Oregon Scientific Zip the Robot Instruction Manual

Chapter 1
Chapter 1
1
Features Interactivity
• Animated character
• Challenges and praises
50 Activities
• 17 Vocabulary/ Spelling/Grammar
• 13 Math/Logic
• 12 Games/Memory
• 8 Computer Skills/ T ools
Multimedia
• Digital Sound/
Animation
Expandability
• Expand learning
potential with our
Smart Cards
(each sold separately)
Safety Catch
Unit
Volume Switch
Speaker
Game Menu
Keyboard
Left
Cursor Button
Directional
Cursor Button
Right Cursor Button
Smart Card
Drive
Key-chain
5
Instruction
Manual
4
Mouse Pad
3
2
Mouse
Right Mouse Button
Left Mouse Button
Mouse Jack
Contrast Switch
LCD
Screen
1
About your Zip the Robot Learning PC
Zip the Robot Learning PC is supplied with the following parts. Please contact your retailer should any parts be missing.
1 - Unit 2 - Mouse 3 - Mouse Pad 4 - Instruction Manual 5 - Key-chain
2
Unit
Mouse
Jack
Smart Card
Drive
Handle
Handle
AC Adaptor Jack
Top
Battery Cover
Battery and Adaptor
Requirements
Battery
Cover
3
+
-
Chapter 2
Chapter 2
Getting Started
Battery Installation
AC Adaptor Connection
Auto-off
The learning PC will be automatically turned off after about 5 minutes of no input from the player
.
Your Zip the Robot Learning PC operates on 4 AA size batteries (not included) or a 9V AC adaptor (sold separately).
Caution
• Different types of batteries or new and used batteries are not to be mixed.
• Only batteries of the same or equivalent type as recommended are to be used.
• Remove all batteries when replacing.
• Remove batteries from the unit if the unit is not going to be used for long periods.
• Do not dispose of batteries in fire.
• Non-rechargeable batteries are not to be recharged.
• Rechargeable batteries are to be removed from the toy before being charged. (if removable)
• Rechargeable batteries are only to be charged under adult supervision. (if removable)
• Exhausted batteries are to be removed from the toy.
• The supply terminals are not to be short-circuited.
Caution
• The unit must not be connected to more than a 9V power supply.
• The unit must only be used with the recommended adaptor.
• The adaptor is not a toy.
• The supply terminals are not to be short-circuited.
• Toys liable to be cleaned with liquid are to be disconnected from the transformer before cleaning.
1. Make sure the unit is turned off.
2. Using a Phillips screwdriver, open the battery cover at the back of the unit.
3. Insert 4"AA" batteries. (Note the correct polarity: +, - ).
4. Replace the cover. (The unit is automatically turned on as soon as the batteries are installed or the adaptor is plugged in.)
Plug the adaptor into the adaptor jack on the left side of the unit. Plug the adaptor into a wall outlet
.
4
Mouse Jack
Mouse Connection
Cleaning and Maintenance
Starting Zip the Robot Learning PC
1. Ensure the unit is turned OFF.
2. Plug the mouse into the mouse jack on the right side of the unit.
3. Turn the unit ON.
4. To ensure the mouse is kept clean, keep it on a clean mouse pad.
The unit should be regularly examined for damage to the cord, plug, enclosure and other parts. In the event of such damage, the unit must not be used with the adaptor until the damage has been repaired.
Always disconnect the power supply before cleaning. Wipe the unit with a dry cloth. Do not get the unit wet. Do not dismantle the unit.
Cleaning the Mouse Turn the round mouse-ball cover in counter-clockwise direction and lift open the cover. Take the ball out, and wipe the ball and the inside of the mouse with a dry cloth cleaning out all the dust.
Open the unit by pushing the safety catch located on the front of the unit. Turn on your Zip the Robot Learning PC using the [On] button located on the lower left of the keyboard.
At the end of your session, remember to turn off the power using the [Off] button on the lower left of the keyboard. (Attention: Zip the Robot Learning PC has no data storage capacity.)
The Keyboard
The keyboard operates in the same way as a real computer keyboard.
The Mouse
Move the mouse in the direction that you want to move the cursor arrow. (see How to Make a Selection and Submit Your Answer)
The Cursor Buttons
You can use this to control the cursor arrow. Press the arrowheads on the directional cursor button indicating the direction you want the cursor arrow to go. Then press either the left or the right cursor button to enter your selection.
Cursor Arrow
The mouse or the cursor buttons can control the cursor arrow.
The Flashing Cursor
This shows you the position in which the next keyboard entry will appear.
5
Chapter 3
Chapter 3
Useful Features an
d Controls
Smart Card
(sold separately)
Do not scratch or damage the metal contact plate of the Smart Card. Only insert Oregon Scientific Smart Cards into the Smart Card drive.
1. Plug the Smart Card into the Smart Card drive on the right side of the unit.
6
Name of Smart Card Activities
Demo
Volume
The current activity will be interrupted and the Smart Card animation begins. After the title screens, a menu screen appears. On this menu screen are two direction icons and a title of one of the activities included on the Smart Card.
2. Use the arrow cursor or directional cursor button to scroll through the titles.
3. Press [Enter] to play the displayed activity.
Expansion questions for the following activities are included on each Smart Card.
While the Smart Card is plugged in, only those activities included on the Smart Card are available. To play other games in the learning PC, unplug the Smart Card. Press [Game Code] to go to the Game Code screen, and enter a Game Code from the Game Menu.
When the [Demo] button is pressed, you will be shown a demonstration of some of the exciting features and activities on your Zip the Robot Learning PC.
You may adjust the volume to a lower setting. The volume switch is located at the lower left corner of the screen.
Volume
Switch
Word Fun Spelling Fun
Cap-It, Mark Me!, Rhyme Time Word In Word, Sound Check, Sir Plus
7
Contrast
Depending on your surrounding lighting conditions, adjust the contrast for better viewing. The contrast switch is located at the lower right corner of the screen.
Chapter 4
Chapter 4
Game Selection
From the game menu above the keyboard, choose a game. When the Game Code screen opens, enter the game code of the game you want to play. If no game is selected, Zip the Robot Learning PC will automatically make a selection for you. Press [Game Code] to go back to the Game Code screen anytime you want to play another game.
Chapter 5
Chapter 5
Game Selection
Game Rules
(These apply to most games.)
Attempts
Game questions come in groups of 10. You will be given 3 attempts to answer each question. Points are awarded according to the number of attempts taken to answer each question correctly.
Time Limit
Each attempt to answer a question is timed (1 minute for levels 1-5, 30 seconds for level 6). If you are unable to answer the question in the allotted time period, it is counted as an incorrect attempt. The clock will reset after each incorrect attempt.
Contrast
Switch
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