
NVIDIA Quadro
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NVIDIA Quadro FX 3700
Revolutionary Visual Computing Solutions
NVIDIA Quadro® FX 3700 graphics board delivers
performance and quality on high-end CAD, DCC, and
visualization applications to the professional user.
Featuring NVIDIA’s new unied architecture,
the Quadro FX 3700 professional graphics
board dynamically allocates geometry,
shading, pixel processing, and compute power
to deliver optimized GPU performance while
enabling Energy Star power savings. The
reference standard for Shader Model 4.0, the
Quadro FX 3700 enables next-generation,
ultra-realistic, real-time OpenGL® and DirectX
10 visualization applications. With two duallink DVI connectors, the Quadro FX 3700
also offers the industry’s best image quality
at resolutions up to 2560 x 1600 @ 60Hz.
The NVIDIA Quadro FX 3700 is the highend solution in NVIDIA’s latest generation of
unied-architecture, professional product
offerings. The entire NVIDIA Quadro family
takes computer-aided design (CAD), digitalcontent creation (DCC), and visualization
applications to a new level of interactivity by
enabling unprecedented programmability
and precision. The industry’s leading
workstation applications leverage these
capabilities to deliver hardware-accelerated
features, performance, and quality not
found in other professional graphics
solutions. From Quadro FX 5600 at the
ultra-high-end, and Quadro FX 4600 and
3700 at the high-end, through Quadro FX
1700 at the mid-range, to Quadro FX 570
and 370 at the entry-level, Quadro delivers
the productivity you need at every price.
Product Specifications
Form Factor ATX, 4.38”(H) x 9.0” (L)
Frame Buffer Memory 512MB GDDR3
Memory Interface 256-bit
Memory Bandwidth 51.2GBps
Max Power Consumption 78W
Graphics Bus PCI Express x16
Display Connectors Dual DVI-I, Stereo
Dual Link DVI Yes (2)
Auxiliary Power Connectors Yes (1)
Number of Slots 1
Thermal Solution Active Fansink
NV IDIA QUA DRO | PRO DUCT OV ER V IEW | J AN 200 8 | v02
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NVIDIA Quadro | The Definition of Performance. The Standard for Quality.
Features and Benefits
NVIDIA® Unified Architecture
Shader Model 4.0: Next-Generation
Vertex and Pixel Programmability
PCI Express 2.0 Support
GPU Computing
NVIDIA SLI™ Technology
Ultra-Quiet Design
Full-Scene Antialiasing (FSAA)
Essential for Microsoft
Windows® Vista
™
Industry’s first unified architecture designed to dynamically allocate compute, geometry,
shading, and pixel processing power to deliver optimized GPU performance.
Reference standard for shader model 4.0, enabling a higher performance and ultra-realistic
effects in OpenGL and DirectX 10 professional applications.
Doubles the data transfer rate up to 5 GBps per lane, for an aggregate bandwidth of 16 GBps
bi-directional (8 GBps in each direction).
NVIDIA CUDA™ provides a C language environment and tool suite that unleashes new
computational capabilities to solve complex, visualization challenges such as real-time ray
tracing and interactive volume rendering.
NVIDIA SLI technology enables dynamically scalable graphics performance, enhanced image
quality, and expanded display real-estate.
Acoustics at sub 40 db, for a quiet desktop environment.
Up to 32x FSAA dramatically reduces visual aliasing artifacts or “jaggies,” resulting in
highly realistic scenes.
Offering an enriched 3D user interface, increased application performance, and the highest
image quality, NVIDIA Quadro graphics boards and NVIDIA OpenGL ICD drivers are optimized for
32- and 64-bit architectures to enable the Windows Vista experience.
Product Specifications
SUPPORTED PLATFORMS
Microsoft Windows Vista
■
(64-bit and 32-bit)
Microsoft Windows XP (64-bit and 32-bit)
■
Microsoft Windows 2000 (32-bit)
■
Linux® - Full OpenGL implementation,
■
complete with NVIDIA and ARB
extensions (64-bit and 32-bit)
®
Solaris
■
AMD64, Intel EM64T
■
PCI Express 2.0 Support
■
NVIDIA QUADRO FX 3700
ARCHITECTURE
128-bit color precision
■
Unlimited fragment instruction
■
Unlimited vertex instruction
■
3D volumetric texture support
■
Single-system powerwall
■
12 pixels per clock rendering engine
■
Hardware accelerated, antialiased
■
points & lines
Hardware OpenGL overlay planes
■
1
NVIDIA nView will be available for Windows Vista Spring 2008
Hardware-accelerated, two-sided lighting
■
Hardware-accelerated clipping planes
■
3rd-generation occlusion culling
■
16 textures per pixel in fragment programs
■
Window ID clipping functionality
■
Hardware-accelerated line stippling
■
SHADING ARCHITECTURE
Full Shader Model 4.0 (OpenGL 2.1/
■
DirectX 10 class)
Long fragment programs (unlimited
■
instructions)
Long vertex programs (unlimited instructions)
■
Looping and subroutines (up to 256 loops per
■
vertex program)
Dynamic ow control
■
Conditional execution
■
HIGH LEVEL SHADER LANGUAGES
Optimized compiler for Cg and
■
Microsoft HLSL
OpenGL 2.1 and DirectX 10 support
■
Open source compiler
■
HIGH-RESOLUTION ANTIALIASING
Rotated Grid Full-Scene Antialiasing
■
(RG FSAA)
32x FSAA dramatically reduces visual
■
aliasing artifacts or “jaggies” at resolution up
to 1920 x 1200
DISPLAY RESOLUTION SUPPORT
Dual-link DVI-I outputs drive two digital
■
displays at resolutions up to 2560 x 1600
@ 60Hz
Internal 400 MHz DACs – Two analog displays
■
up to 2048 x 1536 @ 85Hz
nVIEW ARCHITECTURE
Advanced multi-display desktop & application
■
management, seamlessly integrated into
Microsoft Windows.
To learn more about NVIDIA Quadro, go to www.nvidia.com
© 2007 NVIDIA Corporation. All rights reserved. NVIDIA, the NVIDIA logo, NVIDIA Quadro, CUDA, and SLI are trademarks and/or registered trademarks of NVIDIA
Corporation. All company and product names are trademarks or registered trademarks of the respective owners with which they are associated. Features, pricing,
availability, and specications are all subject to change without notice.