The <Basics> describes the procedure for connection with the required equipment and for installation.
Before installing this unit, be sure to take the time to read through <Basics> to ensure that the unit will
be installed correctly.
<Operations and Settings> (this manual):
This <Operations and Settings> describes how to operate the unit and how to establish its settings.
For details on how to perform the basic menu operations, refer to
in the <Basics>.
“2-2. Basic menu operations”
ENGLISH
VQT3U71A(E)M1111TY0 -FJ
p Information on software for this product
1. Included with this product is software licensed under the GNU General Public License (GPL) and GNU Lesser General
Public License (LGPL), and users are hereby informed that they have the right to obtain, change and redistribute the
source codes of this software.
To obtain the source codes, go to the following home page:
http://pro-av.panasonic.net/
The manufacturer asks users to refrain from directing inquiries concerning the source codes they have obtained and
other details to its representatives.
2. Included with this product is software which is licensed under MIT-License.
Details on the above software can be found on the CD provided with the unit. Refer to the folder called “LDOC”.
(Details are given in the original (English language) text.)
Trademarks and registered trademarks
p Microsoft®, Windows® XP, Windows Vista®, Windows® 7
and Internet Explorer
trademarks of Microsoft Corporation in the United States
and other countries.
®
p Intel
and Intel® CoreTM are trademarks or registered
trademarks of Intel Corporation in the United States and
other countries.
p Adobe
®
and Reader® are either registered trademarks or
trademarks of Adobe Systems Incorporated in the United
States and/or other countries.
p SDHC Logo is a trademark of SD-3C, LLC.
p Primatte
®
is a registered trademark of IMAGICA DIGIX Inc.
p The copyrights of Primatte
p The patents for Primatte
p Other names of companies and products contained
in these Operating Instructions may be trademarks or
registered trademarks of their respective owners.
®
are either registered trademarks or
®
belong to IMAGICA DIGIX Inc.
®
belong to IMAGICA DIGIX Inc.
About copyright and licence
Distributing, copying, disassembling, reverse compiling,
reverse engineering, and also exporting in violation of export
laws of the software provided with this unit are expressly
prohibited.
Abbreviations
The following abbreviations are used in this manual.
®
p Microsoft
Windows® 7 Professional SP1 32/64-bit is
abbreviated to “Windows 7”.
p Microsoft
®
Windows Vista® Business SP2 32-bit is
abbreviated to “Windows Vista”.
p Microsoft
Windows
®
Windows® XP Professional SP3 and Microsoft®
®
XP Home Edition SP3 are abbreviated to
“Windows XP”.
p Windows
®
Internet Explorer® 8.0 is abbreviated to “Internet
Explorer”.
p In this manual, model AV-HS410N is given as “AV-HS410”.
p Both SD memory cards and SDHC memory cards are
described as “memory cards” in this manual.
When individual descriptions are provided, they are
featured individually.
p Personal computers are referred to as “computers”.
Illustrations and screen displays featured in the
manual
p What is shown in the manual’s illustrations and screen
displays may differ from how it is actually appears.
2
Contents
Before use .................................................... 5
Index ......................................................... 142
4
Before use
pw Overview
This unit is a 1 ME digital video switcher which supports a
multiple number of HD and SD formats.
Despite its compact size, it comes with eight SDI inputs, one
DVI-D input, five SDI outputs and one DVI-D output.
The unit comes with a luminance key and chroma keys
provided as keyers in addition to the background transitions
based on the cut, mix and wipe functions.
It also has one DSK line and two PinP lines for enabling video
recording, playback and a host of other video production
functions.
Furthermore, using the multi view display settings, the
screen of a monitor can be split into a number of sections to
accommodate up to sixteen images, enabling the number
of monitors to be reduced and a space-saving system to be
configured at low cost.
pw Concerning the ratings display
The unit’s name, model number and electrical ratings are
indicated on its side panel.
pw Disclaimer of warranty
IN NO EVENT SHALL Panasonic Corporation BE LIABLE
TO ANY PARTY OR ANY PERSON, EXCEPT FOR
REPLACEMENT OR REASONABLE MAINTENANCE OF
THE PRODUCT, FOR THE CASES, INCLUDING BUT NOT
LIMITED TO BELOW:
1 ANY DAMAGE AND LOSS, INCLUDING WITHOUT
LIMITATION, DIRECT OR INDIRECT, SPECIAL,
CONSEQUENTIAL OR EXEMPLARY, ARISING OUT
OF OR RELATING TO THE PRODUCT;
2 PERSONAL INJURY OR ANY DAMAGE CAUSED BY
INAPPROPRIATE USE OR NEGLIGENT OPERATION
OF THE USER;
3 UNAUTHORIZED DISASSEMBLE, REPAIR OR
MODIFICATION OF THE PRODUCT BY THE USER;
4 INCONVENIENCE OR ANY LOSS ARISING WHEN
IMAGES ARE NOT DISPLAYED, DUE TO ANY
REASON OR CAUSE INCLUDING ANY FAILURE OR
PROBLEM OF THE PRODUCT;
5 ANY PROBLEM, CONSEQUENTIAL INCONVENIENCE,
OR LOSS OR DAMAGE, ARISING OUT OF THE
SYSTEM COMBINED BY THE DEVICES OF THIRD
PARTY;
6 ANY INCONVENIENCE, DAMAGES OR LOSSES
RESULTING FROM ACCIDENTS CAUSED BY
AN INADEQUATE INSTALLATION METHOD OR
ANY FACTORS OTHER THAN A DEFECT IN THE
PRODUCT ITSELF;
7 LOSS OF REGISTERED DATA CAUSED BY ANY
FAILURE;
8 ANY DAMAGE OR CLAIMS DUE TO LOSS OR
LEAKAGE OF IMAGE DATA OR SETTING DATA
SAVED ON THIS UNIT OR ON A MEMORY CARD OR
COMPUTER.
pw Network security
The unit also has functions which are used when it is
connected to a network. Using the unit when it has been
connected to a network may possibly give rise to the following
issues.
1 Leakage or theft of information through this unit
2 Use of this unit for illegal operations by persons with
malicious intent
3 Interference with or stoppage of this unit by persons
with malicious intent
It is your responsibility to take precautions such as those
described below to protect yourself against the above network
security risks.
p Use this unit in a network secured by a firewall, etc.
p If this unit is connected to a network that includes
computers, make sure that the system is not infected
by computer viruses or other malicious entities (using
a regularly updated antivirus program, anti-spyware
program, etc.).
The following points should be borne in mind as well.
p Use with the same segment is recommended for the
equipment which is connected to the unit.
If the unit is connected to equipment whose segments
are different, events dependent upon the settings inherent
to the network equipment, for instance, may occur so
thoroughly check the connections with the equipment
to which the unit will be connected prior to the start of
operation.
p Do not choose an installation location where the unit,
cables and other parts will be easily damaged.
5
Before use
pw Concerning differences in the system versions
This manual describes the functions which can be actuated in any model whose system version is V2.00.00 and up.
The applicable functions are referred to as “This function can be actuated in any model whose system version is V2.00.00 and up”.
If the model has a system version below V2.00.00, the functions concerned cannot be used.
Neither will the menus and menu items concerned be displayed.
pq How to check the system version
To check the system version of this unit, select System menu Main Version sub menu System Version item, and check
the display for this item.
Refer to “3-7-3. Displaying the version information and option information”.
pq Restrictions on menus and functions
[Restrictions on menus]
Model with system
MenuSub menuItem
Clip1 Play
Mode
Video Memory
: Valid
—: Invalid
Clip2 Play
Mode
Trans SyncAll items
MemoryAll items
Reverse
Variable
Reverse
Variable
[Restrictions on functions]
Function
Still image (Still)
Status display
Memory card
Video memory
saving
Moving image (Clip)
playback
: Valid
—: Invalid
The images in the video
memory are saved in the
flash memory area.
Moving image (Clip)
operations are performed
using the number keys.
version V2.00.00
and up
Model with system
version V2.00.00
and up
Model with system version below V2.00.00
—
—
—
—
—
—
Model with system version below V2.00.00
—Only a list of the names is displayed.Moving image (Clip)
The images in the video memory cannot be saved
—
automatically.
Save the images manually on the memory card.
Moving image (Clip) cannot be operated using the
—
number keys.
Operate them using the menu.
6
1. Basic operations
AUXBUSDELEGATION
AUX/DISP SOURCE
1-1. Background transition
1-1-1. Selecting the bus
Press one of the crosspoint buttons to select the material to
be used for the background transition.
Depending on the operating status, the button pressed will
light in one of two colors.
Lighting in
red
Lighting in
green
AUX
PGM
A
1/13
PST
B
Lighting in red
p When the crosspoint buttons are held down, the button
numbers and the names of the input materials assigned to
the buttons are displayed on the built-in display in the form
of a list for as long as the crosspoint buttons remain held
down.
CROSS POINT ASSIGN
When the selected input signals are output to
PGM.
(However, the indicator lights in amber during
FTB operations.)
When the selected input signals are not output
to PGM.
2/14
3/154/165/176/187/198/209/21 10/22
Lighting in green
11/23
SHIFT
SHIFT
12/24
SHIFT
1-1-2. Selecting the bus using the SHIFT
function
The SHIFT function enables two materials to be allocated —
the front material and the rear material — to one button, and
the materials to be selected using the [SHIFT] button.
A total of 24 materials — front materials (1 to 12) and rear
materials (13 to 24) — can be allocated to the three groups of
12 crosspoint buttons whether these buttons are the PGM/A
bus crosspoint buttons, PST/B bus crosspoint buttons or AUX
bus crosspoint buttons.
There are actually two SHIFT functions: “All SHIFT” for
switching all the front materials to the rear materials or vice
versa, and “Single SHIFT” for switching the front material of
one crosspoint button with its rear material or vice versa.
“All SHIFT” works once the SHIFT function has been
allocated to one of the user buttons.
“Single SHIFT” works once the SHIFT function has been
allocated to the No.12 or No.1 crosspoint button of the
crosspoint button group concerned by a menu operation.
All SHIFT
All SHIFT is used to switch all the materials of the PGM/A bus
crosspoint buttons, PST/B bus crosspoint buttons or AUX bus
crosspoint buttons from front materials to rear materials or
vice versa.
The user button to which the SHIFT function has been
allocated is used to switch between the front materials and
rear materials.
XPT:
SIG:
XPT:
SIG:
BLK
1Allocate the SHIFT function to one of the user buttons.
(For the method used to allocate this function to the
1
IN1
14
13
B1
A2
IN2
IN3
16
15
CBAR
B2
IN4
17
CBD1
IN5
18
ST1V
IN6
19
ST2V
IN7
20
None
IN8
21
KOUT
DVI
22
CLN
A1
23
None
SHIFT
24
SHIFT
12
11
10
9
8
7
6
5
4
3
2
user button, refer to “3-3-1. Setting the user buttons”.)
2Each time the [SHIFT] button (user button) is pressed,
the front materials are switched to the rear materials or
vice versa.
When the rear materials (13 to 24) have been selected,
the [SHIFT] button (user button) lights in amber.
When the button is pressed again, it goes off, and the
front materials (1 to 12) are now selected.
7
1. Basic operations
Single SHIFT
Single SHIFT is used to switch the individual material of a
PGM/A bus crosspoint button, PST/B bus crosspoint button
or AUX bus crosspoint button from a front material to a rear
material or vice versa.
Switching between the front material and rear material is
done using the crosspoint button in which the SHIFT function
is allocated.
The SHIFT function can be allocated to button No.1 or No.12.
w Allocating the SHIFT function
1Press the x button to light its indicator, and display the
XPT menu.
2Use [F1] to display the XPT Setting sub menu.
3Use [F2] to select the button to which the SHIFT
function is to be allocated using the Shift item.
RightButton No.12
LeftButton No.1
OffFunction is not allocated.
4Use [F3] to select the operation to be performed when
the [SHIFT] button is pressed using the Shift-Lock item.
OffThe rear material is selected only while the
[SHIFT] button is pressed.
OnThe front material and rear material are
switched each time the [SHIFT] button is
pressed.
To use the materials that have been set in the button
to which the SHIFT function is allocated, either set the
SHIFT function off or allocate the SHIFT function to
another button.
If the [SHIFT] button for “Single SHIFT” is pressed when
the rear materials (13 to 24) have been selected using
“All SHIFT”, the bus crosspoint buttons concerned will be
switched to the front materials.
When the crosspoint buttons are held down, the button
numbers and the names of the input materials assigned
to the buttons are displayed on the built-in display in the
form of a list for as long as the crosspoint buttons remain
held down.
1-1-3. Selecting the bus mode
Select the A/B bus system or flip-flop system (PGM/PST
system) from the setting menu.
1Press the s button to light its indicator, and display the
Config menu.
2Use [F1] to display the Operate sub menu.
3Use [F2], and select the A/B or PGM/PST (flip-flop
system) using the Bus Mode item.
A/BWhen the fader lever is at side A, the signals
selected by the A bus are replaced PGM
materials.
When the fader lever is at side B, the signals
selected by the B bus are replaced PGM
materials.
PGM-A/
PST-B
PGM-B/
PST-A
Using a flip-flop system, the signals selected
by the A bus are always replaced PGM
materials, and the signals selected by the
B bus are always replaced PST materials.
Using a flip-flop system, the signals selected
by the B bus are always replaced PGM
materials, and the signals selected by the
A bus are always replaced PST materials.
1-1-4. Selecting the transition mode
Select the transition mode using the MIX and WIPE buttons.
1Press the [BKGD] button in the transition area so that its
indicator lights in amber.
When the [BKGD] button and [KEY] button are pressed
at the same time, both buttons are selected.
2Use the [MIX] and [WIPE] buttons in the transition area
to select the background transition mode.
The indicator of the selected button lights in amber.
8
1. Basic operations
1-1-5. Manual transition
Operate the fader lever to execute transitions manually.
If the fader lever has been operated during auto transition,
auto transition will be switched to manual operation as soon
as the fader position overtakes the amount of the transition
being executed.
The bus tally LEDs on the left of the fader lever indicate the
program bus output status.
Top LED only lights PGM/A bus output
Top and bottom
LEDs light
Bottom LED only
lights
During the transition
PST/B bus output
1-1-6. Auto transition
p When the [AUTO] button is pressed, the transition is
executed automatically using the transition time which has
been set.
p The transition is executed in the remaining time when the
[AUTO] button is pressed while the fader lever is being
operated.
p The auto transition time is set using the Time menu.
1-1-7. Cut transition
When the [CUT] button is pressed, the transition is executed
instantly.
1Press the t button to light its indicator, and display the
Time menu.
2Use [F1] to display the BKGD sub menu.
3Set the transition time.
When setting the transition time in frame units
Use [F4] to set the transition time in frames.
When setting the transition time in second units
Use [F3] to set the time in seconds and [F4] to set it
in frames.
The display unit is set by selecting Config menu
Operate sub menu Time Unit item.
SecThe time is displayed as a number of
seconds.
FrameThe time is displayed as a number of frames.
Any time from 0 to 999f can be set. The time which can
be set when seconds are used as the display unit differs
depending on the system format.
59.94i:max. 33s09f59.94p:max. 16s39f
50i:max. 39s24f50p:max. 19s49f
24PsF:max. 41s15f23.98PsF:max. 41s15f
9
1. Basic operations
1-2. Wipe
1-2-1. Selecting the wipe pattern
The wipe patterns are selected using the number keys.
1Press the [BKGD PATT] button (or [KEY PATT] button).
The [BKGD PATT] button (or [KEY PATT] button)
indicator lights in amber, and the pattern table screen
appears on the built-in display.
2Use [F1] to select the page.
3Use one of the number keys to select the pattern.
The corresponding button lights in amber, and the
pattern is switched.
4Use [F5] to close the table screen.
The table screen can also be closed by pressing the
[BKGD PATT] button or [KEY PATT] button and turning
off the button’s indicator.
pw Table of wipe patterns
7
NEW
STILL 1
4
INS
CLIP 1
1
<
<
0/10
<<
<<
8
COPY
STILL 2
5
DEL
CLIP 2
2
>
>
.
>>
>>
9
PASTE
TRIM IN
6
MOD
TRIM OUT
3
REV
REV
C
UNDO
TRIM OFF
MEMORY / WIPE PATTERN / 10 KEY
XPT
DSBL
REC
� /
+
PAGE
STOP
TAKE
ENTER
PLAY
MENU
INPUT
VMEM
BKGD
PATT
KEY
PATT
p The “SQ2: 8” pattern takes effect when the [KEY PATT] button has been pressed.
10
1. Basic operations
1-2-2. Selecting the wipe direction
Operate the wipe direction selector buttons to select the wipe
direction for the background transition.
(The key transitions are set by the menu. The direction which
is set here will not be reflected.)
See “1-3-3. Key transitions”.
A
ANB
B
A
B
A
B
BRA
A B
When the [R] indicator is off:
Wiping proceeds in the normal direction.
When the [R] indicator is lit:
Wiping proceeds in the reverse direction.
When the [N/R] indicator is lit:
The normal direction is replaced with the reverse
direction (or vice versa) when the transition is
completed.
(The lit and extinguished statuses of the [R] button are
also switched in line with the direction of the wiping.)
N/R
A
A B
B
1-2-3. Wipe decorations (border, soft
effect)
A border effect or soft effect can be added to the wiping of
background transitions.
Setting the border and soft effect
1Press the b button to light its indicator, and display the
Background menu.
2Use [F1] to display the Border sub menu.
3Use [F2] to set On (or Off) for the border using the
Border item.
4Use [F3] to set the width of the border using the Width
item.
5Use [F4] to set the amount of soft effect using the Soft
item.
When “On” has been selected as the Border item
setting, the ratio of the soft effect to the border width is
indicated as the amount of soft effect.
When only the soft effect is to be added to wipe, select
“Off” as the Border item setting.
Setting the border color
1On the Background menu, use [F1] to display the
Border Color sub menu.
2Use [F2], [F3] and [F4] to adjust the Hue, Sat and Lum
of the border color.
w To call the preset color
Use [F5] to select the preset color using the Load item,
and press the [F5].
When [F5] is pressed, what has been set so far is
canceled and replaced with the preset color values.
To save the values that were set before calling the preset
color, refer to “1-10. Memory”.
11
1. Basic operations
1-2-4. Setting the wipe start position
Wipe start can be set at any desired position.
Target patterns:
WIPE1: 5
WIPE2: 4, 5, 6, 7
SQ1: 5
SQ2: 4, 5, 6, 7
The WIPE pattern is set using the WIPE Position sub menu of
the Background menu (or Key menu).
In the same way, the SQ pattern is set using the SQ Position
sub menu of the Background menu (or Key menu).
1Press the b button (or k button) to light its indicator,
and display the Background menu (or Key menu).
2Use [F1] to display the WIPE Position sub menu (or SQ
Position sub menu).
3Either operate the positioners or use [F2] and [F3] to set
the wipe start position using the X-Pos item and Y-Pos
item.
This setting is possible only if the target pattern has
been selected for the background or key pattern.
1-2-5. Modifying wipe
Setting the 3D (page turning) effect
A lighting effect can be added to a wipe pattern.
Alternatively, the page turning effect parameter can be set.
These effects can be set for background transitions and key
transitions.
Target patterns:
3D1: 1, 3, 7, 9
1Press the b button (or k button) to light its indicator,
and display the Background menu (or Key menu).
2Use [F1] to display the 3D Modify sub menu.
3Use [F2] to select whether the lighting effect is to be
added using the Light item.
OnThe lighting effect is added.
OffThe lighting effect is not added.
4Use [F3] to set the size when images have been
reduced using the Size item.
4Either operate the fader lever or press the [AUTO]
button to check the wipe operation.
(When, for instance, –50 has been set for X-Pos and
–50 for Y-Pos, the following screen (or key) appears
from the bottom left and wipe is performed while the
screen (or key) moves to the screen center.)
<X-Pos, Y-Pos setting range>
Inside screen area
5To copy the start position setting, press [F5] (Copy to
Key or Copy to BKGD).
The background setting is copied to the key setting
while the key setting is copied to the background setting.
Outside screen area
5Use [F4] to set the radius of the page turning effect
using the Radius item.
6Use [F5] to set the direction of the page turning effect
using the Angle item.
12
1. Basic operations
Setting the trimming
The trimming at the time a background transition is executed
can be set.
Target patterns:
SQ1, SQ2, SL, 3D1, 3D2
The “4:3” and “4:3Smth” settings for the Trim item take effect
when the HD format has been selected as the system format
setting.
1On the Background menu, use [F1] to display the Modify
sub menu.
2Use [F2] to set the trimming operation and transition
operation using the Trim item.
16:9 (On)For trimming the edges around the material.
This setting is used when a black border, for
instance, can be seen around the material.
When HD has been selected as the system
format setting, “16:9” is displayed on the
menu, but when SD has been selected as the
system format setting, “On” is displayed on
the menu.
4:3For trimming using the 4:3 aspect ratio and
releasing the trimming when the transition is
completed.
4:3SmthFor trimming using the 4:3 aspect ratio and
executing the transition to 16:9 images
smoothly.
OffNo trimming
3Use [F3] to select the setting for automatic trimming (4:3
or 4:3Smth) in accordance with the material using the
4:3 Auto item.
OffAll input materials are targeted for automatic
trimming.
OnUsing the up-converter setting, the input
materials for which “Edge Crop” is selected
are targeted for automatic trimming.
13
1. Basic operations
1-2-6. Setting the latency
A delay amount can be set for the background image or key
image.
1Press the s button to light its indicator, and display the
Config menu.
2Use [F1] to display the Latency sub menu.
3Use [F2] to set the delay amount for the background
image using the BKGD item.
Alternatively, use [F3] to set the delay amount for the
key image using the Key item.
1F FixThe image is delayed by one frame (1F).
There will be no original image remaining
when wipe is completed (when SQ1, SQ2,
SL, 3D1 or 3D2 has been selected as the
wipe pattern).
MinimumThe image is not delayed.
However, the image will be delayed by one
frame (1F) when SQ1, SQ2, SL, 3D1 or
3D2 has been selected as the wipe pattern
or when the flying key has been selected.
w BKGD items
Delay amount
setting
MinimumNo delayNo delay1F delay
1F Fix1F delay1F delay1F delay
At times other than
during transitions
MIX/WIPESQ/SL/3D
w Key items
Delay amount
setting
MinimumNo delayNo delay1F delay
1F Fix1F delay1F delay1F delay
At times other than
during transitions
MIX/WIPE
SQ/SL/3D/
Flying key
14
1. Basic operations
1-3. Key
This operation combines the background image with another
image. The key definition can be adjusted, and an edge can
be added to the combined image.
Also available as materials besides KEY for combining with
the background image are PinP (picture in picture) and DSK
(downstream key).
The default settings for priority (image positioning) are as
shown in the figure below.
<Priority default settings>
Background image
Key
PinP1
PinP2
DSK
The priority for Key, PinP1 and PinP2 can be changed.
Refer to “1-3-10. Setting the priority”.
How key combinations work is shown in the figure below.
<How key composition works>
Background
HS410
Invert
Key source
Output image
HS410
1-3-1. Selecting the key type
1Press the k button to light its indicator, and display the
Key menu.
2Use [F1] to display the Key sub menu.
3Use [F2] to select the Type item.
Lum
(luminance key/
self key)
Linear
(linear key/
EXT key)
Chroma
(chroma key/
self key)
Full
(full key/self key)
Since the luminance and chroma keys are operated as
self keys, the key fill signals are used as the key source
signals. For the full key, the images on the full screen
are used as the key source signals.
When the luminance key, chroma key or full key has
been selected as the key type, the key signals will
remain unchanged even when the key source signals
are switched.
When using the linear key, use material with a black
background and white characters or shape to be
combined by the key as the key source signal.
Material which is not black and white may not be
combined clearly.
Material with a white background and black characters,
etc. can be reversed using the key invert function for
use.
This is for creating the key signals from
the luminance component or luminance
and chroma component of the key fill
signal.
This is for creating the key signals from
the luminance component of the key
source signal.
It is used when the key source signal and
key fill signal are different.
This is for creating the key signals using
a specific hue of the key fill signal as the
reference.
This is for creating the key signals using
the images on the full screen as the key
source signals.
PinP combinations are possible in
conjunction with the flying key.
See “1-3-9. Flying key”.
Key fill
15
1. Basic operations
4When the luminance key has been selected, the chroma
component can be included in the generation of the key
signals in view of the self key application. (This does not
apply to the linear key.)
Use [F3], and select the setting using the Lum Key item.
Chroma OnIn addition to the luminance component, the
chroma component is also taken into account
in the generation of the key signals.
This is the setting for using a color with a low
luminance component for the key signals
(such as when defining blue characters).
Chroma OffThe key signals are generated from only the
luminance component.
5Use [F4] to select the fill type using the Fill item.
BusThe bus signal is used for the key fill signal.
MatteThe internal fill matte is used for the key fill
signal.
1-3-2. Selecting the key material
Selecting the key fill and key source signals
Press the [KEY] button in the AUX bus selection area, and
switch the selection of the key fill signal (indicator lights in
amber) and key source signal (indicator lights in green).
<Selecting the key fill signal>
With the indicator of the [KEY] button lit in amber, press
one of the AUX bus crosspoint buttons 1 to 12 to select the
key fill signal.
The indicator of the selected AUX bus crosspoint button
lights in amber. (It will light in red if the selected signal is
being output from the PGM connector.)
KEYPinP1 PinP2DSKAUX1 AUX2AUX3 AUX4DISPMV
AMBER : FILL / GREEN : SOURCE
AUX
AUX BUS DELEGATION
AUX/DISP SOURCE
Lighting in amber
<Selecting the key source signal>
With the indicator of the [KEY] button lit in green, press
one of the AUX bus crosspoint buttons 1 to 12 to select the
key source signal.
The indicator of the selected AUX bus crosspoint button
lights in green. (It will light in red if the selected signal is
being output from the PGM connector.)
Since the luminance and chroma keys are operated as self
keys, the key fill signals are used as the key source signals.
When the luminance key or chroma key has been selected
as the key type, the key signals will remain unchanged
even when the key source signals are switched.
PGMPVW
SHIFT
KEYPinP1 PinP2DSKAUX1 AUX2AUX3 AUX4DISPMV
AMBER : FILL / GREEN : SOURCE
AUX
AUX BUS DELEGATION
AUX/DISP SOURCE
PGMPVW
SHIFT
Lighting in green
16
1. Basic operations
Setting the fill matte color
1Press the k button to light its indicator, and display the
Key menu.
2Use [F1] to display the Fill Matte sub menu.
3Use [F2], [F3] and [F4] to adjust the Hue, Sat and Lum
of the fill matte.
w To call the preset color
Use [F5] to select the preset color using the Load item,
and press the [F5].
When [F5] is pressed, what has been set so far is
canceled and replaced with the preset color values.
To save the values that were set before calling the preset
color, refer to “1-10. Memory”.
1-3-3. Key transitions
1Select the transition mode.
Press the [KEY] button in the transition area to light its
indicator.
To execute a background transition and key transition
at the same time, press the [BKGD] button and [KEY]
button together to turn on both indicators.
R
N/R
WIPE DIRECTION
FTB
BKGD
KEY
MIX
MIX
WIPE
WIPE
WIPE
MIX
AUTO
CUT
2Select the transition type.
Use the [MIX] button or [WIPE] button in the transition
area to select the key transition mode.
The selected button lights in amber, and the MIX or
WIPE status indicator LED depending on the selected
mode lights.
If WIPE has been selected, press the [KEY PATT] button
in the memory/wipe pattern/number key area to light its
indicator, and select the wipe pattern.
KEY
ON
PinP1ONPinP2
ON
ON
DSK
ON
XPT
DSBL
REC
�/
PAGE
STOP
TAKE
ENTER
PLAY
MENU
INPUT
+
VMEM
BKGD
PATT
KEY
PATT
7
NEW
STILL 1
4
INS
CLIP 1
1
<
<
0/10
<<
<<
MEMORY / WIPE PATTERN / 10 KEY
COPY
STILL 2
CLIP 2
PASTE
TRIM IN
6
5
MOD
DEL
TRIM OUT
3
2
REV
>
REV
>
C
.
>>
UNDO
TRIM OFF
>>
9
8
3Set the time of the transition.
On the Time menu, use [F1] to display the Key sub
menu.
As with a background transition, set the transition time.
17
1. Basic operations
4Set the wipe direction.
On the Key menu, use [F1] to display the Transition sub menu.
Use [F1] to set “Normal” or “Reverse” using the Keyout Pattern item.
NormalThe key out pattern moves in the same direction as the key in pattern.
ReverseThe key out pattern moves in the opposite direction from the key in pattern.
<Pattern examples>
Pattern example 1Pattern example 2
Key in
SQ
Pattern example 3
WIPE1: 5
WIPE2: 1 to 7
Pattern example 4
SQ1: 5
SQ2: 1, 2, 4 to 7
3D1: 5
3D2: 1 to 3
SQ
Key out
(Normal)
Key out
(Reverse)
SQ
SQ
SQ
SQ
: This indicates the areas where keys are combined.
The operations for pattern example 3 are performed for the “WIPE1: 5” and “WIPE2: 1 to 7” patterns. The operations for pattern example 4 are performed for the “SQ1: 5”, “SQ2: 1, 2, 4 to 7”, “3D1: 5” and “3D2: 1 to 3”
patterns. The same operations are performed for normal and reverse.
5Execute the transition.
Press the [AUTO] button in the transition area to automatically execute the transition at the transition time that has been
set.
Alternatively, execute the transition manually by operating the fader lever.
Key auto transition
When the [KEY ON] button in the transition area is pressed, the transition is automatically executed at the transition time that
has been set.
During key in, the indicator of the [KEY ON] button blinks in red, and it lights in red when the transition is completed.
If the [KEY ON] button is pressed with the picture completely keyed in, the Key image transition (key out) is executed.
During key out, the indicator of the [KEY ON] button lights in red, and it goes off when the transition is completed.
If the [KEY ON] button is pressed during the transition, the transition direction is reversed.
18
1. Basic operations
1-3-4. Key preview
Key preview images can be output to the preview output, and
the keys can be adjusted and checked.
1On the Key menu, use [F1] to display the Key sub menu.
2Use [F5] to set the preview mode using the PVW item.
OnAn image with key effects added is output to
the preview output.
OffAn image with no key effects added is output
to the preview output.
AutoThe preview image of the next transition is
output to the preview output.
When a user button to which the On/Off settings have been
allocated is pressed, the setting is switched alternately
between On (button indicator lights) and Off (button indicator
extinguished), and the “Auto” setting is not selected.
MenuUser buttonWhen the user button is pressed
OnLightsOff: Extinguished
OffExtinguishedOn: Lights
AutoExtinguishedOn: Lights
When “Auto” is selected using a menu operation, the user
button indicator is turned off (extinguished).
1-3-5. Adjusting the luminance key and
linear key
These steps are taken to adjust the luminance key and linear
key definition.
1Press the k button to light its indicator, and display the
Key menu.
2Use [F1] to display the Adjust sub menu.
3Use [F2], [F3] and [F4] to adjust the key definition.
4Use [F5] to set key invert.
When “On” is selected, the key signals to be generated
internally are inverted.
Operation/
Parameter
F2/
Clip
F3/
Gain
F4/
Density
F5/
Invert
Description of settingSetting range
Reference level for generating
key signals
Key amplitude0.0 to 200.0
Key density0.0 to 100.0
Key signal inversionOn, Off
0.0 to 108.0
19
1. Basic operations
1-3-6. Adjusting the chroma key
Sampling is executed for the selected key materials to adjust
those aspects of the key that are to be compensated.
Step 1
w To execute the sampling automatically
1Press the k button to light its indicator, and display the
Chroma Key menu.
2Use [F1] to display the Auto Compute sub menu.
3Press [F2] to execute the sampling automatically.
To undo what has been sampled, press [F5].
w To execute the sampling manually
1Press the k button to light its indicator, and display the
Chroma Key menu.
2Use [F1] to display the Sample sub menu.
3Use [F2] to select “Composite” (composite image that
combines the background image and key) using the
View item.
4Use [F3] to select “Select BG Color” using the Mode
item.
Select BG
Color
5Use the positioner to move the position of the sample
marker.
To change the size of the sample marker, turn the rotary
encoder [Z].
6If the sample area that has been set is acceptable,
press the rotary encoder [Z].
The area that has been set is now sampled.
A color for the background of the foreground
image is specified.
Normally, either a blue or green background
is specified.
7To return to the pre-sampling status after sampling has
been executed, press [F5].
The number of operations that can be undone is one
only.
20
1. Basic operations
Step 2
The objective of this step is to remove the noise in the
background image.
The noise is removed by carrying out this step several times.
1On the Chroma Key menu, use [F1] to display the
Sample sub menu.
2Use [F2] to select “Matte” (Matte image) using the View
item.
3Use [F3] to select “Clean BG Noise” using the Mode
item.
Clean BG
Noise
4Using the positioner, move the position of the sample
marker to the position of the noise (white dots) in the
background image.
To change the size of the sample marker, turn the rotary
encoder [Z].
5If the sample area that has been set is acceptable,
press the rotary encoder [Z].
The noise in the area that has been set is now removed.
6To return to the pre-sampling status after sampling has
been executed, press [F5].
The number of operations that can be undone is one
only.
The noise in the background image is
removed.
Step 3
The objective of this step is to remove the noise in the
foreground image.
The noise is removed by carrying out this step several times.
1Use [F2] to select “Matte” (Matte image) using the View
item.
2Use [F3] to select “Clean FG Noise” using the Mode
item.
Clean FG
Noise
3Using the positioner, move the position of the sample
marker to the position of the noise (black dots) in the
foreground image.
To change the size of the sample marker, turn the rotary
encoder [Z].
4If the sample area that has been set is acceptable,
press the rotary encoder [Z].
The noise in the area that has been set is now removed.
5To return to the pre-sampling status after sampling has
been executed, press [F5].
The number of operations that can be undone is one
only.
The noise in the foreground image is
removed.
Before the noise is
removed
After the noise is
removed
21
Before the noise is
removed
After the noise is
removed
1. Basic operations
Step 4
After steps 1 to 3 have been carried out, noise will still remain
in the detail areas such as the subject’s hair as shown in the
image below.
Noise remaining in the detail areas is also removed in
“step 4”.
If there are many areas with noise, the noise is removed by
carrying out this step several times.
If there are few areas with noise, adjust the noise using the
Mode item (“Spill+” and “Spill–”) of the Sample sub menu.
1Use [F2] to select “Composite” (composite image that
combines the background image and key) using the
View item.
Step 5
The objective of this step is to finely adjust the image by
adjusting the noise and transparency, for example.
1On the Chroma Key menu, use [F1] to display the
Sample sub menu.
2Use [F2] to select the image to be adjusted using the
View item.
CompositeComposite image that combines the
background image and key
MatteMatte image
Proc.FGProcess foreground image
FGForeground image
3Use [F3] to select the adjustment function using the
Mode item.
For details on the items, refer to the following pages.
4Using the positioner, move the position of the sample
marker to the position to be sampled.
To change the size of the sample marker, turn the rotary
encoder [Z].
5If the sample area that has been set is acceptable,
press the rotary encoder [Z].
The area that has been set is now sampled.
2Use [F3] to select “Spill Sponge” using the Mode item.
Spill Sponge The noise remaining in the detailed areas is
removed.
3Using the positioner, move the position of the sample
marker to the position of the remaining noise.
To change the size of the sample marker, turn the rotary
encoder [Z].
4If the sample area that has been set is acceptable,
press the rotary encoder [Z].
The noise in the area that has been set is now removed,
and the colors become more natural.
5To return to the pre-sampling status after sampling has
been executed, press [F5].
The number of operations that can be undone is one
only.
Execute sampling in both the light and dark areas as the
sample area.
If the noise in the foreground image is not completely
removed by carrying out the steps above, proceed with
the FineTuning sub menu operation.
6To return to the condition of a step earlier after an
adjustment has been made, press [F5].
The number of operations that can be undone is one
only.
22
1. Basic operations
[Spill–] [Spill+]
In these modes, the noise in the foreground image can be removed or restored step by step through repeated sampling.
[+] Spill [–]
[Matte–] [Matte+]
In these modes, the matte information is adjusted.
If, for instance, the area of shadow in the foreground image is to be made lighter, use [Matte−] to adjust.
Conversely, to make it darker, use [Matte+].
Transparent images such as images of smoke or water can be made to stand out more.
[–] Matte [+]
23
1. Basic operations
[Detail–] [Detail+]
In these modes, the noise in the background image can be removed step by step.
This is a useful way of adjusting images lost by other sampling operations to adjust the texture or transparency of images.
[–] Detail [+]
[Matte Sponge]
In this mode, the semi-transparent parts of the subject in a foreground image are selected and made matte (non-transparent).
Unlike [Clean FG Noise] on the Sample sub menu, the color information is not changed in the process.
With [Clean FG Noise], the colors of the selected parts are restored to their original colors but, with [Matte Sponge], only the
semi-transparent keys are made matte (non-transparent) while the colors remain unchanged and the original colors are not
restored.
[Make FG Trans]
In this mode, the transparency of areas with a low transparency in the foreground image is increased.
This is useful when, for instance, areas covered with dark smoke or clouds in a foreground image are to be made
semi-transparent.
[Restore Detail]
In this mode, the transparency of areas with a high transparency in the background image is reduced.
This is useful when, for instance, restoring the details of an image (such as an image with a subject who has loose hair or an
image with smoke), which have been lost as a result of a [Clean BG Noise] or other such operation on the Sample sub menu,
to what they were in the original image.
24
1. Basic operations
[FineTuning]
In this mode, detailed images can be adjusted.
1On the Chroma Key menu, use [F1] to display the
Sample sub menu.
2Use [F2] to select “Composite” using the View item.
3Use [F3] to select “FineTuning” using the Mode item.
4Using the positioner, move the position of the sample
marker to the position to be sampled.
To change the size of the sample marker, turn the rotary
encoder [Z].
5If the sample area that has been set is acceptable,
press the rotary encoder [Z].
6On the Chroma Key menu, use [F1] to display the
Fine Tuning sub menu.
7Use [F2] to remove or restore the noise using the Spill
item.
When it is turned clockwise, a large amount of noise
is removed from the foreground image, and the image
colors increasingly approach the complementary color
(opposite color) of the blue screen.
When it is turned counterclockwise, the image colors
approach the colors of the original foreground image.
Step 6
Finely adjust the chroma key signals which have been
generated.
1On the Chroma Key menu, use [F1] to display the
Adjust sub menu.
2Use [F2], and adjust the width of the chroma key signals
using the Narrow item.
The key signal width can be adjusted horizontally in 0.5
(half-pixel) increments.
3Use [F3], and adjust the horizontal phase of the chroma
key signals using the Phase item.
The key signal position can be moved horizontally in 0.5
(half-pixel) increments.
8By turning [F3] clockwise, the matte of the colors closely
resembling the colors of the foreground image can be
adjusted using the Trans item.
This is useful when, for instance, areas covered with
dark smoke or clouds in a foreground image are to be
made semi-transparent.
9By turning [F4] clockwise, the matte information for the
colors closely resembling the colors of the background
image can be adjusted using the Detail item.
This is useful when, for instance, restoring the details
of an image (such as an image with a subject who has
loose hair or an image with smoke), which have been
lost in the foreground image as a result of sampling, to
what they were in the original image.
25
1. Basic operations
1-3-7. Key decorations
A border, shadow or other edge can be added to the key.
Setting the key edge
1Press the k button to light its indicator, and display the
Key menu.
2Use [F1] to display the Edge1 sub menu.
3Use [F2] to select the edge type.
OffAn edge is not added.
BorderA border is added around the entire edge.
DropA diagonal border is added.
ShadowA shadow is added.
OutlineAn outline (only a border with no fill) is added.
Border
Drop
Selecting the Edge Fill settings
Materials to be inserted as edges can be set.
1On the Key menu, use [F1] to display the Edge2 sub
menu.
2Use [F2] to select the edge material using the Edge Fill
items.
ColorThe color set using Edge Color is used.
CBGD1
CBGD2
Still1The still image video memory (Still1) is used.
Still2The still image video memory (Still2) is used.
Clip1The moving image video memory (Clip1) is
Clip2The moving image video memory (Clip2) is
The color background is used.
used.
used.
Setting the edge color
OutlineShadow
4Use [F3] to set the edge width.
5Use [F4] to set the direction (in 45-degree increments)
in which “Drop” and “Shadow” will be added.
(Top)
225180270
135315
45900
(Right)(Left)
(Bottom)
6Use [F5] to set the darkness (Density) of the edges.
1On the Key menu, use [F1] to display the Edge Color
sub menu.
2Use [F2] ,[F3] and [F4] to adjust the Hue, Sat and Lum
of the edge color.
w To call the preset color
Use [F5] to select the preset color using the Load item,
and press the [F5].
When [F5] is pressed, what has been set so far is
canceled and replaced with the preset color values.
To save the values that were set before calling the preset
color, refer to “1-10. Memory”.
26
1. Basic operations
1-3-8. Masking the key signals
These steps are taken to mask the key signals using the
mask signal of the box pattern.
1Press the k button to light its indicator, and display the
Key menu.
2Use [F1] to display the Mask sub menu.
3Use [F2], and select the masking method using the
Mask item.
OffThe key signals are not masked.
ManualThe area that is set using the Mask Adjust
sub menu is masked.
4:3The signals are masked to the 4:3 aspect
ratio.
4Use [F3] to set whether to invert the mask signal using
the Invert item.
OnThe mask signal is inverted.
OffThe mask signal is not inverted.
5Use [F1] to display the Mask Adjust sub menu.
6Use [F2] to [F5] to set the area to be masked.
Operation/
Parameter
F2/
Left
F3/
Top
F4/
Bottom
F5/
Right
Description of
setting
Key left position
Key top position
Key bottom position
Key right position
Setting range/
Initial value
−50.00 to 50.00/
−25.00
−50.00 to 50.00/
25.00
−50.00 to 50.00/
−25.00
−50.00 to 50.00/
25.00
The Left setting cannot exceed the Right setting (and
vice versa) and, similarly, the Top setting cannot exceed
the Bottom setting (and vice versa).
<Key mask setting> (figure shows the default values)
Video signal range
Area where the key signal is effective
Area masked
50
TOP (25)
0
BOTTOM (-25)
-50
(-25)
LEFT
(25)
RIGHT
500-50
27
1. Basic operations
1-3-9. Flying key
Using DVE effects, this key enables the key signals that have
been input to be moved, expanded or contracted.
In order for the flying key to take effect, select “SQ2: 8” as the
key transition.
Refer to “1-2-1. Selecting the wipe pattern”.
When the key transition is executed, the keys are combined
by the key signals set using the flying key menu.
(The transition effect is fixed at MIX.)
Since the flying key uses DVE effects, the image is delayed by
one frame.
1Press the k button to light its indicator, and display the
Key menu.
2Use [F1] to display the Flying Key sub menu.
3Use [F2] to set the X coordinate of the key signal using
the X-Pos item.
4Use [F3] to set the Y coordinate of the key signal using
the Y-Pos item.
5Use [F4] to set the key signal change size (max. 400:
400 %) using the Size item.
PinP combinations using the flying key
When “Full” is selected using the Type item in “1-3-1.
Selecting the key type”, PinP combinations can be performed
using the flying key.
(At this point in time, the Clip item and Gain item cannot be
set on the Adjust sub menu.)
With the full key, the image on the full screen serves as the
key source signal so an edge will not be added unless a
further step is taken.
To add an edge, mask the key signals so that the key source
signals are made smaller than the entire screen.
For details on masking, refer to “1-3-8. Masking the key
signals”.
1-3-10. Setting the priority
The relative positions of the images when key, PinP1 and
PinP2 images are to be superimposed onto one another can
be set.
1Press the k button to light its indicator, and display the
Key menu.
2Use [F1] to display the Key Priority sub menu.
ABC
ABC
Key signalWhen combined using
the flying key
In order to add the edge of the key before the DVE effect,
the thickness of the edge is also changed when the size is
changed.
3Use [F2] to [F4] to set the relative positions using the
Low item, Middle item and High item.
LowThis is used to set the image to be placed at
the bottom.
MiddleThis is used to set the image to be placed in
the middle.
HighThis is used to set the image to be placed at
the top.
Low:
Key
Middle:
PinP1
High:
PinP2
28
1. Basic operations
1-4. PinP (picture in picture)
Another image can be combined with the background image.
This unit supports two PinP channels.
1-4-1. Selecting the PinP channel and
material
Press the [PinP1] button (or [PinP2] button) among the AUX
bus selector buttons.
When the [PinP1] button (or [PinP2] button) is lit, the PinP1
menu (or PinP2 menu) is displayed on the built-in display.
The state in which the PinP1 materials (or PinP2 materials)
are selected is now established for the AUX bus crosspoint
buttons.
The selected AUX bus crosspoint button lights in amber.
(It will light in red if the selected signal is a PGM output
signal.)
KEYPinP1 PinP2DSKAUX1 AUX2AUX3 AUX4DISPMV
AMBER : FILL / GREEN : SOURCE
AUX
AUX BUS DELEGATION
AUX/DISP SOURCE
PGMPVW
SHIFT
1-4-2. Transition between PinP materials
When a PinP bus material has been selected, the effect to be
produced when images are switched can be executed as a
MIX transition. (Bus transition function)
p When one material set to the Dot by Dot mode and
another material have been switched, cut switching where
the images change in an instant is performed.
1Press the t button to light its indicator, and display the
Time menu.
2Use [F1] to display the PinP1 BUS Trans sub menu (or
PinP2 BUS Trans sub menu).
3Use [F3] and [F4] to set the transition time.
4Use [F5] to set enable or disable for the bus transition
function.
EnableEnable
DisableDisable
While the transition is underway, the indicator of the transition
source button lights, and the indicator of the transition
destination button blinks.
When the transition is completed, the indicator of the
transition source button goes off, and the indicator of the
transition destination button lights.
When another signal has been selected while a transition is
underway, the processing for the transition will continue from
the interim point.
29
1. Basic operations
1-4-3. Selecting Shape
Square, Circle, Heart, Star or Flower can be selected as the
shape used for combining PinP images.
1Press the p button to light its indicator, and display the
PinP1 menu (or PinP2 menu).
2Use [F1] to display the PinP sub menu.
3Use [F2] and, using the Shape item, select the shape
used for combining images.
4Use [F3] to adjust the transmissivity (darkness) applying
when the images are combined using the Density item.
1-4-4. PinP preview
Select whether to output the PinP1 and PinP2 preview
images to the preview output.
1On the PinP sub menu, use [F5] to set the PVW item.
OnAn image with the PinP1 (or PinP2) effect
added is output to the preview output.
OffAn image without the PinP1 (or PinP2) effect
added is output to the preview output.
The PVW On and Off settings can be allocated to the
user buttons.
When “PinP1 PVW” (or “PinP2 PVW”) is assigned to a
user button, the PinP1 image (or PinP2 image) preview
output is turned on or off every time the user button is
pressed.
When “PinP PVW” is assigned to a user button, the
PinP1 image and PinP2 image preview outputs are
simultaneously turned on or off every time the user
button is pressed.
Refer to “3-3-1. Setting the user buttons”.
1-4-5. PinP transitions
1Set the transition time.
On the Time menu, use [F1] to display the PinP1 sub
menu (or PinP2 sub menu).
As with background transitions, set the transition time.
Refer to “1-1-6. Auto transition”.
2When the [PinP1 ON] button (or [PinP2 ON] button)
in the transition area is pressed, the PinP1 image (or
PinP2 image) transitions (fades in) for the length of the
transition time that has been set.
During fade-in, the [PinP1 ON] button (or [PinP2
ON] button) blinks in red, and when the transition is
completed, it lights in red.
When the [PinP1 ON] button (or [PinP2 ON] button) is
pressed after fade-in is completed, the PinP1 image (or
PinP2 image) transitions (fades out).
During fade-out, the [PinP1 ON] button (or [PinP2
ON] button) lights in red, and when the transition is
completed, it goes off.
If the [PinP1 ON] button (or [PinP2 ON] button) is
pressed at any point during a transition, the direction of
the transition is reversed.
30
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