
Electronic Learning Products
O
u
r
m
i
s
s
i
o
n
i
s
t
o
m
a
k
e
l
e
a
r
n
i
n
g
f
u
n
BD18-Manual (AU) 1/18/06 11:46 Page 1

Product does not have INTERNET or data storage capabilities
For Ages 5 & Up
Electronic Learning Computer
Accelerator
Power Desktop
BD18-Manual (AU) 1/18/06 11:47 Page 2

Dear Parent/Guardian,
Thank you for choosing the Accelerator Power Desktop.
Designed and engineered with extreme precision,
the Accelerator Power Desktop is packed full of learning,
and offers stimulating games and activities that
make an invaluable contribution to your child’s development.
Some of the activities to further your child’s skills include language,
mathematics, music, memory, logical reasoning and general knowledge.
The Accelerator Power Desktop provides a dependable and
realistic introduction to computers and
encourages creativity and independent learning.
Learning with Oregon Scientific is so much fun!
BD18-Manual (AU) 1/18/06 11:47 Page 3

Chapter 7 10
Games and Game Codes
Spelling 10
Vocabulary 11
Keyboard Skills 12
Mathematics 13
Grammar 15
Logic 16
Memory 17
Music 18
Tools 19
Games 20
Chapter 8 21
Troubleshooting
TTable of Contents
able of Contents
Chapter 1 1
About your
Accelerator Power Desktop
Chapter 2 3
Getting Started
Chapter 3 6
Useful Features and Controls
Chapter 4 8
Game Selection
Chapter 5 9
Game Rules
Chapter 6 10
Scrolling
BD18-Manual (AU) 1/18/06 11:47 Page 4

Your
Accelerator Power Desktop
is supplied with the following parts.
Please contact your retailer if any parts
are missing.
1 - Unit
2 - Base
3 - Mouse
4 -Mouse Pad
5 -Instruction Manual
Unit
Speaker
LCD Inlay
LCD Screen
Mouse
Base
1
About your
Accelerator Power Desktop
Features
50 Activities
• 14 Spelling/Vocabulary/
Grammar
• 14 Mathematics/Logic
• 15 Memory/Games/Music
• 7 Keyboarding Skills/
Tools
Multimedia
• Digital Sound/
Animation
• Interactivity
Expandability
• Expand learning
potential with our
Expansion Cards
(each sold separately)
Chapter 1
Chapter 1
Instruction
Manual
Keyboard
Mouse Pad
Expansion
Card Drive
BD18-Manual (AU) 1/18/06 11:47 Page 5

2
Exterior Features
AC Adaptor Jack
Battery and Adaptor
Requirements
Battery Cover
Reset Button
Speaker
Mouse Jack
Base
Release
Button
BD18-Manual (AU) 1/18/06 11:47 Page 6

3
Chapter 2
Chapter 2
Getting Started
Your
Accelerator Power Desktop
operates on 3 AA-size batteries or a 9VAC adaptor.
Connecting the Base
1.
The
Accelerator Power Desktop
is packaged with the base separate
from the rest of the unit.
2. To attach the base, place the base on a flat surface with the curved edge
facing backwards.
3. Hold the screen part facing forward, with the keyboard folded up.
4.
Insert the screen part into the slot, securing the right-hand guide prong first.
5. Push the left-side down until it clicks into place.
6. To release the base, use the base release button on the underside of the unit.
Battery Installation
1. Make sure the unit is turned off.
2. Using a Phillips-head screwdriver,
open the battery cover at the back
of the unit.
3. Insert 3 AA-size batteries.
(Note the correct polarity: +, - ).
4. Replace the cover.
Right
Hand
Guide
Prong
Caution
• Do not mix different types of batteries or old and new batteries.
• Only use batteries of the same or equivalent type as
recommended.
• Remove all batteries when replacing.
• Remove batteries from the unit if the unit is not going to be
used for long periods of time.
• Do not dispose of batteries in fire.
• Do not recharge non-rechargeable batteries.
• Rechargeable batteries are to be removed from the toy
before being charged.
• Rechargeable batteries are only to be charged under adult
supervision.
• Remove exhausted batteries from the toy.
• Do not short-circuit the supply terminals.
BD18-Manual (AU) 1/18/06 11:47 Page 7

AC Adaptor Connection
Please turn off the unit before plugging in the AC
adaptor. Otherwise the unit may be damaged.
Plug the adaptor jack (center positive type) into
the socket, located on the right of the unit.
Auto-off
If there is no input on the unit for a few minutes the unit will automatically turn itself off to conserve power.
When you are ready to start playing again just press the button to turn the unit back on.
Mouse Connection
1. Turn OFF the unit.
2. Thread the mouse cord through the hole behind the mouse storage area, located on the
back of the unit.
3. Plug the mouse into the mouse jack on the underside of the unit.
4. Turn the unit ON.
Caution
• The unit must not be connected to a power
supply greater than 9V.
• Only use the recommended adaptor.
• The adaptor is not a toy.
• Do not short-circuit the supply terminals.
• Toys liable to be cleaned with liquid are to
be disconnected from the power source before
cleaning.
4
BD18-Manual (AU) 1/18/06 11:47 Page 8

Storage & Care
The mouse can be docked in the rear of the unit, and the cord can be stored away on the
underside of the unit, allowing for easy transport of the
Accelerator Power Desktop
when
you’re on the move.
1. Turn OFF the unit.
2. Dock the mouse in the back of the unit, taking care to pull the cord through on the underside.
3. Thread the mouse cord around the edge of the base bottom.
Cleaning the Mouse
Turn the mouse upside down and unscrew the small screw to open the cover.
Take the ball out, and wipe the ball and the inside compartment with a dry cloth. Replace the cover.
Cleaning and Maintenance
The unit should be regularly examined for damage to the enclosure and other parts. In the event of such damage the
unit must not be used until the damage has been repaired. Always remove the batteries before cleaning. Wipe the
unit with a dry cloth.
• Do not get the unit wet.
• Do not dismantle the unit.
Starting your
Accelerator Power Desktop
1. Unfold the keyboard.
2. The screen part can tilt forwards and back.
3. Turn on the
Accelerator Power Desktop
by pushing the button at the top
right of the keyboard.
4. Remember to turn the unit off when you have finished by pushing the same button.
5. Fold up the keyboard
5
BD18-Manual (AU) 1/18/06 11:47 Page 9

Chapter 3
Chapter 3
Useful Features and Controls
The Keyboard
Your Accelerator Power Desktop features a fully functional computer keyboard.
The Mouse
Move the mouse in the direction that you want to move the cursor arrow.
The Arrow Keys
The arrow keys can be used to move the cursor arrow, to select an answer, and in games.
The Flashing Cursor
This shows you the position in which the next keyboard entry will appear.
Game Code Button
Press the button at any time to return to the game selection menu.
6
BD18-Manual (AU) 1/18/06 11:47 Page 10

7
Expansion Cards
(sold separately)
Do not scratch or damage the metal contact plate of the Expansion Card.
Only insert Accelerator Power Desktop Expansion Cards into the Expansion Card drive.
1. Plug the Accelerator Power Desktop Expansion Card into the Expansion Card
drive on the right side of the unit.
The current activity is interrupted and the Expansion Card animation begins.
After the title screens, a menu screen appears. On this menu screen are two
direction icons and a title of one of the activities included on the Expansion Card.
2. Use the arrow keys to scroll through the titles.
3. Press to play the displayed activity.
Expansion questions for the following activities are included on each Expansion Card.
Expansion Card Activities
Spelling Card Spell Time, Word Jumble, Spare Parts
Vocabulary Card
Plural-Eyes, Top Hat, Word Compactor
Grammar Card Mark It, Hear Here, Magic Act
While the Expansion Card is plugged in, only those activities included on the Expansion Card are available.
To play other games, unplug the Expansion Card.
Note: If you purchase an old Expansion Card, the activities will not match the actual expanded activities.
The above list is the correct version.
Pause
The button will pause the game. Press it again to continue playing.
BD18-Manual (AU) 1/18/06 11:47 Page 11

Demo
When the button is pressed, you will be shown a demonstration of some of
the exciting features and activities in your
Accelerator Power Desktop.
Volume
Adjust the Volume Level by pressing + for quieter and
+ for louder.
Contrast
Adjust the Contrast Level by pressing + for dimmer and
+ for brighter.
Chapter 4
Chapter 4
Game Selection
Press to button to enter to the game category menu, press enter to select an
activity by scrolling down through the menu.
Or press button, and then enter the game code for the game you want to play.
8
Game category menu
Game Selection
BD18-Manual (AU) 1/18/06 11:47 Page 12

9
Chapter 5
Chapter 5
Game Rules
Attempts
Most game questions come in groups of 10. You will be given three attempts to answer
each question.
Points are awarded according to the number of attempts taken to answer each question
correctly.
Time Limit
For most games you have 1 minute to answer each question.
Scores
If the question is answered correctly in the first attempt, 10 points are awarded.
If the question is answered correctly in the second attempt, 6 points are awarded.
If the question is answered correctly in the third attempt, 3 points are awarded.
Score 85 points or higher after a group of 10 questions to go to the next HIGHER level
of difficulty.
Score 60 points or lower, to go to the next LOWER level of difficulty.
Memory
Your level is saved for all activities except those in the “Games” category
Help
Press the button to get a clue for the question. You can only use two helps per
question and a point will be deducted for each one used.
BD18-Manual (AU) 1/18/06 11:47 Page 13

Replay Button
Press button to hear the instruction prompt again. In some games you will hear the question again.
Pause
The button will pause the game. Press it again to continue playing.
Answer
Press button to get the correct answer of the question.
Chapter 6
Chapter 6
Scrolling
Sometimes there is more information than can be displayed on the screen.
In such cases, there is a scrollbar. If you are using the mouse, place the arrow over the
arrow tips on the scroll bar, and then press the left mouse button.
Chapter 7
Chapter 7
(Games and Game Codes)
(Games and Game Codes)
Spelling
(01) Safe Sounds
The combination of letters make different words. Press the arrow button up or
down to form a new word. Then push enter to find out if it exists.
10
(01)
BD18-Manual (AU) 1/18/06 11:47 Page 14

11
(02) Spell Time
An animated vocabulary word is displayed and you are asked to spell the word.
Type the word into the spaces using the letter keys.
(03) Word Jumble
An animation is displayed and then the word appears with the letters all mixed up.
Type the correct spelling in the spaces using the letter keys.
(04) Spare Parts
A word appears with an extra letter in it. Move the mechanical hand using the arrow
keys to select the letter, and press to remove it.
(05) Jump 'N' Spell
After the animation is displayed, the letters of the word are shown mixed up at
the bottom of the screen. Form a word by using the arrow keys to move the letter
to the top of the screen and avoid hitting the monster.
Press to confirm its position. If the position is wrong you can press or
to return it to the bottom row.
(06) Letter Maze
After the animated vocabulary word is shown a grid of letters is displayed.
The first letter in the word is flashing. Use the arrow keys to move the
flashing highlight through the grid to spell out the word correctly.
Vocabulary
(06)
(04)
(05)
(02)
(03)
BD18-Manual (AU) 1/18/06 11:47 Page 15

(07)
(07) Space Escape
Guess the hidden word by typing in letters. The Accelerator will tell you the topic.
If your chosen letter does not appear in the word, the letter will appear at the bottom
of the screen. You have 10 chances to guess the correct letters, at which point the
game is over. When you correctly guess the final letter the spaceship will move
further away from the blackhole.
(08) Sounds Like
After an animated vocabulary word appears, three other words are displayed
on the screen. Select the word that rhymes with the animated word.
(09) Top Hat
Find the opposite to the word at the top of the screen by selecting from three
other words. Select the word by pressing the key.
(10) Word Compactor
Remove a letter from the displayed word to form a new word. Select the letter
with the arrow key. Press the key to confirm your choice.
Keyboard Skills
(11) Hose Down
Letters move across the top of the screen. Move the water sprinkler using the arrow
keys. Type the letter when the sprinkler is underneath to squirt it away. Try to squirt
all the letters before they reach the bottom of the screen.
12
(11)
(08)
(09)
(10)
BD18-Manual (AU) 1/18/06 11:47 Page 16

(12) Type Right
Learn how to touch type! Follow the instructions and type the letters using the
correct fingers. The hand animation shows you which finger to use for each letter.
Try to do it without looking at the keyboard!
(13) Boat Race
Arow of letters that scroll across the top of the screen. Type the letters to move
your boat across the screen. Try to beat the letters to the finishing line.
(14) Sprint Shifter
Type the letters and symbols that scroll across the top of the screen. Use the Shift
key and a number key to type a symbol. If you get them all right, the runner will
jump over the hurdles.
(15) Letter Twist
A centipede of letters winds its way across the screen. Type the letters to make
them disappear before they reach the other side of the screen.
Mathematics
The answer is submitted from the left to right (tens, units). If you want to change
the direction of entry, press the space bar before you type your answer.
(16) Addition
Work out the answer to the equation and type it in using the number keys.
(17) Subtraction
Work out the answer to the equation and type it in using the number keys.
(12)
13
(13)
(15)
(14)
(16)
(17)
BD18-Manual (AU) 1/18/06 11:47 Page 17

14
(18) Multiplication
Work out the answer to the equation and type it in using the number keys.
(19) Division
Work out the answer to the equation and type it in using the number keys.
(20) Balancing Act
Listen to the instruction prompt and find the equation with either the largest or
the smallest value. Select the equation with the arrow keys and submit it with
the key.
(21) Bingo
There is a card on the right side of the screen and equations appear on the left.
Find the number on the card that answers the equation. Use the mouse to move
the arrow cursor and select a number with the left cursor key.
Note: There are two cards per level. In higher levels not all the numbers on the
card are used.
(22) What's Missing
Using the arrow keys, select the numbers at the bottom of the screen to fill the
missing spaces in the equations.
(18)
(22)
(20)
(21)
(19)
BD18-Manual (AU) 1/18/06 11:47 Page 18

(23) Follow the Signs
Using the arrow keys, choose an operation sign and press the key to
complete the equation.
(24) Number Works
An equation with a missing operation sign moves across the screen on a convey
or belt. Use an arrow keys to choose an operation sign to complete the equation.
Grammar
(25) Mark-It
A sentence with missing punctuation scrolls across the bottom of the screen.
Using the arrow keys, select one of the four punctuation marks that corrects
the sentence.
(26) Plural-Eyes
A noun appears at the top of the screen. Type in the plural form underneath
using the letter keys.
(27) Hear Here
Asentence with a missing word scrolls across the bottom of the screen.
Select the correct word from the two words that appear which, sound the
same but are spelt differently. Press the key to confirm your choice.
(23)
15
(24)
(25)
(26)
(27)
BD18-Manual (AU) 1/18/06 11:47 Page 19

(28) Magic Act
A sentence scrolls across the bottom of the screen. One of the letters should
be capitalized. When the letter you want to capitalize is under the magic
wand at the far left of the screen, press the button or the left cursor key.
Logic
(29) Clothesline
Arow of shirts on a clothesline appears on the screen. Numbers are written on all
the shirts apart from one of them. The numbers form a logical sequence. Work out
the missing number and type it in using the number keys.
(30) Small Change
Four animals appear on the screen. One of them is slightly different from the
others. Work out which one it is and select it with the arrow keys.
(31) Book Stacker
Astack of books appears on the left of the screen. You must move the stack, one
book at a time, to a free column. Select the top book of a stack by pressing the
key when a stand is highlighted. Move the highlight to a different column using the
arrow keys. Press key and the book will move to the highlighted column. You
cannot place a larger book on top of a smaller book.
(32) Code Breaker
Guess a pattern of four letters.
Make a guess by keying in a row of four letters using the letter buttons from
Ato D. When you enter a correct letter, the
Accelerator
will replace the question
16
(28)
(29)
(30)
(32)
(31)
BD18-Manual (AU) 1/18/06 11:47 Page 20

mark with a letter. When you get to your fourth guess the screen will scroll up.
You can use the up and down scroll arrows on the right of the screen to go back
to your see previous guesses.
(33) Follow Me
Four lights are shown on the screen. One of the lights will highlight and a tone
will play. Repeat the tone by pressing the corresponding number key.
The pattern will be repeated and an extra tone will be added on to the end. Try
to remember the pattern and repeat it as it is built up one tone at a time.
Memory
(34) Fun Run
Runners holding numbers move across the screen from right to left. Remember the
squence of numbers and type it in the spaces provided.
(35) High Light
Memorize the objects that appear on the screen. These will disappear then reappear
with the addition of a few objects not previously seen. Use the mouse to select only
the objects that first appeared.
(36) Selective Memory
A number of animated vocabulary words are shown on the screen in a random order.
Try to remember the order. Listen carefully to the instruction prompt that tells you
to select one of the words depending on when it appeared. Select the word with the
arrow keys or by pressing one of the letter keys.
17
(35)
(34)
(36)
(33)
BD18-Manual (AU) 1/18/06 11:47 Page 21

(37) Pair Up
Agrid of objects is displayed for a short while and then covered with tiles. Use
the mouse to uncover the objects one pair at a time. When you uncover the second
to last pair the last pair will be revealed automatically.
(38) Creature Features
An animal is shown on screen for a short while. You are then shown four different
animals. Identify the one that you first saw, select it with the arrow keys and
press .
(39) Place Your Order
Remember the order of the objects that appear on screen. Use the mouse to select
them in the same order as you have just seen. When theyare selected they will
appear in the bottom row. If you have made a mistake you can return the objects
to the top row by pressing the button.
Music
(40) Beat Catcher
Choose a beat style. Press the key to start the letters in the two tracks
scrolling from right to left. Press the corresponding letter when it hits the middle
of the vertical line to produce a sound.
B: Bass drum T: High tom A: Low tom
S: Snare H: Hi Hat C: Crash
18
(37)
(38)
(39)
(40)
BD18-Manual (AU) 1/18/06 11:47 Page 22

(41) Pattern Play
Choose a melody to listen to. Scroll through the list of songs with the arrow keys,
left and right. Press to select the melody. When the melody is playing you can
make the pattern on the screen change by pressing different letter keys.
(42) Music Maestro
Choose a melody to listen to. Press to start the melody, press it again to pause
the melody. When certain notes in the melody are played, the corresponding key
highlights. Follow the inverted the key to compose.
Select the instrument by pressing
the letters. (P= Piano, G= Guitar, B= Brass, O= Organ).
(43) Composer
Select the instrument by pressing the letters. Use the number keys corresponding to
the notes on the screen to play your melody. Press to start the recording, press
it again to stop the recording. When you press , playback begins, press it again
to pause the playback. To record a new track, press key again after playback.
(P= Piano, G= Guitar, B= Brass, O= Organ).
(44) Ear Tuner
Test yourself on your musical ability! Listen carefully to the notes. Use the arrow
keys and press to answer.
Tools
(45) Calculator
Type in an equation using the keyboard or click the arrow cursor on the numbers
and mathematical signs on the screen. Press the button to see the answer.
19
(41)
(42)
(43)
(44)
(45)
BD18-Manual (AU) 1/18/06 11:47 Page 23

(46) Animationary
Scroll down the vocabulary list with the scroll arrows and click on a word to view
its corresponding animation.
Games
If you lose all your lives on any of the Game activities you will be returned to level 1.
(47) Moon Shot
Guide the spacecraft to the landing site in between the mountains. You can control
the spacecraft with the arrow keys. Try not to hit the mountains.
The speed of the spacecraft is shown at the top right of the screen. You can land the
spacecraft safely when the speed is 4 or below. The landing pad will flash when the
speed is safe to land the spacecraft. Slow the spacecraft down by pressing "up" on
the arrow keypad. On higher levels the wind is stronger.
(48) Sidewinder
Control the snake with the arrow keys to pick up the food. Do not hit the walls
or the tail of the snake. The food is a small cross. On higher levels there are
more obstacles to avoid.
(49) Black Hole
A box with bouncing stars in it appears in the middle of the screen. Each time a
star hits the edge of the box a hole will appear. You control the hole-repairer using
the arrow keys. Move the repairer around the box and press the key or the left
cursor button to fill in the holes. More stars will appear over time and on higher
levels the stars move faster.
20
(46)
(47)
(48)
(49)
BD18-Manual (AU) 1/18/06 11:47 Page 24

21
(50) Quick Draw
You control the pencil cursor with the keys. Draw lines to join up the dots in the
box. When you fill in a section it will turn dark. Try to avoid the bouncing viruses
in the box and fill in as much of the box as possible.
Chapter
Chapter88
Troubleshooting
Before contacting an authorized service center at 0871 222 1966, carry out the following simple checks.
They may save you the time and expense of an unnecessary service call.
No display
Is the power supply connected?
Are the batteries installed properly?
Do the batteries need replacing?
Difficult or no response from the mouse
Are the ball of the mouse and mouse pad clean and free from dust?
Is the mouse connected correctly?
Black-out screen or abnormal display
Press the Reset button or disconnect the power supply by removing batteries or disconnecting
the adaptor for at least 10 seconds before connecting the power supply again.
In an environment prone to static discharge, the unit may malfunction.
To reset, press the Reset button on the bottom of the unit.
(50)
BD18-Manual (AU) 1/18/06 11:47 Page 25

22
Developing learning aids is a responsibility that we at Oregon Scientific take very seriously. Our goal is to provide
you with products of the highest quality and best value. We take every step to ensure that the information in our
products is accurate and appropriate. However, errors can sometimes occur. It is important for you to know that we
stand behind our products and encourage you to call our Customer Service Department at 0871 222 1966 with any
problems and / or suggestions that you might have. Our service representatives will be happy to help you.
Conforms to safety requirements of ASTM F963, EN71 Parts 1,2 and 3 and EN50088.
In an effort to continually improve our products, the actual screen display on product may differ slightly from the
diagrams shown.
BD18-Manual (AU) 1/18/06 11:47 Page 26

BD18-Manual (AU) 1/18/06 11:47 Page 27

Oregon Scientific Australia Pty Limited
Level 10, 30 Clarence Street,
Sydney, NSW 2000
Tel: 1300 300 155
email: info@oregonscientific.com.au
Warning:
Changes or modifications to this unit not expressly approved by the party responsible for compliance could void the user’s authority
to operate the equipment.
NOTE:
This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC
Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This
equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instructions,
may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a
particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by
turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment and receiver.
• Connect the equipment into an outlet on a circuit different from that to which the receiveris connected.
• Consult the dealer or an experienced radio TV technician for help.
“ This Class B digital apparatus complies with Canadian ICES-003.”
“ Cet appareil mumérique de la class B est conforme à la norme NMB-003 du Canada”
BD18-Manual (AU) 1/18/06 11:51 Page 29