Oregon Scientific Accelerator Eclipse Instruction

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For Ages 6 & UP
Accelerator
ECLIPSE
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About your Accelerator Eclipse Learning PC
Features
60 Activities
• 7 Math Challenges
• 23 Games / Memory / Logic
• 11 Tools / Computer Skills Including: Word Processor, Calculator, Data Bank Certificate and Greeting Card Printing (Printer not included)
Multimedia
• Large LCD Display
• Digital Sound
Expandability
• Increase learning potential
with our Smart Cards (each sold separately)
Peripherals
• Compatible with the
following Hewlett-Packard, Epson and Canon printers :
- HP LaserJet 4 series
- HP LaserJet 5 series
- HP LaserJet 6 series
- HP Laser 1100 series
The Accelerator Eclipse Learning PC is supplied with the following parts. Please contact your retailer should any parts be missing.
1 - Unit 2 - Mouse 3 - Mouse Pad 4 - Instruction Manual
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- HP Laser 2100 series
- HP DeskJet 500C
- HP DeskJet 695C/697C
- HP DeskJet 1120 series
- Canon BJC 240/255sp
- Canon BJC 4200sp
- Canon BJC 4300/4310sp
- Epson Stylus Color 400/440
- Epson Stylus Color 600/640
- Epson Stylus Color 700/740
NOTE: The Accelerator Eclipse Learning PC may not be compatible with Windows- only printers.
Hewlett-Packard is a trademark of Hewlett-Packard Co. Epson is a registered trademark of Seiko Epson Corp. Canon is a registered trademark of Canon Inc.
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Getting Started
The Accelerator Eclipse Learning PC operates on 4 AA size batteries (not included) and 2 AAA size back-up batteries (not included) or a 9V AC adaptor (sold separately).
Battery Installation
1. Make sure the unit is turned off.
2. Using a Phillips screwdriver, open the big battery cover at the back of the unit.
3. Insert 4 AAsize batteries. (Note the correct polarity: +, - ).
4. Replace the cover.
Back-up Battery Installation
1. Make sure the unit is turned off.
2. Using a Phillips screwdriver, open the
small battery cover at the back of the unit.
3. Insert 2 AAAsize batteries (Note the correct polarity: +, -).
4. Replace the battery cover.
NOTE: Back up batteries are essential for the retention of stored data.
AC Adaptor Connection
Plug the adaptor into the adaptor jack on the right side of the unit. Plug the adaptor into a wall outlet.
Power failure may corrupt data stored in memory. To reset your Accelerator Eclipse, see "Memory Failure" in the Trouble Shooting section.
Caution
Different types of batteries or new and used batteries are not to be mixed.
Only batteries of the same or equivalent type as recommended are to be used.
Remove all batteries when replacing.
Remove batteries from the unit if the unit is not going to be
used for long periods.
Do not dispose of batteries in fire.
Non-rechargeable batteries are not to be recharged.
Rechargeable batteries are to be removed from the toy before
being charged.
Rechargeable batteries are only to be charged under adult
supervision.
Exhausted batteries are to be removed from the toy.
The supply terminals are not to be short-circuited.
Caution
The unit must not be connected to more than a 9V power supply
The unit must only be used with the recommended adaptor.
The adaptor is not a toy.
The supply terminals are not to be short-circuited.
Toys liable to be cleaned with liquid are to be disconnected
from the transformer before cleaning.
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Auto-off
The learning PC will be automatically turned off after about 5 minutes of no input from the player.
Mouse Connection
Ensure the unit is turned OFF. Lift the mouse jack port cover at the back of the unit and plug the mouse into the mouse jack. To ensure the mouse is kept clean, keep it on a clean mouse pad.
Printer Connection
The printer port is located on the back of the unit. If you wish to change the printer for a different model you must turn the learning PC off to reset its printer configuration memory. NOTE: When using the AC adaptor, connect the printer only after the learning PC is turned on.
Cleaning and Maintenance
The unit should be regularly examined for damage to the cord, plug, enclosure and other parts. In the event of such damage, the unit must not be used with the adaptor until the damage has been repaired. Always disconnect the power supply before cleaning.
Wipe the unit with a dry cloth. Do not get the unit wet. Do not dismantle the unit.
Cleaning the Mouse
Turn the round mouse-ball cover in a counter-clockwise direction and lift open the cover. Take the ball out, wipe the ball and the inside of the mouse with a dry cloth to clean out all the dust.
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Starting the Accelerator Eclipse Learning PC
Turn on your Accelerator Eclipse Learning PC using the [On] button located at the upper right corner of the keyboard. At the end of your session, remember to turn off the power using the [Off] button at the upper left corner of the keyboard.
Adjusting the Keyboard Cable Length
The keyboard cable can be shortened by winding it through the cable routing at the bottom of the unit.
Useful Features and Controls
The Keyboard
The keyboard operates in the same way as a real computer keyboard.
The Mouse
Move the mouse in the direction that you want to move the arrow cursor and click the left button on the desired selection. (See Chapter 7 -- How to Make a Selection and Submit Your Answer).
The Cursor Buttons
The directional cursor buttons control the arrow cursor and can be used as an alternative to the mouse. Press the button with the desired direction arrow on it to move the arrow cursor in that direction. The [PgUp] and [PgDn] buttonsfunction as the left and right mouse buttons respectively.
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Cursor Arrow
The mouse or the cursor buttons can control the cursor arrow.
The Flashing Cursor
This shows you the position in which the next keyboard entry will appear.
Smart Card (Sold separately)
Caution: Do not scratch or damage the metal contact plate of the Smart Card.
Only insert Oregon Scientific Smart Cards into the Smart Card drive.
1. Plug the Smart Card into the Smart Card drive on the right side of the unit. The current activity will be interrupted and the Smart Card animation begins. After the animation, the Smart Card menu screen appears.
2. Use the mouse or directional cursor button to scroll through the titles.
3. Press [Enter] to play the displayed activity.
Expansion questions for the following activities are included on each Smart Card.
Name of Smart Card Activities
Word Fun Splash, Mark Smart, Rhyme Time Spelling Fun Word in Word, Sounds Like, Sir Plus Vocabulary Fu Word Squirt, Twin Terms, Opposites
While the Smart Card is plugged in, only those activities on the Smart Card are available. To play other games in the learning PC, unplug the Smart Card.
Demo
When the [Demo] button is pressed, you will be shown a demonstration of some of the exciting features and activities on the Accelerator Eclipse Learning PC.
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Volume
The volume level can be adjusted between high and low. To toggle the volume hold down the [Function] key and press F1.
Contrast
You can adjust the screen contrast to compensate for different lighting conditions. Hold down the [Function] key and press F2. Each time it is pressed the contrast will increase it until it reaches the maximum level. Pressing the button again will make it return to the lowest contrast.
Game Selection
First select a game category either by using the game category menu or by pressing one of the Function keys: F1 Spelling; F2 Word; F3 Vocabulary; F4 Math; F5 Games; F6 Memory; F7 Logic; F8 Tools; F9 Keyboarding. Select a category from the menu either with the mouse or with the left and right directional cursor keys and the [Enter] button. When you have chosen a game menu you can scroll through the game names by moving the arrow cursor to the top or bottom of the screen, or by clicking on the arrow icons at the top left of the screen. Choose the game you want to play either by pressing the corresponding number key or by moving the arrow cursor over the name and pressing either the left mouse button or the [Enter] key. If no game is selected after about 20 seconds, the Accelerator Eclipse Learning PC will automatically make a selection for you. Pressing the [Esc] key at anytime will move you one step back through the selection process.
Game Rules
(These apply to most games)
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Attempts
Game questions come in groups of 10. You will be given 3 attempts to answer each question. Points are awarded according to the number of attempts taken to answer each question correctly.
T
ime Limit
Each attempt to answer a question is timed (one minute for levels 1-5, 30 seconds for level 6). If you are unable to answer the question in the allotted time period, it is counted as an incorrect attempt. The clock resets after each incorrect attempt.
Scores
If the question is answered correctly in the first attempt, 10 points are awarded. If the question is answered correctly in the second attempt, 6 points are awarded. If the question is answered correctly in the third attempt, 3 points are awarded. Score 85 points or higher after a group of 10 questions to go to the higher level of difficulty. A score of 60 points or lower will return you to the lower difficulty level.
Help
Press [Help] to repeat the audio instruction prompt.
Hints
For selected activities, you can press the [Hint] button to get a clue to help you.
Repeat
For selected activities, press [Repeat] to see the animated vocabulary word again.
Answer
If you are stuck then you can get the answer to the current question and move on to the next. You will get no points for doing this. Hold down [Function] and press F3 to see the answer.
Pause
You can pause an activity by pressing the Oregon Scientifc logo key. The Accelerator Eclipse will periodically emit a sound to warn you that it is paused. Press any key to resume play.
Summary Screen
After a round of questions, a summary screen appears to show the score of the last round, and whether you go up a level, go down a level or stay at the same level. The summary screen will disappear and the game will resume automatically.
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Final Win
After completing all six levels of an activity, you can print out a certificate of your accomplishment. Select the [Print] icon to print the certificate or [Cancel] to return to the Menu screen.
Two-Player Mode
Basic
Most games follow a basic format in the two-player mode.
1. Initiate the two player mode by pressing [Player 1/2] on the keyboard after the first question
appears in the current activity. The Accelerator Eclipse will ask for the players' names.
2. Player 1: Type in your name and press [Enter].
3. Player 2: Type in your name and press [Enter].
The two-player mode screen disappears, and the names are saved.
The game is played in the same way as the one player version except that the players must compete to answer the questions. The first player to hit their button (Player 1: the [A] button; Player 2: the [/] button), is awarded an attempt to answer thequestion first.
1. If the first player answers the question correctly, points are awarded to the first player, and the game continues.
2. If the first player answers the question incorrectly, the second player is invited to answer the question.
3. If the second player is correct, points are awarded to the second player, and the game continues.
4. If the second player is incorrect, the correct answer is revealed, and the game continues.
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Two-Player Game Rules
Each attempt to answer a question is timed (1 minute for levels 1-5, 30 seconds for level 6). Ten points are awarded for the first attempt, six points for the second attempt, and no points for an incorrect answer. No hints are available in the two-player mode. Game questions come in groups of ten. After a group of ten questions, the summary screen will show both playersscores and announce the winner.
How to Make a Selection and Submit YourAnswer
In some games, you must select your answer from a list shown on the screen.
Method 1 – Selecting the Answer with the Directional Cursor Buttons
1. Use the directional cursor buttons to move the arrow
cursor over the chosen object.
2. Press the [PgUp] button once.
Method 2 – Selecting the Answer with the Mouse
1. Use the mouse to move the arrow cursor over
the chosen object.
3. Press the left mouse button once.
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Method 3 – Selecting the Answer with the Keyboard
Press the letter key that corresponds to the choice.
Method 4
– Typing the Answer with the Keyboard
In some cases you must use the keyboard to type in your answer.
Method 5 – Selecting the Answer with [Enter]
Press [Enter] to identify the incorrect note in a melody (Sour Notes), to choose a mathematical sign (Chopper Drop), when the animation does not match what the Accelerator Eclipse says (Fact or Fib), to select a melody to listen to (Juke Box), or when the object you want to select is: under the farmer's hoe (Farm House), under the elephant's trunk (Splash), under the jackhammer (Jackhammer), under the crab's claws (Drop In), in the gun sights (Sitting Duck), above the monster (Monster Mash), above the octopus' mouth (Word Squirt), above the grocery basket (Grocery List), or above the scales (Balance Out).
Scrolling
Sometimes there is more information than can be displayed on the screen. In such cases there will be a "scrollbar". Move the cursor arrow over the arrow tips on the scroll bar and press the [PgUp] key or the left mouse button.
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Spelling
Sitting Duck
Remember the animated vocabulary word presented by the learning PC. After the animation, the vocabulary word appears with a missing letter. Press [Enter] when the duck with the desired letter on it appears in the gun site.
Mumbo Jumbo
The Accelerator Eclipse shows an animation and says a word. The word then appears scrambled. Type the correctly spelled word in the spaces.
Show & Spell
The Accelerator Eclipse shows an animation and says a word. You must spell the word in the spaces given.
Farm House
A word with an extra letter scrolls across the bottom of the screen. When the extra letter is directly underneath the farmer's hoe press [Enter] to remove it.
Sir Plus
Below the word shown, type its plural form in the space provided.
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Sounds Like
The Accelerator Eclipse shows an animation and says the word. From the four choices given, select the word that begins with the same sound.
Jackhammer
A sentence scrolls across the screen under the jackhammer. There is a space missing in the sentence. First you must identify the place where the space should go. Insert the space by pressing the [Enter] key when the jackhammer is over that place.
Word
Splash
A sentence scrolls across the bottom of the screen. One of the words should start with a capital letter but does not. Identify the letter that should be capitalized. When the desired letter is underneath the elephant's trunk press [Enter] to capitalize it.
Mark Smart
An improperly puntuated sentence scrolls across the screen. You must fill in the blank with the correct punctuation mark. Use the keys, the cursor buttons or the mouse to select the punctuation mark from the choices given. You can only submit an answer when the blank is visible on the screen.
Puzzled
Guess the word one letter at a time. After each correct guess, you have the option to reveal a picture tile or to continue guessing letters. The tiles hide a picture of the mystery word. Use the directional cursor keys to highlight the desired tile and press [Enter] to remove it.
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You are limited to 10 incorrect guesses. The number of points awarded decreases by one with each incorrect guess.
Double Dare
Two player game. Challenge your opponent to solve a mystery word.
1. Player 1: Type in a word (maximum 8 letters), without Player 2 seeing it, and
press [Enter].
2. Player 2: Guess the word one letter at a time, and use the keyboard to type in
your guesses (maximum 10 wrong attempts).
3. Player 2: Type in a word (maximum 8 letters) without Player 1 seeing it, and
press [Enter].
4. Player 1: Guess the word one letter at a time, and use the keyboard to type in
your guesses (maximum 10 wrong attempts). Whoever scores the most points wins the game.
Concentration
The Accelerator Eclipse shows an animation and says the word. It then displays the letters of the word in a grid. You must remember the position of the letters of that word. After the letters are hidden, position the arrow cursor over the tiles and click the left mouse button or press the [PgUp] key to uncover them. To cover the revealed tile click on it again. When you have uncovered all the tiles press [Enter] to submit your answer.
Think Twice
Unscramble your opponent's word (maximum 8 letters).
1. Player 1: Type in a word without Player 2 seeing it, and press [Enter].
2. Player 2: Unscramble the mystery word.
3. Player 2: Type in a word without Player 1 seeing it, and press [Enter].
4. Player 1: Unscramble the mystery word.
Players are given 3 attempts. Whoever scores the most points wins the game.
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Vocabulary
Opposites
The column of words on the left must be paired up with their opposite meanings on the right. Scroll the right hand column by using the up and down directional cursor keys. Press the [Enter] key when the words are matched.
Twin Terms
You must find the synonym of the word at the top of the screen. A synonym of a word is a word which has a similar meaning. When the correct word scrolls under the arrow press the [Enter] key.
Word Squirt
A group of words scrolls across the top of the screen above an octopus. You must squirt ink on the word that does not belong to the group. Press the [Enter] key when the word is over the octopus' mouth.
Rhyme Time
An animated vocabulary word is displayed accompanied by the voice. From the selection of words, select the word that rhymes with the one you just heard. Choose the word with the arrow cursor or by pressing the corresponding letter key.
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Word In Word
You must delete a letter from a word to create a new word. Use the left and right directional cursor keys to highlight the balloon with the letter you wish to remove and press the [Enter] key or the [PgUp] key to pop it.
Grocery List
A food category is spoken and displayed at the top of the screen. From the words scrolling over the shopping cart you must select those that fit into the category. When the word is above the cart press [Enter] to drop it in. You are allowed 3 attempts.
Math
Addition
Type the correct answer in the space provided. Numbers appear from right (units) to left (tens then hundreds).
Subtraction
Type the correct answer in the space provided. Numbers appear from right (units) to left (tens then hundreds).
Multiplication
Type the correct answer in the space provided. Numbers appear from right (units) to left (tens then hundreds).
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Division
Type the correct answer in the space provided. Numbers appear from left to right.
Drop In
An equation with missing numbers is shown at the top of the screen. Some fish with numbers on their sides swim across the bottom. You must solve the math problem by supplying the missing numbers. Press the [Enter] key when the correct fish swim under the crab's claws.
Chopper Drop
Compare the two math problems on the screen. You must decide whether the first one gives a result which is greater than the question on the right [>], the same as the question on the right [=], or less than the question on the right [<]. Select the correct operation sign using the left and right directional cursor buttons and press [PgUp] or [Enter].
Monster Mash
An equation with a missing operation sign is shown and a selection of operation signs scrolls across the screen underneath it. Choose an operation sign to fill the gap. When it is directly above the monster, press the [Enter] key to push it into the equation.
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Games
Park Pick Up
Use the directional cursor buttons to move through the park and pick up all of the trash without repeating your path or bumping into a monster.
Lost Dog
Use the directional cursor button to guide the dog through the maze without touching the sides. The game is over when the dog touches the sides three times or when the time runs out. The time remaining when the dog reaches its owner will be converted into points. Score 80 points or more to advance to the next level. You are not demoted for scoring below 60.
Time Teller
Use the number keys to fill in the time as shown on the clock face on the right. Answer must be in 12 hour format.
Wild World
The Accelerator Eclipse will play an animal sound. You must select the animal that made the sound from the choices given.
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National Anthem
Select a country's name to hear its national anthem. Select the countries with the arrow cursor controlled by the directional cursor keys or the mouse. You can scroll through the list of countries with the up and down arrow icons. Press any key to interrupt the music and return to the country menu screen.
Drive Time
You must complete the race course within one minute. Using the directional cursor buttons, steer the car around the other cars. Hitting the side of the road will slow you down. If the time runs out before you finish the race, the game is over.
Face Painting
Choose facial features to create a face. Choose a face template by clicking on the little face icon in the middle of the screen. Select a feature palete with the number keys or the arrow cursor. Select a feature with the numbers or the arrow cursor. The feature is automatically pasted onto the face. The erase icon will remove all the features. The printer icon will print your creation.
Sour Notes
The Accelerator Eclipse will play a melody once and then play it again more slowly with an incorrect note. You must identify the sour note and press the [Enter] key as soon as you hear it. You have to be fast!
Memory
Number Worm
A caterpillar with numbers on its segments walks across the screen. You must remember the sequence of numbers. The caterpillar then walks across again with the numbers missing. You must type in the correct sequence of numbers.
Hide & Seek
A grid of paired icons is shown and then the icons are hidden. You must select the matching pairs one icon at a time by positioning the arrow cursor over the shape and clicking the left mouse button, pressing the [Enter] key or pressing the [PgUp] button.
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Who’s Who
A picture briefly appears on the screen. You must remember this picture and select the same one from a choice of four similar pictures that the Accelerator Eclipse then shows you.
Picture This
A picture is divided into eight tiles and shown briefly. It then appears scrambled up. With the least number of moves, slide the tiles to recreate the picture. Slide the tiles by selecting them with the directional cursor buttons or the mouse. Only tiles adjacent to the empty space can be moved.
Tone Zone
Four tone buttons are shown. The Accelerator Eclipse plays a tone sequence which you must repeat. Each time it plays the sequence it adds another tone. Repeat the tones using the number keys or by selecting the tone buttons.
Memory Mania
A sequence of icons appears on the top of the screen. You must remember the sequence in which they appeared and then select them in that order using the arrow cursor.
Mombo Combo
A sequence of tones is played. Using the keyboard you must repeat the sequence. If you get it right the sequence is repeated with an extra tone at the end. If you get it wrong the sequence is repeated for another attempt. You are allowed only two wrong guesses.
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Logic
Fact or Fib?
Press [Enter] or either cursor button when the items displayed on the screen do not match what the Accelerator Eclipse says. If the displayed items match the audio do not press any key. You have 3 seconds to make your decision.
Mystery Letter
Follow the clues to guess the mystery letter by a process of elimination. The instruction tells you which letters in the alphabet the mystery letter is between. Press a letter to make your first guess. If you do not get it right the Accelerator Eclipse will repeat the clue and narrow the choices by including your guess in the clue. You have three guesses.
Number Wonder
You are shown a sequence of numbers but one of them is covered by a balloon. You must guess what that number is. If you get it right then the gun will pop the balloon.
Balance Out
A line of equations moves across the top of the screen above a set of scales. You have to select the equation that has the same value as the equation already in the left pan of the scales. When the desired equation is above the tail of the long arrow, press [Enter] to drop it into the scale.
Sequences
A sequence of icons is shown at the top of the screen but there is one or more icon missing. You must select the correct icons from the choices at the bottom of the screen in the correct order. Make your selection with the mouse or the directional cursor keys and [PgUp].
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Melody Maker
Use the keyboard to compose your own tunes and hear them played back. The screen shows you which notes are on which keys. Press the [C] key to clear the melody memory.
Number Puzzle
Five number tiles are arranged on a 3x2 grid. The Accelerator Eclipse jumbles the tiles up and you have to put them back in order. By clicking on a tile adjacent to the space you can move it into the space.
Bee Line
You must pick all the flowers without uncovering a bee. When you select a flower with the arrow cursor a number will appear telling you how many bees are in the squares surrounding it. From these clues you must work out where the bees are so that you can avoid them.
Tools
Word Processor
The Accelerator Eclipse contains a fully functional word processor. When you select the word processor from the Tools menu you will be asked to type in your password. If you have not already created a password you will be asked to make one.The menu screen has four options: New, Open, Delete, and Print. Select any of these options with the arrow cursor or number keys.
1) Starting a new document
Select [New] from the menu screen. The document name screen will appears. Key in a name for the document, maximum of eight characters, and press [Enter].
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The new document screen will appear. Use the character keys to type in and edit your document. You can return to the word processor menu at any time by pressing the [Esc] key. The document is automatically saved.
NOTE: If the storage capacity is full, a warning screen will appear and ask you to
delete a document before creating a new one.
Shift Key
Press this key while pressing another key to produce upper case characters or the symbols shown in the top part of the key.
Caps Lock Key
Press this key to lock letters into upper or lower case.
Back Space
Press this key to delete the character to the left of the blinking cursor.
Delete
Press this key to delete the character to the right of the blinking cursor.
Enter key
Press this key to start a new paragraph.
Directional Cursor Buttons
Use this key to insert the flashing cursor anywhere in the text field. (The blinking cursor cannot be moved beyond the limits of the active text.)
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Space Bar
Press the space bar once to insert a space between words.
2) Opening a previously saved document
Select [Open] from the menu screen and the Document name screen will appear. Select the document you want to open and press [Enter].
3) Deleting a pr
eviously saved document
Select [Delete] from the menu screen and the Document name screen will appear. Select the document you want to delete and press [Enter].
4) Printing a previously saved document
Make sure that the Accelerator Eclipse is connected to a printer. Select [Print] from the menu screen and the Document name screen will appear. Select the document you wish to print and press [Enter].
5) To exit the Word Processor
Press the [Esc] key on the upper left corner of the keyboard.
Print-a-Card
Make sure that the Accelerator Eclipse is connected to a printer. Select a card from the card list and press [Enter]. You will then have to select a printer from the options given.
NOTE: No printer connection or an insufficient paper supply may cause the learning PC
to display a warning screen.
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Data Bank
This tool allows you to store the addresses and birthdays of your friends and relatives. You must type in your password to gain access to the data bank. There are four options: New, Search, Delete or Print.
New Data Bank Entr
y
The Data Bank entry screen has five fields: Name, Phone Number, Address, Email Address, and Birthday. The blinking cursor will appear in the name field.
1. Key in a name and press [Enter].
2. Key in a phone number and press [Enter].
3. Key in an address and press [Enter].
4. Key in an email address and press [Enter].
5. Key in a birthday and press [Enter].
NOTE: Entries are automatically saved.
Search for an Entry
The Data Bank Search screen asks you to type in the first three letters of the person's name. Be careful to match the case of the letters. Abbreviated records (name and phone number) of the entries most closely matching your search will appear. You can display the full entry by pressing the left mouse button over the desired entry.
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Delete a Data Bank Entry
The Data Bank Delete screen asks you to enter the first three letters of the name of the person whose entry you wish to delete. Be careful to match the case of the let­ters. The Accelerator Eclipse will display the abbreviated records (name and phone number) of the entries most closely matching your search. Select the entry to be deleted and press the [PgUp] key or left mouse button. A warning screen will ask you to confirm the delete command. Select [OK] to delete the entry or [Cancel] to keep the entry.
Print Data Bank Entries
The Data Bank Print screen has three options. Select [Phone List] to print the name and phone number of every entry in the data bank. Select [Full List] to print the complete details of every entry in the data bank. Select [Single Entry] to print the complete details of any one single data bank entry. You will then have to select which entry to print from a list of the complete entries.
Calculator
Use the number and function keys to enter a mathematical equation.
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Doodle Pad
Select objects from the palettes to create your own picture. The right part of the screen is the canvas. On the left of the screen is a set of shape icons. Selecting one of them gives you a set of sizes to choose from. After you have chosen a size you can move the flashing shape around the canvas with the directional cusor keys. Press [Enter] to paste it down and the shape will stop flashing. Clicking on the select icon [S], allows you to select one of your pasted shapes. Keep clicking on the icon until the shape you want to select flashes. You can then re-position it or delete it with the delete icon [D]. Select the print icon to print your finished picture. NOTE: You can only use eight icons at once.
Juke Box
The Juke Box allows you to play back a selection of melodies from the Accelerator Eclipse's memory. Melody names scroll across the screen. You can scroll through more quickly by clicking on the left and right arrows at the sides of the screen. Press [Enter] to hear the tune.
Settings
Settings allows you to input your name and password. You will need a password to gain access to the Word Processor and the Data Bank, so do not forget it! You can also change your name and password using the Settings. To input or change your name simply type it in at the prompt and press [Enter]. Press [BackSpace] to delete a letter to alter your name. To input or change your password enter it on the Password screen. If you already have a password you can change it by typing it in on the Login Password screen. Your old password will then appear at the Password screen for you to edit. Passwords appear on the screen hidden behind *s for security.
NOTE: If you forget your password you can reset the unit by removing all the batteries including the memory batteries. If you do this you will lose all the saved data in the Word Processor and Data Bank.
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Keyboarding
Finger Machine
Follow the lessons and learn to type the letter keys using the correct fingers. Type the displayed letter using the finger indicated on the screen.
Sprint
Type the moving letters on the screen as fast as you can. If you successfully type all the letters on the screen the runner will jump the hurdle. If you allow the letters to reach the other side of the screen the dragon will eat the runner.
Great Escape
Type the scrolling words as they appear on the screen to stop the shark eating the little fish.
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Key Quiz
A word is shown on the screen briefly. You must remember the word and type it incorrectly after it disappears.
Invasion
Letters move across the top of the screen. Each time they get to the sides they will move down the screen and more letters will appear above them. Use the directional cursor buttons to move the cannon beneath a letter. Type the letter to shoot it down before it reaches the bottom. The cannon will only fire when the letter typed matches the letter aimed at.
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Chapter 9
Chapter 9
Trouble Shooting
Before contacting the authorized service center at 1-800-853-8883, carry out the following simple checks.
No display
Is the power supply connected? Are the batteries installed properly? Do the batteries need replacing?
Difficult or no response from the mouse
Is the ball of the mouse or mouse pad clean and free from dust? Is the mouse connected correctly?
Not printing
Is the printer compatible? Is the printer properly connected? Did you properly enter the print command? Restart the machine a few times.
Developing learning products is a responsibility that we at Oregon Scientific take very seriously. We make every effort to ensure the accuracy and appropriateness of the information which forms the value of our products. However, errors can sometimes occur. It is important for you to know that we stand behind our products and we encourage you to call our Consumer Services Department at 1­800-853-8883 with any problems and/or suggestions that you might have. Our service representatives will be happy to help you.
Conforms to safety requirements of ASTM F963,EN71 Parts 1,2 & 3 and EN50088.
In an effort to continually improve our products, the actual screen display on product may differ slightly from the diagrams shown.
Black-out scr
een or abnormal display
1. Disconnect the power supply by removing batteries or disconnecting the adaptor for at least 10 seconds before connecting the power supply again.
2. Using the tip of a pencil, push the Re-set button located on the unit bottom of wait for at least 10 seconds before turning on the machine.
Memory Failure
In the unlikely event that the memory becomes cor­rupted, reset your Accelerator Eclipse by removing all batteries (including back-up batteries). Leave the learning PC unplugged for 30 minutes.
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Electronic Learning Products
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