frequency (
2
) for this motion is:
Solving for I gives the desired result:
where T is the period of the pendulum.
•NOTE: You used a small-angle approximation to find the equation for I, but I does not depend on . This
means that you must measure the period T using small angle oscillations. Once you have calculated I with that
period, you may use that value of I regardless of the amplitude reached during other parts of the experiment.
Installing the Optional Photogate Bracket (ME-6821A)
The Photogate Bracket is an optional accessory for mounting one or two photogates on the Projectile Launcher to
measure the muzzle speed of the ball.
•Prepare the Photogate Bracket by loosening the thumbscrew near the end of the bracket. Leave the square nut
in place on the end of the thumbscrew. Use the smaller (0.75 in) thumbscrews that are stored on the bottom
side of the bracket to mount one or two photogates to the bracket
•Align the square nut of the bracket with
the T-shaped slot on the bottom of the
Launcher barrel and slide the nut into the
slot until the photogate nearest to the barrel is as close to the muzzle as possible
without blocking the photogate beam.
Tighten the bracket thumbscrew to secure
the bracket in place.
8
012-05375C
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Model No. ME-6830, ME-6831 Ballistic Pendulum Theory
Plumb bob
Tie a triple knot
in the end.
Thread through
the hole.
Make the string
long enough.
Vertex
Repairing the Plumb Bob
50°
Projectile
Launcher
barrel
Square
Nut
T-slot
Thumbscrew
2-D Collision Accessory
Repairing the Plumb Bob
If the string breaks that holds the plumb bob on the protractor of the
Launcher, replace it with an equal length of nylon thread (such as the thread
included in the ME-6802 Launcher Spares Kit). Make sure that the replacement string is long enough so that when the Launcher is inclined at an angle
of 50°, the string extends well below the corner of the Launcher. Carefully
thread the replacement string through the small hole at the vertex of the protractor and tie a triple knot at that end of the string. To put the plumb bob
onto the string, thread the string through the hole in the center of the plumb
bob and tie a triple knot in that end of the string.
Installing the 2-D (two dimensional) Collision Accessory
Introduction
The 2-D (two dimensional) Collision Accessory is a plastic
bar with a thumbscrew and square nut. The bar has a post
and you can balance a second ball on the post in front of the
muzzle. When the launched ball collides with the second
ball, they experience a two dimensional (2-D) collision.
Assembly
To assemble the Collision Accessory, insert the thumbscrew through the hole in the plastic bar and screw the
square nut onto the thumbscrew. Leave the square nut loose
on the thumbscrew until you install the Collision Accessory onto the Launcher.
To install the Collision Accessory onto the Launcher, slide
the square nut into the T-shaped slot on the bottom side of the barrel. Adjust the position of the Collision Accessory and then tighten the thumbscrew. Place a ball on the top of the post, loosen the thumbscrew slightly, and
rotate the Collision Accessory to one side or the other until the ball on the post is in a place where it will be hit by
the launched ball at the angle that you want.
Expectations for the Projectile Launcher
•The muzzle speed will vary slightly with angle. The difference between muzzle speed when shot horizontally
versus vertically can be between zero to eight percent, depending on the range setting.
•Although the muzzle end of the Projectile Launcher does not change height with angle, it is about 30 centimeters (12 inches) above table level. If you desire to show that projectiles fired with the same muzzle speed but
at complementary angles will have the same range, you need to shoot to a horizontal target that is at the same
height as the muzzle.
•The scatter pattern of projectiles with the Projectile Launcher is minimized when the Projectile Launcher is
securely clamped to a sturdy table. Any wobble in the table will show up in the data.
•The angle of inclination can be determined to within one-half of a degree.
Expectations for the Ballistic Pendulum
•Angles reached by the swinging pendulum should be repeatable to within half a degree.
012-05375C9
Ballistic Pendulum / Projectile LauncherBallistic Pendulum Theory
®
•Overall error in measurement of ball velocity should not exceed 2.5% (exact method) or 10% (approximate
method).
•NOTE: Adjustable leveling feet are not necessary for good results. Small deviations from the horizontal will
not cause significant error.
10
012-05375C
®
Model No. ME-6830 Exp. 1: Projectile Motion
y
1
2
-- -
gt
2
=
t
2y
g
----- -=
v
0
x
t
--
=
yy0v0sint
1
2
-- -
gt
2
–+=
Exp. 1: Projectile Motion
Equipment Needed
ItemItem
Projectile Launcher and plastic ballPlumb bob and string
Meter stickCarbon paper
White paperSticky tape
Purpose
The purpose of this experiment is to predict and verify the range of a ball launched at an angle. The initial speed of
the ball is determined by shooting it horizontally and measuring the range of the ball and the height of the
Launcher.
Theory
T o predict where a ball will land on the floor when it is shot from the Launcher at some angle above the horizontal,
it is first necessary to determine the initial speed (muzzle velocity) of the ball. That can be determined by shooting
the ball horizontally from the Launcher and measuring the vertical and horizontal distances that the ball travels.
The initial speed can be used to calculate where the ball will land when the ball is shot at an angle above the horizontal.
•NOTE: For rest results, see the notes on “Repeatable Results” in the Introduction.
Initial Horizontal Speed
For a ball shot horizontally with an initial speed, v
, the horizontal distance travelled by the ball is given by x = v0t,
0
where t is the time the ball is in the air. (Neglect air friction.)
The vertical distance of the ball is the distance it drops in time t given by:
The initial speed can by determined by measuring x and y. The time of flight, t, of the ball can be found using
and the initial horizontal speed can be found using .
Initial Speed at an Angle
To predict the horizontal range, x, of a ball shot with an initial speed, v
, at an angle, , above the horizontal, first
0
predict the time of flight from the equation for the vertical motion:
where y
the quadratic equation for t and then use x = v
is the initial height of the ball and y is the position of the ball when it hits the floor. In other words, solve
0
cost where v0 cos is the horizontal component of the initial
0
speed.
Setup
1.Put the Launcher in the top position on the Ballistic Pendulum upright. Clamp the Ballist ic Pendulum/Projectile Launcher to a sturdy table or other horizontal surface. Mount the Launcher near one end of the table and
aimed away from the table.
012-05375C11
Projectile LauncherExp. 1: Projectile Motion
®
Bottom
of ball
AB–
AB+
2
-------------
-------------
x100
2.Adjust the angle of the Projectile Launcher to zero degrees so the ball will by launched horizontally.
Part A: Determining the Initial Horizontal Speed of the Ball
1.Put a plastic ball in the Projectile Launcher and use the ramrod to cock it at the long range position. Fire one
shot to locate where the ball hits the floor. At that point, tape a piece of white paper to the floor. Place a piece
of carbon paper (carbon-side down) on top of the white paper and tape it in place.
•When the ball hits the carbon paper on the floor, it will leave a mark on the white paper.
2.Fire ten shots.
3.Measure the vertical distance from the bottom of the ball as it leaves the barrel to the
floor. Record this distance in the Data Table.
•The “Launch Position of Ball” in the barrel is marked on the label on the side of the
Launcher.
4.Use a plumb bob to find the point on the floor that is directly beneath the release point
on the barrel. Measure the horizontal distance along the floor from the release point to
the leading edge of the piece of white paper. Record the distance in the Data Table.
5.Carefully remove the carbon paper and measure from the leading edge of the white
paper to each of the ten dots. Record these distances in the Data Table and find the average. Calculate and record the total horizontal distance (distance to paper plus average distance from edge of
paper to dots).
6.Using the vertical distance, y, and the total horizontal distance, x, calculate the time of flight, t, and the initial
horizontal speed of the ball, v
. Record the time and speed in the Data Table.
0
Part B: Predicting the Range of a Ball Shot at an Angle
1.Adjust the angle of the Projectile Launcher to an angle between 30 and 60 degrees. Record this angle in the
second Data Table.
2.Using the initial speed and vertical distance from the first part of this experiment, calculate the new time of
flight and the new horizontal distance based on the assumption that the ball is shot at the new angle you have
just selected. Record the predictions in the second Data Table.
3.Draw a line across the middle of a white piece of paper and tape the paper on the floor so that the line on the
paper is at the predicted horizontal distance from the Projectile Launcher. Cover the white paper with carbon
paper (carbon side down) and tape the carbon paper in place.
4.Shoot the ball ten times.
5.Carefully remove the carbon paper. Measure the distances to the ten dots and record the distances in the sec-
ond Data Table.
Analysis
1.Calculate the percent difference between the predicted theoretical distance (“A”) and the actual average distance (“B”) when shot at an angle.
2.Estimate the precision of the predicted range. How many of the final 10 shots landed within this range?
12
012-05375C
®
Model No. ME-6830 Exp. 1: Projectile Motion
Data Table A: Determine the Initial Speed
Vertical distance = __________ ___ Horizontal distance to edge of paper = _________________
Calculated time of flight = ________________ Initial speed = _____________
TrialDistance
1
2
3
4
5
6
7
8
9
10
Average
Total Distance
Data Table B: Predict the Range
Angle above horizontal = _____________ Horizontal distance to edge of paper = _________________
Calculated time of flight = ________________ Predicted range = _____________
TrialDistance
1
2
3
4
5
6
7
8
9
10
Average
Total Distance
012-05375C13
Projectile LauncherExp. 1: Projectile Motion
®
Notes
14
012-05375C
®
Model No. ME-6830 Exp. 2: Projectile Motion Usin g Photogates
yy0v0sint
1
2
-- -
gt
2
–+=
Exp. 2: Projectile Motion Using Photogates
Equipment Needed
ItemItem
Projectile Launcher and plastic ballPlumb bob and string
Photogate Head ME-9498A (2)Photogate Mounting Bracket ME-6821A
PASCO Interface or Timer*PASCO Data acquisition software*
Meter stickCarbon paper
White paperSticky tape
*See the PASCO web site at www.pasco.com for information about PASCO interfaces, timers, and data acquisition software.
Purpose
The purpose of this experiment is to predict and verify the range of a ball launched at an angle. Photogates are
used to determine the initial speed of the ball.
Theory
T o predict where a ball will land on the floor when it is shot from the Launcher at some angle above the horizontal,
it is first necessary to determine the initial speed (muzzle velocity) of the ball. The speed can be determined by
shooting the ball and measuring a time using photogates. To predict the range, x, of the ball when it is shot with an
initial speed at an angle, , above the horizontal, first predict the time of flight using the equation for the vertical
motion:
where y
equation to find the time, t. Use x = (v
is the initial height of the ball and y is the position of the ball when it hits the floor. Solve the quadratic
0
cos t to predict the range.
0
•NOTE: For best results, see the notes on “Repeatable Results” in the Introduction.
Setup
1.Put the Launcher in the top position on the Ballistic Pendulum upright. Clamp the Ballist ic Pendulum/Projectile Launcher to a sturdy table or other horizontal surface. Mount the Launcher near one end of the table aimed
away from the table.
2.Adjust the angle of the Projectile Launcher to an angle between 30 and 60 degrees and record the angle.
3.Attach the photogate mounting bracket to the Launcher and attach two photogates to the bracket. Check that
the distance between the photogates is 0.10 m (10 cm).
4.Plug the photogates into an interface or a timer.
Procedure
Part A: Determining the Initial Speed of the Ball
1.Put a plastic ball in the Projectile Launcher and use the ramrod to cock it at the long range position.
2.Setup the data acquisition software or the timer to measure the time between the ball blocking the two photo-
gates.
3.Shoot the ball three times and calculate the average of these times. Record the data in Data Table 2.1.
012-05375C15
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