The <Basics> describes the procedure for connection with the required equipment and for installation.
Before installing this unit, be sure to take the time to read through <Basics> to ensure that the unit will
be installed correctly.
<Operations and Settings> (this manual):
This <Operations and Settings> describes how to operate the unit and how to establish its settings.
For details on how to perform the basic menu operations, refer to
in the <Basics>.
“2-2. Basic menu operations”
ENGLISH
VQT3U71A(E)M1111TY0 -FJ
Page 2
p Information on software for this product
1. Included with this product is software licensed under the GNU General Public License (GPL) and GNU Lesser General
Public License (LGPL), and users are hereby informed that they have the right to obtain, change and redistribute the
source codes of this software.
To obtain the source codes, go to the following home page:
http://pro-av.panasonic.net/
The manufacturer asks users to refrain from directing inquiries concerning the source codes they have obtained and
other details to its representatives.
2. Included with this product is software which is licensed under MIT-License.
Details on the above software can be found on the CD provided with the unit. Refer to the folder called “LDOC”.
(Details are given in the original (English language) text.)
Trademarks and registered trademarks
p Microsoft®, Windows® XP, Windows Vista®, Windows® 7
and Internet Explorer
trademarks of Microsoft Corporation in the United States
and other countries.
®
p Intel
and Intel® CoreTM are trademarks or registered
trademarks of Intel Corporation in the United States and
other countries.
p Adobe
®
and Reader® are either registered trademarks or
trademarks of Adobe Systems Incorporated in the United
States and/or other countries.
p SDHC Logo is a trademark of SD-3C, LLC.
p Primatte
®
is a registered trademark of IMAGICA DIGIX Inc.
p The copyrights of Primatte
p The patents for Primatte
p Other names of companies and products contained
in these Operating Instructions may be trademarks or
registered trademarks of their respective owners.
®
are either registered trademarks or
®
belong to IMAGICA DIGIX Inc.
®
belong to IMAGICA DIGIX Inc.
About copyright and licence
Distributing, copying, disassembling, reverse compiling,
reverse engineering, and also exporting in violation of export
laws of the software provided with this unit are expressly
prohibited.
Abbreviations
The following abbreviations are used in this manual.
®
p Microsoft
Windows® 7 Professional SP1 32/64-bit is
abbreviated to “Windows 7”.
p Microsoft
®
Windows Vista® Business SP2 32-bit is
abbreviated to “Windows Vista”.
p Microsoft
Windows
®
Windows® XP Professional SP3 and Microsoft®
®
XP Home Edition SP3 are abbreviated to
“Windows XP”.
p Windows
®
Internet Explorer® 8.0 is abbreviated to “Internet
Explorer”.
p In this manual, model AV-HS410N is given as “AV-HS410”.
p Both SD memory cards and SDHC memory cards are
described as “memory cards” in this manual.
When individual descriptions are provided, they are
featured individually.
p Personal computers are referred to as “computers”.
Illustrations and screen displays featured in the
manual
p What is shown in the manual’s illustrations and screen
displays may differ from how it is actually appears.
2
Page 3
Contents
Before use .................................................... 5
Index ......................................................... 142
4
Page 5
Before use
pw Overview
This unit is a 1 ME digital video switcher which supports a
multiple number of HD and SD formats.
Despite its compact size, it comes with eight SDI inputs, one
DVI-D input, five SDI outputs and one DVI-D output.
The unit comes with a luminance key and chroma keys
provided as keyers in addition to the background transitions
based on the cut, mix and wipe functions.
It also has one DSK line and two PinP lines for enabling video
recording, playback and a host of other video production
functions.
Furthermore, using the multi view display settings, the
screen of a monitor can be split into a number of sections to
accommodate up to sixteen images, enabling the number
of monitors to be reduced and a space-saving system to be
configured at low cost.
pw Concerning the ratings display
The unit’s name, model number and electrical ratings are
indicated on its side panel.
pw Disclaimer of warranty
IN NO EVENT SHALL Panasonic Corporation BE LIABLE
TO ANY PARTY OR ANY PERSON, EXCEPT FOR
REPLACEMENT OR REASONABLE MAINTENANCE OF
THE PRODUCT, FOR THE CASES, INCLUDING BUT NOT
LIMITED TO BELOW:
1 ANY DAMAGE AND LOSS, INCLUDING WITHOUT
LIMITATION, DIRECT OR INDIRECT, SPECIAL,
CONSEQUENTIAL OR EXEMPLARY, ARISING OUT
OF OR RELATING TO THE PRODUCT;
2 PERSONAL INJURY OR ANY DAMAGE CAUSED BY
INAPPROPRIATE USE OR NEGLIGENT OPERATION
OF THE USER;
3 UNAUTHORIZED DISASSEMBLE, REPAIR OR
MODIFICATION OF THE PRODUCT BY THE USER;
4 INCONVENIENCE OR ANY LOSS ARISING WHEN
IMAGES ARE NOT DISPLAYED, DUE TO ANY
REASON OR CAUSE INCLUDING ANY FAILURE OR
PROBLEM OF THE PRODUCT;
5 ANY PROBLEM, CONSEQUENTIAL INCONVENIENCE,
OR LOSS OR DAMAGE, ARISING OUT OF THE
SYSTEM COMBINED BY THE DEVICES OF THIRD
PARTY;
6 ANY INCONVENIENCE, DAMAGES OR LOSSES
RESULTING FROM ACCIDENTS CAUSED BY
AN INADEQUATE INSTALLATION METHOD OR
ANY FACTORS OTHER THAN A DEFECT IN THE
PRODUCT ITSELF;
7 LOSS OF REGISTERED DATA CAUSED BY ANY
FAILURE;
8 ANY DAMAGE OR CLAIMS DUE TO LOSS OR
LEAKAGE OF IMAGE DATA OR SETTING DATA
SAVED ON THIS UNIT OR ON A MEMORY CARD OR
COMPUTER.
pw Network security
The unit also has functions which are used when it is
connected to a network. Using the unit when it has been
connected to a network may possibly give rise to the following
issues.
1 Leakage or theft of information through this unit
2 Use of this unit for illegal operations by persons with
malicious intent
3 Interference with or stoppage of this unit by persons
with malicious intent
It is your responsibility to take precautions such as those
described below to protect yourself against the above network
security risks.
p Use this unit in a network secured by a firewall, etc.
p If this unit is connected to a network that includes
computers, make sure that the system is not infected
by computer viruses or other malicious entities (using
a regularly updated antivirus program, anti-spyware
program, etc.).
The following points should be borne in mind as well.
p Use with the same segment is recommended for the
equipment which is connected to the unit.
If the unit is connected to equipment whose segments
are different, events dependent upon the settings inherent
to the network equipment, for instance, may occur so
thoroughly check the connections with the equipment
to which the unit will be connected prior to the start of
operation.
p Do not choose an installation location where the unit,
cables and other parts will be easily damaged.
5
Page 6
Before use
pw Concerning differences in the system versions
This manual describes the functions which can be actuated in any model whose system version is V2.00.00 and up.
The applicable functions are referred to as “This function can be actuated in any model whose system version is V2.00.00 and up”.
If the model has a system version below V2.00.00, the functions concerned cannot be used.
Neither will the menus and menu items concerned be displayed.
pq How to check the system version
To check the system version of this unit, select System menu Main Version sub menu System Version item, and check
the display for this item.
Refer to “3-7-3. Displaying the version information and option information”.
pq Restrictions on menus and functions
[Restrictions on menus]
Model with system
MenuSub menuItem
Clip1 Play
Mode
Video Memory
: Valid
—: Invalid
Clip2 Play
Mode
Trans SyncAll items
MemoryAll items
Reverse
Variable
Reverse
Variable
[Restrictions on functions]
Function
Still image (Still)
Status display
Memory card
Video memory
saving
Moving image (Clip)
playback
: Valid
—: Invalid
The images in the video
memory are saved in the
flash memory area.
Moving image (Clip)
operations are performed
using the number keys.
version V2.00.00
and up
Model with system
version V2.00.00
and up
Model with system version below V2.00.00
—
—
—
—
—
—
Model with system version below V2.00.00
—Only a list of the names is displayed.Moving image (Clip)
The images in the video memory cannot be saved
—
automatically.
Save the images manually on the memory card.
Moving image (Clip) cannot be operated using the
—
number keys.
Operate them using the menu.
6
Page 7
1. Basic operations
AUXBUSDELEGATION
AUX/DISP SOURCE
1-1. Background transition
1-1-1. Selecting the bus
Press one of the crosspoint buttons to select the material to
be used for the background transition.
Depending on the operating status, the button pressed will
light in one of two colors.
Lighting in
red
Lighting in
green
AUX
PGM
A
1/13
PST
B
Lighting in red
p When the crosspoint buttons are held down, the button
numbers and the names of the input materials assigned to
the buttons are displayed on the built-in display in the form
of a list for as long as the crosspoint buttons remain held
down.
CROSS POINT ASSIGN
When the selected input signals are output to
PGM.
(However, the indicator lights in amber during
FTB operations.)
When the selected input signals are not output
to PGM.
2/14
3/154/165/176/187/198/209/21 10/22
Lighting in green
11/23
SHIFT
SHIFT
12/24
SHIFT
1-1-2. Selecting the bus using the SHIFT
function
The SHIFT function enables two materials to be allocated —
the front material and the rear material — to one button, and
the materials to be selected using the [SHIFT] button.
A total of 24 materials — front materials (1 to 12) and rear
materials (13 to 24) — can be allocated to the three groups of
12 crosspoint buttons whether these buttons are the PGM/A
bus crosspoint buttons, PST/B bus crosspoint buttons or AUX
bus crosspoint buttons.
There are actually two SHIFT functions: “All SHIFT” for
switching all the front materials to the rear materials or vice
versa, and “Single SHIFT” for switching the front material of
one crosspoint button with its rear material or vice versa.
“All SHIFT” works once the SHIFT function has been
allocated to one of the user buttons.
“Single SHIFT” works once the SHIFT function has been
allocated to the No.12 or No.1 crosspoint button of the
crosspoint button group concerned by a menu operation.
All SHIFT
All SHIFT is used to switch all the materials of the PGM/A bus
crosspoint buttons, PST/B bus crosspoint buttons or AUX bus
crosspoint buttons from front materials to rear materials or
vice versa.
The user button to which the SHIFT function has been
allocated is used to switch between the front materials and
rear materials.
XPT:
SIG:
XPT:
SIG:
BLK
1Allocate the SHIFT function to one of the user buttons.
(For the method used to allocate this function to the
1
IN1
14
13
B1
A2
IN2
IN3
16
15
CBAR
B2
IN4
17
CBD1
IN5
18
ST1V
IN6
19
ST2V
IN7
20
None
IN8
21
KOUT
DVI
22
CLN
A1
23
None
SHIFT
24
SHIFT
12
11
10
9
8
7
6
5
4
3
2
user button, refer to “3-3-1. Setting the user buttons”.)
2Each time the [SHIFT] button (user button) is pressed,
the front materials are switched to the rear materials or
vice versa.
When the rear materials (13 to 24) have been selected,
the [SHIFT] button (user button) lights in amber.
When the button is pressed again, it goes off, and the
front materials (1 to 12) are now selected.
7
Page 8
1. Basic operations
Single SHIFT
Single SHIFT is used to switch the individual material of a
PGM/A bus crosspoint button, PST/B bus crosspoint button
or AUX bus crosspoint button from a front material to a rear
material or vice versa.
Switching between the front material and rear material is
done using the crosspoint button in which the SHIFT function
is allocated.
The SHIFT function can be allocated to button No.1 or No.12.
w Allocating the SHIFT function
1Press the x button to light its indicator, and display the
XPT menu.
2Use [F1] to display the XPT Setting sub menu.
3Use [F2] to select the button to which the SHIFT
function is to be allocated using the Shift item.
RightButton No.12
LeftButton No.1
OffFunction is not allocated.
4Use [F3] to select the operation to be performed when
the [SHIFT] button is pressed using the Shift-Lock item.
OffThe rear material is selected only while the
[SHIFT] button is pressed.
OnThe front material and rear material are
switched each time the [SHIFT] button is
pressed.
To use the materials that have been set in the button
to which the SHIFT function is allocated, either set the
SHIFT function off or allocate the SHIFT function to
another button.
If the [SHIFT] button for “Single SHIFT” is pressed when
the rear materials (13 to 24) have been selected using
“All SHIFT”, the bus crosspoint buttons concerned will be
switched to the front materials.
When the crosspoint buttons are held down, the button
numbers and the names of the input materials assigned
to the buttons are displayed on the built-in display in the
form of a list for as long as the crosspoint buttons remain
held down.
1-1-3. Selecting the bus mode
Select the A/B bus system or flip-flop system (PGM/PST
system) from the setting menu.
1Press the s button to light its indicator, and display the
Config menu.
2Use [F1] to display the Operate sub menu.
3Use [F2], and select the A/B or PGM/PST (flip-flop
system) using the Bus Mode item.
A/BWhen the fader lever is at side A, the signals
selected by the A bus are replaced PGM
materials.
When the fader lever is at side B, the signals
selected by the B bus are replaced PGM
materials.
PGM-A/
PST-B
PGM-B/
PST-A
Using a flip-flop system, the signals selected
by the A bus are always replaced PGM
materials, and the signals selected by the
B bus are always replaced PST materials.
Using a flip-flop system, the signals selected
by the B bus are always replaced PGM
materials, and the signals selected by the
A bus are always replaced PST materials.
1-1-4. Selecting the transition mode
Select the transition mode using the MIX and WIPE buttons.
1Press the [BKGD] button in the transition area so that its
indicator lights in amber.
When the [BKGD] button and [KEY] button are pressed
at the same time, both buttons are selected.
2Use the [MIX] and [WIPE] buttons in the transition area
to select the background transition mode.
The indicator of the selected button lights in amber.
8
Page 9
1. Basic operations
1-1-5. Manual transition
Operate the fader lever to execute transitions manually.
If the fader lever has been operated during auto transition,
auto transition will be switched to manual operation as soon
as the fader position overtakes the amount of the transition
being executed.
The bus tally LEDs on the left of the fader lever indicate the
program bus output status.
Top LED only lights PGM/A bus output
Top and bottom
LEDs light
Bottom LED only
lights
During the transition
PST/B bus output
1-1-6. Auto transition
p When the [AUTO] button is pressed, the transition is
executed automatically using the transition time which has
been set.
p The transition is executed in the remaining time when the
[AUTO] button is pressed while the fader lever is being
operated.
p The auto transition time is set using the Time menu.
1-1-7. Cut transition
When the [CUT] button is pressed, the transition is executed
instantly.
1Press the t button to light its indicator, and display the
Time menu.
2Use [F1] to display the BKGD sub menu.
3Set the transition time.
When setting the transition time in frame units
Use [F4] to set the transition time in frames.
When setting the transition time in second units
Use [F3] to set the time in seconds and [F4] to set it
in frames.
The display unit is set by selecting Config menu
Operate sub menu Time Unit item.
SecThe time is displayed as a number of
seconds.
FrameThe time is displayed as a number of frames.
Any time from 0 to 999f can be set. The time which can
be set when seconds are used as the display unit differs
depending on the system format.
59.94i:max. 33s09f59.94p:max. 16s39f
50i:max. 39s24f50p:max. 19s49f
24PsF:max. 41s15f23.98PsF:max. 41s15f
9
Page 10
1. Basic operations
1-2. Wipe
1-2-1. Selecting the wipe pattern
The wipe patterns are selected using the number keys.
1Press the [BKGD PATT] button (or [KEY PATT] button).
The [BKGD PATT] button (or [KEY PATT] button)
indicator lights in amber, and the pattern table screen
appears on the built-in display.
2Use [F1] to select the page.
3Use one of the number keys to select the pattern.
The corresponding button lights in amber, and the
pattern is switched.
4Use [F5] to close the table screen.
The table screen can also be closed by pressing the
[BKGD PATT] button or [KEY PATT] button and turning
off the button’s indicator.
pw Table of wipe patterns
7
NEW
STILL 1
4
INS
CLIP 1
1
<
<
0/10
<<
<<
8
COPY
STILL 2
5
DEL
CLIP 2
2
>
>
.
>>
>>
9
PASTE
TRIM IN
6
MOD
TRIM OUT
3
REV
REV
C
UNDO
TRIM OFF
MEMORY / WIPE PATTERN / 10 KEY
XPT
DSBL
REC
� /
+
PAGE
STOP
TAKE
ENTER
PLAY
MENU
INPUT
VMEM
BKGD
PATT
KEY
PATT
p The “SQ2: 8” pattern takes effect when the [KEY PATT] button has been pressed.
10
Page 11
1. Basic operations
1-2-2. Selecting the wipe direction
Operate the wipe direction selector buttons to select the wipe
direction for the background transition.
(The key transitions are set by the menu. The direction which
is set here will not be reflected.)
See “1-3-3. Key transitions”.
A
ANB
B
A
B
A
B
BRA
A B
When the [R] indicator is off:
Wiping proceeds in the normal direction.
When the [R] indicator is lit:
Wiping proceeds in the reverse direction.
When the [N/R] indicator is lit:
The normal direction is replaced with the reverse
direction (or vice versa) when the transition is
completed.
(The lit and extinguished statuses of the [R] button are
also switched in line with the direction of the wiping.)
N/R
A
A B
B
1-2-3. Wipe decorations (border, soft
effect)
A border effect or soft effect can be added to the wiping of
background transitions.
Setting the border and soft effect
1Press the b button to light its indicator, and display the
Background menu.
2Use [F1] to display the Border sub menu.
3Use [F2] to set On (or Off) for the border using the
Border item.
4Use [F3] to set the width of the border using the Width
item.
5Use [F4] to set the amount of soft effect using the Soft
item.
When “On” has been selected as the Border item
setting, the ratio of the soft effect to the border width is
indicated as the amount of soft effect.
When only the soft effect is to be added to wipe, select
“Off” as the Border item setting.
Setting the border color
1On the Background menu, use [F1] to display the
Border Color sub menu.
2Use [F2], [F3] and [F4] to adjust the Hue, Sat and Lum
of the border color.
w To call the preset color
Use [F5] to select the preset color using the Load item,
and press the [F5].
When [F5] is pressed, what has been set so far is
canceled and replaced with the preset color values.
To save the values that were set before calling the preset
color, refer to “1-10. Memory”.
11
Page 12
1. Basic operations
1-2-4. Setting the wipe start position
Wipe start can be set at any desired position.
Target patterns:
WIPE1: 5
WIPE2: 4, 5, 6, 7
SQ1: 5
SQ2: 4, 5, 6, 7
The WIPE pattern is set using the WIPE Position sub menu of
the Background menu (or Key menu).
In the same way, the SQ pattern is set using the SQ Position
sub menu of the Background menu (or Key menu).
1Press the b button (or k button) to light its indicator,
and display the Background menu (or Key menu).
2Use [F1] to display the WIPE Position sub menu (or SQ
Position sub menu).
3Either operate the positioners or use [F2] and [F3] to set
the wipe start position using the X-Pos item and Y-Pos
item.
This setting is possible only if the target pattern has
been selected for the background or key pattern.
1-2-5. Modifying wipe
Setting the 3D (page turning) effect
A lighting effect can be added to a wipe pattern.
Alternatively, the page turning effect parameter can be set.
These effects can be set for background transitions and key
transitions.
Target patterns:
3D1: 1, 3, 7, 9
1Press the b button (or k button) to light its indicator,
and display the Background menu (or Key menu).
2Use [F1] to display the 3D Modify sub menu.
3Use [F2] to select whether the lighting effect is to be
added using the Light item.
OnThe lighting effect is added.
OffThe lighting effect is not added.
4Use [F3] to set the size when images have been
reduced using the Size item.
4Either operate the fader lever or press the [AUTO]
button to check the wipe operation.
(When, for instance, –50 has been set for X-Pos and
–50 for Y-Pos, the following screen (or key) appears
from the bottom left and wipe is performed while the
screen (or key) moves to the screen center.)
<X-Pos, Y-Pos setting range>
Inside screen area
5To copy the start position setting, press [F5] (Copy to
Key or Copy to BKGD).
The background setting is copied to the key setting
while the key setting is copied to the background setting.
Outside screen area
5Use [F4] to set the radius of the page turning effect
using the Radius item.
6Use [F5] to set the direction of the page turning effect
using the Angle item.
12
Page 13
1. Basic operations
Setting the trimming
The trimming at the time a background transition is executed
can be set.
Target patterns:
SQ1, SQ2, SL, 3D1, 3D2
The “4:3” and “4:3Smth” settings for the Trim item take effect
when the HD format has been selected as the system format
setting.
1On the Background menu, use [F1] to display the Modify
sub menu.
2Use [F2] to set the trimming operation and transition
operation using the Trim item.
16:9 (On)For trimming the edges around the material.
This setting is used when a black border, for
instance, can be seen around the material.
When HD has been selected as the system
format setting, “16:9” is displayed on the
menu, but when SD has been selected as the
system format setting, “On” is displayed on
the menu.
4:3For trimming using the 4:3 aspect ratio and
releasing the trimming when the transition is
completed.
4:3SmthFor trimming using the 4:3 aspect ratio and
executing the transition to 16:9 images
smoothly.
OffNo trimming
3Use [F3] to select the setting for automatic trimming (4:3
or 4:3Smth) in accordance with the material using the
4:3 Auto item.
OffAll input materials are targeted for automatic
trimming.
OnUsing the up-converter setting, the input
materials for which “Edge Crop” is selected
are targeted for automatic trimming.
13
Page 14
1. Basic operations
1-2-6. Setting the latency
A delay amount can be set for the background image or key
image.
1Press the s button to light its indicator, and display the
Config menu.
2Use [F1] to display the Latency sub menu.
3Use [F2] to set the delay amount for the background
image using the BKGD item.
Alternatively, use [F3] to set the delay amount for the
key image using the Key item.
1F FixThe image is delayed by one frame (1F).
There will be no original image remaining
when wipe is completed (when SQ1, SQ2,
SL, 3D1 or 3D2 has been selected as the
wipe pattern).
MinimumThe image is not delayed.
However, the image will be delayed by one
frame (1F) when SQ1, SQ2, SL, 3D1 or
3D2 has been selected as the wipe pattern
or when the flying key has been selected.
w BKGD items
Delay amount
setting
MinimumNo delayNo delay1F delay
1F Fix1F delay1F delay1F delay
At times other than
during transitions
MIX/WIPESQ/SL/3D
w Key items
Delay amount
setting
MinimumNo delayNo delay1F delay
1F Fix1F delay1F delay1F delay
At times other than
during transitions
MIX/WIPE
SQ/SL/3D/
Flying key
14
Page 15
1. Basic operations
1-3. Key
This operation combines the background image with another
image. The key definition can be adjusted, and an edge can
be added to the combined image.
Also available as materials besides KEY for combining with
the background image are PinP (picture in picture) and DSK
(downstream key).
The default settings for priority (image positioning) are as
shown in the figure below.
<Priority default settings>
Background image
Key
PinP1
PinP2
DSK
The priority for Key, PinP1 and PinP2 can be changed.
Refer to “1-3-10. Setting the priority”.
How key combinations work is shown in the figure below.
<How key composition works>
Background
HS410
Invert
Key source
Output image
HS410
1-3-1. Selecting the key type
1Press the k button to light its indicator, and display the
Key menu.
2Use [F1] to display the Key sub menu.
3Use [F2] to select the Type item.
Lum
(luminance key/
self key)
Linear
(linear key/
EXT key)
Chroma
(chroma key/
self key)
Full
(full key/self key)
Since the luminance and chroma keys are operated as
self keys, the key fill signals are used as the key source
signals. For the full key, the images on the full screen
are used as the key source signals.
When the luminance key, chroma key or full key has
been selected as the key type, the key signals will
remain unchanged even when the key source signals
are switched.
When using the linear key, use material with a black
background and white characters or shape to be
combined by the key as the key source signal.
Material which is not black and white may not be
combined clearly.
Material with a white background and black characters,
etc. can be reversed using the key invert function for
use.
This is for creating the key signals from
the luminance component or luminance
and chroma component of the key fill
signal.
This is for creating the key signals from
the luminance component of the key
source signal.
It is used when the key source signal and
key fill signal are different.
This is for creating the key signals using
a specific hue of the key fill signal as the
reference.
This is for creating the key signals using
the images on the full screen as the key
source signals.
PinP combinations are possible in
conjunction with the flying key.
See “1-3-9. Flying key”.
Key fill
15
Page 16
1. Basic operations
4When the luminance key has been selected, the chroma
component can be included in the generation of the key
signals in view of the self key application. (This does not
apply to the linear key.)
Use [F3], and select the setting using the Lum Key item.
Chroma OnIn addition to the luminance component, the
chroma component is also taken into account
in the generation of the key signals.
This is the setting for using a color with a low
luminance component for the key signals
(such as when defining blue characters).
Chroma OffThe key signals are generated from only the
luminance component.
5Use [F4] to select the fill type using the Fill item.
BusThe bus signal is used for the key fill signal.
MatteThe internal fill matte is used for the key fill
signal.
1-3-2. Selecting the key material
Selecting the key fill and key source signals
Press the [KEY] button in the AUX bus selection area, and
switch the selection of the key fill signal (indicator lights in
amber) and key source signal (indicator lights in green).
<Selecting the key fill signal>
With the indicator of the [KEY] button lit in amber, press
one of the AUX bus crosspoint buttons 1 to 12 to select the
key fill signal.
The indicator of the selected AUX bus crosspoint button
lights in amber. (It will light in red if the selected signal is
being output from the PGM connector.)
KEYPinP1 PinP2DSKAUX1 AUX2AUX3 AUX4DISPMV
AMBER : FILL / GREEN : SOURCE
AUX
AUX BUS DELEGATION
AUX/DISP SOURCE
Lighting in amber
<Selecting the key source signal>
With the indicator of the [KEY] button lit in green, press
one of the AUX bus crosspoint buttons 1 to 12 to select the
key source signal.
The indicator of the selected AUX bus crosspoint button
lights in green. (It will light in red if the selected signal is
being output from the PGM connector.)
Since the luminance and chroma keys are operated as self
keys, the key fill signals are used as the key source signals.
When the luminance key or chroma key has been selected
as the key type, the key signals will remain unchanged
even when the key source signals are switched.
PGMPVW
SHIFT
KEYPinP1 PinP2DSKAUX1 AUX2AUX3 AUX4DISPMV
AMBER : FILL / GREEN : SOURCE
AUX
AUX BUS DELEGATION
AUX/DISP SOURCE
PGMPVW
SHIFT
Lighting in green
16
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1. Basic operations
Setting the fill matte color
1Press the k button to light its indicator, and display the
Key menu.
2Use [F1] to display the Fill Matte sub menu.
3Use [F2], [F3] and [F4] to adjust the Hue, Sat and Lum
of the fill matte.
w To call the preset color
Use [F5] to select the preset color using the Load item,
and press the [F5].
When [F5] is pressed, what has been set so far is
canceled and replaced with the preset color values.
To save the values that were set before calling the preset
color, refer to “1-10. Memory”.
1-3-3. Key transitions
1Select the transition mode.
Press the [KEY] button in the transition area to light its
indicator.
To execute a background transition and key transition
at the same time, press the [BKGD] button and [KEY]
button together to turn on both indicators.
R
N/R
WIPE DIRECTION
FTB
BKGD
KEY
MIX
MIX
WIPE
WIPE
WIPE
MIX
AUTO
CUT
2Select the transition type.
Use the [MIX] button or [WIPE] button in the transition
area to select the key transition mode.
The selected button lights in amber, and the MIX or
WIPE status indicator LED depending on the selected
mode lights.
If WIPE has been selected, press the [KEY PATT] button
in the memory/wipe pattern/number key area to light its
indicator, and select the wipe pattern.
KEY
ON
PinP1ONPinP2
ON
ON
DSK
ON
XPT
DSBL
REC
�/
PAGE
STOP
TAKE
ENTER
PLAY
MENU
INPUT
+
VMEM
BKGD
PATT
KEY
PATT
7
NEW
STILL 1
4
INS
CLIP 1
1
<
<
0/10
<<
<<
MEMORY / WIPE PATTERN / 10 KEY
COPY
STILL 2
CLIP 2
PASTE
TRIM IN
6
5
MOD
DEL
TRIM OUT
3
2
REV
>
REV
>
C
.
>>
UNDO
TRIM OFF
>>
9
8
3Set the time of the transition.
On the Time menu, use [F1] to display the Key sub
menu.
As with a background transition, set the transition time.
17
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1. Basic operations
4Set the wipe direction.
On the Key menu, use [F1] to display the Transition sub menu.
Use [F1] to set “Normal” or “Reverse” using the Keyout Pattern item.
NormalThe key out pattern moves in the same direction as the key in pattern.
ReverseThe key out pattern moves in the opposite direction from the key in pattern.
<Pattern examples>
Pattern example 1Pattern example 2
Key in
SQ
Pattern example 3
WIPE1: 5
WIPE2: 1 to 7
Pattern example 4
SQ1: 5
SQ2: 1, 2, 4 to 7
3D1: 5
3D2: 1 to 3
SQ
Key out
(Normal)
Key out
(Reverse)
SQ
SQ
SQ
SQ
: This indicates the areas where keys are combined.
The operations for pattern example 3 are performed for the “WIPE1: 5” and “WIPE2: 1 to 7” patterns. The operations for pattern example 4 are performed for the “SQ1: 5”, “SQ2: 1, 2, 4 to 7”, “3D1: 5” and “3D2: 1 to 3”
patterns. The same operations are performed for normal and reverse.
5Execute the transition.
Press the [AUTO] button in the transition area to automatically execute the transition at the transition time that has been
set.
Alternatively, execute the transition manually by operating the fader lever.
Key auto transition
When the [KEY ON] button in the transition area is pressed, the transition is automatically executed at the transition time that
has been set.
During key in, the indicator of the [KEY ON] button blinks in red, and it lights in red when the transition is completed.
If the [KEY ON] button is pressed with the picture completely keyed in, the Key image transition (key out) is executed.
During key out, the indicator of the [KEY ON] button lights in red, and it goes off when the transition is completed.
If the [KEY ON] button is pressed during the transition, the transition direction is reversed.
18
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1. Basic operations
1-3-4. Key preview
Key preview images can be output to the preview output, and
the keys can be adjusted and checked.
1On the Key menu, use [F1] to display the Key sub menu.
2Use [F5] to set the preview mode using the PVW item.
OnAn image with key effects added is output to
the preview output.
OffAn image with no key effects added is output
to the preview output.
AutoThe preview image of the next transition is
output to the preview output.
When a user button to which the On/Off settings have been
allocated is pressed, the setting is switched alternately
between On (button indicator lights) and Off (button indicator
extinguished), and the “Auto” setting is not selected.
MenuUser buttonWhen the user button is pressed
OnLightsOff: Extinguished
OffExtinguishedOn: Lights
AutoExtinguishedOn: Lights
When “Auto” is selected using a menu operation, the user
button indicator is turned off (extinguished).
1-3-5. Adjusting the luminance key and
linear key
These steps are taken to adjust the luminance key and linear
key definition.
1Press the k button to light its indicator, and display the
Key menu.
2Use [F1] to display the Adjust sub menu.
3Use [F2], [F3] and [F4] to adjust the key definition.
4Use [F5] to set key invert.
When “On” is selected, the key signals to be generated
internally are inverted.
Operation/
Parameter
F2/
Clip
F3/
Gain
F4/
Density
F5/
Invert
Description of settingSetting range
Reference level for generating
key signals
Key amplitude0.0 to 200.0
Key density0.0 to 100.0
Key signal inversionOn, Off
0.0 to 108.0
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1. Basic operations
1-3-6. Adjusting the chroma key
Sampling is executed for the selected key materials to adjust
those aspects of the key that are to be compensated.
Step 1
w To execute the sampling automatically
1Press the k button to light its indicator, and display the
Chroma Key menu.
2Use [F1] to display the Auto Compute sub menu.
3Press [F2] to execute the sampling automatically.
To undo what has been sampled, press [F5].
w To execute the sampling manually
1Press the k button to light its indicator, and display the
Chroma Key menu.
2Use [F1] to display the Sample sub menu.
3Use [F2] to select “Composite” (composite image that
combines the background image and key) using the
View item.
4Use [F3] to select “Select BG Color” using the Mode
item.
Select BG
Color
5Use the positioner to move the position of the sample
marker.
To change the size of the sample marker, turn the rotary
encoder [Z].
6If the sample area that has been set is acceptable,
press the rotary encoder [Z].
The area that has been set is now sampled.
A color for the background of the foreground
image is specified.
Normally, either a blue or green background
is specified.
7To return to the pre-sampling status after sampling has
been executed, press [F5].
The number of operations that can be undone is one
only.
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1. Basic operations
Step 2
The objective of this step is to remove the noise in the
background image.
The noise is removed by carrying out this step several times.
1On the Chroma Key menu, use [F1] to display the
Sample sub menu.
2Use [F2] to select “Matte” (Matte image) using the View
item.
3Use [F3] to select “Clean BG Noise” using the Mode
item.
Clean BG
Noise
4Using the positioner, move the position of the sample
marker to the position of the noise (white dots) in the
background image.
To change the size of the sample marker, turn the rotary
encoder [Z].
5If the sample area that has been set is acceptable,
press the rotary encoder [Z].
The noise in the area that has been set is now removed.
6To return to the pre-sampling status after sampling has
been executed, press [F5].
The number of operations that can be undone is one
only.
The noise in the background image is
removed.
Step 3
The objective of this step is to remove the noise in the
foreground image.
The noise is removed by carrying out this step several times.
1Use [F2] to select “Matte” (Matte image) using the View
item.
2Use [F3] to select “Clean FG Noise” using the Mode
item.
Clean FG
Noise
3Using the positioner, move the position of the sample
marker to the position of the noise (black dots) in the
foreground image.
To change the size of the sample marker, turn the rotary
encoder [Z].
4If the sample area that has been set is acceptable,
press the rotary encoder [Z].
The noise in the area that has been set is now removed.
5To return to the pre-sampling status after sampling has
been executed, press [F5].
The number of operations that can be undone is one
only.
The noise in the foreground image is
removed.
Before the noise is
removed
After the noise is
removed
21
Before the noise is
removed
After the noise is
removed
Page 22
1. Basic operations
Step 4
After steps 1 to 3 have been carried out, noise will still remain
in the detail areas such as the subject’s hair as shown in the
image below.
Noise remaining in the detail areas is also removed in
“step 4”.
If there are many areas with noise, the noise is removed by
carrying out this step several times.
If there are few areas with noise, adjust the noise using the
Mode item (“Spill+” and “Spill–”) of the Sample sub menu.
1Use [F2] to select “Composite” (composite image that
combines the background image and key) using the
View item.
Step 5
The objective of this step is to finely adjust the image by
adjusting the noise and transparency, for example.
1On the Chroma Key menu, use [F1] to display the
Sample sub menu.
2Use [F2] to select the image to be adjusted using the
View item.
CompositeComposite image that combines the
background image and key
MatteMatte image
Proc.FGProcess foreground image
FGForeground image
3Use [F3] to select the adjustment function using the
Mode item.
For details on the items, refer to the following pages.
4Using the positioner, move the position of the sample
marker to the position to be sampled.
To change the size of the sample marker, turn the rotary
encoder [Z].
5If the sample area that has been set is acceptable,
press the rotary encoder [Z].
The area that has been set is now sampled.
2Use [F3] to select “Spill Sponge” using the Mode item.
Spill Sponge The noise remaining in the detailed areas is
removed.
3Using the positioner, move the position of the sample
marker to the position of the remaining noise.
To change the size of the sample marker, turn the rotary
encoder [Z].
4If the sample area that has been set is acceptable,
press the rotary encoder [Z].
The noise in the area that has been set is now removed,
and the colors become more natural.
5To return to the pre-sampling status after sampling has
been executed, press [F5].
The number of operations that can be undone is one
only.
Execute sampling in both the light and dark areas as the
sample area.
If the noise in the foreground image is not completely
removed by carrying out the steps above, proceed with
the FineTuning sub menu operation.
6To return to the condition of a step earlier after an
adjustment has been made, press [F5].
The number of operations that can be undone is one
only.
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1. Basic operations
[Spill–] [Spill+]
In these modes, the noise in the foreground image can be removed or restored step by step through repeated sampling.
[+] Spill [–]
[Matte–] [Matte+]
In these modes, the matte information is adjusted.
If, for instance, the area of shadow in the foreground image is to be made lighter, use [Matte−] to adjust.
Conversely, to make it darker, use [Matte+].
Transparent images such as images of smoke or water can be made to stand out more.
[–] Matte [+]
23
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1. Basic operations
[Detail–] [Detail+]
In these modes, the noise in the background image can be removed step by step.
This is a useful way of adjusting images lost by other sampling operations to adjust the texture or transparency of images.
[–] Detail [+]
[Matte Sponge]
In this mode, the semi-transparent parts of the subject in a foreground image are selected and made matte (non-transparent).
Unlike [Clean FG Noise] on the Sample sub menu, the color information is not changed in the process.
With [Clean FG Noise], the colors of the selected parts are restored to their original colors but, with [Matte Sponge], only the
semi-transparent keys are made matte (non-transparent) while the colors remain unchanged and the original colors are not
restored.
[Make FG Trans]
In this mode, the transparency of areas with a low transparency in the foreground image is increased.
This is useful when, for instance, areas covered with dark smoke or clouds in a foreground image are to be made
semi-transparent.
[Restore Detail]
In this mode, the transparency of areas with a high transparency in the background image is reduced.
This is useful when, for instance, restoring the details of an image (such as an image with a subject who has loose hair or an
image with smoke), which have been lost as a result of a [Clean BG Noise] or other such operation on the Sample sub menu,
to what they were in the original image.
24
Page 25
1. Basic operations
[FineTuning]
In this mode, detailed images can be adjusted.
1On the Chroma Key menu, use [F1] to display the
Sample sub menu.
2Use [F2] to select “Composite” using the View item.
3Use [F3] to select “FineTuning” using the Mode item.
4Using the positioner, move the position of the sample
marker to the position to be sampled.
To change the size of the sample marker, turn the rotary
encoder [Z].
5If the sample area that has been set is acceptable,
press the rotary encoder [Z].
6On the Chroma Key menu, use [F1] to display the
Fine Tuning sub menu.
7Use [F2] to remove or restore the noise using the Spill
item.
When it is turned clockwise, a large amount of noise
is removed from the foreground image, and the image
colors increasingly approach the complementary color
(opposite color) of the blue screen.
When it is turned counterclockwise, the image colors
approach the colors of the original foreground image.
Step 6
Finely adjust the chroma key signals which have been
generated.
1On the Chroma Key menu, use [F1] to display the
Adjust sub menu.
2Use [F2], and adjust the width of the chroma key signals
using the Narrow item.
The key signal width can be adjusted horizontally in 0.5
(half-pixel) increments.
3Use [F3], and adjust the horizontal phase of the chroma
key signals using the Phase item.
The key signal position can be moved horizontally in 0.5
(half-pixel) increments.
8By turning [F3] clockwise, the matte of the colors closely
resembling the colors of the foreground image can be
adjusted using the Trans item.
This is useful when, for instance, areas covered with
dark smoke or clouds in a foreground image are to be
made semi-transparent.
9By turning [F4] clockwise, the matte information for the
colors closely resembling the colors of the background
image can be adjusted using the Detail item.
This is useful when, for instance, restoring the details
of an image (such as an image with a subject who has
loose hair or an image with smoke), which have been
lost in the foreground image as a result of sampling, to
what they were in the original image.
25
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1. Basic operations
1-3-7. Key decorations
A border, shadow or other edge can be added to the key.
Setting the key edge
1Press the k button to light its indicator, and display the
Key menu.
2Use [F1] to display the Edge1 sub menu.
3Use [F2] to select the edge type.
OffAn edge is not added.
BorderA border is added around the entire edge.
DropA diagonal border is added.
ShadowA shadow is added.
OutlineAn outline (only a border with no fill) is added.
Border
Drop
Selecting the Edge Fill settings
Materials to be inserted as edges can be set.
1On the Key menu, use [F1] to display the Edge2 sub
menu.
2Use [F2] to select the edge material using the Edge Fill
items.
ColorThe color set using Edge Color is used.
CBGD1
CBGD2
Still1The still image video memory (Still1) is used.
Still2The still image video memory (Still2) is used.
Clip1The moving image video memory (Clip1) is
Clip2The moving image video memory (Clip2) is
The color background is used.
used.
used.
Setting the edge color
OutlineShadow
4Use [F3] to set the edge width.
5Use [F4] to set the direction (in 45-degree increments)
in which “Drop” and “Shadow” will be added.
(Top)
225180270
135315
45900
(Right)(Left)
(Bottom)
6Use [F5] to set the darkness (Density) of the edges.
1On the Key menu, use [F1] to display the Edge Color
sub menu.
2Use [F2] ,[F3] and [F4] to adjust the Hue, Sat and Lum
of the edge color.
w To call the preset color
Use [F5] to select the preset color using the Load item,
and press the [F5].
When [F5] is pressed, what has been set so far is
canceled and replaced with the preset color values.
To save the values that were set before calling the preset
color, refer to “1-10. Memory”.
26
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1. Basic operations
1-3-8. Masking the key signals
These steps are taken to mask the key signals using the
mask signal of the box pattern.
1Press the k button to light its indicator, and display the
Key menu.
2Use [F1] to display the Mask sub menu.
3Use [F2], and select the masking method using the
Mask item.
OffThe key signals are not masked.
ManualThe area that is set using the Mask Adjust
sub menu is masked.
4:3The signals are masked to the 4:3 aspect
ratio.
4Use [F3] to set whether to invert the mask signal using
the Invert item.
OnThe mask signal is inverted.
OffThe mask signal is not inverted.
5Use [F1] to display the Mask Adjust sub menu.
6Use [F2] to [F5] to set the area to be masked.
Operation/
Parameter
F2/
Left
F3/
Top
F4/
Bottom
F5/
Right
Description of
setting
Key left position
Key top position
Key bottom position
Key right position
Setting range/
Initial value
−50.00 to 50.00/
−25.00
−50.00 to 50.00/
25.00
−50.00 to 50.00/
−25.00
−50.00 to 50.00/
25.00
The Left setting cannot exceed the Right setting (and
vice versa) and, similarly, the Top setting cannot exceed
the Bottom setting (and vice versa).
<Key mask setting> (figure shows the default values)
Video signal range
Area where the key signal is effective
Area masked
50
TOP (25)
0
BOTTOM (-25)
-50
(-25)
LEFT
(25)
RIGHT
500-50
27
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1. Basic operations
1-3-9. Flying key
Using DVE effects, this key enables the key signals that have
been input to be moved, expanded or contracted.
In order for the flying key to take effect, select “SQ2: 8” as the
key transition.
Refer to “1-2-1. Selecting the wipe pattern”.
When the key transition is executed, the keys are combined
by the key signals set using the flying key menu.
(The transition effect is fixed at MIX.)
Since the flying key uses DVE effects, the image is delayed by
one frame.
1Press the k button to light its indicator, and display the
Key menu.
2Use [F1] to display the Flying Key sub menu.
3Use [F2] to set the X coordinate of the key signal using
the X-Pos item.
4Use [F3] to set the Y coordinate of the key signal using
the Y-Pos item.
5Use [F4] to set the key signal change size (max. 400:
400 %) using the Size item.
PinP combinations using the flying key
When “Full” is selected using the Type item in “1-3-1.
Selecting the key type”, PinP combinations can be performed
using the flying key.
(At this point in time, the Clip item and Gain item cannot be
set on the Adjust sub menu.)
With the full key, the image on the full screen serves as the
key source signal so an edge will not be added unless a
further step is taken.
To add an edge, mask the key signals so that the key source
signals are made smaller than the entire screen.
For details on masking, refer to “1-3-8. Masking the key
signals”.
1-3-10. Setting the priority
The relative positions of the images when key, PinP1 and
PinP2 images are to be superimposed onto one another can
be set.
1Press the k button to light its indicator, and display the
Key menu.
2Use [F1] to display the Key Priority sub menu.
ABC
ABC
Key signalWhen combined using
the flying key
In order to add the edge of the key before the DVE effect,
the thickness of the edge is also changed when the size is
changed.
3Use [F2] to [F4] to set the relative positions using the
Low item, Middle item and High item.
LowThis is used to set the image to be placed at
the bottom.
MiddleThis is used to set the image to be placed in
the middle.
HighThis is used to set the image to be placed at
the top.
Low:
Key
Middle:
PinP1
High:
PinP2
28
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1. Basic operations
1-4. PinP (picture in picture)
Another image can be combined with the background image.
This unit supports two PinP channels.
1-4-1. Selecting the PinP channel and
material
Press the [PinP1] button (or [PinP2] button) among the AUX
bus selector buttons.
When the [PinP1] button (or [PinP2] button) is lit, the PinP1
menu (or PinP2 menu) is displayed on the built-in display.
The state in which the PinP1 materials (or PinP2 materials)
are selected is now established for the AUX bus crosspoint
buttons.
The selected AUX bus crosspoint button lights in amber.
(It will light in red if the selected signal is a PGM output
signal.)
KEYPinP1 PinP2DSKAUX1 AUX2AUX3 AUX4DISPMV
AMBER : FILL / GREEN : SOURCE
AUX
AUX BUS DELEGATION
AUX/DISP SOURCE
PGMPVW
SHIFT
1-4-2. Transition between PinP materials
When a PinP bus material has been selected, the effect to be
produced when images are switched can be executed as a
MIX transition. (Bus transition function)
p When one material set to the Dot by Dot mode and
another material have been switched, cut switching where
the images change in an instant is performed.
1Press the t button to light its indicator, and display the
Time menu.
2Use [F1] to display the PinP1 BUS Trans sub menu (or
PinP2 BUS Trans sub menu).
3Use [F3] and [F4] to set the transition time.
4Use [F5] to set enable or disable for the bus transition
function.
EnableEnable
DisableDisable
While the transition is underway, the indicator of the transition
source button lights, and the indicator of the transition
destination button blinks.
When the transition is completed, the indicator of the
transition source button goes off, and the indicator of the
transition destination button lights.
When another signal has been selected while a transition is
underway, the processing for the transition will continue from
the interim point.
29
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1. Basic operations
1-4-3. Selecting Shape
Square, Circle, Heart, Star or Flower can be selected as the
shape used for combining PinP images.
1Press the p button to light its indicator, and display the
PinP1 menu (or PinP2 menu).
2Use [F1] to display the PinP sub menu.
3Use [F2] and, using the Shape item, select the shape
used for combining images.
4Use [F3] to adjust the transmissivity (darkness) applying
when the images are combined using the Density item.
1-4-4. PinP preview
Select whether to output the PinP1 and PinP2 preview
images to the preview output.
1On the PinP sub menu, use [F5] to set the PVW item.
OnAn image with the PinP1 (or PinP2) effect
added is output to the preview output.
OffAn image without the PinP1 (or PinP2) effect
added is output to the preview output.
The PVW On and Off settings can be allocated to the
user buttons.
When “PinP1 PVW” (or “PinP2 PVW”) is assigned to a
user button, the PinP1 image (or PinP2 image) preview
output is turned on or off every time the user button is
pressed.
When “PinP PVW” is assigned to a user button, the
PinP1 image and PinP2 image preview outputs are
simultaneously turned on or off every time the user
button is pressed.
Refer to “3-3-1. Setting the user buttons”.
1-4-5. PinP transitions
1Set the transition time.
On the Time menu, use [F1] to display the PinP1 sub
menu (or PinP2 sub menu).
As with background transitions, set the transition time.
Refer to “1-1-6. Auto transition”.
2When the [PinP1 ON] button (or [PinP2 ON] button)
in the transition area is pressed, the PinP1 image (or
PinP2 image) transitions (fades in) for the length of the
transition time that has been set.
During fade-in, the [PinP1 ON] button (or [PinP2
ON] button) blinks in red, and when the transition is
completed, it lights in red.
When the [PinP1 ON] button (or [PinP2 ON] button) is
pressed after fade-in is completed, the PinP1 image (or
PinP2 image) transitions (fades out).
During fade-out, the [PinP1 ON] button (or [PinP2
ON] button) lights in red, and when the transition is
completed, it goes off.
If the [PinP1 ON] button (or [PinP2 ON] button) is
pressed at any point during a transition, the direction of
the transition is reversed.
30
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1. Basic operations
1-4-6. PinP adjustments
Adjusting the PinP position and size
While the PinP menu is selected, adjust the X and Y
coordinates using the positioner in the positioner area, and
adjust the size using the rotary encoder [Z]. Alternatively, the
settings can be performed on the menus.
1Press the p button to light its indicator, and display the
PinP1 menu (or PinP2 menu).
2Use [F1] to display the Position sub menu.
3Either operate the positioner and the rotary encoder [Z]
or use [F2], [F3] and [F4] to set the X and Y coordinates
and the size using the X-Pos, Y-Pos and Size items.
Select the dot by dot mode
When the system is set to the HD mode and an SD format
image is to be used for the PinP material, the images can be
combined in the dot by dot mode (actual-size images).
In this mode, the SD format image will not be up-converted so
image deterioration can be prevented.
p When “100.00” has been selected as the Size item
setting on the Position sub menu, the size used for the
combination will be the same number of lines as the SD
format image.
1Press the i button to light its indicator, and display the
Input menu.
2Use [F2] to select the signals for inputting the PinP
material using the Select item.
3Use [F1] to display the FS sub menu.
4Use [F3] to select “Dot by Dot” using the Mode item, and
press the [F3] to enter the selection.
SDHD
PinP material
SD
PinP combined image
31
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1. Basic operations
1-4-7. Linking PinP1 and PinP2
The PinP1 and PinP2 images perform a symmetrical
operation for the axis whose coordinates and rotation angle
have been set.
The image serving as the reference is the PinP image of the
menu being operated.
Setting the priority
Set the relative positions of the images when key, PinP1 and
PinP2 images are to be superimposed onto one another.
Refer to “1-3-10. Setting the priority”.
Linking PinP1 and PinP2
1Press the p button to light its indicator, and display the
PinP1 menu (or PinP2 menu).
2Use [F1] to display the Sync sub menu.
3Use [F2] to select the position that will serve as the
reference using the Symmetry item.
The image serving as the reference is the PinP image
of the menu being operated.
When “X” has been selected as the Symmetry
setting
The coordinates and rotation angle are made
symmetrical to the X axis.
When “Center” has been selected as the Symmetry
setting
The coordinates and rotation angle are made
symmetrical to the center.
Copying the settings
The PinP1 settings can be copied to PinP2 and, similarly, the
PinP2 settings can be copied to PinP1.
1On the PinP1 menu (or PinP2 menu), use [F1] to display
the Sync sub menu.
2Use [F2] to select “Off” using the Symmetry item.
3When [F5] is pressed, the PinP1 (or PinP2) settings are
copied and set in PinP2 (or PinP1).
Note
The following settings are not copied.
Trim sub menu items
When “Y” has been selected as the Symmetry
setting
The coordinates and rotation angle are made
symmetrical to the Y axis.
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1. Basic operations
1-4-8. PinP decorations
A border or soft effect can be added to PinP.
1Press the p button to light its indicator, and display the
PinP1 menu (or PinP2 menu).
2Use [F1] to display the Border sub menu.
3Use [F2] to set On (or Off) for the border using the
Border item.
4Use [F3] to set the width of the border using the Width
item.
5Use [F4] to set the amount of soft effect using the Soft
item. The soft effect is OFF if 0.0 is set.
When “On” has been selected as the Border item
setting, the ratio of the soft effect to the border width is
indicated as the amount of soft effect.
When only the soft effect is to be added to PinP, select
“Off” as the Border item setting.
6Use [F5] to set the change in the border width using the
Mode item.
FixThe border width is kept constant.
VariableThe border width changes to suit the PinP
size.
Setting the border color
1On the PinP1 menu (or PinP2 menu), use [F1] to display
the Border Color sub menu.
2Use [F2], [F3] and [F4] to adjust the Hue, Sat and Lum
of the border color.
w To call the preset color
Use [F5] to select the preset color using the Load item,
and press the [F5].
When [F5] is pressed, what has been set so far is
canceled and replaced with the preset color values.
To save the values that were set before calling the preset
color, refer to “1-10. Memory”.
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1. Basic operations
1-4-9. Trimming settings
1Press the p button to light its indicator, and display the
PinP1 menu (or PinP2 menu).
2Use [F1] to display the Trim sub menu.
3Use [F2] to select the trimming type using the Trim item.
OffNo trimming
4:3Automatic trimming so that the aspect ratio
is 4:3.
ManualTrimming using the value set on the Trim
Adjust sub menu.
4Use [F3] to select the operation to be performed during
the manual setting using the Manual item.
FreeThe Left, Right, Top and Bottom parameters
change independently.
However, the Left setting cannot exceed the
Right setting (and vice versa) and, similarly,
the Top setting cannot exceed the Bottom
setting (and vice versa).
PairThe settings are changed in such a way that
the Left and Right trimming amounts and the
Top and Bottom trimming amounts are the
same. (This makes for a top-bottom and leftright symmetry.)
5Use [F1] to display the Trim Adjust sub menu, and use
[F2], [F3], [F4] and [F5] to set the trimming values.
Operation/
Parameter
F2/
Left
F3/
Top
F4/
Bottom
F5/
Right
Description of
setting
Trimming value at
left
Trimming value at
top
Trimming value at
bottom
Trimming value at
right
Setting range/
Initial value
−50.00 to 50.00/
−40.00
−50.00 to 50.00/
40.00
−50.00 to 50.00/
−40.00
−50.00 to 50.00/
40.00
<Trimming settings> (figure shows the default values)
Area trimmed
Area where PinP is effective
Original size of PinP
TOP (40)
BOTTOM (-40)
50
-50
0
(-40)
LEFT
500-50
(40)
RIGHT
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1. Basic operations
1-5. DSK (downstream key)
Characters or other images can be combined with the
background image.
1-5-1. Selecting the DSK type
1Press the d button to light its indicator, and display the
DSK menu.
2Use [F1] to display the DSK sub menu.
3Use [F2] to select the Type item.
Lum
(luminance key/
self key)
Linear
(linear key/
EXT key)
Since the luminance key is operated as a self key, the
key fill signals are used as the key source signals.
When the luminance key has been selected as the
downstream key type, the key signals will remain
unchanged even when the key source signals are
switched.
This is for creating the key signals from
the luminance component of the key fill
signal.
This is for creating the key signals from
the luminance component of the key
source signal.
It is used when the key source signal and
key fill signal are different.
5Use [F4] to select the fill type using the Fill item.
BusThe bus signal is used for the key fill signal.
MatteThe internal fill matte is used for the key fill
signal.
Setting the fill matte color
1On the DSK menu, use [F1] to display the Fill Matte sub
menu.
2Use [F2], [F3] and [F4] to adjust the Hue, Sat and Lum
of the fill matte.
w To call the preset color
Use [F5] to select the preset color using the Load item,
and press the [F5].
When [F5] is pressed, what has been set so far is
canceled and replaced with the preset color values.
To save the values that were set before calling the preset
color, refer to “1-10. Memory”.
When using the linear key, use material with a black
background and white characters or shape to be
combined by the key as the key source signal.
Material which is not black and white may not be
combined clearly.
Material with a white background and black characters,
etc. can be reversed using the key invert function for
use.
4When the luminance key has been selected, the
chroma components can be contained in the key signals
generated in view of the fact that it is used as a self key.
(This is not applied to the linear key.)
Use [F3] to select the setting using the Lum Key item.
Chroma OnIn addition to the luminance components,
the chroma components are also factored in
when generating the key signals.
Use this setting if colors with low luminance
components are used for the key signals
(when, for instance, blue characters are to be
removed).
Chroma OffThe key signals are generated only from the
luminance components.
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1. Basic operations
1-5-2. Selecting the DSK material
Selecting the DSK fill signal and DSK source signal
Press the [DSK] button in the AUX bus selection area to
switch the selection of the DSK fill signal (indicator lights in
amber) and DSK source signal (indicator lights in green).
<Selecting the DSK fill signal>
While the indicator of the [DSK] button is lit in amber, press
one of the AUX bus crosspoint buttons 1 to 12 to select the
DSK fill signal.
The indicator of the selected AUX bus crosspoint button
lights in amber. (It lights in red if the selected signal is
being output from the PGM connector.)
KEYPinP1 PinP2DSKAUX1 AUX2AUX3 AUX4DISPMV
AMBER : FILL / GREEN : SOURCE
AUX
AUX BUS DELEGATION
AUX/DISP SOURCE
Lighting in amber
<Selecting the DSK source signal>
While the indicator of the [DSK] button is lit in green, press
one of the AUX bus crosspoint buttons 1 to 12 to select the
DSK source signal.
The indicator of the selected AUX bus crosspoint button
lights in green. (It lights in red if the selected signal is being
output from the PGM connector.)
Since the luminance key is operated as a self key, the key
fill signals are used as the key source signals. When the
luminance key has been selected as the downstream key
type, the key signals will remain unchanged even when the
key source signals are switched.
PGMPVW
SHIFT
1-5-3. DSK transitions
1Set the transition time.
Press the t button to light its indicator, and display the
Time menu.
2Use [F1] to display the DSK sub menu.
As with background transitions, set the transition time.
Refer to “1-1-6. Auto transition”.
3When the [DSK ON] button in the transition area is
pressed, the DSK image is combined (fades in) for the
length of the transition time that has been set.
During fade-in, the [DSK ON] button blinks in red, and
when the transition is completed, it lights in red.
When the [DSK ON] button is pressed after fade-in is
completed, the DSK image transitions (fades out).
During fade-out, the [DSK ON] button lights in red, and
when the transition (fade-out) is completed, it goes off.
If the [DSK ON] button is pressed at any point during a
transition, the direction of the transition is reversed.
KEYPinP1 PinP2DSKAUX1 AUX2AUX3 AUX4DISPMV
AMBER : FILL / GREEN : SOURCE
AUX
AUX BUS DELEGATION
AUX/DISP SOURCE
PGMPVW
SHIFT
Lighting in green
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1. Basic operations
1-5-4. DSK preview
Select whether to output the DSK preview image to the
preview output.
1Press the d button to light its indicator, and display the
DSK menu.
2Use [F1] to display the DSK sub menu.
3Use [F5] to set the PVW item.
OnAn image with the DSK effect added is output
to the preview output.
OffAn image without the DSK effect added is
output to the preview output.
The PVW On and Off settings can be allocated to the user
buttons.
Refer to “3-3-1. Setting the user buttons”.
1-5-5. DSK adjustments
The DSK definition can be adjusted.
1Press the d button to light its indicator, and display the
DSK menu.
2Use [F1] to display the Adjust sub menu.
3Use [F2], [F3] and [F4] to adjust the DSK (downstream
key) definition.
4Use [F5] to set key invert.
If “On” is set, the key signals generated internally are
inverted.
Operation/
Parameter
F2/
Clip
F3/
Gain
F4/
Density
F5/
Invert
Description of settingSetting range
Reference level for
generating key signals
Key amplitude0.0 to 200.0
Key density0.0 to 100.0
Key signal inversionOn, Off
0.0 to 108.0
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1. Basic operations
1-5-6. DSK decorations
A border, shadow or other type of edge can be added to DSK.
Setting the edge
1Press the d button to light its indicator, and display the
DSK menu.
2Use [F1] to display the Edge1 sub menu.
3Use [F2] to select the edge type.
OffAn edge is not added.
BorderA border is added around the entire edge.
DropA diagonal border is added.
ShadowA shadow is added.
OutlineAn outline (only a border with no fill) is added.
Border
Drop
Setting Edge Fill
Materials to be inserted as edges can be set.
1On the DSK menu, use [F1] to display the Edge2 sub
menu.
2Use [F2] to select the edge material using the Edge Fill
item.
ColorThe color set using Edge Color is used.
CBGD1
CBGD2
Still1The still image video memory (Still1) is used.
Still2The still image video memory (Still2) is used.
Clip1The moving image video memory (Clip1) is
Clip2The moving image video memory (Clip2) is
The color background is used.
used.
used.
Setting the edge color
OutlineShadow
4Use [F3] to set the edge width.
5Use [F4] to set the direction (in 45-degree increments)
in which “Drop” and “Shadow” will be added.
(Top)
225180270
135315
45900
(Right)(Left)
(Bottom)
6Use [F5] to set the darkness (Density) of the edges.
1On the DSK menu, use [F1] to display the Edge Color
sub menu.
2Use [F2], [F3] and [F4] to adjust the Hue, Sat and Lum
of the edge color.
w To call the preset color
Use [F5] to select the preset color using the Load item,
and press the [F5].
When [F5] is pressed, what has been set so far is
canceled and replaced with the preset color values.
To save the values that were set before calling the preset
color, refer to “1-10. Memory”.
38
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1. Basic operations
1-5-7. Masking the DSK signals
These steps are taken to mask the DSK signals using the
mask signal of the box pattern.
1Press the d button to light its indicator, and display the
DSK menu.
2Use [F1] to display the Mask sub menu.
3Use [F2], and select the masking method using the
Mask item.
OffThe DSK signals are not masked.
ManualThe area that is set using the Mask Adjust
sub menu is masked.
4:3The signals are masked to the 4:3 aspect
ratio.
4Use [F3] to set whether to invert the mask signal using
the Invert item.
OnThe mask signal is inverted.
OffThe mask signal is not inverted.
5Use [F1] to display the Mask Adjust sub menu.
6Use [F2] to [F5] to set the area to be masked.
Operation/
Parameter
F2/
Left
F3/
Top
F4/
Bottom
F5/
Right
Description of
setting
DSK left position
DSK top position
DSK bottom position
DSK right position
Setting range/
Initial value
−50.00 to 50.00/
−25.00
−50.00 to 50.00/
25.00
−50.00 to 50.00/
−25.00
−50.00 to 50.00/
25.00
The Left setting cannot exceed the Right setting (and
vice versa) and, similarly, the Top setting cannot exceed
the Bottom setting (and vice versa).
<DSK mask setting> (figure shows the default values)
Video signal range
Area where the DSK signal is effective
Area masked
50
TOP (25)
0
BOTTOM (-25)
-50
(-25)
LEFT
(25)
RIGHT
500-50
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1. Basic operations
1-6. Key Link
This function makes it possible to link the “On” or “Off” setting
of the [DSK ON] button and PinP buttons ([PinP1 ON] and
[PinP2 ON]) with the “On” or “Off” (button indicator lights or
off) of the [KEY ON] button.
R
N/R
WIPE DIRECTION
FTB
BKGD
KEY
MIX
MIX
WIPE
WIPE
WIPE
MIX
CUT
AUTO
1Press the s button to light its indicator, and display the
Config menu.
2Use [F1] to display the Operate sub menu.
3Use [F3] to select the link operation using the Key Link
item.
OffThis releases the link with the [KEY ON]
button.
DSKThis links the “On” or “Off” setting of the
[DSK ON] button with the “On” or “Off” setting
of the [KEY ON] button.
When the [DSK ON] button is “On”, the
[DSK ON] button remains “On” even when
the [KEY ON] button is set to “On”.
When the [DSK ON] button is “Off”, the
[DSK ON] button remains “Off” even when
the [KEY ON] button is set to “Off”.
There is no link with the auto transition
operation initiated by setting the [AUTO]
button to “On” when the [KEY] button has
been selected.
PinP1This links the “On” or “Off” setting of the
[PinP1 ON] button with the “On” or “Off”
setting of the [KEY ON] button.
When the [PinP1 ON] button is “On”, the
[PinP1 ON] button remains “On” even when
the [KEY ON] button is set to “On”.
When the [PinP1 ON] button is “Off”, the
[PinP1 ON] button remains “Off” even when
the [KEY ON] button is set to “Off”.
There is no link with the auto transition
operation initiated by setting the [AUTO]
button to “On” when the [KEY] button has
been selected.
KEY
ON
ON
PinP1ONPinP2
ON
DSK
ON
PinP2This links the “On” or “Off” setting of the
[PinP2 ON] button with the “On” or “Off”
setting of the [KEY ON] button.
When the [PinP2 ON] button is “On”, the
[PinP2 ON] button remains “On” even when
the [KEY ON] button is set to “On”.
When the [PinP2 ON] button is “Off”, the
[PinP2 ON] button remains “Off” even when
the [KEY ON] button is set to “Off”.
There is no link with the auto transition
operation initiated by setting the [AUTO]
button to “On” when the [KEY] button has
been selected.
PinP1/2This links the “On” or “Off” settings of the
[PinP1 ON] button and [PinP2 ON] button
with the “On” or “Off” setting of the [KEY ON]
button.
When the [PinP1 ON] button and
[PinP2 ON] button are “On”, the [PinP1 ON]
button and [PinP2 ON] button remain “On”
even when the [KEY ON] button is set to
“On”.
When the [PinP1 ON] button and
[PinP2 ON] button are “Off”, the [PinP1 ON]
button and [PinP2 ON] button remain “Off”
even when the [KEY ON] button is set to
“Off”.
There is no link with the auto transition
operation initiated by setting the [AUTO]
button to “On” when the [KEY] button has
been selected.
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1. Basic operations
1-7. FTB (Fade to Black)
The user can fade out from a program image to the black
screen or fade in to a program image from a black screen.
1Set the duration of the transition.
Press the t button to light its indicator, and display the
Time menu.
2Use [F1] to display the FTB sub menu.
As with a background transition, set the transition time.
Refer to “1-1-6. Auto transition”.
R
N/R
WIPE DIRECTION
FTB
BKGD
KEY
MIX
MIX
WIPE
WIPE
WIPE
MIX
AUTO
CUT
3When the [FTB ON] button in the transition area is
pressed, fade-out to the black screen is initiated for the
length of the transition time that has been set.
During fade-out, the indicator of the [FTB ON] button
blinks in red, and it lights in red when the transition
(fade-out) is completed, and the black screen is
displayed.
1
When the [FTB ON] button is pressed with the black
screen displayed, fade-in to the program image is
initiated.
During fade-in, the indicator of the [FTB ON] button
lights in red, and it goes off when the transition (fade-in)
is completed.
If the [FTB ON] button is pressed at any point during a
transition, the direction of the transition is reversed.
KEY
ON
PinP1ONPinP2
ON
ON
DSK
ON
Selecting the image
The image to be used for fading out can be selected.
1Press the s button to light its indicator, and display the
Config menu.
2Use [F1] to display the Assign sub menu.
3Use [F2] to select the image to appear when fading out
using the FTB Source item.
Still1The still image video memory (Still1) is used.
Still2The still image video memory (Still2) is used.
Clip1The moving image video memory (Clip1) is
used.
Clip2The moving image video memory (Clip2) is
used.
CBGD1
CBGD2
The color background is used.
WhiteWhite background
BlackBlack background
If a setting other than “White” or “Black” has been
selected using the FTB Source item, the corresponding
crosspoint button will light in red in the FTB status.
1: In the FTB status, the crosspoint button which is
normally lit in red lights in amber.
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1. Basic operations
1-8. Internal color signals
This unit supports two sets of internal color signals.
1-8-1. Setting the color background
The color background to be used by the bus can be set.
Two methods are available: under one method the Hue (hue),
Sat (color saturation) and Lum (luminance) are set, and under
the other the 8 preset colors (white, yellow, cyan, green,
magenta, red, blue and black) are called.
The Hue, Sat and Lum of the called colors can also be
adjusted.
Adjusting the colors
1Press the b button to light its indicator, and display the
Color Background menu.
2Use [F1] to display the CBGD1 Main sub menu (or
CBGD2 Main sub menu).
3Use [F2], [F3] and [F4] to perform the color adjustments
(Hue, Sat and Lum).
w To call the preset color
Use [F5] to select the preset color using the Load item,
and press the [F5].
When [F5] is pressed, what has been set so far is
canceled and replaced with the preset color values.
To save the values that were set before calling the preset
color, refer to “1-10. Memory”.
1-8-2. Setting the Wash effect
The gradation effect for color backgrounds can be set.
Selecting the Wash effect and setting the colors
1Press the b button to light its indicator, and display the
Color Background menu.
2Use [F1] to display the CBGD1 Wash sub menu (or
CBGD2 Wash sub menu).
3Use [F2] to set the Wash (gradation) effect using the
Wash item.
OnThe gradation effect is added.
OffThe gradation effect is not added.
4Use [F3] to set the color of the Wash (gradation) effect
using the Color item.
DualA dual-color gradation effect is added.
(This results in a gradation of two colors,
namely, the CBGD1 Main color and the
CBGD1 Sub color.)
RainbowThe rainbow color gradation effect is added.
5When “Dual” has been selected, use [F1] to display the
CBGD1 Sub sub menu (or CBGD2 Sub sub menu), and
set the sub color.
6Use [F2], [F3] and [F4] to adjust the colors (Hue, Sat
and Lum).
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1. Basic operations
Adjusting the Wash waveforms
1On the Color Background menu, use [F1] to display the
CBGD1 Wave sub menu (or CBGD2 Wave sub menu).
2Use [F2] to select the gradation waveforms using the
Pattern item.
SineSine waves are selected.
SawSawtooth waves are selected.
3Use [F3] to select the gradation cycle using the Cycle
item.
4Use [F4] to select the gradation phase using the Phase
item.
5Use [F5] to select the gradation angle using the Angle
item.
Setting the Wash movements
1On the Color Background menu, use [F1] to display the
CBGD1 Move sub menu (or CBGD2 Move sub menu).
2Use [F2] to set the gradation movement using the Move
item.
OffNo movement is set.
RollThe gradations are scrolled.
RotationThe gradations are rotated.
3Use [F3] to set the movement speed using the Speed
item.
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1. Basic operations
1-9. Switching the AUX output
1-9-1. Selecting the AUX output materials
The output signals of the AUX buses (AUX1 to AUX4) can be
selected.
1Press one of the [AUX1] to [AUX4] buttons among the
AUX bus selector buttons.
The selected button lights in amber.
2Press one of the AUX bus crosspoint buttons.
The selected signal is output to the pressed [AUX1] to
[AUX4] button.
KEYPinP1 PinP2DSKAUX1 AUX2AUX3 AUX4DISPMV
AMBER : FILL / GREEN : SOURCE
AUX
AUX BUS DELEGATION
AUX/DISP SOURCE
The button with the signals selected by AUX1
lights in amber.
<Signals that can be selected by the AUX bus>
Name of signalDescription of signal
SDI IN1 to 8SDI input signal 1 to 8
DVI INDVI-D input signal
INPUT A1,
INPUT A2,
INPUT B1,
INPUT B2
PGMProgram video signal
PVWPreview video signal
CLNClean signal
MVMulti view display output signal
KeyOutKey output signal
CBGD1, CBGD2Color background 1, 2
CBARColor bar
Still1, Still2Video memory (still image) 1, 2
Clip1, Clip2Video memory (moving image) 1, 2
MEM-PVWMemory preview video signals
Input signal A1, Input signal A2,
Input signal B1, Input signal B2
PGMPVW
SHIFT
1-9-2. AUX1 transitions
The MIX transition is executed when the output signal set for
AUX1 is switched.
1Press the [AUX1] button of the AUX bus selector
buttons.
The selected button and its corresponding AUX bus
crosspoint button light in amber.
2Press the AUX bus crosspoint button for the output
signal to be switched to.
The MIX transition is now initiated for the length of the
transition time that was set using the Time menu.
While the transition is underway, the transition source
AUX button lights in green, and the transition destination
AUX button blinks in amber.
As soon as the transition is completed, the transition
source AUX button goes off, and the transition
destination AUX button lights in amber.
Furthermore, when another signal is selected at
a midway point through a transition, the transition
processing continues from that midway point.
KEYPinP1 PinP2DSKAUX1 AUX2AUX3 AUX4DISPMV
AMBER : FILL / GREEN : SOURCE
AUX
AUX BUS DELEGATION
Blinks in amber (while the transition is underway).
Lights in green.
AUX/DISP SOURCE
PGMPVW
SHIFT
When the AUX bus for which “MV” has been selected
is displayed on the sub screen of the multi view display,
the images are looped as if two mirrors were facing each
other.
44
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1. Basic operations
1-9-3. Setting enable/disable for the AUX1
transition
The AUX1 transition time and transition enable/disable can be
set.
1Press the t button to light its indicator, and display the
Time menu.
2Use [F1] to display the AUX1 BUS Trans sub menu.
3When the transition time is to be set in frame units, use
[F4] for the setting.
4When the transition time is to be set in second units,
use [F3] to set the seconds and [F4] to set the frames.
Any time from 0 to 999f can be set. The time which can
be set when seconds are used as the display unit differs
depending on the system format.
59.94i:max. 33s09f59.94p:max. 16s39f
50i:max. 39s24f50p:max. 19s49f
24PsF:max. 41s15f23.98PsF: max. 41s15f
5Use [F5] to set enable or disable for the transition using
the Transition item.
EnableEnable
DisableDisable
When disable has been set for the transition, the output
signals are switched with no transition when the output
signals set in AUX1 is switched.
45
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1. Basic operations
1-10. Memory
w Shot memories
The background transition pattern, PinP size, border width and other video effects can be registered in the memory and recalled.
The memory used for this is referred to as a shot memory.
By setting effect dissolve, it is possible to ensure a smooth change of the switching from the current images to the images or
operations registered in the shot memory.
w Event memories
A multiple number of the video effects which can be registered in the shot memory can be registered and continuously played
back while the current event and next event are interpolated to achieve the effect of a smooth transition. A group of these events
are referred to as an event memory. Up to 64 events can be registered in one event memory.
p When operations such as playing are performed on event memories with a different system format to when the event
memories were recorded, the operations will not be performed correctly.
Event 1InterpolationEvent 2
Event memory
Up to a hundred shot memories and a hundred event memories can be registered.
The related operations are performed using the number keys.
Page 1 to page 10 can be specified for the page numbers of the memories.
Numbers 1 to 10 can be specified as the respective memory numbers for the specified page numbers.
Selecting the memory numbers
1Press the [SHOT MEM] or [EVENT MEM] button of the memory to be selected.
2Press the P button.
The P button indicator lights up, and the mode for specifying the memory page number is established.
The number key of the currently selected page lights in amber.
The number keys of the page numbers in which more than one memory is registered light in green.
The indicators of the number keys of page numbers in which no memories have been registered remain extinguished.
3Press the number key (1 to 10) of the page number.
When the page number is determined, the P button indicator goes off, and the mode for specifying the memory number
is established.
If the page number is not going to be changed, press the P button to turn off its indicator instead of pressing the number
key. This establishes the mode for specifying the memory number.
InterpolationEvent 3
4Press the number key (1 to 10) corresponding to the memory number.
(Hold down the number key when specifying a memory number to register or delete the memory.)
1-10-2. Storing the settings in the memory (Store)
Images and operations to be registered can be set and then registered in the memories.
SHOT
MEM
EVENT
MEM
PLUGIN
MEM1
PLUGIN
MEM2
STORE
RE
CALL
DEL
EDIT
7
NEW
STILL 1
4
INS
CLIP 1
1
<
<
0/10
<<
<<
MEMORY / WIPE PATTERN / 10 KEY
1Using the unit, set the images or operations to be kept
in the memory.
2Press the [SHOT MEM] or [EVENT MEM] button of the
memory in which the images or operations are to be
registered.
Depending on the operation that was performed last,
the [STORE] button, [RECALL] button, [DEL] button or
[EDIT] button lights.
3Select the bus (BKGD, KEY, PinP1 or PinP2) to be
registered in the memory.
From the Shot Memory menu (or Event Memory menu),
select the Store Select sub menu, and then select “On”.
Refer to “1-10-1. Memory registration and recall
items” and “1-10-6. Selecting the buses whose
settings are to be registered and or played back”.
4When registering the BKGD (PGM/A or PST/B bus),
KEY bus, PinP1 bus or PinP2 bus, set whether the
“Material selection” item is to be stored.
From the Shot Memory menu (or Event Memory menu),
select the XPT Disable sub menu, and then select “Off”.
Refer to “1-10-1. Memory registration and recall
items” and “1-10-7. Registering the material selection
items”.
8
PASTE
COPY
STILL 2
TRIM IN
5
DEL
TRIM OUT
CLIP 2
2
>
>
.
>>
UNDO
TRIM OFF
>>
5Press the [STORE] button.
6Press the
7Hold down (for 2 seconds or so) the number key (1 to
8Repeat the above steps to register other kinds of
XPT
9
DSBL
REC
� /
MOD
REV
REV
6
3
C
PAGE
STOP
TAKE
ENTER
PLAY
+
The [STORE] button indicator lights up, and the
operations of other memory buttons — [EVENT MEM]
(or [SHOT MEM]), [PLUGIN MEM1] and
[PLUGIN MEM2] — no longer take effect.
P button, and press the number key (1 to
10) corresponding to the page number.
10) corresponding to the number of the memory to be
registered.
When the registration is completed, the number key
corresponding to the memory number lights in green.
The number keys whose indicators are lit in green
have memories already registered in them. Delete the
memory corresponding to the number key concerned,
and register the new memory.
settings in the memories.
MENU
INPUT
VMEM
BKGD
PATT
KEY
PATT
Background
Color Background
Key
Chroma Key
47
Page 48
1. Basic operations
1-10-3. Recalling the operations stored in
the memory (Recall)
MOD
REV
REV
XPT
9
DSBL
REC
� /
6
3
C
PAGE
STOP
TAKE
ENTER
PLAY
+
MENU
INPUT
VMEM
BKGD
PATT
KEY
PATT
SHOT
MEM
EVENT
MEM
PLUGIN
MEM1
PLUGIN
MEM2
STORE
RE
CALL
DEL
EDIT
NEW
STILL 1
CLIP 1
0/10
MEMORY / WIPE PATTERN / 10 KEY
8
7
4
INS
1
<
<
<<
<<
COPY
STILL 2
5
DEL
CLIP 2
2
>
>
>>
>>
PASTE
TRIM IN
TRIM OUT
.
UNDO
TRIM OFF
1Press the [SHOT MEM] or [EVENT MEM] button of the
memory whose operations are to be recalled.
Depending on the operation that was performed last,
the [STORE] button, [RECALL] button, [DEL] button or
[EDIT] button lights.
2Select the bus (BKGD, KEY, PinP1 or PinP2) to be
recalled from the memory.
From the Shot Memory menu (or Event Memory menu),
select the Recall Select sub menu, and then select “On”.
Refer to “1-10-6. Selecting the buses whose settings
are to be registered and or played back”.
3When selecting materials using the crosspoint
buttons on the operation panel instead of using the
registered “Material selection” item materials, press the
[XPT DSBL] button to light its indicator in red.
Refer to “1-10-1. Memory registration and recall
items”.
6Press the number key (1 to 10) corresponding to the
number for the memory whose operations are to be
recalled.
In the case of a shot memory, the video effects are
recalled, and playback starts.
During playback, the number key corresponding to the
memory number blinks in green.
In the case of an event memory, the events are
recalled, and playback starts.
During playback, the number key corresponding to the
memory number blinks in green.
If there is a PAUSE event, playback pauses at that
event, and the number key corresponding to the
memory number blinks in amber.
Each time the number key corresponding to the
memory number is pressed, playback or pause is
selected alternately, and this selection is repeated.
7When playback of the effects or events in the recalled
memory number starts, the C button is enabled, and
its indicator lights up. If this button is pressed during
playback, playback is terminated.
4Press the [RECALL] button.
The [RECALL] button indicator lights up, and the
number key in which the memory is registered lights in
green.
The operations of other memory buttons —
[EVENT MEM] (or [SHOT MEM]), [PLUGIN MEM1] and
[PLUGIN MEM2] — no longer take effect.
5Press the P button, and press the number key (1 to
10) corresponding to the page number.
48
Page 49
1. Basic operations
1-10-4. Memory preview
The video effects in the shot memory or event memory can
be output to the program signals after checking them using
the memory preview bus (MEM-PVW).
1Press the e button to light its indicator, and display the
Shot Memory menu (or Event Memory menu).
2Use [F1] to display the MEM PVW sub menu.
3Use [F2] to select “MEM-PVW” using the Mode item.
PGMThe video effects are output to the program
signals.
MEM-PVWThe video effects are first output to the
memory preview bus (MEM-PVW) and then
output to the program signals.
Shot memory/
Event memory
Recalled
Mode:
PGM
Memory preview bus
Mode:
MEM-PVW
Output:
MEM-PVW
Memory recall
1Press the [SHOT MEM] or [EVENT MEM] button of the
memory whose video effects are to be recalled to select
the memory.
(Press the button of the memory with the video effects
for preview playback.)
Depending on the operation performed last, the
indicator of the [STORE] button, [RECALL] button,
[DEL] button or [EDIT] button lights up.
2Select the bus (BKGD, Key, PinP1 or PinP2) to be
recalled from the memory.
From the Shot Memory menu (or Event Memory menu),
select the Recall Select sub menu, and then select “On”
or “Off”.
Refer to “1-10-6. Selecting the buses whose settings
are to be registered and or played back”.
3When selecting materials using the crosspoint buttons
on the operation panel instead of using the registered
“Material selection” item materials, press the [XPT
DSBL] button to light its indicator in red.
Refer to“1-10-1. Memory registration and recall
items”.
4Press the [RECALL] button.
The [RECALL] button indicator lights up, and the
number key in which the memory is registered lights in
green.
The operations of other memory buttons —
[EVENT MEM] (or [SHOT MEM]), [PLUGIN MEM1] and
[PLUGIN MEM2] — no longer take effect.
5Press the P button, and press the number key (1 to
10) corresponding to the page number.
Program bus
Output:
PGM
Program imagesPreview images
The resolution of the images output from the memories
is lower than normal.
Preview playback (output to the memory preview
signals)
6Press the number key (1 to 10) corresponding to the
number for the preview playback memory.
The preview images are output to the memory preview
bus (MEM-PVW).
During preview playback, the number key
corresponding to the memory number blinks in green.
If there is a PAUSE event, preview playback pauses at
that event, and the number key corresponding to the
memory number blinks in amber.
Each time the number key corresponding to the
memory number is pressed, preview playback or
pause is selected alternately, and this selection is
repeated.
When preview playback is completed, the indicators of
the number key corresponding to the memory number
and [TAKE/ENTER] button light in amber.
If the number key corresponding to the memory
number is now pressed again, preview playback
resumes.
49
Page 50
1. Basic operations
Program output (output to the program signals)
7For program output, press the [TAKE/ENTER] button.
During output, the [TAKE/ENTER] button indicator
blinks in green.
In the case of an event memory which contains a
PAUSE event, the output pauses at that event, and
the [TAKE/ENTER] button indicator blinks in amber.
To resume the output, press the [TAKE/ENTER]
button.
Each time the [TAKE/ENTER] button is pressed,
output or pause is selected alternately, and this
selection is repeated.
When output is completed, the [TAKE/ENTER] button
indicators lights in amber.
8When program output is started, the C button takes
effect, and its indicator lights up.
If the C button is pressed during output, playback is
terminated.
<Button lighting statuses>
During preview playback
Button
During
playback
PauseStop
Number key
corresponding
to memory
Blinks
(in green)
Blinks
(in amber)
Lights
(in amber)
numbers
——
Lights
(in amber)
T
C
During program output
ButtonDuring outputPauseStop
Number key
corresponding
to memory
numbers
———
Blinks
(in green)
Blinks
(in amber)
Lights
(in amber)
1-10-5. Deleting the operations stored in
the memory (Delete)
SHOT
MEM
EVENT
MEM
PLUGIN
MEM1
PLUGIN
MEM2
STORE
RE
CALL
DEL
EDIT
NEW
STILL 1
CLIP 1
0/10
MEMORY / WIPE PATTERN / 10 KEY
8
7
COPY
STILL 2
5
DEL
CLIP 2
2
>
>
>>
>>
TRIM IN
TRIM OUT
.
TRIM OFF
4
INS
1
<
<
<<
<<
1Press the [SHOT MEM] or [EVENT MEM] button of the
memory whose operations are to be deleted to select
the memory.
The selected button lights in amber.
Depending on the operation that was performed last,
the [STORE] button, [RECALL] button, [DEL] button or
[EDIT] button lights.
2Press the [DEL] button.
The [DEL] button lights in red.
The button of the number key containing the stored
operations lights in green.
To change a page number, press the P button, and
press the number key (1 to 10) corresponding to the
page number.
Next, press the number key (1 to 10) corresponding
to the number of the memory whose operations are to
be deleted.
3Hold down (for 2 seconds or so) the number key (1 to
10) corresponding to the number of the memory whose
operations are to be deleted.
The button of the pressed number key goes off.
4As soon as the stored operations are deleted, the C
button becomes operable and lights.
If the button is pressed while the C button indicator
is lit and the button was operable, the operation
performed last is canceled.
PASTE
MOD
REV
REV
C
UNDO
XPT
9
DSBL
REC
� /
6
3
PAGE
STOP
TAKE
ENTER
PLAY
+
MENU
INPUT
VMEM
BKGD
PATT
KEY
PATT
T
C
Blinks
(in green)
Lights
(in amber)
Blinks
(in amber)
——
Lights
(in amber)
50
Page 51
1. Basic operations
1-10-6. Selecting the buses whose settings
are to be registered and or played
back
Selecting the buses for registering memories
Select the bus used for registering shot memories and event
memories.
1Press the e button to light its indicator, and display the
Shot Memory menu (or Event Memory menu).
2Use [F1] to display the Store Select sub menu.
3Use [F2] to set the BKGD item, [F3] to set the Key item,
[F4] to set the PinP1 item, and [F5] to set the PinP2
item.
OnThe bus settings are registered in the
memories.
OffThe bus settings are not registered in the
memories.
Selecting the buses for playing back memory settings
Select the bus used for playing back shot memory or event
memory settings.
When the memory is played back, the settings of the
registered bus are played back.
1Press the e button to light its indicator, and display the
Shot Memory menu (or Event Memory menu).
2Use [F1] to display the Recall Select sub menu.
3Use [F2] to set the BKGD item, [F3] to set the Key item,
[F4] to set the PinP1 item, and [F5] to set the PinP2
item.
OnThe bus settings are played back when the
memory is played back.
However, they will not be played back
if they have not been registered in the
memory.
OffThe bus settings are not played back when
the memory is played back.
<Example of memory information display>
Page: 1 (1 to 10)
p When the e button is pressed, the Shot Memory menu
(or Event Memory menu) appears on the built-in display,
and the information of the registered memories appears in
the status area on the built-in display.
However, the information is not displayed when the [EDIT]
button indicator is lit.
51
Page 52
1. Basic operations
1-10-7. Registering the material selection
items
Set whether or not to register the “Material selection” items of
the buses.
Refer to “1-10-1. Memory registration and recall items”.
1Press the e button to light its indicator, and display the
Shot Memory menu (or Event Memory menu).
2Use [F1] to display the XPT Disable sub menu.
3Use [F2] to set the BKGD item, [F3] to set the Key item,
[F4] to set the PinP1 item, and [F5] to set the PinP2
item.
OffThe “Material selection” items are not
registered in the memories.
OnThe “Material selection” items are registered
in the memories.
When the [XPT DSBL] button is pressed, its indicator
lights in red.
The materials of the “Material selection” items registered
in the buses are canceled.
1-10-8. Setting effect dissolve
(shot memory)
Switching from the current image to the image or operation
stored in the shot memory can be performed smoothly.
1Press the e button to light its indicator, and display the
Shot Memory menu.
2Use [F1] to display the Path sub menu.
3Use [F2] to set the effect used for switching the images
using the Effect item.
DissolveThe images are switched using the dissolve
effect.
CutThe images are switched using the cut effect.
4Use [F3] to set the PinP bus transition using the PinP
Bus item.
DissolveThe PinP bus images are switched using the
dissolve effect.
CutThe PinP bus images are switched using the
cut effect.
5Use [F4] to select the effect used for switching the
colors using the Hue Path item.
The following colors are targeted by Hue.
Colors of the color background Colors of the borders Colors of the edges Colors of the fill matte
ShortThe colors are changed toward less hue on
the vectorscope.
LongThe colors are changed toward more hue on
the vectorscope.
CWThe Hue is changed clockwise on the
vectorscope.
CCWThe Hue is changed counterclockwise on the
vectorscope.
Pressed number keys blink in green while the operation
switching is underway.
When the operation switching has been completed, the
pressed number key lights in amber.
When the Effect item is changed from “Dissolve” to “Cut”
while operation is being switched, the dissolve effect is
released, and the images are switched to the images of
the selected shot memory in an instant.
When the PinP Bus item is changed from “Dissolve” to
“Cut” while operation is being switched, the dissolve
effect is released, and the PinP images are instantly
switched to the PinP images of the selected shot
memory.
During the operation switching, the operation of the fader
lever is canceled.
During the operation switching, other stored operations
cannot be recalled.
When initiating PinP1/2 transitions, the switching process
is not stored in the memory.
The dissolve effect duration is set in the Effect
Dissolve sub menu which is selected in the Time
menu.
52
Page 53
1. Basic operations
DISPLAYMENU SELECT
1-10-9. Editing event memory timelines
Insertion or modification of the events can be edited on the
timelines.
w Timeline
A timeline is a succession of events in the event memories
which have been joined together on the time axis.
w Event points and edit points
On a timeline, the position where an event has been
registered is called the event point, and the event currently
being edited is called the current event memory.
When there is an edit point between one event point and
another, the event point before the edit point serves as the
current event memory.
(Event “n” in the figure below)
<Event points and edit points>
Edit point
Event
“n”
w Event duration and total duration
The length of time as far as the next event is called the event
duration.
The total of all the event durations is called the total duration.
The present point in time on the timeline is called the current
time.
<How times are referred to>
1s00f1s00f1s00f
Event
1
The event progresses
in this direction.
Current time
Event
“n”+1
Total duration
Event duration
Event
2
Event
“n”+2
Event
3
The event stops.
Timeline editing flow
w Modifying registered event memories
1Press the [EVENT MEM] button and light its indicator.
[EVENT MEM] button
SHOT
MEM
EVENT
MEM
PLUGIN
MEM1
PLUGIN
MEM2
STORE
RE
CALL
DEL
EDIT
7
NEW
STILL 1
4
INS
CLIP 1
1
<
<
0/10
<<
<<
MEMORY / W IPE PATTERN / 10 KE Y
COPY
STILL 2
DEL
CLIP 2
>>
>>
8
5
TRIM OUT
2
>
>
.
TRIM OFF
9
PASTE
TRIM IN
6
MOD
3
REV
REV
C
UNDO
XPT
DSBL
REC
� /
PAGE
STOP
TAKE
ENTER
PLAY
MENU
INPUT
+
VMEM
BKGD
PATT
KEY
PATT
2Press the [RECALL] button to light its indicator, and use
the P button and number keys (1 to 10) to select the
event memory to be modified.
Refer to “1-10-3. Recalling the operations stored in
the memory (Recall)”.
3Press the [EDIT] button to establish the editing mode.
(At this point, the timeline of the selected event memory
is copied into the work area.)
The timeline appears on the built-in display, and events
can be inserted or modified.
4Edit the timeline, and check what has been edited.
Refer to the operations described later.
5Register the event memory which has been modified.
Refer to “1-10-2. Storing the settings in the memory
(Store)”.
w Creating a new timeline
When this operation is performed, the timeline currently in the
work area is deleted.
If it is required, register it in the event memory.
1Press the [EVENT MEM] button and light its indicator.
2Press the [EDIT] button to light its indicator, and press
7.
3Create the new timeline.
Refer to the operations described later.
4Register the event memory which has just been created.
Refer to “1-10-2. Storing the settings in the memory
(Store)”.
The timeline is edited in the work area.
After editing is completed, be absolutely sure to register
which has been edited.
53
Page 54
1. Basic operations
DISPLAYMENU SELECT
Setting the playback method
w Setting the playback mode
1Press the [EVENT MEM] button and light its indicator.
[EVENT MEM] button
SHOT
MEM
EVENT
MEM
PLUGIN
MEM1
PLUGIN
MEM2
STORE
RE
CALL
DEL
EDIT
7
NEW
STILL 1
4
INS
CLIP 1
1
<
<
0/10
<<
<<
MEMORY / W IPE PATTERN / 10 KE Y
8
COPY
STILL 2
5
DEL
CLIP 2
2
>
>
>>
>>
TRIM IN
TRIM OUT
.
TRIM OFF
PASTE
MOD
REV
REV
UNDO
XPT
9
DSBL
REC
� /
6
+
PAGE
STOP
3
TAKE
ENTER
C
PLAY
MENU
INPUT
VMEM
BKGD
PATT
KEY
PATT
2Press the [EDIT] button to establish the editing mode.
3Press the e button to display the Event Memory
menu.
4Use [F1] to display the Run sub menu.
5Use [F2] to set the playback mode using the Run Mode
item.
RepeatDuring normal playback, playback stops
at the last event, and if the [TAKE ENTER]
button is now pressed, the images are played
back in the same direction.
During reverse playback, playback stops
at the first event, and if the [TAKE ENTER]
button is now pressed, the images are played
back in the same direction.
LoopDuring normal playback, playback returns
instantly from the last event to the first event,
and what has been played back is repeated.
During reverse playback, playback returns
instantly from the first event to the last event,
and what has been played back is repeated.
w Setting the display mode
1Press the e button to display the Event Memory
menu.
2Use [F1] to display the Timeline sub menu.
3Use [F2] to set the timeline display mode using the View
item.
NormalThe timeline is displayed in a size which is
one-half of the width of the built-in display
screen.
WideThe timeline is displayed in the full size
(as large as the entire width) of the built-in
display screen.
: This function can be actuated in any model whose
system version is V2.00.00 and up.
Reverse playback cannot be performed in a model
with a system version of below V2.00.00.
54
Page 55
1. Basic operations
<Timeline displays (on the built-in display)>
A green “” below the timeline indicates an event point.
A green “||” indicates that “PAUSE” has been set for an event
point.
If an edit point is over an event point, “” or “||” for the event
point is indicated in amber.
When “CLIP” (Clip1, Clip2) has been registered in an event,
“
” appears above the event point.
Similarly, when “GPI-Out” (GPI-O1 to GPI-O19) has been
registered in an event, “
The timeline axis is indicated in green from the start event to
the end event.
During playback, the part from the beginning to the current
position is indicated in red.
Similarly, during reverse playback, the part from the end to
the current position is indicated in red.
” appears above the event point.
w Number key operations
7
NEW
STILL 1
4
INS
CLIP 1
1
<
<
0/10
<<
<<
MEMORY / WIPE PATTERN / 10 KEY
Creates a new timeline.
8
COPY
STILL 2
5
DEL
CLIP 2
2
>
>
.
>>
>>
TRIM IN
TRIM OUT
UNDO
TRIM OFF
7
Copies events.
An event is not copied if an edit point is not over the event.
8
Pastes the copied events.
If the edit point is an event point, the event is inserted after
9
the event point.
If the edit point is at any midway position in an event, the
event is inserted at the edit point.
Inserts events.
If the edit point is an event point, the event is inserted after
4
the event point.
If the edit point is at any midway position in an event, the
event is inserted at the edit point.
Deletes events.
5
Modifies events.
This key cannot be operated if the edit point is not over the
6
event point.
Moves to the start event point.
0
Moves to the end event point.
.
Moves to the next event point.
2
Moves to the previous event point.
1
Reverses the playback direction (event numbers are put in
their reverse sequence).
3
Undoes the editing operation of the event.
When the button is pressed, the operation performed last
C
is canceled.
Plays back events.
When this button is operational, its indicator lights in amber.
Each time it is pressed, operation is switched between
playback and pause.
T
During playback, its indicator blinks in green; during pause,
it blinks in amber.
9
PASTE
6
MOD
3
REV
REV
C
XPT
DSBL
REC
� /
PAGE
STOP
TAKE
ENTER
PLAY
MENU
INPUT
+
VMEM
BKGD
PATT
KEY
PATT
55
Page 56
1. Basic operations
Inserting events (Insert)
The current setting status can be inserted as an event after
the current event memory.
When an event is inserted, the numbers of the events after
the current event memory are each moved up by one.
1Use 0, 1, 2 and . to select the event point
(current event memory) which is to be inserted.
To insert the event at a midway point of an event, play
back the event to the place where the event is to be
inserted, and stop the edit point.
2Operate the panel, and create the event.
3Press 4 to insert the created event.
To cancel the event insertion, press the C button.
When the number of events on the timeline has
reached 64, no further events can be inserted.
When the edit point is over the event point, the newly
created event is inserted with the same duration as
the current event memory.
If the edit point is between one event point and
another, the current event memory is split at the edit
point position, and the newly created event is inserted.
Pasting events (Paste)
Copied events can be pasted.
1Use 0, 1, 2 and . to select the event point
where the copied event is to be inserted.
To insert the copied event between one event point and
another, play back the event to the place where the
copied event is to be inserted, and stop the playback.
2Press 9 to paste the copied event.
To cancel the event pasting, press the C button.
When the number of events on the timeline has
reached 64, no further events can be inserted.
When the edit point is over an event point, the copied
event is inserted with the same duration as the
current event memory.
If the edit point is between one event point and
another, the current event memory is split at the edit
point position, and the copied event is inserted.
Deleting events (Delete)
Already registered events can be deleted.
Modifying events (Modify)
Already registered events can be modified.
1Use 0, 1, 2 and . to select the event point of
the event to be modified.
2Operate the panel, and modify the event.
3Press 6 to enter what has been modified.
To cancel the event modification, press the C button.
Copying events (Copy)
Already registered events can be copied.
1Use 0, 1, 2 and . to select the event point of
the event to be copied.
2Press 8 to copy the event.
1Use 0, 1, 2 and . to select the event point of
the event to be deleted.
2Press 5 to delete the event.
To cancel the event deletion, press the C button.
Even if the edit point is midway through an event, the
current event memory will be deleted.
Undoing what has been edited (Undo)
When the C button is pressed, the operation performed last
is canceled.
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1. Basic operations
Setting events using the menus
w Registering marks
Marks can be registered and events inserted at the event
points.
Pause Clip playback GPI-Out output
1Use 0, 1, 2 and . to select the event where the
mark is to be registered or the event inserted.
2Press the e button to display the Event Memory
menu.
3Use [F1] to display the Mark sub menu.
4Use [F2] (PAUSE item), [F3] (CLIP item) or [F4]
(GPI-Out item) to select the item.
PAUSEWhen “On” is selected and the mark is
registered in the event point, playback is
paused at the mark position during event
playback.
“||” appears above the timeline.
CLIPWhen “Clip1” or “Clip2” is selected and the
mark is registered in the event point, the clip
is played back at the mark position during
event playback.
” appears above the timeline.
“
GPI-OutWhen a GPI output port from “GPI-O1”
to “GPI-O19” is selected and the mark is
registered in the event point, pulse signals
are output from the GPI Output port at the
mark position during event playback.
” appears above the timeline.
“
For the Config menu GPI-Out Port 1/5
sub menu to GPI-Out Port 5/5 sub menu
Assign item, check that the selected GPI
output port is set to “Event MEM”.
w Setting the event duration
The lengths of the events can be set.
1Use 0, 1, 2 and . to select the event to be
modified.
2Press the e button to display the Event Memory
menu.
3Use [F1] to display the Event Duration sub menu.
seconds) and [F4] (frame item: frames) to set the event
length.
5Press [F5] to enter the duration.
To cancel what has been modified, press the C button.
w Setting the total duration
The total length of all the events from start to end can be set.
When the total duration is changed, the durations of the
events contained in the event memories are re-calculated
using the duration ratio prior to the change.
However, the shortest duration of an event cannot be shorter
than one frame.
1Press the [EVENT MEM] button and light its indicator.
2Press the [RECALL] button to light its indicator, and use
the P button and number keys (1 to 10) to select the
event memory to be modified.
Refer to “1-10-3. Recalling the operations stored in
the memory (Recall)”.
3Press the e button to display the Event Memory
menu.
4Use [F1] to display the Total Duration sub menu.
5Press 6 to register the mark.
In addition, press 4 to insert the event.
To cancel the mark registration or event insertion, press
the C button.
seconds) and [F4] (frame item: frames) to set the event
length.
6Press [F5] to enter the duration.
If no more events can be contained in the total duration
which already has many events and which has been
changed, the number of frames will be forcibly adjusted.
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1. Basic operations
w Setting the event switching effect (Path)
Switching from one event to another (bus switching) can be
accomplished smoothly.
1Press the e button to light its indicator, and display the
Event Memory menu.
2Use [F1] to display the Path sub menu.
3Use [F2] to set the effect to be used for switching
images using the Effect item.
DissolveThe images are switched using the dissolve
effect.
CutThe images are switched using the cut effect.
The dissolve effect duration is set in the Effect
Dissolve sub menu which is selected on the Time
menu.
4Use [F3] to set the PinP bus transition using the PinP
Bus item.
DissolveThe PinP bus images are switched using the
dissolve effect.
CutThe PinP bus images are switched using the
cut effect.
6Use [F5] to select the effect when the colors are
switched using the Hue Path item.
The following hues are targeted.
Colors of the color background Colors of the borders Colors of the edges Colors of the fill matte
ShortThe colors are changed toward less hue on
the vectorscope.
LongThe colors are changed toward more hue on
the vectorscope.
CWThe Hue is changed clockwise on the
vectorscope.
CCWThe Hue is changed counterclockwise on the
vectorscope.
StepThe color changes are updated when an
event is passed through.
5Use [F4] to select the path to be used for switching the
images using the Trans Path item.
The following transitions are targeted.
Width of the borders Soft effect of the borders Colors of the borders Positions of the images Trimming values
LinearThe switching from one image to another is
interpolated linearly.
StepThe parameters are updated when the events
are passed through.
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1. Basic operations
1-10-10. Registering memories (Register)
Shot memories and event memories can be registered.
Information on the memories is displayed in the status area of
the built-in display, and names can be changed or copied.
1Press the e button to light its indicator, and display the
Shot Memory menu (or Event Memory menu).
The information of the memories is now displayed in the
status area of the built-in display.
2Use [F1] to display the Register sub menu.
Changing the names of the memories
The names (up to 16 characters) of the memories can be
changed.
1On the Register sub menu, use [F2] to select the page
number of the registered memories using the Page item.
2Use [F3] to select the memory number using the No.
item.
3Use [F4] to display the keyboard screen.
4Use [F1] to [F3] to input the name, and press [F4].
To cancel the name which has been input and close the
keyboard screen, press [F5].
Refer to “2-2-2. Keyboard screen operations”
(<Basics> Operating Instructions).
Copying memories
Memories can be copied.
To register a copied memory, select a number which has not
been registered for any other memory.
1On the Register sub menu, use [F2] to select the page
number of the registered memories using the Page item.
2Use [F3] to select the memory number using the No.
item.
3Use [F5] to select the number of the memory to which
the memory will be copied, and press [F5].
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1. Basic operations
1-11. Video memories
This unit can be used to store still image memories (Still) and moving image memories (Clip), each in two channels.
p Images with key signals can be stored in the video memories (still images and moving images).
p Images of up to 600 frames (20 seconds with the 59.94i format) can be stored in the moving image memories per channel in
the standard mode, and images up to 300 frames (10 seconds with the 59.94i format) can be stored in the high-image-quality
mode.
p The size of the images (number of seconds) which can be stored depends on the system format (frame rate).
p The video memory data can be stored onto, and read out from, memory cards.
There are some differences in the operations which can be performed depending on whether the system version of the
model is V2.00.00 and up or under V2.00.00.
Models whose system version is below V2.00.00
Current status
Video memory operation
RecordingPlaybackStopRecordingPlaybackStop
Still1
Still2
Clip1
Clip2
: Valid
—: Invalid
Recording——
Recording——
Recording——
Playback——
Stop
Recording——
Playback——
Stop
Models whose system version is V2.00.00 and up
Video memory operation
RecordingPlaybackStopRecordingPlaybackStop
Still1
Still2
Clip1
Clip2
: Valid
—: Invalid
Recording—
Recording—
Recording—
Playback
Stop
Recording
Playback
Stop
—
Clip1Clip2
Current status
Clip1Clip2
——
——
—
—
w Video memory input/output
The image input materials can be selected from the output
signals of the AUX buses (AUX1 to AUX4).
The key materials can be input from the KeyOut output
signals.
<Image systems of the video memories>
AUX1 to AUX4:
Selected using the menu
Input materials
Fill
Source
KEYER
KeyOut
60
Video
Key
Clip1
Clip2
Still1
Still2
Video
Key
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1. Basic operations
1-11-1. Recording still images (Still)
1Press the v button to light its indicator, and display the
Video Memory menu.
2Use [F1] to display the Video Memory3 sub menu.
3Use [F5] to select “Off” using the Rec Lock item.
When the unit’s power has been turned back on
after it was turned off, the Rec Lock item setting is
restored to “On”.
4Use [F1] to display the Video Memory1 sub menu.
5Use [F2] to select “Still1” or “Still2” using the Select item.
6Use [F1] to display the Rec1 sub menu.
7Use [F2] to set the images to appear on the built-in
display using the Preview item.
OnThe image appearing on the built-in display is
forcibly switched to the image to be recorded
(AUX1 to AUX4 selected using the V Source
item) instead of the material selected by the
DISP bus.
OffThe image source selected by the DISP bus
is displayed as a preview.
9Use [F5] to set the review display using the Review item.
OnAfter the images have been recorded, the
images of the video memory recorded in the
AUX bus are displayed (for 2 seconds or so).
The next images can be recorded even
during review display.
OffThe review display is not shown.
Use [F1] to display the Video Memory1 sub menu.
As soon as [F3] (Rec) is pressed, the still images are
recorded.
: This function can be actuated in any model whose
system version is V2.00.00 and up.
These operations cannot be performed in a model
with a system version of below V2.00.00.
If the [VMEM] button on the right of the number keys
is pressed and the video memory operation mode has
been established, the operation of this button is linked
with the [XPT/DSBL] button among the number keys.
When the recording of the still images is completed,
thumbnails of the still images are displayed in the
thumbnail screen.
8Use [F3] to set the image to be recorded in the video
memory using the V Source item.
AUX1 to
AUX4
The output signals of the AUX buses (AUX1
to AUX4) are recorded as the material.
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1. Basic operations
1-11-2. Recording moving images (Clip)
1Press the v button to light its indicator, and display the
Video Memory menu.
2Use [F1] to display the Video Memory3 sub menu.
3Use [F5] to select “Off” using the Rec Lock item.
When the unit’s power has been turned back on
after it was turned off, the Rec Lock item setting is
restored to “On”.
4Use [F1] to display the Video Memory1 sub menu.
5Use [F2] to select “Clip1” or “Clip2” using the Select
item.
6Use [F1] to display the Rec1 sub menu.
9Use [F5] to set the review display using the Review item.
OnAfter the images have been recorded, the
images of the video memory recorded in the
AUX bus are displayed (for 2 seconds or so).
OffThe review display is not shown.
Use [F1] to display the Rec2 sub menu.
Use [F2] to select the recording repeat setting using the
Loop item.
OnThe recording of the images is continued until
the stop operation is performed.
If either of the following operations is
performed while recording is in progress, the
images are recorded up to the last frame,
after which recording stops.
When “Off” is selected as the Loop item
setting.
When [Stop] ([F5] of Video Memory sub
menu) is pressed.
OffImages are recorded up to the maximum
recording time (set using the Limit items),
after which recording stops automatically.
7Use [F2] to set the images to appear on the built-in
display using the Preview item.
OnThe image appearing on the built-in display is
forcibly switched to the image to be recorded
(AUX1 to AUX4 selected using the V Source
item) instead of the material selected by the
DISP bus.
OffThe image source selected by the DISP bus
is displayed as a preview.
8Use [F3] to set the image to be recorded in the video
memory using the V Source item.
AUX1 to
AUX4
The output signals of the AUX buses (AUX1
to AUX4) are recorded as the material.
Use [F3] to set the quality of the images to be recorded
using the Quality item.
StandardStandard image quality
Maximum 600 frames
(20 seconds with 59.94i format)
HighHigh image quality
Maximum 300 frames
(10 seconds with 59.94i format)
Use [F4] to set the maximum recording time using the
Limit item.
Use [F1] to display the Video Memory1 sub menu.
As soon as [F3] (Rec) is pressed, the recording of the
moving images starts.
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1. Basic operations
When [F5] (Stop) is pressed, the recording of the
moving images is stopped.
: This function can be actuated in any model whose
system version is V2.00.00 and up.
These operations cannot be performed in a model
with a system version of below V2.00.00.
If the [VMEM] button on the right of the number keys
is pressed and the video memory operation mode has
been established, the operation of this button is linked
with the P button among the number keys.
Thumbnails of moving images are displayed on the
thumbnail screen.
While the thumbnails are displayed, the following
information is also displayed on the thumbnail screen.
Current playback position (time), IN point position,
OUT point position
With the moving images on which the key signals
are recorded, a yellow “” mark is displayed for the
thumbnail icons.
The recording time is displayed in the Total Time item
of the Video Memory3 sub menu.
Also, “On” is displayed for the Key item when the key
signals have been recorded.
1-11-3. Saving Images in Flash Memory
: This function can be actuated in any model whose
system version is V2.00.00 and up.
These operations cannot be performed in a model with a
system version of below V2.00.00.
Data for images stored in the video memory can be retained
even when the power is turned off, by saving them in the flash
memory area.
Whether to automatically save the image data stored in the
video memory when the data is transferred from the AUX bus
or to manually save them must be set.
Care must be taken when selecting manual saving, as image
data stored in the video memory will be lost if the power is
turned off before the saving operation is completed.
1Press the v button to light its indicator, and display the
Video Memory menu.
2Use [F1] to display the Memory sub menu.
3Use [F2] to select the saving method using the Mode
item.
AutoAutomatic saving
Manual Manual saving
4Use [F3] to select the video memory for saving data in
the flash memory area using the Select item.
When “All” has been selected, all the video memories
are saved.
5Press the [F5] (Save) to save data in the flash memory
area.
The [F5] (Save) becomes enabled when “Manual” is
selected in the Mode item.
When, in the case of the settings below, [Stop] ([F5]
of the Video Memory sub menu) is pressed while
video memory recording is in progress, the video
memories are saved in the flash memory area
immediately after [Stop] has been pressed.
Memory sub menu
“Mode” item: “Auto”
Rec2 sub menu
“Loop” item: “On”
However, if the power is cut off during recording,
the video memories will not be saved in the flash
memory area.
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1. Basic operations
1-11-4. Playing back moving images (Clip)
Establishing the playback mode
1Press the v button to light its indicator, and display the
Video Memory menu.
2Use [F1] to display the Clip1 Play Mode sub menu (or
Clip2 Play Mode sub menu).
3Use [F2] to select the playback mode using the Mode
4Use [F3] to select reverse playback using the Reverse
5Use [F4] to select the speed for variable speed playback
6Use [F5] to select the image when operation is stopped
7Use [F1] to display the Trans Sync sub menu.
item.
: This function can be actuated in any model whose
system version is V2.00.00 and up.
These operations cannot be performed in a model
with a system version of below V2.00.00.
LeadOperation returns to the start frame after
playback.
LastOperation stops at the end frame after
playback.
LoopThe end frame and start frame are joined
together and played back repeatedly.
item.
: This function can be actuated in any model whose
system version is V2.00.00 and up.
These operations cannot be performed in a model
with a system version of below V2.00.00.
OnThe moving images are played back in the
reverse direction.
OffThe moving images are played back in the
forward direction.
When the [VMEM] button on the right of the number
key is pressed and the video memory operation mode
has been established, the operation of this button is
linked with the 3 button among the number keys.
using the Variable item.
Speeds which can be selected:
1/8, 1/4, 1/2, 1, 2, 4, 8
using the Freeze item.
FrameA frame image is played back.
FieldA field image is played back.
8Use [F2] and [F3] to set the control button used for
playing back moving images in tandem with the
transition operation.
Use [F2] (Clip1 item) to set the Clip1 playback start
button, and use [F3] (Clip2 item) to set the Clip2
playback start button.
: This function can be actuated in any model whose
system version is V2.00.00 and up.
These operations cannot be performed in a model
with a system version of below V2.00.00.
OffPlayback is not performed in tandem with the
transition operation.
KEY ONThe playback of the moving images is started
in tandem with the operation of the [KEY ON]
button.
PinP1 ONThe playback of the moving images is started
in tandem with the operation of the [PinP1
ON] button.
PinP2 ONThe playback of the moving images is started
in tandem with the operation of the [PinP2
ON] button.
DSK ONThe playback of the moving images is started
in tandem with the operation of the [DSK ON]
button.
FTB ONThe playback of the moving images is started
in tandem with the operation of the [FTB ON]
button.
Playing back the moving images
1Press the v button to light its indicator, and display the
Video Memory menu.
2Use [F1] to display the Video Memory1 sub menu.
3Use [F2] to select Clip1 or Clip2 using the Select item.
4When [F4] (Play) is pressed, playback of the moving
images is started.
: This function can be actuated in any model whose
system version is V2.00.00 and up.
These operations cannot be performed in a model
with a system version of below V2.00.00.
When the [VMEM] button on the right of the number
key is pressed and the video memory operation mode
has been established, the operation of this button
is linked with the [TAKE/ENTER] button among the
number keys.
The current playback position (time) is displayed for
the Current Time item on the Video Memory3 sub
menu.
: This function can be actuated in any model whose
system version is V2.00.00 and up.
These operations cannot be performed in a model
with a system version of below V2.00.00.
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1. Basic operations
Moving to the first frame or last frame
1Press the v button to light its indicator, and display the
Video Memory menu.
2Use [F1] to display the Video Memory2 sub menu.
3When [F2] (LEAD) is pressed, the current position is
moved to the first (head) frame; conversely, when [F3]
(LAST) is pressed, the current position is moved to the
last frame.
When the [VMEM] button located on the right of
the number keys is pressed and the video memory
operation mode has been established, the operation
of number keys 0 and . become linked.
: This function can be actuated in any model whose
system version is V2.00.00 and up.
These operations cannot be performed using the
number keys with models whose system version is
below V2.00.00.
Trimming moving images
The position where the playback of the moving images is to
start (IN point) and the position when it is to end (OUT point)
can be set.
1Press the [VMEM] button on the right of the number
keys to establish the video memory operation mode.
2Use the number keys to stop the moving images at the
position where the images are to be trimmed (IN point
or OUT point).
3Trim the moving images by operating the buttons below.
Sets the trimming IN point.
9
Sets the trimming OUT point.
6
Releases the trimming settings.
C
The trimmed moving images are played back from the IN
point to the OUT point, however you can move anywhere
in the section from the start point to the end point of the
recorded moving images by operating 1, 2, 0 and
..
Trimming can be set and released over and over again
until the moving images are stored on the memory card.
When the moving images are saved on an memory card,
only the trimmed parts are saved and the parts no longer
required are deleted.
w Operations performed using the number keys
: This function can be actuated in any model whose
system version is V2.00.00 and up.
These operations cannot be performed using the
number keys with models whose system version is below
V2.00.00.
7
NEW
STILL 1
4
INS
CLIP 1
1
<
<
0/10
<<
<<
MEMORY / WIPE PATTERN / 10 KEY
Selects Still1 as the operation target.
8
COPY
STILL 2
5
DEL
CLIP 2
2
>
>
.
>>
>>
9
PASTE
TRIM IN
6
MOD
TRIM OUT
3
REV
REV
C
UNDO
TRIM OFF
XPT
DSBL
REC
� /
PAGE
STOP
TAKE
ENTER
PLAY
+
MENU
INPUT
VMEM
BKGD
7
Selects Still2 as the operation target.
8
Selects Clip1 as the operation target.
4
Selects Clip2 as the operation target.
5
Sets the trimming IN point.
9
Sets the trimming OUT point.
6
Releases the trimming settings.
C
Plays back the moving images one frame at a time in
1
2
3
0
.
the reverse direction.
Plays back the moving images one frame at a time in
the forward direction.
Sets the playback direction to reverse.
(Button indicator lights: reverse direction; indicator off:
forward direction)
Transfers to the start frame of the moving images, and
stops.
Transfers to the end frame of the moving images, and
stops.
Plays back the moving images.
T
Starts recording the moving images.
X
Stops the recording or playback of the moving images.
P
PATT
KEY
PATT
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1. Basic operations
Displaying thumbnails
: This function can be actuated in any model whose
system version is V2.00.00 and up.
These operations cannot be performed in a model with a
system version of below V2.00.00.
p When the [VMEM] button located on the right of the
number keys is pressed and the video memory operation
mode has been established, thumbnails of the images
registered in the video memories (Still1, Still2, Clip1, Clip2)
can be shown on the built-in display.
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1. Basic operations
1-12. Memory card
The unit’s video memory data and setup data can be stored
on memory card.
Conversely, this data can be loaded from the memory card to
the unit.
Furthermore, it is possible to upgrade the unit’s software.
p It may take a while to store a moving image of a long
recording time with high image quality or a still image file
with high image quality on the memory card.
(Approximately 10 minutes is necessary when data with
total size of about 490 MB stored in “All file” is saved to a
Panasonic Class 8 SDHC memory card.)
The “setup data” refers to all the data stored in the unit with
the exception of the following data.
The extension used for the setup data files is “h41”.
Date, time, network settings, video memory data,
shot memory data, event memory data
All file (All):
All the following data is stored.
Video memory data, shot memory data, event memory data,
setup data
Plug-in software (Plug-in):
The plug-in software data is loaded.
It cannot be stored.
Software for upgrading (Upgrade):
The software for upgrading is loaded.
This software can be obtained from “Service and Support”
on the home page whose address is provided below:
http://pro-av.panasonic.net/
For the upgrade procedure, follow the steps in the
directions which are contained in the download file.
The size of images is converted automatically if it does
not match any of the “applicable sizes”.
The pixels of images in SD format are not square, so
the aspect ratio will be different when the images are
displayed on the computer and when they are imported
into video memory (with NTSC format, they will be
vertically long).
To keep the images true to their actual proportions, make
sure the original size is 720
are in NTSC format, use images shrunk to 720
pixels. If the images are in PAL format, use images
enlarged to 720
576 pixels.
540 pixels. If the images
487
Video memories (moving image data: Clip1, Clip2):
This is the original format of the unit.
Data is stored in and read from these memories.
Shot memory data (Shot):
Data is stored in and read from these memories.
Event memory data (Event):
Data is stored in and read from these memories.
Log file (Log):
Log files stored in the unit can be saved.
pq Concerning memory cards
Memory cards used with the unit should conform to SD or
SDHC standards.
Be sure to format cards using the unit.
Memory cards with the following capacity can be used for
the unit.
SDXC memory cards are not available for this product.
SD (from 8 MB to 2 GB)
SDHC (from 4 GB to 32 GB)
For the latest information not available in the Operating
Instructions, visit the following Web sites.
http://pro-av.panasonic.net/
p Memory cards must not be used or stored in an
environment where they may be
• Exposed to high temperatures/humidities;
• Exposed to water droplets; or
• Electrically charged.
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1. Basic operations
The data is stored in the following folders on the memory card.
When data is to be loaded, first store the data in the respective folders, and then load the files.
<Data folder configuration>
Data typeSELECT itemStorage folderExtension
Video memory
Still image data
Video memory
Moving image data
Shot memory dataShot“HS410\SHOT”s41
Event memory dataEvent“HS410\EVENT”e41
Setup dataSet Up“HS410\SYSTEM”h41
All fileAll“HS410\ALL”
Plug-in software Plug-in“HS410\PLUGIN”plg
Software for upgradingUpgrade“HS410\SYSTEM”41d
Log fileLog“HS410\LOG”log
: In the case of “All file”, folders with the names specified using the File Name item are created at the hierarchical level under the “ALL”
folder, and the data is stored inside the folders which have been created.
The data is stored under the following filenames.
Still1.***, Still2.***, Clip1.clp, Clip2.clp, Shot.s41, Event.e41, Setup.h41
Do NOT eject the memory card while the memory card access LED is lit.
When an memory card is ejected while the memory card access LED is lit, the transition may be temporarily suspended.
In addition, the data stored on the memory card may be lost.
The data stored on memory cards may be lost as a result of misplacing the cards or performing erroneous operations, for
instance. It is recommended that valuable data be stored on a computer or other device.
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1. Basic operations
1-12-1. Initializing the memory cards
Before an memory card is used in this unit, the card must be
initialized by the unit without fail.
By initializing the memory card formats (in compliance with
the SD standard) it creates the dedicated directory.
(All files saved on the memory card will be erased.)
1Insert the memory card into the unit’s memory card slot.
2Press the v button to light its indicator, and display the
SD Card menu.
3Use [F1] to display the File1 sub menu.
4Use [F2] to select “Init” using the Mode item, and then
press the [F2].
If the memory card has not been inserted, “No Card” will
appear at the Mode item.
5Press the [F1] (OK) to initialize the card.
Before using a memory card in this unit, initialize it.
This unit also supports SDHC memory cards.
Memory cards can be initialized no matter whether they
are SD or SDHC memory cards.
1-12-2. Saving data on memory cards
1Insert the memory card which has been initialized by
the unit, into the memory card slot.
2Press the v button to light its indicator, and display the
SD Card menu.
3Use [F1] to display the File1 sub menu.
4Use [F2] to select “Save” using the Mode item, and then
press the [F2].
5Use [F3] to select the data which is to be stored on the
memory card using the Save Type item.
The filename provided automatically is displayed in the
File Name item.
Filenames are provided automatically using the running
number as shown below.
<Saving the video memories, shot memory data, Event
memory data and setup data>
hs001.xxx to hs100.xxx
When changing a filename, press [F4] to open the
keyboard screen, input the filename, and close the
keyboard screen.
Refer to “2-2-2. Keyboard screen operations”
(<Basics> Operating Instructions).
<Saving the all files and log files>
hs001 to hs100
The name of the folder where the all files and log files
are saved serves as the filenames of the all files and
log files.
The filenames of the all files and log files cannot be
changed on the keyboard screen.
6If the [F5] (Save) is now pressed, the file is stored on
the memory card.
For the destinations where the data is stored, refer to
<Data folder configuration>.
When storing video memory still images, the file format
can be selected.
On the SD Card menu, use [F1] to display the File2 sub
menu, and select the format of the file to be used when
storing the data on the memory card using the Format
item.
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1. Basic operations
1-12-3. Loading data from memory cards
1Insert the memory card on which the data is stored into
the memory card slot.
Load the file after its data has been stored in the each
folder.
Data stored in other folders will not be recognized by
the unit.
For the destinations where the data is stored, refer to
<Data folder configuration>.
2On the SD Card menu, use [F1] to display the File1 sub
menu.
3Use [F2] to select “Load” using the Mode item, and then
press the [F2].
When [F2] is pressed, the file selection screen is
displayed.
<Example of what appears on the file selection screen>
5Use [F2] to select the name of the file to be loaded
using the SELECT FILE item.
If the name of the file to be loaded consists of more
than 8 characters, a shortened version of the filename
will be displayed.
When “Plug-in” has been selected using [F1]
(SELECT item), use [F3] to select the index number
(1 to 10) of the files to be loaded.
Up to 100 files can be loaded from one folder. The following alphanumerics and symbols can be
used as the characters for filenames (see below).
Files using other characters will not be displayed by
the unit.
<Characters which can be used for filenames>
A to Z, a to z, 0 to 9, Space, ! # $ % & ' ( ) - . @ ^ _ ` { }
6Use [F4] to load the file.
Changing the sort mode
The way in which the file list displayed on the file selection
screen is arranged can be specified.
1On the SD Card menu, use [F1] to display the File2 sub
menu.
4Use [F1] to select the type of file to be loaded using the
SELECT item.
Correlation between [F1] (for selecting a setting
using the SELECT item) and [F3] on the file
selection screen
[F1]
Settings selected
using SELECT item
Still1, Still2,
Clip1, Clip2
Shot, Event, Set Up,
All, Upgrade
Plug-inF3: INDEX
Displays and function
F3: LIST VIEW
Using the [F3], it is possible to switch
the screen display between
“List (list files)” and “Thumbnail
(display thumbnails)”.
F3:
The [F3] cannot be operated.
On the screen, the list of files is
displayed.
Using the [F3], it is possible to select
the index number (1 to 10) of the files
to be loaded.
On the screen, the list of files is
displayed.
[F3]
: This function can be actuated in any model whose
system version is V2.00.00 and up.
The display cannot be switched to “Thumbnail” with a
model whose system version is below V2.00.00.
2Use [F2] to select the sort mode for the file selection
screen using the Sort item.
NewestThe files are arranged in sequence
starting with the file having the most recent
registration date and time.
OldestThe files are arranged in sequence starting
with the file having the oldest registration
date and time.
NameThe files are arranged in filename sequence.
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1. Basic operations
1-12-4. Deleting files on memory cards
1Insert the memory card on which the data is stored into
the memory card slot.
2On the SD Card menu, use [F1] to display the File1 sub
menu.
3Use [F2] to select “Delete” using the Mode item, and
then press the [F2].
When [F2] is pressed, the file selection screen is
displayed.
<Example of what appears on the file selection screen>
1-12-5. Displaying the memory card
information
1Insert the memory card on which the data is stored into
the memory card slot.
2On the SD Card menu, use [F1] to display the
Card Information sub menu.
Free SpaceThe memory card’s total memory and
remaining free space are displayed in
megabyte units (MB).
(Free space/card’s total memory)
4Use [F1] to select the type of file to be deleted using the
SELECT item.
If the name of the file to be loaded consists of more
than 8 characters, a shortened version of the filename
will be displayed.
5Use [F2] to select the name of the file to be deleted
using the SELECT FILE item.
6Use [F4] to delete the file.
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1. Basic operations
1-13. Waveform monitor settings
WFM (waveform monitor) settings
1Press the [WFM/VECT] button among the display mode
buttons to display the waveform monitor on the built-in
display.
2Press the s button to light its indicator, and display the
Config menu.
VECTOR (vectorscope) settings
1Press the [WFM/VECT] button among the display mode
buttons to display the vectorscope on the built-in display.
2Press the s button to light its indicator, and display the
Config menu.
3Use [F1] to display the Vector sub menu.
3Use [F1] to display the WFM sub menu.
4Use [F2] to select the method to be used to display the
signal waveforms using the Style item.
ParadeThe signal waveforms are arranged and
displayed.
OverlayThe signal waveforms are superimposed onto
each other and displayed.
5Use [F3] to select the signals whose waveforms are to
be displayed using the Mode item.
YPbPrWaveforms of the Y, PB and PR signals are
displayed.
RGBWaveforms of the R, G and B signals are
displayed.
YWaveforms of the Y signal only are displayed.
4Use [F2] to select the color bar reference marker using
the Bar Target item.
75%The 75% color bar reference marker is
displayed.
100%The 100% color bar reference marker is
displayed.
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1. Basic operations
1-14. Setting the status display
Displaying the audio status
When the menu display mode has been set to “1 line of menu
display and full-screen image display”, the audio status of the
signals selected by the DISP bus is displayed on the WFM or
VECTOR screen.
When SDI input signals are selected:
The status of the embedded audio is displayed.
When PGM, PVW, MV or AUX signals are selected:
When “ON” has been selected as the ancillary data setting,
the status of the embedded audio is displayed.
-STATUS-
<Format>
1080/23PsF
Audio group
Audio rate
Audio channels
<GROUP>
1,2,3,4
<RATE>
44.1KHz
<ACT>
1,2,3,4
5,6,7,8
System formats used by the unit
DisplaySystem format
1080/59i1080/59.94i
720/59p720/59.94p
1080/24PsF1080/24PsF
1080/23PsF1080/23.98PsF
480/59i480/59.94i
1080/50i1080/50i
720/50p720/50p
576/50i576/50i
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2. Input/output signal settings
2-1. Input signal settings
SDI IN1 to SDI IN8 are SDI signal inputs.
DVI IN is DVI-D signal input.
IN A1, IN A2, IN B1 and IN B2 can be set only when one of the following option boards has been connected.
Before setting the input signals, first select the input signal to be set using the Input sub menu.
1Press the i button to light its indicator, and display the Input menu.
2Use [F1] to display the Input sub menu.
3Use [F2] to select the input signals using the Select item.
The menu display is switched in accordance with the input signals which have been selected.
The menu title is set to “MENU: Input (signal type)/input connector (material name)”.
Signal typeSDI, Analog, DVI, Composite
Material nameMaterial name set in “2-1-5. Setting the material
names”.
<Example of menu (SDI)>
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2. Input/output signal settings
<List of settings by input signal>
Setting menu and numbers of sections in this manual
Input connector
SDI IN1 to
SDI IN4
SDI IN5,
SDI IN6
SDI IN7,
SDI IN8
DVI IN
Option slot
IN A1, IN A2,
IN B1, IN B2
Input connector
SDI IN1 to
SDI IN4
SDI IN5,
SDI IN6
SDI IN7,
SDI IN8
DVI IN
Option slot
IN A1, IN A2,
IN B1, IN B2
: Can be set.
—: Cannot be set.
Standard
SDI input 8 lines
Standard
DVI-D input 1 line
AV-HS04M1
SDI input 2 lines
AV-HS04M2
Analog component input
2 lines
AV-HS04M3
DVI-I input 2 lines
AV-HS04M6
Analog composite input
2 lines
AV-HS04M8
DVI-D input 2 lines
Standard
SDI input 8 lines
Standard
DVI-D input 1 line
AV-HS04M1
SDI input 2 lines
AV-HS04M2
Analog component input
2 lines
AV-HS04M3
DVI-I input 2 lines
AV-HS04M6
Analog composite input
2 lines
AV-HS04M8
DVI-D input 2 lines
FSModeDelayFreezeName
2-1-12-1-22-1-32-1-42-1-52-1-6
Only
———
———
———
Video
Process
(SDI)
2-1-72-1-82-1-92-1-102-1-10
———
—————
—
———
—
———
Dot by Dot
selectable
Setting menu and numbers of sections in this manual
Gain
————
————
————
—
—
—
—
—
Video
Process
(Composite)
———
DVI Input
(Digital)
——
DVI Input
(Analog)
—
—
Up
Converter
—
—
—
—
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2. Input/output signal settings
2-1-1. Setting the frame synchronizer
The frame synchronizer can be set to On or Off for each input.
The DVI input frame synchronizer is permanently On.
It cannot be set from On to Off or vice versa.
1On the Input sub menu, use [F2] to select the input to
be set using the Select item.
Refer to “2-1. Input signal settings”.
2Use [F1] to display the FS sub menu.
3Use [F2] to set On or Off for the frame synchronizer
using the FS item.
If the output signal phase is set to 0H, Off cannot be
selected as the FS item setting.
AVDL function is active while the frame synchronizer
function is set to Off.
The AVDL function automatically adjusts the input image
signal phase to the horizontal synchronization reference
signal phase.
For details, refer to “2-4. Adjusting the output signal phase”.
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2. Input/output signal settings
2-1-2. Setting the input mode
The mode can be set for each input only when HD has been selected as the system format.
When SD is selected as the system format, the input mode is always the same as Normal.
1On the FS sub menu, use [F3] to set the input mode using the Mode item.
NormalInput signals in conformity with the system format take effect.
Dot by Dot
Up ConvertWhen SD signals with the same frame rate as the system format have been input, they are up-converted.
AutoInput signals in conformity with the system format take effect.
<List of input modes supported>
SystemMode
SD 480/59.94i
576/50i
HD 1080/59.94i
1080/50i
1080/24PsF
1080/23.98PsF
720/59.94p
720/50p
When SD signals with the same frame rate as the system format have been input, they are input on a dot by dot (1
magnification) basis with no up-conversion. (This setting is only possible when the system format is 1080i.)
In this mode, there is minimal deterioration in the image quality and, as such, the mode is used to combine SD format
material using the PinP function.
Furthermore, if SD signals with the same frame rate as the system format are input when HD is selected as the system
format, they are up-converted.
In the Auto mode, the images may be disturbed when the input signals are switched.
Input
1080/
23.98PsF
—
—
Normal
Dot by Dot
Up Convert
Auto
Normal
Dot by Dot
Up Convert
Auto
Normal
Dot by Dot
Up Convert
Auto
Normal
Dot by Dot
Up Convert
Auto
Normal
Up Convert
Auto
Normal
Up Convert
Auto
480/
59.94i
wwwwwww
wwwwwww
wwwwwww
wwwwwww
wwwwwww
(Up Convert)
wwwwwww
wwwwwww
wwwwwww
w
wwwwwww
wwwwwwww
wwwwwwww
wwwwwwww
wwwwwww
wwwwwwww
wwwwwwww
wwwwwwww
wwwwwww
wwwwwww
(Up Convert)
wwwwwww
wwwwwww
w
576/
50i
wwwwww
(Up Convert)
wwwwww
(Up Convert)
1080/
59.94i
wwwww
wwwww
1080/
50i
1080/
24PsF
720/
59.94p
720/
50p
denotes a black screen. The Up Convert mode or Auto mode cannot be selected for inputs 1 to 4. If Dot by Dot, Up Convert or Auto mode is selected, the frame synchronizer will be turned on. The input mode cannot be changed when freeze is set to on.
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2. Input/output signal settings
2-1-3. Setting the delay amount
The input signals can be delayed.
p The delay can be applied only to the SDI IN7 and SDI IN8
input signals.
1On the Input sub menu, use [F2] to select the input to
be set using the Select item.
Refer to “2-1. Input signal settings”.
2Use [F1] to display the FS sub menu.
3Use [F4] to set the delay amount using the Delay item.
2-1-4. Freezing the input signals
The input signals can be frozen and used.
While signals are frozen, the tally signals of the corresponding
input will not be output.
Setting freeze
1On the Input sub menu, use [F2] to select the input to
be set using the Select item.
Refer to “2-1. Input signal settings”.
2Use [F1] to display the Freeze sub menu.
4Press the [F3] to freeze the input image or cancel the
freeze.
If the [F3] is pressed while the display is “Off”, the video
signal is frozen, and the display is set to “On”.
If the [F3] is pressed while the display is “On”, the video
signal freezing is canceled, and the display is set to
“Off”.
The “F” mark appears in front of the name of the
material when the signals set for output of multi view
displays are frozen.
When the unit is used with the frame synchronizer
function OFF, the output images may be disturbed when
freezing is executed, but the frozen images will not be
adversely affected.
If, when the switcher is used with the frame synchronizer
function at OFF, “On” is set as the freeze setting, the
frame synchronizer function will be automatically
switched to ON.
2-1-5. Setting the material names
Material names can be given to the input signals.
These names can be selected from the default settings or
user settings.
1On the Input sub menu, use [F2] to select the input to
be set using the Select item.
Refer to “2-1. Input signal settings”.
3Use [F2] to select the freeze method using the Select
item.
FrameThe images are frozen frame by frame.
FieldThe images are frozen field by field.
This is used to freeze moving images.
With interlace signals, however, diagonal
lines and moving parts appear jagged.
Frame or Field can also be selected while an image is
frozen.
2Use [F1] to display the Name sub menu.
3Use [F2] to select the type of material names using the
Type item.
Default
(default
settings)
User
(user
settings)
Select the material names from the following:
SDI IN1 to SDI IN8, DVI IN, IN-A1, IN-A2,
IN-B1 and IN-B2.
The material names are set using up to 7
characters.
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2. Input/output signal settings
2-1-6. Setting the up-converter
Select the settings for SDI IN5 to SDI IN8, as well as for the
up-converter that is built into the option boards listed below:
1On the Input sub menu, use [F2] to select the input to
be set using the Select item.
Refer to “2-1. Input signal settings”.
2Use [F1] to display the Up Converter1 sub menu.
3Use [F2] to select the scaling system using the Scale
item.
SqueezeThe image is enlarged both horizontally and
vertically to fill the entire screen.
Edge CropThe aspect ratio of the image is maintained,
the image size is increased in accordance
with the vertical resolution, and black bands
are added at the left and right.
Letter BoxThe aspect ratio of the image is maintained,
the image size is increased in accordance
with the horizontal resolution, and the image
is cropped at the top and bottom.
Input imageSqueeze
5Use [F4] to set the extent of the edge sharpness for the
images using the Sharp item.
1Not sharp edges
3Standard
5Very sharp edges
6Use [F5] to adjust the input image size (100 % to
110 %).
Fine-tuning of image positions
Fine-tuning of image positions is performed when “Edge
Crop” is selected for the scaling method.
1Use [F1] to display the Up Converter2 sub menu.
2Use [F2] to select the image position using the Edge
Crop Pos item.
CenterThe image is positioned at the center, and
black images are added at the left and right.
RightThe image is positioned at the right, and a
black image is added at the left.
LeftThe image is positioned at the left, and a
black image is added at the right.
Edge CropLetter Box
4Use [F3] to set the image movement detection
sensitivity using the Move Detect item.
1Toward still images
3Standard
5Toward moving images
Setting the gamut limiter
1On the Up Converter2 sub menu, use [F4] to set the
color range of the input signals using the Limiter item.
OffThe color range is not restricted.
108The amplitude level of the colors (R, G and
B) is restricted to 0 % - 108 %.
104The amplitude level of the colors (R, G and
B) is restricted to 0 % - 104 %.
100The amplitude level of the colors (R, G and
B) is restricted to 0 % - 100 %.
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2. Input/output signal settings
2-1-7. Setting the video process function
The video process function works for all the SDI input signal
images.
The color tones can be changed for each input.
1On the Input sub menu, use [F2] to select the input to
be set using the Select item.
Refer to “2-1. Input signal settings”.
2Use [F1] to display the Video Process1 sub menu.
3Use [F2] to select enable (On) or disable (Off) for the
video process function using the Video Process item.
4Use [F3] to set the Y signal gain using the Y-Gain item.
5Use [F4] to set the pedestal level using the Pedestal
item.
6Use [F1] to display the Video Process2 sub menu.
7Use [F3] to set the saturation gain using the C-Gain
item.
2-1-8. Setting the analog input gain
(option)
When the analog input board (option) has been connected,
the gain of the input signals can be set.
Alternatively, when the analog composite input board (option)
has been connected, the gain of the Y signals can be set.
The setting range is ±30 steps, and the gain changes by
approximately ±2 dB. The amount of change in the gain when
it is changed by one step is not fixed.
1On the Input sub menu, use [F2] to select the input to
be set using the Select item.
Refer to “2-1. Input signal settings”.
2Use [F1] to display the Video Process sub menu.
3Use [F2] to set the gain of the input signal (Y signal
gain) using the Gain item.
8Use [F4] to set the change in the hue using the Hue
item.
Copying the settings
The video process settings already selected can be set for
other input signals as well.
On the Video Process2 sub menu, use [F5] to select the input
signals of the copy destination, and press [F5].
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2. Input/output signal settings
2-1-9. Setting the analog composite input
signals (option)
When the analog composite input board (option) has been
connected, the analog composite input signals can be set.
1On the Input sub menu, use [F2] to select the input to
be set using the Select item.
Refer to “2-1. Input signal settings”.
2Use [F1] to display the Video Process sub menu.
3Use [F2] to set the gain of the input signal (Y signal
gain) using the Gain item.
4Use [F3] to adjust the chroma level using the Chroma
item.
(Maximum amount of variation: approx. ±3 dB)
The auto color control function is activated, and the
chroma level is kept at the value that has been set.
5Use [F4] to adjust the pedestal level using the Ped item.
(Maximum amount of variation: approx. ±100 mV)
6Use [F5] to adjust the hue using the Hue item.
(Maximum amount of variation: approx. ±20°)
Adjustment of Hue is possible when the system format
is 1080/59.94i, 720/59.94p and 480/59.94i.
For details on the other settings, refer to the operating
instructions of the option board.
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2. Input/output signal settings
2-1-10. Setting the DVI input signals
Set the DVI input signals when the DVI input board (option) or full-HD DVI input board (option) has been connected.
Signals with the following resolutions can be input.
DVI input signals
XGA
(1024 768)/60 Hz
WXGA
(1280 768)/60 Hz
SXGA
(1280 1024)/60 Hz
WSXGA+
(1680 1050)/60 Hz
UXGA
(1600 1200)/60 Hz
WUXGA
(1920 1200)/60 Hz
1080/59.94p
(1920 1080)/59.94 Hz
1080/50p
(1920 1080)/50 Hz
1080/59.94i
(1920 1080)/59.94 Hz
1080/50i
(1920 1080)/50 Hz
720/59.94p
(1280 720)/59.94 Hz
720/50p
(1280 720)/50 Hz
: Can be set.
—: Cannot be set.
Standard
(Digital)
DVI Input Board
(Digital/Analog)
—
—
—
—
—
——
——
——
——
Full-HD DVI Input Board
(Digital)
p If signals with any other resolutions or frequencies are input, the signals cannot be imported correctly.
The images which are output at a time like this may be black or disturbed.
p These boards are incompatible with the HDCP (High-bandwidth Digital Content Protection).
1On the Input sub menu, use [F2] to select the input to
be set using the Select item.
Refer to “2-1. Input signal settings”.
2Use [F1] to display the DVI Input sub menu.
3Use [F2] to select the signal system using the Mode
item.
Set this when the DVI input board (AV-HS04M3) has
been connected.
DigitalDigital input signals of the DVI connector are
effective.
AnalogAnalog input signals of the DVI connector are
effective.
4Use [F3] to select the scaling method.
Fit-VThe aspect ratio of the input images is
maintained, and the size of the images is
increased or reduced in accordance with the
vertical resolution.
Fit-HThe aspect ratio of the input images is
maintained, and the size of the images is
increased or reduced in accordance with the
horizontal resolution.
FullThe size of the input images is increased
or reduced in accordance with the system
resolution.
(The aspect ratio of the input images is not
kept the same. The rate at which the image
size is increased or reduced in the vertical
direction and in the horizontal direction
differs.)
For details on the sizes that correspond to the formats,
refer to “DVI input scaling size table” (on page 83).
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2. Input/output signal settings
w DVI input scaling size table
DVI formatMode
XGA
1024 768
Fit-V
HD/1080iHD/720PSD/NTSCSD/PAL
1920 10801280 720720 487720 576
1440
1080
720
960
487
720
720
576
SXGA
1280 1024
Fit-H
Full
Fit-V
Fit-H
Full
1080
1080
1080
1920
1350
1920
720
720
720
1280
900
1280
487
487
487
487
720
720
675
720
720
576
720
576
675
576
720
576
WXGA
1280 768
Fit-V
Fit-H
Full
: Black images are inserted here.
: The parts of the images protruding in these areas are cropped.
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2. Input/output signal settings
DVI formatMode
WSXGA+
1680 1050
UXGA
1600 1200
Fit-V
Fit-H
Full
Fit-V
Fit-H
HD/1080iHD/720PSD/NTSCSD/PAL
1920 10801280 720720 487720 576
720
720
720
1152
1280
960
487
487
487
720
720
720
720
576
720
576
720
576
1728
1080
1920
1080
1440
1080
WUXGA
1920 1200
Full
Fit-V
Fit-H
Full
1080
1080
1080
1920
1728
1920
720
720
720
1280
1152
1280
720
487
720
487
720
576
720
576
: Black images are inserted here.
: The parts of the images protruding in these areas are cropped.
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2. Input/output signal settings
DVI formatMode
1080/59.94p
1080/50p
1080/59.94i
1080/50i
1920 1080
720/59.94p
720/50p
1280 720
Fit-V
Fit-H
Full
Fit-V
Fit-H
HD/1080iHD/720PSD/NTSCSD/PAL
1920 10801280 720720 487720 576
1920
1080
1920
1080
1920
1080
1920
1080
1920
1080
1280
720
1280
720
1280
720
1280
720
1280
720
Full
1080
1920
1280
720
: Black images are inserted here.
: The parts of the images protruding in these areas are cropped.
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2. Input/output signal settings
2-1-11. Displaying the DVI input signal information
These are used to display the information concerning the DVI-D input signal images.
The information cannot be changed.
1On the Input sub menu, use [F2] to select the input to be set using the Select item.
Refer to “2-1. Input signal settings”.
2Use [F1] to display the DVI Status sub menu.
SizeThis indicates the pixel count of the images.
Dot ClockThis indicates the dot clock frequency of the
images.
H-Frequency This indicates the horizontal frequency of the
images.
V-Frequency This indicates the vertical frequency of the
images.
The formats supported are listed below.
<DVI-D formats supported>
(kHz)
Frequency
Vertical
(Hz)
XGA
WXGA
SXGA
WSXGA+
UXGA
WUXGA
1080/50p
1080/59.94p
1080/50i
1080/59.94i
720/50p
720/59.94p
Input video signal
1024 768
1280 768
1280 1024
1680 1050
1600 1200
1920 1200
1920 1080
1920 1080
1920 1080
1920 1080
1280 720
1280 720
Dot clock frequency
(MHz)
Digital 65.0 48.36 60.00
Digital 79.5 47.78 59.87
Digital 108.0 63.98 60.02
Digital 146.2 65.29 59.95
Digital 162.0 75.00 60.00
Digital 154.0 74.04 59.95
Digital (RGB) 148.5 56.25 50.00
Digital (RGB) 148.5/1.001 67.50/1.001 60.00/1.001
Digital (RGB) 74.25 28.13 50.00
Digital (RGB) 74.25/1.001 33.72 60.00/1.001
Digital (RGB) 74.25 37.50 50.00
Digital (RGB) 74.25/1.001 44.96 60.00/1.001
Horizontal
p If the format of the input signals is not supported, it may not be possible to import the signals properly, and a black image or
disturbed image may appear.
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2. Input/output signal settings
2-1-12. Adjusting the DVI input signals
These are used to adjust the clock/phase and position of the
DVI-D input signal.
Select the clock/phase and position of the signals when the
DVI input board (AV-HS04M3) has been connected.
1On the Input sub menu, use [F2] to select the input to
be set using the Select item.
Refer to “2-1. Input signal settings”.
2Use [F1] to display the DVI Phase sub menu.
3Use [F2] to adjust the clock phase of the analog input
signals using the Clk Phs item.
While viewing the image quality, set the value at which
the noise level is minimized.
4Use [F3] to adjust the horizontal position using the
H-Pos item.
5Use [F4] to adjust the vertical position using the V-Pos
item.
2-1-13. Automatic adjustment of the black
level and white level (analog input
signals)
The black level (offset) and white level (gain) of the analog
input signals are adjusted automatically.
p Set this when the DVI input board (AV-HS04M3) has been
connected.
Depending on the computer used, there may be some
deviation from the correct levels of the black level or white
level.
To proceed with automatic adjustment to correct this
deviation, display the black-and-white signals (BW.bmp) on
the supplied CD-ROM or the full-screen black signals and
full-screen white signals on the computer connected to the
DVI input connector, and input these signals as the DVI input
signals.
When using the black-and-white signals, position them so that
the boundary between black and white comes to the center of
the monitor screen.
When using the full-screen black signals or full-screen white
signals, display the black or white in an area that covers at
least 80 % of the screen from the screen center.
Before making any adjustments, follow the instructions given
in the “Automatic adjustment of the black level” section.
Automatic adjustment of the black level
Input the black-and-white signals (BW.bmp) or full-screen
black signals.
Use [F5] to select “Black” in the Auto item, and press [F5]
to adjust the black level automatically.
“Auto Setting” is displayed on the built-in display while
adjustments are being made.
Automatic adjustment of the white level
Input the black-and-white signals (BW.bmp) or full-screen
white signals.
Use [F5] to select “White” in the Auto item, and press [F5]
to adjust the white level automatically.
“Auto Setting” is displayed on the built-in display while
adjustments are being made.
Initializing the adjusted values
Use [F5] to select “Init” in the Auto item, and press [F5] to
return the adjusted values to their factory settings.
“Auto Setting” is displayed on the built-in display while
adjustments are being made.
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2. Input/output signal settings
2-2. Output signal settings
SDI OUT1 to SDI OUT5 are SDI signal outputs.
DVI OUT is DVI-D signal output.
OUT A1, OUT A2, OUT B1 and OUT B2 can be set only when one of the following option boards has been connected.
Before proceeding to set the output signals, first select the output signals to be set using the Output sub menu.
1Press the i button to light its indicator, and display the Output menu.
2Use [F1] to display the Output sub menu.
3Use [F2] to select the output signals using the Select item.
The menu display is switched depending on the selected output signals.
The menu title is set to “MENU: Output (signal type)/output connector”.
Signal typeSDI, Analog, DVI-D, DVI-I
<Example of menu (SDI)>
<List of settings by output signal>
Setting menu and numbers of sections in this manual
Output connector
SDI OUT1 to
SDI OUT5
DVI OUT
Analog component output 2 lines
Option slot
OUT A1,
OUT A2,
Option slot
OUT B1,
OUT B2
: Can be set.
—: Cannot be set.
Analog component output 1 line
Analog component output 2 lines
Analog component output 1 line
Standard
SDI output 5 lines
Standard
DVI-D output 1 line
AV-HS04M4
AV-HS04M5
DVI-I output 1 line
AV-HS04M7
SDI output 2 lines
AV-HS04M4
AV-HS04M5
DVI-I output 1 line
AV-HS04M7
SDI output 2 lines
AssignSDI Output
2-2-12-2-22-2-32-2-32-2-4
—
————
——
————
——
DVI Output
(Digital)
———
——
——
DVI Output
(Analog)
——
Down
Converter
—
—
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2. Input/output signal settings
2-2-1. Assigning the output signals
The output signals can be assigned to the SDI OUT1 to SDI
OUT5 connectors and DVI OUT connector.
1On the Output sub menu, use [F2] to select the output
to be set using the Select item.
Refer to “2-2. Output signal settings”.
2Use [F1] to display the Assign sub menu.
3Use [F2] to set the type of output signal using the
Source item.
PGMAn image provided with the wipe, mix, key,
downstream key or other effect is output at
the switcher’s main line output.
PVWThis is the preview output that enables the
next operation to be checked before it is
executed.
AUX1 to 4The signals selected by the 4 lines of AUX
buses (AUX1 to AUX4) are output.
CLNThe clean signal (the image resulting when
the key, downstream key or other effect
has been removed from the PGM signal) is
output.
Refer to “Assigning the CLN signal”.
MVThe multi view display signals are output.
Multiple input signals and output signals are
reduced in size and output to one screen.
KeyOutThe key signal is output.
MEM-PVWIn the memory preview mode, the shot
memory and event memory effects are output
to preview.
4Use [F3] to set the output mode using the Mode item.
NormalThe same signals as the system format
signals are output.
Down
Convert
(downconverter)
This can be selected when the SDI output
board (option: AV-HS04M7) has been
connected.
When the system format is 1080/59.94i or
720/59.94p, the signals are output in the
480/59.94i format.
When the system format is 1080/50i or
720/50p, the signals are output in the 576/50i
format.
When the system format is SD (480/59.94i or
576/50i), this setting cannot be selected.
Assigning the CLN signal
Set KEYCLN or DSKCLN as the CLN output.
1Press the s button to light its indicator, and display the
Config menu.
2Use [F1] to display the Assign sub menu.
3Use [F3] to select the type of output signal using the
CLN item.
KeyThe PGM signals minus the key effects are
output.
The Key, PinP1, PinP2 and DSK effects are
not added.
DSKThe PGM signal minus the downstream key
effects are output.
2-2-2. Setting the SDI output color range
The color range can be set for the SDI output signal images.
p The same setting applies to all the SDI output signals.
1On the Output sub menu, use [F5] to set the color range
using the SDI Limit item.
Refer to “2-2. Output signal settings”.
OffThe color range is not restricted.
108The amplitude level of the colors (R, G and
B) is restricted to 0 % - 108 %.
104The amplitude level of the colors (R, G and
B) is restricted to 0 % - 104 %.
100The amplitude level of the colors (R, G and
B) is restricted to 0 % - 100 %.
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2. Input/output signal settings
2-2-3. Setting the DVI output signals
Set the DVI output signals of the standard output (DVI OUT) and the DVI output signals if the DVI/analog output board (option)
has been connected.
1On the Output sub menu, use [F2] to select the output to be set using the Select item.
Refer to “2-2. Output signal settings”.
2Use [F1] to display the DVI Output sub menu.
3Use [F2] to select the signal system using the Mode item.
Set this when the DVI/analog output board (AV-HS04M5) has been connected.
DigitalDVI digital signals are output from the DVI connector.
AnalogDVI analog signals (RGB) are output from the DVI connector.
When “Analog” has been selected, the display position of the image may be off depending on the monitor
which is connected. If it is off, adjust the position at the monitor.
For details on the adjustment method, refer to the operating instructions of the monitor.
4Use [F3] to select the resolution of the images to be output using the Size item.
AutoThe equipment information of the output destination is captured by the DVI signals, and the images are
output at the optimum resolution.
The vertical frequency is 60 Hz, and the maximum resolution is SXGA for analog output signals and
WUXGA for digital output signals.
If the equipment information cannot be captured or if the resolution and frequency which can be output by
the unit are not contained in the equipment information, the images will be output at the XGA setting.
Other signals are listed in the table below.
<Table of DVI output signal settings>
DVI output signalStandard output (DVI OUT)DVI/Analog Output Board
The DVI signals cannot be output if the system format is 1080/23.98PsF or 1080/24PsF.
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2. Input/output signal settings
5Use [F4] to select the scaling method using the Scale
item.
Fit-VThe aspect ratio of the output images is
maintained, and the size of the images is
increased or reduced in accordance with the
vertical resolution.
(Black bands are inserted into the areas
where there are no images. The protruding
parts of the images are cropped.)
Fit-HThe aspect ratio of the output images is
maintained, and the size of the images is
increased or reduced in accordance with the
horizontal resolution.
(Black bands are inserted into the areas
where there are no images. The protruding
parts of the images are cropped.)
FullThe size of the output images is increased
or reduced in accordance with the system
resolution.
Fullx80%The size of the output image is increased or
reduced in accordance with the 80 % size of
the system resolution.
Fullx90%The size of the output image is increased or
reduced in accordance with the 90 % size of
the system resolution.
The aspect ratio is not maintained at the Full,
Fullx80% or Fullx90% setting.
The rate at which the image size is increased or
reduced in the vertical direction and in the horizontal
direction differs.
w Setting the video movement detection sensitivity
1Use [F1] to display the Assign sub menu.
2Use [F3] to set the image movement detection
sensitivity using the Move Detect item.
1Toward still images
3Standard
5Toward moving images
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2. Input/output signal settings
2-2-4. Setting the down-converter (option)
Select the settings for the down-converter that is built into the
SDI output board (option: AV-HS04M7).
1On the Output sub menu, use [F2] to select the output
to be set using the Select item.
Refer to “2-2. Output signal settings”.
2Use [F1] to display the Down Converter sub menu.
3Use [F2] to select the scaling system using the Scale
item.
SqueezeThe top, bottom, left and right are reduced so
that the aspect ratio is set to 4:3.
Edge CropThe aspect ratio is maintained, the image
is reduced in size in line with the vertical
resolution, and it is cropped at the left and
right.
Letter BoxThe aspect ratio is maintained, the image
is reduced in size in line with the horizontal
resolution, and a black image is added at the
top and bottom.
System image (HD)
4Use [F3] to set the delay time of the output using the
Delay item.
90H(75H)When the system format is 1080/59.94i, the
image is delayed from the system image
(HD) by 90H, and output.
When the system format is 720/59.94p, the
image is delayed from the system image
(HD) by 90H+1F (frame), and output.
When the system format is 1080/50i, the
image is delayed from the system image
(HD) by 75H, and output.
When the system format is 720/50p, the
image is delayed from the system image
(HD) by 75H+1F (frame), and output.
When the system format is 1080/50i or
720/50p, “75H” is displayed on the menu.
1FThe image is output in-phase with a delay of
1 frame from the system image (HD).
For details on the phase and delay amounts, refer to
“2-4. Adjusting the output signal phase”.
5Use [F4] to set the extent of the edge sharpness for the
images using the Sharp item.
1Standard
5Very sharp edges
Output image (SD)
SqueezeEdge CropLetter Box
For details on the other settings, refer to the operating
instructions of the option board.
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2. Input/output signal settings
2-3. Setting the sync signals
The sync signals to be used by the system can be selected.
External sync:
For synchronization with an external sync signal
(gen-lock).
The reference input signal is looped through and output.
BBBlack burst signal (vertical phase of 0H)
BB
Advanced
Tri-level sync Tri-level sync signal (vertical phase of 0H)
InternalFor synchronization with an internal reference
When 1080/24PsF is selected as the format, INT
(internal synchronization) cannot be selected in the
Sync item of the Reference sub menu.
This unit supports synchronization signals for field
frequencies that are same as those of the system
format.
When the unit is set to the 1080/23.98PsF format,
however, the unit also supports black burst signals
with 10F-1D (compliant with the SMPTE318M
standard).
1Press the s button to light its indicator, and display the
System menu.
Black burst signal
Vertical phase of 90H when the 59.94i or
59.94p format is selected;
vertical phase of 75H when the 50i or 50p
format is selected
This can be selected when the system
format is 1080/24PsF.
signal (INT).
The REFOUT signal (black burst signal) is
output from the two reference connectors.
This cannot be selected when the system
format is 1080/24PsF.
2-4. Adjusting the output signal
phase
The phase of the output video signals can be adjusted.
1Press the s button to light its indicator, and display the
System menu.
2Use [F1] to display the Output Phase sub menu.
3Use [F2], and select “0H” or “1H” using the System item.
0HThe output video signals are output to the
system Reference signal with using in-phase.
The frame synchronizer function is ON for all
input signals.
1HThe output video signals are output to the
system Reference signal with 1H delay.
When the frame synchronizer function is ON,
the output video signals are output with
1 frame + 1H delay.
4Use [F3] to adjust H phase using the H-Phase item.
H-Phase can be adjusted within a range of –0.5H to
+0.5H.
The setting displayed on the menu differs depending
on the system format.
5Use [F4] to adjust V phase using the V-Phase item.
V-Phase can be adjusted within a range of –100H to
+100H.
2Use [F1] to display the Reference sub menu.
3Use [F2], select the sync signal using the Sync item,
and press the [F2] to enter the selection.
4Use [F3] to select the setup level of the black burst
signal in the internal synchronization mode using the BB
Setup item.
This setting takes effect when the video system is 59.94i
or 59.94p.
The setup level is fixed at 0 IRE when the system is 50i
or 50p.
5The genlock status is displayed in the Gen Lock item.
LockedSynchronized with the external sync signal or
internal reference signal.
UnLockNot synchronized with the external sync
signal or internal reference signal.
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2. Input/output signal settings
<Phase adjustment setup>
Reference
(System standard)
AVDL Range
Approx. 0.2H
Approx.
0.2H
• 1H Output
(+1H)
AVDL Range
Approx. –0.7H to +0.3H
Shortest
Output (+0.5H)
Longest Output
(+1.5H)
• 0H Output
(1F delay for Reference and in-phase output)
Approx.
0.2H
Approx. –0.2H to +0.8H
Internal
Fixed DL
Approx.
0.3H
+0.5H
Approx.
0.3H
+0.5H
Internal
Fixed DL
Output Phase Variable Range
H Phase (–0.5H to +0.5H)
+ V Phase (±100 lines)
Output Phase Variable Range
H Phase (–0.5H to +0.5H)
+ V Phase (±100 lines)
AVDL Range
Approx. +0.3H to +1.3H
Output Phase Variable Range
H Phase (–0.5H to +0.5H)
+ V Phase (±100 lines)
Internal
Fixed DL
FS Range
MAX less than approximately 1 frame
Internal
Fixed DL
Output Phase Variable Range
H Phase (–0.5H to +0.5H)
+ V Phase (±100 lines)
Reference (Phase Reference)
AVDL Range: Range for automatic phase adjustment.
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2. Input/output signal settings
<Phases and delay amounts of input/output signals during HD format use>
Frame synchronizer
FS:
On, Off
Input signals
Mode:
Normal, Up Convert or
Dot by Dot (cannot be
selected when the system
format is 720p)
Video effects
Down-converter
Output signals
1
See “2-1-1. Setting the frame synchronizer”.
Delay:
90H (75H) or 1F
See “2-2-4. Setting the down-converter
(option)”.
Output
Phase
SystemModeFSPhase
Sync signal (Reference): Black burst signal (BB), tri-level sync signal (Tri-level sync), internal reference signal (Internal)
1HNormalOffNot possibleReference+1H1H
NormalOnPossibleReference+1HMax.
Up Convert/
Dot by DotOn(Forced)
0H
(Example 1)
Sync signal (Reference): Black burst signal (BB Advanced)
1HNormalOffNot possibleReference
0H
(Example 2)
Normal/
Up Convert/
Dot by Dot
NormalOnPossibleReference
Up Convert/
Dot by DotOn(Forced)
Normal/
Up Convert/
Dot by Dot
Input
On
(Forced)
On
(Forced)
Non-
synchronized
input
Possible
PossibleIn-phase with
Possible
PossibleReference
Output signal 1
Reference
–90H+1H
–90H+1H
–90H
Normal
Delay
amount
1F+1H
Max.
1F
1H
Max.
1F–90H
+1H
Max.
1F–90H
Output signal 2
Down Converter (90H)
Phase
1+90H
1+90H
1+90H
1+90H
1+90H
1+90H
(In-phase with
Reference)
amount
1H+90H
Max.
1F+1H
+90H
Max.
1F+90H
1H+90H
Max.
1F+1H
Max.
1F
Delay
Down Converter (1F)
Phase
In-phase
with 1
In-phase
with 1
In-phase
with 1
In-phase
with 1
In-phase
with 1
In-phase
with 1
2
Output signal 2
Delay
amount
1H+1F
Max.
2F+1H
Max.
2F
1F+1H
Max.
2F–90H
+1H
Max.
2F–90H
For 1080/50i and 720/50p, the 90H indicated above becomes 75H. Conversion based on the HD format applies for 1H. When DVE effect and PinP effect have been used as the video effects, the output signal is delayed by +1F. The phase and delay amount for the DVI input signals are the same as when Up Convert/Dot by Dot is selected since the
frame synchronizer is set to the On mode.
The DVI output signals are delayed by +1F. When images are output to a multi view display, they are delayed by +1F. When DVI output signals are output images for a multi view display, the output images are delayed by +2F.
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2. Input/output signal settings
<Phase relationship between input signals and output signals>
(for 1080/59.94i format)
(Example 1)
Input signals
(non-synchronized)
Sync signal
(Reference)
Output signal 1
Output signal 2 (90H)
Output signal 2 (1F)
(Example 2)
Input signals
(non-synchronized)
F1F2
1F (frame)
F1F2
Max. 1F
F1F2
Max. 1F+90H
F1F2
Max. 2F
F1F2
Sync signal
(Reference)
Output signal 1
Output signal 2 (90H)
Output signal 2 (1F)
1F (frame)
F1F2
Max.
1F–90H
F1F2
Max. 1F
F1F2
Max. 2F–90H
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2. Input/output signal settings
2-5. Setting the multi view display
2-5-1. Setting the screen layout
The following nine options are available as split screen
layouts.
4Split5-aSplit5-bSplit
6-aSplit6-bSplit9Split
10-aSplit10-bSplit16Split
Display of the following signals can be assigned to sub
screens 1 to 16.
Signals that can be assigned
SDI IN1 to SDI IN8, DVI IN, IN-A1, IN-A2, IN-B1, IN-B2, CBGD1,
CBGD2, Still1V, Still1K, Still2V, Still2K, Clip1V, Clip1K, Clip2V,
Clip2K, PGM, PVW, MEM-PVW, Key Out, AUX1 to AUX4, Clock
<Display modes>
21
43
4Split
21
1234
5678
9101112
13141516
16Split
1Press the x button to light its indicator, and display the
Multi View Display menu.
2Use [F1] to display the MV Split sub menu.
3Use [F2] to set the split-screen display mode using the
Split item.
4Use [F1] to display the MV Pattern 1/4 to MV Pattern
4/4 sub menus.
5Use [F2] to [F5] to set the names of the signals to be
displayed on the sub screens (1 to 16).
SDI IN1 to SDI IN8, DVI IN, IN-A1, IN-A2, IN-B1, IN-B2,
CBGD1, CBGD2, Still1V, Still1K, Still2V, Still2K, Clip1V,
When the input signals (SDI IN1 to SDI IN8, DVI IN,
21
5-bSplit
IN-A1, IN-A2, IN-B1 or IN-B2) have been selected, the
material name set using the Input menu Name sub
menu is displayed (with up to 10 characters).
When the input signals have been selected by the AUX
buses (AUX1 to AUX4), the first four characters of the
6345
6534
6-bSplit
21
material name is displayed inside [ ].
Display that appears when IN1 (CAM1) has been selected
by the AUX1:
AUX1[CAM1]
Display that appears when IN2 (CAMERA2) has been
selected by the AUX2:
AUX2[CAME]
When the AUX bus for which “MV” has been selected
is displayed on the sub screen of the multi view display,
the images are looped as if two mirrors were facing each
other.
78910
3456
1
10-bSplit
2
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2. Input/output signal settings
2-5-2. Setting the split frame and
characters
Set the frame, character brightness and background of the
split screens to be displayed on the multi view display.
1Press the x button to light its indicator, and display the
Multi View Display menu.
2Use [F1] to display the MV Frame sub menu.
3Use [F2] to set the split frame brightness and split frame
display using the Frame item.
LUM0%,
LUM25%,
LUM50%,
LUM75%,
LUM100%
OffThe split frame is not displayed.
4Use [F3] to set the character brightness and character
display using the Character item.
LUM0%,
LUM25%,
LUM50%,
LUM75%,
LUM100%
OffThe characters are not displayed.
Select one of these settings for the
brightness of the split frame (gray scale).
Select one of these character (gray scale)
brightness settings.
Neither is the character background shown.
2-5-3. Setting the tally displays
Set the tally displays to be superimposed onto the split frame
of the multi view display.
The red tally indicates material consisting of program outputs.
The green tally indicates material selected by the preset bus.
On the MV Frame sub menu, use [F5] to set the tally
displays using the Tally item.
Red+GreenBoth the red tally and green tally are
displayed.
RedOnly the red tally is displayed.
OffNo tally displays are shown.
The red tally is not displayed during FTB operation while
the program images have been completely faded out to a
black screen. At this time, the green tally is displayed for
images consisting of program images.
However, the red tally is displayed when a setting other
than “White” or “Black” has been selected for the image
used for fading out.
Refer to “1-7. FTB (Fade to Black)”.
The red tally and green tally signals are output from the
tally output connector on the rear panel.
Refer to “4-1. Setting the GPI I/O”.
5Use [F4] to set whether the character background
(half-tone) is to be displayed using the Label item.
OnThe character background is displayed.
OffThe character background is not displayed.
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2. Input/output signal settings
2-5-4. Changing the material names
The material names of the input signals (SDI IN1 to SDI IN8,
DVI IN, IN-A1, IN-A2, IN-B1 or IN-B2) to be set on the multi
view display can be changed.
These names can be selected from the default settings or
user settings.
When the preset settings and user settings are established,
the material name (CAM1, etc.) is displayed.
1On the Input sub menu, use [F2] to select the input to
be set using the Select item.
Refer to “2-1. Input signal settings”.
2Use [F1] to display the Name sub menu.
3Use [F2] to select the type of material names using the
Type item.
Default
(default
settings)
User
(user
settings)
Select the material names from the following:
SDI IN1 to SDI IN8, DVI IN, IN-A1, IN-A2,
IN-B1 and IN-B2.
The material names are set using up to 7
characters.
User type setting procedure
1On the Name sub menu, use [F2] to select “User” using
the Type item.
2Press [F3] to display the keyboard screen.
3Using [F1] to [F3], input the name, and press [F4].
To clear the name which has been input and close the
keyboard screen, press [F5].
Refer to “2-2-2. Keyboard screen operations”
(<Basics> Operating Instructions).
Preset type setting procedure
1On the Name sub menu, use [F2] to select “Preset”
using the Type item.
2Use [F3] to select the material name using the Name
item.
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2. Input/output signal settings
2-5-5. Setting the level meters
Level meters for the embedded audio signals transferred by
the SDI input can be displayed on the split screens.
Left display:
Channel 1 of group 1
Right display:
Channel 2 of group 1
1Press the x button to light its indicator, and display the
Multi View Display menu.
2Use [F1] to display the Display sub menu.
3Use [F2] to set the level meter display using the Level
Meter item.
OnThe level meters are displayed.
OffThe level meters are not displayed.
2-5-6. Setting the input signal marks
The status of the input signals can be displayed in front of the
material names displayed on the split screens.
“F” mark:
This appears when the input signals are frozen.
“ ! ” mark:
This appears when no signals are input or when signals
with different formats are input.
When the “F” mark is displayed, the “!” mark is not
displayed.
1On the Display sub menu, use [F3] to set the input
signal status display using the Input Status item.
2-5-7. Setting the markers
Safety markers can be displayed for the multi view materials.
The markers can be displayed when PGM or PVW materials
are to be displayed in half their original size.
4SplitSub screens 1 to 4
5/6/10Split1 or 2 sub screens
1On the Display sub menu, use [F4] to set the marker
display using the Marker item.
4:3The markers are displayed using the 4:3
aspect ratio.
16:9The markers are displayed using the 16:9
aspect ratio.
OffThe markers are not displayed.
2Use [F5] to set the size of the markers using the Marker
Size item.
2-5-8. High-resolution multi view mode
The image output on a multi view display can be output in
high resolution to DVI-D output.
p These settings can be established when the system mode
is set to SD.
1Press the s button to light its indicator, and display the
System menu.
2Use [F1] to display the Format sub menu.
OnThe input signal status is displayed.
OffThe input signal status is not displayed.
3Use [F3] to set “On” or “Off” using the Hi Resolution
item, and press the [F3].
Turning this setting “On” switches the Source item to
the default value if the following output signals in the
Source item of the Assign submenu under the Output
menu are set to “MV”.
SDI OUT1 to SDI OUT5, OUT-A1, OUT-A2,
OUT-B1, OUT-B2
Turning this setting “On”, while the multi view display
signal is output to the AUX bus or DISP bus, switches
the output signal to the black signal (internally
generated signal).
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