Nvidia Quadro FX 370 Specification

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NVIDIA Quadro
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Muharraqi-Studios (Khalid Al-muharraqi), MFX / Percival Productions AB, NVIDIA
NVIDIA Quadro FX 370
Entry-Level Professional Graphics at a Breakthrough Price
The NVIDIA Quadro® FX 370 solution delivers professional graphics at a breakthrough price.
Featuring a revolutionary unied architecture, Quadro dynamically allocates geometry,
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Corporation, and Right Hemisphere.
shading, and compute processing power to deliver optimized GPU performance. Featuring a 256 MB frame buffer, the Quadro FX 370 is Microsoft® Windows Vista™ ready, and certied on CAD, DCC, and visualization applications. The reference standard for Shader Model 4.0, the Quadro FX 370 graphics board solution enables next generation ultra-realistic, real-time OpenGL and Direct X 10 visualization applications. With two DVI-I connectors (one dual-link, one single-link) connectors, NVIDIA
Quadro FX 370 offers superb image quality at resolutions up to 2560 x 1600 @ 60Hz.
The NVIDIA Quadro FX 370 is the entry-level solution from the latest generation of unied architecture based product offerings. The entire NVIDIA Quadro family takes the leading professional applications to a new level of interactivity by enabling unprecedented capabilities in programmability and precision. The industry’s leading workstation applica­tions leverage this architecture to enable hardware-accelerated features, performance,
and quality not found in any other professional graphics solutions. From Quadro FX 5600 at the ultra-high-end, and Quadro FX 4600 at the high-end, through Quadro FX 1700 at the mid-range, to Quadro FX 570 and 370 at the entry-level, Quadro delivers the productivity you need at every price point.
Product Specifications
Form Factor ATX, 4.38” (H) x 6.6” (L)
Memory Interface 64-bit
Memory Bandwidth 6.4GB/sec.
Max Power Consumption 35W
Graphics Bus PCI Express x16
Display Connectors Dual DVI-I
Single Link DVI Yes (1)
Dual Link DVI Yes (1)
Auxiliary Power Connectors No
Number of Slots 1
Thermal Solution Active Fansink
NV IDIA QUA DRO | PRO DUCT OV ER VIE W | AUG 2 007 | v0 2
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NVIDIA Quadro | The Definition of Performance. The Standard for Quality.
Features and Benefits
NVIDIA® Unified Architecture
Next-Generation Vertex and Pixel Programmability Shader Model 4.0
Essential for Microsoft Windows Vista
Rotated-Grid Full-Scene Antialiasing (RG FSAA)
nView® Multi-Display Technology1
Unified Driver Architecture
Product Specifications
Industry’s first unified architecture designed to dynamically allocate geometry, shading, pixel, and compute processing power to deliver optimized GPU performance.
Reference standard for shader model 4.0 enabling a higher level of performance and ultra-realistic effects for next generation OpenGL and DirectX 10 industry-leading professional applications.
Offering an enriched 3D user interface, increased application performance, and the highest image quality, NVIDIA Quadro graphics boards and NVIDIA OpenGL ICD drivers are optimized for 32- and 64-bit architectures to enable the Windows Vista experience.
The rotated grid FSAA sampling algorithm introduces far greater sophistication in the sampling pattern, significantly increasing color accuracy and visual quality for edges and lines, reducing “jaggies” while maintaining performance.
The NVIDIA nView hardware and software technology combination delivers maximum flexibility for multi-display options, and provides unprecedented end-user control of the desktop experience. NVIDIA GPUs are designed to support multi-displays.
The NVIDIA UDA guarantees forward and backward compatibility with software drivers. Simplifies upgrading to a new NVIDIA product because all NVIDIA products work with the same driver software.
SUPPORTED PLATFORMS
Microsoft Windows Vista
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(64-bit and 32-bit) Microsoft Windows® XP (64-bit and 32-bit)
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Microsoft Windows 2000 (32-bit)
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Linux® - Full OpenGL® implementation,
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complete with NVIDIA and ARB extensions (64-bit and 32-bit)
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Solaris
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AMD64, Intel EM64T
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NVIDIA QUADRO FX 370 ARCHITECTURE
128-bit color precision
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Unlimited fragment instruction
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Unlimited vertex instruction
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3D volumetric texture support
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12 pixels per clock rendering engine
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Hardware accelerated antialiased
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points & lines Hardware OpenGL overlay planes
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Hardware accelerated two-sided lighting
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Hardware accelerated clipping planes
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3rd-generation occlusion culling
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16 textures per pixel in fragment programs
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Window ID clipping functionality
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Hardware accelerated line stippling
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SHADING ARCHITECTURE
Full Shader Model 4.0 (OpenGL 2.1/DirectX
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10 class) Long fragment programs (unlimited
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instructions) Long vertex programs (unlimited instructions)
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Looping and subroutines (up to 256 loops per
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vertex program) Dynamic ow control
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Conditional execution
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HIGH LEVEL SHADER LANGUAGES
Optimized compiler for Cg and
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Microsoft HLSL OpenGL 2.1 and DirectX 10 support
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Open source compiler
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HIGH-RESOLUTION ANTIALIASING
Rotated Grid Full-Scene Antialiasing
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(RG FSAA) 16x FSAA dramatically reduces visual
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aliasing artifacts or “jaggies,” resulting in highly realistic scenes.
DISPLAY RESOLUTION SUPPORT
Dual-link DVI-I outputs drives digital displays
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at resolutions up to 2560 x 1600 @ 60Hz Single-link DVI-I output drives digital displays
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at resolutions up to 1920 x 1200 @ 60Hz Internal 400 MHz DACs – Two analog displays
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up to 2048 x 1536 @ 85Hz
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NVIDIA nView will be available for Windows Vista Spring 2008
To learn more about NVIDIA Quadro, go to www.nvidia.com
© 2007 NVIDIA Corporation. All rights reserved. NVIDIA, the NVIDIA logo, NVIDIA Quadro, CUDA, SLI, and PureVideo are trademarks and/or registered trademarks of NVIDIA Corporation. All company and product names are trademarks or registered trademarks of the respective owners with which they are associated. Features, pricing, availability, and specications are all subject to change without notice.
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