Memory Size:
SP5000 RIVA TNT: 16MB on Board with SGRAM/SDRAM
SP5100 RIVA TNT2: 32MB on Board with SDRAM
SP5200 VANTA: 8/16/32MB on Board with SDRAM/SGRAM
SP5300 RIVA TNT2 M64: 16/32MB on Board with SDRAM
1.1 NVIDIA RIVA TNT Features
Visually stunning interactive 3D
2 texture mapped, lit pixels per clock single pass
multi-texturing support(DirectX 6.0 and OpenGL)Square and non-square texture support.
* Texture Blend support examples:
-Multi-texture-Reflection maps
-Bump map-Detail texture
-Texture modulation-Environmental maps
-Light maps-Procedural textures
* Backend blend
-DirectX 5.0:121 modes supported for source and alpha blending
-32-bit ARGB rendering with destination alpha
-Point sampled, Bilinear, Trilinear and 8-tap
-Anisotropic filtering (batter than Trilinear Mip mapping)
* Per pixel perspective correct texture mapping
-Fog -Light -Mip mapping
* 24-bit or 16-bit Z buffer (floating point or integer)
* 8-bit stencil buffer
* Anti-aliasing, full scene, order independent
High performance 128-bit 2D acceleration
* High performance 128-bit 2D Acceleration
* Pipeline optimized for multiple color depths including 32, 24, 16, 15 and 8-bits per pixel.
* Multi-buffering for smooth animation and video playback
* Fast 32-bit VGA/SVGA support
* On board 16MB SGRAM/SDRAM frame buffer
Video Support
* Video Acceleration for Direct Show, MPEG 1/2 and indeo Planar 4:2:0 and package 4:2:2
Color Space Conversion X and Y smooth up and down scaling with filtering
DVD sub-picture alpha blend YUV
* NTSC and PAL TV output with AV and S-Video output connector (Optional)
Robust system interface
* Side band addressing AGP2.0 Bus with 2X transfer rate mode
* Memory configurations up to 16MB SGRAM/SDRAM
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1.2 NVIDIA RIVA TNT2 Features
* Optimized Direct3D and OpenGL acceleration
* Complete DirectX5.0, 6.x and OpenGL support
* 2nd Generation 128-bit Twin Texel architecture
-2 texture–mapped, lit pixels-per-clock cycle
-Single-pass multi-texturing
* 32-bit Z/stencil Buffer
* 32-bit ARGB rendering with destination alpha
* Point-sampled, bilinear, and 8 tap Anisotropic filtering
* Texture Blend support
-Multi-texture-Reflection maps
-Bump map-Detail texture
-Texture modulation-Environmental maps
-Light maps-Procedural textures
High performance 128-bit 2D acceleration
* Hardware acceleration for Windows GDI operations
* Optimized for multiple color depths including 32, 24, 16, 15, and 8-bits per pixel
* Multi-buffering (up to quad buffering) for smooth animation and video playback
* Fast 32-bit VGA/SVGA support
High quality video playback
* 30fps full screen DVD playback
* DVD sub-picture alpha-blended compositing
* Video acceleration for DirectShow, MPEG-1, MPEG-2, and Indeo
* Advanced support for DirectDraw
* Hardware color space conversion(YUV 4:2:2 and 4:2:0)
Robust system interface
* Comprehensive AGP 4x / 2x interface
* Memory configurations up to 32MB of SDRAM
Digital LCD monitor interface support (Optional)
* VESA P&D and VESA FPDI-STM standard compliant
* Adjustable TMDSTM low-voltageswing signaling for long distance support
* Support for VGA, SVGA, XGA and SXGA TFT color panels monitor
* Panel data polarity switching for EMI reduction
* Auto-expansion and centering for VGA text and graphics modes
* MDR20 PanelLink
Ttm
digital standard connector
Page 5
1.3 NVIDIA VANTA Features
* Hardware acceleration for all Windows GDI operations
* Optimized for multiple color depths including 32, 24, 16, 15, and 8bits per pixel
* True-color hardware cursor
* Hardware color dithering
* Multi-buffering (up to quad buffering) for smooth animation and video playback
* Fast 32-bit VGA/SVGA support
* Maximum resolution of 1920x1200x32 @ 72Hz
Award-winning 3D performance
* Second-generation 128-bit Twin Texel architecture
* Complete DirectX 6.0 and 5.0 support
* Single-pass multi-texturing
* 32-bit rendering with destination alpha
* Anti-aliasing: full scene, order independent
* Point-sampled, bilinear, and 8 tap anisotropic filtering
* 100% hardware triangle setup
* Texture Blend support
-Multi-texture-Reflection maps
-Bump map-Detail texture
-Texture modulation-Environmental maps
-Light maps-Procedural textures
* Per-pixel perspective-correct texture mapping
* Fog, light, mip mapping
* Optimized for Pentium III and K6-2 processors
High-quality video acceleration
* Full-screen, full-frame DVD playback
* Advanced support for DirectDraw
* Back-end hardware video scaling for video conferencing and playback
* Hardware color-space conversion(YUV 4:2:2 and 4:2:0)
* Multi-tap X and Y filtering
* Per-pixel color keying
* Multiple video windows with hardware color space conversion and filtering
* DVD sub-picture alpha-blended compositing
* Video acceleration for Direct Show, MPEG-1, MPEG-2, and Indeo
Robust system interface
* AGP 4X/2X system bus (AGP 2.0 and AGP 1.0 compliant)
* 64-bit frame-buffer interface, supporting up to 32MB SDRAM/SGRAM
Page 6
1.4 NVIDIA RIVA TNT2 M64 Features
* Optimized Direct3D and OpenGL acceleration
* Complete DirectX5.0, 6.x and OpenGL support
* 2nd Generation 128-bit Twin Texel architecture
-2 texture–mapped, lit pixels-per-clock cycle
-Single-pass multi-texturing
* 32-bit Z/stencil Buffer
* 32-bit ARGB rendering with destination alpha
* Point-sampled, bilinear, and 8 tap Anisotropic filtering
* Texture Blend support
-Multi-texture-Reflection maps
-Bump map-Detail texture
-Texture modulation-Environmental maps
-Light maps-Procedural textures
High performance 128-bit 2D acceleration
* Hardware acceleration for Windows GDI operations
* Optimized for multiple color depths including 32, 24, 16, 15, and 8-bits per pixel
* Multi-buffering (up to quad buffering) for smooth animation and video playback
* Fast 32-bit VGA/SVGA support
High quality video playback
* 30fps full screen DVD playback
* DVD sub-picture alpha-blended compositing
* Video acceleration for DirectShow, MPEG-1, MPEG-2, and Indeo
* Advanced support for DirectDraw
* Hardware color space conversion(YUV 4:2:2 and 4:2:0)
Robust system interface
* Comprehensive AGP 4x / 2x interface
* Memory configurations up to 32MB of SDRAM
* 64 Bit Memory bandwidth
NVIDIA RIVA TNT / TNT2 /TNT2 M64 & NVIDIA VANTA AGP bus VGA cards are fully
compatible VGA with the addition of Hi-Color and True Color modes depending on the amount of
video memory stalled. The amount of memory needed to display various resolutions is shown below.
4. Smart Installation
For Windows 95 OSR2.1, Windows 98, WindowsNT4.0 SP3
4.1 Put the DRIVERS CD in your CD-ROM
4.2 Click the Driver installation
4.3 If everything fine, screen will show Confirm Installation window.
Then Select the OK (Here the picture shows NVIDIA RIVA TNT for example)
Page 13
4.4 Nowappearsthe Driver Confirmation window
Select the Install
(Here the picture shows NVIDIA RIVA TNT for example, if your are using
NVIDIA RIVA TNT2, TNT2 M64 or NVIDIA VANTA, Driver Confirmation window will
show NVIDIA RIVA TNT2, TNT2 M64 or NVIDIA VANTA drivers)
4.5 Then restart your computer.
Page 14
5. Manually install Windows 95 & Windows 98 drivers
5.1 Installation and Setup
5.1.1 Windows95
The Windows setup program installs and modifies all of the necessary files. Follow these steps to
install the Windows 95 drivers.
l Insert the DISC (CD Title Driver).
l Select Control Panel from My Computer group.
l Select the Display icon
l Double-click on the Display icon in the Setting -> Control Panel folder. You can also click the
right mouse button anywhere on the desktop and select the Properties option form the pop-out
menu.
l Click the Settings tab.
l Click the change Display Type button.
l Click the Have Disk button.
Note: “E:”-> CD Drive “Nvidia”-> VGA chip brand name “5000”-> VGA model name
l Select AGP driver form the list and click the OK button. If a message stating that one or more
driver files is older than the files on the system respond YES to overwrite the files.
l Click the Close button and Apply button, and restart your computer.
5.1.2 Windows98
The Windows setup program installs and modifies all of the necessary files. Follow these steps to
install the Windows 98 drivers.
l Insert the DISC (CD Title Driver).
l Select Control Panel from My Computer group.
l Select the Display icon
l Double-click on the Display icon in the Setting -> Control Panel folder. You can also click the
right mouse button anywhere on the desktop and select the Properties option form the pop-out
menu.
l Click the Settings tab.
l Then show [Unknown Device.] Properties tab
Select Adapter
l Then show Standard PCI Graphics…. tab
Select Change
l Then show Update Device …. tab
Select Next
l Then show Update Device …. tab
Select Search for a better……
Then select Next.
l Then show Update Device …. tab
If the Specify a location is wrong
Please select Brows
lThen show Browse for Folder tab
Page 15
Select E:\drivers\ Nvidia\5000\win98 (TNT: 5000, TNT2: 5100, VANTA: 5200)Disc (CD Title) is E:\drivers\ Nvidia\5000\WIN95Note: “E:”-> CD Drive “Nvidia”-> VGA chip brand name “5000”-> VGA model name
Then select OK
l Then show Update Device Driver Wizard tab
Select CD-ROM driver
Click the Specify a locator, if right
Then select Next
l Then show Update Device Driver Wizard tab
Select Next
l Then show Update Device Driver Wizard tab
Select Finish
l Then show System Settings Change tab
Select OK
5.2 How to Change Color Depth and Resolution
1. Make sure that you have installed windows95/98 Driver.
2. Click on the Start box in the lower left corner and proceed to Control Panel.
3. Inside the Control panel group , click on Display icon to open the Display Properties folder and
select the Setting table
4. Click on the pull-down arrow from the Color palette area to select color depth or adjust the sliding
bar to either Less or More from the Desktop area
5. Select OK to restart WINDOWS95 and new color depth or the new resolution takes effect.
5.3 How to Change Refresh Rate
Here the picture shows Voodoo Banshee for example
1. Make sure that you have installed windows95/98 Driver. Click on the Start box in the lower left
corner and proceed to Setting, Control Panel
2. Inside the Control panel group , click on Display icon to open the Display Properties folder and
choose Settings click the Advance Settings choose Adapter
3. Click on the Refresh Rate sub window to change refresh rate
4. Select OK and new refresh rate takes effect
Note: If your monitor is not Branded or Plug&Play, you will only see Adapter default and optimal.
Please contact your monitor supplier to get right or compatible drivers for your monitor. Otherwise
you can not select the refresh rate you wanted.
Page 16
l
Here the picture shows Voodoo Banshee for example.
l
Refresh Rate default is Optimal.
l
If you change Refresh Rate from Optimal to another , you must be to restart WINDOWS 95 or 98
Page 17
6. Windows NT 4.0
The following steps describe how to install Windows NT4.0 display drivers
1. Select Control Panel from the Main group.
2. Select the Display icon.
3. Select Change Display Type.
4. Select Change from the Adapter Type area.
5. Select Other.
6. Place the Disc (CD Title) into Driver. Click OK.
7. Select Install and click “YES” when the Installing Driver dialog box appears.
8. When the Windows NT Setup dialog box appears select CDROM, and click ”Continue”.
A message appears stating that drivers were successfully installed. Click OK. Another message
appears stating that the driver could not be restarted dynamically. Restart Windows NT to run the new
driver. Click OK.
Page 18
FCC Statement
This device complies with part 15 of the FCC Rules. Operation is subject to the following two
condition.(1).this device may not cause harmful interference. (2).this device must accept any
interference received, including interference that may cause undesired operation
Warning:
Note: This equipment has been tested and found to comply with the limits for a Class B digital device,
pursuant to Part 15 of FCC Rules. These limits are designed to provide reasonable protection against
harmful interference in a residential installation. This equipment generates, used and can radiate radio
frequency energy and, if not installed and used in accordance with the instructions, may cause harmful
interference in to radiate communications. However, there is no guarantee that interference will not
occur in a particular installation. If this equipment does cause harmful interference to radio or
television reception, which can be determined by turning the equipment off and on, the user is
encouraged to try to correct the interference by one or more of the following measures:
l Reorient or relocate the receiving antenna
l Increase the separation between the equipment and receiver.
l Connect the equipment into an outlet on a circuit different form that to which the receiver in
connected.
l Consult the dealer or an experienced radio/TV technician for help.
Notice:
(1) An Unshielded-type power cord is required in order to meet FCC emission limits and also to
prevent interference to the nearby radio and television reception. It is essential that only the supplied
power cord by used.
(2) Use only shielded cables to connect I/O devices to this equipment.3
(3) Changes or modifications not expressly approved by the party responsible for compliance could
void the use’s authority to operate the equipment.
Trademark Acknowledgments
All brand names and trademarks are the property of their owners.
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