Oregon Scientific B-Book Desktop Instruction

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Product does not have internet or data storage capabilities.
For Ages 5 & Up
Electronic Learning Computer
Desktop
-Book
TM
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Thank you for choosing the Barbie
--BBooookk™DDeesskkttoopp
.
Designed and engineered with extreme precision,
the
--BBooookk™DDeesskkttoopp
is packed full of learning,
offering stimulating games and activities that
make an invaluable contribution to your child’s development.
Some of the activities to further your child’s skills include language,
mathematics, music, memory and logical reasoning.
The
--BBooookk™DDeesskkttoopp
provides a dependable and
realistic introduction to computers and
encourages creativity and independent learning.
Learning with Barbie®is so much fun!
BARBIE and associated trademarks owned by and used under license from Mattel, Inc. © 2002 Mattel, Inc. All Rights Reserved.
Visit us at
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Chapter 8 11 Scrolling
Chapter 9 12 Games and Game Codes
Spelling 12 Vocabulary 13 Grammar 14 Keyboarding Skills 15 Math 16 Memory 18 Logic 20 Games 21 Music 23 Tools 24
Chapter 10 26 Troubleshooting
TTable of Contents
able of Contents
Chapter 1 1
About your
-Book™Desktop
Chapter 2 3 Getting Started
Chapter 3 5 Useful Features and Controls
Chapter 4 7 Game Selection
Chapter 5 8 Game Rules
Chapter 6 9 Two-Player Mode
Chapter 7 10 Make a Selection and Submit Your Answer
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The
--BBooookkDDeesskkttoopp
is supplied with the following parts. Please contact your retailer should any parts be missing.
1 - Unit 2 - Mouse 3 - Mouse Pad 4 - Instruction Manual
1
About your
--
BBooookk™DDeesskkttoopp
Features 60 Activities
• 17 Vocabulary/Spelling/ Grammar
• 22 Math/Logic/Memory
12 Games/Music
• 9 Tools and Keyboarding
Skills
Multimedia
• Large LCD Display
• Digital Sound
Expandability
• Increase learning potential with our
Barbie
Expansion Cards (each sold separately)
Chapter 1
Chapter 1
UNIT
LCD
Screen
Barbie™Expansion
Card Drive
Instruction
Manual
Keyboard
Mouse Pad
Mouse
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Unit
Mouse Jack
Barbie™Expansion
Card Drive
AC Adaptor
Jack
Battery Cover
Speaker
LCD Panel (Viewing angle adjustable)
Re-set Button
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Caution
• Do not mix different types of batteries or old and new batteries.
• Only use batteries of the same or equivalent type as recommended.
• Remove all batteries when replacing.
• Remove batteries from the unit if the unit is not going to be used for long periods of time.
• Do not dispose of batteries in fire.
• Do not recharge non-rechargeable batteries.
• Rechargeable batteries are to be removed from the toy before
being charged.
• Rechargeable batteries are only to be charged under adult supervision.
• Remove exhausted batteries from the toy.
• Do not short-circuit the supply terminals.
Caution
• The unit must not be connected to a power supply greater than 9V.
• Only use the recommended adaptor.
• The adaptor is not a toy.
• Do not short-circuit the supply terminals.
• Toys liable to be cleaned with liquid are to be disconnected from the transformer before cleaning.
Chapter 2
Chapter 2
Getting Started The
-Book™Desktop
operates on 4 AA size batteries (not included) or a 9V AC adaptor
(sold separately).
AC Adaptor Connection
Plug the adaptor into the adaptor jack (center posi­tive type) at the back, right side of the unit. Plug the adaptor into a wall outlet. Please turn off the unit before plugging in the AC adaptor. Otherwise the unit may be damaged.
Battery Installation
1. Make sure the unit is turned off.
2. Using a Phillips-head screwdriver, open the battery cover at the back of the unit.
3. Insert 4 “AA” batteries. (Note the correct polarity: +, - ).
4. Replace the cover.
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Auto-off
The learning PC will automatically turn itself off after about a few of no input from the player.
Mouse Connection
Ensure the unit is turned OFF. Lift the mouse jack port cover at the back of the unit and plug the mouse into the mouse jack. To ensure the mouse is kept clean, keep it on a clean mouse pad.
Cleaning and Maintenance
The unit should be regularly examined for damage to the cord, plug, enclosure and other parts. In the event of such damage, the unit must not be used with the adaptor until the damage has been repaired. Always disconnect the power supply before cleaning. Wipe the unit with a dry cloth. Do not get the unit wet. Do not dismantle the unit.
Cleaning the Mouse
Turn the mouse upside down and unscrew the small screw to open the cover. Take the ball out, wipe the ball and the inside of the mouse with a dry cloth to clean out all the dust.
Starting the
-Book™Desktop
Turn on your -Book™Desktop using the [On/Off] button located at the upper right corner of the keyboard. At the end of your session, remember to turn off the power using the [On/Off] button at the upper left corner of the keyboard.
Mouse Jack
When your -Book
Desktop is not in use the keyboard can be stored on the back of the unit.
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Adjusting the Keyboard Cable Length
The keyboard cable can be shortened by winding it through the cable routing at the bottom of the unit.
Chapter 3
Chapter 3
Useful Features and Controls
The Keyboard
The keyboard operates in the same way as a real computer keyboard.
The Mouse
Move the mouse in the direction that you want to move the arrow cursor and click the left button on the desired selection. (See Chapter 7 -- How to Make a Selection and Submit Your Answer).
The Cursor Buttons
The directional cursor buttons are used to make a selection in some games. The [PgUp] and [PgDn] buttons function as the left and right mouse buttons respectively.
Cursor Arrow
The mouse or the cursor buttons can control the cursor arrow.
The Flashing Cursor
This shows you the position in which the next keyboard entry will appear.
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Barbie™Expansion Cards
(sold separately)
Do not scratch or damage the metal contact plate of the Barbie™Expansion Card. Only insert -Book“Desktop Barbie™Expansion Cards into the Barbie™Expansion Card drive.
1. Plug the -Book“Desktop Barbie™Expansion Card into the
Barbie™Expansion Card
drive on the right side of the unit. The current activity is interrupted and the Barbie™Expansion Card animation begins. After the title screens, a menu screen appears. On this menu screen are two direction icons and a title of one of the activities included on the Barbie™Expansion Card.
2. Use the arrow cursor or directional cursor button to scroll through the titles.
3. Press [Enter] to play the displayed activity.
Expansion questions for the following activities are included on each Barbie™Expansion Card
Name of Barbie™Expansion Card Activities
Grammar Card Capitalization, Punctuation, Phonetic Recognition Spelling Card Spelling Rules, Word Formation, Word Recognition Vocabulary Card Grammar Rules, Plurals, Antonyms
While the Barbie™Expansion Card is plugged in, only those activities included on the Barbie™Expansion Card are available. To play other games in the learning PC, unplug the Barbie™Expansion Card. N.B.: If you purchase an older Barbie™Expansion Card the activities written on the card will not match the actu­al expanded activities. The above list is the correct version.
Barbie™Expansion
Card Drive
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Demo
When the [Demo] button is pressed, you will be shown a demonstration of some of the exciting features and activi­ties in your
-Book™Desktop
.
Volume
The volume level can be adjusted between high, middle and low. To toggle the volume hold down the [Ctrl] key and press F1.
Contrast
You can adjust the screen contrast to compensate for different lighting conditions. Hold down the [Ctrl] key and press F2. Each time it is pressed the contrast will increase it until it reaches the maximum level. Pressing the button again will make it return to the lowest contrast.
Chapter 4
Chapter 4
Game Selection
First select a game category by pressing one of the Function keys: F1 Spelling; F2 Vocabulary; F3 Grammar; F4 Keyboard Skills; F5 Math; F6 Memory; F7 Logic; F8 Games; F9 Music; F10 Tools. When you have chosen a game menu you can scroll through the game names by moving the highlight to the top or bottom of the screen with the arrow keys. Choose the game you want to play by moving the arrow cursor over the name and pressing either the left mouse button or the [Enter] key. You can also select a game by pressing the [Game Code] key and entering the two digit game code.
Game Selection
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Chapter 5
Chapter 5
Game Rules
Attempts
Game questions come in groups of 10. You will be given three attempts to answer each question. Points are awarded according to the number of attempts taken to answer each question correctly.
Time Limit
Each attempt to answer a question is timed (1 minute for levels 1 to 4, 45 seconds for level 5). If you are unable to answer the question in the allotted time period, it is counted as an incorrect attempt. The clock resets after each incorrect attempt.
Scores
If the question is answered correctly in the first attempt, 10 points are awarded. If the question is answered correctly in the second attempt, 6 points are awarded. If the question is answered correctly in the third attempt, 3 points are awarded. Score 85 points or higher after a group of 10 questions to go to the next HIGHER level of difficulty. Score 60 points or lower, to go to the next LOWER level of difficulty.
Help
Press the Help button to get a clue for the question. You can only use two helps per question and a point will be deducted for each one used.
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Repeat Button
Press the repeat button to hear the instruction prompt again. In some games you will hear the question word again.
Summary Screen
After each question a summary screen will appear to tell you how well you scored on the last question (Question Points) and how well you are doing on the level so far (Game Total). At the end of the level you will get another summary screen showing your total points for the level.
Winning a Game
Beat level 5 with a score of 85 or more to win the game.
Chapter 6
Chapter 6
Two-Player Mode
Basics Go to two-player mode by pressing [Player1/2]. Return to one-player mode by pressing [Player1/2] again . Most games follow a basic format in the two-player mode. The left cursor button is the Player 1 button, and the right cursor button is the Player 2 button.
The game proceeds similar to the one-player mode except the players must compete to answer the questions. The first player to hit his/her button (Player 1: [Pg Up], Player 2: [Pg Dn]) is awarded an attempt to answer the question.
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Summary Screen
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1. If the first player answers the question correctly, points are awarded to the first player, and the game continues.
If the first player answers the question incorrectly, the second player is invited to answer the question.
2. If the second player is correct, points are awarded to the second player, and the game continues.
3. If the second player is incorrect, the correct answer is revealed, and the game continues.
Chapter 7
Chapter 7
How to Make a Selection and Submit Your Answer
In some games, you must select your answer from a list shown on the screen.
Method 1 - Selecting the Answer with the Directional Cursor Buttons
1. Use the directional cursor buttons to move the highlight over the chosen
object.
2. Press the [Enter] button once.
Method 2 - Selecting the Answer with the Mouse
1. Use the mouse to move the arrow cursor over the chosen
object.
2. Press the left mouse button once.
Arrow cursor
Directional
Cursor ButtonsKeysMouse
Arrow cursor
Mouse
Directional
Cursor Buttons
Left mouse
button
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Method 3
- Selecting the Answer with the Keyboard
Press the letter key that corresponds to the choice.
Method 4 - Typing the Answer with the Keyboard
In some cases you must use the keyboard to type in your answer.
Chapter 8
Chapter 8
Scrolling
Sometimes there is more information than can be displayed on the screen. In some cases, there is a scrollbar. Move the cursor arrow over the arrow tips on the scroll bar, and press the left cursor button. You can also move the highlight with the up and down arrow keys to scroll.
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Chapter 9
Chapter 9
(Games and Game Codes)
(Games and Game Codes)
Spelling
(01) Spell It
An animated vocabulary word is displayed and you are asked to spell the word. Type the word into the spaces using the letter keys.
(02) Letter Limbo
An animation is displayed and then the word appears with the letters all scrambled up. Type the correct spelling in the spaces using the letter keys.
(03) Delete It
A word appears with an extra letter in it. Move Barbie®’s hand using the directional cursor key. Press [Enter] or the left cursor key to select the letter to remove.
(04) Butterflies
Move the scrambled letters to the top of the screen to spell the word correctly. After the animation is displayed the letters of the word are shown mixed up at the bottom of the screen. The first letter will flash. Using the directional cursor keys move the letter to the top of the screen where the spaces are. Press [Enter] or the left mouse button to confirm its position. If the position is wrong you can press [Back Space] to return it to the bottom row. If you hit a butterfly your letter will appear at the bottom again.
(05) A-Maze
After the animated vocabulary word is shown a grid of letters is displayed. The first letter in the word is flashing. Using the directional cursor button move the flashing highlight through the grid to spell out the word correctly.
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(06) Snow Catch
Letters fall down from the top of the screen inside snowflakes. You can move the bucket using the directional cursor key. Try to collect only the letters that are used in the animated word. If you miss a letter it will appear in the correct space but you will not score any points for it. If you drop three correct letters or catch three wrong letters the question will be over.
Vocabulary
(07) Alphabet Jigsaw
The letters of the alphabet are displayed in the wrong order at the top of the screen. Using the directional cursor key to move the highlight, select the letters in alphabet­ic order. Press [Enter] or the left cursor key to select your letter. You can also use the mouse to select the letters with the arrow cursor. Press the left mouse button to select the letter underneath the arrow cursor.
(08) Flower Fun
Guess the hidden word by typing in letters. Each time you guess the letter correctly it will appear in the right space in the word and part of the flower’s stem will appear. If your letter is not in the word the letter will appear at the bottom of the screen. If you guess 10 wrong letters the question will be over. When you correctly guess the final letter the flower will appear.
(09) Fabulous Flower Fun
Two-player Flower Fun! Players take it in turns to guess each other’s words. Player two types in a word for player one to guess and then presses [Enter] Player one tries to guess the word one letter at a time. After player one has tried or failed to guess the word they type in a word for player two to guess.
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(10) Rhyme Time
After an animated vocabulary word appears, four other words are displayed on the screen. Select the word that rhymes with the animated word. Make your choice by moving the cursor arrow over it with the mouse or the directional cursor key. Press the left mouse button or the left cursor key to confirm the selection. You can also select the word by pressing the letter keys A, B, C or D.
(11) Cloud Cover
You have to find the word that has the opposite meaning from the word at the top of the screen. Words scroll down from behind clouds in the middle of the screen. When the word you want appears at the bottom of the screen press the left cursor key or the [Enter] key to select it.
(12) Word Squeeze
Remove a letter from the displayed word to form a new word. Select the letter with the directional cursor key. Press the [Enter] to confirm your choice. You can also select the letter by moving the arrow cursor over it with the mouse. Press the left mouse button to confirm your choice.
Grammar
(13) Word to Word
Identify different types of words. Listen carefully to the instruction prompt. It will ask you catch nouns, verbs or adjectives. Different words scroll across the top of the screen. Identify the word you want to catch and press the [Enter] key or the left cursor key when the word is above the net.
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(14) Punctuation Puzzle
A sentence with missing punctuation scrolls across the bottom of the screen. There are four punctuation marks above it. Select the mark you think would make the sentence correct and move the arrow cursor over it with the mouse or directional cursor key. Press [Enter] or the left cursor key to confirm your selection.
(15) “Plural-Eyes”
A noun appears at the top of the screen. Type in the plural form underneath using the letter keys. The plural form is the word you use to describe the object when there is more than one.
(16) Facts Fax
A sentence with a missing word scrolls across the bottom of the screen. There are two words above this that sound the same but are spelled differently. Using the directional cursor button highlight the word you think correctly completes the sentence. Press the [Enter] key or the left cursor key to confirm your choice.
(17) Magic Letters
A sentence scrolls across the bottom of the screen. One of the letters should be capitalized. When the letter you want to capitalize is under Barbie
®
’s wand
at the far left of the screen, press the [Enter] button or the left cursor key.
Keyboard Skills
(18) Letter Drop
Letters move across the top of the screen. Move the water sprinkler using the directional cursor key. Type the letter when the sprinkler is underneath to squirt it away. Try to squirt all the letters before they reach the bottom of the screen.
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(19) Typing Tutor
Learn how to touch type! Follow the instructions and type the letters using the correct fingers. The hand animation shows you which finger to use for each letter. Try to do it without looking at the keyboard!
(20) Derby Day
A row of letters scrolls across the top of the screen. Type the letters to move your horse across the screen. Try to beat the letters to the finishing line.
(21) Horse Play
Type the letters that scroll across the bottom of the screen. If you get them all right your horse will jump the hurdles. If you get them wrong the horse will move off the screen.
(22) Letter Twist
A centipede of letters winds its way across the screen. Type the letters to make them disappear before they reach the other side of the screen.
Math
(23) Awesome Addition
Work out the answer to the equation and type it in using the number keys. The answer is submitted from right to left (units, tens, hundreds). If you want to change the direction of entry, press the space bar before you type your answer.
(24) Smart Subtraction
Work out the answer to the equation and type it in using the number keys. The answer is submitted from right to left (units, tens, hundreds). If you want to change the direction of entry, press the space bar before you type your answer.
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(25) Multiplication Madness
Work out the answer to the equation and type it in using the number keys. The answer is submitted from right to left (units, tens, hundreds). If you want to change the direction of entry, press the space bar before you type your answer.
(26) Division Diva
Work out the answer to the equation and type it in using the number keys. The answer is submitted from left to right (hundreds, tens, units). If you want to change the direction of entry, press the space bar before you type your answer.
(27) Balancing Act
Listen carefully to the instruction prompt. It will ask you find the equation with either the largest or the smallest value. Select the equation with the directional cursor key and submit it with the [Enter] key or the left mouse button. You can also use the mouse to select an equation. Press the left mouse button to select the equation underneath the arrow cursor.
(28) Bingo
There is a bingo card on the right of the screen and equations appear on the left. Find the number on the card that answers the equation and click on it with the left mouse button. You can also use the directional cursor key to move the arrow cursor and select a number with the left cursor key. There are two cards per level. In higher levels not all the numbers on the card are used.
(29) Missing Equation
An equation with a missing number is displayed on the screen. Select the number to fill the gap from the row of numbers at the bottom of the screen. Move the arrow
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cursor with the mouse or the directional cursor key. Select the number by pressing the left mouse button or the left cursor key.
(30) Equation Relation
There are two equations on the left of the screen with a missing relationship sign. Choose a relationship sign and highlight it with the directional cursor key. Press [Enter] or the left cursor key to confirm your choice. Choose > if the equation on the left is bigger than the one on the right. Choose < if the equation on the left is smaller than the one on the right. Choose = if the equations have the same value. You can also use the mouse to control the arrow cursor. Click the left mouse button when the arrow is over the sign to confirm your choice.
(31) Sign Up
A puppy pulls an equation with a missing operation sign across the screen. Choose an operation sign to complete the equation. The operation signs are written above the puppy. When the gap in the equation is underneath the sign that you have chosen, press the [Enter] key or the left cursor key.
(32) Think Fast
An equation appears at the bottom of the screen. You have a few seconds to look at it before the clock ticks down. When the clock starts counting down enter the equa­tion as fast as you can. You get more points if you answer the question quickly.
Memory
(33) Dolphin Daze
Dolphins with numbers on their shirts leap out of the water, one at a time. Remember the sequence of numbers and type it in the spaces provided.
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(34) What Did You See?
A number if objects appear on the screen for a few seconds. Look at them carefully and memorize them. A few more objects then appear on the screen. Use the arrow cursor to select only the objects that first appeared.
(35) Memory Magic
A number of animated vocabulary words are shown on the screen in a random order. Try to remember the order. Listen carefully to the instruction prompt that tells you to select one of the words depending on when it appeared. Select the word with the arrow cursor or by pressing one of the letter keys.
(36) Two of a Kind
A grid of objects is displayed for a short while and then the objects are covered with tiles. The objects are all in pairs. Uncover the objects one pair at a time using the arrow cursor. Click the arrow cursor on the first object in the pair and then click the second object. When you uncover the second to last pair the last pair will be revealed automatically.
(37) Critter Capers
An animal is shown onscreen for a short while. You are then shown four different animals. Identify the one that you first saw and select it with the arrow cursor.
(38) Out Of Order
Objects appear in the top row of the screen one at a time. Remember the order they appeared in and select them in the same order using the arrow cursor. When they are selected they will appear in the bottom row. If you made a mistake you can return the objects to the top row by pressing the [Back Space] button.
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Logic
(39) Cheer Up
A row of cheerleaders appears on the screen. They all have numbers on their shirts apart from one of them. The numbers form a logical sequence. Work out the missing number and type it in using the number keys.
(40) One of a Kind Find
Four animals appear on the screen. One of them is slightly different from the others. Work out which one it is and select it with the arrow cursor.
(41) Shop Till You Drop
A grid of clothes and clothes hangers appears on the screen. One of the clothing items is flashing. Using the directional cursor key move the highlight through the grid to pick up all the clothes. Do not move onto a clothes hangar or a space where you have already been.
(42) Cake Maker
A cake with many layers in it appears on the left of the screen. You must move the cake, one layer at a time, to a free cake-stand. Select the top layer on a cake stand by pressing the [Enter] key or the left cursor key when a stand is highlighted. Move the highlight to a different cake-stand using the directional cursor keys. Press [Enter] or the left cursor key and the cake layer will move to the highlighted stand. You cannot place a larger layer on top of a smaller layer. When you start a game the first cake stand is already highlighted.
(43) Secret Store
The -Book™Laptop makes up a pattern of four letters that you have to guess.
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Make a guess by keying in a row of four letters using the letter buttons from A to D. When you enter the last shape the -Book™Laptop will tell you how good your guess was by putting circles next to your guess. A black circle means that one of the letters in your guess is in the right place. A white circle means that one of the letters in your guess is the correct letter but in the wrong position. If you get a blank then one of the letters in your guess is not in the pattern.Use these clues to guess the pattern correctly. You have 10 guesses.When you get to your fourth guess the screen will scroll up. You can use the up and down scroll arrows on the right of the screen to go back to your see previous guesses.
(44) Petal Power
A four-petal flower is shown on the screen. One of the petals will highlight and a tone will play. Repeat the tone by pressing the direction on the directional cursor key that corresponds to the petal. The pattern will be repeated and an extra tone will be added on to the end. Try to remember the pattern and repeat it as it is built up one tone at a time.
Games
If you lose all your lives on any of the Game activities you will be returned to level 1.
(45) Balloon Blast
Guide the hot air balloon to the landing site in between the trees. You can control the balloon with the directional cursor key. Try not to hit the trees. The speed of the balloon is shown at the top right of the screen. You can land the balloon safely when the speed is 4 or below. The landing pad will flash when the speed is safe to land the balloon. Slow the balloon down by pressing "up" on the directional cursor key. On higher levels the wind is stronger.
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(46) Caterpillar Caper
Control the caterpillar with the directional cursor key to pick up the food. Do not hit the walls or the tail of the caterpillar. The food is a small cross. On higher levels there are more obstacles to avoid.
(47) Bouncing Ball
There is a box with bouncing balls in it in the middle of the screen. Each time a ball hits the edge of the box a hole will appear. You control the hole-repairer using the directional cursor key. Move the repairer around the box and press the [Enter] key or the left cursor key to fill in the holes. More balls will appear over time and on higher levels the balls move faster.
(48) Triple Challenge
Icons scroll across the top of the screen from the right. They will drop into the columns unless the platform is in the way. You control the moveable platform with the directional cursor key. Try to fill in the columns by building up rows of three identical icons horizontally, vertically or diagonally.
(49) Quick Draw
You control the pencil cursor with the directional cursor keys. Draw lines to join up the dots in the box. When you fill in a section it will turn dark. Try to avoid the bouncing balls in the box and fill in as much of the box as possible.
(50) Rabbit Rescue
Help the rabbits cross the holes. You control a moveable platform with the directional cursor key. Move the platform to cover the hole before the rabbits cross over.
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Music
(51) Girl’s Got Rhythm
Using the number keys 1 to 4 build up a rhythm and then hear it played back. 1 plays a bass drum, 2 plays a snare drum, 3 plays the closed hi-hat and 4 plays the open hi-hat. Add a rest (pause) by clicking the R button with the arrow cursor. The C button will clear the pattern and the triangular play button will playback the rhythm you have written.
(52) Melody Memory
The ultimate -Book™Desktop plays a melody, building it up one note at a time. You have to repeat the melody by playing the letter keys corresponding to the displayed note. Each time it plays through the melody another note will be added. You can also click the arrow cursor on the notes onscreen.
(53) Dancin’ DJ
Choose a melody to listen to. Scroll through the list of songs with the directional cursor keys, left and right. Press [Enter] or the left cursor key to select the melody. When the melody is playing you can make Barbie®and her friend dance by pressing different letter keys.
(54) Music Maestro
Write a piece of music one note at a time. Press the numbers 1 to 6 to choose different instrument sounds. Use the letter keys corresponding to the notes on the screen to play your melody. Add a rest (pause) by clicking the R button with the arrow cursor. The C button will clear the pattern and the triangular play button will playback the rhythm you have written.
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(55) Tune Time
Learn music with Barbie®! First select whether you want to learn note names or note lengths by clicking on the game type button with the arrow cursor. Note Names: Select whether you want to learn treble clef notes or bass clef notes by clicking on one of the staves. Click on a note and Barbie®will tell you what the note is called. Note Lengths: Click on one of the different note types to hear what length it is.
(56) What’s That Note?
Test yourself on your music knowledge! There are two different game types, Note Quiz or Musical Math. Select one by clicking on one of the boxes. Note Quiz: A staff with one note on it is shown on the screen. Type in the name of the note with the letter keys, A to G. Make sure you check which clef it is! Musical Math: See how well you know your note lengths! At the top of the screen is an equation made up of musical notes. One of the notes is missing from the equation. Underneath is a row of possible answers. Choose the note that will complete the equation correctly and click the arrow cursor on it.
Tools
(57) Calculator
Type in an equation using the keyboard or click the arrow cursor on the numbers and mathematical signs on the screen. Press the [Enter] button to see the answer.
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Division Addition Equals
Subtraction Multiplication Cancel
(58) Screen Saver
The ultimate -Book™Desktop will display a screen saver if you do not input anything for a while. Choose the screen saver from the list by clicking the arrow cursor on its name to highlight it. You can click the View button to see what it will look like.
(59) Super Sound Effects
Play lots of super sound effects by pressing different keys on the keyboard.
(60) Animation Creation
You can view the animated vocabulary words in the -Book™Desktop. Scroll down the list with the scroll arrows and click on a word to view the animation.
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Chapter
Chapter
10
10
Troubleshooting
Before contacting an authorized service center at 1-800-853-8883, carry out the following simple checks. They may save you the time and expense of an unnecessary service call.
No display
Is the power supply connected? Are the batteries installed properly? Do the batteries need replacing?
Difficult or no response from the mouse
Is the ball of the mouse and mouse pad clean and free from dust? Is the mouse connected correctly?
Black-out screen or abnormal display
Disconnect the power supply by removing batteries or disconnecting the adaptor for at least 10 seconds before connecting the power supply again.
In an environment prone to static discharge, the unit may malfunction and require the user to reset the unit by press­ing the reset button on the bottom of the unit.
Developing learning products is a responsibility that we take very seriously. We make every effort to ensure the accuracy and appropriateness of the information that forms the value of our products. However, errors can sometimes occur. It is important for you to know that we stand behind our products and we encourage you to call our Consumer Services Department at 1-800-853-8883 with any problems and/or sug­gestions that you might have. Our service representative will be happy to help you.
Conforms to safety requirements of ASTM F963, EN71 Parts 1,2 and 3 and EN50088.
In an effort to continually improve our products, the actual screen display on product may differ slightly from the diagrams shown.
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Accessories available for this Learning Computer (Sold separately)
Barbie™Expansion Cards for -Book
Barbie™Expansion Card 1
Grammar Card
Increase the challenge of grammar and punctuation activities with cool new questions.
Barbie™Expansion Card 2
Spelling Card
Expand spelling excitement with the new questions from this spelling upgrade.
Barbie™Expansion Card 3
V o c ab ular y Car d
New questions add upgraded fun to vocabulary activities.
N.B.: If you purchase an older Barbie™Expansion Card the activities written on the card will not match the actual expanded activities.
A C A d aptor
(9 VOLT 300mA)
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Oregon Scientific, Inc.
19861 SW 95th Place
Tualatin, OR 97062
Tel: 503 639 8883 Fax: 503 684 8883
Email: info@oscientific.com
Look for us on the World W ide Web!
http://www.oregonscientific.com
Warning: Changes or modifications to this unit not expressly approved by the party responsible for compliance could void the user’s authority to operate the equipment.
NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment and receiver.
• Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.
• Consult the dealer or an experienced radio TV technician for help.
This Class B digital apparatus complies with Canadian ICES-003.” “ Cet appareil mumérique de la class B est conforme à la norme NMB-003 du Canada
BARBIE and associated trademarks owned by and used under license from Mattel, Inc. © 2002 Mattel, Inc. All Rights Reserved.
P/N : 086-000730-044
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