Ohm Force Ohmicide Reference Manual

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Ohmicide Reference Manual
THIS MANUAL IS COPYRIGHTc OHM FORCE 2000-2007. ALL RIGHTS RESERVED.
NO PART MAY BE REPRODUCED WITHOUT WRITTEN PERMISSION.
VST TECHNOLOGY BY STEINBERG MEDIA TECHNOLOGIES AG. ALL TRADEMARKS ACKNOWLEDGED.
Ohmicide Manual v1.10
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CHAPTER 1 Introduction

On the top of this, feedback sections and other deviously designed goodies are in­cluded for you to mess up your sounds even more, and a post-effect low-pass filter can come in handy to tame any unwanted high frequencies induced by all this mad­ness.
All the processing is in stereo, and you’ll discover that Ohmicide can create wide sounds, through the use of the very stereo per-band feedbacks, pans, and optional mid-side processing(see pages 16 and 18).
Ohmicide is designed to help you quickly shape any sound according to your needs. It can be used in a subtle way to help it fit better in the mix, in a more direct
As usual for Ohmforce products, we put a great deal of effort into this one, and we hope you’ll enjoy using it as much as we enjoyed making it.
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CHAPTER 2 Getting Started
Contents

1. Structure of this Manual . . . . . 3

2. Requirements . . . . . . . . . . . 3

3. Installation . . . . . . . . . . . . . 3

3.1. Installing on Windows . . 3

3.2. Installing on MacOS X . . 3

3.3. Installing AudioUnit Presets 4
4. First Use . . . . . . . . . . . . . . . 4
1. Structure of this Manual
This manual is divided into 8 chapters:
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Introduction briefly describes the design
of the plug-in and it’s usage,
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Getting Started explains how to install

Ohmicide and get it working,
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User Interface Features rounds up the user
interface features of Ohmicide and cov­ers Automation and MIDI topics,
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Using Ohmicide, shows you how to oper-
ate the effect
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Settings File Reference explains the syn-
tax and use of a Settings File,
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Ohmicide Default MIDI Mapping gives the
information necessary to control Ohmi­cide using MIDI,
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MAC - 64 Mbytes RAM, 25 Mbytes hard disk space, G5 compatible CPU, and OS 10.1, but OS 10.2 is strongly recom­mended.
It is available on VST for Windows, and VST/AU/RTAS for MacOS X.
3. Installation
3.1. Installing on Windows
Run the installer, an .exe file whose exact name depends on the version you received. Follow the on-screen instructions carefully.
You will be prompted to enter both your User Name and Key Code. They have been sent to you by e-mail or can be found within your printed manual if you bought a boxed version. Please enter the two codes carefully, preferably using copy/paste to avoid typos. Then you will be prompted to choose one or more installation path, depending on the plug-in version you are installing.
3.2. Installing on MacOS X
Almost every internet browser will open the file automatically, presenting a disk im­age on your desktop. If not, please locate the .dmg file and double click it.
The disk image contains:
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Version Notes summarize the difference
from one version of Ohmicide to another,
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FAQ gives you some helpful information
on how to troubleshoot your plugin.
2. Requirements
The minimum requirements to run Ohmi­cide are:
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PC 64 Mbytes RAM, 25 Mbytes hard disk space, Pentium III compatible CPU, and Windows 98.
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This manual,
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The installer named Ohmicide Installer,
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A folder containing a collection of Pre­sets in AudioUnit format for the Au­dioUnit installer only.
To install Ohmicide, double click the in­staller icon. Before the installer can copy its file to your disc, it needs to have per­mission from your system to do it.
The first window will ask for your admin password:
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If you don’t know the admin password please contact the system administrator, generally the owner of the computer, who should know it.
3.3. Installing AudioUnit Presets
4. First Use
The next screen is the plug-in installer. Please follow the on-screen instructions carefully. You will have to choose between Classic Skin and Funky Skin (they can­not be both installed), and you will be prompted to enter your User Name and Key Code.
Turn the knobs by clicking on them and dragging the mouse vertically.
If your mouse suddenly goes mad, don’t call the cat, stay calm and locate the Setup button. Click on it to open the menu and deselect Enhanced Mouse Mode. This behaviour may happen with some mice, graphic tablets or trackball devices.
They have either been sent to you by e­mail, or can be found within your printed manual if you bought a boxed version. Please enter those two codes carefully, preferably using copy/paste to avoid typos.
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CHAPTER 3 User Interface Features

Contents

1. Preset and Melohman Panel . . 5

1.1. Presets / Memorise . . . . 5

1.2. Load / Save Metapatch . 5

2. Using Knobs and Faders . . . . . 5

2.1. Direct action . . . . . . . . 5
2.2. Side-clicks . . . . . . . . . 6
2.3. Linked Knobs . . . . . . . 6
3. Tempo Control . . . . . . . . . . . 6
4. Automation . . . . . . . . . . . . 6
4.1. Support . . . . . . . . . . . 6
4.2. VST and AU Limitations . . 6
5. MIDI Support . . . . . . . . . . . . 7
5.1. Selecting MIDI Ports . . . 8
5.2. Binding Parameters to
MIDI Controls . . . . . . . 8
5.3. Saving and Loading MIDI
Configuration . . . . . . . 8
5.4. About Control Change
(CC) Messages . . . . . . 9
5.5. Unbind . . . . . . . . . . . 9
Neither the preset nor the Meta­patch is stored on the disk at this point. See next section.
1.2. Load / Save Metapatch
Use these two buttons to load and save your Metapatches from and to the hard disk. Note that loading a Metapatch will not modify the current settings until you either select a new Preset on the GUI, or morph to a preset using Melohman (see page 10). There are many Presets bundled with your plug-in. Feel free to use the Pre­sets as the basis from which to create your desired sound.
2. Using Knobs and Faders
1. Preset and Melohman Panel
Each bank, or Metapatch, contains twelve preset allo­cations. Metapatches can be saved to your hard disk, and are multi-platform, thus enabling you to load them into any sequencer on any computer.
1.1. Presets / Memorise
To activate a Preset simply click on any of the twelve Preset buttons. The Preset will be applied immediately.
After editing the on-screen parameters, you may wish to memorise your new set­tings. To do so, click once on the Store (or M) button; it will light-up. Then click on the Preset button in which you wish to store your new settings in the Metap­atch. The Store M button will turn off au­tomatically and you’ll be returned to Pre­set Mode.

All the knobs and the faders work the same way. There are two modes: direct action and side-clicks.

2.1. Direct action
You can move a Knob or Fader by clicking directly on it and moving the mouse while keeping the button pressed down. Each button has a preferred direction for mouse movement: vertical for Knobs and, for the Faders, parallel to their layout. If you move the mouse in the preferred di­rection, the Knob will turn quickly. How­ever, if you move your mouse in the per­pendicular direction i.e. horizontally for Knobs, the movement will be slow and very accurate. Some Knobs have notches which lock to certain values. It is possible, how­ever, to set the Knob position between two notches by moving the mouse in the per­pendicular direction, as mentioned above.
If you double click the control, it will be reset at its default position.
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2.2. Side-clicks
3. Tempo Control
When selected, a Knob or Fader display a blue shape with lobes. If you click on a lobe, the control will start to move toward the lobe’s value. This enables you to make very small adjustments with ease.
If you double click the lobe, you will set the control to the lobe’s value directly.
2.3. Linked Knobs
You can link similar parameters of differ­ent bands. This means that you can alter a parameter in the four bands at the same time — with a single click.
To do so, you have to click on the pa­rameter with the right mouse-button (click while holding the Control key on Mac sys­tems with a single-button mouse). The Knobs of the four bands will now move in unison.
If you hold the Shift key and click on the right mouse-button, the four Knobs move at the same time but retain their relative distance. For instance, if the original value of the first Knob is 10% and the second Knob is at 50%, when you increase the value of the first Knob to 30%, you will also increase the second knob to 70%. You can undo the movement of the slave Knob(s) by performing a right mouse click while holding the Control key (the
Command key on Macintosh).
Because many plug-in applica­tions are related to music and therefore rhythm, it is necessary to be able to synchronise to the tempo of the host application. Some host programs can au­tomatically synchronise the plug-in’s inter­nal tempo with their own tempo. Alterna­tively, you can change the tempo by click­ing on the buttons to the right of the nu­meric display. You can also type into the numeric display itself. On the Ohmicide, the tempo only affects morphing times.
When the host controls the tempo, you won’t be able to man­ually set the plug-in tempo
4. Automation
4.1. Support
Every parameter is potentially automat­able on RTAS, VST and AudioUnit plat­forms. However, depending on your host’s capabilities, you may be restricted to a fixed number of parameters, or even have no automation capability at all. Check your host’s reference manual for details about parameter automation.
ProTools display the automated parame­ters on the plug-in interface itself. A green triangle on a Knob indicates that automa­tion is playing, and a red disc shows au­tomation data being recorded.
4.2. VST and AU Limitations
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To change the order, you need to edit the plug-in’s configuration file, by following the steps below. We should warn you that this section is rather technical!
Before editing the configuration file, please save any changes you have made to the plug-in to a pre­set as described in the Preset sec­tion above. Note also that if you have used the host’s preset sys­tem you should first save those presets using the plug-ins inter­nal preset procedure, as the re­ordering of the parameters may make those presets act differently to what you expect!
You have two ways to proceed: you can ei­ther use the provided file or make your own from scratch.
To load the provided configuration file, activate the Settings/Load item in the Setup menu. Locate the file easy vst automation.cfg.txt in your ef­fect’s installation folder and open it. The configuration file is designed so that you can manually move the parameters, that you want to be automated, to the top of the list, thus allowing them to be recog­nized by the host.
Now to change the provided config­uration file. First save the cur­rent plug-in configuration using Set- tings/Save (eg. my settings.cfg.txt). Then load it into a text editor, along with easy vst automation.cfg.txt so you have a reference to work with. If you examine the file, you can see that it consists of a number of keys. Each key has a name and a value (which might consist of other keys, a recursive structure known as a tree in scientific circles). Key names are sepa­rated from their values by an equals sign (=), and complex key values are enclosed by brackets.
Now let’s look at parameter reorder mapkey. You’ll see many parameter names as the file you have just saved will contain all possible plug-in parameters. To change the parameter order, simply move the pa­rameters you want to automate to the top of the list. You can specify a particular order for the other parameters if you want to, or you can simply suppress them (Sup­pressing them does not mean that they will not appear any more, or become un­available for automation, because when loading the configuration file, the plug-in will automatically find the best available mapping for the suppressed parameters). Once you have finished sorting the param­eters to your liking, save your work and load your configuration file into the plug­in. The newly ordered paramters should appear in the host’s automation lists as you set them.
Finally, activate Settings/Autoload to au­tomatically load your new file each time the plug-in is opened.
5. MIDI Support
You can also use MIDI commands to con­trol the plug-in parameters. MIDI can even replace automation, because not only can the plug-ins receive MIDI commands, they can also transmit them. The effects are set in “Omni”mode, meaning they can receive MIDI commands from any channel. How­ever, all commands are sent via Channel 1. Commands can be regular CC (Continu­ous Controllers), or RPN and NRPN (Non­Registered Parameter Numbers). The de­cision as to whether to use CC or NRPN will depend upon the capabilities of your MIDI device. CC is commonly used by
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hardware devices, but NRPN has a higher resolution, so is recommended if available to you. The factory MIDI settings use NRPN, but it is possible to change the mapping at any time. The default map­ping for Ohmicide is listed in the Ohmi- cide default MIDI mapping chapter of this manual.
Some hosts, such as Mackie Tracktion or Ableton Live auto connect the MIDI ports of audio­connected plug-ins. This can re­sult of strange behaviour. How­ever you can disable the MIDI ports in the plug-in Setup Menu.
5.1. Selecting MIDI Ports
Depending on your host, your MIDI de­vices and your system settings, you may have more than one MIDI port available for MIDI input and output. If so, you may want to select which ‘virtual’ port you wish to use for receiving and sending MIDI events.
5.2. Binding Parameters to MIDI Con­trols
The easiest way to bind a parameter with a specific MIDI controller knob or fader (or any MIDI Control Change) is to use the Auto-bind feature. First, activate Auto­bind mode by checking MIDI/Auto-bind in the Setup menu.
If you have already selected a parameter its name will be displayed in brackets in the menu, like this:
Auto-bind [target: Volume]
If not, click on the Knob you want to bind to a MIDI control message. Only the last one selected will be taken into account for binding.
Once you have chosen the parameter, send a MIDI event to the plug-in (for example, turn a knob on your external MIDI con­troller). It can be a simple CC, an RPN or an NRPN command. As soon as the event is received, the connection is created auto­matically, and the MIDI command will re­main associated with this parameter. Only one parameter can be bound to each MIDI command, and visa versa. If you want to Bind more parameters, repeat the proce­dure: select another parameter, and send another MIDI event. Do not forget to exit the Auto-bind mode, by un-checking the corresponding entry in the Setup menu, when you have finished.
Only one MIDI Input device is available for AudioUnit plug-ins. No MIDI output device is avail­able for AudioUnit plug-ins.
If the connection fails, it is usually because the port you selected is already in use by another application — most likely the host itself. In this case, check your host’s oper­ating manual to see if it is possible to free up the port.
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5.3. Saving and Loading MIDI Config­uration
If you have numerous parameters to bind each time you want to use the plug-in, you can save the configuration for later use. Currently selected ports will also be saved.
To do so, select Settings/Save in the Setup menu. You can restore the settings at any time by selecting Settings/Load.
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The MIDI configuration is not stored with the Presets, and therefore is not saved with the host song. You will have to load the settings manually after loading a song on your host ap­plication. The true tech freaks among you will notice one can open the saved file in a text ed­itor and tweak the configuration from there. It is also possi­ble to build partial configurations by only keeping a couple of the ‘keys’. The content syntax is cov­ered in the Settings File Reference chapter of this manual.
they are used for RPN and NRPN cod­ing.
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It is possible, but not advisable, to use the fine tuned section at the lower end of the controller range (32 to 63). This will work, but if plug-in parameters are assigned to coarse parts of the low con­troller range (0 to 31), the plug-in will also output the fine commands, resulting in possible interference. For example, if you assigned Knob A to CC 20 and Knob B to CC 52 (= 20 + 32), twisting Knob B would output CC 52 messages, whereas twisting Knob A would output both CC 20 and 52! Trying to record automation in this manner could result in a host of unnecessary complications.
5.4. About Control Change (CC) Mes­sages
Although you can assign most of the CC numbers to plug-in parameters, there are some things to consider:
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You cannot use certain CC numbers like Data Entry (6 and 38), Data Button In­crement (96), Data Button Decrement (97), nor you can use RPN and NRPN Parameters 98, 99, 100 and 101, because
5.5. Unbind
Select the parameter you want to unbind. Open the Setup menu. You can see that the Un-bind menu item shows which MIDI control the parameter is bound to. To un­bind it, simply click on the Un-bind menu item.
The Un-bind menu item is handy to know which MIDI control is currently bound to the selected parameter.
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CHAPTER 4 Melohman

Contents

1. Overview . . . . . . . . . . . . . . 10

2. Using Melohman . . . . . . . . . 10

3. Parameters on the GUI . . . . . . 10

3.1. Melohman Mode . . . . . 10

3.2. Time . . . . . . . . . . . . . 10
4. Parameters in the Setup Menu . 11
4.1. Mapping . . . . . . . . . . 11
4.2. Sensitivity . . . . . . . . . . 11
4.3. Density . . . . . . . . . . . 11
4.4. MIDI Channel . . . . . . . 11
5. Modes . . . . . . . . . . . . . . . 11
5.1. Preset Morphing . . . . . . 11
5.2. Morphing Back & Forth . 12
5.3. Morphing triggered . . . . 12
5.4. Morphing sequence . . . 12
5.5. Mutation . . . . . . . . . . 13
1. Overview
This is probably the most innovative part of Ohmicide. With Melohman, you can as­sign an octave of your MIDI keyboard to control the settings of the effect. There are five modes available :
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Preset Morphing

The time taken to morph from one pre­set to another is determined by either the Time parameter (default), or the velocity you play the MIDI key (optional). The lights on the preset buttons indicate the state of the morph; getting brighter on the target preset as the morph is closer to com­pletion.

Note that you can still press the 12 pre­sets buttons on the GUI to change presets, but the sound will change abruptly, with no morphing.
3. Parameters on the GUI
Below is an explanation of the Melohman controls.
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Preset Morphing back and forth
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Preset Morphing triggered
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Preset Morphing sequence
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Mutation
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Partial mutation
The Morphing modes let you morph be­tween the 12 presets of the bank (or Meta­patch). The mutation modes modify a ref­erence preset and morph toward it.
2. Using Melohman
If you look at the pre­set layout on the effect, you’ll see a remarkable simularity to a pi­ano keyboard. To morph from one preset
3.1. Melohman Mode
This big knob allows you to choose the current Melohman mode. We will explain later the functionality of each Mode.
3.2. Time
When you click on a preset but­ton, the sound changes immedi­ately.
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4. Parameters in the Setup Menu
5. Modes
4.1. Mapping
This parameter selects the Melohman oc­tave. Choose ’No MIDI control’ to deacti­vate control via the keyboard, and ’All oc­taves’ to make the Melohman octave loop over the whole keyboard (so that, for exam­ple, playing any A key will always choose Preset #10)
4.2. Sensitivity
This parameter sets the sensitivity of the Melohman keys to note velocity. If set to ’None’, the morphing time will be deter­mined by the Time parameter, whereas if set to ’Full’, the morphing time is depen­dant on how hard you press the key. It will be instantaneous at maximum veloc­ity, and progressively longer the lighter you press the key. The minimum time to com­plete a morph increases with lower Sensi- tivity settings.
4.3. Density
This parameter sets the smoothness of the morph. A high value will result in smoother morphs but can be very CPU in­tensive, particularly if there are a lot of pa­rameters changing.
Be careful when you change a Melohman parameter while play­ing notes to control Melohman as occasionally a note may become stuck. If this happens, you’ll need to either send a MIDI reset mes­sage or replay the stuck key to un­stick it.
4.4. MIDI Channel
This parameter sets the MIDI channel for Melohman control.
5.1. Preset Morphing
When you play a key, the sound starts to morph toward the preset corresponding to the key you press. If you then play a sec­ond key, the synthesiser morphs from its current position to the newly selected pre­set, but will morph back to the intitial one if you release this second key while keeping the first one pressed.
For example, your current preset is C (#1). You play E and the sound begins to morph to preset #5. While keeping E pressed you then play an A and the sound morphs to preset #10. Releasing the A key will bring the sound back to preset #5, and releasing the E will stop the morph at its current position.
Following the lights on the preset buttons give you a visual clue as to the current state of the morph.
There are many ways to use preset morph­ing. For example, you can:
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Press and hold a key to morph smoothly to another preset,
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Rapidly hit a key which will slow mor­phing down as the current settings ap­proach the destination Preset,
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Start a morph then interrupt it and morph to another Preset, circulating be­tween Presets without actually reaching their full target parameter values.
Some parameters cannot be mor­phed (and also cannot be saved with the presets, although they are saved with a song). They are the band Solo and Mute buttons, and the Trim, Dry/Wet and Out- put knobs. If you want to even out the overall gain between the presets, adjust the band Volumes in each preset.
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5.2. Morphing Back & Forth
This mode is quite similar to Preset Morph­ing, except that the effect will morph back
to the state it was in before the first key was pressed. This means you will not play this mode in exactly the same way: releas­ing all the keys will result in a morph back to the preset’s original state, and not leave it in its current morph state.
For example, if you click on preset #12 on the GUI and then play and hold the C key, the effect will morph to preset #1. Release the key and the preset will morph back to preset #12.
When all the keys are released, the plug­in morphs to the orginal state. If a key is pressed while the morph occurs, the cur­rent state of the morph is set as the original preset to morph back to. A consequence of this feature is that tapping a key twice whilst morphing will overwrite your orig­inal preset for that key with the current state of the morph, so be sure that you do not want to keep the original preset values!
The sequence for each key press is listed below with the notes indicating the corre­sponding Preset slots:
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Key Pressed
P resetSequence
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C:
C, D
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C#:
C, D, E
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D:
C, D, E, F
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D#:
C, D, E, F, G, A
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E:
C, C#, D, D#, E, F, F#, G
Note that you can also change the source preset at any time by tweaking the controls on the GUI or selecting a new preset (while not playing a MIDI note).
5.3. Morphing triggered
This mode, as with the previous ones, al­lows you to morph between the 12 presets. However, the notes off MIDI events are ig­nored, meaning that the morph will con­tinue after you release your key. To stop the morph you will need to press the same key again.
This was originally designed to help drum­mers controll morphing via MIDI pads, as they can’t send sustained notes. After thorough testing, it also appears to be very handy for keyboardists!
5.4. Morphing sequence
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F:
C, C#, D, D#, E, F, F#, G, G#, A, A#, B
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F#:
C, C, D, D, C, C, E, D, C, E
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G: Random (presets C and D only)
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G#: Random (all presets)
The three remaining keys are used to change the sequence key. They do not change the morphing time though.
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A: Slows down the sequence by a factor of 2
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A#: Resets the morphing time to that indicated on the Time display.
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B: Speeds up the sequence by a factor of 2
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5.5. Mutation
Consider this mode as a type of preset ran­domisation that centres around the current Preset. This means that newly generated presets are variations of the original one to a greater or lesser degree, depending on the MIDI key played.
The mutation keys are as follows:
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C-G#: Mutates the preset. The amount of mutation ranges from small changes (C key) to large changes (G# key). Ad­ditionally, more parameters will change pressing keys higher in the Melohman octave, whereas some parameters may never be changed when playing lower in the octave.
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A: Morphs to last saved mutation
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A#: Saves the current mutation state
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B: Morphs to the original reference pre­set
Note that, as with Preset Morphing:
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the time to mutate a preset is governed by the Time knob and Sensitivity set­tings,
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releasing a key will stop the mutation process in its current state,
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the GUI Preset buttons are still useable to activate and store presets.
Be careful when using large pa­rameter changes (higher range keys), as they may result in high feedback levels which could result in screeching and high output lev­els
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CHAPTER 5 Using the effect

2. Input Signal Trim
Contents

1. The Main Display . . . . . . . . . 14

2. Input Signal Trim . . . . . . . . . . 14

3. Output stage . . . . . . . . . . . . 15
4. Pre-distortion . . . . . . . . . . . . 15
5. Stereo Link . . . . . . . . . . . . . 15
6. Per Band Processing . . . . . . . 15
6.1. Setting the Frequency Ranges of each Band . . 16
6.2. Mid/Side . . . . . . . . . . 16
6.3. Gate . . . . . . . . . . . . 16
6.4. Dynamics . . . . . . . . . 17
6.5. Distortion . . . . . . . . . . 18
6.6. Gain and Stereo Control . 18
7. Feedback . . . . . . . . . . . . . 19
8. Overall Tone Setting . . . . . . . 20
9. Miscellaneous . . . . . . . . . . . 20
9.1. Parameters and Preset
morphing . . . . . . . . . . 20
9.2. Oversampling . . . . . . . 20
1. The Main Display
As the distortion process is non­linear and its resulting behaviour unpredictable, we needed a way to help tame its wild nature, without you having to make fine and fid­dly adjustments, on a multitude of paramters, just to balance out the overall output. So we introduced input signal trimming to attenuate the incoming signal, before it gets to the main stages of Ohmicide.
With a correctly trimmed input signal:
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you’ll be able to adjust the distortion without having to make drastic changes to the band gains, thus allowing you to shape your sound faster and in a more intuitive way,
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the overall perceived volume, when changing parameters, will be closer to the level of the input signal (unless you change the main output gain),
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presets will sound more like their design­ers’ original intentions,
If the In/Out buttons in the top right of the display are activated, you can see the audio signal represented by frequency on the X axis and amplitude on the Y axis. You can choose to display just the input or output signals, both signals superimposed, or neither signal if you need to free up a bit of CPU. The line across the middle repre­sents the active bands, and their parame­ter settings. The currently active parame­ter name and its setting is displayed at the top of the screen.
To see how to fully interpret the informa­tion in the display screen, please go to page
21.
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morphs will be more consistent in their overall volume.
To calibrate Ohmicide to your input audio, adjust the Trim knob so that the left light is on constantly, the center light flickers, and the rightmost light does not flicker at all.
The signal is now roughly calibrated, and that may be all you need to do. However, you might want to run the following simple test, to see whether you need to fine-tune the Trim to match the output levels:
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While still playing the audio, right click a Distortion Gain knob, and raise it to 3 o’clock.
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If the overall volume remains constant as the distortion gain increased, then you’re set to go!
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If the output volume rises, then increase the Trim.
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If the output volume lowers, then de­crease the Trim.
That’s it! You’re now in the optimal oper­ation range for Ohmicide.
3. Output stage
If you followed the calibration steps above, the input and output signals are now matched in volume. How­ever, if you need to cut or boost the main output level, just adjust the Out knob to suit. You can also modify the wet/dry of the effect here.
5. Stereo Link
Some sections of Ohmicide are triggered by the levels in the sig­nal and the Stereo Link button affects the way the signal levels are detected.
When active, the two stereo signals are merged prior to level detection, so that both channels will behave the same dynam­ically. When inactive, the level detection is done separately on both channels. In both cases, the signal processing remains in stereo.

Stereo Link has an impact on the following:

Double-clicking the Out knob will automatically set it to 0db.
It is important to note that the wet signal goes through a limiter after its level has been changed, which means a stronger level will attack much more the limiter. So play­ing with the main volume will affect the sound much more than a standard trans­parent gain. If you need a higher volume without over limiting the signal, then use a gain before or after the Ohmicide. If you use a gain before the Ohmicide, you’ll need to adjust the trim accordingly.
Since the release of v1.1, the main output level also affect the dry signal, when it used to affect only the wet signal.
The main dry/wet may phase depending on the bands frequencies. It’s due to a slight delay which is delicate to compen­sate. If you don’t want this phasing, then use the bands wet/dry instead, as the dry signal of the bands is phase corrected.
I
the dynamic section : you’ll have a more faithful stereo image if active.
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the gate section : left and right channels are gated synchronously if active.
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feedback : behaves the same on both channels if active.
6. Per Band Processing
By simply setting up two bands, you can get a drum loop that sounds like its just gone through an overdriven blender and yet still retain a clean and powerful kick! When you consider that each band also has dynamic and feedback sections, you can see that the possibilities are endless.
4. Pre-distortion

The Pre-distortion knob allows you to add some colour and dis­tortion to the audio signal, prior to it

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You can set a parameter on all four bands at once by right­clicking instead of left-clicking on the parameter.
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Let’s get into the details of what you can do with each band:
6.1. Setting the Frequency Ranges of each Band
You can have up to four active bands, which are stacked on top of each other in such a way that the ceiling cutoff fre­quency of one band acts as the floor cut­off frequency of the next band (hence the need for only three frequency cutoff knobs).
The floor of Band One is fixed at 20hz, and the ceiling of Band Four at 20khz. Note that if your sample rate is less than 42106 Hz then your range will be smaller, and you can calculate the maximum range of the band as 0.475 times the sampling fre­quency.
The per-band processing is di­vided into six steps:
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Mid/Size
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Gate

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Dynamics
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Distortion
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Gain and Stereo Field
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Feedback
The controls are the same for each of Ohmi­cide’s bands.
6.2. Mid/Side
An unusual feature of Ohmicide is it’s ability to process a band in Mid/side mode, which you activate by clicking the Side button in the band’s Stereo Control section (see page 18).
This works as follows: instead of process­ing normal stereo left/right channels, the stereo image is split up into middle and side channels, with the mid signal sent to the left channel for processing and the side signals sent to the right channel.
Also, any band that has its floor set to any value between 20000 and 20480 Hz (the upper limit of the operating range) is ef­fectively disabled, which means that if all knobs are set to 20khz (far right), then only Band One is active and processing audio.
For you DSP freaks: the filters, as with any filter, introduce fre­quency dependent phase shifts. These shifts are cancelled by the reconstructing filters post band.

Switching to and from Mid/Side mode may produce a click. As such, you will probably want to keep the same setting across all presets in a Metapatch.

See page 23 for more info and tips.
6.3. Gate
Mainly, Noise Gates are used to remove unwanted sound in an audio track, for example removing any extraneous noise on the silent sections of a vocal track. They work by only allowing audio to pass through when it exceeds a user defined decibel threshold. But a gate can also be used creatively, such as when a guitarist uses a gate before a dis­tortion pedal to get sharp and well defined chords.
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Some more advanced gates have two in­puts, one to process the audio, and one to trigger the gate, known as a side-chain, by comparing its signal to the threshold. Generally, the audio to be processed is also the side-chain, but you can come up with useful results by using a different audio sig­nal to trigger the gate, such as a kick drum on a bass guitar track to tighten up both instruments.
For Ohmicide, the side chain is the main, pre-split signal. This means that each band’s gate threshold comparison is made using the same signal, and if they all have the same threshold value, then they’ll open and close at the same time.
The gate is nice to add a snap to a sound, such as making shorter drum hits. Addi­tionally, by inverting the gate on a band you can have, for example, one band’s gate opening while the others are closing.
The gate works best with sounds having a lot of dynamic move­ment in them. A pad won’t gate so well, as it’s usually a sound with very slow attack and decay envelopes.
6.4. Dynamics
This stage changes the shape of the attack transients and sustains of the input audio, though its effectiveness de­pends upon the dynamic energy in the signal. It’s a complex process but only needs two parameters to tune:
You control the gate by using the following knobs :
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Threshold
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Attack
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Release
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Amount
The Threshold lets you define the decibel level to open the gate. There’s a fixed hys­teresis on the gate, which means that the close-gate threshold is lower than the open­gate threshold, so that the gate does not chatter while the signal level is around the threshold setting.
The Attack and Decay settings allow you to control how fast the gate opens and closes.
The Amount lets you set how much the gate closes, so that it will totally close when set to 100%, and barely close when set to 0%. With a negative setting, the gate shape is inverted, which means it will open below the threshold, and close above it.
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Shape
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Body
The Shape parameter determines how the audio dynamics will be changed, as follows:
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In the neutral position (center), the au­dio is unmodified.
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In the Phat zone (left), the audio is ’com­pressed’: dynamics are reduced, but the overall sound is perceived to be louder and sustaining longer. This is not a com­pressor in the traditional sense, as it will usually just increase low volume levels, leaving higher levels untouched.
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In the Sharp zone (right), the audio is ’expanded’: dynamics are increased and attacks emphasized, producing per­cussive and generally faster decaying sounds.
Use the Body parameter to adjust the amount that Shape affects the audio. In addition, Body also progressively adds a
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limiter to the end of the band processing, which means that even if Shape is set to the central, neutral position, Body may still have an affect on the audio.
The vu-meter next to the dy­namic section gives you a visual feedback of how much the section is affecting the audio gain. It also lights up in red when the limiter kicks in.
6.5. Distortion
The family controls on the top of the distortion selector can be used to quickly change the variation groups. Click­ing again on the family icon will set the distortion to None.
The Gain knob is adjustable in a range from 20 dB to +60 dB. The higher the gain, the more distortion applied to the sound. However, the overall perceived volume should not deviate by too much (though this is somewhat dependant on the level you’re listening at), provided the Trim has been correctly set.
After the dynamic stage, the band signal can be option­ally distorted. The parameters for this stage are:
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Type
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Gain
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Bias
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Alt
Ohmicide provides three varia­tions, Standard, Xxx, and Odd, of 37 distortion algorithms for a total of 111 distortion types. For an explanation of the differing dis­tortions read the accompanying reference sheet, page 25.
Refer to the Trim section for more information on balancing the in­put level.
The following two controls, Bias and Alt, can be used to further colour the chosen distortion type, though bear in mind that for some algorithms the controls are irrele­vant and so are inactive.
The Bias slider emulates malfunctioning hardware circuitry and adds a DC offset before the distortion is applied. The con­trol is very sensitive, so even very small changes can make dramatic changes to the sound. To break up the sound completely, move the slider all the way over.
Alt varies the chosen distortion algorithm. What is varied depends on the distortion type (see page 25).
To select a distortion you can either :
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click (or right click) on the arrows to change the distortion type to the previ­ous/next one,
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click (or right click) on the central cir­cle and move your mouse (just like you would do on a knob) to change the dis­tortion without clicking,
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click in the Type display and choose one from a pop-up menu.
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The loudness of the post­distortion output is determined by the nature of the original audio, the bias offset, and the trim you applied to the input audio.
6.6. Gain and Stereo Control
The output volume of each band can be set by moving the respec­tive faders below the bands in a range of
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−∞ dB to +20 dB. The gain stage is before the limiter and you can see on the band’s dynamic vu-meter that increasing the band’s volume fader ac­tivates the limiter.
Directly above the volume fader is the Pan control, which can use in conjunction with the other bands’ pans to create wider sounds. When the Mid/Side mode is active (see page 16), the Pan control behaves differ­ently : turning the pan to the left will at­tenuate the side channel, and turning it to the right will attenuate the mid channel.
As all Ohmicide processing is done in stereo, if the original au­dio is mono, it will be converted to stereo first. A consequence of that is that you won’t have interesting results using Mid/Side processing on a mono signal, as the ’side’ area of the signal contains, well, nothing. So, if you turn the Pan knob to the right, you might end up with no output, particularly if no feed­back is being used.
For Ohmicide, turning on feedback will take the wet signal, after the signal recon­struction, and loop it back, with a slight delay, into the signal path before the Gate section.
Be careful when using feedback. Big Amount values can make it very loud and present, particu­larly if the band has its dynamic processing set to a ‘Phat’ mode. Don’t forget to lower your speaker or headphone levels before exper­imenting!
The Feedback parameters are :
The remaining controls are the Mix knob and the Mute and Solo buttons. The Solo control takes precedence over the Mute control, which means that a soloed band will be heard regardless of its mute state. The Solo state is ignored if the band is turned off using the Band Split knobs.
When a band is inactive, the dynamic vu­meter will light up, which means either it is muted, other bands are soloed, or its lower cutoff frequency is over 20kHz.
7. Feedback
The Feedback section simulates a micro- phone recording the signal coming out of loudspeakers and then amplified back into the signal chain.
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Feedback Amount
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Feedback Frequency
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Feedback Spread
The Amount control determines the simu­lated microphone sensitivity.
Frequency sets the feedback frequency from 16 Hz to 1024 Hz and simulates the dis­tance separating the microphone from the loudspeaker. The further away the micro­phone, the lower is the resultant pitch. The fact you can set this parameter per band goes beyond reality, and does not re­flect a real world phenomenon. It’s how­ever sonically interesting and that’s what matters!
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The Spread control changes the stereo field of the feedback. At mid position, the feed­back is mono, while on the right, the feed­back is stereo. In the left position, the feed­back will cross channels (left channel feeds the right channel and vice versa).
The feedback behaviour changes when the Stereo Link parame- ter is activated, as the signal de­tection used during the feedback process will be mono. The feed­back will then tend to appear much more in the center of the stereo image and will be totally mono when the Spread control is in the mid position). Also, because, the feedback enters the signal path before the gate, if the gate is on the feedback will be cut off when the gate is closed. However, it’s not re-injected in the gate side-chain signal, which means it won’t trigger the gate (see page 16).
The PF Freq knob sets the filter cutoff fre- quency from 2 KHz to 8 KHz.
9. Miscellaneous
9.1. Parameters and Preset morphing
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Input Trim
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Main output level
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Band Solo and Mute
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Master Bypass
They are also not morphed when using the Melohman functions. However, they can be automated using MIDI or, if supported, host automation.
9.2. Oversampling
8. Overall Tone Setting
After the per-band processing, the signals are mixed together and a low pass filter can op­tionally be applied to attenuate any hyper­bright frequencies.
The control is located under the Melohman section and has two parameters:
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PF Shape
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PF Freq
The PF Shape knob determines the ‘color’ of the filter. Turned to the far left, the filter is disabled. Raising it to the mid position

Oversampling is an optional Ohmicide fea­ture which reduces unwanted aliasing ar­tifacts produced by the distortion process. You turn on Oversampling by selecting the High Quality mode in the setup menu.

Oversampling can add a hefty in­crease to the CPU load! Gen­erally, we recommend that you turn it on only on mixdowns, but, if the aliasing effect is too no­ticeable and irritating, then we suggest that you turn it on and bounce (or freeze if your host sup­ports it) the track
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CHAPTER 6 Tips

Contents

1. Dissecting A Preset . . . . . . . . 21

2. Creating portable Metapatches 22
3. Notes on the factory Metapatches 22
4. On the Mid-Side mode . . . . . . 23
4.1. What is Mid-Side anyway? 23
4.2. Using dynamics . . . . . . 23
5. Main volume and wet/dry . . . . 23
1. Dissecting A Preset
With nearly all Ohmicide’s parameters be­ing shown visually in the large display screen, you can quite easily see at a glance what a preset is doing to your sound, with­out having to check each individual param­eter’s setting. In this section, we will go through a fac­tory preset to show you how to use those visual clues, so you can quickly narrow in on areas that may need tweaking to match your input audio.
To start with, load Ohmicide into an audio track in your host and add a frequency rich drum loop to the track. Then open the fac­tory preset called DrumOutOfPhase, press the C key on the Melohman to get the first preset of the bank, loop the drum loop, and press play.
The display should now look something like the one shown below.
Ok. Let’s get the trim adjusted first. Turn the Trim first to the left and then to the right until you get the middle light flicking regularily. As you move the knob you will see your audio frequency spectrum (FS) move up and down in the display. While we’re up here, turn the PF Shape knob to the right. You’ll see the high frequency cutoff slope of your audio get
Now to move onto the bands.
Note that we will always be us­ing Band One here and that’s rep­resented by the leftmost central line in the display, so please bear that in mind when we talk about bands and lines.
Click on the Melohmnan C# then C to get back to the original preset settings, and then move the Band’s volume fader up and down. You’ll see the line in the display move up and down as well as the bass in the FS. The Mute and Solo buttons will also visually fade the corresponding band lines and affect the FS in the display. The width of the line also shows you the band’s upper and lower boundaries.
Next open up the band’s Distortion Gain fully and note the line gets wider the more gain applied (there’s no difference in the sound as there’s no distortion type chosen). Turn Body full right and then Shape full left. The line gets both brighter and fat­ter. Turn Shape fully right and the line splits into two. Back off the Body and the lines fades and merge into one again.
Now turn the band’s Gate Threshold to the right. The central line begins to break up, with fewer breaks the higher the threshold setting. The Attack and Release settings will increase the distance of the breaks and the Amount will invert the colours of the breaks and non-breaks.
Finally, Raise the band’s Feedback Level (this should be quite safe within this fre­quency range, but raise it slowly just in case to prevent possible damage to your ears). A ball will begin to glow in the line’s display. Turn the pan to the far left and the
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And that’s it! You should now be able to quickly determine what the other band’s rough settings are, and to test yourself, choose some other presets and banks in­cluded with Ohmicide. Have fun!
2. Creating portable Metapatches
So you’ve spent some time honing param­eters and saving several versions in presets to create your ideal Metapatch. But then you load up the patch on a different track and suddenly find all your carefully set pa­rameters and balances are all off for the new audio! Ouch!
This section will provide you with some guidelines, which should help you design presets and metapatches that you can port between different tracks and projects.
Firstly, setup the trim correctly (see page
14), and set the main output level to 0.
Now, start working (or load the metapatch you want to work on). When bypassing/unbypassing the effect, the perceived volume should be roughly the same. If not, change the bands volumes (and not the main volume) to compensate (Remember, shift right-clicking clicking on one of the bands volume fader will let you move the four fader relatively, which is equivalent to change the main output vol­ume). Then try and match the presets to roughly the same levels across the whole metapatch (unless the effect you want is to have large dynamic differences between presets), us­ing, once again, the bands gain.
The operation would consist in :
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selecting a preset (via the GUI or your MIDI keyboard,
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shift-right clicking on a band volume, ad­just all the bands at once,
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store the preset in its slot,
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compare with the other presets and the dry sound, and start the operations again if needed.
3. Notes on the factory Metapatches
The factory Metapatches were created to be as portable as possible. They have been named to reflect which kind of sounds they were tested with or designed for. This is only a hint, feel free to try the Metapatches on any sound!
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BassXxxxx metapatches were tested on
an electric Bass.
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DrumBassXxxxx metapatches were tested
on a Bass+Drums mix.
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DrumXxxxx metapatches were tested on
a drums track.
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GuitXxxxx metapatches were designed for
a guitar track.
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GuitAmpXxxxx metapatches were de-
signed to sound like a guitar amplifier.
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MiscXxxx metapatches are rather general
purpose.
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PercXxxx metapatches were designed to
work on a solo percussion track (one el­ement of a drum kit for example. They can be further named if the patch was designed with a specific percussive sound in mind, such as PercKickXxxx or Perc- SnareXxxx.
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I
SynthXxxx metapatches are rather gen-
eral purpose Metapatches to apply on synthesizers, particularly software syn­thesizers with a low noise floor, as some of them use very high ”Phat” dynamics.
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VocalsXxxx metapatches were designed
for voice processing.
4. On the Mid-Side mode
4.1. What is Mid-Side anyway?
A stereo signal is commonly viewed as be­ing a pair of Left and Right signals, proba­bly because it’s intuitive (we have one left and one right ear) and also because the common today restitution system is com­posed of a pair of left/right monitors. How­ever, the very basic reason we’re using two channels for listening and recording music is because two is the minimum number of
channels we need to convey the sensation of space.
1
See Wikipedia on stereophonic recording techniques.
not modify the stereo signal in term of information, but the action of the band processing will be totally different. For example, the pan acquires a totally dif­ferent meaning when in Mid/Side mode, as it represent a balance of volume between the Mid and the Side channels instead of Left/Right.
4.2. Using dynamics
Now, if we use a mono signal (left and right channels are equals), the Side channel will contain nothing. If this mono signal was panned before entering the Ohmicide, then the Mid and Side channel will contain a combination of in and out of phase signals. All in all, the Mid/Side encoding used on Mono signals is moderately interesting.
5. Main volume and wet/dry
It is important to understand there is a lim­iter after the main volume, so that if you increase the main volume, the wet sound will be heavily limited. However, the dry volume is not limited which means at high
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gain it might sound much louder than the limited wet signal.
If you prefer to process the peaks by your­self, lower the main gain and put a lim­iter (or whatever you need). If you need to increase the output gain without limit­ing, lower the main volume and use a gain
plug-in after the Ohmicide. Here is a nice trick to give a whole new use
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Page 25

CHAPTER A Ohmicide Distortion reference

The following table will give you more information on the various base distortion algo­rithms.
Distortion Bias Alt. Comment
Porridge It has a nice analog feel. The brightness of the distortion is
controllable. Soft Clip Waveshaper, symmetrical and soft. Harder Waveshaper, symmetrical and harder. Stronger Waveshaper, symmetrical and stronger. Crest Waveshaper, symmetrical, and not bijective. Hollowed Waveshaper asymmetrical. Lopsided Waveshaper asymmetrical. Attractor Multiple states distortion. SmartE Varying waveshape. Use Alteration to change the wave-
shape. 0.8 is very bright. Sastrugi Waveshape with ripples. Puncher Cyclic waveshaper. High gain will produce ”tuned” noise. NoizE Cyclic distortion. High gain will produce white noise. Antipole Crest mangler. Alteration to 50% will be similar to a hardclip.
More than 50% will reverse the crest. Rotten Luck Same as antipole, with an additional waveshaper on the
crests. Vacuum Waveshaper that affects the low portion of the signal. Cubic Waveshaper. Will ‘dry’ the signal. Rectifier Will tend to produce a higher pitched sound. Squared Waveshaped rectifier. Will tend to dry the signal much more
than Rectifier. Slew 1 Slew rate limiter. This is an extreme version of a physical limita-
tion that exists on any amplifier. Alteration will change the slew
rate limit, raising it will give more highs. Slew 2 Waveshaped slew rate distortion. Random Walk Random walk. Angry Mouse Waveshaper followed by a resonator low pass filter. The higher
the distortion gain, the higher the resonance. Alteration will
change the cutoff frequency. Decimator Emulates an analogue sample & hold. Alteration will change
the hold time. Bitcrush Crushes the bit resolution of the signal. May oscillate when
used in the Xxx mode. Jellyfish text Fractal Uses a chaotic feedback equation to to distort the sound. This
is the only distortion whose sound depends on the sample rate.
A bit experimental, pretty weird and analogue sounding. Al-
teration will change the recursivity depth, and raising it will
take more CPU. Use some Bias to make it unstable. Accumulator A distortion that can add low frequencies! It behaves a bit like
a modulator, but it’s not. Experimental, nice on drums particu-
larly. Freezer Freezes portions of the audio signal depending on the Bias,
Alteration and Gain.
... continued next page ...
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Distortion Bias Alt. Comment
Clicks Adds Vinyl clicks, with a click density depending on the Alter-
ation parameter. Chastity belt A floating point mantissa distortion. Suspender belt A floating point exponent distortion. Hole Variable asymmetrical waveshaper. Hip Features RIAA filters1, used in vinyl signal encoding/decoding,
and an emulation of stylus degradation. Hop Based on the same principles as Hop. Bounce Emulate the behaviour of a ball in a cylinder where the top
and bottom move accordingly to the sound. The Alteration
varies the ball inertia. Zippy Distortion using a chaotic oscillator. The Alteration varies the
oscillator frequency. Valve Asymmetrical soft distortion. Produces even order harmon-
ics which reduce when Alteration rises, resulting in a brighter
sound.
The following table will give you more information on the various distortion families.
Distortion Familly Bias Alt. Comment
Std family The raw algorithms! Xxx family This is a variation on the standard familly. The bias behaves
”better” than on the normal distortions. Used with waveshaper distortions, it will emulate amp guitars. It’s more experimental with other distortions. Nice for guitars.
Odd familly Use the bias to tune the distortion harmonics. There is one ex-
ception : the Odd Fractal distortion uses the Alteration param­eter to tune the harmonics, and the Bias to set a DC offset in the base distortion.
: same as the base distortion.
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1
See Wikipedia on RIAA filters
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Page 27

CHAPTER B Settings File Reference

2. Practical Use: Reordering Parame-
Contents

1. Syntax . . . . . . . . . . . . . . . 27

2. Practical Use: Reordering Pa-
rameters . . . . . . . . . . . . . . 27
This chapter is very technical. For now, settings files only contains MIDI parame­ter mapping, if available.
To create a settings file, select Save Set- tings from the Setup menu. Locate the file on your system and open it using a regular text editor, such as NotePad on Windows, or TextEdit on MacOS X.
1. Syntax
Its modular structure allows you to sup­press, add or move the ‘keys’ making up the file. Each key represents a particular property of the plug-in. Just respect the syntax (key names are case sensitive) and the structure, and you’ll be fine. The keys work with a simple syntax:
KeyName1 = key value KeyName2 = key value ...
Or
ters
You may want to reorder parameters so to be able to automate them within host that can only automate a limited numbers of parameters.
Settings file for the parameter reorder map look likes:
parameter_reorder_map = {
0_Stereo_Boost 1_Fdbk_Freq 2_Fdbk_Amnt 3_Tone_Freq 4_Tone_Shape 5_Master_Vol ...
}
You may reorder the parameters to change the way they are exposed to the host. Sup­pose that in the last example the host would only be able to automate 4 parame­ters.
Then 4 Tone Shape and 5 Master Vol would not be automable. If you want to make them automable to the detriment of, let’s say, 2 Fdbk Amnt and 3 Tone Freq, you would produce the following file:
KeyName3 = {
KeyName4 = key value // Some comment after the "//" KeyName5 = key value ...
}
The second example shows a hierarchy, where a key contains other keys. Thus, it is possible to load partial configurations and to merge it with the current one. Only the keys in the file will be taken into account. However, saving will store all the keys into the file.
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parameter_reorder_map = {
0_Stereo_Boost 4_Tone_Shape 5_Master_Vol 1_Fdbk_Freq 2_Fdbk_Amnt 3_Tone_Freq ...
}
Simply cutting and pasting the lines will permit you to reorder the parameters. But do not change the numbers, as they are actually identifying the parameters (the name is just indicative), please keep each whole line intact.
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CHAPTER C Ohmicide Default MIDI Mapping

Use following table to help you to match effect parameters to NRPN numbers.
1. Generic parameters
NRPN Parameter Remark
9 Reserved 10 Reserved 11 Reserved 12 Reserved
2. Band parameters
NRPN For Band Parameter Remark
1 2 3 4
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CHAPTER D Version Notes

Contents
v1.10 (2007.10.10) . . . . . . . . . . . . 29
v1.02 (2007.05.11) . . . . . . . . . . . . 29
v1.01 (2007.04.17) . . . . . . . . . . . . 29
v1.00 (2007.04.13) . . . . . . . . . . . . 29

v1.10 (2007.10.10)

I
Added new distortion algorithms
I
Main volume also applies on the dry sig­nal
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Band-vu lits up when the band is inac­tive
I
Changing the dynamics is less prone to click
I
Removed zippering noise when changing bands frequencies using 7 bit MIDI con­trol
I
Output spectrum gain compensated
I
Redesigned selection of the Disto Alt. and Gate knobs.
I
Added a short morph when switching preset via the GUI.
I
The Melohman textbox now display something on startup.
I
Some crash possibilities in case of host misconduct removed.
I
Bug correction : the odd family distor­tion gain was slowly increasing or de­creasing over time depending on the bias setting.
I
Wet/dry levels can now correctly be set via the key- board.
I
Some crash possibilities in case of host misconduct removed.
I
Mac: Corrected GUI problems on VST.
I
Mac: VST support improved.
I
Bug fix : Ohmicide mono clicks when changing the main volume.
I
Bug fix : automation problem with Able­ton Live on Windows
I
Bug fix : some parameters initialized with wrong values when reloading a song
I
Bug fix : removed denormal (high cpu usage) in some case

v1.02 (2007.05.11)

I
Added the possibility to deselect the ac­tive parameter by clicking in the back­ground.
I
Spectrum display correction and im­provement.

v1.01 (2007.04.17)

I
Corrected memory leak in standalone pc
I
Melohman deactivated by default (ex­cepted on the standalone)
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GUI bug : mouse misplacement when us­ing the distortion selector
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Mac : VST and RTAS version release
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Mac: installers work on PPC platforms.
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Mac : demo now has MIDI
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Mac : default preset location was broken
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PC : removed an unwanted log

v1.00 (2007.04.13)

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Added an animation on metapatch load.
Copyrightc 2000-2007 Ohm Force Ohmicide Manual v1.10
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Initial release
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CHAPTER E FAQ
Contents
1. Website . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
I’ve lost my password. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
How can I update my plug-ins? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
How can I register my plug-ins? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
I’ve lost my plug-in registration key. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
2. Plug-in installation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
When I try to install the plug-in, the installer tells me that my key is invalid. . . . . . 31
The installer reports an error while installing. . . . . . . . . . . . . . . . . . . . . . . . . 31
When I double click the installer .bin file, it opens Toast. . . . . . . . . . . . . . . . . . 31
3. Product . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
My host does not let me automate some parameters. What can I do? . . . . . . . . 31
My plug-in does not seem to receive MIDI. . . . . . . . . . . . . . . . . . . . . . . . . 31
When I load a Preset from the Load button, the sound does not change. . . . . . . 31
What’s the best way to save my Presets? . . . . . . . . . . . . . . . . . . . . . . . . . . 31
I’m finding that the VST-AU wrapped versions (using FXpansion’s VST-AU wrapper)
of the plug-ins seem to change Presets when I save in Logic 7.1 and Logic
6.4.3 — usually to some extreme setting that creates a horrible noise and
endangers my speakers and ears! . . . . . . . . . . . . . . . . . . . . . . . . . 32
Can I share my Presets with the other customers? . . . . . . . . . . . . . . . . . . . . 32
How can I get the Muse Receptor version of the plug-ins? . . . . . . . . . . . . . . . 32
4. Macintosh Specific . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Will the plug-in work in MacOS X Tiger? . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
The plug-in will fail validation ! - I have a line in the report which states: ”ERROR:
Parameter’s min value is greater than max value” . . . . . . . . . . . . . . . . 32
The plug-in does not pass AU validation. . . . . . . . . . . . . . . . . . . . . . . . . . . 32
The plug-in crashes validation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
The plug-in crashes my host. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
I bought the Ohm Force Experience boxed version, and the AU plug-ins won’t work. 32 The plug-ins make Digital Performer crash while using them in mono to stereo mode. 32
5. Hosts Related . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Under Logic, the plug-in will not receive MIDI commands. . . . . . . . . . . . . . . . 33
Under Tracktion, the plug-in settings change when I save my project! . . . . . . . . 33
My plug-in installed fine, but Cubase SL3/SX3 does not recognise it (the plug-in is
not in the plug-ins list). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
My Plug-ins do not follow Cubase 4 tempo. . . . . . . . . . . . . . . . . . . . . . . . . 33
Touch automation doesn’t work in Cubase 4. . . . . . . . . . . . . . . . . . . . . . . . 33
I experience clicks in EnergyXT while morphing Presets. . . . . . . . . . . . . . . . . 33
6. OhmBoyz . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Can I synchronise one of the LFOs to my song? . . . . . . . . . . . . . . . . . . . . . . 33
7. QuadFrohmage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
I experience clicks in EnergyXT while morphing Presets. . . . . . . . . . . . . . . . . 33
8. Ohmygod . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
The plug-in makes no sound. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
9. Melohman Synthesisers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
The plug-in uses too much CPU when morphing using the Melohman octave. . . . 33
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1. Website
I’ve lost my password.
Click on the Login button at the top right of the web-site main page, leaving the name and password fields blank, and fol­low the instructions. Alternatively, click
here.

How can I update my plug-ins?

Open the plug-in you want to update, and select Update in the Setup menu. You will be directed to the update page, where the new versions will be highlighted. Alterna­tively, you can log on the site and go to the My Software section, Download Files.
3. Product

My host does not let me automate some parameters. What can I do?

Some hosts limit the number of automat­able parameters but you can reorder them so that the most important to you are shown. Please read the section about re­ordering parameters in the plug-in manual. Also the file easy vst automation.cfg.txt is an example of basic configuration (and most likely the one you’ll need). This file will work on VST, AU and RTAS.

How can I register my plug-ins?

I’ve lost my plug-in registration key.
Log on the site, go to the My Software sec­tion, and click on the Mail Personal Key button.
2. Plug-in installation
When I try to install the plug-in, the in­staller tells me that my key is invalid.
Be sure to enter Username and Keycode as they were sent to you. If you received authorisation by e-mail, please copy/paste the two codes. If you are using a boxed ver­sion, check for letter ‘O’ and number ‘0’, as well as letter ‘I’ and number ‘1’.
The installer reports an error while in­stalling.
Please find the installer log for the plug­in located in your /Library/Logs/ folder. Then send this log here.
When I double click the installer .bin file, it opens Toast.

My plug-in does not seem to receive MIDI.

In the plug-in Setup menu, check the MIDI input device. It should be set to VST (or AU) MIDI in if you want to receive MIDI from the host. You can choose any other MIDI device as long as it’s not used by an­other application (or the host).

When I load a Preset from the Load button, the sound does not change.

Our Preset files are in fact Presets Bank files and you will need to click on a Preset button to activate a Preset
What’s the best way to save my Pre­sets?
Using the Ohm Force system to save your Presets will allow you to:
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Save them by banks (so that you can then morph between related Presets)
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Use them on any other platform (be it AU, VST, DirectX, Mac, PC. . . )
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If you reorder your parameters in the configuration file, then you can be sure that previously saved Presets will still be correctly configured
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I’m finding that the VST-AU wrapped versions (using FXpansion’s VST-AU wrapper) of the plug-ins seem to change Presets when I save in Logic
7.1 and Logic 6.4.3 — usually to some extreme setting that creates a horri­ble noise and endangers my speak­ers and ears!
Use the native AU versions.
old one (mainly for backward compatibil­ity with your older projects), you can put this option back on from the setup menu after validation.

Can I share my Presets with the other customers?

Yes, simply write us a mail along with the Presets (under the Ohm Force format). We’ll add them to the Presets section of the site.
How can I get the Muse Receptor ver­sion of the plug-ins?
You can buy Receptor versions on the Plu-
gorama web-site. In case you already own a
’Pack’ version of some plug-ins, or a bundle with multiple platform support, you can get those for free, also on the Plugorama web-site.
4. Macintosh Specific

Will the plug-in work in MacOS X Tiger?

Please download the demos. That way you can easily check that everything will work correctly with your audio environment.
The plug-in will fail validation ! - I have a line in the report which states: ”ER­ROR: Parameter’s min value is greater than max value”
Please go to your home folder, then Li­brary/, then /Preferences/ then locate the Ohm Force/ folder and finally the folder which is named after the plug-in name. Trash the latter folder.
This error is caused when the plug-in is put in the old incorrect linear automation mode. If you need this mode to be the
The plug-in does not pass AU valida­tion.
Please download the latest version of the plug-in. If it still does not pass validation, please send us the validation report here.

The plug-in crashes validation.

Please download the latest version of the plug-in. If it still crashes validation, please send the validation report and the crash log here. The crash log can be found in your /Library/Logs/Crash Reporter/ folder. The file you need to send us con­tains a reference to “auval” in its name.

The plug-in crashes my host.

Please download the latest version of the plug-in. If it still crashes your host, please send us the crash log here. The crash log can be found in your /Library/Logs/Crash Reporter/ folder. The file you need to send us contains the host name in its name.
I bought the Ohm Force Experience boxed version, and the AU plug-ins won’t work.
Please download the latest version of the plug-ins. You will have to create an account on our site (http://www.ohmforce.com), and then register your OFE on our site here.

The plug-ins make Digital Performer crash while using them in mono to stereo mode.

Please download the latest version of the plug-in which will resolve this issue.
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5. Hosts Related
Under Logic, the plug-in will not re­ceive MIDI commands.
Some hosts, such as Apple Logic, re­quires that the Plug-in is instantiated as a Midified-FX in order to receive MIDI com­mands. For example in Logic, you need to instantiate the Plug-in on a MIDI track as an input, choosing the Midified-FX version of the Plug-in. Then you have to sidechain the audio from the plug-in window toolbar.
Touch automation doesn’t work in Cubase 4.
Please update to the latest plug-in version.

I experience clicks in EnergyXT while morphing Presets.

Disable the plug-in’s MIDI output in the plug-in Setup menu (select none instead of VST). This happens only with Quad Frohmage as far as we know.
6. OhmBoyz

Under Tracktion, the plug-in settings change when I save my project!

This may happen when two Ohm Force plug-ins are following each others in a track. This is because Tracktion connects the two plug-ins via MIDI. When you save your project, the upstream plug-in sends MIDI controls to the downstream plug-in, changing it’s setting! So, what can you do? Disable the MIDI output of the plug-in by default. First select None as MIDI out de­vice in the set-up menu, then save your configuration (Settings Save), and set this file to Auto-load.
My plug-in installed fine, but Cubase SL3/SX3 does not recognise it (the plug-in is not in the plug-ins list).
It seems that Cubase does not always properly scan the VST plug-in folder, and ‘misses’ some plug-ins. Re-install the plug­in in a new folder (for example ‘tempVST­Plugin’), and in Cubase register this direc­tory as a VST plug-ins directory. This is done in the Device Plug-in information menu of Cubase. Then restart Cubase and check the plug-in is correctly listed. Oth­erwise, contact us.

My Plug-ins do not follow Cubase 4 tempo.

Update to the latest plug-in version.

Can I synchronise one of the LFOs to my song?

Yes, this is possible by sending a specific MIDI NRPN to the plug-in. It’s also pos­sible to change the MIDI mapping, and as­sign a Control Change message for this. Refer to the documentation for more in­formation.
7. QuadFrohmage

I experience clicks in EnergyXT while morphing Presets.

Disable the plug-in MIDI output in the QF Setup menu (select none instead of VST).
8. Ohmygod

The plug-in makes no sound.

9. Melohman Synthesisers
The plug-in uses too much CPU when morphing using the Melohman oc­tave.
Lower the Melohman density in the Setup menu of the plug-in.
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Copyrightc 2000-2007 Ohm Force Ohmicide Manual v1.10
Page 35

CHAPTER F Credits & Thanks

1. Credits
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Product design: Laurent de Soras, Gregory Makles, J´erˆome No¨el
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GUI design: Rapha¨el Ding´e, Gregory Makles
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Code: Laurent de Soras, Rapha¨el Ding´e, J´erˆome No¨el
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Team managment: Franck Bacquet
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Support: Vincent Birebent and all the crew
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Web: Franck Bacquet, Vincent Birebent, Eric Cestari, Vincent Frison
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Web graphics: Gregory Makles
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Documentation: J´erˆome No¨el, Steve Trigger
2. Thanks
Ohm Force would like to thank all the following people for their involvement in beta­testing, advices, help and ideas, without any particular order:
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Nicolas Lacoumette
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Steve Duda
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Kasper T. Toepliz
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Ian Finney
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Dave Spiers
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Chris Macleod
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Eric Gougaud
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H´el`ene Zanni
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Fr´ed´erique Boeuf
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Bill Hamel
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Barry Wood
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Flemming Bloch
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Hugo Mercier
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Joeri Vankeirsbilck
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Laurent Dailleau
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Luke Slater
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David Roberts
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Alan Branch
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Mike McGrath
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Mathias Standaert
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Michael Weeks
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Nymo
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Renaud Bordes
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Brian Desmond
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James Kirby
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Felix Petrescu
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Robert Mouyren
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Remy Muller
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V¨ain¨o Ala-H¨ark¨onen
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Chris Farell
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Derick White
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Ian Ditchburn
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Allen Somerlot
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Guillaume Calfati
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Cliff Douse
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David Korn
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Fred Hahn
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Robert Monn
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Rory Dow
. . .all those forgotten and everyone who knows us.
Copyrightc 2000-2007 Ohm Force Ohmicide Manual v1.10
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Niklas Silen
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Justin Kirton
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Our lovely cats
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