Panasonic AV-HS410N User Manual

Operating Instructions
<Operations and Settings>
Live Switcher
Model No. AV-HS410N
How the Operating Instructions are configured
The <Basics> describes the procedure for connection with the required equipment and for installation.
Before installing this unit, be sure to take the time to read through <Basics> to ensure that the unit will
be installed correctly. <Operations and Settings> (this manual): This <Operations and Settings> describes how to operate the unit and how to establish its settings.
For details on how to perform the basic menu operations, refer to
in the <Basics>.
“2-2. Basic menu operations”
ENGLISH
VQT3U71A(E)M1111TY0 -FJ
p Information on software for this product
1. Included with this product is software licensed under the GNU General Public License (GPL) and GNU Lesser General Public License (LGPL), and users are hereby informed that they have the right to obtain, change and redistribute the source codes of this software.
To obtain the source codes, go to the following home page: http://pro-av.panasonic.net/ The manufacturer asks users to refrain from directing inquiries concerning the source codes they have obtained and
other details to its representatives.
2. Included with this product is software which is licensed under MIT-License.
Details on the above software can be found on the CD provided with the unit. Refer to the folder called “LDOC”. (Details are given in the original (English language) text.)
Trademarks and registered trademarks
p Microsoft®, Windows® XP, Windows Vista®, Windows® 7
and Internet Explorer trademarks of Microsoft Corporation in the United States and other countries.
®
p Intel
and Intel® CoreTM are trademarks or registered trademarks of Intel Corporation in the United States and other countries.
p Adobe
®
and Reader® are either registered trademarks or trademarks of Adobe Systems Incorporated in the United States and/or other countries.
p SDHC Logo is a trademark of SD-3C, LLC. p Primatte
®
is a registered trademark of IMAGICA DIGIX Inc.
p The copyrights of Primatte p The patents for Primatte p Other names of companies and products contained
in these Operating Instructions may be trademarks or registered trademarks of their respective owners.
®
are either registered trademarks or
®
belong to IMAGICA DIGIX Inc.
®
belong to IMAGICA DIGIX Inc.
About copyright and licence
Distributing, copying, disassembling, reverse compiling, reverse engineering, and also exporting in violation of export laws of the software provided with this unit are expressly prohibited.
Abbreviations
The following abbreviations are used in this manual.
®
p Microsoft
Windows® 7 Professional SP1 32/64-bit is
abbreviated to “Windows 7”.
p Microsoft
®
Windows Vista® Business SP2 32-bit is
abbreviated to “Windows Vista”.
p Microsoft
Windows
®
Windows® XP Professional SP3 and Microsoft®
®
XP Home Edition SP3 are abbreviated to
“Windows XP”.
p Windows
®
Internet Explorer® 8.0 is abbreviated to “Internet
Explorer”.
p In this manual, model AV-HS410N is given as “AV-HS410”. p Both SD memory cards and SDHC memory cards are
described as “memory cards” in this manual. When individual descriptions are provided, they are featured individually.
p Personal computers are referred to as “computers”.
Illustrations and screen displays featured in the manual
p What is shown in the manual’s illustrations and screen
displays may differ from how it is actually appears.
2

Contents

Before use .................................................... 5
Overview ........................................................................... 5
Concerning the ratings display ...................................... 5
Disclaimer of warranty .................................................... 5
Network security .............................................................. 5
Concerning differences in the system versions ........... 6
1. Basic operations ..................................... 7
1-1. Background transition ............................................. 7
1-1-1. Selecting the bus ................................................ 7
1-1-2. Selecting the bus using the SHIFT function ....... 7
1-1-3. Selecting the bus mode ...................................... 8
1-1-4. Selecting the transition mode .............................8
1-1-5. Manual transition ................................................9
1-1-6. Auto transition .................................................... 9
1-1-7. Cut transition ...................................................... 9
1-2. Wipe ........................................................................ 10
1-2-1. Selecting the wipe pattern ................................10
1-2-2. Selecting the wipe direction .............................11
1-2-3. Wipe decorations (border, soft effect) .............. 11
1-2-4. Setting the wipe start position .......................... 12
1-2-5. Modifying wipe .................................................12
1-2-6. Setting the latency ............................................ 14
1-3. Key ........................................................................... 15
1-3-1. Selecting the key type ...................................... 15
1-3-2. Selecting the key material ................................ 16
1-3-3. Key transitions .................................................. 17
1-3-4. Key preview ...................................................... 19
1-3-5. Adjusting the luminance key and linear key ..... 19
1-3-6. Adjusting the chroma key .................................20
1-3-7. Key decorations ................................................ 26
1-3-8. Masking the key signals ................................... 27
1-3-9. Flying key ......................................................... 28
1-3-10. Setting the priority ............................................ 28
1-4. PinP (picture in picture)......................................... 29
1-4-1. Selecting the PinP channel and material .........29
1-4-2. Transition between PinP materials ................... 29
1-4-3. Selecting Shape ............................................... 30
1-4-4. PinP preview .................................................... 30
1-4-5. PinP transitions ................................................ 30
1-4-6. PinP adjustments ............................................. 31
1-4-7. Linking PinP1 and PinP2 .................................. 32
1-4-8. PinP decorations .............................................. 33
1-4-9. Trimming settings ............................................. 34
1-5. DSK (downstream key) .......................................... 35
1-5-1. Selecting the DSK type .................................... 35
1-5-2. Selecting the DSK material .............................. 36
1-5-3. DSK transitions ................................................36
1-5-4. DSK preview.....................................................37
1-5-5. DSK adjustments .............................................37
1-5-6. DSK decorations .............................................. 38
1-5-7. Masking the DSK signals ................................. 39
1-6. Key Link .................................................................. 40
1-7. FTB (Fade to Black) ............................................... 41
1-8. Internal color signals ............................................. 42
1-8-1. Setting the color background ...........................42
1-8-2. Setting the Wash effect .................................... 42
1-9. Switching the AUX output ..................................... 44
1-9-1. Selecting the AUX output materials .................44
1-9-2. AUX1 transitions ............................................... 44
1-9-3. Setting enable/disable for the AUX1
transition ........................................................... 45
1-10. Memory ................................................................... 46
1-10-1. Memory registration and recall items ............... 47
1-10-2. Storing the settings in the memory (Store) ...... 47
1-10-3. Recalling the operations stored in the memory
(Recall) .............................................................48
1-10-4. Memory preview ............................................... 49
1-10-5. Deleting the operations stored in the memory
(Delete) ............................................................50
1-10-6. Selecting the buses whose settings are to be
registered and or played back ..........................51
1-10-7. Registering the material selection items ..........52
1-10-8. Setting effect dissolve
(shot memory) .................................................. 52
1-10-9. Editing event memory timelines ....................... 53
1-10-10. Registering memories (Register) ..................... 59
1-11. Video memories ..................................................... 60
1-11-1. Recording still images (Still) ............................. 61
1-11-2. Recording moving images (Clip) ...................... 62
1-11-3. Saving Images in Flash Memory ...................... 63
1-11-4. Playing back moving images (Clip) .................. 64
1-12. Memory card ........................................................... 67
1-12-1. Initializing the memory cards ........................... 69
1-12-2. Saving data on memory cards .........................69
1-12-3. Loading data from memory cards ....................70
1-12-4. Deleting files on memory cards ........................ 71
1-12-5. Displaying the memory card information .......... 71
1-13. Waveform monitor settings ................................... 72
1-14. Setting the status display ...................................... 73
3
Contents
2. Input/output signal settings ................. 74
2-1. Input signal settings .............................................. 74
2-1-1. Setting the frame synchronizer ........................76
2-1-2. Setting the input mode ..................................... 77
2-1-3. Setting the delay amount .................................78
2-1-4. Freezing the input signals ................................ 78
2-1-5. Setting the material names ..............................78
2-1-6. Setting the up-converter ...................................79
2-1-7. Setting the video process function ................... 80
2-1-8. Setting the analog input gain (option) ..............80
2-1-9. Setting the analog composite input signals
(option) ............................................................. 81
2-1-10. Setting the DVI input signals ............................ 82
2-1-11. Displaying the DVI input signal information ...... 86
2-1-12. Adjusting the DVI input signals ......................... 87
2-1-13. Automatic adjustment of the black level and
white level (analog input signals) ..................... 87
2-2. Output signal settings ........................................... 88
2-2-1. Assigning the output signals ............................89
2-2-2. Setting the SDI output color range ................... 89
2-2-3. Setting the DVI output signals ..........................90
2-2-4. Setting the down-converter (option) ................. 92
3. System settings ................................... 102
3-1. Setting the system format ................................... 102
3-2. Setting the crosspoints ....................................... 103
3-2-1. Assigning signals to the crosspoints .............. 103
3-2-2. Setting the crosspoint switching .....................104
3-3. Button assignments............................................. 105
3-3-1. Setting the user buttons ................................. 105
3-4. Setting the date and time .................................... 106
3-5. Network settings .................................................. 106
3-6. Setting the built-in display backlight and
button illumination ............................................... 107
3-7. Status displays ..................................................... 108
3-7-1. Alarm status displays ..................................... 108
3-7-2. Alarm message .............................................. 108
3-7-3. Displaying the version information and
option information ........................................... 109
3-8. Initialization .......................................................... 110
3-8-1. Initializing setting data ....................................110
3-8-2. Initializing fader .............................................. 110
2-3. Setting the sync signals ........................................ 93
2-4. Adjusting the output signal phase ....................... 93
2-5. Setting the multi view display ............................... 97
2-5-1. Setting the screen layout .................................. 97
2-5-2. Setting the split frame and characters .............. 98
2-5-3. Setting the tally displays ................................... 98
2-5-4. Changing the material names .......................... 99
2-5-5. Setting the level meters .................................. 100
2-5-6. Setting the input signal marks ........................ 100
2-5-7. Setting the markers ........................................ 100
2-5-8. High-resolution multi view mode .................... 100
2-6. Setting the ancillary data and embedded
audio data ............................................................. 101
4. External interfaces .............................. 111
4-1. Setting the GPI I/O ............................................... 111
4-2. LAN ........................................................................ 115
4-3. EDITOR .................................................................. 115
4-4. COM ....................................................................... 115
4-5. Plug-in software ................................................... 116
5. Setting menu table .............................. 117
Appendix (glossary) ................................ 139
Index ......................................................... 142
4

Before use

pw Overview

This unit is a 1 ME digital video switcher which supports a multiple number of HD and SD formats. Despite its compact size, it comes with eight SDI inputs, one DVI-D input, five SDI outputs and one DVI-D output. The unit comes with a luminance key and chroma keys provided as keyers in addition to the background transitions based on the cut, mix and wipe functions. It also has one DSK line and two PinP lines for enabling video recording, playback and a host of other video production functions. Furthermore, using the multi view display settings, the screen of a monitor can be split into a number of sections to accommodate up to sixteen images, enabling the number of monitors to be reduced and a space-saving system to be configured at low cost.

pw Concerning the ratings display

The unit’s name, model number and electrical ratings are indicated on its side panel.

pw Disclaimer of warranty

IN NO EVENT SHALL Panasonic Corporation BE LIABLE TO ANY PARTY OR ANY PERSON, EXCEPT FOR REPLACEMENT OR REASONABLE MAINTENANCE OF THE PRODUCT, FOR THE CASES, INCLUDING BUT NOT LIMITED TO BELOW:
1 ANY DAMAGE AND LOSS, INCLUDING WITHOUT
LIMITATION, DIRECT OR INDIRECT, SPECIAL, CONSEQUENTIAL OR EXEMPLARY, ARISING OUT OF OR RELATING TO THE PRODUCT;
2 PERSONAL INJURY OR ANY DAMAGE CAUSED BY
INAPPROPRIATE USE OR NEGLIGENT OPERATION OF THE USER;
3 UNAUTHORIZED DISASSEMBLE, REPAIR OR
MODIFICATION OF THE PRODUCT BY THE USER;
4 INCONVENIENCE OR ANY LOSS ARISING WHEN
IMAGES ARE NOT DISPLAYED, DUE TO ANY REASON OR CAUSE INCLUDING ANY FAILURE OR PROBLEM OF THE PRODUCT;
5 ANY PROBLEM, CONSEQUENTIAL INCONVENIENCE,
OR LOSS OR DAMAGE, ARISING OUT OF THE SYSTEM COMBINED BY THE DEVICES OF THIRD PARTY;
6 ANY INCONVENIENCE, DAMAGES OR LOSSES
RESULTING FROM ACCIDENTS CAUSED BY AN INADEQUATE INSTALLATION METHOD OR ANY FACTORS OTHER THAN A DEFECT IN THE PRODUCT ITSELF;
7 LOSS OF REGISTERED DATA CAUSED BY ANY
FAILURE;
8 ANY DAMAGE OR CLAIMS DUE TO LOSS OR
LEAKAGE OF IMAGE DATA OR SETTING DATA SAVED ON THIS UNIT OR ON A MEMORY CARD OR COMPUTER.

pw Network security

The unit also has functions which are used when it is connected to a network. Using the unit when it has been connected to a network may possibly give rise to the following issues.
1 Leakage or theft of information through this unit 2 Use of this unit for illegal operations by persons with
malicious intent
3 Interference with or stoppage of this unit by persons
with malicious intent
It is your responsibility to take precautions such as those described below to protect yourself against the above network security risks.
p Use this unit in a network secured by a firewall, etc. p If this unit is connected to a network that includes
computers, make sure that the system is not infected by computer viruses or other malicious entities (using a regularly updated antivirus program, anti-spyware program, etc.).
The following points should be borne in mind as well.
p Use with the same segment is recommended for the
equipment which is connected to the unit. If the unit is connected to equipment whose segments are different, events dependent upon the settings inherent to the network equipment, for instance, may occur so thoroughly check the connections with the equipment to which the unit will be connected prior to the start of operation.
p Do not choose an installation location where the unit,
cables and other parts will be easily damaged.
5
Before use

pw Concerning differences in the system versions

This manual describes the functions which can be actuated in any model whose system version is V2.00.00 and up. The applicable functions are referred to as “This function can be actuated in any model whose system version is V2.00.00 and up”. If the model has a system version below V2.00.00, the functions concerned cannot be used. Neither will the menus and menu items concerned be displayed.
pq How to check the system version
To check the system version of this unit, select System menu Main Version sub menu System Version item, and check the display for this item.
Refer to “3-7-3. Displaying the version information and option information”.
pq Restrictions on menus and functions
[Restrictions on menus]
Model with system
Menu Sub menu Item
Clip1 Play Mode
Video Memory
: Valid —: Invalid
Clip2 Play Mode
Trans Sync All items
Memory All items
Reverse
Variable
Reverse
Variable
[Restrictions on functions]
Function
Still image (Still)
Status display
Memory card
Video memory saving
Moving image (Clip) playback
: Valid —: Invalid
The images in the video memory are saved in the flash memory area.
Moving image (Clip) operations are performed using the number keys.
version V2.00.00
and up
     
Model with system
version V2.00.00
and up
Model with system version below V2.00.00
Model with system version below V2.00.00
Only a list of the names is displayed.Moving image (Clip)
The images in the video memory cannot be saved
automatically. Save the images manually on the memory card.
Moving image (Clip) cannot be operated using the
number keys. Operate them using the menu.
6

1. Basic operations

AUX BUS DELEGATION
AUX/DISP SOURCE

1-1. Background transition

1-1-1. Selecting the bus

Press one of the crosspoint buttons to select the material to be used for the background transition. Depending on the operating status, the button pressed will light in one of two colors.
Lighting in red
Lighting in green
AUX
PGM
A
1/13
PST
B
Lighting in red
p When the crosspoint buttons are held down, the button
numbers and the names of the input materials assigned to the buttons are displayed on the built-in display in the form of a list for as long as the crosspoint buttons remain held down.
CROSS POINT ASSIGN
When the selected input signals are output to PGM. (However, the indicator lights in amber during FTB operations.)
When the selected input signals are not output to PGM.
2/14
3/15 4/16 5/17 6/18 7/19 8/20 9/21 10/22
Lighting in green
11/23
SHIFT
SHIFT
12/24
SHIFT
1-1-2. Selecting the bus using the SHIFT
function
The SHIFT function enables two materials to be allocated — the front material and the rear material — to one button, and the materials to be selected using the [SHIFT] button. A total of 24 materials — front materials (1 to 12) and rear materials (13 to 24) — can be allocated to the three groups of 12 crosspoint buttons whether these buttons are the PGM/A bus crosspoint buttons, PST/B bus crosspoint buttons or AUX bus crosspoint buttons.
There are actually two SHIFT functions: “All SHIFT” for switching all the front materials to the rear materials or vice versa, and “Single SHIFT” for switching the front material of one crosspoint button with its rear material or vice versa. “All SHIFT” works once the SHIFT function has been allocated to one of the user buttons. “Single SHIFT” works once the SHIFT function has been allocated to the No.12 or No.1 crosspoint button of the crosspoint button group concerned by a menu operation.
All SHIFT
All SHIFT is used to switch all the materials of the PGM/A bus crosspoint buttons, PST/B bus crosspoint buttons or AUX bus crosspoint buttons from front materials to rear materials or vice versa. The user button to which the SHIFT function has been allocated is used to switch between the front materials and rear materials.
XPT:
SIG:
XPT:
SIG:
BLK
1Allocate the SHIFT function to one of the user buttons.
(For the method used to allocate this function to the
1
IN1
14
13
B1
A2
IN2
IN3
16
15
CBAR
B2
IN4
17
CBD1
IN5
18
ST1V
IN6
19
ST2V
IN7
20
None
IN8
21
KOUT
DVI
22
CLN
A1
23
None
SHIFT
24
SHIFT
12
11
10
9
8
7
6
5
4
3
2
user button, refer to “3-3-1. Setting the user buttons”.)
2Each time the [SHIFT] button (user button) is pressed,
the front materials are switched to the rear materials or vice versa.
 When the rear materials (13 to 24) have been selected,
the [SHIFT] button (user button) lights in amber.
 When the button is pressed again, it goes off, and the
front materials (1 to 12) are now selected.
7
1. Basic operations
Single SHIFT
Single SHIFT is used to switch the individual material of a PGM/A bus crosspoint button, PST/B bus crosspoint button or AUX bus crosspoint button from a front material to a rear material or vice versa. Switching between the front material and rear material is done using the crosspoint button in which the SHIFT function is allocated. The SHIFT function can be allocated to button No.1 or No.12.
w Allocating the SHIFT function
1Press the x button to light its indicator, and display the
XPT menu.
2Use [F1] to display the XPT Setting sub menu.
3Use [F2] to select the button to which the SHIFT
function is to be allocated using the Shift item.
Right Button No.12
Left Button No.1
Off Function is not allocated.
4Use [F3] to select the operation to be performed when
the [SHIFT] button is pressed using the Shift-Lock item.
Off The rear material is selected only while the
[SHIFT] button is pressed.
On The front material and rear material are
switched each time the [SHIFT] button is pressed.
 To use the materials that have been set in the button
to which the SHIFT function is allocated, either set the SHIFT function off or allocate the SHIFT function to another button.
 If the [SHIFT] button for “Single SHIFT” is pressed when
the rear materials (13 to 24) have been selected using “All SHIFT”, the bus crosspoint buttons concerned will be switched to the front materials.
 When the crosspoint buttons are held down, the button
numbers and the names of the input materials assigned to the buttons are displayed on the built-in display in the form of a list for as long as the crosspoint buttons remain held down.

1-1-3. Selecting the bus mode

Select the A/B bus system or flip-flop system (PGM/PST system) from the setting menu.
1Press the s button to light its indicator, and display the
Config menu.
2Use [F1] to display the Operate sub menu.
3Use [F2], and select the A/B or PGM/PST (flip-flop
system) using the Bus Mode item.
A/B When the fader lever is at side A, the signals
selected by the A bus are replaced PGM materials. When the fader lever is at side B, the signals selected by the B bus are replaced PGM materials.
PGM-A/ PST-B
PGM-B/ PST-A
Using a flip-flop system, the signals selected by the A bus are always replaced PGM materials, and the signals selected by the B bus are always replaced PST materials.
Using a flip-flop system, the signals selected by the B bus are always replaced PGM materials, and the signals selected by the A bus are always replaced PST materials.

1-1-4. Selecting the transition mode

Select the transition mode using the MIX and WIPE buttons.
1Press the [BKGD] button in the transition area so that its
indicator lights in amber. When the [BKGD] button and [KEY] button are pressed at the same time, both buttons are selected.
2Use the [MIX] and [WIPE] buttons in the transition area
to select the background transition mode. The indicator of the selected button lights in amber.
8
1. Basic operations

1-1-5. Manual transition

Operate the fader lever to execute transitions manually. If the fader lever has been operated during auto transition, auto transition will be switched to manual operation as soon as the fader position overtakes the amount of the transition being executed. The bus tally LEDs on the left of the fader lever indicate the program bus output status.
Top LED only lights PGM/A bus output
Top and bottom LEDs light
Bottom LED only lights
During the transition
PST/B bus output

1-1-6. Auto transition

p When the [AUTO] button is pressed, the transition is
executed automatically using the transition time which has been set.
p The transition is executed in the remaining time when the
[AUTO] button is pressed while the fader lever is being operated.
p The auto transition time is set using the Time menu.

1-1-7. Cut transition

When the [CUT] button is pressed, the transition is executed instantly.
1Press the t button to light its indicator, and display the
Time menu.
2Use [F1] to display the BKGD sub menu.
3Set the transition time.
When setting the transition time in frame units
Use [F4] to set the transition time in frames.
When setting the transition time in second units
Use [F3] to set the time in seconds and [F4] to set it
in frames.
The display unit is set by selecting Config menu Operate sub menu Time Unit item.
Sec The time is displayed as a number of
seconds.
Frame The time is displayed as a number of frames.
Any time from 0 to 999f can be set. The time which can be set when seconds are used as the display unit differs depending on the system format.
59.94i: max. 33s09f 59.94p: max. 16s39f
50i: max. 39s24f 50p: max. 19s49f
24PsF: max. 41s15f 23.98PsF: max. 41s15f
9
1. Basic operations

1-2. Wipe

1-2-1. Selecting the wipe pattern

The wipe patterns are selected using the number keys.
1Press the [BKGD PATT] button (or [KEY PATT] button).
The [BKGD PATT] button (or [KEY PATT] button) indicator lights in amber, and the pattern table screen appears on the built-in display.
2Use [F1] to select the page.
3Use one of the number keys to select the pattern.
The corresponding button lights in amber, and the pattern is switched.
4Use [F5] to close the table screen.
 The table screen can also be closed by pressing the
[BKGD PATT] button or [KEY PATT] button and turning off the button’s indicator.
pw Table of wipe patterns
7
NEW
STILL 1
4
INS
CLIP 1
1
0/10
<<
<<
8
COPY
STILL 2
5
DEL
CLIP 2
2
.
>>
>>
9
PASTE
TRIM IN
6
MOD
TRIM OUT
3
REV
REV
C
UNDO
TRIM OFF
MEMORY / WIPE PATTERN / 10 KEY
XPT
DSBL
REC
/
+
PAGE
STOP
TAKE
ENTER
PLAY
MENU INPUT
VMEM
BKGD
PATT
KEY
PATT
p The “SQ2: 8” pattern takes effect when the [KEY PATT] button has been pressed.
10
1. Basic operations

1-2-2. Selecting the wipe direction

Operate the wipe direction selector buttons to select the wipe direction for the background transition. (The key transitions are set by the menu. The direction which is set here will not be reflected.) See “1-3-3. Key transitions”.
A
ANB
B
A
B
A
B
BRA
A B
When the [R] indicator is off:
Wiping proceeds in the normal direction.
When the [R] indicator is lit:
Wiping proceeds in the reverse direction.
When the [N/R] indicator is lit:
The normal direction is replaced with the reverse
direction (or vice versa) when the transition is completed. (The lit and extinguished statuses of the [R] button are also switched in line with the direction of the wiping.)
N/R
A
A B
B
1-2-3. Wipe decorations (border, soft
effect)
A border effect or soft effect can be added to the wiping of background transitions.
Setting the border and soft effect
1Press the b button to light its indicator, and display the
Background menu.
2Use [F1] to display the Border sub menu.
3Use [F2] to set On (or Off) for the border using the
Border item.
4Use [F3] to set the width of the border using the Width
item.
5Use [F4] to set the amount of soft effect using the Soft
item. When “On” has been selected as the Border item setting, the ratio of the soft effect to the border width is indicated as the amount of soft effect. When only the soft effect is to be added to wipe, select “Off” as the Border item setting.
Setting the border color
1On the Background menu, use [F1] to display the
Border Color sub menu.
2Use [F2], [F3] and [F4] to adjust the Hue, Sat and Lum
of the border color.
w To call the preset color
Use [F5] to select the preset color using the Load item, and press the [F5].
 When [F5] is pressed, what has been set so far is
canceled and replaced with the preset color values.
 To save the values that were set before calling the preset
color, refer to “1-10. Memory”.
11
1. Basic operations

1-2-4. Setting the wipe start position

Wipe start can be set at any desired position.
Target patterns:
WIPE1: 5 WIPE2: 4, 5, 6, 7 SQ1: 5 SQ2: 4, 5, 6, 7
The WIPE pattern is set using the WIPE Position sub menu of the Background menu (or Key menu). In the same way, the SQ pattern is set using the SQ Position sub menu of the Background menu (or Key menu).
1Press the b button (or k button) to light its indicator,
and display the Background menu (or Key menu).
2Use [F1] to display the WIPE Position sub menu (or SQ
Position sub menu).
3Either operate the positioners or use [F2] and [F3] to set
the wipe start position using the X-Pos item and Y-Pos item. This setting is possible only if the target pattern has been selected for the background or key pattern.

1-2-5. Modifying wipe

Setting the 3D (page turning) effect
A lighting effect can be added to a wipe pattern. Alternatively, the page turning effect parameter can be set. These effects can be set for background transitions and key transitions.
Target patterns:
3D1: 1, 3, 7, 9
1Press the b button (or k button) to light its indicator,
and display the Background menu (or Key menu).
2Use [F1] to display the 3D Modify sub menu.
3Use [F2] to select whether the lighting effect is to be
added using the Light item.
On The lighting effect is added.
Off The lighting effect is not added.
4Use [F3] to set the size when images have been
reduced using the Size item.
4Either operate the fader lever or press the [AUTO]
button to check the wipe operation. (When, for instance, –50 has been set for X-Pos and –50 for Y-Pos, the following screen (or key) appears from the bottom left and wipe is performed while the screen (or key) moves to the screen center.)
<X-Pos, Y-Pos setting range>
Inside screen area
5To copy the start position setting, press [F5] (Copy to
Key or Copy to BKGD). The background setting is copied to the key setting while the key setting is copied to the background setting.
Outside screen area
5Use [F4] to set the radius of the page turning effect
using the Radius item.
6Use [F5] to set the direction of the page turning effect
using the Angle item.
12
1. Basic operations
Setting the trimming
The trimming at the time a background transition is executed can be set.
Target patterns:
SQ1, SQ2, SL, 3D1, 3D2
The “4:3” and “4:3Smth” settings for the Trim item take effect when the HD format has been selected as the system format setting.
1On the Background menu, use [F1] to display the Modify
sub menu.
2Use [F2] to set the trimming operation and transition
operation using the Trim item.
16:9 (On) For trimming the edges around the material.
This setting is used when a black border, for instance, can be seen around the material. When HD has been selected as the system format setting, “16:9” is displayed on the menu, but when SD has been selected as the system format setting, “On” is displayed on the menu.
4:3 For trimming using the 4:3 aspect ratio and
releasing the trimming when the transition is completed.
4:3Smth For trimming using the 4:3 aspect ratio and
executing the transition to 16:9 images smoothly.
Off No trimming
3Use [F3] to select the setting for automatic trimming (4:3
or 4:3Smth) in accordance with the material using the 4:3 Auto item.
Off All input materials are targeted for automatic
trimming.
On Using the up-converter setting, the input
materials for which “Edge Crop” is selected are targeted for automatic trimming.
13
1. Basic operations

1-2-6. Setting the latency

A delay amount can be set for the background image or key image.
1Press the s button to light its indicator, and display the
Config menu.
2Use [F1] to display the Latency sub menu.
3Use [F2] to set the delay amount for the background
image using the BKGD item. Alternatively, use [F3] to set the delay amount for the key image using the Key item.
1F Fix The image is delayed by one frame (1F).
There will be no original image remaining
when wipe is completed (when SQ1, SQ2, SL, 3D1 or 3D2 has been selected as the wipe pattern).
Minimum The image is not delayed.
However, the image will be delayed by one
frame (1F) when SQ1, SQ2, SL, 3D1 or 3D2 has been selected as the wipe pattern or when the flying key has been selected.
w BKGD items
Delay amount setting
Minimum No delay No delay 1F delay
1F Fix 1F delay 1F delay 1F delay
At times other than during transitions
MIX/WIPE SQ/SL/3D
w Key items
Delay amount setting
Minimum No delay No delay 1F delay
1F Fix 1F delay 1F delay 1F delay
At times other than during transitions
MIX/WIPE
SQ/SL/3D/
Flying key
14
1. Basic operations

1-3. Key

This operation combines the background image with another image. The key definition can be adjusted, and an edge can be added to the combined image.
Also available as materials besides KEY for combining with the background image are PinP (picture in picture) and DSK (downstream key). The default settings for priority (image positioning) are as shown in the figure below.
<Priority default settings>
Background image
Key
PinP1
PinP2
DSK
The priority for Key, PinP1 and PinP2 can be changed. Refer to “1-3-10. Setting the priority”.
How key combinations work is shown in the figure below.
<How key composition works>
Background
HS410
Invert
Key source
Output image
HS410

1-3-1. Selecting the key type

1Press the k button to light its indicator, and display the
Key menu.
2Use [F1] to display the Key sub menu.
3Use [F2] to select the Type item.
Lum (luminance key/ self key)
Linear (linear key/ EXT key)
Chroma (chroma key/ self key)
Full (full key/self key)
Since the luminance and chroma keys are operated as self keys, the key fill signals are used as the key source signals. For the full key, the images on the full screen are used as the key source signals. When the luminance key, chroma key or full key has been selected as the key type, the key signals will remain unchanged even when the key source signals are switched.
When using the linear key, use material with a black background and white characters or shape to be combined by the key as the key source signal. Material which is not black and white may not be combined clearly. Material with a white background and black characters, etc. can be reversed using the key invert function for use.
This is for creating the key signals from the luminance component or luminance and chroma component of the key fill signal.
This is for creating the key signals from the luminance component of the key source signal. It is used when the key source signal and key fill signal are different.
This is for creating the key signals using a specific hue of the key fill signal as the reference.
This is for creating the key signals using the images on the full screen as the key source signals. PinP combinations are possible in conjunction with the flying key. See “1-3-9. Flying key”.
Key fill
15
1. Basic operations
4When the luminance key has been selected, the chroma
component can be included in the generation of the key signals in view of the self key application. (This does not apply to the linear key.) Use [F3], and select the setting using the Lum Key item.
Chroma On In addition to the luminance component, the
chroma component is also taken into account in the generation of the key signals. This is the setting for using a color with a low luminance component for the key signals (such as when defining blue characters).
Chroma Off The key signals are generated from only the
luminance component.
5Use [F4] to select the fill type using the Fill item.
Bus The bus signal is used for the key fill signal.
Matte The internal fill matte is used for the key fill
signal.

1-3-2. Selecting the key material

Selecting the key fill and key source signals
Press the [KEY] button in the AUX bus selection area, and switch the selection of the key fill signal (indicator lights in amber) and key source signal (indicator lights in green).
<Selecting the key fill signal>
With the indicator of the [KEY] button lit in amber, press one of the AUX bus crosspoint buttons 1 to 12 to select the key fill signal. The indicator of the selected AUX bus crosspoint button lights in amber. (It will light in red if the selected signal is being output from the PGM connector.)
KEY PinP1 PinP2 DSK AUX1 AUX2 AUX3 AUX4 DISP MV
AMBER : FILL / GREEN : SOURCE
AUX
AUX BUS DELEGATION
AUX/DISP SOURCE
Lighting in amber
<Selecting the key source signal>
With the indicator of the [KEY] button lit in green, press one of the AUX bus crosspoint buttons 1 to 12 to select the key source signal. The indicator of the selected AUX bus crosspoint button lights in green. (It will light in red if the selected signal is being output from the PGM connector.) Since the luminance and chroma keys are operated as self keys, the key fill signals are used as the key source signals. When the luminance key or chroma key has been selected as the key type, the key signals will remain unchanged even when the key source signals are switched.
PGMPVW
SHIFT
KEY PinP1 PinP2 DSK AUX1 AUX2 AUX3 AUX4 DISP MV
AMBER : FILL / GREEN : SOURCE
AUX
AUX BUS DELEGATION
AUX/DISP SOURCE
PGMPVW
SHIFT
Lighting in green
16
1. Basic operations
Setting the fill matte color
1Press the k button to light its indicator, and display the
Key menu.
2Use [F1] to display the Fill Matte sub menu.
3Use [F2], [F3] and [F4] to adjust the Hue, Sat and Lum
of the fill matte.
w To call the preset color
Use [F5] to select the preset color using the Load item, and press the [F5].
 When [F5] is pressed, what has been set so far is
canceled and replaced with the preset color values.
 To save the values that were set before calling the preset
color, refer to “1-10. Memory”.

1-3-3. Key transitions

1Select the transition mode.
Press the [KEY] button in the transition area to light its indicator. To execute a background transition and key transition at the same time, press the [BKGD] button and [KEY] button together to turn on both indicators.
R
N/R
WIPE DIRECTION
FTB
BKGD
KEY
MIX
MIX
WIPE
WIPE
WIPE
MIX
AUTO
CUT
2Select the transition type.
Use the [MIX] button or [WIPE] button in the transition area to select the key transition mode. The selected button lights in amber, and the MIX or WIPE status indicator LED depending on the selected
mode lights. If WIPE has been selected, press the [KEY PATT] button in the memory/wipe pattern/number key area to light its indicator, and select the wipe pattern.
KEY ON
PinP1ONPinP2
ON
ON
DSK ON
XPT
DSBL
REC
/
PAGE
STOP
TAKE ENTER
PLAY
MENU INPUT
+
VMEM
BKGD
PATT
KEY
PATT
7
NEW
STILL 1
4
INS
CLIP 1
1
0/10
<<
<<
MEMORY / WIPE PATTERN / 10 KEY
COPY
STILL 2
CLIP 2
PASTE
TRIM IN
6
5
MOD
DEL
TRIM OUT
3
2
REV
REV
C
.
>>
UNDO
TRIM OFF
>>
9
8
3Set the time of the transition.
On the Time menu, use [F1] to display the Key sub menu. As with a background transition, set the transition time.
17
1. Basic operations
4Set the wipe direction.
On the Key menu, use [F1] to display the Transition sub menu. Use [F1] to set “Normal” or “Reverse” using the Keyout Pattern item.
Normal The key out pattern moves in the same direction as the key in pattern.
Reverse The key out pattern moves in the opposite direction from the key in pattern.
<Pattern examples>
Pattern example 1 Pattern example 2
Key in
SQ
Pattern example 3
WIPE1: 5 WIPE2: 1 to 7
Pattern example 4
SQ1: 5 SQ2: 1, 2, 4 to 7 3D1: 5 3D2: 1 to 3
SQ
Key out (Normal)
Key out (Reverse)
SQ
SQ
SQ
SQ
: This indicates the areas where keys are combined.
 The operations for pattern example 3 are performed for the “WIPE1: 5” and “WIPE2: 1 to 7” patterns.  The operations for pattern example 4 are performed for the “SQ1: 5”, “SQ2: 1, 2, 4 to 7”, “3D1: 5” and “3D2: 1 to 3”
patterns. The same operations are performed for normal and reverse.
5Execute the transition.
Press the [AUTO] button in the transition area to automatically execute the transition at the transition time that has been set. Alternatively, execute the transition manually by operating the fader lever.
Key auto transition
When the [KEY ON] button in the transition area is pressed, the transition is automatically executed at the transition time that has been set. During key in, the indicator of the [KEY ON] button blinks in red, and it lights in red when the transition is completed. If the [KEY ON] button is pressed with the picture completely keyed in, the Key image transition (key out) is executed. During key out, the indicator of the [KEY ON] button lights in red, and it goes off when the transition is completed. If the [KEY ON] button is pressed during the transition, the transition direction is reversed.
18
1. Basic operations

1-3-4. Key preview

Key preview images can be output to the preview output, and the keys can be adjusted and checked.
1On the Key menu, use [F1] to display the Key sub menu.
2Use [F5] to set the preview mode using the PVW item.
On An image with key effects added is output to
the preview output.
Off An image with no key effects added is output
to the preview output.
Auto The preview image of the next transition is
output to the preview output.
When a user button to which the On/Off settings have been allocated is pressed, the setting is switched alternately between On (button indicator lights) and Off (button indicator extinguished), and the “Auto” setting is not selected.
Menu User button When the user button is pressed
On Lights Off: Extinguished
Off Extinguished On: Lights
Auto Extinguished On: Lights
When “Auto” is selected using a menu operation, the user button indicator is turned off (extinguished).
1-3-5. Adjusting the luminance key and
linear key
These steps are taken to adjust the luminance key and linear key definition.
1Press the k button to light its indicator, and display the
Key menu.
2Use [F1] to display the Adjust sub menu.
3Use [F2], [F3] and [F4] to adjust the key definition.
4Use [F5] to set key invert.
When “On” is selected, the key signals to be generated internally are inverted.
Operation/ Parameter
F2/ Clip
F3/ Gain
F4/ Density
F5/ Invert
Description of setting Setting range
Reference level for generating key signals
Key amplitude 0.0 to 200.0
Key density 0.0 to 100.0
Key signal inversion On, Off
0.0 to 108.0
19
1. Basic operations

1-3-6. Adjusting the chroma key

Sampling is executed for the selected key materials to adjust those aspects of the key that are to be compensated.
Step 1
w To execute the sampling automatically
1Press the k button to light its indicator, and display the
Chroma Key menu.
2Use [F1] to display the Auto Compute sub menu.
3Press [F2] to execute the sampling automatically.
To undo what has been sampled, press [F5].
w To execute the sampling manually
1Press the k button to light its indicator, and display the
Chroma Key menu.
2Use [F1] to display the Sample sub menu.
3Use [F2] to select “Composite” (composite image that
combines the background image and key) using the View item.
4Use [F3] to select “Select BG Color” using the Mode
item.
Select BG Color
5Use the positioner to move the position of the sample
marker. To change the size of the sample marker, turn the rotary encoder [Z].
6If the sample area that has been set is acceptable,
press the rotary encoder [Z]. The area that has been set is now sampled.
A color for the background of the foreground image is specified. Normally, either a blue or green background is specified.
7To return to the pre-sampling status after sampling has
been executed, press [F5]. The number of operations that can be undone is one only.
20
1. Basic operations
Step 2
The objective of this step is to remove the noise in the background image. The noise is removed by carrying out this step several times.
1On the Chroma Key menu, use [F1] to display the
Sample sub menu.
2Use [F2] to select “Matte” (Matte image) using the View
item.
3Use [F3] to select “Clean BG Noise” using the Mode
item.
Clean BG Noise
4Using the positioner, move the position of the sample
marker to the position of the noise (white dots) in the background image. To change the size of the sample marker, turn the rotary encoder [Z].
5If the sample area that has been set is acceptable,
press the rotary encoder [Z]. The noise in the area that has been set is now removed.
6To return to the pre-sampling status after sampling has
been executed, press [F5]. The number of operations that can be undone is one only.
The noise in the background image is removed.
Step 3
The objective of this step is to remove the noise in the foreground image. The noise is removed by carrying out this step several times.
1Use [F2] to select “Matte” (Matte image) using the View
item.
2Use [F3] to select “Clean FG Noise” using the Mode
item.
Clean FG Noise
3Using the positioner, move the position of the sample
marker to the position of the noise (black dots) in the foreground image. To change the size of the sample marker, turn the rotary encoder [Z].
4If the sample area that has been set is acceptable,
press the rotary encoder [Z]. The noise in the area that has been set is now removed.
5To return to the pre-sampling status after sampling has
been executed, press [F5]. The number of operations that can be undone is one only.
The noise in the foreground image is removed.
Before the noise is
removed
After the noise is
removed
21
Before the noise is
removed
After the noise is
removed
1. Basic operations
Step 4
After steps 1 to 3 have been carried out, noise will still remain in the detail areas such as the subject’s hair as shown in the image below. Noise remaining in the detail areas is also removed in “step 4”. If there are many areas with noise, the noise is removed by carrying out this step several times. If there are few areas with noise, adjust the noise using the Mode item (“Spill+” and “Spill–”) of the Sample sub menu.
1Use [F2] to select “Composite” (composite image that
combines the background image and key) using the View item.
Step 5
The objective of this step is to finely adjust the image by adjusting the noise and transparency, for example.
1On the Chroma Key menu, use [F1] to display the
Sample sub menu.
2Use [F2] to select the image to be adjusted using the
View item.
Composite Composite image that combines the
background image and key
Matte Matte image
Proc.FG Process foreground image
FG Foreground image
3Use [F3] to select the adjustment function using the
Mode item. For details on the items, refer to the following pages.
4Using the positioner, move the position of the sample
marker to the position to be sampled. To change the size of the sample marker, turn the rotary encoder [Z].
5If the sample area that has been set is acceptable,
press the rotary encoder [Z]. The area that has been set is now sampled.
2Use [F3] to select “Spill Sponge” using the Mode item.
Spill Sponge The noise remaining in the detailed areas is
removed.
3Using the positioner, move the position of the sample
marker to the position of the remaining noise. To change the size of the sample marker, turn the rotary encoder [Z].
4If the sample area that has been set is acceptable,
press the rotary encoder [Z]. The noise in the area that has been set is now removed, and the colors become more natural.
5To return to the pre-sampling status after sampling has
been executed, press [F5]. The number of operations that can be undone is one only.
 Execute sampling in both the light and dark areas as the
sample area.
 If the noise in the foreground image is not completely
removed by carrying out the steps above, proceed with the FineTuning sub menu operation.
6To return to the condition of a step earlier after an
adjustment has been made, press [F5]. The number of operations that can be undone is one only.
22
1. Basic operations
[Spill–] [Spill+]
In these modes, the noise in the foreground image can be removed or restored step by step through repeated sampling.
[+] Spill [–]
[Matte–] [Matte+]
In these modes, the matte information is adjusted. If, for instance, the area of shadow in the foreground image is to be made lighter, use [Matte−] to adjust. Conversely, to make it darker, use [Matte+]. Transparent images such as images of smoke or water can be made to stand out more.
[–] Matte [+]
23
1. Basic operations
[Detail–] [Detail+]
In these modes, the noise in the background image can be removed step by step. This is a useful way of adjusting images lost by other sampling operations to adjust the texture or transparency of images.
[–] Detail [+]
[Matte Sponge]
In this mode, the semi-transparent parts of the subject in a foreground image are selected and made matte (non-transparent). Unlike [Clean FG Noise] on the Sample sub menu, the color information is not changed in the process. With [Clean FG Noise], the colors of the selected parts are restored to their original colors but, with [Matte Sponge], only the semi-transparent keys are made matte (non-transparent) while the colors remain unchanged and the original colors are not restored.
[Make FG Trans]
In this mode, the transparency of areas with a low transparency in the foreground image is increased. This is useful when, for instance, areas covered with dark smoke or clouds in a foreground image are to be made semi-transparent.
[Restore Detail]
In this mode, the transparency of areas with a high transparency in the background image is reduced. This is useful when, for instance, restoring the details of an image (such as an image with a subject who has loose hair or an image with smoke), which have been lost as a result of a [Clean BG Noise] or other such operation on the Sample sub menu, to what they were in the original image.
24
1. Basic operations
[FineTuning]
In this mode, detailed images can be adjusted.
1On the Chroma Key menu, use [F1] to display the
Sample sub menu.
2Use [F2] to select “Composite” using the View item.
3Use [F3] to select “FineTuning” using the Mode item.
4Using the positioner, move the position of the sample
marker to the position to be sampled. To change the size of the sample marker, turn the rotary encoder [Z].
5If the sample area that has been set is acceptable,
press the rotary encoder [Z].
6On the Chroma Key menu, use [F1] to display the
Fine Tuning sub menu.
7Use [F2] to remove or restore the noise using the Spill
item. When it is turned clockwise, a large amount of noise is removed from the foreground image, and the image colors increasingly approach the complementary color (opposite color) of the blue screen. When it is turned counterclockwise, the image colors approach the colors of the original foreground image.
Step 6
Finely adjust the chroma key signals which have been generated.
1On the Chroma Key menu, use [F1] to display the
Adjust sub menu.
2Use [F2], and adjust the width of the chroma key signals
using the Narrow item. The key signal width can be adjusted horizontally in 0.5 (half-pixel) increments.
3Use [F3], and adjust the horizontal phase of the chroma
key signals using the Phase item. The key signal position can be moved horizontally in 0.5 (half-pixel) increments.
8By turning [F3] clockwise, the matte of the colors closely
resembling the colors of the foreground image can be adjusted using the Trans item. This is useful when, for instance, areas covered with dark smoke or clouds in a foreground image are to be made semi-transparent.
9By turning [F4] clockwise, the matte information for the
colors closely resembling the colors of the background image can be adjusted using the Detail item. This is useful when, for instance, restoring the details of an image (such as an image with a subject who has loose hair or an image with smoke), which have been lost in the foreground image as a result of sampling, to what they were in the original image.
25
1. Basic operations

1-3-7. Key decorations

A border, shadow or other edge can be added to the key.
Setting the key edge
1Press the k button to light its indicator, and display the
Key menu.
2Use [F1] to display the Edge1 sub menu.
3Use [F2] to select the edge type.
Off An edge is not added.
Border A border is added around the entire edge.
Drop A diagonal border is added.
Shadow A shadow is added.
Outline An outline (only a border with no fill) is added.
Border
Drop
Selecting the Edge Fill settings
Materials to be inserted as edges can be set.
1On the Key menu, use [F1] to display the Edge2 sub
menu.
2Use [F2] to select the edge material using the Edge Fill
items.
Color The color set using Edge Color is used.
CBGD1
CBGD2
Still1 The still image video memory (Still1) is used.
Still2 The still image video memory (Still2) is used.
Clip1 The moving image video memory (Clip1) is
Clip2 The moving image video memory (Clip2) is
The color background is used.
used.
used.
Setting the edge color
OutlineShadow
4Use [F3] to set the edge width. 5Use [F4] to set the direction (in 45-degree increments)
in which “Drop” and “Shadow” will be added.
(Top)
225180 270
135 315
4590 0
(Right)(Left)
(Bottom)
6Use [F5] to set the darkness (Density) of the edges.
1On the Key menu, use [F1] to display the Edge Color
sub menu.
2Use [F2] ,[F3] and [F4] to adjust the Hue, Sat and Lum
of the edge color.
w To call the preset color
Use [F5] to select the preset color using the Load item, and press the [F5].
 When [F5] is pressed, what has been set so far is
canceled and replaced with the preset color values.
 To save the values that were set before calling the preset
color, refer to “1-10. Memory”.
26
1. Basic operations

1-3-8. Masking the key signals

These steps are taken to mask the key signals using the mask signal of the box pattern.
1Press the k button to light its indicator, and display the
Key menu.
2Use [F1] to display the Mask sub menu.
3Use [F2], and select the masking method using the
Mask item.
Off The key signals are not masked.
Manual The area that is set using the Mask Adjust
sub menu is masked.
4:3 The signals are masked to the 4:3 aspect
ratio.
4Use [F3] to set whether to invert the mask signal using
the Invert item.
On The mask signal is inverted.
Off The mask signal is not inverted.
5Use [F1] to display the Mask Adjust sub menu.
6Use [F2] to [F5] to set the area to be masked.
Operation/
Parameter
F2/ Left
F3/ Top
F4/ Bottom
F5/ Right
Description of
setting
Key left position
Key top position
Key bottom position
Key right position
Setting range/
Initial value
−50.00 to 50.00/
−25.00
−50.00 to 50.00/
25.00
−50.00 to 50.00/
−25.00
−50.00 to 50.00/
25.00
The Left setting cannot exceed the Right setting (and vice versa) and, similarly, the Top setting cannot exceed the Bottom setting (and vice versa).
<Key mask setting> (figure shows the default values)
Video signal range
Area where the key signal is effective
Area masked
50
TOP (25)
0
BOTTOM (-25)
-50 (-25)
LEFT
(25)
RIGHT
500-50
27
1. Basic operations

1-3-9. Flying key

Using DVE effects, this key enables the key signals that have been input to be moved, expanded or contracted. In order for the flying key to take effect, select “SQ2: 8” as the key transition. Refer to “1-2-1. Selecting the wipe pattern”.
When the key transition is executed, the keys are combined by the key signals set using the flying key menu. (The transition effect is fixed at MIX.) Since the flying key uses DVE effects, the image is delayed by one frame.
1Press the k button to light its indicator, and display the
Key menu.
2Use [F1] to display the Flying Key sub menu.
3Use [F2] to set the X coordinate of the key signal using
the X-Pos item.
4Use [F3] to set the Y coordinate of the key signal using
the Y-Pos item.
5Use [F4] to set the key signal change size (max. 400:
400 %) using the Size item.
PinP combinations using the flying key
When “Full” is selected using the Type item in “1-3-1. Selecting the key type”, PinP combinations can be performed using the flying key. (At this point in time, the Clip item and Gain item cannot be set on the Adjust sub menu.)
With the full key, the image on the full screen serves as the key source signal so an edge will not be added unless a further step is taken. To add an edge, mask the key signals so that the key source signals are made smaller than the entire screen. For details on masking, refer to “1-3-8. Masking the key
signals”.

1-3-10. Setting the priority

The relative positions of the images when key, PinP1 and PinP2 images are to be superimposed onto one another can be set.
1Press the k button to light its indicator, and display the
Key menu.
2Use [F1] to display the Key Priority sub menu.
ABC
ABC
Key signal When combined using
the flying key
In order to add the edge of the key before the DVE effect, the thickness of the edge is also changed when the size is changed.
3Use [F2] to [F4] to set the relative positions using the
Low item, Middle item and High item.
Low This is used to set the image to be placed at
the bottom.
Middle This is used to set the image to be placed in
the middle.
High This is used to set the image to be placed at
the top.
Low: Key
Middle: PinP1
High: PinP2
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1. Basic operations

1-4. PinP (picture in picture)

Another image can be combined with the background image. This unit supports two PinP channels.
1-4-1. Selecting the PinP channel and
material
Press the [PinP1] button (or [PinP2] button) among the AUX bus selector buttons. When the [PinP1] button (or [PinP2] button) is lit, the PinP1 menu (or PinP2 menu) is displayed on the built-in display. The state in which the PinP1 materials (or PinP2 materials) are selected is now established for the AUX bus crosspoint buttons.
The selected AUX bus crosspoint button lights in amber. (It will light in red if the selected signal is a PGM output signal.)
KEY PinP1 PinP2 DSK AUX1 AUX2 AUX3 AUX4 DISP MV
AMBER : FILL / GREEN : SOURCE
AUX
AUX BUS DELEGATION
AUX/DISP SOURCE
PGMPVW
SHIFT

1-4-2. Transition between PinP materials

When a PinP bus material has been selected, the effect to be produced when images are switched can be executed as a MIX transition. (Bus transition function)
p When one material set to the Dot by Dot mode and
another material have been switched, cut switching where the images change in an instant is performed.
1Press the t button to light its indicator, and display the
Time menu.
2Use [F1] to display the PinP1 BUS Trans sub menu (or
PinP2 BUS Trans sub menu).
3Use [F3] and [F4] to set the transition time.
4Use [F5] to set enable or disable for the bus transition
function.
Enable Enable
Disable Disable
While the transition is underway, the indicator of the transition source button lights, and the indicator of the transition destination button blinks. When the transition is completed, the indicator of the transition source button goes off, and the indicator of the transition destination button lights. When another signal has been selected while a transition is underway, the processing for the transition will continue from the interim point.
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1. Basic operations

1-4-3. Selecting Shape

Square, Circle, Heart, Star or Flower can be selected as the shape used for combining PinP images.
1Press the p button to light its indicator, and display the
PinP1 menu (or PinP2 menu).
2Use [F1] to display the PinP sub menu.
3Use [F2] and, using the Shape item, select the shape
used for combining images.
4Use [F3] to adjust the transmissivity (darkness) applying
when the images are combined using the Density item.

1-4-4. PinP preview

Select whether to output the PinP1 and PinP2 preview images to the preview output.
1On the PinP sub menu, use [F5] to set the PVW item.
On An image with the PinP1 (or PinP2) effect
added is output to the preview output.
Off An image without the PinP1 (or PinP2) effect
added is output to the preview output.
 The PVW On and Off settings can be allocated to the
user buttons. When “PinP1 PVW” (or “PinP2 PVW”) is assigned to a user button, the PinP1 image (or PinP2 image) preview output is turned on or off every time the user button is pressed. When “PinP PVW” is assigned to a user button, the PinP1 image and PinP2 image preview outputs are simultaneously turned on or off every time the user button is pressed. Refer to “3-3-1. Setting the user buttons”.

1-4-5. PinP transitions

1Set the transition time.
On the Time menu, use [F1] to display the PinP1 sub menu (or PinP2 sub menu). As with background transitions, set the transition time. Refer to “1-1-6. Auto transition”.
2When the [PinP1 ON] button (or [PinP2 ON] button)
in the transition area is pressed, the PinP1 image (or PinP2 image) transitions (fades in) for the length of the transition time that has been set. During fade-in, the [PinP1 ON] button (or [PinP2 ON] button) blinks in red, and when the transition is completed, it lights in red. When the [PinP1 ON] button (or [PinP2 ON] button) is pressed after fade-in is completed, the PinP1 image (or PinP2 image) transitions (fades out). During fade-out, the [PinP1 ON] button (or [PinP2 ON] button) lights in red, and when the transition is completed, it goes off. If the [PinP1 ON] button (or [PinP2 ON] button) is pressed at any point during a transition, the direction of the transition is reversed.
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