
NVIDIA Quadro
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Muharraqi-Studios (Khalid Al-muharraqi), MFX / Percival Productions AB, NVIDIA
NVIDIA Quadro FX 370
Entry-Level Professional Graphics at a Breakthrough Price
The NVIDIA Quadro® FX 370 solution delivers
professional graphics at a breakthrough price.
Featuring a revolutionary unied architecture,
Quadro dynamically allocates geometry,
®
Corporation, and Right Hemisphere.
shading, and compute processing power to
deliver optimized GPU performance. Featuring
a 256 MB frame buffer, the Quadro FX 370 is
Microsoft® Windows Vista™ ready, and certied
on CAD, DCC, and visualization applications.
The reference standard for Shader Model 4.0,
the Quadro FX 370 graphics board solution
enables next generation ultra-realistic,
real-time OpenGL and Direct X 10 visualization
applications. With two DVI-I connectors (one
dual-link, one single-link) connectors, NVIDIA
Quadro FX 370 offers superb image quality
at resolutions up to 2560 x 1600 @ 60Hz.
The NVIDIA Quadro FX 370 is the entry-level
solution from the latest generation of unied
architecture based product offerings. The
entire NVIDIA Quadro family takes the leading
professional applications to a new level of
interactivity by enabling unprecedented
capabilities in programmability and precision.
The industry’s leading workstation applications leverage this architecture to enable
hardware-accelerated features, performance,
and quality not found in any other professional
graphics solutions. From Quadro FX 5600
at the ultra-high-end, and Quadro FX 4600
at the high-end, through Quadro FX 1700
at the mid-range, to Quadro FX 570 and
370 at the entry-level, Quadro delivers the
productivity you need at every price point.
Product Specifications
Form Factor ATX, 4.38” (H) x 6.6” (L)
Frame Buffer Memory 256MB DDR2
Memory Interface 64-bit
Memory Bandwidth 6.4GB/sec.
Max Power Consumption 35W
Graphics Bus PCI Express x16
Display Connectors Dual DVI-I
Single Link DVI Yes (1)
Dual Link DVI Yes (1)
Auxiliary Power Connectors No
Number of Slots 1
Thermal Solution Active Fansink
NV IDIA QUA DRO | PRO DUCT OV ER VIE W | AUG 2 007 | v0 2
Image Courtesy of Autodesk

NVIDIA Quadro | The Definition of Performance. The Standard for Quality.
Features and Benefits
NVIDIA® Unified Architecture
Next-Generation Vertex and Pixel
Programmability Shader Model 4.0
Essential for Microsoft Windows Vista
Rotated-Grid Full-Scene Antialiasing
(RG FSAA)
nView® Multi-Display Technology1
Unified Driver Architecture
Product Specifications
Industry’s first unified architecture designed to dynamically allocate geometry, shading, pixel,
and compute processing power to deliver optimized GPU performance.
Reference standard for shader model 4.0 enabling a higher level of performance and
ultra-realistic effects for next generation OpenGL and DirectX 10 industry-leading
professional applications.
Offering an enriched 3D user interface, increased application performance, and the highest
image quality, NVIDIA Quadro graphics boards and NVIDIA OpenGL ICD drivers are optimized for
32- and 64-bit architectures to enable the Windows Vista experience.
The rotated grid FSAA sampling algorithm introduces far greater sophistication in the sampling
pattern, significantly increasing color accuracy and visual quality for edges and lines, reducing
“jaggies” while maintaining performance.
The NVIDIA nView hardware and software technology combination delivers maximum flexibility
for multi-display options, and provides unprecedented end-user control of the desktop
experience. NVIDIA GPUs are designed to support multi-displays.
The NVIDIA UDA guarantees forward and backward compatibility with software drivers.
Simplifies upgrading to a new NVIDIA product because all NVIDIA products work with the same
driver software.
SUPPORTED PLATFORMS
Microsoft Windows Vista
■
(64-bit and 32-bit)
Microsoft Windows® XP (64-bit and 32-bit)
■
Microsoft Windows 2000 (32-bit)
■
Linux® - Full OpenGL® implementation,
■
complete with NVIDIA and ARB
extensions (64-bit and 32-bit)
®
Solaris
■
AMD64, Intel EM64T
■
NVIDIA QUADRO FX 370
ARCHITECTURE
128-bit color precision
■
Unlimited fragment instruction
■
Unlimited vertex instruction
■
3D volumetric texture support
■
12 pixels per clock rendering engine
■
Hardware accelerated antialiased
■
points & lines
Hardware OpenGL overlay planes
■
Hardware accelerated two-sided lighting
■
Hardware accelerated clipping planes
■
3rd-generation occlusion culling
■
16 textures per pixel in fragment programs
■
Window ID clipping functionality
■
Hardware accelerated line stippling
■
SHADING ARCHITECTURE
Full Shader Model 4.0 (OpenGL 2.1/DirectX
■
10 class)
Long fragment programs (unlimited
■
instructions)
Long vertex programs (unlimited instructions)
■
Looping and subroutines (up to 256 loops per
■
vertex program)
Dynamic ow control
■
Conditional execution
■
HIGH LEVEL SHADER LANGUAGES
Optimized compiler for Cg and
■
Microsoft HLSL
OpenGL 2.1 and DirectX 10 support
■
Open source compiler
■
HIGH-RESOLUTION ANTIALIASING
Rotated Grid Full-Scene Antialiasing
■
(RG FSAA)
16x FSAA dramatically reduces visual
■
aliasing artifacts or “jaggies,” resulting in
highly realistic scenes.
DISPLAY RESOLUTION SUPPORT
Dual-link DVI-I outputs drives digital displays
■
at resolutions up to 2560 x 1600 @ 60Hz
Single-link DVI-I output drives digital displays
■
at resolutions up to 1920 x 1200 @ 60Hz
Internal 400 MHz DACs – Two analog displays
■
up to 2048 x 1536 @ 85Hz
1
NVIDIA nView will be available for Windows Vista Spring 2008
To learn more about NVIDIA Quadro, go to www.nvidia.com
© 2007 NVIDIA Corporation. All rights reserved. NVIDIA, the NVIDIA logo, NVIDIA Quadro, CUDA, SLI, and PureVideo are trademarks and/or registered trademarks
of NVIDIA Corporation. All company and product names are trademarks or registered trademarks of the respective owners with which they are associated. Features,
pricing, availability, and specications are all subject to change without notice.